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Blizzard North Co-Founders Leave Company

Thanks to several readers for pointing out a Reuters/Yahoo story discussing the departure of four key employees from Warcraft and Diablo developers Blizzard Entertainment. The article elaborates: "In a statement, Blizzard Entertainment said Blizzard North co-founders Erich Schaefer, Max Schaefer and David Brevik, along with a fourth employee, Bill Roper, 'resigned from the company to pursue other opportunities.'" With Bill Roper often the public face of Blizzard, and the Blizzard North co-founders being the original Diablo developers, this is a big deal for Blizzard owners Vivendi, as well as gamers everywhere, especially as Blizzard "is widely seen in the games industry as one of the most attractive assets of VU Games, which has been languishing on the auction block for months."

288 comments

  1. Obligatory by Scoria · · Score: 5, Funny

    Blizzard may soon encounter the chill of insolvency. ;-)

    --
    Do you like German cars?
    1. Re:Obligatory by Tuxinatorium · · Score: 1

      of course not, blizzard is one of the most reputable game developers out there. Warcraft 3 is bringing in the bacon as we speak and Starcraft: Ghost will rock.

    2. Re:Obligatory by Gojira+Shipi-Taro · · Score: 5, Insightful

      ...And FOUR of their key game developers have now LEFT. Who cares what they've done before, they won't be repeating it.

      I sort of suspect this might have been motivated (at least in part) by Viviendi-forced actions Blizzard has taken in the last year. I wish those four guys all the best, and I hope they remain out of reach of the Big Evils of the industry.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    3. Re:Obligatory by MrLint · · Score: 1

      Well lets recap a couple of things, the Vivendi owned Blizzard has gone after bnetd and freecraft. Would this have happened if they weren't owned by a corporate monster? We will never know. By the same token, did these 4 guys leave because they got tired of being ground under the corporate boot? Well we may never know that either.

    4. Re:Obligatory by Gherald · · Score: 4, Informative

      As far as I know, Blizzard "North" only developed Diablo I and II, so this will not affect *craft at all.

    5. Re:Obligatory by Gojira+Shipi-Taro · · Score: 0, Flamebait

      Most average game fans don't know that, though. Here's hoping this damages the reputations of both Blizzard North and Blizzard *craft. Legal or illegal, corporate actions can have consequences they don't want. Hooray for Consequences.

      I'm done buying anything from the thralls of Vivendi in any case, but I'll have a look at what the four guys who left wind up doing.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    6. Re:Obligatory by Ty · · Score: 5, Informative

      Blizzard is NOT developing Starcraft:Ghost. Don't confuse this. They are simply the publisher. The good people at Nihilistic are developing it as a third party. Though, given the quality of Nihilistic's last game, Vampire, I'm sure Starcraft:Ghost will rock.

    7. Re:Obligatory by Dr+Tall · · Score: 1

      Shouldn't the judgment of a game company be based on the games it makes, not its executives?

    8. Re:Obligatory by Anonymous Coward · · Score: 0

      Does the money you give them go only to the developers? Then there's your answer.

    9. Re:Obligatory by Golias · · Score: 1
      In corporate doublespeak "resigned to pursue other opportunities" pretty much always means "was fired."

      If they were the ones who made the choice to leave, we would have heard a press statement from them about the new company they are moving to or forming, not a statement from Blizzard that they are "resigning."

      --

      Information wants to be anthropomorphized.

    10. Re:Obligatory by zonker · · Score: 0

      meh. they'll prolly startup a new company and produce more games. same old story, different names.

    11. Re:Obligatory by MegaGremlin · · Score: 1

      Only if you don't care about what is being done with your money after it leaves your hands.

      --

      .sig
    12. Re:Obligatory by EllisDees · · Score: 1

      Sure, and the fascists in Italy got the trains running on time, so they must have been great!

      --
      -- Give me ambiguity or give me something else!
    13. Re:Obligatory by Ex-MislTech · · Score: 1

      Blizzard sold out, and got the big cash .

      Then they start to feel the large object approaching them
      from the rear with no pain killers handy .

      That is what happens when you sell out to the big media
      giants that do not give a "miniscule damn" about the
      blood, sweat, and tears you poured into the company .

      Your "vision" that made the company successful is not
      the vision of their 'reduction in force' accountants .

      Let this be a lesson to those that are tempted by the
      big money buy outs, and hopefully programmers as good
      as them will be happy with the MANY millions they made
      of their earlier releases .... next time ...

      Vivendi is jack valenti, vis-a-vis, need I say more ?

      Death to the Corpracracy ...

      Ex-MislTech

      --
      google "32 trillion offshore needs IRS attention"
    14. Re:Obligatory by Anonymous Coward · · Score: 0

      they'll prolly startup a new company and produce more games

      And then get sued by Vivendi.. possibly one of the most litigious companies in the entertainment industry.

    15. Re:Obligatory by Moonshadow · · Score: 1

      Blizzard isn't soing Starcraft: Ghost. I believe Nihilistic is.

    16. Re:Obligatory by DNS-and-BIND · · Score: 2, Informative

      Hey, don't be picky. There are lots of folks out there that thinks Microsoft made Halo, and Close Combat.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    17. Re:Obligatory by Anonymous Coward · · Score: 0

      No, they just shot all the people who said the trains were late.

    18. Re:Obligatory by sik0fewl · · Score: 1

      I'm not sure about this, so don't mod me up unless you know. Weren't the first two Warcraft games (or maybe just the first) developed before there were two divisions of Blizzard?

      --
      I remember when legal used to mean lawful, now it means some kind of loophole. - Leo Kessler
    19. Re:Obligatory by Tuxinatorium · · Score: 1

      out of a staff of > 100, of course

    20. Re:Obligatory by Anonymous Coward · · Score: 0

      Wow that's good to know thanks for the info! I don't know how i would have found this out without reading a forum or visiting blizzard.com every day.

      So this means Blizzard must be focusing on another project? Crap it's probably World of Warcraft. I wish they were making Starcraft 2. When they do I want them to take some time on it. Alot of time. It's gonna be hard to make it as good as Starcraft when it first came out. . .

    21. Re:Obligatory by Anonymous Coward · · Score: 0

      Dude, they posted their PHONE number in the gamespot interview. How weak is that!? "Hi, we've left, PLEASE call us!"

      That and the homelan interview...

      "uh we have no game in mind, or name for our new venture"

      Nice planning guys!

      No wonder Blizzard North has been stagnant with no real developments in over two years. They probably got fired, as Bliz needed to flush these turds a while ago.

    22. Re:Obligatory by qnxdude · · Score: 0

      like perhaps RAV Antivirus selling out to Micro$oft? I hope MS gets burnt on that one also..

    23. Re:Obligatory by osu-neko · · Score: 1
      Weren't the first two Warcraft games (or maybe just the first) developed before there were two divisions of Blizzard?

      Err, why would that matter? In either case, the people at Blizzard North (a formerly seperate company acquired by Blizzard some years ago) never had anything to do with the development of the *craft games. Blizzard North did the Diablo series -- whether it was before or after Warcraft -- I'm not seeing why it would matter...

      --
      "Convictions are more dangerous enemies of truth than lies."
  2. Reasons? by r84x · · Score: 5, Interesting

    Could a reason for their leaving possibly be in reaction to Blizzard's handling of the battlenet controversy? Just a thought...

    --
    Karma: Can there be a void?

    .. -. - . .-. .-. --- -...

    1. Re:Reasons? by Anonymous Coward · · Score: 0

      Nope. Actually, they all got wrapped up in a huge LAN party and decided to call it quits...

    2. Re:Reasons? by DragonPup · · Score: 2, Informative

      Could a reason for their leaving possibly be in reaction to Blizzard's handling of the battlenet controversy? Just a thought...

      Um, no. The whole bnetd incident had nothing to do with this at all. Problems with VU seems so much more likely. :p

      -Henry

      --
      "Useless organic meatbag" -HK-47
    3. Re:Reasons? by MMaestro · · Score: 3, Interesting
      Not to cast your question aside, personally I don't think so, but what I want to know is ; whos going to replace them? They're just co-founders so its not as obvious as losing some programmers. To be more specific about my question, whos going to be the 'public face' of Blizzard now that Bill Roper is gone?

      The day companies begin to suffer for stamping out cheaters is the day Microsoft releases a Linux becomes mainstream and Mac's dominate the PC market.

    4. Re:Reasons? by vegetablespork · · Score: 1

      Probably not, but I sure hope it puts a dent in the value of the DMCA wielding jackbooted thug scum that is Blizzard.

      --

      Call (206) 338-5780 COLLECT for information about a genuine BA, BS, MA, MS, MBA, or Ph.D.

    5. Re:Reasons? by typhoonius · · Score: 1, Interesting

      To be more specific about my question, whos going to be the 'public face' of Blizzard now that Bill Roper is gone?

      I can see Warcraft III lead designer Rob Pardo stepping up to that plate, since he already does a lot of interviews and such. It won't be quite the same as the guy who recorded "STOP POKING MEEEEEEEE!" but he's a good guy.

    6. Re:Reasons? by Mac+Degger · · Score: 1

      I think his point is that VU might well have forced Blizzard to do that.

      --
      -- Waht? Tehr's a preveiw buottn?
    7. Re:Reasons? by TheDredd · · Score: 1

      Maybe they're going to be bought by some company that not everybody agrees with and that will tie them to a single platform.

      We all remember what happened to Bungie.

    8. Re:Reasons? by dnoyeb · · Score: 1

      Programmers are not that hard to come by. People with vision are. Architects are. Good management is very hard to come by. Look how many solid but garbage games come out every day.

  3. Hm... by Tidal+Flame · · Score: 1

    I don't play many Blizzard games... someone care to tell me what this means?

    1. Re:Hm... by GrouchoMarx · · Score: 4, Interesting

      I don't play many Blizzard games... someone care to tell me what this means?

      This is the equivalent of Hawkins/Dubinsky/Collings leaving Palm to found Handspring in 1998. Or Alan Cox saying he's bored with Red Hat and going to do something else. (Not a perfect analogy, but you get the idea.)

      I'm wondering what is happening with Chris Metzin. Wasn't he a mover and shaker in the Warcraft/Starcraft arena? (All the artwork is credited to him in the manuals, and didn't he help with the story line?)

      --

      --GrouchoMarx
      Card-carrying member of the EFF, FSF, and ACLU. Are you?

    2. Re:Hm... by Apparition-X · · Score: 5, Informative

      It doesnt matter if you vilify them (for turning out an execrable piece of garbage like WC3) or laud them for turning out great games (like WC3 or Diablo) they have had a profound influence on the direction of computer gaming in the last 5 years. It is difficult to think of two games that have been more influential, and more copied in their respective genres: SC/WC for real time strategy (RTS) and Diablo for "role-playing".

      Although it is tough to separate their individual contributions from those of Blizzard as a whole, they have inarguably produced highly influential games. Significantly, those games have also sold enormous volumes (basically equal in numbers to the Lara Croft series and the GTA series... i.e. several millions of copies of each release).

      What is means is that the value of Blizzard just dropped a bit, although perhaps not as much as some are suggesting... a lot of their value resides in their name, their "goodwill" as it is called. And for the masses, who will never even hear of this, the name Blizzard will continue to by synonomous with outstanding games that are probably the least buggy/best supported in the industry (that is sure to get me flamed or modded down!).

      It might also mean that some interesting games are in the future assuming you dont buy the theory that Bill ruined WC3. At very least, their departure is a big loss for Blizzard (again, WC3 aside) and a big gain for themselves or some other studio.

    3. Re:Hm... by Ty · · Score: 1

      This event has NOTHING to do with the Warcraft/Starcraft line of games. All of these people were from Blizzard North and worked on the Diablo series, which pales in comparison.

    4. Re:Hm... by 19Buck · · Score: 1

      I find it interesting how you call Warcraft III both an "excrable peice of garbage" and a "great game" in the same sentence.

    5. Re:Hm... by Apparition-X · · Score: 2, Interesting

      Well, both are true depending on your perspective. For many true fans of SC, the former is more true than the later. Most die hard SC fans will argue that SC is deeper strategically, tactically, doesnt pander to newbies the way WC does, doesnt incorporate dumb 3d elements (which make it harder to play), doesnt automate (autocast) everything, doesnt include luck the way WC3 does (and a real RTS shouldnt), etc.

      For most people that didnt spend hundreds of hours with SC, WC3 is pretty damn good. Its learning curve is no where near as steep, it has gorgeous graphics, four races instead of three (which must be better!), and breaks new ground by combining RTS and RPG.

      It really is a matter of perspective, and that is all that I was getting at by labelling it both. I am definitely in the former camp, and could spend whole pages of text arguing my point, but that is senseless. And I hope I have enough perspective to know that not everybody will agree with me, and will have their own good reasons for believing what they will.

      But, like it or not, SC is a seminal game, and WC3 is enormously important as it will sell millions, and by copied and imitated for years to come.

    6. Re:Hm... by PainKilleR-CE · · Score: 2, Interesting

      It really is a matter of perspective, and that is all that I was getting at by labelling it both. I am definitely in the former camp, and could spend whole pages of text arguing my point, but that is senseless. And I hope I have enough perspective to know that not everybody will agree with me, and will have their own good reasons for believing what they will.

      But, like it or not, SC is a seminal game, and WC3 is enormously important as it will sell millions, and by copied and imitated for years to come.


      To me, you sound like one of those people that didn't spend hundreds of hours on WarCraft 2 (or even the first WarCraft, for that matter). SC was just another evolutionary step on the ladder that eventually ended up at WC3. Personally, I don't see WC3 as anything spectacular other than the first step on the way to something else, which will probably be StarCraft 2 or WarCraft 4.

      Nothing against SC really, as I truly enjoyed the game (except when it crashed during the single player game on a particular mission every time I played it, until the first patch). I just think a lot of people are missing some perspective on that title as well.

      Maybe I'll install SC again to go through the expansion. I've been looking for something to play on the PC for a while, and what I'm looking for is probably something I already have anyway.

      --
      -PainKilleR-[CE]
    7. Re:Hm... by cokane2 · · Score: 1

      kjs

  4. Does Blizzard hate Linux? by Anonymous Coward · · Score: 5, Funny

    Playing Warcraft III's expansion set, Frozen Throne, I came across something in a snow-covered Undead campaign. When I killed a penguin (the symbol of Linux) I was granted a Ring of Superiority! Is this Blizzard's way of saying the path to superiority is by killing Linux?

