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Microsoft's Rush To Xbox 2 A Danger?

Game Boy writes "Brit games business site Gamesindustry.biz has posted a fascinating editorial asking whether Microsoft is about to shoot itself in the foot over Xbox 2 by rushing to launch the console years ahead of its rivals' next-generation platforms. It's a pretty good analysis of how Microsoft is thinking about this marketplace, and why they could be pretty drastically wrong - I work at a major games publisher, and a lot of people here are worried about exactly the same things, but it's rare to see anyone actually discussing them openly. Xbox has done pretty well so far, but Microsoft could be heading for a disaster that even Bill's billions won't dig them out of..."

676 comments

  1. doesn't matter by edrugtrader · · Score: 4, Funny

    i'll be playing NES games on my modded xbox for the rest of my life.

    --
    MARIJUANA, SHROOMS, X: ONLINE?! - E
    1. Re:doesn't matter by nycheetah · · Score: 1

      All that really matters is that xbox 1.5, as it should be called, is backwards compatible with xbox 1. Basically an upgraded xbox 1.0 if you will.

      PC to xbox connectivity, cdr/dvdr, digital hard drive tv recorder. It can be done, and i'm sure people would love to have one. :)

    2. Re:doesn't matter by Archfeld · · Score: 2, Interesting

      A console, be it xbox3.11 or nesMEGA-ULTRA, with conectivity to my pc is the ONLY way I'd ever consider buying one. I realize I am in the minority on this issue, but the current closed game systems remove the best features around a good game, player mods and maps. The lack of control in a console game and environment really bug me. It's like the old quarter arcade, only I have to buy the machine AND PAY a quarter. #1 the console save game standards, I want to save when I want, easily and quickly, not when the developer thinks it is a good time, real life happens and I don't want to sacrifice my present advances because I am not at 'PROPER' save spot.I want to be able to access the game control console and play around, UT servers with no gravity or the accuracy set to wall-eyed drunkard :) Provide that kind of program flexibilty, some control mechanism beyond a game pad (YUCH) and a STANDARD nic interface and I would consider, heck I would have bought an xbox just for HALO. The other big issue I have is related to online play, a company that requires me to verify to play/host a private LAN based based game or requires I play thru their authorized online interface only gets only my scorn and disgust. Farcry is a good example, web access and route to their authentication server is required to host, it would be one thing if they provided dedicated hardware, but this is to even host a private LAN game :(
      Convergence has been touted but the corporations can seem to give up one iota of potential profit, control or total ownership of everything involved, they starve everyone rather than have a thanksgiving meal and move onward. Profit is good and right, and it drives the market as it should but KARMA is more powerful, subtle and NOT SUBJECT TO FCC regulations.

      --
      errr....umm...*whooosh* *whoosh* Is this thing on ?
    3. Re:doesn't matter by Anonymous Coward · · Score: 1, Insightful
      #1 the console save game standards, I want to save when I want, easily and quickly, not when the developer thinks it is a good time, real life happens and I don't want to sacrifice my present advances because I am not at 'PROPER' save spot.
      Would you like some cheese with that whine?

      Real life happens, yes. So suck it up, be a man, and replay your previous 5 minutes of gameplay when real life stops intruding later.

      Stop being a fscking drama queen. It's a game. It's not a quest to discover the meaning of life, where 5 minutes counts since it'll take you your entire lifetime to uncover it.

      Besides, you'd just spend those 5 minutes whining about some other equally meaningless thing anyway.

      Farcry is a good example
      Of what? A good example of a game that shipped far before it was actually ready to be shipped? Yes, I agree.
    4. Re:doesn't matter by SilentChris · · Score: 1

      Yes, all couple hundred of you. :)

      Honestly, I think the vast majority of Xbox-modders that visit are THE Xbox modders. I recently tried to install Linux and MAME following the various TO-DOs on the net, and found all kinds of issues with my modified Xbox. After a while I just said myself "this is progress?" and put together a low-cost media PC instead.

      Xbox excels at a few things: there's a number of great games now, the online service is very advanced for a first try, and the Xbox (still) impresses in the graphics department. If you're going to go the NES emulator route, I suggest making a media PC like I did. Hell of a lot easier.

    5. Re:doesn't matter by drinkypoo · · Score: 1
      Why were you putting Linux on it? I have basically one issue with recent builds of Xbox Media Center, and that is that I have an XviD that won't play properly. However, I recently joined the Xbox Media Center CVS mailing list and it appears that they just went back from using DivX to play XviD to using ffmpeg so hopefully that will be resolved. The latest CVS build that I have installed (2004-06-03) even properly downloads headlines from CNN now, as if I gave a crap. Now if I could just get weather going properly...

      The Xbox has enough CPU to decode all popular media on the fly, enough storage for media caching, plays Xbox games, and has great video output, for $150 brand new or $130 used/refurb'd. You simply cannot build a PC that has all the same features for the same price, though you pretty much do have to get lucky and get a 1.1 through 1.4 Xbox with the proper DVD-ROM in it for maximum usefulness and ease of hacking. A 1.1 or 1.2 is best. I have a 1.1 with the good drive in it and I am pleased as punch. Granted I spent another $40 getting the remote and the S-Video/Optical SPDIF output box, and yet ANOTHER $40 getting a Mega X Key and 007:AuF, but I plan to get several more Xboxen for assorted purposes so the latter $40 is an investment, not just money I had to throw away.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:doesn't matter by WNight · · Score: 1

      Suck it up and quit defending games with crap that keeps them from being fun to play.

      Crap like this means I can't sit down and play as much as I like of a game, replaying the fun bits, or getting through the annoying bits as quickly as possible. In other words, I bought it and I want to play it the way I like. Being forced through bad or lazy design to play it in a way reminiscent of a 1980s console isn't as much fun.

      Have fun with playing Prince of Persia, I'll go play something designed for a computer. You know, something that isn't a button pushing frenzy. Something that users can mod and add content to. Pretty much not a console game, or a port of one.

    7. Re:doesn't matter by SilentChris · · Score: 1

      Well, my other issue is that I play Xbox Live, a lot, and I'm afraid one of these days I'm going to leave the modchip on and get banned permanently.

      MythTV on a cheap media PC, to be honest, is a much better solution. Standard architechture, robust video recording (something the Xbox can't do), and it's upgradable. It's still got a few rough edges, but for the price it can't be beat.

    8. Re:doesn't matter by drinkypoo · · Score: 1

      Personally my solution to the Xbox Live problem is to get two Xboxes. However, I haven't felt a desire to use Xbox Live yet so I haven't done this. The good part is that only the one for your media center purposes need be hackable, and you can just go ahead and get a 1.5 for Xbox Live, though I still wouldn't to maximize hacking potential when I no longer want to use it for games. The things are cheap enough and useful enough now that owning two of them is reasonable, and still cheaper than building a PC :) Of course, as you say, you can't do video recording on the Xbox without a USB video capture device and Linux and that sounds like a PITA, plus the device must do all the compression because the P3 in the Xbox is not very fast, to say the least.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:doesn't matter by KDR_11k · · Score: 1

      It's not like PC games are all modable, open and with free saving. Modability, open networks and free saving just lend themselves better to the genres popular on the PC. Having save states in shoot'em'ups, for example, makes the games far too easy and highscore hunting pointless. Open servers on MMOs? Forget it. And most games just aren't good for modding.
      Some console games already come with map editors and customizeable rules. Full modding wouldn't be appreciated by the manufacturers, who already sponsor the hardware and would like to see some returns on their investments (without control they have no reason to make consoles when they could just as well make PCs).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  2. No, no, no by Mz6 · · Score: 5, Interesting
    "Xbox has done pretty well so far, but Microsoft could be heading for a disaster that even Bill's billions won't dig them out of..."

    You do realize that you are talking about a company that has almost $60 Billion (with a B) just in reserves alone. They are sitting on this money! Add into what they make in revenue and the profit off that.

    I know this is an editorial and all and very light on research findings but this paragraph right here struck me as odd:

    "The belief within Microsoft's top Xbox executives, according to company insiders, is that the main reason that Xbox has failed to seriously challenge the PlayStation 2 is because Sony had first mover advantage - a gap of a year in which to build up its installed base and convince consumers and industry alike that it was the key platform of the next generation. Hence the urgency around launching Xbox 2 well ahead of its competitors; if, as seems increasingly likely, PlayStation 3 doesn't arrive until late 2006 or even early 2007, Microsoft believes that it will have won a huge competitive advantage by being to market as much as two years earlier. This, the conventional wisdom says, is how Microsoft will crush Sony."

    Just because you release a platform before a competitor doesn't automatically make it better. The movie industry is notorious for this. Think back in 1999, The release of Armageddon was very hyped at this time, Hell, McDonalds had a friggin contest for it. However, before that release came this little movie called Deep Impact. It was an OK movie, but lacked some parts. It was rushed, designed to make it out before Armageddon and take a cut into it's sales. The movies had the same premise and theme, but Armageddon destroyed Deep Impact in both the box office and dvd/vhs sales. In this case, Microsfot doesn;t know when Sony will release the PS3. The PS3 is so highly anticipated right now, that developers are already writing games for it, studios have already put aside funds. The same cannot be said for a next generation Xbox.

    I am not totally sure on this, but has the Xbox managed to outsell the PS2 in any month except for when the Xbox was first released? When will companies learn that to make a market share, you have to be different. Playstation become popular back in the day because they were disc-based. They were able to hold more space, add better graphics, play music, play full-motion video. But most of all they had the game developers behind them.

    I would be very interested to see what Microsfot has to offer that will be different from the rest. It definitly wasn't a 40 GB hard drive. I think this will be great for Sony to see what they can enhance upon for their game system, considering the PS3 has been in development for what? 3-4 years now.. perhaps longer? I think they might have a slight advantage and a better product.

    Just my $0.02.

    --
    Hmmm.
    1. Re:No, no, no by 7Ghent · · Score: 5, Informative

      Gaming platforms != movies

      A gaming platform is an investment that you'll spend several hundred on, games, controllers, etc.. A movie is just a movie. Because I see a movie this weekend doesnt mean I won't see one next weekend, even if it's similar. However, if I buy a console this weekend, I'm definitely not buying one next weekend.

      Your analogy sucks.

    2. Re:No, no, no by lukewarmfusion · · Score: 1, Interesting

      I'd guess that the average game console life is probably around three years. Whether that comes from the obsolete technology, the natural decline of sales, or the short attention spans of the public (especially those that play video games?), I don't know. Xbox 2 might capitalize on the lull between PS2 and PS3. But you bring up a really good point about the movies - timing isn't everything. Quality means a hell of a lot more.

    3. Re:No, no, no by gl4ss · · Score: 1

      no need for movie references..

      you can just cite CONSOLES on this that being first on the market with decent hw doesn't necessarely mean you're a winner.

      however, if you need a scapegoat then it's a pretty good reason.

      xbox isn't all bad, had I a decently sized home theater it would be almost a must buy(as a mediaplayer and the occasional game). irony being though that if ms would have had their way(by having their drm uncompromised) nobody of the people I know who've bought the xbox would have bought it.. (those went for the ps2).

      --
      world was created 5 seconds before this post as it is.
    4. Re:No, no, no by Anonymous Coward · · Score: 5, Informative

      The XBox outsold the PS2 in April of this year due to the $150 pricing, that was rapidly reversed in May with the matching PS2 price cut.

    5. Re:No, no, no by Chiasmus_ · · Score: 5, Interesting

      The belief within Microsoft's top Xbox executives, according to company insiders, is that the main reason that Xbox has failed to seriously challenge the PlayStation 2 is because Sony had first mover advantage

      Isn't this obvious to everyone??! What the hell is wrong with these Xbox executives?

      The reason that the Xbox hasn't challenged the PlayStation 2 is that when you walk into a GameStop, there's an entire wall of PS2 games - plenty of good titles, at that - and three little rows of stuff that's either terrible (Outlaw Golf, anyone?) or available on PS2.

      The reason XBox hasn't challenged PlayStation 2 is the same reason the Sega Master System couldn't challenge the NES: Despite the fact that the former are superior pieces of hardware, the latter has the best, and most, contracts with game designers.

      I think the XBox is a fantastic machine. I've played GTA3 on both XBox and PS2, and it's simply more enjoyable for XBox.

      But, as an XBox owner, every time I think "You know, I'd like to play a strategy game.. or maybe an RPG..." all I can do is lament the fact that all the good titles are on the other wall.

      --
      "Beware he who would deny you access to information, for in his heart he deems himself your master."
    6. Re:No, no, no by irokitt · · Score: 1

      Microsoft is thinking from a marketer's viewpoint. They want that extra time to advertise their product and push it. What they fail to realize is that, if their console sucks because they pushed it out too soon, all the marketing in the world won't save them. Just look at N-Gage.

      --
      If my answers frighten you, stop asking scary questions.
    7. Re:No, no, no by Octagon+Most · · Score: 5, Insightful

      One serious danger in consoles is that if the product doesn't match up well against rivals then the manufacturer is stuck with it until the next generation. This isn't the case in the software world where Microsoft lives. Software is often rushed to market and then patched and upgraded "in place" while the consumer is using it. The early adopters suffer but that hasn't cooled the purchase of fresh new products, thus the practice continues. Microsoft could emulate this approach in the game console space by building a system that can be upgraded via software. If an Xbox 2 can be converted to an Xbox 2.1 with a CD that flash-upgrades the OS, then we have a new paradigm in game consoles. They become more like software and a much more familiar competitive environment for Microsoft.

    8. Re:No, no, no by Mz6 · · Score: 1, Interesting

      I'm not sure you understood me here... I'm applying the PREMISE of releasing movies in Hollywood to the PREMISE of this editorial and releasing game consoles. My comments were that it seems Microsoft is rushing to beat these guys out to take away a market share from others... A kind of gimmick to say "here, try me first". However, if you KNOW a big one if coming down the line, why not wait to see the one that will be the better of the 2? Why even waste your money on the first?

      --
      Hmmm.
    9. Re:No, no, no by Shaheen · · Score: 1

      I am not totally sure on this, but has the Xbox managed to outsell the PS2 in any month except for when the Xbox was first released?

      Yes, it has.

      --
      You should never take life too seriously - You'll never get out of it alive.
    10. Re:No, no, no by king-manic · · Score: 1, Offtopic

      Quality means a hell of a lot more.
      Deep impact vs Armegeddon:


      Deep impact:
      Thoughtful almost plausible and mostly logically correct if scientifically flawed movies with good actors and a decent script.

      Armegeddon:
      Schlok. And lots of it. Scientifically garbabge, Acting is not very good. Plot is silly.

      One vastly out sell the other.

      VHS vs BETA

      VHS: looks like garbage but is long

      Beta: Look great, but is short originally

      VHS wins.

      IT's not so much about "Quality" as it is about marketing / reputation / Availability / and receptiveness of the market. Only 2 of the 4 things can be controlled by a producer.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    11. Re:No, no, no by Anonymous Coward · · Score: 1, Insightful

      Deep Impact was also marketed far less than Armageddon was. And as for your one person subjective opinion that Deep Impact was an "OK movie, but lacked some parts", tens of thousands of people actually thought it was better than Armageddon.

      If the Xbox 2 is a better product, coming out early will be just fine. MS can take a profit hit on the Xbox 2 or market the pants off of Sony if they really wanted to win this one.

    12. Re:No, no, no by Kadagan+AU · · Score: 1

      Just because you release a platform before a competitor doesn't automatically make it better.

      Yes, if you had read more than the first few paragraphs, you would have seen that the author said something very similar to what you said. They didn't say that releasing first WOULD get them a better market share, they said that's what Microsoft seems to be thinking. At the end of the article they said:

      It would also do well to remember that in fact, PlayStation 2 didn't have first mover advantage in the last generation; that dubious honour fell to Sega's Dreamcast, which launched well ahead of its Sony competitor and was completely crushed by a combination of consumer anticipation for the Sony console, and publishers being perfectly happy to stick with PlayStation 1 and wait for its successor. Two years later, Sega was out of the console business for good; and while that seems unlikely to happen to Microsoft, a defeat on that scale in the next generation would be a crushing blow to its ambitions in the console space.

      --
      This space for rent, inquire within.
    13. Re:No, no, no by southpolesammy · · Score: 1

      Want to bet that the cost of the firmware upgrade would be, oh, I dunno, around $99?

      --
      Rule #1 -- Politics always trumps technology.
    14. Re:No, no, no by Tired+and+Emotional · · Score: 0, Flamebait

      >You do realize that you are talking about a > company that has almost $60 Billion (with a B) > just in reserves alone. Yeah, but I hear they are planning to hire George W early next year as CFO.

      --
      Squirrel!
    15. Re:No, no, no by Rick+the+Red · · Score: 2, Insightful

      One point repeated in the editorial is the idea that the game publishers will have to invest too much to develop games for the Xbox 2. So what if Microsoft gave away development hardware and software to all those existing PS2 publishers? Remember, they have the money to do this; whether they have the brains to do it is another question.

      --
      If all this should have a reason, we would be the last to know.
    16. Re:No, no, no by Fjord · · Score: 4, Informative

      Think back in 1999, The release of Armageddon was very hyped at this time, Hell, McDonalds had a friggin contest for it.

      Why not use a more parallel example of Dreamcast and PS2. Dreamcast had PS2 beat in time, but the PS2 whomped it.

      I am not totally sure on this, but has the Xbox managed to outsell the PS2 in any month except for when the Xbox was first released

      Yes, just recently when Xbox dropped its price to 149. The PS2 retook the lead following its own price cut.

      --
      -no broken link
    17. Re:No, no, no by Anonymous Coward · · Score: 0

      ahh your example is horrendous,
      considering how much ass armageddon blew...
      it was a B film with A rate production costs

      -gm

    18. Re:No, no, no by vitaflo · · Score: 5, Informative

      The PS3 is so highly anticipated right now, that developers are already writing games for it, studios have already put aside funds. The same cannot be said for a next generation Xbox.

      There are no dev kits yet for PS3, nobody is writing anything for it, unless you mean writing design docs.

      MS has already given XNA to devs, and they very much are already developing games for Xbox2/Xenon.

      I am not totally sure on this, but has the Xbox managed to outsell the PS2 in any month except for when the Xbox was first released?

      Xbox outsold PS2 by over 100,000 units in April when it dropped its price to $150.

      I think this will be great for Sony to see what they can enhance upon for their game system, considering the PS3 has been in development for what? 3-4 years now.. perhaps longer? I think they might have a slight advantage and a better product.

      Xbox2/Xenon has been in devlopement for just as long, so has Nintendo's next console (Revolution). Who has the "better" product remains to be seen.

    19. Re:No, no, no by Mz6 · · Score: 1

      Brings up a good point. It works with a lot of other companies in different business ventures (cable companies for one). However, what about paying the developers to actually work out a game? Plus writing a story/script for it too? Point being, they are still going to have to put the man-hours in on it. Now, if they make it so that they could easily port the same game over to PS3 when ready, it would make it worth it to the company.

      --
      Hmmm.
    20. Re:No, no, no by EnderWiggnz · · Score: 1

      exactly - "he who has the most shelf space, won"

      --
      ... hi bingo ...
    21. Re:No, no, no by bahamat · · Score: 1
      I am not totally sure on this, but has the Xbox managed to outsell the PS2 in any month except for when the Xbox was first released?


      I don't know the answer to this, but I do know that I bought my PS2 on the day the XBOX came out (yes, on purpose).
    22. Re:No, no, no by sacherjj · · Score: 1

      Or included on the next blockbuster X-Box 2 exclusive game for free. Which makes much more marketing sense. Consoles are purchased because of the games you can play on them.

    23. Re:No, no, no by Crispin+Cowan · · Score: 5, Informative
      You compare Deep Impact to Armagedon, and claim that Armagedon "destroyed" Deep Impact in box office and rentals. Some data:
      • Deep Impact business
        • Box office: $140M
        • Rentals: $67M
        • Total revenue: $207M
        • Budget: $75M
        • Profit margin: (140+67)/75 = 176%
      • Armagedon business
        • Box office: $201M
        • Rentals: $104M
        • Budget: $140M
        • Total revenue: $305M
        • Profit margin: (201+104)/140 = 118%
      Deep Impact did 2/3 of the business, which is hardly "destroyed". It did it on 1/2 the money, which is arguably a better investment.

      And IMHO, Deep Impact was a much better movie; the plot was much more believable. IMDB somewhat concurs, in that the viewer rating for Deep Impact is 5.9 and Armagedon is 5.7. I cannot confirm or refute the claim of which film was rushed to market, but the Deep Impact people clearly did a better job.

      Back to video games: anyone have data on how much Sony spent developing PS/2 vs. what MS spent developing XBox?

      Crispin

    24. Re:No, no, no by bahamat · · Score: 1

      The Atari 2600 had a console lifespan of 20 years.

      I and my grandma both still play our favs via emulation.

    25. Re:No, no, no by Jeff+DeMaagd · · Score: 3, Insightful

      Patching the software doesn't expand hardware capabilities though, unless hardware sits unused until it is later enabled through a patch.

    26. Re:No, no, no by kfg · · Score: 2, Insightful

      And 7Ghent is pointing out the PREMISE that consumer capital investment affects your premise.

      CDs eventually supplanted the vinyl records in the marketplace, but it took a considerable time to do so because of the capital investment consumers had in both the playback equipment and the records themselves.

      The majority of people only bought CD players when there were a sufficient quantity of new titles to play on them to make it seem worthwhile.

      If Microsoft cannot produce a large quatity of new and superior titles being first to market with the platform will be meaningless.

      So you're both right.

      KFG

    27. Re:No, no, no by Maestro4k · · Score: 1, Interesting
      • Just because you release a platform before a competitor doesn't automatically make it better.
      True, and the converse can be true (releasing one later so you know the competition's strategy). One of the things that has never ceased to amaze me about the Xbox vs. the PS2 is that if you want to play DVDs on the Xbox, you have to pay about $40 more to get the DVD playback kit (a remote, an infrared receiver for it and software to install). That's have to, you can't do without it, it won't play DVDs without one. On the PS2 you pop in your DVD and can play it using your controller instead of a remote. You can get a remote if you want (around $20), but it's not a requirement.

      While I worked at a Wal-mart in Electronics a while back that was a BIG selling point along with their being more games available. If a customer asked us about the systems we'd tell them the facts. The Gamecube wasn't even considered (even at the $149 vs. $199 price at the time) unless the customer wanted one in the first place because it couldn't even play audio CDs, let alone DVDs at all. In the small town I was in, in right around a year of part-time work, I personally saw hundreds of sales go to Sony partly, or solely, because of the DVD playback issue. The available games could be overcome to some extent, depending on what kinds of games a person might like, but that "free DVD player" bit for the PS2 was an awfully big deal, especially to folks who didn't have a DVD player in the house already.

      It's also interesting to note that we rarely ever sold the DVD playback kits for the Xbox. We did sell the PS2 remote fairly regular, maybe 10 or so a month. (Versus maybe 10 or so a YEAR for the Xbox DVD playback kits.)

    28. Re:No, no, no by bigman2003 · · Score: 1

      I'm surprised that you (an Xbox owner) find the software selection is "three little rows of stuff that's either terrible (Outlaw Golf) or available on PS2"

      Using Outlaw Golf as an example is a shame, because it detracts from the rest of your post. Outlaw Golf is multi-platform (PC Xbox Gamecube) and isn't that good.

      But if you looked a *little* bit further, you would have seen Links 2004. Links is the best golf game out (Play Links, then try Tiger Woods...no comparison) and is an Xbox exclusive- at least for consoles. Other than your example, you have other games like Rallisport Challenge, Ninja Gaiden, Crimson Skies, etc. etc. There is actually a wealth of great games out for the Xbox. Not all are exclusives, but they really don't need to be, in order to be good games.

      Now, strategy and RPG games are probably the weakest spot in the lineup. But I think that strategy games are weak on all consoles.

      I'm expecting that the next Xbox will really help solve this problem. More power to work with, and the ability to better support HDTV (more power) will enable the developers to create more complex games- it would be great to play Rise of Nations while sitting on my couch.

      I would love to see a controller come out that would be targeted specifically for RTS games on the next Xbox. Something with more buttons. If Microsoft can create a standardized secondary controller scheme, different game types could make the jump to consoles a little easier. And NO, I am not talking about a keyboard/mouse (although that would be nice) but a controller that I can use while reclined in my chair. Just one that has a line of 10 buttons to select different units, potions, whatever.

      --
      No reason to lie.
    29. Re:No, no, no by Yaa+101 · · Score: 1, Interesting
      You do realize that you are talking about a company that has almost $60 Billion (with a B) just in reserves alone. They are sitting on this money! Add into what they make in revenue and the profit off that.

      You do not realize that this $60 Billion is paper-money only, there is hardly any cash. All this money is stuck in other people's projects.
      It will probably take them 10 - 20 years to be able to cash all their assets if they can at all. If they try this with force then they will loose many billions financing the force.

      Also you must realize that a company like MS needs to make a certain amount of money each and every day just to be able to survive.
      This is the cost of growing your company beyond certain levels.

      They pretty much need to keep thinking of ways to continue their revenue stream.
      People only perceive these companies as big and bully and nasty, part of this is because the management of these companies know very well how vunrable their companies really are and try to hide that fact with their bluf.
    30. Re:No, no, no by jkabbe · · Score: 0, Troll

      Just because you release a platform before a competitor doesn't automatically make it better.

      Exactly. Look how well the Dreamcast crushed the PS2.

    31. Re:No, no, no by Chiasmus_ · · Score: 4, Insightful

      One point repeated in the editorial is the idea that the game publishers will have to invest too much to develop games for the Xbox 2. So what if Microsoft gave away development hardware and software to all those existing PS2 publishers?

      Certainly that could help. But, honestly, I think one of Microsoft's major problems is simply cultural. The status quo looks like this:

      1. The majority of titles worth playing are made in Japan.

      2. Japan's business climate is still exclusionary and very difficult for foreigners to navigate.

      You'll notice that the XBox has no trouble snatching up titles from companies like Rockstar Games, a subsidiary of Take 2 games, which is HQ'ed in New York.

      But, you know, I'm a big fan of Koei games, like Romance of the Three Kingdoms and Nobunaga's Ambition. As far as I know, Koei games have been on every single Nintendo, Sega and Sony platform. Suddenly, RTK9 comes out, and as an XBox owner, I'm out of luck.

      I do not think that breaking Sony's hold on many Japanese game developers is going to be an easy task for Microsoft. Companies that look like eight-hundred-pound gorillas in America often simply can't leverage their massive finances to their advantage overseas - e.g., read up on Coke and Pepsi's frustration in trying to take the middle eastern markets.

      --
      "Beware he who would deny you access to information, for in his heart he deems himself your master."
    32. Re:No, no, no by vf123 · · Score: 1

      You've missed the point though. Deep Impact was a decent movie and Armageddon was as steaming pile of crap.

      Sorry, maybe you didn't miss the point, but I had to stand up for Deep Impact!

    33. Re:No, no, no by jadenyk · · Score: 1

      So we should watch out for Blaster for Xbox2?

    34. Re:No, no, no by seafortn · · Score: 2, Funny

      Totally OT, but FWIW, Deep Impact was a much better movie than Armageddon - the science wasn't nearly so stretched - Armageddon's competitive advantage was probably Liv Tyler...

    35. Re:No, no, no by Zangief · · Score: 1

      "Xbox has done pretty well so far, but Microsoft could be heading for a disaster that even Bill's billions won't dig them out of..."

      You do realize that you are talking about a company that has almost $60 Billion (with a B) just in reserves alone. They are sitting on this money! Add into what they make in revenue and the profit off that.


      Microsoft WON'T spend all their 60 billions to crush Sony and Nintendo, be left with a very expensive platform, go broke, and be the Atari of the XXI century?

      They will use their money to cut corners and buy reviews, and marketing, and to have some expensive infraestructure running (read Xbox Live), but, sooner or later, their gaming division must be profitable.

    36. Re:No, no, no by ronfar · · Score: 1
      As far as I know, Koei games have been on every single Nintendo, Sega and Sony platform.
      If you are talking about recent Koei games, I believe they have been Sony exclusives.
      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    37. Re:No, no, no by jeffmeden · · Score: 0

      You do realize that there's not an OS on an x-box or a ps2, don't you? Every new game is essentially a new cut of the best tweaked operating system for the console, designed specifically to run its payload (the game). Firmware updates are so PC, with a console the hardware NEVER changes, hence once you have a good firmware loaded it will not cause problems, or limit features.

      Case in point is the dramatic difference in the appearance of the early PS2 games to those released today. Graphics and controls are much improved, since over time better and better engines can be developed.

    38. Re:No, no, no by mjc_w · · Score: 1

      According to http://www.boxofficeguru.com/, the opening and total revenue for Armeggedon were $36M and $201M, while the same for Deep Impact were $41M and $140M.

      So, although Ar did better then DI at the box office, I would not say that it "destroyed" it.

      --
      This is the Constitution.This is the Constitution under the Bush administration. Any questions?
    39. Re:No, no, no by Chiasmus_ · · Score: 1

      Using Outlaw Golf as an example is a shame, because it detracts from the rest of your post. Outlaw Golf is multi-platform (PC Xbox Gamecube) and isn't that good

      Also, a quick Google of "Outlaw Golf PS2" seems to imply that the title likely has been ported to the PS2 - but only in French.

      Anyway, the point is, Outlaw Golf is an example - one of many - of titles that do not present a compelling reason to pick the XBox over the PS2.

      In fact, unless you're a real FPS die-hard and can't live without Halo, I haven't really seen any compelling reasons to pick the XBox over the PS2. (Well, unless you're looking to hack it and use it as a webserver :)

      --
      "Beware he who would deny you access to information, for in his heart he deems himself your master."
    40. Re:No, no, no by Anonymous Coward · · Score: 0

      In fact, unless you're a real FPS die-hard and can't live without Halo, I haven't really seen any compelling reasons to pick the XBox over the PS2. (Well, unless you're looking to hack it and use it as a webserver :)

      Or if you are looking to hack it so you can download an unlimited number of games for free! :)

    41. Re:No, no, no by Anonymous Coward · · Score: 0

      Wow, you're obvious not business orientated. Don't divide by budget, subtract it! You're looking for the bottom line, i.e. pure profit. When doing things properly, you can see the two are quite close with Armagedon winning by just 33M.

    42. Re:No, no, no by somethinghollow · · Score: 1

      Microsoft could walk onto the scene with a FREE, EASY TO USE, and POWERFUL development platform for the XBOX2 and walk out with tons of cash. If it is easy to develop in and powerful, game designers / programmers will use it. If it is free EVERY designer / programmer will use it.

      Further, Microsoft would try to lock developers into XBOX2 with proprietary bits so that it would take MORE effort to port to PS3, etc. Developers will still use it.

      Historically, see DirectX for PC gaming... They could have a very distinct advantage by relapsing early, as no one would KNOW that their games would be more difficult (*cough* rewrite *cough*) to port than XBOX1 games.

    43. Re:No, no, no by amonteiro · · Score: 1

      There are compelling reasons to buy the Xbox HDTV support(in game) Dolby Digital 5.1(in game not just cut scenes) Plus now with Video Conferencing when it comes out there will be all the more reason to get an Xbox. I have both a ps2 and an xbox and i don't even play the ps2 anymore. QuenteCafe

    44. Re:No, no, no by DeadScreenSky · · Score: 1

      In fact, unless you're a real FPS die-hard and can't live without Halo, I haven't really seen any compelling reasons to pick the XBox over the PS2. (Well, unless you're looking to hack it and use it as a webserver :)

      Other than Ninja Gaiden, Crimson Skies, PGR series, the severely underrated Amped series, Rallisport Challenge series, DOA series, Links, Top Spin, Full Spectrum Warrior, KOTOR (which is admittedly overrated), etc.?

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    45. Re:No, no, no by brkello · · Score: 1

      Ummm, where in your quote does it say that "just because you release a platform before a competitor doesn't automatically make it better"? It doesn't, anywhere. It says the console that is released first has a competitive advantage. It doesn't say if you release a shoebox as X-Box 2 that it will destroy the PS3. What strikes me odd about your post is that you have a quote, twist the words around to something different than what it is saying, and then disagree with it.

      Is it a valid viewpoint that if 2 products of about the same quality are released at different times, that the one that is released first just might have an advantage? Sounds reasonable to me.

      --
      Support a great indie game: http://www.abaddon360.com
    46. Re:No, no, no by ifreakshow · · Score: 1

      Dreamcast failed for many reasons that could have been easily avoided. One of the largest being pirating of games which the PS2 had no impact on.

    47. Re:No, no, no by drewmca · · Score: 1

      Dumb comparison, one that people make pretty often. The DVD playback kit is about $20 for xbox, and is usually now included in bundles for less.

      More importantly, you can't use your PS2 for it's main purpose (playing games) without purchasing a memory card. Well, you could, but you wouldn't want to without having a place to save your games. Xbox has that covered with the built in hard drive. So at best, this comparison is a wash between systems. Personally, I'd rather have an external purchase required for the box's secondary function (DVD viewing) than its primary function (game playing).

    48. Re:No, no, no by Anonymous Coward · · Score: 1, Informative

      Aemagedon was pretty damned bad. Deep Impact was no Godfather either but at least it managed to hang on to a thin thread of reality. The only redeeming feature of Armagedon is that Liv Tyler was in it, granted she cried way too much, but she's still hot.

    49. Re:No, no, no by gamgee5273 · · Score: 5, Insightful
      Remember: NEC tried this sort of thing with the TurboGrafx (add the CD drive to the TurboGrafx CD), Sega tried it with the SegaCD and the things bombed. Are upgrades for an upgradable console something people go after (think the PS2 HDD and the Network Adaptor)? Is it better business just to create a new console?

      If a console has no compelling exclusive games, people will not buy it. In terms of the TurboGrafx, it wasn't just compelling software, but also a question of mascots... and Bonk (the caveman) vs. Mario, Link, etc. (on the Nintendo side) vs. Sonic (on the Sega side of things) meant bad things for NEC.

      MS is in the same boat as NEC was. No, they don't need a mascot for the console - the PlayStation and PlayStation2 proved that wrong. Nowadays you need compelling franchises, and the Xbox only can build off of Halo and KOTOR right now... and both of those are available in other ways. Whereas you'll have to completely undress to count on your fingers, toes and nether regions to add up all of the compelling franchises the PS2 has on its platform.

      SO, using that as the argument's basis: an upgradable platform is nice, it's cool, all of us at /, would humbly approach it and fawn over it and its capability. But if it doesn't have the games that people buy, only the guys interesting in modding it are going to buy it.

    50. Re:No, no, no by ThosLives · · Score: 5, Informative
      That's not entirely correct:

      There actually is an OS on all the "disc based" systems. Xbox actually has a specialized version of Windows NT and runs DirectX. Sony's PSn boxes also have a kind of OS. What do you think manages disc reads, writing to/from hard disks/memory cards, and handles all the I/O scheduling and the like? The fact that you can change an XBox to run [Linux] means that you're changing the OS on the thing.

      Just because hardware doesn't change doesn't mean it doesn't have an operating system. You'd be surprised at how many things have an "operating system" - like cell phones for example. Even your automobile engine controller probably has an operating system...

      --
      "There are a dozen opinions on a matter until you know the truth. Then there is only one." - CS Lewis (paraprhase)
    51. Re:No, no, no by admdrew · · Score: 1
      Yeah, but I hear they are planning to hire George W early next year as CFO.
      Silly Billy Gates and his two monkey executives:
      Ballmer, CEO
      G-Dub, CFO
    52. Re:No, no, no by Anonymous Coward · · Score: 0

      Wow.
      You sure stuck it to them.
      With your diabolical PS2 purchase, you stab at M$

      Seriously, that's just plain sad.

    53. Re:No, no, no by Atzanteol · · Score: 1

      ... hi bingo ...

      Bingo. Bingo the *clown-o*.
      :-)

      --
      "Ignorance more frequently begets confidence than does knowledge"

      - Charles Darwin
    54. Re:No, no, no by gamgee5273 · · Score: 0
      Trust me: if you think there are no PS3 dev kits out there, you are mistaken. Sony's not the new kid on the block... we just have yet to hear of the dev kits. We all know that there are at least kits in-house at Sony and, frankly, I would be shocked if there weren't kits already at Square Enix and Rockstar. Granted, the mom-and-pop developer hasn't heard one thing about development kits, but launch titles have to come from somewhere. And, when you take into account that the PS3 is backwards compatible with the PS2, a developer can get a headstart by developing the bones of the game on the PS2 and then porting it to the PS3 architecture.

      And the Xbox sold 70,000 units more than the PS2 in April, not over 100,000.

    55. Re:No, no, no by Fjord · · Score: 1

      On the surface, that seems right, but then you have to consider that you can get 3rd party memory cards much cheaper than Sony ones. Can you get a 3rd party DVD adapter?

      --
      -no broken link
    56. Re:No, no, no by Crispin+Cowan · · Score: 1
      Profit ratio is the same as performance improvement. You both divide and subtract. The expressions I wrote were too simplistic; it is really (revenue - cost)/cost. Deep Impact did better because the investors had to invest (risk) just half as much money to make 2/3 as much profit.

      Crispin

    57. Re:No, no, no by Have+Blue · · Score: 1

      Don't forget a more relevant but opposite example: The Playstation 1 beat the Nintendo 64 to release, and Sony ended up stealing Nintendo's lion's share of the market. This is probably what the Xbox execs have in mind.

    58. Re:No, no, no by fred+fleenblat · · Score: 1

      The problem with judging this on pricing is that MS execs may or may not see the "game" in terms of units sold or pricing.

      In real life, what happens is that the 10 year old kids are the only ones locked into the Xbox they got last christmas. The gamers in their 20's and 30's can and do buy both an Xbox and a PS2 and maybe a Gamecube while they're at it. The price war has made the cost of an extra console about the same as 2 high-quality game titles. People just shop for games and if the game is cool enough they'll buy the console for it regardless of their "installed base."

      Sony could actually sell far fewer consoles than MS but still make far more money on licensing.

      Clearly, MS isn't playing to win in the short term, they simply want to have another box in another room in your house and they'll worry about the revenue stream later, maybe PPV movies or PPV games or $10/month for a PVR subscription. They just want their foot in the door.

    59. Re:No, no, no by admdrew · · Score: 1
      Wow, you're obvious [sic] not business orientated [sic]. Don't divide by budget, subtract it! You're looking for the bottom line, i.e. pure profit.

      Actually, a strong price-to-earning ratio is often more important to a company than net earnings. The 'pure profit' you mention is an effective way of making a company look impressive, but is not a good indication of its economic performance.

      Let's say that Microsoft spends 500 million dollars and makes a billion in one year, making their net profit half a billion dollars (much lower than they actually make, I'm sure). During that same time, let's say that I spend a thousand dollars and make a million for my computer repair business. My earnings are a thousandfold larger than my costs, compared to Microsofts 2-to-1 earning ratio; I'd say that my company performed *much* better in that year. Microsoft's net earnings, however, are 500 times larger than mine, making them the bigger winner by your argument.

    60. Re:No, no, no by drinkypoo · · Score: 1

      I have no idea what the difference in development cost is, but if Microsoft spent more developing Xbox than Sony spent developing PS2, they are chumps. Xbox is based on commodity hardware with only one exception, the Nvidia core, and it was made by another company and based on an existing core. Thus the cost of development AND the cost of production (as compared to a PS/2 with a hard drive and NIC) should be lower.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    61. Re:No, no, no by Swift(void) · · Score: 1

      You do realize that you are talking about a company that has almost $60 Billion (with a B) just in reserves alone. They are sitting on this money! Add into what they make in revenue and the profit off that.

      No amount of money can make consumers buy games.

    62. Re:No, no, no by drewmca · · Score: 1

      There is one available, but harder to find that 3rd party memory cards. I was able to find the official dvd player for $13 new, and as low as $7 on ebay (not bidding; a "buy now" purchase). Don't think memory cards (usable ones) are much less than that.

    63. Re:No, no, no by JaxGator75 · · Score: 1
      But who didn't already own Memory Cards from their PS1??? As they were back-wards compatible (if not as large), this swings the advantage back to PS2.

      --
      Come and see the violence inherent in the system!
    64. Re:No, no, no by drewmca · · Score: 1

      Only if you owned a PS1. I didn't. Lots of people did, lots of people didn't. You can take that into account if you want, but it's not really an even comparison then. That's like saying "PS2 has better sound because I already have a good stereo. My friend's xbox sounds worse because he has a worse stereo. Therefore the xbox sounds worse." Look, games are what matter. If you like the games better on one system versus another, then that's great. But at this point in the game it's asinine to argue that the PS2 is a better buy on virtue of the hardware alone. It's not as powerful and it doesn't come with as much stuff (at least, stuff that matters). You can get one system equally set up with things like dvd and memory for the same cost as you could get the other. The real argument should revolve around the game libraries.

    65. Re:No, no, no by king-manic · · Score: 1

      Thus the cost of development AND the cost of production (as compared to a PS/2 with a hard drive and NIC) should be lower.

      Thats not true. The R&D was cheaper but the Production cost was not because they included a pricey HD and a graphics core that they did not produce. The price of the Nvidia chips had a finite price plan that made them gradually cheaper but the decrease wasn't fast or steep. Of the 3 current ones, PS2 is cheaper to produce due to quantity and the age of the hardware and GC is cheaper still because Nintendo had a good deal on their chip production from ATI and the rest they produce in house.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    66. Re:No, no, no by admdrew · · Score: 1
      You do not realize that this $60 Billion is paper-money only, there is hardly any cash.

      Actually, it's all cash. As said in the linked article, "no other nonfinancial firm has more liquid money at its disposal" than Microsoft. Though it's dated over two years ago, that's still the case today.

    67. Re:No, no, no by MarkPNeyer · · Score: 1

      It's a good thing you didn't buy the PS2 on accident. I should think that you might have been fairly dissapointed if you went out for an xbox and came back with a PS2...

      --

      My blog
    68. Re:No, no, no by king-manic · · Score: 2

      Just a note: Tech companies keep cash reserves. They may have a large amount of stock but they also have a large ass cash reserve. Apple has 6 bil. I'd figure MS has at least 3 times that in cash. It has to do with confidence. In order for investors to feel safe investing in "tech" they want to see you have enough cash reserve to fund your own R&D shoudl your sales go to shit.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    69. Re:No, no, no by blincoln · · Score: 4, Insightful

      The majority of titles worth playing are made in Japan.

      Maybe the majority of titles worth playing for people with Japanese game fetishes =P.

