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Industry Folks Talk Underrated Games

A topic we've touched on several times in the past here is discussed in the answers to another of Gamasutra's Questions of the week. Underrated games are the order of the day. From the article: "Natural Selection by Unknown Worlds is an outstanding work combining FPS action and RTS strategy elements. NS has gained a great following, but it has been overshadowed by success of Counter-Strike. The game play of NS naturally draws players to work together. I have always found the teamwork in NS better than most other FPS network games. The variety of classes in Aliens and Marines provides a lot of depth of play to experience. The RTS elements in the game were beautifully put together." I've always been partial to Shiny's Sacrifice , a weird little First Person RTS title where you play a mage that summons all of your units. Any titles that you think didn't get the attention they deserved?

167 comments

  1. Marathon... by pomo+monster · · Score: 4, Insightful

    ...Marathon 2: Durandal, and Marathon Infinity. You know, back from before Bungie became Microsoft.

    1. Re:Marathon... by Stormwatch · · Score: 1

      Underrated? Back then, Marathon was THE Mac game series. Pretty much every Mac user out there knew it, had it, and loved it.

    2. Re:Marathon... by sgant · · Score: 1

      I liked at a Mac World Bungie was showing off their latest and greatest game that had ALL kinds of neat things on it plus it looked great. They demoed it onstage and said that it was going to be Mac only.

      Wonder what ever happened to that game...and has it come out yet for the Mac? (/sarcasm)

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    3. Re:Marathon... by Blakey+Rat · · Score: 4, Insightful

      I was racing to post this myself to get the "early poster free mod points," but you beat me to it. In any case, *seconded!*

      Look at how advanced Marathon (1994) was:

      1) 3D world where you can look up and down (hey, at the time it was impressive.)
      2) Weapons that didn't extend through your stomach but instead were held in a realistic manner.
      3) A story so deep that, over a decade later, it's *still* being dissected at marathon.bungie.org and other sites. Not only that but it was clever and had excellent writing.
      4) Civilians you had to rescue, security drone allies. (Again, at the time it was impressive.)
      5) Designed to be moddable. You could drop in any combination of physics files, map files, sprite files, sound files and music files. You could use the art from your "kill Barney" mod with the sounds from your "Simpsons" mod without using an editor. Marathon 2 even had a nice GUI to select which mod you wanted before you started the game.
      6) Multiplayer over LAN
      7) Team games with many different game types.
      8) Real-time voice communication during multiplayer.
      9) Marathon 2 is the first FPS (I'm aware of) to use ambient sounds in the 3D world instead of a musical soundtrack.
      10) Probably a half-dozen more I'm not thinking of.

      They were great games, seriously great.

    4. Re:Marathon... by Blakey+Rat · · Score: 1

      This may come as a shock, but the Mac gaming community is probably 0.001% of the entire gaming community. Just because one small subset of gamers has heard of it doesn't mean it's not underrated.

    5. Re:Marathon... by Ford+Prefect · · Score: 1

      ...and has it come out yet for the Mac?

      Disappointingly, yes. ;-)

      --
      Tedious Bloggy Stuff - hooray?
    6. Re:Marathon... by msoell · · Score: 2, Informative

      They never, ever, ever said it was going to be Mac-only. Never.

      Fact: Halo development started on PC and stayed there exclusively for about a year, until Apple got their 3D shit together. No work was done on Mac Halo until about two weeks before that MacWorld Expo, when Bungie began porting their PC build to the Mac.

      -Matt

    7. Re:Marathon... by GaryPatterson · · Score: 1

      Just because you were a big part of Bungie doesn't mean you know better than some guy on the Internet!

      Cripes!

      Next you're going to dispute the reasons behind the Microsoft purchase, when we all *know* it was a sell-out specifically designed to irritate Bungie's loyal (and oftentimes rabid) Mac fan-base.

      I really must play Marathon again. For some reason that game really captured my imagination back in... 94-95 I think. One of the all-time great games.

    8. Re:Marathon... by IntlHarvester · · Score: 1

      Except a lot of those Mac gamers made their way into the broader game community, and have been telling everyone within earshot how great Marathon was for the last 10 years -- "I WAS AN ELITE MAC GAMER HUR HUR". (Regardless, it was a great game in the day.)

      A better argument is that Marathon was underrated because Marathon 2/Infinity for PC generally received mediocre reviews and didn't sell all that well.

      --
      Business. Numbers. Money. People. Computer World.
    9. Re:Marathon... by sgant · · Score: 1

      Um...nah...I like my version better. Sounds more dramatic.

      Your facts and insight are not welcome here!

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    10. Re:Marathon... by moonbender · · Score: 1

      Except a lot of those Mac gamers made their way into the broader game community, and have been telling everyone within earshot how great Marathon was for the last 10 years...

      It's funny because it's true.

      --
      Switch back to Slashdot's D1 system.
    11. Re:Marathon... by sam_paris · · Score: 1

      I actually have two original unopened (still in vacuum plastic wrap) copies of mac marathon that I bought from a mac games shop around five years ago. As Bungie gets more and more famous i'm just figuring these may be worth something.. especially if the halo movie is a big success..

    12. Re:Marathon... by Prophet+of+Nixon · · Score: 1

      Hey, I bought 2 for PC... I don't recall there ever being an infinity release though. I found it remarkable when it came out for its wonderful use of sound and color, when most games were already starting to look all grey and sound bland.

      Of course, if you go to www.bungie.org and look around, you can download all 3 games along with a new OpenGL renderer for any platform (I think any, at least Mac and Windows). Honestly, all 3 are incredible, and I'd say they're still among the best single player FPSs, because they mix good story with good level design and good doom-style gameplay.

      I still hope that Durandal resurfaces somewhere in Halo, maybe as the ancient, incredibly strong AI on the covenant ark (if only it were a certain Jjaro dreadnaught). The reappearance of Durandal (or the possible rampancy of Cortana) could really turn the Halo series around and put a bit of life back into it.

    13. Re:Marathon... by pomo+monster · · Score: 1

      Well, I never made it into the broader game community, but otherwise I guess you got me pegged. Hurrr! :-)

    14. Re:Marathon... by IntlHarvester · · Score: 1

      You know, while I'm still facinated with the storyline aspects of Marathon, I tried the download and found that the gameplay didn't really stand the test of time. Running around in tiny, ugly mazes shooting immobile enemies doesn't do it for me anymore. Funny thing is I still love to play Quake I, and that only came out a year later.

      --
      Business. Numbers. Money. People. Computer World.
  2. I'm a wanna be indie so by ViperG · · Score: 5, Informative

    If you want to find underground or indie games, I'd recommend sites like

    http://www.gametunnel.com/
    http://www.madmonkey.net/
    http://www.indiegamer.com/

    --
    Black Sky
    2D Elite Inspired Game
    1. Re:I'm a wanna be indie so by nb+caffeine · · Score: 1

      Id also add garagegames.com to that list. I'll admit, i licence their technology, but I also buy some of their games. Marble Blast is still one of my favorite want-to-smash-the-keyboard games

      --

      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
    2. Re:I'm a wanna be indie so by Prophet+of+Nixon · · Score: 1

      One comment on indie games:
      You must play Jets n' Guns from Rake in Grass.

      A few other good ones, though no URLs:
      Mount & Blade
      Starscape
      Alien Shooter
      Lux
      Scorch3D

  3. Barney's Hide and Seek by Pichu0102 · · Score: 1

    Barney's Hide and Seek was kickass, but underrated. I used to spend hours playing the damn thing when the game was released!

    1. Re:Barney's Hide and Seek by Meagermanx · · Score: 1

      Hey, did you ever play Donkey Kong JR Math? That game is pretty cool, too.

    2. Re:Barney's Hide and Seek by Anonymous Coward · · Score: 0

      Are you funny or troll?

  4. One game that got very little press by sgant · · Score: 2, Interesting

    Ico for the PS2. This was a great game and had a very moving ending.

    Another game that may have gotten press back when it was going strong but kinda fell off the face of the Earth was Descent. I remember playing Descent 2 online a lot. It's a shame that it kinda died.

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    1. Re:One game that got very little press by -kertrats- · · Score: 4, Insightful

      Little press? Are you kidding? Every gaming magazine, website, comic, fansite I've ever been to has heralded how amazing Ico was. It got press everywhere. Just because no one bought it doesnt mean there was little press.

      --
      The Braying and Neighing of Barnyard Animals Follows.
    2. Re:One game that got very little press by sgant · · Score: 0, Offtopic

      ah, you're assuming that I read the "press". When I picked this game up it was in the bargin bin and I'd never even heard of it before.

      Oh well, that's what I get for living in a cave.

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    3. Re:One game that got very little press by Anonymous Coward · · Score: 2, Interesting

      Not just Descent but Freespace 2 really deserved to do better than it did. It had a decent story, awesome scale on the capital ships and fighter piloting on a par with X-wing vs Tie Fighter. On the bright side Volition has released the source.

    4. Re:One game that got very little press by Danse · · Score: 1

      ah, you're assuming that I read the "press".

      Yes, shame on him. This is Slashdot, how can he expect you to have some idea of what you're talking about? We all make wild over-generalized claims based on our own ignorance here. What rock has he been living under?

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    5. Re:One game that got very little press by Have+Blue · · Score: 3, Insightful

      Yeah, the word "underrated" is being somewhat misused here. Most of the games are merely "unpopular"- the majority got very good scores from the critics and simply failed to sell well.

