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John Smedley Answers Your Questions

Last week we asked you for questions about the Star Wars Galaxies 'New Game Experience'. You responded, forcefully and often frustrated. Mr. Smedley has taken the time to answer some of the most thoughtfully put questions, and while some of his answers are brief he answered your questions straightforwardly and honestly. Many thanks to Mr. Smedley for taking the time to talk to us. Read on for his responses to your questions. The latest "Freebies" by Yerase (636636)
You've recently announced that you plan to give Jump To Lightspeed to previous subscribers who had not purchased it for Free, since it is required for the new intro Tutorial. This is similar to the decision to release the "Total Experience" pack for $30 that included the original game, JTL, and the second expansion "Rage of the Wookies", with an additional item (The Barc Speeder). Do you feel you have any obligation to reimburse the veteran players who payed the premium prices ($30) for each of these expansions when they were first announced (many times before they were even released)? Either monetarily or through in-game items?

John Smedley:
It's common in the game industry to release new versions of games that incorporate older content. In this case, SWG really is much better with both the ground and space games as one package, which is why we're offering them together. We are giving rewards to our veteran players in general, but not specifically in this instance.

OS X client? by Dark Paladin (116525)
I realize that this is a long shot, but with the rise of Mac sales and the upcoming change of Macs from PPC to X86, is there a chance if an OS X client? One of the reasons I believe that Blizzards WoW has done so well is because it allows both major desktop OS's to play together, rather than trying to partition on group on a separate server (or pretending they don't even exist, with all of those dollars itching to be spent).

John Smedley:
Unfortunately, no. I absolutely love Macs (I've got 2 at home myself). I wish we could do this, but it's enormously cost prohibitive if you didn't start out from the beginning with Mac development in mind.

Wouldn't it be easier to scrap the game.. by Jason1729 (561790)
...and start over completely with Star Wars Galaxies 2?

John Smedley:
No. While the scope of the new enhancements is large, it's built upon a very powerful underlying engine that gives us the ability to enhance the game in meaningful ways rather quickly.

Re:Will this update...? by kebes (861706)
Given the recent bad press surrounding some of Sony's intrusive software, what changes, if any, are you planning for the copy-protection and cheat-prevention aspects of the game's software. During these change-overs, are you planning on putting in any special software that will monitor the users, and/or software that will attempt to prevent copying the game? Can you guarantee that such software will not "cross the line" and do things not directly related protecting the game itself?

John Smedley:
No. We are a subscription-based service, and therefore this isn't necessary.

Why wasn't NGE announced on 11/1? by WCMI92 (592436) NGE was dropped on us on 11/2, the day AFTER we were charged for the Trials of Obiwan expansion. Why did you deliberately withold this announcement until it was too late for veteran players to cancel their pre-orders so they could play on Test Center to see if they liked the changes?

John Smedley:
Simply put: We made a mistake in the way we communicated everything happening within the game to our current players, and we apologize for it. We're offering refunds to all players who purchased the Expansion pack before 11/3 (when we announced the NGE). But we feel very, very strongly that our current players are going to enjoy the enhancements to the game. The content in Trials of Obi Wan is even more fun with the new game experience.

Re:Another important question from a player by TychoCelchuuu (835690)
Why have you chosen to answer questions here on Slashdot instead of on the Star Wars: Galaxies forums? Many players are already fed up with the lack of communication, especially with these sweeping changes being announced the day after many of us bought Trials of Obi-Wan. Don't you have more of a responsibility to paying customers than you do to promoting the game?

John Smedley:
There are long threads that I've started myself on our forums, but we have community representatives that are answering questions diligently on our forums already, and I'm very involved in what's being said. I'm trying to get the word out in other venues and we know that Slashdot has a wide reach into the online gamer audience in general and the SWG community. Btw, I try to personally answer all of the emails from our players that are written to me and I get a fair number of them each day from our players.

Non-Combat Classes? by by Alpha_Traveller (685367)
Commando, Entertainer, Jedi, Medic, Officer, Smuggler, Spy and Trader.

What if my daughter wanted to be a diplomat? Something tells me that's not the same as Officer. You mentioned each class would show up as a familiar Icon, and I wouldn't call Princess Leia any of the things above. Only three out of the nine are even remotely "non-agressive" in nature. That doesn't speak well for a game that was once geared to be more of a world to explore than just a massive wargame.

[editor: How would you respond to this reader, concerned about the overwhelming shift in emphasis from sandbox-style world to combat-heavy 'game'?]

John Smedley:
This is a really good question, and I think goes to the heart of why we made these changes. The name "Star Wars" carries with it a lot of expectations, and from the research we've done, we weren't delivering enough of the core Star Wars experience to people. Remember, SWG takes place right in the middle of the Galactic Civil War! We felt like we needed to focus on the core iconic professions rather than 34 different professions that weren't unique enough. It just made the game too hard for us to add content to and to balance properly. We finally saw the forest from the trees on this and made the right move.

We still offer professions for non-combat oriented online players who are more interested in the social aspects of the game. We still have the Entertainer position (which is about as non-combat as you can get), as well as the trader class, which encompasses all aspects of crafting and item creation within the game. Additionally, we have made it so that non-combat professions do not agro within the game, so that players who do not choose to fight will be able to move about the game world without worrying about aggressive mobs.

Returning players? by Minupla
With the complete revamp of the game will there be a returning player incentive program? Something so that those of us who left earlier can come back with a minimum of pain and check out the rework and see if it's something that is compatible with our particular playstyles?

John Smedley:
Absolutely! We're going to be offering free trials for download (or at retail stores) in addition to the all-new Starter Pack.

Why not fix the game? by Zonk
Overwhelmingly, the jist of many questions we recieved was "Why do this instead of fix bugs and expand existing content?" What led to the decision to make such a drastic change in the game's playstyle, given that there was still a large population of players who were very happy playing Galaxies as it existed two weeks ago?

John Smedley:
We didn't feel that we could "fix" the existing game without making these changes to the number of professions. Trying to add content and balance a game with 34 different professions was just proving too difficult. We would spend weeks working on content specifically for one or two professions, but that would come at the cost of neglecting the other 30+. I think when we made the game we went too far into the direction of a "sandbox" style of gameplay, when what we needed to do was balance that out with awesome Star Wars gameplay that gives the player the feeling of being heroic.

We also had the very basic business problem of needing to appeal to a wider audience of players in order to keep the game growing rather than seeing the audience dwindle down over time. At the end of the day, our decision came down to wanting to make Star Wars Galaxies the most incredible Star Wars experience ever. Even though we know these changes will be upsetting some of our players initially, we feel that once they see how awesome we can make the Galactic Civil War, and how cool the new Star Wars content is they'll feel like we made the right decision at the end of the day.

All I can say is: try it before you pass judgement. If you are a current player, log in and check out the game. If you are a player who has tried the game and left because it was not delivering the experience, come back. If you're a gamer who has been on the fence because of what you've heard about the game previously, grab the free trial and jump in. We have a free 10 day trail available on the website (http://starwarsgalaxies.station.sony.com/), which can be converted to the full version of the game at the end of the trial period. I feel that the enhancements we've made to the game have made Star Wars Galaxies the game it was always meant to be.

See you on Tatooine!

189 comments

  1. Erm.... No. by MrAnnoyanceToYou · · Score: 5, Interesting

    I let SWG run my life for seven months. I became one of the most effective builders of Starships and Weapons on one of the biggest servers. (Ahazi)

    In the seven months I played there were two major game updates, both of which were reviled by the majority of the player base and touted as something wonderful by SOE. However, from commentary from both Lucasarts and SOE, it was highly apparent that the people in charge of this game were staring at WoW and thinking, "Star Wars is cooler than Warcraft, why aren't we rich?"

    Then they started to make it a clone of the Blizzard game. No matter how loud their player base screamed.

    The game is buggy, system-resource intensive, and the only reason I thought it was awesome was because of 1) the open 'jobs' style system, and 2) the incredible crafting system. Both of these things have been dumbed down in the NGE, from what I hear.

    Smedley's answers are all PR boilerplate and have nothing to do with the real reasons they are changing the game drastically. There are some incredibly cool things in the game still, (I once met a guy who had been playing since beta and loved that he could crawl through the grass and spy on people) but I consider the game fatally flawed by the people who run it not caring one bit about play experience- even as a means to the end of getting more subscribers. The entire design of the game is now based on, "This works for Blizzard, how can we copy it?" They don't seem to understand that you need a happy playerbase willing to bring their RL friends in, instead of an angry one that is embarassed about having gotten sucked into a huge marketing ploy and unable to desert their ingame friends.

    I would recommend to any of my friends that they run the other way from any SOE game. Period.
    Mothmar Friedsquid, former Ahazi Guru / Master Crafter.

    1. Re:Erm.... No. by Anonymous Coward · · Score: 0, Troll

      That is great, but I bought SWG as my first MMO. I left it after two months because I didn't enjoy the gameplay (walking forever, leveling taking forever, classes (boxes) were over complicated, having to quest/build faction to do PvP (WTF) etc). I've always loved starwars, yet that couldn't keep me at SWG.

      A friend bought world of warcraft for me around last christmas. I never played any of the warcraft games, but I was hooked. I can't blame SoE for copying WoW, because WoW got a lot of things right that other MMO's get wrong.

    2. Re:Erm.... No. by Anonymous Coward · · Score: 0

      Why is it that whenever someone ends a post with the phrase "Period." or "nuff said", their arugments are rife with logical errors and unsubstantiated hyperbole and anecdote. In short, why do you lie?

    3. Re:Erm.... No. by Guysmiley777 · · Score: 1

      Mothmar! I had several of your starship lasers. :) Your points exactly mirror my experience with the "combat revamp" and now the NGE. JTL kept me interested for awhile, but when I left I never looked back.

      Smiloo, former Ahazi Master Weaponsmith

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    4. Re:Erm.... No. by harrkev · · Score: 2, Insightful

      So, what I am hearing is some people saying "I like vanilla. I wish that it was vanilla again" and others saying "I tried it and didn't like vanilla. Now it is chocolate. Good move."

      To summarize: you can't please everybody.

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    5. Re:Erm.... No. by Anonymous Coward · · Score: 2, Insightful

      Really? Because noone snuck into my cupboard and changed all my vanilla into chocolate and then took all the vanilla off the market so it became impossible to buy more.

      Give me my vanilla back soe!

    6. Re:Erm.... No. by Kookus · · Score: 2, Informative

      I got in beta and could see how poorly things were going from there, this really isn't a surprise at all. You were required (although I don't think they had a means of checking) to read a whole bunch of documentation before each test period, which only happened once a week or so. During that test session you would test something they've implemented and gave feedback + try to break it. So you'd fill out your forms and submit them. The problem was that they were ill-equiped to handle the actual testing periods, the periods themselves were scheduled far in advance, but were delayed on the day they were scheduled by hours. Organization was seriously lacking for something outlined so well in advance and required so much of the testers before hand. I gave it 3 weeks, and told them it wasn't worth my time if they weren't going to respect my time. You don't do this in the corporate world without getting fired. That's how you lose a customer. But happily, I'm a WoW addict, and I can sleep at night.

    7. Re:Erm.... No. by dcollins · · Score: 3, Funny

      "Star Wars is cooler than Warcraft, why aren't we rich?"

      I get the impression that's been the general thought process behind every Star Wars game ever made.

      --
      We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
    8. Re:Erm.... No. by cnelzie · · Score: 3, Interesting

      The NGE took serious care of the system-resource-intensive issue.

          In the Old Game, I had to keep most of the graphics choices cranked to Zero to get consistent Frames Per Second performance, regardless of where I went. Even then, highly populated areas totally blew that down the tubes and gave me almost no FPS.

          In the NGE, I have been able to crank everything back up near the top again and I am obtaining VERY consistent FPS, regardless of where I am and how many people are in a given area.

          The rest of the NGE is also simple awesome in comparison to the old game. I couldn't go back to playing the old game.

          I played the NGE Test Center servers and I was HIGHLY skeptical, because of the poor performance and some of the very buggy issues I kept experiencing. In the live version, none of those bugs are present and it just works very well.

          My whole SWG guild was skeptical, I was one of the two hardcore TC subjects reporting to my PA, a few others entered the TC game briefly, but not as long as two of us did. After playing the Live version, not one of them has decided to cancel their account, in fact they are all more happy with what we have now, then what we had before.

          As I have experienced since day one of the original release of SWG, the game is simply getting better and better.

      --
      If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    9. Re:Erm.... No. by Sycraft-fu · · Score: 4, Informative

      Yep. I quit Galaxies long ago but for the same basic reasons. I mean the game design was some of the best I'd ever seen. I loved the job based system, and when cities came out, I was ecstatic. For once in a game, there was real, useful, housing over some place just to store your shit. For once players could have a real impact on the game environment.

      However the devil is in the details and the problem was in the implementation. Sony just seemed to work as hard as they could to screw everything up. Here were the big ones for me:

      1) The patching system. They would issue patch after patch fixing game bugs. After a string of these, the game was up to a pretty good state, not perfect but free of major problems. Then a new patch would come out that introduced new content and everything broke again. It was as if they were basing it off of old code or something. This cycle just repeated over and over. I got sick of things being broke all the time.

      2) The removal of cool features to fix stupid problems. For example, when player-run cities came about there was the concept of a militia. The militia was appointed and could exert control over the city. Milita members could tell you to leave, and if you didn't, flag you as attackable by all milita, and they could then shoot you. It was nice, gave you direct control over your city. Ok but someone found a way to exploit it to gain experience. No big deal, experience was easy to come by, but instantly Sony removed it and it never came back while I was playing. So now jackasses would run all over your city being jerks, and there was nothing you could do. However...

      3) Refusal to deal with real problems. While they were removing cool features for non-issues, they'd never crack down on real cheating. People were creating insanely powerful cheat weapons and armour. Rather than just deleting all of it and banning the offenders they took forever to straighten things out, and didn't really do anything.

      The event that was one of the big ones that pushed me to quit was when the military bases in our cities were assulted by a cheater guild. We mounted a defence, and a big one (we were the largest Alliance guild on the server). However all our efforts were futile, we couldn't damage them, and they'd kill us instantly. Now amazingly enough we got a hold of a Sony CSR, he came out, observed what was happening and interviened. He told them they were cheating and their accounts had been marked, anything further, they'd be banned.

      So of course you know where this goes. An hour later they were back at it again. We managed to get a hold of the same CSR and he came back. We figured great, banned cheaters. Nope, he did NOTHING. He scolded them a bit and hemmed and hawed, but no ban. So, of course, they now figured they could do as they please, no repercussions.

      4) Total lack of balancing. Sony was always tweaking the class dynamics, but what it really got down to was there was no balance of combat classes. It wasn't too hard to design a tactic that was essentially unstoppable For things like taking out a military base. I never saw it get any beter in all my time there.

