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User: Lord+Kaio

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  1. Re:The Rise and Fall of Star Wars Galaxies on John Smedley Answers Your Questions · · Score: 1

    Thanks for all the kind words and calls to mod up my post. I normally don't comment much because I don't have anything to really contribute that hasn't been said, but I love Star Wars and I LOVED the game. I really do miss Galaxies, the old Galaxies that is :-( And as a little side update, SoE still hasn't replied to me about my little Launchpad crashing problem...go figure :-(

  2. The Rise and Fall of Star Wars Galaxies on John Smedley Answers Your Questions · · Score: 5, Insightful

    I played Galaxies for over a year since it's initial launch and I was pleased that it seemed to be moving in the right direction from the start. At the beginning there was nothing, lots of open ground, not much to do, so many bugs and it was almost all on foot. I have to give them credit though because alot of the server related bugs were cleared up, they added in Player Cities, Creature Mounts, Vehicles, tons of items for in your house and some minor quest materials. I was more than happy just hanging out with my friends in game, flying around on a planet, just watching a family of Rancors from the top of a hill. It felt nice not having to worry about levels like many other MMO's. I was working on a Creature Handler/Pistoleer/Medic template so I could have a pet tank for me while being able to damage from range all the while healing myself and my pet. It was a great solo template...keyword being was.

    Then the changes started happening. The biggest change was that they rushed the Jedi making experience out into the world. When we all first started, there was no guide on how to make your character into a Jedi. Sure there were tons of theories, but none were proven true. Then finally, one person came forth and had ascended into being a Jedi. While I'd like to think that it's just coincidence, I doubt that the whole Jedi path was being independently explored at the same time and finished within days of each other on other servers. Soon enough, word was out that if you mastered 5 (I think it was 5 at the time) of the professions that were randomly determined for you at character creation, you could become a Jedi as well. Thus, the grind began. The numbers of players never seemed higher, but the number of people truly "playing" dropped incredibly. People were taking advantage of the macro system to master the social classes in hours. Cantinas were filled with AFK dancers and musicians spamming their specials. Crafters were flooding the Bazaars (think auction houses in data terminal style) with goods that they were making in mass quantities to fly through a profession. Harvesters were everywhere, houses went up for storage more than anything else. This led to an economic collapse, driving most of the "true" crafters to close up shop and leave since the market was flooded with cheap mass produced goods that kept prices low.

    Instead of trying to slow this influx of people trying to become Jedi, SOE decided to help everyone by revealing that Holocrons (rare drops in game) could be used to tell you the next profession you need to master. So holocron prices jumped into the millions of credits and "Holo-grinding" was born. To make matters worse, for Christmas, everyone received at LEAST 2 holocrons, some somehow managed to get 4 (single character per server, so no alts sharing holos). There were crafty people though that would use an alt on another server to trade to someone to get their alt's holos on their main server. Everything focused on the holos and the quest to be a jedi.

    Well, if you don't know already, it worked, Jedi started popping up everywhere. While most people thought that a Jedi should be a hermit and secretive, you'd see them walk into crowded cantinas and pull out their lightsaber to the "Oooo's" and "Aaah's" of the crowd. Most people pushed for massive experience loss on Jedi Death, or even Permadeath (i.e. start your jedi from padawan). What did the Jedi's get punished with? Item decay like the rest of us in the long run, and with this new patch, nothing.

    Now that Jedi are covered, lets talk about PvP. Galaxies always felt like it needed PvP, Imperials vs. Rebels is the perfect backdrop when racial and class differences are the same on either side of the fence. The problem was that classes weren't balanced at all. A Teras Kasi Artist (Think Monk from EQ) could go into a den of Rancors and emerge unscathed carrying a full pack of Rancor teeth and hide. My lowly Creature Handler/Pistoleer/Medic template let me take on one at a time, but I'd be ripped a new