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Humble Bundle 2 Is Live

Dayofswords writes "The first Humble Bundle was a monster success, with over 100,000 people donating over $1 million in total to support the Electronic Frontier Foundation, Child's Play, and of course the developers behind the games. The second bundle is now live (bundle site), containing five great games: Braid, Cortex Command, Machinarium, Osmos, and Revenge of the Titans. Each game is DRM-free, the games work on Windows, Mac OS X, and Linux, and you pay what you want and decide where your money goes."

217 comments

  1. Open Source? by Anonymous Coward · · Score: 0

    I wonder if they will make this lot "open source" too?

    1. Re:Open Source? by Anonymous Coward · · Score: 0

      Has anyone actually made a fully FLOSS game out of the previous round of open source engines (only the engines were open sourced, not the games)?

    2. Re:Open Source? by Anonymous Coward · · Score: 0

      I've definitely learned a lot studying the source code in some of them.

    3. Re:Open Source? by Excelsior · · Score: 3, Informative

      The games that promised to go open source from the previous Humble Bundle did follow through. From the humble site:

      As of 5/11/10, Aquaria, Gish, Lugaru HD, and Penumbra Overture pledge to go open source.

      Announcements and source code links:
      Aquaria goes open source.
      Lugara goes open source.
      Gish goes open source.
      Penumbra goes open source.

    4. Re:Open Source? by Enderandrew · · Score: 1

      I'm curious if there has been any community development with any of these engines now they went open-source?

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    5. Re:Open Source? by achurch · · Score: 1

      Just for starters:

      http://hg.icculus.org/icculus/aquaria (official repository, with post-Humble Bundle patches from several people)
      http://bitbucket.org/_Agent/aquaria
      http://achurch.org/cgi-bin/hg/aquaria

      (Not to say the others aren't undergoing development as well; Aquaria is just the only one of those four that really captured my interest.)

    6. Re:Open Source? by Golddess · · Score: 1

      Personally, I'm wondering if they'll let you register the bundle with Steam (like they recently did with the first bundle).

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    7. Re:Open Source? by Mr.+DOS · · Score: 1

      Seeing as that was announced as a surprise almost six months after the bundle closed, I doubt we'll be hearing about that straight away. Still, several of the games in the pack are already on Steam this time around (Braid, Machinarium, Cortex) which might speed things up a bit – last time, the only game already available on Steam was World of Goo.

    8. Re:Open Source? by Golddess · · Score: 1

      I coulda sworn a few others were already there too. At the very least, Gish was, because I remember thinking about buying it from Steam for a while, then the Humble Bundle came out.

      Also, Osmos from this Humble Bundle is on Steam too.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
  2. Linux by Anonymous Coward · · Score: 3, Informative

    And, as with the first Humble Indie Bundle, Linux buyers are more generous than Windows buyers. :)

    1. Re:Linux by Anonymous Coward · · Score: 0

      It doesn't suck for gaming. Game devs suck for not supporting it.

      Oh wait... you were trolling...

      That means... shoot...

    2. Re:Linux by monkyyy · · Score: 0

      3 failtastic anon posts in a row O__O

      --
      warning pointless sig
    3. Re:Linux by Anonymous Coward · · Score: 0

      I donated $0.01 and claimed I was a Linux user to try and balance it out.

    4. Re:Linux by undecim · · Score: 1

      I did the same for a Windows user to try and unbalance you.

      --
      The Internet has given stupid people the resources of intelligent people.
    5. Re:Linux by Ihmhi · · Score: 0, Troll

      I paid $599 and said I was a Mac User, because that's what they'll pay for any piece of garbage.

    6. Re:Linux by Anonymous Coward · · Score: 0

      I paid 0.0 for a windows to help out... but I also paid twice last time because I gifted someone...

    7. Re:Linux by Anonymous Coward · · Score: 3, Funny

      I paid $25 and was going to claim I ran OpenBSD, but the FBI intercepted the payment and funneled it into an offshore account...

    8. Re:Linux by tenchikaibyaku · · Score: 1

      I paid $10 for the last bundle (as a Linux buyer), but I still haven't even tried any of the games..

    9. Re:Linux by Richard_at_work · · Score: 1

      No, those attributing the purchase to Linux were more generous than those attributing the purchase to Windows. You got to chose after the purchase what to attribute it to.

    10. Re:Linux by Anonymous Coward · · Score: 0

      You did realise that regardless of that the Windows revenue is much bigger than Linux?

    11. Re:Linux by Anonymous Coward · · Score: 0

      About 2.5x bigger.

      Bigger, but not orders of magnitude bigger. For an OS with like 0.5% market share, Linux is providing a remarkably large chunk of the revenue.

    12. Re:Linux by LingNoi · · Score: 1

      How did you work the math out on that?

      Looks like linux is around 25% of the sales and windows is around 50%.
      25% of 64,xxx at an average of 13.xx usd = 34,xxx usd
      50% of 64,xxx at an average of 7.xx usd = 9,xxx usd

      Obviously you can't go by the averages but doesn't mean that you're right either. Do you also believe that million sales at 0.1 usd is bigger then 100 sales at 2000 ?

    13. Re:Linux by LingNoi · · Score: 1

      Do you also believe that million sales at 0.1 usd is bigger then 100 sales at 2000 ?

      My bad, that's a typo but you get the point.

    14. Re:Linux by not-my-real-name · · Score: 1

      Linux has the greatest game of all! emacs

      Plus, with gcc and perl and python and ruby and others, who needs games.

      --
      un-ALTERED reproduction and dissimination of this IMPORTANT information is ENCOURAGED
    15. Re:Linux by houstonbofh · · Score: 1

      Yes, we are, and are willing to pay more. And yes, they are, if they are more nimble companies able to take advantage of an open market.

  3. Excellent! by nhaines · · Score: 4, Insightful

    The games are fun, they work on Windows, Mac, and Linux, and the charities are good causes.

    This is pretty much just win-win for everyone, a great way to not only *get* some nice games on Linux but *support* games on Linux, and to support a bunch of good causes as well. I'm less familiar with these games than the last bundle but I'll check them out and likely donate if I like even one of them.

    1. Re:Excellent! by Asic+Eng · · Score: 1

      I'd be curious if they are better than the first bundle? I've purchased that one, but apart from World of Goo (which I already had) I thought they were rather disappointing. From a technical level it felt like the sort of games I might have played ten years ago (again: apart from World of Goo which has a very professional feel to it).

    2. Re:Excellent! by sammyF70 · · Score: 1

      I take it you gave Aquaria just a cursory glance, and were put off by Lugaru's (admitedly dated) grafics?

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    3. Re:Excellent! by coolsnowmen · · Score: 1

      I don't know any of them but "Braid." I bought it for the xbox 360 and it was awesome. Easily worth 5-10$ alone (that is if you like that sort of puzzle game).

    4. Re:Excellent! by Anonymous Coward · · Score: 0

      I bought Osmos (one of the games in this new bundle) about 6 months ago. In terms of professional polish, it's absolutely fine.

    5. Re:Excellent! by disi · · Score: 1

      I love Aquaria, the music and the story :)
      The idea of this mini-game to fight and protect yourself with the songs is great... learning, remembering, using braincells and stuff.

    6. Re:Excellent! by mcvos · · Score: 1

      I tried Aquaria. Nice atmosphere, but there just wasn't enough to it to continue.

      World of Goo was genius. The others were meh. Well, Samarost was cute for a while, but ultimately pointless.

    7. Re:Excellent! by sammyF70 · · Score: 1

      hmm ... Samarost2 has some nice (if very psychedelic) puzzles. It's main problem is its length, as it is very very short. Aquaria has a huge and diverse world along with (also) some nice puzzles, great mechanics, some incredibly good looking graphics and wonderful soundtrack. It's probably the only 2D ~run and jump~(kind of) game I ever actually finished. Lugaru is pretty tough, but has some complex combat mechanics and a very forlorn desperate atmosphere which I found interesting. Sadly I got stuck on the raid on the wolf village mission. Penumbra's only fault is the combat system, apart from that it's easily the scariest game/serie ever (well ... it was until Amnesia came out ;). Gish wasn't my cup of tea. I liked it, I liked the mechanics, but I never got engrossed with it.I still fire it up from time to time for a quick run though. So, from those 5 games, I can really recommend 4 and I finished 3 (Penumbra, Aquaria and Samarost). That's a pretty good rate.

      I just checked the games from HB2, and my feeling is that I'll probably love Braid and Osmos, that Cortex might actually grow on me (I just glanced at it) and that Titans will be a "fire up from time to time to avoid working" type of game. I already owned and *love* Machinarium, which is a genuinely great adventure game. for what I paid (20$), that's a very good deal.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    8. Re:Excellent! by rwv · · Score: 1

      Braid (the leading title this year) is supposedly good. It has won awards for its gameplay. The first time I came across Braid was at last year's Penny Arcade Expo in Boston and the person talking about it had good things to say.

    9. Re:Excellent! by Jaysyn · · Score: 1

      You didn't like Aquaria? It seems just as polished as WoG to me. I've had Machinarium for a while & it's a neat, quirky little puzzle game.

      --
      There is a war going on for your mind.
    10. Re:Excellent! by Goaway · · Score: 1

      The story? That was Bulwer-Lytton contest quality writing. The story was what made me give up on it. That and the way it starts out so incredibly slow that you're bored of it before you get to any theoretical good parts later.

      "When confronted with a dangerous situation, I was wise to use the full range of my physical abilities to avoid it. With a powerful thrust of my legs, my webbed feet would propel me forward, leaving my pursuers in my wake."

    11. Re:Excellent! by GameboyRMH · · Score: 1

      I bought a copy of Machinarium a while back, it's like Monkey Island, but with robots instead of people, and the puzzles are really freaking HARD. You'll feel like a smartey man if you make it through.