      Here's what I've played in the last year:

      - Legacy of Kain: Defiance
      - Beyond Good and Evil
      - Morrowind
      - P.N. 03
      - Homeworld 2
      - Ico
      - F-Zero GX

      Here's what I have lined up for the next few months:

      - Riddick: Escape from Butcher Bay
      - Dungeon Siege + Expansion

      I could three games out of that lot that were made in Japan. The Japanese certainly can make an awesome game, but there are plenty of excellent titles coming out of the West too.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    70. Re:No, no, no by John+Gaming+Target · · Score: 1

      1. The majority of titles worth playing are made in Japan.

      That hasn't been true in a long time and any gamer could make a huge list of American titles that are not only worth playing, but sit as some of the best games of this generation.

    71. Re:No, no, no by Rayonic · · Score: 1

      > 2. Japan's business climate is still exclusionary and very difficult for foreigners to navigate.

      I agree that that used to be true, but not anymore IMHO. For instance, Romance of the Three Kingdoms hasn't changed too much in the last couple iterations.

      For a real change of pace in the same historical sim genre, try out Crusader Kings, or the earlier Europa Universalis

    72. Re:No, no, no by hunterx11 · · Score: 1

      Kind of off-topic, but Deep Impact was a kind of sappy but tolerable movie, whereas Armageddon was one of the worst pieces of crap I've ever seen.

      --
      English is easier said than done.
    73. Re:No, no, no by The+Lynxpro · · Score: 2, Insightful

      "You'll notice that the XBox has no trouble snatching up titles from companies like Rockstar Games, a subsidiary of Take 2 games, which is HQ'ed in New York."

      That's a poor example. GTA Vice City took well over a year to hit the Xbox after the initial PS2 release. Sony has GTA San Andreas locked up on the PS2 next. That's not a success. I won't even go into details about Manhunt, yet another title from American company Rockstar that debuted on the PS2 first (before the Xbox). If Microsoft wants to beat fellow monopolist Sony, then it needs to start on a buying binge of American and European software companies. Of course, it would be best to spin off their Xbox division (and mix the PC gamers division with it too) and give it a chunk of that $60 billion in the bank thereby they wouldn't trigger anti-trust issues in the US and the EU. But too much hubris in Redmond will prevent that from happening.

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    74. Re:No, no, no by Anonymous Coward · · Score: 0
      You do not realize that this $60 Billion is paper-money only, there is hardly any cash. All this money is stuck in other people's projects.
      It will probably take them 10 - 20 years to be able to cash all their assets if they can at all. If they try this with force then they will loose many billions financing the force.


      Actually, that's not true. The $60 billion in cash is almost all in short-term investments. Under accounting rules (GAAP), those have to be high-liquidity investments to be able to classify them as cash. The general rule is they have to be able to convert them to actual cash in under a year to be classified where they are. So, basically, those short-term investments are probably almost all investments in publicly traded stocks that they could turn into cash in a few days if they wanted. Realistically, they wouldn't do that, but it really is all cash that's easily available to them.
    75. Re:No, no, no by boosman · · Score: 5, Informative
      You do not realize that this $60 Billion is paper-money only, there is hardly any cash. All this money is stuck in other people's projects. It will probably take them 10 - 20 years to be able to cash all their assets if they can at all.
      Please check your figures before you post. According to Microsoft's 8-K filed 23 April 2004, as of 31 March 2004, they had $9.348 billion in cash and cash equivalents, and an additional $47.059 billion in short-term investments. (See FreeEdgar for the 8-K and other reports.)
    76. Re:No, no, no by The+Lynxpro · · Score: 2, Insightful

      "Deep Impact did 2/3 of the business, which is hardly "destroyed". It did it on 1/2 the money, which is arguably a better investment."

      Your stats are flawed. You didn't count pay-per-view (PPV) revenues nor broadcast network and cable deals. How many times do you see "Deep Impact" on broadcast or cable compared to Amageddon? You don't. You listed rentals, but not actual DVD/VHS sales. And with DVD sales, you'd have to include Buena Vista stats as well as Criterian Collection Edition stats too. There is no question which one made more money.

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    77. Re:No, no, no by edrugtrader · · Score: 0

      But, as an XBox owner, every time I think "You know, I'd like to play a strategy game.. or maybe an RPG..." all I can do is lament the fact that all the good titles are on the other wall.

      3 words. PRINCE. OF. PERSIA.

      --
      MARIJUANA, SHROOMS, X: ONLINE?! - E
    78. Re:No, no, no by Anonymous Coward · · Score: 0

      I think the proper way of putting it would be. "Just because you are big in America doesnt mean the rest of the world gives a damn about you". No matter how egotistical Americans get and how self important they make themselve. America is and will never be the epicenter of the world, but Americans will always think they are. Its sad really, but it is also quite humorous.

    79. Re:No, no, no by vitaflo · · Score: 1

      FWIW, the April NPD disagrees with you. It was over 100k:

      Xbox - 297,351 units
      PlayStation 2 - 188,669 units

      And it's fairly obvious you're talking out your ass in regards to PS3 dev kits. They're working on them inside Sony. Nobody has one. They're not done yet.

    80. Re:No, no, no by Crispin+Cowan · · Score: 2, Interesting
      I don't dispute your claims, but you did not provide any sources. I quoted all the data IMDB had. If you think I'm wrong, then do better.

      Crispin

    81. Re:No, no, no by Schmucky+The+Cat · · Score: 3, Informative
      If an Xbox 2 can be converted to an Xbox 2.1 with a CD that flash-upgrades the OS

      Already true. The majority of the OS is on the game disc. Any updated - or replaced - library that the game developer needs or wants they simply put on their disc. That gives console developers what they want - complete, unchanging and exact control over the environment their game runs in. It gaurantees that the experience of running their game is the same on every single platform. If the XBOX SDK upgrades some library, they take what they want for their disc. Console gamers don't know, and don't care, and don't care to know, about DLL version tracking.

      This means Microsoft can continue to churn their code. Xbox game developers snapshot their environment at any specific point, and their game always runs in that version.

    82. Re:No, no, no by drinkypoo · · Score: 1

      I know the hard drive was a big problem from price standpoint. Clearly their DVD-ROM wasn't because it sucked, although it probably still cost more than Sony's since Sony was able to make that themselves. But, how can Sony's HD cost any less than Xbox's? The storage capacity of the Xbox's hard drive is about as small as they get, and it's a damned slow drive...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    83. Re:No, no, no by wahsapa · · Score: 0

      so what happens when the xbox2 plays pc games out of the box?

    84. Re:No, no, no by Anonymous Coward · · Score: 0

      "Think back in 1999, The release of Armageddon was very hyped at this time, Hell, McDonalds had a friggin contest for it. However, before that release came this little movie called Deep Impact. It was an OK movie, but lacked some parts. It was rushed, designed to make it out before Armageddon and take a cut into it's sales. The movies had the same premise and theme, but Armageddon destroyed Deep Impact in both the box office and dvd/vhs sales."

      This ridiculous statement just begs to be refuted. Deep impact was a movie that seriously considered what life would be like if we discovered an asteroid was on a collision course with us and most life on the planet would be extinguished by the impact. It had great actors such as Robert Duvall and Vanessa Redgrave. It was produced by Spielberg's Dreamworks.

      In sharp contrast, Armageddon was a movie about explosions and crappy special effects. It starred a bunch of no talents like Bruce Willis and Ben Affleck.

      Deep Impact cost almost half as much to produce as Armageddon ($75M vs. $140M) and grossed more on opening day ($41M vs. $36M). Over time it seems Armageddon grossed more at the box office and in rentals. The reviews on metacritic.com and imdb.com show that people tend to rate these movies almost identically poorly. I can't explain poor taste (one can witness the never-ending barrage of Hollywood shit that strikes it huge at the box office -- e.g., Day After Tomorrow). But believe me, if you have even a shred of intelligence and care about plot in the movies you watch you will agree that Deep Impact is a far better movie than Armageddon.

    85. Re:No, no, no by aichpvee · · Score: 0

      The original playstation memory cards only work with games for that system.

      --
      The Farewell Tour II
    86. Re:No, no, no by kmmatthews · · Score: 1
      toes and nether regions to add up all of the compelling

      How many does that count for? :)

      --
      feh. stuff.
    87. Re:No, no, no by The+Lynxpro · · Score: 1

      "One serious danger in consoles is that if the product doesn't match up well against rivals then the manufacturer is stuck with it until the next generation. This isn't the case in the software world where Microsoft lives. Software is often rushed to market and then patched and upgraded "in place" while the consumer is using it. The early adopters suffer but that hasn't cooled the purchase of fresh new products, thus the practice continues. Microsoft could emulate this approach in the game console space by building a system that can be upgraded via software."

      What do you think Xbox Live is? Granted, Microsoft's policy is against enabling this on games which don't offer native gaming support for Xbox Live. But this isn't just indicative of Microsoft, its also of Sony and its licensees. I seem to recall that the Matrix game had a bug in it for all the platforms. And come to think of it, Mission Impossible on the Atari 7800 had a fatal flaw in the ending that prohibited the player from beating the game.

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    88. Re:No, no, no by FatherOfONe · · Score: 1

      Ok, from a developer standpoint who cares if the Xbox outsold the PS2 for one month. If you want to develop for a console you can develop for the one that has 80+% of the the marketshare and then the PC. That would be the PS2 and the PC. Why would any company waist it's time with the Xbox? Heck there would be no way someone would start making an Xbox1 game now, with the Xbox2 as far along as you imply it is. Add to the insult is the fact that Microsoft appears to have changed the architecture in huge ways, so developing a top notch game on either is a major risk.

      The huge issue that Xbox needs to overcome is the fact that it is basically a PC. They are marketing to the same audience, and that audience likes to game more on their PC than on the Xbox. I know a lot of people with consoles, but few with just an Xbox and no higher end pc at home. So when company looks at developing a good game (Doom3), why waist time with any Xbox? Those owners are the same ones that will buy the PC version? Wouldn't you?

      Now they can, and have dumped huge amounts of cash at this market, but that can't go on forever. Even Microsoft will have to pick and choose it's battles. Which ones will they pick?

      Linux(Server)?
      Linux(Client)?
      Java?
      OpenOffic e?
      Palm?
      Cell Phones?
      Streaming Video?
      Content Management?
      Portals?
      PS2/PS3 NGC?
      Tivo?
      Oracle, Postgress, MySQL?
      Open Source in general?
      Government funded/mandated GPL development?
      AOL and other ISP's?
      Tablet PC's????

      Yes they can and will win a few of these, but all this must be done while protecting their cash cow of Office and Windows Server/Clients. Microsoft is starting to see major threats in those areas, and will need to focus a lot of attention ($$$$$) to protect them. This is exactly why they have ~$40 Billion in the bank. They are not stupid, and they know it will take enormous resources to keep their cash cow alive.

      So yes they will throw money at the Xbox2 and hope to get a foot in the living rooms of the world, but, as it has been shown; when they can't leverage their OS they have serious problems in new markets.

      My prediction is that they will produce the Xbox2, but look at adding a bunch of features in it to make it a Tivo + Xbox + webtv type of device. Heck I could even see DVD burning on it. However, I see this thing having to talk to their servers to work, using MSN of course... That way they have you locked in, and it prevents a lot of the hacks that are going on now.

      My last prediciton is that it will fail, and their will be no Xbox3. There will be no tablet PC edition 2 or three either. However, an upside for Microsoft is that I do see them locking their clients in to their servers and apps, so they will be able to stem the migration to Linux for a long time.

      --
      The more I learn about science, the more my faith in God increases.
    89. Re:No, no, no by mbourgon · · Score: 1

      It's not the hardware & software. It's the time it takes. It doesn't matter how much stuff you give me, if I still have to write code and create content. They can't give away man hours.

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    90. Re:No, no, no by king-manic · · Score: 1

      I know the hard drive was a big problem from price standpoint. Clearly their DVD-ROM wasn't because it sucked, although it probably still cost more than Sony's since Sony was able to make that themselves. But, how can Sony's HD cost any less than Xbox's? The storage capacity of the Xbox's hard drive is about as small as they get, and it's a damned slow drive...


      Very simple. PS2 doesn't have an HD. Not having somethign means you spent 0 putting it in. As for capacity. Capacity != cost. Cost and capacity on Hd's move in different ways. cost /mb decreases rapidly but Absolute cost stays about the same because R/W heads are expensive no matter how dense the platters are.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    91. Re:No, no, no by milkman_matt · · Score: 1

      I totally agree with you.. I loved my ps2 and said F the Xbox for a long time. Then I started playing Halo on my neighbors networked XBoxes with 2 on 2 and 3 on 3 games from time to time (yeah, our apartment complex is full of geeks ;) ) In any case, as an avid snowboarder, Amped had me hooked instantly, I only had to play it once..

      Then I got an XBox for xmas with Voodoo Vince and Amped 2, VV was awesome, couldn't put it down, and people were demanding I played so they could watch, Amped 2, needless to say had me obsessing over it. Next I was suggested Fuzion Frenzy, good fun, got that and Halo and started neglecting my PS2.

      Another thing I dig about the XBox, which I never thought i'd say, is the 4 controller ports... And the HiDef pack, I'm not sure if PS2 has one, I use the fiberoptic sound and Svideo, but the component video for XBox is -very- nice. Now if a title is available for XBox and PS2, I grab the XBox version just for the better graphics, and I'm starting to dig their S controllers over the PS2 controllers. For my money, I say XBox, as much as I am a sony whore, gets my vote over the PS2, then again, it's a lot newer, also. I think MS hit a home run with this system. From the speculation of the specs of the new X2, I'm kinda sceptical and think they should ride this out for a couple more years, the XBox does have a lot of life left in it...

      They're saying that it will give them a major foothold by releasing the X2 a couple years BEFORE sony's PS3, I think that would hurt them, bad. Hell, the reason the XBox is superior to the PS2 is because it's a couple years newer, if sony and MS delivered their systems at the same date, I think sony could beat MS in quality. I will admit though, that MS's hardware is of pretty good quality.

      Long winded I know, sorry.

      -matt

    92. Re:No, no, no by Anonymous Coward · · Score: 0

      "Maybe a GameCube while they're at it," eh?

      The majority of gamers I know consider GameCube to be the second or even first priority, not the third alternative. If they already have a PS2, the GameCube is typically higher on the priority list than an Xbox, because they typically also have PCs. If you have a PS2 and a PC, you pretty much reduce the list of Xbox exclusives down to a handful. But the GameCube is the only system on which you can play a huge portion of its games. The attractive price of the GameCube is also a major factor (it's the only one that costs the same as two new games, like you say - the others cost as much as three new games).

    93. Re:No, no, no by xenoandroid · · Score: 1

      While the OS that runs game is on every disc that you buy, there still have been several updates for the PS2's built in abilities since it's first release. Examples: Upgraded DVD player software which improves performance and usually fixes problems playing specific discs. Also when you buy the HDD for PS2 you get an upgrade with it that lets you configure keyboard and mouse settings without a disc. Also the new upgrades allow you to use the HDD as the system lets you.

      Another addition you'll find with the HDD/FFXI package is that you can get the MAC address of your network adapter through the configuration menus. There may be some other things I forgot but software updates on modern consoles not only already exist but they also have a purpose. Also "the hardware NEVER changes" as I already mentioned the HDD and Network Adapter for the PS2, also if Sony decided to suddenly make a 16 meg memory card that would require a firmware upgrade.

      Of course to get these upgrades you have to buy whatever they come with (DVD Player Remote or the $99 HDD/Final Fantasy XI package).

    94. Re:No, no, no by enderwig · · Score: 1

      I agree, it seemed like the author assumed that development of a game on the GC, PS2, and Xbox are similar, while developing for the Xbox2 would be different. I'm not sure how valid that is considering the GC is PPC-based, Xbox is Pentium-based, and the PS2 is Sony-based. All three have different GPUs, too (GC = ATI, PS2 = Sony, Xbox = Nvidia). If the code is portable then maybe adding Xbox2 wouldn't be that big of a deal. Also, won't all three next gen consoles be PPC-based? I'm sure Xbox2 and the next GC will be powered by PPC CPU's and ATI GPU's. That would make developing for the Xbox2 similar to designing for the current GC and next gen GC, based purely on similar hardware.

      I'm not a fan of the Xbox and the lack of development tools for the Xbox will be a major problem (like the early toolkits for the PS2), but saying that coding for non-existant Xbox2 will be so much harder than coding for GC, PS2, and Xbox at the same time seems to be a bad argument.

    95. Re:No, no, no by Keeper · · Score: 1

      The reason that the Xbox hasn't challenged the PlayStation 2 is that when you walk into a GameStop, there's an entire wall of PS2 games - plenty of good titles, at that - and three little rows of stuff that's either terrible (Outlaw Golf, anyone?) or available on PS2.

      Right. And just WHY are there more games for the PS2 than the Xbox? While not the only reason, the fact that the PS2 was out first and all by itself for over a year probably doesn't hurt that situation much.

    96. Re:No, no, no by Red+Alastor · · Score: 1

      Actually, PS1 games need a PS1 memory card and PS2 games need a PS2 one.

      What is a pain in the ass is that many games wants to your memory card to be in slot 1. So you have to switch the position of your PS1 and PS2 cards often.

      The thing that makes you save money however is that controllers are totally compatible.

      Well... Almost. Dualshock 2 controllers (those of the PS2) tells the console how hard your pressed *each* button. But most games doesn't care, about this function. The only two that I know that make use of that function are Gran Turismo 3 and Ace Combat 4.

      And for Gran Turismo, you just have to put the gaz/brake control on your right analog stick instead of buttons and it play better.

      Anyway, I love PS2 controllers and hope they will keep this design with the next console. It should, if they want backward compatiblity.

      --
      Slashdot anagrams to "Sad Sloth"
    97. Re:No, no, no by drinkypoo · · Score: 1

      however, Sony DOES sell a 40GB hard drive for $99 that works with the PS2 if you have the ethernet adapter. You can also purchase the PS2 linux kit for $99, which I have heard can be used for games as well, and comes with a VGA cable and a keyboard to boot. PS2 $129, hard drive $99, total cost $228. Of course that's a lot more storage than the Xbox, but it costs more nonetheless.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    98. Re:No, no, no by Anonymous Coward · · Score: 0

      Hey, monkey.

      Are you sure you want to cite KOEI, of all companies, as an entity that has been avoiding the Xbox? KOEI, who has released Dynasty Warriors 3-4, Samurai Warriors, and Crimson Tears on the dang thing?

      Kinda brings your point about a closed Japan market down with a crash, doesn't it? I mean, if you're going to point out Xbox's flaws, at least attribute them solely where they belong: with Microsoft themselves, not the whole damn nation of Japan (which for the most part has excellent taste in games, I can frankly say).

    99. Re:No, no, no by haggar · · Score: 1

      Dude, Armageddon was a joke. People are still making fun of the "need to put oil guys on an asteroid"-plot.

      Deep Impact made some sense, and was a lot less laughable.

      --
      Sigged!
    100. Re:No, no, no by Anonymous Coward · · Score: 0

      I believe the point of the push for an asap XBOX2 release is to get more japanese developers on board with the system when there are still a couple years left before sony will have comparable technology. Developers wont be able to make cross platform titles if they want to make games for the most technologically advanced system. It's a gamble, and I think they're going to lose big.

    101. Re:No, no, no by haggar · · Score: 1

      Out of curiosity (I am not a console gamer): what strategy games exist for consoles? I know of only 1, the original Dune. And some fantasy/adventure version of Heroes of MIght and Magic, but I am not sure if that counts as strategy.

      I very much doubt there's any turn-based strat game.

      --
      Sigged!
    102. Re:No, no, no by gamgee5273 · · Score: 1
      Hmmm... Gamespot disagrees with you: "In the time before E3, many analysts were saying that, as a result of its $149 price drop, the Xbox had begun to outsell the PlayStation 2 in the US American Technology Research analyst P.J. McNealy told CBS Marketwatch that Microsoft's console sold 270,000 units during the month, compared to 200,000 PS2s and 100,000 Nintendo GameCubes." And, guees what? They're looking at the NPD, too.

      And frankly, if you don't believe there aren't dev kits out yet, I have a bridge in Brooklyn to sell you. This isn't uncommon. To be frank: do you think there aren't Nintendo Revolution dev kits running around at this point. I bet there are.

      Think about it this way: Why would Sony show its hand before it has to? I think most of us agree that, at this point, if they don't come up with something truly compelling, MS is going to shoot itself in the foot.

      Sony will just let MS continue fumbling its way around in the dark.

    103. Re:No, no, no by Anonymous Coward · · Score: 0

      1. MS has $60B. That goes a long way.
      2. They are not obliged to continue Xbox if it's proven that they can't sustain it as a business. Why pours billions of dollars more after bad investment? Take their loses and let the users and developers rot. But what about MS reputation, you ask. Do you really think Microsoft cares? They have treated users and developers badly and yet they keep coming back. Most of MS users are masochistic.

    104. Re:No, no, no by cabjf · · Score: 1

      Well, in terms of getting developers behind them, Microsoft seems to be more focused on buying it's own developers, such as Rare and Bungie. Not a bad idea since then your developers only make their games for your platform. It seems to me that most of the games worth playing are available on all three major systems. Microsoft must be looking at the same thing. To be different you just need to have a few of the best games only out on your system. how many X-Boxes did Halo sell?

    105. Re:No, no, no by 10101001+10101001 · · Score: 1

      Look at the history of the Sega Saturn, and you'll see a similar phenomenon (well, I personally don't think the Saturn was very inferior, but it did seem to have half-baked 3D support thrown in at the last minute by doubling CPUs). In the end, it's a combination of things that can help to doom a game console, and releasing a system prior to having a good set of games is a large contributor.

      --
      Eurohacker European paranoia, gun rights, and h
    106. Re:No, no, no by badboy_tw2002 · · Score: 1

      1. The majority of titles worth playing are made in Japan.

      If you're talking about USA sales, and not your opinion, this is completely untrue. I'm looking at sales figures for consoles in february, and while the top game for that month (certainly not for the past year) was a Final Fantasy title, the rest of the non-GC games were all American or UK made.

      The number one selling genre is sports and racing games. While Japanese game producers make many fine RPGs and platformers, only the GT series has really struck home in this category. Saying that you need Japan to win a US market discounts that the top sellers in this generation have been games like Tony Hawk, Madden, and Vice City. All made by non-Japanese companies.

      Of course, thats just based on US sales figures. Your opinion on what makes a good game might differ. Also, if you want to sell in Japan, you MUST have Japanese developers. Not too many of them are sitting down to play a team through the Superbowl :)

    107. Re:No, no, no by Anonymous Coward · · Score: 0

      In terms of installed base, worldwide, PS2 outdwarfs the XBox by about 4:1?

      Outside of the US, the X-Box has been a complete and utter failure. They've sold, what, a total of 10 units in Japan?

      At this point almost everyone who wants to own a PS2 owns one. What we're seeing now are Grandmas buying one for their grandkids to play when they come to visit. Compare this against the latest round of converts to the Microsoft Religion(tm) and it's not surprising that the XBox is close in terms of sales, or even surpasses it on occasion.

      Crap the GameCube, bless it's soul, has equalled or surpassed XBox in terms of installed consoles. You see how little guff the US developers give to the GC? Microsoft's greasing a lot of wheels with that 60 billion.

      And why? Because Sony dared to claim that the PC would be dead and the PS2/PS3 would take it's place. Yeah. Like THAT'S going to happen any time soon. Yet this is why they created the XBox. This is why they're purchasing up game companies left and right and moving any staff who's willing to sell their soul to the devil up to Redmond.

      The fun part will be if Microsoft takes over the games industry. Inside of a decade third party development will be dead. Microsoft will use their monopoly status to trample the industry into the ground, just like they've done to countless companies in the computer industry.

    108. Re:No, no, no by 10101001+10101001 · · Score: 1

      Actually, MS reported $10.15bn (10.15 billion dollars) operating income for last year Computer Weekly Article. From their operating statement, you can see they do show about a 2-to-1 earning ratio. Though my understanding is that a large portion of that ~$10bn "cost" to run MS is actually all the enterprises that aren't making a profit. As I recall, 3 out of the 5 departments in MS are operating with a loss (the two who are making money are Windows and Office). So, it's possible to invest a lot of money into other enterprises to deflate one's apparent net income to stretch out the stock expectations so you can reach new markets so investors don't dump ship when there's not "continuous" growth.

      --
      Eurohacker European paranoia, gun rights, and h
    109. Re:No, no, no by Jackie_Chan_Fan · · Score: 1

      "The reason that the Xbox hasn't challenged the PlayStation 2 is that when you walk into a GameStop, there's an entire wall of PS2 games - plenty of good titles, at that - and three little rows of stuff that's either terrible (Outlaw Golf, anyone?) or available on PS2."

      This is very true. Sega has learned this the hard way and now look where they are.

      Sega's consoles always came out first, and they always failed. The dreamcast was and still is a fantastic system with a pretty decent library of games, and even it could not complete.

      Launching early does not work. There are major problems with launching early. The biggest being, launch games. Playstation 2 had this problem, but it also had the playstation 1 before it to secure the sale of ps2.

      Xbox 1 really isnt that successfull in my own eyes. It lacks Japanese software, and that is a huge factor. Not only have the Japanese turned their back on it, even if they were interested, they wouldnt have games that reflect their own cultural interests. Japanese games are designed a little nicer than US games in my opinion, and the art is obviously different in style.

      The xbox has some nice games coming out in november but all of the biggest games coming out for the xbox (halo2 aside) will be available on all of the other consoles.

      So exclusivity is an issue. PS2 has some serious ass kicking titles that never leave the PS2 and those that do, leave half a year or more after their ps2 release.

      Xbox isnt that great. I have one and its modded. I'm also a game developer. kind of funny i think. But the xbox rarely impresses me, and i often find myself wanting ps2 games more.

      BUT the really good games on xbox, are really good, and they outshine the competition graphically. So the xbox has that... but its support thats the issue.

      Launching early... its just not going to help them game a market place. They need games. They need support. As good as the Xbox2 will be, PS3 will be pretty bold and hold its own. Look at Sony's PSP. They are dedicated to pushing the industry and Sony knows how to do it right.

      But who knows... Nintendo only really held the first place spot for 2 generations... Perhaps its time for sony to lose it?

      I cant see that happening.

      One thing is for sure... Nintendo has lost it, but will they suprise us all?

      Its a nasty fucking buisness :)

    110. Re:No, no, no by jonwil · · Score: 2, Insightful

      if they actually had a snowballs chance in hell of pulling it off, I would suggest that Microsoft buys Electronic Arts.

      Just look at all the EA games and series that are currently on PS2 (some of which are also in some cases xbox/gc/PC) and think about how bad it would be for SONY if those were xbox only.

      The other advantage is that hopefully EA would start making better games (say what you like about MS, they make/publish some fun games, zoo tycoon for example) instead of "yet another WW2 first person game".

      Oh and further to that, if it was possible, they should also buy Square Enix (now that would REALLY hurt SONY)

    111. Re:No, no, no by pilkul · · Score: 2, Insightful

      That may be your view, but Japanese people generally hate all American games. Halo is obscure, and even GTA3 sold pretty poorly over there. If MS can't get Japanese developers on board, they are doomed in the Japanese market.

    112. Re:No, no, no by drinkypoo · · Score: 1

      Strategy games for current or recent (32 bit+) consoles: N64 Gamecube Saturn Dreamcast Playstation PS2

      Many of the games listed there are really RPGs, but nonetheless, they're out there.

      My personal favorite strategy games to date: Dragon Force for Sega Saturn, and Final Fantasy Tactics Advance for GBA. You can even save in the midst of a battle, how righteous is that?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    113. Re:No, no, no by drinkypoo · · Score: 1
      Just as an aside, most ECUs (engine control units) do not have an operating system. They use simple microcontrollers and run a single program. You really don't even need an OS to do OBD-II. OBD-III and CAN systems probably all have some kind of RTOS in there, or they have an ordinary but very small OS and a lot of custom hardware to handle sensor inputs and control outputs, most of which will be in the form of assorted additional microcontrollers.

      My car, which is in no way representative of modern systems, actually has only a 3MHz Motorola 6803-compatible microcontroller in it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    114. Re:No, no, no by Quasar1999 · · Score: 1

      Patching the software doesn't expand hardware capabilities though, unless hardware sits unused until it is later enabled through a patch.

      Hmm... remind anyone of Microsoft's Plus? I remember running beta versions of 98 that had all the features of Plus in it, only to find the RC's and final didn't have it, but for $50 bucks you could get MS Plus, which had all the features... If MS leverages this idea in the hardware realm, then use the DMCA to stop people from hacking it to get the hardware to work without paying them the $50 enhancement fee... they're rolling in money!

      --

      ---
      Programming is like sex... Make one mistake and support it the rest of your life.
    115. Re:No, no, no by Dick+Faze · · Score: 1
      I'm surprised the GPL/Nazi crowd hasn't pointed out that Beta was a closed standard/proprietary Sony standard whereas VHS was open to many manufacturers and gave consumers more brand choices. Along with the fact the VHS gear was cheaper out-of-the-gate and got more so compared to Beta as time went on, it was easy to see how we got here.

      Like all Sony gear, you paid a premium for the name. Once competition lowered prices to mass-market levels and everyone had to have one, cost was the only factor (or more recently look at long-duck-dong brand DVD players for $39 selling out at every Wal-Mart in America - in an A/B test the Average person could probably see a quality difference between that POS and a $500 B&O DVD deck, but nobody cares)

    116. Re:No, no, no by Anonymous Coward · · Score: 0
      I would be very interested to see what Microsfot has to offer that will be different from the rest. It definitly wasn't a 40 GB hard drive. I think this will be great for Sony to see what they can enhance upon for their game system, considering the PS3 has been in development for what? 3-4 years now.. perhaps longer? I think they might have a slight advantage and a better product.

      1. Neither PS2 nor GCN have a hard drive, so yes, that is different.

      2. X-Box Live beats, hands down, any online features offered by Sony (or, ahem, Nintendo). If you havent experienced the glory that is multiplayer gaming with an XBox, you need to check it out before you can have an informed opinion, IMO.

      Also, you forget one of the strengths of the X-Box over the other console systems- it is based upon a PC. Make a new board with a higher bus speed, use faster ram, a faster processor, and the latest and greatest from either nVidia or ATI, and *viola!*, you have the X-Box 2.

    117. Re:No, no, no by Anonymous Coward · · Score: 0

      Is it a racial or cultural bias, or simply a difference of taste? I really have not had the good fortune to know many people from Japan, so I'm certain if their views are similar the U.S.'s in the early '90s (Buy American! Japanese are buying up the country!) or if they just think our entertainment sucks.

    118. Re:No, no, no by Anonymous Coward · · Score: 0

      if they actually had a snowballs chance in hell of pulling it off, I would suggest that Microsoft buys Electronic Arts.

      No chance. EA simply isn't for sale, has too much money to be taken over easily, and to put it bluntly, EA doesn't exactly entirely like everything about Microsoft (or the XBox).

      In fact, many times rumors have speculated about EA not really liking any of the console holders, and have patiently been sitting back and waiting for their chance to pull a Sony (enter the market and take it over).

      At one time EA was supposedly entertaining the idea of their own console, or tightly partnering themselves with a new entry. They probably would consider something with the upcoming Phantom, but I suspect they probably have the popular opinion that it's going to stink and sink.

      The fact of the matter is, EA is a snake in the grass, and while they seem like a harmless software company that strategically releases their software wherever it will make them money, make no mistake about it. They want to own the market as much, or more so than anyone else. After all, it's a market they have dominated for a very long time, and simply publishing more than 20% of all video game sold isn't enough for them, they want 25% or more. Company reps have recently said so themselves.

      Oh, and btw- - I officially consider EA a bunch of bastards.

    119. Re:No, no, no by TechniMyoko · · Score: 1

      anecodtal evidence != evidence as for pcs haing xbox games? PCs dont have mech assault, steel battalion, fable, sudeki, must i go on?

    120. Re:No, no, no by Mycroft_VIII · · Score: 1

      I remember EA back in the mid 80's. They had some good games on the commodore64. I Just wish they hadn't bought several companies that were also producing good games and then shut them down. Especially several games that would be great as updated sequals.
      CarWars, and Earth Orbit Stations, and MULE, and I wish I could remember more clearly, it's allkinda faded into nostalgia and a vague sense of 'those f'ing bastard ruined my life^h^h^h^h^h^h^h any hope of seeing modern version of some of my early favorites'.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    121. Re:No, no, no by Anonymous Coward · · Score: 0

      "Whereas you'll have to completely undress to count on your fingers, toes and nether regions to add up all of the compelling franchises the PS2 has on its platform." I count on my nether regions everyday, and I haven't been let down yet!

    122. Re:No, no, no by TrekCycling · · Score: 1

      This is very true. Case in point Disgaea and La Pucelle Tactics. Two games I would love, since I'm a Strategy/RPG freak. But I can't justify shelling out the money for the PS2 just to play two games. It sucks that these aren't out for XBox (which I do own).

    123. Re:No, no, no by ThosLives · · Score: 1
      Excatly; even a small RTOS (such as OSEK) is still an operating system in the purest sense of the word (I actually work developing these things...).

      I guess, as one of the other posters above suggested, that it all really does depend on what you mean by "Operating System". (I am amused that they say, "well, it's like firmware BIOS"; BIOS means something like "built-in operating system" or "basic input/output system" depending on to whom you talk, and that is exactly what an operating system is...in my book anyway.)

      --
      "There are a dozen opinions on a matter until you know the truth. Then there is only one." - CS Lewis (paraprhase)
    124. Re:No, no, no by The+Lynxpro · · Score: 2, Informative

      "In fact, many times rumors have speculated about EA not really liking any of the console holders, and have patiently been sitting back and waiting for their chance to pull a Sony (enter the market and take it over)."

      That rumor is long dead. That was pre-3D0, meaning, pre 1993. Trip Hawkins, the founder of EA, left the company and took programmers with him. They set about to create the 3D0 game system. Hawkins promised to dazzle everyone, and the $700 machine got shown up by the cartridge based $250 Atari Jaguar. The only thing the machine ushered in was the Naughty Dog company which later helped Sony (and is owned by them now).

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    125. Re:No, no, no by blkmagic · · Score: 1

      Soon after the Xbox came out, a Microsoft rep told us that they were selling the Xbox well below cost. When they were priced at $299, you still had to buy 8 games before Microsoft broke even! While component prices have certainly come down, the price of the Xbox has also dropped 50%, so I'd be surprised if they're making money ont them even today. I don't think we're far from Microsoft doing "per-month" licensing for online play content.

    126. Re:No, no, no by Kiyooka · · Score: 1

      if people were to put up with that level of complexity ("crap! 2.32 beta doesn't work with this game!" or "damn! you need 2.6 to play this game, but that breaks this game!") then they would have bought a pc in the first place.

    127. Re:No, no, no by drinkypoo · · Score: 1
      BIOS is supposed to mean the latter but in the PC sense it is really the former. It provides a number of software interrupt-based functions which can definitely be considered a more or less complete API for accessing the hardware, albeit slowly. Frankly the "BIOS" on Unix systems is almost never called BIOS except by people who grew up knowing nothing but PCs, and is usually called a "Firmware Monitor" or similar - it is never used by the OS except at boot time to pass parameters to the kernel. Clearly in the case of the PC BIOS you COULD call it a built in operating system.

      If your system uses the BIOS for a boot loader and then does all the work itself in a single process, you don't have an OS. In every other case, IMO, you do. Of course, many microcontroller-based systems have a single process which does initialization AND performs the program functions, obviously (?) these have no OS either.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    128. Re:No, no, no by pilkul · · Score: 1

      No, it has nothing to do with patriotism or racism, from what I can tell. For various reasons, they just think American games suck. For example, American artwork tends to be gritty and realistic, whereas they prefer cutesy and cartoonish artwork. American games have fast camera movement (especially FPSes, which are a 99% American genre) and --- I'm not sure why exactly this is, but --- it makes many Japanese people motion sick. American games prioritize nonlinear and "free" gameplay, Japanese gamers prefer a streamlined and directed experience (e.g. consider Morrowind vs. Final Fantasy). Many American games focus on online multiplayer, but Japanese people don't seem to think much of it (though maybe this is just a technology penetration thing). Those are the main problems.

    129. Re:No, no, no by Doctor_Jest · · Score: 1

      As we have seen in the past time and again, the better product doesn't always win. In fact, it rarely wins based on quality or superiority.

      Does it show that people as a group are stupid? No, just lazy.

      --
      It's the Stay-Puft Marshmallow Man.
    130. Re:No, no, no by Doctor_Jest · · Score: 1

      Watch the planet cringe when Microsoft cashes out of their "short term investments".

      That's part of their revenue stream. It's not meant to be stacks of money.

      Spend a little time in Econ 101 before you post.

      --
      It's the Stay-Puft Marshmallow Man.
    131. Re:No, no, no by haggar · · Score: 1

      Hey, that's pretty impressive, actually. I see a few turn-based, too.

      As for saving in the midst of a battle, that's quite nice, I guess, but if it's a RTS game, it's less impressive than, for example, a battle in a TB game like Heroes of Might and Magic.

      --
      Sigged!
    132. Re:No, no, no by drinkypoo · · Score: 1

      FFTA is turn-based combat strategy. Actually it has an awful lot in common with dragon warrior except it's based on a squad instead of armies.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    133. Re:No, no, no by DeadScreenSky · · Score: 2, Interesting

      That may be your view, but Japanese people generally hate all American games. Halo is obscure, and even GTA3 sold pretty poorly over there. If MS can't get Japanese developers on board, they are doomed in the Japanese market.

      At last count GTA3 sold a couple hundred thousand copies in Japan, even being a fairly recent release - not the smash hit it was in the West, but far better than the most optimistic estimates by 'the people who should know that stuff'. And not remotely "pretty poorly".

      Many Japanese game industry figures have credited Halo's release with finally opening the doors to FPS games in Japan - witness how well the Medal of Honor games sold. Unprecendented, at least prior to Halo...

      Sure, Western games overall don't sell that well in Japan. But the suggestion that Japanese people generally hate all American games is complete and utter bullshit.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    134. Re:No, no, no by pilkul · · Score: 1
      But the suggestion that Japanese people generally hate all American games is complete and utter bullshit.

      Back when I lived in Japan in 2002, I visited many game stores, and at the small or medium sized ones there usually wasn't a single American game on the shelves. Most of the Japanese people who have an Xbox bought it for the beach volleyball game, not Halo. And since the PC is such a stronghold for American games, you'd expect PC game stores to stock mostly American, right? Wrong. It's 100% hentai.

      Maybe "pretty poorly" was a poor way of putting it, but I considered a few hundred thousand copies to be not a good showing for one of the greatest American games of the past decade. Imagine how a bad game would sell.

      It sounds like things have changed somewhat since I lived there, but I don't think my claim is "utter bullshit". American games remain wildly unpopular in Japan.

    135. Re:No, no, no by wheany · · Score: 1

      Yes bahamat, of course it had.

    136. Re:No, no, no by king-manic · · Score: 1

      EA= crap. They'd have mroe success if they could buy out Square Enix (the two big RPG makers in JApan). Because sports games are cash cows but they don't have as much brand loyalty as RPG's and action/adventure franchises like MGS. EA has a few quality lines but the rest is Sports Cash cows. Plus the cost of aquisition is pretty high. EA is the largest (by quantity made) game developer/publisher. They'd have to justify a pretty high initial ticket and a yncertain return.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    137. Re:No, no, no by Babbster · · Score: 1
      "On the surface"? Boy, nobody on Slashdot can just say "Damn, sorry, I was wrong." You quoted a WILDLY inaccurate price (twice the actual retail) for the Microsoft product and then bring up discounted third-party products for the Sony console (not even noting that early third-party PS2 memory cards were garbage that wouldn't work more than half the time). Just admit that you hate the Xbox (probably because it's from Microsoft) and prefer the PS2 and get it the hell over with.

      PS- The stock PS2 DVD video quality was horrendous compared to that provided by the $20 Xbox kit, and if you wanted decent quality playback on the PS2 you had to shell out for THEIR remote (around $20) to get the firmware upgrade that would improve things.

    138. Re:No, no, no by bahamat · · Score: 1

      The console was in manufacturing production from 1970 to 1990.

      You do the math.

    139. Re:No, no, no by Fjord · · Score: 1

      Huh? I didn't quote a price. What are you talking about?

      --
      -no broken link
    140. Re:No, no, no by Babbster · · Score: 1

      What I'm talking about is I'm an asshole who needs to look at names (somehow I assumed you were the grandparent) as well as content. I offer my most sincere apologies and retraction. The only excuse I can offer is that I was net-less for a week and so was too quick on the trigger.

    141. Re:No, no, no by Maestro4k · · Score: 1
      Since you were targeting most of this at me (the grandparent) I'll respond.
      • You quoted a WILDLY inaccurate price (twice the actual retail) for the Microsoft product and then bring up discounted third-party products for the Sony console
      Wildly inaccurate? I quoted the price it cost at the time I worked at Wal-mart in Electronics. It was $39.96 to be exact. If it's dropped in price since then, great, but don't accuse me of something that's not true. I wasn't the person who brought up discounted products for Sony so I'll skip that one.
      • Just admit that you hate the Xbox (probably because it's from Microsoft) and prefer the PS2 and get it the hell over with.
      Trolling are we? Hate to burst your rather shallow bubble but I don't hate the Xbox, in fact I plan to buy one when I can afford it. I bought a PS2 first because at the time it had one game I wanted to play (Kingdom Hearts) that was a PS2 exclusive. (The game's till a PS2 exclusive.) I want to play Knights of the Old Republic on the Xbox which is why I'm trying to save up to buy both the Xbox and the game. I was also wanting to play True Fantasy Live Online but since MS killed that I'll probably pass on a Xbox live subscription once I get one. (I don't have a network adaptor for my PS2 either, there's not many games I consider worthwhile playing online. I'm a Final Fantasy fan but I really can't see getting FFXI even.)
      • (not even noting that early third-party PS2 memory cards were garbage that wouldn't work more than half the time).
      Granted I didn't buy a PS2 when they first came out but what few reports I heard about defective memory cards were isolated to specific runs. Sounds like you're hunting for a reason to bash the PS2 frankly.
      • PS- The stock PS2 DVD video quality was horrendous compared to that provided by the $20 Xbox kit, and if you wanted decent quality playback on the PS2 you had to shell out for THEIR remote (around $20) to get the firmware upgrade that would improve things.
      Hmm, again I didn't buy a PS2 when they came out but I've never bought a remote and my playback looks just fine and dandy to me. Same quality as my stand-alone DVD player (and on the same TV). Again, you sure you're not just hunting for a reason to bash the PS2?
    142. Re:No, no, no by Maestro4k · · Score: 1
      • But at this point in the game it's asinine to argue that the PS2 is a better buy on virtue of the hardware alone. It's not as powerful and it doesn't come with as much stuff (at least, stuff that matters). You can get one system equally set up with things like dvd and memory for the same cost as you could get the other. The real argument should revolve around the game libraries.
      You didn't get the point of my post, in reality the difference DOES make a difference to undecided, non-hardcore gamers wanting to buy a console. MS could have easily included the ability to play DVDs without requiring the playback kit to offset that advantage in the undecided consumer's mind. I still have yet to think of a single logical reason for them doing this beyond simple greed. It HAS hurt their sales, I've personally sold PS2s to customers that came in undecide who were convinced by the "free" DVD player they got along with the PS2. In many cases the games library didn't matter as the kind of games these folks were wanting to play were multi-platform.
    143. Re:No, no, no by Maestro4k · · Score: 1
      • Dumb comparison, one that people make pretty often. The DVD playback kit is about $20 for xbox, and is usually now included in bundles for less.
      Now maybe, but not when the Xbox came out or in the time frame I was talking about (late 2002 - mid 2003). The playback kit was $39.96 at our store and during that timeframe we never had a single Xbox bundle that came with it.
      • More importantly, you can't use your PS2 for it's main purpose (playing games) without purchasing a memory card. Well, you could, but you wouldn't want to without having a place to save your games. Xbox has that covered with the built in hard drive. So at best, this comparison is a wash between systems. Personally, I'd rather have an external purchase required for the box's secondary function (DVD viewing) than its primary function (game playing).
      You'd be surprised at how many people don't care about the memory card and will buy a PS2 and a stack of games without one. I have no clue why, but it happened regularly. The problem is you're viwing this as a gamer, not a non-gaming consumer who's wanting to get a console for their kid, or have decided they want one to play on. These folks have no set attitude going in as to which one they want, or about memory cards, etc. When they find out they can get a DVD player with the PS2 for no additional cost, that was generally a major selling point to them. (I'm guessing a lot of these folks didn't have DVD players as well.) Surprisingly the (much) larger game library for the PS2 didn't make up many people's minds.