    6. Re:One game that got very little press by Psykechan · · Score: 2

      I'm going to make some enemies and state that Ico was an overrated game. The press loved it and couldn't stop talking about it. The problem was that it honestly wasn't that fun of a game. Most of the time you had to trudge back to rescue your companion who either couldn't keep up or was captured by shadows. It was like a "ball and chain" simulator.

      Some actual underrated games would be Blast Corps, Rocket: Robot on Wheels, R-Type Final, and even Feeding Frenzy; great games that no one seems to have ever heard of. There are many others that the press have touched upon but dissapeared rather quickly: Jet Set Radio Future, Metal Arms: Glitch in the System, Pikmin, Rez, Guardian Heroes, Eternal Darkness, Beyond Good and Evil, etc.

    7. Re:One game that got very little press by twilight30 · · Score: 1

      And the license is made for unofficial back-and-forth! The EULA specifically states that anyone is allowed to redistribute the CDs and material on a purely non-commercial basis to friends.

      Once you've managed to find a friend willing to let you have it, do check out some of the additional resources available for the game since 'abandonment'.

      Check out FS2_Open at this site. As the parent points out, the source was opened some time ago, and there are Windows {binary and source for VS.net, I believe}, Linux and Mac OS X {source tarballs} versions available. The new source code makes a real difference in terms of playability, graphics performance and all-'round fun.

      Once you start getting into the game, you'll find a large number of extensive mods for the game available as well.

      --
      ========================================
      Death will come, and will have your eyes
      -- Pavese
    8. Re:One game that got very little press by ElleyKitten · · Score: 1

      I agree that it was overrated. The puzzles were kind of interesting, but the battle system completely sucked. The girl was really annoying, too. I heard initially they were going to make her blind. That would have made a lot more sense, considering how she acted.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    9. Re:One game that got very little press by Anonymous Coward · · Score: 0

      Descent was great, too bad they stopped doing the series after Descent Freespace 2...

    10. Re:One game that got very little press by Max+Nugget · · Score: 1

      It's not so much that the word is being "misused," it's just being used ambiguously.

      Critics "rate" by giving ratings. Gamers "rate" based on what they buy. From a ratings perspective, the closest thing to a rating that gamers give is sales. Sales=rating=popularity. So for gamers "underrated" and "unpopular" are effectively equivalent terms (except when everyone buys some overhyped game and is disappointed by it).

      To clarify this you'd need to ask "underrated by whom?"

  5. Undying by Stormwatch · · Score: 3, Interesting

    Clive Barker's Undying - great reviews everywhere, terrible sales.

    1. Re:Undying by Taulin · · Score: 1

      Totaly agree. It was my dad of all people who showed me it. What an incredible game.

    2. Re:Undying by Malor · · Score: 1

      It didn't sell well? Holy cow. That was a great game!

      From memory, I'd think it would still hold up almost perfectly... I think the graphics would be more than acceptable on a modern system. Those of you who haven't played it yet would most likely enjoy it. Worth finding.

      I can't believe it didn't sell. Wow.

  6. Kingdom Under Fire by MBraynard · · Score: 0, Redundant
    PArticularly Heroes. I can't understand people going nuts over Rome Total War's battles that look aweful.

    I admit that the lack of frequent save points kinda sucks, but it's a great RPG + RTS + Action. Good story lines, too.

    1. Re:Kingdom Under Fire by Anonymous Coward · · Score: 0
      How did this post get modded down? No one else mentioned KUF at all. What an ASS.

      This is why I meta-moderate everyone DOWN every chance I get to metamoderate.

  7. Old Favorites by Alzheimers · · Score: 4, Informative

    Some games that never quite received the love they deserved:

    The Guardian Legend (NES)- the first game to combine an overhead shooter (shmup) with a 3/4 RPG. Interesting puzzles, excellent controlls, and one of the deepest adventure games of it's time.

    Rygar (NES) - combining 3/4 adventure with a sidescrolling action, this was one of the few NES translations that was *better* than the arcade version (don't remind me of Double Dragon *sob*). The PS2 Followup was an excellent sequel, God of War before GoW existed, but suffered from a horrible storyline and the worst voice acting ever.

    Crystalis (NES) - a 3/4 overhead Action/RPG that was the first true Zelda-Killer, it was one of the greatest achievements of the 8-bit era to go unnoticed.

    River City Ransom (NES) - the original Brawler for the NES, the depth of which was quite impressive considering the weak storyline.

    Phantasy Star 2 (Genesis) - The greatest RPG of it's time, Final Fantasy be damned. A rich storyline in a futuristic setting, several worlds to explore, and a cataclysmic epic with a truly satisfying conclusion.

    Actraiser (SNES) - The unique hybrid of Sidescrolling action and RPG/RTS was constantly changing to keep from getting stale. One moment you're marching through a forest on your way to slay a boss, the next you're building roads and accepting gifts from worshippers, then you're back in a forgotten pyramid. Also one of the most underrated soundtracks, with one theme in particular that sounds very similar to Brian Adams' "Hazard"

    and finally

    Tetrisphere (N64) - One of the greatest puzzlers ever created, this underappreciated gem was the first to bring Tetris to 3D in a form that I actually enjoyed. An awesome techo soundtrack; smooth, slick two player action, and simple rules that reveal a complex and engaging system made this one of the best Tetris games of all time.

    1. Re:Old Favorites by game+kid · · Score: 1
      The Guardian Legend (NES) ... River City Ransom (NES) ...

      If you're a girl, I'd marry you. If you're a guy...I'd marry you.

      It's sad I haven't seen much more than such recollections of these games. Judging from the quality of the selections, I gotta see this Crystalis you speak of. Looks promising.

      --
      You can hold down the "B" button for continuous firing.
    2. Re:Old Favorites by nb+caffeine · · Score: 1

      I never owned crystalis, but played it at a friends house. I remember it being more indepth (as in, rpg-ish) than zelda. but, thats just what i remember.

      --

      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
    3. Re:Old Favorites by Sparr0 · · Score: 1

      Crystalis had depth to rival the SNES' Chrono Trigger in a game over a half decade earlier.

    4. Re:Old Favorites by Anonymous Coward · · Score: 0

      I loved Crystalis, but how was it a Zelda-killer? Zelda seemed to do/is doing just fine with or without the existence of Crystalis.

    5. Re:Old Favorites by Stormwatch · · Score: 2, Interesting
      I think Phantasy Star II remains a seriously overrated game. I loved the first game on the Master System, but, in comparison, the sequel was a train wreck of a videogame.

      First, it looked really bad. No backgrounds for battle scenes, no pseudo-3D dungeons, everything looked ugly and indistinctive. It's hard to believe it ran on a far more powerful system, since it looks like it's the other way around. And the music was not memorable, except in the sense that, after so many years, I still remember how bad it was. And it was not fun to play: very slow-paced, leveling up took too long, all labyrinths were too confusing.

      Now, the story, its supposed strong point. You get home, and find a complete stranger who says something like "d00d your a her0! I wanna j0in ur te4m!!1 And it happens just how many times? Give me a fuckin' break here.

      After we discard the ex machina freaks, we are left with only three somewhat interesting characters - Rolf, Nei, and Lutz. All of them have potential, there is some background plot for all of them, but none is properly developed.

      Rolf is a descendant of Alis. This is not explored. As a child, he was the sole survivor of the forged accident that was Mother Brain's excuse to ban space travel. This is not explored. He later found and sort of adopted Nei, a mysterious, artificially engineered human/beast hybrid. Beyond the fight against Neifirst, this is not explored. Lutz is the bearer of the wisdom and knowledge of many generations. This is not explored either. Also, he has a story but displays no personality.

      Lastly, the characters just don't display emotions. Even in the previous game there was some emotion, but not here. The most disturbing example... In the context of the game, cloning can be seen as giving someone a new life, sort of a resurrection. But after the Neifirst event, the ugly lady at the cloning station says she is no longer allowed to clone Nei... which causes absolutely no reaction from any party member. If the game's plot developement was better, they could have tried something - bribery, threats, any emotional reaction, especially from Rolf. "So, you're saying you could bring back from the dead the woman I love, but will not because of some bureaucracy crap?" Yeah, that's it. "Oh, ok then, bye."

      Maybe Phantasy Star II was regarded as good back then... after all, people didn't know many RPGs and had nothing to compare. But now it is clear that the game's flaws are much bigger than its qualities.

    6. Re:Old Favorites by Anonymous Coward · · Score: 0

      "Hazard" is by Richard Marx, not Bryan Adams.

    7. Re:Old Favorites by Anonymous Coward · · Score: 0

      Seriously, no, you're on crack. Crystalis was great, but it was extremely linear and kinda short, on the order of 8-10 hours. Chrono trigger is the exact opposite of that. Now if you had said Illusion of Gaia, then you'd be right.

    8. Re:Old Favorites by Anonymous Coward · · Score: 0

      Guardian Legend? Fuck yes! Loved that game.

    9. Re:Old Favorites by Pluvius · · Score: 1

      No, if he'd said Magic of Scheherazade, he'd be right.

      Rob

    10. Re:Old Favorites by Goldberg's+Pants · · Score: 1

      Perhaps he meant that listening to Bryan Adams is a hazard...

      And River City Ransom is out on the GBA. Port of the original NES version, with a whole bunch of tweakables in the menus. Very nice.

    11. Re:Old Favorites by sesquiped · · Score: 1

      Another awesome NES game that wasn't very popular was StarTropics: an action-rpg where your primary weapon was a yo-yo. Funny dialog and minor puzzles in the rpg mode, fun gameplay and hidden stuff in the action mode.

