3. I'm sure there is a lot of free software for Windows. But there's far more available for Linux. I'd like to see you even come close to proving that. You'll probably find it's the other way around. Of course it all depends on the definition of 'free'.
4. While Windows does autodetect some common types of hardware (like external hard disks, etc) most of the hardware you'll connect to your Windows box requires a driver from the manufacturer. [...] You realize that 95% of people will have an easier time finding new drivers for their hardware under Windows right? I even had problems with getting something as basic as a Radeon running under Ubuntu.
5. PLEASE tell me you didn't pull this ancient argument out of the can... Linux is more secure because of its architecture, not because of its user base [...] It's just as easy to install a default unsecure installation of Linux as it is with Windows. However, I'm not going to contest that in some cases MS has sacrificed security too much in favour of usability. But when you strip them down, they're really not all that different in terms of security.
6. Yeah, yeah, I've already conceded this point. However, I did keep one caveat: "yes, NTFS is journalling. But it's CRAP!" So there. Now here's good arguing skills. I'm going to make a counterpoint here. "Yes, ReiserFS is journalling. But it's CRAP!" It doesn't have much validity, but hey, it's every bit as good as your argument.
Good luck judging my own standpoint and choice of OS from this reply. You'll get it wrong.
I ran the 98 beta on a 486 DX/33 (Commodore branded too) with 4mb of RAM. Had to get 8mb for the release version since it refused to install with less.
But it ran, and it ran well, even running many games that insisted that they needed better hardware. I was proud of the old Commodore!
On a sidenote, it's barely a year since I ditched the Commodore monitor and I still have the logo label from the PC case tacked onto my current desktop machine.
I wasn't suggesting that 3D guaranteed better gameplay, was talking from a pure technical standpoint. I'd venture the notion that it's possible to write a good or bad 2D game, and a good or bad 3D game. It's all about choosing the right medium for the job at hand. Many of my favourite games are 2D (united in Castlevania-fandom?).
Something tells me you don't have a lot of game programming experience.
However, I invite you to find your Baldur's Gate 1 CDs and count them.
Don't worry, i did it for you. 5 CDs. That's how much space those 2D graphics took. All this for a game with less locations than many console RPGs.
At its simplest level, 2D is easier to work with than 3D and takes up less space. But the moment you start thinking big, 3D wins. Instead of drawing every frame of an animation - then drawing it again for another random background character - you model it and let the engine do the work. Less space used, less time spent.
The reason for the lack of 'depth' in a lot of games today isn't the 3D medium, it's that a lot of other things have changed in the game industry - mainly who runs it - and that customers are a lot more demanding these days so you can't get away with reusing as much as you could.
I think Metal Gear Solid for the PS1 - a lot older than Civ4 - is a good example of a game with oldfashioned design paradigms and modern technology.
What I'd like to see is more real time generated and less pregenerated data. We're already seeing it with complex AI replacing scripted behaviours but it would be great to see games that build more of their foundation up as you go, making for much more replayability.
I thought the purpose of technology was to serve us, not the other way around.
I'm not going to go into mode but really, it should be as easy as plugging in the cable and turning on the TV - because that's what people want - and that should be the only reason needed.
I agree 100%, The Longest Journey is an absolutely amazing games - I especially love the voicing of April and Cortez. In fact I love it so much I bought the game twice - it's available really cheap straight from the
official site in a 2CD-rerelease (original was 4 CDs).
It's with some measure of pride I notice I've played and loved almost all the games mentioned here. One of my personal favourites hasn't been mentioned yet though - SimTex's Master of Magic, one of the most immersive games I've played, Civilization with magic pretty much. I played it for days with barely a break.
That deserved a Funny, not a Flamebait.
I can't mod you up but at least I laughed.
Personally I think Uwe Boll is the reincarnated Messiah, trying to bring us all closer together by uniting us in the loathing of his movies.
That or retarded.