      Just a note to anyone who's going to play the game: Saves are stored as Flash cookies, make sure you don't accidentally delete them.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    12. Re:Excellent! by Anonymous Coward · · Score: 0

      Osmos, Braid and Machinium are three of the most polished, beautiful games I've ever played. Revenge of the Titans looks rather nice. Command Complex is ugly. None of this matters though because like the original bundle, the games all have great gameplay, which is what matters, not production values.

    13. Re:Excellent! by Golddess · · Score: 1

      and were put off by Lugaru's (admitedly dated) grafics?

      Or they just don't care for the genre? Lugaru seemed to me to be a fighting game, and though I cannot speak for GP, I'm just not that big a fan of fighting games.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    14. Re:Excellent! by Danse · · Score: 1

      Braid (the leading title this year) is supposedly good. It has won awards for its gameplay. The first time I came across Braid was at last year's Penny Arcade Expo in Boston and the person talking about it had good things to say.

      I liked the gameplay of Braid. The story was cringe-worthy though. Sounded like something written by a 16 year-old.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    15. Re:Excellent! by Mr.+DOS · · Score: 1

      I'm more impressed with the overall quality of things this time around than last. Braid has won a number of indie design awards and Machinarium is a very good-looking adventure game with hard puzzles. Also, while I hadn't heard of it previously, Revenge of the Titans looks to be a fairly well-polished cross between a strategy game and an arcade game – it's an interesting mix that delivers a fairly frantic, but enjoyable style of gameplay.

  4. Cortex Command not finished? by arose · · Score: 0
    Cortex Command has the following disclaimer on their site:

    Please note that Cortex Command is currently a work in progress and NOT a finished product! The campaign mode and missions are not yet present in the version available right now. However, you may buy a discounted license today, which will unlock the features of all future versions up to and including the final with the full campaign in it!

    Considering that the original Humble Bundle didn't receive the updated version of Gish, this sounds like a bad deal...

    --
    Analogies don't equal equalities, they are merely somewhat analogous.
    1. Re:Cortex Command not finished? by MoonBuggy · · Score: 4, Insightful

      Considering that you can pay what you like, I don't see how it can be a bad deal.

    2. Re:Cortex Command not finished? by NiceGeek · · Score: 1

      You get to decide what you pay for the bundle...how exactly is this a "bad deal" even if one game isn't completed?

    3. Re:Cortex Command not finished? by Fallingcow · · Score: 3, Insightful

      Cortex Command is alpha software (unplayable for me, weird cursor bug), Osmos isn't as good as dozens of free Flash games, Machinarium won't download (for me and others--maybe it's working for some), Revenge of the Titans won't launch at all (no error, nothing pops up, just a brief busy cursor), and I just discovered that Braid, the whole reason I bought the bundle, doesn't let you re-map its controls to a gamepad, so I'm stuck dicking around with Joy2Key to get the game to work as well as goddamn Commander Keen.

      If not for the charity aspect I'd be seeking a refund. Really, really wish I'd cranked up the charity sliders and left nothing for the devs.

    4. Re:Cortex Command not finished? by arose · · Score: 1

      At least two games (Revenge of the Titans is apparently beta).

      If "pick what you pay" is supposed to be an excuse, instead of an opportunity for donations and developer support, then they might as well not have bothered...

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    5. Re:Cortex Command not finished? by arose · · Score: 1

      It looked rather thrown together compared to the original bundle, thanks for the info. I was mainly looking at Osmos as I enjoyed the demo a great deal, don't care for Machinarium, Braid doesn't even have a demo that I can see (nor does it mention Linux, implying a port in progress). With Cortex Command and Revenge of the Titans being alpha/beta and no word on updates for bundle purchases... what reason is there to get it? After all, charity will take direct donations.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    6. Re:Cortex Command not finished? by Anonymous Coward · · Score: 1, Informative

      from the humble bundle site

      Please note, Cortex Command and Revenge of the Titans are still under active development. You are eligible for all future updates! The bundle makes a great holiday gift that will keep improving over time.

    7. Re:Cortex Command not finished? by stonedcat · · Score: 1

      The version of Gish that was released with the original bundle was fully up to date, a patched version was even released later with bug fixes.
      I'm not sure where you're getting your information but I have my suspicions that it's somewhere near your backside.

      --
      You can't take the sky from me.
    8. Re:Cortex Command not finished? by arose · · Score: 1

      Thanks, IMHO that should be more prominent but I guess not many people cared about the Gish update, so...

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    9. Re:Cortex Command not finished? by arose · · Score: 2

      I didn't say Gish was unfinished, now did I? The reasoning given with the Gish update (that is, that they didn't have access to the bundle data, not that you only got that one version with the bundle) was what gave me cause for concern here, AC cleared that up though, this time it's handled.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    10. Re:Cortex Command not finished? by wc_paladin · · Score: 5, Informative

      I think the Braid and Cortex Command Linux ports were written specifically for the bundle. I tried out Braid for an hour earlier and didn't run into any issues, although what he said is true, you're stuck with arrow keys and space for the controls. Cortex Command seems to run pretty well and seems well polished for an alpha game. Cortex Command is one of those permanent alpha games (similar to Minecraft, but much older), and so I'd hope we get some way to redeem our bundle keys with its creator. Machinarium is a flash game, so it will run as well as you can run flash (fully maxing out one core in my case). Osmos is pretty fun, especially the gravity based levels, but I didn't play very far so I don't know if it gets stale. Revenge of the Titans is tower defense. It appears to be good, but this bundle hasn't been out long and I have more pressing matters to attend to than reviewing games. Oh, Machinarium, Osmos, and Revenge of the Titans all come with soundtracks as well.

    11. Re:Cortex Command not finished? by arose · · Score: 1

      Thanks! It looks like updates are handled this time around, so the deal is looking much better now.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    12. Re:Cortex Command not finished? by blackpaw · · Score: 1

      Osmos isn't as good as dozens of free Flash games

      I must disagree most strongly with that - hidef responsive and beautiful graphics, gorgeous sound track, in depth game play - much better than any flash game.

    13. Re:Cortex Command not finished? by IICV · · Score: 5, Informative

      Osmos isn't as good as dozens of free Flash games

      Uh... which ones? Have you gotten to the levels where you have to deal with orbital mechanics at all? I can play those levels for hours on end. And then there's levels with actually intelligent AIs who either try to eat you or run away, puzzle levels where you have to use a mixture of blob ju-jitsu and Newtonian physics in order to actually get to something smaller than yourself... the game is remarkably deep, once you get past the first few tutorial levels.

      I mean yes, the basic concept is expressed in a shitload of free Flash games - eat stuff that's smaller than you, run away from stuff that's bigger than you - but the polish and scenarios and music all come together to make Osmos worthwhile.

    14. Re:Cortex Command not finished? by LingNoi · · Score: 1

      I already purchased the bundle and all the games have linux binaries including braid.

    15. Re:Cortex Command not finished? by Anonymous Coward · · Score: 0

      Exactly. I am giddy with anticipation of mainstream media having to adopt the "Pay What It's Worth" model as well. Obviously, there is a long road ahead of us, fraught with court cases and corporate bankruptcies, but the natural order of the open market dictates that customer-defined value is the new economic order of the information-age open market. I am simply aglow.

    16. Re:Cortex Command not finished? by Fallingcow · · Score: 3, Informative

      Well it seems I am wrong and have judged a game by its tutorial, or whatever the expression is in this situation.

    17. Re:Cortex Command not finished? by makomk · · Score: 1

      and I just discovered that Braid, the whole reason I bought the bundle, doesn't let you re-map its controls to a gamepad, so I'm stuck dicking around with Joy2Key to get the game to work as well as goddamn Commander Keen.

      I don't think Braid has ever let you remap your controls at all, unfortunately. Apparently it supports the keyboard and the XBox 360 controller on Windows, and that's it.

    18. Re:Cortex Command not finished? by tehcyder · · Score: 1

      Exactly. I am giddy with anticipation of mainstream media having to adopt the "Pay What It's Worth" model as well. Obviously, there is a long road ahead of us, fraught with court cases and corporate bankruptcies, but the natural order of the open market dictates that customer-defined value is the new economic order of the information-age open market. I am simply aglow.

      Why do you think people will pay anything if they don't have to?

      Most people like to (illegally) download music games and movies because they are free as in beer, pure and simple, not so that they can "evaluate" them and pay later.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    19. Re:Cortex Command not finished? by Anonymous Coward · · Score: 1

      If you are on ubuntu, or any other linux system where java is actually gcj, Revenge of the Titans will fail silently. To make it work you need to either point /usr/bin/java to the sun jre or edit /opt/revengeofthetitans/revenge.sh to point to the proper sun jre java binary.

    20. Re:Cortex Command not finished? by Haeleth · · Score: 2

      Why do you think people will pay anything if they don't have to?

      59,174 people (and counting) have so far paid a total of $419,914.75 (and growing), even though they didn't have to.

      Maybe we aren't all pirates after all.

    21. Re:Cortex Command not finished? by Anonymous Coward · · Score: 0

      Oh? You've polled "most people" have you? Have your finger on the pulse of the average consumer, mm? Forgive me if I have mistaken you for another loud-mouth aching for a guaranteed income from a regulated market. Most people I've spoken with now view, say, bittorrent as a try-before-you-buy practice. What kind of broad, self-serving rationalization have you formed to conclude that noone will volunteer payment? I mean, just because you won't, doesn't mean we all won't. Only the most ignorant of P2Pers hasn't realized that we have to throw money at media we want more of, or has entertained us; we won't necessarily pay the oligopoly's pre-determined prices, though. I think your perception of this is not only skewed, now, but is growing more and more inaccurate as time passes. The average consumer is getting wise to micro-patronizing ways available to them. The natural order of the market is emerging.

    22. Re:Cortex Command not finished? by drinkypoo · · Score: 1

      I had basically the same experience in the original bundle, games not working, keyboard unresponsive, etc. I disagree with you about Osmos though, which is actually amazingly polished to a degree that no flash game will ever achieve because Flash is not such high-quality software. I found all the other games in the original Humble Bundle to be beta-quality or lower. I was especially dismayed by the lack of attention paid to most of the menu interfaces.

