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Microsoft's Real Plan For XNA Gaming Domination?

h0tblack writes "While many have heard about the XNA 'game software development platform' from Microsoft's announcements at GDC earlier this year, the full scope of their plans are only just becoming clear. Eurogamer has a surprisingly candid interview with J Allard covering the latest plans from Redmond. XNA isn't a rehash of DirectX tools for the Xbox2, PC and WinCE devices after all, it's a full-on assault on the gaming world, with the prize being complete dominance of the market. The site also has a BitTorrent of the interview, since it was originally recorded in video form."

338 comments

  1. What now?! by CowboyTodd · · Score: 5, Funny

    Micrsofts plan is a "complete dominance of the market." This is new...

    1. Re:What now?! by elasticwings · · Score: 5, Insightful

      "It wants to create the entire standard of gaming across every platform. Scratch that. It wants to own the entire standard of gaming across every platform. This isn't about warring between incompatible standards, it's about creating a standard - a VHS-standard of ubiquity." Except this VHS will only work in one company's VCR...

    2. Re:What now?! by ejdmoo · · Score: 3, Interesting

      MS always gets portayed as evil for this goal. Sony, Nintendo--they all have this goal. I for one encourage MS, because, in this field, they have the best chance of actually doing it and doing it well. I mean, Nintendo on a PC? Yeah...

    3. Re:What now?! by axis_omega · · Score: 1

      Redmond-based behemoth was up to its world domination plans once again

      When I hear something like this I'm afraid and think: "They could do it, they really CAN..."
      If that think works, if people can really build entire games, with only little help from real programmers. If the design is their only limitation. They REALLY gonna do it! World domination...
      Those words echo in my ears. Do I want to be a part of it? or work against it? Do I embrace it and build better richer games? They have all the cards in they're hands. They're actualy helping the gaming industry. Is it a revolution? We'll see in a near futur, till this thing pass the first few years learning process
      (BTW better start a project that will make it usable under linux, like Mono did with C#)

      --
      It's funny how I make sense to others and not myself...
    4. Re:What now?! by ewhac · · Score: 3, Interesting
      ...they have the best chance of actually doing it and doing it well.
      [emphasis mine]

      WTF? Have you not been paying attention?

      Microsoft have been fscking around with DirectX for the last ten years, and it's still a complete mess. It's taken them 25 years to get an OS even remotely as stable as any UNIX variant you'd care to name. And now they're going to Take Over The World with yet another half-assed, rushed-out-the-door collection of hacks?

      You'll forgive me if I remain skeptical.

      Schwab

    5. Re:What now?! by AlphaWolf_HK · · Score: 1, Insightful

      I don't see a problem either. In fact, why doesn't the open source community improve on it and make linux compatible libraries? They did it with dot-net and the mono project.

      --
      Careful with names containing L slashdot.org/~AiphaWolf_HK slashdot.org/~AlphaWoif_HK slashdot.org/~AiphaWoif_HK
    6. Re:What now?! by sangreal66 · · Score: 5, Funny

      Well its comforting to know that their biggest competitor in the market, Sony, would never try to lock people into proprietary standards..

    7. Re:What now?! by Romeozulu · · Score: 0, Troll

      Well, at least MS is trying to support us game developers, unlike Apple, who has ignored us for years. Why the hell didn't Apple ever do something like DirectX.

    8. Re:What now?! by 0racle · · Score: 3, Informative

      Its called OpenGL and its cross plaform.

      --
      "I use a Mac because I'm just better than you are."
    9. Re:What now?! by killjoe · · Score: 0, Troll

      " Well, at least MS is trying to support us game developers, "

      You call completely changing the SDK every couple of years supporting you?

      --
      evil is as evil does
    10. Re:What now?! by sangreal66 · · Score: 2, Insightful

      Now that I've actually finished watching the video, I'm not sure what you're getting at. He seems to make it pretty clear that he sees the future as being similar to the current state of PCs where the underlying console is irrelevant so long as its accessed through a common interface. While it does lead to monopoly situations like Windows, it does not limit users to a specific hardware option.

    11. Re:What now?! by fr0dicus · · Score: 2, Funny

      Yeah! Um...(d). Something's tugging at my Memory (stick).

    12. Re:What now?! by obeythefist · · Score: 4, Interesting

      Why not? They took over the PC world with Windows. I don't see why this approach won't work, they seem to have it all figured out.

      Windows didn't have to be the best, it had to be good enough at what it does, just like a weed. It moves into a new market, reproduces itself like crazy, strangles any incumbents using whatever means available, then consolidates and preserves the new environment for sustained dominance and access to even more markets.

      They did it with desktop OS's, they did it with server OS's, they're doing it with gaming (consider Micrsofts console market position 3 years ago compared to today). Why can't they keep pushing into this new market?

      I'm not sceptical at all. I've seen the evidence. This has every chance of success. And to be honest, implementation aside the vision actually sounds pretty good.

      The question is, will the open source movement be able to adapt to rival microsoft in this space? Will there be XNA compatible toolsets? Or will they do the same thing they did with DirectX and hold their collective hands over their ears and repeat "I'm not listening!"?

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    13. Re:What now?! by obeythefist · · Score: 2, Interesting

      This isn't a troll, it seems pretty legitimate. I never owned a mac myself but from the macheads I've spoken to there have been some excellent games for Mac and the Mac had nothing stopping it from being a worthy and powerful gaming platform.

      Microsoft invested in the gaming market quite heavily with DirectX, and DirectX has made PC gaming very uniform and broad reaching, so developers don't have to know what kind of sound card there is and they don't have to know what kind of graphics card there is, the API's just pull everything together. (Remember old DOS games where you had to punch in the IRQ details for your sound card?)

      Is it true that Apple didn't help out games developers enough? Or is the parent really a troll? If so, why hasn't gaming been bigger on the Mac?

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    14. Re:What now?! by phatsharpie · · Score: 4, Informative

      Actually, Apple has had an API for gaming developers for a long time. It's called Game Sprockets.

      http://developer.apple.com/games/sprockets.html

      Unfortunately it seems to be only available to OS 9 and below. There doesn't seem to be a version for OS X. AFAIK, Apple now encourages developers to use OpenGL for their games development - OpenGL is very well supported by the platform. However, most developers probably would like to see more resources available.

      As I recall, right before Jobs came back to Apple via NeXT, Apple was trying really hard to woo back gaming developers, as at that time, pretty much everyone was jumping ship. That's when sprockets were developed. I remember reading it in a gaming mag circa 1997.

      -B

    15. Re:What now?! by csirac · · Score: 2, Insightful

      I for one encourage MS, because, in this field, they have the best chance of actually doing it and doing it well.

      I guess that's why .. "The home and entertainment division that includes the Xbox video game machine had an operating loss of $394 million on $1.27 billion in revenue."

      What other market segment does Nintendo have to fall back on? Do you think they could make massive losses year after year propped up by something else?

      Sure, they're all greedy multinational corps etc. but MS definately has unfair leverage here, no matter how smart/effective you think their activities are.

    16. Re:What now?! by 91degrees · · Score: 1

      Well, that covers the 3D aspect, and sockets library covers networking, but what do you use for 2D graphics, sound, and input?

    17. Re:What now?! by 91degrees · · Score: 1

      Microsoft have been fscking around with DirectX for the last ten years, and it's still a complete mess.

      I quite liked D3D 6 and above. Not used the other APIs though.

      It's taken them 25 years to get an OS even remotely as stable as any UNIX variant you'd care to name.

      They've only really been trying to write a stable OS since NT3.5 in 1994. And I remember using an application back in the 1990s that could bring down a Sparc

      And now they're going to Take Over The World with yet another half-assed, rushed-out-the-door collection of hacks?

      Yup. Worked in the past.

    18. Re:What now?! by Lussarn · · Score: 0, Troll

      Thats the laugh of the day. Windows only run on x86 hardware.

    19. Re:What now?! by yRabbit · · Score: 1

      It's called SDL and it's cross platform. ;)

    20. Re:What now?! by 91degrees · · Score: 1

      It's LGPL. Requires redistribution of source, does not allow static linking, and ensuring compliance is way too much hassle.

    21. Re:What now?! by jbrw · · Score: 1
    22. Re:What now?! by Anonymous Coward · · Score: 0

      Oh well, I'll try again. Uh. fmod, for sound and music. Though you'll owe them money if you want to make any.

    23. Re:What now?! by 91degrees · · Score: 1

      That's probably more palatable for the suits.

      It's odd that games companies have less of an issue giving away money than code that's already available.

    24. Re:What now?! by urmensch · · Score: 1
    25. Re:What now?! by Bulln-Bulln · · Score: 1

      Sony wants to dominate computing (mainly hardware - Cell), mobile (mobile phones, etc) and home enternainment.
      MS wants to dominate computing (mainly software - Windows), mobile (WinCE) and home enternainment.

      Nintendo does "only" want to dominate video gaming. They never had something like WMA or ATRAC. They never build TVs. They never wanted to be a force in the server market. Nintendo is just about games - unlike the other two.

    26. Re:What now?! by zero_offset · · Score: 3, Informative

      At least they didn't mod you Insightful.

      The current version, DirectX 9.0b, is backwards compatible all the way back to version 3, or thereabouts.

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

    27. Re:What now?! by Darren+Winsper · · Score: 1

      There's OpenAL for sound.

    28. Re:What now?! by Bert64 · · Score: 1

      SP6 for Alpha and x86.. NT4 was originally released on PPC and MIPS too, what happened to the service packs for these?
      Also, after nt4.. support for the alpha was discontinued too

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    29. Re:What now?! by mrchaotica · · Score: 2, Insightful

      which of course means, like Sega, they will eventually be forced to drop their hardware platforms and only make games.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    30. Re:What now?! by Pxtl · · Score: 4, Interesting

      Well, the PC gaming industry is in an unfortunate rut - because of the incredibly huge amount of wheel-reinventing it takes to make a game, the cost of development has risen to astronomical levels. While MS can't help with the labour it takes to make an acceptable model these days, they can try and expand into the engine and middleware level, taking some of the programming difficulty out.

      Of course, the heterogeneity of hardware in PCs is one of the cheif draws, in my opinion. While the mainstream blockbusters focus on keyboard and mouse, there are extensive lists of games focused on flightsticks, VR headsets, and other equipment.

      Still - this might be a good example for Linux gamedevs to follow - we need a single-package distribution of a gamedev platform to put all the Linux crap together. Right now its all over the place, and each platform has a half-assed implementation of each other platform. O.S. games are absolutely terrible at supporting joysticks, for example.

      My wet dream is a real, full-featured, modern O.S. middleware gaming engine. -ogg and s3m for music, a stripped-down python interpreter for script, ogl for 3d, semi-transparent networking, and in-engine design tools, and a nice auto-downloading filesystem using http references right in the package names so downloading is from the package-maker and not bogging down the server on which you're playing.

    31. Re:What now?! by EvilAlien · · Score: 1

      Hey, if this lets Half-life 3 come out quicker than Half-life 2, then I for one welcome our new proprietary overlords ;)

      --
      perl -e 'print $i=pack(c5, (41*2), sqrt(7056), (unpack(c,H)-2), oct(115), 10)'
    32. Re:What now?! by banzai51 · · Score: 1

      As opposed to Unix which has never delivered an application rich gaming platform/general purpose computer on cheap, reliable x86 hardware aimed at the consumer market?

    33. Re:What now?! by ezavada · · Score: 1

      Net Sprocket has been Open Sourced and merged with OpenPlay. It is currently a mature and working product for Mac OS 9, OS X, Win32, and Linux. The Posix version could probably be built on just about any Posix OS.

      Apple's OpenPlay site
      OpenPlay on SourceForge

    34. Re:What now?! by michrech · · Score: 1

      The userbase doesn't want/need the SP. OH! Wait! That's right.. What userbase?

      Granted, I'm sure there is something MS has done, at least in part, to kill off those other platforms, but I'm sure the insanely high price for the hardware (at the time) didn't help matters any.

      --
      bork bork bork!
    35. Re:What now?! by JWW · · Score: 1

      Multiple proprietary gaming hardware platforms is better than proprietary software for a bunch of similar hardware.

      Microsoft is just whining about not being able to win in the console market, so they're trying to define consoles as being just like the PC.

      But to really decide if they're doing this for truly altruistic reasons, ask yourself. Would they let Sony build the common software like they want? Because all they really want is a common standard right?

      Microsoft can't stand not to be in a monopoly position in any industry they're in. They're almost pathological about it.

    36. Re:What now?! by TheRaven64 · · Score: 2, Informative

      OpenGL does graphics (2D and 3D). Sound is done through OpenAL (which, like OpenGL, is cross platform). Network abstraction is provided by OpenPlay, which is open source under the APSL. Movie and music playback is done by QuickTime, which runs under Windows and MacOS but nowhere else (although you can play the media files with other MPEG-4 implementations, if you pay a license fee). Force feedback and HID stuff for OS X is fairly platform specific, although you can always use SDL if you want cross platform code. Seems to me like Apple have done a lot to make game development easy. If you write games for Windows, you are going to have a headache porting them. If you write games for the Mac then you are going to find it very easy to port to Windows, and quite easy to port to Linux/BSD (which don't have large enough userbases to justify a large porting expense, but if it's just a couple of days of coder time then the extra sales from having a single boxed set for all platforms would probably cover the expense).

      --
      I am TheRaven on Soylent News
    37. Re:What now?! by CaseM · · Score: 1

      Irrelevant. They've achieved significant market penetration with the XBox, which was their goal.

      Whether or not they make money with their console this time around is only of secondary import.

    38. Re:What now?! by Anonymous Coward · · Score: 0

      The stupid shit flopbox owners say to rationalize their purchase of the last place console.

    39. Re:What now?! by bandoler · · Score: 1

      I'm not listening! (I prefer thinking)

    40. Re:What now?! by Arkaein · · Score: 1

      You're giving MS way too much credit here.

      1) Server market. MS is significant here up to about mid-range, but there's decent competetion and they don't exist at the really high end.

      2) Console gaming market. Yes their market share is higher than 0%, what it was 3 years ago. This is (almost) meaningless. Their market share is less than 20% I believe. Sony and Nintendo aren't going away, and most importantly these companies have little reason to work with or trust MS, unlike many of the companies in the computing world MS has plundered or destroyed.

      MS created one monopoly and have proven quite capable of entering new markets that are built upon the tools of that monopoly, i.e. software that runs on a home computer. They really haven't been able to dominate markets outside of this realm yet.

    41. Re:What now?! by Dave_bsr · · Score: 1

      It's taken them 25 years to get an OS even remotely as stable as any UNIX variant you'd care to name.

      Minix . Ha!

      --


      Who is this Anonymous Coward character, how does he post so much, and why is he always such a whore?
    42. Re:What now?! by kisrael · · Score: 1

      What other market segment does Nintendo have to fall back on? Do you think they could make massive losses year after year propped up by something else?

      I'm not saying that they are, but they probably could take a wash in the *home* console market for a while riding on their domination of the *handheld* consoles.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    43. Re:What now?! by ginbot462 · · Score: 1
      Yes, the Apple Gaming Market, sounds like a Slashdot singles bar.

      And for further laughs: Apple Switch-Gamer

      --
      Atlas Shrugged : Thematic Story :: Battlefield Earth : Organized Religion
    44. Re:What now?! by Mr.+Piddle · · Score: 1

      My wet dream is a real, full-featured, modern O.S. middleware gaming engine. -ogg and s3m for music, a stripped-down python interpreter for script, ogl for 3d, semi-transparent networking, and in-engine design tools, and a nice auto-downloading filesystem using http references right in the package names so downloading is from the package-maker and not bogging down the server on which you're playing.

      A lot of this is available in Java already: Java2D, Java3D, Java Sound, pretty easy networking, URL-based file requests, among other things. A lot of the other stuff could be handled by Blender, Rosegarden, and other free tools. Oh, and this is all a 100% Microsoft Free set of tools.

      --
      Vote in November. You won't regret it.
    45. Re:What now?! by topdogqqq · · Score: 2, Interesting

      I dislike microsoft so much because of they way they changed my licensing agreements, that I don't care what they invent, They have screwed me so much in the past I will never buy another microsoft product. Go Debian !

    46. Re:What now?! by Pxtl · · Score: 1

      There's only one catch: then it'd be Java. And Java, for all my experience in it, stinks. Its a poor and incomplete copy of C++ on a virtual machine. But that's not the real problem. The real problem is that it has this tendency to be used as a programming language instead of as a scripting language. As a scripting language it is fast, robust, and powerful. As a programming language it looks like crap next to C++.

      Python coders at least know that Python is slow as shit, so if they need to do anything fast, they code it in C and expose hooks to Python. Java people don't tend to be as good at that.

    47. Re:What now?! by molarmass192 · · Score: 1

      Java is like C++ in a sandbox. It's designed to be harder than hell to make leak, crash, or exploit. It's also the primary programming used for corporate applications. Is it as fast as C++? It's pretty damned close *until* you toss a Swing GUI into the equation. The solution? Don't use Swing GUIs. Also, Java is not a scripting language, I think you're referring to JavaScript which is to Java what Perl is to C#, in other words unrelated. I like C++ and have written lots of apps with it, particularly GUI apps. However, comparing C++ to Java is like comparing a frame house to a block house in a typhoon. The frame house may withstand the typhoon but you can bet the block house will withstand the typhoon. However, you can built some much better looking structures with wood as compared to cinder blocks. Like the flexibility that wood offers, the flexibility of C++ comes with a price.

      As for hooks, Java has JNI to expose hooks into C but that breaks platform agnosity so it's used sparingly. The most prominent example of JNI use is SWT, the native widget framework for Java on which Eclipse is based. However, if the "gaming kit" used JNI, then the whole "run on any platform" crap that the toolkit was supposed to provide in the first place is out the window.

      --

      Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
    48. Re:What now?! by Pxtl · · Score: 1

      No, I mean Java (the full java) should be used as a scripting language while C++ code handles the heavy lifting. My problems with Java are twofold - a) it has some programming structure weaknesses to C++. Do they finally have templates-like systems yet? and b) it is slow. Fast compared to other languages, but still slow compared to real, native-compiled languages. When you're writing high-level logic and procedural arrangements, this is fine. But when people start trying to write nitty-gritty sorting algorithms and things like that in Java, then its speed starts to hurt. Hence, even though it is a "true" programming language, it should be used as a scripting language - that is, use it for all the high-level, user-created and portable content, and write the real system code in C. Every other interpreted language is used in this way, but Java developers stubbornly insist that anything Java must be *all* Java.

      Core code = native, high level portable code = interpreted. Java runs everything interpreted. This is not a good design paradigm for speed-obsessed applications like games.

    49. Re:What now?! by killjoe · · Score: 1

      SO that means you didn't have to change your libraries, tools, IDE, operating system or anything else in all that time right?

      I didn't think so.

      --
      evil is as evil does
    50. Re:What now?! by zero_offset · · Score: 1

      You're telling me you're using the same libraries, tools, IDE, and OS you were using in 1996 when DX3 was released?

      I didn't think so.

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

    51. Re:What now?! by chadruva · · Score: 1

      why this "Standar across alll platforms" sound to me more like:

      PC Windows, WinCE and XBox2...

      I'm pretty sure they will only support themselves, maybe MacOSX too, but i don't think so.

      --
      C-x C-c
    52. Re:What now?! by killjoe · · Score: 1

      No but all my toold were free.

      --
      evil is as evil does
    53. Re:What now?! by obeythefist · · Score: 1

      True, MS is having no luck getting involved in the big tin area of servers. Data Centre edition is a joke.

      Mind you the money isn't tremendously fantastic. Microsoft is much more worried about Linux/Apache running the Web than Solaris/HP-UX/whatever.

      Market share in the USA puts the XBox just slightly in front of Gamecube I believe, I think it's more than 20%, but for sure the PS2 has over 50%. More significant is that with current pricing in many places XBox is now outselling PS2. What this means is that, if this trend continues, and continues with the next generation of consoles, Microsoft will be market leader within 5 years. It isn't about what the current market share is, it's about the trends which indicate the future.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    54. Re:What now?! by Mr.+Piddle · · Score: 1

      As a programming language it looks like crap next to C++.

      ???

      Java has 1/10 the complexity of C++. JIT allows performance on par with C++. Java's APIs allow rather quick programming in several domains, such as 2D graphics (Java2D), networking (java.net.*), and GUIs (javax.swing.*), etc. Java's integrated threading model is a godsend. You'd have to pay for Qt to get similar functionality and ease in C++ under Linux, Solaris, Mac OS, and Windows. Also, Java doesn't have 1,000,000 different compiler and library implementations to contend with, as Sun does all the hard work for us. Any percieved deficencies with regard to C++ are being mostly addressed with JDK 1.4 and JDK 1.5. Really, I don't know of a reason to code in C++, unless history dictates (e.g., Mozilla and OpenOffice.org started out that way) or philisophical zealotry dictates (e.g., GPL or die).

      --
      Vote in November. You won't regret it.
    55. Re:What now?! by zero_offset · · Score: 1

      DirectX is free. .NET and the command-line compilers are free.
      MASM has been free since about 1994.

      Granted, you pay for the OS.

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

    56. Re:What now?! by killjoe · · Score: 1

      And maybe .001% of windows programmers use the .net command line compilers. The rest of them wouldn't know what to do with a command line compiler.

      --
      evil is as evil does
  2. I'm glad they're not paranoid or anything by Anonymous Coward · · Score: 5, Funny

    Because, you know, speculation about Microsoft taking over the world is sooo 90's.

    1. Re:I'm glad they're not paranoid or anything by Anonymous Coward · · Score: 0

      yeah, now it is, Google, is going to take over the internet...

  3. Better hurry by elasticwings · · Score: 5, Interesting

    Now is the time, if any, for people to start making games work in Linux as best as possible. If something isn't done soon, all the gaming manufacturers will start building games to work with this system and make them completely unusable in Linux.

