John Smedley Answers Your Questions
You've recently announced that you plan to give Jump To Lightspeed to previous subscribers who had not purchased it for Free, since it is required for the new intro Tutorial. This is similar to the decision to release the "Total Experience" pack for $30 that included the original game, JTL, and the second expansion "Rage of the Wookies", with an additional item (The Barc Speeder). Do you feel you have any obligation to reimburse the veteran players who payed the premium prices ($30) for each of these expansions when they were first announced (many times before they were even released)? Either monetarily or through in-game items?
John Smedley:
It's common in the game industry to release new versions of games that incorporate older content. In this case, SWG really is much better with both the ground and space games as one package, which is why we're offering them together. We are giving rewards to our veteran players in general, but not specifically in this instance.
OS X client? by Dark Paladin (116525)
I realize that this is a long shot, but with the rise of Mac sales and
the upcoming change of Macs from PPC to X86, is there a chance if an OS
X client? One of the reasons I believe that Blizzards WoW has done so
well is because it allows both major desktop OS's to play together,
rather than trying to partition on group on a separate server (or
pretending they don't even exist, with all of those dollars itching to
be spent).
John Smedley:
Unfortunately, no. I absolutely love Macs (I've got 2 at home myself). I wish we could do this, but it's enormously cost prohibitive if you didn't start out from the beginning with Mac development in mind.
Wouldn't it be easier to scrap the game.. by Jason1729 (561790)
...and start over completely with Star Wars Galaxies 2?
John Smedley:
No. While the scope of the new enhancements is large, it's built upon a very powerful underlying engine that gives us the ability to enhance the game in meaningful ways rather quickly.
Re:Will this update...? by kebes (861706)
Given the recent bad press surrounding some of Sony's intrusive
software, what changes, if any, are you planning for the copy-protection
and cheat-prevention aspects of the game's software. During these
change-overs, are you planning on putting in any special software that
will monitor the users, and/or software that will attempt to prevent
copying the game? Can you guarantee that such software will not "cross
the line" and do things not directly related protecting the game itself?
John Smedley:
No. We are a subscription-based service, and therefore this isn't necessary.
Why wasn't NGE announced on 11/1? by WCMI92 (592436) NGE was dropped on us on 11/2, the day AFTER we were charged for the Trials of Obiwan expansion. Why did you deliberately withold this announcement until it was too late for veteran players to cancel their pre-orders so they could play on Test Center to see if they liked the changes?
John Smedley:
Simply put: We made a mistake in the way we communicated everything happening within the game to our current players, and we apologize for it. We're offering refunds to all players who purchased the Expansion pack before 11/3 (when we announced the NGE). But we feel very, very strongly that our current players are going to enjoy the enhancements to the game. The content in Trials of Obi Wan is even more fun with the new game experience.
Re:Another important question from a player by TychoCelchuuu (835690)
Why have you chosen to answer questions here on Slashdot instead of on
the Star Wars: Galaxies forums? Many players are already fed up with the
lack of communication, especially with these sweeping changes being
announced the day after many of us bought Trials of Obi-Wan. Don't you
have more of a responsibility to paying customers than you do to
promoting the game?
John Smedley:
There are long threads that I've started myself on our forums, but we have community representatives that are answering questions diligently on our forums already, and I'm very involved in what's being said. I'm trying to get the word out in other venues and we know that Slashdot has a wide reach into the online gamer audience in general and the SWG community. Btw, I try to personally answer all of the emails from our players that are written to me and I get a fair number of them each day from our players.
Non-Combat Classes? by by Alpha_Traveller (685367)
Commando, Entertainer, Jedi, Medic, Officer, Smuggler, Spy and Trader.
What if my daughter wanted to be a diplomat? Something tells me that's not the same as Officer. You mentioned each class would show up as a familiar Icon, and I wouldn't call Princess Leia any of the things above. Only three out of the nine are even remotely "non-agressive" in nature. That doesn't speak well for a game that was once geared to be more of a world to explore than just a massive wargame.
[editor: How would you respond to this reader, concerned about the overwhelming shift in emphasis from sandbox-style world to combat-heavy 'game'?]
John Smedley:
This is a really good question, and I think goes to the heart of why we made these changes. The name "Star Wars" carries with it a lot of expectations, and from the research we've done, we weren't delivering enough of the core Star Wars experience to people. Remember, SWG takes place right in the middle of the Galactic Civil War! We felt like we needed to focus on the core iconic professions rather than 34 different professions that weren't unique enough. It just made the game too hard for us to add content to and to balance properly. We finally saw the forest from the trees on this and made the right move.
We still offer professions for non-combat oriented online players who are more interested in the social aspects of the game. We still have the Entertainer position (which is about as non-combat as you can get), as well as the trader class, which encompasses all aspects of crafting and item creation within the game. Additionally, we have made it so that non-combat professions do not agro within the game, so that players who do not choose to fight will be able to move about the game world without worrying about aggressive mobs.
Returning players? by Minupla
With the complete revamp of the game will there be a returning player
incentive program? Something so that those of us who left earlier can
come back with a minimum of pain and check out the rework and see if
it's something that is compatible with our particular playstyles?
John Smedley:
Absolutely! We're going to be offering free trials for download (or at retail stores) in addition to the all-new Starter Pack.
Why not fix the game? by Zonk
Overwhelmingly, the jist of many questions we recieved was "Why do this
instead of fix bugs and expand existing content?" What led to the
decision to make such a drastic change in the game's playstyle, given
that there was still a large population of players who were very happy
playing Galaxies as it existed two weeks ago?
John Smedley:
We didn't feel that we could "fix" the existing game without making these changes to the number of professions. Trying to add content and balance a game with 34 different professions was just proving too difficult. We would spend weeks working on content specifically for one or two professions, but that would come at the cost of neglecting the other 30+. I think when we made the game we went too far into the direction of a "sandbox" style of gameplay, when what we needed to do was balance that out with awesome Star Wars gameplay that gives the player the feeling of being heroic.
We also had the very basic business problem of needing to appeal to a wider audience of players in order to keep the game growing rather than seeing the audience dwindle down over time. At the end of the day, our decision came down to wanting to make Star Wars Galaxies the most incredible Star Wars experience ever. Even though we know these changes will be upsetting some of our players initially, we feel that once they see how awesome we can make the Galactic Civil War, and how cool the new Star Wars content is they'll feel like we made the right decision at the end of the day.
All I can say is: try it before you pass judgement. If you are a current player, log in and check out the game. If you are a player who has tried the game and left because it was not delivering the experience, come back. If you're a gamer who has been on the fence because of what you've heard about the game previously, grab the free trial and jump in. We have a free 10 day trail available on the website (http://starwarsgalaxies.station.sony.com/), which can be converted to the full version of the game at the end of the trial period. I feel that the enhancements we've made to the game have made Star Wars Galaxies the game it was always meant to be.
See you on Tatooine!
I let SWG run my life for seven months. I became one of the most effective builders of Starships and Weapons on one of the biggest servers. (Ahazi)
In the seven months I played there were two major game updates, both of which were reviled by the majority of the player base and touted as something wonderful by SOE. However, from commentary from both Lucasarts and SOE, it was highly apparent that the people in charge of this game were staring at WoW and thinking, "Star Wars is cooler than Warcraft, why aren't we rich?"
Then they started to make it a clone of the Blizzard game. No matter how loud their player base screamed.
The game is buggy, system-resource intensive, and the only reason I thought it was awesome was because of 1) the open 'jobs' style system, and 2) the incredible crafting system. Both of these things have been dumbed down in the NGE, from what I hear.