      I also have to mention King's Bounty, the predecessor to the Heroes of Might and Magic series. You lead an army of creatures around four continents capturing villains for bounties, and clues to the location of some hidden sceptre, the finding of which constitutes winning the game. Some interesting bits reappear in HOMM, like the fact that creatures from the same terrain type get along better together. Some features are unique, like your leadership rating, that limits the number of creatures you can safely control, and the fact that you have to pay out money to your army weekly, or they'll desert. This made some creature types (like orcs) more cost-effective than other seemingly better ones (black dragons). KB came out for PC (dos) and Genesis.

  8. Natural Selection by TychoCelchuuu · · Score: 2, Interesting

    Yeah, Natural Selection is one of my top 10 games. And it's free. That's just crazy. Very few games have the same mix of teamwork and action.

    --
    Against stupidity the Gods themselves contend in vain.
    1. Re:Natural Selection by interiot · · Score: 1

      Yeah, it was kind of cool to see people progress from the counter-strike mindset ("teamwork, that's one of those theoretical things that doesn't really matter, right?") to people who really would start cooperating from the very beginning of a round.

    2. Re:Natural Selection by 88NoSoup4U88 · · Score: 1
      No support from any of VAC(2)'s "security" has made me drop the game from my daily game list :

      Whereas I can still stand the wallhackers/aimbotters I encounter in Counter-Strike, (Source, or 1.6), the advantage you get with solely a wallhack in NS is incredible, and has made me stop playing that game.

      I have to agree that, with the limits the HL engine has, they create a unique and breathing environment which perfectly incorporates FPS and strategic play.

      I think Unknown Worlds also recently announced they will be doing a Natural Selection for the Source engine ; Since they've been looking for a publisher for some time now, I think it could be perfectly viable that they could releaae it, for a small sum of money, on Steam... I, for one, would definitely buy it.

    3. Re:Natural Selection by Elven+Thief · · Score: 1

      That was more dicking around from valve than NS's fault. And for the record, it is VAC supported now.

    4. Re:Natural Selection by TychoCelchuuu · · Score: 1

      I haven't run into many hackers. It's mostly the server you play on and whether admins are around.

      --
      Against stupidity the Gods themselves contend in vain.
    5. Re:Natural Selection by king-manic · · Score: 1

      Yeah, it was kind of cool to see people progress from the counter-strike mindset ("teamwork, that's one of those theoretical things that doesn't really matter, right?") to people who really would start cooperating from the very beginning of a round.

      This has less to do withthe game and more to do with the players. CS requires team work, with it your team rules all maps. But unfortunaely it has a sea of 12 years olds insting on camping so while the team loses every roudn he at least has a 3:1 kill ratio...

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    6. Re:Natural Selection by Anonymous Coward · · Score: 0

      Given that some of the marine and alien abilities are esentially wall-hacks, it's kinda hard to get VAC to NOT detect it...

    7. Re:Natural Selection by NBarnes · · Score: 1

      Even the alien classes don't break from the basic archetype of scout, builder, flyer, skirmisher, and tank

      Give me an example of another game that conforms to this 'archetype'?

    8. Re:Natural Selection by nekoes · · Score: 1

      TFC: Scout, Engineer, Medic (lol comedy option!1!), Soldier, HWGuy
      RtcW-ET: Covert-ops, Engineer, Field Ops, Medic, Soldier

      While they don't quite match up exactly, there are definite similarities as to the class structure and roles in the game. NS didn't quite pioneer basic classes in FPS games. What it did do though is provide an incredibly unique RTS/FPS blend (with a firm emphasis on teamwork) to the market that hasn't quite been matched by any other game.

      --
      Hey, it's my OPINION that dogs have eight legs and make a sound like a car horn every time they take a piss.
    9. Re:Natural Selection by Anonymous Coward · · Score: 0

      If you really think the Medic was no more than a "comedy option", you haven't really seen a good game of TFC. The medic didn't shine in combat but was extremely useful in other aspects, mostly because of his conc-grenades, fast running and better armor and weaponry than the scout (who also had concs and an even faster run speed, but died if you breathed too hard on him)

    10. Re:Natural Selection by nekoes · · Score: 1

      It was only the comedy option because I was referring to it as filling in the "flyer" part of the parent's class list. In which case medic is the closest thing that would fit the bill. With proper conc jumps you can manuever pretty much anywhere in TFC. Medics were the shit!

      In NS however, I think the lerk is more of a support class...

      --
      Hey, it's my OPINION that dogs have eight legs and make a sound like a car horn every time they take a piss.
    11. Re:Natural Selection by Flayra · · Score: 1

      Thanks for the kind words guys. It's always a bit of a back-handed compliment to be called "underrated", but it sounds good to me.

      We do hope to release a version of Natural Selection for Source (and a new game in the NS universe) in the future, but going from successful mod team to AAA game studio is really really difficult. Really.

      --
      Game Director
      Unknown Worlds Entertainment
      http://www.unknownworlds.com
      http://www.charliecleveland.com
    12. Re:Natural Selection by Kuscheltier · · Score: 1

      Natural Selection actually was a stunning game. Unfortunately its a steamgame now. And it got steamrolled by the kiddies too. So i dön't really consider it an option anymore.

      Pity that no other game picked up its ideas.

  9. Project Eden... by Anonymous Coward · · Score: 0

    ...has absolutely abysmal graphics but really brilliant puzzles and engaging gameplay. It deserved better than its bargain bin fate!

    Also, http://www.the-underdogs.org/ is a GREAT place to find reviews of modern games that slipped under the radar despite their brilliant gameplay and creative presentation, like critic-fave Beyond Good & Evil.

  10. Smaller Online Games by Sugar+Moose · · Score: 2, Interesting

    Two online games that stick out for me are Legacy Online and A Tale In the Desert.

    Legacy Online is no longer in existence, but basically imagine the flipside to SimCity. You are a company that builds the housing in the residential zoned areas, builds the stores in the commercial areas, and builds the factories to supply your stores in industrial areas. It was very interesting, and if I were teaching an economics class, playing this game would have been required material. It made you understand a lot of market concepts, such as your company actually wanting the minimum wage to be higher because it gave your customers more cash to spend at your stores. You couldn't just raise wages on your own, because the effect of just one company was next to nothing, so it just raised your costs. Very interesting stuff.

    ATITD is a non-combat MMORPG. If you play games to "pwnxxorz n00bz," it may or may not be for you. But if you prefer PvE, it has a free trial and it's worth a try. You only need to play it for a few hours to realize that the crafting systems you herald from WoW or other MMORPGs are pure crap with no thought put into them.

    1. Re:Smaller Online Games by JNighthawk · · Score: 1

      I played MMOs to craft, so I thought ATITD2 would be a perfect fit for me. So wrong, so very wrong. So much of the stuff is random (sheep spawns, metal spawns, farming growths) that it takes forever to figure out with no damn hits from anyone. I think that ATITD2 could definitly have been a great game, but it still needs a lot of work. I still supported it when I pre-ordered for 6 months... and then only played for 1. Plus, you talk about PvE, but there is none. It's all just crafting and a social game.

      --
      Wheel in the sky keeps on turnin'.
  11. Great games by Anonymous Coward · · Score: 0

    Stars!: must have! Incredible turn based space strategy and will run on your windows 3.11 box too :P

    Age of Wonders 1: Must have! turn based fantasy strategy game. multiplayer randomly de-sync's, but it autosaves. bargain games at target for 10 bucks.... also comes with 2...

  12. Heard some much... by Elsan · · Score: 1

    I heard so much about Beyong Good & Evil but haven't got around to play it yet. All the critics seem to a agree is it (amazingly?) good but it's in the bargain bin even though it's still pretty young.

    1. Re:Heard some much... by GaryPatterson · · Score: 1

      BG&E is a few years old now, but still well worth playing. If you see it in a bargain bin, buy it and try it out.

    2. Re:Heard some much... by LiquidAvatar · · Score: 3, Informative
      Beyond Good & Evil is a truely excellent game in a lot of regards, although it does have its shortcomings.

      Presentation

      The characters in the game are very stylized, with anthropomorphic animals running about everywhere alongside humans. This gives the game a very "kiddie" feel at first glance. The voice acting is very well done and after a few hours of playing the game you will find yourself genuinly liking the characters after enjoying their banter and interactions.

      Gameplay

      The gameplay has a strong focus on exploration throughout, and it has much diversity as you find yourself performing many different activies throughout the game (racing, puzzle-solving, ship-based combat, personal combat, stealth). The pacing is very well done in the game, keeping the gameply fresh throughout. The personal combat is probably the weakest aspect of the gameplay, and it is unfortunate that the opening scene of the game is a big combat. Some of the later stealth/photgraphic missions really put the basic combat to shame. The game also uses an interesting partner mechanic, allowing the NPCs toprovide specific help to allow you through some situations.

      Plot

      As I mentioned earlier, at first glance the game appears marketed towards an 8-12 year old audience. The graphics are brightly colored and the characters appear very cartoony. The plot to the game is surprisingly sophisticated. A war against the "Domz" is happening, and only the "Alpha Squadron" stands between them and the planet's helpless population. The story introduces themes of propaganda and as Jade, you pick up the responsibility of exposing the truth to the public at large. Witnessing the populace of the city slowly change their view as you bring more and more condemning evidence to light is a very rewarding experience.