      IIRC you could elect to donate more later if you wanted to, so the prudent thing is to pay the minimum and then add more later if you feel you ought.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    23. Re:Cortex Command not finished? by mcvos · · Score: 1

      Why do you think people will pay anything if they don't have to?

      Because they can.

    24. Re:Cortex Command not finished? by Late+Adopter · · Score: 1

      Braid for Linux at the moment doesn't work on Intel graphics adapters, as the binary requires the OpenGL S3 texture compression extension, and of course the open source drivers don't implement that (isn't that patent expired by now??)

      Anyway, there's a bug report for it, so supposedly they're working on it.

    25. Re:Cortex Command not finished? by Drogo007 · · Score: 2

      Not to detract from your overall point, but Minecraft enters Beta in 5 days:

      http://notch.tumblr.com/post/2175441966/minecraft-beta-december-20-2010

      Carry on

    26. Re:Cortex Command not finished? by h4rr4r · · Score: 1

      Those folks would do that anyway. There is no loss if they donate nothing or a very small amount. On the other hand people like me who never heard of any of these games, save for braid, pay something. The same folks paying would be the same folks paying in a traditional sale, but the HIB gets way more visibility so sales numbers are higher.

    27. Re:Cortex Command not finished? by houstonbofh · · Score: 2

      Why do you think people will pay anything if they don't have to?

      The fact that 138,813 people coughed up $1,273,613 last time makes it clear that people will. That and the additional fact that even more are doing it this time. Of course, that is just 200,000 pieces of anecdotal evidence.

    28. Re:Cortex Command not finished? by KDR_11k · · Score: 1

      According to the dev's blog RotT is out of beta now. 1.71 was declared non-beta when the bundle came out.

      With indie games the "beta" status really doesn't mean anything.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    29. Re:Cortex Command not finished? by KDR_11k · · Score: 1

      Titans uses the same executable for the demo and full version, using online activation to unlock the full version when you enter your account. Unless the bundle version is a special one that works without an account you should be able to simply install the later versions.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    30. Re:Cortex Command not finished? by Tolkien · · Score: 1

      Donate to the cause regardless of the quality, the intent of the developers is worth something too. I'm going to purchase the bundle later tonight (for a respectable sum above $20) with the default split even if I already own 3 of the games.

    31. Re:Cortex Command not finished? by Arccot · · Score: 1

      Why do you think people will pay anything if they don't have to?

      59,174 people (and counting) have so far paid a total of $419,914.75 (and growing), even though they didn't have to.

      Maybe we aren't all pirates after all.

      I heard a figure once during my local Public Radio pledge drive that there's a 6-1 ratio of people that regularly listen and don't contribute to those that do.

      Of course, it doesn't really answer the question of if people were required to pay to listen, would that increase revenue or decrease it?

  5. Key troubles? by Killer+Orca · · Score: 1

    I don't know if it is just the day one attention but has anyone else had a long delay in getting their key? I already tried re-sending it to my email and checking my junk folder, just wondering if this was just an email typo on my part; although my payment confirmation went to my email just fine.

    1. Re:Key troubles? by MaXMC · · Score: 1

      I got my key a few seconds after I confirmed the purchase with paypal.

  6. Monster success? by Corbets · · Score: 1

    While I applaud the effort, I'm not really sure you can label this as a "monster success". A decent - though not obscenely large - number of people paid 1/5 the normal price of a single game for five games.

    Nor is the absolute number - 1 million bucks - all that much money in the game development world. 10 people's salaries for a year? 20 on the outside? Hardly seems like the costs of development would be covered!

    Disclaimer: I've not played the games, so maybe they're one-man jobs, I don't know.

    1. Re:Monster success? by MoonBuggy · · Score: 3, Insightful

      The average prices paid are comparable to those offered on Steam when they do discounted game bundles (in fact, I already have Machinarium and Osmos for precisely that reason, although I threw in some cash to a good cause and grabbed a copy of this bundle anyway). If Valve (and the developers) are willing to take those kind of prices on a commercial basis, it seems reasonable to call this a success.

    2. Re:Monster success? by mugetsu37 · · Score: 0

      Regardless, the point is to donate to charities as well, a plan that is lauded as a success if even handful of people donated. The fact that everyone is getting something out of this is just better.

    3. Re:Monster success? by brit74 · · Score: 1

      Nor is the absolute number - 1 million bucks - all that much money in the game development world. 10 people's salaries for a year? 20 on the outside? Hardly seems like the costs of development would be covered!

      While the original money was something more like 1.27 million dollars, that money was split seven ways. So, each game company saw around $180,000.

    4. Re:Monster success? by Anonymous Coward · · Score: 0

      That sort of "game development world" doesn't exist in the realm of "indie development world" in the same sense.

      Most standard game development involves burning millions of discs or memory cards which are pretty costly, then distribution. (publishing)
      Advertising plays a huge role as well for most games. Some developers have gotten smart with advertising recently by using the "word of mouth" methods more often with those preview websites and mini-games. (significantly cheaper than advertising around the world through traditional means)
      The game stores that actually sell the stuff, the get a pretty big cut as well.

      Indie (web) games development? Usually one dude, maybe a few people, website costs, possibly distribution if the game gets really popular. (like the recent Minecraft that exploded in popularity and Notch had to move services over to Amazon to deal with the strain at the time)
      1 million, well, around a 1/7 of that really, is still huge when it comes to Indie development. I'd be more than happy if the game brought in that much money in a matter of weeks.

      I just wonder how well this one will do when it is both coming up to the Christmas holiday season, as well as the fact that the world was hit with a huge recession that failed to bounce back at all because it seems governments are too stupid to know WHY it bloody happened in the first place!
      I'll be throwing a bunch their way soon though. Luckily i don't waste money on crap every week to get myself in to a state that almost requires hospital attention.

    5. Re:Monster success? by Haeleth · · Score: 3, Insightful

      So, each game company saw around $180,000.

      Much of which came from people who would not otherwise have even heard of their games, let alone considered buying them at any price at all.

      This is called "pure profit". It's generally considered a good thing regardless of quantity.

    6. Re:Monster success? by brit74 · · Score: 1

      I'm not necessarily saying it's good or bad. It just has to be put into a bigger context - specifically, you have to make some guesses about how much the Indie Bundle is making up their total sales. Also, how many people worked on the game, and how long did it take. In the case of Braid - it's been out a while (so it's at the end of it's sales cycle) and I think it was only one person plus an artist. It's probably good money for him. Revenge of the Titans? It took three years, and I don't know how many developers worked on it (they used the word "us" in one posting, so it makes me think it's at least two people). This would mean six-man years (minimum) for Revenge of the Titans. Split $180,000 among six man-years (and this assumes this Indie bundle will reach $1.3 million like the last one - which is probably won't) and you've got $30,000 per person per year - which is not very good money. Fortunately, this isn't the entirety of their sales - so maybe it's not bad.

    7. Re:Monster success? by juhaz · · Score: 1

      and you've got $30,000 per person per year - which is not very good money.

      No, it's not "very good money", but it's not a very bad money either. All in all, it's pretty damn close to what most people get, "very average money" and enough to live quite comfortably on - that's absolutely nothing to sniff at for ONE sale.

      Especially considering these people are most likely getting it from doing what they love, instead of toiling their lives away for some faceless megacorporation like the other 50% of the population who also earn $30k-or-less-a-year.

    8. Re:Monster success? by brit74 · · Score: 1

      You did notice the title of this thread, right? It's "Monster Success" (it's a phrase that was used in the article summary). I'm just pointing out that, while a million dollars sounds like bathtubs full of money, once you slice up the money, it's not the millionaire-creating event that people assume it is.

    9. Re:Monster success? by juhaz · · Score: 1

      I don't know what's the going definition of "monster" these days, but I do think getting three years worth of salary in a month and a buttload of free advertising on top is a pretty big success.

      No, it's not insta-ticket to the billionnaire club but nobody ever made it out to be either.

  7. I know my calculus by Amorymeltzer · · Score: 5, Insightful

    Games already made + money to fantastic charity + money to fantastic rights foundation = monster success

    --
    I live in constant fear of the Coming of the Red Spiders.
  8. Braid! by Meat+Boy · · Score: 1

    They all said I was crazy to wait for a linux version of Braid. CRAZY! ME!

    Well, not that far-fetched. Still, this is the reason I bought the bundle. I'm really pumped to finally enjoy Braid to the fullest, even if it does mean resorting to joy2key for optimal playing.

    1. Re:Braid! by LihTox · · Score: 1

      The full Mac version of Braid is also hard to find, which is the reason I bought the bundle.

  9. Are mid-range PC games dead? by rsilvergun · · Score: 2

    Nobody disputes big box stuff (like Fallout 3) isn't going anywhere, and the indie stuff like this is doing great, but whatever happened to the middle tier stuff? You know, Stuff like No One Lives Forever & Blood, or Independence War or even Fallout Tactics? Is it just me or did they get squeezed out this generation?

    Indie games are fun in spurts, but I'm starting to miss the days of a steady stream of B grade titles with the budgets to do something a bit more meaty, but without the baggage of a big budget release. Anyone see gamespy's PC release list this month? They're listing stuff like 4 packs of girls games and emulated Sega Genesis games released on Steam for Pete's sake... :(

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:Are mid-range PC games dead? by Fallingcow · · Score: 1

      I bought Mount & Blade: Warband for $7.50 during a Steam sale recently, and it might qualify as what you're talking about.

      It's basically Darklands, but worse (shallower gameplay and less-interesting world) in most ways save for AWESOME large battles and a cool kingdom-building aspect. Bonus: it's one of the most alt-tab friendly games I've ever seen. I've been playing it on a middle-ish level PC and I can smoothly alt-tab to a Linux VirtualBox VM to do work while my party travels between cities, then right back when I remember I've got a game open and waiting for me to do something :)

      I'd probably class the excellent FPS STALKER: Shadow of Chernobyl as middle-tier. It's got two sequels, but I haven't played them yet.