    1. Re:Better hurry by LordK3nn3th · · Score: 1

      That is, of course, providing that microsoft's system provides what game manufacturers want. If it's efficient and easy to use, well, someone better start on a linux equivalent, if that's possible. I'm not a software engineer.

      --

      ---
      Never criticize religion on Slashdot. You will be modded down for "Troll" no matter how factual it is.
    2. Re:Better hurry by Mad_Rain · · Score: 2, Insightful

      Well, the Unreal series have Linux binaries, and if the rumor mill is true, then Doom3 may have a Linux port as well. So I wouldn't hit the panic button on Linux yet, but sales will have to be shown to be worth the investment of capital.

      --
      "What do you think?" "I think 'What, do you think?!'"
    3. Re:Better hurry by Anonymous Coward · · Score: 0

      Newsflash vagenius: All the games already work only on Microsoft platform anyways.

      Hello!

      It's ALREADY like that. What like 2 games a year use OpenGL now?

      I already keep a windows box around for gaming so I don't really give a shit if Microsoft makes some new platform. Shit, Windows98 was a better game console than a lot of actual game consoles. Microsoft should get out of the enterprise which it sucks at and go full force into gaming, something it has done a good job at.

    4. Re:Better hurry by potus98 · · Score: 5, Insightful

      Now is the time, if any, for people to start making games work in Linux as best as possible. If something isn't done soon, all the gaming manufacturers will start building games to work with this system and make them completely unusable in Linux.

      What!? Do we have to try and make *everything* run great on Linux just because Microsoft has entered (or is expanding) a certain line of business? Sure, [L|*]nix is great for lots of stuff, but do we always have to pull out the Linux sword and slash at MS' knees just because they're breathing? (Keep reading before modding me down.)

      Don't forget, MS already owns the PC gaming platform market (the PC itself) for the most part. In comparison, they only have (I'm guessing) 30-40% of the console gaming platform market with the Xbox.

      ...all the gaming manufacturers...

      As long as computers receive electricity, there will probably be *thousands* of gaming manufacturers (read: indies) developing for a wide range of systems. In fairness, I think your comment is in reference to the mainstream developers and publishers. But hey, if you were them, and you wanted to stay in business, earn a profit for shareholders, etc...: Would you develop for a relatively small niche market accustomed to getting stuff for "free"? OR, would you develop for an installed base in the millions who are accustomed to paying $30-$50 per title?

      BTW: I'm all for indie game developers -especially on Linux. I still believe thats where a lot of the great *game play* still originates. Graphics, mo-cap, glitz, and licensed music is neat, but I STILL appreciate the feel of my Asteroids and Lunar Lander ships! (Yes, I know they didn't originate on linux, but you know what I mean. :-)

      --
      This one gang kept wanting me to join cause I'm pretty good with a bo staff.
    5. Re:Better hurry by Anonymous Coward · · Score: 0

      The problem isn't making games work in Linux as best as possible. That is already possible. The problem is making it EASY for developers to make games in Linux. What they need is a cross-platform game library / layer similer to XNA. We need an open-source alternative. Like .NET and Mono.

      I know that once something like this comes along (that is good enough to garner industry support) it will help break the chicken and egg problem currently faced (not enough Linux users, so why develop for them).

    6. Re:Better hurry by Anonymous Coward · · Score: 0

      >>Now is the time, if any, for people to start making games work in Linux as best as possible.

      hahahaha mod up funny. oh, you were serious...

    7. Re:Better hurry by Anonymous Coward · · Score: 0

      You know what, game manufacturers only care about the profit, so if this system, which will be on 90+ percent of the market is where the cash is, you can bet your biscuts thats what is going to be the standard. What linux needs is a damn fine emulator.

    8. Re:Better hurry by Anonymous Coward · · Score: 0

      just because Microsoft has entered (or is expanding) a certain line of business?

      Microsoft is in every line of (the technology) business.

    9. Re:Better hurry by ozric99 · · Score: 4, Informative

      I'm not so sure that'll happen. DirectX is pretty much standard in the Windows gaming world (and due to MS's dominance, the PC gaming world is pretty much synonymous with the Windows gaming world), but that didn't stop iD using OpenGL and making a linux version of QuakeIII - it didn't stop UT2003 and UT2004 being released for linux, nor did it hinder the release of Neverwinter Nights or Sim City.
      Granted, linux isn't exactly the OS of choice for the hardened PC gamer, but I don't see any cause for doom and gloom.

    10. Re:Better hurry by obeythefist · · Score: 2, Insightful

      Likewise, and this is a sad one, the only reason I use Windows instead of Linux is because I'm a gamer. I much prefer the idea of Linux. I could do everything non-gamey that I need to do on Linux. Don't get me wrong, Tuxracer is a great game. Really.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    11. Re:Better hurry by Phragmen-Lindelof · · Score: 1

      I wish TA (Total Annihilation) and TAK (TA Kingdoms) were ported to Linux. These games are the only reasons I ever use M$ windows. (Stupid 500 unit limit.)
      It would be extremely nice if lots of really good games ran on Linux. However, I would select Linux (with no games) over M$ with excellent games.

    12. Re:Better hurry by Anonymous Coward · · Score: 0
      all the gaming manufacturers will start building games to work with this system and make them completely unusable in Linux

      Who is this 'all' you speak of? And don't you mean developers instead of manufacturers? As for making games only Windows compatible, doesn't Slashdot (directly or indirectly) encourage people to make the switch to Linux/Mac while encouraging them to 'vote with their money' to pressure software developers? Aren't there Linux groups dedicated solely to developing only for the Linux system?

      The whole 'Microsoft will one day own us, our asses, and the brands on our asses' paranoia is really overrated. Apple tried to control the computer industry back in the 80's with the early Macs. IBM used hold a near monopoly back in the 60's and 70's when it came to college/rich instituations buying those take up an entire room computers. China is currently tried to censor and control the flow of news to their people, and we all know how successful thats gonna be (sarcasm). The computing industry is HUGE. Nothing short of everyone becoming a cyborg and dedicating themselves toward one type of OS will ever overthrow or empower Microsoft as the ONLY choice for computers. For every 10 people who defend Microsoft's actions, theres 1 person like you who bashes them at every turn.

    13. Re:Better hurry by Welsh+Dwarf · · Score: 2, Interesting

      This an argument I never really understood. Sure, I like games, and have some hard drive space dedicated to XP home for this very purpose, but whenever I need to get any real work done, I boot Linux. I mean seriously, for hard core gamers, who spend hours on end on a game, what is 30 secondes spent rebooting? It's what I do, though it is true that my Linux games get played more like that. Anyone who cites this sort of excuse either only uses his/her computer for gaming (unlickly) or is just looking for an excuse.

      --
      Ask 8 slackers a question, get 10 awnsers (a citation, but I can't remember from who)
    14. Re:Better hurry by Anonymous Coward · · Score: 0

      >>doom and gloom

      is that the follow up to doom III?

    15. Re:Better hurry by SFBwian · · Score: 1
      There's a difference between 30 seconds rebooting (which is longer on Win2k) and booting back to Linux after gaming, and the half a second it takes to pause a game and half a second to alt-tab to everything else that I've been doing: chatting and looking things up on the internet. I could even be downloading things if I'm not playing online.

      Now, combine that with my personal lack of Linux power-use and ability to get dual boot to even work on my machine (which is somewhat of a long story), and anyone else like me probably isn't going to bother. When I'm done gaming, all my stuff is just there.

      --
      I'm looking to get rich. I've got steps #2 (????) and #3 (PROFIT!) planned out, but am having trouble coming up with #1.
    16. Re:Better hurry by SFBwian · · Score: 1
      every 10 people who defend Microsoft's actions, theres 1 person like you who bashes them at every turn.

      Yeah, but even half those people still buy Windows anyway!

      --
      I'm looking to get rich. I've got steps #2 (????) and #3 (PROFIT!) planned out, but am having trouble coming up with #1.
    17. Re:Better hurry by Welsh+Dwarf · · Score: 1

      I'm not going to mention WineX or VMWare here, because I know that there can be legitemate reasons for not using either.

      OTOH I have a bit of trouble with the idea of someone alt-tabbing to and from a ut2004 onslaught to read stuff on the web, or keep an IRC session going. For me, games have always been an attention grabbing thing, and not something I can just leave and comeback to without loosing all the immersion you normally get, but mabey I'm just lousy at multitasking (chat-frag-chat-frag-chat-fragged-chat-frag?).

      Now, I don't really see what you mean by Linux Power-use, because if I have to be franc, I could do anything I wanted to a Linux box through webmin, which I don't consider particularly advanced, once you've understood operating system concepts (that don't change in general from OS to OS).

      And if you have any problems with getting dual boot working, just mail me, and I'll be happy to help out :).

      Not flamming you understand, just trying to understand.

      --
      Ask 8 slackers a question, get 10 awnsers (a citation, but I can't remember from who)
    18. Re:Better hurry by SFBwian · · Score: 1
      OTOH I have a bit of trouble with the idea of someone alt-tabbing to and from a ut2004 onslaught to read stuff on the web, or keep an IRC session going. For me, games have always been an attention grabbing thing, and not something I can just leave and comeback to without loosing all the immersion you normally get, but mabey I'm just lousy at multitasking (chat-frag-chat-frag-chat-fragged-chat-frag?).

      I suppose it's less common with multiplayer games (once they actually get started), but while setting things up amongst a group of friends, it can be easier to have external programs running. Singleplayer has all sorts of uses. For something like UT, play a quick match, chat, match, chat, etc. There's downtime. For less action-oriented games, there's even more.

      Wine et al could go into the power-use category, I think. It's not so much the OS itself that I've always had problems with, rather than installation and hardware compatibility (of course).

      --
      I'm looking to get rich. I've got steps #2 (????) and #3 (PROFIT!) planned out, but am having trouble coming up with #1.
    19. Re:Better hurry by Anonymous Coward · · Score: 0

      FPS's aren't the only games that people play. There are Real Time Strategy, Role Playing Games, Adventure, Sports, Puzzles, Racers, Sims. Not to mention many of these games are single player with a pause button, so I can pause the game, alt tab out, check my email, alt tab back into my game and continue on my way.

      Assuming I was using linux to check my email, I would have to save my current game, close that game down, shut down windows, load up linux. After I had completed linux email checking, I would have to load back up windows, and load back up my game in it's saved state. That's a lot of extra work vs. alt tab.

    20. Re:Better hurry by Welsh+Dwarf · · Score: 1

      One thing I have to admit, and I know the mods will hate this, but wine(X) just aren't really ready for normal use, you need a fair bit of know-how to pull using them off in quite a few cases. As for installation and hardware compatibility, I'd be interested to know what you've been trying and what you're having trouble with (Digicams I know are a pain a lot of the time). It's just I haven't hit a major hardware bug in years, then again, I generally use fairly mainstream stuff (Pinnacle PCTV for instance).

      --
      Ask 8 slackers a question, get 10 awnsers (a citation, but I can't remember from who)
  4. But how much will the SDK cost? by Squidbait · · Score: 2, Interesting

    Surely MS doesn't want to enable a lot of independent game developers...

    1. Re:But how much will the SDK cost? by fembots · · Score: 1

      The SDK will probably be free at the beginning - remember it's for the World Domination. However this does not necessarily mean it will be free forever.

    2. Re:But how much will the SDK cost? by d34thm0nk3y · · Score: 3, Funny

      Microsoft's SDK will be fairly cheap, like it always is, because they are not friggin retarded and after 20 years of dominance realize that the key is having shitloads of software. But since there is no article to not read and I am not d/l'ing all that crap, and because the summary doesn't tell you shit other than that MS apparently wants to be the dominant player in the game market, i really don't know WTF I am talking about.

    3. Re:But how much will the SDK cost? by d34thm0nk3y · · Score: 1

      agh...cynical and retarded...great combo! FOr anybody that reads as well as I do there is actually a transcript on the site

      My original point stands...kinda....

    4. Re:But how much will the SDK cost? by jm92956n · · Score: 1

      Eurogamer: Do you see Xbox, then, as a kind of VHS or DVD style standard for gaming in the future?

      J Allard: I think that's very much how the XNA thing could play out.


      (read: insert royalties here).

      Now that there's a duopoly, it's hard to determine the SDK's pricepoint. On the one hand, they'll want to price it attractively, presumabley to put pressure on Sony; yet it's Microsoft, the company that has found infinite ways to maximize their profits.

      --
      An effective signature identifies a particular user amongst a base of thousands.
    5. Re:But how much will the SDK cost? by Anonymous Coward · · Score: 0, Offtopic

      So much idiots! Sigh!!

      What the fuck does it mean that Microsoft provides a superior platform SDK for independent game developers. If you had a fucking idea on game development, you would know that "it's a full-on assault on the gaming world, with the prize being complete dominance of the market" means only Slashdot idiocy. Clearly so many idiots, including the poster and the slashdot editor has anything to do with game development, this is only a stupid way to bash Microsoft. Almost 80% of the modded up posts are simply about bashing Microsoft. Oh, yeah, I am sure Linux is going to be the best platform ever by developers like you who has no fucking idea about development, well except php.

    6. Re:But how much will the SDK cost? by Anonymous Coward · · Score: 0

      microsoft isnt stupid when it comes to strategy.

      yes, i do not like MS, or their poor software. but i give them credit, they asserted dominance through smart Business decisions, not technoligical superiotity.

      but they know the rather simple idea, get developers using the platform and it will dominate, same idea why most schools use Visual Studio/ MS Word.

      its smart.

      (i like Visual Studio, even though its pretty MS centric. but its a nice product, one of the three products MS did well).
      (2K pro is the height of their OS, xp doenst compare whatsoever, even though 2k has security issues, the newer pocket pc oses (they are really nice). and VS)

      oh and their intellimice rock.

      rant off now.

    7. Re:But how much will the SDK cost? by obeythefist · · Score: 1

      It'll be just like everything else Microsoft. Works okay everywhere, works great on Windows/XBox/MS Office/MSIE/Insert MS WMD here.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  5. Well... by LordK3nn3th · · Score: 4, Interesting

    ...Complete domination is never good for the consumer (at least not often, because competition usually spurs innovation). However, I doubt Microsoft will dominate the video game market that easily. I wonder if it'll lead to better games, at least in the short run?

    --

    ---
    Never criticize religion on Slashdot. You will be modded down for "Troll" no matter how factual it is.
    1. Re:Well... by Throat+constant · · Score: 1

      I'm not sure Microsoft could reach complete domination in the gaming industry... Sony, Nintendo, etc. could still make it an interesting competition, even if they reach an agreement...

      I like the main idea of the XNA. It's progress, and it would have to be affordable enough to sell or we'd rather stay with our ol' consoles.

    2. Re:Well... by Anonymous Coward · · Score: 0

      Have you read the article? This WILL be good for the consumer. It has nothing to do with domination. It's all about creating a standard for gaming, so that a consumer could go out and buy any game from any developer/publisher, then turn around and buy any gaming device (from any company) and play games. Just like dvd. Imagine if we had to worry about if we had the right dvd platform and ended up having to have 5 different dvd players to make sure we could watch the newest dvd. That's how gaming is rith now.

    3. Re:Well... by cubicledrone · · Score: 4, Insightful

      I wonder if it'll lead to better games, at least in the short run?

      Not likely. Yet Another Game Development Library(tm) isn't going to change the industry's inability to greenlight an original design, try something genuinely new, or stop making one sequel after another.

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    4. Re:Well... by NailedSaviour · · Score: 1, Troll

      MS have no option but to try. Thats what it means to compete. Try as hard as you can to win. MS can't help it if it's competitors are not as successful. No one goes into business with a plan to be "just about as popular" as a competitor!

    5. Re:Well... by pastafazou · · Score: 5, Insightful
      However, I doubt Microsoft will dominate the video game market that easily.

      Don't you understand? In Playstation vs. Xbox vs. GameCube, Playstation II sales are 71.3million, Xbox at 13.7million, and GameCube at 13.9million. With 75% market share, most developers are interested in getting their titles on the Playstation platform first, and Xbox or GameCube or both second. But when MS brings out the next version, the developers are presented with this option: Develop your game for the Xbox, and it's also ready for Windows! So now instead of looking at Xbox vs Playstation market share, they're looking at Xbox + Windows vs Playstation. And with Windows XP alone at 210 million units sold, the tables are quickly reversed on Sony. This is Microsoft yet again leveraging their monopoly on the desktop to beat the competition, instead of developing a truly superior product.

    6. Re:Well... by duffahtolla · · Score: 5, Insightful

      Where have you been for the last decade.

      MS will do ANYTHING it can to defeat the competition. And it will use any cludge, any leverage, threat or intimidation to do so. I didn't see anything in that article implying that XNA will be a free and open standard that anyone can use without permission.

      Wanna bet the license fees will be under NDA and depend on how nice you are to MS and if you have any naughty ties to MS's competition.

      Previously:
      Oh My! You want to sell computers with linux/beos/etc pre-installed? Shoot, looks like we'll have to renogotiate your license agreement.

      New and Improved with XNA:
      Oh My! You want to release a linux/mac/etc client with your game? Shoot, looks like we'll have to renogotiate your license agreement.

      Unless XNA becomes independent of MS, it will eventually be used as a weapon. This IS about domination.

    7. Re:Well... by aweraw · · Score: 1

      Yeah? Well imagine this:

      You have to buy a new DVD player every 5 months (it doesn't matter which brand), because the read speed of the laser in your current one isn't enough for the new Enhanced Image Quality(tm) movie, because the size of individual frames is now larger then your DVD player can stream in a second.

      YAY!

      The good thing about consoles is this: hardware consistency.

      Unlike a PC, there is rarely ever more than 1 hardware configuration to cater for, and thus a game can be made to push that one config to it's absolute limit. A PC on the other hand could consist of a near infinite number of configations, and games must be made to cater for the lowest common denominator, as people don't reallyu buy games that doesn't run well on their system, and they wont buy a game that doesn't look good on their hardware.

      This is the problem I see with XNA: The sheer number of hardware configurations it will need to cater for will detract from the over all visual quality of the games.

      Yes, I understand that drool worthy graphics do not a good game make... doesn't mean I want them any less.

      --
      5468652047616D65
    8. Re:Well... by zerocool^ · · Score: 4, Insightful

      While there's some truth to that, there is also a major problem:

      PC games don't port well to consoles, and vice versa.

      I'm sorry, but it's just a reality. PC games are made to utilize the mouse. Console games are made to utilize the controler. I've never, ever played a PC game on a console that played well (quake 3 on dreamcast anyone?). On a console, it is laborious to put in any data, even naming your characters in final fantasy, while this task (and a multitude of others) are easy on a PC. Not to mention the whole mouse thing. Moving your little cursor around the screen on a console is annoying and time consuming, and nigh impossible without a good analog stick. On a mouse it's second nature. The only port that was even playable was knights of the old republic, and even its interface on the PC was really annoying (compared to a similar game like NWN). And it's not even genres. Games developed for the console stay on the console. For instance, Splinter Cell. Playable on console, unplayable on PC. You had to click a mouse button to go forward. That works for airships in FF9 wher the button is the X on the controler, but not when it's on the mouse.

      I wouldn't be too worried. Console and PC games are so vastly different, and created around a different concept of human-computer interaction, that I think it will be a while before the ability to port your game to PC is a huge factor. It will remain what it is now - a way to get a little more revenue without much work, but that only fills a niche market and isn't a major part of the revenue model.

      ~Will

      --
      sig?
    9. Re:Well... by obeythefist · · Score: 1

      DVD? You mean... DVD-R? Or DVD+R? Or DVD+RW? OR DVD-RW? Or Dual Layer DVD+R? Or....

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    10. Re:Well... by daytrip00 · · Score: 1

      I think you misunderstood. This guy is saying he wants to be the standard software. For a console, that means the OS. They make the OS, and other companies make the hardware. There is no Linux, no BeOS or Standard Windows Installation. It's just so they don't have to be in the business of manufacturing consoles.

      But MSFT is a _SOFTWARE_ company. They'd rather be making only the software... thus, the standard API, the sandard console OS.

    11. Re:Well... by Anonymous Coward · · Score: 0

      PC games are made to utilize the mouse. Console games are made to utilize the controler. I've never, ever played a PC game on a console that played well (quake 3 on dreamcast anyone?).

      Did you try using the keyboard and mouse on the Dreamcast?

    12. Re:Well... by Azari · · Score: 3, Interesting

      Splinter Cell would actually have to be one of the games I've seen that has been ported -very- well from console to PC. Sure, the control scheme is a little weird to start with, but it's easy to get used to and definately -not- click to move unless you bind it that way (as an aside I know someone who used to do this for most FPS games for PC, damned if I know why). You might be thinking of using the mouse wheel to control your speed of movement, but even that is quite well done. It certainly beats holding down keys to run or sneak.

      Can't speak for Pandora Tomorrow, haven't played it on console.

      While I agree that ports are usually abysmal, it can be done well if they care enough to do it.

    13. Re:Well... by AdamHaun · · Score: 1

      Do you think that every computer running Windows XP is capable of running the lastest games? Stiff hardware requirements keep the PC game market small.

      --
      Visit the
    14. Re:Well... by Andy_R · · Score: 1

      If they make porting games too easy, why would any PC owner buy an Xbox II?

      As for market share being Xbox + Windows it's closer to Xbox II + ((Windows machines upgraded to an OS level that supports this new thing AND with suitable hardware) - business machines where games are not allowed).

      --
      A pizza of radius z and thickness a has a volume of pi z z a
    15. Re:Well... by Bert64 · · Score: 1

      Aside from the fact that people buy games consoles specifically to play games, computers often aren't bought for playing games.. Think how many lowend cpus and graphics cards are sold which are unable to play modern games.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    16. Re:Well... by mrchaotica · · Score: 2, Interesting

      Maybe the Xbox controller is USB for a reason...