    1. Re:Does Blizzard hate Linux? by WeblionX · · Score: 0, Flamebait

      Yeah, and while you're at it, buy another tin-foil hat, just incase. @_@

      --
      (\(\
      (=_=) Bani!
      (")")
    2. Re:Does Blizzard hate Linux? by Arker · · Score: 4, Funny

      Playing Warcraft III's expansion set, Frozen Throne, I came across something in a snow-covered Undead campaign. When I killed a penguin (the symbol of Linux) I was granted a Ring of Superiority! Is this Blizzard's way of saying the path to superiority is by killing Linux?

      Not exactly.

      In games like these, the best mobs pop the 'leetest loot, you see. So what they're really saying is that Linux r00lz0rz! P3|\|6|/\|z r0xx0rz! M|_|4h4h4h4h!

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
    3. Re:Does Blizzard hate Linux? by Anonymous Coward · · Score: 1, Informative

      Except, the Ring of Superiority is actually a fairly minor trinket. It's nowhere near as valuable as say... the Crown of Kings.

    4. Re:Does Blizzard hate Linux? by Arker · · Score: 1

      Ah, damn. Well as you can tell I haven't wasted much time on that game.

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
    5. Re:Does Blizzard hate Linux? by parkanoid · · Score: 4, Interesting

      On the other hand, the default tooltip for the penguin unit is "Call uopn the spirit of a penguin to save you". Interesting, yes? ;-)

    6. Re:Does Blizzard hate Linux? by Overly+Critical+Guy · · Score: 1

      Dude.

      It's just a penguin.

      --
      "Sufferin' succotash."
    7. Re:Does Blizzard hate Linux? by sik0fewl · · Score: 1

      Playing Warcraft III's expansion set, Frozen Throne, I came across something in a snow-covered Undead campaign. When I killed a penguin (the symbol of Linux) I was granted a Ring of Superiority! Is this Blizzard's way of saying the path to superiority is by killing Linux?

      No, you've got it all wrong. The penguin has the ring because Linux is superior. When you kill the penguin you can take this ring and use it.

      Of course I should remind you that this is all just a game and that Linux can't really be killed.

      --
      I remember when legal used to mean lawful, now it means some kind of loophole. - Leo Kessler
    8. Re:Does Blizzard hate Linux? by PapaZit · · Score: 1

      Am I the only one who thinks of a really cold toilet seat everytime people start talking about Frozen Throne?

      --
      Forward, retransmit, or republish anything I say here. Just don't misquote me.
  5. I hope.. by TedTschopp · · Score: 2, Insightful

    I hope they keep their commitment to releasing solid good games. That's what they are known for.

    --
    Fantasy remains a human right; we make in our measure and in our derivative mode... -- JRR Tolkien
    1. Re:I hope.. by Liselle · · Score: 2, Insightful

      I have a strong feeling they will. The things that make Blizzard great will allow them to be continually successful. Their attention to detail, knack of knowing what their audience wants, plus the fact that they more or less require their programmers actually be gamers (who would have thought?) will let them keep on trekkin'. The loss of such high-profile employees is a real blow, but I expect WoW and SC2 to follow suit and exceed our wildest expectations. I wish all of them well! Perhaps we'll be lucky enough to see them twiddling their fingers in the gaming industry again.

      --
      Auto-reply to ACs: "Truly, you have a dizzying intellect."
    2. Re:I hope.. by dnoyeb · · Score: 1

      So very odd. All the qualities you site are things put in place by management. They loose some *serious* management clout, and you think it does not matter?

      Diablo2 was down from Diablo1. WC3 I have not even bought. Though I applaud the effort. I do not see them going up hill with their next title, especially after this.

  6. I wonder.. by Yeah-or-something · · Score: 5, Insightful

    How will this affect the development of Word of Warcraft? Were these guys a part of those teams?

    1. Re:I wonder.. by Anonymous Coward · · Score: 4, Informative

      No, World of Warcraft is in development down at Blizzard South (In Orange County, CA). From the last time I've visited the office it looked good, but who knows what the buyer of VUG will do to destroy a franchise house. Expect to see more fallout soon.

    2. Re:I wonder.. by Lucky+Tony · · Score: 0

      Blizzard...Blizzard North...Blizzard South...etc What's the difference between these companys?

    3. Re:I wonder.. by DigitalXen · · Score: 4, Informative

      Blizzard North was originally another studio which was developing Diablo for Blizzard. Once they saw it was so good, Blizzard bought them up. Also, south is responsible for the Warcraft Franchise(s), as well as the current development of SC: Ghost.

    4. Re:I wonder.. by Liselle · · Score: 2, Informative

      Blizzard Company Profile

      Check near the bottom for the part about Blizzard North.

      --
      Auto-reply to ACs: "Truly, you have a dizzying intellect."
    5. Re:I wonder.. by Matchstick · · Score: 2, Informative

      Starcraft Ghost is being developed by Nihilistic, based in the SF Bay area.

    6. Re:I wonder.. by DigitalXen · · Score: 1

      Along with Blizzard South; tis a joint effort.

  7. I found 'em by Call+Me+Black+Cloud · · Score: 3, Funny

    They're over here drinking my beer. Can someone come claim them? Thanks.

    1. Re:I found 'em by Surak · · Score: 1

      I didn't think that Blizzard games were free as in beer. ;)

  8. The wrong questions being asked by PierceLabs · · Score: 5, Insightful

    Far more important that the fact that the left is the REASON that they left. Have they become dissatisfied with their corporate parent? Are they going to found a new studio (and with that number of key folks that sounds likely to me)? Are they being acquired/courted by someone else (the real challenge of companies these days is not to protect the brands, but to keep the people who make these brands)? And most importantly, does Vivendi consider their gaming assets so invaluable that they wouldn't fight to keep these folks under their wing?

    When high level folks like this leave, its usually because someone is giving them money to go off and do their own thing under a different banner/console.

    1. Re:The wrong questions being asked by dekashizl · · Score: 3, Funny
      Far more important that the fact that the left is the REASON that they left.
      Everything is not always so rational, you insensitive bastard. Can't you just see that I'm hurt and accept my feelings?
      Hold me.
      sob...
    2. Re:The wrong questions being asked by Surak · · Score: 3, Insightful

      When high level folks like this leave, its usually because someone is giving them money to go off and do their own thing under a different banner/console.

      That or Vivendi is paying them to leave and to keep their mouths shut. In any case, we'll likely know the truth in the days to come (if only by their silence).

    3. Re:The wrong questions being asked by stefanlasiewski · · Score: 4, Funny

      Have they become dissatisfied with their corporate parent?

      Oh come on, those answers are so boring. I want to know: Did they leave to found a private space exploration company? Are they going to colonize mars? Are they going to run a daytime cooking show on PBS?

      --
      "Can of worms? The can is open... the worms are everywhere."
    4. Re:The wrong questions being asked by shione · · Score: 1

      theres been a long standing rumour that Mickeysoft is interested in buying blizzard because of their expertise in online gaming. Maybe these guys leaving is due to this? like when the key developers in Rare left to form Free Radical (makers of Timesplitters) before billy boy came along.

    5. Re:The wrong questions being asked by danbeck · · Score: 2, Funny

      Oh come on, those answers are so boring. I want to know: Did they leave to found a private space exploration company? Are they going to colonize mars? Are they going to run a daytime cooking show on PBS?

      Someone mod this one funny, please.

    6. Re:The wrong questions being asked by HunterZ · · Score: 5, Funny

      It's obvious: they depleted their gold mine and had to build a new base somewhere else.

      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    7. Re:The wrong questions being asked by Dumbush · · Score: 1

      with that many people, speed build is highly possible!

    8. Re:The wrong questions being asked by will_die · · Score: 2, Interesting

      Actually it is a fairly common occurance.
      You see it alot of times where people will start a business, then sell it for a huge profit, stick around for a while then leave to start another business.
      Most people who start businesses do so because they want to see if they can do it, if they can create business they are not really wanting to work for someone else, however the profits from selling a business are usally really good, so they do that. Then they decide they still don't like working for somone else so after a while they leave. It means nothing.

    9. Re:The wrong questions being asked by dnoyeb · · Score: 1

      I can hear the virtual rim shot as the modder modded *your post* as funny...

    10. Re:The wrong questions being asked by Cassius105 · · Score: 1

      My best guess for reason is that its to do with the buyout

      Microsoft have been looking to by vivendi games for a while now and with most of the blizzard guys being PC gamers they probably hated the thought of making Xbox games

    11. Re:The wrong questions being asked by osu-neko · · Score: 1

      In Meta-Mod, can we moderate up a moderator as funny? ;)

      --
      "Convictions are more dangerous enemies of truth than lies."
  9. My real fear is how important was Roper in WoW? by SmirkingRevenge · · Score: 5, Insightful

    World of Warcraft is, in the words of babylon 5, the last, best hope for MMORPGs.

    SW:G overpromised, underdelivered. AC2 was crap. Shadowsbane was buggy trash. WoW sounds and looks great and I have yet to read a bad slant on it from anyone's whos played it.

    MMORPG Game developers are allowed to release complete shit and promise that it'll be fixed on the backs of the monthly fees people are forced to pay to fund the game to a fun/playable state if it ever gets there.

    I hope and pray that WoW can be the game that all of us old school players have been waiting for since this drought of lousy 2nd generation games. I want WoW to be the game I can point to and say "See, that's the way you do it" and blizzard is the one company I know of that has never failed to deliver a great, fun game.

    I know Roper was a lead on the management of WoW. I hope he's not leaving because of an imminent M$ buyout or something along those lines that might totally corrupt Blizzard.

    Here's hoping.

    1. Re:My real fear is how important was Roper in WoW? by Bluetrust25 · · Score: 1

      That was a bloody lot of abbreviations.

    2. Re:My real fear is how important was Roper in WoW? by Shazow · · Score: 1
      WoW sounds and looks great and I have yet to read a bad slant on it from anyone's whos played it.

      Uhm, I think that's because no one has played it yet. (Other than the developers, of course.)

      It's nowhere near beta time.

      - shazow
    3. Re:My real fear is how important was Roper in WoW? by Anonymous Coward · · Score: 0
      WoW is gonna be for carebear pussies. It's pvp is gonna suck ass--only 10% of the game areas, and it will probably have no context with roleplaying race/faction-wise. It will be almost as lame as blue server EQ arenas and duels.

      They should just rename the thing to "World of PeaceCraft" and get it over with.

      The real cool MMORPG I'm waiting on is Dragon Empires, which will be what Shadowbane should have been.

    4. Re:My real fear is how important was Roper in WoW? by Naikrovek · · Score: 2, Interesting

      SW:G overpromised, underdelivered.

      incorrect. you just haven't the skill to take advantage of the game. i know a LOT of people who say this and they all say it for one reason: SWG isn't Everquest in space.

      It was never promised as such, yet everyone felt it would be this.

      I say its a great game, I play it often and I love it.

    5. Re:My real fear is how important was Roper in WoW? by Anonymous Coward · · Score: 0

      Yeah, I can't wait for Blizzard, with their shoddy record of online security (anyone hack Battle.Net today?), to try their hand at a MMORPG.

      I give it two weeks before being exploited.

    6. Re:My real fear is how important was Roper in WoW? by Nasarius · · Score: 2, Informative
      Shameless OT plug of my personal favorite MMORPG in development: Horizons

      There are lots of MMORPGs that will be able to compete with WoW, even though they lack its clout.

      --
      LOAD "SIG",8,1
    7. Re:My real fear is how important was Roper in WoW? by Anonymous Coward · · Score: 0

      I know Roper was a lead on the management of WoW. I hope he's not leaving because of an imminent M$ buyout or something along those lines that might totally corrupt Blizzard.


      No. Roper was at Blizzard North. WoW is being developed at Blizzard South. Roper leaving does not affect WoW in the slightest.

    8. Re:My real fear is how important was Roper in WoW? by d3kk · · Score: 1
      I disagree. I don't think it's much of a hope for MMORPGs.

      While I think the game itself can be great, I can't imagine the players will be bearable. Look at Battle.net. I've played every Blizzard game released for long periods of time, but I don't recall ever running into anybody very mature when playing random games. Aside from the very small groups of people that generally only play with eachother, the players I've run into have been quite childish. It might not be as big of a problem in an RTS, but it will definitely cripple a MMORPG.

    9. Re:My real fear is how important was Roper in WoW? by Eyston · · Score: 1

      It's not the only hope!

      Lineage II also looks incredible. I've never played the original Lineage, but millions of Korean's can't be wrong! Plus they have Richard Garriot omg! And the anime chick elves!

      -Eyston

    10. Re:My real fear is how important was Roper in WoW? by TheHubris · · Score: 1

      What skill does SW:G entail exactly? How fast you can hit a button to make combines for tradeskills? The game is mediocre at best, and could have brought PC gaming to the limelight. The fact that Lucasarts and SOE are already publicly pointing fingers at each other over why the game is a failure [b]not even a week[/b] after launch should be an indication that your skilled game is a pile of gibberish code.

    11. Re:My real fear is how important was Roper in WoW? by LauraW · · Score: 4, Informative
      > World of Warcraft is, in the words of babylon 5, the last, best hope for MMORPGs

      <pedantic>
      Er, that was Lincoln, in the Emancipation Proclamation. JMS did a bit of borrowing in some of those speeches.
      </pedantic>

    12. Re:My real fear is how important was Roper in WoW? by Anonymous Coward · · Score: 0

      You're assuming that the population of bnet will mirror the customer base of MMORPGs. Don't forget that customers will have to pay monthly fees for WoW, so that will favor the older crowd. Also, if Blizzard sets up an "RP" server, as seems to be the trend these days, said server will most likely be filled with less annoying players.

    13. Re:My real fear is how important was Roper in WoW? by X · · Score: 3, Interesting

      Huh. I've been enjoying Dark Age of Camelot quite a bit. You might want to give it a shot if you are consistently being disappointed.

      --
      sigs are a waste of space
    14. Re:My real fear is how important was Roper in WoW? by Phekko · · Score: 2, Interesting

      MMORPG Game developers are allowed to release complete shit and promise that it'll be fixed on the backs of the monthly fees people are forced to pay to fund the game to a fun/playable state if it ever gets there.

