Ok first there is a Auto attack button that you can click and you automatically swing at your target as long as it is in front of you. Now you can still choose Special attacks with that going. As soon as you change a target then you attack the new target. That way you
can do some of the tumbling and shielding that is needed at times.
I have been told that Rogues do not have to be hidden to backstab,
just flanking or behind someone that is attacking someone else. Hiding
does help if you are alone.
The grouping does depend on who is in the group and that is true
of most if not all MMORPG's. The tanks are in front of the fight with
mages and healers in the back. Common sense.
The game was made to be a computer version of the Pen and Paper D&D
and in most of those all you did was dungeon crawling with some travel
between places.
You have to understand that this is not a Charge in MMO like many
of the others are, it is a bit more real worldly in that it takes
time to heal. I actually like both ways and it makes sense for the D&D
universe.
I agree on the combat music getting tiresome, but it is also a great
indicator for when a Slime or Ooze comes out that you may not be able
to see clearly.
On the Grouping part many times I either had a friend online or
found a decent group by just turning on the Looking for Group flag.
I usually got a invite pretty quickly and most of the people playing
know that grouping is important and are willing to do it.
Now you can get some idiots in the groups, but then you simply
leave the group.
I agree that they need a bit more story telling in the game, hopefully that is on the way.
Oh and the Warforged are actually a pretty good race to play, I would call them the "Easy Button" of DDO.
Hmm, seems like most games are like that. I guess I would not consider it a failure because it brought in some very interesting ideas. Instant changing of your abilities being one of them. That no other MMO has tried to do. The missions are as you say, but the critical missions helped to tell parts of the story. You could also go to the exisle hideouts or the constructs and fight there. The contructs being full PvP for those that liked that style of play. The community in the game is very good and helps to make it fun. I like to explore and there is plenty of area to do that and you can find some unique areas
Well seems like you friend must of been running on a sub par system, graphics are pretty sweet and I do not have a great system. Combat is different and there were some problems n the beta but it is fun now, just different from the other games.
Actually there was something like that. There were a small box that I got for $0.99 that was a pre-order key that allowed you to get into the beta and have fun testing it out. It also allowed you 3 days early entry when the retail game launched and you get to play till 3/25 without buying a retail copy
I guess it depends on when your friends were on. I had a blast in the beta and even was able to run the game using a 56k modem as a test. The combat animations are some of the better ones that I have seen. The one big new thing is that you can change your abilities on the fly. Just run to a hardline and you can change to a coder to make something, then in a minute change to a martial artist to go out and kick some butt. The end off beta was one of the more unique that I played in. All thru the day Agents that you were able to fight were spawning and eyes were looking down on you from the sky. Near the end some harder agents spawned that required teamwork, but you could still defeat them. The matrix movie characters joined in the fray and at times even joined people's teams. Now there are still some problems at the launch, but what game does not have problems when it launches.
Ok, couple things you are wrong on. There are "Instanced" missions, but there are not instanced exisle hideouts (Dungeons). The camera needs to be adjusted better in the Close combat feature because sometimes it goes in too close, but you can still work with it. Many of the special moves in the close combat has some great animations. Best one that I saw was shooting a Lupine (werewolf) with a silver bullet. At the end of the beta they had taken care of many ofthe lag issues, but there are some that came back and are being worked on. I have yet to get the one in combat that was mentioned before. One of the big points in the game is that you are able to change your abilities on the fly. Just run to any Hardline and you can change from a Martial Artist to a hacker, or a coder (you make things). There are still some problems in the release that crop up from time to time and hopefully they will be fixed soon. Sometimes the gangs that you fight are hard, but if you use some smart tactics when doing missions and fighting gangs then you should be ok.
Re:Ghost in the Shell (Stand Alone Complex)
on
No Pictures, Thanks
·
· Score: 1
I would definetly like to get an answer to the question about a record collection as I am in the same boat and have been given to understand that I can download digital versions of the song from the same cd version of the record.