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    17. Re:Well... by SFBwian · · Score: 1
      Uh, how is dominance of the desktop OS market (Windows) any different from dominance of the console OS market (XNA)? So you won't be able to 'buy' XNA like you can buy Windows separate from a computer; but, it'll be just like buying a computer from your favorite brand. I can see it now:

      "Buy the new DELL X-BOX today!"

      Microsoft wants to become the underlying software and middleware for console systems, and likely charge the manufacturers of said systems royalties. Yeah, I'd really like this to happen.

      --
      I'm looking to get rich. I've got steps #2 (????) and #3 (PROFIT!) planned out, but am having trouble coming up with #1.
    18. Re:Well... by nutshell42 · · Score: 1
      (as an aside I know someone who used to do this for most FPS games for PC, damned if I know why).

      You're not dead in the water if you need your second hand for something different (e.g. to drink something or if you need to press a key you can't reach without moving your hand one of the F-keys or the higher numbers come to mind)

      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
    19. Re:Well... by nine-times · · Score: 1

      I agree that developers often botch porting anything from any platform to another, but I wonder about this... I have a suspicion that they'll release this stuff at about the same time as xBox2, and xBox2 will have an optional keyboard/mouse setup, and they might even release a new sidewinder gamepad for the pc that bears a striking resemblence to the xBox2 controller.

    20. Re:Well... by AnyNoMouse · · Score: 1
      If I remember correctly, when MS first announced the new development platform, they stated that it would include specifiations for controllers... on both PC and XBox(2).

      So while the whole mouse-keyboard on PC -> console conversion may not work as well, joypad on console -> PC shouldn't be a problem at all.

      --
      -Redundancy Man strikes again!
    21. Re:Well... by kisrael · · Score: 1

      quake 3 on dreamcast anyone?

      I have a lot of fun with that game, actually. The setup is a little more annoying than it needs to be, but overall it's an excellent fastpaced game, really kinetic and with great framerate, especially when compared to Unreal. I find the controller quite workable, but then again, I've never gotten into mouselook.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    22. Re:Well... by radixvir · · Score: 1

      well i have a problem with microsofts plan. they want everyone to implement their own version of the same console (like a pc), but they forgot that the console is the part no one wants to do. with the current xbox and im sure future xboxes, they will be expensive to make and probably expensive to sell. most people out there will buy the cheapest one (since if they are built to spec they all should be able to play the games). and besides that even the cheapest one will be really expensive compared to game consoles today because it will need to be sold at a profit to make it worthwhile.

    23. Re:Well... by lowe0 · · Score: 1

      Blaming MS (or any other company) for doing absolutely anything it can to compete is like blaming a leopard for having spots. It's in a corporation's nature to compete, and MS is more aggressive/paranoid than most.

      I wonder if we'd be reading all of this if Nintendo had come up with it?

    24. Re:Well... by Anonymous Coward · · Score: 0

      what the fuck you didn't have to use the mouse to move in splinter cell, the game was great for the pc

    25. Re:Well... by VGPowerlord · · Score: 1
      Games developed for the console stay on the console. For instance, Splinter Cell. Playable on console, unplayable on PC. You had to click a mouse button to go forward. That works for airships in FF9 wher the button is the X on the controler, but not when it's on the mouse.

      What, it didn't support a Gamepad? I have a gamepad hooked up to my PC's third USB port right now! Granted, I mostly use it for emulation...

      From what I've heard, the XBox controllers are already a form of USB controller with a non-standard plug. I'm willing to bet that Microsoft will sell an X-Box-esque controller for the PC if this standard really does catch on.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    26. Re:Well... by Cryptnotic · · Score: 1

      In the article, it says that Microsoft wants to make a standard for gamepads for PC's.

      --
      My other first post is car post.
    27. Re:Well... by Cryptnotic · · Score: 1

      In Microsoft's information page, it states that Microsoft plans to release a standard for XNA-compliant controllers. It will probably be based on the XBox or XBox2 controller. Hopefully Microsoft will make their libraries so that they make it easy for game developers to support either input style.

      --
      My other first post is car post.
  6. Again? by Abyssus_j · · Score: 3, Funny

    Is it just me, or are the folk at microsoft trying to live out some sick demented childhood fantast? "So what are we going to do this week brain?" "The same thing we do every week pinky - take over the world!" Agh

  7. Suprisingly Candid? by Tony+Freakin+Twist · · Score: 3, Insightful

    Hasn't it been readily apparent that MS can stand up like Ellsworth Toohey, admit their evil intent, and all we do is gasp and accept it?

    1. Re:Suprisingly Candid? by Fighting.Cephalopod · · Score: 3, Funny

      I don't even gasp anymore. I just kind of let my eyes glaze over and think of my 'happy place'.

    2. Re:Suprisingly Candid? by Hido · · Score: 1

      Well somebody has to be the bad guy after all, I mean imagine a world without M$? *gasp* All I can say is better them then us :)

      --
      Havin' it large, livin' the life, Welcome to the land of the rising sun.
    3. Re:Suprisingly Candid? by Strudelkugel · · Score: 1

      I don't recall Toohey donating billions to medical research...

      While Ayn Rand was an incredible author, she wasn't beyond structuring situations to her advantage, either...

      No doubt she would have had the greatest admiration for Mr. Gates.

      --
      Imagine how much harder physics would be if electrons had feelings! -Feynman, maybe
    4. Re:Suprisingly Candid? by Tony+Freakin+Twist · · Score: 1

      If Toohey had Gates' ear he'd be suggesting that Bill contribute to social services in order to maintain the lowest common denominator and be 'selfless'.

      Ms. Rand was diametricly opposed to hand outs, as they tie power to willing, dependent slaves - thereby enslaving the altruist.

      Did you even read the book?

    5. Re:Suprisingly Candid? by Strudelkugel · · Score: 1

      Rand would admire Gates for dominating his market and going for more. I think it unlikely that she would criticize his foundation, or Ellison's or Teresa Heinz' either, because of the way the foundations are run. She would disparage government run services to no end. It would be interesting to know what she thought of Rockefeller or Carnegie and their foundations. I don't recall reading any criticism by her.

      Interesting to speculate as to who "Toohey" would be whispering to today.

      --
      Imagine how much harder physics would be if electrons had feelings! -Feynman, maybe
  8. Embrace and Extend..... by wobedraggled · · Score: 3, Funny

    How nice of them...trying to swallow another sector. All of you that bought an XBOX, and didn't mod it. For Shame... Everyone go buy a Gamecube now, even if you have one, buy a spare. Don't let M$ gain control of this market, speak with you wallet.

    --
    Ubuntu- Linux for human beings.
    1. Re:Embrace and Extend..... by Anonymous Coward · · Score: 0

      Sorry no can do - they bought my soul with the Halo series a good while back.

    2. Re:Embrace and Extend..... by adamofgreyskull · · Score: 1

      I may just buy everyone I know a Gamecube for christmas, I mean, you can only have so many spare 'cubes..

  9. only on xbox by chaos421 · · Score: 1

    i'm sure microsoft wants to expand this lineup for the xbox2. but hey, if you have the best product out there, and the best game developers are making the best games for your system... you've got to be doing something right.

    ...or just spending a ton of cash...

    1. Re:only on xbox by Anonymous Coward · · Score: 0

      But they have neither. I personally find both the Playstation 2 and the Gamecube's lineups more compelling, and you just can't beat $99.

    2. Re:only on xbox by KDR_11k · · Score: 1

      If XNA really delivers what it promises, there's just no reason to make a game XBox(2) exclusive since you can probably port it to the PC with a simple recompile.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  10. Not enough exclusives, and they wont go anywhere. by Viewsonic · · Score: 4, Insightful
    The problem is, that with this technology, it makes it even easier to port the games to all the various platforms, which means that specific bases (Ie. XBox2) wont be bought by gamers who own PCs (Who have beefy machines to begin with) ... Meanwhile, these same PC owners will gladly fork over money for systems that play games their PC cannot, and this is what will keep Sony and even Nintendo ahead of their game.

    Microsoft is slowly learning in the console arena, but one lesson they absolutely need to do to make the XBox2 the dominant player is to get as far as possible from being a PC-Like system, as far away as possible from PC game ports, and keep every single game they can get their hands on exclusive for the life of that particular console if possible. Not just 3 months, but years. They also need to court Japanese developers, strike deals with the larger companies such as Square/Enix, get more games from KOEI, pay large sums for ATLUS to translate games specifically for them. They need niche RPG titles out the ass to pull in the anime geeks, they need to do a LOT to win the minds of all the Japanese gamers that ultimately drive more than half this market right now. And if they can get teams specifically for adding in Live! support to these devs games, its a good start.

  11. A "full-on assault on the gaming world"? by achurch · · Score: 1

    Is that anything like a mosquito making a "full-on assault" on a human foot?

    1. Re:A "full-on assault on the gaming world"? by obeythefist · · Score: 1

      Microsoft easily dominates over 90% of the PC gaming market. As I understand it, they are second biggest player just behind Sony in terms of sales, and at retail the XBox is just starting to exceed sales of PS/2 in some places. If this trend continues, given that MS were lower than dirt three years ago in the console arena, MS will achieve dominance in the gaming market in about 5 years.

      I live in Australia. We have some pretty big mosquitos. But if you are happy to compare the MS juggernaught to a mosquito, I never, ever, ever want to meet a mosquito where you come from.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    2. Re:A "full-on assault on the gaming world"? by achurch · · Score: 4, Interesting

      Sorry, I wasn't aware that the Xbox was actually doing well in some places. I live in Japan, where the Xbox is selling about as well as, say, cowpies. The most recent sales data I found was here; the PS2 and GBA are running about neck-and-neck, both beating the Xbox by about a factor of 100 (yes, one hundred). In recent weeks the Xbox is facing a serious challenge from the PSOne.

      So maybe Microsoft can establish an American standard, but no way are they in shape to take on Sony here.

    3. Re:A "full-on assault on the gaming world"? by Anonymous Coward · · Score: 0

      Mosquitos are lethal killers with no remorse - ever had malaria? Or West Nile Virus? So, yes, this is like that.

    4. Re:A "full-on assault on the gaming world"? by Anonymous Coward · · Score: 0

      ???

      "dominance"
      "juggernaught"
      "second"

      Dude, please get fucking clue.

      I can't stop laughing at what a pathetic little fanboy you are.

      "As I understand it,"

      No moron, you don't understand anything.

    5. Re:A "full-on assault on the gaming world"? by nutshell42 · · Score: 1

      But the Japanese market no longer has the importance it once had. The Xbox did absolutely abyssmal there but has nevertheless sold about the same number of units as the Gamecube. And even now the US and especially the European markets are nowhere near the saturation of the Japanese.

      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
    6. Re:A "full-on assault on the gaming world"? by obeythefist · · Score: 1

      True, XBox has failed in Japan. But many things that will sell great in the rest of the world will fall flat in Japan. And many things that will sell great in Japan will fall flat in the rest of the world.

      Used underwear in vending machines in the USA? I don't think so.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  12. Correction by LordK3nn3th · · Score: 3, Funny

    It should be

    "Gee, Bill what do you want to do tonight?"

    "The same thing we do every night Steve. Try to take over the world!"

    --

    ---
    Never criticize religion on Slashdot. You will be modded down for "Troll" no matter how factual it is.
    1. Re:Correction by Abyssus_j · · Score: 0
      Lol, I stand corrected.

      Thanks mate =)

  13. News: Cookie cutter games soon to be easier by Kris_J · · Score: 3, Interesting

    Who cares? Most of the truly innovative games were written by people and teams that made their own development system. Heck, SimCity was a development environment -- it started life as the in-house level editor for Raid on Bungling Bay.

    1. Re:News: Cookie cutter games soon to be easier by pNutz · · Score: 1

      Eh? You can't make innovative games with DirectX? And this is because writing your own graphics/sound/resource management/music/network code somehow makes the game more innovative?

      The reason people use DirectX is because it lets them MAKE THEIR GAME instead of rewriting the entire mutlimedia/network/etc. codebase for each title.

      --
      Death and danger are my various breads and various butters.
  14. Echoes of Before the Xbox by Dark+Paladin · · Score: 5, Insightful

    Before the Xbox was released, Microsoft tried to sell Sony a development kit that would allow Sony (and their 3rd party developers) to develop games on a standard platform.

    If you read the book "Opening the Xbox", Bill Gates was pretty irritated and confused when Sony turned them down flat. Why would they turn down Microsoft? Oh, sure - it would also make these games easier to port to a MS based system in the future - but MS was trying to help Sony!

    Anyway. Sony saw through the game. And while XNA might be the greatest thing in the world to folks who want to port games between the Xbox, the PC, the Pocket PC - it's probably not something that Sony and Nintendo give a big rats ass about.

    That's not to say that Microsoft's plan is a bad one. When Thief III comes out, I'll probably get the Xbox version. I've got a Pentium 800 as my old "game" machine, and I haven't turned it on for about 6 months now (I made the OS X switch some time ago). The Gamecube, PS2 and Xbox let me play what I want and I don't have to spend $300 - $600 every 12 months to keep up my video card/ram/processor/motherboard/whatever.

    MS probably realizes this; I'm willing to bet their seeing higher Xbox sales on Xbox/PC titles (such as Knights of the Old Republic). So for games, I'll expect to see more of their emphasis to the Xbox.

    Which is kind of a problem - it's still a major money loser for MS. It could be a winner in the long run, but will that means they'll have to open it up a bit and start letting people use it as a PC like system, which could eat into their PC sales profits? That could be a dual edged sword, since that means people could get used to using a "console" as a computer.

    Eh. Either way, I'll just keep my eye on the situation. The best games will rule (which looks to be Nintendo for the next 9-12 months, with some nice looking gems on the other platforms), and I'm not about to give up my Powerbook any time soon ;).

    1. Re:Echoes of Before the Xbox by Anonymous Coward · · Score: 0

      It's pretty much true. For the price of a "gaming PC" that will last a couple of years without any upgrades you can buy all three consoles and get 4-5 years of entertainment out of them.

    2. Re:Echoes of Before the Xbox by Anonymous Coward · · Score: 1, Interesting

      To all the arguments about XNA enabling porting, here's my 2 pence.

      Have you ever tried compiling the same VC++ code for more than one platform? Do you know how much a pain in the a$$ it is to do anything of that sort? It is tough enough porting something from the PC to a Pocket PC - I wonder how they will do this for "Handhelds, desktop PCs, laptop PCs, airport terminals, mobile phones, PDAs, the list goes on".

      Hell, devices that used to work fine in 98 and 2k don't even work on XP any more. Same goes for WinCE->Pocket PC->Pocket PC 2002->Pocket PC 2003 or VC++ 6.0 -> VS.Net 2002->VS.Net 2003 or Office 97->Office 2000->Office XP->Office 2003, "the list goes on".

      On the other hand, look at what independent hackers have done with Linux. As soon as a new platform comes out, there is a band of hackers working on getting linux running on it. And guess what? You can actually compile the same old code that you wrote 5 years ago for libc5 on uCLinux - just change the linked libraries!!

      Many companies have gotten smart to that fact and are actually doing a lot of development for the linux platform - I hope more product planners realize that and start releasing device drivers for Linux (and making their specs open). It has been proved time and again that opening up specs and letting the user tinker with a product ends up ensuring the survival of the product even if the company dies. Hail Free Knowledge (not as in beer) !!

      - Rudrava Roy

      PS: The post is as Anon Coward cuz /. messed up my account pw and refuses reset it :'(

    3. Re:Echoes of Before the Xbox by obeythefist · · Score: 4, Interesting

      Completely wrong. From the article, the guy reckons he wants people like Panasonic and Teac and whoever else to start making XNA compliant gaming platforms. Microsoft are obviously not trying to sell more XBoxes here. It's something different.

      This fits in with Microsoft, who, despite their continual involvement, do not want to be a hardware company. They're making a loss on the XBox just to get a major foothold in the gaming industry, we've known this for a while.

      The interesting thing is that we haven't seen exactly what the long term goal of Microsoft is with the gaming market. Now we can see. They want a stranglehold, and they're doing embrace and extend.

      Stage 1: Xbox and XBox 2. Sell these puppies at a loss. Everyone gets a pretty good console (at least equivalent to the next in the market) for next to nothing. Everyone is using XBox. (Not yet achieved but getting there). A Microsoft device in every home, as it were.

      Stage 2: XNA. Make all the gaming platforms interdependent through a Microsoft controlled set of standards. Market penetration is immense, especially because we assume XNA runs all the old DirectX games plus all the new XNA exclusive titles (see how many gaming franchises MS owns nowadays?). Consumers love choice. Websites will be contrasting Panasonic XNA consoles to Alienware XNA PC's to Nokias new XNA gamephone, all of which run the latest GTA, Evercrack, Counterstrike, Doom, EA sportsgames, everything. Microsoft on every gaming device in every home.

      Stage 3: Control. Just like every other market MS has controlled, kill the competition, embrace, extend, litigate, leverage, and stretch the law as hard as it goes to keep picking up royalties and license fees for XNA and XNA licensed platforms.

      Genius, if you ask me. Evil perhaps, but there's a reason Bill Gates can drop $1000 on the ground and not pick it up because he makes more money by ignoring it for the whole time it would take to bend over.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    4. Re:Echoes of Before the Xbox by Threni · · Score: 1

      > Bill Gates was pretty irritated and confused when Sony turned them down flat.
      > Why would they turn down Microsoft? Oh, sure - it would also make these games
      > easier to port to a MS based system in the future - but MS was trying to help
      > Sony!

      I don't believe Gates was confused for a second. He'd have expected Sony to have seen through it immediately. They were probably waiting for him to ask them.

      Why do people persistently try and portray Gates as an idiot. His business skills don't seem so bad to me.

    5. Re:Echoes of Before the Xbox by aliens · · Score: 1

      and I don't have to spend $300 - $600 every 12 months to keep up my video card/ram/processor/motherboard/whatever.

      I try and spread this little bit of knowledge whenever I see this said.

      YOU DO NOT HAVE TO SPEND HUNDREDS OF $$$ EVERY 6,12,18,24 MONTHS TO PLAY NEW PC GAMES.

      Unlike consoles, PC games are made to scale on different systems. So you might not be able to run it with full graphics and shadows, but you can certainly play the latest games on "old" hardware, and have them look good and play well ta boot!

      Just a friendly FYI

      --
      -- taking over the world, we are.
    6. Re:Echoes of Before the Xbox by Jeff+DeMaagd · · Score: 2, Insightful

      Sony's installed base and even continuing console sales STILL makes a laughing stock of the XBox. N and MS are simply fighting for last place. In Japan, Xbox is about even with the original Playstation in weekly sales.

      That said, Microsoft has had a history of being willing to lose on two or three generations of products to come out on top. Hopefully Sony and Nintendo don't get too arrogant, their continued viability in the game market may depend on staying sharp and making the right choices.

    7. Re:Echoes of Before the Xbox by Anonymous Coward · · Score: 0

      Anyway. Sony saw through the game.

      Right. Just like Nintendo saw through Sony's game when Sony came to them with a cd-drive. Sony was just trying to help, right?

    8. Re:Echoes of Before the Xbox by Archibald+Buttle · · Score: 1

      XNA consoles from Panasonic and Teac?

      Sounds quite a bit like 3DO....

      It's bound to succeed then. :-)

    9. Re:Echoes of Before the Xbox by obeythefist · · Score: 1

      Ahh, but 3DO didn't have Microsoft to lever their technology onto 90% of desktop PC's in the western world, now, did they?

      That's the primary reason why this will work. Microsoft will use every dirty trick in the book, and some new ones they have patents on, to make this happen.

      This includes the vast piles of wealth and the traditional "break the law until someone manages to make us stop" behaviour.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  15. Expands Gaming Rather than Controls it by The_Myth · · Score: 3, Insightful

    There is going to be a lot in this interview that is going to be taken out of context however the thoughts this then brings is that it moves away from device dependance. Allard is really talking about taking MMO games away from Windows PC's and moving the functions to different devices. Most functions will work on the PC (There is no reason why this wont work on OS:X or *Nix) however simple things like trades could be done via a web interface or via your phone. As one who bought Gold of a Broker in UO This would have made it a lot easier to accomplish if i was at work when the broker was online. Just punch up the limited interface on the P900 or Palm or IPaq and off you go for the trade.

    Just some food for thought about the possibilities.

    --
    The MyTh - I am a figment of the Imagination - [Im Probably even not here]
    1. Re:Expands Gaming Rather than Controls it by sagrotan · · Score: 1

      I think MS traditionally call it the "embrace and extend" strategy. That's what they tried with Java back in the day.

    2. Re:Expands Gaming Rather than Controls it by KDR_11k · · Score: 1

      The problem I see is that XNA is touted as device independant, where you can make one game and it will immediately run on all XNA platforms. If the game is different from platform to platform, you wouldn't need XNA to ensure that it can be run on multiple systems as you'll have one version per system anyway.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  16. No longer will be a locked down platform by ahg · · Score: 5, Interesting

    The article's author hints that Microsoft's XNA will almost be a "gaming OS". A set of standards that various consumer electronic companies can build consoles for.

    This will bring to console gaming the unreliability of the Desktop PC. An often cited benefit Apple has over the PC platform is that it knows its hardware. There are no wild cards. Console game developers have been able to count on this until now. You test and test, on a given company's box and you know your good.

    If XNA takes off, look for crashes, due to one Manufacturer cutting corners, or another trying to add a beefier new edition of some chip.

    There are some things where standards are great, and being able to commoditize the hardware is a great benefit to consumers. On the other hand gamers, who as a whole have demonstrated a willingness to spend for top of the line systems every few years are probably not looking for a less expensive systems at the cost of quality.