      Most MMORPGs I know come with a month (or so) of free gaming time. During this month you have plenty of time to decide whether or not you like the game. I didn't like DAoC and eventually decided I don't really like EverCrack, either. If it's not fun, who, exactly, is forcing you to play it?

      --

      Sigs for Nerds. Sigs that Matter.
    15. Re:My real fear is how important was Roper in WoW? by Anonymous Coward · · Score: 0

      Thats funny because a lot of bad reviews complain that SWG sucks because it is Everquest in space. Hitting rats with sticks and 7-foot tall Wookies fleeing for their lives from crabs the size of a dinner plate.

    16. Re:My real fear is how important was Roper in WoW? by Erasmus+Darwin · · Score: 1
      "Most MMORPGs I know come with a month (or so) of free gaming time. During this month you have plenty of time to decide whether or not you like the game."

      Personally, I'd rather pay for the first month but not have to pay the retail box fee unless I wind up sticking with the game. $50 is a lot to shell out for what can easily turn out to be a month of buggy servers and slow patch downloads. I don't mind that they're doing the "have their cake and eat it, too" pricing model (and I understand why it's somewhat necessary), but I'm a lot less willing to take a gamble on a game that's at the mercy of remote servers with unfinished code compared to just a regular computer game (which with only a few notably bad exceptions, generally has all its features in place at ship time).

    17. Re:My real fear is how important was Roper in WoW? by PainKilleR-CE · · Score: 1

      but I'm a lot less willing to take a gamble on a game that's at the mercy of remote servers with unfinished code compared to just a regular computer game (which with only a few notably bad exceptions, generally has all its features in place at ship time).

      Not to mention that if a regular game is in a buggy state (or you just find a crash that keeps you from continuing), you can either set it aside for a few months and come back to it later (and download the patches at any time, or not download them), or take it back to get at least some kind of trade-in value on it.

      I bought planetside about a week ago. I keep getting the feeling 'I would really like this game if...
      I could stay connected
      I could get to a battle before it ended
      I could have at least some use besides cannon fodder within the first two hours of play
      There was at least an appearance that the developers were addressing the concerns of the players'
      etc.

      Then the real bonus popped up when the developers admitted that the players are supposed to be able to get to the top level rather quickly. Normally that might be fine, given that it's pretty much an FPS game, but at that point you just have people dumping characters and restarting to figure out which combination of skills and weapons / vehicles / armour give them the best advantage. After that's done, you get uneven populations fighting over one continent or another.

      Oh well, at least I figured all of this out in a week, and still have 3 more weeks to either figure out why I should stick around or cancel before they charge me for another month. Too bad I didn't wait longer so I could pick it up for $20 or so like I did with UO and EQ.

      --
      -PainKilleR-[CE]
    18. Re:My real fear is how important was Roper in WoW? by Lightwarrior · · Score: 1

      Well, I'm going to go ahead and run down a list of overpromised and undelivered features.

      1) Vehicles (specifically player-owned/operated). No landspeeders, no speederbikes, no AT-STs, no AT-ATs. Yeah, you can get an AT-ST to follow you around and TEACH IT TRICKS, but that does not cound in any way, shape, or form.
      To be fair, it was stated about a month before release that vehicles wouldn't make it.

      2) Dark Jedi. "To be added later". In fact, I'm going to go ahead and put "Jedi" in general here, because I'll believe it when I see it.

      3) Space. Yeah, it was announced in the beginning that it would be in an expansion pack, so this doesn't really count - but what is STAR WARS without the STARS?

      4) Player Bounties. Right now, Bounty Hunters are basically decorative.

      5) An accurate representation of the Star Wars galaxy. All of the above play into this, as well as features that are uncontrollable (to REALLY do this may be out of the realm of possibility at the moment) - and thus they are forgiveable. HOWEVER, Verant has failed at the MOST BASIC LEVEL of represenation of the Empire.

      "How's that?" one might ask. "There are Stormtroopers all over the place!"
      True.
      But ANYONE can join the Empire - any race.

      One of the clearest representations of the Empire's evil is its intolerance for alien species of any sort.

      This is not the Empire that enslaved Kashyyyk. This is not the Empire that forced Han Solo to chose between a career as an Officer in the Imperial Navy and the life of a Wookie slave.
      This is not the Empire that destroyed Mon Cal and forced the peaceful Mon Calamari to build the Empire's weapons of war.
      This is not an Empire that would provoke a civil war through its atrocities.

      This is NOT Star Wars.

      In short: despite the incredibly talented artists they have depicting Star Wars-like scenes, Star Wars Galaxies fails to capture the essence of the conflict between the Empire and the Rebellion, and thus Verant and Lucas Arts have failed to provide their fans with a Star Wars MMORPG.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    19. Re:My real fear is how important was Roper in WoW? by Anonymous Coward · · Score: 0

      You're an ass, Erasmus, (and now that I've read Dune:BJ, I know you're an even bigger ass than I thought).

      You're an idiot for not minding that they "have their cake and eat it, too" model. It's just like telephones and ISPs and every other new service. At first they gouge you every way they can, then as the market stablizes with competition and the startup/activation is free.

      Most of the retail price of software is lost in the retail chain anyway. Eventually the client software will be free and you pay the monthly fee to play. The more morons like you who are willing to bend over and take it, the longer that will take. Then again, everyone who reads your drivel here knows how much you love to bend over and take things.

      You're also an idiot for understanding "why it's somewhat necessary". Most of the retail price of software is lost in the retail channel anyway. After the store takes their cut, and the wholesaler, and they pay to print up the shiny box to collect dust in my basement, they're lucky to keep half the monthly fee out of the hefty price for the software. Of course since you've made it quite clear how stupid you are, we can't expect you to understand how retail channels work.

    20. Re:My real fear is how important was Roper in WoW? by osu-neko · · Score: 1
      Look at Battle.net

      Umm, why? I thought we were talking about MMORPGs...

      --
      "Convictions are more dangerous enemies of truth than lies."
    21. Re:My real fear is how important was Roper in WoW? by Naikrovek · · Score: 1

      OK, don't play. I like it and I'm going to keep playing it.

      Since when does ANYTHING in the star wars universe make sense anyway? Sounds in space? the force? light sabers? aliens? talking robots? robots in general? none of it is based on anything even remotely believable.

      Go back to your ultra real Warcraft or Diablo. Or Quake. or Unreal tournament. or Everquest.

      ITS A GOD DAMNED GAME DUDE CHILL OUT

    22. Re:My real fear is how important was Roper in WoW? by Lightwarrior · · Score: 1

      "ITS A GOD DAMNED GAME DUDE CHILL OUT"
      It's not *JUST* a "GOD DAMNED GAME" - it's the first forray into a franchise. Do you think there would be a Dark Forces 2:Jedi Knight if DF sucked? Or Jedi Knight 2:Jedi Outcast if JK sucked? NO.

      If SWG sucks, it's going to negatively impact the "prospective" future of Star Wars-based MMORPGs. ie, investors will be less likely to spend their money on a product whose predecessor failed to deliver the big bucks.

      If SWG sells a billion copies, it's going to be the "new" standard that MMORPGs will be patterned after - and *I* think that Verant did a *CRAPPY* job implementing the Star Wars galaxy in SWG. I outlined why in my post. I've even got further comments if you'd like them.

      So what do we have? If it sucks, people will be less likely to try again. If it succeedes, it does so on a dubious representation of a setting I know and love. So I lose either way.

      Go back to eating your preprocessed garbage - pay the $15, play the derivitive gameplay, pander to the wishes of a company who BUTCHERED the world to maximize profits.

      Thanks, Verant! Thanks, Lucas Arts! Keep stabbing your customers & fans in the back! And thank you, Naikrovek, for making it possible for them to continue doing it!

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
  10. NCAs? by SuperBanana · · Score: 3, Insightful
    resigned from the company to pursue other opportunities

    Then either it's not in the gaming industry, or they never signed NCA's(Non Competition Agreement)...

    1. Re:NCAs? by hibiki_r · · Score: 5, Insightful

      I don't know of anyone in the gaming industry that has ever signed a non-competition agreement. Imagine, let's say, a 3D engine programmer, that has been doing that for the last 5 years. His skills would not be that useful for a CAD/Rendering company, since outside of the basic math behind it, he'd have to learn plenty of new skills. Thus, the only major options are another gaming company and NVIDIA/ATI. Who'd be crazy enough to sign an agreement that said that you can only work for less than a handful of companies if you ever quit? Certainly no game programmer I know.

    2. Re:NCAs? by Dark+Nexus · · Score: 2, Informative

      I'm no expert on this, but every NCA I've ever seen has been limited to a 6-month period immediately after employment.

      --
      Dark Nexus
      "Sanity is calming, but madness is more interesting."
    3. Re:NCAs? by Endareth · · Score: 1

      I think the fact that they all left together pretty much rules out that first option. And NCA's tend to have ways around them, if they're even used in the first place. It's hard to make someone sign a document stating that if they leave the company they'll completely change career! :-) I think we'll find them popping up together either in a newly formed company, or heading up a new team in another gaming house.

      --
      Disclaimer: The above comment was made while under the influence of too much coding and not enough sleep.
    4. Re:NCAs? by rossz · · Score: 4, Informative

      Blizzard is in California. Noncompetes are not enforceable in this jurisdiction.

      --
      -- Will program for bandwidth
    5. Re:NCAs? by Anonymous Coward · · Score: 0

      'Persuing other interests' is a common euphemism for saying they left for the competition without plugging the other company.

    6. Re:NCAs? by mark_space2001 · · Score: 4, Informative
      Ditto on the no compete thing is illegal in California. California is a "right to work" state and no way could an employer get a no-compete clause enforced. How do you think all that job hopping in Silicon Valley happens anyway?

      I had a no-compete clause in a contract some years ago that specified "no similar industry within 50 miles" (aimed at their competitors across town). A lawyer later told me that even that limited NCA wasn't legal in California.

      Toodles!

    7. Re:NCAs? by Anonymous Coward · · Score: 0

      Since when do founders needs to sign NCA's :)

    8. Re:NCAs? by Delphix · · Score: 2, Informative

      Actually I was offered a job at Sprint (Networking division) in 1999. They wanted a 2 year no-compete. One of the reasons I didn't take the job.

    9. Re:NCAs? by Sigmon · · Score: 1

      Actually, NCAs are not enforceable in most of the 50 United States.

    10. Re:NCAs? by Nogami_Saeko · · Score: 1

      Well, any time someone with a highly specialized skill like this is going to sign a non-compete agreement, they'd be fools if they didn't write in a clause where the company would continue to pay them their normal wages for the entire time they're "non-competeing".

      N.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    11. Re:NCAs? by Golias · · Score: 2, Interesting
      'Persuing other interests' is a common euphemism for saying they left for the competition without plugging the other company.

      More commonly, it's a euphemism for "we forced them to resign and they probably have nothing else lined up yet."

      --

      Information wants to be anthropomorphized.

    12. Re:NCAs? by dnoyeb · · Score: 1

      I agree, I hear mostly 2 year no-competes.

    13. Re:NCAs? by Anonymous Coward · · Score: 0

      Noncompetes are not enforceable in this jurisdiction.

      the lack of solid legal ground hasn't stopped VU from suing people in the past.. Remember bnetd?

    14. Re:NCAs? by Creepy · · Score: 1

      mine's 1 year no-compete.

      not that I have any desire to continue in the industry I'm in :)

    15. Re:NCAs? by Creepy · · Score: 1

      This is true, but basically it gives them a reason to sue you and the competing company - which will probably hurt you if you're footing your own legal.

      I seem to remember some people from my company having this problem.

  11. FreeCraft by Jack+Comics · · Score: 2, Funny

    Rumor is that they've just joined the FreeCraft project. :P

    Yes, I'm joking. :)

    --
    "We are all in the gutter, but some of us are looking at the stars." - Oscar Wilde
    1. Re:FreeCraft by Anonymous Coward · · Score: 0

      "fucking cockmaster"

      What's up with these kids today? Even the insults don't mean anything. Instead of the insult being a real insult, it's just a string of curse words. Whatever happened with "imbecile", "you sorry piece of shit", and "disgrace to humanity"? What, AC, do you think a cockmaster should be doing most of the time... right, so then what is the insult here? "you flying bird".

      Ugh.

    2. Re:FreeCraft by Anonymous Coward · · Score: 0

      Only you would've gone to school at "Monty Python's School of Identifying-Non-Defamitory-Remarks-From-Quite-A-Lo ng-Ways-Away"

      Nice one, Space Cadet. You're obsolete because there are trolls that can predict duplicate Slashdot Stories *AND* duplicate Slashdot Posts! Contact pater@slashdot.org for course requirments, trolls need not apply.

    3. Re:FreeCraft by Anonymous Coward · · Score: 0

      Really? That's boss!

      Oh wait. You're joking? :(

  12. Re:Fuck! by Jugalator · · Score: 5, Informative

    Probably not.

    Neither WoW or SC2 are developed by Blizzard North, but Blizzard "South" (usually just called "Blizzard"). These are two separate divisions that form Blizzard Entertainment.

    Blizzard North has only done Diablo I and II so far.

    Blizzard "South" has done all Warcraft and Starcraft games, and the older Rock & Roll Racing, Lost Vikings, etc.

    --
    Beware: In C++, your friends can see your privates!
  13. I'm interested... by thgreatoz · · Score: 2, Insightful

    I'm interested to see how their standards of quality hold out. Certainly, Blizzard and Blizzard North are two seperate entities, but I wonder if any titles currently under development with Blizzard North get transferred to Blizzard?

    --
    When their numbers dwindled from 50 to 8, the dwarves began to suspect Hungry.
    1. Re:I'm interested... by DigitalXen · · Score: 1

      Nah, I've got some chums at both VUG and Blizzard, and from what I hear the buyout is ruining VUG (Well, those games werent any good for the most part anyways aside from your HL and such) as well as Blizzard (North and South). Expect it to all to go to pants and for Blizzard franchises (As well as Sierra stuff) to be X-Box Exclusive. Oops....did I say that? ;)

    2. Re:I'm interested... by Anonymous Coward · · Score: 0

      ya and what were they up to?hmmmm I'd love to know

    3. Re:I'm interested... by The+Analog+Kid · · Score: 1

      Except Half Life wasn't made by them, it was only published by VUG, it was made by Valve, an Independent Company.