      My point was that why in the hell did MS decide to do things this way? It definitely cost them sales, I've seen it happen, and there doesn't appear to be much logic to it, especially when they knew their biggest competitor's product would be offering the DVD playback functionality for free.

  3. I'm confused... by intuit · · Score: 4, Insightful

    Microsoft is bad for rushing to release XBOX 2. Microsoft is bad for pushing back the deadline for Longhorn so they can make it better. Nice logic, everyone.

    --

    Don't even try to argue. It is NOT worth the while to go round the world to count the cats in Zanzibar.
    1. Re:I'm confused... by SIGALRM · · Score: 4, Insightful

      Microsoft is bad for rushing to release XBOX 2.

      That's not the point. The article argues that Microsoft's rush to be "first to market" ignores the next-generation R&D going on in the industry.

      ...and XNA being a hurdle to studios seeking to offer cross-platform titles.

      --
      Sigs cause cancer.
    2. Re:I'm confused... by aardvarkjoe · · Score: 1

      Microsoft would be bad if they cured cancer.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    3. Re:I'm confused... by Monkelectric · · Score: 1

      umm, what logic? People are pissed at MS for *DELAYS* associated with longhorn, and them stripping "features" out of it (I secretly suspect they realized that a database filesystem is retarded).

      --

      Religion is a gateway psychosis. -- Dave Foley

    4. Re:I'm confused... by Templaris · · Score: 1

      Well it just seems to me, that if you have $60 billion in cash, you could kind of speed up the Longhorn process a little bit, hiring more people and what not. On the other hand rushing XBOX 2 when XBOX sales are still strong (especially after the price drop) could be self-defeating. A stronger XBOX that could develop more, gain more market share, and have a better library of games could be better for XBOX 2 because it could be indicative of what to expect from the next generation console. As time goes on as well, the PS2 just seems weaker and weaker compared to an XBOX now that prices are matched. Over time that gap will seem worse, because the XBOX has stronger hardware. Also, previous would be PS2 exclusives are becoming cross-platform games which is also to the XBOX's advantage. Partly, because of the better graphics XBOX offers, but mainly because of the better multiplayer experience XBOX Live offers for these same games. Splinter Cell: Pandora Tomorrow is an excellent example of this.

    5. Re:I'm confused... by bigman2003 · · Score: 1

      Most people are saying that Xmas season 2005 is the target date for Xbox 2.

      That is still a year and a half away.

      So this past April's sales surge won't really be part of the picture by that time. In 18 months the consoles will probably be in the $99 range, and retailers would be happy as shit to make shelf space for something that costs $299.

      Same shelf space- but 3 times the price?

      Also, right NOW there are a ton of good games for the Xbox, with quite a few good ones coming out in the next 6 months (if we are to believe the promises). But already there are titles being delayed to the next version of the console.

      --
      No reason to lie.
    6. Re:I'm confused... by sk8king · · Score: 1

      What about the mythical man month? Putting together an OS is not something simple one man can do himself. You need teams that build tools to build the OS and you need other people to communicate etc. More people leads to more delays due to communication and learning and everything.

      There...I said it.

    7. Re:I'm confused... by Anonymous Coward · · Score: 0

      Yeah, because curing cancer would destroy a lot of jobs, not only the doctors which combat cancer, pharmaceutic jobs which try to produce some cure, and all the jobs of people who didn't die of cancer but were replaced by younger people.

    8. Re:I'm confused... by EnderWiggnz · · Score: 1

      >I secretly suspect they realized that a database >filesystem is retarded

      as a linux-nut, i have to say this:

      hierarchical file systems are retarded, and a huge kludge. at least msft is trying to do something about it...

      i came to this point of view after watching a customer of mine navigate about 20 leaves deep to find a document. its totally retarded, and nonsensical.

      --
      ... hi bingo ...
    9. Re:I'm confused... by molarmass192 · · Score: 1

      Hell, I'm confused too, this whole Sony vs. Microsoft is just like the election here in the US. I really dislike lesser-evil type choices. I don't like either company, they're both evil, MS for abusing their monopoly, and Sony via the MPAA and RIAA, that's why I don't buy games to support either platform anymore. On the bright side, I'm saving money ... I think.

      --

      Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
    10. Re:I'm confused... by Anonymous Coward · · Score: 0

      Microsoft is bad for rushing to release XBOX 2. Microsoft is bad for pushing back the deadline for Longhorn so they can make it better. Nice logic, everyone.

      Logic without insight leads to Sophistry.

      I wonder when certain SlashDot moderators will figure that out?

      (Hint: The argument is that rushing the XBox 2 is a bad move for MS, not that MS is itself bad. Is that what the parent post said?)

    11. Re:I'm confused... by Anonymous Coward · · Score: 0

      That's not the point. The article argues that Microsoft's rush to be "first to market" ignores the next-generation R&D going on in the industry.

      Is there some specific next-generation R&D in the industry that MS should be waiting for? There's always new R&D going on, so that doesn't seem to be a very good argument unless there's something that will benefit MS exclusively.

    12. Re:I'm confused... by MrLint · · Score: 1

      In some sense you are comparing apples and oranges.

      Not only is Longhorn being bushed back in schedule (as its seems to be having a crap load of dubious features added) As I recall some have been dropped from the project.

      And with a bit deeper analysis, this is logical, The Xbox2 maybe pushed out the door before the market is ready to buy it, the games are ready for the customers to buy it. and before it can advance far enough to be worth paying for.

      Longhorn however being delayed because it may be too late to hit the market that wants it, and be chock full of features that may not be needed.

      The while point is to hit the right balance, too soon isnt good and too late isnt good.

      Not to mention that they are likely to not necessarily related groups working on each?

    13. Re:I'm confused... by Anonymous Coward · · Score: 0

      I know it's tough, but please do try to keep up.

      microsoft=evil

      once you accept that, everything makes sense.

    14. Re:I'm confused... by Anonymous Coward · · Score: 0

      Let me simplify. Microsoft is bad no matter what. It isn't based on logic, it's based on really bad feelings geeks have for how MS screwed up the PC market and retarded the growth of cool technology that a free market would encourage.

      So MS is bad no matter what they do with future products like Longhorn and Xbox because they've never made amends for their past crimes.

    15. Re:I'm confused... by orpx · · Score: 1

      lol 20 leaves, that is ridiculous. now who's fault is it? the customer's for a time wasting layout? the government's for segregating their part of town into an area of stuffing people? or maybe you? because you shoddly agree...

      you can give people the finest tools in the world, but they will be useless until you learn how to use them.

    16. Re:I'm confused... by Anonymous Coward · · Score: 0

      I'll clear it up for you and state it in simple terms so that you can understand:

      Microsoft is bad.

      Done, end of story. We want to see Microsoft crushed, and its mangled body paraded through the streets to be kicked and jeered at by the throngs of angry masses. Once Microsoft falls, a new oppressive monopoly will form and be king of the hill, and then we the masses can hate on it as well...

    17. Re:I'm confused... by greg_barton · · Score: 1

      Nice logic, everyone.

      Well, considering that you're talking about two completely different products in two completely different markets, it very well could be nice logic.

      Duh.

    18. Re:I'm confused... by G-funk · · Score: 1

      Then vote nintendo. They're not evil, their products rock, and if more americans got over the "no blood for mortal kombat on snes" fiasco, us cube owners would get more support from pubilshers. It's bad enough what the advertising juggernaught that is sony did to sega - if it weren't for the japanese nintendo may have followed suit, and that would have been a sad day for the games.

      --
      Send lawyers, guns, and money!
  4. backfire, well we'll fire back! by 2057 · · Score: 4, Informative

    Well I actually like the Microsoft plan to release it before their rivals, because to be honest, there are people who would buy this. If they release in between ps2 an ps3 they maybe able to pick up on the ps2 heads who are looking for the latest system. And if they are the only ones releasing during these years that will increase their profits, because there will be no competition, people will always buy whats new even if they already have something similar.

    --
    For The Best Jazz/Hip-hop fusion > COlD DUCK
    1. Re:backfire, well we'll fire back! by Programmer_In_Traini · · Score: 1

      Hum..... no ??

      Remember what happened to Dreamcast ??

      lauch ahead as much as you want, when the next console comes out, if its better than yours, your console will die.

      MS would be well advised no too rush too much or it will again lose money and be forced to lower prices below cost just to keep up (if that's enough)

      --
      If you look like your passport photo, you're too ill to travel. - Will Kommen
    2. Re:backfire, well we'll fire back! by 2057 · · Score: 2, Interesting

      what happened to Dreamcast was that Sega had huge losses because of previous failed systems, they didn't have enough capital or games to back their project up. Microsoft has had success with Xbox and I assume that Xbox2 will be a backwards compatiable, and that will ensure previous Xbox users have a home in Xbox2. And as for if PS3 comes out and its deemed better than Xbox2, then guess what, in a year or two XBox3 will be out. Its a one up game.

      --
      For The Best Jazz/Hip-hop fusion > COlD DUCK
    3. Re:backfire, well we'll fire back! by josh3736 · · Score: 1
      Don't bring the Dreamcast into this. It's not relevant.

      1. The reason the Dreamcast failed was mostly due to the fact that its anti-copy scheme was broken. Any average gamer with an Internet connection and a burner could get any game for free. No one wanted to develop games when the ease of piracy is that high.
      2. The Dreamcast was Sega's last-ditch effort to make a comeback in the console market. After the miserable failures of the SEGA CD and the Saturn, they were almost a joke.

      Don't get me wrong though, I love my Dreamcast. I still play it. It is technically superior to the PS2. It really is quite unfortunate that it failed.

    4. Re:backfire, well we'll fire back! by peragrin · · Score: 1, Redundant

      Really Xbox is a success?? have they turned a profit on it yet? last I knew MS was selling the Xbox for little to no profit and were technically losing money on every machine sold. They may be doing better now that the hardware is older, but the Xbox2 is supposed to be a dual powerPC, how is MS going to sell that for $300 bucks?

      --
      i thought once I was found, but it was only a dream.
    5. Re:backfire, well we'll fire back! by canon006 · · Score: 1

      I seem to remember reading a while ago that they were planning on using a different architecture for the cpu(Power PC?) and ATi for video. If that's the case then they'll have to do some heafty emulation to make the system backwards compatible with current Xbox games and that may affect performance to much to allow for the same experience. I'm not exactly 100% on this, maybe someone else has some better insight.

    6. Re:backfire, well we'll fire back! by dnoyeb · · Score: 1

      Bad strategy. MS is not trying to simply fill the void between ps2 and ps3, they want to keep selling after the ps3 is released.

      But if the rush to market, they will get pinned. Sony will easily exceed the technology in the xbox2 because its already out...

      MS needs to release the xb2 at a time before Sony releases their ps3, but after its too late for Sony to make any changes.

    7. Re:backfire, well we'll fire back! by Anonymous Coward · · Score: 0

      > The reason the Dreamcast failed was mostly due to the fact that its anti-copy scheme was broken

      Nice theory, but most major developers had already passed on the Dreamcst before anything was broken. 2057 has a better explaination -- It was a 4 way race, and Sega was the weakest competitor and was passed over.

      Even so, Dreamcast sold well enough that it could have hung around if Sega had the yen.

    8. Re:backfire, well we'll fire back! by josh3736 · · Score: 1
      Making a profit on the console, no.

      Making a profit on the games, definately.

      That's how most consoles are done. Sony/Nintendo/MS sells the machine at a loss but makes up for it from licence fees on the games.

    9. Re:backfire, well we'll fire back! by swv3752 · · Score: 5, Insightful

      Actually I think the piracy was not a consideration at first. It was the final nail but the real problem was the PS2.

      The PS2 had two major things going for it at the time. It was backwards compatible with the very large PS1 game catalog. It was backward compatible with the PS1 controllers. And it could play DVD movies. When it came out, the PS2 cost as much as many low end DVD players.

      So I could either buy a Dreamcast. It will only play games. Or I could wait and buy a PS2 and have it do double duty as a DVD player.

      --
      Just a Tuna in the Sea of Life
    10. Re:backfire, well we'll fire back! by Sprite+Remix · · Score: 0
      If Sega wasn't spending so much money on PSO and Shenmue it might have pulled off! Not that the games suck, it was just they didn't sell too well. Horrible (Yes, yes, there was Namco) licensing at such a beautiful system, if Square (or back then "and/or Enix") jumped on, there might have been something.

      But now, I'll deal with NesterDC and the GoodNES set ;) Anyone have the sales on DC software in the Japanese market?

    11. Re:backfire, well we'll fire back! by buffer-overflowed · · Score: 1, Insightful

      Making a profit overall, no. MS is losing money hand over fist on the XBox. It's in the billions now. Any other company would be dead and even Microsoft can't keep this up forever.

      Look at the numbers from the SEC filings. Nintendo is turning a profit, and so is Sony. If they are selling their systems at a loss(and neither has admitted to doing so for more than brief periods of time) they're making it up on game sales. Microsoft isn't.

      Hell, they(as well as Nintendo) are even on track to selling as many units as the SNES/Genesis/N64(30/25 million) did by the end of the current generation and they still haven't made one red cent of profit.

      The only explanation for this is that they can't make money off of the games.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    12. Re:backfire, well we'll fire back! by Anonymous Coward · · Score: 0
      Why? None of their software for PCs is.

      I'd ask you to back up that statement, but I don't think you could. Excuse me while I go back to playing MS Flight Siumlator 4.3 on my XP machine.

    13. Re:backfire, well we'll fire back! by 13Echo · · Score: 1

      The only problem with your comment is that the PS2 (as a console) is NOT better than the Dreamcast. In fact, it's inferior in most ways. On the other hand, the PS2 has enjoyed more than a fair share of excellent games that many people anticipated, including franchises like those from Squaresoft. Dreramcast, in comparison, had lots of A+ titles in its library, but most were too obscure or unique for most people to take notice until it was too late. Exclusive sequels (and hype) are what sold the PS2, and that is what will likely sell the PS3.

      It's hard to tell what will happen next.

    14. Re:backfire, well we'll fire back! by SoVeryWrong · · Score: 1

      Right, like Sony is going to just ditch their whole Cell processor idea if they find out the specs on the Xbox are better than theirs. Sony is just as blind from arrogance as Microsoft, if not more so. They'll release another technically inferior product, but gamers will still flock to it based on brand recognition.

      (haven't booted up my PS2 since September, there just aren't any good games for it)

    15. Re:backfire, well we'll fire back! by kannibal_klown · · Score: 1

      Last I knew MS was selling the Xbox for little to no profit and were technically losing money on every machine sold

      Ummm, you realize every console (Gamecube, PS2, etc) are sold at a loss (or like 1% profit). I mean, do you really think it only cost Nintendo $99 in parts, machine hours, and man hours to make, package, and ship that Gamecube to distributors, did you?

      The stategy for consoles is sell the systems cheap, and sell the games for a nice markup (or require a nice % from a third party game). THAT's how they make money.

      As for the price of the XBox 2...
      I can forseeably see the XBox 2 (if it had dual CPU's) for 300, especially if they decide not to include the hard drive (which is the current rumor).

    16. Re:backfire, well we'll fire back! by jkabbe · · Score: 1

      Making a profit on the console, no.

      Making a profit on the games, definately.


      That's fine but that doesn't tell us whether MS is turning a profit on the business. Making money on one part of the business doesn't guarantee that the business is profitable.

    17. Re:backfire, well we'll fire back! by gamgee5273 · · Score: 1
      OH! BUT WAIT!

      The DC could play Audio CDs, too! :p

      Frankly, I think my toaster can play Audio CDs... not such a great feature, now that I think of it...

    18. Re:backfire, well we'll fire back! by dinog · · Score: 1
      And if they are the only ones releasing during these years that will increase their profits, because there will be no competition, people will always buy whats new even if they already have something similar.

      You see, the problem isn't selling consoles, it is selling games. As noted in many other posts, MS loses a significant amount on every console sold, and hopes to regain this loss on game sales.

      However, as you note above, people will buy the new thing and ignore the old thing. MS may sell a boatload of consoles, and have a year or two at the most to sell games before the competition comes out. Usually something that comes out a year or two later is going to be more advanced. If at that point, people move to PS3, the XB2 could be a huge loss for MS.

      Sure, you say, MS will just come out with their next generation earlier. Possibly, but if they haven't recouped their investment and loss on the consoles, then it would look silly and possibly predatory.

      Finally the big issue here isn't the hardware, it is the games. Games make the money, and developers make the games. Developers like to sell as many games as possible, and the Sony has a huge lead in total market share. A non-compatible XB2 will not help too much, as people may get angry that their XB is obsolete so soon, when the older PS2 is still viable. If I were shopping for a system, I don't think I'd consider the XB3 when my old games are obsolete, and the upgrade cycle is far shorter.

      But hey, that's just my opinion as a consumer.

      Dean G.

      "Only one thing is impossible for God: To find any sense in any copyright law on the planet."
      -- Mark Twain

    19. Re:backfire, well we'll fire back! by Troed · · Score: 1
      Ummm, you realize every console (Gamecube, PS2, etc) are sold at a loss

      List of consoles sold at a loss:

      Sega Saturn
      Sega Dreamcast
      Microsoft Xbox

      ... yes, the Gamecube _is_ that cheap to make. Maybe that's why Microsoft "copied" the design for Xbox Next.

    20. Re:backfire, well we'll fire back! by AnyNoMouse · · Score: 1
      Right, like Sony is going to just ditch their whole Cell processor idea if they find out the specs on the Xbox are better than theirs. Sony is just as blind from arrogance as Microsoft, if not more so. They'll release another technically inferior product, but gamers will still flock to it based on brand recognition.
      Normally I don't like to defend Sony, as I think the PS2 is a half-arsed product, but the whole idea around the cell processor allows them to up the specs of the system at any time, even via add-ons after the system has been released.

      If you take their word at face value, the PS3 will come with x number of cell processors. If you plug the PS3 into your Sony stereo that also has x number of cell processors and your Sony TV that has x number of cell processors, the games will transpearantly use the extra processor power to render more polygons and/or more resolution.

      So, X-box comes out and Sony sees that it's 50% faster than their PS3 using 4 cell processors, then they can do a MB redesign, add two more processors and get up to par with MS. Supposedly, the games the developers are creating would just use the extra power without requiring a rewrite to the code.

      Of course, Sony could by talking out their ass, and it certainly wouldn't be the first time... I guess we'll find out in a couple of years :-)

      --
      -Redundancy Man strikes again!
    21. Re:backfire, well we'll fire back! by king-manic · · Score: 1

      what happened to Dreamcast was that Sega had huge losses because of previous failed systems, they didn't have enough capital or games to back their project up. Microsoft has had success with Xbox and I assume that Xbox2 will be a backwards compatiable, and that will ensure previous Xbox users have a home in Xbox2. And as for if PS3 comes out and its deemed better than Xbox2, then guess what, in a year or two XBox3 will be out. Its a one up game.

      HArdware has pretty bad lead times. The ATI card released now was planned and reserached 18 months ago. ATI and Nvidia have 3 teams of hardware engineers workig to release in parrallel. Team A for now, Team B for 6 months from now, Team C for a year from now. Consoles have larger lead times still. So if they release a year earlier or a year later or at the same time, the quality of the hardware won't change much, PS3 has been in plannign and R&D since a few months after PS2. For MS to be able to one up them they will have to spend a lot on R&D and buy a lot of diferent hardware. They will be in the same situation next time as with the Xbox (900 hardware sold at 400) if they release early while Sony is pretty much be int he same situation as they were with the PS2 (650 box sold at 400).

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    22. Re:backfire, well we'll fire back! by Anonymous Coward · · Score: 0

      Source?

    23. Re:backfire, well we'll fire back! by kannibal_klown · · Score: 1

      Where did you get such a list? It's not that I doubt the info perse, I'd just never seen an official list.

      But still, between manufacturing, packaging, and shipping, there's no way the gamecube costs less than $99. Wages and equipment upkeep factors into each of those scenarios.

      I mean, parts might hover under 99, but everything else has to push it above that, or at least VERY close to it.

      Then again, I've never seen hard facts to back that up.

    24. Re:backfire, well we'll fire back! by Anonymous Coward · · Score: 0

      The reason the Dreamcast failed was mostly due to the fact that its anti-copy scheme was broken. Any average gamer with an Internet connection and a burner could get any game for free. No one wanted to develop games when the ease of piracy is that high.

      You're kidding, right??? It's just as trivially easy to pirate Playstation games once you've modded the box, and it's been pirated wayyyy more than DC or any other. Yet it's still on top making the most money for it's creators. Piracy is a non-issue. In fact, it helps more than it hurts in most cases.

    25. Re:backfire, well we'll fire back! by j.bellone · · Score: 1

      If Microsoft does launch the Xbox2 (or whatever they end up calling it) they would be better off offering a platform that can play DVDs out of the box, and work as a simple computer. People are just going to hack the damn machine anyway, they mind as well put the basic functionality in there.

      What do I mean? Well damn, the PS2 and the Xbox both are able to access the internet but neither has a pop3 mail client or a web browser. How stupid is that? If I had enough money to buy a development kit for either, I would develop the damn thing and sell it for $20 a pop. How hard would it be to port Mozilla over to the Xbox and PS2 and have it running on a disc off bootup - or even as another dashboard entry? Access the internet via the connection provided, and perform all your basic functions. Save various things on to the hard-drive (mail, config, favorites, etc).

      All those bright minds at Microsoft and Sony - am I the only one to be thinking about this? It just strikes me as so ridiculious, especially since I'm paying $10 a month for the Xbox Live service on top of my $34.99 cable bill they could at least offer me a place where I can go surf the web and chat.

      --
      I'm f#$king magic!
    26. Re:backfire, well we'll fire back! by spectecjr · · Score: 1

      List of consoles sold at a loss:

      Sega Saturn
      Sega Dreamcast
      Microsoft Xbox ... yes, the Gamecube _is_ that cheap to make. Maybe that's why Microsoft "copied" the design for Xbox Next.


      Hey, fanboy... real people back up their statements with EVIDENCE.

      Like this: Sony loses AU$100 per PS2 sold

      "Merrill Lynch has reported that our competitor was losing AU$100 per machine prior to their price cut, about the same as we were losing per machine when we launched PlayStation 2."

      --
      Coming soon - pyrogyra
    27. Re:backfire, well we'll fire back! by Anonymous Coward · · Score: 0

      Ah, come on. Piracy? How come Sony's still around? The modchips for Sony's consoles always seem to come out first, so by your thinking they should have the smallest share of the market. But who has the smallest share of the 'big three'? Nintendo - and the gamecube doesn't have a modchip available (though it IS possible to pirate their games too, though much more 'inconvenient' than just popping in a burnt disc and hitting reset) And from what I remember, Sega had a good lead before the Utopia bootloader (what I used, dunno if it was the first) became available. The whole 'piracy kills consoles' argument just doesn't hold water for me anymore. Like many other posts here, the console with the 'best' games wins.

      (And before anybody 'tsk, tsk's' me for piracy, I buy original copies of games I consider worth the money, the others usually fall into the garbage)

    28. Re:backfire, well we'll fire back! by drinkypoo · · Score: 1

      The difference being that Microsoft is using commodity hardware, so the R&D cost was likely minimal, and recouped long ago, yet they are still losing money per console sold, whereas the PS2 is using all custom Sony hardware, developed and manufactured in house from the case to the DVD-ROM to the custom logic. Presumably they licensed the assorted MIPS cores that the system is made of, but they've been doing that for a LONG time. Meanwhile Microsoft has to pay for a DVD-ROM, a Pentium 3 processor, and a hard drive for each Xbox sold. Hence the R&D cost on the PS2 will have been greater but the return on R&D higher since those parts are produced in-house. The Xbox costs considerably more to produce than the PS2 today, and the cost of production will never drop as far as that of the PS2.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    29. Re:backfire, well we'll fire back! by josh3736 · · Score: 1
      You're kidding, right??? It's just as trivially easy to pirate Playstation games once you've modded the box, and it's been pirated wayyyy more than DC or any other. Yet it's still on top making the most money for it's creators. Piracy is a non-issue. In fact, it helps more than it hurts in most cases.

      Exactly: You have to mod your box first.

      A lot of people won't mod their box because they either don't know how to, don't want to risk messing something up, don't want to pay someone else to do it, or don't want to void the warranty.

      On the Dreamcast, at the most, all you'd need is a boot disc. It was so easy that your grandma could pirate games.

  5. Poor sales/titles by SIGALRM · · Score: 4, Insightful

    Poor sales and weak titles may be one reason for the change.

    On a side note, I couldn't believe my eyes the other day when I saw a brand new X-Box on sale for $99.

    --
    Sigs cause cancer.
    1. Re:Poor sales/titles by kisrael · · Score: 1

      Xbox had its share of good system exclusives (Halo, Crimson Skies, Mechwarrior etc). And its ports generally had a technical edge.

      I think PS2's success results from early mover combined with backwards compatability with the massively popular PS1. It also has some good exclusives: Gran Turismo, the FF stuff, and GTA for a while.

      I have all 3 systems, and GC is definately my favorite, but PS2 is a distant 3rd. The Eye Toy is kind of neat though...seems like something Nintendo shoulda done.

      If the Xbox2 isn't backwards compatible a dreamcast route is very possible, Xbox just doesn't have enough established franchise strength. (And even if it is backwards compatible, the Xbox won't have the propelling power PS1 did)

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    2. Re:Poor sales/titles by Glonk · · Score: 1

      That article is about 2 years old, the Xbox and Gamecube both have much larger audiences now than in 2002, so software sales are likely higher. I can't help but think linking to 2002 annual figures was just a sleight of hand on your part, because the PS2 had already been on the market a year or two and the Xbox and Gamecube were newer with a fraction of the install base.

    3. Re:Poor sales/titles by SIGALRM · · Score: 1

      can't help but think linking to 2002 annual figures was just a sleight of hand on your part

      No, it wasn't intentional, thanks for pointing out the date of the article, my mistake.

      --
      Sigs cause cancer.
    4. Re:Poor sales/titles by SteveXE · · Score: 1

      Poor Sales? Xbox games have been hitting #1 in sales charts the last few months, and many times there have been more Xbox games in the top 5 then PS2 or GCN.

      Weak Titles? You mean weak like Halo, Splinter Cell, PGR2, Mech Assault, Crimson Skies, KOTOR etc etc?

      Or did were you talking about upcoming weak titles like Halo 2, Mech Assault 2, Doom 3, Fable, or Jade Empire?

      Xbox has more AAA titles by scale then any system out there, problem is way to many people live in denial and wont just wake up and see the truth. You name any GCN or PS2 title and ill fire back with 2 for Xbox...well i wont really, only cause i have a life, its friday, and its my BDAY!

    5. Re:Poor sales/titles by SIGALRM · · Score: 2, Informative

      See Gamespot some more recent sales figures from April 2004, still supports my original assertion.

      --
      Sigs cause cancer.
    6. Re:Poor sales/titles by SIGALRM · · Score: 1

      From Gamespy 4/20/2004:

      Console hardware sales dropped a full 25 percent, to just over $336 million. The decrease was attributed to the advancing age of the current generation of console systems.

      That's my point.

      --
      Sigs cause cancer.
    7. Re:Poor sales/titles by Chiasmus_ · · Score: 1, Insightful

      Weak Titles? You mean weak like Halo, Splinter Cell, PGR2, Mech Assault, Crimson Skies, KOTOR etc etc?

      Or did were you talking about upcoming weak titles like Halo 2, Mech Assault 2, Doom 3, Fable, or Jade Empire?
      The problem, here, that KotOR is the only one of these titles that isn't a finger-twitcher shoot-em-up (or, okay, kick-em-up, in the case of Jade Empire).

      For gamers who simply have itchy fingers that need scratching, really, any platform will suffice.

      For gamers who actually value things like story and strategy, the XBox is simply inadequate. Unless the "Story Mode" on Kakuta Chojin really does it for you ;)

      --
      "Beware he who would deny you access to information, for in his heart he deems himself your master."
    8. Re:Poor sales/titles by Anonymous Coward · · Score: 0

      please post the location where you saw such an xbox, i would be much obliged...i've been looking to getting one for gaming/server purposes and for $99....please post where you saw it!

    9. Re:Poor sales/titles by kisrael · · Score: 1

      For gamers who actually value things like story and strategy, the XBox is simply inadequate.

      By saying "story and strategy", I think you mean "RPGs and Strategy Games". It's not quite the same thing. I appreciate some story and some strategy, but am not a big fan of either genre...

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    10. Re:Poor sales/titles by dmaxwell · · Score: 1

      On a side note, I couldn't believe my eyes the other day when I saw a brand new X-Box on sale for $99.

      Since the effort began, there has been a lot of derision about Linux (and BSDs?) on the XBox. These things are getting cheaper and the next generation XBox is going to make these things show up in thrifts and garage sales. It will still be powerful enough for the price to be a nice little dedicated machine.

      I wouldn't even pay $99 for XBox but I might give a thrift $15 for one. That would be a nice little MAME machine (with nice controllers!) or media player for a very small investment of money and time. It wouldn't do badly as a household server especially if the HD were upgraded.

    11. Re:Poor sales/titles by buffer-overflowed · · Score: 1

      US Top 10 Sales for 1st Quarter 2004:
      #1 PS2 - 4(all by EA)
      #2 Gamecube - 4(3 Nintendo, 1 Square)
      #3 XBox - 2 (Halo and Ninja Gaiden)

      As it currently stands -
      Total Console Sales Worldwide:
      #1 PS2
      #2 Gamecube/Xbox (bounces up and down worldwide, XBox might lead now by a slim margin)

      Total Game Sales Worldwide:
      #1 PS2
      #2 Gamecube
      #3 XBox

      Game Sales Per Console Sold:
      #1 Gamecube
      #2 PS2
      #3 XBox

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    12. Re:Poor sales/titles by Anonymous Coward · · Score: 0

      Ah, I wondered when unsupported console snobbery would raise its weak and deformed head.

      You'd be funny if it weren't for the fact that you might be fertile.

    13. Re:Poor sales/titles by Anonymous Coward · · Score: 0

      Weak Titles? You mean weak like Halo, Splinter Cell, PGR2, Mech Assault, Crimson Skies, KOTOR etc etc?

      Im so sick of XBOX Zealots playing the 'Halo' card.
      Halo wasn't even that good, just an average game.

      Crimson Skies was pretty cool though I thought.

      BTW. happy bday

    14. Re:Poor sales/titles by DCheesi · · Score: 1

      The problem, here, that KotOR is the only one of these titles that isn't a finger-twitcher shoot-em-up

      And that's a problem? The console industry was built on flashy twitch-fests! The only problem is that the xBox's chosen form of twitcher (shooters) is also available on the PC (and that M$ won't release a @%#$ keyboard-mouse combo!!).

      For gamers who actually value things like story and strategy, the XBox is simply inadequate.

      The xBox has plenty of story with its PC-style RPGs (including KotoR). It's just not cutesy-japanese-anime story like on the PS2 ;) Meanwhile, neither platform has great strategy games, IMHO; that's still the preserve of the PC.

    15. Re:Poor sales/titles by acidrain69 · · Score: 1

      $15? That's kind of skewed. Dreamcasts and N64's don't even sell that low used. I think within a year you'll be seeing them for $50, probably not new though.

      --
      -- Having a Creationist Museum is like having an Atheist place of worship
    16. Re:Poor sales/titles by radish · · Score: 1

      PGR2 is a driving game. Actually pretty much the best driving game ever made IMHO. It's certainly better than any of the GT series on ps2 (which I used to play a lot).

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    17. Re:Poor sales/titles by radish · · Score: 1

      Have you got a source? Accurate stats like these are usually very hard to find.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    18. Re:Poor sales/titles by buffer-overflowed · · Score: 1

      The first bit, yea. It was linked to already.

      The other bits are based off of Sony/Nintendo's E3 press conferences as they apply to video game tie ins. I was wrong on the third bit(sales per console) btw, Sony is #1 and Nintendo is #2 for tie ins.

      Microsoft has to be in 3rd for total sales because if they weren't in 3rd for tie-ins(Nintendo sells 12.6 games per console on average, per them, and Sony claims #1 whereas MS didn't bring this up at all) they wouldn't be losing nearly as much(if any) money on the XBox and their console sales numbers are on par with the gamecube.

      As to other bits, mainly magicbox and NPD funworld.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    19. Re:Poor sales/titles by king-manic · · Score: 1

      By saying "story and strategy", I think you mean "RPGs and Strategy Games". It's not quite the same thing. I appreciate some story and some strategy, but am not a big fan of either genre

      thats just one part of the library. Do they have any strategy games (Pucelle/ diseaga), how about odd ball games (Most titles on the GC), RPG's (FF series), Action/Adventure (Devil may cry), Puzzlers (Super puzzle fighter)...

      they lack diversity int heir library. It's mostly a few genres they support and thus they mostly get a percentage of gamers who value those genres.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    20. Re:Poor sales/titles by doctor_no · · Score: 1

      Ummm. . . the Gamespot article you linked to says US sales are only "down 1 percent compared to the same period in 2003 . . . Worldwide sales of console games rose a total of 5 percent over the same period, despite a small decrease in the US market."

      So your arguments are based on a 1% drop in US Sales, and 5% an increase in Global sales? That represents poor videogame sales to you??? You should read the article before you use it to support your argument.

    21. Re:Poor sales/titles by Anonymous Coward · · Score: 0

      ...videogame sales...

      Why don't YOU read the article,

      "Console hardware sales dropped a full 25 percent, to just over $336 million" The issue is re: *GAME CONSOLES* (erm, what an Xbox is)

      RTFA it goes w/out saying.

    22. Re:Poor sales/titles by doctor_no · · Score: 1

      Game companies make money from Software not Hardware(in the case of the XB, they lose money on hardware). When ppl stop buying software that's when they need to be concerned, hardware sales will drop over time simply because ppl already have consoles. Article is even optomistic about sales, which is contradictory to SIGALRM's assertion of poor sales/titles:

      From Gamespot article:
      "Sales of console games and accessories continued to be strong despite the decrease in hardware sales, showing increases of 7 and 10 percent respectively. "What will keep consumers coming back for more is the continued development of top-notch software titles, as well as accessories designed to enhance gameplay," added Ow. "This, combined with advancements in the industry such as online gameplay, will help drive sales well into the future."

    23. Re:Poor sales/titles by SteveXE · · Score: 1

      Halo was good, its multiplayer was amazing and still is.

      No story on Xbox? What games have story on PS2? Final Fantasy...no thanks i had my fill of the same game new story. If you want a game with a good story again play Halo, or Chronicles of Riddick, Legacy Of Kain, Star Wars KOTOR, Dues Ex, Morrowind etc. Im sorry but aside from FFX i cant think of a single PS2 game that has had a story that made me want to keep playing.

      This is all opinion, you assault me for having my own, then expect me to adopt yours. Now its time to go out.

    24. Re:Poor sales/titles by WNight · · Score: 1

      You are kidding, right? I've rarely played a more repetitive game. Endless hexagonal levels. Snooze.

      The jeep (Warthog?) was the best part of the game and it was too sparse. The allies were cool, but rarely of any use, just NPCs to die.

      The best moment in Halo was with an NPC in the back of the warthog jumping over a sand dune into the midst of a bunch of enemies, with the guy in the back whooping about the jump. Unfortunately that got old.

      Unreal 2004 in Onslaught mode has better gameplay and, depressingly, almost as much story interaction.

    25. Re:Poor sales/titles by Loadmaster · · Score: 1

      Fable is a "finger-twitcher shoot-em-up?" Dude, stay away from the crack.

    26. Re:Poor sales/titles by Babbster · · Score: 1

      Wrongo. I just received an EB summer catalog listing the Dreamcast for $10 with the purchase of one or more $7 Dreamcast games. Methinks they're trying to get them out of their stores without selling their inventory at a steep discount to close-out specialists, but $10 is $10. :)

  6. Re:Real Evil by Anonymous Coward · · Score: 0

    Nobody has forgetton what the real evil is. Everyone now has to deal with it everyday, whether you are an American or not. You are preaching to the wrong crowd.. We are NOT behind any of these killings, or their beliefs.

  7. Innovate new games by Anonymous Coward · · Score: 0

    Maybe if they would innovate new games they would not have to worry about the crappy sales they have now based on *sequels* to games.

  8. You don't understand the power of the Microsoft by Gothmolly · · Score: 0

    "Microsoft may be making a colossal mistake by trying to force the industry into a next-generation cycle before it is ready to move."

    MS has been doing this for years in the IT industry, and succeeding at it. Why should this be any different? Microsoft says Jump, and the IT industry asks "How high?"

    --
    I want to delete my account but Slashdot doesn't allow it.
    1. Re:You don't understand the power of the Microsoft by Anonymous Coward · · Score: 0

      "mod me down and i will become more powerful than you could ever imagine"...

      riiiight, by not having anyone see your posts, by having negative karma and having future posts starting at 0 or less, therefore preventing even more people from seeing your posts?

      this is slashdot, f00

    2. Re:You don't understand the power of the Microsoft by RickHunter · · Score: 5, Insightful

      Because, with the XBox, the Microsoft has been screaming "JUMP!" at the games industry for over a year. The industry has remained unconcerned. Looks like Microsoft's treating an industry it's trying to dominate with one it's already dominated.

    3. Re:You don't understand the power of the Microsoft by Rotworm · · Score: 1

      RTFA, that was addressed in the commentary. They are a large player in IT, and they are still a small fry in the gaming industry. What works in IT doesn't neccessarily work with consoles.

    4. Re:You don't understand the power of the Microsoft by Anonymous Coward · · Score: 0

      Heck, last few times they yelled "JUMP" in IT were not even that successful:

      JUMP! to .NET - Hmmm. That has gone over nicely
      JUMP! to XP - Well, it is slowly happening, but we're not talking '95 here.
      JUMP! to PocketPC - Right. I have one, and in a building of over 600 IT people, there are three more. Against over 80 new palm pilots...

      MS yells "Jump", the industry says "Why?". They are not the powerhouse they were in the nineties, it just hasn't taken them down yet.

    5. Re:You don't understand the power of the Microsoft by Anonymous Coward · · Score: 0

      Because Microsoft doesn't have dominance in the videogame industry. Sony does. They aren't the trend setters like they are in IT, and they're trying to act like they are. The videogame insdustry jumps when Sony does, because they are in control. Microsoft isn't. And I doubt they're gona think different when PS2 and Gamecube are still profitable.

    6. Re:You don't understand the power of the Microsoft by javaxman · · Score: 1
      Why should the console market be different than the IT market?

      It's all about the games in the console market. It's all about the programs in the IT market. MS has been leading the IT market around because the perception ( based largely on reality ) is that _most_ programs are written for MS system. The fact that most of those programs suck doesn't matter much, really.

      Fortunately for Sony, *they* have the most console games, and will continue to do so as long as they pull off backwards compatability.

      As long as _most_ games are available only on Sony's console, _most_ people will go for that console ( until there's some XBox exclusive they *must* have, which won't sway the majority of consumers - it didn't with Halo, did it? ).

      Of course, by holding it's huge bags of cash in front of game developer's noses, and making game development on it's platform _much_ easier than Sony's, *and* providing better, competitively priced hardware, Microsoft *might* be able to tip the game-publishing advantange in their favor. But it'll be a huge task that MS can only consider because of their *massive* bankroll.

    7. Re:You don't understand the power of the Microsoft by Kadagan+AU · · Score: 4, Informative

      You must not have read the whole article. I think that the author made a very good point when he said:

      Microsoft, still a relatively small player in the games industry, just doesn't look like a company that has the influence needed to force a shift like this. It may be backed up by the biggest software company in the world, but publishers will still look at the bottom line - in this case, installed base and cost of development - and base their decisions on that alone. Herein lies the arrogance; Microsoft isn't used to making decisions as an industry small-fry, and it's trying to act like an industry leader in an industry it simply doesn't lead.

      You must have missed that part ;)

      --
      This space for rent, inquire within.
    8. Re:You don't understand the power of the Microsoft by moonrakerelite · · Score: 1

      Uh...you have seen Star Wars right? Then this sig might seem a little funnier. If not, please get off of Slashdot

    9. Re:You don't understand the power of the Microsoft by Radical+Moderate · · Score: 1

      Looks like your confusing the word treating with the word..... confusing.

      Don't mind me, I'm just picking nits.

      --
      Never let a lack of data get in the way of a good rant.
    10. Re:You don't understand the power of the Microsoft by jkabbe · · Score: 1

      I think the real issue with forcing a shift in technology is that of development for multiple platforms.

      If Microsoft makes a colossal shift in technology with the release of the XBox 2 then every developer who wants to release a game for the XBox 2 will probably be doing a single platform release.

      The real question I don't know the answer to is: is there a lot of code/design re-use in the industry right now. If there is, then Microsoft is asking a lot from developers. Will many of them be willing to put effort into an XBox game knowing that they won't be able to release the game on any other platforms?

    11. Re:You don't understand the power of the Microsoft by Zangief · · Score: 1

      How much more powerful was Obiwan Kenobi after he was killed?...I didn't see him defeating the Emperor , he just keeped cheering on Luke.