Now where was that Dungeon Siege interview that explained how he gets the actors? Ah yes.
I'll spoil it for you: The actors are just as stupid.
Just #6?
3. I'm sure there is a lot of free software for Windows. But there's far more available for Linux.
I'd like to see you even come close to proving that. You'll probably find it's the other way around. Of course it all depends on the definition of 'free'.
4. While Windows does autodetect some common types of hardware (like external hard disks, etc) most of the hardware you'll connect to your Windows box requires a driver from the manufacturer. [...]
You realize that 95% of people will have an easier time finding new drivers for their hardware under Windows right? I even had problems with getting something as basic as a Radeon running under Ubuntu.
5. PLEASE tell me you didn't pull this ancient argument out of the can... Linux is more secure because of its architecture, not because of its user base [...]
It's just as easy to install a default unsecure installation of Linux as it is with Windows. However, I'm not going to contest that in some cases MS has sacrificed security too much in favour of usability. But when you strip them down, they're really not all that different in terms of security.
6. Yeah, yeah, I've already conceded this point. However, I did keep one caveat: "yes, NTFS is journalling. But it's CRAP!" So there.
Now here's good arguing skills. I'm going to make a counterpoint here. "Yes, ReiserFS is journalling. But it's CRAP!" It doesn't have much validity, but hey, it's every bit as good as your argument.
Good luck judging my own standpoint and choice of OS from this reply. You'll get it wrong.
I ran the 98 beta on a 486 DX/33 (Commodore branded too) with 4mb of RAM. Had to get 8mb for the release version since it refused to install with less.
But it ran, and it ran well, even running many games that insisted that they needed better hardware. I was proud of the old Commodore!
On a sidenote, it's barely a year since I ditched the Commodore monitor and I still have the logo label from the PC case tacked onto my current desktop machine.
I wasn't suggesting that 3D guaranteed better gameplay, was talking from a pure technical standpoint. I'd venture the notion that it's possible to write a good or bad 2D game, and a good or bad 3D game. It's all about choosing the right medium for the job at hand. Many of my favourite games are 2D (united in Castlevania-fandom?).
That doesn't change what I said though.
Something tells me you don't have a lot of game programming experience.
However, I invite you to find your Baldur's Gate 1 CDs and count them.
Don't worry, i did it for you. 5 CDs. That's how much space those 2D graphics took. All this for a game with less locations than many console RPGs.
At its simplest level, 2D is easier to work with than 3D and takes up less space. But the moment you start thinking big, 3D wins. Instead of drawing every frame of an animation - then drawing it again for another random background character - you model it and let the engine do the work. Less space used, less time spent.
The reason for the lack of 'depth' in a lot of games today isn't the 3D medium, it's that a lot of other things have changed in the game industry - mainly who runs it - and that customers are a lot more demanding these days so you can't get away with reusing as much as you could.
I think Metal Gear Solid for the PS1 - a lot older than Civ4 - is a good example of a game with oldfashioned design paradigms and modern technology.
What I'd like to see is more real time generated and less pregenerated data. We're already seeing it with complex AI replacing scripted behaviours but it would be great to see games that build more of their foundation up as you go, making for much more replayability.
That one still cracks me up too - it even included listings for like 5 different computers.
I thought the purpose of technology was to serve us, not the other way around. I'm not going to go into mode but really, it should be as easy as plugging in the cable and turning on the TV - because that's what people want - and that should be the only reason needed.
I agree 100%, The Longest Journey is an absolutely amazing games - I especially love the voicing of April and Cortez. In fact I love it so much I bought the game twice - it's available really cheap straight from the official site in a 2CD-rerelease (original was 4 CDs). It's with some measure of pride I notice I've played and loved almost all the games mentioned here. One of my personal favourites hasn't been mentioned yet though - SimTex's Master of Magic, one of the most immersive games I've played, Civilization with magic pretty much. I played it for days with barely a break.