    4. Re:I'm interested... by Simon+Garlick · · Score: 1

      ...an independent company founded by ex-Microsoft execs flush with stock-option cash.

  14. They started the company! by Entropius · · Score: 5, Insightful

    ... who's to make them sign NCA's?

  15. Who do I boycot now?? by Ben+Jackson · · Score: 5, Funny

    I am eagerly awaiting commands from Slashdot telling me whether I should be mad at the old Blizzard or the Blizzard founders.

    1. Re:Who do I boycot now?? by Anonymous Coward · · Score: 0

      If you're talking about such things as Bnetd, boycotting Vivendi is probably the most appropriate.

    2. Re:Who do I boycot now?? by Guppy06 · · Score: 1

      That's easy: Boycott the one owned by an MPAA member.

  16. As for SC2 by Anonymous Coward · · Score: 0

    As for SC2, nothing should go amiss. Blizzard North only handled Diablo and Diablo II (to my knowledge).

    1. Re:As for SC2 by Anonymous Coward · · Score: 0
      As for SC2, nothing should go amiss. Blizzard North only handled Diablo and Diablo II (to my knowledge).

      You fuckwit. There's no official word that SC2 is even in the works. Quit pulling shit out of your ass.

  17. Not quite...another penguin... by Anonymous Coward · · Score: 2, Interesting

    In FreeCraft, whilst using the FreeCraft Media Project, a farm can generate "Penguins" and you can control these livestock penguins to move around the map and spy; at the cost the penguin required one farm resource point. This said, I think they are trying to imply that by killing the Freecraft Penguin Spy, they may be king of the iceberg of gaming again.

    This means War! FreeWar(non-registered foreign TM) for you, Blizzard!

  18. Re:Fuck! by Anonymous Coward · · Score: 1, Insightful

    actually rock n roll racing and lost vikings weren't blizzard at all, they were old Interplay titles. Of course many people who once worked for interplay now work for blizzard, so that may account for it anyways.

  19. Freenet! by Marx_Mrvelous · · Score: 5, Funny

    I guess my e-mail to Blizzard about their actions against Freenet tore the company apart! I'm sure glad tech support forwarded it to the head developers...
    Er...

    --

    Moderation: Put your hand inside the puppet head!
    1. Re:Freenet! by Anonymous Coward · · Score: 0

      Their actions against freenet? What?

      Or are you talking about bnetd?

    2. Re:Freenet! by Anonymous Coward · · Score: 0

      I think he's talking about Freecraft.

      Ahh, slashdot ... :)

    3. Re:Freenet! by feed_me_cereal · · Score: 1

      The check's in the mail and I'll see you in church and don't you ever change! :)

      --
      "Question with boldness even the existence of a god." - Thomas Jefferson
  20. The conversation went as follows... by Eberlin · · Score: 5, Funny

    1st Guy: "Aye matey?"
    3rd Guy: "Come on! Follow me!"
    2nd/4th Guy: "We're ready, master...I'm not ready!"

    Vivendi Universal: "Help Me!"
    4th Guy: "Time to Die!!!"

    Vivendi Universal: "uh...oops! Forgive me!"
    All 4 Guys: "Die!"

  21. Blizzard -- an empty shell of a company by Anonymous Coward · · Score: 4, Interesting

    Many of blizzard's key employees left to start Arena.net. Now with Arena.net using innovative techniques to make online gaming better, Blizzard is languishing with World of Warcraft, a "me too" MMORPG. Their last few core members are now gone. Now it's just a bunch of interns and code monkeys with the rights to Blizzard's brand name.

    I'm interested in seeing where these folks go. Will they join their brethren at arena.net? Will they found their own company? Will they walk off with their massive paychecks from Warcraft3 and sit in Hawaii sipping drinks with 3 digit proofs all day? Only time will tell.

    1. Re:Blizzard -- an empty shell of a company by eht · · Score: 2, Insightful

      So far all Arena.net (I remember they used to be TriForge) has made is something called Guild Wars that won best of show at E3, which means it's not done yet, they left Blizzard over 3 years ago, since that time they've been bought by a company called NCsoft Corporation of Seoul, Korea.

      So saying all that, what innovative techniques are they using to make online gaming better? They haven't made anything yet, Daikatana was also promised to be some great good thing and was started by people in a similiar situation and look where Daikatana and Romero and company are today.

      I'd like to see them succeed but I expected them to do so years ago.

    2. Re:Blizzard -- an empty shell of a company by Anonymous Coward · · Score: 0

      Read up on their website, this is how it works --

      You log on.
      You create an account.
      You click "buy game" and enter a CC#
      You can now play. Your characters are on their server, so there's no cheating. There's no monthly fee. It's much like the diablo2 realms, only they make money by selling accounts, not client software (a much better model)

      They're also working to take the time-demands out of MMOG. They've repeatedly stated that newbies should be able to contribute something of value and that people should be able to play along, cooperatively with friends, or in huge group PvP games -- and anything in between. So you can play it like a single player game, a cooperative game a deathmatch game, etc. which is pretty unique.

    3. Re:Blizzard -- an empty shell of a company by AvitarX · · Score: 1

      Did Daikatana ever get best in show at E3?

      If it did I will concede that it means nothing, but I would imagaine that if a game gets best in show it should be relativly good if it comes out int he next year or so.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    4. Re:Blizzard -- an empty shell of a company by schon · · Score: 1

      Your characters are on their server, so there's no cheating ... It's much like the diablo2 realms

      I'm sorry, but first you say there's no cheating, then you say it's like the D2 realms.. please make up your mind :o)

    5. Re:Blizzard -- an empty shell of a company by eht · · Score: 1

      Nope, but it was very talked about and "Of course it will be a great game, Romero is working on it"

      Old E3 awards

      Freelancer is on there from 1999, just came out recently and at least for me wasn't too terribly great.

      The Sims Online is on there too and for the most part, while succesful wasn't nearly as good as most people thought it would be.

      Just because you have past successes certainly doesn't guarantee any new ones, and Triforge/Arena.net haven't exactly had any past successes, then again, you do have to start somewhere.

      Good luck to them.

  22. Great! by Snaller · · Score: 2, Funny

    Perhaps now we can hate Blizzard in peace and the guys will created another company which remains cool for a while (before it gets eaten by corporate greed)

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  23. DIALBOs Curse by nomaan · · Score: 0

    Diablo 2 LOD users have been waiting for the much waited v1.10 patch for over a year now. That is still not out. Now these guys leave. I don't think Blizzard is going to have any talent left to release games like diablo, warcraft, etc.. In the end, they'll just get bought out /.

    1. Re:DIALBOs Curse by toddestan · · Score: 2, Interesting

      A year? Try two. Actually it's getting close to three now. And at the rate they are going, it's going to be 5 years, or never if you ask me.

      Here is a comic that sums things up pretty well:
      http://darkness.diabloii.net/rrcomic4.shtml
      You know what the funniest part of it is? The date.

    2. Re:DIALBOs Curse by RandomWhiteMan · · Score: 1

      Last I heard 1.10 was going to be released the same day as WC3:FT, but seeing how it's July 1st, and there is no 1.10, I'm pretty sure it will never come. Especially now.

  24. Why they left... by Anonymous Coward · · Score: 1, Informative

    Max and Eric Schaefer were working on their own game, called Goblin Commander. I had read about this a month ago in a gaming magazine. The other two guys, however, I have no clue about.

    1. Re:Why they left... by Anonymous Coward · · Score: 0

      uhh, you might want to try Ron and Chris Millar. They're the ones who are workig on Goblin Commander.

  25. Re:Fuck! by Snaller · · Score: 1

    What SC2? Nothing has been confirmed?

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  26. What about the 1.10 patch? by IgD · · Score: 3, Interesting

    The question I think everyone is concerned about is what is going to happen to the Diablo II Lord of Destruction patch V1.10? I heard some speculation that some hire-ups ordered this promised patch cancelled and those mention resigned rather than do this!

    1. Re:What about the 1.10 patch? by Endareth · · Score: 2, Interesting

      I find this speculation rather unlikely -- surely if they resigned in order to not cancel the patch, then the patch would die anyway due to no-one working on it?

      --
      Disclaimer: The above comment was made while under the influence of too much coding and not enough sleep.
    2. Re:What about the 1.10 patch? by rpillala · · Score: 1

      I didn't hear anything about that, and I'm not sure when anyone would want the patch cancelled. Still, I suppose it could be true.

      My theory was that these four were waiting until patch 1.10 was ready so that the rest of the folks at Blizz wouldn't be shorthanded at a bad time. Which would mean it's done. Bill Roper did say that they were going to wait a bit after the WC3 patch is released (today) to update everyone's Diablo to version 1.10 and that seems like the line that higher-ups would take.

      Ravi

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
  27. Re:Oh well...Back to the *BSD BoothBabes! by Anonymous Coward · · Score: 0

    but I haven't seen one even try to make a penguin cute yet.

    Then you sure as hell haven't seen Chiyo-chan from Azumanga Daioh dressed up in a penguin costume... er.. or were you talking about _real girls_? =)

  28. Not a huge deal by ImperfectTommy · · Score: 3, Interesting

    Actually, this is not a huge deal for Vivendi. When Blizzard was initially bought it was bought for its franchises, which companies can own. Though game companies act like they own employees, they know the employees can leave. Likely, when Blizzard was bought, key figures signed multi-year contracts to stay and ensure the franchise succeeded under the new ownership. Likely, the contracts are up and the key people feel they can do it again on their own, only better.

    It's fairly common for key figures to leave the nest after experiencing some success; this is why exclusive contracts exist. Though usually only founders are placed under such deals. It's almost as common, however, for key game developers to start again elsewhere and flop in a large way.

    Note that EA, perhaps the most successful games publisher, has been successfully buying franchises for years (Sims, C&C, etc).

  29. Re:Fuck! by Anonymous Coward · · Score: 0

    if you play lost vikings on the snes, the blizzard logo appears before you enter the main menu of the game.

  30. trivia by mraymer · · Score: 4, Interesting
    Bill Roper was indeed not only one of the figure heads at Blizzard, but he voiced Hadriel in Diablo II. (Hadriel is the archangel that tells you to go smash the soulstone before heading into the Chaos Sanctuary.)

    On the subject of these employees leaving... Well, I'll just quote Cain.... "This does not bode well..."

    Heh... at least, not for Blizzard... But I'm sure their talents will be put to just as much use wherever they end up.

    --

    "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

    1. Re:trivia by Anonymous Coward · · Score: 0

      I assume you mean Tyrael.

    2. Re:trivia by Dissonant · · Score: 1

      Roper did way, way more voice work than that. MANY of the Orc voices in WC2/WC3 were his, including (as I recall) both the Peons and the Grunts. The guy is surprisingly good at it.

    3. Re:trivia by mraymer · · Score: 1
      No, he voiced Hadriel... two different archangels. ;) Hadriel is right before the entrance to the Chaos Sancturary. Kind of a minor role; he never leaves that spot..

      I forgot to mention, though, guess who else Bill Roper voiced?

      DIABLO HIMSELF!

      --

      "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

    4. Re:trivia by Anonymous Coward · · Score: 0

      Bill not only does voices for the various games he's worked on, but he is part of a singing group called the Poxy Boggards. Now there's some voice work! He has a lovely baritone and a searing wit.

    5. Re:trivia by Kefabi · · Score: 1

      Bill Roper is also the voice of the infamous "Zug zug" Orc Peon from the original WarCraft.

  31. PEDANTIX SEMANTIX CLASSIC REDUX by proj_2501 · · Score: 1

    invaluable means "EXTRA valuable", not "without value"

    </pedantic jerk>

    1. Re:PEDANTIX SEMANTIX CLASSIC REDUX by Anonymous Coward · · Score: 0

      invaluable means "EXTRA valuable", not "without value"

      No, it means "beyond value", ie priceless.

    2. Re:PEDANTIX SEMANTIX CLASSIC REDUX by proj_2501 · · Score: 1

      Oh come on, at least log in so you can claim your prize.

  32. I'm floored by Torgo's+Pizza · · Score: 4, Funny
    People leaving a game company? Wow, that's something you don't see every day. Oops. Sorry, my browser was stuck in /sarcasm mode. I expect to see a press release in the next few days that follows this format:

    FOR IMMEDIATE RELEASE

    Developers of the critically acclaimed DIABLO franchise announced today that they have formed [Insert name here], a new development studio located in [city, state]. The studio, which will focus on state-of-the-art multiplayer content for PC and next generation console platforms, was formed by four veteran Blizzard developers, who played various roles in the creation of DIABLO.

    "[New company name] is an all-star team whose members have a solid history and reputation for developing groundbreaking titles," said [insert developer], [insert new job title] and co-founder. "With the establishment of this company, we renew our commitment to the development of fresh concepts in the online gaming arena, and we look forward to pushing the industry in new and exciting directions."

    Like the template? This same one has been sucessfully used to launch every new game company and is available for use under the GPL license.

  33. Signs by executebusiness.com · · Score: 1

    This is a good move for these guys and gamers everywhere should be very excited because when a few guys leave like this, a really cool game is around the corner. Look at Troika when they left Interplay/Black Isle. Arcanum is still a really amazing game and I can't wait for more from Troika... like The Temple of Elemental Evil (Dungeons & Dragons)

  34. Wow.. by Eric+Damron · · Score: 0

    Four of their top people are moving out because they found greater opportunities... What a coincidence! Me thinks that it is more likely that not all is well in Blizzardland.

    Oh well, I really don't care after they went after the bnetd project using a bogus DMCA suit. I have never bought another of their games since. Screw 'em.

    --
    The race isn't always to the swift... but that's the way to bet!
  35. Dear Dumbass: Anarchy Online is THE MMORPG. by Anonymous Coward · · Score: 0



    Period.