      All in all, I really enjoyed the game and it was one of the first games that I was able to get my journalist wife to play with me (she's since branched out and we enjoy many evenings playing games together). The production values are high, although there seems to be no particular reward for collecting 100% of the items that are strewn about the world (you only need a certain amount of them to buy the final upgrade for your hover-craft), which was a disappointment.

      --
      It is difficult to free fools from the chains they revere.
      -Voltaire
    3. Re:Heard some much... by neostorm · · Score: 1

      Very overrated and unfinished game. It had great presentation, but that's about it. Everyone seems to get wrapped up in presentation and production values though, and usually forget to look at the game underneath.

      If they had finished it with a satisfying conclusion and more than 3 or 5 or so dungeon environments it would have been much better, but the game ends before they have even told the story, leaving the pinnacle of it's gameplay at the first half hour (you'll get immediately wrapped up in it within the first 5 minutes, and it levels out immediately after that). I'd say Beyond Good and Evil was a "could have been" great game. So try it out if you are able to find appreciation in potential.

    4. Re:Heard some much... by StocDred · · Score: 1
      The plot to the game is surprisingly sophisticated.

      No, it was not. It was obvious from the first cutscene that the Alpha Sections were corrupt. The leader of the Alpha Sections is a giant ugly Mussolini, and the Alpha Sections logo is the kind of spiky, angular affair you'd expect from the Third Reich. At no point did the game even attempt to convince you that the Alpha Sections were good, so when Jade finally exposes their true agenda (collaborating with the DomZ to enslave the people of Hillys) it is so painfully obvious that it makes everyone in the game look retarded. A good game would have built up the Alpha Sections as a valued and respected peacekeeping source, and then slowly revealed their treachery from within. Instead, this game trots out one of Tolkien's Cave Trolls and then wonders why we're not surprised when - SHOCK - he turns out to be evil.

      Let's talk about that "evidence." It's about five photographs. You simply sneak through to linear checkpoints and take a picture. That's it. There's no deep interplay between the warring factions; there's no kidnapping opposing leaders or interrogation scenes. You take five photographs and you're done. Nothing happens in the game to make you question one faction's believability over another one's. The Alpha Sections are evil, the DomZ are evil, the Resistence Movement is good, end of story. Where are the twists? Where are the surprises? At what point do we get to consider what it means to be "good" and "evil"? BG&E can't even live up to its naval-pondering title.

      And the populace? Their changing viewpoint consists of an increasing number of protestors endlessly looping chants and animations on a couple of side streets. Apart from a cute chant ("ALPHA SECTIONS MURDERERS! ALPHA SECTIONS MURDERERS!"), what was so rewarding about that? It's as fulfilling as freeing the birds at the end of a classic Sonic level... sure, it's great, but you only get it because the game is so linear.

      Beyond Good and Evil was an overhyped, underplayed, waste of potential. They went to all the trouble to create an interesting sci-fantasy gameworld, and then trash it with a highly obvious, barely-there storyline. Nothing ever happens in this game that is worthy of the endless praise this mediocre game continues to receive from the press.

    5. Re:Heard some much... by xenocide2 · · Score: 1

      I got about halfway through before I basically got bored with it. Maybe there's some awesome ending where you get to make friends with Che Guevera that I missed. But basically it's Zelda, set in a cartoony world, and you have a mildly sexy lead character. But having a woman as the lead character is so out of place with the rest of the game that it makes no inroads for women in gaming, other than to demonstate that you can put a woman as the lead character and still not sell a game.

      Is it good? I guess. But it's no Zelda or Ico. You can also kinda tell it was made for all 3 platforms, because the models look awful compared to other Cube or XBox games. If you find it on discount, you might as well pick it up if you don't already have a lot of games on your plate.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

  13. MUDs by radicalskeptic · · Score: 2, Informative

    For many years, I've been a fan of roleplaying Multi-User Dungeons, AKA "MUDs". There are a lot of bad ones, but the best ones combine deep gameplay mechanics, vast, ever-changing worlds, great fantasy settings and an opportunity to roleplay interesting characters of your own design.

    --
    WARNING: If accidentally read, induce vomiting.
    1. Re:MUDs by Anonymous Coward · · Score: 0

      Indeed, my favorite MUD is Medievia, and while it doesn't have much in the way of roleplay, for a 'vast, ever-changing wordld' I doubt it can be matched.

    2. Re:MUDs by Anonymous Coward · · Score: 0

      Ah time for a shameless, shameless plug.

      Abandon Reality Now!!

    3. Re:MUDs by drsquare · · Score: 1

      Just a shame that Medievia is run by scumbags.

    4. Re:MUDs by Castar · · Score: 1

      Try Discworld MUD. Much, much better than Medievia.

      --
      I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.
  14. The problem by mrsaggy · · Score: 2

    the problem there are may underrated game.
    I just need a online database so I can find people with similar likes/dislikes, chances are if they share my optinion of X, Y and Z, maybe I will look at their fav.
    Shiny (Sacrifice), Planet Moon (Giants), Lionhead/Bullfrog(Magic Carpet/B&W) do some good stuff, but like any developer they can often lay an egg.
    Not being underrated is a matter of timing, just like a movie release.

    1. Re:The problem by mink · · Score: 1

      I'd give anything for a good magic carpet update.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  15. Moonbase Commander by GibCat · · Score: 2, Informative

    Moonbase Commander was a fun little turn-based strategy game that nobody ever played. It was highly addictive, and had a lot of replay value against humans. The balance of units was perfect.

    Unfortunately, it was limited to 4 players via IPX. Gamespy allowed you to play it over the net, though. If you have it loaded and open Gamespy, there will always be that ONE other person who has it installed and will beg you to play it with them.

    1. Re:Moonbase Commander by Anonymous Coward · · Score: 0

      I played that a while ago -- http://www.the-underdogs.org/game.php?gameid=5060 has it now, and as you said it's well worth a try.

  16. VGA Planets by jonabbey · · Score: 2, Informative

    VGA Planets. Quite the obscure title, but if you've got several friends up for an extended play by email campaign combining Diplomacy with Star Fleet Battles, you can have an amazingly good time.

    1. Re:VGA Planets by Short+Circuit · · Score: 1

      There's one I haven't played in a long time. Along with Flash Games (No, not Macromedia Flash, I'm talking about something about ten years older.), VGA Planets was one of those games I could enjoy running on my 386 over a 14400 modem.

      Ah, too bad MajorBBS/Worldgroup is fading away. It hasn't quite faded yet. I still know of one that's been running for over 15 years. But it's about to close. That machine holds the odd distinction of being the oldest computer on the Internet that's never been hacked, despite only allowing incoming telnet access. That I know of, anyway.

      That doesn't mean you couldn't crash it. Back in the days of Vircom's MajorTCP/IP, having a couple computers dial in through PPP and try to play Quake over TCP/IP was a sure way to bring it down.

    2. Re:VGA Planets by Anonymous Coward · · Score: 0

      Absolute garbage, unplayable

      If you want a better one, go buy Stars!.

    3. Re:VGA Planets by Rifter13 · · Score: 1

      Yea, I agree. Great times were had playing VGA Planets. I had/have a print out of the universe (the one we played in) laminated. I think it still has grease pin marks from the last game I played, using it. :-) There was a little tank game that I think came with Major BBS. I spent a LOT of hours on that one. :-) I was part of the first BBS link between America and the UK, using MBBS. Great fun days. :-)

    4. Re:VGA Planets by Short+Circuit · · Score: 1

      Would that be Flash Tank, the overhead tank shoot-em-up, or Flash Attack, the multiplayer RTS?

    5. Re:VGA Planets by Rifter13 · · Score: 1

      Flash Tank, I am pretty sure. You had a base in the middle, and 4 tanks. You could lay mines (the tanks could carry a certain #). I remember writing scripts so my tanks would all create cool minefields, around the base.

    6. Re:VGA Planets by Short+Circuit · · Score: 1

      Er, that one was Flash Attack. It used ANSI and IBM's extended ASCII. Flash Tank used vector graphics for display.

  17. Re:Rygar by sho222 · · Score: 1

    I'll agree that the NES version of Rygar as one of the greatest games ever, but I don't remember it being underrated. In fact, I believe it was widely acclaimed.

    Instead of listing games that didn't get their due, it seems like you just listed a bunch of good games that nobody has thought about in a while (save Guardian Legend and Tetrishpere, perhaps).

  18. I'll ditto that. by PIPBoy3000 · · Score: 2, Insightful

    It had some beautiful environments, fun gameplay elements, and the humor was well done. It was a little "kidish" in a few respects, but I'd recommend it.

  19. Hooray for Plok! by Corbu+Mulak · · Score: 2, Informative

    I have Plok, and it was fun (if semi-strange). It was also pretty damn hard. I could never get past Rockafeller, even on Easy. Or maybe it was the Spider Queen. I can't really remember which came first, but it was hard. I think Septerra Core was a pretty underated game. It had an interesting story and a cool card magic system, but the battles took forever.

    1. Re:Hooray for Plok! by 88NoSoup4U88 · · Score: 1
      Hehe, I think, together with that guy from the article, that sums up the three copies that got sold.
      As noted in the article, you could throw your legs and arms and the cartooney style was very weird:

      It was also, as you said, a very hard game but I did complete it in the end.

    2. Re:Hooray for Plok! by kleptonin · · Score: 1

      Plok had some of the coolest SNES music ever, love by Tim Follin.

    3. Re:Hooray for Plok! by Anonymous Coward · · Score: 0

      Well I'll be damned - I was just listening to Plok's music today during work. Great stuff, particularly Akrillic and Creepy Crag. Thanks for letting me know who did the music!