      Obiwan was just showing off when he said that line.

    12. Re:You don't understand the power of the Microsoft by Anonymous Coward · · Score: 0

      Actualy we in the IT department don't ask how high. We just jump as high as we can. If it isn't good enough, we just start looking for stuff to jump from.

    13. Re:You don't understand the power of the Microsoft by gamgee5273 · · Score: 1
      Simple: This isn't the IT industry.

      I do not have a CIO standing over my shoulder telling me what my help desk is to support. I do not have to appease an accountant's driving desire to use something as piss-poor as Access. I don't have to make sure my unit at home is compatible with the one at work. And I don't have to appease anyone's budget or interest other than my own.

      C'mon, MS can't even run an ISP or a PVR service and make money - how can you possibly expect them to succeed here?

      You're not even comparing apples and oranges - you're comparing apples and humpback whales...

    14. Re:You don't understand the power of the Microsoft by Archibald+Buttle · · Score: 1

      MS has been doing this for years in the IT industry, and succeeding at it. Why should this be any different? Microsoft says Jump, and the IT industry asks "How high?"

      Hmmmm... Not in this world it hasn't... You must be thinking of some parallel universe.

      Microsoft very rarely "says Jump" to the IT industry - it's usually the other way around.

      Let's look at some history. BASIC was their first product, and that was a copy of work already done elsewhere. Microsoft was not a player in the OS market until they struck a deal with IBM to sell them something called "DOS" which they hadn't written and didn't own at the time. The dominant OS retailer at that time was Digital Research with CP/M. All of their applications were essentially copies of other products back then, and that remains the case to date, with the exception of those that they got through acquisition. When it came to creating Windows they copied the concepts (not the code) from prototype Macs they had from Apple for application development.

      Most recently we have the Internet, a party that Microsoft was notoriously very late to join.

      Microsoft are the great followers of the IT industry. They are generally extreemly conservative players and take very few risks. They look at the trends that are going on around them and they respond. Leading is not their thing. Innovating is not their thing. That is what history shows us.

      Yes, Microsoft has a dominant position, but the implication of "Jump" and "How high?" is that they lead, and this simply is not the case, and nor has it ever been.

      If anything the IT industry as a whole is that one that says "Jump!". Microsoft though is a hulking behemoth these days so it never asks "how high" - it just jumps a little and says "that's good enough - live with it".

  9. Re:Real Evil by Anonymous Coward · · Score: 0

    But I thought "good" and "evil" were relative! Stand down, zealot! These people did what they thought was right, and who are YOU to judge them??

  10. So much for cross-console games? by flashinglights · · Score: 2, Insightful

    By releasing their console years ahead of Sony and Nintendo's next boxes, Microsoft will lose on game selection, unless they plan on writing all the games themselves/and or hiring games companies to write exclusively for the XBOX. Seems like most really popular games come out for multiple consoles simultaneously... (a certain non-swimming action franchise notwithstanding). Where will the developers be at when XBOX2 comes out?

    --
    "I had another dream the other day about music critics. They were small and rodent-like with padlocked ears..."
    1. Re:So much for cross-console games? by Anonymous Coward · · Score: 0

      This seems strange to me. If a console maker wants to release a cross platform game, they can still do it with the same art, it just won't look as nice as it possibly could look on the xBox 2, but for a lot of genres that doesn't matter.
      Sure they will need to have some programmers who know how to program xBox 2, and not being a serious game dev, I don't know how easy it is to share code, although the article claim it was right now, but I think that if a company has a great title, that the impediment of porting it to xBox 2 won't be prohibitive, at least in all cases.

    2. Re:So much for cross-console games? by funkdid · · Score: 1
      This is only going to cause Sony to scramble their plans for PS3. Microsoft is trying to force Sony to rush their product and thereby not include all the features that they had planned on.

      What is interesting is wether or not Sony will bite. Good poker game developing here.

      If Sony bites then - advantage Xbox for now it is competing with PS2.75 not PS3. We will see games for "PS3 and Xbox2, and PC CD-rom" Xbox will maintain it's slight edge in the graphics department (maybe) and it continues the status quo.

      The alternative- Sony doesn't bite and Xbox2 has only a few games written for it and developers refuse to adopt it (as most of the IT industry does when MS comes out with a new product). We continue to see games written for "PS2, Xbox, and PC CD-rom".

      --

      I boycott signatures

    3. Re:So much for cross-console games? by pappy97 · · Score: 1

      "By releasing their console years ahead of Sony and Nintendo's next boxes"

      Can you say Sega Dreamcast????

      Frankly, I see MS's view here...the XBOX (and future MS consoles) are some kind of cross between PC's and Consoles...in that sense, why not XBOX 2 soon? Especially if the original XBOX is hurting MS...

      I don't think cross-console games will be a problem...right now the XBOX version of any cross-console game looks best; with XBOX 2, it would be 100 times better...it would force people to buy the XBOX 2 version if they really want to play the game as intended (much like now with PC versions of games)

      On the other hand, while MS is hurting with XBOX's, they are better off milking the Halo franchise on regular XBOX for what it's worth...5-6 years of XBOX (if you count back to the XBOX release date) makes perfect sense...too soon is bad, and too late you'll be toast

  11. It indeed could be a danger by nebaz · · Score: 4, Insightful

    Three points
    1) The article does point out (correctly) that Microsoft's idea of first to market being key to the next generation is not supported by what happened to the Dreamcast console, which was first to market.
    2) Even if Microsoft does come out with the Xbox 2 sooner it would have to be light years ahead of the PS2 to get an audience, because both the XBox and the Gamecube are better machines in terms of graphics capacity now, and that is not enough to overcome Sony's dominance
    3) I find the generation counting (5th generation -- since NES) offensive. What happened to Atari 2600/Intellivision/Coleco Vision?

    --
    Rhymes that keep their secrets will unfold behind the clouds.There upon the rainbow is the answer to a neverending story
    1. Re:It indeed could be a danger by John+Harrison · · Score: 1

      What about the Odyssey? Came out before the 2600. The Odyssey 2 was a 2600 contemporary. You could kill someone with the controllers for that thing.

    2. Re:It indeed could be a danger by Mz6 · · Score: 1
      "3) I find the generation counting (5th generation -- since NES) offensive. What happened to Atari 2600/Intellivision/Coleco Vision?"

      That's like the debate when the year 2000 rolled around. Did it start in the year 0 or the year 1? Where do you start counting from?

      --
      Hmmm.
    3. Re:It indeed could be a danger by Dizzle · · Score: 1

      2000. It looks a lot nicer and fits in with how we do our decades.

      --
      -Dizzle
      "I most likely AM so interested in myself."
    4. Re:It indeed could be a danger by Gaijin42 · · Score: 1

      I think the point was that they are competing with a 5th generation console (NES has had 5).

      Microsoft has had 1.

      They aren't countint all models of all consoles, just how many times a particular company has gotten to revise their own product. (which of course recieves the benefit of competitors products that came before them)

    5. Re:It indeed could be a danger by Anonymous Coward · · Score: 0

      What are you talking about? It says 2000.

    6. Re:It indeed could be a danger by nebaz · · Score: 1

      Yes, you are right, and reading the article again it clearly says their [Meaning Nintendo] fifth generation. Point taken.

      --
      Rhymes that keep their secrets will unfold behind the clouds.There upon the rainbow is the answer to a neverending story
    7. Re:It indeed could be a danger by ShieldWolf · · Score: 1

      Not true: decades end with 0, they do not start with one, .e.g 1990 and 1991 are in different decades. The idea of having decades go by the X0's e.g. 30's 40's 50's 60's is a phenomenon begun in the 20th century when culture changes seemed to match the years.

      --
      just = (My)Opinion.toCents();
    8. Re:It indeed could be a danger by Zangief · · Score: 1

      3) I find the generation counting (5th generation -- since NES) offensive. What happened to Atari 2600/Intellivision/Coleco Vision?

      Lets say it is generation 0...

      You are not a C programmer right?

    9. Re:It indeed could be a danger by acidrain69 · · Score: 1

      in regards to #3, I think they stopped after the atari crash, and then declred Nintendo the rebirth, which has been going on since then, considering nintendo is still in the console business.

      People keep complaining how great the XBox is compared the the PS2 in terms of the system/grafx whatever, but having played similar games on each system, I can't really see much difference.

      --
      -- Having a Creationist Museum is like having an Atheist place of worship
    10. Re:It indeed could be a danger by j.bellone · · Score: 1

      Now I don't think this is actually true; they could proabably get away launching the Xbox2 if it was totally backwards compadiable with the original Xbox. They would be stupid not to do this; therefore everyone would be happy upon launch, people can buy the new system and still play their old games, and you're not putting too much pressure on developers to jump on to the new system.

      Will it force Sony to bring out their new console? Nope. Definately not. They're already 70+ million units worldwide, Nintendo and Microsoft combined have less than half of that if I'm not mistaken (might have changed since the last time I checked). Microsoft could launch their console two years before Sony does, all Sony needs is the hype and the ability to play 3 generations worth of games to get the gamers. Will they wait two years? Probably not; but they're not going to jump on it, they'll just call Microsoft's bluff.

      --
      I'm f#$king magic!
    11. Re:It indeed could be a danger by Denial93 · · Score: 1

      Even if Microsoft does come out with the Xbox 2 sooner it would have to be light years ahead of the PS2 to get an audience

      My bet is on VR capabilities. Seriously - why shouldn't anyone pick up the idea of the helmet and glove again? It'd be a unique selling point and it'd generate a huge media buzz too. Also, we are approaching the limit of what a TV screen can deliver to the viewer fairly rapidly, HDTV or not.

      On the other hand, nothing of the sort is happening right now, and can only guess some people are probably sitting on patents. Other ideas?

  12. History says this is bad, mmmk. by schild · · Score: 5, Interesting

    Sega tried this. Remember the dreamcast erhmmm the 32x and THEN the dreamcast?

    Remember the CD-i?
    Remember the 3D0?
    Remember the Atari Jaguar?

    These weren't experimental systems. They were meant to beat the big guys to the punch, whether it was Nintendo or Sega back then.

    The Dreamcast (still my favorite recent gen system) got trashed by the ps1 and the n64. It keeps me up at night thinking about how much better games for the Dreamcast would have been.

    However, if I remember correctly, the PS2 was launched a year before the GC and the Xbox....Hmmmm, no one was naysaying when Sony was planning on doing that, and look at them now - on top by a large margin.

    XBox shooting themselves in the foot? Not if they have Ninja Gaiden, a Halo spinoff and other stuff coming out. Oh and backwards compatibility, they NEED backwards compatibility, no matter HOW HARD it is. I'd put some cash, money, hoes on that being the reason the PS2 succeeded as quickly as it did.

    --
    schild
    editor, f13.net
    1. Re:History says this is bad, mmmk. by CodeBuster · · Score: 1

      You forgot the Sega Mega Drive (CD-ROM) which had only six games ever (all of which were crap) and was sold as an add-on for the Genesis at well over $200. Overpriced and overrated...

    2. Re:History says this is bad, mmmk. by hsoft · · Score: 1

      I don't see HOW XBox 2 wouldn't be compatible with XBox 1. Hell, this is a computer using DirectX. I have DirectX 9, and I can play games designed for DirectX 5.

      --
      perception is reality
    3. Re:History says this is bad, mmmk. by Anonymous Coward · · Score: 0

      Even if you have a killer app like Halo, it's still not enough. Remember Soul Calibur?

    4. Re:History says this is bad, mmmk. by RatBastard · · Score: 4, Informative

      Completely different hardware architecture. It's a lot harder to emulate a hardware platform that it looks. Even with computers six times faster than the XBox there are no working XBox emulators out there. And look at the horsepower needed to emulate a PSOne on a PC.

      The PS2, one of teh few consioles to bother with backwards compatibility, has a PSOne core burried inside of it to do I/O operations for the PS2. It was pretty cheap to flesh out the core and let it run PSOne games thus making the PS2 PSOne compatible.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    5. Re:History says this is bad, mmmk. by shut_up_man · · Score: 4, Informative

      I agree... the Xbox is just getting up some speed! They have a solid lineup now (Halo, Knights of the Old Republic, Crimson Skies 2, Prince of Persia, Splinter Cell, Ninja Gaiden), with some good new games just coming out (Full Spectrum Warrior, Chronicles of Riddick) and some big ones coming in at the end of the year (Halo 2, Prince of Persia 2, Doom 3, Jade Empire, KOTOR 2). Xbox Live is kicking ass too, bringing the competition and teamplay seen in PC games to the console arena.

      The idea that they want to rush in a new system that throws all this hard-fought good stuff out the window... it's mind-buggeringly stupid. This is exactly the same concept as written about in the recent How Microsoft Lost the API War article. Not having compatibility is suicidal.

    6. Re:History says this is bad, mmmk. by Anonymous Coward · · Score: 0

      they NEED backwards compatibility

      It'd say backwards compatiblity for PS2 was overrated. I never owned a PS1 and after buying a PS2 i think I bought maybe 1 or 2 PS1 games...After a month or 2 I was playing nothing but PS2 games.

      The real selling point for me was the fact it was a $300 system and at the time dvd players were around $300 aswell, and I didnt own a dvd player.

    7. Re:History says this is bad, mmmk. by barc0001 · · Score: 1

      And look at the horsepower needed to emulate a PSOne on a PC

      What? You mean a P200 with a cheap 3D accelerator? My current Palm almost has that much juice... Remember, Bleem was targeted at a P166 running Windows as its base platform.

      Backwards compatibility was one of the PS2's big selling points. Upgrade the box, but still use your old games. My daughter still plays some of her old PS1 games on the PS2. That's one of the reasons we went that route instead of a Gamecube when it was upgrade time....

    8. Re:History says this is bad, mmmk. by Kevin143 · · Score: 1

      No one was naysaying Sony because the market was ready for the new console. Everyone knew the new systems were coming. Dreamcast came out, but no one wanted to jump because PS1 and N64 were still going strong and the specs for the PS2 had already been announced, and it was hyped to the moon. At this point, the market just isn't ready for a new console.

    9. Re:History says this is bad, mmmk. by wezelboy · · Score: 1

      Back compatibility might be tough since they are going with a completely different processor architecture. The G5 might be fast enough to emulate a PIII though, and they own the software for it. There's a bigger picture here though. I'm not sure what it is, but choosing the G5 for the XBox2 means a lot of MS code is going to be ported over to PowerPC. Maybe I'll be able to run Longhorn on my Powerbook. ;-)

    10. Re:History says this is bad, mmmk. by TheRaven64 · · Score: 1

      The XBox is basically a PC. The XBox 2 is rumoured to be PowerPC based. Remember that Microsoft recently bought a company that writes a very good PC emulator for the Mac. The next version is due to be released soon and is rumoured to include Direct3D emulation that traps to the host system's GPU. The current version runs at about P2 266 speed on a 1.25GHz G4. The XBox 2 will almost certainly have a minimum of a 2GHz G5 which should be up to the task of emulating a P3 733, particularly since the developers will have the complete source code to the APIs, which can be compiled as native code and calls to them trapped by the emulator to the native implementations.

      --
      I am TheRaven on Soylent News
    11. Re:History says this is bad, mmmk. by drinkypoo · · Score: 1
      The dreamcast got trashed by two things, in my opinion. The first one, which is more or less provable, is Sony's announcement of PS2 specs. They made it look like the PS2 would put the DC down like a dog. Fact is, while the PS2 has greater capabilities than the DC, they are seldom used to their full extent because of the difficulty of developing for the system to that extent. Anyone who can write C can write a PS2 game, but to really use the hardware takes talent. I firmly believe that the second factor was piracy, it was just too easy to copy Dreamcast games. Sega brought out a system with no meaningful copy protection just at the time when it became trivial to download ISOs from the internet, with predictable results. People will argue this second point up and down but I don't know anyone who still has a dreamcast who has any significant number of legitimate games for it, but they generally have plenty of copied ones.

      The N64 didn't have anything to do with anything. People who buy systems from Nintendo these days typically either A> only buy systems from Nintendo or B> buy them in addition to everything else so they can play a few treasured games.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    12. Re:History says this is bad, mmmk. by Anonymous Coward · · Score: 0

      First of all, an Xbox emulator would be very easy, because the Xbox might be a console, but it's still an x86 processor. It would be a pain to get an emulator for a Mac, but any x86 processor wouldn't have a problem with it. All of the current next-gen consoles don't have emulators because it takes so much more horsepower, the only reason the Xbox hasn't been emulated yet, is because the BIOS needs to be bypassed. Now, why does it require so much more horsepower to emulate something? Because it's being EMULATED. The Gamecube was built for only one thing: Gamecube games. Computers have to trick the software into thinking it's being run on a different kind of processor, as well as keep the operating system running in the background.

    13. Re:History says this is bad, mmmk. by mduckworth · · Score: 1

      This has always been a tough issue in my mind. If you take a look at the Atari Jaguar, the failure was from more than one angle, and they bet the company on it which is why Atari went under (at least the Atari we used to know). The first problem is that it was sufficiently more complex than most of the systems out there. It felt like the games developers didn't know how to extract the power out of the system. This could be due to Atari not providing good dev systems and docs, or it could be due to inexperience with the hardware, DSP's and moto 68K's and such. More or less the result was a really terrible selection of games with the exception of a few VERY special titles (Jeff Minter is a god). The other aspect I was talking about is Atari's marketing campaign was pretty crappy. They just didn't have enough cash reserves to handle something like this. I heard they only had something like $50mil to bet on the jag. The games coming out for the Jag now are amazing, they really show the power of the system. We really could have used them 10 years ago ;-) The Jaguar games actually CAN have good frame rates and graphics together unlike Trevor McSuckass or Checkered Flag.

      As for the 3dO, I never heard of it for the longest time. Never saw it advertised, same with the CDI. Really bad marketing! I was the target market and I didn't even know it existed. Nuff said there. But I remember researching the 3dO after seeing a quite amazing game video, scoffing at the price and turning the other direction.

      So. Lots of people around here will sit here and try to attribute prior failures due to trying to get the early release or this and that, but the story is always very much deeper and more complex for every company.

      In fact the only one who did it right was Sega with the Dreamcast. Great games, fantastic system, they just got crushed... But hell, I'll ALWAYS own a dreamcast. Those are some fantastic games.

    14. Re:History says this is bad, mmmk. by king-manic · · Score: 1

      The XBox 2 will almost certainly have a minimum of a 2GHz G5 which should be up to the task of emulating a P3 733, particularly since the developers will have the complete source code to the APIs, which can be compiled as native code and calls to them trapped by the emulator to the native implementations.

      Don't forget. for a video game machine the graphics core is more important then the CPU core. ATI does the GPU for the next Xbox. Nvidia for the last one. Since Nvidia owns all the specs and code for the GPU ATI can't "Emulate" it without some pretty significant legal wrangling. It's pretty much given that the Xbox 2 wont' be backwards compatible.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    15. Re:History says this is bad, mmmk. by The+Lynxpro · · Score: 1

      "You forgot the Sega Mega Drive (CD-ROM) which had only six games ever (all of which were crap) and was sold as an add-on for the Genesis at well over $200. Overpriced and overrated..."

      Don't forget Sega's 32X. That was Sega of America's baby. Sega of Japan completely ignored it.

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    16. Re:History says this is bad, mmmk. by The+Lynxpro · · Score: 1

      "Even if you have a killer app like Halo, it's still not enough. Remember Soul Calibur?"

      And Atari (for the Jaguar) had "Alien vs. Predator" long before the PC version debuted, not to mention "Tempest 2000" and the best non-PC version of "Doom." That didn't stop Sony from taking over the market with the original Playstation. Granted, Sony did some great things like pay UbiSoft so that they wouldn't release the cartridge (Jaguar) version of Rayman until the Playstation version debuted a full 6 months after it was done, paid UbiSoft off not to make a version of it available on the Jaguar CD-Rom, etc. etc. etc. You know, business behavior typical of Microsoft.

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    17. Re:History says this is bad, mmmk. by RzUpAnmsCwrds · · Score: 1

      "Completely different hardware architecture. It's a lot harder to emulate a hardware platform that it looks. Even with computers six times faster than the XBox there are no working XBox emulators out there. And look at the horsepower needed to emulate a PSOne on a PC."

      Actually, there are working XBox emulators, and they can play (some) production games, albeit with glitches.

      Remember, the XBox is x86 powered, so you don't need emulation, you need "virtualization". Moreover, the XBox is DirectX/Windows powered, so all you really need to run XBox games is a translation layer (ala Wine).

    18. Re:History says this is bad, mmmk. by The+Lynxpro · · Score: 1

      "It'd say backwards compatiblity for PS2 was overrated. I never owned a PS1 and after buying a PS2 i think I bought maybe 1 or 2 PS1 games...After a month or 2 I was playing nothing but PS2 games."

      Backwards compatibility keeps existing customers from jumping platforms. Let's go back to the oldest example of system platform hopping after the company behind the original console skipped on the feature:

      Atari's 5200. The 5200 Super System was not compatible with the Atari 2600. Major mistake. Coleco jumped on this and "released" an Atari 2600 *adapter* that allowed the ColecoVision to play Atari 2600 games. 2600 owners then rationalized they could always play their 2600 games on the ColecoVision then and jumped to that platform. Consumers who didn't have a 2600 but had plenty of friends who did also bought the ColecoVision knowing they could have compatibility with an adapter. Atari then rushed out a 2600 adapter for the 5200, and behind-the-scenes commissioned the development of the Atari 7800 which was compatible with the 2600. Although Atari then was sold off by Warners and the machine didn't hit the market until 1986 instead of 1984, and thus ensured Nintendo's success in the US.

      Next, we go to the Nintendo SNES. The "Super Nintendo" 16 bit system was not backwards compatible with the NES. This "betrayal" turned off a lot of the NES faithful and they jumped (mainly) to the Sega Genesis instead of buying the SNES. Since this time, Nintendo has not had a lock on the industry as it enjoyed in the late 80s when it was a monopoly.

      Next, we move to Sony. The Playstation became a defacto industry standard, just as the NES and the 2600 had been before it. Sony made sure the PS2 was backwards compatible because they wanted their existing customer base to move up to the PS2 and not defect to Microsoft's upcoming Xbox. Had the PS2 not been backwards compatible with the PS1, there's no telling what would've happened in the industry. We might have ended up with the Xbox and the Gamecube tied for 1st place in America.

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    19. Re:History says this is bad, mmmk. by The+Lynxpro · · Score: 3, Interesting

      "The dreamcast got trashed by two things, in my opinion. The first one, which is more or less provable, is Sony's announcement of PS2 specs. They made it look like the PS2 would put the DC down like a dog. Fact is, while the PS2 has greater capabilities than the DC, they are seldom used to their full extent because of the difficulty of developing for the system to that extent. Anyone who can write C can write a PS2 game, but to really use the hardware takes talent. I firmly believe that the second factor was piracy, it was just too easy to copy Dreamcast games. Sega brought out a system with no meaningful copy protection just at the time when it became trivial to download ISOs from the internet, with predictable results."

      The Dreamcast failed for a variety of reasons. However, it is chief to remember that the Dreamcast was essentially the Xbox v. 1.0. Many people forget this crucial fact.

      The pact with the demon Sega signed up for was the condition that the Dreamcast's operating system would be Microsoft's WindowsCE. Then, behind the scenes, Microsoft manipulated Sega into cancelling its contract with 3dfx to provide the graphics chipset (which became the Voodoo3) in order to use NEC's PowerVR chipset (which was a complete failure in the PC market). NEC had pressured Microsoft into orchestrating the deal considering NEC (at the time) was a major PC vendor and customer of the Windows operating system via Packard Bell. Sega breached their contract with 3dfx (not to mention the fact they were a large shareholder of 3dfx) which cost them a major lawsuit.

      Now add to all of that the number of consumers who waited for the PS2 and you can see why the machine failed. But do remember that it was a cheap way for Microsoft to rid itself of a future competitor of console hardware and learn how to work the industry.

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    20. Re:History says this is bad, mmmk. by The+Lynxpro · · Score: 1

      "This has always been a tough issue in my mind. If you take a look at the Atari Jaguar, the failure was from more than one angle, and they bet the company on it which is why Atari went under (at least the Atari we used to know). The first problem is that it was sufficiently more complex than most of the systems out there. It felt like the games developers didn't know how to extract the power out of the system. This could be due to Atari not providing good dev systems and docs, or it could be due to inexperience with the hardware, DSP's and moto 68K's and such. More or less the result was a really terrible selection of games with the exception of a few VERY special titles (Jeff Minter is a god). The other aspect I was talking about is Atari's marketing campaign was pretty crappy. They just didn't have enough cash reserves to handle something like this. I heard they only had something like $50mil to bet on the jag. The games coming out for the Jag now are amazing, they really show the power of the system. We really could have used them 10 years ago ;-) The Jaguar games actually CAN have good frame rates and graphics together unlike Trevor McSuckass or Checkered Flag."

      The Jaguar failed for two reasons. The first is that Sony bought up a lot of developers (Psygnosis, for example, a big supporter of the Atari ST computer line in Europe) who would've supported the machine, and bribed others (such as UbiSoft) from releasing games on the system, or held up release dates (RainMan). The second was that the Jaguar launched without a CD-Rom built in. Now it is true the Jaguar would've retailed for $500 at its initial release date had the CD-Rom been included, but the benefit would've been all the titles on CD-Rom and the entire customer base all on that platform instead of split between cartridge and CD-Rom. This doomed the Jaguar when Sony released the Playstation at a competitive price just short of 2 years later. The Jag with CD would've been the same price as the Playstation, with loyal developers, and a large library.

      The Jag's hardware was powerful enough to run arcade machines. Atari and Atari Games developed the "CoJag" architecture which powered Area51. It had more memory and a Motorola 68020 at the heart of the unit instead of the 68000.

      I have no comprehension as to why "Checkered Flag" was so bad. For Rebellion Software to crank out the impressive "Alien vs. Predator" and to release "Flag" as a follow-up can only be explained from the conspiracy angle.

      And this is from a Jaguar early adopter and former Atari shareholder.

      The 3D0 and the CD-i both failed because they equally sucked. The Commodore CD32 was nice thanks to its Amiga origins.

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    21. Re:History says this is bad, mmmk. by The+Lynxpro · · Score: 1

      "I'm not sure what it is, but choosing the G5 for the XBox2 means a lot of MS code is going to be ported over to PowerPC. Maybe I'll be able to run Longhorn on my Powerbook. ;-)"

      Somehow, to me, that seems like voting to infect ones-self with the Ebola virus just because they can...

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    22. Re:History says this is bad, mmmk. by Anonymous Coward · · Score: 0

      How fast can a G5 emulate SSE? If at all... Many games probably uses SSE on the X-Box.

    23. Re:History says this is bad, mmmk. by Dan+East · · Score: 1

      Um, a PDA (Pocket PC) running FPSEce can run most PS1 games full speed.

      Dan East

      --
      Better known as 318230.
    24. Re:History says this is bad, mmmk. by Anonymous Coward · · Score: 0

      You can't emulate P3 733 on a 3GHz PPC.
      Emulation of a PC x86 system is about 30 times slower than the native execution (I know for dosbox project, bochs is even slower). Maybe this system will have a special additional processor core for running in "PC mode", but i doubt that.
      And then, graphics is different and it probably wouldn't work well (many console games programmers usually coded tightly to console specific stuff - e.g nvidia card)

    25. Re:History says this is bad, mmmk. by csirac · · Score: 1

      Remember, the XBox is x86 powered, so you don't need emulation, you need "virtualization".

      Sure, if you're trying to run XBox games on a WinXP desktop. But the point is that an XBox2 would be running a completely alien CPU (PPC) so it will need both virtualization and CPU emulation.

    26. Re:History says this is bad, mmmk. by Anonymous Coward · · Score: 0

      Have you heard of DirectX?

      No. Apparently not.

    27. Re:History says this is bad, mmmk. by RzUpAnmsCwrds · · Score: 1

      Thankfully, the world leader in x86-on-PPC emulation was recently purchased by Microsoft.

    28. Re:History says this is bad, mmmk. by Bombcar · · Score: 1

      Hopefully the XBOX2 will increase sales of G5 chips driving prices down across the board.....

  13. xbox2 != Sega Dreamcast. by Anonymous Coward · · Score: 5, Insightful

    The Dreamcast bombed because sega screwed all their customers beforehand with their last 3 systems. Customers had no confidence in the Sega the company, and showed them that by not buying the dreamcast which was actually a pretty good system.

    Microsoft hasn't displayed the same hubris ( kind of a shock ) and it's probably a 50/50 chance of success. It would be made better with backwards compatibility, but i don't know if thats a feature of the xbox 2

    1. Re:xbox2 != Sega Dreamcast. by The+Lynxpro · · Score: 1

      "The Dreamcast bombed because sega screwed all their customers beforehand with their last 3 systems. Customers had no confidence in the Sega the company, and showed them that by not buying the dreamcast which was actually a pretty good system."

      Sega Master System. Sega Genesis. Sega Genesis + CD-Rom drive. Sega 32X adapter. Sega Saturn. Sega Dreamcast.

      Not to mention the Sega Game Gear and the Sega Nomad.

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    2. Re:xbox2 != Sega Dreamcast. by youritadvisor.com · · Score: 1

      Sega Dreamcast died in part because microsoft stabbed them in the back. Sega made a deal to use Window CE as the core OS for their console expecting microsoft to back them. (That is the main reason i bought it because the port of MAME for windows CE works on the dreamcast) SEga demanded concessions from microsoft expecting microsoft to cave instead microsoft said screw you an produced their own game machine.

  14. XBox2 comes in at sonic speeds... by standsolid · · Score: 2, Funny

    This is what I'm picturing... stay with me here...

    A white background... a blur of blue goes by the center of your screen. The word "SEGA" appears, and resounding voices sing the name "SAY-GAH"

    The dreamcast, although ahead of it's time, came out year(s?) before the ps/2. Now look at Sega.

    I say this is a good thing and microsoft should release XBox-2 as quickly as possible to get the jump on Sony and Nintendo...but of course I am not one who appricates Microsoft...

    --
    WTPOUAWYHTTOTWPA
    What's the point of using acronyms when you have to type out the whole phrase anyways?
    1. Re:XBox2 comes in at sonic speeds... by Anonymous Coward · · Score: 0

      those who can't bitch about it on slashdot

      You might want to make that say: those who can't, bitch about it on slashdot
  15. Halo 2? by mj2k · · Score: 4, Insightful

    This is what I've suspected all along - delay halo 2's release another 3 months (which considering it's already 3.5 months behind schedule already wouldn't be a surprise), and expedite release date of the xbox 2. That way they can force everyone that wants halo 2 to upgrade (and who didn't buy the xbox at least partially because of the existence of halo?).

    1. Re:Halo 2? by Apocalypse111 · · Score: 5, Interesting

      Halo 2's release date is supposedly set in stone. The guy who announced it had it tatooed on his arm, and was showing it off at E3. After a publicity stunt like that, I don't think they're about to push it back any further - if I had an important event date tatooed on me, I'd make DAMN SURE that event happened on time.

      --
      There is no mod option "-1: Disagree" for a reason. "Overrated" is not an acceptable substitute. Post something instead.
    2. Re:Halo 2? by Llama_STi · · Score: 1

      It's unbelievable that somebody would be so company-bound that they'd do something so foolish. Tattooing anything so lame on your body for your job is retarded. In this day and age, who feels that loyal to a company when they will drop your ass if at all possible. so shortsighted... :P

    3. Re:Halo 2? by Anonymous Coward · · Score: 0

      Do you really think that was a real tattoo?

      Silly person.

    4. Re:Halo 2? by selderrr · · Score: 4, Insightful

      Playing a little bit of Devil's advocate here : I think they made a terribly wrong acquisition with Bungie. On mac, Bungie was great. Huge. Simply because there was no-one else. Marathon had a devoted swarm of followers, and also was a great game, but from tech point of view, was way behind the PC competition : Marathon was still Doom-style 3D (i.e : no walking under bridges) when Quake1 (full 3D) was out. Marathon 2 and 3 never had decent hardware 3D support, when Q2 was out (supporting Voodoo cards with at-that-time amazing results)

      Microsoft considered Bungie, at that time the mac-gaming comunity family jewels, a goose with golden eggs, hoping for games that would be as ground breaking on consoles as on Mac.

      Unfortunately, Halo, while a very good game, is no where revolutionary. And with your crown jewels only pumping out 1 or 2 games every 3 years, you really can't impress the audience.

      IMHO, microsofts biggest mistake is NOT bribing the developers enough. They should have thrown TONS of money to the game industry instead of the hardware industry. Make contests "coolest game wins $1.000.000 (ONE MILLION DOLLARS)" and shit like that.

      well, i guess they never understood the software market anyway, which is understandable if you've ever only knew one market position (monopoly)

    5. Re:Halo 2? by Exitthree · · Score: 3, Interesting

      As a Mac user and former Bungie fanboy, I will entirely agree that they were better off before being assimilated (and the irony of their founding principals and what finally happened to the company still disturbs me).

      However, to avoid being a "me too" poster, I'll add something about Marathon which you have mistaken. You could walk under a bridge in Marathon, as long as the bridge was closed and the inside of the bridge was described in the map as a different set of enclosing polygons from the set outside. Marathon could handle elevation data, but not different levels of elevation in the same column of space...without tricking the engine. A lot of the more complex level designs used this hack to accomplish pretty impressive feats for the time.

    6. Re:Halo 2? by hunterx11 · · Score: 1

      Bungie did not announce any release date until E3. Personally, I just got an Xbox and I was kind of afraid it would be pointless since Xbox Next might come soon, but then I thought, "Well hell, if I can play Halo and Halo 2 on it will be worth it." :)

      --
      English is easier said than done.
    7. Re:Halo 2? by bawb · · Score: 1

      Tattooing anything so lame on your body for your job is retarded.

      Tatoos aren't that hard to remove these days, so nothing says he has to keep it.

    8. Re:Halo 2? by mrchaotica · · Score: 1

      I was watching Overhaulin' on TLC (or was it Discovery?) the other day, and one of the workers got the show logo tattooed on himself - they even showed it being done, so it was definately real.

      I agree it's pretty dumb, though, but at least they're removable now.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    9. Re:Halo 2? by doctor+negative · · Score: 0

      It's unbelievable that somebody would be so company-bound that they'd do something so foolish. You've obviously never worked at Microsoft.

    10. Re:Halo 2? by Benedick · · Score: 2, Insightful
      For most of the life of XBox, when people have asked "What good games does it have?" the answer has been "Halo" followed by a long silence. If MS had not bought Bungie, they'd be in even worse shape than they are now.

      I remember when I first heard about the purchase of Bungie and was terribly disappointed. You see, there was a lot of hype about how cool Halo would be even before the purchase. But before the purchase it was supposed to be a really cool PC game. After the purchase, it would be an XBox title. And it IS revolutionary. Goldeneye and Perfect Dark notwithstanding, Halo is the first wildly successful FPS on a console. Before Halo, FPS fanboys wouldn't even consider a console. With Halo, you practically had to have an XBox if you were an FPS kind of guy.

      No, the acquisition of Bungie was brilliant. Now, the purchase of Rare is a whole 'nother thing...

    11. Re:Halo 2? by Omerna · · Score: 1

      You can get "tatoos" that look real (mostly) but come off in about a month.

      --


      No sig for you.
    12. Re:Halo 2? by noxon · · Score: 1

      doom 1 release date: 12/31/93 doom 2 release date: 09/30/94 quake 1 release date: 05/31/96 quake 2 release date: 11/30/97 marathon 1 release: late 94 marathon 2 release: november 95 marathon infinity release: late 96 so, actually the only game to be released -after- quake was marathon infinity, and infinity was more of a continuation of the story + editors (like an expansion, if you will) than a real game. The only games you really can compare marathon to as for "tech" is doom and the likes (like Duke Nukem). And as far as i recall, marathon was one of the very first to have liquid environments, and it's multiplayer abilities was just astounding (capture the flag, king of the hill, etc) compared to the other games of that age, which only had deathmatch. But, as someone else stated before me, marathon wasn't about the tech alone, it was about the story, and marathon offered a complete and -good- story in a 3D game, which was unusual at that time. So i don't really agree that the game was "way behind", it was on par with the pc counterpart, and in many ways surpassed it. Marathon 2 had much higher resolution abilities than doom had, and was out before duke nukem 3d. I don't think it's fair to compare marathon to quake, when it was out long before it. Doom and Duke Nukem would be valid comparisons, and i think you will find that marathon more than matches both of those games on technical areas. Bungie had also produced Myth after marathon, two excellent games in the RTS genre that was more about the battle itself than the resource-hogging so popular in the other rts. When Halo was first shown in 99 at MacWorld, it was simply astounding to watch, and what they told us the game would be was just simple aweinspiring. One would be able to walk around the halo in a nonlinear way without loading the maps. The physics were superb, beyond anything we'd seen thus far. If the game had stayed in development for what it was originally intended (mac/pc) it would've been a different beast altogether, and would truly have been a revolution.

    13. Re:Halo 2? by mcc · · Score: 2, Insightful

      I think they made a terribly wrong acquisition with Bungie. On mac, Bungie was great. Huge. Simply because there was no-one else.

      Of course, you're neglecting that Bungie was a good acquisition, and this is why...

      Not because it did good things for the XBox game library, but because it totally destroyed what was left of the Macintosh game library...

    14. Re:Halo 2? by Anonymous Coward · · Score: 0

      > had it tatooed on his arm

      shame it was henna though!
      (source EDGE magazine).

  16. I think the article is right on in one area... by Cherveny · · Score: 1

    In the console market, a company MUST consider the needs and focus of the game development companies.

    Because a console can do nothing without games written for it, and you cannot use a console for really anything but the licensed games (unless you mod the box, possibly breaking ability to play regular games), launching a console line without a strong commitment from development houses is just asking for a financial flop!

    Of course, Microsoft does have enough muscle to do it's own development, but not enough to pump out enough games to support a purchase decision to buy the console.

    --
    --- It's not my fault this post looks redundant. I just type too slow.
  17. Microsoft needs to know their place by Ridgelift · · Score: 1, Interesting

    In other words, studios are being asked to invest in next-generation R&D two years before it's required for PS3, and to spend more money developing an Xbox 2 version of a cross platform title - for an audience of a few million people - than they'll spend developing all three current-generation versions of the game - for an audience of well over a hundred million...

    ...Herein lies the arrogance; Microsoft isn't used to making decisions as an industry small-fry, and it's trying to act like an industry leader in an industry it simply doesn't lead.


    Microsoft is so proud, that they're becoming blind to the fact that their brand name is become a joke in pop culture. Add that to the fact that Sony's PS3 will be a revolutionary CPU design, whereas Xbox2 will only be cutting edge.

    Pride comes before a fall, guys (Prov 16:18). Just keep focussed on making something great and forget about the competition; Sony did.

    1. Re:Microsoft needs to know their place by geeber · · Score: 2, Insightful

      Microsoft is so proud, that they're becoming blind to the fact that their brand name is become a joke in pop culture.

      Is that really true? I would imagine the brand name of Microsoft is extremely strong in popular culture. It strikes me that Microsoft's brand may have a very poor image here at Slashdot, but Slashdot doesn't exactly equate to popular culture.

    2. Re:Microsoft needs to know their place by Anonymous Coward · · Score: 0

      As I read the above post I kept wondering how it could be considered flamebait until I got right to the end:

      "Just keep focussed on making something great..."

      Oh.. Now I get it

    3. Re:Microsoft needs to know their place by Anonymous Coward · · Score: 0
      RTFA Correction:

      "Pride goeth before destruction, and an haughty spirit before a fall" Prov 16:18(KJV)

      Oh, wait is it acceptable to use RTFA after a Bible verse? Something else for the Father Confessor and I to talk about.

    4. Re:Microsoft needs to know their place by imsabbel · · Score: 1

      hm.
      Cell isnt anymore revolutionary than a trinity of power-cores.
      Or do your REALLY think there will be 2nd gen ps3s with more cell units?
      Likely as many as there were EmotionEngine workstations and GfxSynthesiszer renderboxes.

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    5. Re:Microsoft needs to know their place by gamgee5273 · · Score: 1
      I deal with novice users all the time... to them, MS is akin to the embarassing uncle who comes over for Thanksgiving dinner, tells a couple of stupid fart jokes, then unzips his pants and naps on the couch while everyone else cleans up.

      It is becoming a joke. Very few people actually respect MS at all.

    6. Re:Microsoft needs to know their place by Ridgelift · · Score: 1

      Microsoft is so proud, that they're becoming blind to the fact that their brand name is become a joke in pop culture.

      Is that really true? I would imagine the brand name of Microsoft is extremely strong in popular culture. It strikes me that Microsoft's brand may have a very poor image here at Slashdot, but Slashdot doesn't exactly equate to popular culture


      I recently saw "The Stepford Wives". In it, a robot named "Mike" (named after his employer Microsoft) gets his head whacked off by a pretty weak blow. I quipped to my wife in a not-so-quiet-voice "yeah, that about what you'd expect from Microsoft products". The surrounding audience members heard me and laughed, with a lot of "yeah, you got that right".

      Microsoft is popular, but people don't look at computers the way the Slashdot crowd does. They see their computer as just another appliance, like washing machines or refridgerators. People were fooled for awhile that Windows was good, but people are starting to expect more from PC's, thanks in part to Apple & Linux's success. Windows is just an OS; it's the applications people want.

      Microsoft's brand recognition is to computer what McDonald's is to fast food. Bill Gates may try and pretent they produce the greatest technology in the world, but audiences in a movie theatre wouldn't be getting big laughs if that were the case.

    7. Re:Microsoft needs to know their place by Anonymous Coward · · Score: 0

      "They see their computer as just another appliance, like washing machines or refridgerators."

      Or spelling checkers :)

    8. Re:Microsoft needs to know their place by protoshoggoth · · Score: 1
      Did you see the Southpark movie? The one where Bill Gates is ranting to general about how great the next version will be even though this version is crap? And then the general shoots him in the head? When I saw the movie, this scene got one of the biggest laughs from the audience.

      Yeah, it's not just us.

    9. Re:Microsoft needs to know their place by Ridgelift · · Score: 1

      I'm Canadian. That's the correct spelling.

  18. Too early. by IronMagnus · · Score: 1

    If they want to damage Sony's market share, they should make the console as good as possible and release it at the same time as the PS3... releasing it a couple years before hand just means people will have that much time to save up for their next system, the PS3, not to mention the millions of kids that will have entered the 'video game playing' age bracket that weren't there for xbox2, they will be getting the PS3, not that 2 year old crappy xbox2 system.

  19. Pretty well? by metamatic · · Score: 5, Funny
    Xbox has done pretty well so far,

    Sure, if failing to make a single penny in profit is "pretty well"...

    ...if having only 1 game in any of the annual top ten sales charts, and that being "Halo" from back in 2001, is "pretty well"...