    No doubt odds are in favor of something like this winning the mass market. In the mass market, the commodity item always succeeds, VHS over Meta, PC over Mac, etc. _However_, one of the console system may yet survive this if they can succeed in filling a niche in for a superior gaming experience that only a few percent of the market care about and build a fiercly, loyal following. -- Just as Apple Computers exists today.

    --

    --Aaron Greenberg

    1. Re:No longer will be a locked down platform by ScuxxletButt · · Score: 3, Interesting

      Console game developers have been able to count on this until now. You test and test, on a given company's box and you know your good.

      So have consumers. People almost expect a crash or two when working on a document, but can you imagine how pissed a fourteen year old would be if his console crashed during the best score of his little life?

      Console manufacturers won't be embracing this idea at all. Bill can blow his longhorn all he wants, but I don't see Sony or Nintendo going the way of the do-do anytime soon.

    2. Re:No longer will be a locked down platform by Anonymous Coward · · Score: 0

      "An often cited benefit Apple has over the PC platform is that it knows its hardware"

      That thing is respected only by slashdot type of idiots. I have never seen someone in a serious position to respect that type of thinking. It is simply a stupid attempt to justify the high prices people are wasting on apple hardware and software. Otherwise apple idiots would be exposed.

      Your 5 mod points prove my point btw. Only on Slashdot you can say stupid things and then get 5 mod points, because Apple idiots liked what you wrote.

    3. Re:No longer will be a locked down platform by Corrado · · Score: 2, Interesting

      I spout this to everyone I know that likes gaming. When they ask my what I game on I always say that consoles are the best thing to happen since sliced bread. Why? I don't have to worry about incompatabilies or the upgrade treadmill. With PCs, there is always a new video card or processor or more memory to purchase. No thanks!

      I think this XNA stuff is some pretty cool "Out Of The Box" thinking, but ultimately I want to game on my big screen TV in my living room. I don't have time to "play" at work or when I'm driving or shopping. That's what my couch is for. :)

      --
      KangarooBox - We make IT simple!
    4. Re:No longer will be a locked down platform by obeythefist · · Score: 2, Interesting

      Ahh, but the problem is, computer hardware is too powerful for one console to offer an exclusive gaming experience that is clearly superior to any competition.

      Apple is an unusual example, because they're not really about the hardware. Apple is all about the OS. You take away the OS and it's just not an Apple anymore, it's just a PC with really nice hardware. Apple just have a very strange hardware/software bundle experience going on. OS/X has increased Apple's market share, from what I can see at the expense of both Linux and Windows users, because the underlying platform is less proprietary.

      The same survivability can't be said for a console, which I see as going the same way as the Amiga. At the dawn of time, the Amiga was a superior gaming platform to the PC in just about every respect. But PC hardware developed rapidly until it was on par with Amiga. Amigas proprietary nature killed it off, as the Amiga could not offer, as you suggest, a superior gaming experience.

      Apple doesn't offer a superior gaming experience either, but then that isn't what the Mac is reknown for. The Mac has a stronger focus with a loyal group of graphic designers and so on, where the Mac offers an experience that their audience can't find anywhere else.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  17. Paranoia by microbox · · Score: 1

    We all no the M$ isn't going to do Linux any favours, but which other company is releasing a complete gaming platform for Linux?

    --

    Like all pain, suffering is a signal that something isn't right
  18. Not an awful idea but bad with who's creating it by wwahammy · · Score: 4, Insightful

    I don't like the idea of Microsoft controlling gaming but maybe they're on to something. This could help small developers because they won't have to create a new game for every platform on a limited budget. I think it's an ingenious idea, I just wish it wasn't done with continued world domination in mind.

  19. It's all about synergy... by RomSteady · · Score: 2, Interesting

    Currently, the PC games market is dying. Too many poor quality and poorly tested games, high cost of entry for decent performance, and low cost of entry for consoles have all taken their toll.

    The console markets are flourishing. While there are still many poor quality games, they are fewer in quantity due to the extra cost involved in making console titles available (platform fees, development kits) as well as the certification requirements for each platform.

    To be honest, Microsoft establishing a true "base line" for PC's with DXNext/Longhorn, creating a common controller standard and common API's between the Xbox and PC can only help the gaming consumer in the long run.

    Currently, the Xbox API's handle several things that are basically "random" on the PC: save game handling, data caching, controller handling, patching, etc. By making those API's available to PC developers, PC gamers will start getting a consistent feel for games (My Saved Games are here; an update is available...BAM! done; I pop a disk in and it only takes up disk space while it's running.)

    The PC Live service will most likely require that participating titles certify themselves, similar to how Gamespy works with titles to integrate their service into new titles.

    The common controller standard will ensure a base set of functionality, allow controller manufacturers to utilize the same chipset for console and PC controllers (reducing their COGS), and give OSS projects a stable hardware target to support.

    Besides, given that the API's will have to be public (ala DX) in order to propogate, it's not like an OSS version of the API's will be that hard to "WINE" about.

    --
    RomSteady - I came, I saw, I tested. GamerTag: RomSteady / http://www.romsteady.net
    1. Re:It's all about synergy... by Anonymous Coward · · Score: 1, Funny

      It's official; Netcraft confirms: Currently, the PC games market is dying.

    2. Re:It's all about synergy... by Anonymous Coward · · Score: 0

      high cost of entry for decent performance, and low cost of entry for consoles

      due to the extra cost involved in making console titles available

      Ok, so is it low cost or extra cost?

    3. Re:It's all about synergy... by Anonymous Coward · · Score: 0

      he said synergy, he must know what he's talking about.

    4. Re:It's all about synergy... by RomSteady · · Score: 1

      For consumers, there is a high cost of entry for the PC games market, and a low cost of entry for the console market.

      It is the opposite for the developer.

      --
      RomSteady - I came, I saw, I tested. GamerTag: RomSteady / http://www.romsteady.net
  20. 3DO?!? by Kris_J · · Score: 1

    Who compares themselves to 3DO on purpose? The 3DO idea fell apart specifically because you can't dodge the redundancy cycle. Every X years you have to push out a whole new version. If you don't, you get left behind. The 3DO "we design it, you build it" idea added way to many delays into the process. And if you try incremental upgrades, you piss-off customers and developers. Are they going to make voluntary comparisons to the 32X next?

  21. Re:Not enough exclusives, and they wont go anywher by TheAdventurer · · Score: 1

    Microsoft has been kicking a significant amount of ass without following your advice. I think they will survive somehow in the future.

  22. world domination? by Stevyn · · Score: 4, Interesting

    Jesus people! this is competition! It's good that these companies compete. If microsoft blows nintendo and sony out of the console market, then start complaining. last time I checked, both of those companies were still kicking Xbox's ass. I know the idea around here seems to be to bitch whenever microsoft does something, but in this case they're still trying to gain market share, not kick everyone out. I think these complaints are premature.

    and no, any replies pointing out how microsoft has taken control of other markets in the past (really only windows and office) are not insightful, they're redundant!

  23. Meta? by Anonymous Coward · · Score: 0

    Meta? It's beta as in betamax you twat!

  24. that would be spurts of progress.. by SethJohnson · · Score: 2, Interesting


    DP, please allow me to paraphrase the picture you are describing here...

    You are predicting that consumers will migrate to the XBOX (or console) platform because like you, they are sick of the upgrade cycle of hardware to keep up with the gaming titles. So you are advocating that consumers allow hardware to dictate software development. So games would be written specifically to whatever version of console Microsoft last released.

    After each new version of XBOX comes out, gamers would be very excited by all the new eye candy to be seen in games then after the first two years, stagnation sets in and the games have pushed the hardware as far as it can go. Boredom sets in for gamers. Nothing visually exciting will come out until the next XBOX will be released. OH, but in this world we're contemplating, Microsoft would want to slow the lifecycle of the XBOX because it's in the later few years when production costs lower and they don't lose so much on each unit sold. It's in their interest to stretch that part of the product lifespan the longest they can. If there weren't competition from the PC market and also the other console vendors we would see a very stagnant market for gaming.
    1. Re:that would be spurts of progress.. by Moofie · · Score: 1

      Have you seen the screenshots for Gran Turismo 4 and compared them to Gran Turismo 3?

      Enough said. If my PS2 is "stagnant", then I'll take all the stagnation I can get.

      --
      Why yes, I AM a rocket scientist!
  25. They Lack Soul by mphase · · Score: 2

    I'm serious about this, Microsfot lacks soul. I'd say that Nintendo has the most in the gaming industry, though in recent years they seem to be holding more and more to post successes instead of creating new things which as long as they do it well is not a problem in my book. Even Sony has more soul than MS, there is more heart in their products. One of my favorite games is Halo so don't get me wrong, I do believe MS can turn out good games. I really do doubt however that they will every really dominate in the field.

    1. Re:They Lack Soul by Anonymous Coward · · Score: 0

      http://web.archive.org/web/20010118201900/http://w ww.bungie.com/
      "Halo for the Mac (and PC!) [7/19]
      We've moved to Redmond, and our web and gaming servers are back online. Hot on the heels of this good news comes a second announcement: early this morning Steve Jobs and Alexander Seropian announced plans to bring Halo to the Mac! We'll have more details on this announcement after the conclusion of the MacWorld Expo. For now, rejoice, and if you're going to be in New York this Friday be sure to stop by Freewill's FanFest, which we'll be attending. See ya there!"

      That would be in 2001, shortly after MS aquired them. Remember when Halo came out for Mac and PC? So much for not selling bungie's soul and selling their fans down the river! Bastards.

    2. Re:They Lack Soul by antic · · Score: 1

      They don't have soul. Their branding experts want you to associate the word "soul" with their company, that's all.

      --
      'Thats they exact same thing a banana wrench monkey.'
  26. Why bother - not everybody wants Linux for games ! by anti-NAT · · Score: 2, Insightful

    Why is there an assumption that Linux won't be successful if high FPS games aren't available for it ?

    I don't care to play games under Linux (as I don't play games in general, they just don't hold my attention for some reason (probably biological)), so I don't care whether commercial games are supported. To me, Linux is already successful, and has been since I first started using it in 1993, as it has done everything I've wanted it to do.

    "Success" is a relative word, and is used to measure something against a set of criteria. Change any of those criteria, and the former "success" might become a failure.

    --
    The Internet's nature is peer to peer - 20050301_cs_profs.pdf
  27. Everything online? Not likely by achurch · · Score: 4, Insightful

    Quoting the article:

    J Allard: [...] Fast forward four or five years when every game is online

    Maybe it's just me and my 20some-year gaming history, but I don't see single-player games going away anytime soon. Online games are fine if you have a few (or several) hours to blow, but if you just want something to relax with for 15 or 30 minutes I doubt that's what you're looking for.

    Plus, of course, there's the entire commuting/riding/etc contingent. This may not be such a big deal in the US, where if you're moving, you're usually driving, but here in Japan, it's typical to have 1-2 hours of "dead time" a day on trains, buses and the like. Plenty of people play games during this time (one of the latest rages is "Gyakuten Saiban"--"Turnaround Court Case", I guess--and I can't decide whether that's a bad thing, but that's a different story); but who's going to go to all the bother of logging into an online service when they'll have to drop out as soon as they leave the train?

  28. which is exactly why this crap won't work by Anonymous Coward · · Score: 0

    The reason why new hardware comes out every so often is because the graphics get better. With better graphics come new ways to program them. If you have completely different hardware, then why use outdated and slow methodologies to program to it when you can make the thing go faster otherwise.

    Gaming is too tied to the bare metal improvements to warrant a middle layer such as XNA. Microsoft will have to continue to rely upon tactics like buying companies and twisting their arms to get people to play on second-rate machines in terms of technology. XNA doesn't solve shit in terms of upgradeability. It just makes stuff easier for Microsoft, just like .NET.

  29. MS has failed once already with "Talisman" by Thagg · · Score: 5, Informative

    Microsoft has tried to revolutionize the gaming world through radical software redesign once before, in the mid-to-late 90's, with a project called Talisman. Microsoft had assembled a team of CG scientists that ripped the heart out of the industry, and they put them to work on this project.

    The idea of Talisman was that each frame of a game is very much like the next one. In fact, rather than render the next frame from scratch, it might be possible to do projection of the previous frames image to get the next frame. Even if this couldn't be done for the whole image, it could certainly be done for part of it. For example, in a flight simulator, even if the ground is not flat, it is piecewise flat, and those pieces could be 2D-transformed from one frame to the next without the expense of full 3D rendering.

    Microsoft hired the best people in the field of DVE (digital video effects) including Steve Gabriel and Alvy Ray Smith, almost certainly to work on this project. Steve Gabriel built the Ampex ADO, the first high-quality digital video effects machine, in the early 80's. Alvy Ray Smith wrote the Siggraph paper on 2-pass transforms, the foundation upon which the ADO is built.

    Well. It turns out that rendering texture-mapped polygons can be done very very quickly indeed, and the analysis necessary to "save" time using the Talisman ideas was exceedingly complex and expensive. In the best case, Talisman might have sped things up by a factor of 2 -- about six months time given the fervid pace of graphics board development.

    I don't think of this as particularly reassuring, though -- Microsoft usually fails a couple of times before achieving domination. Perhaps Talisman was Rev 1, and XBOX is Rev 2...

    Thad Beier

    --
    I love Mondays. On a Monday, anything is possible.
    1. Re:MS has failed once already with "Talisman" by imsabbel · · Score: 1

      Well, talisman will come back sometime, in one form or another.
      Because the simple rendering of textured polygones is slowly comming to an end, and you can burn endless power while trying to run ps2 or ps3 shaders.

      It was just a sad fact that brute force dominated in the late 90s and talisman and pvr were drowned by 3dfx. This paved the way that brought us here where we are, in the world of 100W Video cards..

      An interesting fact: Trespasser (the awfull jurasic park ego-shooter) used a talisman like architecure. But it failed because it was released when voodoo was already there, and the software gfx werent impressive anymore.

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    2. Re:MS has failed once already with "Talisman" by Anonymous Coward · · Score: 0

      I think it also had to do with the poor control and hideous crate-stackin gameplay.

  30. XNA Business Model by Novelty+Act · · Score: 5, Insightful

    I can't see why Microsoft are going to charge extortionate fees or demand additional royalties for using something like this. Look at the model for Visual Studio. Does it make development easier? Yes. Do MS expect royalties from distributables? No. Does it tie you in to using Windows? Yes. The purpose of XNA is to make it easier for people to create games on Microsoft platforms. MS then make money on the OS or, in the case of consoles, from the sale of the game itself (just like Playstation get money from every PS game sold). Seems pretty transparent to me and hopefully good news for the smaller development studios.

    1. Re:XNA Business Model by Anonymous Coward · · Score: 0

      No, a side effect of XNA might be to make it easier (simpler?) to create game-like software applications, but the sole purpose for Microsoft is to define the standard, patent-protect most of it so that licensing fees are paid by developers, title fees are paid by publishers, and other fees by the hardware manufacturers, and control the whole shebang, and LOCK PEOPLE IN to assets that Microsoft also controls, like XBox Live.

      Oh well. Maybe its time we all learn to play kriegspiel instead.

    2. Re:XNA Business Model by lazyl · · Score: 1

      The purpose of XNA is to make it easier for people to create games on Microsoft platforms. MS then make money on the OS or, in the case of consoles, from the sale of the game itself

      No, no, no. The purpose XNA is to be the console OS.

      The idea is that you have tons of hardware manufacturers making XNA compatible consoles, and you have tons of game companies making XNA compatible games (without caring about the hardware). Then Microsoft controls, and gets royalties from, the software in the middle.

      Basically it's exactly the same as the way PC's work now. They want to reshape the console market so that it works the same as the PC market, where they control the OS.

      --
      Aw crap, ninjas!
  31. Sound strategy? by Parandor · · Score: 2, Funny

    I'm not so sure. The game industry is having trouble releasing new titles. Now it is more or less accepted by industry that the platforms can do just about anything you need them to do. More fancy graphics, more FPS, more... Whatever, is no longer the issue execpt in them of lead time. It's the game content that matters because people are no longer impressed by incomplete games. As far as i am concerned, if M$ can deliver good game, why not? Their attempt to "control" the gaming market through a techological gimmik is funny at best and shouldn't be something to worry about.

  32. Id and Sierra have both dropped the ball by Anonymous Coward · · Score: 1, Informative

    If your into FPS you know how long it's been since a decent shooter has been made by one of the "old school" recognized giants of the field. We are hungry for new victims!
    Id has never been the same since they lost that maniac Romero. He needed to be reigned in but not fired. Without his eccentric edge their company lost about 90% of their charisma and talent.
    Sierra somehow created a game that was even better than the original Quake, and has yet to recover. It's like Lucas trying to create a film as good as The Empire Strikes Back. It can't realisticly be done without an AMAZING effort.
    Looking Glass seemed to be the last glimmer of hope but they buckled soom after their incredible Thief series ( now in the less the capable hands of Ion Storm).
    If Microsoft, the company responsible for making dial up networking work so smoothly with Quake making it the FIRST FPS being played by tens of Thousands online, can do a better job at cranking out games, so be it.
    Microsoft only got into the console industry because it can smell a good ripoff and Sony/Nintendo/Sega and all the other console designers have been doing it for years with no complaints. When Pac-Man came out for Atari and cost $60 back in 1980 nobody said a word when it didn't look a thing like the arcade game. It was all we had and we loved it because the alternative was spending $60 every other week at the arcade.
    If Microsoft can meet the average gamers lust for blood then we will honor them.

    1. Re:Id and Sierra have both dropped the ball by hangingonwords · · Score: 0

      AMEN!

      --
      fact: microsoft > linux
    2. Re:Id and Sierra have both dropped the ball by Anonymous Coward · · Score: 0

      Sierra somehow created a game that was even better than the original Quake, and has yet to recover.

      Valve created Half-Life, Sierra just funded it and put it on shelves. Also, Terminator: Future Shock was a better game than Quake but because it didn't say "id" on the box it didn't get much attention.

      If Microsoft, the company responsible for making dial up networking work so smoothly with Quake making it the FIRST FPS being played by tens of Thousands online, can do a better job at cranking out games, so be it.

      Ever hear of a little game called DOOM? Also, the only game Microsoft actually makes is Flight Simulator.

  33. So... by DaveCBio · · Score: 4, Insightful

    When Sony and EA have huge market share it's okay, but as soon as MS wants to be competitive it's sinister? They have to make a profit in gaming or get out and this is just another step in that path. Would it be better to just have Sony or Nintendo running gaming or have strong competition?

  34. Indeed they do by Anonymous Coward · · Score: 0

    Halo was actually Bungee...(a gaming company bought by Microsoft). Originally it was going to be targetted at Mac and PCs as well.

  35. Re:Not enough exclusives, and they wont go anywher by SmittyTheBold · · Score: 2, Insightful

    Not really. They're still *very* far behind Sony as far as installed base goes, and I think they're still behind Nintendo by a small margin - though with current sale rates that won't be for long.

    But you say "kicking ass" like it's a definitive win for them, which it most definitely is not. The original PlayStation was Sony "kicking a significant amount of ass" back in the day. MS hasn't come close to that sort of coup.

    --
    ± 29 dB
  36. Re:Everything online? Not likely by HuguesT · · Score: 4, Insightful

    What's the deal with being online?

    Online games are huge but usually equire enormous time commitment. Many occasional gamers like to spend an hour or two a week (say) playing games. With most MMORGs or online FPSs this is impossible, you either play all the time or not at all, especially since there is a monthly fee associated with it. If you play occasionally you either get your butt kicked all the time or you can't keep up with your friends.

    My theory is that online multiplayer games will saturate their audience pretty soon, if it hasn't happened already. How many MMORGs can you play at once?

  37. I'm skeptical. by tukkayoot · · Score: 5, Interesting
    Though some of his ideas sound cool, I have a few questions/doubts about it:

    1) How would it be different from Windows? If it's just a set of standards, protocals, and software that can run on a ton of different types of hardware, how exactly is it different from Windows, or Linux? Is the console release cycle replaced by incremental PC-style upgrades? If so, I'd have to mark that has a huge disadvantage. I do not want to have to upgrade my console system. I don't particularly that every 2-5 years I drop another $150-200 on a new console and peripherals, if I don't have to spend $500 and build an entire machine every several years. The beauty of console systems is that they Just Work, no having to check "system requirements", no driver conflicts, ect. Far from creating a "standard" for developers to follow to improve game stability, ect., they now are encouraged to write code that may run on multiple platforms.

    2. Do we really need to play Halo on a cellphone, hand-held game console, PDA and refridgerator? For some games I could imagine that having some functionality/interaction with the actual game would be nice, but I would fear this would become a serious distraction to developers who often seem to have a difficult time just creating a single stable, fun game. Even with a set of "standards" being introduced, it's more work for the developer to build the kitchen sink into their game. I question how many gamers would actually have the time and inclination to take advantage most of these features... is it going to increase sales of games that much? I fear it could eat into developer resources that should be spent creating a good game. It shouldn't be that hard to develop a good game for a three different platforms as long as each of those platforms don't vary in terms of hardware or software configuration at all (as is currently the case.)

    3. Do we really trust Microsoft to do a good job? Microsoft has a poor track record for producing stable and secure products. Though I've been skeptical of the idea of trojans, ect. that spread through gaming consoles up until now, I would not be surprised if in several years we saw a worm reap havoc because too many people didn't run "XFS Update" often enough.