Smedley's answers are all PR boilerplate and have nothing to do with the real reasons they are changing the game drastically. There are some incredibly cool things in the game still, (I once met a guy who had been playing since beta and loved that he could crawl through the grass and spy on people) but I consider the game fatally flawed by the people who run it not caring one bit about play experience- even as a means to the end of getting more subscribers. The entire design of the game is now based on, "This works for Blizzard, how can we copy it?" They don't seem to understand that you need a happy playerbase willing to bring their RL friends in, instead of an angry one that is embarassed about having gotten sucked into a huge marketing ploy and unable to desert their ingame friends.
I would recommend to any of my friends that they run the other way from any SOE game. Period.
Mothmar Friedsquid, former Ahazi Guru / Master Crafter.
My little site.
"Simply put: We made a mistake..." - not something we are hearing often enough from some companies recently, not naming any names.
Matthew Grint Midnight Artists
"Absolutely! We're going to be offering free trials for download (or at retail stores) in addition to the all-new Starter Pack. "
I am a former long-time SWG customer (6+ months). There were many broken promises within that timeframe. I have no motivation as a former customer to seek out a free trial and attempt to become 'addicted' again.
Sony needs to pony up and offer an economic incentive to resubscribe. Free month for former subscribers, half-price 3 month subscription, etc.
A short trial isn't enough to bring unhappy customers back.
Although I'm a little confused by his answer to responding to questions on the forums. If he had responded, and they had community reps who WERE diligent, why would people be complaining about it to the degree they are and in the numbers they are?
Buy Steampunk Clothing Online!
Can you guarantee that such software will not "cross the line" and do things not directly related protecting the game itself?
John Smedley:
No. We are a subscription-based service, and therefore this isn't necessary.
It's absolutely fucking necessary. Why can't he guarantee it?
Ugh, this is utterly ridiculous. I played SWG for about 6 months from release and in that the playing experience quickly went downhill with every new "upgrade" that sony came up with. I currently play on one of the many free Lineage 2 servers and the play experience only gets better with time. This is more than likely due to the admin staff having to keep the player base happy in order to survive on donations and perhaps make a little coin to boot. It's amazing what kind of gaming experience you can get when your gaming provider actually listens to their loyal customer base. Unfortunately it seems sony is both deaf and retarded.
Doesn't sound like a straight-forward response to me. He only partially answered the question, and not the part that anyone cared about!
And now it is so completely different. I am a vet at this game, and have worked long and hard collecting resources to craft medicine, which I cannot do anymore, I have collected extremely rare skill attachments, which I cannot use anymore, and worked hard to build up a strong Jedi which is now the laughing stock of the game. This is an all new game, and one which is buggy and not fun. This game is buggy beyond any I have ever seen. The mission terminals in the city I live in no longer give out good missions and are worthless, items in my inventory have bugged in numerous ways making me attempt to reset them every time I log in, and the general gameplay is just BUGGY, getting stuck in combat mode, not getting xp, not being able to complete quests. Crafting is bugged because some schematics require pre-enhancement upgrade items, which cannot be made anymore! This game had so much promise when I first started playing it 2 years ago. Battlefields and bases were holding promise of an ever expanding war, which never happened. Patches were pushed through to balance issues that were not wanted or asked for, and therefore introducing TONS of bugs in the process. The game I once loved was destroyed, not with just this latest upgrade patch, but back at the first patch called the CU. Now the game is just unplayable, literally. It is bugged so bad, it cannot be played. I do not recommend this game to anyone. I am a serious gamer, and have been my whole life. I know when I see a good game, and I do not see one in Star Wars Galaxies anymore. The game is beyond repair, and I mean it, it is bugged bad. The game might be better if it wasn't so buggy. But with 3 *complete* overhauls, the game is destroyed.
smedly is an idiot. the game is going down in flames. the only good thing you will read anywhere are by soe employees posting them. jedi is broken, you must buy the new expansion to level, there are no quests for characters > level 30.
the new targeting system is a crack monkey's idea of a joke. read the forums and see the death of swg. i was there from launch in 03, and canceled my accounts today.
the game is dead
-.no
The game was cheap and the on-line pay-to-play fee was not unreasonable, which is why my gaming clan purchased it the first place. However, due to the "bugs" and some of the changes made to game, we soon got frustrated and have moved on to other games. Since we were "one of the violent mobs" he mentions, many of the changes were directed at us and others like us specifically. While we had been hoping for some serious "cops and robbers" kind of action between our mob of raiders and what ever passes for law enforcement, it never happened and we found that to be extremely frustrating and disappointing. We felt, given the presence of Tarkan raiders, bounty hunters, black marketeers, etc. in the original story lines, that we were not out of place in the on-line game. However the game was not particulary accomodating in this regard.
2 cents,
Queen B
HDGary secures my bank
Woa when I played SWG( Launch) there wasnt any levels...when did this happen? It was all XP based per-skill. I might give it a go, becuase im EFFIN tired of DAOC :( ...can't get groups and theres no social community in place to make new friends...
Looking forward to darkandlight, and itl ooks like settlers of garaneth will come out on the 17th
can I shoot Greedo first?
"In the game of life, someone always has to lose. To me, if life were fair, that someone would always be Oklahoma." -DKR
You guys at SOE allergic to HTML or something?
For another interesting experience, why do the forums at http://forums.station.sony.com/swg report a "server error" when you try to read them on Mozilla (with or without Javascript, with or without cookies), but work fine on IE?
Everything is " fine " come back you'll like it...
Simply put: We made a mistake in the way we communicated everything happening within the game to our current players, and we apologize for it.
Translation. They had the CU go into place just before Rage of the Wookies. I canceled my expansion and I'm sure others did too. Now they learned. Hold out till after the latest round of extra dough comes in. Then turn the game upside down.
I'll come back only when SOE isn't in charge of it. It's funny the rest of us can see it they just can't.
Oh by the way SOE if you hadn't released the game 6-12 months early you wouldn't be in this mess right now. Everyone else takes a step back to do it right and look what they have.
Good answers. I've been considering getting into a subscription mmorpg when my internet connection gets fixed. There's only two I'm realy interested by - galaxies and wow. I've heard good things about wow's gameplay, and nothing but bad things about blizzard and administration in general. The difference between these and the blizzard Q&A from a while back is clear, and will be a factor in my decision.
It's more like "I tried rocky road shit flavor, and I didn't like rocky road shit flavor so I tried chocolate...oh wait...they are taking the shit out of the rocky road? Maybe I'll try it again, if I can get the taste from the first time out of my mouth". Analogies suck.
Try 2 years and 5 months.
That's how long I have been playing and in that time the game has grown by leaps and bounds. I like the Combat Upgrade change, but I love the NGE change even more.
Star Wars Galaxies is going to keep getting better, but if MMORPGs aren't your thing, then they aren't your thing.
If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
This is slightly off topic, but I gotta ask why is WoW so damn popular? I just bought it for my Mac based on the many reviews and the fact I can play it with my friends who use PC's, but found it to be the most drudge-like level fest I've seen. Fetch me 3 scorpion tails, now run a little further, and fetch 10 boar tusks, now run to the next town and fetch a vial of water. All the while your competing with tons of people of all different classes for that same spider leg, or whatever, and have to try to aggro the next spawned beastie before the guy lurking over your shoulder does. Couple that with the inability to really set even the look of your character apart from the others in the game, and I was dumbfounded by it's success. Can anyone explain something I missed?