    ...if having sold even fewer units than Nintendo's GameCube is "pretty well"...

    ...if being outsold by the PSOne in Japan is "pretty well"...

    ...then yes, Xbox has done pretty well. And to think people accuse Slashdot of being anti-Microsoft!

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    1. Re:Pretty well? by pappy97 · · Score: 1

      Thanks for pointing out that GameCube has done pretty well so far,

      Sure, if UTTERALY failing to tap into the ONLINE gaming market is "pretty well" ...if failing to get support for HDTV monitors is "pretty well" ...if failing to get games that cause players to buy the console (Halo, GTA, etc) is "pretty well" ...if dropping the price of your console just to make sure you outsell your opponents (Although they can't play ONLINE worth cr@p) is "pretty well ...then yes, GameCube has done pretty well...

    2. Re:Pretty well? by W2k · · Score: 2, Interesting

      For a company with next to no prior experience in the console business, no reputation for quality in the console market (or anywhere else according to some people), and with so many people associating their name with Windows 95 crashing in yet another BSOD... Yes, they (Microsoft) have done very well. The fact that the Xbox even made it to the "big three" (PS2 and Gamecube being the other two members) is a testament to its success. Microsoft may have big pockets, but no amount of money can make people buy something (unless you pay them more than they have to pay you, which somewhat defeats the point). Considering where Microsoft started (scratch), making their very first console a relative success considering the competition is a fairly remarkable feat.

      --
      Quality, performance, value; you get only two, and you don't always get to pick.
    3. Re:Pretty well? by Jeff+DeMaagd · · Score: 1

      Isn't Halo a Microsoft only game?

      A difference being that N supposedly makes money on every unit they sell (plus get money on licences), whereas MS is apparently bleeding it for every unit, and not making it back on licences.

      HDTV monitors is supported by some games, it just isn't required. Even at maybe five million HDTV monitors in the US, I guess that's not compelling enough to program for.

    4. Re:Pretty well? by pappy97 · · Score: 1

      "Isn't Halo a Microsoft only game?"

      Yes, that's my point. When Halo came out, people bought XBOX's for Halo. Today people still buy XBOX's for a game released in 2001.

      When GTA was released, we were told it was a PS2-exclusive. Hoards of people bought PS2's to play GTA.

      What is the GameCube equivalent? The Zelda franchise? Please. I don't know how many people were driven to buy a GC to play a Zelda game, but it cannot compare to Halo/XBOX and GTA/PS2. Not even close.

      Check out another post I made on this subject. I suggest that MS doesn't mind losing money on it. They are trying to gain by getting younger people into MS, and thus those people are more likely to stick with MS products when they finally buy PC's. It makes perfect sense (get em hooked while they are young, just like the tobacco companies!).

    5. Re:Pretty well? by Anonymous Coward · · Score: 0

      I don't know. I bought my Gamecube mostly for Metroid Prime and Eternal Darkness. Aside from that, there is the whole line of Resident Evil ports and remakes.

    6. Re:Pretty well? by Anonymous Coward · · Score: 1, Insightful

      For a company with next to no prior experience in the console business

      Well not compared to PS1. After all, Sony came from not being in the market to market leader with their first attempt. Sure, they didn't have the same stigma that Microsoft does, but for the market that's being sold into (general consumer) that stigma is not nearly as big of an issue.

      The fact that the Xbox even made it to the "big three" (PS2 and Gamecube being the other two members) is a testament to its success

      Being third in a three horse (well even four if you count Dreamcast) is not anything to crow about.

      Considering where Microsoft started (scratch),

      You act like they created the design from scratch. XBox is a modded PC, they didn't start anywhere near from scratch. AAMOF, their whole strategy counted on leveraging existing technologies (PC's and Windows).

      They might not have done as bad as many people were thinking/hoping, but given what they started with and the resources they have to apply, probably the best that can be said is that they did a good job of not utterly failing.

    7. Re:Pretty well? by Anonymous Coward · · Score: 0

      > but no amount of money can make people buy something

      I have several relatives employed on Madison Ave. who will dispute that statement.

      And having recently ventured back into the radio-land of what passes as popular music (no matter what the genre), they are quite correct.

    8. Re:Pretty well? by Anonymous Coward · · Score: 0

      Couple of things where you're dead wrong.
      Firstly, the Dreamcast was made compatible with Windows CE. My Dreamcast even has a little "Compatible with Windows CE" and a Microsoft logo. That hardly qualifies as having no prior experience. Secondly, Microsoft makes great keyboard/mice/joysticks/gamepads. Thirdly, the BSOD rep doesn't really stop people from buying things. It's like a hot chick with Tourette's. Sure it's annoying, but you live with it.

      What does Microsoft have over any company that decides to get into consoles? Money, good development tools, and the little fact that virtually all PC games run on some form of Microsoft's operating system.

      So they would have to try really hard to fail miserably with all these things behind their back. Sure they've done well as a whole, becoming one of the big three, but don't think that they've done well from where they started, because they've had quite a running start.

    9. Re:Pretty well? by Anonymous Coward · · Score: 0

      Xbox has done well considering its a first generation console.

    10. Re:Pretty well? by irix · · Score: 1

      Sure, if UTTERALY failing to tap into the ONLINE gaming market is "pretty well"

      Since when is the online gaming market any measure of success of a console? I'd hardly call the horde of asshats running around on XBox Live! the "online gaming market" anyway - more like the "online stupidity market".

      if failing to get support for HDTV monitors is "pretty well"

      I'm sure Nintendo has lost a lot of sleep over the 0.000001% of the public that has an HDTV monitor and therefore won't buy a Gamecube.

      if failing to get games that cause players to buy the console (Halo, GTA, etc) is "pretty well"

      What a joke. Look at the first rate Gamecube exclusive titles: Metriod Prime (rated the 4th best game ever according to some), Zelda: Wind Waker, Super Mario Sunshine and Viewtiful Joe to name a few. Then we'll look at the first-rate XBox exclusive titles ........ (sound of pin dropping) ...... uuuuh, yeah.

      --

      Do you even know anything about perl? -- AC Replying to Tom Christiansen post.
    11. Re:Pretty well? by Anonymous Coward · · Score: 0

      Umm, that link you posted has Halo listed at number five. Did you wear yourself out so much hating MS that you didn't have the energy to scroll down? One space?

    12. Re:Pretty well? by radish · · Score: 1

      Exclusives? KOTOR, PGR2, Halo, Crimson Skies...

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    13. Re:Pretty well? by king-manic · · Score: 1

      KOTOR/Halo are about as exclusive as GTA... only a few months less so. KOTOR took how many months to get to the PC? 3. GTa took almosta year.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    14. Re:Pretty well? by Blakey+Rat · · Score: 1

      Compare it to the Nokia N-Gage. *THAT* is a failed product. Or the Atari Jaguar. *THAT* is a failed product.

      Considering that, the XBox is looking pretty good. I decided to buy a console in 2002, and the XBox is the one I got. It has beefy hardware, it supports my surround and HDTV, it has a network card and HD without requiring additional expense and it has a lot of games I like to play. (Driving games, quirky games like Crimson Skies and Panzer Dragoon Orta.)

      I really don't give a flying shit about Japan. I don't know why in every one of these articles, it's always "yeah, but it's doing so poorly in Japan!" Who cares? It's an American console designed for Americans. Remember when buying local was a good thing? Now, apparently, you're supposed to wait and see what Japan approves of before deciding on a purchase.

    15. Re:Pretty well? by jackbird · · Score: 1
      It's like a hot chick with Tourette's. Sure it's annoying, but you live with it.

      How long you been saving that one?

    16. Re:Pretty well? by Kirby-meister · · Score: 2, Insightful
      You apparently underestimate the Nintendo franchises. They are the reason to get a Game Cube. Nintendo does not depend on one "great" game to sell their consoles; a series of "great" games that people enjoy and expect from Nintendo. Sure, I guess its good Microsoft has made a Halo-settop-box, but it doesn't hide the fact that it is seemingly the ONLY game really selling Xboxes.

      "Great" is in quotes because that is subjective.

    17. Re:Pretty well? by Querty · · Score: 1

      "Remember when buying local was a good thing?"

      Local? You are about as local to me as any Japanese. In terms of cultural sophistication and it's effect on games, I'll go with the Japanese. Thank you very much, see ya later.....

    18. Re:Pretty well? by Anonymous Coward · · Score: 0

      That must be why the playstation lost to the N64, OH WAIT, it didn't!

    19. Re:Pretty well? by jasonditz · · Score: 1

      Ignoring the tiny online gaming market because neither competitor is able to successfully make a profit on it is doing pretty well.

      Being able to drop the price lower than either competitor and still make a profit on the system is doing pretty well.

      Supporting HDTV (Which yes, it can do) is doing pretty well.

      You want a game to move consoles? Try Pokemon Colosseum. That singlehandedly doubled Nintendo's market share in the UK.

    20. Re:Pretty well? by Anonymous Coward · · Score: 0

      Actually, the XBox is definitely doing pretty well here in Australia. It's an easy #2, well ahead of Gamecube.

      Maybe if Ninentdo could get around to actually releasing some GAMES (hello, Nintendo - "Games", you know those things that make your little plastic box actually DO something?) here then the situation might be different.

    21. Re:Pretty well? by j.bellone · · Score: 1

      And as you can clearly seen, the reason you stated above is not good enough for people to buy the Gamecube. The fact is, the Gamecube is only selling "well" in Japan. Nintendo fails to see that America has a different market for games than Japan (Micrsoft is the same way, Sony is the only one doing it right). If N decides to do the same thing with their next console, they'll be on the same boat that Sega is right now. But yeah, that's right, they have their precious Gameboy.

      --
      I'm f#$king magic!
    22. Re:Pretty well? by j.bellone · · Score: 1

      Metroid Prime was good, Wind Walkers sucked, Sunshine sucked, and I've never heard of the last game. One game out of the four that you just mentioned are worth buying. Is it worth buying a console for one game? Nope. When Nintendo starts getting better games targetting towards people other than Japs and little kids I'll buy the console; that or I'll wait until N goes under like Sega and buy the console for $50.

      --
      I'm f#$king magic!
    23. Re:Pretty well? by j.bellone · · Score: 1

      Okay, here we go again. The online gaming market is what is selling the Xbox. Is it making the competition a profit? No it isn't, but are they selling more units than Nintendo because of it? Yes they are. You need to remember, if Nintendo keeps up everything they're eventually going to go under. They need to start getting onto the Online game bandwagon, the market may be small now, but by the next generation of consoles they better have something in place.

      Microsoft is doing it right online wise, $10 a month isn't that bad to be able to play everything and have fun with your friends. There's absolutely no lag at all (which is amazing in itself) and they're great games for the system that can be played online. With EA signing on, you'll be able to play your sports titles online as well.

      Supporting HDTV should have been a must, and the next generation consoles should support HDTV out of the box. You want to support a future line of products, the more you support, the less people have to buy. This makes them happy. Sony and Microsoft (although you needed an adapter for the Xbox) support DVD playback; a lot of people then didn't need to buy a DVD player.

      What are the consoles of the future going to need to survive? Online Multiplayer gameplay, the ability to browse the internet, and the ability to support HDTV (surround sound, etc) out of the box, DVD playback, and not to mention games the appeal to market in the country you're selling the console at (i.e. no Pokemon Colosseum in a country where Halo and Doom3 are clearly going to sell).

      --
      I'm f#$king magic!
    24. Re:Pretty well? by Kirby-meister · · Score: 1
      Of course, considering the Cube has the 2nd best software-to-hardware ratio, and Nintendo was not bleeding money from the start with the hardware, their marketshare is good enough for them to be making a profit.

      It will be pretty hard for Nintendo to pull a Sega. For that to happen, they would have to kill consumer faith in their product [Sega released add-ons for the Genesis that failed; Sega did a "surprise" launch of the US Saturn, catching consumers and retailers completely off guard, with consumers not having any money saved up to buy the thing yet]. The Dreamcast did not fail simply because the Saturn "came in last."

      Nintendo would have to lose all major third party support as well. They haven't.

      Micorsoft itself is probably in the greatest danger of pulling a Dreamcast. They're trying to end this generation early, talks about hardware but no software, might lose backwards compatibility, has not really touched base with Japanese game studios, and will lose the advantage of having the more powerful system in the coming generation. They might just release something with "more of the same."

    25. Re:Pretty well? by jasonditz · · Score: 1

      No it isn't, but are they selling more units than Nintendo because of it? Yes they are.

      No, they're not. Not even close. Even if we're only counting Gamecubes and not Gameboys Nintendo has the lead.

      But seriously, Microsoft is doing it right? Microsoft is losing hundreds of millions of dollars subsidizing online gaming for what is basically a trivial percentage of their already trivial market share.

      I know a lot of people believe Halo and GTA are the entire video game market, but they just aren't. Here's the thing: in the United States, right now, how many Pokemon titles have outsold Halo?

      I don't know exactly, but its a minimum of 5, probably more like 8.

      The video game market is a lot more than the 14-16 year old crowd. In fact, they're the worst market to target since that particular market is already so oversaturated.

    26. Re:Pretty well? by j.bellone · · Score: 1

      If you go solely by units sold, the Xbox has sold more units than the Gamecube, albeit not much more, but more. Of course you have to target more than the 18-24 year old market; but you can't ONLY target the younger market (ala Nintendo). The only game that comes close being in that range is the Resident Evil series, which apparently isn't selling the console that the range either.

      --
      I'm f#$king magic!
    27. Re:Pretty well? by jasonditz · · Score: 1

      The Xbox is narrowly outselling the Gamecube in the US, but worldwide its not that close.

      There really are plenty of games for the 18-24 year old (though I think you'll find that's not a very cohesive market, 14-21 is really distinct from 22-30).

      Nintendo hasn't successfully marketed the Gamecube to the 14-21 market, but its actually sold relatively well in the 22+ market, which cares a lot less about every game they play having a "M for Mature" rating.

      When we see how expensive a market that is to tap and how little money is actually to be made off of them (ala Microsoft), its no wonder Nintendo has stayed with the 'under' and 'over' approach. Its served them well for a long time now.

      I think Microsoft is really underscoring how games like Halo and GTA really can only get you so far. Sure, they're doing quite well in the narrow market they're targetted at, but its been done at the expense of profitability.

      I'd much rather be in Nintendo's position, not just because the GBA is worldwide the #1 selling system on the market, but because they actually make a profit on the stuff they sell.

  20. Been here before -- Nvidia? by Monkelectric · · Score: 4, Interesting

    Isn't this just what Nvidia did? The XBOX is already the most capable console out there, it makes the ps2 look primitive, and it is signifigantly more powerful than the GC but I wouldn't say dramatically so. For years when Nvidia was the only real manufacturer of GPU's, instead of resting on their laurels they pushed ahead and released new products month after month after month. A lot of companies were prevented from competing with Nvidia had raised the bar dramatically. I submit this is exactly what MS is trying to do, raise the bar for Sony, make it more expensive for them, to screw up their PS3 plans, and prevent competition in the general sense.

    --

    Religion is a gateway psychosis. -- Dave Foley

    1. Re:Been here before -- Nvidia? by Anonymous Coward · · Score: 0

      How does the xbox make the ps2 look primitive? Intuitively, it SHOULD make the ps2 look primitive, but in terms of game playing value, they are pretty damned-near equal (imho).

      The hard drive is nice, of course. But it hasn't offered me any advantage over a memory card. (At least none that microsoft intended... :) And I would wager that for around 90-95% of consumers, it's the same story.

    2. Re:Been here before -- Nvidia? by MoronGames · · Score: 1

      Yeah, and then ATi came along and released a superior product. R3xx vs NV2x or NV3x, anyone?

      --
      hey!
    3. Re:Been here before -- Nvidia? by Anonymous Coward · · Score: 0

      How does the XBOX make the PS2 look primitive? Damn I see the way to get modded up on here, just talk out your ass as if you know what you are talking about, then add a one liner about Microsoft preventing competition, and no matter what you said before, people will agree with you (or mod you up).

    4. Re:Been here before -- Nvidia? by ifwm · · Score: 1

      I'm sorry, I know we're talking about subjective appearance, but the PS2 has looked dated for a while. The graininess in particular of even new games frustrates me. That being said, the hardware advantage MS enjoys is being wasted because Xbox games aren't dramatically more impressive than those on other consoles.

    5. Re:Been here before -- Nvidia? by Anonymous Coward · · Score: 0

      You don't suppose NVidia kept releasing video cards to keep making money, do you?

    6. Re:Been here before -- Nvidia? by stonedonkey · · Score: 1
      For years when Nvidia was the only real manufacturer of GPU's, instead of resting on their laurels they pushed ahead and released new products month after month after month. A lot of companies were prevented from competing with Nvidia had raised the bar dramatically.
      As it turns out, although they released a new card roughly every six months, each card was just a refined iteration of the previous one. This was why ATI was able to blow their doors off when they unleashed the 9700 Pro--precisely because nVidia [i]was[/i] resting on its laurels...gracing each new card with a few new features and faster clock speeds, but never really pushing the envelope. The reason it was so difficult to compete with them wasn't the quality of their lineup or how often it was improved, but the sheer size of the install base. ATI got its foot in the door with the Radeon 8500, and the rest was history.

      That said, I agree that MS is attempting to throw a monkeywrench in Sony's works, the same way ATI did back in Fall 2002: up the ante after the competitor would be able to efficiently change gears.

    7. Re:Been here before -- Nvidia? by drinkypoo · · Score: 1

      PC hardware is not console hardware. While the chip in the Xbox is for most purposes the same as NVidia's desktop GPUs, the fact is that you cannot market game consoles like you can PC parts. This is because PC parts are supposed to be interchangable and because people will put up with incompatibilities on PC because it is expected. The same is not true of game consoles. Backwards compatibility is not a necessity (though it does help to justify a high price for a console) but a platform should have a long life, in the range of four to six years, or you will piss off developers.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Been here before -- Nvidia? by spectecjr · · Score: 1

      How does the XBOX make the PS2 look primitive?

      Compare the graphics from both. (I own both, have compared, and the XBOX wins hands down).

      --
      Coming soon - pyrogyra
    9. Re:Been here before -- Nvidia? by Kiyooka · · Score: 1

      Guess it's a war of attrition. Hate to admit it, but with so much money, Microsoft would win that kind of war. That may be why they're waging it!

    10. Re:Been here before -- Nvidia? by king-manic · · Score: 1

      Compare the graphics from both. (I own both, have compared, and the XBOX wins hands down).

      Compare a first rate developer game (like MGS2) to Halo (another first rate developer game). The difference isn't that big. Compare anygame made on both (like the EA sports line) and again the difference isn't that big. PS2 is technological inferior, but it's passable. And we're beyond the point were improvement in graphics have huge returns.

      NES->SNES huge difference
      SNES->PS also huge difference
      PS->PS2 pretty big difference
      PS2->Xbox pretty subtle differences
      Xbox->PS3/Xbox2 We'll hardly notice unless we're Hardware geeks.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    11. Re:Been here before -- Nvidia? by spectecjr · · Score: 1

      Compare a first rate developer game (like MGS2) to Halo (another first rate developer game). The difference isn't that big. Compare anygame made on both (like the EA sports line) and again the difference isn't that big. PS2 is technological inferior, but it's passable. And we're beyond the point were improvement in graphics have huge returns.

      Hmmm... let's see:

      MGS2 compared to Halo:
      2nd or 3rd wave game to a 1st wave game that wasn't even initially designed for the system.

      How about we compare MGS2 to something like Unreal Championship instead. Or Halo 2?

      "Compare any game made on both"... that's because when they do a crappy port, they use the same art for both. But let's compare a few, shall we?

      Burnout 2:


      XBOX screenshot

      Notice how much clearer the XBOX graphics are.

      Or if you want more proof:

      PS2 version of Max Payne

      Do you actually own both systems, or are you just posturing?

      --
      Coming soon - pyrogyra
    12. Re:Been here before -- Nvidia? by king-manic · · Score: 1

      Graphics betweent he two aren't that much of a factor. PS2 is blurry but passable and people who know what to do with it can make it look good. Xbox is crisp and sharp and much more powerful but it's running into the area of diminishing returns. It's likly at least x2 as powerful as the PS2 but things don't look x2 better.

      Having a good game is pretty independant of having a game with good graphics. A lot of times they coiencide but a lot of times it doesn't. FFT is a great game. Fun. Despite the translation and the dated graphics. Halo is beuatiful in many places but it's a bore single player. Multiplayer it's just as good as golden eye. Not better. Side by side you notice a lot of difference, but playing one then later playign the other, theres less difference.

      Compare then Soul Caliber. Looks just about the same on all platforms. How about Comparing Ninja Gaiden to MGS2. The difference is there. The difference isn't huge. It's evolution not revolution. It's not 8bit sprites vs 16 bit sprites vs 32 polygons vs x4 AA x4 ASF. It's the difference between x4 AA x4 ASF vs x6 AA and x4 ASF.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  21. "First-Mover Advantage" Won't Help... by GTRacer · · Score: 5, Informative
    ...If PS3 is backwards-compatible. Follow me here - Sure, Xbox 2 (or Ybox, or why bother?) will have prettier graphics and a lot of "new-tech" cachet. But the fracture in the game-space of having two incompatible Xboxen might be the opening PS3 needs to keep Sony on top.

    Since PS2 dev won't have to stop for PS3, all the investment and tricks learned will still be valuable. Sure, some developers and publishers will stop PS2 coding, but look at how many PS1 games are still out there!

    Microsoft won't have that, and they're also asking gamers to keep two systems. Sony is effectively saying "Upgrade to the $350 PS3 by trading in the PS2 for $100, and keep all your games!".

    Much less risk to go Sony.

    I still want an X2, but I know who's getting my money first!

    GTRacer
    - Read the FA for once!

    --
    Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
    1. Re:"First-Mover Advantage" Won't Help... by johankohler · · Score: 1

      Who said that XBox 2 will not be backwards compatible?

      All signs point to that it will.

    2. Re:"First-Mover Advantage" Won't Help... by pappy97 · · Score: 1

      "or Ybox, or why bother?"

      Has it crossed anyone's minds that perhaps MS's XBOX division does not exist to make money, but rather to increase the good will of the company, thereby increasing profits in other sectors?

      For example: 14 year old XBOX maniacs, when faced with the choice of going Windows vs. Linux in a few years when they can buy their own PC, might go with Windows, because it comes from the same company who brought them the awesome XBOX.

      Just as Wal-Mart offers groceries and loses money on it to bring you in the store, perhaps XBOX is an attempt by MS to get younger people into the family of MS products...

      From that standpoint, I think MS's XBOX division makes perfect sense...

    3. Re:"First-Mover Advantage" Won't Help... by ifwm · · Score: 1

      It's interesting that you can see how much of an advantage backwards compatibility is, but you think MS won't. WE know it, and you can damn well bet THEY know it.

      The one factor, more than any other, that has limited Xbox, is the lack of titles. THAT is why PS2 is still killing it, and by being first to market with a next-gen console, MS has a viable strategy to avoid that in the future. Will it wirk? Who knows, but I for one think it's worth a shot.

    4. Re:"First-Mover Advantage" Won't Help... by MMaestro · · Score: 1
      Sony is effectively saying "Upgrade to the $350 PS3 by trading in the PS2 for $100, and keep all your games!".

      True, but by that logic we should be playing FFVII on our PS2s because people don't like FFX-2's girl theme. We should be playing Resident Evil 1, 2, and 3 on our PS2s instead of buying a Gamecube and buying the remade versions of them. We should be playing Mega Man 8 on our PS2s instead of waiting for the remade version of Mega Man 8.

      In the short run, yes, people are going to go for the system that is backward-compatible. But in the long run, when push comes to shove, gamers are not going to buy a PS3 or Xbox2 just to play FFX or Halo 1.

    5. Re:"First-Mover Advantage" Won't Help... by goon · · Score: 1
      Sure, some developers and publishers will stop PS2 coding, but look at how many PS1 games are still out there!

      very much doubt all PS2 development will stop. beleive it or not PS1 games are still being developed but for a different market ~ younger kids

      --
      peterrenshaw ~ Another Scrappy Startup
    6. Re:"First-Mover Advantage" Won't Help... by king-manic · · Score: 1

      In the short run, yes, people are going to go for the system that is backward-compatible. But in the long run, when push comes to shove, gamers are not going to buy a PS3 or Xbox2 just to play FFX or Halo 1.

      Like with the PS2 in the short run (when good games are sparse and the platform is new) it makes the one key weakness of new consoles go away, the lack of games in the initial release. So if Sony PS3 is backwards compatible, it means it doesn't start at a disatvantage. That it instant;y has a library of games. That it carriers over all the good will from the last product.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  22. Backwards compatibility by Dark+Paladin · · Score: 5, Insightful

    *IF* the Xbox2 will be backwards compatible (and considering the architecture of a proposed PPC chip and all, that will be very surprising), then this will be a good move. New games that the article talks about that are multi-platform will still work with the Xbox 2, and new games will look "neato!" on the Xbox2's new hardware.

    BUT!

    If the Xbox2 is *not* backwards compatible, then yes, this could be a problem. If I have a choice between Xbox 1 with a library of games, or the Xbox2 with a few new games, or the PS2 with a ton of new and old games (with the promise that the upcoming PS3 will play all of my current games), then it's going to be a no-brainer for the majority of people out there. And all it will do is change the Xbox divivion from losing over $500 million to one losing more.

    Even Microsoft's investors can't stand a division losing money forever, no matter how much Windows and Office brings in.

    Of course, this is just my opinion. I could be wrong.

    1. Re:Backwards compatibility by GPLDAN · · Score: 2, Informative

      *IF* the Xbox2 will be backwards compatible (and considering the architecture of a proposed PPC chip and all, that will be very surprising)

      I'm having trouble finding articles suggesting what will happen one way or another. I can't see how they would freeze out current Xbox owners, and expect to sell new expensive consoles. People would go nuts. But, as you say, Intel vs. PPC. Any links on this issue?

    2. Re:Backwards compatibility by Dark+Paladin · · Score: 4, Interesting

      Only conjecture, really. We're "pretty sure" the Xbox2 dev kits are Apple G5 computers (savor the irony), and "pretty sure" that there won't be a hard drive - but nothing is set in stone yet, and MS themselves might not really know.

      So it just comes down to what they really decide to do. For all we know, they could hard code a Virtual PC chip into the machine that emulates an Xbox1, so it might be a moot point. Time will tell.

    3. Re:Backwards compatibility by Doctor+Faustus · · Score: 1

      *IF* the Xbox2 will be backwards compatible (and considering the architecture of a proposed PPC chip and all, that will be very surprising

      Sony put most of a PS1 on the PS2. IBM makes PowerPC, and already makes CPUs for AMD. Microsoft could work with AMD and Intel to devote a little corner of that PowerPC chip to a K-6 (if they can get the clock speed high enough to match the P-III 800 on the X-Box, just by five or six years of production process improvements) or early-model Athlon with a small cache, and take the same route.

    4. Re:Backwards compatibility by streak · · Score: 1

      As I just posted (oops).
      The XBox2 will not be backwards compatible with the XBox unless an emulator is written.
      The XBox2 is based on a completely different architecture (PowerPC vs. Intel).

    5. Re:Backwards compatibility by king-manic · · Score: 1

      I'm having trouble finding articles suggesting what will happen one way or another. I can't see how they would freeze out current Xbox owners, and expect to sell new expensive consoles. People would go nuts. But, as you say, Intel vs. PPC. Any links on this issue?

      Try the news from gamespot. They went with IBm for the CPU anf ATI for the GPU. That'd be soem incredible smack down of emulation to get that to work and theirs always the "This API and code are mine or derivitive works there of" from Nvidia stopping it. Also the lack of a Harddrive cannot be emulated unless you have a gig + of ram and nothing better to do with it then cache. Even if they had a ramdrive that was big enough to replace the Xbox HD, that'd be a very expensive pice of equipment (say it was slow cheap ddr ram, still 100bucks for 256 so a gig would be 400, takign the discoutn for bulk and the whoelsale price it woudl add 150 bucks to the cost of a xbox).

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    6. Re:Backwards compatibility by Queer+Boy · · Score: 1
      For all we know, they could hard code a Virtual PC chip into the machine that emulates an Xbox1, so it might be a moot point.

      That a pretty interesting idea, since it's the only reason that makes sense why MS would want to buy Virtual PC.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    7. Re:Backwards compatibility by bartok · · Score: 1

      "For all we know, they could hard code a Virtual PC chip into the machine"

      Er, I think that's called an x86 processor...

    8. Re:Backwards compatibility by gabebear · · Score: 1

      They could jus t use a flash drive to emulate a HD, they wouldn't even have to bundle it with the Xbox2. They didn't bother bundling DVD capabilities with the original Xbox, I could see them charging $100 for a 256MB drive to "enable" Xbox compatablility.

    9. Re:Backwards compatibility by gabebear · · Score: 1
      There was once a chip that could run both both X86 and PPC code. I remember seeing an ad for a machine that had one in a magazine once.

      Sony actually built the PS1 into the chip that handles the controller ports, not the main CPU(emotion engine). It's more likely that the Xbox2 would have a System on a chip, but Microsoft would still need to emulate all the NVIDIA crud. This would be quite a feat, legally and technically.

      The G5@2Ghz may be able to emulate the CPU in software. It looks like Microsoft is at least looking at the route(they bought Connectix but I doubt this is possible). The graphics emulation would still be a bitch.

      From what I understand, Sony is almost ready to start fabbing a chip which combines most of the PS2's chips(sound,graphice,etc) and will start using it in PS2s and then in the PS3 to allow backwards compatablilty

    10. Re:Backwards compatibility by king-manic · · Score: 1

      They could jus t use a flash drive to emulate a HD, they wouldn't even have to bundle it with the Xbox2. They didn't bother bundling DVD capabilities with the original Xbox, I could see them charging $100 for a 256MB drive to "enable" Xbox compatablility.

      A flash drive no. It has a limited R/W lifespan so as a cache drive it'd die very quickly. problbly 100-200 hours and it'd die (or about a month worht of play for most gamers).

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    11. Re:Backwards compatibility by Maserati · · Score: 1

      Except for use as a virtual server. One the Mac, Virtual PC is an amazing x86 emulator - it comes with a normal OEM version of Windows. On x86 it has all the uses that VMware does. The top hits on Google for VMware include a lot of articles on using it as a "honeypot". It's also very useful for testing purposes.

      The core technology is probably still pretty good, but watch out when the original Conenctix engineers leave. Connectix has always done wonderfully tricky things. Stacker was a pretty cool idea (and a performance boost in a certain range of CPU vs drive speed ratios). But RAMDoubler did the same thing to memory to allow more programs to run in less physical RAM; it patched the OS' memory-access routines. And was no less stable than the Mac OS of the time was. They also wrote a better 68040 emulator than Apple had back when parts of the OS hadn't been rewritten for PowerPC yet; that was SpeedDoubler. They also did a dual-platform Playstation emulator that was never perfect, but was good enough for a hundred-plus games, they even defended it against a Sony lawsuit. Which probably cost them enough money that they wound up getting acquired by Microsoft.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    12. Re:Backwards compatibility by gabebear · · Score: 1
      Well, including a $100 add on HD would be possible.

      The Xbox2 is going to have at least 128MB of RAM(maybe as much as 512), if they used all of the extra RAM as a super-cache to the emulated HD then you fix the problem. Of course you have the problem of syncing the cache with the flash on power down, but I imagine most virtual memory is handled through Microsoft's APIs, so these could just be changed so they are never written to Flash.

      All this said; I don't think they have a prayer of backwards compatablity because of the Nvidia chipset. I'll buy one when they run Linux.

    13. Re:Backwards compatibility by Hinkey · · Score: 1

      you mean a moo point? you know, its like a cows opinion, it doesnt mater... its moo

      --
      -=Hinkey=-
    14. Re:Backwards compatibility by Queer+Boy · · Score: 1
      They also wrote a better 68040 emulator than Apple had back when parts of the OS hadn't been rewritten for PowerPC yet; that was SpeedDoubler. They also did a dual-platform Playstation emulator that was never perfect, but was good enough for a hundred-plus games, they even defended it against a Sony lawsuit.

      Not to nitpick, but Apple's 68k emulator is based on the 68020, and Sony pretty much lost the battle with Connectix and bought the emulator from them. I doubt making Sony buy Virtual Gamestation cost Connectix that much money.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    15. Re:Backwards compatibility by Anonymous Coward · · Score: 0

      Of course MS will make xbox2 backwards compatible - it will come free with a memory module that you can plug into your xbox1 and save/copy games into it and then you can take it out and plug it into your xbox2.

  23. No surprise by Anonymous Coward · · Score: 0

    MS NEVER gets it right the first time, but they almost always get it right after years of trying. The quicker they dump xbox and move on the better. If they can deliver a great toolset in XNA (admit it, MS does great developer tools) and a platform that makes it shine, they will have a winner. In any case, they can afford many more losses.

  24. Hangon... by Xugumad · · Score: 1

    Wasn't X-Box the last console to market? Like, 18 months after the PS2, if I remember correctly. So, while the X-Box may not have had it's full life, but it's not going to be that early for the next-gen consoles?

    Also, isn't the PS2 meant to be coming out in late 2005, early 2006? In which case, it's not going to be all that early, really, is it?

    1. Re:Hangon... by Anonymous Coward · · Score: 0

      RTFA

  25. What a tit. by sean23007 · · Score: 0

    Studios which focus on cross-platform titles, as many of the largest publishers in the world do, face a gigantic problem - while developing a title on PS2, Xbox and GameCube is an easy prospect as code, art and audio can be effectively reused on all three platforms, adding a next-generation platform to the mix will require complete re-development.

    What the buzzing? Code, art, and audio can all be shared across the current generation, but not into the next? Code cannot be shared between the Xbox, the PS2 and the GC. They are completely different platforms, with completely different architectures. Any code you can share between them is algorithmic code that can easily be shared with any next-gen system. Art? If you can share art between current systems, why couldn't you do it between a current system and a new system? It may not be everything the new system is capable of displaying, but these consoles don't exactly choke on images that are too easy. (And if the art is designed from the start to be displayed on the Xbox2, then they've already spent the money developing for that system, and it is a trivial process of dumbing it down for lesser machines.) And audio? AUDIO? It's exactly the same. All of it. No difference. There will be no problem here, at all.

    I don't think it's a good idea for Microsoft to try to be the first to market in the next generation, but this chap is a raving lunatic. That point is completely invalid, as anyone who's ever even USED a computer or a console before ought to know better than this.

    --

    Lack of eloquence does not denote lack of intelligence, though they often coincide.
    1. Re:What a tit. by Anonymous Coward · · Score: 0

      No, you're completely missing the point.

      Simple example: Try to recreate Wind Waker's huge world map on the N64. Any games that come out for Xbox2 are going to take advantage of the new hardware and be technicly superior in every way. And i'd imagine that an integral part of the game will take advantage of the new hardware. That's supposed to be the selling point, you know? Companies will be faced with a huge problem when they try and downgrade games for less powerful consoles.

      Furthermore, if Microsoft keeps going with XNA, it's gona be an even bigger obstacle to overcome.

    2. Re:What a tit. by Anonymous Coward · · Score: 0

      You don't know much about console development, do you? Third-part APIs, renderware being the best example (used in GTA), do allow to share code. If these APIs aren't available for XBox2, and it could very well be a waste of money to develop them so early for such a small market, MS is screwed.

  26. It worked for them before ... by stinkyfingers · · Score: 2, Interesting
    Given that it's only been a couple years, MS hasn't yet made a profit on it's XBOX venture. But it's got about $60B to wait around for that to happen. As soon as XBOX came out, then Sony knew what PS3 was going to have to look like. PS2 didn't have the integrated hard drive or networking or graphic/computing capabilities. It was made to compete with Dreamcast and N64. So, all those PS2 fans took solace in the game library, which is formidable, but on every other front, XBOX makes PS2 look like a hairy ass-pimple.

    I personally would rely on PS3 being a reaction to XBOX1, then crush them into the ground with XBOX2, but then again, maybe that's why I don't run a multibillion $$$ corporation.

  27. Something that was missed by drsmack1 · · Score: 2, Interesting

    What is to stop Microsoft from releasing this at the end of the year and then relasing the NEXT version a few months after the PS3? They would get all the folks who picked up a Xbox 2 looking to get the 3. This would greatly expand their user base. They have a lot of $$$ to throw at this.

    1. Re:Something that was missed by king-manic · · Score: 1

      What is to stop Microsoft from releasing this at the end of the year and then relasing the NEXT version a few months after the PS3? They would get all the folks who picked up a Xbox 2 looking to get the 3. This would greatly expand their user base. They have a lot of $$$ to throw at this.

      The wrath of Xbox owners. Sega tries this with the 32X and people weren't ahppy. When you put out a piece of hardware in the game industry the developers then target that system if they think it will be more profitable. So puting Xbox 2 out then shaftign everyone a year later with the xbox 3 will likyl make everyone never buy your consoles again (see dreamcast).

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  28. Xbox has NOT done pretty well so far by Anita+Coney · · Score: 4, Informative

    The Xbox is in a catch 22 situation. Because it loses so much money on every console, the more it sells, the more Microsoft loses.

    The loss estimates so far are in the billions:

    Here read this:

    http://www.itworld.com/App/4201/030203xboxlosses /

    this is about their losses in 2002 doubling!!

    in this more recent piece the Biz magazine says Msft has lost BILLIONS so far.

    http://www.gamesindustry.biz/content_page.php?se ct ion_name=pub&aid=3489

    Here's an article on its big loses in 2003

    http://www.1up.com/article2/0,4364,1519194,00.as p

    here's an article talking about how they are losing money despite sales increases:

    http://seattle.bizjournals.com/seattle/stories/2 00 3/06/02/story7.html

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
    1. Re:Xbox has NOT done pretty well so far by Anonymous Coward · · Score: 0

      You're not very good at common sense. Microsoft loses money on each XBox _manufactured_, but they get money when people purchase them. How the devil would purchasing a Microsoft Product ever take money out of their pocket?

    2. Re:Xbox has NOT done pretty well so far by Anita+Coney · · Score: 1

      Did you read any of the links?! Gee, why do I even bother? So far Microsoft has lost about a billion dollars, maybe more, manufacturing AND selling the Xbox!!!

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    3. Re:Xbox has NOT done pretty well so far by 0123456 · · Score: 1

      "How the devil would purchasing a Microsoft Product ever take money out of their pocket?"

      Hint: when you sell something for less than it costs to manufacture, you lose money. Every time someone buys an Xbox, Microsoft lose a few bucks.

    4. Re:Xbox has NOT done pretty well so far by kisrael · · Score: 4, Funny

      Losing money on every console...but making it up in volume!!!

      It's an old line.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    5. Re:Xbox has NOT done pretty well so far by Anonymous Coward · · Score: 0

      So you're saying (given 1 billion in losses over three years) that they can only keep this up for 180 more years? And that's if they don't add anything else to their war chest.

      You're just not thinking of things in the same terms that Microsoft is. You're going to have to think on a *way* bigger scale.

    6. Re:Xbox has NOT done pretty well so far by Anita+Coney · · Score: 1

      You have EVERY right to believe that the Xbox has "done well" despite losing a billion dollars. I simply tend to disagree and posted as such.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    7. Re:Xbox has NOT done pretty well so far by Anita+Coney · · Score: 1

      That reminds me of a skit on SNL. It was a business that made change. You gave them a dollar and they'd give you four quarters. The joke was, "People ask how we make money. The answer: Volume."

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    8. Re:Xbox has NOT done pretty well so far by Anonymous Coward · · Score: 0

      Some of these links are to articles a year or older. You think these consoles might become cheaper to manufacture over time? They sure as hell aren't getting any more expensive. And when you consider whats inside of them (Celeron chip, 64MB ram, 8GB hard drive), its easy to see they are getting cheaper to manufacture. Shit, you can buy a 120GB hard drive for $60 US.

    9. Re:Xbox has NOT done pretty well so far by pappy97 · · Score: 1

      Has it crossed anyone's minds that perhaps MS's XBOX division does not exist to make money, but rather to increase the good will of the company, thereby increasing profits in other sectors?

      For example: 14 year old XBOX maniacs, when faced with the choice of going Windows vs. Linux in a few years when they can buy their own PC, might go with Windows, because it comes from the same company who brought them the awesome XBOX.

      Just as Wal-Mart offers groceries and loses money on it to bring you in the store, perhaps XBOX is an attempt by MS to get younger people into the family of MS products...

      From that standpoint, I think MS's XBOX division makes perfect sense...

    10. Re:Xbox has NOT done pretty well so far by Have+Blue · · Score: 2, Insightful

      What you're ignoring is that a) Microsoft can afford to keep this up pretty much indefinitely unless there's a major change in the computer world and b) Microsoft knew this would happen from the start and planned around it. Whatever else you can accuse MS of, they aren't morons.

    11. Re:Xbox has NOT done pretty well so far by Anonymous Coward · · Score: 0

      The .biz piece sets out the most important factor that I think a lot of people are missing:

      Microsoft wants to offset the hardware losses onto other manufacturers and just reap the licensing revenues, like it's Windows arm does today.

      http://www.gamesindustry.biz/content_page.php?se ct ion_name=pub&aid=3489

      Witness:

      "The most interesting of Allard's pronouncements, arguably, is his vision of a future where consoles are manufactured to a standard set of baseline specifications by a wide range of hardware makers, offering consumers a choice of hardware with different designs, abilities and price points, all of which will play back the same games - in the same way that DVD players vary wildly in price, design and specification, but can all play back the same DVD software. This is all about choice, says Allard, and it's all about software."

      Xbox is just the toe in the water, getting the market used to the idea that Windows is for more than PCs.

    12. Re:Xbox has NOT done pretty well so far by dackroyd · · Score: 1

      At the risk of emerging from the woodwork, here is my estimate for Microsofts Xbox losses as of last year

      http://www.basereality.com/XboxLoss.php

      Yeah, it's out of date - far too busy to update it.

      It's actually _really_ hard to figure out how much money Microsoft has lost on the whole Xbox project, as figure for:

      1) Sales of Xboxes.
      2) The cost of developing and supporting Xbox live are unknown (and can be very very large)
      3) How much marketing assistance they're giving to companies.

      If anyone had firm data on those I'd be interested in hearing them.

      --
      "Free software as in beer, copy protection as in racket" - Telsa Gwynne
    13. Re:Xbox has NOT done pretty well so far by Anonymous Coward · · Score: 0

      They sure as hell aren't getting any more expensive.

      Don't think so? Steel has jumped in price a lot, so everything I make got more expensive. Oil keeps going up, so all energy costs, and a lot of product costs go up as well. Old technology you say? Now you have to pay a premium to have Intel keep making products that it would rather get rid of so that it can use the line for new chips.