      The Witcher might qualify, in that it came out of no-where but wasn't ultra-low-budget. PC-only RPG, and it's damn good. Easily one of the best non-Bioware RPGs I've ever played. Sequel's coming out pretty soon, available for pre-purchase on Steam.

    2. Re:Are mid-range PC games dead? by GrangerX · · Score: 2

      The Witcher Sequel is also available from gog.com as a drm-free pre-order for the same price as is available Steam. The Steam version will probably have Steam Achievements, etc, though, so which is more worth the money may be up to some debate.

    3. Re:Are mid-range PC games dead? by Anonymous Coward · · Score: 0

      I regularly check new releases and offers on sites like Gamersgate, Impulse, D2D and so on. You can find a lot of games you've never heard about in any range. From "better Flash-like game for 2$", over "nice indie games for 5-15$" to "mid budget games that are surprisingly awesome and beat AAA games any day".

      I guess Space Rangers 2, Guardians of Graxia, Majesty 2, etc. fall in that range?

    4. Re:Are mid-range PC games dead? by Jaysyn · · Score: 1

      Space Rangers 2 is a great B-list game. I also like the UFO: After***** series.

      --
      There is a war going on for your mind.
    5. Re:Are mid-range PC games dead? by tibman · · Score: 1

      I second Mount & Blade: Warband
      Think middle age warfare simulation. I love brutal castle seiges and open plains cav battles.

      --
      http://soylentnews.org/~tibman
    6. Re:Are mid-range PC games dead? by KDR_11k · · Score: 1

      I also like the UFO: After***** series.

      Is that the pornographic spinoff series?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  10. Not as impressed this time around. by flimflammer · · Score: 2, Insightful

    I was a big fan of the original Humble Bundle. I paid a fair price for the collection, but this time around I'm just not impressed. The only name in that collection that really sounds bells with me is Braid, and I'd be surprised if anyone didn't have a copy already. Osmos wasn't all that fun. I played the demo on steam a while back and felt like it was trailing behind free flash games. Two games aren't even finished yet and one of them is really early in development, and no idea when they'll be in a finished state (they can't all be Minecraft in terms of releasing early).

    To be honest, I'd feel bad making the offer I think this bundle is worth.

    1. Re:Not as impressed this time around. by aXis100 · · Score: 1

      I think Osmos was a great game, and quite challenging in the later levels. Sweet graphics, cool music and the mental challenge of orbital mechanics.

    2. Re:Not as impressed this time around. by Anonymous Coward · · Score: 0

      WTF are you talking about? None of these games are "not finished". Most have been out officially for some time, and all of them are a huge step up from a flash game.

    3. Re:Not as impressed this time around. by Anonymous Coward · · Score: 0

      Personally, I couldn't care less about Braid. I loathe platformers; uninspired, trite clones that they are. Osmos is ok, I guess. Cortex Command is fun but I already bought it some time ago.

      Machinarium and Revenge of the Titans are the games I'll be buying the bundle for. Dunno ... 20$ sound ok for those two.

      Uh ... then again, I just realised they only take credit cards or Paypal/Amazon. Credit cards aren't common around here and the latter two really are a bad moral choice; what with Wikileaks and all.

      Guess I'll wait till those two games appear discounted on Gamersgate or some other site that offers a decent payment method; or pass some of the money to the EFF to feel less bad about it (at least they have a EU chapter). On the other hand they are games meant to entertain and that nagging feeling I get by supporting Paypal isn't really entertaining ... meh.

    4. Re:Not as impressed this time around. by sammyF70 · · Score: 1

      I already own and finished Machinarium (a couple of times, as my kids just seem to love it) : don't be deceived by the "flash game" label. It's literally a piece of art. It's the kind of game Ebbert (or whatever the famous movie critics's name was) should have looked at before saying Video Games can't be Art (and be fun at the same time btw).

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    5. Re:Not as impressed this time around. by Aladrin · · Score: 2

      Oddly enough, I didn't have Braid (I tried a demo, but didn't really like it) but I did have Osmos and Revenge of the Titans. I made a pretty low offer because of that. But I didn't feel bad about it because that was what I felt it was worth. My friend who didn't have any of them made an offer quite a bit higher.

      The problem I see with 'what it is worth' is that I can't tell that until after I play, and I have to pay before that.

      Especially since the first bundle got a Steam key eventually, and that makes the bundle worth more to me. (And at least one other guy I saw, who said it was worth $20 extra to him.)

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    6. Re:Not as impressed this time around. by Goaway · · Score: 1

      He's probably talking about this:

      Please note, Cortex Command and Revenge of the Titans are still under active development.

    7. Re:Not as impressed this time around. by supersloshy · · Score: 1

      He's probably talking about this:

      Please note, Cortex Command and Revenge of the Titans are still under active development.

      Cortex Command is one of those "always in Alpha" games, like Minecraft, seemingly. According to their website, they've been working on it since at least 2008 or 2009, so it's not like a proof-of-concept and, by now, should be very close to a finished game. Of course, you still get any and all updates to the game on the humble bundle website, so this negates the problem rather effectively.

      As for Revenge of the Titans, it runs perfectly for me, and according to this here slashdot comment, the game is "released", AKA "1.0" or, at the very least, "RC" status, so it's launching in the bundle. If there are any problems discovered or anything else added/changed, you will still get those updates.

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    8. Re:Not as impressed this time around. by kalirion · · Score: 1

      I already had Braid and Osmos (cool game, though I gave up on some of the later levels), but I heard some very good things about Machinarium, which is why I picked up the bundle. Only paid $10 since it just had the one game I was interested in, and I don't feel bad about it.

    9. Re:Not as impressed this time around. by Allicorn · · Score: 1

      Titans is complete and finished (and fantastic, I might add). There is very active support and any issues thrown up by the wave of new Humble Bundle users are sure to be addressed pronto.

      --
      OMG!!! Ponies!!!
    10. Re:Not as impressed this time around. by g_rampage · · Score: 1

      If you think Braid is uninspired or trite then you know nothing about the game. Calling it a platformer is pretty misleading.

    11. Re:Not as impressed this time around. by juhaz · · Score: 1

      The problem I see with 'what it is worth' is that I can't tell that until after I play, and I have to pay before that.

      Nothing prevents you from paying again after you've played them if feel like they were worth more than what you initially gave.

    12. Re:Not as impressed this time around. by supersloshy · · Score: 1

      ...which is exactly what I said, I believe ;)

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    13. Re:Not as impressed this time around. by Anonymous Coward · · Score: 0

      Calling it a platformer is pretty misleading.

      Uh ... what? Jumping on monsters to kill them, lots of jumping in general, collecting stars...I mean puzzle pieces, blatant Mario fanservice, etc. If this is not a platformer, nothing is :D

    14. Re:Not as impressed this time around. by flimflammer · · Score: 1

      Just because it shares a few general concepts with other platformers doesn't mean the primary gameplay has anything to do with it. The gameplay is far more unique than that.

      One of the very first rules of Braid is that you do not die. That in itself is a big shift from the standard platformer where you're given puzzles in the form of jumping around enemies and avoiding them. Braid changes this by introducing time as a tangible element to gameplay, and interacting with your previous self (yourself in the past) to solve puzzles together.

      Every game (almost) has something special about it. To call Braid a generic platformer really does mean you don't actually know anything about the game.

    15. Re:Not as impressed this time around. by Anonymous Coward · · Score: 0

      Every game (almost) has something special about it. To call Braid a generic platformer really does mean you don't actually know anything about the game.

      They even made the classic mistake to use Z as a non-changeable input key. Z sucks on QWERTZ keyboards; as does space on most keyboards.

      Ok, it has that time-shift thing going on, but it's still a platformer. If you add wall-jump to a platformer, it's still a platformer. If you add a grappling hook to a platformer, it's still a platformer. If you add a pogo stick ... well, then you likely made a platformer while they were still cool, so you're excused ;)

      Also, I actually played Braid (granted, only till the 3rd world) so I know a bit about the game.

      It's a very good platformer; graphics, audio, puzzles, polished gameplay and all. If you like them, it looks like a great game for you. Or if you are a wannabe DJ and like to mess with the sound track.

      I just don't find them entertaining for more than 30-60 minutes, after which they get a bit repetitive. In the end you're still just jumping around trying to get to some platform.

    16. Re:Not as impressed this time around. by LihTox · · Score: 1

      Just checked: the Z key's behavior is duplicated by the space bar, so you can play the whole game with the cursor keys, the space bar, and the shift keys. Not too bad.

      I have to ask one question: you've played to the third world, but have you gotten all the puzzle pieces in those three worlds? It's not hard to simply progress in Braid, going from one end of the scene to the other, and I can easily imagine someone sitting down to play, making it from door to door, getting to the third world and thinking "Hey, this is easy!", completely missing the point that those puzzle pieces aren't bonus stars, they're the whole point of the game. If that describes you at all, then go back and try it again. If it doesn't, then I won't argue with your subjective analysis.

      For myself, I don't usually have a taste for video games, but I love Braid.

  11. Not wasting any time I see by QuaveringGrape · · Score: 5, Informative

    I guess Linux users are desperate for games...the platform sucks for gaming...deal with it.

    I use Linux as my single OS, and while I will admit we rarely (if ever) see a big-name release, I'm in no way desperate for games. Here's a list of the commercial games I have installed on my computer right now:

    UT 2004
    Prey
    Machinarium
    Osmos
    Gish
    Aquaria
    World of Goo
    Minecraft
    And yet it moves
    Braid
    Cortex Command
    Penumbra Overture
    Penumbra Black Plague
    Penumbra Requiem
    Amnesia: the Dark Descent
    Titan attacks
    Revenge of the titans
    Droid assault
    Ultratron
    Lugaru
    Caster
    Color Cube
    Sun Blast
    Brukkon
    Samorost 2

    In addition you have all the ID games, The Clockwork man, Heroes of Newerth, Anchron, Overgrowth(soon) and What makes you tick. That's just off the top of my head. Not to say that I'd be opposed to a big famous studio like Valve or Blizzard bringing games to Linux -- I've said many times that I'll buy every Linux game I hear about if only to support the platform -- but don't make it out like it's worse than it is.