This guy is just talking out of his ass. The only way to describe Star Wars Galaxies is perhaps through an overnight liquid culture of e.coli. It started off buggy and lacking content, then shot up exponentially over the next few months. These were times when I had the greatest amount of fun and I eventually reached that "alpha-class" of Jedi. That was fun too. But definitely not the highest point. It was much more fun to group with a bunch of buddies, go out into the middle of nowhere and discover something new. "Hey look, a cave!" and there'd be a whole area full of droids in the middle of what was a desert.
After the Jump To Lightspeed expansion, all subsequent expansions started looking more and more like money-making schemes that provided little to no content. ToOW was just to have a large renewal of subscriptions and to lock in players for the NGE. He is not sorry. He knows only the most furious customers will actually seek and attain a refund; others will be locked in from uncertainty.
I'm sorry but there just isn't an excuse for changing the game overnight aside from making it a dumbed down version to port over to consoles. After the "combat upgrade" SWG just started to follow a cookie-cutter path until the eventual complete and utter downfall: NGE. They took all the unique aspects out of the game and made it SUCK because they have no idea what they're doing and most of all they fail to listen to their unhappy customers (these changes negatively affected gameplay).
I will never recommend a game by SOE. A Christmas or two ago I would have said it was the best MMORPG I've played. Now I'm looking for a new home, possibly DnL. Good thing the NGE came, though. Now I can finish these college applications.Fun Zoid RPG
We'll be back with "The Return of Jar-Jar" after these messages.
I went back to SWG after having played it when it came out. The cities were bustling with people. Theed was truly a hang out. I remember walking into the tavern, and there would be so many people dancing, playing instruments, giving table dances, etc, that you couldn't even find a seat.
I went back a few months ago, and saw that everywhere was a ghost town. It was flat out sad. The taverns were empty, save for a few NPC. The city streets were deserted. I stood in front of the once bustling Starport in Theed and could hear my own voice echoing across the pavement.
The problem now is that the servers need to merge. Plain and simple. The problem that Sony faces, is that the design of the game prohibits this. When a game dwindles in population, merging servers is the only way to cluster the remaining people back together so they can actually feel like they are playing an MMOG. Sony, however, cannot do this easily. With the (awesome) ability to place your own house anywhere, and create your own player-made cities, this brings to the front an entirely unique problem.
If you merge servers, what do you do about the cities that overlap? What about people's houses? Who's house takes precidence? Should we just convert everyone's property into items in their bank and have them start all over? Would this piss anyone off?
So yeah, SWG is in deperate need to merge their player base! If they can figure out a way to cut their servers by half (at least), and get people back together (and i'm not talking just together in one particular city), then I'll definitely give it another shot. As it stands now, it's just a sad place to run around in.
++Om
But what I want to know is, is the game buggy?
(And if the marklar marklared the marklar.)
This is one of the least 'marketing oriented' responses I think I've seen from a game company in a long time (if you take into consideration the dribble we normally see from game companies, particularly online games).
I can understand where some of the existing players would be upset by the changes, but you have to admit something had to be wrong with the game. Star Wars is one of the most well known IP's in the world, and just the game's player base hovers at around 250k, a fraction of the subscribers of the top online games?
I can't say enough good things about WOW :) It sounds like SWG had a good idea but terrible follow through. Now they are just trying to make another WOW. I love the game play in WOW, but I think I would want a bit more out of SWG. Maybe Blizzard can pull off a StarCraft MMOG and WOW could be a subset in the StarCraft Galaxy:) That would be awesome!
John Smedley:
There are long threads that I've started myself on our forums, but we have community representatives that are answering questions diligently on our forums already, and I'm very involved in what's being said. I'm trying to get the word out in other venues and we know that Slashdot has a wide reach into the online gamer audience in general and the SWG community. Btw, I try to personally answer all of the emails from our players that are written to me and I get a fair number of them each day from our players.
Where? I have not seen long threads that he has started. What I see are long threads begging SoE to do things differently from their paying player base that go unheeded.
John Smedley:
This is a really good question, and I think goes to the heart of why we made these changes. The name "Star Wars" carries with it a lot of expectations, and from the research we've done, we weren't delivering enough of the core Star Wars experience to people.
Show us the research if you have done any. Well we definately are not getting our expectations now.
John Smedley:
Remember, SWG takes place right in the middle of the Galactic Civil War! We felt like we needed to focus on the core iconic professions rather than 34 different professions that weren't unique enough. It just made the game too hard for us to add content to and to balance properly. We finally saw the forest from the trees on this and made the right move.
Weren't unique enough?? You could put together nearly any combination you wanted to. How does 9 based on Star Wars Characters make them any more unique? You went from a system where a player could mix and match as much as they liked to a system where EVERY character of any one chosen profession is EXACTLY alike.
You have also said that in the 'coming months" a second character slot would be added. It seems I remember a comment which amounted to the same thing.. that was the revamp for Rangers and Smugglers and that promise was made 2 years ago. I will believe it when I see it.
As for making the right move, I do not think you would know the right move if it walked up and bit you in the ass.
IF you want the real truth about what is going on with SWG I suggest you go to sites who have reviewed SWG post NGE, or better yet come and visit the Official SWG forums. There you will find out how much we "love" the NGE. Sure there are the usual SoE fanboys but I think you will find the comments overwhelingly negative. Hey, I have an idea maybe SoE and Mr. Smedley should conduct some research.....from thier own player base, that would definately be something new and exciting. Something needs to be new and exciting because what has been done to SWG surely is not.
After 4+ years of EverQuest (first with Verant, later SOE), these lines seemed familiar. PR with very little understanding of the player base or game play experience. I still can't decide if Sony is really lacking in creativity and intelligence or just honestly does not care about its' customers (as evidenced by the extremely poor communication mentioned earlier). I suspect it is all of the above.
Back to Anarchy Online, since I will NEVER buy another Sony product, of any kind, ever again.
Pally powah!
I've played more than a healthy amount of SOE games (EQ, EQ2, PlanetSide, SWG). Among all of these titles, SOE has consistently contradicted themselves through changes that go against their previous "philosophy" of the game's design. However, nothing even compares to this new SWG change. I played it last night, and it is the most bizarre thing I have ever encountered in a MMO. Upon logging into my character, I was asked to select an "iconic" Star Wars class, based off of popular characters--each class with a photo of these characters next to them, just in case anyone playing the game wasn't quite sure of the names. Additionally, you can "preview" the class, and watch an extremely corny gameplay video that looks laughably like a bad movie trailer. Combat is like some pseudo-action console game with horrible controls. It's so bad, it's hard to even imagine what the developers were thinking when they released this. The engine was not made for this kind of gameplay. Now, the most important question is: When does Vanguard come out?
Whatever you may be sure of, be sure of this: that you are dreadfully like other people. - James Russell Lowell
Been playing for almost two and a half years... crafter, merchant. I loved this game. It captured my attention and kept it. Since the CU I have played less and less. Most of my friends have quit. I logged in to play yesterday and spent a significant part of the session just trying to learn how to do simple stuff. The new interface sucks and is, as someone previously mentioned, obviously dumbed down for a console port. I expect a "surprise" announcement soon or in conjunction with PS3 launch. They have mercilessly forgotten and short-shifted crafters. We've been combined into a few crappy professions. Sexist even (domestic branch for tailor, combined with chef.) Obviously they don't give a shit about any women that play. Combat combat combat combat combat combat combat combat. That's all they freaking care about. The twitchy teenage boy gamer. Conversion from crafter to combat gets you nothing (we are level one in the new system since we didn't have combat skills. Combat pros can convert to master crafters no problem though). No Elder titles for us (as was promised to all previous Master professions). And merchants... wow they screwed us on that too.So many items that are converted into useless crap. Things that you buy off vendors that convert into NOTHING. No decay. Buy once keep forever. I'm a paying customer with four accounts - for two and a half years. I want my game back.