      I don't know actual costs for them, they might have gone down, but I certainly wouldn't put much money on it. (And the selling price has dropped 50% already, so it'd have to beat that as well.)

    14. Re:Xbox has NOT done pretty well so far by king-manic · · Score: 1

      Hint: when you sell something for less than it costs to manufacture, you lose money. Every time someone buys an Xbox, Microsoft lose a few bucks.

      Hint: They lost money when they made it, they'd lose mroe if you didn't buy it. If enough people buy it and they have to produce another round of product or increase production by expanding a factory, then you caused them to lose money. But buying 1 xbox means you mitigated their previous loss making the damn thing, not took 100 bucks form microsoft.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    15. Re:Xbox has NOT done pretty well so far by danny256 · · Score: 1

      I can't believe you made that website. You may just be the biggest loser I've ever encountered on slashdot, I salute you.

    16. Re:Xbox has NOT done pretty well so far by Omerna · · Score: 1

      "the more it sells, the more Microsoft loses"

      Ummm... no. Not selling a console is a loss of X. Selling a console is a loss of X- $150 (or whatever they sell for now). They're losing money on every console they make, but losing less each time they sell one.

      --


      No sig for you.
  29. Trying to emulate PS2 by bryan1945 · · Score: 1

    From the article, MS thinks that they can corner the next gen market by jumping in early, much like the PS2 did by coming out first (well, except for the Dreamcast). While they may get an early lead, Sony's next system will have better tech (like the XBox has now, and a reason some people claimed to get a XBox.), probably pulling customers back.

    Sounds like a high risk move, which could backfire like Fahey thinks, or it could set them up to win large chunks of marketshare. Probably will come down to developers and actual games. And Sony could always start saying "PS3 coming out reeealll soon now" to try and blunt MS's early edge by making people wait (one reason why Apple is so tight lipped about new products, they don't want people not buying current systems and waiting for new stuff).

    Fahey also points out that MS is losing money with each XBox sale. Assuming this is true, how will that change with a new system, unless they don't put in the best hardware, making a PS3 system look even better, tech wise?

    Let MS try it, but I think they need something more compelling than "early mover" status to topple Sony as the game console leader.

    --
    Vote monkeys into Congress. They are cheaper and more trustworthy.
  30. Double Standard? by Matey-O · · Score: 1

    PS2 has a year+ lead on the Xbox and that's a good thing. Xbox2 has a lead on the PS3 and suddently it's a BAD thing.

    These microsoft guys just can't do ANYTHING right by you guys.

    --
    "Draco dormiens nunquam titillandus."
    1. Re:Double Standard? by Anonymous Coward · · Score: 0

      Wrong. Both Sega and Sony were already competitors, so it was bad for Sega to release the DC early all while Sony was saying hey had a next-gen system coming out soon. I.e. for existing competitors, it's bad to jump the gun.

      On the other hand, you have MS which didn't exist in the console market. So the PS2 beating the XBOX by a year is irrelevant. What IS relevant is that NOW MS is a competitor, and it is known that all console makers are working on a next-gen system sometime soon. So we're back to the Sega/DC situation where one console maker wants to try to get a head start -- that's a no-no.

    2. Re:Double Standard? by king-manic · · Score: 1

      PS2 has a year+ lead on the Xbox and that's a good thing. Xbox2 has a lead on the PS3 and suddently it's a BAD thing.

      PS2 did have a year lead advantage. They had a preserved lead from the previous console via backwards compatibility. Somewhat different. If ps3 has Backwards compatibility then Xbox 2 must be that much better just to compete.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  31. Failures by vasqzr · · Score: 1

    Remember the CD-i?

    Technology was too new at the time. Too expensive. Just not very well thought out. This was Philips, not Nintendo.

    Remember the 3D0?

    Way, way overpriced. They thought young adults would pay $700 for a game system. Not gonna happen.

    Remember the Atari Jaguar?

    Attempted last gasp for breath from Atari in the home market. They hadn't had anything remotely successful since the 2600.

  32. But Wait.... by standsolid · · Score: 0, Troll

    [attempted humor]
    but wait! no one is even mentioning how Nintendo has a part in all of this! Why?
    [/attempted humor]

    --
    WTPOUAWYHTTOTWPA
    What's the point of using acronyms when you have to type out the whole phrase anyways?
  33. Which is it? by Anonymous Coward · · Score: 0

    "could be pretty drastically wrong"

  34. It's about being first, not best... by bergeron76 · · Score: 1

    Look at BetaMax. It was a superior in quality to VHS, however, the VHS standard won out because it was marketed better.

    For the record, I'm not a big fan of the Xbox.

    --
    Don't think that a small group of dedicated individuals can't change the world. It's the only thing that ever has.
    1. Re:It's about being first, not best... by callipygian-showsyst · · Score: 1
      Maybe, but I bought my VHS back in 1981 because the tapes were longer (in recording hours.) For the reasons I wanted a videotape recorder, VHS was "better".

      I suspect many other consumers felt the same way.

    2. Re:It's about being first, not best... by Anonymous Coward · · Score: 0

      vhs won because betamax could only fit 1 hour on a tape, too short for movies.

    3. Re:It's about being first, not best... by Anonymous Coward · · Score: 0

      VHS sold better because it allowed porn manufacturers to use its product, unlike the betamax which declined because of its Japanese values.

      If you mean by that marketing, sure.. all Xbox has to do it make some new games with violence, explosions, and hot chicks. People will buy anything with that combination.

  35. Bigger risk is to wait by cmacb · · Score: 3, Interesting

    I thought I read AT LEAST two years ago that Sony had all the parts needed to make a Playstation 3 but was holding back due to the fact that there was no competition they needed to whomp at the time. Had XBox done better the PS3 would probably be out there now. I'd love to see the PS3 come out though, since as it was described it might not only be an XBox killer but a PC killer as well.

    I hardly see how this move is a "risk" for Microsoft though. The bigger risk to Microsoft is that they just sit on their 50 Billion $ nest egg and wait for the Windows/Office monopoly to dry up. Having shot blanks with just about everything else they have tried, even Bill must be doubting his own genius by now.

    If you had Sony to go up against in consumer electronics, IBM in IT consulting and hardware, Google, Yahoo and AOL in Internet space, and Open Software gradually picking up steam against your existing monopoly, wouldn't you be a bit worried? I bet the stock holders are.

    Besides, who says the end of 2005 is a rush? In MS time that means 2007 at least.

    1. Re:Bigger risk is to wait by badriram · · Score: 1

      Yes but if all these companies in different fields still cannot topple MS, it also shows you the amount of power that they also have.

    2. Re:Bigger risk is to wait by MuMart · · Score: 2, Interesting
      since as it was described it might not only be an XBox killer but a PC killer as well.

      Remember all the hype about the PS2 being a supercomputer back in 99?

      Then they came out with a quaint 32mb antique PC equivalent. How many times will people believe sonys marketing department?

    3. Re:Bigger risk is to wait by www+www+www · · Score: 1
      If what is usually assumed is true, that Sony earns money on PS2 while MS loses on every xbox sold, then Sony should be in full control. Sony can take their time with the development of Playstation 3 while happily counting money earned from PS2. MS will count their losses, start to get nervous and push xbox 2 out the door. MS will have to marked the new xbox all over the place with "better hardware" and "game station of the future" etc. Then watch Sony kick the hell out of MS after MS have used billions in advertisement with the theme "it is time to upgrade your game consol", by releasing a PS3 with better hardware than what MS offers and full backward compatibility with all the PS2 games already on the marked.

      For the gamers it is perfect, with a price war from day one between PS3 and xbox 2, but even MS has a limit on how many billions they can lose on the upgraded xbox before the share holders starts screaming murder.

      And of course Sony is fully aware of all this.

      --

      bring it on! --- JFK

  36. Re: you've got your consoles confused by mapmaker · · Score: 5, Informative
    It was the Sega Saturn that got trounced by the PS1 and N64. The Dreamcast got trounced by the PS2 and Xbox.

    But your point is right on. Sega proved it not once but twice!

  37. If the Xbox2 is cheaper to produce!!! by Anita+Coney · · Score: 4, Insightful

    As Iposted earlier, the current Xbox loses a LOT of money, possibly billions of dollars. And the better it sells, the more Microsoft loses.

    So, if the Xbox2 is cheaper to produce, and does not bleed money with every console sold, then it would certainly be in Microsoft's advantage to change over as quickly as possible.

    However, if it's still a money pit, then there is absolutely NO reason to switch!

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
    1. Re:If the Xbox2 is cheaper to produce!!! by vasqzr · · Score: 1


      the current Xbox loses a LOT of money, possibly billions of dollars. And the better it sells, the more Microsoft loses.

      That is not true. If Microsoft makes 1 million Xboxes and loses $200 on each one that they sell, everyone XBox that sells buy gets them closer to losing less.

    2. Re:If the Xbox2 is cheaper to produce!!! by Anita+Coney · · Score: 1

      Are you kidding?!

      Currently, right now, Microsoft has lost about a billion dollars on the Xbox. Maybe more.

      It's commonly believed that Microsoft loses 100 bucks on each console sold. Microsoft planned on making the money off the games. Microsoft makes about 10 bucks per game, sometimes less. So, Microsoft has to sell 10 games for each console just to break even. That does not include rented/used games either. Needless to say, the vast majority of people do not buy that many games.

      And no, Live! isn't profitable either.
      http://seattle.bizjournals.com/seattle/st ories/200 3/06/02/story7.html?page=3

      So, if Microsoft sells one million Xboxes, the company loses $100,000,000, excluding the minimal money they get from game sales. If they sell another million, that's an additional $100,000,000 lost.

      Once again, because Microsoft loses 100 bucks on each console sold, the more consoles they sell, the more money they lose.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    3. Re:If the Xbox2 is cheaper to produce!!! by lspd · · Score: 1

      Once again, because Microsoft loses 100 bucks on each console sold, the more consoles they sell, the more money they lose.

      The more units they build and sell the cheaper it should be to produce those units. At some point the total cost of producing Xbox's should be less than the total revenue from selling them and Microsoft makes it to step #3: Profit! It's called economies of scale. In Microsoft's case there is a possibility that the reliance on third parties for key components in the Xbox results in diseconomies of scale. Nvidia might up the price since they are the sole supplier of Xbox graphics chips, for instance.

      Regardless of whether or not they're making any money on the Xbox though I'm suprised they haven't just given the damn things away. Maybee bundle it with a dozen games and sell it for the same $150 price. Bundling worked for IE, it can still work for the Xbox. They just need to destroy the value of console hardware so that Sony and Nintendo can't afford to compete.

    4. Re:If the Xbox2 is cheaper to produce!!! by Anita+Coney · · Score: 1

      "The more units they build... Profit!"

      Merely shifting money from profits received from Windows and Office to lose it on the Xbox is not a plan for making a profit. Eventually, someday, Microsoft might make a profit on the Xbox, the xbox2, or maybe the Xbox3. But before Microsoft sees such a profit, it first has to pay off its current billion dollar+ plus debt from its current loses.

      Or put it another way, even if the Xbox2 sells well AND earns money for each console sold, the Xbox2 would still be starting off in a billion dollar+ hole! And that hole would have to be filled before any real profit is made.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    5. Re:If the Xbox2 is cheaper to produce!!! by Araxen · · Score: 1

      Microsoft can't give away consoles. It's illegal and called dumping. I doubt they want to end up with an anti-trust lawsuit again.

    6. Re:If the Xbox2 is cheaper to produce!!! by seamusfp · · Score: 1

      Xbox is not the only console that is being sold at a loss. PS2, and Gamecube are also sold at a loss, the money in the industry is to be had from console sales. it is in the sale of games at $50 a pop.

  38. This is Microsoft... by Jerf · · Score: 1

    ...third time will be the charm.

    If I had to guess, I'd say the XBox 2 will suffer from second-system effect. (Although to be fair, everybody seems to be suffering from that on the next generation, except maybe Nintendo.) Which means it may actually be a cool device over all, but will probably not do well.

    Look out for their third try.

    (Hopefully it will get a more "fair" trial, as by then some of Sony's IMHO undeserved lustre will have worn off. Sony does not suck, but they do not rock as hard as everybody acts like they do. Take the three modern consoles, strip them of the "brand" they carry, and drop them into a hypothetical "fresh" market, and on technical merit, the PS2 is the big loser, in many ways that were actively bad design. (Parts of FFX made me almost cry... from the sparkles that should never have been there. Polygon counts aren't everything; quality counts too!))

    (Forgive me, I'm still a secret Dreamcast partisan, and every time I see the PS2 botch something graphically the DC doesn't I am once again amazed at the design of the PS2; by all rights its quality should be uniformly better than the DC but it isn't... amazing.)

    1. Re:This is Microsoft... by SuiteSisterMary · · Score: 3, Informative

      You know, I've never seen an Xbox game that looks like crap. I've seen Xbox games that obviously weren't taking advantage of the hardware, like Dead to Rights, Buffy, and so on, but none of them looked like *crap.*

      Then, I finally got around to getting a Playstation 2, for the .hack series, the Final Fantasy X series, and so on. And I loaded FF X in, and HOLY SHIT.

      The opening animation alone gave me a terrible headache. Hell, the damn models were swimming, like the vertexes were getting rounded to one value this frame, and a different value another frame. Horrible examples of polygons not meshing properly. Argh.

      And my personal greatest pet peeve of the moment; clothes as textures. Maybe I've been spoiled by the Dead Or Alive series. But you know what? If somebody's wearing a necklace, model the damn necklace.

      And, aye, the DC is still head and shoulders above the PS2.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:This is Microsoft... by The+Lynxpro · · Score: 1

      "(Forgive me, I'm still a secret Dreamcast partisan, and every time I see the PS2 botch something graphically the DC doesn't I am once again amazed at the design of the PS2; by all rights its quality should be uniformly better than the DC but it isn't... amazing.)"

      Yeah, I know how you feel. I'm an Atari 7800 partisan. Every time I think about Double Dragon being single player on the NES and dual on the 7800 like the arcade, I chuckle. That a machine designed to debut in early 1984 but was delayed until 1986 was graphically more powerful than what hit the streets in 1985 makes me chuckle.

      And then of course, there's the Atari Lynx which had features to it back in 1989 that Nintendo has yet to include on the GameBoy circa 2004. And that makes me cry.

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    3. Re:This is Microsoft... by drinkypoo · · Score: 1
      What exactly is second-system effect? The two giants of the industry until recently, Nintendo (still is) and Sega (all your base are belong to someone else), both had immense success with their second platforms, the Super Nintendo/Famicom and the Mega Drive/Genesis respectively. In fact, the Genesis was absolutely the pinnacle for Sega, whether you think they had technical superiority or not. (More CPU, less graphics hardware, hard to say in that generation.) And of course, Playstation 2 is an absolute phenomenon.

      It's not the Sony brand that sells consoles. Consoles don't sell themselves. Franchises sell consoles. For example, since FFVII until recently, final fantasy was a sony-only franchise. What does Nintendo have? Mario, Zelda, and Pokemon. Fantastic games come from those highly well-known franchises (even the pokemon games are well-constructed if you can get past the nauseating cuteness) but Sony simply had more and in more genres. Nintendo is making headway in that department now though, and as we all know, crushing nintendo is nigh-impossible, even when they try to screw you out of licensing agreements and you turn your hardware into a new console.

      The PS2 is more powerful than the Dreamcast, but it is harder to bring that power to bear, which is why you see so many half-assed games on the PS2 - developers gave up on fully utilizing the machine. The PSX did not have this problem, it was reportedly a joy to develop games for in every way from the video to the sound to the excellent and easily understandable processor architecture (MIPS R3000). Surely Sony will learn from their PS2 mistake and make the PS3 a more accessible development platform.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:This is Microsoft... by Jerf · · Score: 1

      What exactly is second-system effect?

      Yes, it occured to me after the fact that I didn't make that clear.

      The PS/2 generation is the first multi-purpose generation, where the console also had significant other purposes, most notably DVD playing.

      I actually don't include the DC in this generation; it could surf the web (and it is now, technically, the only working conventional modem in the house for me :-) ) but that was not a signicant use.

      Look up what "second system effect" is (it is not that the second system is worse, it is much more specific than that), add my comments here, and consider what I mean.

      The PS2 is more powerful than the Dreamcast, but it is harder to bring that power to bear, which is why you see so many half-assed games on the PS2

      No, there are actual, documented (but not much talked about lately, probably since this generation is basically over and discussing technical issues is pointless) shortcoming with regard to quality issues like mip-mapping and anti-aliasing. FFX is hardly a "half-assed game"; graphics was supposed to be one of the draws! And the guys at Square are smart, I know they saw the sparkle, I know they knew exactly how to solve it (the solution is decades old), I bet they even toyed with software mipmapping before begrudgingly acknowledging it can't be done (too slow). (Some curses probably were aimed at Sony, too.) These aspects of low image quality on the PS2 are objective fact; they clearly traded quality for quantity.

      Personally, I think that was unnecessary, the PS2 would still have dominated even if they claimed 20% fewer polygons. Certainly FFX would have looked better. (If PS2 emulation ever becomes viable, one effect is that the emulated games will immediately look vastly superior to actual PS2 output, even if it were done on graphics cards contemporary to the PS2!) But who knows for sure?

  39. Sony is Japanese by Adolph_Hitler · · Score: 0, Flamebait


    The real reason that companies are kissing Sony's ass is because Sony is a Japanese company. Japanese studios never support American companies no matter how good Microsofts hardware or software is they will never win the Japanese developers. The problem is the Japanese developers make all the good games and these developers are all loyal to Sony because Sony is run by Japanese people who look like them.

    So the real reason Microsoft can't win developers is pretty obvious and until western developers can make decent games everyone will buy a PS2 and then a PS3.

    Microsofts best move right now would be to buy Sega.

    --
    People don't exist to serve systems, systems exist to serve people.
    1. Re:Sony is Japanese by Anonymous Coward · · Score: 0

      That is the stupidest thing I have ever heard. Companies are in it to make MONEY. If they stand a chance to make money they will develop anything for anyone so long as their reputation (especially in Japan) is not damaged.

    2. Re:Sony is Japanese by geoffspear · · Score: 1

      No, I think you meant to say that Sony is overrated because it's a black quarterback, Mr. Limbaugh. I can see how you'd get confused, what with all the pain piss.

      --
      Don't blame me; I'm never given mod points.
    3. Re:Sony is Japanese by admdrew · · Score: 1
      The real reason that companies are kissing Sony's ass is because Sony is a Japanese company.

      Not so. Many of the companies that are "kissing Sony's ass" were developing for the orginal Playstation. When the era of the PS2 and Xbox came about, companies that put out PS1 games felt it'd be safer to continue their developement with Sony's nextgen system, as opposed to Microsoft's brand new one. Think about it: Sony would be assured of a large amount of PS2 sales in the crowd that had already owned and liked PS1s. Plus, many* that never had PS1s saw the PS2 as a better investment over an Xbox for a new system, especially when it came to backwards compatibility (*I can't say all; tons of people, myself included, chose an Xbox over a PS2).

      The problem is the Japanese developers make all the good games and these developers are all loyal to Sony because Sony is run by Japanese people who look like them.

      Then why does has the PS2 soundly beat the Gamecube in system and game sales in Japan?

      I'd venture a guess that loyalty is rarely the leading motivation for most companies to develope games. I seem to recall Square releasing Final Fantasy VII on the PS, when all the previous FF games were on Nintendo systems.

  40. Anyone have a link to the original website? by Anonymous Coward · · Score: 0

    Time to start hacking for America!

  41. Online Console Gaming is the Future by CodeBuster · · Score: 4, Interesting

    It seems to me that Microsoft would do better to concentrate on pressing their advantage in the online console gaming market with their XBOX Live service. This is an area where Microsoft is definitely ahead of Sony, which has left online gaming largely up to the individual publishers whereas Microsoft has concentrated on a single branded and managed service. The XBOX Live network can include a greater variety of content and better integration of online gaming services with the centralized service model. Also, smaller publishers, who would balk at the cost of maintaining their own online console gaming infrastructure, would definitely take advantage of the Microsoft branded service and the marketing support that comes with it.

    The next generation console wars will clearly be decided in the online space. If Microsoft concentrates on this then they have a chance.

    1. Re:Online Console Gaming is the Future by ThousandStars · · Score: 4, Interesting
      The next generation console wars will clearly be decided in the online space. If Microsoft concentrates on this then they have a chance.

      Despite the +1 interesting mod, I reject your premise. I think the abysmal showing (in terms of sales in the overall game market) of virtually every MMO with the exception of Everquest demonstrates that most people aren't that interested in on-line only play. When they are interested, they want free, like Battle.net or FPS servers. I know about 20 people who own an X-Box. Zero of those people use the X-Box Live service.

      Online content in the console market faces two important hurdles, in my view: 1) Most American homes lack broadband internet. While broadband continues to grow, the fact remains that modems will continue to dominate in terms of number for the near future. 2) Most console gamers I know prefer to play literally live, against friends in houses, dorm rooms or apartments.

      Then there are other things: parents don't want to pay for or set up online games; service outages; increased costs; etc.

      Granted, I'm arguing primarily with anecdote, but I've seen no data that indicates that Microsoft can win the next generation with online games. I think that other factors will play a much larger role. Another poster wrote about his experience in the electronics section of Wal-Mart, at which he sold hundreds of PS-2s because of the DVD playback feature. Things like DVD playback and backwards compatibility will probably play such a larger role that the online market alone gives MS a chance. Certainly, they may win the next generation, but I think it will be for different reasons than those you state.

    2. Re:Online Console Gaming is the Future by Anonymous Coward · · Score: 0

      mod this sonofabitch up

    3. Re:Online Console Gaming is the Future by ifwm · · Score: 1

      "I know about 20 people who own an X-Box. Zero of those people use the X-Box Live service." That's funny, I know about 10 people who own an Xbox, and all but one has Xbox live. The reason is, when a game has been finished the only value for me in replaying it is if it's live compatible. Otherwise it goes to Gamestop.

    4. Re:Online Console Gaming is the Future by zpapasmurf · · Score: 1

      I think the abysmal showing (in terms of sales in the overall game market) of virtually every MMO with the exception of Everquest demonstrates that most people aren't that interested in on-line only play.


      .... if I'm not mistaken Final Fantasy XI overtook everquest in terms of active users not too long ago. I think that this demonstrates that there is an interest in online games and even more so that there is an interest in online games with a monthly fee.

    5. Re:Online Console Gaming is the Future by Anonymous Coward · · Score: 0

      > "I know about 20 people who own an X-Box. Zero of those people use the X-Box Live service."

      > That's funny, I know about 10 people who own an Xbox, and all but one has Xbox live. The reason is,
      > when a game has been finished the only value for me in replaying it is if it's live compatible.
      > Otherwise it goes to Gamestop.

      That's funny, I own an X-Box, and like all of my friends who own X-Box, I flat out refuse to use X-Box live. I don't want to pay $80/month for a broadband connection, plus whatever extra costs X-Box live may run up.

    6. Re:Online Console Gaming is the Future by Anonymous Coward · · Score: 0

      Some major false assumptions you engage in!

      "Everyone is only interested in online play for MMO games, and most MMO games aren't that popular." False.

      "Everyone interested in online play who isn't playing MMO games, wants free online play." False.

      "No one uses XBox Live, because I don't know any XBox users who use XBox Live." False, false, false!

      Well, I know 20 XBox owners, and 100% percent of them are on XBox Live. They constantly recruit new XBox purchasers amongst their friends precisely so as to get on XBox Live.

      The cost of XBox Live is small, for the user, and small for the developer, because it is a single, integrated service that works the same across all XBox Live games.

      It's a better experience for users and developers alike. It makes games continue to be worthwhile after one has finished the single player mode. Added value to user and developer alike.

  42. I've gotta say, I agree with them by UserChrisCanter4 · · Score: 1

    The only reason I can say that XBox is not currently the market leader is the fact that the PS2 launched a bit early.

    I own all three (well, four, as I also own a Dreamcast) of the current-gen systems. If I were starting out today to purchase my consoles, but with my current experience with the systems, XBox and Gamecube would be a toss up for my first and second purchase, and the PS2 would be dead last. Put simply, Nintendo has great, great first party games, and the console just has a certain "character" that the others lack. XBox is vastly superior to the PS2 in hardware specs, from video and audio, even down to the fact that it supports four controls without an additional purchase. This means that cross-platform games end up getting purchased for my XBox because, simply put, they're going to look better and sound better in 99% of the cases. This is compounded by the fact that since I don't really have time to devote to lengthy RPGs or Turn-based strategy games (an area that I understand Sony has been shining in lately), I simply haven't seen a large amount of compelling, PS2-only titles in the last five or six months (although I'm certain someone will be more than happy to post some laundry list for me).

    I wasn't always like this; I had a PS2 on the American release date, and I held off on my XBox purchase until they had two games that I was really, genuinely interested in (turned out to be DOA: 3 and Buffy, although I was pleasantly surprised by Halo, which I had discounted as yet another FPS). A year after my XBox purchase, it's rare for me to purchase a PS2 game, but still very common for me to grab GC or XBox games.

    Although the first mover has technically lost the last three generations (you'd have to include DC in this one, which I do), the first major mover in the last three gens was also Sega, so I suppose we could simply chalk it up to mismanagement. That said, the only logical reason that I can see for the PS2's success was that it was first out of the gate, and the majority of people, the ones who don't own all the consoles, thus purchase PS2 games by default.

    Now, whether or not MS will shoot themselves in the foot with an early XBox2 launch is another story. While there is a lot larger market for game consoles now than there used to be, it's hard to discount the sore feelings of people who "just bought an XBox1."

    1. Re:I've gotta say, I agree with them by king-manic · · Score: 1

      The only reason I can say that XBox is not currently the market leader is the fact that the PS2 launched a bit early.

      There are many many more reasons. and they have to do with demographics, Developers, Target audiences, marketting, BAckwards compatibility, and product perception.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  43. Major Games Publisher by lib112x · · Score: 1

    Why does everyone always tell you they work for a major airline or a major pharmacutical research corporation? Do you think anyone cares? People just think you're a major asshole!

  44. Logic by nurb432 · · Score: 1

    The logic is due to the fact they are in different markets, that operate differently..

    --
    ---- Booth was a patriot ----
  45. Remember the Golden Rule of Microsoft by dokebi · · Score: 1

    MS products have been crappy until the third version. Why should this be any different? Xbox-1 tanks. Xbox-2 is rushed. Xbox-3 will kill off Playstation AND Nintendo. (Well *I* hope not). But given the company's long history of the Third Version Charm, I'm saving my money for PS3.

    --
    In Soviet Russia, articles before post read *you*!
  46. Its the same old story by Anonymous Coward · · Score: 0

    How do you sell a console?

    Bundle it with a great game.

    How do you get great games?

    Get developers to create them.

    When will developers create a great game?

    When the console has about 10 million shipped world wide.

    Its a Chicken and Egg problem. Its been around for years. The Atari VCS (aka 2600) was the first to go big time. It did so because of the sheer number of games availble for it. However that was also its demise. There was so much crap that people got fed up with it and burnt out on the console.

    Nintendo re-established the industry by maintaining tight control over content (literally control freaks about it). They came in when there was basically a huge demand that no one knew about, and they kicked butt.

    These days the demand is predictable. The number of games purchased per month is known and predictable. There is no pent up demand, no WOW effect. Everyone knows what video games can do.

    The issue these days is: why would people upgrade to the XBOX 2? Only for exactly the right killer game... Half Life 3 or something beyond that.

    But developers don't want to support too many platforms. Three is their max. Any more and the amount of resources involved affects the bottom line.

    If they support Nintendo, Sony and Microsoft XBOX, they would have to give up one of those to support XBOX2. If there are only a few hundred thousand out there, and there are millions upon millions of the other platforms, why would they support XBOX2? For the WOW effect. WOW don't make money or pay wages.

    To get titles for XBOX 2, Mcrosoft is going to have to pay developers. Its lucky they have that 60B in the bank.

    And there's another issue. I heard XBOX 2 is going to cost $500.00. That's what we in the biz call a two parent decision. Actually that is more than double a one parent decision. In some families more than five times a one parent decision. They are simply not going to be able to sell those at that price. Video game consoles are very cost sensative. You think they're losing money shipping XBOX? You should see how much they'll lose on XBOX 2 if they want $500.00 for it and settle for $199.99.

    Microsoft could well be digging their own grave and filling it with money and throwing in a match.

    --Raydude (Ex Atari Games employee)

  47. Dreamcast did not fail, Sega failed. by Adolph_Hitler · · Score: 1


    The Dreamcast on paper was a success. It sold very well, and it was a good system from a hardware and software point of view. The price was even great.

    Why did it fail? It failed because Sega lacked the money to pay for its marketing, Sega lacked the business sense to develop games and then profit from them (Sega developed hundreds of games with no way to make the money back)

    Ultimately Sega broke themselves and wasted all their money on game development when they should have just made 10 good games a year like Nintendo.

    --
    People don't exist to serve systems, systems exist to serve people.
  48. Great opportunities here by flinxmeister · · Score: 1

    So let's say MS releases a next gen XBox that is superior to current offerings, and provides a large window to be the leader.

    This would be a great opportunity for smaller game companies to take advantage of microsofts well funded gamble--something the article actually alludes to.

    The crux of the article is that established game companies won't want to develop for XBox because they would have to neglect existing profit streams. This is part of something termed "The innovators Dilemma" by a guy named Christensen.

    Hey guys, tough cookies. You can milk the cash cow and go out of business, or come up with a way to innovate AND keep up the revenue stream. Nobody said the tech biz is easy, and it seems a bit silly to whine that technology is advancing too fast when it is in fact the reason you exist.

  49. Re:Microsoft needs to know their placeMicrosoft is by 09za+ · · Score: 1

    Microsoft is so proud, that they're becoming blind to the fact that their brand name is become a joke in pop culture. just like Cannondale tried in the 90's to make a motorcycle to compete with Honda, Yamaha, etc...
    They made a great product with a few problems but made...big loss. And in the mountain bike world thet were laughed at. Their products are good, but not great(I snapped the headtube off one). They had all the money in the world to attempt what they did, but they had no business trying to make motos.

  50. Bill's Billions by ch-chuck · · Score: 1

    That would make a great movie title, about an obscenely wealthy man who stumbles from one cockup to another, only to be rescured from each by his vast fortune.

    --
    try { do() || do_not(); } catch (JediException err) { yoda(err); }
  51. Just like Apple... by gosand · · Score: 1

    Just like with the Apple Newton , first to market doesn't ensure that you will succeed. You need a few other things. Xbox has pretty much failed so far on those things (price point, and in the case of a games system - good games). If they are true to form, they will simply throw money at the problem, and try to buy their way into the market.

    --

    My beliefs do not require that you agree with them.

    1. Re:Just like Apple... by ifwm · · Score: 1

      You make good points, except your bias caused you to leave some things out. The Xbox has a hard drive, and is online capable out of the box. Neither of the other consoles can say this, and Sony's answer has been to sell add-ons. If neither of these things offer value, then why did Sony copy them?

  52. Before vs. After by sjonke · · Score: 1

    Getting it to market after the PS3 will help the Xbox2 how? Getting it to market first doesn't mean success, but surely it improves their chances compared to getting it to market after.

    --
    --- What?
  53. I'll bite... by Mongoose+Disciple · · Score: 4, Funny

    Don't get me wrong, the discussion on this topic is interesting and all, but...

    Other than dramatic headline writing, how is this a danger?

    Sticking your wang in a pickle slicer? That's a danger. Beating on a hornet's nest with a baseball bat? Also a danger. Releasing your next-generation system early? Arguably (or not) a bad business decision, but I hardly think the word danger is justified.

    1. Re:I'll bite... by Anonymous Coward · · Score: 0

      dangerous to microsoft, i think...

    2. Re:I'll bite... by jvalenzu · · Score: 1

      "No, what happen with the pickle slicer!"
      "She got fired too."

    3. Re:I'll bite... by drinkypoo · · Score: 1

      Those things are dangers on an individual scale. Making bad business decisions represents danger to corporations. Remember, corporations are injured by loss of money/income. Corporations only feel hits to their wallet. People, on the other hand, are corporeal entities and as such can be shot, stabbed, or stung by bees that come out of the mouths of dogs.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  54. Re:Real Evil by Anonymous Coward · · Score: 0

    Why do you believe in a supreme being? Has this being revealed itself to you in some way? If so, then what was the point of doing so if such revelation has no impact on how you live your life? You may as well tell me that you just farted. Who cares? You sir, are a fool full of incomplete thoughts. Please examine your convictions and follow them through to their logical conclusions.

  55. It All Comes Down to the Games by bafraid2b1 · · Score: 1

    Halo

    At the time that Halo came out, it was the next Goldeneye. Who wasn't excited. Intelligent enemies, sweet multiplayer options, "I can drive this hum vee while you shoot people with the minigun!?" -- KICK ASS. Halo gave the Xbox its biggest breath of life. Maybe its only breath of life. What other "must have" games are there for the Xbox? The kind of games that those of us without an Xbox know about and can say "That game is amazing."

    Look at Sony and Nintendo, Final Fantasy, Gran Turismo, and Grand Theft Auto (before it came to Xbox) are more than enough to justify the purchase of a PlayStation. And there will always be people in line to buy the next Zelda, the next Metroid, and the next Mario.

    Microsoft's problem is not developing/licensing enough cutting edge "must have" games for the Xbox rather than just a sequel to it's flagship title. Unless they release mindblowing titles along with the launch of the Xbox 2, its doomed to follow the same path.

  56. Dreamcast's first mover advantage didn't help it by TroZ · · Score: 1

    The Dreamcast came out before the PS2, but that hurt it more than helped. By the time the PS2 came out, it was obvious that the Dreamcast was underpowered campared to the PS2.
    I think something similar may happen if the XBox2 comes out early with hardware that isn't as powerful as the eventual PS3. XBox Live may help early XBox2 game's popularity, but if the PS3 can run circles arround the Xbox2 with graphics and interactivity, then the XBox2 won't last long.

  57. The "rush" may not be the problem... by LilMikey · · Score: 1

    Reports have indicated that the XBox 2 may not be able to play Xbox 1 games; a serious point of consideration for the large numbers of people who bought their XBoxes recently.

    They've also indicated that they XBox2 will use non-standard hardware in an effort to fight piracy and hacking. 90% of my reason for owning an XBox is emulation and media. The platform games are a far distant 3rd and of those only a few are exclusives. If they lock down the XBox 2 as severely as the GC, I for one will NOT be buying it and (as pilthy as it may seem) the sales for the few games I would've bought for the system will be going to Sony.

    --
    LilMikey.com... I'll stop doing it when you sto
  58. Early birds or first mice by wayward_son · · Score: 1

    The early bird may get the worm....

    but the second mouse gets the cheese.

    Microsoft is asking for trouble by trying to be the first to market with its next generation console. If it manages to beat the competition to market, odds are either it's going to be too sloppy or too expensive to get a large following. Even if it is good, the competition will probably be out to market with superior technology before a critical mass of the XBOX-2 units have sold.

    Sega tried this. It worked ONCE with the Genesis, mainly because Nintendo rested on its laurels too long and the SNES (IIRC) didn't come out until a year or two later, and wasn't that much better. (Don't forget all the other companies that beat Nintendo to 16 bit system. All are gone.) The Sega CD, 32x, Saturn, and Dreamcast never captured the market share that the Genesis had.

    This is a risky and highly dangerous gamble for Microsoft

  59. Well... by autopr0n · · Score: 1

    I think it has a lot to do with the fact that there was a major 'break' between the 2600 days and the Nintendo days. For a couple years, no one did much in the game industry, atari killed it with a glut of bad games.

    Since the NES, the game intrustry has been running continusly, and well.

    --
    autopr0n is like, down and stuff.
    1. Re:Well... by EnderWiggnz · · Score: 1

      atari managed to kill the video game industry with ONE game: ET

      --
      ... hi bingo ...
    2. Re:Well... by The+Lynxpro · · Score: 2, Informative

      "I think it has a lot to do with the fact that there was a major 'break' between the 2600 days and the Nintendo days. For a couple years, no one did much in the game industry, atari killed it with a glut of bad games."

      Atari didn't kill the industry. Atari didn't have a licensing program for third party developers since it was the courts that allowed Activision (the world's first video game third-party company) to make Atari 2600 compatible games which ushered in the era of uncontrolled numbers of poorly produced games like "Custer's Revenge." Atari certainly didn't help matters with their version of Pac-Man, E.T., and Raiders of the Lost Ark. The market was also cluttered with too many consoles (Atari 2600, Atari 5200, Intellivision, Intellivision II, ColecoVision, Odyssey II, etc.) to sustain it, plus add the original home computer goldrush with the Commodore 64. Atari couldn't even police the third party developers because it would've triggered antitrust issues since they had roughly a 90% market share, home video game market and arcades.

      Once the Atari era was over (when Warner sold Atari to Jack Tramiel to stop their stock slide which launched a hostile takeover attempt by future Fox owner Rupert Murdoch), Nintendo rebuilt the home console market in its own image. Their contract for Atari to own what became the NES worldwide (outside of Japan) wasn't signed (because Atari was sold off and received a change of management, which also allowed Amiga to cancel Atari's acquisition of it) and Nintendo was free. They instituted their restrictive third party program that prevented licensees in America from releasing the same titles on any other console (which is why the Atari 7800, the Sega Master System, and the NEC TurboGrafx16 all failed to get decent third party titles). Once the Tramiels came to their senses in 1986 and released the 7800 (which was ready for an '84 release), they couldn't get any titles on the system. Since they had not had any interest in purchasing the Atari arcade division (which would've been just $10 million more at the time), they didn't even have any of the home rights to any Atari (Games) arcade titles post-1984. Atari Games created the Tengen subsidiary and marketed their titles on the NES. I won't cover the mayhem that ensued after that because that's a totally different story.

      However, the point is, you don't know your videogame history. Atari didn't cause the videogame collapse of 1982, no matter what G4's *Icons* show claims.

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  60. Sega by snatcheroo · · Score: 1

    Sega used to try and beat everyone to the punch as well, look where it got them.

  61. First vs. Last by Anonymous Coward · · Score: 0

    Correct me if I'm wrong, but haven't all of the consoles that were released first in each generation fared much worse than those released towards the end? For example: Sega's Master System vs. NES, Sega's Genesis vs. SNES, PSOne vs. Nintendo64, Sega's Dreamcast vs. Microsoft's XBox.

    Personally, I tend to wait about two years after a new console's been released before buying. The first couple batches of games are usually slow and/or buggy, the console's price hasn't been lowered yet, there's a very small selection of games, fantastic games are still being released for the last gen's consoles, etc.

  62. open proxy? by Anonymous Coward · · Score: 0

    open proxy?

  63. I bought a ps2 by Tsiangkun · · Score: 1

    because it was backwords compatible with my PS1 game collection. I suspect the PS3 will be backwards compatible with PS2 games. Microsoft has a history of making their latest release be incompatible with earlier version.

    In short, it doesn't matter if company X releases a product ahead of the competition. If the company has shown itself to be untrustable, and MS has, then I won't be buying into their products.

    If MS really wants to get a jump on the competition, they need the Xbox2 to be compatible with PS2 games :-), plus provide some additional value that isn't available on the market, and meet my price point.

    1. Re:I bought a ps2 by EllF · · Score: 1

      Just out of curiousity -- why did the fact that the PS2 could do the same thing that your PS1 already did motivate you to spend the hundreds of dollars on it? I don't understand the motivation of backwards compatability -- you OWN the hardware that runs the software natively, so what does it matter if the new hardware can do so, too?

      --
      We who were living are now dying
      With a little patience
    2. Re:I bought a ps2 by Tsiangkun · · Score: 1
      Good question, Looking back, the DVD player might have been the bonus feature that made me upgrade hardware. I didn't have one at the time, or a vcr.

      For me, the backwards compatibility means that I don't have to move a lot of cords, and furniture, around to play different games. It's a small feature, but I appreciate everytime I hook up the old intellivision system. If I had a better entertainment setup, with more available inputs, I probably would just have all the old systems hooked up and wouldn't care at all about backwords compatibility.

    3. Re:I bought a ps2 by Anonymous Coward · · Score: 0

      It means, in effect, that one could easily trade in the previous system to subsidize the cost of a new system. How many people do you think traded in their PS1 for $50-$100 credit towards a PS2 on the PS2 launch day?

  64. That might further cut into ... by burgburgburg · · Score: 5, Insightful

    their efforts to make this whole enterprise actually profitable. They do want that. Essentially subsidizing XBox2 developement would be a huge expense. Top that with the hardware discounts they'll continue and it starts costing real money. And while it won't seriously dent their cash reserves, it will look bad on spreadsheets and to investors and make the whole process more vulnerable to pressures to quit.

    1. Re:That might further cut into ... by bahamat · · Score: 4, Funny
      And while it won't seriously dent their cash reserves, it will look bad on spreadsheets and to investors and make the whole process more vulnerable to pressures to quit.


      I say we encourage them in this direction!
  65. XBox 2 throwing away performance advantage by SuperKendall · · Score: 1

    One of the reasons why the Xbox is even doing as well as it has, is that though there are a lot more titles developed for the PS2, the XBox had a fair amount more power and thus some things came out better on the XBox.

    But by rushing out early they throw away the only advantage they have - the lead on power. What happens when you release a console that weaker compared to all the other next-gen consoles coming out not long after, and has smaller developer share to boot? I think you end up with a rapid decline in market share as game makers line up to develop for the system with the (probably) larger market share (like an order of magnitidy larger!) which also has more power (hwich the gamer makers love to play with).

    I don't think the PS2 lead had as much to do with the success of the PS2 as it did with it coming from Sony. Plus the PS2 landed in the right place at the right time by offering a DVD player when they were still a little expensive, and the backwards compatibility helped as well. Bteween all those things it made it easy to justify a purchase.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  66. do i get points? by TheoMurpse · · Score: 1

    i wonder if i could find out something cool about PS3...i live in austin where some companies (notably ibm and intel) have been getting sony ppl from japan in to help engineer ps3...i teach english to some of their wives and generally chill with them...so maybe i have an 'in'??? ^o^ hohoho!

    note: this post was only done to see if gaming nerds would bow down to me...apparently they did not...please disregard this post ^_^

  67. Why SHOULDN'T MS Take the Risk? by fupeg · · Score: 1

    Clearly being the first mover is a risky proposition. If it works, then lots of folks will buy Xbox2s and MS will have a nice installed base before the compettition releases their next gen consoles. In other words, MS can assume a leadership position and make their Xbox product line very profitable. If it doesn't work, then MS has a flop of a console and they've wasted a lot of time and money. That sucks and all, but will it even ever show up on the company's bottom line? Will they even have a quarter where their earnings per share is down a single penny because of an Xbox2 flop? So why shouldn't they roll the dice? They have the money to get the product out the door ahead of their compettition, promote it like crazy, and get lots of games written for it (like what they did buying Bungie and getting Halo out there.) MS is not going to be content to just release their console at the same time as everyone else and hope to eek out more gains slowly over time.