      So, now I play WoW. I personally don't think it's as well designed a game as Galaxies. It's well designed, don't get me wrong, but not as good. However the important part is it's well implemented. The game works well, and feels balanced. That's what really matters. You can plan and plan all you like, it's implementation that ultimately matters, and THAT'S what Blizzard does right.

      Personally, I don't trust Sony to be able to replicate it.

    10. Re:Erm.... No. by Anonymous Coward · · Score: 0

      "I played the NGE Test Center servers and I was HIGHLY skeptical, because of the poor performance and some of the very buggy issues I kept experiencing. In the live version, none of those bugs are present and it just works very well." /sarcasm Right, because that vendor bug where you can't tell what you're buying sure isn't in the live version... It's totally fixed, and players who can't use their old equipment due to the new professions can easily buy all new stuff while knowing exactly what they're buying... /sarcasmoff

    11. Re:Erm.... No. by Anonymous Coward · · Score: 0

      Coward. 'nuff said.

    12. Re:Erm.... No. by BlightCrawler · · Score: 1

      "Then they started to make it a clone of the Blizzard game. No matter how loud their player base screamed."

      Funny, WoW delivers an experience that feels more like classic Star Wars pulp action that Star Wars Galaxies does (or possibly, did).

    13. Re:Erm.... No. by Karzz1 · · Score: 4, Informative

      In the live version, none of those bugs are present and it just works very well.

      You have got to be kidding me. If it works so well, how come there are 55 pages of comments in the "issues" thread alone??? -- check it out.

      You must be some kind of SOE apologist. And for the record, I have 2 toons on TC (TC2 and TC5) -- I cannot tell the difference between the "live" game and testcenter.

      --
      Beware of he who would deny you access to information, for in his heart he dreams himself your master.
    14. Re:Erm.... No. by Anonymous Coward · · Score: 0

      ...Personally, I don't trust Sony to be able to replicate it.

      Personally, I don't trust Sony.

    15. Re:Erm.... No. by doorbot.com · · Score: 2, Informative

      I wouldn't say SOE was trying to screw up the game, it just seems like they had three problems:

      1. Poor QA
      2. Poor change control
      3. A lack of time/ability to polish their product.

      I certainly agree that their design was good but the implementation was flawed.

      The perfect example of this was the "Test Center" servers. Publicly, SOE asked the players to test the upcoming publishes on these servers. There were plenty of bugs of course, but this is a "test" server so to a degree one might expect that. A lot of the bugs would be "obvious" game breaking bugs, leading one to think that very little QA had been done on the TC release.
      But let's just accept that for now and move on... so the players test it and report bugs (game breaking bugs). Publishes would be announced ahead of time of course, and on the day of the publish, they got pushed to live whether they were ready or not.
      Imagine the frustration of a TC player who spent time beta testing the publish only to have it released with the same game-breaking, reproducible bugs they had just reported. Except now those bugs affected the entire population of Galaxies; many players would simply wait a day or two after a publish before logging on, just so they would know (by reading the forums) how to work around the bugs.

    16. Re:Erm.... No. by ShadeEagle · · Score: 1

      HAY FriedSquid! I remember you :-p

      > I became one of the most effective builders of Starships and Weapons on one of the biggest servers.

      His was the one ship shop I'd send people to ^^;

      I think he was one of the top 4 ship shops on Ahazi.

    17. Re:Erm.... No. by fallen1 · · Score: 3, Insightful
      In the Old Game, I had to keep most of the graphics choices cranked to Zero to get consistent Frames Per Second performance, regardless of where I went. Even then, highly populated areas totally blew that down the tubes and gave me almost no FPS.

      In the NGE, I have been able to crank everything back up near the top again and I am obtaining VERY consistent FPS, regardless of where I am and how many people are in a given area.

      Emphasis added.

      Yeah, the reason is THERE ARE NO MORE HIGHLY POPULATED AREAS. Period. Coronet - dead. Theed - dead. Dant Mining Outpost - almost dead. I'm on Intrepid which is one of the suggested started servers with what was a damn good player base and active population. I came back right before the NGE went into effect so I could test the changes live. They suck ass for a MMORPG. They're not bad for a First Person Shooter style game. Unfortunately, SWG was supposed to be a MMORPG with a complex story and background and *d'oh!* a complex game to go with it. Not a dumbed down, 8-year-old's wet dream FPS game. The overwhelming response to both the Combat Upgrade and now the NGE is negative.

      SOE knows the players are leaving in droves and have been since the CU. This is the death spiral of a once cool game (pre-CU and definitely pre-NGE). Everything has been dumbed down (especially crafting) and you now have no choice in creating a "unique" character. Period. A jedi is a jedi is a jedi. A smuggler is a smuggler is a smuggler. And so on right down the line of, what was it?, "Nine iconic 'professions'". Pleaaaaaaase. Smedley and SOE need an icon up their ass for destroying the entire SWG: An Empire Divided experience.

      --

      Dream as if you'll live forever.
      Live as if you'll die tomorrow.
      ~Anonymous~

    18. Re:Erm.... No. by daeley · · Score: 1

      But happily, I'm a WoW addict, and I can sleep at night.

      Aren't those two things mutually exclusive? ;)

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    19. Re:Erm.... No. by Pollardito · · Score: 1
      I once met a guy who had been playing since beta and loved that he could crawl through the grass and spy on people
      that's not creepy or anything
    20. Re:Erm.... No. by deathwombat · · Score: 0

      So your saying my lagging skills are useless now? I can no longer ran far past npcs before they appear?

      I hope this doesnt affect my lag-jumping skills in EQ2...

      Though I've played my fair share of MMOG's(SWG,EQ2,COH,WoW and many more) i've never been able to recieve the amount of benefits that lagging has to offer in SOE's games.

      I played WoW before I bought SWG, the reason why i went to SWG in the first place was the proffesion system where you could mix and match professions as you see fit. WoW's classes and skill system just pissed me off in general. Most of WoW pissed me off, to the point where i would attempt to play it but i just couldnt. So eventually i just let my subscription wear out.

      Though recently i let my SWG subscription wear out (it wore out a week before NGE went live) but thats only because i got tired of grinding skill xp and it was dead.

      The new game system does tempt me, but i may pick up MxO and then subscribe to the SOE's All Access thing. But who knows?

      --
      Accept any challenge, No matter the odds.
    21. Re:Erm.... No. by cnelzie · · Score: 1

      The Highly populated areas have changed. Mos Eisley is one for instance, then other cities on Tatooine. At least that is what I have been seeing.

      --
      If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    22. Re:Erm.... No. by Anonymous Coward · · Score: 0

      This is crap i have not heard one word from hi or any or his reps, and those are the easieist not wanted anwsered questions. what about the important issues? give me an "elder" title for all my hard work? what a load of trash. take your game and shove it, Ill NEVER buy a SOE product again, period.
      And i didnt want to fill out an account, cause ill never be back, but my SWG forums name is Shaggz1297. Find me if any problems

    23. Re:Erm.... No. by Anonymous Coward · · Score: 0

      It's because everyone is on Mustafar running the lava flea bounty. There must have been 10 fully loaded skiffs going in and out yesterday, full of people trying to get to 90. The MO crowd ain't gone, they just moved to the new grinding spot.

    24. Re:Erm.... No. by chrish · · Score: 1

      Jedi Outcast was great, and you can probably get it in the bargain bin now. Plus it'll run smooth like butter on current hardware.

      --
      - chrish
    25. Re:Erm.... No. by Anonymous Coward · · Score: 0

      the fact that you're seeing better performance is due to all of the players leaving the game, soon enough you'll be the only one playing and you can have a perfect 30fps on a side note though, I would invite you to check out the galaxy forums (for your particular Galaxy) and see how many people are leaving... and another things, you really should get a new PC, and a new video card...

    26. Re:Erm.... No. by Anonymous Coward · · Score: 0

      Sry I'm too lazy to create an acct for one post.
      IMHO: sony was selling vanilla, some liked it, some didn't.
      then they added some chocolate to the vanilla (CURB), and a lot of vanilla-lovers were mad, but some liked it. Then they started putting pure chocolate into the vanilla containers.

      Why not label it as chocolate and sell it separately?

      Eclipse.Strych

    27. Re:Erm.... No. by cnelzie · · Score: 1

      I haven't encountered that, because I haven't had to purchase anything yet.

          In my houses, I had enough stored crap from playing that I didn't need to go out and buy any kind of replacement items...

      --
      If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    28. Re:Erm.... No. by mmalove · · Score: 1

      "Then they started to make it a clone of the Blizzard game. No matter how loud their player base screamed." It's funny you say this, that's exactly what I saw when they said they had streamlined 34 professions into 9 classes (there are nine classes in WoW). Basically Sony said hey, what happened, why is WoW kicking the crapola out of our former market lead, and Sony is playing "me too". Shame on them. There are some people that love having 34 classes. It offers them diversity, freedom. Some want a classless system like Eve (though the races still play a strong role). Others, especially pvp oriented folks, want balance. And balance means you reach a problem of x squared when it comes to class balance. Basically, every one of those 34 classes has to be balanced against 33 other classes. That's over 500 comparisons, times the number of skills, specs, etc that can emerge from a given profession. Compared to a 9 class system of 36 comparisons. So you can't have your cake and eat it too. Point is, each game should have a goal in mind from the design stage forward, and stick to it. We as gamers don't invest months of time and hundreds of dollars in a game to have the rules changed on us on the fly, to create a whole "new game experience". If SWG is dead to Sony they should sell it and develop a SWG2, but not annihilate the original.

      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
  2. Thank You by Krast0r · · Score: 5, Insightful

    "Simply put: We made a mistake..." - not something we are hearing often enough from some companies recently, not naming any names.

    --
    Matthew Grint Midnight Artists
    1. Re:Thank You by Acius · · Score: 1

      Ironically, if I were to name names, the first one that comes to mind is Sony and their disastrously anti-consumer copy protection system. Star Wars Galaxies is MADE by Sony, albeit a different division. This is what we call "black humor."

      --
      Acius the unfamous
    2. Re:Thank You by Anonymous Coward · · Score: 0

      You obviously have never played a SOE game. They F up all the time, or with-hold information from players...then come out with the "oops we are sorry" card. EQ me once, shame on you. EQ2 me twice, shame on me.

      Never again will I touch a SOE product...or any product John Smedley touches.

    3. Re:Thank You by TimboJones · · Score: 1
      "Simply put: We made a mistake..." - not something we are hearing often enough from some companies recently, not naming any names.


      I will name names: Sony.

      Oh, wait...
  3. Not far enough by the+computer+guy+nex · · Score: 5, Interesting

    "Absolutely! We're going to be offering free trials for download (or at retail stores) in addition to the all-new Starter Pack. "

    I am a former long-time SWG customer (6+ months). There were many broken promises within that timeframe. I have no motivation as a former customer to seek out a free trial and attempt to become 'addicted' again.

    Sony needs to pony up and offer an economic incentive to resubscribe. Free month for former subscribers, half-price 3 month subscription, etc.

    A short trial isn't enough to bring unhappy customers back.

  4. Amazing by Lord_Dweomer · · Score: 1
    He actually answered the hard hitting questions pretty straight forward, AND admitted their mistakes!

    Although I'm a little confused by his answer to responding to questions on the forums. If he had responded, and they had community reps who WERE diligent, why would people be complaining about it to the degree they are and in the numbers they are?

    --
    Buy Steampunk Clothing Online!
    1. Re:Amazing by idontgno · · Score: 4, Funny
      "There are no unhappy neglected customers on the forum
      "Whaddya talkin' about, there are TONS of neglected unhappy customers on the forum!"

      Apparently Jedi mind tricks don't work reliably on SlashHutts.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    2. Re:Amazing by CoderBob · · Score: 2, Insightful
      why would people be complaining about it to the degree they are and in the numbers they are?

      Because 94.53% (Pulled from OutOfMyAss.com) of the people on MMORPG forums are people who are obsessed with seeing their words on the forum and bitch no matter what happens. For every person they make happy, they piss off someone else.

      The people who are happy won't be on the forums bitching, so it skews the numbers: if 123/150 people on a forum, say, are complaining, that looks bad. If 123/12348 people that are actually playing the game are complaining, that's not horrendous. It's not great, but it's not horrible, especially in an environment where people seem to feel the need to "be the best" instead of just enjoying a damn game.

      Add all this up with the entitlement that many MMORPG players feel they deserve, and you get a bunch of people bitching about everything, tying up the reps time, and making getting anything accomplished that much more difficult.

    3. Re:Amazing by chrismcdirty · · Score: 5, Funny

      Perhaps it is because of the malformed XML.

      --
      It's like sex, except I'm having it!
    4. Re:Amazing by Anonymous Coward · · Score: 0

      They always admit the mistakes, once called onto the carpet about them.

      Yet it means nothing, because they keep making them.

    5. Re:Amazing by Anonymous Coward · · Score: 0

      "There are long threads that I've started myself on our forums" Thats what Smedley said, well hes flat out talking BS

      Here are Mr. Smedley's forum stats:
      User Statistics
      Date Registered05-03-200504:11 PM
      Date Last Visited11-12-200508:51 AM
      Total Posts1

      1 Post thats all hes done and thats to let us know about this mess called the NGE

    6. Re:Amazing by garylian · · Score: 1

      I would hardly call those answers. He gave PR responses.

      Sony had one of the biggest names to draw upon, much like Blizzard did with Warcraft. With new Star Wars movies coming out, SW:G could have been king of the world. The fact that it isn't speaks volumes about the quality of the game. The bottom line is that SW:G just wasn't that much fun to play.

      Now, if they make it actually fun, how many folks are going to go back, or play the trial? Not a whole heck of a lot. They are all playing WoW, or waiting for DDO, or some other game to come out, but the majority won't waste their time. In a nutshell, you are betatesting for them while having to pay for it (after those 10 days).

      Kinda like Blizzard did with WoW. Oh, wait...It's still in beta, right?

    7. Re:Amazing by blincoln · · Score: 1

      Add all this up with the entitlement that many MMORPG players feel they deserve, and you get a bunch of people bitching about everything, tying up the reps time, and making getting anything accomplished that much more difficult.

      Yeah, the impression I'm getting is that Sony has realized that the number of people who liked the old version of the game was very small. Those people liked it a lot, but there weren't enough of them to make it profitable to dump a bunch of money into making that model work.

      So they went and changed a large chunk of the game - not in an attempt to make the existing players happy, but to try and get a mass of new subscribers.

      Meanwhile, the old-school players are getting upset that the game is even LESS like the way they wanted it than it was before, not realizing that Sony wasn't targeting them with the changes.

      This is part of the reason I don't play online-based games. With an offline game, I buy it, and it stays the same forever. I'm not dependent on changing market conditions.

      I guess what it boils down to is that in its old direction, SWG was a failure in the marketplace - and would have remained that way even if the bugs were fixed. The options Sony had were to drastically rework it, or shut it down entirely. Would the people who are getting angry about the changes have preferred the latter?