Ginny Keller
They don't seem to understand that you need a happy playerbase willing to bring their RL friends in, instead of an angry one that is embarassed about having gotten sucked into a huge marketing ploy and unable to desert their ingame friends.
This is such a critical thing and I think SOE has failed at this in more than one of their games. I've been a loyal player of PlanetSide since it came out and I ran into this exact problem. Initially the game was so buggy I found it very hard to recommend it to anybody. Eventually some of the kinks got worked out and so I got a friend to play. He ran into a bunch of bugs, got lousy technical support, and ended up leaving the game within a week of starting.
The other problem I've run into with this game is that the hardware demands are so insane that many of my friends with older rigs just don't have what it takes to run it. I've got a P4 2.8, 6600GT, 2GB of Ram, a Raptor HD and I run it on a medium graphics settings and it's pretty playable but I still get slow downs in heavy battles. I'm running it on hardware that did not exist when the game was released and on medium setting it performs merely okay. That's tragic. So when I've got a friend with a slightly older graphics card and a sub 2Ghz system, it's rather difficult for me to recommend it to them.
I've got a lot of friends that I think would totally love the game play, but if their experience is going to be one of low framerates and crashes, I'd be rather embarassed to recommend it to them. Thus the average person hasn't even heard of PlanetSide. Whenever I describe the game to somebody they think it sounds really cool, but they never heard of it because the game got such a bad reputation at release.
So, SOE, if you want these games to have long term success, release them when they are ready, and release games that will run smoothly on average modern hardware. Sure you can have bells and whistles that will take advantage of the top of the line systems, but make it so it's playable by lower hardware. The time you spend on getting the kinks worked out and the performance issues resolve will be made up for in spades when you can get a game with a strong following for years to follow.
This sig has been temporarily disconnected or is no longer in service
I played Galaxies for over a year since it's initial launch and I was pleased that it seemed to be moving in the right direction from the start. At the beginning there was nothing, lots of open ground, not much to do, so many bugs and it was almost all on foot. I have to give them credit though because alot of the server related bugs were cleared up, they added in Player Cities, Creature Mounts, Vehicles, tons of items for in your house and some minor quest materials. I was more than happy just hanging out with my friends in game, flying around on a planet, just watching a family of Rancors from the top of a hill. It felt nice not having to worry about levels like many other MMO's. I was working on a Creature Handler/Pistoleer/Medic template so I could have a pet tank for me while being able to damage from range all the while healing myself and my pet. It was a great solo template...keyword being was.
Then the changes started happening. The biggest change was that they rushed the Jedi making experience out into the world. When we all first started, there was no guide on how to make your character into a Jedi. Sure there were tons of theories, but none were proven true. Then finally, one person came forth and had ascended into being a Jedi. While I'd like to think that it's just coincidence, I doubt that the whole Jedi path was being independently explored at the same time and finished within days of each other on other servers. Soon enough, word was out that if you mastered 5 (I think it was 5 at the time) of the professions that were randomly determined for you at character creation, you could become a Jedi as well. Thus, the grind began. The numbers of players never seemed higher, but the number of people truly "playing" dropped incredibly. People were taking advantage of the macro system to master the social classes in hours. Cantinas were filled with AFK dancers and musicians spamming their specials. Crafters were flooding the Bazaars (think auction houses in data terminal style) with goods that they were making in mass quantities to fly through a profession. Harvesters were everywhere, houses went up for storage more than anything else. This led to an economic collapse, driving most of the "true" crafters to close up shop and leave since the market was flooded with cheap mass produced goods that kept prices low.
Instead of trying to slow this influx of people trying to become Jedi, SOE decided to help everyone by revealing that Holocrons (rare drops in game) could be used to tell you the next profession you need to master. So holocron prices jumped into the millions of credits and "Holo-grinding" was born. To make matters worse, for Christmas, everyone received at LEAST 2 holocrons, some somehow managed to get 4 (single character per server, so no alts sharing holos). There were crafty people though that would use an alt on another server to trade to someone to get their alt's holos on their main server. Everything focused on the holos and the quest to be a jedi.
Well, if you don't know already, it worked, Jedi started popping up everywhere. While most people thought that a Jedi should be a hermit and secretive, you'd see them walk into crowded cantinas and pull out their lightsaber to the "Oooo's" and "Aaah's" of the crowd. Most people pushed for massive experience loss on Jedi Death, or even Permadeath (i.e. start your jedi from padawan). What did the Jedi's get punished with? Item decay like the rest of us in the long run, and with this new patch, nothing.
Now that Jedi are covered, lets talk about PvP. Galaxies always felt like it needed PvP, Imperials vs. Rebels is the perfect backdrop when racial and class differences are the same on either side of the fence. The problem was that classes weren't balanced at all. A Teras Kasi Artist (Think Monk from EQ) could go into a den of Rancors and emerge unscathed carrying a full pack of Rancor teeth and hide. My lowly Creature Handler/Pistoleer/Medic template let me take on one at a time, but I'd be ripped a new
John S. should be fearful, because nothing in the internet is as fearsome as the wrath of a bitter MMORPG nerd!!!!!!!! These guys are bunch of super pissed-off dudes! Messing with them is like stirring up a hornets nest. It's just isn't a good idea.
I've seen the game go down hill. SWG has always had potential, SOE is just to stupid to realize how to handle it. The CU fixed a lot of the issues w/ the game while creating alot of issues in the process(OMG, what a suprise!). Now, the game is just plain crappy. What the first poster said is correct. This is nothing more then PR bullcrap. We've seen this so many times in the past, it means nothing now. Keep on trying SOE, you'll all be out of a job in 2 months anyways. Slash on Gorath Account expires in 2 days
Hey Mr. Smedley, check THIS out!
If you don't want to answer why don't you just say no - ooh right, that would require integrity.
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
WoW is more than the sum of its parts. The competition for "overworld" items is part of the fun, it means you actually need to think about the most efficient strategies for gathering etc. The quests are generally well designed, and many are quite challenging. The concept of "instances" is nice, where each party going into high-end content gets a private copy with no competition (or help). Finally, PvP works well and the battlegrounds concept provides another interesting and fun diversion.
In short, I think WoW is great. I run an almost fully epic-equipped lvl 60 damage warrior, and I expect to keep playing pretty intensively until the big expansion comes out in March. Blizzard has done a good job of providing a lot of interesting high-end content.
P.S. I see a tremendous diversity of character "look" on our server (Shadowsong). Did you play past level 10?
You would think some of these software/game designers were in bed with hardware companies. Man, did you see the minimum requirements on Quake 4?! "Hello mr.bank officer, can I get a lean on my house? id came out with a new game..."
Mod parent up.
SEO Copywriter. Just Say ON
I bought SWG when it first came out, and seriously (40+ hours a week) played it for over a year. With each new 'change' that Sony enacted, they would add 1 or 2 'neat' things, but remove just as many if not more. Through out the time that I played, the communication to the player base was beyond horrible. I remember 3-4 day waits on in-game customer service tickets, including being stuck in geometry and missing items from known bugs.
