I've got a EU PS3, and really since the latest firmware release 1.82. The software compatibility seems pretty much flawless to me, I've played through all my 30 PS2 games now (yes the PS3 game shelf is pretty lacking, I've just got Oblivion and Motorstorm) and I haven't noticed any problem except some very minor graphical glitches, like missing shadows in god of war 2, otherwise it seems pretty much rocksolid to date. That was not the case with earlier firmwares of course, but right now it works good enough for me.
It should also be noted that the "software emulation" in the EU isn't entirely emulated, it emulates the emotion engine yes, but it still got the GS (graphic synthesizer) chip inside.
>Linux runs 32% more efficiently on Intel than PowerPC. >This is very telling as PowerPC is in general much faster >per clock than Intel. Somewhere in the translation from >PowerPC to IA32 something got lost.
Yes, linux is x86 biased, and that's not strange considering most are running linux on x86 hardware.
Another major reason is that gcc generates poor code for everything but CISC platforms, even though it's better with version 3. and hopefully it will become even better in the future.
>Mac OS is 100% native for PowerPC. The Mach kernel has >been optimized for the G3, G4, and 970 since Apple >began writing the operating system back in 1996.
100% PowerPC native in that meaning it's in a PowerPC executable format ?
if you download the xnu source code you will find out quite quickly that most of it is C (just like linux), so it's no more PowerPC native than Linux.
And once again GCC are used to generate the executable code, so it's no more PowerPC optimized than gcc's code generation does it.
>Mac OS certainly isn't plagued by same driver problems Linux is (in)famous for.
If you're speaking about MacOS as in the context of 7/8/9 driver issues was common, but it was refered to as "conflicting extensions" (extensions didn't necessarly need to be drivers though, but could just as well be a bootstrap for patch installers or "TSR" applications)
If you're talking about MacOS X, driver issues are not that common because the IOKit are not that fragile when it comes about version changes, like in linux if you upgrade your kernel you're more or less forced to recompile your drivers as symbols might be missing / changed.
However OS X (kernel extensions) drivers does have a problem, they need to be compiled with 2.95.x because the C++ ABI changed with version 3 of gcc and is thus incompatible with v 2.95.x.
Does this mean monopolysoft rolled a 6 and got on to the "go to jail" brick?
I've got a EU PS3, and really since the latest firmware release 1.82. The software compatibility seems pretty much flawless to me, I've played through all my 30 PS2 games now (yes the PS3 game shelf is pretty lacking, I've just got Oblivion and Motorstorm) and I haven't noticed any problem except some very minor graphical glitches, like missing shadows in god of war 2, otherwise it seems pretty much rocksolid to date. That was not the case with earlier firmwares of course, but right now it works good enough for me. It should also be noted that the "software emulation" in the EU isn't entirely emulated, it emulates the emotion engine yes, but it still got the GS (graphic synthesizer) chip inside.
Finally.
Nice CG graphics :)
Actually it's amazing how people can do something like this; and let the profit go to charity...
We are the borg, resistance is futile you will be assimilated!
I wonder if it's just me, but the system feels significantly snappier ;)
I thought Titanic ought to be Windows.
You got it wrong, menus been click & release until MacOS 8.
>Linux runs 32% more efficiently on Intel than PowerPC. >This is very telling as PowerPC is in general much faster >per clock than Intel. Somewhere in the translation from >PowerPC to IA32 something got lost. Yes, linux is x86 biased, and that's not strange considering most are running linux on x86 hardware. Another major reason is that gcc generates poor code for everything but CISC platforms, even though it's better with version 3. and hopefully it will become even better in the future. >Mac OS is 100% native for PowerPC. The Mach kernel has >been optimized for the G3, G4, and 970 since Apple >began writing the operating system back in 1996. 100% PowerPC native in that meaning it's in a PowerPC executable format ? if you download the xnu source code you will find out quite quickly that most of it is C (just like linux), so it's no more PowerPC native than Linux. And once again GCC are used to generate the executable code, so it's no more PowerPC optimized than gcc's code generation does it. >Mac OS certainly isn't plagued by same driver problems Linux is (in)famous for. If you're speaking about MacOS as in the context of 7/8/9 driver issues was common, but it was refered to as "conflicting extensions" (extensions didn't necessarly need to be drivers though, but could just as well be a bootstrap for patch installers or "TSR" applications) If you're talking about MacOS X, driver issues are not that common because the IOKit are not that fragile when it comes about version changes, like in linux if you upgrade your kernel you're more or less forced to recompile your drivers as symbols might be missing / changed. However OS X (kernel extensions) drivers does have a problem, they need to be compiled with 2.95.x because the C++ ABI changed with version 3 of gcc and is thus incompatible with v 2.95.x.