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    8. Re:Amazing by Anonymous Coward · · Score: 0

      Actually the forums were a nightmare. When I was playing SOE elected players from each class to act as "monkey-go-between" between the devs and the player base. The problem that came up with that is when you actually got a rep for your class that caused waves, or as I like to put it "was smoke-screen proof", they were either no longer included in the dev/rep chats or in some cases actually banned both from the game and the forums.

      SOE claimed up and down to be there for the players but when it came down to it, it seemed like they concidered the players the problem.

    9. Re:Amazing by lot3k · · Score: 1

      don't you know, it's easier to just fire off a complaint post then use the search tool to find your answers!

  5. I can't believe he said that by Anonymous Coward · · Score: 0

    Can you guarantee that such software will not "cross the line" and do things not directly related protecting the game itself?

    John Smedley:

    No. We are a subscription-based service, and therefore this isn't necessary.


    It's absolutely fucking necessary. Why can't he guarantee it?

    1. Re:I can't believe he said that by Anonymous Coward · · Score: 0

      He did. He didn't say it's not necessary to make guarantees, he said that kind of invasive DRM isn't necessary on a subscription-based game since most of the important data resides on the server. You can copy the SWG client software till the cows come home, but unless you have a valid unique account key to create a play account on a server the software doesn't do jack for you, thus there's no need to weigh down the client software with elaborate copy protection schemes.

    2. Re:I can't believe he said that by Anonymous Coward · · Score: 0

      I've been trying to decide if your trying to be funny, or you really have that low of reading comprehension. Siding on the latter, quotes out of context rarely give the whole picture.

      shifting the focus of his answer I believe it's more realistic that he was answering the following section.

      "During these change-overs, are you planning on putting in any special software that will monitor the users, and/or software that will attempt to prevent copying the game?"

    3. Re:I can't believe he said that by Anonymous Coward · · Score: 0

      If only you had read the whole thing (yeah, I know...), you'd have noticed the 'no' was meant for the first question, meaning they don't need to add anti-copying crap since they are subscription-based. Only one simultaneous session per login and that's it, since there is no offline play...

    4. Re:I can't believe he said that by jsmedley · · Score: 1

      It never ceases to amaze me how people will interpret something that's pretty clear. No - we aren't putting in any special software to prevent people from copying the game. It's totally unneccessary in a subscription based game. This is exactly why the online gaming industry is a very viable option in China right now.. piracy just isn't an issue. John Smedley President, Sony Online Entertainment jsmedley@soe.sony.com

      --
      John Smedley President, Sony Online Entertainment
    5. Re:I can't believe he said that by kimahry · · Score: 1

      are you shutting down the servers? if not why?

    6. Re:I can't believe he said that by deathwombat · · Score: 0

      Well piracy isnt really an issue because basically anyone can have a copy of the game, but they need an account to play it, and to get an account you have to enter a serial number that's printed on the manual.

      --
      Accept any challenge, No matter the odds.
  6. Ugh, more "you'll like it, trust me" lipservice by dingfriesaredone · · Score: 1

    Ugh, this is utterly ridiculous. I played SWG for about 6 months from release and in that the playing experience quickly went downhill with every new "upgrade" that sony came up with. I currently play on one of the many free Lineage 2 servers and the play experience only gets better with time. This is more than likely due to the admin staff having to keep the player base happy in order to survive on donations and perhaps make a little coin to boot. It's amazing what kind of gaming experience you can get when your gaming provider actually listens to their loyal customer base. Unfortunately it seems sony is both deaf and retarded.

  7. No he didn't ... by SuperRob · · Score: 1
    "He actually answered the hard hitting questions pretty straight forward, AND admitted their mistakes!"

    Given the recent bad press surrounding some of Sony's intrusive software, what changes, if any, are you planning for the copy-protection and cheat-prevention aspects of the game's software. During these change-overs, are you planning on putting in any special software that will monitor the users, and/or software that will attempt to prevent copying the game? Can you guarantee that such software will not "cross the line" and do things not directly related protecting the game itself?

    John Smedley: No. We are a subscription-based service, and therefore this isn't necessary.

    Doesn't sound like a straight-forward response to me. He only partially answered the question, and not the part that anyone cared about!

    1. Re:No he didn't ... by SquadBoy · · Score: 1

      Sony is a large multinational and technically speaking one company.

      Having said this to think of it as such would be a huge mistake. In any company that size the link between divisions is tenuous to say the least. And they really should be thought of as different companies.

      Before the current thing one of the best examples was the disconnect between their movie division and their hardware division. Even as the movie division was making noises about region coding their hardware division was selling what, at that time, was one of the few non-region coded DVD players on the market.

      So long story short. The games division has never been really evil while the music division has always been really evil.

      Thus his answer. "No we are not going to do these things cause we know all our money is made in subscritptions." The fact that the music side did really has little to nothing to do with the games side.

      --

      Cypherpunks: Civil Liberty Through Complex Mathematics. Those who live by the sword die by the arrow.
    2. Re:No he didn't ... by HardCase · · Score: 1

      Doesn't sound like a straight-forward response to me. He only partially answered the question, and not the part that anyone cared about!

      Question: During these change-overs, are you planning on putting in any special software that will monitor the users, and/or software that will attempt to prevent copying the game?

      Answer: No.

      Question: Can you guarantee that such software will not "cross the line" and do things not directly related protecting the game itself?

      Implied Answer: Since we're not putting in any special software to "monitor the users, and/or software that will attempt to preven copying the game", there will be no "such software" to "cross the line".

      Pretty straightforward.

      -h-

    3. Re:No he didn't ... by SuperRob · · Score: 1

      You read a LOT into that answer. The way I read it, he stated that copy-protection methods were unnecessary due to the subscription nature of the game. He completely (and rightly) ignored the entire rest of the question. I can't blame him, it's really not his place to say, but at the same time, praising him for being so open when he completely ignores a question is a bit silly.

    4. Re:No he didn't ... by phlinn · · Score: 1

      Sometimes incompetance is worse than evil. I played EQ for a long time on a PVP server. My entire guild jumped to WOW when it came out, largely because we were tired of the longstanding bugs that never got fixed, and the complete inability to deal with mudflation. Customer support wasn't good with either Verant or SOE, although it was finally starting to improve by the time I left.

      --
      "Pulling together is the aim of despotism and tyranny! Free men pull in all sorts of directions" -- Havelock Vetinari
  8. I loved this game by MURD3R3R · · Score: 0, Offtopic

    And now it is so completely different. I am a vet at this game, and have worked long and hard collecting resources to craft medicine, which I cannot do anymore, I have collected extremely rare skill attachments, which I cannot use anymore, and worked hard to build up a strong Jedi which is now the laughing stock of the game. This is an all new game, and one which is buggy and not fun. This game is buggy beyond any I have ever seen. The mission terminals in the city I live in no longer give out good missions and are worthless, items in my inventory have bugged in numerous ways making me attempt to reset them every time I log in, and the general gameplay is just BUGGY, getting stuck in combat mode, not getting xp, not being able to complete quests. Crafting is bugged because some schematics require pre-enhancement upgrade items, which cannot be made anymore! This game had so much promise when I first started playing it 2 years ago. Battlefields and bases were holding promise of an ever expanding war, which never happened. Patches were pushed through to balance issues that were not wanted or asked for, and therefore introducing TONS of bugs in the process. The game I once loved was destroyed, not with just this latest upgrade patch, but back at the first patch called the CU. Now the game is just unplayable, literally. It is bugged so bad, it cannot be played. I do not recommend this game to anyone. I am a serious gamer, and have been my whole life. I know when I see a good game, and I do not see one in Star Wars Galaxies anymore. The game is beyond repair, and I mean it, it is bugged bad. The game might be better if it wasn't so buggy. But with 3 *complete* overhauls, the game is destroyed.

  9. what a steaming pile of crap by jt418-93 · · Score: 1

    smedly is an idiot. the game is going down in flames. the only good thing you will read anywhere are by soe employees posting them. jedi is broken, you must buy the new expansion to level, there are no quests for characters > level 30.

    the new targeting system is a crack monkey's idea of a joke. read the forums and see the death of swg. i was there from launch in 03, and canceled my accounts today.

    the game is dead

    --
    -.no
    1. Re:what a steaming pile of crap by TubeSteak · · Score: 1
      And I quote from Google:
      Did you mean: " smedley is an idiot"

      http://www.vanguardsoh.com/forums/archive/index.ph p/t-20567
      --
      [Fuck Beta]
      o0t!
  10. Business Model and Gaming Model by queenb**ch · · Score: 2, Interesting

    The game was cheap and the on-line pay-to-play fee was not unreasonable, which is why my gaming clan purchased it the first place. However, due to the "bugs" and some of the changes made to game, we soon got frustrated and have moved on to other games. Since we were "one of the violent mobs" he mentions, many of the changes were directed at us and others like us specifically. While we had been hoping for some serious "cops and robbers" kind of action between our mob of raiders and what ever passes for law enforcement, it never happened and we found that to be extremely frustrating and disappointing. We felt, given the presence of Tarkan raiders, bounty hunters, black marketeers, etc. in the original story lines, that we were not out of place in the on-line game. However the game was not particulary accomodating in this regard.

    2 cents,

    Queen B

    --
    HDGary secures my bank :/
    1. Re:Business Model and Gaming Model by merreborn · · Score: 4, Informative

      Since we were "one of the violent mobs" he mentions, many of the changes were directed at us and others like us specifically

      I think you've misunderstood some old MUD lingo. The only use of the term "mob" in TFA is:

      Additionally, we have made it so that non-combat professions do not agro within the game, so that players who do not choose to fight will be able to move about the game world without worrying about aggressive mobs.

      Wikipedia's definition of this type of "Mob":

      A mob is a non-player character (NPC) or monster in a computer role-playing game (especially MUDs and MMORPGs). It is widely accepted as being short for mobile object or simply mobile, stemming from its use in the earliest text-based MUDs, and is commonly written either mob or MOB (the latter more often considered an acronym of Movable Object Block, a term for any on-screen moving object, or sprite)

      Long story short, they're saying Bantha's won't attack your Dancer, no matter how close you walk to them now. They weren't talking about player killers.

  11. Levels? by gallwapa · · Score: 1

    Woa when I played SWG( Launch) there wasnt any levels...when did this happen? It was all XP based per-skill. I might give it a go, becuase im EFFIN tired of DAOC :( ...can't get groups and theres no social community in place to make new friends... Looking forward to darkandlight, and itl ooks like settlers of garaneth will come out on the 17th

    1. Re:Levels? by Anonymous Coward · · Score: 0

      I call B.S. I'm on Gareth, a DAoC clasic server, and there are plenty of groups to run wih in both RvR and PvE. As far as a way to meet people, go out into the frontiers and just find some people to mob with, unless you do stupid shit, people tend to invite you.

      I've gained 250,000 RP's and hit CL 5 in past week, so it can't be too hard to find people to run with, I'm not even in a guild.

    2. Re:Levels? by gallwapa · · Score: 1

      i play mid gareth and hib guin - typically the night goes like this Log on get a group die to gank group group disbands look for a group get a group die to gank group group joins zerg zerg doesnt find any targets or do anything productive group dwindles or zerg gets wiped group disbands try to group ...everyones got a skald, except for the group with no seers and 1 spot left that wants speed (no god damn it i will not group with you) try to solo get killed by 3-8 stealthers that are 100% invisible alt tab, ctrl alt delete, end process I dont even wait the 50 seconds to /quit

    3. Re:Levels? by siraim · · Score: 1

      With the first Combat Upgrade, SOE introduced the concept of levels to SWG. It was a combat level, not an experience level. CLs ranged from 1 - 80. CLs were determined by the professions you progressed through and was a fairly accurate rating of your ability to kill mobs.

      The NGE maintained the level concept but it is more straight-forward now. There are only 9 professions, instead of 34. Like other MMOs, your profession is set once chosen and there are defined experience levels to progress through. At certain hallmark levels, you are granted skills and items.

      It's far more simplistic and easy see where you're going.

    4. Re:Levels? by gallwapa · · Score: 1

      yikes. I saw that CH was going away...scarey... I was gona be a CH Smuggler originally...got to the highest CH before i quit

    5. Re:Levels? by SpacePunk · · Score: 1

      Oh, this happened about three days ago.

  12. But now that they've made these massive changes by Viper+Daimao · · Score: 4, Funny

    can I shoot Greedo first?

    --
    "In the game of life, someone always has to lose. To me, if life were fair, that someone would always be Oklahoma." -DKR
    1. Re:But now that they've made these massive changes by Impy+the+Impiuos+Imp · · Score: 1

      For the most part, you have to.

      It's "bad" that Han shoot first, yet this game is loaded with people going out looking for people to shoot first. Yes, you could be lame and wait for them to start running at you, but realistically, you shoot when they're still just standing there.

      I played for a good 6-8 months as a dancer/pistoleer. Yeah, pistoleer sucked, but I wasn't in it for the combat, anyway. Eventually the dancing got tired (loved the outfits, too!) and left. This was two months after the Jump to Lightspeed, which I refused to buy.

      As a casual player (read no more than 20 hours a week) I was never gonna unlock the Jedi slot, and even if I did, the astounding amounts of grinding required for little return (had buddies who bragged of soloing a Jedi player -- I thought they were supposed to be able to take on 2-3 other players?) would have prevented me from getting much progress.

      I may actually re-activate again just to try the Jedi slot (may dump my dancer's points into it in a respec, if that's possible). Yeah, I heard the Jedi are even wimpier now, no more powerful than any other melee class, but I guess I can fantasize I have power, even if I end up like the green Twilek Jedi chick in Revenge of the Sith, cut down easily by regular troops.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  13. What about the Flash and IE-only forums? by Tackhead · · Score: 1, Troll
    And although it's a little late to be asking this now, what's with the Flash 8 crap on the new website?

    You guys at SOE allergic to HTML or something?

    For another interesting experience, why do the forums at http://forums.station.sony.com/swg report a "server error" when you try to read them on Mozilla (with or without Javascript, with or without cookies), but work fine on IE?

    1. Re:What about the Flash and IE-only forums? by gallwapa · · Score: 1

      the abovel ink works fine for me (shrug) Flash 8 fixes a critical security bug in flash in all prior versions...Microsoft even posted an advisory about it... heres macro medias' http://www.macromedia.com/devnet/security/security _zone/mpsb05-07.html

    2. Re:What about the Flash and IE-only forums? by Anonymous Coward · · Score: 1, Funny

      why do the forums at http://forums.station.sony.com/swg report a "server error" when you try to read them on Mozilla (with or without Javascript, with or without cookies), but work fine on IE?

      Because Mozilla sucks, Star Wars sucks and you suck. IE rules and you just need to face facts, cry baby. Have a nice day.

    3. Re:What about the Flash and IE-only forums? by cerebis · · Score: 1
      Works for me on Linux using Firefox 1.07, Mozilla 1.7, (and Epiphany and Konqueror for good measure).