Ok first there is a Auto attack button that you can click and you automatically swing at your target as long as it is in front of you. Now you can still choose Special attacks with that going. As soon as you change a target then you attack the new target. That way you can do some of the tumbling and shielding that is needed at times. I have been told that Rogues do not have to be hidden to backstab, just flanking or behind someone that is attacking someone else. Hiding does help if you are alone. The grouping does depend on who is in the group and that is true of most if not all MMORPG's. The tanks are in front of the fight with mages and healers in the back. Common sense. The game was made to be a computer version of the Pen and Paper D&D and in most of those all you did was dungeon crawling with some travel between places. You have to understand that this is not a Charge in MMO like many of the others are, it is a bit more real worldly in that it takes time to heal. I actually like both ways and it makes sense for the D&D universe. I agree on the combat music getting tiresome, but it is also a great indicator for when a Slime or Ooze comes out that you may not be able to see clearly. On the Grouping part many times I either had a friend online or found a decent group by just turning on the Looking for Group flag. I usually got a invite pretty quickly and most of the people playing know that grouping is important and are willing to do it. Now you can get some idiots in the groups, but then you simply leave the group. I agree that they need a bit more story telling in the game, hopefully that is on the way. Oh and the Warforged are actually a pretty good race to play, I would call them the "Easy Button" of DDO.
Hmm, seems like most games are like that. I guess I would not consider it a failure because it brought in some very interesting ideas. Instant changing of your abilities being one of them. That no other MMO has tried to do. The missions are as you say, but the critical missions helped to tell parts of the story. You could also go to the exisle hideouts or the constructs and fight there. The contructs being full PvP for those that liked that style of play. The community in the game is very good and helps to make it fun. I like to explore and there is plenty of area to do that and you can find some unique areas
Well seems like you friend must of been running on a sub par system, graphics are pretty sweet and I do not have a great system. Combat is different and there were some problems n the beta but it is fun now, just different from the other games.
Actually there was something like that. There were a small box that I got for $0.99 that was a pre-order key that allowed you to get into the beta and have fun testing it out. It also allowed you 3 days early entry when the retail game launched and you get to play till 3/25 without buying a retail copy
I guess it depends on when your friends were on. I had a blast in the beta and even was able to run the game using a 56k modem as a test. The combat animations are some of the better ones that I have seen. The one big new thing is that you can change your abilities on the fly. Just run to a hardline and you can change to a coder to make something, then in a minute change to a martial artist to go out and kick some butt. The end off beta was one of the more unique that I played in. All thru the day Agents that you were able to fight were spawning and eyes were looking down on you from the sky. Near the end some harder agents spawned that required teamwork, but you could still defeat them. The matrix movie characters joined in the fray and at times even joined people's teams. Now there are still some problems at the launch, but what game does not have problems when it launches.
Ok, couple things you are wrong on. There are "Instanced" missions, but there are not instanced exisle hideouts (Dungeons). The camera needs to be adjusted better in the Close combat feature because sometimes it goes in too close, but you can still work with it. Many of the special moves in the close combat has some great animations. Best one that I saw was shooting a Lupine (werewolf) with a silver bullet. At the end of the beta they had taken care of many ofthe lag issues, but there are some that came back and are being worked on. I have yet to get the one in combat that was mentioned before. One of the big points in the game is that you are able to change your abilities on the fly. Just run to any Hardline and you can change from a Martial Artist to a hacker, or a coder (you make things). There are still some problems in the release that crop up from time to time and hopefully they will be fixed soon. Sometimes the gangs that you fight are hard, but if you use some smart tactics when doing missions and fighting gangs then you should be ok.
What, you want to be the new Laughing man?
I would definetly like to get an answer to the question about a record collection as I am in the same boat and have been given to understand that I can download digital versions of the song from the same cd version of the record.