    As to your statement that the platform sucks for gaming...I can see that being true if you're using the open-source video drivers, but the binary drivers are exponentially more powerful. I've got an nVidia GTX 465. If I was going to use the open-source driver I could've saved myself $150 or so, but I enjoy gaming, so I beefed it up. Sure, in comparison to the selection for Windows the amount of Linux games is much smaller, but it was the same (to a lesser extent) for Mac before Steam. It's a Chicken/Egg problem; big studios don't port games to Linux because it doesn't seem a viable platform, and Linux is thought of as a non-viable platform because of its lack of AAA titles. Maybe the guys behind the Humble Bundle can upset the paradox a little.

    1. Re:Not wasting any time I see by Anonymous Coward · · Score: 0

      Here's the list of commercial games I tried to run on Linux mint with latest wine, winetricks, and individual configurations from the Wine AppDB but was still unable to get working:
      Starcraft II
      World of Warcraft: Cataclysm
      Final Fantasy XI
      Torchlight
      Fallout III
      Gratuitous Space Battles
      Sins of a Solar Empire
      Spore
      Supreme Commander - Forged Alliance

    2. Re:Not wasting any time I see by IB4Student · · Score: 1

      My friend has SC2 working just fine.

    3. Re:Not wasting any time I see by LingNoi · · Score: 1

      I don't think it's thought of as a non-viable platform is accurate. I think it's more a case of lack of any user experience with using linux as a desktop from developers and the typical assumptions people have without even trying out linux on the desktop that kills games on the platform. Most game developers see it as this big scary question mark and run away screaming. Others such as the AAA studios simply can't support other platforms because they've continued developing decade old game engines that are directX only.

      Same thing with the "PC is dying" hype from EA. Even after people started realizing that most PC gamers had moved to steam rather then buying offline we still have some developers claiming the platform is dead regardless.

    4. Re:Not wasting any time I see by slimjim8094 · · Score: 1

      You ought to try SCII again. It's listed as Platinum, which means it works out-of-the-box.

      --
      I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
    5. Re:Not wasting any time I see by Sparr0 · · Score: 1

      Sadly, no, it means one person got it to work, possibly out of the box, and listed it as Platinum. There is no oversight of quality level ratings on appdb :(

    6. Re:Not wasting any time I see by Anonymous Coward · · Score: 0

      A lot of big studios just use third-party engines, or at the very least third-party middleware. That means that they can't really choose which platforms they want to support. They just have to go with whatever their engine / middleware support. Generally, that means Windows (using Direct3D), Xbox 360, and PS3 only. Unless they want to port the engine and middleware themselves, which they probably don't - that's why they went with third-party engines / middleware in the first place. That's assuming they have the source code to all that stuff. They probably don't.

      Even if that weren't the case, I can see the argument that big studios might consider it too risky to support Linux. It'd cost them a lot (big companies move slowly, after all), and they can't be sure how good their return would be. Most of them don't support Mac OS X either, and probably for the same reason.

      For smaller developers (games or otherwise), I really can't think of any good reason to not support Mac OS X and Linux. Every sale counts. The last thing you want to do is turn someone away because of the operating system they use.

      Traditionally, indie games have sold far better on Mac OS X than the market share numbers would suggest. There are plenty of inide developers out there who develop for the Mac first, and Windows second. For some reason, Mac users just seem more willing to buy stuff than Windows users. The results from the Humble Bundle promotions seem to suggest that Linux users tend to fit into the same category as Mac users.

      The general opinion seems to be that Linux users don't pay for software. Which is kind of a stupid assumption. There isn't any commercial software worth buying for Linux. There's not much worth buying for Windows or Mac OS X either. In fact, aside from a copy of Windows, a copy of Mac OS X, and a bunch of games, I don't have any commercial software on any of my machines.

    7. Re:Not wasting any time I see by JonJ · · Score: 1

      He's not trying to convert Windows users to Linux or saying he's got a longer list than Windows on Linux. Please read again and atleast try to comprehend what he's saying.

      --
      -- Linux user #369862
    8. Re:Not wasting any time I see by L4t3r4lu5 · · Score: 1

      I can't say much for the others, but WoW worked fine for me. There's a known bug with Wine causing WoW to crash in Dala / WG, but apart from that it was solid and fast.

      Check the web for help getting WoW running. There's a couple of lines to edit in your config.wtf and don't forget to append the -OpenGL switch. I always launched WoW from Bash for this reason. wine wow.exe -OpenGL

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    9. Re:Not wasting any time I see by devent · · Score: 1

      So why you don't try it on your computer and add a rating?

      --
      http://www.mueller-public.de - My site http://www.anr-institute.com/ - Advanced Natural Research Institute
    10. Re:Not wasting any time I see by Anonymous Coward · · Score: 0

      Here's the list of PS3 games I tried to run on DS but was unable to get working:

      As you can see, the list is very short because I'm not stupid enough to try to play games on a platform they were not built for.

    11. Re:Not wasting any time I see by Anonymous Coward · · Score: 0

      The original Starcraft runs on Linux, but you have to use WINE.

    12. Re:Not wasting any time I see by Anonymous Coward · · Score: 0

      Disclaimer: Not a dev, just a friend of theirs.

      An Indie game called Conquest (www.conquest-game.com) is available on Linux, if you're interested in games released for the platform.

    13. Re:Not wasting any time I see by Sparr0 · · Score: 1

      Because the ratings aren't votes. The highest one is what shows up on the app search and indexes.

    14. Re:Not wasting any time I see by JohnnyBGod · · Score: 1

      No, they are not "exponentially" more useful. Stop misusing that word.

  12. Humble Bundle 1 by bigstrat2003 · · Score: 4, Insightful

    Ah, the Humble Indie Bundle... the event that provided conclusive proof that many, many people who claim to pirate because "I can't afford", or "DRM sucks", or some other principle are completely full of shit. I hesitate to say most, but it was a significant enough number to really leave a bad taste in one's mouth

    Here's hoping this one doesn't have a bunch of asshats essentially ripping off charity, but I rather don't think that'll be the case.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    1. Re:Humble Bundle 1 by Sancho · · Score: 1

      I wouldn't pay "full price" for any of those games but Braid. I'll likely donate just to get a DRM-free, Linux version of it. I'm doing that despite the fact that I paid $15 for it on Windows 18 months ago. I'm "stuck" with the rest of the games (two of which sound like they're not even complete and one of which is available for $5 on another platform (Osmose/iPad)).

      Ripping off charity? Hardly. The games just aren't worth much to that many people.

    2. Re:Humble Bundle 1 by Anonymous Coward · · Score: 0

      Here's what I don't get about the "DRM sucks" people (and, to a lesser extent, the "I can't afford" people). Why is it, that if for whatever reason that they decide not to purchase a game, do they still feel entitled to play it?

    3. Re:Humble Bundle 1 by The_mad_linguist · · Score: 1

      I paid for the bundle and then downloaded it from a different site to save them bandwidth.

      I imagine many people did the same.

    4. Re:Humble Bundle 1 by imunfair · · Score: 1

      And yet there's probably also many many that have at some point pirated games but also/now pay for them. I know when I was in college and didn't have a job I didn't pay for many games - now I work and don't pirate any at all. (Though I won't pay high prices for games I'm not sure if I'll enjoy)

      Lately I've been picking up a lot of year or two old games off Steam and GFWL (they offer $1 deals every week or two) for cheap and enjoying them. When games cost $5 you can buy a lot and not feel bad tossing one aside because you don't enjoy it.

      I donated $5 - mostly to the developers for the HB2, because I played a Machinarium demo a while ago and it was a clever and pretty little game. Even if I only play the bundle for a few hours it's worth it. Compare that to big name retail releases you pay $50 for and then have to get a lot out of to feel like you got your moneys worth. (And I also appreciate the devs making a linux version even though I run windows as well)

    5. Re:Humble Bundle 1 by imunfair · · Score: 1

      He's referring to the analysis they did on the first HB which found that 25% more people downloaded it than 'paid' for it, even though they could have obtained it legally. Explained in their blog post here:
      http://blog.wolfire.com/2010/05/Saving-a-penny----pirating-the-Humble-Indie-Bundle

    6. Re:Humble Bundle 1 by Izaak · · Score: 1

      If you are into puzzle games at all, the bundle is worth it for Machinarium alone. Heck, even if you are not into puzzle games, Machinarium is worth it for the fantastic artwork. Me and the GF have been playing it non-stop since we downloaded it.

    7. Re:Humble Bundle 1 by vadim_t · · Score: 1

      There are quite a few other explanations for that other than piracy, some of which people mentioned when it was discussed originally.

      For instance:
      Buying at work, saving the URL and downloading at home or vice-versa (some people still use modems)
      Paying double then giving a friend the download URL. Children people in some countries can have trouble making online payments.
      Proxies
      Changing IP addresses

    8. Re:Humble Bundle 1 by vadim_t · · Score: 3, Interesting

      Here's a question: who cares?

      I mean, when selling software, what is your goal, to get enough money, or to enforce your vision of how the world ought to work?

    9. Re:Humble Bundle 1 by cgomezr · · Score: 1

      Certainly. For example I have paid once, at work, and I will probably download from my own home and from my parents' home. Since they ask us to save bandwith I'll probably download each game from one location and save them to an external HD, but it isn't hard to imagine that many people are not going to do that. Clicking and downloading again is much easier.

    10. Re:Humble Bundle 1 by Anonymous Coward · · Score: 0

      I thought it did exactly the reverse - something like half of the people who bought it paid a significant amount, despite there being no obligation to do so. Compare that with the fraction of pedestrians who pay a busking musician as they walk past - 1%, tops?

      Also note that Linux users (more likely to hold ideals about free software?) paid more than Mac or Windows users.

    11. Re:Humble Bundle 1 by Ginger+Unicorn · · Score: 1

      why do you feel they are not entitled to play it?

