I'm terribly entertained by the fact that you continually cite the fact that high schools are "preparing" students for the great netherworld of the work-force by forcing attendance, dress code, etc, when colleges and universities, the actual birthplace of the modern workforce enforces next to none of that.
Most of the university courses I took involved next to no busy work (high school is nothing but busy work.) had no dress code (you can actually attend class in the nude at several dozen unversities) and didn't take attendance.
The bottom line in a university was: get your work done. Strangely, that's applied to every single salaried office position I've held since then, who'd of thought it!
Bungie had been making absolute crap for years. Oni was rushed and terrible, and Myth 2 nuked a couple of root directories if you uninstalled it. If anything Microsoft allowed them to make Halo what it was, but now their soul is sold to the devil and they're probably in a contract to make three Halo FPSes, an RTS, and top it all off with an MMORPG.
Its peer to peer, meaning the client is always gonna be receiving all the data, there's very little they can do about it besides changing their model to client/server which for an RTS is at best ludicrous. Blizzard, however, has been very good about banning map hackers that they've caught, to date its been something like 50k accounts.
What skill does SW:G entail exactly? How fast you can hit a button to make combines for tradeskills? The game is mediocre at best, and could have brought PC gaming to the limelight. The fact that Lucasarts and SOE are already publicly pointing fingers at each other over why the game is a failure [b]not even a week[/b] after launch should be an indication that your skilled game is a pile of gibberish code.
Hasn't been for a long time. My guess is that Blizzard North didn't wanna do a third Diablo, or at least these gentlemen didn't want to, and VU told them that it was one of their few franchises in the black, and that they had to.
Anyhow, Blizzard has yet to produce a quality in a long time. Warcraft 3 as much as people rave about it, it moved 800,000 copies, not the "millions" quoted elsewhere. To put that number in perspective GTA: VC has moved 8.5 MILLION. And to be fair to the PC market which over the last several years has floundered behind the PS2, the Sims has moved 20 million.
Prior to the announcement of the frozen throne there were more people online playing Starcraft at a given time than there were playing Warcraft 3. Yes, Starcraft, several years old and covered in hackers (though the best RTS of all time) had more people playing than the six month old "brilliant" War3. As for World of Warcraft, all hype, they have yet to show anything besides a nice art style. Technically its very sub-par, and on a gameplay level at E3 they showed they do a damn fine impersonation of Everquest.
I'm terribly entertained by the fact that you continually cite the fact that high schools are "preparing" students for the great netherworld of the work-force by forcing attendance, dress code, etc, when colleges and universities, the actual birthplace of the modern workforce enforces next to none of that. Most of the university courses I took involved next to no busy work (high school is nothing but busy work.) had no dress code (you can actually attend class in the nude at several dozen unversities) and didn't take attendance. The bottom line in a university was: get your work done. Strangely, that's applied to every single salaried office position I've held since then, who'd of thought it!
Bungie had been making absolute crap for years. Oni was rushed and terrible, and Myth 2 nuked a couple of root directories if you uninstalled it. If anything Microsoft allowed them to make Halo what it was, but now their soul is sold to the devil and they're probably in a contract to make three Halo FPSes, an RTS, and top it all off with an MMORPG.
Its peer to peer, meaning the client is always gonna be receiving all the data, there's very little they can do about it besides changing their model to client/server which for an RTS is at best ludicrous. Blizzard, however, has been very good about banning map hackers that they've caught, to date its been something like 50k accounts.
What skill does SW:G entail exactly? How fast you can hit a button to make combines for tradeskills? The game is mediocre at best, and could have brought PC gaming to the limelight. The fact that Lucasarts and SOE are already publicly pointing fingers at each other over why the game is a failure [b]not even a week[/b] after launch should be an indication that your skilled game is a pile of gibberish code.
Hasn't been for a long time. My guess is that Blizzard North didn't wanna do a third Diablo, or at least these gentlemen didn't want to, and VU told them that it was one of their few franchises in the black, and that they had to. Anyhow, Blizzard has yet to produce a quality in a long time. Warcraft 3 as much as people rave about it, it moved 800,000 copies, not the "millions" quoted elsewhere. To put that number in perspective GTA: VC has moved 8.5 MILLION. And to be fair to the PC market which over the last several years has floundered behind the PS2, the Sims has moved 20 million. Prior to the announcement of the frozen throne there were more people online playing Starcraft at a given time than there were playing Warcraft 3. Yes, Starcraft, several years old and covered in hackers (though the best RTS of all time) had more people playing than the six month old "brilliant" War3. As for World of Warcraft, all hype, they have yet to show anything besides a nice art style. Technically its very sub-par, and on a gameplay level at E3 they showed they do a damn fine impersonation of Everquest.