I tried but I couldn't find a pure Java RPM Ant task that worked:( There are a couple of half-finished ones kicking about in open source but they're not functional. Unless you can point me at one that works?
The spiral-of-fail problem is a bit of an issue which has bugged me for months. One solution I've come up with is to make research free (as it's already limited to one per level). I'd need to rebalance all the money available etc. to compensate, and add a whole bunch more things to research to slow your path down to the exotic weaponry, and redesign the whole GUI though, so it won't be for a while:)
... is actually finished. We released the game on the Bundle instead of our own site (www.puppygames.net) (though it's still there, but I doubt anyone is interested right now;))
I hope a few slashdotters give it a play - it's taken us 3 years to make. The devil is in the details. We're working on some Linux.deb installer problems at the moment.
Cas:)
I tried but I couldn't find a pure Java RPM Ant task that worked :( There are a couple of half-finished ones kicking about in open source but they're not functional. Unless you can point me at one that works?
The spiral-of-fail problem is a bit of an issue which has bugged me for months. One solution I've come up with is to make research free (as it's already limited to one per level). I'd need to rebalance all the money available etc. to compensate, and add a whole bunch more things to research to slow your path down to the exotic weaponry, and redesign the whole GUI though, so it won't be for a while :)
It's already on sale :) (Has been since May, though it only finally lost its "beta" tag yesterday)
Cas :)
... is actually finished. We released the game on the Bundle instead of our own site (www.puppygames.net) (though it's still there, but I doubt anyone is interested right now ;))
I hope a few slashdotters give it a play - it's taken us 3 years to make. The devil is in the details. We're working on some Linux .deb installer problems at the moment.
Cas :)
Like what we do at Puppygames ;)
I've tried to convince Cliff about using Java before but he won't take the plunge.