  20. Tribes 1 & 2 by idonthack · · Score: 1

    Starsiege: Tribes and its sequel Tribes 2 in my opinon, are two of the best online FPS titles ever.

    Tribes 1 would have recieved several GoTY awards, but it was overshadowed by Half-Life. Tribes 2's release was plagued by lots of bugs and patches, and many of the T1 vets didn't like the "new stuff".

    Both games were also very easily modded, (there was amazing freedom and ease, but secure so there was almost no hacking) and I actually started learning how to program by modding and tweaking a server I ran off my home connection. It was also made for 56k connections, so bandwidth usage was low. (I ran a server for three years without my ISP caring) I played Tribes 2 for a long time, but then high school came along - last time I checked, there were only about 60 servers left, and only a few actually had people playing.
    ---
    PS - This is what part of the alphabet would look like if Q and R were eliminated.
    Generated by SlashdotRndSig via GreaseMonkey

    --
    Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
    1. Re:Tribes 1 & 2 by Corbu+Mulak · · Score: 1

      I loved playing Tribes 2, although I got into it fairly late after it was released. It was one of the few games my (then) medium-low end PC could play without any trouble whatsever. I never EVER experienced lag in Tribes 2, compared to the other FPS games I was playing at the time (Counter-Strike and RtCW) which would give me anywhere from moderate stuttering to completely unplayable gameplay.

    2. Re:Tribes 1 & 2 by Anonymous Coward · · Score: 0

      The gamasutra article also claimed Project IGI was the first game to use a flight sim engine for FPS combat. Tribes 1 came before project IGI. But then again Terra Nova came before Tribes. Can anyone think of any earlier example of an FPS using a flight sim (aka LOD terrain) engine?

    3. Re:Tribes 1 & 2 by Sigma+7 · · Score: 1
      Tribes 1 would have recieved several GoTY awards, but it was overshadowed by Half-Life.


      The main reason being that you don't have to be online or with friends to play Half-Life.

      There's nothing wrong with an online-only game, but this requires players to be worthwhile. In addition, these players need to be welcoming to newcomers or the playerbase will eventually be choked. (In particular, a lot of Tribes servers had a mod to kick players out of weapon selection if they were holding it for more than ~10 seconds, telling them to use favorites - but you need to be on the server to configure favorites for the mod in question.)

      Tribes 2, was choked by a buggy release.
    4. Re:Tribes 1 & 2 by Rifter13 · · Score: 1

      I completely agree. I still think Tribes 1, was by far the best. Tribes 1, with the Base ++ mod (by one of the original developers of Tribes 1) is the purest form of Tribes. I have never found another game, like Tribes. It was terribly under-utalized, as well. Most people only played CTF. There were some great other modes that came with it, as well. They had objective based capture points, long before Battlefield 1942 made them fasionable.

  21. More underrated games... by sharopolis · · Score: 4, Insightful
    I love this kind of thing, I have a kind of collection of underrated games. There's a whole world of games out there that have got little attention, have been forgotten or have never gained much recogntion outside of their niche, I name hundereds, but Home of The Underdogs is the place to go for this type of thing and a I think someone has beat me to that link.

    The ZX Spectrum hosts a tresure trove of games that are mostly unknown outside of Speccy strongholds. Ultimate (which later became RARE) released a whole slew of games during the eighties which were innovative, fun and often offered types of play which have never been recreated on modern platforms. Attic Attack, Knight Lore, Jetpack, all classics and worth looking up. Plus games like School Daze ( set in a school, Take Two's Bully sounds suspiciously like a remake of this), Fat Worm Blows a Sparky, Knight Tyme, Lords of Midnight, Target Renegade, How To Be a Complete Bastard, too many to name.

    The Snes had tons of really great RPG's many of which have only become playable to no japanese speakers thanks to fan Translaton patches. Titles like Bhamut Lagoon, Seiken Densetsu 3 ( the real sequal to secret of manna), some weird ones like Wedding Peach (bloody nuts but oddly fun) and Sailor Mood, plus some stuff that had wester releases but never took off like the Adventures of Spike McFang and Terranigma.

    Atari classic I,Robot has got to be worth mentioning, the first true 3d game, released in 1983 in the arcades, sank without trace, but was at least a decade ahead of it's time, Starfox seemed to borrow a lot from this game.

    To me however, the most underrated game of all time has got to be Gunpey. Appearing on the Bandai Wonderswan, both game and console were developed by the legendary Gunpei Yakoi, the man responisble for the Game and Watch and The Gameboy. A stupidly simple puzzler, its really worth looking for. You can get both console and game for next to nothing on Ebay, why this never got a western release I'll never know but it's a lot of fun.

    1. Re:More underrated games... by iainl · · Score: 1

      Those Spectrum games may have been ignored in the US (where people were far too excited about Atari, Commodore and later Nintendo to buy Tandy's version of the Speccy), but here in the UK they're still fondly remembered, and some sold simply stunning numbers at the time. I didn't think it was possible to call the mightly Knight Lore underrated, when frankly Jesus Himself would have come a distant second to its arrival at the time.

      --
      "I Know You Are But What Am I?"
  22. Battlezone by WWWWolf · · Score: 3, Interesting

    I refuse to believe Battlezone ever existed. I mean, the thing came out in the dark ages of 1998 and that thing had everything. RTSing and FPSing and ninjaing and hovertank racing and Cold War cliches. Nope, such a great concept obviously never existed.

    Or maybe it did exist, it was just that it was too far ahead of its time and most people just forgot about it.

    Oh, wait, it did exist, I have the game box and manual and CD and all other stuff right here. ::blows dust off the box:: Hmm, now if only I had Windows around to try this one out, maybe I could install it on QEMU... ::browses through the computer part drawers and can only find a Windows 95 OEM CD:: No wait, I cannot touch this artifact of evil, looks like the verification has to be done later!

    1. Re:Battlezone by CasulPoster · · Score: 2, Interesting

      To the max. Battlezone is, in my opinion, one of THE most underrated games ever made. It was Cold War + Star Trek + FPS + Stealth Sneaker + Warcraft + Freelancer. I tried running it on my XP box a couple years back, and it choked like no tomorrow. One for the mausoleum, I guess.

    2. Re:Battlezone by Anonymous Coward · · Score: 0

      Battlezone was amazing. I picked it up in '99 or 2000, and was really impressed. The only thing I would have changed would have been to vary the gravity on the various planets/moons. And it ran like butter on a PII 400 with a Voodoo 3 3000 16MB graphics card.

    3. Re:Battlezone by usrusr · · Score: 1

      Battlezone was really great. Most immersive game i've ever played, best UI.

      Too bad they dropped those "cold war cliches" in bz2 and the mobility of the bases. Made the setting feel much more alive because the main base building became nearly as much a "recurring character" as the carrier ships in the old wing-commander games.

      Everybody who liked bz and has bz2 should definitely check out that "forgotten enemies" mod, it feels a bit more bz1 than bz2 imho (can't say why)

      --
      [i have an opinion and i am not afraid to use it]
    4. Re:Battlezone by blincoln · · Score: 1

      Sacrifice (which Zonk mentioned in the summary) uses a very similar interface, and is also a lot of fun. I prefer BZ's sci-fi setting, but Sacrifice is really good, and has some neat high-level magic with enormous effects.

      I have BZ2, but never got around to playing it. I'll try that mod you mention when I have a chance.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    5. Re:Battlezone by MBraynard · · Score: 1

      Ah, how could I forget. BZ2 was an awesome game. When Iw as writing reviews I got a copy of it and was shocked by how awesome the graphics were. I was terribly disappointed by the lack of enough online players to make it truly fun in the long run.

    6. Re:Battlezone by MBraynard · · Score: 1

      And I'd add - it was developed by Pandemic, who has developed many other awesome games.

    7. Re:Battlezone by Red+Flayer · · Score: 1

      "I mean, the thing came out in the dark ages of 1998 and that thing had everything. RTSing and FPSing and ninjaing and hovertank racing and Cold War cliches."

      That's all very good, but what about pirates? Did it have pirates?

      No game can claim to have everything without at least a token nod to action on the high seas.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    8. Re:Battlezone by Rifter13 · · Score: 1

      I agree here, as well. Activision had a problem with under-hyping several games. This was one of them. (along with Heretic 2, at the time). I think that the dev team took the wrong feedback, and concentrated on the RTS feeling for BZ2. The first one, was amazing. It was also THE game that got me to use keyboard/mouse. (In those days, I used a thing called the Assassin 3D, and unfortunately, it used the keyboard interface, which BZ1 did not support). Heck, BZ1 is the only game I have actually ever released any maps for, as well. It was really simple to create some great maps. My 3 all-time favorite games, would have to be BZ1, Tribes 1, and Pretty much any game from the Rainbow Six franchise.

    9. Re:Battlezone by mink · · Score: 1

      I got a copy of Battle Zone with my VooDooII card. I ahve never ever gotten it to work. I have patched it. I started trying to play in on Win98. Every year or so I dust it off and try again on whatever I think might work.

      The game itself runs and is playable, but if I try to save a game it crashes to desktop and I ahve no save game.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    10. Re:Battlezone by usrusr · · Score: 1

      but then i guess pirates was one of the most famous games of it's time which qualifies it even less as an "underrated game" than battlezone.

      if i had to pick a "most underrated sid meier game" i'd probably chose alpha centauri (and colonization as a close second of course), not because of lack of fame but because of lack of fame relative to the other civs despite of being the best.

