...but Old Europe did wait to solve all its problems, before frittering money off on wild goose chases after gold and spices that never quite panned out anyway-
at least the most pressing crisis of the day, that of their nasty, godless relations to the south.
Yes, Isabella reluctantly bid Columbus set sail the day after the last of the Jews had [officially anyway] been expelled from Cordoba.
Just imagine; if Spain had decided that sending out ships to raid the spice islands was of higher priority than exterminating the Moors from Spain, how much different Europe and the world might be today, with a vital tradition of both Jewish and Moslem culture in the mediterranean.
Perhaps some argument can be made, that sending all our effort into exploration and discovery is a better strategy than beating up on our neighbors and solving other domestic disputes, but history seems to favor the latter.
I haven't played Battlefield 1942, and suspect that the major focus of the game is NOT what I'm thinking about anyway, but I would *love* to see a WWII era strategy game with a focus not so much on battlefield tactics, but on research- toward development of The Bomb.
In conventional history, the Allies hurt the Axis nuclear efforts early on with sabotage of their heavy water processing plants; but if the raid hadn't worked, if Germany had applied more resources to nuke-building, or of others (Japan, USSR) the WWII endgame might have been much more interesting. Even the primitive "dirty-bomb" style devices the German team had been considering could have significant impact, under the right conditions.
A game where you have to balance resources expended on conventional forces vs those spent on research into exotic technology (Hell, you could even throw in a few Philadelpha Experiment style duds; the player ideally should NOT know which technologies would pay off in advance). Spies, and counterspies. An expansion pack could cover Cold War era nuclear research/espionage toward a Super, and Soviet dominance of Europe)
at least the most pressing crisis of the day, that of their nasty, godless relations to the south.
Yes, Isabella reluctantly bid Columbus set sail the day after the last of the Jews had [officially anyway] been expelled from Cordoba.
Just imagine; if Spain had decided that sending out ships to raid the spice islands was of higher priority than exterminating the Moors from Spain, how much different Europe and the world might be today, with a vital tradition of both Jewish and Moslem culture in the mediterranean.
Perhaps some argument can be made, that sending all our effort into exploration and discovery is a better strategy than beating up on our neighbors and solving other domestic disputes, but history seems to favor the latter.
Lemme guess, its:
First first he'll have to wave that glowey thing over himself .
In conventional history, the Allies hurt the Axis nuclear efforts early on with sabotage of their heavy water processing plants; but if the raid hadn't worked, if Germany had applied more resources to nuke-building, or of others (Japan, USSR) the WWII endgame might have been much more interesting. Even the primitive "dirty-bomb" style devices the German team had been considering could have significant impact, under the right conditions.
A game where you have to balance resources expended on conventional forces vs those spent on research into exotic technology (Hell, you could even throw in a few Philadelpha Experiment style duds; the player ideally should NOT know which technologies would pay off in advance). Spies, and counterspies. An expansion pack could cover Cold War era nuclear research/espionage toward a Super, and Soviet dominance of Europe)
Is there anything like this out, today?
If not, would *you* buy it?