It's a shame that this only seems to address the AI bug (according to the download page, anyhow), when there's a save game corruption problem that's been noticed by a few people in the forums as well. Considering the speculation about whether they were even going to bring this patch out, I hope they do something to fix some of the other more irritating problems and don't just leave it at this.
Be nice if they'd change the default away from running as well. What sort of thief runs everywhere in preference to walking or creeping? (Fixable with some minor ini tweaking, but still).
Splinter Cell would actually have to be one of the games I've seen that has been ported -very- well from console to PC. Sure, the control scheme is a little weird to start with, but it's easy to get used to and definately -not- click to move unless you bind it that way (as an aside I know someone who used to do this for most FPS games for PC, damned if I know why). You might be thinking of using the mouse wheel to control your speed of movement, but even that is quite well done. It certainly beats holding down keys to run or sneak.
Can't speak for Pandora Tomorrow, haven't played it on console.
While I agree that ports are usually abysmal, it can be done well if they care enough to do it.
Personally, because Opera's tab and mouse gesture implementations are far nicer than Mozilla's. I like to browse in a very minimalist way, with only tabs visible, so decent mouse gestures are pretty important to me (I noticed in the Firefox release notes that it's now boasting a bigger viewable area than [the default in] other browsers.)
I drop in on Firebird or Firefox (or whatever it's calling itself on any particular day) occasionally, to see if it has caught up, but so far have been disappointed, which is a shame because there are some extensions which I really like.
The 7.5 beta of Opera is also very nice, so far.
I think this has to be one of the most important issues with computer (or any type of learning). Rather than trying to find things out for themselves, or playing and trying to see what does what, people will just turn to the closest computer-savvy person and ask for help.
The first thing that people should learn is how to learn for themselves (within reason, I'm not saying that everything should be learnt from scratch).
How something like this could be applied to a community lab type thing *shrug*
MS has absolutely no opposition to open wallets.
Be nice if they'd change the default away from running as well. What sort of thief runs everywhere in preference to walking or creeping? (Fixable with some minor ini tweaking, but still).
Splinter Cell would actually have to be one of the games I've seen that has been ported -very- well from console to PC. Sure, the control scheme is a little weird to start with, but it's easy to get used to and definately -not- click to move unless you bind it that way (as an aside I know someone who used to do this for most FPS games for PC, damned if I know why). You might be thinking of using the mouse wheel to control your speed of movement, but even that is quite well done. It certainly beats holding down keys to run or sneak.
Can't speak for Pandora Tomorrow, haven't played it on console.
While I agree that ports are usually abysmal, it can be done well if they care enough to do it.
Personally, because Opera's tab and mouse gesture implementations are far nicer than Mozilla's. I like to browse in a very minimalist way, with only tabs visible, so decent mouse gestures are pretty important to me (I noticed in the Firefox release notes that it's now boasting a bigger viewable area than [the default in] other browsers.) I drop in on Firebird or Firefox (or whatever it's calling itself on any particular day) occasionally, to see if it has caught up, but so far have been disappointed, which is a shame because there are some extensions which I really like. The 7.5 beta of Opera is also very nice, so far.
I think this has to be one of the most important issues with computer (or any type of learning). Rather than trying to find things out for themselves, or playing and trying to see what does what, people will just turn to the closest computer-savvy person and ask for help. The first thing that people should learn is how to learn for themselves (within reason, I'm not saying that everything should be learnt from scratch). How something like this could be applied to a community lab type thing *shrug*