    There's another thing that the author of this article missed out on. He seems to think that no existing software houses will be able to leverage existing work for Xbox2 games. That's just plain crazy to start with. Clearly things like art, design, production can be leveraged. It may not be as easy to leverage code, but it might be easy to leverage code from PC games. DirectX9 anyone?

  68. My Analysis by Zavatar · · Score: 1, Interesting

    The REAL reasons that the PS2 is numero uno: 1. BACKWARDS COMPATIBILITY - the previous console leaders (Sega, Nintendo) failed to realize that this simple tactic ensures loyalty and almost guarantees success during the platform transition period 2. 3RD-PARTY SUPPORT - Square/Enix guarantees Japanese market, the strong relationships with EA,Konami,Namco 3. HYPE - the ridiculous BS that Sony spread in the mainstream media "the PS2 is a super-computer that the DoD wants to restrict exports of" made all the idiots out there decide that this machine is the one to get when in reality it is inferior to the older DC in many aspects 4. SYSTEM-SELLING TITLES - GTA, Gran Turismo, Ratchet, etc Sony clearly has more exclusive must-have titles than Xbox or GC The reasons that Xbox is numero dos: 1. FEW SYSTEM-SELLING EXCLUSIVE TITLES - Halo and... maybe Metropolis, Ninja Gaiden but clearly not enough to win the war 2. DESIGN FLAWS - too bulky and big for non-US markets; too expensive - the features that make the Xbox superior also make it unprofitable to build, no chance of seriously under-pricing the Ps2; 3. UTTER FAILURE IN JAPAN Xbox market share in Japan is zero, nullifying its advantage over N in Us/Europe. This makes strong Japanese developer support impossible - yes there are some (Sega, Tecmo, Capcom) but the bulk of Japanese "A" titles are still on the PS2

  69. They lost the money when they made them... by Anonymous Coward · · Score: 0

    They already lost the money making it, whether you buy one or not. When you do buy one, they get most of that money back.

    Buying an X-Box gives them money back, and the volume gives them the the ability to further streamline each hardware revision, reducing their costs.

    1. Re:They lost the money when they made them... by ifwm · · Score: 1

      What the hell are you doing? These people don't want to hear how business really works, they want to continue thinking they're taking money out of Bill's pockets. Rant or be gone.

  70. Re: next console should be portable. by Anonymous Coward · · Score: 0
    Microsoft *must* to produce many sexy GameXbox2 (a.k.a. GameBoy-like).

    How phatetic is the gamer Bill Gates ?

    open4free ©

  71. Volume lets them reduce costs... by Anonymous Coward · · Score: 0

    They more the sell, they less they lose on each one, and gives them further incentive to streamline each successive revision of the hardware until they're not losing money.

    Just because they lost $100 on the first one they sold, doesn't mean they're still losing $100 on the 500,000,000th they sell.

    1. Re:Volume lets them reduce costs... by Anita+Coney · · Score: 1

      You don't get it. Every time Microsoft sells a console, they lose 100 bucks. Every single one. Not just the first, not just the second one, every single one.

      Let me put it another way. Currently the Xbox sells for $150. However, it costs Microsoft $250 to make it. Thus, when you buy one, Microsoft loses $100.

      I'm not making this up. It's a known fact. I previously cited to numerous articles saying the same thing. Scroll down (or up) and read them.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    2. Re:Volume lets them reduce costs... by Anonymous Coward · · Score: 0

      i think the point is that M$ loses *less* money by selling an xbox than by having it lay in storage and paying those fees.

      also manufacturing can be funny--the way and frequency one orders/builds product can have a profound impact on product cost. there are tradeoffs between building a pile of things every so often vs. a small number on a more frequent schedule.

      it's better to lose $100 on a box than losing $250 on a box because it came worthless and obsolescent whilst sitting on some shelf...for M$ anyway :-)

    3. Re:Volume lets them reduce costs... by Anita+Coney · · Score: 1

      You're right, losing $250 is obviously worse then losing $100. But, that clearly was not his point. Reread it and point to where he said that:

      "They more the sell, they less they lose on each one, and gives them further incentive to streamline each successive revision of the hardware until they're not losing money. Just because they lost $100 on the first one they sold, doesn't mean they're still losing $100 on the 500,000,000th they sell."

      Basically he seems to be under the impression that over time the cost of manufacturing the Xbox should have decreased. Which, unfortunately for Microsoft, was not the case. Sure it probably got cheaper to build, but the price also went down a lot too.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    4. Re:Volume lets them reduce costs... by Anonymous Coward · · Score: 0

      Basically he seems to be under the impression that over time the cost of manufacturing the Xbox should have decreased. Which, unfortunately for Microsoft, was not the case. Sure it probably got cheaper to build...

      So it which is it? Was the poster under the impression that it should have decreased and didn't, or did it in fact decrease over time?

    5. Re:Volume lets them reduce costs... by king-manic · · Score: 1

      MS makes console at 175 dollars. Sells it to retailers for 75 dollers who sell it to you for 150$. MS lost 100 + shipping and handling.

      MS make console at 175 dollars. Sells it to retailers for 75 dollers and doesn't it sell it to you. Retailer sends it back. MS loses 175 + shipping and handling x 2.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    6. Re:Volume lets them reduce costs... by Anonymous Coward · · Score: 0

      > Every time Microsoft sells a console, they lose 100 bucks.

      There must be a temporal anomoly around here that caused this 2 year old post to appear.

      Anyway, your junior-high analytical skills ignore that a huge portion of the "per console" cost is made up of marketing and R&D -- which is sunk whether or not you buy one.

  72. My problems begin with "Crush" by dpilot · · Score: 1

    Why is it that Microsoft can never enter and compete in an industry? Of course every company is out to 'crush' its competitors, but that's rhetoric - except for Microsoft. In most industries, despite talk of 'crushing' there's a competitive landscape, and things go from generation to generation with the advantage shifting back and forth.

    Microsoft is EVIL, if for this reason alone. They really do CRUSH their competition, and after they do innovation in that domain DIES, because they're expending their energy CRUSHING someone else in a different arena. This behavior is obvious and self-serving, and what any company probably should do. Antitrust laws were meant to keep markets competitive - it's actually regulation to preserve free markets, and at this point the laws are broken by broken enforcement.

    --
    The living have better things to do than to continue hating the dead.
    1. Re:My problems begin with "Crush" by ronfar · · Score: 1

      I don't think Microsoft is behaving differently than Sony in the console industry though.. and Nintendo was justly notorious back in the day. (Now it's like when Desslok was aiding the Star Blazers versus Bolar Federation even though he had previously been their big enemy.)

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
  73. Console Life by vasqzr · · Score: 5, Informative


    I'd guess that the average game console life is probably around three years.

    You guessed wrong.

    1985 - NES released in the USA
    1991 - SNES released in the USA
    1996 - N64 released in the USA
    2001 - GCN released in the USA

    6, 5, and 5 years

    1994 - PSX released in the USA
    2000 - PS2 released in the USA

    6 years

    1. Re:Console Life by lukewarmfusion · · Score: 5, Informative

      I was trying to include the not-so-successful consoles in my estimate.

      1995 Sega Saturn
      1998 Dreamcast

      There are an awful lot that didn't last even three years.

      Playstation came out in 94, but by the time 1999 rolled around the popularity was waning; if PS2 didn't come out in 2000 they might have lost a lot of customers.

    2. Re:Console Life by Anonymous Coward · · Score: 0

      The Playstation did not come out until September of 1995. The Sega Saturn beat it to market by a little over 3 months.

    3. Re:Console Life by Anonymous Coward · · Score: 0

      Saturn was released in Japan in late 1994. Here, 1995.

      Dreamcast released in Japan in 1998. Here, late 1999.

      4 years between Saturn and Dreamcast, not 3.

      And you can't count all those systems that didn't last 3 years. They are not market drivers, hence you shouldn't attribute market trends to them.

      5-6 years is the norm for the industry. This is the number that Microsoft, having nothing to lose, is trying to attack and shorten, in an attempt to force their competitors to waste resources and lose money (regardless of the fact that it has the same effect on customers, developers, publishers, etc.). This is something that only Sega (a market driver) has tried before, as noted in the article. But then, they didn't have Microsoft's Windows/Office-subsidized momentum. Rather, they were doing poor, financially.

      This is one of the things I feared Microsoft would introduce to the console industry, and lo and behold, they haven't failed my low expectations of them.

    4. Re:Console Life by LemonFire · · Score: 1

      So is this article trying to tell me that the relationship between x-box and x-wife could be closer than we thought?

    5. Re:Console Life by drinkypoo · · Score: 1

      I adore both the Saturn and Dreamcast but perhaps it would be best not to include a company which crashed and burned, and the two least successful out of its four consoles in your estimates.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Console Life by zyridium · · Score: 1

      2005 XBox 2..

      :-)

    7. Re:Console Life by murdocj · · Score: 1

      He's talking about the average life of consoles. If you throw out the unsucessful ones, then sure, you get a deceptively higher average.

    8. Re:Console Life by Renegade2010 · · Score: 0

      PSX was released in 1994 in japan...it wasnt released in US until September 9th, 1995.

    9. Re:Console Life by ElleyKitten · · Score: 1

      Well, if MS wants to be successful, I'ld say they should look at Sony and Nintendo rather than Sega. I don't think it's really useful to include companies that released their systems sporatically and then died in a average life of consoles equation. Sure, it sounds like it would be good to include every system ever, but then you get data that really doesn't mean anything because its been skewed by the 20 year Atari and the 6-month 32X.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    10. Re:Console Life by 0racle · · Score: 1

      The popularity of the Playstation wasn't waning, the sales were, because of course after 6 years everyone except me had one.

      What made everyone move from Nintendo, who then was number one, to the newcomer Sony? Final Fantasy 7. People buy consoled for the games, not the hardware, and there aren't any more loyal then those who wait for the next game in a popular franchise. As long as Sony had the big franchises, their fans aren't going anywhere until the developer decides the hardware is no longer a viable platform. In 2000 there was no threat to Sony's dominance, and there still really isn't.

      --
      "I use a Mac because I'm just better than you are."
    11. Re:Console Life by king-manic · · Score: 1

      The saturn always reminded me of the jaguar. The lack of games and it's sudden death were some of the most compelling similiarities. Street fighter the movie game also reminded me of how similiar the Saturn was the jaguar. No quality control because the hardware company was desprate.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    12. Re:Console Life by Anonymous Coward · · Score: 0

      1994 - PSX released in the USA
      2000 - PS2 released in the USA
      ----

      Actually, the PS1 was released in late 1995 around September or so. I remember because it was $300 and got it during the Christmas season of my freshman year from my parents.

    13. Re:Console Life by C0rinthian · · Score: 1

      [blockquote][i]What made everyone move from Nintendo, who then was number one, to the newcomer Sony? Final Fantasy 7. [/i][/blockquote] I would agree with this. Especially as I bought a N64 at it's release in anticipation of FF7. (Square was still with Nintendo then) Then when Square moved to Sony, so did I.

      However, I'm tired of buying $200 consoles for a handful of games at most. I'd rather upgrade my computer, something I use daily.

  74. One can only hope by X-Nc · · Score: 1
    > Microsoft could be heading for a disaster that even Bill's billions won't dig them out of

    The title says it all. Once can only hope that something, somehow knocks MS down hard so that we can finally get some real progress and innovation in the Tech field.

    --
    --
    If I actually could spell I'd have spelled it right in the first place.
  75. Being first with the next console is -1 Overrated by Uncle+Gropey · · Score: 1

    One word: Dreamcast.

  76. Makes me shudder... by WebCowboy · · Score: 4, Insightful

    If an Xbox 2 can be converted to an Xbox 2.1 with a CD that flash-upgrades the OS, then we have a new paradigm in game consoles.

    Such an "innovation" introduced to the console is a double edged sword. I'd advise against going that route myself as it would enable all that is bad and wrong about the proprietary software world (led by Microsoft) to infect the console market.

    I haven't owned a console in my adult life (although I was quite a fan of the Colecovision), so maybe my perspecive is skewed. However, don't most people buy consoles because they want to play games with a high entertainment value and great sound and graphics without the troubles and complexity involved with PCs? I'd say most people with consoles also own PCs, and if it was just a matter of wanting to play games then the market for consoles wouldn't be nearly as large as it is today--most people would play on the PC, perhaps electing to equip their PCs with TV-out for big-screel livingroom experience.

    I figure if you have to worry about buying a flash upgrade CD every few weeks or months or having to use your x-box live subscription to run "x-box update" regularly because the product was slapped together and rushed to market to beat the competition then you might as well stick with your PC. The last thing a kid needs to worry about is having his x-box turned into a spamming zombie because he forgot to load in the upgrade CD before connecting to his buddy for network play.

    1. Re:Makes me shudder... by Gudlyf · · Score: 2, Interesting
      "However, don't most people buy consoles because they want to play games with a high entertainment value and great sound and graphics without the troubles and complexity involved with PCs?"

      That's definitely accurate for many people, but additionally one huge aspect of the console that I've liked is the even playing field.

      With a PC, framerates can make all the difference in an FPS game. If you don't have the latest and greatest video card, you're BFG fodder. With the current implementation of console systems, everyone has the same framerates, and you're not finding yourself trying to save up for the newest $500+ video card.

      The same is true for the CPU speed, amount of RAM, etc. Once you start offering bits and pieces like this, it throws the level playing field off kilter.

      --
      Trolls lurk everywhere. Mod them down.
    2. Re:Makes me shudder... by WoTG · · Score: 1

      But keeping a console up to date is not nearly as troublesome as it on a PC. I can count the total number of XBox Revisions on one hand - I'm guessing, but it's a pretty safe guess. This compares to PC's where updates are a nightmare because there are an almost infinite number of software and hardware and configuration combinations. Windows (and Linux) are just awful in comparison to consoles. Mac's are somewhat better, since most stuff is made by, or approved by Apple.

      So, back to my point... updating a console wouldn't be that bad. Of course, if the initial product is buggy to the point of frustration, then it's a whole different issue.

    3. Re:Makes me shudder... by Gooba42 · · Score: 1

      I could never put my finger on it, but having played Final Fantasy 7 on PC and on PSX, I much preferred the console experience. I have a gamepad for my PC, I have no problem with the technical aspects of it and the "big" screen never impressed me so much. At about 10 years old I actually played Super Mario Bros. on the NES on a 25ft projection screen. *That* was impressive but the difference between my 17" monitor and the 27" TV not so much. All things being equal, I prefer my games on a console and I don't know precisely why.

      --
      I just found out there's no such thing as the real world. It's just a lie you've got to rise above. - John Mayer
  77. It's not the console its the GAMES by hellfire · · Score: 1

    Nintendo has always been late in delivery, but Nintendo and Sony's game markets don't over lap very much. If you only have a one console game house, here's how it breaks out:

    1) Nintendo is usually for younger kids and more conscious parents who want their kids to have fun but want games like Pokemon, Mario, Zelda, or other similar games they approve of. They are more cartoony, less violent, and suitable for youngsters. Nintendo's market is smaller but its a tight niche and Nintendo works just fine in that niche and PS2 has a hard time cracking that niche.

    2) PSX and PS2 are more for teens and adults, especially hardcore gamers. They always have and by establishing their niche, they have a wide range of games.

    These two platforms have different niches and have differentiated themselves in order to compete, which is the whole point of capitalism.

    3) xbox pretty much seems to appear to be another flavor of PS2. I don't know if there are any differences, except that PS2 has more games. At best I've noticed some games which historically were for or were going to be for PCs are showing up on xbox, but I'm not sure.

    And therein lies the problem. The only thing I know that differentiates the PS2 from the xbox is the games! I'm joe average gamer, not some hardcore player who buys all the platforms and 500 games. How can xbox compete?

    Now, it becomes a catch 22 to try to eat a competitors lunch when there is nothing to say you are better than the competitor. What this move does do is a risky attempt to say "we are better because we are first!!!"

    If they are first, more developers may flock to them,m and people may accept this argument of first being better

    OR

    More developers may get pissed because their old xbox development investment was blown because they ended the first console's life cycle way early. Also, people may reject it, because of its reputation.

    We know that Nintendo doesn't have to be first to market to keep its niche satisfied. We also know those other first to market consoles like Dreamcast, 3D0, Saturn, etc, were flops.

    So the question is will the Xbox2 get lucky? It's decidedly against that possibility but you never know.

    --

    "All great wisdom is contained in .signature files"

  78. Re:On cross platform development by DeadScreenSky · · Score: 1

    Without disclosing any NDA stuff, I can say that developers will likely continue to have much less a learning curve with Xbox 2 than PS3, and this advantage must be factored in.

    So "Nintendo" is thinking of developing for Xbox2 or PS3 now?

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  79. Re:Dreamcast's first mover advantage didn't help i by sammaffei · · Score: 1

    Actually, not that much underpowed. PS2 and DC are comparable in my mind.

    Two things hurt the Dreamcast:
    1. PlayStation 1 backward compatabilty on PS2
    2. Sony announces PS2 when DC debuts to hurt Sega sales (and it worked).

    Frankly, the launch games for Dreamcast were much better than the PS2 luanch titles.

    --

    Political correctness is the newest form of slavery.

  80. It's a point that's been made before but... by BitwizeGHC · · Score: 1

    We *are* talking about Microsoft here, a company that can not only afford plenty of screw-ups, but also has the resources and capacity to brute-force things into their favor if they should screw up.

    I was a little off on the date, but my prediction that Microsoft will have the dominant gaming platform still stands.

    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
  81. Your dumb....and heres why.... by greymond · · Score: 1

    First off the Xbox is a computer and the mods that can be done with it (ie: Linux and Xecuter) are awesome. However the games (good games) are few and far between and many are still on their way. Now as a disclaimer when I say good games I mean games that get "editor choice awards" and "above 8.5's on 1-10 scales". If you take a look at say Gamespot.com and compare the top rated games on the PS2 compared to the top rated games on the Xbox you can see quite a good comparison. Granted this is mostly due to the PS2 being around longer, but the point is many games have yet to come out for the xbox...

    Second MS by bringing out a new version of there console next year with stilla huge amoutn of games being developed for their first console should prove to everyone just how much MS DOES NOT GIVE A RATS ASS ABOUT making a great console. And instead want to simply saturate the market with their product and get everyone using it. Then they can make the Xbox 3 which everyone will have to have and no one will complain about it.

    Third MS has shown their recrds indicating they have more money than god or rather something to the affect of 84 Billion in the bank with more money rolling in. They lost shitloads (millions) of dollars on the xbox 1 they may lose a few more million on the xbox 2 but you know what? 84 Billion minus 100 Million is still more money than god...

    1. Re:Your dumb....and heres why.... by Anonymous Coward · · Score: 0

      Idiot. It's you're dumb.

    2. Re:Your dumb....and heres why.... by Anonymous Coward · · Score: 0

      and you are apparently very anal....

  82. Sales vs. production by Tom · · Score: 1

    Had to write this, because it hurts to see so many people get a small, but important difference wrong:

    M$ is not losing money on every xbox sold. They lost the money when it was produced. They really have maximum incentive to sell whatever they already made, in order to make at least some of the money back. Millions of the things are still sitting in stores and warehouses, and it's not exactly a PS2-on-launch situation where they are pretty much guaranteed sales. As a matter of fact, many of them will be returned, costing M$ even more $$$.

    Pushing xbox2 out before most of the xboxes are sold will only make it worse.

    --
    Assorted stuff I do sometimes: Lemuria.org
  83. Exactly. by Bozdune · · Score: 3, Insightful

    Parent highlights the real point here.

    Sega screwed everyone first, then was tagged as a weak company, and everyone knew it. They could have come out with a console 50 times better than anyone else's, and they still would have failed, because nobody believed they would be around next month.

    If you knew Mercedes was going broke, would you buy a Mercedes? Of course not, you'd buy a Lexus or a Beamer or something else equally silly and ostentatious.

    Everyone knows Microsoft is going to be around, and they've already shown extreme patience in this market. So there is no risk buying their new console.

    Which is why the whole Sega analogy is dumb, as the AC points out.

  84. No, it's about content by payndz · · Score: 2, Interesting
    VHS beat Beta because more films were available on VHS. PS2 beats Xbox (a technically superior system in every way) because it has more games. Simple as that.

    The games don't even have to be good, they just have to be *there*. Nintendo still doesn't seem to have learned this after the debacle of the N64, reasoning that 'a couple of really good games is better than 50 okay-ish ones', not taking into account that most people don't play games to the death, trying to uncover every last secret. Most people play a game for a few weeks, then toss it aside for something new. If there *isn't* anything new, they won't go back to the game they're bored with - they'll just do something else. Or buy a PlayStation(2).

    --
    You must think in Russian.
    1. Re:No, it's about content by bergeron76 · · Score: 1

      Agreed. You proved my point precisely. Because VHS had better "marketing" they were better able to sell the technology to the people. In this case, they "marketed" their product better (ie, they sold the big movie studios on the VHS format; before the BetaMax people could), and as a result they got the deal and helped make VHS more prevalent than BetaMax.

      The bottom line is that if MSFT can convince the game makers that their product is better (at the time), they can win bids/contracts/deals.

      They're betting on making these moves during the industry "lull" between the major console's products.

      For (MSFT) example - "let's try to come out with something "cool" while people are reaching the saturation point of their PS/2's. However, we have to do it before the PS/3 is released. If we can hit that point time, we can make an impact on the market..."

      --
      Don't think that a small group of dedicated individuals can't change the world. It's the only thing that ever has.
  85. well well well by Anonymous Coward · · Score: 0

    i dont anticipate ps3 that much, sony has backed out on the PDA market, their pc products are junk, their eletronics is doing horribly, just their ps2 games and movie business holding them up. and they are launching another super expensive and doomed from beginning PSX line.

    for xbox, it's never the problem of new hardware, xbox is powerful enough for the tv now, xbox2 specs sounds like a super computer which will cost over $1000 to build, ps3 has aweful similarity with it though.

    I think M$ should seriouly try to lower the game price and sabotage the gaming industry's profitbility, then buy all those talented studio which has no money, then they shouldn't have any problem with their xbox, with no need to put more money into xbox2.

  86. SHHHHHHH! by Marc+Desrochers · · Score: 2, Funny

    Ok people, when Microsoft is about to "shoot themselves in the foot" be quiet about it and LET THEM!

  87. There is NO SUCH THING by JessLeah · · Score: 1

    as a disaster that Bill's billions couldn't dig MS out of. The man is richer than God. He could probably just write a cheque to the United States government and buy Manhattan.

    1. Re:There is NO SUCH THING by Bombcar · · Score: 1

      Actually, if you work out some of the costs, it gets pretty scary! For example, there are about one million homes in San Diego County (Ref: US Census. The median price is $200,000 (probably more now), which means that San Diego County is worth $200,000,000,000! And that doesn't include business properties, etc.

      In reality, companies are still quite small compared to countys, let alone countries.

      Though some such as Coca Cola or Mc Donald's get pretty big.....

  88. Not waving but trolling by Tim+Browse · · Score: 5, Insightful

    I may be getting into a habit of replying to you (i.e. a well-known troll), but I saw your posting got "5, Informative", and I can't hold back. :-)

    It's not just the technology (i.e. engine/framework APIs) that's the problem. The problem is game production. And the problem is that game production is not just about technology. It's about game design, asset production, and so on.

    Producing assets that will work fine on a GC, PS2, but hey, also on an Xbox 2 (and take advantage of the Xbox 2) is not as easy as 're-exporting'.

    As for different tech capabilities limiting game design, look at the complaints about Thief: Deadly Shadows, where PC users feel the game (level design/size) was compromised to make it work ok on the XBox. I keep seeing comments on the web from people who feel that games out on PC and console suffer on the PC, because the levels expansiveness, draw distance, etc, have to be compromised to make it work on the consoles (which have much less RAM, and cpu/gfx hardware is for many tasks not as capable). These problems, despite what armchair developers like to think, are hard problems to solve in a real shipping game. That's why a lot of developers don't want to take them on. Making a game is hard enough already. Hence some of the views expressed in the article in question.

    However, your point about ease of programming of PS n versus Xbox n is right on the mark. (Presumably due to the same reason that a broken clock is right twice a day...)

    1. Re:Not waving but trolling by Anonymous Coward · · Score: 0

      I keep seeing comments on the web from people who feel that games out on PC and console suffer on the PC, because the levels expansiveness, draw distance, etc, have to be compromised to make it work on the consoles...

      Then maybe those lazy ass game developers need to make a seperate version of the game for a PC. ;D

    2. Re:Not waving but trolling by Have+Blue · · Score: 1

      That specific problem is solvable, though- there are tons of console games with huge levels. Also, a trick which is common on the console but rare on the PC is to stream content off disk in the background (and this can be done because the characteristics of the RAM and DVD drive are identical on all consoles). Prince of Persia had maybe 3 load points throughout the entire 12-hour game.

    3. Re:Not waving but trolling by Tim+Browse · · Score: 1

      I know you're trying to be funny, but I see comments like this a lot, and here are 2 points:

      [1] Of all the things you can say about game developers, that they are 'lazy' is probably the least accurate. I doubt there are many game projects where the developers sat around saying "You know, we really ought to have spent more weekends at the office than we did!"

      [2] Who do you think decides whether or not to approve extra budget for spending time producing a 'souped up'/different PC version of the game? (Hint: it's not the developers)

    4. Re:Not waving but trolling by Tim+Browse · · Score: 1

      I didn't say the problem was unsolvable, I said it was hard. Adding hard problems = costs more money, and games publishers (the ones who pay for it all) don't like that a whole lot. It also doesn't solve the problem that you have to break up the level in terms of visibility. It is easy to envisage a level design that would run ok on a decent PC, yet cause a console to be utterly unable to render it, streaming or no streaming.

      Btw, the main reason you don't see streaming content on PCs is the crap support for async streaming from optical drives. At least it was when I last tried to do it :(

      And I'm sure Prince of Persia had more than 3 load points...maybe I just died a lot... :-)

  89. Re:On cross platform development by Anonymous Coward · · Score: 0

    Although I sorta agree with the point you're making, I think the article had a second point you didn't address. If the Xbox only accounts for a small part of total revenue for many cross-platform developers, then why start expending the resources on adding next-gen features that are only supported on Xbox 2?

    They should save money now, keep milking their Xbox and PS2 software, and when Nintendo and Sony are closer to releasing their next-gen hardware, then start pouring the resources into their next-gen titles. Pouring resources into a game that has next-gen features only on Xbox 2 would be a total waste. By the time PS3 rolls around they'll be working on their next title anyhow.

    You also forget that the rumored cell architecture of the PS3 may be radically different to develop for than Xbox 2 so work put into next gen titles on Xbox 2 may not translate into PS3 titles without significant effort. Better to save their energy and wait till cross-platform next generation middleware is available. Even the middleware vendors may have a hard time abstracting the platform differences.

  90. sig quote correction by Joe+the+Lesser · · Score: 1

    (One of my favorites, but you're a bit off.)

    Beware of he who denies you access to information, for in his heart he dreams himself your master.

    ~Comissioner Pravin Lal, UN Declaration of Rights.

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)
    1. Re: Re:sig quote correction by Joe+the+Lesser · · Score: 1

      I may have fudged the beginning grammer, but I'm sure of the end of it.

      --
      "I only speak the truth"
      Karma: null(Mostly affected by an unassigned variable)
  91. Re: Who knows if it's a real tattoo or not :P by Llama_STi · · Score: 1

    Well the previous poster insinuated that it was so that's all I have to go on :P

  92. It is twice as bad for Microsoft by M3wThr33 · · Score: 1

    There are mainly two groups of people who bought an Xbox.

    There were the ones who got it for Halo, Ninja Gaiden, Crimson Skies, whatever, they got it for games. That's the way it should be.
    But then there were the people who got it for the power. They purchase primarily third party games and only have an Xbox for the power, not the name, meaning in the next generation if the Xbox isn't "3 times the graphical power" like they claimed on the Xbox, it's a REAL hazard to their user base.

    That second power-hungry party is extremely mobile, just like graphics card or processor supporters. You support the fastest and best, not any particular company.

  93. Re: Who knows if it's a real tattoo or not :P by Anonymous Coward · · Score: 0

    Heh the previous poster is too easily fooled. The tatoo gets mention in this month's Game Pro.

  94. bill's billions by unbiasedbystander · · Score: 0

    There is nothing, NOTHING that Bill's billions won't dig them out of, short of a comet the size of texas hitting the planet, and I STILL think that _he_ would have better chances than any of us.

  95. What do you mean "Danger"?!? What BS by tstoneman · · Score: 2, Insightful

    Now, all of a sudden people are so concerned about Microsoft's welfare that they're trying to warn them not to shoot themselves in the foot?

    Come on, this is just another case of someone trying to point out how Microsoft is wrong so that this person can show how smart he is.

    The simple fact is this: Someone is going to be the first mover. I didn't hear anyone complain when PS2 went into production. The fact is that they were backwards compatible with PS1 which was considered revolutionary at the time. If PS3 were the first movers, do you think these same people would be complaining that it would be too hard to handle both PS2 and PS3 at the same time? No.

    They are going to be first movers, and yes, people are going to be taking advantage of this. I will probably buy an X-box 2, if it is better. The games will be there, and if the software shop is good enough, Microsoft will PAY them to develop for X-box2, so don't worry about them.

    I haven't heard that X-box 2 won't be compatible, so unless they are really stupid, they won't need to worry about compatibility issues.

    I think what they need to do is:

    1) keep the hard drive. The main reason why I buy games for X-box when multiple versions are available is because the hard drive makes saving and accessing games so much faster, and when you are playing things over and over again, you don't have to wait for the damn memory card to write.
    2) Make the console smaller and lighter. It is a brick, and it's too big and hella ugly. I guess if they want to make it a PVR as well, then it will need to be bigger and heavier, but maybe they should use laptop technology to make it more user friendly.

  96. BETA vs. VHS by shepd · · Score: 1, Informative

    If you check the specs, BETA was, at best, 5% - 10% better in the picture quality department than VHS. We're talking about 10 lines of picture quality difference. Overscan on your TV takes more. It's a bit like noticing the difference between 640x480 and 640x400 video modes.

    Anyways, VHS won because of many other factors, not the least of which were:

    - Pornography on VHS from day one
    - Holds an ENTIRE movie
    - Don't have to beg Sony for permission to distribute your show on VHS (See the pornography note above)
    - Made by many different manufacturers from day one
    - It wasn't a Sony product (the "Sony factor" only works for walkmans, at least in the US -- look at any of their other Sony products, such as memory sticks, MDs, glasstrons, DATs, etc)
    - It's a freer format
    - HQ/Hi-Fi "seals of approval" were easier to get for VHS decks than BETA
    - VHS was somewhat cheaper, due to competition, whereas BETA was Sony-only (at first) and being a Sony product, already TOTALLY overpriced

    --
    If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    1. Re:BETA vs. VHS by schon · · Score: 1

      We're talking about 10 lines of picture quality difference. Overscan on your TV takes more.

      Do you have any idea what you're talking about?

      It's a bit like noticing the difference between 640x480 and 640x400 video modes.

      Evidently not. Here's some news for you: two pictures with exactly the same resolution can have VASTLY different picture qualities.

      The quality difference between Betamax and VHS had a hell of a lot more to do with sharpness, contrast, and color fidelity - Betamax beat VHS in ALL of these qualities, not just the number of lines of resolution.

      Betamax had a wider video track than VHS, which resulted in less crosstalk, and a better SN ratio. It had a larger chroma bandwith and better colors. It also had higher peak white frequency, sync tip frequency, and better FM deviation.

      It's a hell of a lot more than "10 lines" of resolution.

    2. Re:BETA vs. VHS by shepd · · Score: 1

      Blah blah blah.

      Read this and weep.

      Now, because you want to pretend you're some expert in this field (hint: By what you said you're clearly a wannabe) let me absolutely rip to shreds every last thing you said. And then some. Because I do consider myself an amateur going on expert. And, if you're the only competition, I'd a God in this field.

      From this expert source:

      #1. Beta Hi-Fi had a nice 60 Hz hum. What a piece of shit. VHS ORIGINAL and Hi-Fi didn't have that pathetic problem. Even a first year high-school electronics student knows how to filter 60 Hz hum. One series capacitor. Since the audio isn't even balanced, it can even be a cheap 'n nasty polarized electrolytic. We're talking $0.02 here people, if that, and Sony was too bloody cheap to put it in. And these are the people you look up to for quality.

      #2. A slightly damaged Beta tape could ruin your stereo speakers if played at high volume (note "tape damage"). That's sweet. Again, we're talking a few pennies spent on some clamping diodes (or, better yet, some REAL filter circuitry) or filtering capacitors. How *cheap* can you get?

      The rest will come from this handy guide (I hope it isn't too complicated for you):

      #3. Luminance horizontal resolution (equiv.):

      Beta: 250
      VHS: 240
      % Difference: 4%

      #4. Luminance vertical resolution:

      Beta & VHS: 576 -- 0% difference

      #5. Luminance signal to noise ratio:

      Beta: 48 dB
      VHS: 43 dB
      % Difference: (I am too lazy to work out logs today) about 180%

      #6. Horizontal colour (chroma) equivalent resoultion:

      Beta: 45
      VHS: 40
      % Difference: 21%

      #7. Chroma vertical resolution:

      Beta: 240
      VHS: 200
      % Difference: 16%

      #8. Sound.

      0% difference between Beta and VHS.

      Let's average everything out now.

      (4 + 0 + 180 + 21 + 16 + 0) / 6 = 36% difference.

      Now, let's assume the truth, that people won't notice a few sparklies on their TV (especially in 1980, when the picture travelled to the TV modulated on channel 3 through cheap 'n nasty coax):

      8.2% difference.

      And next time think twice about posting so late to squeeze your comment in before the Don't Post timer runs out just to make yourself look smart. Because:

      a) You're clearly not as smart as you think you are (or at least not smart enough to research before you go blathering off about things). A smart person would have given that proof first, rather than let me tear it apart to my benefit first.
      b) Corollary: There's always smarter people than you and I out there.
      c) You can't beat how often I check slashdot.

      Now, HAND now, you hear?

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
  97. that paragraph by mattdm · · Score: 1

    I know this is an editorial and all and very light on research findings but this paragraph right here struck me as odd: [paragraph snipped]

    Didja read further? That "conventional wisdom" being wrong is exactly the entire point of the article.

  98. PS2 is weaker but there's a catch Re:I'm confused. by sharper56 · · Score: 1

    Sure the PS2 hardware IS weaker than the XBOX PC-in-a-console design.

    The Catch here is that SONY hardware is much LESS expensive to produce than the XBOX. Any uptick in XBOX sales will meet with a PS2 price drop until MS decides to leave the field.

  99. Xbox2 w/Doom3 by psbrogna · · Score: 1

    You think they want to coincide the release of XB2 with the release of Doom 3? It would behove them to ride on such coattails.

    1. Re:Xbox2 w/Doom3 by Anonymous Coward · · Score: 0

      Nope, Doom 3 is Xbox. Plus, it would be too risky. What's to say the Xbox 2 will be successful enough for id to spend time porting their current versions to the Xbox 2. However "hard" it may be, it still takes time.

  100. The risky console business by SmallFurryCreature · · Score: 1

    Please note that I only own a GBA and think 99% of console games are simplistic crap that only a retard could enjoy.

    But at the moment sony owns the console market (with nintendo and MS having tiny shares) and nintendo owns the handheld console market alone. (GC is cheaper here then a GBA SP).

    While nintendo has been the king of the handhelds for a long long time dating back to the LCD games of my youth, in the console market the position of leader has shifted a lot. Sony only been in the market for 2 generations. Of the current batch only nintendo is an old hand. Sony has 2 consoles MS only 1. (of course if you count the PC then MS could be counted as almost the same age as nintendo)

    This leads me to conclude that any speculation on who will win the next-generation battle is pointless. History has shown that current rulers can easily loose and be out of business in the next round.

    So what will make or break the next generation of consoles? Well first off lets examine the current batch. Their graphics are pathetic compared to the pc. this has two simple reasons. First off the console hardware is completly obsolete by PC standards (just check the amount of memory on a decent vid card vs the total amount of memory in a x-box) but the real problem is TV screens. They just never were designed for computer graphics.

    Will HDTV happen in time for it to be worthwhile to get a more powerfull console? Or will everyone be using X-box2/PS3 on ancient interlaced NTSC/PAL monitors and be wondering were the pretty pictures are they see in the magazines?

    Another problem for the current x-box is that there simply aren't any killer games out for it. Nintendo manages to hang on because it got some unique content, sony got a giganctic library of old and new games but x-box has got ehm Halo. Woopie. Oh and kotor except it is so much better on pc. (and people that like kotor style rpg tend to be PC players anyway)

    If the X-box-2 can produce a real graphics boost (without needing HDTV or HDTV suddenly taking off) AND have some real killer lineup (not just 1 game that is so-so like halo) then it has a chance same as sony had a chance when it entered with the PS1.

    If MS does another launch like the current x-box then it will fail miserably. (current failures, no games, ugly hardware, controllers that are too big, jokes about MS stability)

    Frankly I don't know who is going to win. Sony seems to be the favorite but until a few years ago Nintendo was a clear favorite as well and now they only survive thanks to the GB series.

    Oh and the first mover advantage is a load of crap. If that was true then we would all be using apple-compatibles. Not IBM-compatibles.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  101. wha? by shokk · · Score: 1

    This is stupid. The Xbox 1 platform is just maturing and being accepted now that it is at a sweet price. I have no plans on jumping onto an XBox 2, especially since Halo 2 will be coming out for XBox 1. I have no reason to switch! Especially considering they are going to want money from me to do it. I already ponied up for the one I have now. Well, OK, actually I won it, but I still paid for all the extra controllers and XBox Live subscription.

    --
    "Beware of he who would deny you access to information, for in his heart, he dreams himself your master."
  102. XBox2 dev platform... by Anim8me2 · · Score: 1

    is a modified G5! I wonder how that looks for MS to be shipping Macs to all it's XBox developers. Hmmmm, can you run OSX on it?

  103. Bullshit. by Anonymous Coward · · Score: 0

    Just because you're not up to the task of creating games for such a machine doesn't mean someone else isn't up to it.
    To some of us, things evolve way too slowly.
    I think it's great that Microsoft is willing to speed up the process.
    Those who take on the challenge will probably become rich.
    Those who don't should probably just sit in a corner, suck their thumbs, and whine with the rest of the weenies.

  104. Never again by miu · · Score: 1
    (and who didn't buy the xbox at least partially because of the existence of halo?).

    Fool me once...

    I think Halo taught all PC gamers a valuable lesson about FPSs on consoles.

    --

    [Set Cain on fire and steal his lute.]
    1. Re:Never again by aichpvee · · Score: 0

      That they suck?

      --
      The Farewell Tour II
    2. Re:Never again by miu · · Score: 1

      Pretty much.

      --

      [Set Cain on fire and steal his lute.]
    3. Re:Never again by Wolfrider · · Score: 1

      --Well, I do have to say that with the latest Nvidia drivers and the latest Halo patch, I can finally play Halo with a somewhat decent** framerate on an AMD Duron 900 MHz / Nvidia Geforce4 MX440 / Win98se / 512MB RAM.

      ** Worst case scenario:
      800x600 with decals turned on, everything else set to "low" except for music, and all tweaks from the forums: 4-6 FPS when snow is falling outside in the "Two Betrayals" level.

      --On average I can get 12-14 FPS now, which is decent; and with some scenes it goes to 20-30 FPS, but that's usually with no enemies and just walking. It doesn't sound like a lot, but the game isn't *too* annoying anymore.

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
  105. like me by syynnapse · · Score: 1

    the last console i bought was a snes. still undeniably the best system ever. it doesn't even need new games to keep my attention.

    --

    System.out.println(syynnapse.getSig());

    1. Re:like me by edrugtrader · · Score: 0

      note: modded xbox also runs snes + every game ever made for it.

      i reiterate: xbox + all emulators = greatest console ever.

      --
      MARIJUANA, SHROOMS, X: ONLINE?! - E
  106. Backwards compatibility by amacedo · · Score: 2, Interesting

    I think many are forgetting about something that's extremely important. Backwards compatibility.

    If Microsoft maintains backwards compatibility with the current XBOX, developers don't have to jump in right away. Instead the hardware potencial will be there and when game technology catches up Microsoft will have a platform already waiting.

    Don't forget that that was the major feature for Playstation 2. It might not matter much now, but when developeres are in the process of crossing over, backwards compatibility is all that matters.

  107. Sony already has the "First to Market Advantage" by doublem · · Score: 1

    For all realistic purposes, Sony already has the "First to Market" edge due to backward compatability.

    Ideally, what does being "First" really get you?

    Well, you get a user base before the other guys.

    You get enough developer support going to have a larger library of better games.

    More free advertising through the press and media outlets.

    More word of mouth.

    More time to actually advertise a real product.

    Time to work out all the v1.0 hardware release bugs. Even the PS2 has gone through a number of hardware and firmware revisions.

    More add on gear like controlers and software.

    Sony already has most of these advantages thanks to backward compatability. There has been more than one occasion when I've been in a store and overheard a debate on which console to buy. Sometimes it ends with a comment about all the games the PS2 supports. Sometimes I end it by pointing out that you can play the PSOne games on the PS2. Not everyone knows that.

    Microsoft of all companies should know the advantages offered by backward compatability.

    Contorlers and other gear don't really matter as they aren't big sellers anyhow.

    I have to tell you, the decision on buying the next Playsataion will be made far easier by the fact that my existing games will work on it. Now if it also has Tivo like abilities I'm all set.

    --
    "Live Free or Die." Don't like it? Then keep out of the USA
  108. What signs? by wantedman · · Score: 1

    IIRC, which I rarely do, an executive said that XBox2 compatibility with XBoX is not a prerequisite.

    Because of XBoX 2 hardware change, it might be cost prohibitied to produce XBoX-compatible XBoX2s. Maybe Microsoft will produce a game system where they actually make a profit from the hardware, like almost every company out there.

    (Yes, almost every system, besides the Saturn and XBoX are planned to make a slim profit. Compatition might drive them below that line, but they're planned that way.)

  109. Offensive? by Tank · · Score: 1

    I find your point #3 offensive. What happened to Atari 2600/Intellivision/Coleco Vision? What about PONG. The original (and still) killer console.

    1. Re:Offensive? by nebaz · · Score: 1

      I never said "What happened to Atari2600/Intellivision/ColecoVision and that was all there ever was?" Nor did I try to change it to 6th generation. I was giving an example of an earlier console generation, not THE example.

