I'd suggest that that was more a case of a stuck up store manager, than what apple themselves actually think or do.
Every desktop mac i've owned have had easy access to its internals (LC iii pizzabox!). Some machines, granted, have not - such as the iMac and certain other models. But even on the laptop models do they have an easy way to change ram and put in an airport card or whatever - on my pismo G3, there were two latches on the keyboard to push, and instant access to the ram slots and so on.
The current Mac I have is the G4 mirror drive door (aka the windtunnel). There was no sticker anywhere that said "warranty void". In fact, there is a huge handle on the side that you pull, and down comes the entire motherboard (as it's stuck on the side-wall), with instant access to the ram, to pci slots and so on. In my manual, there is detailed descriptions of how to change the parts of the computer such as ram, harddrives, cd-roms and so on. The harddrives even comes in neat bays that you flip a handle, and it slides out.
The windtunnel is well known throughout the mac community, due to the fact that its fans are -extremely- loud, both in the power supply and the cabinet itself. Apple even offered a fan replacement to the customers who complained. I was the reciever of one of those packages. If Apple had been concerned about "letting only technicians do the work to keep warranty", they would not have sent me what I got. I got a new power supply, as well as new fans. I also got detailed instructions of how to dismantle the exisiting powersupply (which required quite a lot of work because the cables are rooted behind "everything else". The whole procedure took me an hour or so.
Half a year later, something in my computer failed, and I sent it in for service. I got a full repair and even extended warranty for free, even though I'd essentially dismantled the whole computer myself (and they of course knew about this).
Re:I feel like i'm back in High School English aga
on
Da Vinci Code Author Sued
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· Score: 2, Informative
Dan Brown mentions Holy Blood, Holy Grail within the book. He also mentions it in the bibliography connected to the book on his own website. Several documentaries and books have made the obvious connection about the two books. So I dunno what this is all about, cause it's most certainly not about credit.
doom 1 release date: 12/31/93
doom 2 release date: 09/30/94
quake 1 release date: 05/31/96
quake 2 release date: 11/30/97
marathon 1 release: late 94
marathon 2 release: november 95
marathon infinity release: late 96
so, actually the only game to be released -after- quake was marathon infinity, and infinity was more of a continuation of the story + editors (like an expansion, if you will) than a real game. The only games you really can compare marathon to as for "tech" is doom and the likes (like Duke Nukem). And as far as i recall, marathon was one of the very first to have liquid environments, and it's multiplayer abilities was just astounding (capture the flag, king of the hill, etc) compared to the other games of that age, which only had deathmatch. But, as someone else stated before me, marathon wasn't about the tech alone, it was about the story, and marathon offered a complete and -good- story in a 3D game, which was unusual at that time.
So i don't really agree that the game was "way behind", it was on par with the pc counterpart, and in many ways surpassed it. Marathon 2 had much higher resolution abilities than doom had, and was out before duke nukem 3d. I don't think it's fair to compare marathon to quake, when it was out long before it. Doom and Duke Nukem would be valid comparisons, and i think you will find that marathon more than matches both of those games on technical areas.
Bungie had also produced Myth after marathon, two excellent games in the RTS genre that was more about the battle itself than the resource-hogging so popular in the other rts.
When Halo was first shown in 99 at MacWorld, it was simply astounding to watch, and what they told us the game would be was just simple aweinspiring. One would be able to walk around the halo in a nonlinear way without loading the maps. The physics were superb, beyond anything we'd seen thus far. If the game had stayed in development for what it was originally intended (mac/pc) it would've been a different beast altogether, and would truly have been a revolution.
The protocol is easily usable by any other application that can download and use the database from itunes4 (which it in fact sends more than willingly). It's regular http. You can, in fact, just telnet to port 3689 on any itunes machine and submit regular http calls.
So, yes, you can't use iTunes itself to copy it, but you CAN connect to the share. You CAN download files if you submit the right command. You just need an application that does just that, which have been made a few times already.
Let's see..
It's not really streaming it as such. Streaming would imply that there is no real file sent, only data. In iTunes' case, it actually downloads the file into memory when/before it plays it, cause:
The sharing is over http.
The sharingdata is coded with gzip.
The password is simple encrypted data.
All you need is to download the database (which the server actually gives you if you submit the right command, mind you), parse the database, make a frontend that can search through this and submit the command back to itunes. And there you have a working method of downloading mp3's. Which, by the way, many people already have managed, and made apps for. Just for this, I had to turn on password on my itunes and only give it to close friends.