    4. Is this legal? Microsoft is a monopoly. DirectX is a part of Windows, which is essentially the subject of their monopoly. Outright admitting that they are attempting to dominate the market with a standard that they own, and using their existing "clout" with DirectX, ect. seems to me to raise a few red flags. What I find ironic is the guy talks about the consumers not having a choice--since when has that ever been a concern of Microsoft's? And I do think I have a coice. For console systems, I can choose a GameCube, or a PlayStation 2, or an X-Box. On any of those systems I can choose from a multitude of games from a multitude of developers. Or I can choose to game on a PC (which I can build myself or buy from any number of OEMs), running Windows or Linux. Or I can choose to game on a Mac. Is this not choice? If a substantial number of these options were replaced by XNS, just how is my choice broadened? I do not understand.

    Not really trying to be a Microsoft basher, but I'd be expressing some serious doubts even if it were Nintendo (and I'm something of a fanboy) proposed something like this. The fact that it's Microsoft makes me even more skeptical.

  38. Er, yeah, it's called XNA. by tukkayoot · · Score: 1

    I got one letter right, at least.

  39. Key to XNA will be backwards compatibility by bryanbrunton · · Score: 1

    A few of the guys around Microsoft realized that putting out an XBox 2 that isn't compatible with XBox 1 will almost surely cost them whatever market share they have invested billions so far in the money pit known as the XBox division. There's not really anything they can do about it. But they are now wisely looking forward to XBox 2 to XBox 3 (if there will be such a thing) compatibility with the XNA effort.

    How exactly is Joe Gamer going to feel when his 500 bucks worth of XBox games (some of which write directly to the metal (around Direct 3D)) won't work in XBox 2?

    In light of the fact that XBox 2 won't be compatible with XBox 1 (as both PS2->PS3 and GC->GC3 will be), I would sell my XBox today (if I had one) and buy a PS2 or GC.

    1. Re:Key to XNA will be backwards compatibility by hangingonwords · · Score: 0

      How exactly is Joe Gamer going to feel when his 500 bucks worth of XBox games (some of which write directly to the metal (around Direct 3D)) won't work in XBox 2?

      oh man, now you're getting greedy... you think it doesn't bother me i can't play my NES games in the gamecube?! how about playing your old xbox games on your XBOX?!

      --
      fact: microsoft > linux
  40. A public reaction to Sony & IBM's recient news by Spoing · · Score: 1
    Not too many days ago, this appeared in the news. Here's a sample;
    1. "Meanwhile, IBM Tuesday served its own news to Microsoft, making announcements on its Cell technology that has been rumored to be a central focus of PlayStation 3, expected in 2006.

      "Cell" is the code-name for an advanced microprocessor under development by Sony, IBM and Toshiba. The technology uses massive data bandwidth and floating point capabilities, coupled with a parallel processing architecture, to deliver what IBM said will be a "quantum-leap innovation to entertainment applications."

      Through a deal with Sony, IBM said that it plans to develop a digital content creation environment, the first computing application planned for the Cell processor, with the first prototype Cell-based workstations in Q4.

      IBM intends to develop the Cell-based workstations to power digital content creation, while Sony will lead the development of the Cell-based operating environment by providing the architecture, algorithms, middleware and data structure for tools needed to create digital content for movies and computer entertainment applications. "

    Why use a PC-centered development library like the one for the Xbox, when you can use a set of tools that broadly cover games through to movie production -- tools created by a chip producer (IBM) and for a movie company (Sony)?

    --
    A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
  41. Huge opportunity for MS by Anonymous Coward · · Score: 2, Insightful

    Dominating the gaming market is probably MS's biggest opportunity right now to grow it's market share beyond PCs and operating systems.

    The reason for this is simple: Microsoft's proprietary graphics and sound APIs are lightyears ahead of rivals and open source.

    Windows destroys Linux when it comes to 3D graphics and sound. It's a combination of hardware support and mature APIs. Windows also destroys the Mac on price/performance ratio because of open hardware.

    Now Microsoft wants to essentially take the mature APIs and hardware support that they have under Windows and box that up into a universal gaming standard that can be licensed to Sony, Nintendo, etc. MS also gets to write and sell development tools for this standard and to license the right to distribute games using it. So, they get to collect a toll in three places:

    1) Development tools
    2) Game distribution
    3) Licensing the API to console makers and/or other computer companies like Apple.

    Best of all... all three of these places are invisible to the consumer! This is another plus for MS, as they have engendered a lot of ill will by collecting such conspicuous taxes on the IT world with their name and logo plastered everywhere. Nobody likes an egomaniac, and getting "behind the scenes" is one way MS could keep revenue coming in and at the same time shed some of this image through simple invisibility.

    If the OSS world wants a piece of the gaming market, then people need to really get up off their butts and start developing a mature 3D graphics and sound API. There's a good start in place in the form of ALSA and OpenGL2, but the follow-through needs to be there. Getting 3D to work right and perform well under X is still painful. It has to work "out of the box" folks. It may already be too late.

    1. Re:Huge opportunity for MS by ardor · · Score: 5, Informative

      You're wrong. It is not difficult to create 3D programs in Linux. Just use SDL or ClanLib and you're set. It is in fact just as easy as programming OpenGL in Windows. I'm doing this right now, coding OpenGL stuff in Anjuta, and it is doing very well. And, I have a Radeon 9600...

      As for 3D hardware audio, you may be right. However, I dunno how the ALSA support for this is.

      And, it is not true that DirectGraphics is light years ahead. See the features of OpenGL 1.5 and compare it with Direct3D9 - there is no "better" one, it's a draw.

      --
      This sig does not contain any SCO code.
    2. Re:Huge opportunity for MS by Anonymous Coward · · Score: 1, Interesting

      I don't think open source should steal OpenGL. There is already a legal problem with SCO because of this. I don't see how stealing stuff from OpenGL makes it easier for open source to gain any marketshare. Open source developers, I mean the Slashdot users here, should start development right now with a good plan. I believe that since Linux took 8-10 years to mature and become a serious competitior to Windows 95, I think Slashdot users can easily develop something with 5 years and can compete with DirectX. As we all know open source model is a great model for these projects, it will be quite secure and I am sure open source will take over the world. Everybody loves open source, and Slashdot users are the best programmers I have ever seen in my life.

    3. Re:Huge opportunity for MS by shplorb · · Score: 1

      Cross platform game development:

      Graphics: OpenGL, SDL, PTC, Allegro, etc.
      Audio: FMod, OpenAL, etc.
      Input: SDL, etc.
      Networking: HawkNL, ENet, etc.

      Sure, it's not all Free Software and Open Source, but everything you need to make a cross-platform game already exists.

      It's all about abstraction baby.

      Of course, Linux is a fucking bitch when it comes to having an application run out-of-the-box (at least it was last time I could be bothered to mess with it.) People complain about DLL hell with Windows, but bugger me - Linux has worse problems with library versions and ABI's and shit. When I can download a binary package and click on it to run then call me about using Linux on the desktop - until then you can forget it for games. I repeat - API's are not the issue!

    4. Re:Huge opportunity for MS by hak1du · · Score: 1

      The reason for this is simple: Microsoft's proprietary graphics and sound APIs are lightyears ahead of rivals and open source.

      Microsoft's gaming APIs are like all Microsoft APIs: lots of quickly slapped-together libraries. That's how immature software markets work. As the market matures, people create open standards and open implementations, and the same is happening with gaming. Maybe Microsoft can squeeze another generation of proprietary APIs and implementations in there, but eventually, they are going to lose control of it. Attempts at a grand unification under a proprietary banner are doomed to failure in the long run.

      Getting 3D to work right and perform well under X is still painful. It has to work "out of the box" folks. It may already be too late.

      Comments like that show that you just don't have the slightest clue of what you are talking about; you just mindlessly bash X because that's what you have heard.

      In reality, 3D and gaming works under X the same way it does under Windows: it is largely completely separate. You use X APIs to create windows and manipulate them, and you use separate APIs to access screen memory and 3D graphics hardware directly. I think that's actually a bad design, but it's a bad design that X copied from Windows. Hopefully, it will get fixed in the long term again, with proper separation of client-server responsibilities for gaming. But that will probably take another 10-20 years.

  42. Re:Not enough exclusives, and they wont go anywher by Cebu · · Score: 4, Insightful

    This has very little to do with porting games at all -- XNA doesn't particularly make it much easier to port a game to a different platform. The author of the article on Eurogamer makes some far fetched comments to that effect; which seems to indicate he has no idea what development is like, or what XNA will really provide.

    The whole point of XNA is provide a solid common library, which focuses on common game development tasks. This allows different platforms to very easily interoperate, but does not make it significantly easier to port games to other platforms. For instance, making a set of games that share the same game world and are all Live aware becomes quite simple, but porting a Xbox version of that same game to PC does not suddenly become a simple task.

    I don't see how people are jumping to the conlusion that providing XNA and reference designs is economically infeasible. Certainly Microsoft would like to create a reference design platform in the future. Yes, Microsoft thinks this can start with with XNA. Yes, it's a good idea.

    The whole pointing in having a reference design is to increase interoperability, reduce development time, and reduce development cost. If another company makes a device using a reference design, it won't take your suggested 3 months to port a game to run on this new device -- it will take zero months, zero weeks, zero days, zero hours... no time at all since it will run on that device immediately.

    You don't have to rewrite anything in a PC game to have your game run a different manufacturer of GeForce 4 cards -- it works on the reference design boards, it works on Asus boards, it works on Hercules Guillemot boards, and it works on everyother board based on the NVIDIA reference design. Does this fact suddenly make NVIDIA foolish for abandoning their board manufacturing business in favour of performing just the design tasks and chip fabrication? ATI seems to be following a similar plan these days as well -- platform and reference design work.

    If Bob decides to buy and use a reference design for MasterBlasterSuperConsole, he's essentially creating a MasterBlasterSuperConsole -- not another platform. Say the original MasterBlasterSuperConsole designers still sell their version of the MasterBlasterSuperConsole and everyone likes Bob's MasterBlasterSuperConsole better. The consumers proceed to buy more of Bob's than the original by a large margin. Are the designers of the original sitting on the street crying? No, they're taking in a killing from Bob's MasterBlasterSuperConsole since he has to pay the original designers a very significant percentage of his profits to them. Is Bob upset? Not really, he didn't have to design much -- just copy the reference design and add a few tweaks here and there.

    There are a lot of companies that operate in this fashion -- ARM in one of the largest microprocessor developers in the world without even selling microprocessors. IBM also licences out it's microprocessor designs to other companies (the Power architecture seen in PowerPC, amongst others, is a good example). Ericsson isn't loosing any sleep from becoming increasingly a design house, providing specifications and reference designs to companies that specialize in mass production. There has literally thousands of companies that do business in this very fashion with great success.

    Microsoft and Sony have been doing this for decades in various different industries -- it's one of the reasons they have been so exceptionally successful. I wholely agree with Allard, it's just a matter of when this will happen.

  43. The Two Primary Strengths of Consoles... by zokrath · · Score: 2, Insightful

    ...are standardization and reliability.

    Console graphic programmers know exactly what hardware they will be dealing with, and what that hardware is capable of. They can test and tweak to refine the framerate and level of detail, and push the hardware to its limits.

    Likewise, consoles and their games do not require configuration, multiple driver versions, or myriad other things that PC gamers need to deal with.

    Having a dozen different consoles that support this standard would mean that games that perform well on some might not do so well on others. Developer testing and standards adheretion should rule out complete incompatibility, but it would still be no small deal of trouble for the consumer.

    But then, the consumer is never high on Microsoft's list of concerns. The hardware at this point is largely irrelevant; while the leap from the graphically inadequete Nintendo 64 and Playstation to their next generation counterparts was a marked improvement, the generation after will benefit from no such revolution.

    Graphic evolution only props up consoles for so long; eventually the graphics become largely ignored, and the gameplay and art design take the forefront.

    I have been on a retro kick lately, and playing 8 and 16 bit games. In those days game designers had just enough machine to have decent graphics but not enough for a game to rely on them without anything interesting behind them, although plenty of games tried.

    While graphics have advanced quite rapidly in the past decade, gameplay is progressing much more slowly. Which certainly makes sense; whereas art is a factor of time and hardware, game design is a much more complicated beast to wrangle with.

    Hopefully those in charge will realize that graphics are nearing a glass ceiling, and will sllow more freedom to game designers to make interesting and unique gameplay experiences, rather than relying on the old assumption that polygon and texture layers directly relate to sales.

    1. Re:The Two Primary Strengths of Consoles... by Deliveranc3 · · Score: 1

      Well since it means a standard it should lower costs

      But perhaps more importantly from a MS standpoint it brings the power of the implementation to the fore, something they seem quite interested in doing as they are close partners with Intel.

  44. Re:A public reaction to Sony & IBM's recient n by king-manic · · Score: 1

    Why use a PC-centered development library like the one for the Xbox, when you can use a set of tools that broadly cover games through to movie production -- tools created by a chip producer (IBM) and for a movie company (Sony)?

    because it's looking like it'll require pain staking manual optimization to make ti look good. The PS2 architecture is still competative if your willing to put int he effeort to manage all the proccessors. Having a machine with 4 identical proccessors will be equally complex. Only a few companies bother (hideo and konami in MGS and a handfull of others. Companies liek Bioware have sworn off PS2 developement because it nearly killed their programmers.)

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  45. This exists, and it's called Renderware by Animats · · Score: 5, Interesting
    There already is a product that does now what XNA claims to do someday. It's called Renderware. Renderware claims that about one in four games published today use Renderware.

    Renderware is billed as a "universal game engine", more or less. Actually, it's the physics engine from Mathengine, an AI engine from Knyogon, a rendering engine, and an audio engine, which more or less play together. There's also a generic level editor, a build tool, and a configuration management system for all the game assets. All the major target platforms are supported.

    In general, none of those components are considered the best in their class. When you look at the titles supported, you don't see any of the top 10 games. But there are time-to-market advantages in buying them all your tools from one vendor. That's the sort of thinking that attracts Microsoft.

    So if you want to see what XNA would be like, check out Renderware.

    1. Re:This exists, and it's called Renderware by Anonymous Coward · · Score: 4, Informative

      When you look at the titles supported, you don't see any of the top 10 games.

      You mean "besides GTA III"?

    2. Re:This exists, and it's called Renderware by _|()|\| · · Score: 1

      Would you put Gamebyro (nee NetImmerse) in the same category? I was interested to see that Mad Doc is using it for Empire Earth 2, even as Stainless Steel Studios is introducing an engine licensing program of its own.

    3. Re:This exists, and it's called Renderware by SilentChris · · Score: 1

      Not even close.

      Renderware works on the 3 major current-gen platforms. It doesn't work on cell phones. It doesn't work on handheld computers. It doesn't work on airplane terminals and in hotel rooms and who knows what else (what XNA is targetting). The purpose of Renderware is to get relatively the same graphics on different hardware. The purpose of XNA is to have different game experiences on different hardware linked through software. RTFA.

      Not to mention, Renderware is a piece of garbage. Just about every game I've seen use Renderware has major problems with collision detection and graphics clipping. The libraries, despite being targetted for only 3 platforms, aren't really optimized: Sonic Heroes, for example, ran great on 1 platform and slow at times on the other 2 (one, inexplicably, the Xbox). If you want to look at a better open-platform rendering solution, look at OpenGL.

    4. Re:This exists, and it's called Renderware by phil_atk · · Score: 1
      Your comments about RenderWare are staggeringly incorrect. There are over 500 games in development with RenderWare at the moment. RenderWare works on Xbox, GameCube, PS2, PSP, (many) mobile devices including N-Gage, PCs DX9 & OpenGL, Macs, and Linux! (WoooHooo go /.), not to mention many protype non consumer devices.

      Clipping happens in hardware on most platforms. Whilst on the PS2 it happen in the micro programs, and RenderWare has some of the most sophisticated micro programs written.

      Their collision detection system is mathematically correct for determining primitive, triangle, and ray intersections. It's up to the application to use this data correctly.

      But this is just technology - if you want to really understand what Microsoft is looking at - check out RenderWare Studio.

      Just browse around their site and see the full spectrum of their technology and partners - you'll be surprised. But developing with RenderWare isn't the same as planting magic beans - crap in still means crap out...

    5. Re:This exists, and it's called Renderware by SilentChris · · Score: 1

      You really sound like you work for the company.

  46. Re: ALL I GOTTA SAY... by hangingonwords · · Score: 0

    "I question how many gamers would actually have the time and inclination to take advantage most of these features... is it going to increase sales of games that much?"

    uhhh, yeah it WILL increase the sale of video games that much... you wanna know why? BECAUSE I CAN'T WAIT TO SEE THE GOOSE BUMPS ON A MOTHER FUCKER IN DOOM 167.2!

    what's wrong with more work anyway?

    --
    fact: microsoft > linux
  47. Does this weird out anybody else? by mintwax · · Score: 3, Interesting

    "The first thing we've learned about Xbox in this dimension is that the average number of rooms in Xbox visits is about 1.85, meaning that a kid will bring it down to the big screen TV when his dad's on a business trip for a week, or bring it over to their mum's house for the weekend or his friend's house for a sleepover, so the console moves."

    Going to put on my Microsoft-is-evil hat here and ask, how the heck do they know this? A possibility: when connecting to xbox live, it sends the id of the box along with which video connections you are using. Jimmy's xbox was using analog video yesterday, now it's connected on component video, he must have changed to his dad's plamsa screen.

    1.85 rooms... what a bizarre stat to pull out of your ass and throw out there.

    1. Re:Does this weird out anybody else? by Anonymous Coward · · Score: 0

      ...or maybe they did a survey...

    2. Re:Does this weird out anybody else? by Mitleid · · Score: 1

      No, it doesn't necessarily weird me out, but it's a pretty silly statistic to analyze I think. Back when I had my NES and SNES, I took those everywhere. Moved it all over my house, took it to family gatherings, whatever. And this was more than 10 years ago, and I was just a kid. Why would an XBOX room visits stat be any more important today than it was 10 or 15 years ago? This seriously is no insight whatsoever... Maybe they expected people to buy an XBOX every time they left their house?

      --

      --
      Is it me, or did it just get fatter in here?
  48. Choice? by Trejkaz · · Score: 4, Interesting

    Once again, this Microsoft representative is touting choice of hardware platform as a primary advantage of XNA. But in the past Microsoft have also claimed that Windows gives the customer the choice, which is obviously a blatant lie in the same context.

    But imagine for a second if Microsoft really did end up getting something like XNA standardised. Then we might see implementations of it on other platforms, even if such implementations are technically illegal (think MP3.) It would make game development cheaper again, and knock-offs of the development environment for these standard games might even open up the market for hobby game development again, which has been more or less shut off for years.

    The idea is intriguing but I can't see Microsoft successfully implementing what it looks like they're describing. I suspect that at best, they will tie the damn thing to Direct3D, and everything will fall apart from there.

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
    1. Re:Choice? by Anonymous Coward · · Score: 0

      Yeah because you can't choose to buy a mac, or use linux on your commodity hardware. Oh, wait, you're just smoking crack.

      If you don't want to play with windows no one is making you. Sure windows is a huge market place, a testiment to what the market thinks of reliablity vs usability, and the power of the network effect.

      They're just setting out to make another unified marketplace. Audacious, to be sure, but if it can be done, they're the company that can do it.

    2. Re:Choice? by greggman · · Score: 1

      Wake up! He's talking about all the choices you have BECAUSE WINDOWS IS A STANDARD. Just like VHS is a standard. If there were 100s of types of video standards your choices on any one of them would be far more limited.

  49. Re:A public reaction to Sony & IBM's recient n by Spoing · · Score: 1
      1. Why use a PC-centered development library like the one for the Xbox, when you can use a set of tools that broadly cover games through to movie production -- tools created by a chip producer (IBM) and for a movie company (Sony)?

      because it's looking like it'll require pain staking manual optimization to make ti look good. The PS2 architecture is still competative if your willing to put int he effeort to manage all the proccessors. Having a machine with 4 identical proccessors will be equally complex. Only a few companies bother (hideo and konami in MGS and a handfull of others. Companies liek Bioware have sworn off PS2 developement because it nearly killed their programmers.)

    The PS2 doesn't have a Cell processor. The announcements about IBM, Toshiba, and Sony working on Cell *aren't* about the PS2. Cell is about the PS3, movie making, and who knows what else.

    It's curious -- OK it's obvious -- why Microsoft jumped in with XNA a few short days after IBM, Toshiba, and Sony talk about plans surrounding Cell (the hardware and the software development environment).

    None of these things exist now (XNA or Cell), and only a timeline is given by IBM for Cell. If they can meet a 4th quarter release even in small developer quantities, that will be something.

    --
    A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
  50. Dident Microsoft Already try this and fail? by zulux · · Score: 2, Interesting



    Wasent the MSX standard in Japan just this - a set of standards that companies could build their game- system to play MSX cartridges.

    --

    Moneyed corporations, non-working 'poor' and criminal prisoners are turning productive citizens into tax-slaves.

  51. How does one become a console programmer? by ardor · · Score: 1

    I always wondered how one does come to code for a console. I can imagine that today people start at the PC, learning by doing. But what happens if the PC gaming market dies, and 3D PC cards become obsolete because no one plays at the PC? How is this supposed to help new programmers gain skills? I mean, is there something like a free SDK for consoles? With emulator to test, just like it happens to be with cellphones? If not, how could I learn how to program for a PS2? I mean, I cannot imagine that Sony grants the newcomers enough time to gain the needed skills, do they?

    --
    This sig does not contain any SCO code.
    1. Re:How does one become a console programmer? by Anonymous Coward · · Score: 0

      How is this supposed to help new programmers gain skills?

      It's not.

      Look up "barrier to entry." Then, look up "wanton greed."

    2. Re:How does one become a console programmer? by Anonymous Coward · · Score: 0

      check out http://ps2dev.org/

    3. Re:How does one become a console programmer? by polyp2000 · · Score: 2, Insightful

      Get one of these, Sony actually have a relatively inexpensive kit to get you started it includes full documentation, code samples and libraries to get you started . The only thing they wont give away is how to crack the CD/DVD protection. But hell this kit is available to anyone which , in my mind shows that Sony are much more "Homebrew" friendly (by actually selling this kit) than any of the other console manufacturers.