      --
      Rhymes that keep their secrets will unfold behind the clouds.There upon the rainbow is the answer to a neverending story
  110. Sony's Other Advantage by SnowCrashed · · Score: 1

    Another advantage that Sony had with the PS2 that helped people justify the higher price ($300 vs $200) is that DVD players where just starting to become THE way to watch movies. People finally felt that it was safe to ditch their VHS and move on to the new format. With the PS2 people could do this and get a nice shiny new game console. With the Xbox there really was no reason for the higher price as far as extra features. Yes, it can play dvd's, but only if you fork out more cash for the needed accessories. The main reason I didn't/haven't bought an Xbox is because the majority of good games are on PC, and I have a good gaming PC. Fortunately (or not) it looks like Microsoft changing to the PowerPC architecture, and their desire to make it less PC like change this. If Microsoft gets quality, NON-PC titles, then it may have a chance, regardless of when it launches.

  111. Dont forget Segas Mistakes by LordZardoz · · Score: 1

    In addition to being destroyed by Sony's marketing, a good deal of the Dreamcasts failure can be attributed to Sega's earlier and frequent console cockups. They shot themselves in the ass with the Saturn. They made an excellent 2d system when Sony made a cheap 3d system. Saturn could do 3d, but doing so was difficult.

    It also did not help that the Saturn sold for a much higher pricepoint and was rushed to market to fend off Sony.

    In the end, the publishers had no confidence in Sega to make the Dreamcast viable.

    END COMMUNICATION

    1. Re:Dont forget Segas Mistakes by Fancia · · Score: 1

      I'd say that it was more Sega's incompetent marketing. The Saturn was neck-and-neck with the PlayStation in Japan for most of its life; Sega of America and Europe have always been incompetent and usually manage to drive successful Japanese consoles and games into the ground over here.

      --

      Bít, zabít, jen proto, ze su liska!
  112. It has already backfired. by Rolman · · Score: 1

    Even before the Xbox arrived to market, it was obvious that the existence of the platform itself is artificial. I said it many times and I'll say it again: It would've been the greatest generation ever if Nintendo and Sony gave us (the gamers) $100+ just for buying a piece of hardware. By now the Gamecube would be free of charge, the PS2 around $50 and the Xbox still $150 a piece.

    Microsoft's business model for this console is possible only because of their deep pockets. It's not that releasing the next-generation hardware early will backfire, it's the fact that _this_ generation's business model has already backfired.

    I live in Mexico and you'd be truly amazed on the uses people give to their Xboxes; emulators, media players, ripped games, here the machine is regarded as a pirate's paradise. Obviously, it hurts Microsoft's revenue and it's only natural they need to replace the platform as soon as possible. By the way, this is not really news, it was all the buzz at the last E3, as even Nintendo mentioned it in the pre-show conference.

    The problem is, Sony and Nintendo are always thinking on extending the life-cycle of their products, like this and this, while Microsoft is now desperately planning to kill it. Clearly, the future of the console is not written in stone, because Microsoft could continue losing more than $1B per year and still be around by the year 2100. But it's now clear the Xbox is already dead come 2005, and developers are already starting to focus on the next console. This is also hurting the business this very year.

    Look at what happened to True Fantasy Live Online, a great MMORPG I was really excited about, and it got cancelled because I'm pretty sure they'll move it to Xbox2/Next. In fact, I'm also willing to bet this is another indication that the next generation console will not be backwards compatible. They need to stop hackers, they need to bring prices down and they need good games for launch.

    All that said, I was never happy to see the Xbox's artificial presence in the industry. However, I applaud Microsoft's clean room approach. If it's not heavily subsidized, heck, if it's a product that could live without someone pouring wads of cash on it, then I'll be in line to get mine and regard it as the real console the Xbox never was.

    --
    - Otaku no naka no otaku, otaking da!!!
  113. Isn't that the point? by einhverfr · · Score: 1

    ...and XNA being a hurdle to studios seeking to offer cross-platform titles.

    I was thinking about this, and it occurred to me. Microsoft WANTS to make it difficult to make cross-platform games so that developers will have to choose their platform OR the other, not both. Here is another example of Microsoft perhaps not realizing that it is not the market leader here.

    My guess is that they will release an XNA execution environment for Longhorn to ensure that cross-platform games can exist on Microsoft's Terms .

    --

    LedgerSMB: Open source Accounting/ERP
  114. This simple answer for MS is... by rayd75 · · Score: 1

    To release early but with the video hardware in an easily swapped cartridge. They don't have to make a big deal out of it but 12 or 18 months later they can release the same system with upgraded card as the "XBox 2+" or "XBox 3". It would presumably play all of the Xbox 2 titles since they would be written against DirectX (or equivalent). Early purchasers could upgrade when a "XBox 2+" title appeared that they wanted to be able to play.
    They would have to immediately discontinue sales of the classic Xbox 2 at this point to avoid the fates of the Commodore 128, Sega 32X, and other upgrades that were sold alongside their predecessors.

    1. Re:This simple answer for MS is... by king-manic · · Score: 1

      It would presumably play all of the Xbox 2 titles since they would be written against DirectX (or equivalent). Early purchasers could upgrade when a "XBox 2+" title appeared that they wanted to be able to play.


      This is precisly why Pc games aren't mainstream while Ps2 games are. People hate to upgrade. People hate to be obsolete. And it makes the developers have to aim at a moving target.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  115. PS2 sold well partly because of the DVD by PhoenixOne · · Score: 1
    So what will the XBox2 offer to match this?
    I originally thought that they would combine the "Windows Media Group" with the XBox group and come out with a unit that had all the features of Tivo and a kick-ass console (with MSN added for kicks).
    After talking with some XNA guys, this doesn't sound as likely, but I still think it is a good idea. ;)

    --
    Spell cheek you've failed me four the last thyme!
  116. Article completely misses the point. by Thag · · Score: 3, Interesting

    And the point is, Microsoft is still losing money on every XBox they sell, and it's not going to get better for them. They are stuck buying PC parts that don't follow the same price curve as console electronics. For instance, hard drives don't get cheaper, they get bigger, and after a couple years, any given model of hard drive is out of production.

    Because of this, Microsoft has to get the XBox 2 out as soon as possible to stem their losses.

    The other console manufacturers, from all indications, are still making money on their consoles, so they are not under the same pressure to put out the next generation.

    As for compatibility, that will most likely be secondary to "not losing money" in the design of the new XBox.

    Jon Acheson

    --
    All opinions expressed herein are my own, and not those of my employers, who are appalled.
  117. If you build it, they will come..... by King_TJ · · Score: 1

    Unlike many people, I'm not convinced at all that a faster timetable for release of new game consoles would mean failure.

    As long as consoles are relatively inexpensive (say $200 and under), they're viable as Xmas or even birthday gifts for many people. They're also within reach of any teenager working part-time cutting grass, working at a fast food place, or what-have-you. The older people who play console games will have no problem spending $150-200 for a newer model, as long as it still plays all the existing games in their collection.

    (Don't forget, if you're quick enough about upgrading a console, your old one still has a fair bit of resale value - so it helps subsidize your upgrade cost.)

    Just because consoles traditionally didn't get updated except every 6 years or so doesn't mean that's some sort of requirement for the future. The bottom line is, if you make a cool gadget at the right price-point, you'll have customers for it.

  118. Define OS by jeffmeden · · Score: 1

    If you consider a bios an OS, then yes. The term 'operating system' implies that you can input, process, store, and output in a meaningful way. The base firmware of a ps2 or xbox doesnt really come close to that, its all held on the disc that runs on startup.

    As someone who's modded both the hardware and the software of both systems, I can tell you that not a lot is gonna happen without a game disc.

    1. Re:Define OS by Anonymous Coward · · Score: 0

      I'd say it's considerably more than a mere BIOS. Quite a healthy selection of drivers and system calls, and even without any disc present, a complete, pretty, browser and DVD player.

      It's simply replaced by whatever drivers and modules, or images, you load afterwards.

      This is a similar approach to the Xbox (or rather, the other way around).

  119. Re:On cross platform development by king-manic · · Score: 1

    Without disclosing any NDA stuff, I can say that developers will likely continue to have much less a learning curve with Xbox 2 than PS3, and this advantage must be factored in.

    I'm not sure if sony would make the same mistake twice. But since their the 800 pound gurilla they might. PS3 is still officially 2 years away. A lot of time to get out a api. .

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  120. Microsoft shooting feet... by Anonymous Coward · · Score: 0

    Microsoft shoots themselves in the foot so many times they have to have wooden feet by now.

  121. No Backwards Compatibility by streak · · Score: 1

    One reason people might stay away from the XBox2 is that there will be no backwards compatibility, therefore you must have a lineup of studios and game designers to have titles for your machine immediately. You can't phase in the games over a more gradual period of time because the older games can be played on the new console.
    Who would want to buy a console that will only have 4 games for it total?

    Note: I don't remember if Sony said the PS3 was going to be backwards compatible to the PS2.

  122. WHO THE FUCK CARES by Ayanami+Rei · · Score: 0, Flamebait

    Jesus, you people sound like whiney punks on the playground, counting and listing all your friends.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  123. Someone from Microsoft needs to read this... by Anonymous Coward · · Score: 0

    schild brings up a very important point...

    Oh and backwards compatibility, they NEED backwards compatibility, no matter HOW HARD it is.

    This is my biggest issue with moving to any currently proposed Xbox2. Anything I am playing now on the current generation of Xbox better run as well or 50% better on Xbox2. Full backward compatibility is REQUIRED or I will dump Xbox like I dumped Windows. Instead of spending some large amount of money on Xbox2 I would invest in several current generation boxes and be perfectly happy. Retain the HDD....

    One other suggestion. If you were to also add the ability to run my old PC games, I would be VERY willing to spend some money on that.

  124. Less true for Xbox by Cyno01 · · Score: 1

    You'r mostly sorrect, but you forget that the xbox still has functions avalible when you boot up without a game disc in. You can change the output characteristics, change Live settings, even rip cds to the unit. Its not much of an OS, but there is something on there past firmware. Cant speak for the PS2, dont have much experiance with it.

    --
    "Sic Semper Tyrannosaurus Rex."
    1. Re:Less true for Xbox by jeffmeden · · Score: 0

      We're talking about gameplay, though. When you put a game in an Xbox, the dashboard (that pretty menu system) is completely irrelevant, it can be missing or completely different and the game will still work just fine, they are two completely different entities.

      In fact, thank you for proving my point, the game acts IN PLACE OF what you would call that little 'operating system', meaning your xbox in effect is upgraded every time you use a new/different game.

    2. Re:Less true for Xbox by j.bellone · · Score: 1

      Okay, there is really no easy way to answer this. It's basically the NTx kernel on a firmware chip; it performs basic operating system functions (hardware access, dashboard functions (which is read from the hard-drive), and game/dvd processing). The reason it's not a true operating system is because the simple fact that you have very little control over what it can do. In fact, without hacking it, you have basically no control over what the operating system does. I suppose people will argue this, but looking at a standpoint of Windows, Linux, and OSX, it's not a operating system - Kernel is a better word.

      Now, when you do hack it, and many people do (why not, it's is just a cheap computer) you throw Linux on there with a brand new dashboard and have all the functionality of a computer, plus the ability to play games and watch movies.

      --
      I'm f#$king magic!
  125. Two words: Sega Genesis by Anonymous Coward · · Score: 0

    This what they said about the Genesis. Everybody said the industry wasn't ready for 16 bit gaming, 8 bits was still going strong, etc.

    Things may be different now due to the cost of game production increasing, but the article cannot be taken seriously without at least addressing this issue.

  126. Seriously, the reason is this-- by Anonymous Coward · · Score: 0

    They'll release Xbox2 soon.. get a ton of publicity, favorable comparisons to other equipment...

    AND THEN when PS3 launches, M$ will pay for rumor mills/gamer mags/etc to talk about the new upcoming Xbox3 and steal away thunder from Sony.

    This will break the marketing cycle the industry is currently following.

    My .02 rupees. :)

  127. I can't wait for XBox 2!!!!111 by Safety+Cap · · Score: 1

    When they rush to release it, that will mean that (hopefully) the XBox version 1 will drop to $49.99, and I can make my own server farm of modded XBoxes. I figure about 20 aught to do it... :)

    --
    Yeah, right.
  128. MS has never been one to do smart moves. by rspress · · Score: 1

    Microsoft has never been one to do smart moves but with their deep pockets the some how make some of them work.

    It will really depend if the Xbox2 will be backwards compatible with the Xbox1 games. Since they are moving to a new processor this may be in question. Since it does not have the selection of titles the PS2 has it is very important that the games that are out now work with the new machine.

    As far as releasing it before the next generation of other consoles this really does not matter. If MS can make the Xbox the hot machine and lure players and more important, developers they can beat the others to the punch....and maybe make a profit down the road. So far the Xbox has not made any profit for MS and those undercut prices have help get more machines out there. If the Xbox2 fails that will probably be the last box from MS. MS has many projects that are eating cash and showing no profits. The Xbox, MSN, WebTV, Xbox Live are eating into the MS war chest and with no OS due out for at least two years, income will be slim. Losing the support contracts because of no software releases is not helping either.

    MS can weather a few clunkers....and they have. At some point they will have to decide when to pull the plug.

  129. Re:No way, you're off the mark about the games by cbreaker · · Score: 1

    I gotta disagree with you a little here.

    " and three little rows of stuff that's either terrible (Outlaw Golf, anyone?)"

    First of all, I'd like to say that I like Outlaw Golf. It's a fun to play golf game, it's easy enough to be fun and hard enough to be challanging.

    While, sure, there's more PS2 games then XBox games, I've found that a great many Xbox games are unique and fun to play. When I look at the wall of PS2 stuff, I see a shit load of sports games, and another shit load of generic RPG games that all have the same theme: Some kid with blue hair and big ass shoes has to slay some monster that's four stories tall.

    It's not about the volume of games, it's about the quality of them. And while the PS2 has a fine collection of games that are good, it has at least as many if not more games that are simply wall space. If this fools people into buying PS2's, then I guess the system works for Sony.

    Going back a little bit:

    "Isn't this obvious to everyone??! What the hell is wrong with these Xbox executives?" (speaking of the comment that since PS2 came out first, it wins)

    I can't really agree 100% with this; it's not just that the PS2 came out first, but more that the original Playstation was out there first. People know the name. Developers *already* had contracts with Sony even though the PS2 wasn't even being developed yet.

    I think Microsoft will shoot themselves in the foot if they release too fast, and especially if the new system can't play original Xbox games.

    The good thing about the console market is that there's some competition. Even though the PS2 is the most popular by some margin, there's still good stuff to be had with the Game Cube and the Xbox. Microsoft always NEEDS to be #1, and because they strive for this goal all the time, they really DO need to be. If they didn't try to take over the markets all the time, they would probably spend a lot less money on the products and they wouldn't have to dominate in order to make any money..

    And finally, there's no rule that says you can't have both game systems. They are cheap. Very cheap. Grab an Xbox AND a PS2.

    --
    - It's not the Macs I hate. It's Digg users. -
  130. Screw Downloading by Anonymous Coward · · Score: 1, Interesting

    Heck with downloading, I got the new gamepass that blockbuster is offering, and now I get three games a day. With my 250 Gig HDD in the XBox, I'm probably going to get around 100 games on the thing (Seriously, I have 20 games on there now, and I haven't even used 40 Gigs of the space available for game "backups"), plus any that I want to burn to DVD
    Also, I use XBox Media Center to have access to all the music (almost every format imaginable), video (ditto), and picture (not quite as extensive, but still amazing) that is on my computers.
    So, total investment:
    1. XBox - $150
    2. Solderless Modchip - $56
    3. 250 Gig HDD - $130
    4. Blockbuster FlipCard - $50
    Total $386
    $386 for over 100 games plus a media center pc to boot. Now if I could get PVR functionality, I'd be in complete heaven

  131. Let see XBOX 2 by Anonymous Coward · · Score: 0

    I hope XBOX 2 is a 2Ghz Pentium and has at least a gig of memory, 256M of video ram, 100G HD for $199

    Go ahead, make my dream game machine.

  132. Funny... by Cyno01 · · Score: 1

    You should mention that, didn't Microsoft say they were dropping nVidia for ATI in the Xbox2?

    --
    "Sic Semper Tyrannosaurus Rex."
  133. Re:What do you mean "Danger"?!? What BS by oberondarksoul · · Score: 1

    But when Sony released the PS2, they weren't taking massive losses - they had the largest installed base of systems. Sony were not struggling to pull a profit.

    Microsoft, on the other hand, have been relegated to third place in the market, and are losing hideous amounts of money. They're in the difficult position of having to decide whether to plug on with the Xbox and lose even more, or try to push a newer system. Sony can simply release the next PlayStation whenever its most convienient.

    --
    And tomorrow the stock exchange will be the human race
  134. Distinction between Sony and Nintendo by TWX · · Score: 1

    I was still paying close attention to consoles back in '93-'96, and I remember that Sony had Twisted Metal, Battle Arena Toshinden, Tekken, Ridge Racer, and a bunch of other fast pace games. Nintendo had ... Mario 64.

    Sony did beat Nintendo to the punch, but Nintendo's attempts to market its system sucked massive ass. They didn't have any rockin' games that I saw, and the games that I had for my Genesis seemed cooler. I was also just starting to get into PC gaming in a new way (Doom, Duke Nukem' 3d, Quake, Shadow Warrior) and if my PC felt better than the console that didn't bode well for my opinions of the console.

    --
    Do not look into laser with remaining eye.
    1. Re:Distinction between Sony and Nintendo by drinkypoo · · Score: 1

      There are nearly no good games for N64 that were not released by Nintendo, except for a couple ports from other platforms. It looks like the situation is much better on the gamecube, though.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  135. Re: No dev kit? hmmm... by Anonymous Coward · · Score: 0

    um... no dev kit?
    dev kit?

  136. Hey, if they want to rush, thats fine by Rooked_One · · Score: 1

    it will be all the easier for those reet hackers out there to make ready for me to play my SNES games on.

  137. The author misses a point by shogarth · · Score: 1

    Studios which focus on cross-platform titles, as many of the largest publishers in the world do, face a gigantic problem - while developing a title on PS2, Xbox and GameCube is an easy prospect as code, art and audio can be effectively reused on all three platforms, adding a next-generation platform to the mix will require complete re-development.

    I'm sorry, but this is a big assumption that doesn't seem supportable. Once the dev tools are released, art and sound should be able to be shared even with a next-generation console in the mix. Right now game boxes have differing operating systems and hardware. Once the art and audio is hammered out, it can be adapted to fit each console. More difficult would be getting the game physics and rendering engines to work on each console, but it's done, too. "Next generation" doesn't mean anything here.

    The real costs are developing the in-house expertise to deal with API changes and working through the inevitable bugs in the development tools. Releasing consoles too close together does impact the bottom line here. Employees spend less time writing profitable code and more time training. However, this does not necessarily mean that a next generation port of a cross-platform game will cost more than the sum of all the other ports.

  138. What are they talking about? by fr0dicus · · Score: 1
    Sony's next generation console, the Xbox, has a good 4-5 years advantage on Sony's competitor, the PS3.....

    ;-)

    1. Re:What are they talking about? by fr0dicus · · Score: 1

      I of course meant Microsoft's Xbox, way to blow a pun fr0d.

  139. Re: No dev kit? hmmm... by NeoOokami · · Score: 1

    Ship before the end of the year. However XBox 2 games are already in development to meet their end of 2005. Oddly enough this is currently being done through PowerMac G5's running an "XBox2 Emulator" but this does mean that development is going on now, not starting the end of this year. Though I still largely agree with the article that rushing the XBox2 could be a big mistake. Not to mention the rumors persist that it'll lack a Hard Drive and thereby probably drop backwards compatibility, a killer move for themselves.

  140. marathon's strength was Gameplay/Story, not Tech by Saltation · · Score: 2, Interesting

    quake always blitzed marathon from the perspective of 3D & realism & so on. but quake was as boring as hell unless you played other humans marathon sucked you in PHENOMENALLY well-designed as a GAME people playing marathon would get physically nervous as they snuck into new areas, shout out loud when they were surprise-attacked by a critter, flee when they heard the critters gathering for attack. awesome game. i fired it up recently on X, of all things, and despite the now-crappy graphics, got badly sucked into it. had to delete it after an hour for the good of my life... :)

  141. The mistake Microsoft made was thinking that by youritadvisor.com · · Score: 1

    Developers would take full advantage of advanced hardware they provided.

    The addition of a hard drive was a great idea but only one game took full advantage of it everyone else used as a really big memory card because it make it easier to port their games to PS2.

    If microsoft is smart they will release a PS2 emulator for the Xbox 2 and then promise to release a PS3 emulator when it comes out.

    As long as they keep promising or show progress of developing the emulator people will put off buying PS3 and stick with XBox 2.

    Of course DOJ may come after them for that, but since they don't have a monopoly in the game market it might be a hard case to prove.

    Since they bought connectix (spelling could be off) this would not be to hard for them.

  142. The Danger Is NOT Jumping by Benedick · · Score: 1
    I should admit up-front that I have no professional experience in the gaming industry. My sole insight is that I've been a customer of that industry since the Atari VCS. (That's what they called the 2600 when it first came out.)

    Disclaimer over, Microsoft needs to move first, and as quickly as possible. Right now, there's no doubt they have the more capable machine. (Almost said 'better machine' - which would have gotten me some flames, eh?) Despite the hardware advantage, PS2 is killing them. PS2 outsells the XBos and, from everything we read, makes a slight profit while the XBox loses money on each unit. That means MS has very little to lose. They are in a losing situation now and need to change to rules in order to win.

    If you're listening, Bill, here's what you need to do. First, go right ahead and push out that next gen hardware. Just make DARN sure it's backwards compatible. It's going to have a thin library to begin with and having the (admittedly second-rate) library from the XBox will help. Second, give it some extra capabilities beyond gaming. DVR or media hub capabilities would be good. That means keep the hard drive - just make sure it's 80GB or bigger. Now, though, here's the real important part: buy another development house but don't make the same mistake you made with Rare. (BTW, buying Bungie was obviously the best money spent on the XBox.) This time, the developer you buy should have a name like Sega, Namco, SquareEnix, or (best of all) Nintendo.

    What do all these developers have in common, beyond the fact they make great games? They're Japanese! Japan is where XBox is getting really creamed and the only way to curtail that is with Japanese games. Many of the best games come from Japan and the XBox2 needs to move beyond FPS and Sports to win over Japanese players. And you've GOT to have Japanese customers to win the next round.

    Final observation: I have a Dreamcast and held onto it for as late in this generation as I could. Three weeks ago I finaly bought a new console. Which one did I buy? Hint: I have kids. I bought a Gamecube! I wanted an XBox. It has the best graphics. It's from an American company and I like to support the home team. (Anybody who roots against the XBox because it's from MS isn't really paying attention to Sony's corporate behavior.) It can play DVDs. But it has a horrible selection of kid's games! While there are good games on the XBox, most are rated M and those don't come into the house. (Well, I've got a couple but they stay in my dresser til the kids are in bed.) Most games we buy, and play as a family, are E rated. The family is very important when playing on the TV in the living room.

  143. To quote Napoleon Bonaparte by Anonymous Coward · · Score: 0

    "Never interrupt your enemy when he is making a mistake."
    - Napoleon Bonaparte

  144. his whole premise is wrong by Maxwell · · Score: 1

    his premise is that developers can make 3 version pretty easily with similar graphics. And that when xbox2 comes out, it will require a different development model. MSFT makes the best dev kits, period. They know how to get poeple to write for their platform, and writing for xbox2 will be SO easy everyone will be doing it. Rem all the complaining about the high price of PS2's kit and how hard it was to use? I wouldn't be surpised if you could put a PS2 CD in an xbox2 dev kit, click one button and have it convert the game to xbox2 format for you.

    Stupid premise, stupid article.

    JON

  145. Author is a retard by GodSpiral · · Score: 1

    The Platforms are stale. They should be launching a next generation console at the end of this year instead of next.

    There will definitely be consumer excitement about something fresh, and so developer excitement too.

    The argument that developers will be burdened and oppressed to learn new APIs and architectures is extremely pathethic. Why would they bother to learn them 2 years later when the author would like MS to release after Sony.

  146. XBOX sucks by Anonymous Coward · · Score: 0

    XBOX is a suckie version of PS1

  147. The only way an early release is a danger... by gmezero · · Score: 1

    is if there is no constant flow of software to back it up. If the games keep coming, then there is no issue.

  148. Yeah but the this will be backware compatible by ArcticCelt · · Score: 1

    Yeah but the diference here is that Microsoft like always will be bright enough to make the console backware compatible (like the PS2 did), then the Dream Cast scenario will not happen cause it will be a no brainier to buy the Xbox 2 (except probably for the price...); You will be able to buy a machine that can play all the games of the previous generation plus the upcoming games of the next generation plus a multitude of multimedia files.

    My guess is that they will take some ideas from the Xbox Media Player of modded" Xbox's. Remember how they were insisting for the first generation that this was a console and not a PC? Well now that they proved their point and that this is not an issue anymore they wont be afraid to put some PC like applications in this new generation.

    --

    Yahh, hiii haaaaa! -Major Kong, from Dr. Strangelove
  149. Re: next console should be portable. by TechniMyoko · · Score: 1

    not only was your grammer horrible, but so was your spelling gameboy is not sexy

  150. -1 Off Topic MY post by simoncion · · Score: 1

    But, I must say to Chiasmus: "Alpha Centauri has been one of the most facinating strategy games I've played in a long time."

  151. not targetting playstation developers by Anonymous Coward · · Score: 0

    I'm afraid the author of this article appears to be missing the point - while converting sony-favouring developers to XBox would be a coup for them, I think they are more targetting PC developers by making it easier for them to cross-platformerize their games to run on the Xbox as well. And there is no shortage of pc developers.

  152. MS should do this by jonwil · · Score: 2, Insightful

    1.Be first to market with a console.
    2.Have it so that it has graphics power and hardware better than the PS2/XBOX/GC
    3.Implement strong copy protection (for example, have all code encrypted with the decryption being done by circutry thats either in the same plastic package as the CPU, that would probobly thwart most people, even better is if its a public key algorithim so that you need the MS only private key to do anything, remember XBOX private signing key has yet to be leaked/cracked/brute-forced/whatever)
    4.Give away the devkits/licences/whatever and simply change the system so that the only thing developers have to pay to MS is a per-unit royalty for every copy that is manufactured

    Because they would be first to market and they would have the most powerfull hardware and a lot less up-front costs for developers wanting to produce a game, it would make xbox2 more attractive to developers.

    An even better idea would be to offer even further incentives for any developer that will sign on to only produce games for the Microsoft platform (XBOX2) and not for SONY or Nintendo platforms (PS3 or Gamecube 2)

    Fact is, if microsoft can get critical mass of developers (particularly if they get exclusitivity), everyone will be forced to buy XBOX if they want the good stuff.

    The same thing happened with the origonal PlayStation way back when (SONY offered a better deal than either SEGA or Nintendo were prepeared to offer and got key companies like EA and Square to sign on as a result)

  153. Re: you've got your consoles confused by drinkypoo · · Score: 1
    The Saturn got trounced by Sega themselves. They did not provide any libraries to utilize the second CPU and if you wanted to use both processors you had to do the work yourself. One developer described the Saturn as a "pile of chips on a board".

    The Dreamcast got trounced primarily by the announcement of the PS2, and was long dead before anyone gave one tenth of one shit about the Xbox.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  154. The larger the risk, the greater the payouts by Anonymous Coward · · Score: 0

    It's really like the stockmarket. The riskier stocks tend to have greater returns. Business is like that. Without risk, how can you have rapid growth? While I don't believe it is a greater risk to wait, I do believe that if they really want to win over PC game players, they've got to aggressively attack Sony-style. Sony will then have to release their game machine ahead of schedule. What risk will that entail? I call that smart.

  155. Re: next console should be portable. by UncleFluffy · · Score: 0, Troll

    not only was your grammer horrible, but so was your spelling

    That would be "grammar" you would be referring to, I assume.

    --

    What would Lemmy do?

  156. Still small by ThousandStars · · Score: 1
    Even if FF XI overtook Everquest in terms of "active users" (which shouldn't be hard since the game is half a decade old), Everquest has still sold vastly more copies and made a lot more money. I agree that interest in online games and a monthly fee exists: but is it enough to change the fate of the next-gen Xbox? Probably not.

    And keep in mind that Everquest + FFXI + every other MMORPG still represents a tiny percentage of the overall game market.

  157. exclusivity by perlchild · · Score: 1

    Let me get this straight, your company is uncertain about xbox's future, but is legally unable or otherwise unwilling to support other consoles/hardware platforms. You are worried that while Microsoft's billions in the bank might enable it to write off its entire investment in xbox as a tax-deductible failure in R&D, yet you cannot do the same...

    You see many of your competitors in the game development industry deal with several hardware and software platforms, and you also read slashdot, where Multi-Platform could fool visiting aliens into believing is our religion, and yet, you can't figure out that depending on Xbox games for survival, no matter how "superior" Xbox is, is a bad idea.

    You really think we can help you with this?

    If I had any stake in such a company, or any kind of control over the products, I'd already be working on my own time, on our second non-Xbox-platformed game, just to be on the safe side. Why is it taking your company so long?

  158. Re:Still small... but growing by zpapasmurf · · Score: 1

    Although MMORPGs only represent a small percentage of games out there, FFXI has sold near to if not more than 750,000 copies on PC and PS2 combined.... thats no small feat. I'd say interest in Online gaming is still growing and growing fast. EQ was the first wildly successful MMORPG with a monthly fee, but recently many, many titles that have monthly fees attached have been released and have been successful; titles such as: Star Wars Galaxies, Shadowbane, Planetside and the soon to be released (Assuredly a success) Worlds of Warcraft. My opinion is that we will see a lot more "specialty" online games with a monthly fee attached in the near future.

  159. Billions by baruz · · Score: 1
    Xbox has done pretty well so far, but Microsoft could be heading for a disaster that even Bill's billions won't dig them out of...
    I don't know... Bill's billions dig preeeeetty deep.
    --
    He was a verray parfit gentil knight.
  160. Bimmer is car, Beamer is motorcycle by Anonymous Coward · · Score: 0

    Just so ya know. BMW is a cool guy.

  161. Re: 3in1. by Anonymous Coward · · Score: 0

    PS2+GameCube+DreamCast=TheJapaneseConsole.

  162. 60 Billion in the "bank" by mrshowtime · · Score: 1

    If Microsoft was smart, they would PAY for the equipement, tools, software, necessary for development of XBOX2 games. In a way, they HAVE to. The article is right, what company is going to spend the years (and substantial cash) creating games for a system that has not proven itself.

    --
    "Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
  163. Re: next console should be portable. by TechniMyoko · · Score: 1

    at least you can understand what I said

  164. Was this Napoleon? by mccabem · · Score: 1

    "Don't interrupt your enemy when he's making a mistake."

  165. Re: next console should be portable. by Breakfast+Pants · · Score: 1

    You didn't capitalize "at" and you didn't put a period at the end of your sentence. You exemplify nice grammar.

    --

    --

    WHO ATE MY BREAKFAST PANTS?
  166. In defense of upgrades... by cgenman · · Score: 1

    In defense of upgrades to consoles, a practice I personally find distasteful, the 4MB N64 Ram Pack and the PS1 Dual Shock were both surprisingly successful additions to their respective consoles. They fulfilled three major prerequisites for console upgrades. 1: They were inescapable. Most games after a certain point used them, the systems started selling with them, etc. 2: They provided a genuinely better experience. 3: They were pretty darned cheap. In the case of the RAM upgrade, it came free with games.

    NEC floundered in no small part because the US company responsible for the console made some of the worst decisions possible WRT porting the excellent games available in Japan. This came to a head when NEC USA decided to launch their hybrid system with the everpowerful might of... Camp California, a beach-boys sidescroller. Even their excellent version of Street Fighter never saw these shores, for reasons nobody can fathom. Bonk was a pretty cool mascot for his time, but Bonk alone a system does not sell (especially when it takes 3 years to get the second game across the sea). How long was it before Ys III finally came out?

  167. First out = really bad overall? by bamurphy · · Score: 1

    My friends and I, really a bunch of game playing nerds all kind of have the same feeling that not only are the first consoles in a generation out the worst, they take JUST as long as the next ones to develop games that are good. I.E. The first batch of games suck (take PS2, the only really killer game of the first round was GT3), even the 2nd round isn't great. By the time the 3rd round comes out the studios are designing for multiple platforms already. My best bud has a hacked XBOX with a 120 gig hard drive and all kinds of emulation and extra stuff. While clearly an awesome machine in terms of performance and this kind of modding options, we still play games on the Gamecube with as much frequency - why? Focus on the GAMEPLAY. Nintendo knows how to make good games, not for kids, but for people who like fun. Microsoft is doing a lot of selling on features, not benefits.

  168. Solid lineup...of games you don't need an Xbox for by analog_line · · Score: 3, Interesting

    Halo - PC version available
    KotOR - PC Version available
    Prince of Persia - PC, PS2, and GameCube versions available
    Splinter Cell - PC, PS2, and GameCube version available
    Splinter Cell: Pandora Tomorrow - PC, PS2, and GameCube versions available
    Full Spectrum Warrior - Coming out for PC
    Halo 2 - Will have a PC version eventually
    Prince of Persia 2 - coming out for PC, PS2 and GameCube as well
    Doom 3 - If you're playing this on the Xbox...I feel sorry for you.
    KotOR 2 - Scheduled to be released on the PC

    So that's a grand total of 3 of the 13 games you listed as the "solic" Xbox lineup all scheduled to have or already having a release for a different platform.

    Doesn't sound like a super duper reason I need to go get an Xbox, if I can already play 76% of the good Xbox games without needing to buy an Xbox.

  169. Re:Solid lineup...of games you don't need an Xbox by j.bellone · · Score: 1

    Not to mention most of them looking better on the PC, including Doom 3. I hate to be a person who has a PC that can play Doom 3 and buys the Xbox version.

    --
    I'm f#$king magic!
  170. Re: next console should be portable. by Anonymous Coward · · Score: 0

    Thats not the kind of grammar poster meant you fucktard, poster meant the order of words. I couldn't understand parent's post at all. Lay off.

  171. Don't hold your breath by Anonymous Coward · · Score: 0

    Just like you've been waiting since the early nineties to buy an Apple computer for cheap when they go out of business, right? Nintendo has a shitload of money in the bank, is continually profitable, kills in the portable gaming market (PSP is definitely a threat, though) and still holds its own with consoles. As a developer, Nintendo is one of few companies that actually innovates anymore. I still can't figure how you're such an expert on how good their games are without owning a gamecube. Their exclusive titles are geniunely fun (Eternal Darkness, Resident Evil, Pilkman, plus the ones already mentioned among others) and most other games worth owning are either cross-platform and available on Gamecube or I can play them on my PC.

    BTW, you do realize that the term "Japs" is extremely deragatory, right? Your youth is betrayed by your ignorance.

    I changed my mind, please do hold your breath.

  172. Re:Solid lineup...of games you don't need an Xbox by 17028 · · Score: 1

    Having a PC version doesn't matter as far as console exclusives go. Final Fantasy is available on the PC, but it's still considered a PS2 exclusive.

  173. Dreamcast by danielsfca2 · · Score: 1

    One word:

    Dreamcast.

    Released a year ahead of the rest, the Dreamcast was hands down the best console out there. But when the rest of the generation came out, a year or whatever later, they eclipsed it. If Sega had sat on it for a year and made improvements, and released it, say, two weeks before PS2, then it might have been a huge hit. I love mine; it's a powerful, compact system that had some good games.

    I hope XB2 meets with a better fate.

    1. Re:Dreamcast by king-manic · · Score: 1

      Dreamcast.

      Released a year ahead of the rest, the Dreamcast was hands down the best console out there. But when the rest of the generation came out, a year or whatever later, they eclipsed it. If Sega had sat on it for a year and made improvements, and released it, say, two weeks before PS2, then it might have been a huge hit. I love mine; it's a powerful, compact system that had some good games.


      It would have failed anyway. Dreamcast didn't die from lack of technical merit, but for lack of customers who would support the dipshits who ran the company into the ground. Sega only had one successful console, the genesis. After that they pisssed away any good will from their customers by releasing the 32x, the saturn, the lack of support for the sega cd. They could have released it 2 weeks before the PS2 with incredibly better specs and priced it at 200$ and it still would have died. Everyone felt burned by Sega. No one was willing to risk having anouther saturn, and predicatably sega folded shop and screwed early adopters again.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  174. Giving away development hardware... by freeBill · · Score: 1

    ...in the case of Xbox2 means G5s with Radeon 9800 Pros, running special software. As much fun as it is to imagine Microsoft giving away large numbers of high-powered Macintoshes, MS doesn't need to go this far.

    In order to overcome the problem described in the editorial, the boys from Redmond need to make it easy to produce games which run on the Xbox1, the GameCube, PS2 AND the Xbox2. Giving away Macs doesn't solve the problem. What they need to give away is a development environment which allows the content creator to write games to a specific API, which includes all the basic functionality (like graphics, physics engines, easy UI creation, control functionality, and sound) and have it able to compile executables for all four consoles...preferably with the Xbox2 version looking best.

    Which sounds a lot like MS's description of XNA.

    When you go to a movie theater, you don't care what brand of projector is being used. Few people coming out of theaters in the '50s said, "Gosh, that Panavision sure is a step up from Cinemascope." Directors cared whether the tools they were being offered made it easier for them to do what they wanted to do.

    The problem: XNA is currently vapor.

    The question: Will Microsoft develop XNA to the point where it can save Xbox2 from the forces described in the editorial?

    MS has an uneven history in this regard. They promised this kind of toolset for PC game developers with Win95. A lot of game companies bought into it, only to discover their games ran way too slowly on the original DirectX API. This resulted in a whole lotta scrambling to port the games back to DOS, which turned out to run faster under Win95 than DirectX-based games. So, many developers didn't believe Redmond when they made the same promise for Win98. Lo and behold, DirectX had matured and a lot of people ended up scrambling to port their DOS code to the Win98 API.

    So, history doesn't tell us much, except that Microsoft can go both ways. Sometimes they deliver; sometimes they lie through their teeth.

    If we look at their capacities, the potential is there. Redmond's game division has long been the producers of the best software Microsoft codes itself. And the best product MS has outside that division is VisualStudio. The synergy possible here is just what we need to create an XNA that revolutionizes the game industry.

    If we look at inclinations, synergy between departments is not what MS does best. They like to have different teams competing against one another. The games division may not want to contribute all their game engines to the XNA project (because that would allow their competitors outside the company to benefit from their work). The VisualStudio people may not want to be distracted by what they see as a niche market.

    Ultimately, it may be timing that determines final outcome. The premise of the editorial was all based on the assumption that Xbox2 will come out Christmas 2005, a year ahead of the PS3. That timeframe does not give MS time to get XNA out in the hands of developers in time for those developers to develop games to the XNA API in time for December 2005 release.

    If, on the other hand, Xbox2 slips to a Fall 2006 release (as Microsoft products often do), then the XNA team has just enough time to get their product in the hands of developers who want to release as soon as the Xbox2 is released. Assuming MS gives them the resources they need (including cooperation from the games division).

    Another thing to consider: Will MS offer XNA as a development platform for ALL game consoles only to shortchange their competitors' consoles when crunch time comes?

    --
    Eternal vigilance only works if you look in every direction.
  175. Re: Actually it was more then twice. by blahplusplus · · Score: 1

    Sega-cd add-on for the genesis --> failure Sega32x --> failure Sega Saturn --> failure Sega Dremcast --> failure The PS2's main selling points were its exclusive titles like japanese games and especially the RPG's (Square titles are a system sellers) and its backwards compatability with the PS1 in hardware and memory cards (I believe MC's could be used too??). Thes the reason I got my PS1 was for streetfighter and final fantasy not because it was the PS1.

  176. The main things a nextgen console must have... by blahplusplus · · Score: 1

    These are the main things that will decide the winner in the next console war: 1) Exclusive games from top tier dev's, especially top tier in ALL genre categories. 2) Backwards compatability is now a must have feature because of the PS2. 3) Significant hardware upgrades that no other console has because everyone is going to be equal graphically (Note: It was the CD storage capacity that put the PS1 on the map and stole all the original SNES developers). 4) Publisher support is critical as evidenced by the need for establishing a decent game library across all genre's. Throughout time the console market share for nintendo has been going in one direction, that is downwards. I don't expect it to change radically unless they get developers psyched to develop for their next-gen system. Nintendo's tired old franchises can only take them so far. Notice how Xbox and GC are barely treading water with regards to RPG's and the lack of other important games and genres (no squaresoft, no jap RPG developers, no Metal gear solid 'exclusives', etc). All the big name developers on the PS1 and PS2 were the ones that developed for the original NES and SNES most of them are NOT new but industry veterans. MS and Nintendo practically have to beg for software support from 3rd parties or buy them out or flash their cash and bribe them to get some games on their systems. As it stands now there is also too much money and politics invested in Sony brand and hardware at big publishers so don't expect developers and publishers to piss off the company that gives them their best sources of revenue. The best bet for MS or Nintendo is to go for the dev's and get them psyched to do something radical like offer CD/DVD medium that offers 2x the storage space of typical DVD's or something. I mean a CD compared to a cartridge was technologically miles ahead in storage capacity for a fraction of the cost of a cartridge so it was a no brainer.

    1. Re:The main things a nextgen console must have... by king-manic · · Score: 1

      The best bet for MS or Nintendo is to go for the dev's and get them psyched to do something radical like offer CD/DVD medium that offers 2x the storage space of typical DVD's or something. I mean a CD compared to a cartridge was technologically miles ahead in storage capacity for a fraction of the cost of a cartridge so it was a no brainer.

      It's late into the current generation and games are still vastly underusing the DVd format. After a point, increased capacity of power has a diminishing return. For now, we're at the point where x2 the capacity is meaningless. Until HDTV comes or other such innovations, a 16 gig dvd isn't needed. Most games come in at a small 650 megs to 2 gigs. Event he most FMV heavy genre (RPG's) have sized that don't exceed 4 gigs.

      It'd be more advantagous to have a more secure format like the mini GC disks (which also have lower seek times) or a better APi. More capacity wont' make that much difference anymore.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  177. Re:Solid lineup...of games you don't need an Xbox by king-manic · · Score: 1

    FFX is not available ont he PC. nor is FFX-2. Those are the only PS2 FFX. FFX tends to come out 1-2 years after the ps2 release. Xbox games tend to come out 3-4 months after the Xbox release. Temporal locality is important. People will hold off for months but not years. FF9 isn't out for PC yet either.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  178. Re: next console should be portable. by Anonymous Coward · · Score: 0

    I believe you are searching for "syntax," "syntax." I'm sorry, I hope you had fun playing with us, you may go home now.