      Yah might hav'a problem with yah engines laddie.
      (Pirate or Scotty voice, take your pick)

    4. Re:What about the Flash and IE-only forums? by NumenMaster · · Score: 1

      Yeah same here. Firefox and konqueror utilizing kubuntu 5.10 breezy. no issues on any of the site's pages.

      --
      Where's my sock? There it is...
    5. Re:What about the Flash and IE-only forums? by Anonymous Coward · · Score: 0

      The only good thing about SWG is the forums. They're largely uncensored, as much as SOE would probably like to totally wipe out any negative discussion about their game they allow players to vent their frustrations there. My only hope is that they read some of it and gain some insight as to what is wrong with SWG.

      The forum provider Lithium needs to work on its software to make it more mozilla compatible, the graphical editor in a word: sucks! But I've been playing swg since the beginning. The forums have gotten progressively better over the year, new features and usability enhancements that Blizzard's community "solution" can't even match!

      The sooner blizzard gets its head out of its ass and realizes there's value in their game's community, the better off they'll be. They need to get some forums with some features that can hold posts for more than a week (Lithium's on swg have the entire history spanning to day 1 of the game).

  14. Usual SOE SWG speak by portwojc · · Score: 3, Interesting

    Everything is " fine " come back you'll like it...

    Simply put: We made a mistake in the way we communicated everything happening within the game to our current players, and we apologize for it.

    Translation. They had the CU go into place just before Rage of the Wookies. I canceled my expansion and I'm sure others did too. Now they learned. Hold out till after the latest round of extra dough comes in. Then turn the game upside down.

    I'll come back only when SOE isn't in charge of it. It's funny the rest of us can see it they just can't.

    Oh by the way SOE if you hadn't released the game 6-12 months early you wouldn't be in this mess right now. Everyone else takes a step back to do it right and look what they have.

    1. Re:Usual SOE SWG speak by soundvessel · · Score: 2, Insightful
      Give them a fucking break. The game came out in the early days of MMORPGs and they bit off more than they could chew at the time. There isn't a single MMO right now that isn't plagued with problems, but the early ones (UO, SWG, AO) all had the uphill battle of defining the genre. SWG, while I haven't even played it (yet), seems to have tried to offer an experience that was much larger and more involved than any of the others at its time.

      Given that they've had an attrition of players due to some mismanagement of the game--which they've fessed up to--, the logical budget they can even allocate to managing the game and its various fixes, necessary adjustments in reaction to the way players play the game, and other philosophical concerns, it was imperative that they make some changes to the original structure of the game, or let it die. Which doesn't make an sound business sense.

      There will be another Star Wars MMORPG after SWG. It's inevitable. LucasArts is probably already drawing up the plans for it; it'll take place in a different time period, perhaps even a different world of the universe. The implementation will be much different. But Sony's efforts at making and managing this game will set a precedent for what the new game will accomplish, what it will fix, and the limitations they set on the world.

    2. Re:Usual SOE SWG speak by Anonymous Coward · · Score: 0

      I thought SWG came out two years ago. That's not early by any means.

    3. Re:Usual SOE SWG speak by MrAnnoyanceToYou · · Score: 1

      MMORPGS are not 'Groundbreaking'

      They are not the newest thing on the planet.

      There have been MUD's with the size playerbases these people are dealing with for over a decade.

      The graphics are different, the positional and timing stuff is harder, but it's all been there, all been running, all been through this same kind of stuff. Playing SWG I occasionally thought, "Jesus, didn't these guys ever play any Tsunami? I've seen these jerks and the stupid tricks they pull a million times." It's just an updated version of the same old thing.

    4. Re:Usual SOE SWG speak by soundvessel · · Score: 1
      I agree, and I used to play on MUSHes and MUXes all the time (which were even more player-extensible; I wish there was a mainstream game that encompassed that much control).

      But to say these are just MUDs with a new face belittles the complexity involved in creating and managing not only the gameplay mechanics and graphical engines (not to mention server architecture and fragmentation), but the social, economic, and psychological upkeep of such systems. MUDs never had the playerbase MMORPGs have. MUDs rarely had a corporate backing. There was rarely any accountability, there were no dollars being spent, no players expecting any more out of them than was already there or that they couldn't add themselves.

      All any of these games are are experiments, and they're going to make mistakes that a lot of the playerbase is going to reject, and a lot of the playerbase will embrace. Just because you paid money doesn't mean it belongs to you. Your $14.95, when added into the hundreds of thousands of other $14.95s means very, very little.

      I apologize for how incomprehensible my first post was, though, after re-reading it.

    5. Re:Usual SOE SWG speak by MrAnnoyanceToYou · · Score: 1

      At one point there were MUD's with the kind of playerbase that SWG has. 200k'ish, I want to say. Something like that. Was one in particular that got that huge. Or at least they said so. And they charged.

      MUD's were definitely state based, meaning position was much much simpler, but the graphics engines and so on are definitely old hat at this point - When was the last time Quake 3 crashed on you? Sure, the engine is designed for a smaller userbase. But really, my problem is that the credit duping, the afk grinding, the this and that and the other thing, well, these had all been addressed even in a tiny MUD environment of fifty people. To not address it at all in an environment containing, say, 10-20 thousand people is a sign of lack in forethought. Grievous lack in forethought. "What are you numbskulls doing" lack of forethought.

  15. impressed by Anonymous Coward · · Score: 0

    Good answers. I've been considering getting into a subscription mmorpg when my internet connection gets fixed. There's only two I'm realy interested by - galaxies and wow. I've heard good things about wow's gameplay, and nothing but bad things about blizzard and administration in general. The difference between these and the blizzard Q&A from a while back is clear, and will be a factor in my decision.

  16. not really. by Anonymous Coward · · Score: 0

    It's more like "I tried rocky road shit flavor, and I didn't like rocky road shit flavor so I tried chocolate...oh wait...they are taking the shit out of the rocky road? Maybe I'll try it again, if I can get the taste from the first time out of my mouth". Analogies suck.

  17. 6+ Months isn't "longterm" by cnelzie · · Score: 1, Informative

    Try 2 years and 5 months.

        That's how long I have been playing and in that time the game has grown by leaps and bounds. I like the Combat Upgrade change, but I love the NGE change even more.

        Star Wars Galaxies is going to keep getting better, but if MMORPGs aren't your thing, then they aren't your thing.

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    1. Re:6+ Months isn't "longterm" by siraim · · Score: 1

      I'm in the same boat. I took the day off on launch day to play and suffered through all of the subscription issues at launch. I played a class that was ignored until just before the NGE updates (Ranger) and think that with some GUI tweaks the NGE will be the most enjoyable version of SWG yet, even with my class blinking out of existence.

  18. Re:WoW clone, but why?!?! by Anonymous Coward · · Score: 0

    This is slightly off topic, but I gotta ask why is WoW so damn popular? I just bought it for my Mac based on the many reviews and the fact I can play it with my friends who use PC's, but found it to be the most drudge-like level fest I've seen. Fetch me 3 scorpion tails, now run a little further, and fetch 10 boar tusks, now run to the next town and fetch a vial of water. All the while your competing with tons of people of all different classes for that same spider leg, or whatever, and have to try to aggro the next spawned beastie before the guy lurking over your shoulder does. Couple that with the inability to really set even the look of your character apart from the others in the game, and I was dumbfounded by it's success. Can anyone explain something I missed?

  19. Two Years Here by ddx+Christ · · Score: 5, Interesting

    This guy is just talking out of his ass. The only way to describe Star Wars Galaxies is perhaps through an overnight liquid culture of e.coli. It started off buggy and lacking content, then shot up exponentially over the next few months. These were times when I had the greatest amount of fun and I eventually reached that "alpha-class" of Jedi. That was fun too. But definitely not the highest point. It was much more fun to group with a bunch of buddies, go out into the middle of nowhere and discover something new. "Hey look, a cave!" and there'd be a whole area full of droids in the middle of what was a desert.

    After the Jump To Lightspeed expansion, all subsequent expansions started looking more and more like money-making schemes that provided little to no content. ToOW was just to have a large renewal of subscriptions and to lock in players for the NGE. He is not sorry. He knows only the most furious customers will actually seek and attain a refund; others will be locked in from uncertainty.

    I'm sorry but there just isn't an excuse for changing the game overnight aside from making it a dumbed down version to port over to consoles. After the "combat upgrade" SWG just started to follow a cookie-cutter path until the eventual complete and utter downfall: NGE. They took all the unique aspects out of the game and made it SUCK because they have no idea what they're doing and most of all they fail to listen to their unhappy customers (these changes negatively affected gameplay).

    I will never recommend a game by SOE. A Christmas or two ago I would have said it was the best MMORPG I've played. Now I'm looking for a new home, possibly DnL. Good thing the NGE came, though. Now I can finish these college applications.
    1. Re:Two Years Here by Anonymous Coward · · Score: 0

      If you're looking for a new MMORPG I suggest you check out EVE Online ( eve-online.com ). It's kept me interested and entertained since beta 2 years ago, the graphics are still superb and all ~40,000 subscribers play on the same server, no sharding. No level grinding either, thanks to a skill system that trains constantly whether you're logged in or not.

  20. "Rage of the Wookies"? by Animats · · Score: 2, Funny
    From the people who brought you the Star Wars Holiday Special - Rage of The Wookies!

    We'll be back with "The Return of Jar-Jar" after these messages.

  21. The population problem (ie. server merge) by Om · · Score: 5, Interesting



    I went back to SWG after having played it when it came out. The cities were bustling with people. Theed was truly a hang out. I remember walking into the tavern, and there would be so many people dancing, playing instruments, giving table dances, etc, that you couldn't even find a seat.

    I went back a few months ago, and saw that everywhere was a ghost town. It was flat out sad. The taverns were empty, save for a few NPC. The city streets were deserted. I stood in front of the once bustling Starport in Theed and could hear my own voice echoing across the pavement.

    The problem now is that the servers need to merge. Plain and simple. The problem that Sony faces, is that the design of the game prohibits this. When a game dwindles in population, merging servers is the only way to cluster the remaining people back together so they can actually feel like they are playing an MMOG. Sony, however, cannot do this easily. With the (awesome) ability to place your own house anywhere, and create your own player-made cities, this brings to the front an entirely unique problem.

    If you merge servers, what do you do about the cities that overlap? What about people's houses? Who's house takes precidence? Should we just convert everyone's property into items in their bank and have them start all over? Would this piss anyone off?

    So yeah, SWG is in deperate need to merge their player base! If they can figure out a way to cut their servers by half (at least), and get people back together (and i'm not talking just together in one particular city), then I'll definitely give it another shot. As it stands now, it's just a sad place to run around in.

    ++Om

    1. Re:The population problem (ie. server merge) by jefftp · · Score: 1

      They could provide in-game incentives for characters to move to another server. I would guess the server architecture is such that as the population moves they could adjust the number of servers in the server clusters.

    2. Re:The population problem (ie. server merge) by Anonymous Coward · · Score: 0

      This is probably the exact reason SOE added a new update that lets you pack up your entire house without having to remove everything from it. So they can force players to do so when they consolidate servers....*sigh*

  22. Buggy? by Anonymous Coward · · Score: 0

    This is an all new game, and one which is buggy and not fun. This game is buggy beyond any I have ever seen. The mission terminals in the city I live in no longer give out good missions and are worthless, items in my inventory have bugged in numerous ways making me attempt to reset them every time I log in, and the general gameplay is just BUGGY, getting stuck in combat mode, not getting xp, not being able to complete quests. Crafting is bugged because some schematics require pre-enhancement upgrade items, which cannot be made anymore! This game had so much promise when I first started playing it 2 years ago. Battlefields and bases were holding promise of an ever expanding war, which never happened. Patches were pushed through to balance issues that were not wanted or asked for, and therefore introducing TONS of bugs in the process. The game I once loved was destroyed, not with just this latest upgrade patch, but back at the first patch called the CU. Now the game is just unplayable, literally. It is bugged so bad, it cannot be played. I do not recommend this game to anyone. I am a serious gamer, and have been my whole life. I know when I see a good game, and I do not see one in Star Wars Galaxies anymore. The game is beyond repair, and I mean it, it is bugged bad. The game might be better if it wasn't so buggy.

    But what I want to know is, is the game buggy?

    (And if the marklar marklared the marklar.)
  23. Impressed by Anonymous Coward · · Score: 1, Insightful

    This is one of the least 'marketing oriented' responses I think I've seen from a game company in a long time (if you take into consideration the dribble we normally see from game companies, particularly online games).

    I can understand where some of the existing players would be upset by the changes, but you have to admit something had to be wrong with the game. Star Wars is one of the most well known IP's in the world, and just the game's player base hovers at around 250k, a fraction of the subscribers of the top online games?

  24. For those looking to switch by havoc · · Score: 0

    I can't say enough good things about WOW :) It sounds like SWG had a good idea but terrible follow through. Now they are just trying to make another WOW. I love the game play in WOW, but I think I would want a bit more out of SWG. Maybe Blizzard can pull off a StarCraft MMOG and WOW could be a subset in the StarCraft Galaxy:) That would be awesome!

    1. Re:For those looking to switch by GroovyChk · · Score: 4, Insightful

      I tried WoW for awhile but cancelled it. No player cites, no houses, limited crafting, and yet another fantasy game. I have loved Star Wars since I was a little girl of nine. I just want them to fix the classic SWG game. Pre-hologrind.

      --
      Ginny Keller
    2. Re:For those looking to switch by Anonymous Coward · · Score: 0

      yea Wow is a really limited game some how doing 30 quests a day gets really boring and blizzard is starting to see the repurcusions of that and if their expansion dosent add something new and great we can expect to see a large subscriber base go for them. One of the major inscentive of SWG was the cratfing system which was better then any other mmo period but the crafting system was being destroyed by the horrible economy in game. I left the game when i became one of the richest people on my server and had nothing to spend it on, and as soon as jedi's showed up that was the end for me seeing people grind just to become a jedi was not a mystical thing like they were suppost to be i remember the year before the game came out SOE was talking about how the system to become a Jedi was so awesome and no one would ever guess it well at that time i had a feeling it was something stupid like mastering skills. Just admit it SOE you screwed up really bad once the game had been launched and if anyone from lucas arts might be reading you may be able to save the game but you need to pull the game out of SOE's hands and revamp the old ideas and go back to the old base of the game before the combat system before the jedi's if you just improve off the old ideas instead of making new broken ones then the game will have a chance.

      Clearly anyone who thinks that SOE putting in this new system means they care about the community dosent understand this is a clear sign that they dont care about the current players by doing no research on what the players want and instead just trying to make it something they might be able to squeeze a few more million out of the game before it finally dies and everyone has to go out into the back yard and bury their old SWG's disks.

      Lets just all do ourselfs a favor and never buy anything again that says sony on it; music CDs, games and consumer electronics. Sony has just gotten to disconnected from their consumer base and its only a matter of time they will get disconnected from their investors too and the empire will fall.