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    12. Re:Humble Bundle 1 by Ginger+Unicorn · · Score: 2

      provided conclusive proof ...

      Unless you can demonstrate that "many, many" of the people who didn't pay for the bundle are also the same people who use the "can't afford/DRM" reasons to pirate games, your argument is empty. You would also need to put at least some kind of magnitude if not concrete figure on the quantity of people involved. "many, many" is a rhetorical flourish, and tells us nothing.

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    13. Re:Humble Bundle 1 by devent · · Score: 1

      If I understand correctly you have to pay to download the HIB. Event if it's 0.01$ you need to have a bank account or credit card. On the HIB2 you need to have Paypal, Amazon or GoogleCheckout which I for example have neither nor I want. That's the trouble for paying and obviously 25% don't want or can pay.

      How many of this 25% are just some kids which just want to play a good game and know about Torrents&co. Do you think they will go to their parents and ask them to pay for the game? Even in the USA children don't have credit cards.

      What you can say of the 25% who don't pay even 0.01$? You can't just say, they all pirates, have a bad moral and will never pay. You can only say that 25% either: a) don't know about the website and only know about other sources, b) can't pay or c) don't like to pay. The A people propably never heard of the website and just download the game from the "usual" source. The B people are people w/o accounts, like children or in some other place. The C people either don't want to register, don't want to go through hoops do get a game or don't value HIB.

      --
      http://www.mueller-public.de - My site http://www.anr-institute.com/ - Advanced Natural Research Institute
    14. Re:Humble Bundle 1 by Jaysyn · · Score: 2

      Speaking of *finally* buying games you pirated in your youth, GoG.com is having a huge 50% off sale for a good bit of their catalog.

      --
      There is a war going on for your mind.
    15. Re:Humble Bundle 1 by Anonymous Coward · · Score: 0

      Though I have not tried yet, I don't think you are right on having to have one of the three 'accounts'. There are always options to pay by your credit-card - but they still have to use Paypal or Google to get the processing done on their behalf.

    16. Re:Humble Bundle 1 by aliquis · · Score: 1

      What's the problem with Google Checkout? They will steal your purchase data?

      Paypal I can understand .. :)

    17. Re:Humble Bundle 1 by tlhIngan · · Score: 1

      If I understand correctly you have to pay to download the HIB. Event if it's 0.01$ you need to have a bank account or credit card. On the HIB2 you need to have Paypal, Amazon or GoogleCheckout which I for example have neither nor I want. That's the trouble for paying and obviously 25% don't want or can pay.

      How many of this 25% are just some kids which just want to play a good game and know about Torrents&co. Do you think they will go to their parents and ask them to pay for the game? Even in the USA children don't have credit cards.

      Children - easy - considering it's that time of year, it seems a perfect request for Santa. Or a prepaid credit card (Visa/MC gift card). Hell, I think Amazon even allows Amazon gift cards to be used as well. Plus, I'm sure at least two of the three, if not all three, take debit, which is available to anyone with a bank account.

      And having a choice of Paypal, Amazon AND Google Checkout means you cover practically all the major payment processors right off the bat. People can hate Paypal all they want, but if a site offers alternatives, I find the excuses get weaker and weaker. Between Amazon, Google Checkout and Paypal, that covers practically everyone since the hate towards Google Checkout and Amazon tends to be significantly lower than Paypal. Hell, the only one they don't support is iTunes, for obvious reasons.

    18. Re:Humble Bundle 1 by Skuto · · Score: 2

      Thanks for the pointer. I've never bought from GoG before, but I see some old games I wanted to replay and which are stupidly expensive on Steam...

    19. Re:Humble Bundle 1 by sky289hawk1 · · Score: 1

      You want citation, I got your citations! http://www.4colorrebellion.com/archives/2010/05/11/gamers-are-awesome-gamers-are-assholes-observations-from-the-humble-bundle/ People pirated something you could get for near free.

    20. Re:Humble Bundle 1 by GameboyRMH · · Score: 2

      Whoa Psychonauts is on sale for $7? For anyone who hasn't played it, buy it now!

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    21. Re:Humble Bundle 1 by devent · · Score: 1

      Yeah right. "Daddy please, I want the Humble Indy Bundle for xmas" - "The humble what? I thought you wanted Crysis 4 for your PS3 and the new Kinec box?" - "But daddy, they are going to split the money between the developers, the FFE and Child's Play. They support Linux, too." - "Linux? Is that a new system from Microsoft, I though it was called Windows 7?".

      --
      http://www.mueller-public.de - My site http://www.anr-institute.com/ - Advanced Natural Research Institute
    22. Re:Humble Bundle 1 by h4rr4r · · Score: 1

      They would do that anyway, they are not ripping anyone off. Bits are cheap to copy, probably less than 1 cent for the whole bundle.

      I paid more than even the linux average, but wasting your time thinking about those folks who either can't or won't pay more is pointless. I had never played any of the games before nor heard of any but braid, if they are drm free and for linux I will always pay something.

    23. Re:Humble Bundle 1 by h4rr4r · · Score: 1

      I had a credit card as a kid, getting kids to understand credit early would help a lot.

    24. Re:Humble Bundle 1 by h4rr4r · · Score: 1

      I would say more likely to hold ideals about FREE(libre) software not free(gratis) software.

    25. Re:Humble Bundle 1 by Anonymous Coward · · Score: 0

      Thanks for the link. I'd been putting off buying a handful of games until the new year, but this is a very good deal on an already low price.

    26. Re:Humble Bundle 1 by dwarfsoft · · Score: 1

      What they also did not consider was that people download for multiple platforms. Also, I had some downloads fail midway and due to not using a download manager I ended up having to restart my download from scratch.

      I certainly did buy at work and download at home. That tends to be because I have time to purchase at work, but wish to avoid the notice of the download Nazi's here.

      --
      Cheers, Chris
    27. Re:Humble Bundle 1 by darthvader100 · · Score: 1

      because i havent' paid for it? getting humble 2 now

    28. Re:Humble Bundle 1 by Ginger+Unicorn · · Score: 1

      You've missed my point. Reread what I said.

      Also, the point you were trying to make is not backed up by the article.

      If you do some simple math, you find that there have been 105,497 downloaders. At the time that these numbers were released, there has been 79,000 paying customers.

      The gaping hold in this logic is the assumption that each paying customer only downloaded it once. It's perfectly feasible that on average, each downloader downloaded it 1.33 times, which would account for the numbers. I know I paid for the bundle (a decent amount, not a penny) and downloaded it 3 times onto various computers I own with different IP addresses.

      The author of the article even gets taken to task on this in the comments at the bottom of the article, and admits it's a faulty argument.

      Again, none of this has anything to do with my original post.

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    29. Re:Humble Bundle 1 by Ginger+Unicorn · · Score: 1

      That's circular reasoning.

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
  13. Top contributer by undecim · · Score: 1

    I just noticed the top contributer is an advert for hosting.

    Actually, I think that's kind of cool. That's another 1k going to charities/devs that wouldn't have been there.

    --
    The Internet has given stupid people the resources of intelligent people.
    1. Re:Top contributer by IB4Student · · Score: 1

      100% of that went as a Humble Tip, to help them pay for the hosting.

  14. Offtopic but related by Cruciform · · Score: 1

    Is there a good (and current) Linux alternative to Fraps?
    Since I have multiplatform games I'd prefer not having to boot into Windows just to record the output.

    1. Re:Offtopic but related by Anonymous Coward · · Score: 0

      It's a little baroque, but i've had really good success with GLC ( http://nullkey.ath.cx/projects/glc/ ). It only works with OpenGL games though, so non-GL based 2D games won't work with it.

    2. Re:Offtopic but related by Tapewolf · · Score: 1

      I use Yukon, but it's very fiddly to get going, especially when it comes to using it with 32-bit Windows games on a 64-bit linux install. Also I use a separate audio recorder and have to sync the start up later in iMovie.

      Finally, Yukon writes things to its own weird uncompressed format, so something like "Secrets of Morrowind" had a vast, multi-gigabyte .seom file which then had to be filtered into mencoder to convert it into something that could be imported into iMovie for editing. One of them was about 20GB.

      As with GLC mentioned by the AC, it works by hooking into OpenGL so only games which can output to OpenGL will work. I'll have to see if GLC is any better, because while Yukon works, it's not exactly point-and-click.

    3. Re:Offtopic but related by supersloshy · · Score: 1

      It's a little baroque, but i've had really good success with GLC ( http://nullkey.ath.cx/projects/glc/ ). It only works with OpenGL games though, so non-GL based 2D games won't work with it.

      I love GLC! Here's a tutorial of it that I found, for those of you wanting to try it: http://www.dedoimedo.com/computers/glc.html.

      And a video I made with it a little while ago: http://www.youtube.com/watch?v=FNNY6cGNpgc

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    4. Re:Offtopic but related by Cruciform · · Score: 1

      Wow, looks nice. I did a quick check on youtube to see if it works with Minecraft as well and it does. Yay!

  15. Awesome by Anonymous Coward · · Score: 0

    Braid is an amazing game, and even though I have already paid for a version of it, I donated because I think the whole concept of pay what you want is fantastic for those who can afford it (like me) and those who cant (like someone else).....not to mention helping EFF out on a day like today where they just scored a major win for email privacy!

    1. Re:Awesome by Dthief · · Score: 1

      PS - I am happy that $1700 was donated by the top two "gamers", but am unsure how I feel about them using it essentially as $1700 for advertising that shows how "altruistic" the two organizations are.......thoughts?

      --
      www.RacquetUp.org - Helping Detroit Youth
    2. Re:Awesome by Anonymous Coward · · Score: 2, Interesting

      Actually, that sounds awesome in a way I hadn't previously considered - a form of advertising that is fully transparent, and where transparency is considered a feature. I think that because of this transparency, it doesn't matter that they're not being altruistic - they aren't pretending to be. Honest (which we all expect) is more important than altruism (which we expect a little, but never too much). They don't need to pretend that they're being purely altruistic. Having an altruistic net effect is fine, even if it's a small one.

