Kuhn's 'The Structure of Scientific Revolutions' discusses the way theoretical 'paradigms' have camps of adherents and detractors. Postmodernism may simply be an example of a popular 'paradigm' in the immature science of literary criticism. The physical sciences were once populated with theories that we would consider ridiculous now. Of course, criticism of the weaknesses of Postmodernism is appropriate - but who wants to take on the really difficult job of supplanting PM with a more generally applicable theoretical structure? (I'm not up to it today anyway.)
Not network enabled, but it was not glass - some malleable translucent substance - like a 'stress' ball. Also contained an internal power reservoir - plug it in and then unplug and play with it for a while. Somehow more elegant.
Here's a perfect example of an independent developer who's got those left field ideas, and has executed very well on them:
eGenesis recently launched A Tale In the Desert - a MMPORG which has distinguished itsself in a number of important ways:
1. A constructive multiplayer approach - It's been speculated and theorized on (well, by me and my friends, anyway) - but these guys have done it with style.
2. Ingame voting - it's allready transforming the gameworld of 'egypt'
3. A particularly clean launch - unlike any number of MMPORG titles I spent loads on and was frequently not playing because of bugs.
4. Gameplay mechanics that reward the player for the player's skill, not for artificial avatar skills.
5. Excellent Support. I had a GM to help in 10 seconds on the release date!
6. Simultaneous Linux and Windows clients at launch.
Kuhn's 'The Structure of Scientific Revolutions' discusses the way theoretical 'paradigms' have camps of adherents and detractors. Postmodernism may simply be an example of a popular 'paradigm' in the immature science of literary criticism. The physical sciences were once populated with theories that we would consider ridiculous now. Of course, criticism of the weaknesses of Postmodernism is appropriate - but who wants to take on the really difficult job of supplanting PM with a more generally applicable theoretical structure? (I'm not up to it today anyway.)
Not network enabled, but it was not glass - some malleable translucent substance - like a 'stress' ball. Also contained an internal power reservoir - plug it in and then unplug and play with it for a while. Somehow more elegant.
Here's a perfect example of an independent developer who's got those left field ideas, and has executed very well on them:
eGenesis recently launched A Tale In the Desert - a MMPORG which has distinguished itsself in a number of important ways:
1. A constructive multiplayer approach - It's been speculated and theorized on (well, by me and my friends, anyway) - but these guys have done it with style.
2. Ingame voting - it's allready transforming the gameworld of 'egypt'
3. A particularly clean launch - unlike any number of MMPORG titles I spent loads on and was frequently not playing because of bugs.
4. Gameplay mechanics that reward the player for the player's skill, not for artificial avatar skills.
5. Excellent Support. I had a GM to help in 10 seconds on the release date!
6. Simultaneous Linux and Windows clients at launch.
check out this previous post... A Tale in the Desert
I also noted the following article re: Difficulties in making MMPOGS Ten Reasons You Don't Want to Run a Massively Multiplayer Online Game eGenesis has all of this stuff down.
Free tryout, etc. Here
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