      --
      [i have an opinion and i am not afraid to use it]
  23. Quarantine! by nherm · · Score: 2

    Quarantine, like the review says, "the Great Grandaddy of Grand Theft Auto"

    1. Re:Quarantine! by Hast · · Score: 1

      Best AD evar as well!

      Double page filled with red and two windshield wipers, and the slogan "If you've got the RAM, we've got the pedestrians."

      But otherwise I think Carmageddon was better.

  24. Obligatory link to... by FooAtWFU · · Score: 4, Informative

    Home of the Underdogs, for all those under-rated games of yesteryear.

    --
    The World Wide Web is dying. Soon, we shall have only the Internet.
  25. Obscure games by H0D_G · · Score: 2, Interesting

    Rez- hypnotic shooter that's amazing. welcome to synaesthesia

    --
    Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home!
    1. Re:Obscure games by Premo_Maggot · · Score: 1

      that game is fun when you're stoned :) i got it for dreamcast

      --
      Good karma sticks to me like velcro on a piece of plexiglass.
      Move along, citizen.
  26. General Chaos by Anonymous Coward · · Score: 0

    Kickass action/strategy game for the Genesis, hands down my favorite Genesis game.

  27. Battlezone by vjmurphy · · Score: 1

    Battlezone was really great: it was like an RTS/FPS with very good control. Star Trek: Bridge Commander was also a fine game: definitely one of the best Star Trek games.

    --
    Vincent J. Murphy
    Spandex Justice
  28. RO by JacksonAces · · Score: 2, Informative
    My favorite underrated game has to be RO, or Red Orchestra, a mod for UT2004 that tries to realistically replicate the eastern front of the European theater of WWII. For all of you who think Call of Duty is realistic, you should try RO. Take amazingly accurate weapons models and movement characteristics, and combine that with one of the most advanced damage calculation systems I have ever seen in a game, and it gets pretty crazy. But, I had never even heard of this mod until one of my good friends sent me the link and said I
    • had
    to play it. The only problem I could find with the game was that there was never enough people on to have a good game. Oh well. ~jack
    1. Re:RO by JacksonAces · · Score: 1

      me + HTML = fail

  29. Objectivity? by Anonymous Coward · · Score: 0

    From TFA:

    "[My pick for most underrated is] The Wheel of Time, by Legend Entertainment Company/GT Interactive."
    -Glen Dahlgren, Perpetual Entertainment

    I remember eagerly anticipating this game, and it truly is one of the most underrated games out there. But reading it in the article made me remember who the head designer on that game was.

    Glen Dahlgren.

  30. As an NS Player by Deliveranc3 · · Score: 1

    I've been keeping it a dirty little secret.

    This game is amazing but it doesn't have any of the elements that you'd expect from an FPS.

    Basically you build and build and fly and fly and just kind of wander around occasionaly shooting marines or aliens.

    In recent betas the Aliens have become nerfed, it's sad but true.

    I advise people to download it and try it out against bots on one of the excellent Marine Trainer servers low pressure good people to learn with and it's a ton of fun.

    I keep waiting for it to come out for source but so far I've been disapointed.

    There is a second mode called co_ which is essentially an RPG like team deathmatch game... get experience level up choose new stats and guns etc. But I don't like it much.

  31. ToeJam & Earl by MilenCent · · Score: 2

    Not Ready, Aim, Tomatoes, not Panic on Funkotron, and not the recent X-box update (which wasn't bad, mind you, but not up to the original).

    The original is possibly the coolest game on the Genesis. 25-level, whacked-out, randomly-generated two-player gameplay with very meaningful co-op. (The developers considered it a two-player game with a one-player option.) More importantly, it took all the important lessons from Roguelike games. It fits the Roguelike description, in fact, much better than Diablo and Diablo II.

    TJ&E III: Mission to Earth (the X-box update) messed up by making everything pre-identified from the start, by discarding the "stacked" level structure (meaning falling off was considerably less meaningful and never useful as it was sometime in the original game), by putting in mini-games where none were needed, and by riding its "funk" theme a little too hard, turning an extremely silly game more like Hitchhiker's Guide mixed with George Clinton into something that seemed like it actually wanted to be from Da Hood.

    Somewhere I have an issue of Play magazine where they interview the guy who was the voice of Earl, and it's almost scary how badly he got the character wrong; he is NOT some kind of urban warrior-type, he is a big friendly alien without much going on upstairs and whose pants periodically fall down!

    More importantly, a game with innovative and subtle gameplay is better suited to something weird and whimiscal than something that markets itself to a subculture that is sometimes seen as unduly confrontational. For all people complain about Nintendo's "kiddy" games, this is one lesson no one's ever had to teach them.

    But um, yeah. The original game was aces.

    1. Re:ToeJam & Earl by Short+Circuit · · Score: 1

      TJ&E Rocked. I grabbed the midi versions of the music, converted it to WAV with timidity and a decent soundfont, and occasionally listen to it. It still brings back memories. :)

    2. Re:ToeJam & Earl by MilenCent · · Score: 1

      Wow. That's almost enough to try to get me to figure out how the heck to install Timidity correctly again....

    3. Re:ToeJam & Earl by Patrik_AKA_RedX · · Score: 1

      That's one of the games I remember best from when I was a kid. My neighbour had a Genesis (He has had pretty much any Sega console) and this game is the one I still remember. A few years ago, when I found some sega emulators, I wanted to get this game, but couldn't remember the right name. Until now! Time to find the rom...

    4. Re:ToeJam & Earl by MilenCent · · Score: 1

      Dear god people, if you're gona upvote or downvote something, go ahead and commit, instead of just marking it "overrated" or "underrated!" Is meta-moderation that scary?

  32. Acclaim's MACHINES by melcrose · · Score: 0

    Great RTS that gives the added bonus of "taking over" any of the units and playing as a FPS. I've never spent more time on a game (in a more enjoyable way). Grab it if you can, I found it in a bargin bin at Menards for 3 bux. :) AND IT IS possible to get it to run under XP, just not easy. :)

  33. You're not the only one... by Nicolay77 · · Score: 1

    who wants Descent back !
    May be start a club???

    Descenters Fight Club

    The first rule of the Descenters Fight Club is...

    Ohh well that's the reason we don't notice it !!!

    --
    We are Turing O-Machines. The Oracle is out there.
  34. One Of My Top 10 And Underrated. by Hexxon · · Score: 1, Informative

    Day of the Tentacle! Otherwise known as Maniac Mansion 2. There aren't too many games out there that are quite like this one, and how many have you seen that use the word "bitchin"?

  35. Where the hell is Planescape: Torment by rsilvergun · · Score: 1

    You can't name a game more deserving of success that failed harder. It has the best writing of any game I've ever played and plenty of actual gameplay (as opposed to the X button mashing square's had on tap since FFX).

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:Where the hell is Planescape: Torment by JLester · · Score: 1

      Yes, I still consider it the best game I've ever played.

      --
      "FORMAT C:" - Kills bugs dead!
  36. The Longest Journey.. by Malor · · Score: 2, Interesting

    One of my all-time favorite games is The Longest Journey. It's a wonderful story/adventure game. I used a walkthrough to get past some of the nastier puzzles (there are some pretty obscure ones), and I still felt like I got 10x my money's worth out of it. Long, intricate plot, good graphics, super characters, top-notch conversations, great voicing. There are long conversations you can have with some of your neighbors that have no real bearing on the game whatsoever... they're just background. But even the background 'throwaway' stuff has incredible texture to it.

    Not even Grim Fandango was quite as good as TLJ.

    They're working on a sequel, Dreamfall. It'll be a preorder for sure.

    I don't know if it's really underrated, but I hardly ever see anyone mention it. I'm not sure it sold all that well. It's really a shame... what a wonderful experience it was. A great, great ride from a master storyteller.

    1. Re:The Longest Journey.. by svip · · Score: 1

      I agree 100%, The Longest Journey is an absolutely amazing games - I especially love the voicing of April and Cortez. In fact I love it so much I bought the game twice - it's available really cheap straight from the official site in a 2CD-rerelease (original was 4 CDs). It's with some measure of pride I notice I've played and loved almost all the games mentioned here. One of my personal favourites hasn't been mentioned yet though - SimTex's Master of Magic, one of the most immersive games I've played, Civilization with magic pretty much. I played it for days with barely a break.

      --
      This is a sig. There are many others like it, but this one is mine.
  37. This is a flame. ATITD sucks. by some+guy+on+slashdot · · Score: 1

    A Tale in the Desert is a great example of a game made by people who know nothing about games. It seems like five guys in a dorm basement had this cool idea, to make a non-combat MMOG where you could write the laws of the land...and then everyone walked away from the table. They never bothered making the game fun - in some ways, they never bothered designing the game at all - the whole thing has a cobbled-together feel. Playing the game is like reading an acclaimed novel and realizing you wrote like this in the sixth grade.

    Don't get me wrong. ATITD can be great fun if you like walking through a desert for hours on end. Or tediously gathering sand. Or sitting at your computer counting to ten over and over. Or playing "social games" with people no more intelligent than your average MMO crowd. Or if you get off on the idea of being part of a social experiment, which, I can tell you, gets old fast. Or if you like lots and lots of arbitrary rules. (Not to mention the wonderful, wonderful sexism.)

    ATITD is a great idea. If you can get into that idea enough to pay by the month for a flat game, that's your business. To me, playing the actual game simply wore the concept down. I love the idea of a non-combat MMO; if anyone made a Harvest Moon or Animal Crossing Online, I'd buy it in a heartbeat. I want to play the game described on the ATITD web site. I'm just waiting for someone to make it.