    3. Re:For those looking to switch by Anonymous Coward · · Score: 0

      Dark and Light -
      Many Player Classes
      Many Player Races
      Player Cities
      Player Houses
      Player Castles/Fortresses
      Expansive Crafting
      Expansive Universe
      Responsive Devs

      Hope your choice is easier.

    4. Re:For those looking to switch by GroovyChk · · Score: 1

      I missed something here. The name I think. :-)

      --
      Ginny Keller
    5. Re:For those looking to switch by Krater76 · · Score: 1

      WoW made a simple choice. They chose to do the standard questing for loot. There is some crafting to appease a small group of players but true crafters won't like it.

      Now let me say that I didn't play SWG but I had some friends who played it from the start until, if I remember correctly, City of Heroes came out. From what they explained it sounded like the crafting system was excellent and the non-levelling 'skill tree' was really cool. However, to me is just sounded like there wasn't too much adventure. They were also constantly bitching about the 'flavor of the week' - the class/build that was overpowered today but tomorrow would be nerfed. Then the next class/build would have to nerfed and so on. The balance issues were their biggest complaint.

      WoW is adventure based with the social game not influenced by the game itself - you have to go out and get it. I play WoW and do I wish there was player housing? Yes. Do I wish the crafting system was better? Yes. But would I settle for a fun, balanced game instead? Definitely.

      I think a lot of people don't need to socialize too much in WoW, they want an adventure. If you want crafting you are going to have to look somewhere else. I think SWG was that place but in it's current incarnation, from the sound of it, it's not.

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
    6. Re:For those looking to switch by GroovyChk · · Score: 1

      Indeed. Sad. Now I have to settle for something not as good as what I had.

      --
      Ginny Keller
    7. Re:For those looking to switch by Greatmoose · · Score: 1

      "Dark and Light". First line of his post.

      --
      Clearly I forgot to equip my +5 Codpiece of Karma.
    8. Re:For those looking to switch by Krater76 · · Score: 1

      They *could* fix it and have made an effort to try but they made a fatal mistake. What they did was add more higher-end recipes that you can learn. Sounds good? Sure, except those recipes are usually bind on pickup and usually drop only in the major instances.

      So you need to be a hardcore instance person AND be a hardcore crafter. But even then crafting isn't that much fun. I like the idea (once again I didn't play SWG) in SWG of being a producer and not necessarily just a fighter. Collecter/harvesters were a neat concept.

      Would a game even have to have fighting in it for you to be interested? Just an MMORPG where it was all about collecting/building/socializing?

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
    9. Re:For those looking to switch by GroovyChk · · Score: 1

      I do like to get out with the group and see the worlds and to meet fascinating new creatures and kill them. Sometimes :-) I also enjoyed the occasional outing to kill Imperials (being Alliance). So I think that's required. I liked that we had people that did what I do and people that do combat and all was well. They just needed to fix wht they had and not dumb it down to a console game for FPS kiddies. I haven't cancelled yet - but if they do a PS3 port and the PS3 folks have access to the same servers I'll finally quit. As it is I am having one guildie after another tell me they have tried it and they are hanging it up. Sad. After years.

      --
      Ginny Keller
  25. If you want the truth by Ahmunhotep · · Score: 2, Interesting

    John Smedley:
    There are long threads that I've started myself on our forums, but we have community representatives that are answering questions diligently on our forums already, and I'm very involved in what's being said. I'm trying to get the word out in other venues and we know that Slashdot has a wide reach into the online gamer audience in general and the SWG community. Btw, I try to personally answer all of the emails from our players that are written to me and I get a fair number of them each day from our players.

    Where? I have not seen long threads that he has started. What I see are long threads begging SoE to do things differently from their paying player base that go unheeded.

    John Smedley:
    This is a really good question, and I think goes to the heart of why we made these changes. The name "Star Wars" carries with it a lot of expectations, and from the research we've done, we weren't delivering enough of the core Star Wars experience to people.

    Show us the research if you have done any. Well we definately are not getting our expectations now.

    John Smedley:
    Remember, SWG takes place right in the middle of the Galactic Civil War! We felt like we needed to focus on the core iconic professions rather than 34 different professions that weren't unique enough. It just made the game too hard for us to add content to and to balance properly. We finally saw the forest from the trees on this and made the right move.

    Weren't unique enough?? You could put together nearly any combination you wanted to. How does 9 based on Star Wars Characters make them any more unique? You went from a system where a player could mix and match as much as they liked to a system where EVERY character of any one chosen profession is EXACTLY alike.

    You have also said that in the 'coming months" a second character slot would be added. It seems I remember a comment which amounted to the same thing.. that was the revamp for Rangers and Smugglers and that promise was made 2 years ago. I will believe it when I see it.

    As for making the right move, I do not think you would know the right move if it walked up and bit you in the ass.

    IF you want the real truth about what is going on with SWG I suggest you go to sites who have reviewed SWG post NGE, or better yet come and visit the Official SWG forums. There you will find out how much we "love" the NGE. Sure there are the usual SoE fanboys but I think you will find the comments overwhelingly negative. Hey, I have an idea maybe SoE and Mr. Smedley should conduct some research.....from thier own player base, that would definately be something new and exciting. Something needs to be new and exciting because what has been done to SWG surely is not.

    1. Re:If you want the truth by ShadeEagle · · Score: 1

      CU made a lot of classes "redundant". They're now cleaning up that redundancy.

    2. Re:If you want the truth by drsquare · · Score: 1

      I suggest you go to sites who have reviewed SWG post NGE, or better yet come and visit the Official SWG forums. There you will find out how much we "love" the NGE. Sure there are the usual SoE fanboys but I think you will find the comments overwhelingly negative.

      What makes you think that messageboards are representative of the majority of players? For all we know, the people complaining on the forums might just be a vocal minority whilst the silent majority just get on with playing the game.

    3. Re:If you want the truth by davidazus · · Score: 1

      About half my guild has quit due to the NGE.2/3 of those people rarely post on the forums. Several of the major commercial and dueling centers have become empty wastelands. During character creation, there is a list of server populations. The high population servers are now listed as medium, the medium populations listed as low. It's possible that at the same time as the updates, SOE changed the criteria - but the decreased loads displayed matches my and others observations of fewer players. The vocal minority of the forums seems to match the silent majority in disliking the NGE.

  26. SOE in General by ViolaPlayer · · Score: 1

    After 4+ years of EverQuest (first with Verant, later SOE), these lines seemed familiar. PR with very little understanding of the player base or game play experience. I still can't decide if Sony is really lacking in creativity and intelligence or just honestly does not care about its' customers (as evidenced by the extremely poor communication mentioned earlier). I suspect it is all of the above.

    Back to Anarchy Online, since I will NEVER buy another Sony product, of any kind, ever again.

    Pally powah!

  27. GG SOE by aleatory_story · · Score: 1

    I've played more than a healthy amount of SOE games (EQ, EQ2, PlanetSide, SWG). Among all of these titles, SOE has consistently contradicted themselves through changes that go against their previous "philosophy" of the game's design. However, nothing even compares to this new SWG change. I played it last night, and it is the most bizarre thing I have ever encountered in a MMO. Upon logging into my character, I was asked to select an "iconic" Star Wars class, based off of popular characters--each class with a photo of these characters next to them, just in case anyone playing the game wasn't quite sure of the names. Additionally, you can "preview" the class, and watch an extremely corny gameplay video that looks laughably like a bad movie trailer. Combat is like some pseudo-action console game with horrible controls. It's so bad, it's hard to even imagine what the developers were thinking when they released this. The engine was not made for this kind of gameplay. Now, the most important question is: When does Vanguard come out?

    --
    Whatever you may be sure of, be sure of this: that you are dreadfully like other people. - James Russell Lowell
  28. SWG is dead. This is a new game for PS3. by GroovyChk · · Score: 1

    Been playing for almost two and a half years... crafter, merchant. I loved this game. It captured my attention and kept it. Since the CU I have played less and less. Most of my friends have quit. I logged in to play yesterday and spent a significant part of the session just trying to learn how to do simple stuff. The new interface sucks and is, as someone previously mentioned, obviously dumbed down for a console port. I expect a "surprise" announcement soon or in conjunction with PS3 launch. They have mercilessly forgotten and short-shifted crafters. We've been combined into a few crappy professions. Sexist even (domestic branch for tailor, combined with chef.) Obviously they don't give a shit about any women that play. Combat combat combat combat combat combat combat combat. That's all they freaking care about. The twitchy teenage boy gamer. Conversion from crafter to combat gets you nothing (we are level one in the new system since we didn't have combat skills. Combat pros can convert to master crafters no problem though). No Elder titles for us (as was promised to all previous Master professions). And merchants... wow they screwed us on that too.So many items that are converted into useless crap. Things that you buy off vendors that convert into NOTHING. No decay. Buy once keep forever. I'm a paying customer with four accounts - for two and a half years. I want my game back.

    --
    Ginny Keller
  29. If SOE could ever figure this out... by sterno · · Score: 4, Interesting

    They don't seem to understand that you need a happy playerbase willing to bring their RL friends in, instead of an angry one that is embarassed about having gotten sucked into a huge marketing ploy and unable to desert their ingame friends.

    This is such a critical thing and I think SOE has failed at this in more than one of their games. I've been a loyal player of PlanetSide since it came out and I ran into this exact problem. Initially the game was so buggy I found it very hard to recommend it to anybody. Eventually some of the kinks got worked out and so I got a friend to play. He ran into a bunch of bugs, got lousy technical support, and ended up leaving the game within a week of starting.

    The other problem I've run into with this game is that the hardware demands are so insane that many of my friends with older rigs just don't have what it takes to run it. I've got a P4 2.8, 6600GT, 2GB of Ram, a Raptor HD and I run it on a medium graphics settings and it's pretty playable but I still get slow downs in heavy battles. I'm running it on hardware that did not exist when the game was released and on medium setting it performs merely okay. That's tragic. So when I've got a friend with a slightly older graphics card and a sub 2Ghz system, it's rather difficult for me to recommend it to them.

    I've got a lot of friends that I think would totally love the game play, but if their experience is going to be one of low framerates and crashes, I'd be rather embarassed to recommend it to them. Thus the average person hasn't even heard of PlanetSide. Whenever I describe the game to somebody they think it sounds really cool, but they never heard of it because the game got such a bad reputation at release.

    So, SOE, if you want these games to have long term success, release them when they are ready, and release games that will run smoothly on average modern hardware. Sure you can have bells and whistles that will take advantage of the top of the line systems, but make it so it's playable by lower hardware. The time you spend on getting the kinks worked out and the performance issues resolve will be made up for in spades when you can get a game with a strong following for years to follow.

    --
    This sig has been temporarily disconnected or is no longer in service
  30. The Rise and Fall of Star Wars Galaxies by Lord+Kaio · · Score: 5, Insightful

    I played Galaxies for over a year since it's initial launch and I was pleased that it seemed to be moving in the right direction from the start. At the beginning there was nothing, lots of open ground, not much to do, so many bugs and it was almost all on foot. I have to give them credit though because alot of the server related bugs were cleared up, they added in Player Cities, Creature Mounts, Vehicles, tons of items for in your house and some minor quest materials. I was more than happy just hanging out with my friends in game, flying around on a planet, just watching a family of Rancors from the top of a hill. It felt nice not having to worry about levels like many other MMO's. I was working on a Creature Handler/Pistoleer/Medic template so I could have a pet tank for me while being able to damage from range all the while healing myself and my pet. It was a great solo template...keyword being was.

    Then the changes started happening. The biggest change was that they rushed the Jedi making experience out into the world. When we all first started, there was no guide on how to make your character into a Jedi. Sure there were tons of theories, but none were proven true. Then finally, one person came forth and had ascended into being a Jedi. While I'd like to think that it's just coincidence, I doubt that the whole Jedi path was being independently explored at the same time and finished within days of each other on other servers. Soon enough, word was out that if you mastered 5 (I think it was 5 at the time) of the professions that were randomly determined for you at character creation, you could become a Jedi as well. Thus, the grind began. The numbers of players never seemed higher, but the number of people truly "playing" dropped incredibly. People were taking advantage of the macro system to master the social classes in hours. Cantinas were filled with AFK dancers and musicians spamming their specials. Crafters were flooding the Bazaars (think auction houses in data terminal style) with goods that they were making in mass quantities to fly through a profession. Harvesters were everywhere, houses went up for storage more than anything else. This led to an economic collapse, driving most of the "true" crafters to close up shop and leave since the market was flooded with cheap mass produced goods that kept prices low.

    Instead of trying to slow this influx of people trying to become Jedi, SOE decided to help everyone by revealing that Holocrons (rare drops in game) could be used to tell you the next profession you need to master. So holocron prices jumped into the millions of credits and "Holo-grinding" was born. To make matters worse, for Christmas, everyone received at LEAST 2 holocrons, some somehow managed to get 4 (single character per server, so no alts sharing holos). There were crafty people though that would use an alt on another server to trade to someone to get their alt's holos on their main server. Everything focused on the holos and the quest to be a jedi.

    Well, if you don't know already, it worked, Jedi started popping up everywhere. While most people thought that a Jedi should be a hermit and secretive, you'd see them walk into crowded cantinas and pull out their lightsaber to the "Oooo's" and "Aaah's" of the crowd. Most people pushed for massive experience loss on Jedi Death, or even Permadeath (i.e. start your jedi from padawan). What did the Jedi's get punished with? Item decay like the rest of us in the long run, and with this new patch, nothing.

    Now that Jedi are covered, lets talk about PvP. Galaxies always felt like it needed PvP, Imperials vs. Rebels is the perfect backdrop when racial and class differences are the same on either side of the fence. The problem was that classes weren't balanced at all. A Teras Kasi Artist (Think Monk from EQ) could go into a den of Rancors and emerge unscathed carrying a full pack of Rancor teeth and hide. My lowly Creature Handler/Pistoleer/Medic template let me take on one at a time, but I'd be ripped a new

    1. Re:The Rise and Fall of Star Wars Galaxies by 0biter · · Score: 1

      That was a great historical account of the game from a person who sounds quite reasonable, level-headed, and into Star Wars. I hope Smedley read this. You sound like the ideal, long-term player that you'd imagine MMO's should want more than any other. If SWG can't keep a decent gamer like you around and willing to pay for their product, they are running on borrowed time.

    2. Re:The Rise and Fall of Star Wars Galaxies by CuriousForge · · Score: 1

      I jumped out of this game the week the hologrind started. I just packed up my stuff logged out and cancelled. I thought I would come back when they fixed it or released the space expansion. But everytime I checked up on the game it seemed like it was just bogged down by the same types of problems. I finally was going to play to check out the space update, but when I tried to check my account I found that it had been deleted... end of story.

    3. Re:The Rise and Fall of Star Wars Galaxies by Anonymous Coward · · Score: 0

      There are about 20 of him, and 20 million obnoxious fools running around with cash to burn. Keeping the intelligent people happy in today's market is bad business.