  36. Blizzard isn't the sacred cow of gaming anymore by TheHubris · · Score: 5, Insightful

    Hasn't been for a long time. My guess is that Blizzard North didn't wanna do a third Diablo, or at least these gentlemen didn't want to, and VU told them that it was one of their few franchises in the black, and that they had to. Anyhow, Blizzard has yet to produce a quality in a long time. Warcraft 3 as much as people rave about it, it moved 800,000 copies, not the "millions" quoted elsewhere. To put that number in perspective GTA: VC has moved 8.5 MILLION. And to be fair to the PC market which over the last several years has floundered behind the PS2, the Sims has moved 20 million. Prior to the announcement of the frozen throne there were more people online playing Starcraft at a given time than there were playing Warcraft 3. Yes, Starcraft, several years old and covered in hackers (though the best RTS of all time) had more people playing than the six month old "brilliant" War3. As for World of Warcraft, all hype, they have yet to show anything besides a nice art style. Technically its very sub-par, and on a gameplay level at E3 they showed they do a damn fine impersonation of Everquest.

    1. Re:Blizzard isn't the sacred cow of gaming anymore by dnoyeb · · Score: 1

      Naturally. a 3rd Diablo would tarnish Blizzards name, but not VUs. So VU will ride the Blizzard name into the ground, using the name alone to extract sales. When finished, discard the company.

      Their objectives to not match. The only reason to allow the purchase is for the execs to make money, but essentially they sold out their employees in doing so. Now they will use the money from the purchase to start their own thing again.

      I expect many faithful employees to follow along. Its the right thing to do to offer them jobs.

    2. Re:Blizzard isn't the sacred cow of gaming anymore by JahToasted · · Score: 1
      Yup, and I was one of those people playing starcraft and not Warcraft 3. Why? Because Diablo II being copy protected pissed me off so I refuse to buy another game from them. If they are gonna assume I'm a theif then they aren't getting my money.

      I wrote in to them and complained about the copy protection and I got no answer. My question was if the disc gets scratched will they replace it at their own cost?

      It isn't a small thing to me. I like to burn a copy of the game, keep the original in a safe place and use the copy. This way I don't have to have cases for my game, I just stack them by the computer. Flip through them, pick one shove it in. If one happens to get scratched, just burn another copy.

      But they don't allow me to do that because they think that I, a paying customer, might steal.

    3. Re:Blizzard isn't the sacred cow of gaming anymore by *weasel · · Score: 1

      sc is copyprotected too...
      or are you suggesting the type of protection on d2 was preventing your machine from running it?

      --
      // "Can't clowns and pirates just -try- to get along?"
    4. Re:Blizzard isn't the sacred cow of gaming anymore by osu-neko · · Score: 1

      No, I think he's just suggesting that SC is not copy protected. Why do say it is? Are newer copies? I know the copies I have aren't...

      --
      "Convictions are more dangerous enemies of truth than lies."
  37. Terrible News for Diablo 3 by GoldMace · · Score: 1

    I might be in the minority here, but I find RTS games like Starcraft and Warcraft incredibly boring, now Diablo 2, I can play that for hours at a time. But why is it taking so long for them to even announce Diablo 3? This is likely what this is all about, come on, it is absolutely stupid for them to not to make a Diablo 3, (and a Starcraft 2 even though I wouldn't buy it), it would sell millions of copies, and thats just on the name alone. Now when they do make a D3, it will not be nearly as good as it would as when these guys were working for Blizzard North.

    1. Re:Terrible News for Diablo 3 by KarmaOverDogma · · Score: 1

      I agree. I loved d2 and still play it often. In light of the fact that the d founders are gone, the likelihood of seeing d3 (at least by that name, anyway) is quite low.

      I hope at least the 1.10 patch makes it out

      --
      uR iGn0ranc3, Their Power
    2. Re:Terrible News for Diablo 3 by osu-neko · · Score: 1

      I would disagree, simply based on the rather long development cycles at Blizzard. These games are in production for years before they get out the door. The regular Blizzard guys have been working on WC3 and WoW for some time now. Diablo II was released quite a few years ago. What have the Blizzard North guys been working on since then? [Certainly not the 1.10 patch, we know that much... :)] If there *is* going to be another Diablo sequel, very likely it's already well out of the design stage and half-coded by now. The departure of these people does not affect the likelihood of a sequel at all, since if there is going to be one, they're already got it more than half done, they're not going to abandon it now...

      --
      "Convictions are more dangerous enemies of truth than lies."
  38. I'm curious too. by LiberalApplication · · Score: 3, Interesting
    ...simply as a matter of star-developer-politics (I don't watch television-soaps, so I have to have some source of drama in my life).

    What were their reasons? I also wonder why twenty of the lead developers working on Medal of Honor: Allied Assault left an Electronic Arts funded studio to found Infinity Ward. Is it really the money, or is it something else? I have no knowledge in this field, so if anyone has any inside information or pertinent experience, please post, I'd love to hear it.

    As far as the reallocation of talent goes, I had high hopes for Troika's Arcanum, seeing as how Troika consisted of several key members of the fantastic team which produced Fallout, but wound up disappointed at its lack of polish, whereas Inifinity Ward's soon-to-be-released Call of Duty looks by all means to be incredible even in its juvenile state. Maybe high-level-folk like doing things their way, for better or worse, without the interjections of a publisher seeking marketability. Once again, I'm only hypothesizing. Are there any game-developers out there willing to testify?

    1. Re:I'm curious too. by jethroT · · Score: 1

      As the head developer of Arcanum in a recent interviev conceded, they made the error to try too much with too few people. He also said they avoided that mistake with the upcoming 'Greyhawk: Temple of Elemental Evil'. There is still hope for a really good CRPG.

  39. Meh by TheOnlyCoolTim · · Score: 1

    Blizzard so far has made very good games but there is a feeling I get like their position of making these good games is very tenuous... For example, Warcraft III and Starcraft are basically only affected by one cheat (maphack) due to the nature of the game, but instead of fixing it Blizzard basically does nothing about it...

    Tim

    --
    Omnia vestra castrorum habetur nobis.
    1. Re:Meh by TheHubris · · Score: 1

      Its peer to peer, meaning the client is always gonna be receiving all the data, there's very little they can do about it besides changing their model to client/server which for an RTS is at best ludicrous. Blizzard, however, has been very good about banning map hackers that they've caught, to date its been something like 50k accounts.

    2. Re:Meh by Cassius105 · · Score: 1

      Actualy

      they have tried to fix it

      and they have been quite honest saying they cannot find a way of fixing it

      however they do know how to detect it so they go for the mass banning option

  40. not anymore by Suppafly · · Score: 4, Funny

    Blizzard "is widely seen in the games industry as one of the most attractive assets of VU Games,

    Not anymore.

  41. I can think of one... by primenerd · · Score: 1

    Nolan Bushnell, the guy who founded Atari signed a 7 year non-competition agreement with Warner when they bought out the company. While he was waiting out the agreement he founded "Pizza Time Theater" which became Chuck E. Cheese.

    --
    AUGAUUUGCGCACAUAUCUCAGCGAAUGAAAGGGAUUAA
  42. good luck by blakey_4 · · Score: 1

    Good luck guys. I've enjoyed both of the Diablo games and can't wait to see what you guys do next.

    I use to play hockey with you guys in San Jose back in 1998. We played at the roller rink with Dave and Max and Mark was the captain. Good times. Send me an email if you get this. I like to hear what's going on with you guys. Or if anyone know them, please pass this on to them.

    Gabe

    1. Re:good luck by Anonymous Coward · · Score: 0

      Yes, I remember back in the 3rd grade when Max, Mark, and Bob ate their own boogers. Good times. Email me at f4k3@yahoo.com if any of you guys see this.

      - John

    2. Re:good luck by Anonymous Coward · · Score: 0

      In other words please guys give me a job!!!

      Or I'll continue to drop names . . .

  43. This has happened before at Blizzard. by nobodyman · · Score: 4, Informative

    Keep in mind that Blizzard experienced a similar defection about four years ago. Patrick Wyatt, Mike O'Brien, and Jeff Strain (One was a biz guy, the other two wrote battle.net and worked as leads on diablo and starcraft... if memory serves) took off to form a startup called TriForge. They then became Arena.net and finally were swallowed by NCSoft. They are now working on Guild Wars.

    So, Blizzard has survived a previous walkout... they have since churned out Warcraft 3, Diablo 2, a few expansion packs, and are nearly done with WoW. Will they survive this? I believe so. I'm wondering if they will be able to come up with original content, or if it will be infected by suits who continue to pimp out the the Warcraft/Diablo franchise ad infinum.

  44. Urgh. by Anonymous Coward · · Score: 0

    "customer base of MMORPGs" -> "customer base of WoW". Blarg. That probably made no sense whatsoever.

  45. Now if only... by Trogre · · Score: 1

    ... the guys at Bungie would do the same thing.

    They could start developing what they wanted again, without an evil empire dictating to them.

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    1. Re:Now if only... by TheHubris · · Score: 1

      Bungie had been making absolute crap for years. Oni was rushed and terrible, and Myth 2 nuked a couple of root directories if you uninstalled it. If anything Microsoft allowed them to make Halo what it was, but now their soul is sold to the devil and they're probably in a contract to make three Halo FPSes, an RTS, and top it all off with an MMORPG.

    2. Re:Now if only... by d_strand · · Score: 2, Interesting

      You are entitled to your opinion of course, but most revievers (and people I know that has played it) agree the Myth 2 was a great game, even if its installer was crappy,

      and if you call Oni bad you must be on crack.. for its time it was a great game... try reading a few game revievs of newer 3rd person fighting/sneaking games and you'll often see statements in the style of "gameplay, camera and controls are not as good as Oni"

    3. Re:Now if only... by Anonymous Coward · · Score: 1, Informative

      Isn't FUD grand?

      Oni was a great game and explored new technologies that are making their way into pretty much every 3D game out there (and hell, "Enter The Matrix", a steaming pile of bullchips, is basically Oni with Jada Pinkett Smith!).

      Myth II? They found out the installer was buggy and (get this) RECALLED THE v1.0 BOXES AT THEIR OWN EXPENSE!!! In even your wildest dreams, do you even THINK Sierra, Vivideni, or Take2 would even CONSIDER doing that?

      Keep the FUD where it belongs: rattling around in your empty head.

  46. Shaefer by IllogicalStudent · · Score: 3, Funny

    ...Blizzard North co-founders Erich Schaefer, Max Schaefer...

    Man, all I hope is that my Level 89 Barbarian with two Schaefer's Hammers (Shael'ed) doesn't get nerfed now when they finally release 1.10

    --
    But Maaa! Everyone else has a .sig !
    1. Re:Shaefer by Anonymous Coward · · Score: 0

      Schaefer? As in a dachshund? Someone in their family history must have really liked their dog... (as in Indiana Jones, to forestall any slashdot-level commentary)

    2. Re:Shaefer by Anonymous Coward · · Score: 0

      I thought a Shaefer was a Genital Infection?

      I can see the pattern...someone at Blizzard has a Shaefer, and later required the ominously dubbed "Frozen Throne Treatment" from those cough*Brilliant*cough Kaiser Permanente doctors.

      There must be a Real(TM) reason the Magnificent Four(TM) Blizzard developers left Blizzard... I got it! They're the dark wanderers! Mephisto! Baal! Diablo! Contaminated Hero with lovly rock jewlry in skull!

      Damn you Vivendi! Damn you trying to send your apocalypse to start another gaming company!

  47. Rumors... by Anonymous Coward · · Score: 0

    There have been rumors of an EA buyout and this could possibly be the catalyst for their departure.

  48. Other recent notable Blizzard departures... by Anonymous Coward · · Score: 1, Interesting

    Blizzard employees have been leaving for a little while, quitely loosing the producer of Starcraft Ghost last year to Jaleco (the designer of Warcraft 1 & 2 had ended up there already).

    What on earth is going on inside Blizzard?

    (FYI, the game the above are working on at Jaleco is Goblin Commander).

  49. Bill Roper Interview by Anonymous Coward · · Score: 4, Interesting

    I guess Roper's immediate comments regarding his departure validate many of the anti-Vivendi theories floating around.

  50. Footsteps in the sand by skurken · · Score: 3, Insightful

    I once heard a metaphore that I think applies to this situation: If you stand with your feet in sand, there's going to be footsteps when you leave. However, it's not until you leave that your footsteps can be erased.

    For a company like Blizzard, this can mean two things:
    1) They have a working learning organization that is not dependant on star players or heros. In this case, younger talent will grow to take the place of the older and the company will evolve.

    2) They (like 90% of the software business) has never gotten around to create a real engineering process, and as such is dependant on specific persons. In this case, the success will follow the talent and Blizzard will be deminished by this loss.

    From what I can tell about Blizzard from playing their games, I think they are closer to alternative 1. One can see a steady refinement of their game ideas from the first War Craft up to WCIII. I believe they will be affected by the loss of talent, but it increases the chances of seeing new and innovative ideas in their future games.

    1. Re:Footsteps in the sand by hemanman · · Score: 1

      I just have to comment this, WarCraft I was a much better game strategy wise than II or III.

      I think game developers today only care about pornfeatures, like shiny gfx and suroundsound, instead of gameplay and AI.

      -H

  51. re: ...without an evil empire dictating to them by algebraist · · Score: 1

    Taking this comment "... without an evil empire dictating to them" as a starting point, I'd love to hear people's views on the relationship between creativity/innovation and corporate capitalism. I quite deliberately distinguish between corporate, shareholder-oriented capitalism and other forms of capitalism and do it while understanding, I believe, the powerful ability corporate capitalism has to raise, well, capital.

    Why is it that originals and innovators so often leave the entity they help found? It can't be easy. Is it that they are all snobs who "really don't want to work an honest buck for a living"? Is it that the corporation undervalues or devalues them as it succeeds? Is it that corporations, at least big ones, are incompatible with innovation or, at least, seeing it implemented. Or is it that innovation and creativity are themselves enumerated in some kind of different value unit which is interconverted with capital only with difficulty?


    --
    Jan Theodore Galkowski, (Oo) http://www.smalltalkidiom.net/ MySQL,PHP,ETL,SQL,MinGW C, and plucking the Web
  52. the problem is? by Anonymous Coward · · Score: 0, Flamebait

    Does that meen blizzard will go back to quality games over polygone shit like WC3?

  53. FreeCraft by LCookie · · Score: 1

    Well since the FreeCraft story I hate Blizzard anyway..

  54. Fleeing sequel-itis? by Zhe+Mappel · · Score: 1

    It's been a long time since the groundbreaking days of Warcraft and Diablo, more than enough time for Blizzard to have lost its edge and gone on auto-pilot. The sad fact is that these talented guys won't be missed; the increasingly bland Blizzard line can be managed by anyone. Maybe they recognized as much...

