The code names were tough. Not only did you have to remember to use the code name, you also had to remember when NOT to use the code name, e.g. when discussing the PS2 game with friends outside of work;)
Hi. I worked on VC for the Xbox over at Rockstar Vienna. Thanks for the nice words! Everybody liked that. FWIW: the control issues for VC were worked out:)
The code names were tough. Not only did you have to remember to use the code name, you also had to remember when NOT to use the code name, e.g. when discussing the PS2 game with friends outside of work ;)
Hi. I worked on VC for the Xbox over at Rockstar Vienna. Thanks for the nice words! Everybody liked that. FWIW: the control issues for VC were worked out :)