Still, there was the call of the 'jedi' that kept me playing. At first, no one knew how to unlock the vaunted jedi slot. Sony was mum on the subject, and the rumors and speculations were enough to keep a browser window open to the forums, if only for the entertainment value.
Many players remember the release of the holocrons, the first real hint as to how to unlock the jedi. After chasing hermits around the desert, collecting badges based on the oh-so-rare spawn of a certian encounter, this was it? Become a master so-and-so? All this hype, the entire star wars universe at your hands to come up with a method of unlocking the best class in the game, and all Sony could come up with was a grind? Not only a lame method, but 6+ months into the game before the files for the jedi were even introduced to the client? Many people, including me, took this as Sony's way of releasing the game without the jedi content, and quickly coming up with something when the player population really started demanding some answers.
I stuck with it, and after more mouse clicks building walls, doing dance moves, customizing droids, and changing hair styles, I finally saw on my screen the words "You have become force sensitive". OMG... Looking back on it now, it must have been comical for my wife as I screamed in joy, jumping around the room, dancing in extacy.
Once I set up my jedi account, and made my first light saber, I remember the envious comments of my friends and guildmates as I showed them the glowing purple stick. Finally, I had made it to the end game!!
Then I actually started to play with the jedi character. It was the worst experience I have ever had in a MMORPG. Mind you, I bought and tried to play Anarchy Online the first day it came out. The system was horrible, the amount of experience you needed was absurd, and half of the jedi powers were bugged. Not only that, but to make a lightsaber, which wore down at an alarming rate, you needed either a rare drop from a Krayt dragon, or a rare drop crystal. And even if you found a crystal, you were never assured that it was a good crystal, as more then half caused stat loss.
Jedi was a disappointment. What was touted as the ultimate character on the game, ended up as the worst. My wife got pregnant, I got responsibilities, and some guy in France got my jedi off e-bay for $1600.
The sky above the port was the color of television, tuned to a dead channel...
I'm not big into massive rpgs, but I've been an avid star wars fan and gamer for about 10 years. The tragegdy of the prequel trilogy was off-putting, but there are still plenty of cool star wars experiences if you ignore the new movies (I'll admit EP3 was pretty decent) Anyone who is into RPGs should definately checkout knights of the old republic 1, it has an incredible story.
I started playing SWG. I built up my character from 0 to master smuggler. Then as it turned out, master smuggler sucked, so I went master commando. To get to master, it required weeks of killing NPCs. Player vs. player combat didn't get you anywhere. I quickly found out that the jedi in the game were so powerful it took a team of bounty hunters to take them down, and they all had the maturity of 13 year olds, which I'm sure they were. Jedi sucked. Then I tried the galactic civil war, I joined the rebels. I quickly found out that having a flamethrower, rocket launcher, composite armor, and grenades were no match for a wooden stick with a poison tip that does "damage over time" In fact, such weapons were all looted, and could sell for hundreds on ebay. So here I am fighting a stormtrooper who kills me with a wooden stick. And I had armor. It was rediculous. The problem is they built an RPG with a dungeons and dragons mentality instead of a star wars game.
They could have set the time period in the prequels to have the jedi thing make sense. They could have made the galactic civil war make sense. It was a good RPG, but it wasn't "star wars" It reminded me of a quake 3 star wars skin. It looked like it, but it wasn't. I was even starting to wonder what other RPG they took the source code from, because from the ground up, it did not have the feel of star wars.
Jump to lightspeed wasn't even as much fun as the 5 year old "x-wing alliance" title, which was great, and the graphics weren't much better. The ground game had no connection to the space game.
So I quit. Now that the game has changed, I'll probably try it out again. It sounds like it might finally be fixed. Of course, the players that were lucky enough to own a poison stick are going to be very upset, but frankly, if every one of them left, and all the 13 year old jedi, the game will be much more fun.
By the way, I'm not sure if the revamps will even put an end to the poison stick thing, but I'm willing to have a look.
The game started sliding with patch 9. The final straw for me was the fabled CU Combat Upgrade of earlier this year. I logged in once as a 1/2 finished knight, got killed by a bantha and said **** it. The game was ruined for me at this point. I used to be able to kill a whole herd solo, like a jedi should be able to.
Now after all that grinding, any new player is a jedi in a few weeks... And all that work I did for nothing? It took me 9 months just to become a padawan.
what a joke. I'll never be back. During this time period in star wars, there is one jedi, Luke skywalker. Allowing all players to become jedis with enough work was bad enough and the first mistake, now anyone can do it in a few nights, and they have no more ability than any other profession... It's simply not star wars.
I'll stick to a real mmorpg, like Eve. At least there there is some variety in professions. SWG, if you want to know how to design a deep world, check eve out.
That's what the players want. Not some watered down version designed for 10 year olds with a 3 week attention span.
SWG used to be just as good and you ruined it starting with patch 9.
l8,
AC
"John Smedley:
Simply put: We made a mistake in the way we communicated everything happening within the game to our current players, and we apologize for it. We're offering refunds to all players who purchased the Expansion pack before 11/3 (when we announced the NGE). But we feel very, very strongly that our current players are going to enjoy the enhancements to the game. The content in Trials of Obi Wan is even more fun with the new game experience."
So.. if a company does something intentionally.. knowing it will upset everybody.. knowing that they will be lying about it afterwards and say 'they made a mistake'.. Doing that just because there wasn't any better way to do it and make money at the same time.. mebbe its just me.. but for some reason that just seems wrong to knowingly decieve and lie to everybody for profit and I think that they should all burn in hell.
http://img.photobucket.com/albums/v464/Jhazmin/SWG /smedlylies.jpg/
You disgust me, Smedly. You are no Star Wars fan. ("Jedis." "What is a pikeman, and why is it in SWG?") Have you EVER watched the movies?
You don't know what players want. I do not know a single player that ever said "i think there are too many confusing professions." I defy you to EVER find such an example. These changes have little to do with the what the player wants. They are because you didn't make the TIME to work on the bugs in the game, because you neglected to build on a foundation that you were not worthy of. Because the devs and programmers didn't think things through, glaring bugs and huge windows for griefing were allowed into the live servers time and again. You did not listen to your beta testers. Not in beta, not at the cu, and certainly not at the nge.
How is 9 professions more "unique" than 34 various ones we could mix and match to suit our styles and whims? There is nothing mroe unique in this system. This game, when it debuted in 2003, was a beautiful wonderful innovative thing. The fact that it has decomposed into it's current state rests solely on the shoulders of soe/la. We as a playerbase would have done ANYTHING to help this game succeed. It is Star Wars, man. It is EPIC. How can you fail at making a successful Star Wars game!?
The amount of content you could have made with the resources available (comics, movies, eu, novels, mini movies) is mind boggling. This game had so much potential. It was so exciting and wonderful and new. You squandered it all. This game is now a mockery of it's once innovative and expansive self. You should be ashamed.
How dare you say that this new nge is how the game should have been, Smedly. How do you have the NERVE to come here and blatantly lie. I have supported three accounts in SWG. I have been a loyal customer, I have loved it so so much. I have devoted countless hours and hundreds of dollars to this game, because it was different - because it was Star Wars - because I always had the hope it would be better. But it never got better. It just kept getting worse. This is, to me, a tragedy. How you can say these things with a straight face, is beyond me - oh wait it, isn't. I guess you will be getting more money this way, at least in the short term. But if you think the console gamers will support 3 accounts for 2+ years like I and other vets have, you are sadly mistaken. It is too bad that I am not ICONIC enough for you. And hey, whatever happened to "Experience the greatest Star Wars Saga ever told: YOUR OWN!