  55. Re:Fuck! by Anonymous Coward · · Score: 0

    Psst.. you haven't got a clue what you are talking about. Rock N' Roll Racing and Lost Vikings were both made by Blizzard when they were known by a different name (Silicon and Synapse). Read the company information on their website.

    Interplay was only the publisher. They had nothing to do with the development.

  56. cheatz0rs!!! by smg_mrBlonde · · Score: 0

    First Blizzard Deletes 112,000 Diablo II Accounts now four key employees leave the company.
    Maybe now Battle.net is safe for our warmongering orcs :D

  57. Didn't just voice Hadriel by Overly+Critical+Guy · · Score: 1

    He was also the voice the majority of humans and Orcs in both WarCraft 1 and 2. It's him narrating the intro movies as well.

    "Yes, my lord." That's Bill Roper doing a British accent for you. All the now-famous Orc phrases are also him..."Tagu!"

    Because of his role in the creation of the first two WarCraft games, I consider Bill Roper sort of the heart of Blizzard. To me, his leaving means the company isn't really Blizzard anymore.

    --
    "Sufferin' succotash."
  58. Why it sucks by Overly+Critical+Guy · · Score: 1

    The main reasons I hear for hating WarCraft 3 is that the only strategy to win now is by rushing. Everyone thought the Upkeep would get rid of rushing because of the inability to create massive armies, but because of the squad-based nature of the game, that is actually all you do--create a hero, give him a squad as quickly as you can, run around levelling him up, then rush the enemy. It's just a smaller scale of units now.

    As far as I can tell, the only variations in strategy allowed in the game are such things as your building order or the variety of units you use in your squad. But the end strategy is always the same--rush your enemy with levelled up heros. As a result, games are boring and very quick as everyone rushes around to level up their heroes. It sucks.

    --
    "Sufferin' succotash."
  59. You got the wrong post... by psoriac · · Score: 2, Funny

    ...he was referring to his *parent* post, not *his* post!

    --
    I browse Slashdot at +3, Funny
  60. correction: 2 million copies by 1/22/03 by *weasel · · Score: 1

    try to be accurate when knocking blizzard. i agree that 2 million isn't much anymore in terms of huge blockbusters, but it's still a good sales effort from the business side.

    my problem with blizzard is that they just dont innovate. they tack on one new feature and ship the same game. (diablo2 was diablo with a skill tree - war3 was war2 with heros)

    it was not surprising to me that the team that came up with the original war3 concept (the removal of resource gathering, the focus on -keeping your units alive- rather than zerging) left shortly after the suits reassigned their priorities and then had other developers bastardize their vision.

    http://www.game2extreme.com/news/article.cfm?art ic leid=1174

    BLIZZARD ENTERTAINMENT® ANNOUNCES

    WARCRAFT® III: THE FROZEN THRONE(TM)
    IRVINE, Calif. - JANUARY 22, 2003 - Blizzard Entertainment®, a division of Vivendi Universal Games, announced today plans for Warcraft® III: The Frozen Throne(TM), the expansion set to the fastest selling PC game ever*, Warcraft III: Reign of Chaos(TM). Since the game's release in July 2002, Warcraft III has now surpassed 2 million units sold worldwide. *

    --
    // "Can't clowns and pirates just -try- to get along?"
    1. Re:correction: 2 million copies by 1/22/03 by osu-neko · · Score: 1
      diablo2 was diablo with a skill tree

      I was thinking along those lines the other day, then I booted up the old Diablo and started playing a bit. Ugh -- it's damn near unplayable after you've gotten used to D2. Or maybe you prefer that style and it's just me. But they're definately quite different, particularly in terms of "feel", despite their commonalities...

      --
      "Convictions are more dangerous enemies of truth than lies."
  61. Fresh GameSpot interview with Bill Roper by while(true) · · Score: 2, Informative
    Here is an interview that GameSpot made with Bill Roper about leaving Blizzard.

    Basically he says they made the decision to leave as a result of very recent events. If I understand it correctly it has to do with them not having enough influence over the direction of the company. The group have not decided exactly what they want to do, but want to continue working together in a new company. They are not bound by any non-comptetion agreements or similar.

  62. What about Sam Lantinga? by motown · · Score: 1

    Anybody remember Sam Lantinga? He's the main SDL coder and he was hired by Blizzard a while back. His employment there led many optimists in the Linux gaming community to speculate that he could perhaps be able to persuade Blizzard to port games to Linux (or that perhaps he was hired in the first place to do exactly that, using his experience with SDL), although Lantinga himself mentioned that that (at least initially) would be quite unlikely.

    Is he still working there?

    --
    "Oooh, does that mean we get to kick some puffy white mad zionist butt?"
  63. Quantity does not mean Qaulity by Kashif+Shaikh · · Score: 1

    Just because GTA:VC sold 8.5 million and Sims sold 20 million, does not mean they're good games. Personally, I hate GTA:VC and Sims....both are boring games IMHO. Most people are buying GTA:VC because it has "violence, sex, and language"--yeah right. Ever heard of "Soldier of Fortune"? That is truly a violent game.

    Anyways, Warcraft3 was 3d and tried to live up to it's successor. But no matter how hard you try, the "old skools" won't like sequels. So it has 800,000 games sold(don't know if that's really accurate though) but the game is still good w.r.t many of the reviews out there.

    1. Re:Quantity does not mean Qaulity by N1KO · · Score: 1

      I disagree. A lot of people are buying GTA:VC because it gives you the freedom to do pretty much whatever you want, same with the Sims. When most single player games are extremely linear, filled with cinematics and trying to be more like movies than games its great to see something original.

      Of course when there's billions of expansion packs(the sims)/sequels(gta) coming out, the whole franchise goes down the toilet.

  64. Re: ...without an evil empire dictating to them by stanmann · · Score: 1

    For some exploration of this theme in a fictional realm, read The Man who sold the moon by RA Heinlein.

    --
    Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
  65. Who? by mobileskimo · · Score: 1

    Lets try this again. We are attempting to judge an entity, or its actions that may be comprised of many different people, and their actions. Primarly, we may perceive the decisions of a small number of these individuals to be the decisions of the company, and therefore personify the "company".

    These people who make the decisions at the game company are the executives.

    I'm sorry, did you mistaken "Blizzard" to be a 2 legged, human form that has feelings and can act good or evil, that thinks and reasons and understands? Did you have some conception that "Blizzard" was a fun person cause "Blizzard" made games?

    I hope that clarifies a few things.

    --
    "Last one in is a rotten goblin!" - Kepp
  66. Oh great by Anthracks · · Score: 2, Funny
    How will this affect the development of Word of Warcraft?
    As if enough people didn't already consider MS Word bloatware. Now it's going to incorporate a version of Warcraft? When will the madness end?
    --
    Rock over London, Rock on Chicago. Wheaties: Breakfast of Champions.
  67. Boycott new Company as well by SQLz · · Score: 1

    Well, my question is if I should boycott their new company, as well as Blizzard? Are these guys supportive on the Blizzard/Vivendi war on open source software or are they just on the side lines? I would like to know. I haven't even thought about buying a Blizzard game since the Bnetd saga.

  68. They don't bother detecting it. by TheOnlyCoolTim · · Score: 1

    I know it is rather hard for them to prevent the maphack in the first place but some sort of automatic detection would help a lot. Instead they just wait fo a bunch of people to complain...

    Tim

    --
    Omnia vestra castrorum habetur nobis.
    1. Re:They don't bother detecting it. by Moonshadow · · Score: 1

      Ever try preventing that kind of thing? Here's a hint:

      The client is 100% untrusted. Not only that, but any changes made solely and completely to the client (that do not affect the server or other players) are completely undetectable.

      There is no way to reliably detect a maphack. Expecting a fix without a trusted client is rather ludicrous. Something like Palladium might provide a trusted client, but at what cost?

  69. Re:Err by Anonymous Coward · · Score: 0

    This is proven by the fact that the first Lineage was so popular. God, what a steaming hunk of dog shit that was!

  70. attactive^H^H^H^H^H^H^H^H^H^H by Anonymous Coward · · Score: 0

    fatty fatheads for fat-arse-dom.

    Yes, children, all people at Blizzard have weight-loss problems. Get off your PC, stop eating cheetos and chocolate, and go get on your knees to pull weeds from your garden. Maybe if you're lucky, that pasty ugly girl across from your house will ask you to weed her garden (sicko).

  71. No...worse... by Anonymous Coward · · Score: 0

    One of them had a big rock in his forehead...

  72. New Company? by Omestes · · Score: 1

    I wonder if they are going to form up, and found a new game company. I hope so. Though in my perfect world they would join up with Gas Powered games, since Chris Taylor is my other idle. And when that dream happens, the possitive influences of ex-Blizzard people will cause Mr. Taylor to make a dungeon seige that DOES NOT SUCK, and might indeed be the "diablo killer" the first was supposed to be. Doubtful.

    Though, I seriously hope that they do form their own company, being that Blizzard North developed the best (IMHO) game franchise ever, and I think that with them free of the evil Vivendi vapours they have a chance. Blizzard, IMO, is turning in the wrong direction. Though I still love 'em, and their support for the fan community.

    But, sadly, most "rebelions" in the industry don't work.

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
  73. Language troubles by ArmorFiend · · Score: 1

    "To Rush" is not synonymous with "To Attack". What you describe is an attack, not a rush. A true "Rush" would entail skipping the "run around levelling him up" phase.

    What you describe sounds like fun to me. After all, if you don't want to (1) build basic units (2) improve your units (3) then attack your enemy, what do you like about RTSes, anyway?

    1. Re:Language troubles by Overly+Critical+Guy · · Score: 1

      Ah, a fanboy.

      "To Rush" is not synonymous with "To Attack". What you describe is an attack, not a rush.

      Yeah, let's put words into my mouth and tell me what I was saying.

      I was describing rushing.

      A true "Rush" would entail skipping the "run around levelling him up" phase.

      No, it wouldn't. Rushing is attacking with swarms of the same unit type. You level up your heroes then send out the masses. It's really quite simple.

      What you describe sounds like fun to me.

      It isn't.

      After all, if you don't want to (1) build basic units (2) improve your units (3) then attack your enemy, what do you like about RTSes, anyway?

      I like the strategy of being able to decide how I "build basic units, improve your units, then attack your enemy." In WarCraft 3, there are no variations in that strategy whatsoever.

      Next.

      --
      "Sufferin' succotash."
    2. Re:Language troubles by ArmorFiend · · Score: 1
      As to quibbling about the meaning of "to Rush", battle.net has this to say:

      A Rush originally meant a very early attack. Over the years its meaning has been twisted to an attack at any point of the game or an attack with a lot of units. Some players have different definitions of 'Rush'.

      So I guess you can pick your meaning, but you can't blame someone for picking up the historical definition.

      A true "Rush" would entail skipping the "run around levelling him up" phase.

      No, it wouldn't. Rushing is attacking with swarms of the same unit type. You level up your heroes then send out the masses. It's really quite simple.

      Ahem. Last time I checked (1.02) War3 had hard counters. I see you coming in with mass footmen, I go wyvern. I see you coming in with mass dwarf riflemen, I go grunt. I see you coming in with mass griffons, I go shaman+headhunter. If you're getting attacked by non-multicultural armies and losing, perhaps you need to learn how to scout.
    3. Re:Language troubles by Overly+Critical+Guy · · Score: 1

      Good lord, fanboy. Looks like you haven't gone away yet.

      As to quibbling about the meaning of "to Rush", battle.net has this to say:

      Like I give a crap what Battle.net has to say about rushing. The definition there actually fits what I was talking about.

      WarCraft 3 was designed for shorter battles. This means the entire object of every mission is to make heroes level them up, and send them out with massive squads as soon as possible. That's rushing.

      Next.

      So I guess you can pick your meaning, but you can't blame someone for picking up the historical definition.

      The historical definition fits.

      Just admit the game completely abolished any semblance of strategy that WarCraft 2 and StarCraft had. There is only one now--memorize some arcane build order to create the perfect rushing squad with your levelled up heroes. That is ALL THERE IS.

      Next.

      --
      "Sufferin' succotash."
    4. Re:Language troubles by ArmorFiend · · Score: 1

      No, I don't agree.

      In the sense you're using it "massing" is a better word than "rushing".

      If war3 were truly "level, level, level, mass unit X, attack", there should only be about 1-2 strategies per unit, in a game with about 30 units, that doesn't account for, say, these 184 different strategies!

      > Next
      You keep using that word. I don't think you know what it means. Have you even played this game competitively? If so, what level were you? You strike me as a big baby that lost a few times and quit.

    5. Re:Language troubles by Overly+Critical+Guy · · Score: 1

      184 different variations on rushing. That's just perfect.

      You keep using that word. I don't think you know what it means. Have you even played this game competitively? If so, what level were you? You strike me as a big baby that lost a few times and quit.

      I can always tell some "competitive" Battle.net player. They assume any negative opinion is the result of a disgruntled Battle.net player. I love how they always follow up with "what level are you?" It's sad. I play massive college LAN games because Battle.net is full of 12-year olds and map hackers.

      Just admit it, fanboy. The game sucks. WarCraft 2 and StarCraft at least had some semblance of strategy involved.

      --
      "Sufferin' succotash."
    6. Re:Language troubles by ArmorFiend · · Score: 1
      Heh, exactly what I thought.
      184 different variations on rushing. That's just perfect.

      Since according to you, war3 consists of building lots of 1 units type plus a hero, and since there are well below 184 distinct massable unit types, the pigeon-hole principle proves that at least some of those strategies are non-massing strategies.

      FYI I was once in the top 1000 on USWest.
    7. Re:Language troubles by Overly+Critical+Guy · · Score: 1

      Since according to you, war3 consists of building lots of 1 units type plus a hero, and since there are well below 184 distinct massable unit types, the pigeon-hole principle proves that at least some of those strategies are non-massing strategies.

      That's a nice way to put words into my mouth in order to make yourself seem right. Strawman argument.

      There are 184 variations on rushing. The entire game is rushing. Interviews with Blizzard game designers before release mentioned that they specifically intended to set up the gameplay so that games were much, much shorter. The entire game is memorize build order->make heroes->make squads of units->level up->go rush enemy base.

      The game is ruined, and there is no war strategy. All they did was have their marketing droids decide to mix their two big sellers, StarCraft and Diablo. That's WarCraft 3.