    (Hint: It would work much better as a pen and paper RPG. Implementing GNOMIC in code is a bitch.)

  38. Giants: Citizen Kabuto by cbrhea · · Score: 1

    I loved the variety of play in Giants: CK, and the multiplayer base building was a total blast.

  39. Just to point out... by thesnarky1 · · Score: 1

    The beginnings of CS were, also, "underground". From Wikipedia:

    The Counter-Strike team was formed by Minh Le ("Gooseman") and Jess Cliffe ("Cliffe") in 1999. Counter-Strike Beta 1.0 was released in June that same year, followed by a relatively quick succession of the beta releases (by the end of 1999, beta 5.0 had been released). CS gained in popularity just as rapidly. The Counter-Strike team was acquired by Valve to turn the fan-created mod into an official mod for Half-Life. In November 2000, Counter-Strike 1.0 -- the first non-beta, official retail version of the game -- was released. The retail version was a standalone alternative that does not include or require Half-Life; alternatively, existing Half-Life owners can download the Counter-Strike mod free. Later, Counter-Strike was bundled with Half-Life and several other expansions in the Platinum Pack. The newest version of CS is 1.6 and was released in September 2003 through Valve's new distribution platform called Steam.

    Nowadays, no, it's not underrated, but I think the lesson to learn from this is any game, even just a hacked mod, can become world-famous, and that all those "underrated" games might need is a little street team action, and showing your friends.

    Having played a good deal of Half-life mods, when I ran a few servers/lan parties/scripted for clans, I can tell you that I personally think MANY are underrated. The problem comes when too many people latch onto one (CS) and thus ignore servers for other mods. Then, those mods lose support when volunteer coders see their work isn't popular. For some other really good mods, check out:

    Basically, the point of this post is to say that, CS at one point was also an underrated game, and if you want something to be recognized as a good product, you need to take initative and get its name out there. Support the project financially, or bugtest, so the creators know it's wanted.

  40. To me it felt half-done. by Inoshiro · · Score: 1

    As you point out, BGE has many good points and rough points.

    I'd point out that you can beat the game with about 4-5 hours of work, tops. It has 3 large dungeon-style areas, and a dozen or so sub-levels that are interesting. Now, if it had double the number of large areas, and a proper second-half to its story, I'd say it'd be right up there. Add in skipable cutscenes (I really, really hate being forced to sit through repeated screenings), and remove some of the other minor nits, and you have a solid game.

    It feels to me like the developers were forced to drop this one out the door for the holiday season. It didn't work; I bought it some months later new for CAD $9. I felt it wasn't worth that because the game was unfinished deep inside. 3 major levels. That's it. The ending is a huge tease for the sequel that won't get made, too! It's obvious they wanted to generate interest, but then they rushed what they had out the door, and tried to say it ruled when it was merely Ok.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  41. Natural Selection by mowph · · Score: 1
    The variety of classes in [Natural Selection] Aliens and Marines provides a lot of depth of play to experience.

    Actually, there are only five classes of aliens and really only one "class" of marine. Even the alien classes don't break from the basic archetype of scout, builder, flyer, skirmisher, and tank. The "classes" per se aren't really what makes NS stand out from your run-of-the-mill team FPS.

    The actual gameplay depth is provided by the vastly different systems on the two sides, rather than just a different set of classes and weapons. The style of gameplay and teamwork required to win is drastically different. It's much more than just a purely tactical "aliens move fast and have powerful melee attacks while marines move slowly and rely on their high-tech guns and gadgets" situation.

    Strategically, the marine commander coordinates an entire team with a top-down view, issuing orders to each individual marine, and deciding what kind of equipment and structures to build. Generally, the marines' entire game will hinge on the commander. On the other hand, the aliens have no centralized commander. Insteads each alien has a kind of limited omniscience which allows them to sense friendly units and tell when structures are being attacked.

    Aliens can change classes on the fly, by spending their private stash of resources and precious time gestating. The marine's role is only decided by the equipment he's carrying. This equipment can only be made by the commander, by spending the marine's centralized stash of resource points. Isn't the commander a class? Not really, any marine can become the commander by entering the command station.

    The tech tree development is also vastly different. Each map has three hive locations, and for each hive controlled, the alien side can develop one path - Defense, Sensory, or Movement. If the aliens don't control more than one hive spot, they cannot tech up. The marines, on the other hand, only need resource nodes to tech up. They're free to completely relocate their starting base, or even decentralize their resources. This means that completely different styles of strategy are necessary for each side, even though the mission is the same. CS seems quite hollow in comparison, even though each side has a different mission.

    NS also requires a lot more communication than CS, TF or the like, even to play casually. As a result, it's a lot more social of a game, and with matches often lasting 20 - 40 minutes, it tends to be a lot more intense.

  42. zenmoo by rednuhter · · Score: 1

    zenmoo
    you could only win by doing nothing but by doing nothing you almost certainly lost.
    I still treasure the telnet log that shows my entry in the top 10

    --
    ERR 411[Max number of witty sigs reached]
  43. Space Rangers - new game by Loquis · · Score: 1

    Nice space sim, elite type of game. turn based at times with some RTS games and some text based games

    http://www.excalibur-publishing.com/space.htm

  44. XIII by dupont54 · · Score: 1

    I really enjoyed playing through XIII and never understand why the critics were so harsh with it.
    Okay, it was definetely not the best FPS of its generation, but it has a very unique art-style (cel-shaded), some original and well-blended gameplay elements (stealth with on screen "tap-tap" showing people walking, possibility to take someone hostage) and a good story well-delivered (first-person view, playable dreamy flashback, multi-angle thumbnails ala 24). And it has some fast-paced shooting moments too!

  45. Some old games.. by Anonymous Coward · · Score: 0

    Uniracers (SNES) - weird ass unicycling racing game
    Tetris Attack! (SNES) - awesome puzzler

  46. Future Boy! by Anonymous Coward · · Score: 0

    Future Boy! (http://www.generalcoffee.com/futureboy) came out last year and was one of the best games I played in a long time. It's a throwback to classic adventure games plus it has animation and great spoken dialogue and is playable on just about everything...Windows, Linux, Mac, Palm. I was surprised that it didn't as much attention as I would have thought.

    1. Re:Future Boy! by Anonymous Coward · · Score: 0

      i just went to this website wtf? it comes with the programming compiler used to make the game? is that what it means. thats wack. its cool if it lets you make your own games and mods. anybod else played this?

      -dudm

    2. Re:Future Boy! by mink · · Score: 1

      I quickly bookmarked the site as soon as I saw the XYZZY on the sidebar.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  47. School daze/Bak 2 skool. by BlightThePower · · Score: 1

    Agree entirely, very, very special games. Perhaps not under-rated at the time they were certainly forgotten rather too soon. A game running on the same "engine" so to speak was "Contact Sam Cruise" which was about a gumshoe dectective rather than school life. As the detective you could venture in and out buildings in the city, answer the phone, wear disguises etc. An early stab at making a "living city", if you didn't do anything everyone else in the game went about their business running errands and so on. Great fun.

    --
    Plays violent online games as: Nerfherder76
  48. Underrated games by HaymarketRiot · · Score: 1
    Wow, Im really surprised no one has yet to mention Fallout. Fallout is a post-apocalyptic RPG, with a turn based combat system similar to X-Com or Jagged Alliance. Fallout really pioneered in the use of a persistant world free of boundaries. If you really wanted to, you could run straight to the final area of the game, and assuming you could survive the onslaught of mutants with just your basic equipment, beat the game in about 20 minutes. Or you could, as I did once, painstakingly kill every living thing in the game world, traveling from town to town, wreaking havoc. For those who are tired of an RPG battle system that hasnt changed much in almost 20 years, Fallout beats any typical fantasy-based RPG.

    Another severely underrated game that I am surprised has yet to receive mention is Allegiance. Allegiance is probably the only really good game to ever come out of Microsoft (Starlancer and Freelancer werent bad either). It is also one of the most complex games ever conceived. PLayers take the role of a space pilot and wage interstellar wars against teams of other players. However, there is a strong RTS element to the game, as each team has a commander, who is in charge of researching new technologies, and directing the AI controlled constructor and miner ships on where to build new bases and where to mine for resources. There is a wide variety of bases, some unlock certain technologies, others serve as a teleportation hub that ships can immediately jump to. There is also an extensive array of ships available to the players. Fighters and Interceptors are used for ship-to-ship combat. Bombers and Troop Transports can destroy or capture enemy bases. Capital ships such as corvettes or destroyers are present, also, and tend to dominate whatever battlefield they are on.

    Allegiance requires any player who hopes to stay alive in any of the non-newbie servers to know all the inner workings of the game, as most players have the exact numercal range in meters of how far certain ships scanners can detect ships, how many bombs it will take to destroy a certain type of base, etc. Its not that the players of this game are all obsessive compulsive, but Allegiance is actually that deep of a game, where knowing every little detail that you can will give you a definite advantage over the enemy.

    Fallout can be purchased, usually in a 2-pack with Fallout 2 for $10 at some Wal-Marts, but with Interplay out of business, its kinda hard to snag a copy in retail.

    Allegiance is free, and can be downloaded at www.freeallegiance.org.

    1. Re:Underrated games by Coltman · · Score: 2, Interesting

      Just wanted to add that The Fallout series was my all time favorites. Fallout, fallout 2, and Fallout Tactics.

      The team from Fallout went on to make another of my favorites, Arcanum. Same style and more character customization.