I'd suggest that that was more a case of a stuck up store manager, than what apple themselves actually think or do. Every desktop mac i've owned have had easy access to its internals (LC iii pizzabox!). Some machines, granted, have not - such as the iMac and certain other models. But even on the laptop models do they have an easy way to change ram and put in an airport card or whatever - on my pismo G3, there were two latches on the keyboard to push, and instant access to the ram slots and so on. The current Mac I have is the G4 mirror drive door (aka the windtunnel). There was no sticker anywhere that said "warranty void". In fact, there is a huge handle on the side that you pull, and down comes the entire motherboard (as it's stuck on the side-wall), with instant access to the ram, to pci slots and so on. In my manual, there is detailed descriptions of how to change the parts of the computer such as ram, harddrives, cd-roms and so on. The harddrives even comes in neat bays that you flip a handle, and it slides out. The windtunnel is well known throughout the mac community, due to the fact that its fans are -extremely- loud, both in the power supply and the cabinet itself. Apple even offered a fan replacement to the customers who complained. I was the reciever of one of those packages. If Apple had been concerned about "letting only technicians do the work to keep warranty", they would not have sent me what I got. I got a new power supply, as well as new fans. I also got detailed instructions of how to dismantle the exisiting powersupply (which required quite a lot of work because the cables are rooted behind "everything else". The whole procedure took me an hour or so. Half a year later, something in my computer failed, and I sent it in for service. I got a full repair and even extended warranty for free, even though I'd essentially dismantled the whole computer myself (and they of course knew about this).
Dan Brown mentions Holy Blood, Holy Grail within the book. He also mentions it in the bibliography connected to the book on his own website. Several documentaries and books have made the obvious connection about the two books. So I dunno what this is all about, cause it's most certainly not about credit.
doom 1 release date: 12/31/93 doom 2 release date: 09/30/94 quake 1 release date: 05/31/96 quake 2 release date: 11/30/97 marathon 1 release: late 94 marathon 2 release: november 95 marathon infinity release: late 96 so, actually the only game to be released -after- quake was marathon infinity, and infinity was more of a continuation of the story + editors (like an expansion, if you will) than a real game. The only games you really can compare marathon to as for "tech" is doom and the likes (like Duke Nukem). And as far as i recall, marathon was one of the very first to have liquid environments, and it's multiplayer abilities was just astounding (capture the flag, king of the hill, etc) compared to the other games of that age, which only had deathmatch. But, as someone else stated before me, marathon wasn't about the tech alone, it was about the story, and marathon offered a complete and -good- story in a 3D game, which was unusual at that time. So i don't really agree that the game was "way behind", it was on par with the pc counterpart, and in many ways surpassed it. Marathon 2 had much higher resolution abilities than doom had, and was out before duke nukem 3d. I don't think it's fair to compare marathon to quake, when it was out long before it. Doom and Duke Nukem would be valid comparisons, and i think you will find that marathon more than matches both of those games on technical areas. Bungie had also produced Myth after marathon, two excellent games in the RTS genre that was more about the battle itself than the resource-hogging so popular in the other rts. When Halo was first shown in 99 at MacWorld, it was simply astounding to watch, and what they told us the game would be was just simple aweinspiring. One would be able to walk around the halo in a nonlinear way without loading the maps. The physics were superb, beyond anything we'd seen thus far. If the game had stayed in development for what it was originally intended (mac/pc) it would've been a different beast altogether, and would truly have been a revolution.
The protocol is easily usable by any other application that can download and use the database from itunes4 (which it in fact sends more than willingly). It's regular http. You can, in fact, just telnet to port 3689 on any itunes machine and submit regular http calls. So, yes, you can't use iTunes itself to copy it, but you CAN connect to the share. You CAN download files if you submit the right command. You just need an application that does just that, which have been made a few times already.
Let's see.. It's not really streaming it as such. Streaming would imply that there is no real file sent, only data. In iTunes' case, it actually downloads the file into memory when/before it plays it, cause: The sharing is over http. The sharingdata is coded with gzip. The password is simple encrypted data. All you need is to download the database (which the server actually gives you if you submit the right command, mind you), parse the database, make a frontend that can search through this and submit the command back to itunes. And there you have a working method of downloading mp3's. Which, by the way, many people already have managed, and made apps for. Just for this, I had to turn on password on my itunes and only give it to close friends.