      FYI I was once in the top 1000 on USWest.

      Nobody cares. Listen to yourself, fanboy.

      --
      "Sufferin' succotash."
    8. Re:Language troubles by ArmorFiend · · Score: 1
      Since according to you, war3 consists of building lots of a single unit type plus a hero, and since there are well below 184 distinct massable unit types, the pigeon-hole principle proves that at least some of those strategies are non-massing strategies.
      That's a nice way to put words into my mouth in order to make yourself seem right.

      So what part of my statement do you disagree with? Multiple choice time:
      1. "war3 consists of building lots of a single unit type plus a hero" ... apperantly you agree since on Wednesday July 02, @11:50AM you wrote:
        Rushing is attacking with swarms of the same unit type. You level up your heroes then send out the masses. It's really quite simple.

      2. "there are well below 184 distinct massable unit types". According to battle.net there are 43 core non-hero units.
      3. There are currently 190 strategies posted. (Since this list is maintained by one guy, he weeds out duplicates. )
      4. The pigeon-hole principle states that given 43 massable unit types and 190 distinct strategies, at least 157 of those strategies must envolve something more than "lets build lots of unit X".


      So, what do you disagree with? Huh? I'm waiting? Hello? Hello?

      There are 184 variations on rushing. The entire game is rushing.

      You never use the word "rushing" consistently. When it suits your rhetorical interests it can mean either "attack" or "massing". In any case, you're wrong, since the game also consists of scouting, creeping, and building.

      Interviews with Blizzard game designers before release mentioned that they specifically intended to set up the gameplay so that games were much, much shorter.

      I read a lot of interviews, and I don't remember them ever saying they were trying to shorten the game. I remember Rob Pardo saying they were trying to avoid the "build 8 gateways and spam zealot+goons". But that's different.

      The entire game is memorize build order->make heroes->make squads of units->level up->go rush enemy base.

      At your level of play, apperantly this is correct. But you play in a bubble. I've heard this "but I play at school in a closed environment" argument before. Yes, they had their head up their ass as well.
    9. Re:Language troubles by Overly+Critical+Guy · · Score: 1

      So what part of my statement do you disagree with? Multiple choice time:

      1. "war3 consists of building lots of a single unit type plus a hero" ... apperantly you agree since on Wednesday July 02, @11:50AM you wrote:

      Rushing is attacking with swarms of the same unit type. You level up your heroes then send out the masses. It's really quite simple.


      Right.

      2. "there are well below 184 distinct massable unit types". According to battle.net there are 43 core non-hero units.


      Yes, different variations of the rushing squad for the leveled up hero. Next.

      3. There are currently 190 strategies posted. (Since this list is maintained by one guy, he weeds out duplicates. )

      190 rushing strategies. Why is this so hard for your "I was in USWest top 1000" fanboy brain to grasp?

      4. The pigeon-hole principle states that given 43 massable unit types and 190 distinct strategies, at least 157 of those strategies must envolve something more than "lets build lots of unit X".


      They all are different build orders, or different ways to mass a rushing squad for your leveled up heroes.

      Again, I have to repeat because you don't seem to get it. WarCraft 3 removed the different war tactics possible in previous games. The only way to win now is to memorize an arcane build order, create your little Diablo creep-killing parties, and then go rush the enemy. There is no other way to play than that. You and I both know it's true.

      You never use the word "rushing" consistently. When it suits your rhetorical interests it can mean either "attack" or "massing". In any case, you're wrong, since the game also consists of scouting, creeping, and building.

      What part of build order->make heroes->make squads of units->level up->go rush enemy base did you miss? That's the only strategy allowed in WarCraft 3.

      I read a lot of interviews, and I don't remember them ever saying they were trying to shorten the game.

      Than I have the better memory, because it is absolutely true. They wanted to avoid the sometimes hour-long battles of games like StarCraft. Hence idiotic forced limitations like upkeep. They wanted a real-time strategy game of Diablo, so now you have the idiotics of the game telling you how you should play--few units, go out and level them up by fighting creeps, then send your little squad out. Games like StarCraft invited a near endless myriad of different ways to play the game. WarCraft 3, on the other hand, is all about offense and leveling up heroes, and nothing more.

      At your level of play, apperantly this is correct.

      "Apperantly." Again, the basement-living mouthbreather of Battle.net thinks playing level has anything to do with anything. Unlike you, it doesn't matter to me if I have enough of a social life that I don't log in an unhealthy amount of hours memorizing build orders and spell attacks so I can rush the enemy base with my leveled heroes on the laggy and cheat-ridden Battle.net.

      More people play StarCraft than WarCraft 3. Why do you think that is? I'm sure you have a fanboy "explanation" for everything.

      You and I both know what I say is correct. The game destroyed any possibilities of actual battle strategies. You must follow the same path to victory now, every time, which is an offensive strategy of building orders, heading out to level up your hero as fast as you can, then rushing the enemy with them. The "strategies" you speak of are just variations on that same process of steps. Admit it, fanboy, and move on...hopefully StarCraft 2 will regain any semblance of sanity. Until then, this StarCraft/Diablo marketing decision is a major flop among gamers.

      Next.

      --
      "Sufferin' succotash."
    10. Re:Language troubles by ArmorFiend · · Score: 1

      2. "there are well below 184 distinct massable unit types". According to battle.net there are 43 core non-hero units.

      Yes, different variations of the rushing squad for the leveled up hero. Next.

      So according to you, there are an average of 4 massing variations per unit. 4 acolyte massing strats. 4 wisp massing strats. 4 chimera massing strats. 4 gyrocopter massing strats. Sorry, I just don't see it.


      More people play StarCraft than WarCraft 3. Why do you think that is? I'm sure you have a fanboy "explanation" for everything.

      Hey, I like parts of starcraft better myself. But according to you Warcraft 3 is devoid of "any possibilities of actual battle strategies." That is simply not true. Warcraft 3 is a good game in its own right. It took some risks, and it is true that some of them didn't turn out very well. As of patch 1.02 I felt the 4 warcraft races were racially themed much less harmoniously than the 3 starcraft races. Non-hero casters are much more boring. But hey: heros are cool. Autocast is cool. Shops are cool. Creeps are cool. Managing engagements while creeping is the art of the game, and very cool. Starcraft and War2 have nothing comparable to that.
    11. Re:Language troubles by Overly+Critical+Guy · · Score: 1

      So according to you, there are an average of 4 massing variations per unit. 4 acolyte massing strats. 4 wisp massing strats. 4 chimera massing strats. 4 gyrocopter massing strats. Sorry, I just don't see it.

      That's because you're inventing things that I said in order to disagree with them. Classic strawman argument. Next.

      Hey, I like parts of starcraft better myself. But according to you Warcraft 3 is devoid of "any possibilities of actual battle strategies."

      Which you and I both know is true.

      That is simply not true. Warcraft 3 is a good game in its own right. It took some risks, and it is true that some of them didn't turn out very well. As of patch 1.02 I felt the 4 warcraft races were racially themed much less harmoniously than the 3 starcraft races. Non-hero casters are much more boring. But hey: heros are cool. Autocast is cool. Shops are cool. Creeps are cool. Managing engagements while creeping is the art of the game, and very cool. Starcraft and War2 have nothing comparable to that.

      Thank god.

      That's all WarCraft 3 is--levelling up and making squads. Levelling up and making squads. It's party-based real-time strategy Diablo, and will never have any actual battle strategies other than rushing. I'm glad we settled it.

      Next.

      --
      "Sufferin' succotash."
    12. Re:Language troubles by ArmorFiend · · Score: 1
      So, please tell me about how you'd allocate the 190 strategies per unit type:

      20 footman strats
      10 militia strats
      ...
      2 wisp strats
      +4 chim strats
      ____________________
      190 total strats

      Or use your own words, don't let me put them in your mouth, but still show me that each and every of those 190 strategies is a massing strategy, or doesn't work, and I'll agree that there is no strategy to War3 other than simple massing. On the other hand, if any of those strategies both works and is not a massing strat (and they do), its obvious who is full of it.

      That's all WarCraft 3 is--levelling up and making squads. Levelling up and making squads.

      Uh, no, managing "meeting" engagements while creeping, like I said, is the heart of the game. Here's a good retell where my buddy and I repell shameless footmen/tower massers. Why do we beat them? For two reasons: (1) unit diversity. (2) slightly better management of "meeting" engagements while creeping.

      In starcraft a battle is normally shaped by just three factors: (1) forces, (2) terrain, (3) formation. When there are also creeps tying down a big army, a smaller, better managed army can win, or slow down, a much bigger army. Its cool. Try it.
    13. Re:Language troubles by Overly+Critical+Guy · · Score: 1

      Your sadly amusing fanboy devotion to WarCraft 3 has carried this troll far too long.

      WarCraft 3 is nothing but rushing. All "variations" you point out are simply different ways to inevitably rush. The game is based on your heroes, who must be levelled up and sent with squads.

      You clearly need to get a life away from computer games and especially from Battle.net. Face it, WarCraft 3 was a critical and player bomb, and the fact that people hate and refuse to play it and instead turn to old cruft like StarCraft should tell you something. StarCraft doesn't limit you and tell you how to play.

      Please, fanboy, get a life and stop arguing about something I am right about by default. WarCraft 3 is entirely rushing. That is it. It is provable beyond any shadow of a doubt. Run back to your IRC buddies and talk about "meeting" engagements (which are just mutual rushings).

      Memorize build order->make heroes and squads->level up heroes->rush enemy. That is WarCraft 3. I'm not even getting into the awful graphics, drab music, and incredibly cheesy voice acting. WarCraft 3 was a marketing decision by Vivendi to integrate their two big sellers, StarCraft and Diablo. All you have now is party-based combat centered around levelled-up heroes. That is all the game will ever be, even with Frozen Throne.

      Next.

      --
      "Sufferin' succotash."
    14. Re:Language troubles by ArmorFiend · · Score: 1
      Maybe more people this month play StarCraft than Warcraft 3. I don't think that proves a thing, the majority isn't the final arbiter of whether the game is mindless or not. TONS of people play plenty of mindless games already. Look at Everquest.

      StarCraft hit another level with the release of Broodwar. Perhaps Frozen Throne will do the same for War3. Its too soon to tell, really, since no one can speculate on balance accurately till the pros have had 3 months to study the balance carefully.

      WarCraft 3 is nothing but rushing. All "variations" you point out are simply different ways to inevitably rush. The game is based on your heroes, who must be levelled up and sent with squads.

      As usual you offer no proof, not even the sketch of one. In order to convince a critical audience, you must show, for each of those 190 strategies that it is single-unit-massing. You simply can't do this, since there are competitive strategies in there like ghoul-garg, which rely on using two or more unit types.

      Show some logic or shut up.
    15. Re:Language troubles by Overly+Critical+Guy · · Score: 1

      Maybe more people this month play StarCraft than Warcraft 3. I don't think that proves a thing, the majority isn't the final arbiter of whether the game is mindless or not.

      Nice dodge around the fact that more people like StarCraft than WarCraft 3.

      StarCraft hit another level with the release of Broodwar. Perhaps Frozen Throne will do the same for War3. Its too soon to tell, really, since no one can speculate on balance accurately till the pros have had 3 months to study the balance carefully.

      There is no such thing as a "pro" at a video game. I reiterate that you need to go live a real social life.

      Blizzard should have balanced it before they released it, but I'm sure will get another seven or so patches just to tweak all the rushing.

      As usual you offer no proof, not even the sketch of one. In order to convince a critical audience, you must show, for each of those 190 strategies that it is single-unit-massing. You simply can't do this, since there are competitive strategies in there like ghoul-garg, which rely on using two or more unit types.

      Listen to yourself. Do you really want me to believe that WarCraft 3 only allows for 190 "strategies?" Wow, ghoul-garg, using two or more unit types to rush. What was that supposed to prove?

      What part of trolled do you not understand?

      WarCraft 3 is nothing but rushing. I've already proven it to you.

      Show some logic or shut up.

      Clearly, I strike a nerve with your "USWest top 1000" fanboy mind.

      Next.

      --
      "Sufferin' succotash."
    16. Re:Language troubles by ArmorFiend · · Score: 1
      Wow, ghoul-garg, using two or more unit types to rush. What was that supposed to prove?

      It proves your entire argument, that war3 is about building unit type X, leveling, then attacking, is full of shit:


      Rushing is attacking with swarms of the same unit type. You level up your heroes then send out the masses. It's really quite simple.
      ---snip---
      The only way to win now is to memorize an arcane build order, create your little Diablo creep-killing parties, and then go rush the enemy.
      ---snip---
      In WarCraft 3, there are no variations in that strategy whatsoever.

      Wrong. As usual. Do you even play War3 actively? (even in the city-in-a-bottle of your school, where players don't get out much) You are so clueless!
    17. Re:Language troubles by Overly+Critical+Guy · · Score: 1

      It proves your entire argument, that war3 is about building unit type X, leveling, then attacking, is full of shit:

      On the contrary, I have been striking nerves with you non-stop. You have not refuted a single point. Clearly, I have one this discussion.

      You are also easily trolled. Your ownly retort is "you're clueless." It's funny.

      Next.

      --
      "Sufferin' succotash."
    18. Re:Language troubles by ArmorFiend · · Score: 1
      I have been striking nerves with you non-stop.

      Yes, I'm bothered when people are totally wrong about something. I do my best to help them.
      You have not refuted a single point.

      On the contrary, I have refuted all your points. See the grand-parent of this post for details, that you conveniently don't cite.

      Clearly, I have one this discussion...Your ownly retort is "you're clueless." It's funny.

      I'm not a grammar pro, but, uh, dude, are you from a non-english speaking country? As to my being "clueless", see post grandfather where I take your pathetic "reasoning" and beat it silly.
    19. Re:Language troubles by Overly+Critical+Guy · · Score: 1

      Yes, I'm bothered when people are totally wrong about something. I do my best to help them.

      It's sad when people convince themselves to feel superior.

      On the contrary, I have refuted all your points. See the grand-parent of this post for details, that you conveniently don't cite.

      I already proved to you how it's all variations of the same process that leads to rushing. You refuse to accept it because you're a Blizzard fanboy.

      I'm not a grammar pro, but, uh, dude, are you from a non-english speaking country? As to my being "clueless", see post grandfather where I take your pathetic "reasoning" and beat it silly.