      Nick ...

      --
      Electronic Music Made Using Linux http://soundcloud.com/polyp
    4. Re:How does one become a console programmer? by CronoCloud · · Score: 1

      And not only is it far cheaper (Now for only $99!) than the Yaroze was it is far far more versatile. It's primary purpose is development of course, but it IS pretty much like any other Linux distro so you can do things with it that don't require any programming knowledge at all.

      Read/Post to Slashdot with FireFox no less.

      Read/Send E-mail and to Usenet with Thunderbird

      Chat on IRC.

      Play Nethack.

      Figure out which editor suits you better, vi or emacs.

      Write the "Great American Novel"

      View jpeg's and mpegs. Upload pictures from your digital camera/memory card and edit them with The GIMP.

      Listen to your mp3's

      Samba server, telnet server, ftp server, Apache server (this requires more knowledge, of course)

  52. obviously don't understand the market by CAIMLAS · · Score: 1

    Microsoft is essentially bored with the current obsession surrounding console cycles, and the obsolescence that happens every five years.

    This means one of two things to me: either MS doesn't understand the market which is composed of hardcore gamers (ie, people that like gaming largely because of this so-called obsolescence, and the perpetual upgrades in graphic quality that it causes), or these hard-core gamers are no longer a significant part of the gaming market.

    Given the rash of titles I've seen over the last couple of years which are lackluster at best (stuff like "Viking Invasion" or most of the other game that fills the shelves at Best Buy), I'd personally bet my money on there being a fairly large departure of the game companies from focusing on people that enjoy games and live them, to marketing (and thus creating for) the average consumer.

    In essence: gaming is dead, folks. Don't expect to see the cycle of new, fun games continue. They haven't continued for some time now.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    1. Re:obviously don't understand the market by hak1du · · Score: 1

      In essence: gaming is dead, folks. Don't expect to see the cycle of new, fun games continue. They haven't continued for some time now.

      That's like Yogi Berra saying "Nobody goes there anymore; it's too crowded".

      Traditional gaming is becoming a smaller and smaller percentage of the game industry, but that doesn't mean it's going away or gaming is dead.

  53. Technology by cubicledrone · · Score: 1, Informative

    DDE
    OLE
    OLE2
    COM
    ActiveX
    COM+
    MSDNA
    .NET

    All essentially the same technology, but just different enough to make the PHBs think those new little clicky icons were worth the upgrade, and also different enough to require the programmers to cram several months/years work in a toilet and start over.

    WinG
    DirectX 1
    DirectX 2
    DirectX 3
    DirectX 4
    DirectX 5
    DirectX 6
    DirectX 7
    DirectX 8
    DirectX 9
    XNA

    Same thing. Oh, and game developers: you know all those tool$ that work real well with those half-million $$$$$$ DirectX-based engines? They'll be clogging the toilet too.

    Congratulations! Time to start over...

    ...again.

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    1. Re:Technology by Novelty+Act · · Score: 4, Informative

      You make it sound like COM, COM+, ActiveX were each complete revolutions that required the programmer to start from scratch, rather than providing additional functionality that builds on an existing model. To suggest that every new advance requires (at least) months of work to be junked is a bit of a stretch. I also question the presence of DDE on the first list as it's quite a different fish (given that everything else there is your good ol'e OLE family tree).

    2. Re:Technology by ardor · · Score: 1

      DirectX 1 wasnt called that way, it was the "Game SDK" or something, but not DirectX 1. DirectX 4 never existed.

      --
      This sig does not contain any SCO code.
  54. Re:Everything online? Not likely by achurch · · Score: 2, Interesting

    Online games are huge but usually equire enormous time commitment. [...] If you play occasionally you either get your butt kicked all the time or you can't keep up with your friends.

    I'm having exactly that experience in FFXI (which, FWIW, isn't as bad as others since it doesn't have general PvP). To be honest, most of the reason I still play at all is because of friends who also play--even if I can't play with them, I can pretend the game doubles as an IRC client and chat with them while I play with others. And as long as the monthly fee is low enough, it's ignorable, at least for those of us with stable incomes.

    Which is why I think there's still room for at least a few more online games. Certainly, any one player will only play a couple of online games at most, but just like there are gazillions of IRC networks and multiple IM networks, different people will be interested in different games.

    (That said, I still don't think online games are the ultimate form of gaming--though I have to admit getting kids to interact with other people through online games is probably better than having them playing alone . . .)

  55. Re:Not enough exclusives, and they wont go anywher by Micro$will · · Score: 0, Flamebait

    Translation: Microsoft failed to dumb down web browsing and email with WebTV, so they're going to try and turn game consoles into dumbed down PCs running their game console OS.

  56. Nobody understands... by Anonymous Coward · · Score: 2, Interesting

    How can so many people say "gaming is dead"? Are you that ignorant? Gaming revenues have been going up exponentially for the past 3/4ths of a decade, surpassing the movie industry long ago, and getting bigger and bigger. While over the past couple of years we have seen the game industry try to produce massive numbers of titles that lack quality, (they are exploring the market) it is certainly going the other way, right now. Look at upcoming games....RollerCoaster Tycoon 3 will be the first truly good one of the series, Doom 3 and Half-Life 2 are coming out, MMORPG's are becoming mainstream, and more. To say gaming is dead, or even dying, is just stupid. Idiotic to say that PC gaming is dead or dying, too - PC's will be able to run games in a superior manner across the board forever, due to the nature of consoles and computers. Looking at what MS is doing with this, they of course are the first ones to see it - games will all be made for the PC, then ported to consoles. It is the easiest way....you program the best graphics, sound, everything for PC games, then you can downscale for consoles. Think this through, people. Microsoft will become huge in this arena, and everyone will bitch about them having a monopoly, because they were smart enough to see where things were going. Sound like a familiar history lesson? :)

  57. MMOGs by Plaeroma · · Score: 1

    The much antipated mmmorpg Vanguard is going to use XNA (as well as the Unreal engine). The devs (same guys who made Everquest, but left the company after Sony took over) have only good things to say about XNA. Sure, MS leaves a bad taste in my mouth, but if it helps good games get made, I'll sell my soul in a heart beat.

    1. Re:MMOGs by Anonymous Coward · · Score: 0

      The devs (same guys who made Everquest, but left the company after Sony took over) have only good things to say about XNA.

      yep no biasness there from them.

    2. Re:MMOGs by Anonymous Coward · · Score: 0

      Yup. No intelligence your post.

    3. Re:MMOGs by Anonymous Coward · · Score: 0

      Speak English.

  58. The buzzword..."convergence" comes to mind by DrHex · · Score: 1

    Mr. Gates has openly stated that he sees a disappearance of the revenue from hardware (previously ) with it becoming FREE. ('scuse me while I chuckle at his hope that hardware is faced with the same dilema Open Source has present to him in software)

    Make a the gaming console common to America's living room entertainment suite, and by wrote, the rest of the world will follow suite.

    Over time continue to expand the use of the XBox as a pseudo PC and people stop using the PC and network their Xboxes using said 'free' hardware.

    How does his idea account for any recovery of innovation in hardware? Let alone developments in software? Wait, would he actually consider improvements in quality of software coding?

    --
    Scientia et Potentia
  59. Bill Gates quote from the XNA page by Gary+Destruction · · Score: 1

    "Software will be the single most important force in digital entertainment over the next decade." Doesn't digital entertainment imply the use of software? Hell, TV's, VCR's DVD players have microprocessors that all use some sort of software. The menu that's invoked when you click the menu button has to come from somewhere. Correct me if I'm wrong.

  60. fairly vague article by FaerieBoy · · Score: 1

    Nothing new here. People ahve been pushing different content and different versions of content to business users for years. And in terms of games, it's not that new either. Not sure who started it, but square had the offline/non-heavy side-games for FF for a while, and I believe they aren't the only one. If the big 'news' here is interoperability between devices and development geared toward the different devices...that's not big news.... Especially since he didnt have the balls to come out and say: "We're working on a game server that can interact with multiple clients and game types within a specific universe". microsoft doesn't appear to currently have the skill or infrastructure to produce game servers, especially not massive ones, they couldnt even handle the chat channel for turbine in ac2.

    The article seemed very very VERY pie in the sky to me about what MS would be providing to developers. Developer can already reuse/simplify textures, storyline, prop files/i18n coding, etc. Innovation would be a strong, extensible suite of template applications: FPS, RTS, MMP -- but other companies already have developed such systems/tools or are in the process of doing so...

    --
    All your preview button are belong to hello kitty.
  61. Re:A public reaction to Sony & IBM's recient n by Anonymous Coward · · Score: 0

    Grandparent was referring to problems w/ the current PS2, and drawing a likeness with Cell

  62. Introductions by Anonymous Coward · · Score: 5, Funny

    Fr0dicus meet sarcasm, sarcasm, fr0dicus. I'll leave you two to get acquainted.

  63. A Boon for Developers by MiceHead · · Score: 4, Interesting

    To a developer, easy cross-platform compatibility is great. But compatibility among platforms in different markets is priceless.

    I love free stuff. If I can get cross-platform development for free (or close), I'll take it. The ability to create a substantial application and have it run well on Windows, Mac OS, and Linux means I can reach a greater audience. But what XNA promises is almost impossible to resist: the ability to develop a substantial game that runs on your desktop, in your livingroom, and on your keychain -- three large markets that do not directly compete.

    Applications drive an operating system; a stack of exceptional programs give consumers a reason to buy your OS. A complaint I've long had with Palm is that they haven't made it easier to develop for Palm OS. Microsoft gives its development environment away for free. In fact, it's possible to develop simple games concurrently for Windows Desktop and Pocket PC. If XNA can make it possible for a small studio such as mine to develop our more complex offerings concurrently for Windows and Pocket PC, will I care about Palm OS, Mac OS, or Linux?

    What I'd like to see from companies such as Apple and PalmSource are environments like Torque, which makes it possible to write for Windows, Mac OS, and Linux by abstracting each environment. But Torque is really an ad-hoc solution (in both senses of the term); it's not a hollistic system, and it's not supported by the OS vendors. Though an awkward combination, if it were possible to develop substantial applications for Mac OS, Palm OS, and Windows, I might. But if XNA allows me to develop substantial applications for Windows, Pocket PC, and the Xbox concurrently -- three different, juicy markets -- that's even better.

    1. Re:A Boon for Developers by cubicledrone · · Score: 1

      If I can get cross-platform development for free (or close), I'll take it. The ability to create a substantial application and have it run well on Windows, Mac OS, and Linux means I can reach a greater audience.

      How about Macromedia Flash? It runs on just about everything.

      Oh, I forgot. Everyone hates Flash because someone made an ad with it once.

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  64. yes, that sums up Microsoft's problem by hak1du · · Score: 4, Insightful

    It wants to own the entire standard of gaming across every platform.

    Microsoft's managers still hang on to the silly dream that they can create a single platform that works for everybody. They can't. First, technically, people have needs and interests that are far too diverse to be served by any single platform. Second, even if it was technically feasible, any market like that is far too large not to attract competition--that's, after all, the purpose of a free market economy.

    The only way any company can maintain dominance in a market like Microsoft does is through monopolistic practices. Microsoft could get away with that once because they succeeded when people didn't understand what was happening--but that isn't going to work again, under the scrutiny of competitors and anti-trust enforcement.

    1. Re:yes, that sums up Microsoft's problem by MagicBox · · Score: 1

      Why do I come to slashdot? I come to slashdot to read intelligent comments. It's what starts my morning. I'm here to read biased comments that make sense, anti-(put whatever you like here) comments that have merit and are backed up by relevant facts. Then I get *Microsoft's evil plans to take over the world*. Again! What a dissapointment! If you take the idea and apply it accross the fragmented gaming world, then you can see that it makes some sense. After all, it'd make life easier for many of those who have been trying to achieve (and somewhat suceeded) what Microsoft is proposing for a very long time. Content is what matters. The delivery of it should be seamless, and we should not care what platform it's running on top of. But we do care. And in many cases that is unfortunate. Competition should be at the *content* level. After all, the consoles are not the expensive part. It is the content.
      What makes me wonder is, that if it wasn't MS to propose such idea, would people have had the same reaction? My point? Noone is looking at the idea, they are concentrating on *WHO* is proposing it. And it all goes to hell from there


      First, technically, people have needs and interests that are far too diverse to be served by any single platform
      -- I'll answer to this one. People have no clue, what a gaming or computing platform means. Their needs is the *end result*. PEOPLE do not care how it get's there. People do not care how a fridge freezes water into ice cubes. Even more they do not give a rats bum what company makes the ICE MAKER, they just want ICE for their drink.

      in short our inability to answer to people's diverse needs through technology is only limited by our brain capacity

      --

      The phaomnneil pweor of the hmuan mnid. Fcuknig amzanig eh!
    2. Re:yes, that sums up Microsoft's problem by hak1du · · Score: 1

      After all, it'd make life easier for many of those who have been trying to achieve (and somewhat suceeded) what Microsoft is proposing for a very long time.

      It would also make life much easier if we all got assigned standardized housing units, standardized furniture, standardized clothes, and standardized transportation. The Chinese and Soviets tried it--it doesn't work very well.

      Furthermore, Microsoft's isn't proposing a standard, meaning something that can be implemented competitively by different companies, they are proposing that we do what they always want us to do: license their software. Microsoft has proven time and again that the company is incapable of producing an open standard on any significant scale. All Microsoft ever does is what a 19 year old college CS major would do: start hacking on a huge library, ship it, and call it a "de-facto standard". (Not to beat up on Microsoft alone, that's also what Sun has been doing with Java, for example.)

      If Microsoft wants to create a gaming standard they should do so through an accepted, open standards process.

      Content is what matters.

      But the kind of content that gets created and the cost of creating it is intimately linked to the platform and operating software.

      What makes me wonder is, that if it wasn't MS to propose such idea, would people have had the same reaction?

      Probably not, but that is entirely reasonable. I think people intuitively know that "universal platform" plans are bad for them. They get uneasy about it when Microsoft proposes it because Microsoft has demonstrated that they can, in fact, force such a bad idea down their throats, if people don't fight it early enough.

      I'll answer to this one. People have no clue, what a gaming or computing platform means. Their needs is the *end result*. PEOPLE do not care how it get's there. People do not care how a fridge freezes water into ice cubes. Even more they do not give a rats bum what company makes the ICE MAKER, they just want ICE for their drink.

      If you bothered to look around, you'd see that there are dozens of manufacturers of ice makers. Some are attached to fridges, some aren't. They come in a huge variety of decors. Some are DIY isntallation, others require professional installation.

      People may not care whether it uses ammonia refrigeration, freon refrigeration, environmentally friendly refrigerants, magnetic refrigeration, or Peltier elements, but they sure care about whether it complies with local regulations, how much it costs, how much power it needs, how big it is, how noisy it is, how dangerous it is, and how long it lasts.

      Yes, even something as dull and seemingly well-defined as an "ice maker" isn't standardized because even for something as dull and well-defined as an "ice maker", there are lots of different requirements.

    3. Re:yes, that sums up Microsoft's problem by hak1du · · Score: 1

      Just to clarify... I wrote:

      If Microsoft wants to create a gaming standard they should do so through an accepted, open standards process.

      By this, I mean that if Microsoft wants to create anything that one might call a "standard", they would have to go through a standards process, with industry-wide input and an open, unencumbered, complete standards document. It does not mean that such a "standard" would then be universally used for games.

      Also note that important gaming APIs are already standardized through things like OpenGL. The problem is that Microsoft isn't following those standards. Microsoft is, apparently, more interested in owning a platform than in having standards.

    4. Re:yes, that sums up Microsoft's problem by Anonymous Coward · · Score: 0

      Hmm... s/Microsoft/Linux/g:

      Linux Zealots still hang on to the silly dream that they can create a single platform that works for everybody. They can't. First, technically, people have needs and interests that are far too diverse to be served by any single platform. The only way to make it technically feasible, likely involves enough fragmentation to where, at some point, Linux on games, Linux on servers, Embedded Linux and Desktop Linux (etc...) are distinct enough to deny them really being called the same platform.

      The only way Linux can gain dominance in all markets like Microsoft does is by adapting to the markets. Linux will do that, simply because of the infinite number of monkeys attacking the problem. But it won't lead us to a grand unified Linux. We'll have Linux Server, Linux Home, Linux CE, etc...

      (An interesting little experiment, eh?)

    5. Re:yes, that sums up Microsoft's problem by DeadScreenSky · · Score: 1

      Microsoft's managers still hang on to the silly dream that they can create a single platform that works for everybody. They can't. First, technically, people have needs and interests that are far too diverse to be served by any single platform.

      I take it you didn't even glance at the interview. The point is that XNA will make it easier to make one 'game universe' run on multiple platforms at once. Practically the whole point of XNA is to address the very issue that a single platform doesn't work for everybody...

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  65. Re:Why bother - not everybody wants Linux for game by obeythefist · · Score: 4, Interesting

    Well that's a little out of context. This whole topic is about gaming, and therefore Linux's success in gaming. I suggest, in order to make this more useful for you, that gaming has a spill on effect into new markets.

    To a small extent, the success of games on Windows has put a lot of Windows PC's into the home, and by extension of familiarity, a lot of Windows PC's on managers desks and throughout companies.

    Apple tries very hard at the same tactic - ever wonder why there are so many Macs in schools? Because Apple practically gives them away there.

    If Linux was the premiere gaming OS, and only lamerz used Windows for gaming (not the case at the moment), Linux proliferation in single PC families would dramatically increase. Imagine if 80% of homes with PC's were running Linux, because the best gaming experience was on Linux. We can then also imagine a change in the reputation of Linux in other PC industries.

    I suggest, then, that Linux would experience more success than currently if it were a better gaming platform.

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
  66. cludge - wtf? by Anonymous Coward · · Score: 0

    And it will use any cludge

    Cudgel? Kluge?

  67. Blah by Anonymous Coward · · Score: 0

    To take over the game market, MS would basically have to buy Sony and Nintendo or at least crush them. And since the major draw for XBOX is FPS that is not going to happen since most Japanese gamers dislike or HATE FPS. I personally have seen no motivation to get an XBOX, I have a ps2, my fiance has a gamecube, and I have more games than I can play already! I figure in 20 years I might get caught up.

  68. You fucked it up. by Anonymous Coward · · Score: 0

    ok the original was: All you base are belong to us.
    so, you're mod should be: All your game are belong to us.

  69. Evolution Of The Gaming Industry by pandrijeczko · · Score: 4, Interesting
    If MS (or any other company) releases free development environments then they should be applauded because at least it gives anyone the opportunity of turning a good idea into a tangible game or piece of software.

    The problem I have is with the game companies themselves because making money from games and having a constant supply of good quality games are mutually exclusive.

    For starters, I don't understand why there is a necessity to constantly re-invent the wheel and create gaming engines from scratch just about each time a new game is released. Surely it would be better to throw out the source code to current gaming engines to the Internet community to see what enhancements get added as a result - sure, keep the level design, textures, etc. for a specific commercial game that uses that engine under wraps so that, as a game company, you can make money from it.

    One advantage that consoles have over a PC is that developers for a console platform must constantly "push the envelope" to get the console to do more and more as time goes on - this, in turn, creates better, more efficient coding. On the PC, the expectation is that users simply upgrade hardware to meet the requirements of a new game, no games developers get long enough with a particular, say, graphics chipset to fully understand what they can get it to do and, as a result, we, the end users, end up with sloppily coded games that need constant upgrades to get them to work properly.

    My point is that we need a return to the good old days of the Commodore 64, ZX Spectrum & Amiga when it was possible for "bedroom programmers" to create good quality games. Sure, games were much smaller then but that's why game development environments like XNA, SDL, etc. exist now in order to cut down the development times. What would really put games development back into the hands of single programmers or small groups of game designers, is having access to the core engines as well so that the most important aspect of game design, the initial good idea for a game design, can become tangible much easier.

    Incidentally, I don't, for one minute, expect this to happen because there are far too many concerns about making money (which is why money and good games are mutually exclusive in my view) but it would be good to see the games buyers become a lot more discerning when it comes to purchasing games.

    Sure, we all own games that we feel were worth the money and that provide us with good entertainment but I guarantee most game players have spent far more money on disappointing games than good ones.

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:Evolution Of The Gaming Industry by dms0 · · Score: 1
      For starters, I don't understand why there is a necessity to constantly re-invent the wheel and create gaming engines from scratch just about each time a new game is released. Surely it would be better to throw out the source code to current gaming engines to the Internet community to see what enhancements get added as a result - sure, keep the level design, textures, etc. for a specific commercial game that uses that engine under wraps so that, as a game company, you can make money from it.


      technology, and data representation techniques move to fast for it to be remotely feasble to write a completly reusable engine, after all at some point code needs to decend from a nice abstract reusable layer and touch something concrete. and the more layers you have, the less performance your going to get.

      engines are usually based around core technologies, once they go out of date, or the next big thing comes along, its time to throw out a lot of the code and refactor in the new stuff. but i dont think game companies, or greed drive this. in my opinion, its the customers expectations of constant graphical, ai, sound and gameplay improvements. lets face it, no one's going to take a new game built around the quake 2 engine seriously are they? technology and techniques move on, even in the space of a few short years the way you need to represent, store and manipulate data tend to change dramatically.

      for example, 5 years ago, curved surfaces were a big wow point, now we've got normal maps to improve lighting while keeping poly counts low, next theres opengl2.0 and this XNA stuff, then maybe we'll eventually get to realtime raytracing, thats going to require different approaches to geometery and spatial representation, who knows.. maybe the real problem is that programmers, cheat to make things look as good as possible, and when the hardware gets to the point where you just dont have to use cheat A anymore, they can just implement it as intended, and move on to cheat B?.

      dms0

      --
      You should feel guilty if your just watching - ATR
    2. Re:Evolution Of The Gaming Industry by mlk · · Score: 1
      My point is that we need a return to the good old days of the Commodore 64, ZX Spectrum & Amiga when it was possible for "bedroom programmers" to create good quality games.