      I mean, really, it's advertising dollars well spent. The kinds of people who buy your services are exactly the ones who see your advertisements. It's targeted, without needing expensive/invasive profiling.

      So at this point, it's win/win/win. They win (their message reaches you); a third party (that you both give a damn about) wins (it supports charities); and you win (you get advertising without being insulted or profiled).

      Your reaction sounds like a very cynical - but reasonable! - knee-jerk reaction that has naturally developed from an environment with terrible advertising practices. But if you stop and think about it, this is as close as you can get to good advertising as I've considered yet - and I'm one of those Smithian economics types who think that advertising is not inherently immoral.

    3. Re:Awesome by Skuto · · Score: 1

      Yes, let basic economy with offer and demand work it out, rather than even considering regulating this. Don't make the mistakes the government makes :-)

      I'm sure nobody involved would mind a bidding war between advertisers to get the top stop in the contributor list, and if nobody is willing to offer more than these companies, that means an ad there isn't worth more than what they gave.

    4. Re:Awesome by CAPSLOCK2000 · · Score: 1

      90% of all charity done by corporations is just a matter of advertising.

    5. Re:Awesome by Anonymous Coward · · Score: 0

      Or tax evasion ;)

    6. Re:Awesome by MaXMC · · Score: 1

      The fourth guy seems to be a landscape photographer.

    7. Re:Awesome by tehcyder · · Score: 1

      Which is precisely why companies should be taxed much more heavily (like 90% of their profits), so that we don't need to depend on their whims to fund things like medical treatment for children..

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    8. Re:Awesome by MrNiceguy_KS · · Score: 1

      I've never understood people who refer to charitable contributions as "tax evasion". Let's see, I can keep the money, pay taxes on it, and I'm left with (original amount) - (Tax on original amount). Or I can give part of it away, so I'm left with (original amount) - (charitable donation) - (tax on remaining amount) which would be less than if I had just paid the taxes on the full amount. I'm paying less taxes, true, but I'm also left with less money at the end.

      Referring to charitable giving as "tax evasion" is making the stupid assumption that the government is somehow entitled to the money I gave to the charity. I look into each charity before giving them any of my money - I'd never donate to any charity that was managed as poorly as the government.

      As for the claim that "90% of all charity done by corporations is just a matter of advertising," maybe, maybe not, either way, what's your point? As someone above said, it's the most transparent form of advertising out there. If I know a company has supported a cause I also support, I'm more likely to patronize that company. I may even send them a message thanking them for their support of (insert charity name here). Would you rather they sent that money to an advertising agency? It's a deductible business expense either way.

      --
      Redundancy is good And also good.
    9. Re:Awesome by MrNiceguy_KS · · Score: 1

      Show me any government agency as well-managed as a legitimate charity, and I'll concede your point. Otherwise, you're an idiot.

      --
      Redundancy is good And also good.
    10. Re:Awesome by Abstrackt · · Score: 1

      I think it's genius. For $2,000 or less they have their website at the top of a list that's been seen by at least 67,348 people (as of right now) in their target demographic.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
  16. Why Anonymous Can't Take Down Amazon.com? Really?? by Skuto · · Score: 2

    Gee, 4 or 5 articles ago Amazon EC2 gets massive free advertising on slashdot, and now I can't buy anything because of this:

    http://ec2-50-16-43-113.compute-1.amazonaws.com/#temporary-url-for-traffic-reasons

    I would say, Humble Bundle is succeeding just fine where Anonymous failed. So much for using Amazon to help coping with webload! I hope the indie authors didn't pay too much for using the "most invincible website" service.

  17. Realtime by Anonymous Coward · · Score: 0

    The payment stats seem to update in realtime on that website, pretty cool. To see yourself in the top10 you'll need to part with >313$ though (as of now). They should show a longer version of the "highscore list", that would definitely be an incentive to donate (apart from knowing that part of it will go to charity).

    1. Re:Realtime by tehcyder · · Score: 1

      If you want to donate to charity, you should do it because you believe in it, not so that you can receive some pathetic feeback for your ego.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    2. Re:Realtime by LingNoi · · Score: 1

      You realise that is the whole point of donating to charity in the first place.

      See Dilbert.. http://www.youtube.com/watch?v=XmE7LMcL8ZE

    3. Re:Realtime by Anonymous Coward · · Score: 0

      >you should do it because you believe in it,
      >not so that you can receive some pathetic feeback for your ego.

      That's the same thing.

  18. Will there be source? by vadim_t · · Score: 1

    I'll pay double if there is. I really liked messing with the source of the games from the previous bundle.

  19. Steam by Spad · · Score: 1

    About 2 weeks ago I got an email from the Humble Bundle guys because they were sending out Steam keys for the 1st Humble Bundle pack to those who bought it, which is really handy for me. I wonder if they'll be doing the same for the 2nd one?

    1. Re:Steam by CyberDragon777 · · Score: 1

      http://blog.wolfire.com/2010/12/Humble-Indie-Bundle-2---IT-S-ALIVE

      One of the comments says:

      The official statement is: We're looking into it. We are contacting steam, but they are very busy, and sometimes take a while to get back to us. However, they did make it happen on the first bundle! :)

      --
      We both said a lot of things that you are going to regret.
  20. Braid ported to Linux by Anonymous Coward · · Score: 0

    Jonathan Blow posted in his blog about issues porting to Linux.

    He said then that it was tabled. I wonder what methods he used, or what changed that made things easier for him.

  21. Re:Why Anonymous Can't Take Down Amazon.com? Reall by Anonymous Coward · · Score: 0

    Yea that link is down for me too. It's not the first time I encountered really crappy performance of Amazon CDN services either. They're often fairly slow. Maybe Amazon just sucks around here (central EU)?

    Coincidentally Amazon's own shopping site recently went offline in the EU for some time due to "hardware failure".

    They're not as invincible as they'd like to be.

  22. Re:Dual Boot by masterwit · · Score: 1

    I dual boot linux and windows.

    I paid double of the average Linux user. (before this was a slashdot story)

    But is there a bias for Slashdot users?

    Either way they actually aren't bad games and even if your not feeling generous, a few bucks doesn't hurt for a good cause.

    --
    We should start a new Slashdot and return control to the geeks. It actually wouldn't be that hard to get some users to
  23. Revenge of the Titans... by princec · · Score: 5, Informative

    ... is actually finished. We released the game on the Bundle instead of our own site (www.puppygames.net) (though it's still there, but I doubt anyone is interested right now ;)) I hope a few slashdotters give it a play - it's taken us 3 years to make. The devil is in the details. We're working on some Linux .deb installer problems at the moment. Cas :)

    1. Re:Revenge of the Titans... by oh-dark-thirty · · Score: 1

      I noodled around with it for about a half-hour last night, found it enjoyable and will definitely keep playing. Easy enough to pick up with very little hand-holding but I can see some depth coming as things heat up....

    2. Re:Revenge of the Titans... by Jaysyn · · Score: 1

      I just bought the new Bundle sight unseen (except for Machinarium). Your little RTS looks very fun. And cute. I'm thinking the kids & I will have a good time playing it. Thanks!

      --
      There is a war going on for your mind.
    3. Re:Revenge of the Titans... by sapphire+wyvern · · Score: 1

      First game I played when I downloaded the bundle. (Of course, I already owned & have finished Machinarium and Braid)...

      I think Revenge is a pretty good game. It does seem like there might be a bit of a spiral-of-fail issue if you don't score well enough on the early levels to buy tech, or buy the "wrong tech" (eg all the enabler techs and no actual buildings), though - your lack of tech makes it even harder to do well on the later levels.

    4. Re:Revenge of the Titans... by princec · · Score: 1

      The spiral-of-fail problem is a bit of an issue which has bugged me for months. One solution I've come up with is to make research free (as it's already limited to one per level). I'd need to rebalance all the money available etc. to compensate, and add a whole bunch more things to research to slow your path down to the exotic weaponry, and redesign the whole GUI though, so it won't be for a while :)

    5. Re:Revenge of the Titans... by Rick+Richardson · · Score: 1

      Please do an RPM!!!

    6. Re:Revenge of the Titans... by princec · · Score: 2

      I tried but I couldn't find a pure Java RPM Ant task that worked :( There are a couple of half-finished ones kicking about in open source but they're not functional. Unless you can point me at one that works?

    7. Re:Revenge of the Titans... by Anonymous Coward · · Score: 0

      I bought the pack yesterday and was specifically interested in playing Revenge but I had some problems with the .deb installer crashing at near 100% completion. I'm also too much of a Linux noob to figure out how to run the other version that was available :(

      Anyway, congratulations on finishing your game. We just finished a game too (PixelJunk Shooter 2) and boy does it feel nice to finally be done with development hell and know the game will be finally be hitting stores before too long.

  24. Re:Dual Boot by tehcyder · · Score: 1

    Either way they actually aren't bad games and even if your not feeling generous, a few bucks doesn't hurt for a good cause.

    I don't see the point of buying games that "aren't bad". If you want to donate something to charity, just do it but don't feel you have to compensate the game makers for mediocrity.

    It's the same with people who buy shitty chartiy records. It would be better just to donate the money directly to the charity.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  25. Re:Why Anonymous Can't Take Down Amazon.com? Reall by L4t3r4lu5 · · Score: 1

    They use that extra server capacity to serve their custom "The website is down" page while their website is down.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  26. KMS performance issues by bartmanus · · Score: 1

    So I have a 6 year old laptop with ATi X700 (think DirectX9.0b era), which means that the manufacturers driver no longer supports my card. So I have to use the open source KMS drivers from Xorg. This card is no slouch as it accelerates many FPS games under WinXP which I dual-boot into for games only.

    While performance in Windows is what it is it pains me to see how slow the machine seems using the KMS driers in Linux. While I understand that small teams of Xorg devs cannot compete with the optimisations of ATi^W AMD employees, it's just a pain to use the machine for any 3D. Even compiz struggles with the desktop cube.