    4. Re:The Rise and Fall of Star Wars Galaxies by Anonymous Coward · · Score: 0

      mod parent up please I was also doing that exact template, pistoleer first, then add creature handler and then added some doctor to keep my pets healed when things were rough. Absolutely the most fun I had in an mmo. I loved my houses, and decorating my YT, but I dont feel comfortable putting any more time in a game world that wont just stay put. It would be nice if they could open up just one code freeze server so we could play the old game, even with the bugs. Or if someone knows how to make their own server like they did with eq, id play on that one instead.

    5. Re:The Rise and Fall of Star Wars Galaxies by Lord+Kaio · · Score: 1

      Thanks for all the kind words and calls to mod up my post. I normally don't comment much because I don't have anything to really contribute that hasn't been said, but I love Star Wars and I LOVED the game. I really do miss Galaxies, the old Galaxies that is :-( And as a little side update, SoE still hasn't replied to me about my little Launchpad crashing problem...go figure :-(

  31. Wrath of the MMORPG nerds! by copenja · · Score: 1, Insightful

    John S. should be fearful, because nothing in the internet is as fearsome as the wrath of a bitter MMORPG nerd!!!!!!!! These guys are bunch of super pissed-off dudes! Messing with them is like stirring up a hornets nest. It's just isn't a good idea.

  32. Been playing since October of 2003 and... by SlashDPC · · Score: 1

    I've seen the game go down hill. SWG has always had potential, SOE is just to stupid to realize how to handle it. The CU fixed a lot of the issues w/ the game while creating alot of issues in the process(OMG, what a suprise!). Now, the game is just plain crappy. What the first poster said is correct. This is nothing more then PR bullcrap. We've seen this so many times in the past, it means nothing now. Keep on trying SOE, you'll all be out of a job in 2 months anyways. Slash on Gorath Account expires in 2 days

  33. Hmmm... this reminds me of something... by Anonymous Coward · · Score: 0

    Hey Mr. Smedley, check THIS out!

    1. Re:Hmmm... this reminds me of something... by Nullsmack · · Score: 2, Insightful

      http://en.wikipedia.org/wiki/New_Coke perhaps reading this would be better, considering it seems like Mr Smedley has his head in the ground..

  34. What bullshit answers by Snaller · · Score: 1

    If you don't want to answer why don't you just say no - ooh right, that would require integrity.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    1. Re:What bullshit answers by SharpFang · · Score: 1

      Well, as for me the answers were very nice.

      Conversion from Official to Nerd:

      Freebies? Yes, we do. That's nothing special, just happens.
      OS X? Sorry, too expensive.
      Start over? And discard perfectly good engine, no.
      DRM? Won't do.
      Late announcement? We screwed royally, we'll try to fix as far as we can. Not a thing you hear from marketoid!
      Why /. not forums? But we do forums too! (and the aforementioned screwup would be just the same)
      Few non-violent classes? Fuck you, we want the game to be fun, not to force players to nurse your kid.
      Trial versions? Yes.
      Why not fix bugs instead? The previous game was screwed up on the design level, made unmaintainable, can't be just fixed. We scrap all that was broken in the design and leave only relatively good engine.

      I wish other intervievees answered so honestly.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    2. Re:What bullshit answers by GroovyChk · · Score: 1
      Few non-violent classes? Fuck you, we want the game to be fun, not to force players to nurse your kid.

      How bout F you and all those that think as you do. Or does only your fun matter? How about mine?

      --
      Ginny Keller
    3. Re:What bullshit answers by SharpFang · · Score: 1

      Go find some other, less violent game, sissy. There are quite a few. This one is going to be violent, just because we think it will make it fun.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    4. Re:What bullshit answers by GroovyChk · · Score: 1

      This is a new game for the twitchy teenage boy-types like yourself. I loved the old game and have been playing it for almost two and a half years. And yeah, you could call me a sissy, I'm female you idiot troll.

      --
      Ginny Keller
    5. Re:What bullshit answers by lewp · · Score: 1
      Or does only your fun matter?

      Pretty much. Next question?

      --
      Game... blouses.
    6. Re:What bullshit answers by GroovyChk · · Score: 1

      Next question. Same as the first one.

      --
      Ginny Keller
    7. Re:What bullshit answers by drsquare · · Score: 1

      There are plenty of bland, tame, unexciting, non-violent games out there, why don't you play one of those? All games don't need to be exactly the same, there is a large niche for violence and excitement.

    8. Re:What bullshit answers by GroovyChk · · Score: 1

      No. There aren't. Are you guys all just jerks or something? Why don't you all go play one of the thousands of games already out there for your type? Don't advocate ruining the one I've been playing for 2 and a half years.

      --
      Ginny Keller
  35. Re:WoW clone, but why?!?! by Anonymous Coward · · Score: 2, Informative
    This is slightly off topic, but I gotta ask why is WoW so damn popular?

    WoW is more than the sum of its parts. The competition for "overworld" items is part of the fun, it means you actually need to think about the most efficient strategies for gathering etc. The quests are generally well designed, and many are quite challenging. The concept of "instances" is nice, where each party going into high-end content gets a private copy with no competition (or help). Finally, PvP works well and the battlegrounds concept provides another interesting and fun diversion.

    In short, I think WoW is great. I run an almost fully epic-equipped lvl 60 damage warrior, and I expect to keep playing pretty intensively until the big expansion comes out in March. Blizzard has done a good job of providing a lot of interesting high-end content.

    P.S. I see a tremendous diversity of character "look" on our server (Shadowsong). Did you play past level 10?

  36. I feel you bro by rinkjustice · · Score: 2, Funny

    You would think some of these software/game designers were in bed with hardware companies. Man, did you see the minimum requirements on Quake 4?! "Hello mr.bank officer, can I get a lean on my house? id came out with a new game..."

    Mod parent up.

  37. I too am an ex-junkie by caffeinatedOnline · · Score: 1

    I bought SWG when it first came out, and seriously (40+ hours a week) played it for over a year. With each new 'change' that Sony enacted, they would add 1 or 2 'neat' things, but remove just as many if not more. Through out the time that I played, the communication to the player base was beyond horrible. I remember 3-4 day waits on in-game customer service tickets, including being stuck in geometry and missing items from known bugs.

    Still, there was the call of the 'jedi' that kept me playing. At first, no one knew how to unlock the vaunted jedi slot. Sony was mum on the subject, and the rumors and speculations were enough to keep a browser window open to the forums, if only for the entertainment value.

    Many players remember the release of the holocrons, the first real hint as to how to unlock the jedi. After chasing hermits around the desert, collecting badges based on the oh-so-rare spawn of a certian encounter, this was it? Become a master so-and-so? All this hype, the entire star wars universe at your hands to come up with a method of unlocking the best class in the game, and all Sony could come up with was a grind? Not only a lame method, but 6+ months into the game before the files for the jedi were even introduced to the client? Many people, including me, took this as Sony's way of releasing the game without the jedi content, and quickly coming up with something when the player population really started demanding some answers.

    I stuck with it, and after more mouse clicks building walls, doing dance moves, customizing droids, and changing hair styles, I finally saw on my screen the words "You have become force sensitive". OMG... Looking back on it now, it must have been comical for my wife as I screamed in joy, jumping around the room, dancing in extacy.

    Once I set up my jedi account, and made my first light saber, I remember the envious comments of my friends and guildmates as I showed them the glowing purple stick. Finally, I had made it to the end game!!

    Then I actually started to play with the jedi character. It was the worst experience I have ever had in a MMORPG. Mind you, I bought and tried to play Anarchy Online the first day it came out. The system was horrible, the amount of experience you needed was absurd, and half of the jedi powers were bugged. Not only that, but to make a lightsaber, which wore down at an alarming rate, you needed either a rare drop from a Krayt dragon, or a rare drop crystal. And even if you found a crystal, you were never assured that it was a good crystal, as more then half caused stat loss.

    Jedi was a disappointment. What was touted as the ultimate character on the game, ended up as the worst. My wife got pregnant, I got responsibilities, and some guy in France got my jedi off e-bay for $1600.

    --
    The sky above the port was the color of television, tuned to a dead channel...
  38. Why I quit SWG, and why I might return to it. by bullterror · · Score: 1

    I'm not big into massive rpgs, but I've been an avid star wars fan and gamer for about 10 years. The tragegdy of the prequel trilogy was off-putting, but there are still plenty of cool star wars experiences if you ignore the new movies (I'll admit EP3 was pretty decent) Anyone who is into RPGs should definately checkout knights of the old republic 1, it has an incredible story.

    I started playing SWG. I built up my character from 0 to master smuggler. Then as it turned out, master smuggler sucked, so I went master commando. To get to master, it required weeks of killing NPCs. Player vs. player combat didn't get you anywhere. I quickly found out that the jedi in the game were so powerful it took a team of bounty hunters to take them down, and they all had the maturity of 13 year olds, which I'm sure they were. Jedi sucked. Then I tried the galactic civil war, I joined the rebels. I quickly found out that having a flamethrower, rocket launcher, composite armor, and grenades were no match for a wooden stick with a poison tip that does "damage over time" In fact, such weapons were all looted, and could sell for hundreds on ebay. So here I am fighting a stormtrooper who kills me with a wooden stick. And I had armor. It was rediculous. The problem is they built an RPG with a dungeons and dragons mentality instead of a star wars game.

    They could have set the time period in the prequels to have the jedi thing make sense. They could have made the galactic civil war make sense. It was a good RPG, but it wasn't "star wars" It reminded me of a quake 3 star wars skin. It looked like it, but it wasn't. I was even starting to wonder what other RPG they took the source code from, because from the ground up, it did not have the feel of star wars.

    Jump to lightspeed wasn't even as much fun as the 5 year old "x-wing alliance" title, which was great, and the graphics weren't much better. The ground game had no connection to the space game.

    So I quit. Now that the game has changed, I'll probably try it out again. It sounds like it might finally be fixed. Of course, the players that were lucky enough to own a poison stick are going to be very upset, but frankly, if every one of them left, and all the 13 year old jedi, the game will be much more fun.

    By the way, I'm not sure if the revamps will even put an end to the poison stick thing, but I'm willing to have a look.

    1. Re:Why I quit SWG, and why I might return to it. by GroovyChk · · Score: 1

      But would you care if all the non-combat people left?

      --
      Ginny Keller
    2. Re:Why I quit SWG, and why I might return to it. by bullterror · · Score: 1

      I wouldn't like it if they all left, but to me the game was in an un-playable state and I could imagine it being playable without the non-combat people, although it wouldn't be as good as it could be.

      Just to give you an idea of the state the game was in when I left: smugglers couldn't smuggle. Anything. They could only make drugs, pretty much, or upgrade weapons. There was absolutely no relationship between a smuggler in game and smuggling.

      I even tried my hand at crafting, but that was a hard market to break into because there were so many masters that were just dominant in the field.

      I just wish they would take Knights of the Old republic and turn it into a MMORPG.

    3. Re:Why I quit SWG, and why I might return to it. by GroovyChk · · Score: 1

      I wish they would have fixed the old game that gave a flip about non-combat people. I've played from launch so I know what you speak of in regards to smugglers. I've played combat characters too - when I would get into a bored streak. Mastered Bounty Hunter (without re-spec) and Pistoleer. I play the game for the community, the cities, the player housing, the architecting, the tailoring... the combat is secondary for me. I and everyone like me don't mean squat to Smed and his crew.

      --
      Ginny Keller
    4. Re:Why I quit SWG, and why I might return to it. by drsquare · · Score: 1

      If you don't like combat what are you doing playing a game called Star Wars???

    5. Re:Why I quit SWG, and why I might return to it. by GroovyChk · · Score: 1

      I play the game because I feel like it. I like the genre and I love Star Wars. The game has been as it's been for well over two years. I do have a combat character - I just like the other content better. Only teenage boys can like Star Wars? F.O., troll.

      --
      Ginny Keller
    6. Re:Why I quit SWG, and why I might return to it. by drsquare · · Score: 1

      Well, perhaps the game designers are interested in a type of game other than the one you like. Not every game's made for you, what arrogance. There are plenty of safe, carebears-style games out there if you want, I don't see why a game called 'Star Wars' shouldn't have an emphasis on 'Wars'.

      Are you saying only teenage boys like combat games? Maybe another stereotype is that only whiny bitches like non-dangerous, non-violent games.

    7. Re:Why I quit SWG, and why I might return to it. by GroovyChk · · Score: 1

      You aren't very smart are you. Read, rather than troll. Arrogant ass.

      --
      Ginny Keller
  39. SWG -- no way by Anonymous Coward · · Score: 0

    The game started sliding with patch 9. The final straw for me was the fabled CU Combat Upgrade of earlier this year. I logged in once as a 1/2 finished knight, got killed by a bantha and said **** it. The game was ruined for me at this point. I used to be able to kill a whole herd solo, like a jedi should be able to.

    Now after all that grinding, any new player is a jedi in a few weeks... And all that work I did for nothing? It took me 9 months just to become a padawan.

    what a joke. I'll never be back. During this time period in star wars, there is one jedi, Luke skywalker. Allowing all players to become jedis with enough work was bad enough and the first mistake, now anyone can do it in a few nights, and they have no more ability than any other profession... It's simply not star wars.

    I'll stick to a real mmorpg, like Eve. At least there there is some variety in professions. SWG, if you want to know how to design a deep world, check eve out.

    That's what the players want. Not some watered down version designed for 10 year olds with a 3 week attention span.

    SWG used to be just as good and you ruined it starting with patch 9.

    l8,
    AC

  40. hmm by Anonymous Coward · · Score: 0

    "John Smedley:
      Simply put: We made a mistake in the way we communicated everything happening within the game to our current players, and we apologize for it. We're offering refunds to all players who purchased the Expansion pack before 11/3 (when we announced the NGE). But we feel very, very strongly that our current players are going to enjoy the enhancements to the game. The content in Trials of Obi Wan is even more fun with the new game experience."

    So.. if a company does something intentionally.. knowing it will upset everybody.. knowing that they will be lying about it afterwards and say 'they made a mistake'.. Doing that just because there wasn't any better way to do it and make money at the same time.. mebbe its just me.. but for some reason that just seems wrong to knowingly decieve and lie to everybody for profit and I think that they should all burn in hell.

  41. More Lies - More BS by Jhazmin · · Score: 1

    John Smedley: There are long threads that I've started myself on our forums...

    http://img.photobucket.com/albums/v464/Jhazmin/SWG /smedlylies.jpg/ You disgust me, Smedly. You are no Star Wars fan. ("Jedis." "What is a pikeman, and why is it in SWG?") Have you EVER watched the movies?

    You don't know what players want. I do not know a single player that ever said "i think there are too many confusing professions." I defy you to EVER find such an example. These changes have little to do with the what the player wants. They are because you didn't make the TIME to work on the bugs in the game, because you neglected to build on a foundation that you were not worthy of. Because the devs and programmers didn't think things through, glaring bugs and huge windows for griefing were allowed into the live servers time and again. You did not listen to your beta testers. Not in beta, not at the cu, and certainly not at the nge.

