Slashdot Mirror


User: exGV

exGV's activity in the archive.

Stories
0
Comments
5
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 5

  1. Re:Still a way off on Real Life Doom With Point-And-Shoot Positioning · · Score: 1

    Oops, my bad. You are right, data would not be sent to satellite but to a server. I mistyped.

    "u hax0r... I am l33t!"

  2. This is just a prototype, folks on Real Life Doom With Point-And-Shoot Positioning · · Score: 1

    BTW, the prototype for the Doom game is available only on a PDA with specialized prototype equipment. No cell phones yet; you certainly won't be seeing this in Japan early next year. And it is single player only since the hardware contains no broadcast capability other than Bluetooth. And what's the point of using this technology if all the players are within a 30-foot radius? Also, the maps are not real world based; your position and direction are simply used to navigate the virtual Doom world. So while you may be walking across an open courtyard in the game, you'd better watch out for that tree in real life!

  3. Re:Still a way off on Real Life Doom With Point-And-Shoot Positioning · · Score: 1

    Excellent question, thank you.

    Live data is one thing. Yes, this data can be highly accurate (within 15mtrs) provided the players are outside and within constant site of the GPS satellites.

    To make it just usable, a player would need to broadcast her position at least once per second. However, to make it real-time, position broadcast would have to be at least 10-15 times per second.

    Still, imagine the latency from my GPS device to the satellites to your GPS device. Ugh.

  4. Re:Still a way off on Real Life Doom With Point-And-Shoot Positioning · · Score: 1

    Nothing like a personal attack.

    Take a look at the research at Columbia University. You'll see that the idea is not unique to GeoVector.

    What's that, you say? But it's just research at an academic institution? The check out the work being done at HP Labs Cooltown WebSigns project. If you follow the links, you'll even see some sample algorithms and images of how this technology works.

    Do the math and you'll see that the technology requires highly accurate data to make possible the type of applications that GeoVector touts.

    Like I said, it's still a way off. But then, you'd have to be an anonymous GV employee or a coward corporate director to say anything else.

  5. Still a way off on Real Life Doom With Point-And-Shoot Positioning · · Score: 1

    As much fun as this may sound, GeoVector's technology relies exclusively on highly accurate data. Data that is accurate to within 15 meters, to be precise.

    Unfortunately, such data does not yet exist in any marketable form today (GeoVector hand creates its own data for targeted market demos). Until someone is committed to creating large datasets with highly accurate positioning information (the current common practices involve interpolation with unsound addressing assumptions), this technology will never be more than an academic curiosity.