    My experience with HIB2:
      - Braid refuses to run because it requires Shader Model 3, ATi X700 has SM2
      - Osmos is painfully slow as described above
      - Machinarium is Flash based. Full-screen the game is totally non-playble as the cursor feels like it is moving inside a jar of honey, however, windowed it is very enjoyable.

    I have to say that I have had similar experiences with the first Humble Indie Bundle. Seems I should just accept that developers want to use the latest and greatest APIs even for 2D platformers.

    Mild poor student rant over. :) I have to say I have a much better computing experience with my desktop machine because it is so much cheaper to upgrade incrementally.

  27. Witcher 2 by Enderandrew · · Score: 2

    Just like the Humble Bundle, you can also get a copy of The Witcher 2 without DRM. Pre-order it on GOG.com

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  28. One thing to consider by Sycraft-fu · · Score: 1

    Is that if you really want to support Linux gaming, like show that Linux people are willing to pay a reasonable amount for games on their platform, they you need to actually pay a reasonable amount. That does NOT mean $10 or the like.

    Last time this was done, Linux users were practically spraining their elbows they were patting themselves on the back so hard over the fact that their average price was higher than Windows. What they didn't look at is that it was still pathetic, it amounted to like $2 per game which is insultingly low if you are actually saying you are giving a good amount.

    So if you want to do right this time around, you need to pay a good price. Go and look up what the games cost to buy either from their site, or from Impulse or Steam. Right now looks like Braid is $10, Cortex Command is $18 (or $38 for the 'support us' version), Machinarium is $20, Osmos is $10, and Revenge of the Titans is $13. So $71 is the current market price for those games. Now give yourself a reasonable discount, since that is the point of a bundle. 25% would be a pretty normal bundle discount so $53, maybe round it off to an even $50.

    THAT would be a purchase that shows support, that says "I understand games take time and effort to produce and will pay a reasonable price." If Linux users pay that, it says something. However $10 or less? Hell no. It's fine if you cannot afford any more (particularly in non-OECD countries where you just have far less money) and you aren't on about how great you are, you are just trying to pay what you can affird and do the right thing. That's fine. However if you like in the US, Canada or the EU and you give that, recognize you are being very cheap and you really aren't supporting them, or showing your platform as being that supportive.

    I'm not trying to tell people this is what they need to do, they set the rules as "pay whatever" those are the rules. I just want people to understand that if you are honestly trying to pay something that shows support, you need to make a significantly bigger contribution than most people do.

    For a platform to be viable for game sales it not only needs a substantial number people who play games on it, and people who will pay for those games. It needs people who will pay a reasonable amount for those games. You can't expect companies to want to spend large amounts of money to bring games to your platform if $2/game is seen as a "fair price". It would just not be economically viable.

    Just keep that in mind if you are donating to make a statement about Linux gaming.

    1. Re:One thing to consider by cayenne8 · · Score: 1
      "So if you want to do right this time around, you need to pay a good price. Go and look up what the games cost to buy either from their site, or from Impulse or Steam. Right now looks like Braid is $10, Cortex Command is $18 (or $38 for the 'support us' version), Machinarium is $20, Osmos is $10, and Revenge of the Titans is $13. So $71 is the current market price for those games. Now give yourself a reasonable discount, since that is the point of a bundle. 25% would be a pretty normal bundle discount so $53, maybe round it off to an even $50.

      THAT would be a purchase that shows support, that says "I understand games take time and effort to produce and will pay a reasonable price." If Linux users pay that, it says something. However $10 or less? Hell no. It's fine if you cannot afford any more (particularly in non-OECD countries where you just have far less money) and you aren't on about how great you are, you are just trying to pay what you can affird and do the right thing. That's fine. However if you like in the US, Canada or the EU and you give that, recognize you are being very cheap and you really aren't supporting them, or showing your platform as being that supportive."

      I've not played computer/console games much since I was a kid (in the Doom days). I was thinking these looked interesting, but I'd want to take a look at them first, to decide if I wanted them, and how much they were worth.

      I don't see a trial version of this on the Bundle site....?

      I'd likely pay more money if I knew I liked the games and would play them...but if I was buying sight unseen..I'd be a bit hesitant to put out more than $10 or so...

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    2. Re:One thing to consider by Imabug · · Score: 1

      I don't see a trial version of this on the Bundle site....?

      I'd likely pay more money if I knew I liked the games and would play them...but if I was buying sight unseen..I'd be a bit hesitant to put out more than $10 or so...

      All the games have demo versions available if you visit the website for the game itself (they're linked to from the Humble Bundle site)

      --
      "For I am a Bear of Very Little Brain, and Long Words Bother Me"
  29. No by Sycraft-fu · · Score: 2

    A good place to look for them in Impulse. It is a service like Steam, and they do have AAA titles too, but they also seem to have more low end publishers signed on. People like Paradox Interactive, 1C, and Meridian4. These aren't indy games, they aren't self published games from one person. The companies listed are game publishers, however they work on lower budget titles. So you don't go to sell them a $50 million game, they won't, can't, fund it. However you might go to sell them a $2 million game.

    As such you get games in between indy and big titles. They do not have the polish a AAA game does, but they are generally larger and more in depth than an indy.

    If you are looking for recommendations in particular, look at the King's Bounty series. Some interesting and very well done RPGs, different style than you normally see. Not AAA fully voiced amazing story Bioware RPGS, but pretty damn good.

    For the most part you need to look online for those kind of games, the publishers can't get them in to the retail market. Sometimes you'll find them on the shelves, but not usually. As I said, Impulse is a good place to look. Steam has some as well, but Impulse just seems to have more of the small publishers signed on (and less of the big ones unfortunately).

    Also as for releases this month, WTF did you expect? It is too late to release for Christmas, you had to be in stores and magazines last month to have a realistic chance. No point in releasing now, you'll miss big money. Releases go in cycles and this is an absolute dead time because of so many releases in the couple months preceding it. Come January/February of next year, it'll pick up again.

    Besides, I know you haven't played every good game released in the lat couple years. Hit up Impulse and Steam and looks for older titles you missed, or hell even go check Best Buy. My problem isn't games to play it is time to play them. I have games I haven't even installed off Impulse and Steam.

    1. Re:No by Anonymous Coward · · Score: 0

      It is a service like Steam, and they do have AAA titles too, but they also seem to have more low end publishers signed on. People like Paradox Interactive, 1C, and Meridian4.

      I don't disagree, but this is a pretty bad example, since they all are on Steam too. :)

  30. RTS and Tower defense you say? by Sycraft-fu · · Score: 2

    Two of my great weaknesses! I may have to give it a try.

    Any timeline for when it goes on sale on your site? I just already own the other games in the bundle that I would wish to own, so I'd rather simply purchase it directly if I decide to after trying the demo.

    1. Re:RTS and Tower defense you say? by princec · · Score: 2

      It's already on sale :) (Has been since May, though it only finally lost its "beta" tag yesterday) Cas :)

  31. Notch by cforciea · · Score: 1

    Anybody else notice and enjoy that @notch is currently the single biggest current contributer at $2000?

    1. Re:Notch by Sarten-X · · Score: 1

      Yep. Assuming it is indeed Minecraft's Notch, it makes me happy.

      --
      You do not have a moral or legal right to do absolutely anything you want.
    2. Re:Notch by CyberDragon777 · · Score: 1
      --
      We both said a lot of things that you are going to regret.
  32. More valuable for Linux users by pavon · · Score: 1

    For linux users only 2 of the 5 games were available before the bundle. It's good timing for me as I have been to busy with work/school to play games, and thus haven't tried any of them, but will over the break.

  33. Osmos is fantastic. by bored · · Score: 1

    Is a totally fantastic game. I purchased it last year, and played it probably for 40 hours (which is a lot for me). Its one of those simple to understand, total PITA, to master, games. Similar in that regard to tetris. That said, the level difficulty progress at just the right rate. I definitely had to try some of them multiple times before I succeeded, but it never got to the point where I though, damn this is too difficult. Plus, the levels are very repayable once you unlock them all. In some cases there are multiple strategies that can be successful, so winning with one strategy, leaves the level repayable with a different strategy. It also has a simple beauty, both with the graphics and the music, which blend together very nicely. Most games just don't seem very polished, this isn't one of them. Its obvious that while the game is pretty simple, a lot of time was spent on the small details.

    While i'm reviewing games:

    I also purchased the last humble indy bundle, but really only played one of the games, Penumbra, which was pretty good. The game itself had a fairly good story, and was quite entertaining. Enough so that I put up with the annoying controls for the few hours it took me to get through it. The remaining games, didn't really get me very excited and I didn't play any of them for more than a few minutes. If it wern't for the control suckage I might have purchased the next penumbra game.

  34. Re:Dual Boot by masterwit · · Score: 1

    I don't see the point of buying games that "aren't bad".

    Actually I really wanted to play Revenge of the Titans

    If you want to donate something to charity, just do it but don't feel you have to compensate the game makers for mediocrity.

    I couldn't agree more, I guess some people like the "gift basket". Personally I give away (almost too much) money to many small organizations and large alike, and can confidently say that I never got more than a "thanks" on many occasions...and I'm OK with that!

    who buy shitty chartiy records

    (Every holiday at my parents, I notice they are suckers for this...donate but don't torture everyone's ears! Funny you would mention this haha)

    --
    We should start a new Slashdot and return control to the geeks. It actually wouldn't be that hard to get some users to
  35. $30.00 Even split by AP31R0N · · Score: 1

    Trying to raise the Windows average.

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  36. Al Cheapo? by nedwnelson · · Score: 1

    I can't help but to think about the MAC bundle as well. Great concept. However, I wonder how many will take the al cheapo route and gave only a dollar?!

  37. Closed-Source-to-open-source financing method! by h00manist · · Score: 1

    This is nice! Someone can develop a closed-source project, sell it for a while, recoup costs and some profit, then make a big sale to launch it open source!

    --
    Build your own energy sources from scratch. http://otherpower.com/