This new nge is so bug ridden and unattractive, it is shocking to me that you could label it as ready for live. By the devs own admission, the quests past lvl 30 are not completed. The UI is not completed. The art for several screens is not completed. How can you release this mess to your paying customers?
- The targeting system: it is SO fundamentally flawed I cannot even begine to wrap my mind around it. Who ever thought that it was a good idea for you to target every single thing you moused over was insane. For pvp, all you need to do is toss in a bunch of coverts and hey, no one can fight. The targeting makes the nalargon and omnibox nearly unplayable (but hey i guess you dont care about those pesky entertainers.) It is immediately obvious to me how this system can be exploited and used as a tool for grieving, and just plain annoying in day to day actions.
- The movement. Uhm yeah - I'm not here to play an fps. I don't use fps style of movement in my gaming. There has always been the option to have whatever ui style you wanted and 6 or so different default maps to chose from. That was wonderful. a customizable UI and control system is friendly and comfortable. T
Every game I've tried from SOE has been buggy, incomplete and not well planned. And to top it all off...they stole $45 subscription fees from me. I played EQII for several months hoping the game would be EQI but with more and better content. I have to admit I liked a good portion of EQII but quickly came to realize it paled in comparison to World of Warcraft. I canceled my EQII account using SOE's webpage. I went through all the steps even answered their "Why are quitting questions?" (Just to tell them their game was sucking)and closed my account. Everything was fine until 3 months later I noticed I was still getting charged (for some reason I didn't see the previous 2 months bank statements or overlooked somehow) for my subscription fee. I called up SOE to correct this but of course I couldn't get through so I used their Online Chat service. I told the CSR what had happened...explaining that I closed out my account online and it told me my account was canceled but I was still getting charged. I told him to please make sure my account was canceled and to refund the 3 months I didn't play. He then said ok...your account is canceled now. I asked about the refund on the 3 months and he said he couldn't do that and couldn't help me further. I eventually got through on the long distance phone call (costing me more money) and explained what had happened and demanding my $45 back. The guy on the line was nice but still informed me he could not do that but I could speak to the person in charge of billing. I said, "GREAT!!". Then he said only by email. So I sent this person, LTuttle, an email explaining for the third time my story. He sent back an email apologizing and after reviewing my case where he saw there was no account activity for those three months he said he would refund my card. I said, "GREAT!!". Then I thought about it and sent him another email asking what he was refunding? He said he could only refund 1 month of the subscription. I replied asking why only 1 month when clearly (according to him) I hadn't played for three months and there was an error when canceling my account online. He never replied back to that email or any other email I sent him. AND!!....SOE never even refunded the fee for one of the months they said they would and had. (His words, "I HAVE refunded one month subscription to your credit card"). What kind of customer service is that? I sent another email telling them how badly treated I was and that I will never buy an SOE game ever again. I promptly canceled my fiancee's account (She wasn't playing really anyways) and persuaded two of my other friends to cancel theirs and move to WoW with me. In the long run because SOE wouldn't refund $45 they ended up losing several hundred dollars or more in lost subscription fees plus future game purchases. (I know...I know...I'm a small fish in a big ocean) but as people can see SOE is going down...just look at SW Galaxies...hell look at Sony in general who has reported profit losses and are now having to deal with the XCP rootkit fiasco and all the losses that will come of that. BTW...It's not about the money ($45 is chump change)...it's about respecting your customers. /Down with Sony...
Check out Mr. Smedley's SWG Forum account. He actually posted ONE LOSY statement and that was when the first CU was about to go live. What a fucking liar
After hearing the same answers a few times (SWGRadio, GameSpy, PCGamer Podcast, and here), I'm starting to understand the need for such a sledge-hammer approach.
The skill system allowed anyone to train any skill and create hybrid professions. While this is a great idea, I can imagine how difficult it is to balance, especially when trying to expand the game. Clearly defining roles allows the developers to code for specific levels. This is the way most RPGs do things and it's a proven method. SOE tried to reach for the stars and fell short, so they decided to go with what works rather than keep tweaking.
It seems like many of the changes are geared toward this idea. "We tried our best and failed, so now we're changing things to what works...EverQuest in the Star Wars theme, but without the rigid continuity stuff to drag us down."
You sound like a Bungie forum whiner. Just the fact that they are putting forth the effort to make such a massive update is evidence enough that they care about the gameplay.
I started shortly after they introduced vehicles and played for a LONG time due to the diversity and not being stuck playing a single class/function/profession. It was pretty good and would have been great IF SOE HAD FIXED THE DAMN BUGS and then ACTUALLY BALANCED THE CLASSES. Hmm, make it so every profession could not wear composite armor. Oh, yeah, and one little easy fix - let everyone be able to heal mind to some extent.
The parent poster has a really good timeline and grasp on the situation so please mod them up. The game was pretty good right up until the first Combat Upgrade (downgrade). Since then? Shit. I played for a little bit after the CU -- shit. I came back before the NGE so I could be active during the upgrade (downgrade again) and test it once it hit. Once more it is shit. A FPS in a MMORPG wrapper with no soul.
Dream as if you'll live forever.
Live as if you'll die tomorrow.
~Anonymous~
As a consumer of another of Sony's game (the only sony product I use, and I'm not paying for it- part of my general Sony boycott due to an incredibly rude CS experience)...
1) Smedley has been like this since he appeared as a giant gnome. He always talks straight but nothing happens as fast as you think it will and somethings never happen.
2) Anything that is "awesome" is going to get nerfed.
3) They rarely ban anyone.
4) GM's have no real authority.
5) What do you expect for $13 a month...
6) Someday the servers -will- shut down (It sucked in Earth & Beyond (EA game- first mmorg I know of shut down- I won't buy an EA game again since we had about 8k players ($80k a month) and they wouldn't even leave a frozen copy up and running.
7) EQ -never ever- did things until it started losing players- then it mimiced like crazy. I argued with Brad on the old petition board for things that never happened- including the current trade interface. Then when DAoC came out with it and EQ numbers dropped, they moved on it fast.
Bottom line...
They think the players are delusional, self-centered and/or idiots. They will quickly mimic proven success.
If they do with SW what they did with EQ1, it will eventually be fun to play again with most of the rough edges worn off so quit paying but don't delete your characters.
But it is an ENTERTAINMENT not a life. Don't give up your job, spouse, children, etc. just because it's fun because it is 100% certain to abandon you (by being shut down) within the next 5-10 years max- probably sooner.