      I would say this exists in the form of mods.
      --
      Wow, I should not post when knackered.
  70. X-Box 2 will be multicore too by Anonymous Coward · · Score: 0

    However it will use a cobbled together multicore design, whereas Cell is a design with 5+ years and 100's of millions of dollars of R&D behind it (mostly done by IBM this time ... not the Japanese).

  71. Not really by Anonymous Coward · · Score: 1, Interesting

    You would expect XNA to be middleware engine by all the hype surrounding it ... but bringing out an engine is a dangerous proposition, since you are treading on developers feet.

    Only Sony has committed to shipping a middleware engine. XNA is just some assorted libraries and tools you can use to build an engine, but in and of itself it is nowhere near.

  72. Quality, not quantity.... by b06r011 · · Score: 2, Insightful
    this XNA thing does concern me a bit, as there is always the fear that MS will us their other markets to barge into a new one.

    but i really feel that the console market is different to the PC one in alot of ways, and maybe MS (having not done so well in it) are trying to change it into something they think they know, and have more experience in (i.e. the PC market). all the way that article, that is what was running through my mind.

    the thing about the console market is that there is more soul in the games than you will find in PC's (as a rule).

    i sometimes feel that console games are more like a collection than pc games - in the same way that a music collector will pay a premium for a rare cd, a games collector will pay for a rare game. good examples of this would some classics for that most ill-fated of consoles, the saturn. you can't pick up Panzer dragoon saga or Radiant silvergun for 5 in a bargin bin.

    the point is, there is more to games than just the number of polygons that can be generated, or the crispness of the graphics - it's hard to define, but in some ways i think that the more experienced console game makers have it in spades. AFAIK, gamecube is much less powered than PS2 or XboX, but has still done well enought to lead to talk of GC2

    oh, and did you notice that at E3, sony made a big thing about how PSP would be so powerful it could do all this shiny stuff, whereas nintendo tended to focus more on the games they had created. the specs of the DS weren't as important as the software - all sony seemed to promote was the spec.

    1. Re:Quality, not quantity.... by lowe0 · · Score: 1

      Just because PC games aren't selling for $100 on eBay doesn't mean people aren't collecting them. There are many obsessive people who insist on the box and a pristine manual, but many others who want old games just find somewhere to download them. (Google "abandonware" for more info.")

      PC gamers enjoy playing old-school games too - I've got Crusader: No Remorse and Magic Carpet lined up on my to-play list (as soon as I finish Far Cry.) My X-Wing and TIE Fighter CD's are still sitting right here on my desk. And if only I could find my original copy of System Shock....

  73. Smart move by bo0ork · · Score: 1

    Perhaps MS have realized that the primary reason for keeping their OS around is to play games, and they want to reinforce that.

    --
    Does everything include nothing?
    1. Re:Smart move by Moocowsia · · Score: 1

      Well.. Do we see anything coming up for Halo on PC? http://www.bungie.org

      --
      Moo!
  74. Re:Well.. by Gossy · · Score: 2, Interesting

    For instance, Splinter Cell. Playable on console, unplayable on PC. You had to click a mouse button to go forward.


    WHere did you get that from? I only played through Splinter Cell last month, and you certainly didn't have to hold down a mouse button to move. Can't say I had any problems playing with keyboard + mouse, it all felt pretty natural to me.

  75. Why? by SmallFurryCreature · · Score: 5, Insightful
    It is simple. Don't ask me. Ask the companies that are spending real money on making their games run on linux as well. Why exactly do the ID and Unreal engines work on linux? Why does Never Winter Nights have a Linux version?

    Could of course be that they think their is a market, there isn't, could be they think it will win them customers, it doesn't. OR just maybe these companies don't enjoy they idea of being locked onto a OS made by a company that is DIRECTLY competing with them and has a very long history of wiping out competition.

    It has far less to do with promoting linux as not ending up in the pockets of Microsoft.

    For now DirectX is pretty open and you have the half-life people saying that the PC is for them more profitable because of the lack of license fees wich are needed for console titles. If MS every comes to truly own the gaming world how long do you think this will last?

    You are living in a dream world. Small independent game companies are going bust. The Xth rehash of ancient games does NOT count. It is the orignal new stuff that is getting more and more owned by the BIG companies. Companies that can afford a string of money losing titles without going out of business. Would you enjoy a future where games are owned by only the big boys? I wouldn't.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Why? by Anonymous Coward · · Score: 1, Interesting

      The reason that a SMALL group of games developers port their games to Linux can be summed up as follows:

      Ease of porting + side benefits + potential of market.

      Porting a game not using directx is relatively easy, especially if you are a experienced game developer.

      Side benefits range from more people having servers, goodwill, experience gained from actually doing the port.

      Potential of market is the fact that the games developers dont see linux as a market right now, but they recognize the potential, and when (if) linux gaming goes somewhere, they want to have the expertise and experience to port games to the linux platform very quickly.

    2. Re:Why? by analog_line · · Score: 1

      The future, you say? Have you actually been playing games these days? The future is now, I guess.

  76. Re:Everything online? Not likely by Keeper · · Score: 2, Insightful

    Online gaming isn't restricted to MMORPGs. Online play includes any sort of network gaming, like deathmatches or racing with a bunch of random people. Basically, anything where a second person can pick up a controller and play with you at home can (well, should) be capable of being played online.

  77. XBox vs PS2: Quality of developer tools ... by JohnFred · · Score: 5, Interesting

    Sony really, really need to do something about the quality of their tools. I've spent the last two years on a game that runs on the XBox and PS2. The XBox tools are just amazing -for example you can click on a pixel and see a dissasembly of the shader that produced it.

    The Sony tools are hideous. Well, the debugger has a nice graphical frontend provided by a third party and is fairly slick and fast compared to Visual Studio, but the compiler and libraries provided are terrible - a patched up gcc 2.9.5 which has a prediliction for internal errors when the array indexing operator [] is used creatively , and that doesn't always optimise away empty constructors. And the libraries provided - at least initially were slow, and crufty and not suitable for game use. At least now, two years after the release of the PS2, Sony provides some decent middleware.

    They MUST get developer tools right from the off with the PS3 - especially if it has 8 CPU's. I really, really hope they do. I'd hate to see my market swallowed by the Beast. At present it's economical to develop for the PS2 without needing a single Windows liscence. I hope it stays that way :(

    --
    /usr/games/fortune > ~/.signature
    1. Re:XBox vs PS2: Quality of developer tools ... by Anonymous Coward · · Score: 0

      Go make peecee games you fucking moron.

      Leave the console market to us smart folks.

      k?

    2. Re:XBox vs PS2: Quality of developer tools ... by Anonymous Coward · · Score: 0

      What the hell is your problem? The guy gave a concise criticism about Sony developer tools and you call him a moron? You're an idiot, and I feel like a fool taking the time answering a nincompoop such as yourself.

    3. Re:XBox vs PS2: Quality of developer tools ... by Anonymous Coward · · Score: 0

      The beast? Compared to Sony?! Wow...

      I hate M$oft as much as anyone here, but Rooting For Sony is not much safer. Look at anything they've done in the consumer space and tell me you genuinely believe they'd be less into using 'Trusted Computing' as a path to world market domination than M$oft.

      Face it: neither Sony nor Micro$oft... hmmm... $ony? ... neither one has your best interests as a priority.

  78. Re: DirectX by Anonymous Coward · · Score: 0

    I believe the current mantra is OpenGL 1.0 should be enough for anybody. Pay no attention to that noise behind the curtain, it's just linux strangling my sound card.

  79. Re:Not enough exclusives, and they wont go anywher by CAIMLAS · · Score: 1

    You completely miss what MS is trying to do.

    They're trying to make "XNA as universal as DVD". That means mass marketing. Mass marketing means there's not going to be a large percentage of gamers interested in rich titles such as role playing (FF) stuff has the potential to present. It means you're likely to see a lot more Madden games, and a lot more stupid, repetitive games that are like 007, where two people can play head-to-head if there's a second controller.

    What MS is envisioning here is the death of quality gaming (as if its not already in its last days of life as it is). We're talking about the "Scary Movie 3" or "Jurassic Park 3" of gaming. I recall something similar during the later years of the NES, when there was a very low cost of entry into the market (cartridges were relatively cheap), and there was a very high saturation of NES systems in homes.

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    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  80. nice interview by yinako · · Score: 1

    This is one of the good game interview I have heard in a long time, I think that microsoft guy (J allard)knows what his talking about. So its worth reading it.

    1. Re:nice interview by Anonymous Coward · · Score: 1, Funny

      I think that microsoft guy (J allard)knows what his talking about.

      J, how many times have your mother and I told you not to astroturf yourself in the third person? Now go clean your room!

      -Dad

  81. Great news for Indie developers by dioscaido · · Score: 1

    I think the XNA may just be the key for indie developers to break into the console and portable market. Yes, one can develop games now-a-days for free using OpenGL/DX, but they can't run on any console.

    I actually tried to lay the groundwork for a small console game company with a few friends, and we got shot down once we realized the massive price of the console SDK (in any platform), which not only required their costly development libraries, but also neccessitated a hardware kit.

    The two logical options are either
    (a) For a system like XNA, somewhat of a write-once, run everywhere type system. Where you can scale your game's visuals and depth to the platform.
    (b) For linux to be ported onto consoles, not just by people looking to see a boot screen and run apache, but by people willing to optimize the hell out of the OpenGL subsystem to get the same performance (or better?) than if it were running on it's own custom OS.

    1. Re:Great news for Indie developers by Anonymous Coward · · Score: 0

      You are fucking mad if you think this will not cost a BOMB PER platform.

  82. Re:Why bother - not everybody wants Linux for game by Anonymous Coward · · Score: 0

    "Why is there an assumption that Linux won't be successful if high FPS games aren't available for it ?"

    Because they can't make that argument against the Mac any more. :-)

  83. XNA is not a new game library. by master_p · · Score: 1

    DirectX covers what a game developer needs programming-wise. XNA is a movement to bring forward a set of cross-platform code and tools that help ease development.

    The focus on this movement is not on code, but on the tools. The PC gaming world lacks a certain 'Visual Studio' for games, and Microsoft realised that and they are going to deliver it.

  84. Re:Why bother - not everybody wants Linux for game by Cassius105 · · Score: 2, Insightful

    Because alot of people who like linux are gamers

    i mean take myself as an example

    i have windows on my primary machine for the sole reason that i am a gamer

    if games worked on Linux i would never install windows again

    and id say that there are a lot of people who are in the same situation so with that in mind making linux better for gaming will make it more successful because you win over the gamers who dislike windows

  85. libSDL by Anonymous Coward · · Score: 0

    Why doesn't apple put some resources into furthering the development of libSDL? SDL is a great library, but it really needs some more features to compete with DirectX. Especially with Audio/Input (Force feedback, 4/5 speaker surround (OpenAL?), etc)...

  86. Go Away! by polyp2000 · · Score: 0, Troll

    Go Away and leave us alone, we dont want you to completely dominate the console gaming world. Its bad enough having you dominate the PC world just fuck off and leave it alone.

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
  87. Sounds a lot like AmigaDE aka Tao's Intent by DamienMcKenna · · Score: 1

    This whole XNA run-any-game-anywhere sounds very much like Amiga Inc's AmigaDE platform, which is really just Tao's Intent with some extra APIs. Initially billed as a universal platform, AmigaDE turned into a platform for playing PocketPC games, and little else - it was an interesting idea that was technically unfeasable (even Tao said that it wouldn't do what Amiga said it would).

    Damien

  88. The vision of Microsoft by DerErsteMensch · · Score: 1

    I think the idea of microsoft is this:

    - They have this .NET technology. It's potentially platform indepedent. Today Java is used in cellular phones. So it's possible to use this.
    - At a certain point in the future better sound and video cards are not possible to develop for a price that is affordable for customers.

    At this point in the future, there is only innovation in the games itself, but not on the hardware. So at this point, there will be a request for a common platform.

    Okay... I let's wait and look if MS still exits at that point.

  89. Poor Analogy by dr_strangeloveIII · · Score: 1

    I'm sick of hearing about how similar the games industry is now to the early film industry. Films have never been driven by technology as much as games. Sure there were breakthroughs like colour, sound then the ability for people to watch movies in their homes. The medium's technology is still evolving too with digital projectors and home theatre etc, but you can still rent a movie on VHS and watch it on a set-up at home which is 20 years old without really missing much. I don't see games technology reaching a similar zenith anytime soon and this is where the analogy breaks down. I like consoles because you can just pick up a game, shove it in the machine and you know that you're going to get pretty much what the developer intended. Surely a development like XNA would reduce console gaming to the level of a lot of PC games where developers never really have to push the hardware they just wait till the horsepower's available to make their sloppy code run ok. Then you buy the game, it runs like a slideshow so you have to start upgrading. Come to think of it that's probably the whole idea.

    1. Re:Poor Analogy by Mitleid · · Score: 1

      I think I have to disagree with you on this one...

      In a copy of Wired a few months back Peter Jackson made the comment that the movie theatre experience is becoming easier and easier to simulate in our homes. Large screen TVs, HD, surround sound systems, all of which are becoming a lot more affordable and easier for people to set up themselves. So, what he suggested was that the next challenge for Hollywood was to get people out of their homes and back into theatre seats.

      I personally found Jackson's comment to be pretty accurate because of the HUGE changes undergoing the movie industry right now. Just take a look at DVDs. So much effort seems to go into DVD releases of movies that seemed to pretty much suck in the theatres. Just a few months ago, the The Texas Chainsaw Massacre remake comes out with a 30 dollar special edition, and I'm sure a ton of people bought it. Sadly, maybe even as many people who went to see the movie. So, right there the movie studio has an income three times that of what was ever possible for them to make in theatres. I never saw the movie, but it looked terrible, and when I happened to see it in the store for such a high price and someone actually buying it, it just got me thinking how the real money isn't so much in the theatres anymore at all.

      While I understand about what you're saying about the movie experience not really changing, I don't know if it really makes sense. I mean, yeah you can rent a movie and watch it at home on a low-grade color TV and get the same experience you would back in 1983 or something, but do you really want to? The same applies for video games. Sure, you could whip out your Atari and treat your self to a game of E.T., but I'm sure sometime you're going to want to be able to play your XBOX on an HDTV with surround sound, and play against some schmuck 400 miles away. While I still play my Super Nintendo whenever the fancy strikes me, I still have and love playing my "big three" next gen systems. The bottom line is that the movie and video game industries cater to a consumerist culture, and whether you choose to participate in that is of your own accord, and more power to you either way. But with so much money to be made from idiots all about their creature comforts (myself included), the desire for high end technology for watching movies at home has driven the movie industry to try to give consumers (or at least make them think they're getting) more bang for their buck.

      --

      --
      Is it me, or did it just get fatter in here?
  90. nothing new by dpilot · · Score: 1

    So once again the basis is to reduce every aspect of gaming to a commodity - except theirs. In this case, I'm sure Microsoft wants to make sure *every* aspect of gaming hardware becomes a commodity, and avoid repeating this mistake of allowing Intel to be so pesky and uppity. (I know, it wasn't a case of 'allowing' because Microsoft and Intel became pesky and uppity together. But this is Microsoft's chance/attempt to fix that situation.)

    --
    The living have better things to do than to continue hating the dead.
  91. Re:Why bother - not everybody wants Linux for game by CommandNotFound · · Score: 2, Informative

    To a small extent, the success of games on Windows has put a lot of Windows PC's into the home, and by extension of familiarity, a lot of Windows PC's on managers desks and throughout companies.

    From my experience, the machines at work dictate what people buy for home, not the other way around. In fact, a very large club the DOS/Windows market used against Macs and other systems were that they were "toy" systems focused mainly on gaming, whereas the PC was a "business" system that tacked on gaming as an afterthought.

  92. What's so bad about XNA? by Jugalator · · Score: 1

    I skimmed through the article, but still believes it's simply a game development API / abstraction layer that's the same for Windows and Xbox 2. Was there anything more to it? How is it a full-on assault on the gaming world?

    Isn't it just natural for them to do this thing? Can't say it's particularly evil... If I were in their place, I wouldn't think it would be such a great idea to keep game development for your different platforms incompatible. How horribly stupid that would be, actually.

    --
    Beware: In C++, your friends can see your privates!
  93. Re:Not enough exclusives, and they wont go anywher by Anonymous Coward · · Score: 0

    The battle for most units sold was over just when the xbox and gamecube were released. Being at e3 this year though, Microsoft seemed to be the favorite at the show. the xbox (nor gamecube) will ever catch up to the ps2, but you can sense a bit of a momentum swing on the side of Micrsoft, which will no doubt play a role in the next generation release.

    I had a ps2, then traded it in last year and got an xbox. I couldnt be happier with the games. Yes there are games i would like to play on the ps2, and if I feel a game is good enough to warrant a console purchase then i will do that. It was the same thing back during the nintendo and sega heydays, only difference was people cared more about the games.

    Now everyone seems to care about who is on top and who is trying to take over the world.

  94. Same story different market by Anonymous Coward · · Score: 0

    This time it is to compete with the game engines from game manufacturers themselves. Sure, it might start as more of a hardware abstraction layer to begin with, but eventually, it will morph and become a full fledged game engine. Game manufacturers should take note, if they rely upon revenue from licensing out their own engines, Microsoft is the fox after their engines' sheepish revenues.

  95. Re:A public reaction to Sony & IBM's recient n by Spoing · · Score: 1
    1. Grandparent was referring to problems w/ the current PS2, and drawing a likeness with Cell

    I know, though there's little chance that the two will be similar. I'd expect PS2/PS1 game support, though the Cell likely won't even do that. They will probably have a seperate chip with PS2/PS1 hardware in it. We're talking 2006, here.

    --
    A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
  96. Re:Why bother - not everybody wants Linux for game by cnelzie · · Score: 1

    Maybe in the world you are from...

    My First PC was a Windows Based PC because of the games that were available on that platform. I was hooked on the PC as a gaming platform ever since I was exposed to the original Wing Commander. From that day forward the games console I had simply didn't have the same shine to me anymore.

    I needed a PC, I craved a PC... One day, I got my PC... (Years and years later unfortunately...)

    Because of that PC, I ended up learning the MS way of networking back with Win95OSR2. In time, I learned enough to build and run a small Peer-2-peer network in a very small office with 5 computers. (Again, all the MS Way.)

    Without games on the PC, I honestly would never have gotten sucked into learning much about PCs. Without games on the PCs I wouldn't have had a rather lucky chain of jobs change events that lead me to where I am today. That is running a 20 PC and four server network for a sheetmetal prototype facility. Two servers run Linux, the other two are print server boxes.

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
  97. Cross-platform work isn't that easy. by tjwhaynes · · Score: 1
    The whole point of XNA is provide a solid common library, which focuses on common game development tasks. This allows different platforms to very easily interoperate, but does not make it significantly easier to port games to other platforms. For instance, making a set of games that share the same game world and are all Live aware becomes quite simple, but porting a Xbox version of that same game to PC does not suddenly become a simple task. [snip]

    The whole pointing in having a reference design is to increase interoperability, reduce development time, and reduce development cost. If another company makes a device using a reference design, it won't take your suggested 3 months to port a game to run on this new device -- it will take zero months, zero weeks, zero days, zero hours... no time at all since it will run on that device immediately.

    Writing cross platform code doesn't quite work like that, even with a library available for all the platforms you are targetting.

    Even if MS did provide a royalty-free, IETF or ISO-standardised spec and provided base libraries across all the platforms you are interested (and wake me up if that ever happens!) you are still facing time spent moving your current project to a new platform. Cross platform is more than just a buzzword - you really need to think ahead with your data structures, your communication mechanisms between threads/processes and your approach to designing the whole project early in the design so you don't get screwed over by changes in pointer sizes as you switch from 32 bit to 64 bit platforms or changes in endian-ness as you port from x86 to PowerPC. You can easily get caught out by marginally different floating point behaviour as you change architectures or even libraries - at least one game available on Linux and Windows doesn't have networking between Linux and Windows because the networking code uses floating point.

    The problem a lot of developers for Windows platforms have is that they do not have to think about multi-platform portability because essentially every Windows platform they are likely to run on looks like x86. At least open source developers who post their sources on Sourceforge are likely, sooner or later, to have a PowerPC owner try and compile the sources and send the developer a problem report, so if they haven't considered portability right at the start, they stand some chance of being exposed to another platform earlier in development before a lot of code is set in stone. If you are really serious about cross platform work, it should be your first consideration in the first design you do and it should inform all of your subsequent work.

    Cheers,

    Toby Haynes

    --
    Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
    1. Re:Cross-platform work isn't that easy. by Cebu · · Score: 1

      Writing cross platform code doesn't quite work like that, even with a library available for all the platforms you are targetting.

      I thought I made it abundantly clear that XNA and reference implementations are entirely different issues and do not at all equate. XNA is simply an SDK of sort taking care of common tasks and providing a solid base to reduce development time. Reference designs are a different issue which Allard also discussed in the article.

      If you are refering to my points on reference designs, rather than misconstruing my contents on XNA being a reference design, the whole point of most reference designs is that they are not cross-platform at all -- look up the definition of and historical use of reference designs in the computer industry as a whole. Most reference design implementations of standards are created so that others can simply clone most of the system to create virtually identical implementations. Otherwise why bother with a reference implementation when you could simply provide the specifications and hope for the best?

      Even if MS did provide a royalty-free, IETF or ISO-standardised spec and provided base libraries across all the platforms you are interested (and wake me up if that ever happens!) you are still facing time spent moving your current project to a new platform.