    How is 9 professions more "unique" than 34 various ones we could mix and match to suit our styles and whims? There is nothing mroe unique in this system. This game, when it debuted in 2003, was a beautiful wonderful innovative thing. The fact that it has decomposed into it's current state rests solely on the shoulders of soe/la. We as a playerbase would have done ANYTHING to help this game succeed. It is Star Wars, man. It is EPIC. How can you fail at making a successful Star Wars game!?

    The amount of content you could have made with the resources available (comics, movies, eu, novels, mini movies) is mind boggling. This game had so much potential. It was so exciting and wonderful and new. You squandered it all. This game is now a mockery of it's once innovative and expansive self. You should be ashamed.

    How dare you say that this new nge is how the game should have been, Smedly. How do you have the NERVE to come here and blatantly lie. I have supported three accounts in SWG. I have been a loyal customer, I have loved it so so much. I have devoted countless hours and hundreds of dollars to this game, because it was different - because it was Star Wars - because I always had the hope it would be better. But it never got better. It just kept getting worse. This is, to me, a tragedy. How you can say these things with a straight face, is beyond me - oh wait it, isn't. I guess you will be getting more money this way, at least in the short term. But if you think the console gamers will support 3 accounts for 2+ years like I and other vets have, you are sadly mistaken. It is too bad that I am not ICONIC enough for you. And hey, whatever happened to "Experience the greatest Star Wars Saga ever told: YOUR OWN!

    This new nge is so bug ridden and unattractive, it is shocking to me that you could label it as ready for live. By the devs own admission, the quests past lvl 30 are not completed. The UI is not completed. The art for several screens is not completed. How can you release this mess to your paying customers?

    - The targeting system: it is SO fundamentally flawed I cannot even begine to wrap my mind around it. Who ever thought that it was a good idea for you to target every single thing you moused over was insane. For pvp, all you need to do is toss in a bunch of coverts and hey, no one can fight. The targeting makes the nalargon and omnibox nearly unplayable (but hey i guess you dont care about those pesky entertainers.) It is immediately obvious to me how this system can be exploited and used as a tool for grieving, and just plain annoying in day to day actions.

    - The movement. Uhm yeah - I'm not here to play an fps. I don't use fps style of movement in my gaming. There has always been the option to have whatever ui style you wanted and 6 or so different default maps to chose from. That was wonderful. a customizable UI and control system is friendly and comfortable. T

    1. Re:More Lies - More BS by GroovyChk · · Score: 1

      Right on.

      --
      Ginny Keller
    2. Re:More Lies - More BS by Blakey+Rat · · Score: 1

      Uh... yeah.

      You do realize it's just a video game, right?

      Besides, it should have been obvious as soon as you saw the name "Sony" attached to it that it was going to suck ass. Why'd you play it in the first place?

    3. Re:More Lies - More BS by Anonymous Coward · · Score: 0

      No, it should have been obvious as soon as he saw the name "Sony" attached to it that it was going to start out great and Sony were going to completely screw it up further down the line.

  42. Not an SOE fan!! by Dubliner+Macmanus · · Score: 1

    Every game I've tried from SOE has been buggy, incomplete and not well planned. And to top it all off...they stole $45 subscription fees from me. I played EQII for several months hoping the game would be EQI but with more and better content. I have to admit I liked a good portion of EQII but quickly came to realize it paled in comparison to World of Warcraft. I canceled my EQII account using SOE's webpage. I went through all the steps even answered their "Why are quitting questions?" (Just to tell them their game was sucking)and closed my account. Everything was fine until 3 months later I noticed I was still getting charged (for some reason I didn't see the previous 2 months bank statements or overlooked somehow) for my subscription fee. I called up SOE to correct this but of course I couldn't get through so I used their Online Chat service. I told the CSR what had happened...explaining that I closed out my account online and it told me my account was canceled but I was still getting charged. I told him to please make sure my account was canceled and to refund the 3 months I didn't play. He then said ok...your account is canceled now. I asked about the refund on the 3 months and he said he couldn't do that and couldn't help me further. I eventually got through on the long distance phone call (costing me more money) and explained what had happened and demanding my $45 back. The guy on the line was nice but still informed me he could not do that but I could speak to the person in charge of billing. I said, "GREAT!!". Then he said only by email. So I sent this person, LTuttle, an email explaining for the third time my story. He sent back an email apologizing and after reviewing my case where he saw there was no account activity for those three months he said he would refund my card. I said, "GREAT!!". Then I thought about it and sent him another email asking what he was refunding? He said he could only refund 1 month of the subscription. I replied asking why only 1 month when clearly (according to him) I hadn't played for three months and there was an error when canceling my account online. He never replied back to that email or any other email I sent him. AND!!....SOE never even refunded the fee for one of the months they said they would and had. (His words, "I HAVE refunded one month subscription to your credit card"). What kind of customer service is that? I sent another email telling them how badly treated I was and that I will never buy an SOE game ever again. I promptly canceled my fiancee's account (She wasn't playing really anyways) and persuaded two of my other friends to cancel theirs and move to WoW with me. In the long run because SOE wouldn't refund $45 they ended up losing several hundred dollars or more in lost subscription fees plus future game purchases. (I know...I know...I'm a small fish in a big ocean) but as people can see SOE is going down...just look at SW Galaxies...hell look at Sony in general who has reported profit losses and are now having to deal with the XCP rootkit fiasco and all the losses that will come of that. BTW...It's not about the money ($45 is chump change)...it's about respecting your customers. /Down with Sony...

    1. Re:Not an SOE fan!! by east+coast · · Score: 1

      Every game I've tried from SOE has been buggy...I played EQII for several months hoping the game would be EQI

      Not to be a dick but I have a couple of questions...

      Why did you stop playing EQI in the first place if you hoped that a new game would be just like it? EQI is still very much alive from my understanding.

      Secondly, if every game from SOE has been buggy why would you want more of the same that you doubtlessly experienced in EQI, as it is a SOE game?

      SW Galaxies never seemed like too hot of a game off the presses. To be honest I was surprised it wasn't killed already. And I do admit that some things about EQII aren't as good as EQI but recent overhauls of the system have made it much more tolerable.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    2. Re:Not an SOE fan!! by Anonymous Coward · · Score: 0

      Sony pulled this on me too. They started charging a fee on one of my accounts after I cancelled all 3 of my accounts at the same time. Customer service gave me the run-around, so I reported them for fraud to my credit card company and they issued a charge-back. Thank you VISA. Suck it, SOE.

  43. LIAR by dbx501 · · Score: 1

    Check out Mr. Smedley's SWG Forum account. He actually posted ONE LOSY statement and that was when the first CU was about to go live. What a fucking liar

  44. After hearing the same answers... by labcoat · · Score: 1

    After hearing the same answers a few times (SWGRadio, GameSpy, PCGamer Podcast, and here), I'm starting to understand the need for such a sledge-hammer approach.

    The skill system allowed anyone to train any skill and create hybrid professions. While this is a great idea, I can imagine how difficult it is to balance, especially when trying to expand the game. Clearly defining roles allows the developers to code for specific levels. This is the way most RPGs do things and it's a proven method. SOE tried to reach for the stars and fell short, so they decided to go with what works rather than keep tweaking.

    It seems like many of the changes are geared toward this idea. "We tried our best and failed, so now we're changing things to what works...EverQuest in the Star Wars theme, but without the rigid continuity stuff to drag us down."

  45. Sheesh by Filoviridae · · Score: 1

    You sound like a Bungie forum whiner. Just the fact that they are putting forth the effort to make such a massive update is evidence enough that they care about the gameplay.

    1. Re:Sheesh by typidemon · · Score: 1

      They don't give a shit about gameplay. They give a shit at WoW having 4.5 million accounts and SWG having 200k. They are desperatly trying to find a formular that works, as long as it doesn't mean being creative and fun. Because Sony doesn't do creative and fun, it does arseripping and pain.

  46. Mod the Parent UP by fallen1 · · Score: 1

    I started shortly after they introduced vehicles and played for a LONG time due to the diversity and not being stuck playing a single class/function/profession. It was pretty good and would have been great IF SOE HAD FIXED THE DAMN BUGS and then ACTUALLY BALANCED THE CLASSES. Hmm, make it so every profession could not wear composite armor. Oh, yeah, and one little easy fix - let everyone be able to heal mind to some extent.

    The parent poster has a really good timeline and grasp on the situation so please mod them up. The game was pretty good right up until the first Combat Upgrade (downgrade). Since then? Shit. I played for a little bit after the CU -- shit. I came back before the NGE so I could be active during the upgrade (downgrade again) and test it once it hit. Once more it is shit. A FPS in a MMORPG wrapper with no soul.

    --

    Dream as if you'll live forever.
    Live as if you'll die tomorrow.
    ~Anonymous~

  47. The EQ perspective by Maxo-Texas · · Score: 3, Interesting

    As a consumer of another of Sony's game (the only sony product I use, and I'm not paying for it- part of my general Sony boycott due to an incredibly rude CS experience)...

    1) Smedley has been like this since he appeared as a giant gnome. He always talks straight but nothing happens as fast as you think it will and somethings never happen.

    2) Anything that is "awesome" is going to get nerfed.

    3) They rarely ban anyone.

    4) GM's have no real authority.

    5) What do you expect for $13 a month...

    6) Someday the servers -will- shut down (It sucked in Earth & Beyond (EA game- first mmorg I know of shut down- I won't buy an EA game again since we had about 8k players ($80k a month) and they wouldn't even leave a frozen copy up and running.

    7) EQ -never ever- did things until it started losing players- then it mimiced like crazy. I argued with Brad on the old petition board for things that never happened- including the current trade interface. Then when DAoC came out with it and EQ numbers dropped, they moved on it fast.

    Bottom line...
    They think the players are delusional, self-centered and/or idiots. They will quickly mimic proven success.

    If they do with SW what they did with EQ1, it will eventually be fun to play again with most of the rough edges worn off so quit paying but don't delete your characters.

    But it is an ENTERTAINMENT not a life. Don't give up your job, spouse, children, etc. just because it's fun because it is 100% certain to abandon you (by being shut down) within the next 5-10 years max- probably sooner.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  48. Death of a Smuggler by Anonymous Coward · · Score: 0

    First off let me say I played from the day it went live till just before the Jump to Lightspeed Expansion. I'm sure no one will see this but I feel I must post something I've felt for a very long time. I saw the impressive list of things to do and went out with my friends and purchased this game as it promised the world. After reading up on all that the game had to offer I decided I would be a smuggler, I wanted to push drugs, run from the empire, be hunted for a bounty, dirty deeds, done dirt cheap, basically live the life Han Solo must have led. Enter SWG "reality" I tried my best to be a smuggler, did all the grinds I needed, came close to master smuggler but a few things were off. First if I was to be a master smuggler I could not be very effective in combat with my friends so I started working on a smuggler/pistoleer combo. I stockpiled drugs, learned dirty fighting, jacked up my pistol skills as far as they would go to be a formatable gun fighter in the bars and while trekking across the land. In the end it was all for nothing, the imperial raids came and went, not a scratch, though not because I was an ace smuggler but because the code was buggy and I only saw it once in person and the commando/whatever beat down a handful of storm troopers single handedly. I had nothing to do, was promised time and time again there would be a smuggler upgrade and it was never given, there was nothing to actually SMUGGLE! How is it a profession exists for so long, that is an iconic one at that now, and yet they aren't really what they should be? I mean backstreet brawling tactics would be something a smuggler would have, fighting in alleys and bars but correct me if I'm wrong there needs to be wrong doing and underhandedness and everything else illict and illegal to do for them to actually work. Oh wait I'm forgetting I could hack stuff to make it only slightly more useful and had to also become a part time crafter to make my slicing/hacking tools to keep myself in business. I hated the fact that such a good game had such great PR people to keep the BS flowing when all this smuggler wanted was what was promised, a home in the star wars universe to actually do the trade he wanted to do. And from the sounds of it, eventhough my character actually did make it to an ICONIC profession, I seriously doubt I will be hunted by the law, chased for bounties on debts I'm late on, push illegal items to junkies in the black market and just plain run my starship full of contra band through the galaxy in fear of being boarded only to have to jettison my own cargo to hide for my life.

  49. Re:WoW clone, but why?!?! by C0rinthian · · Score: 2, Insightful

    I've run one character to 60, and have a second in the 40's now. I can think of one, possibly two times in my entire WoW career that I've had problems finding the things I need to kill because of player competition. Perhaps you are on one of the more crowded servers?

    As for why WoW is so popular despite it's simplicity, I think it's simplicity may be a reason. I came to WoW after playing Eve for almost 2 years. I helped run a corporation of over 100 people, and was deeply involved in 0.0 alliance politics. It is a VERY complex game, and honestly I burned out. WoW may not do anything significantly new to the genre, but what it does is done very well. The game is easy to get into, and it's entertaining. Does that appeal to everyone? No, but it was a nice change of pace for me, and I'm having a blast.

  50. Continuity? Hah! by Anonymous Coward · · Score: 0

    Remember, SWG takes place right in the middle of the Galactic Civil War!

    Yes, right smack dab in the middle of the Galactic Civil War, when Jedi were numerous and showed their faces in public without fear of being hunted down, when battle droids were still active and were a frequent threat, when people walked around in Clone Trooper armor. Oh, those dark, dark times, when there were absolutely no battles being fought between the Rebels and the Imperials because there was nothing to fight over! The Galactic Civl War, time of rebellion against an opressive totalitarian Empire who let people openly proclaiming their Rebel allegiance board public transports and move from planet to planet, unhindered! That time of smugglers who did not smuggle and droids that couldn't do any of the jobs a person could, so there was no reason to buy one!

    To hear Sony even giving lipservice to the concept that Galaxies doesn't take continuity out back and forcibly have its way with it is sickening.

  51. Memo to SOE by lewp · · Score: 2, Insightful

    Get out of the MMORPG business. You can't handle it.

    The problem with making an MMORPG is that most people only play one. Companies that are incapable of making an outstanding game -- like SOE -- can rest easy making regular PC or console titles, since truly awesome games are rare and they just have to compete with other mediocre companies on a marketing basis in an attempt to get a place in a larger shopping cart.

    With MMORPGs things are different. One good one can come out and completely ruin the market for five years by locking up your potential audience. If these people have time for another MMORPG, they just play more of the one they already have.

    Thus, if you really want to be successful in the MMORPG space, you need to make amazing, genre-defining games that are either so much better than the competition that people are willing to give up weeks/months/years building characters to switch, or that bring in players to the MMORPG space who wouldn't have played otherwise.

    SOE, your best days in this market are behind you. You had the lead, with EQ, and you blew it. EQ2 is awful, SWG was (and probably still is, I'm reserving judgement to be fair) awful, Planetside didn't really make anything of itself, and you've got nothing better coming down the pipe. Get out, let Blizzard play the 800lb gorilla (which is what they are now, not you), and let smaller companies with better reputations and the ability to innovate try to topple them.