      I have clearly won this argument.

      Next.

      --
      "Sufferin' succotash."
    20. Re:Language troubles by ArmorFiend · · Score: 1

      So, lets recount your argument:
      1) War3 is only "rushing"
      2) "rushing" is attacking with units of same type

      You have not yet explained how your worldview accepts ghoul-garg as a viable strategy. While you're at it, please explain why these are not viable strategies: shaman-wyvern or wolfrider-drop or seige-drop or knight-priest-pally. I could go on like this all day.

      Also, explain again to me your Warcraft3 qualifications again? You say you play Lan games at school. You've never explicitly said how many hours you've logged on War3. You sound like a newb.

    21. Re:Language troubles by Anonymous Coward · · Score: 0

      Person 1: I won the argument
      Person 2: No, I won the argument
      Person 1: No, I won the argument
      Person 2: No, I won the argument
      etc.

      How old are you little gamer punks? It doesn't matter which one of you is right, you both suck.

    22. Re:Language troubles by Overly+Critical+Guy · · Score: 1

      I'm the one who's trolling this moron all the way to hell.

      --
      "Sufferin' succotash."
    23. Re:Language troubles by Overly+Critical+Guy · · Score: 1

      So, lets recount your argument:
      1) War3 is only "rushing"


      Correct.

      2) "rushing" is attacking with units of same type

      Correct. Among other things, rushing includes swarming with units.

      You have not yet explained how your worldview accepts ghoul-garg as a viable strategy.

      Yes, I have. It's a variation of rushing. Next.

      While you're at it, please explain why these are not viable strategies: shaman-wyvern or wolfrider-drop or seige-drop or knight-priest-pally. I could go on like this all day.

      I know you could, because you're a basement-dwelling fanboy who has never seen a vagina in his life. Those are all rushing variations.

      Also, explain again to me your Warcraft3 qualifications again? You say you play Lan games at school. You've never explicitly said how many hours you've logged on War3. You sound like a newb.

      Again, the fanboy "USWest top 1000" Blizzard fanboy gamer emerges. Clearly, you spend too much time on a bad computer game. "newb?" You and I both know I have won this discussion both logically, and now, intellectually.

      Next.

      --
      "Sufferin' succotash."
    24. Re:Language troubles by ArmorFiend · · Score: 1

      You really crack me up!

      So War3 "sucks" because the only viable strategies are attacking with armies all of the same unit type. Except for a few variations (*cough* dozens of them *cough*) where you attack with 2 or more unit types. But unswayed by logic, you continue to insist that war3 "sucks", because:
      1) Building your base is mandatory
      2) Building some guys is mandatory
      3) Creeping is strongly encouraged
      4) Attacking is mandatory
      Boy, what lame RTS title, where you have to attack, build guys, and build a base! There's no strategy there! Nosirre! I now believe War3 is signifcantly less stratigic than tic-tac-toe. Your bony little logical fists have shown me a new world of pain!

      Ppppth!

      You are sad. You haven't even played this game seriously, if at all. (yes I noticed you dodged the question for the third time). Maybe you overheard some english-speakers in the lunch line, wrote down their comments, and posted them later on slashdot. Work on your transcription skills, bud!

    25. Re:Language troubles by Overly+Critical+Guy · · Score: 1

      Do you know what a troll is?

      There are entire websites laughing at you right now.

      --
      "Sufferin' succotash."
    26. Re:Language troubles by ArmorFiend · · Score: 1

      Heh heh, whatever, you're an idiot. If it was your intention to troll you've wasted as much of your own time than you have of mine. Your time is yours. I'm an internet guy. There are zillions of us. Smooth move.

    27. Re:Language troubles by Overly+Critical+Guy · · Score: 1

      Yes, "internet guy." Go outside and obtain a real social life. But first, attempt to skirt the fact that I've kept you going far too long. Gullible as you are, you are part of a larger experiment in reactionary fanboyism. Your love of Blizzard blinds you.

      You were one of the boring ones. It was obvious I was trolling from the first post.

      Next.

      --
      "Sufferin' succotash."
    28. Re:Language troubles by ArmorFiend · · Score: 1

      Personally, I don't care for blizzard and will never buy any of their stuff. That's not to say I haven't bought their stuff in the past.

      I personally like trashing trolls. Its my hobby. Ha ha. You lose.

    29. Re:Language troubles by Anonymous Coward · · Score: 0

      Go outside and obtain a real social life.

      hahah.. you make me laugh man. that's why i read your messages every now and then.

      03:37PM
      11:16AM
      10:27AM
      11:41PM
      02:03PM
      10: 33AM
      05:08AM
      04:30AM

      hmmmmmmmmmmm

      hopefully you two will keep this going until it is archived and you can't post anymore. who is going to get the last post?

    30. Re:Language troubles by Overly+Critical+Guy · · Score: 0, Flamebait

      Please read back through the entire thread and realize at which point you were exposed.

      I already told you what was happening.

      Next.

      --
      "Sufferin' succotash."
    31. Re:Language troubles by Overly+Critical+Guy · · Score: 0, Flamebait

      "Every now and then?" You're the obsessed Anonymous Coward who replies to my posts. You give me power.

      --
      "Sufferin' succotash."
    32. Re:Language troubles by ArmorFiend · · Score: 1

      Eh, I don't care if you were trolling. I do care that I won the "argument". As they say in pre-school: "neener neener!".

    33. Re:Language troubles by Anonymous Coward · · Score: 0

      "Every now and then?" You're the obsessed Anonymous Coward who replies to my posts.

      You must have forgotten that not all AC's are the same person. This is the first time I am actually replying to your posts.

      You give me power.

      Again, you make me laugh. You are such a powerful Slashdot god.

    34. Re:Language troubles by Overly+Critical+Guy · · Score: 0, Flamebait

      Sarcasm is clearly over your head.

      Next.

      --
      "Sufferin' succotash."
    35. Re:Language troubles by Anonymous Coward · · Score: 0

      boring response. try again.

    36. Re:Language troubles by Overly+Critical+Guy · · Score: 1

      1.) There was no argument.
      2.) WarCraft 3 is considered the scourge of real-time gaming. It is a huge flop, and everyone went back to StarCraft already.

      But go ahead. You're a Blizzard fanboy, so live in your dreamworld where Battle.net ratings are important.

      --
      "Sufferin' succotash."
    37. Re:Language troubles by ArmorFiend · · Score: 1

      1.) There was no argument.

      There was an argument where in about 15 different posts you tried to pursuade me that there was no strategy to warcraft. You have since given up, and claimed you were taking an deliberately non-sensical position in order to stimulate discussion. Personally I suspect you're repeating something you heard someone else say. Apperantly you thought they were pretty correct though, cuz you sure repeated what you were told plenty of times. Good little simpleton!


      2.) WarCraft 3 is considered the scourge of real-time gaming. It is a huge flop, and everyone went back to StarCraft already.

      Your first sentance is an opinion, and as much as anyone is entitled to their own, you are entitled to yours. Your second sentance asserts that "everyone" has stopped playing Warcraft, which is obviously absurd. Doubtless some people have stopped. Perhaps even most people have. But clearly not "everyone". Duh. Bang the rocks together, man.
    38. Re:Language troubles by Overly+Critical+Guy · · Score: 1

      There was an argument where in about 15 different posts you tried to pursuade me that there was no strategy to warcraft.

      It's called trolling.

      You have since given up, and claimed you were taking an deliberately non-sensical position in order to stimulate discussion.

      Read my journals. I was trolling. You got trolled. Quite easily. I'm still keeping you going.

      Personally I suspect you're repeating something you heard someone else say. Apperantly you thought they were pretty correct though, cuz you sure repeated what you were told plenty of times. Good little simpleton!

      If I'm repeating anything, it's what every other real-time strategy gamer is saying about the flop that is WarCraft 3.

      Your first sentance is an opinion, and as much as anyone is entitled to their own, you are entitled to yours. Your second sentance asserts that "everyone" has stopped playing Warcraft, which is obviously absurd. Doubtless some people have stopped. Perhaps even most people have. But clearly not "everyone". Duh. Bang the rocks together, man.

      Have you ever even been with a woman? Do you live in a basement?

      --
      "Sufferin' succotash."
    39. Re:Language troubles by ArmorFiend · · Score: 1

      If I'm repeating anything, it's what every other real-time strategy gamer is saying about the flop that is WarCraft 3.


      Ah, a pollster. What's your sample size? What's the percentage error. What's the geographic distribution? Oh, you just overheard a guy in line at the cafeteria.


      Have you ever even been with a woman? Do you live in a basement?


      Not that its relevant, but I'm getting married in October. And I live on the second floor of my own house. Methinks it is YOU that should get a life.
    40. Re:Language troubles by Anonymous Coward · · Score: 0

      I actually know Overly Critical Guy in person (I've done business with his dad). He's 37 years old, a 240lb lardass, he's been with a woman if you count prostitutes, and he's unemployed and lives with his parents. He's developed some kind of rash that covers his entire body, its really disgusting (I'm guessing he hasn't showered in a while). I really feel bad for the guy, he suffers from depression (for obvious reasons, his life stinks). I wish I could help the guy, but he hasn't been able to get a job ever since the dotcom crash. Of course, he hasn't really tried very hard. It's really a shame, he's a talented individual, he just has a really bad attitude. The only thing he feels he's accomplished in the last 2 years is what he's done here on all these message boards, which he brags about and shows me at every opportunity.

    41. Re:Language troubles by Overly+Critical+Guy · · Score: 1

      Ah, a pollster. What's your sample size? What's the percentage error. What's the geographic distribution? Oh, you just overheard a guy in line at the cafeteria.

      Look how flustered you get over a game. I can just keep pushing buttons. And everyone knows WarCraft 3 is a flop. My geographic distribution? The entire Internet, pal.

      Not that its relevant

      It's not.

      but I'm getting married in October.

      Looks like you think it's relevant.

      And I live on the second floor of my own house. Methinks it is YOU that should get a life.

      I'm not the "USWest top 1000" Battle.net obsessive. I'm also not the one lying about getting married and living on a second floor just to appease the criticisms of a troll on Slashdot.

      I can keep you going forever. It's no problem for me. This is a minute out of my working day.

      --
      "Sufferin' succotash."
    42. Re:Language troubles by ArmorFiend · · Score: 1
      You really like being made a fool of! Well, I'll keep responding to your sillyness, no matter how much you spew.

      And everyone knows WarCraft 3 is a flop. My geographic distribution? The entire Internet, pal.

      Sarcasm is not an answer. Your sampling is not statistically valid. You lose again!

      >>Not that its relevant
      >It's not.
      >>but I'm getting married in October.
      >Looks like you think it's relevant.

      Then why did you bring it up? Are we, in fact, in fifth grade? Because that's the last time I remember someone confusing who you date with whatever-the-topic-at-hand is. No, we're not! You lose again!

      According to this guy, you're actually the loser you're describing me as. Not that I trust an AC, but, uh, if its true I think you should seek out a psychologist. Mental illness is nothing to be ashamed of, it often stems from chemical imbalances. Your self-denigrating behavior is indicitive of a mind with some potentially serious problems. (IANAP)
    43. Re:Language troubles by Overly+Critical+Guy · · Score: 1

      You really like being made a fool of! Well, I'll keep responding to your sillyness, no matter how much you spew.

      "Silliness."

      Sarcasm is not an answer. Your sampling is not statistically valid. You lose again!

      I wasn't being sarcastic. Actually read messageboards sometime. More people play StarCraft than WarCraft 3. The numbers speak for themselves. I'll keep egging you on. Next.

      Then why did you bring it up? Are we, in fact, in fifth grade? Because that's the last time I remember someone confusing who you date with whatever-the-topic-at-hand is. No, we're not! You lose again!

      When someone desperately repeats "you lose again," it always amuses me.

      According to this guy, you're actually the loser you're describing me as. Not that I trust an AC, but, uh, if its true I think you should seek out a psychologist.

      I love strawman arguments. "Not that I think it's true, but..."

      Mental illness is nothing to be ashamed of, it often stems from chemical imbalances. Your self-denigrating behavior is indicitive of a mind with some potentially serious problems. (IANAP)

      You can bait so much better than this. Next.

      --
      "Sufferin' succotash."
  74. Don't forget about Goblin Commander by ExoticMandibles · · Score: 1
    The Millar brothers jumped from Blizzard a while ago, and are now working on Goblin Commander for consoles. Here's a preview at IGN. This article at Gamespy claims they were the "designers" of Warcraft and Diablo.

    larry

  75. Re:Fuck! by ArmorFiend · · Score: 1

    Bill Roper seemed to be overseeing the final phases of War3. Aren't these four the original D&D players that grew up in Pacific Palisades together?

  76. Re: ...without an evil empire dictating to them by osu-neko · · Score: 1
    My own observation, having worked in big companies, small companies, and in government, is that a company is screwed about the time the President/CEO/Owner can't recognize any random employee he encounters on the street. Once an organization reaches that size (say, roughly, 200 people), it turns into an inefficient bureaucratic mess. [Incidently, there's no real difference between governments and large corporations WRT efficiency -- it's the size and the "divisional" culture that arrises with it that causes the inefficiency, not public vs. private sector, existence vs. lack of profit motive, or any other of the dipshit theories you always hear out of politicians.] Until it reaches that critical mass, everyone knows what's best for the company and works for it. Once it surpasses that point, everyone knows what's best for their part of the company, but loses site of any big picture -- this includes the CEO's and others who supposedly manage the whole shebang.

    What's this got to do with the question? It's the whole "evil empire" attitude that emerges from the bottom when the top is now some distant entity rather than the guy in the office at the end of the hall. I don't think "capital" has anything to do with it per se, save that it's a concern to that distant imperial capital but not a concern to the subject lands...

    --
    "Convictions are more dangerous enemies of truth than lies."
  77. Re:Fuck! by Jugalator · · Score: 1

    No, sorry, I was confused. :-)
    I of course meant SC1. ;-)

    --
    Beware: In C++, your friends can see your privates!
  78. Sometimes... by LePrince · · Score: 1

    A penguin's just a penguin.

  79. Re:Oh well...Back to the *BSD BoothBabes! by Anonymous Coward · · Score: 0

    The only thing they got in common is that they both are wearing something red. Go see an eye specialist.