She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
First off let me say I played from the day it went live till just before the Jump to Lightspeed Expansion. I'm sure no one will see this but I feel I must post something I've felt for a very long time. I saw the impressive list of things to do and went out with my friends and purchased this game as it promised the world. After reading up on all that the game had to offer I decided I would be a smuggler, I wanted to push drugs, run from the empire, be hunted for a bounty, dirty deeds, done dirt cheap, basically live the life Han Solo must have led. Enter SWG "reality" I tried my best to be a smuggler, did all the grinds I needed, came close to master smuggler but a few things were off. First if I was to be a master smuggler I could not be very effective in combat with my friends so I started working on a smuggler/pistoleer combo. I stockpiled drugs, learned dirty fighting, jacked up my pistol skills as far as they would go to be a formatable gun fighter in the bars and while trekking across the land. In the end it was all for nothing, the imperial raids came and went, not a scratch, though not because I was an ace smuggler but because the code was buggy and I only saw it once in person and the commando/whatever beat down a handful of storm troopers single handedly. I had nothing to do, was promised time and time again there would be a smuggler upgrade and it was never given, there was nothing to actually SMUGGLE! How is it a profession exists for so long, that is an iconic one at that now, and yet they aren't really what they should be? I mean backstreet brawling tactics would be something a smuggler would have, fighting in alleys and bars but correct me if I'm wrong there needs to be wrong doing and underhandedness and everything else illict and illegal to do for them to actually work. Oh wait I'm forgetting I could hack stuff to make it only slightly more useful and had to also become a part time crafter to make my slicing/hacking tools to keep myself in business. I hated the fact that such a good game had such great PR people to keep the BS flowing when all this smuggler wanted was what was promised, a home in the star wars universe to actually do the trade he wanted to do. And from the sounds of it, eventhough my character actually did make it to an ICONIC profession, I seriously doubt I will be hunted by the law, chased for bounties on debts I'm late on, push illegal items to junkies in the black market and just plain run my starship full of contra band through the galaxy in fear of being boarded only to have to jettison my own cargo to hide for my life.
I've run one character to 60, and have a second in the 40's now. I can think of one, possibly two times in my entire WoW career that I've had problems finding the things I need to kill because of player competition. Perhaps you are on one of the more crowded servers?
As for why WoW is so popular despite it's simplicity, I think it's simplicity may be a reason. I came to WoW after playing Eve for almost 2 years. I helped run a corporation of over 100 people, and was deeply involved in 0.0 alliance politics. It is a VERY complex game, and honestly I burned out. WoW may not do anything significantly new to the genre, but what it does is done very well. The game is easy to get into, and it's entertaining. Does that appeal to everyone? No, but it was a nice change of pace for me, and I'm having a blast.
Remember, SWG takes place right in the middle of the Galactic Civil War!
Yes, right smack dab in the middle of the Galactic Civil War, when Jedi were numerous and showed their faces in public without fear of being hunted down, when battle droids were still active and were a frequent threat, when people walked around in Clone Trooper armor. Oh, those dark, dark times, when there were absolutely no battles being fought between the Rebels and the Imperials because there was nothing to fight over! The Galactic Civl War, time of rebellion against an opressive totalitarian Empire who let people openly proclaiming their Rebel allegiance board public transports and move from planet to planet, unhindered! That time of smugglers who did not smuggle and droids that couldn't do any of the jobs a person could, so there was no reason to buy one!
To hear Sony even giving lipservice to the concept that Galaxies doesn't take continuity out back and forcibly have its way with it is sickening.
Get out of the MMORPG business. You can't handle it.
The problem with making an MMORPG is that most people only play one. Companies that are incapable of making an outstanding game -- like SOE -- can rest easy making regular PC or console titles, since truly awesome games are rare and they just have to compete with other mediocre companies on a marketing basis in an attempt to get a place in a larger shopping cart.
With MMORPGs things are different. One good one can come out and completely ruin the market for five years by locking up your potential audience. If these people have time for another MMORPG, they just play more of the one they already have.
Thus, if you really want to be successful in the MMORPG space, you need to make amazing, genre-defining games that are either so much better than the competition that people are willing to give up weeks/months/years building characters to switch, or that bring in players to the MMORPG space who wouldn't have played otherwise.
SOE, your best days in this market are behind you. You had the lead, with EQ, and you blew it. EQ2 is awful, SWG was (and probably still is, I'm reserving judgement to be fair) awful, Planetside didn't really make anything of itself, and you've got nothing better coming down the pipe. Get out, let Blizzard play the 800lb gorilla (which is what they are now, not you), and let smaller companies with better reputations and the ability to innovate try to topple them.
You guys... just get jobs you're actually good at.
Love,
A concerned citizen
Game... blouses.
But the reality is otherwise. SOE has the worst track record of communicating with their customers, worse even that Verant (the original developer for Everquest). Verant at least never communicated at all, whereas SOE prefers to lie outright to their customers in order to suck a few more dollars from their wallets.
As for Smedley's vaunted threads - no one was able to find any posts by him beyond the first one he made introducing himself. Unless he has been posting under some Alias - probably to try to make positive statements - I see no evidence to support his claim to have started any threads at all.
The original SWG was an extremely ambitious project. I am not at all suprised it encountered constant problems, and I can buy the notion that balancing 34 professions was proving difficult and a programming nightmare. A reduction in total professions might have been in order and certainly some were made redundant by the recent Combat Upgrade they did a few months ago - but this is carrying things to far in the other direction. I think a lot more people would have been more accepting of the NGE if a few things had happened:
* If SOE had bothered to mention they were working on this for the past year. Instead it was kept completely secret and thrust on us out of the blue, after only 2 weeks of laughable beta testing during which nothing was changed despite thousands of player messages suggesting improvements and changes.
* If SOE had mentioned prior to selling the Trials of Obi-Wan expansion, based in part on content for professions like Creature Handler, that they would be deleting that profession from the game 2 days after the expansion came out. Instead they sold it to us blithely, padding their bank account and no doubt making the quarterly sales figures more acceptable to the board of directors, THEN announced a revamp of the game that renders much of that expansion pointless or irrelevant. The result: they are forced to offer refunds after many players threaten a lawsuit against them. I imagine the folks in the Corporate Weasel Department^H^H^H Legal Department told them there were sufficient grounds for a problem that they had their hand forced.
* If SOE had seemingly had the slightest clue in designing the New Game Enhancement (or as it has been referred to by players on the boards the "Negative Game Experience"). The new UI is completely counter-intuitive, inconsistent, and utterly inelegant. Its an incomplete rewrite of an otherwise well evolved interface for no more apparent reason than some programming or marketing dweeb thought cramming a new system down their customer's throats without any options to retain and use the old system was a good idea. Its completly unfriendly to disabled players, many of whom are now unable to play something they paid for an enjoyed previously (as a key feature of the new system the mouse-friendly interface has been replaced with an almost mandatory keyboard-mouse combination being required).
* If SOE had paid any attention to the plight of those players who played Crafters/Entertainers in the old system. Under the NGE everyone is given a respec but its geared to your "combat level". For a crafter that is CL1. Thus any former combat oriented character can easily respec to any of the new combat classes and be whatever combat level they were prior to the NGE, OR they can respec to a full Trader (the new crafting class) or Entertainer with all abilities. By contrast, a former Crafter or Entertainer profession character can respec to the Trader or Entertainer class and be a Master (ie top) level character in those classes, but if they choose combat they are reduced to CL1 and lose all of their experience. If they then return to Trader in a subsequent respec they lose all of their gained experience. This was reported in "beta" and queried repeatedly so it is apparently working as intended. Many crafters are appalled at this obvious bias and lack of concern for their situation.
