My college also did a tournament type thing using alpha beta AI with 3D (4x4) tic-tac-toe. the prize for the winner was an A+ on the final. screw money.
This June 26th release is a horrible idea. I have been beta testing SWG for over 2 months, the moment they gave the release date for the game I deleted the SWG folder from my hard drive.. realizing that I can no longer say 'this is just beta, this stuff will be fixed sooner or later,' but that this is actually the final game.. this is what people will be paying $50+ for.. I cannot just say that the game is buggy, I can say that it is, for the most part, completely unplayable. Over the past 2-3 patches, it seems for every one bug they squash, 2-3 new ones are born.. I am not even kidding about that. I cannot suggest to anyone to get this game until about November/December..
The crafter: They haven't balanced any of these classes at all, in my opinion.. you can become a Master Architect (one of the highest professions in the game) in a matter of hours.. is this how MMORPGs are supposed to work? With this latest patch they've broken the Armorsmith profession almost completely.. giving no tim to test the new implementations they'd forced on it.. There's so much more beyond balance that is far more important, but the NDA is still under effect.
The combat professions: Brawler, Scout, Marksman. I'll start out by saying that this game has the most boring combat in any game I've ever played.. I'll also say that there is nothing STAR WARSY about it. In many cases of PVP (trust me, you won't even care about PVP after trying it out in the game..) it's whoever gets the first shot off. In terms of cross-combat such as Brawler/Marksman, it is whoever is in their ideal range when combat is initiated. As for scout, this is an entirely broken profession, this profession equires 3 types of experience.. one from setting up camps, one from using traps, and another from (mostly) harvesting resources from creatures you have killed. Now the latter part of that takes up half of the trees in the profession.. meaning there's a lot of killing to be done.. but with a newbie gun/knife? Something to know, as a marksman you are given weapon certifications as you make your way up through each tree (whether it's pistol, carbine, or rifle.) Therefore in order to have better than newbie weaponry you'll have to pick up either brawler or marksman and begin running through these professions in order to be a viable killer.
Entertainer: So you want to be a Master Entertainer? How about a Master in the elite entertainer professions such as Dancer or Performer? Go to a cantina.. type/dance. Go to work, go outside, go to the movies. Now there have been rumors of gating the AFK Ents and I'm sure at some point they will do this.. so with the next part I'll show you how to get past this gate..
The Lowly Artisan (crafter): So this is a big deal, digging up resources. Why? You need resources to craft things. One tree of the Artisan consists of Survey I-IV.. normally this can take 3-4 days to get through.. Survey is another word for digging up resources. But you don't feel like spending 3-4 days with your lowly artisan building him up the normal way? One word: MACRO. This can also un-gate any Entertainer gating rumors. Here's the plan, go into your SWG directory, create a text file.. call it samp.txt Open this, type "samp:/sample; pause 360;/stand;/pause 5;/sit;/pause 100;/stand;/pause 5;/samp;" without the quotes of course. What does this do? ok../sample is the manual term for DIG THIS RESOURCE.. so you do that for 360 seconds (until the average artisan's Action Points runs out) then you sit for 100 seconds (the amount of time needed to regenerate them.) Having/samp; at the end makes this a loop..
Bounty Hunter: With the latest patch they've introduced 90% of the BHs abilities/weapons. Who in their right mind believes that 9 days is enough time to fully test/debug an entire class? Smuggler falls into the same category.. due to BUGS in the patch before this "f
My college also did a tournament type thing using alpha beta AI with 3D (4x4) tic-tac-toe. the prize for the winner was an A+ on the final. screw money.
This June 26th release is a horrible idea. I have been beta testing SWG for over 2 months, the moment they gave the release date for the game I deleted the SWG folder from my hard drive.. realizing that I can no longer say 'this is just beta, this stuff will be fixed sooner or later,' but that this is actually the final game.. this is what people will be paying $50+ for.. I cannot just say that the game is buggy, I can say that it is, for the most part, completely unplayable. Over the past 2-3 patches, it seems for every one bug they squash, 2-3 new ones are born.. I am not even kidding about that. I cannot suggest to anyone to get this game until about November/December.. The crafter: They haven't balanced any of these classes at all, in my opinion.. you can become a Master Architect (one of the highest professions in the game) in a matter of hours.. is this how MMORPGs are supposed to work? With this latest patch they've broken the Armorsmith profession almost completely.. giving no tim to test the new implementations they'd forced on it.. There's so much more beyond balance that is far more important, but the NDA is still under effect. The combat professions: Brawler, Scout, Marksman. I'll start out by saying that this game has the most boring combat in any game I've ever played.. I'll also say that there is nothing STAR WARSY about it. In many cases of PVP (trust me, you won't even care about PVP after trying it out in the game..) it's whoever gets the first shot off. In terms of cross-combat such as Brawler/Marksman, it is whoever is in their ideal range when combat is initiated. As for scout, this is an entirely broken profession, this profession equires 3 types of experience.. one from setting up camps, one from using traps, and another from (mostly) harvesting resources from creatures you have killed. Now the latter part of that takes up half of the trees in the profession.. meaning there's a lot of killing to be done.. but with a newbie gun/knife? Something to know, as a marksman you are given weapon certifications as you make your way up through each tree (whether it's pistol, carbine, or rifle.) Therefore in order to have better than newbie weaponry you'll have to pick up either brawler or marksman and begin running through these professions in order to be a viable killer. Entertainer: So you want to be a Master Entertainer? How about a Master in the elite entertainer professions such as Dancer or Performer? Go to a cantina.. type /dance. Go to work, go outside, go to the movies. Now there have been rumors of gating the AFK Ents and I'm sure at some point they will do this.. so with the next part I'll show you how to get past this gate..
The Lowly Artisan (crafter): So this is a big deal, digging up resources. Why? You need resources to craft things. One tree of the Artisan consists of Survey I-IV.. normally this can take 3-4 days to get through.. Survey is another word for digging up resources. But you don't feel like spending 3-4 days with your lowly artisan building him up the normal way? One word: MACRO. This can also un-gate any Entertainer gating rumors. Here's the plan, go into your SWG directory, create a text file.. call it samp.txt Open this, type "samp: /sample; pause 360; /stand; /pause 5; /sit; /pause 100; /stand; /pause 5; /samp;" without the quotes of course. What does this do? ok.. /sample is the manual term for DIG THIS RESOURCE.. so you do that for 360 seconds (until the average artisan's Action Points runs out) then you sit for 100 seconds (the amount of time needed to regenerate them.) Having /samp; at the end makes this a loop..
Bounty Hunter: With the latest patch they've introduced 90% of the BHs abilities/weapons. Who in their right mind believes that 9 days is enough time to fully test/debug an entire class? Smuggler falls into the same category.. due to BUGS in the patch before this "f