      Again, I do not disagree at all, and think I was rather clear that most reference implementations are not meant to simply provide base libraries and cross platform systems to support an entirely different platform, but rather to provide a complete platform itself. If you are refering to a reference design that is not created for this purpose, then it really has nothing to do with the topic at hand since the article very direction indicates this is the type of future they are looking at.

      Cross platform is more than just a buzzword - you really need to think ahead with your data structures, your communication mechanisms between threads/processes and your approach to designing the whole project early in the design so you don't get screwed over by changes in pointer sizes as you switch from 32 bit to 64 bit platforms or changes in endian-ness as you port from x86 to PowerPC.

      Since when did do you change fundamental processor architecture when you buy a reference implementation and the supporting systems? Do you honestly think that someone purchases ARM core designs and reference implementations so that they they can change the architecture and instruction set so much as they would be incompatible? At most you'll see licencees extending the instruction set, but otherwise there will only be small changes like modifying the trace cache, optimizing i-RAM access times, or reducing power consumption.

      On the subject of really needing to think to create crossplatform code, what exactly do you believe developers are being paid for? Not thinking? Cross platform development is just another problem to be confronted.

      The problem a lot of developers for Windows platforms have is that they do not have to think about multi-platform portability because essentially every Windows platform they are likely to run on looks like x86. At least open source developers who post their sources on Sourceforge are likely, sooner or later, to have a PowerPC owner try and compile the sources and send the developer a problem report, so if they haven't considered portability right at the start, they stand some chance of being exposed to another platform earlier in development before a lot of code is set in stone.

      What does this have to do with anything? I guess I'll contribute some random irrelavent information as well:

      I have written commercial non-open source code which had to compile with three different compilers, operates on two entirely different 32-bit architectures and one 16-bit variant, with two operating systems (of which one is indeed Windows), and was highly performance critical as well.

      Does this have anything at all to do with the discussion at hand? No.

  98. Ho Hum by yoshi_mon · · Score: 1

    Currently, the PC games market is dying.

    Ah the console fanboy's cry! Halo forever! Nobody wants to play complex RTS, Simulation, RPG games anyway.

    Ok, yes fine console games make lots of money and they are eating into the PC game market. Well what do you expect? Them to eat into the board game market?

    People are not that bright as a whole. They like mindless games that are easy to play and have lots of flashy graphics. However that does not mean that they are the only ones playing games, much like the way that the TV has not killed books. (Though I'm quite sure fools like yourself ran around during the early days of TV screaming "Print is Dying!")

    Anyway, please, by all means have your console. Have 2 or 3 for all I care. But if you must spout off about how the gameing market is changeing try not to ignore the fact that few things ever truely die; they rather change and adapt.

    --

    Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    1. Re:Ho Hum by RomSteady · · Score: 1

      You are correct. The PC games market is rapidly losing sales, and due to market consolidation and trends, several genres are shrinking down to nothingness, only to be supported by either startups or fan games, but it will never truly die.

      And of course, with the new market sweet spot at $39.99 for PC games, PC games now have approximately the same return on investment per unit as console games.

      But you are correct, the PC games market is not dying. It is currently evolving into a platform for the hardcore gamer and the casual web gamer. The PC games market will never truly die, but isn't massive hyperbole a prerequisite for any post to Slashdot?

      --
      RomSteady - I came, I saw, I tested. GamerTag: RomSteady / http://www.romsteady.net
    2. Re:Ho Hum by Maul · · Score: 1

      Exactly.

      I like many console games, but PC games are different.

      Console games are typically not as complex or open-ended as PC games, and are not generally moddable.

      This is why Bioware is still making PC games. They are planning for their next PC game, Dragon Age, to have a toolset, GM Client, scripting language, etc. just like NWN did. This type of venture is a great example of why PC gaming will never die.

      --

      "You spoony bard!" -Tellah

  99. hehe... by Chouhada · · Score: 1

    "Eurogamer: But this requires other hardware manufacturers to make consoles compatible with your technology...

    J Allard: Well, it requires that, but it also requires you to start building enough software distraction that the creators aren't focused on the hardware limitations because they're focused on the software. This is what happened in the PC space if you dial back a hundred years ago, in the PC space, the operating systems were customised to the hardware, the applications were customised to the operating systems, it was a complete mess, prices were incredibly high, adoption was incredibly low, innovation was incredibly low, and it just wasn't a very efficient market."

    hahahahaha..I can't stop laughing long enough to realize I don't even know where to begin...hahahahaha...

    --
    -- "Do you even know your daughter? There's no way she likes that song. Oop, is she in a coma?"
  100. Ahhh, Imagine it .... by polyp2000 · · Score: 1

    Halo 7 Minimum Specs

    XNA 9 Compatible console
    7ghz Cell Processor (or higher)
    5gb Superfast DDRRAM (or higher)
    100gb Hard Disc
    Dolby 12 point Surround sound system (or higher)
    (etc)

    Please note this game will not work with consoles that do not meet the minimum specifications. For Console upgrades please see your nearest XNA-Box dealer.

    Over zealous, i know... But i wonder if this scenario might happen? Once XNA gets deployed and we get "OEM" Consoles the diversity of different consoles is going to be a complete headache for developers. Just as game studios test PC games on a range of different spec PC's, now they are going to end up doing it for different consoles. If this technology becomes a success a couple of years down the line game studios are going to regret the decision to go with it. From a consumers perspective I think that this might also drive to cost of consoles higher, id expect the super fast, expensive juicy consoles to be more expensive than the not-quite-as good ones. Gone are the days where one-game-fits-all (which IMHO is one of the great benefits of console gaming). And I really dont like the idea of having to check to see if my console meets the specs of the latest game each time i go in the store. The only people here that win are Microsoft and OEM Manufacturers. I wish that Microsoft had never got into the console arena because they are going to f*kin ruin it.

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
  101. I disagree by bmajik · · Score: 1

    The online game i've played the most is Project Gotham 2.

    It literally is something you can pick up, do a few races, and then sign off. It doesn't require an enormous time commitment to get good at - you either know how to drive according to the gotham physics engine or you dont.

    I'm a huge racing game fan. PGR2 is pretty arcadey in some aspects, but picking up its quirks and getting fast was pretty easy. I've never been in a race where other people just outclassed me completely.

    splinter cell 2 is another one where you can just hop online play a few matches, and then you're done.

    These are xbox live games, so theres no per-game monthly fee, and if i dont play the game for a month i dont feel like i'm not staying competitive, i don't feel like i'm wasting my money.

    The ability to voice chat with people on my friends list and just turn on the machine and race some of them for a few runs is really compelling.

    The biggest issue with online gaming is not that it's a flawed model. The implementatinos need to get better (and they will). It's still faster/easier to start a single player race on PGR2 than it is to get into a multi-player race that you like. But not by much.

    --
    My opinions are my own, and do not necessarily represent those of my employer.
    1. Re:I disagree by Anonymous Coward · · Score: 0

      another note about online gaming with PGR2 for the xbox; the single player mode also has a online mode built in seemlessly where you can compare your fastest track times with players around the world, and watch other players' replays and upload your fastest times/replays as well. online gaming is not limited to playing in real time against other players

  102. You forget by achurch · · Score: 2, Interesting

    Sony is a Japanese company. Nintendo is a Japanese company. For all they have international branches, you damn well better believe the Japanese market still has importance.

    If anything, I'd say Microsoft is tapping the market of people who don't play the kind of games available on the Sony/Nintendo(/Sega) systems, so I doubt Sony or Nintendo have anything to worry about anyway. I have no problem with Microsoft going after their own market. After all, the majority of games released on Japanese consoles have been from Japanese publishers--who tend to publish with a Japanese audience in mind--so if Microsoft can get its hands on Western publishers, I wouldn't be surprised if its games were more widely accepted in the West.

  103. Specialized systems by Anonymous Coward · · Score: 0

    So? What's wrong with having specialized machines for specialized jobs? a lot of people that like toast are gamers i mean take myself as an example i have a game console at home for the sole reason that i am a gamer if games worked on my toaster i would never need a console again

  104. That's all considered by n0wak · · Score: 1

    The scheme that I saw (sorry, didn't RTFA) Microsoft tout before was that, in addition to the software API, the hardware interfaces would be standardized too. Which means... you can take your XBox controller and plug it into your PC (In a way, with a little tweaking, you can already do this... it is USB afterall) to play that adventure game; or, you can take your pc mouse/keyboard and plug it into your XBox to play generic-RTS game. The interface is already considered.

    Of course, this doesn't solve the context issue of console vs PC. Certainly, even though you can plug in a mouse/keyboard to your console... if your console is on a large screen tv in front of a sofa, it isn't necessarily desirable to do so. Playing Warcraft on a coffee table isn't my idea of fun.

  105. Sony and Nintendo will never let this happen by realmolo · · Score: 1

    A "standard gaming platform" would be nice for consumers, definitely.

    But it would be DEATH for Sony's Playstation brand, and it would just about kill Nintendo, also.

    Don't forget that the ONLY reason that Sony and Nintendo still make consoles is because they then get to charge licensing fees to EVERY game developer for EVERY game sold. That's where they make their money. Sony in particular, since they don't have the huge-selling first-party titles that Nintendo does.

    So, if XNA took off, Sony would have to rely on sales of Sony-developed games for revenue. Sony is not known for their in-house games to any large degree.

    Nintendo could almost get away with being nothing but a software company, but if XNA started moving to portables and tapping into their Gameboy sales, they would be in bad, bad shape.

    Basically, XNA is a great idea that the Big Boys will never, ever allow. Though an argument could be made that Microsoft is the biggest boy of all, and with enough will (they've got enough money) could make it happen, regardless.

  106. dare to compare! by twitter · · Score: 1
    When Sony and EA have huge market share it's okay, but as soon as MS wants to be competitive it's sinister?

    You have a funny definition of competitive. Sony has given us new chips, software and other cool stuff wrapped in innovative consoles. Microsoft has given us a sub spec PC wrapped in ugly plastic. Oh yeah, they are also promissing world domination after losing money on said ugly plastic box and slipping delivery dates on it's follow up. That's not really competing, it's blowing smoke and it's pathetic.

    The only difference between this smoke and the smoke they blow up big dumb company ass is that they don't have a leg to stand on. Microsoft can get away with grand pronouncements where they have built some effective data roach motels for the suckers. Their pennetration of the gaming market, however, remains low due to poor performance and bad reputation. Anyone who thinks that successful companies are going to start paying a loser money deserves an xbox. Microsoft's usual bluster does not work when they don't have expensive lockins and an effective monoploy.

    --

    Friends don't help friends install M$ junk.

    1. Re:dare to compare! by Anonymous Coward · · Score: 0
      Moderators: Please note that "twitter" is a known fanatical psycophant whose obnoxious offtopic rants are legend here on Slashdot. It doesn't matter what the topic is, he'll find a way to scrape in some pointless Microsoft bashing. While nobody expects us to love Microsoft in any way, his particularly tepid style of calling anyone he replies to "troll" or "liar" because he happens to disagree with whatever they're saying is well documented and should not be rewarded. If anything, twitter is the type of person that should not be part of the open source/free software community. He is an anathema to all that is good about free software.

      I'm posting this so that you (the moderator) have some context to consider twitter and not mod him up whenever he posts his filler preformatted rants about installing Knoppix or whatever that unfortunately get him karma every single time and allow him to continue posting his trademark toxic crap (read on) day in and day out. You may consider this a troll - I consider it community service. And I ain't kidding.

      If you're a /. subscriber, I invite you to look through some of his posting history. I guarantee that you'll be hard pressed to find someone that is more "out there" than twitter. You'll also probably notice he's got quite an AC following. Don't just read his posts, make sure you go through the replies.

      For example, in this recent post twitter not only calls the OP a troll but attempts to "tell it like it is" while making some vague argument about "GNU". Yes, if you're confused, you're not alone. The reply (modded +4) proceeds to simply destroy his bogus argument. You will notice he did not reply. This is what some people call "drive-by advocacy". A sort of I'll just leave you with my thoughts here and move on to the next flamebait kind of deal. In fact, he almost never replies because he knows that his fanatical arguments simply do not hold up to any sort of discussion. It's not that he's chosen the wrong cause - he's just going at it in a completely wrong way.

      More? Just read though this post and the subsequent replies. I guess this stands on its own.

      More? Bad spelling in astounding conspiracy theories, more offtopic FUD and uninformed "I'm right, look at me" rants, promptly proven wrong. Worse even, twitter wants to be RMS, apparently (that first one is a winner). I mean, really. You think?

      FUD, FUD, FUD, FUD, offtopic FUD, and more FUD. This guy is like the Monty Python SPAM skit, but with FUD and more FUD instead of canned meat. Amazed

  107. Wow by hak1du · · Score: 1

    The whole point of XNA is provide a solid common library, which focuses on common game development tasks.

    You mean like OpenGL, OpenAL, and SDL? Who would ever have thought of it. The real question is: why isn't Microsoft supporting such standards? Why do they have to re-invent the wheel? Well, you know the answer yourself, and that's why people are complaining about XNA.

  108. Do you know what a monopoly is? by hellfire · · Score: 1

    Sony and EA have huge market shares, but they are not monopolies! It is illegal for a monopoly to use its monopoly power to gain dominance in another industry. Sony is far from innocent, but it's not a monopoly and is not subject to the same rules as other companies. Microsoft does not "compete." They embrace, extend, and extinguish.

    I'm appalled that Slashdotters continue to think Microsoft isn't doing something seriously wrong. Sony, EA, and Microsoft are all immoral, most companies are. However, Microsoft is breaking laws, microsoft is making money at the expense of consumers, because they do NOT allow competition. Get that through your head!

    --

    "All great wisdom is contained in .signature files"

  109. Re:Everything online? Not likely by barawn · · Score: 1

    though I have to admit getting kids to interact with other people through online games is probably better than having them playing alone . . .

    Yah, playing alone. It's dangerously close to that silly activity ... reading.

  110. Re:A public reaction to Sony & IBM's recient n by king-manic · · Score: 1

    The main issue with the PS2 is it's multi chip architecture and the weird ways you have to utilize the processors. Most sources say the cell chip is going to eb the same. 4 chips and you divide the work between them.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  111. x86 and the pocket PC by Psymunn · · Score: 1

    Microsoft just wants to do what they did with the pocket PC, and the PC before it. Create an OS (or in this case a graphics API that will run on anything, provided anything is a Windows PC, or a XBox clone), allow anyone to develop hardware for it, and make money off of the software. Microsoft would probably garnish more profit selling a gaming OS and letting other people pick up the cost of hardware, then selling the hardware as well. Not to mention cheap clones would allow for quick market dominance.

    do you think the x86 architecture would be this successful had IBM been teh sole distributer?

    not to mention the pocket pc dominating in the pda market (my poor zaurus)

    unfortunatly microsofts plan is a pretty sound one. The only thing i can't understand is, why on earth they'd use the 3do as inspiration...

    --
    The Neo-Bohemian Techno-Socialist
  112. you missed something by GunFodder · · Score: 1

    I agree that the differences in peripherals makes games ports problematic. However one of the major themes of this interview is that this new gaming software platform will emphasize different tasks for different hardware platforms.

    A game could have several different interfaces depending on the available hardware. A PC or a console with keyboard and mouse attached could have access to all functions. A console with gamepads could give access to everything except data entry and mouse-optimized functions. And a phone could access simple menu based functions.

    This could even work with some current games. Knights of the Old Republic has an interface that works on both consoles and PCs. It looks like it could be translated into a MMORPG. There are some mini-games like racing that would work on more limited consoles. And the card-playing game would even work on the phone.

    This sounds like a cool idea, but a game developer would have to take a big risk to implement it. Microsoft will have to dig deep into their pockets to fund a developer to do this.

  113. Great idea... by nbahi15 · · Score: 1

    Great idea... except for their complete lack of understanding of the game market, as illustrated by Halo, which is total crap. The only thing interesting to come from Halo is Red vs. Blue.

    He waxes on about how consumers don't care about the platform they watch movies on, and the way they are ubiquitous. Both points I would disagree with, in addition to disagreement over the idea that emulating the Movie Industry is a worthwhile proposition. BTW NPR had a little snippet that said the video game industry makes more money than the Movie Industry. So why should they emulate a mediocre business that is most likely in its death throes?

    It seems that Microsoft wants to create a gaming brand called XNA. Which misses the point that what makes gaming consoles work. Gamers require specialized hardware, that gets refreshed every few years, and is pushed to its limit. The point of a game console is to provide an identical experience on each console. That experience should be original or a good twist on an old idea and state of the art in speed, gameplay and graphics/sound. When you say a game can be played on any platform, including an airport kiosk you are never going to achieve an equality of game play. Which is the number one complaint in online gaming. Lag, cheating and glitching. People want everyone they are playing with to be on that proverbial level playing field.

    It would be great if someone would write this guy's life as a video game. Online Video Entertainment Tycoon.

  114. Never underestimate the power of the Dark Side. ;) by PhoenixOne · · Score: 1
    If this was any other company, I would agree with you 100% But you should never underestimate the power of a multi-billion dollar company. If they want this, *really* want this, they can buy it out from under Nintendo and Sony. The question is how bad do they want it.

    --
    Spell cheek you've failed me four the last thyme!
  115. Hobby market dead? by Anonymous Coward · · Score: 0

    Have you ever heard of Counter Strike? Natural Selection? Team Fortress? Science & Industry? Day of Defeat? Hostile Intent?

    And that's just the few *I* can think of off the top of my head, most of which are based on a single engine.

    Hobby marked = CHANGED maybe, but certainly not dead.

  116. More (unfounded) discussion for you to read! by Random+Guru+42 · · Score: 1

    We're having a discussion about XNA over on the GameDev.net forums. It might be worth reading, even if you don't have an account there and can't post.

    --
    Christopher S. 'coldacid' Charabaruk -- coldacid.net
  117. Re:Everything online? Not likely by DeadScreenSky · · Score: 1

    What I suspect Allard means by that statement is that we will see more games like Project Gotham 2. Sure you can play it online in a conventional sense, but online elements also apply during single player mode. Via Xbox Live you see how your scores compare to other people playing, you can download ghost racers to see how the best did what they did, etc. Sure, Zelda 11 may not have competitive multiplayer, but it might keep track of how fast you complete the dungeons, so you can compare/compete with your friends, or maybe you can trade special rare items with your friends, etc.

    Having a game online doesn't mean you can't integrate a great single player experience into it. The online elements can just be used to add to that experience.

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  118. Re:Everything online? Not likely by achurch · · Score: 1

    Yah, playing alone. It's dangerously close to that silly activity ... reading.

    Except that reading isn't (as) bad for your eyes, reading encourages thinking and imagination, reading expands knowledge, reading . . .

    . . . HIBT?

  119. Radically disparate world views by idlemachine · · Score: 1
    Microsoft is essentially bored with the current obsession surrounding console cycles, and the obsolescence that happens every five years. It likes the way the film industry does things[...]

    The same film industry that has apparently been waning as the gaming industry waxes?

    As Allard points out, gaming is the only major form of electronic entertainment that doesn't offer consumers choice.

    How is having three competing platforms not choice?

    If the problem lies in competing hardware formats, why doesn't Microsoft put its money where its mouth is and throw in with one of the current manufacturers? Why does it need to be an MS standard? If it's the consumers that they care about, why not produce software for whichever happens to be the strongest seller on the market?

    It's clear why Microsoft doesn't view its tactics as monopolistic; it's defined the term to mean something radically different from what everyone else holds.

  120. Oh wow! Shocking by PickyH3D · · Score: 1

    A business releasing something with a business strategy in mind. You gus never cease to amaze me.

  121. Python Coders Know Much more... by Anonymous Coward · · Score: 0

    I don't have to write C...

    I code regular .py and have Psyco do a DASM on it for C speeds.

    And you are living in a REALLY date time zone to think that only low-level langs run fast.

  122. Re:Why bother - not everybody wants Linux for game by obeythefist · · Score: 1

    That is definately the way things used to be. But now the market has changed in such a significant way that companies like Lian Li, Antec and Alienware have an entire business model that only survives because of PC's designed specifically for gaming. This is only a recent development since S3 released the first of the true 3D accelerators for X86 platforms.

    Before that, every X86 was more or less the same, file servers would have the same components as workstations as personal computers as family PC's for the home. Now, the differences between a file server and a highly tuned gaming rig are tremendous.

    The same applies to an extent to operating systems. People will choose the operating system that enables the best gaming performance (or in the case of Windows, that allows 90% of gaming to work at all).

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
  123. Re:Everything online? Not likely by barawn · · Score: 1

    Except that reading isn't (as) bad for your eyes

    You've never read in low light conditions? How is that worse?

    reading encourages thinking and imagination
    reading expands knowledge, reading . . .


    This is different from any videogame with a decent plot... how?

  124. Re:Everything online? Not likely by achurch · · Score: 1

    You've never read in low light conditions?

    As a matter of fact, no, I haven't. It strains my eyes.

    This is different from any videogame with a decent plot... how?

    Count the number of people who primarily play such games. Then count the number of people who play things like Doom, Quake, Super Mario, or Tetris. Come back when you've compared the two populations.

  125. Re:Everything online? Not likely by barawn · · Score: 1

    As a matter of fact, no, I haven't. It strains my eyes.

    Good for you. There are many who have - including me. We should all take better care of ourselves. Thankfully there are also ways to play video games without straining your eyes, also. Just because most people don't do them doesn't make the activity bad.

    Count the number of people who primarily play such games. Then count the number of people who play things like Doom, Quake, Super Mario, or Tetris. Come back when you've compared the two populations.

    That's like saying reading isn't valuable because there are more people who read those crap harlequin novels than who read Hemingway.

    Don't blame the medium for the existence of chaff.