    You guys... just get jobs you're actually good at.

    Love,

    A concerned citizen

    --
    Game... blouses.
  52. These responses seem reasonable... by Phrogman · · Score: 1

    But the reality is otherwise. SOE has the worst track record of communicating with their customers, worse even that Verant (the original developer for Everquest). Verant at least never communicated at all, whereas SOE prefers to lie outright to their customers in order to suck a few more dollars from their wallets.

    As for Smedley's vaunted threads - no one was able to find any posts by him beyond the first one he made introducing himself. Unless he has been posting under some Alias - probably to try to make positive statements - I see no evidence to support his claim to have started any threads at all.

    The original SWG was an extremely ambitious project. I am not at all suprised it encountered constant problems, and I can buy the notion that balancing 34 professions was proving difficult and a programming nightmare. A reduction in total professions might have been in order and certainly some were made redundant by the recent Combat Upgrade they did a few months ago - but this is carrying things to far in the other direction. I think a lot more people would have been more accepting of the NGE if a few things had happened:

    * If SOE had bothered to mention they were working on this for the past year. Instead it was kept completely secret and thrust on us out of the blue, after only 2 weeks of laughable beta testing during which nothing was changed despite thousands of player messages suggesting improvements and changes.
    * If SOE had mentioned prior to selling the Trials of Obi-Wan expansion, based in part on content for professions like Creature Handler, that they would be deleting that profession from the game 2 days after the expansion came out. Instead they sold it to us blithely, padding their bank account and no doubt making the quarterly sales figures more acceptable to the board of directors, THEN announced a revamp of the game that renders much of that expansion pointless or irrelevant. The result: they are forced to offer refunds after many players threaten a lawsuit against them. I imagine the folks in the Corporate Weasel Department^H^H^H Legal Department told them there were sufficient grounds for a problem that they had their hand forced.
    * If SOE had seemingly had the slightest clue in designing the New Game Enhancement (or as it has been referred to by players on the boards the "Negative Game Experience"). The new UI is completely counter-intuitive, inconsistent, and utterly inelegant. Its an incomplete rewrite of an otherwise well evolved interface for no more apparent reason than some programming or marketing dweeb thought cramming a new system down their customer's throats without any options to retain and use the old system was a good idea. Its completly unfriendly to disabled players, many of whom are now unable to play something they paid for an enjoyed previously (as a key feature of the new system the mouse-friendly interface has been replaced with an almost mandatory keyboard-mouse combination being required).
    * If SOE had paid any attention to the plight of those players who played Crafters/Entertainers in the old system. Under the NGE everyone is given a respec but its geared to your "combat level". For a crafter that is CL1. Thus any former combat oriented character can easily respec to any of the new combat classes and be whatever combat level they were prior to the NGE, OR they can respec to a full Trader (the new crafting class) or Entertainer with all abilities. By contrast, a former Crafter or Entertainer profession character can respec to the Trader or Entertainer class and be a Master (ie top) level character in those classes, but if they choose combat they are reduced to CL1 and lose all of their experience. If they then return to Trader in a subsequent respec they lose all of their gained experience. This was reported in "beta" and queried repeatedly so it is apparently working as intended. Many crafters are appalled at this obvious bias and lack of concern for their situation.
    * The new classes offer new special items of kit that in some cases are requi

    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
  53. I cant bring myself to beleive anything from SOE. by Kalbo · · Score: 1

    I played SWG from initial launch until last November when WoW came out and I have kept close track of the game even logging in from time to time dince I stopped playing. Over that time I have seem several cases where SoE community represantives blatantly misled their subscribers, the latest changes are just more in the long series of "mistakes" made by SoE. Initially there was a combat revamp was announced and litterally months went by with no news other than the community representitives defering problems and questions on balance and class fixes to the combat revamp. As months rolled by we came to learn that the revamp was not being actively worked, instead they were working on the JTL expansion. The line from SoE, sorry, we made a "mistake" we should have communicated better... Then the Jedi progression paths were changed, no more hologrind, yay we could go to the force sensative village and grind our way to Jedi. Initially to become a jedi you needed to master 5 random professions to become a jedi. The average player mastered 12 or so professions and had their Jedi slot opened to them. Soon after the holiday holochron gift people started noticing that they it was taking longer to become a Jedi, the average shot up to 20+ professions mastered before getting the Jedi slot. The entire time SoE represantitives swore up and down that nothing about becoming a jedi had changed. When the conversion process to the new Jedi path came out it was revealed that the number of professions had indeed changed and it required many more professions to be mastered to become a Jedi. More "We made a mistake" appologies. I dont think I need to go into all the "mistakes" and appologies that we had at the time of the CURB. Now this latest round of changes followed by the "We made a mistake" appologies. These are not isolated incidents but a behaviorial trend that is not showing any indication that it will change ever. Bewteen my wife and myself we have 3 active accounts, paid for JTL and Rage of Wookies expansions on all 3, but unlike SOE I am learning from my mistakes and taking corrective action and canceling them all. No hollow appologies and empty promises, just action.

  54. Their customer service BLOWS! by soaro77 · · Score: 1

    My question isn't how, when or why the game changes were made or even if they are good or bad. My question is when are they going to fix their sucky customer service? It is the worst I have ever seen. I started playing SWG one week after beta. I have been through everything that has happened in the game and I continued to stick with it. I finally got my Jedi and maxed out his template and got bored with the game. So I started playing WoW about 6 months ago waiting to see if they were going to bring back the Force Ranking System (FRS) for Jedi. WoW has been the most fun MMORPG game I have ever played. Last night I decided to get onto SWG and give the new game a try. Since I was a previous Jedi I went to get my robe and crystal that we get for all our hard work of becoming a Jedi under the old systems. When I got there to get my robe, there was some guy shouting in a looped macro about how much SOE and the game sucks. The UI is still bugged and doesn't show what each of the robes looks like. So I was trying to ask some other people who were there also. But I couldn't see their responses for all the spam flying by from that macro. So without selecting a robe I tried to open the screen to put the guy on my ignore list. When I did that it automatically selected a robe for me. Turns out is isn't the robe I wanted. I submitted a CSR ticket asking them to exchange the robe for the one I wanted. Nothing more. Both robes are identical except they look different. So there is no benefit to one or the other. I just liked the look of the other one better. I got a response from the CSR and he said he couldn't do it and he closed the ticket. That was it, nothing more. A completely harmless thing could have kept a customer happy and willing to try out the new changes. But now I am sick and tired of being treated this way by them. I'm closing my two accounts tonight. It appears SOE has absolutely no interest in keeping their customers happy and playing. So they are losing the money from my two accounts too and like most other people have said, I will never again buy another SOE game.

  55. What a load of shit by SpacePunk · · Score: 1

    The guy can't open his mouth without almost literally crapping from it.

    He never posts anything to the message boards other than a once-in-a-while long marketspeak bullshit.

  56. Why was my question not put forth? by Spazntwich · · Score: 1

    It was one of the highest rated questions and first asked, yet I was skipped!

    http://slashdot.org/comments.pl?sid=167896&cid=139 99931

  57. SOE Incompetence by BloodAngel_Au · · Score: 1

    SOE really don't seem to be able to find there a$$ with both hands, lets see,

    EQ2.. shut down
    SWG... Still suffering badly after 2 years
    MxO after moving... every patch seems to cause more problems than before, moving was awful, seems everytime they took down the servers it took 50% longer than what they thought to get it back up, with or without the patch, and the Live Events team doesn't exist, its mearly the Dev's doing double shifts.

    Lets face it, SOE don't know what they are doing and have helped me realise WoW isn't the greatest, but simply very well done. Thanks for helping me find enlightenment with the Horde!

    1. Re:SOE Incompetence by BloodAngel_Au · · Score: 1

      Oh, and I forgot a big problem : Ralph Coster

    2. Re:SOE Incompetence by Anonymous Coward · · Score: 0

      EQ 2 isnt shut down. Its alive and kicking.

  58. But what *about* Princess Leia? by Anonymous Coward · · Score: 0

    The way John dodged the question cracks me up. The question, John, was "I want to be like Princess Leia. What class do I play now?" IMHO, if you can't answer that question, you don't have a Star Wars themed game...

  59. SOE deserves some credit by SirBruce · · Score: 1

    I should probably be emailing this to John, but maybe he'll read it here. :)

    I think SOE deserves some applause for doing this. If my research has told me anything, it's that it's very difficult for a MMOG to vastly grow their userbase after they've reached the "maturity" and gotten their initial core audience. Yes, churn keeps new people coming in, but people are also going out, and as time goes on, those numbers eventually start to dwindle. I don't think any MMOG, no matter how much you update it, can stay popular "forever".

    But if you really want to extend its life and grow your playerbase, then you have to take drastic steps. And SOE has some cajones to do this with SWG, and we should applaud them for at least being willing to try to change things. Trying to fix the current system to the satisfaction of a small subset of existing players is ultimately a losing proposition. This type of overhaul, combined with a new marketing campaign, just MIGHT bring in some new players to the game.

    Sadly, I have to be honest when I say I doubt I'll be one of them. I gave SWG its chance. I was in beta. I was ready to "move in" at release. But everyone was telling SOE the game wasn't ready, and they released anyway. Now, after all those revamps later, was it worth it? I suspect that extra revenue and extra cost got eaten up by the endless revamps that have been going on since the day after release. Later, when other people who worked on the game said there needed to be drastic changes and they weren't listened to, you guys missed another opportunity. And now, there are too many other products competing for my attention, so I can't go back to SWG. It's too late for a jaded gamer like me.

    But I do think you're right in doing SOMETHING, although it may turn out what you're doing wasn't exactly the right way to go. In any case, I do wish SWG success, if only to see what the new numbers look like on my MMOG charts. :)

    Bruce
    MMOG Analyst

    1. Re:SOE deserves some credit by Why's_This_Fish_So_B · · Score: 1

      Finally, a comment with something other than "SOE" followed by verbal diarrhea.

      Of course it comes from SirBruce. (Looking forward to new numbers, by the way).

      Here's my perspective. SOE has revamped two of its games lately, EQ2 and SWG. Both were billed as being changes intended to return the games to their original intent. MxO is undergoing similar changes right now behind the scenes in prep for a combat revision due sometime in 2006.

      The EQ2 changes produced a ton of flak on their message boards but have succeeded wildly in producing a game you actually play instead of 'grind.'

      I don't know SWG directly, but only through friends. I'm familiar with the things that were horribly broken in the original "pre-CU" game and certainly since the "CU" there's no shortage of people who spell badly ready to trash anything with the initials SOE attached to it on any given forum.

      Frankly I think it's a mystery why anyone would want to stay with the "CU" as it appears to have been universally disliked.

      However, the universal truth prevails; most people would rather stick with something they hate but are familiar with rather than try something new. That is, after all, the whole business model for MMOGs...

      SOE has been very daring with this change. It would have been far easier to simply milk the existing system until natural attrition made it unprofitable.

      SirBruce, I hope your next update is prompt and followed by another one. I'm intrigued to find out how the "CU" affected SWG numbers and it'll really be interesting to see how SWG plays out in the next 6 months or so. As you suggested, it's a hard sell to get new players to try an 'old' title than it is to hook them into a new yet-unreleased game which by definition doesn't have any disaffected former customers yet.

      For my own part, I'm trying to find out how to add SWG most easily to my Station account. Being a very casual player, it's great fun to be able to pick a genre and playstyle at whim. 'course I don't get to be 'teh uber' and chase the end-game in any one game since I'm not dedicating day after day to it, but that's not my interest.

  60. At least everybody loves Raymond by elrous0 · · Score: 1
    Excepting those with any taste, of course.

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  61. SWG-NGE total waste of computer space. by danaria · · Score: 1

    I have been a guild leader for over a year. Played SWG for 2 years. My giuld is one of the oldest ingame. All of us are leaving. I realize now that the first combat *upgrade*( if you want to call it that) was just a stepping point to this new change. If you all wanted to know how to kill a game you just found it. SWG was the best online game in the world, now only 4 year olds want to play. You killed the communication( expectally during combat which it is needed most), you killed the orginaltiy of all characters. I had a old jedi that tooks me months to work on then when I finally get one you do this. All i have to say is i canceled my accounts and everyone i know has. So guess what, when the first CU came and ppl were protesting it enough to crash a server you all didnt listen. Now i understand why the *help* chat was not able to be talked in. You all knew that we didnt want it but went ahead. So for me DONT ANYONE GET THIS GAME IT SUCKS!!!!!! Unless you bring back the old SWG ( pre first CU ) i wont ever come back.

  62. Correct Terminology please by Anonymous Coward · · Score: 0
    It's called 'downgrape' or 'downgraping'

    Google it.

  63. Easy fix - reverse the charges by Anonymous Coward · · Score: 0

    Dude: It's on Credit right?
    Okay then. Easy fix: Call your bank. give them the reference for the 3 incorrect payments. Dispute those payments.

    Watch SOE deal with it then.

    From my experience: Cancel the card after you dispute the payments. Nothing worse than having a company try to rip more cash from your back pocket.

  64. Glad.. by inexion · · Score: 0

    Im glad I left this game before the CU hit it, it turned to absolute garbage, and Smedley although doing his job, is not convincing at all. My advice....wait for DDO =/

  65. Blizzard's Game Style by TiggertheMad · · Score: 1

    WoW may not do anything significantly new to the genre, but what it does is done very well. The game is easy to get into, and it's entertaining.

    That is the key. Blizzard NEVER creates any games that are breakthroughs in terms of design. They take an existing concept, and engineer the hell out of it. That is why they have such massive sales. Warcraft is just a C&C clone. Diablo is just a rendered dungeon crawl. They really shine when it comes to making a fun (if not revolutionary) game.

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
    1. Re:Blizzard's Game Style by C0rinthian · · Score: 1

      The thing is, this does not make them any less accomplished than a company that pioneers new gameplay types. You can't expect everyone to invent something totally new with every game, and there is something to be said for refining an existing idea.

    2. Re:Blizzard's Game Style by TiggertheMad · · Score: 1

      Don't interpret my comment as any sort of slight on them as a company, I think they make great products. I'd much rather play a rock solid, well designed game than some brilliant new comcept game that has rough edges.

      --

      HA! I just wasted some of your bandwidth with a frivolous sig!
  66. Liar! by Kedra · · Score: 1

    John Smedley is a liar!!! and i quote... "John Smedley: There are long threads that I've started myself on our forums, but we have community representatives that are answering questions diligently on our forums already, and I'm very involved in what's being said. I'm trying to get the word out in other venues and we know that Slashdot has a wide reach into the online gamer audience in general and the SWG community. Btw, I try to personally answer all of the emails from our players that are written to me and I get a fair number of them each day from our players." Until yesterday when he decided to deal with some of the backlash from this POS NGE, his one and only post was in May of 2005!! You don't care about us John and we all know it! Don't lie through your teeth about what you do and don't do on the forums!