No need to come down on the guy. He gave the trailer an honest critique with no evidence of favoritism. I would have said something about the lack of motion blur if nobody else had. I mean, even the very first Toy Story had excellent motion blur and I just don't see how you can make a CGI movie without it, never mind eight years after TS. There's a very tiny moment in A Bug's Life that is missing motion blur (towards the beginning when Flik's harvester grabs a stalk of wheat) and you can see how the imagery suffers.
Honestly, they should just grit their teeth and start passing the movie back through the renderer, with motion blur this time.
The main flaw with Final Fantasy's animation was the "floaty" look. It carried over into the Animatrix short from the same studio. Characters generally turn their heads and bodies slowly and make slow movements. Why? Most probably because this is a great way to mask the lack of a physics engine, similar to how non-rapid motion (or a high framerate) is a good way to hide the absence of motion blur.
This trailer doesn't give me a very good idea of whether or not there will be a "floaty" phenomenon, as it was primarily a sequence of shots of characters either sitting still or in hot pursuit.
On the aesthetics side of things, I didn't like how Final Fantasy was such a blue flick and I don't like how this one is such a brown flick. It sort of reminds me of playing Quake (1). Makes me feel like I'll suffocate if I don't see a nice, green, sunlit valley soon. But I did say this was aesthetics.
No need to come down on the guy. He gave the trailer an honest critique with no evidence of favoritism. I would have said something about the lack of motion blur if nobody else had. I mean, even the very first Toy Story had excellent motion blur and I just don't see how you can make a CGI movie without it, never mind eight years after TS. There's a very tiny moment in A Bug's Life that is missing motion blur (towards the beginning when Flik's harvester grabs a stalk of wheat) and you can see how the imagery suffers.
Honestly, they should just grit their teeth and start passing the movie back through the renderer, with motion blur this time.
The main flaw with Final Fantasy's animation was the "floaty" look. It carried over into the Animatrix short from the same studio. Characters generally turn their heads and bodies slowly and make slow movements. Why? Most probably because this is a great way to mask the lack of a physics engine, similar to how non-rapid motion (or a high framerate) is a good way to hide the absence of motion blur.
This trailer doesn't give me a very good idea of whether or not there will be a "floaty" phenomenon, as it was primarily a sequence of shots of characters either sitting still or in hot pursuit.
On the aesthetics side of things, I didn't like how Final Fantasy was such a blue flick and I don't like how this one is such a brown flick. It sort of reminds me of playing Quake (1). Makes me feel like I'll suffocate if I don't see a nice, green, sunlit valley soon. But I did say this was aesthetics.