* The new classes offer new special items of kit that in some cases are requi
"The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
I played SWG from initial launch until last November when WoW came out and I have kept close track of the game even logging in from time to time dince I stopped playing. Over that time I have seem several cases where SoE community represantives blatantly misled their subscribers, the latest changes are just more in the long series of "mistakes" made by SoE. Initially there was a combat revamp was announced and litterally months went by with no news other than the community representitives defering problems and questions on balance and class fixes to the combat revamp. As months rolled by we came to learn that the revamp was not being actively worked, instead they were working on the JTL expansion. The line from SoE, sorry, we made a "mistake" we should have communicated better... Then the Jedi progression paths were changed, no more hologrind, yay we could go to the force sensative village and grind our way to Jedi. Initially to become a jedi you needed to master 5 random professions to become a jedi. The average player mastered 12 or so professions and had their Jedi slot opened to them. Soon after the holiday holochron gift people started noticing that they it was taking longer to become a Jedi, the average shot up to 20+ professions mastered before getting the Jedi slot. The entire time SoE represantitives swore up and down that nothing about becoming a jedi had changed. When the conversion process to the new Jedi path came out it was revealed that the number of professions had indeed changed and it required many more professions to be mastered to become a Jedi. More "We made a mistake" appologies. I dont think I need to go into all the "mistakes" and appologies that we had at the time of the CURB. Now this latest round of changes followed by the "We made a mistake" appologies. These are not isolated incidents but a behaviorial trend that is not showing any indication that it will change ever. Bewteen my wife and myself we have 3 active accounts, paid for JTL and Rage of Wookies expansions on all 3, but unlike SOE I am learning from my mistakes and taking corrective action and canceling them all. No hollow appologies and empty promises, just action.
My question isn't how, when or why the game changes were made or even if they are good or bad. My question is when are they going to fix their sucky customer service? It is the worst I have ever seen. I started playing SWG one week after beta. I have been through everything that has happened in the game and I continued to stick with it. I finally got my Jedi and maxed out his template and got bored with the game. So I started playing WoW about 6 months ago waiting to see if they were going to bring back the Force Ranking System (FRS) for Jedi. WoW has been the most fun MMORPG game I have ever played. Last night I decided to get onto SWG and give the new game a try. Since I was a previous Jedi I went to get my robe and crystal that we get for all our hard work of becoming a Jedi under the old systems. When I got there to get my robe, there was some guy shouting in a looped macro about how much SOE and the game sucks. The UI is still bugged and doesn't show what each of the robes looks like. So I was trying to ask some other people who were there also. But I couldn't see their responses for all the spam flying by from that macro. So without selecting a robe I tried to open the screen to put the guy on my ignore list. When I did that it automatically selected a robe for me. Turns out is isn't the robe I wanted. I submitted a CSR ticket asking them to exchange the robe for the one I wanted. Nothing more. Both robes are identical except they look different. So there is no benefit to one or the other. I just liked the look of the other one better. I got a response from the CSR and he said he couldn't do it and he closed the ticket. That was it, nothing more. A completely harmless thing could have kept a customer happy and willing to try out the new changes. But now I am sick and tired of being treated this way by them. I'm closing my two accounts tonight. It appears SOE has absolutely no interest in keeping their customers happy and playing. So they are losing the money from my two accounts too and like most other people have said, I will never again buy another SOE game.
The guy can't open his mouth without almost literally crapping from it.
He never posts anything to the message boards other than a once-in-a-while long marketspeak bullshit.
Steve's Computer Service, Hobbs, NM
It was one of the highest rated questions and first asked, yet I was skipped!
9 99931
http://slashdot.org/comments.pl?sid=167896&cid=13
SOE really don't seem to be able to find there a$$ with both hands, lets see,
EQ2.. shut down
SWG... Still suffering badly after 2 years
MxO after moving... every patch seems to cause more problems than before, moving was awful, seems everytime they took down the servers it took 50% longer than what they thought to get it back up, with or without the patch, and the Live Events team doesn't exist, its mearly the Dev's doing double shifts.
Lets face it, SOE don't know what they are doing and have helped me realise WoW isn't the greatest, but simply very well done. Thanks for helping me find enlightenment with the Horde!
The way John dodged the question cracks me up. The question, John, was "I want to be like Princess Leia. What class do I play now?" IMHO, if you can't answer that question, you don't have a Star Wars themed game...
I should probably be emailing this to John, but maybe he'll read it here. :)
:)
I think SOE deserves some applause for doing this. If my research has told me anything, it's that it's very difficult for a MMOG to vastly grow their userbase after they've reached the "maturity" and gotten their initial core audience. Yes, churn keeps new people coming in, but people are also going out, and as time goes on, those numbers eventually start to dwindle. I don't think any MMOG, no matter how much you update it, can stay popular "forever".
But if you really want to extend its life and grow your playerbase, then you have to take drastic steps. And SOE has some cajones to do this with SWG, and we should applaud them for at least being willing to try to change things. Trying to fix the current system to the satisfaction of a small subset of existing players is ultimately a losing proposition. This type of overhaul, combined with a new marketing campaign, just MIGHT bring in some new players to the game.
Sadly, I have to be honest when I say I doubt I'll be one of them. I gave SWG its chance. I was in beta. I was ready to "move in" at release. But everyone was telling SOE the game wasn't ready, and they released anyway. Now, after all those revamps later, was it worth it? I suspect that extra revenue and extra cost got eaten up by the endless revamps that have been going on since the day after release. Later, when other people who worked on the game said there needed to be drastic changes and they weren't listened to, you guys missed another opportunity. And now, there are too many other products competing for my attention, so I can't go back to SWG. It's too late for a jaded gamer like me.
But I do think you're right in doing SOMETHING, although it may turn out what you're doing wasn't exactly the right way to go. In any case, I do wish SWG success, if only to see what the new numbers look like on my MMOG charts.
Bruce
MMOG Analyst
-Eric
SJW: Someone who has run out of real oppression, and has to fake it.
I have been a guild leader for over a year. Played SWG for 2 years. My giuld is one of the oldest ingame. All of us are leaving. I realize now that the first combat *upgrade*( if you want to call it that) was just a stepping point to this new change. If you all wanted to know how to kill a game you just found it. SWG was the best online game in the world, now only 4 year olds want to play. You killed the communication( expectally during combat which it is needed most), you killed the orginaltiy of all characters. I had a old jedi that tooks me months to work on then when I finally get one you do this. All i have to say is i canceled my accounts and everyone i know has. So guess what, when the first CU came and ppl were protesting it enough to crash a server you all didnt listen. Now i understand why the *help* chat was not able to be talked in. You all knew that we didnt want it but went ahead. So for me DONT ANYONE GET THIS GAME IT SUCKS!!!!!! Unless you bring back the old SWG ( pre first CU ) i wont ever come back.
Google it.
Dude: It's on Credit right?
Okay then. Easy fix: Call your bank. give them the reference for the 3 incorrect payments. Dispute those payments.
Watch SOE deal with it then.
From my experience: Cancel the card after you dispute the payments. Nothing worse than having a company try to rip more cash from your back pocket.
Im glad I left this game before the CU hit it, it turned to absolute garbage, and Smedley although doing his job, is not convincing at all. My advice....wait for DDO =/
WoW may not do anything significantly new to the genre, but what it does is done very well. The game is easy to get into, and it's entertaining.
That is the key. Blizzard NEVER creates any games that are breakthroughs in terms of design. They take an existing concept, and engineer the hell out of it. That is why they have such massive sales. Warcraft is just a C&C clone. Diablo is just a rendered dungeon crawl. They really shine when it comes to making a fun (if not revolutionary) game.
HA! I just wasted some of your bandwidth with a frivolous sig!
John Smedley is a liar!!! and i quote... "John Smedley: There are long threads that I've started myself on our forums, but we have community representatives that are answering questions diligently on our forums already, and I'm very involved in what's being said. I'm trying to get the word out in other venues and we know that Slashdot has a wide reach into the online gamer audience in general and the SWG community. Btw, I try to personally answer all of the emails from our players that are written to me and I get a fair number of them each day from our players." Until yesterday when he decided to deal with some of the backlash from this POS NGE, his one and only post was in May of 2005!! You don't care about us John and we all know it! Don't lie through your teeth about what you do and don't do on the forums!