      Thanks for the link, I will check it out when I get a chance :)

      --
      - my $.02? - you can't have it...it's all I have!!
    2. Re:Underrated games by Anonymous Coward · · Score: 0

      No one mentioned Fallout most likely because it isn't underrated. I got rave reviews, sold well, and is still considered one of the best. It was made by Interplay who still continues to freshen the franchise. Calling Fallout underrated is like calling Super Mario Brothers underrated simply because they are both old.

  49. Re:Rygar by Alzheimers · · Score: 1

    When I think about "underrated", my criteria isn't so much critical acclaim as it is about hearing people wax nostalgic about their favorite games. Everyone lists games like Metroid, Zelda, and Mario. Sure, those were great games, and received high praise from critics.

    What I did was list a bunch of games that I've always held in my favorite games list, but never see mentioned when people talk about the classic RPGs or Adventure games. Zelda was a great game, sure, but Crystalis took it to the next level. Metroid was a really fun action/adventure game, but Rygar opened the world up and gave it life, with a soundtrack I still listen to. Double Dragon was a great arcade hit, but River City Ransom was the game to play for the NES for fighting action -- beating up punks and taking their lunch money to buy books and sushi was the best!

    Phantasy Star 2 was probably the most controversial of the games I listed, but I felt it had to be mentioned. Compared to other 16-bit RPGs of the time, it was something new and interesting and yet never gets mentioned with the same kind of nostalgia as FF2(IV). I've played them both, and I loved them both, and for my money PS2 was severely underrated when compared to the competition.

  50. Earth and Beyond by brunsonjc · · Score: 1

    Earth and Beyond, it was a fun MMORPG until EA killed it off, pulled the rug out from under it, etc, etc. It had a good crafting system, and a great social environment.

  51. Glen Dahlgren's unbiased view, eh? by jurgenaut · · Score: 1

    From TFA:
    The Wheel of Time, by Legend Entertainment Company/GT Interactive. It was one of the first shooters to introduce a compelling story (which happened to be based in one of the richest fantasy worlds around), realistic fantasy fine-art environments (when other shooters were still making unbelievable floating platforms), and strategic combat that combined offense and defense into an incredibly addictive multiplayer experience. Add on the citadel multiplayer game that allowed players to customize their home base before being invaded by their enemies, and you have a game that was light years ahead of its time. Wheel of Time was lauded in the press (Gamespy's Action Game of the Year), but unfortunately, Unreal Tournament and Quake 3 came out at exactly the same time, UT being the only game GTI had the money to promote. You couldn't even find it on shelves.
    -Glen Dahlgren, Perpetual Entertainment

    Now, I knew I remembered that name from somewhere.
    http://www.mobygames.com/game/wheel-of-time/
    So, it turns out, Glen Dahlgren was the Designer, Producer and Art director for the same project. What a coincidence! He does sound a bit bitter.

    1. Re:Glen Dahlgren's unbiased view, eh? by Prophet+of+Nixon · · Score: 1

      I remember that game. It was very possible to find on shelves, for quite some time, mainly because it was awful. That game wasn't underrated, it was overrated... somebody liked it enough to publish it.

  52. Rise of the Triad by hal2814 · · Score: 2, Informative

    While most people were clamoring over Doom, Rise of the Triad was quietly released. ROTT was an extremely fun game with all sorts of humor built-in but it still managed to be a pretty intense game. It was also the BEST multiplayer of its day. Where else can you get Shroom power-ups, people begging not to be shot, God AND Dog Modes, the creepiest hidden level I've ever seen (You Do Not Belong Here), a character named Ian Paul Freely, and all the Ludicrous Gibs you can handle?

  53. System Shock 2 by FortKnox · · Score: 1

    By far, it is the #1 game on my list. FPS with RPG elements, and it added emotion with a great voice cast and a fantastic story. I still play it from time to time at night with the speakers up high. Freaky as hell.

    And sacrifice is a great game. If you ever wanna multiplay, email me!

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  54. SubSpace & NetWar by taxman_10m · · Score: 1

    One of the first and best online multiplayer game. It came out in 95/96 and still exists today under a new name.

    I also remember having fun playing NetWar. But that died and went away forever.

  55. Obscure Favourites by NewmanBlur · · Score: 1

    I don't think anyone's mentioned http://www.idsoftware.com/games/vintage/catacomb/ Catacomb 3D, which was one of ID Software's first games. It was their first FPS, pre-dating Wolfenstein, which of course led to Doom, Quake, and Hexen. The other stuff that ID was making at the time provided no hint of what was to come (I also had Commander Keen), but Catacomb gave a little glimpse of the future. I had no idea at the time though, I thought it was easier and more fun than Wing Commander.

    --
    Per ardua ad astra.
  56. DESCENT II or The Best Christmas Ever! by DRAGONWEEZEL · · Score: 1

    Many years ago, I was kinda poor. I was only 18 I lived with my parents, my job was minimum wage, and my bills were sky high (due to having a better job shortly before... & a few speeding tickets (o.k. more than a few)) I didn't have enough money to get my family the gifts they wanted. I tried hard to come up with something small and nice for everyone. The computer my parents had way back when was a wee little k6 2-500 and w/a permedia 2 gfx card.....

    Everyone opened all there presents around the tree, and well, I hadn't recieved much more than I gave. I wasn't disapointed, but sad that I couldn't do more for everyone that christmas. Much to my surprise, my dad says "Hey there's one more box for you." I see this small square box, ripped it open and (exuse me, I am getting emotional here...) a light shone down from the heavens into this box I held in my hands (or so it seemed). The game Descent II. It was the first time I had really been surprised on christmas since I was 2, but thats a whole other story... It was one of the most meaningful gifts I had gotten in a long time. My dad actually paid attention to what I was into. It felt awesome.

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  57. E.V.O: The Search for Eden by Kevin143 · · Score: 1

    It's an SNES platformer action RPG about evolution. And it's a lot of fun.

  58. Jet Packs, Lunch, and saggy balls! by DRAGONWEEZEL · · Score: 1

    I loved the story of that game. Every element of that game made me feel "included" I can't believe I forgot all about it! I loved multiplayer, it was so fun, and playing as the Monster was sweet!

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  59. Swords of Chaos & Major by DRAGONWEEZEL · · Score: 1

    were two of my favorite MUDs..

    RIP Masterpiece, & Peg Leg Greg

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  60. Metal Arms: Glitch in the System by ShadowsHawk · · Score: 1

    Metal Arms: Glitch in the System simply didn't get the press that it deserved. I think it fell into the same category as Conker's bad fur day. Kiddy appearance with adult content.

  61. Shingen the Ruler by Stroman+Rebar · · Score: 1
    Shingen the Ruler was my favorite strategy game for the NES, hands down. While Nobunaga's Ambition and the other KOEI games gave more play options, Shingen the Ruler didn't have to turn up the "dick factor" to make up for poor AI. With Shingen, there was one well balanced scenerio, and only one difficulty level. Hard. While the scenario was difficult and started you out at a SIGNIFICANT disadvantage both militarily and economically, the combat system let you use your ranged units to maximum effect, and blood your units in raids and defense action until they were veteran enough to take on campaign.

    I would sosososososo love to find a version that had been ported for the PC, or even better, the Gameboy or DS. That would be about the ultimate travel game.

  62. Crusader No Remorse/Regret & Jagged Alliance by cmotd · · Score: 0

    These two innovative strategy series had me hooked for ages and gave me lots of fun times. The Fallout games were great too, but to the guy who mentioned them I don't think they count as underrated games dude, they both sold very well and are highly regarded in RPG circles. Another unsung classic has to be Joint Strike Fighter, the funnest flight sim ever, Terra Nova showed what Mech games could be without the limiting shackles and baggage of the dreadfully overused Battle Tech Universe. Battle Tech ruined the Mech genre by making ppl think that's all it was. More recently Vietcong (and now sadly Vietcong 2) was overlooked even though it was even more immersive and atmospheric than call of duty.

  63. There are too many to list... by Funkyness1 · · Score: 0

    1) Planescape Torment - probably the best game to use a story ever created, if there is any art in gaming this game would definitely be a candidate as what kind of 'art' gaming can be.

    2) Freespace series, no other space sim has put the fun elements together like this series, it's too bad it's sales numbers were so low, I would love a freespace like MMO, it would blow the doors of games like EVE: Online which bore you to death because there is no realtime action and it's all computer controlled.

    3) Descent 2, probably one of the most under-rated games of all time, since this game was released before games had full IP support and was done over IPX emulation via kali. Then when Quake came out, it pretty much killed interest in this game over kali. This game had the best 3D multiplayer I have ever experienced, some of the most amazing full motion video renders and which set the 'tone' and feel for the plot, even though it wasn't original or even that deep, it was certainly iteresting for a game of this type. It was difficult to play but even with a keyboard, mouse and joystick, the challenge of mastering true 3D combat made you feel more godly then any in any other modern FPS, true 3D combat, not that panzy soldier stuck to the ground shit. I could never get tired of fighting multiplayer opponents in this game, even with the crappy graphics and fugly cube-ified corridors. It's too bad descent 3 could not recapture the magic and feel of multiplayer descent 2.

    4) Fantasy General - A game that slipped entirely under the radar because hex-style strategy games were on the way out and the units/design and graphics were a bit weird (graphically). It was like panzer general but with fantasy units, this game was deep and very cool despite the awkward art and fantasy units, the still sketches and drawings for many of the units were very classy and well done, and the music was well done as well, very epic, I still have some of the songs in MP3 format on my hard drive.