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The Matrix Online Launches

Another large, commercially built virtual world has launched. The MMORPG Matrix Online, based on the popular Matrix movie series, is now online and accepting red pills. From the launch announcement: "...a specialized role-playing live events team at Monolith will assume the roles of the actual Matrix characters and support the continuation of the game's storyline through choreographed interaction. Players will meet, battle and eventually team up with the familiar characters on high-profile missions or at player-organized events."

77 comments

  1. ya but by nocomment · · Score: 1, Interesting

    Where's the OS X version?

    --
    /* oops I accidentally made a comment, sorry */
    /* http://allyourbasearebelongto.us */
    1. Re:ya but by NanoGator · · Score: 5, Funny

      "Where's the OS X version?"

      That's what you get for taking the aqua pill.

      --
      "Derp de derp."
    2. Re:ya but by roseblood · · Score: 4, Funny
      Where's the OS X version?


      Apparently the machines run the matrix on x86 processors, not Motorolla gear. Sorry.

      --
      There are lies, damned lies, and statistics.
    3. Re:ya but by Anonymous Coward · · Score: 0

      That's IBM gear!!!

      Motorola hasn't made a Mac in like a billion years, you insult of a man.

    4. Re:ya but by ExKoopaTroopa · · Score: 1

      try waiting a few more years (troll I know, but games are the one domain where Windows is superior)

      --
      Don't Tell Me What I Can't Do!
    5. Re:ya but by Anonymous Coward · · Score: 0

      popular != superior

    6. Re:ya but by ExKoopaTroopa · · Score: 1

      in this case it's all that matters. Let's not even start comparing the number of games available for both platforms, but look at the soft/hardware. But DirectX, 3d sound cards and proper 3d cards (I mean, a 3000 $ G5 comes with a ATI Radeon 9600 XT, please..., and the lower costing ones only come with a NVIDIA GeForce FX 5200 Ultra, like sub $500 PC's from your local supermarket). This is what the industry thinks about Mac gamers... (still a bit of a troll I know, but my colleague is a hardcore mac fanboy and we get into a lot of these discussions)

      --
      Don't Tell Me What I Can't Do!
    7. Re:ya but by roseblood · · Score: 1
      you insult of a man.


      Boy, are you misinformed.

      --
      There are lies, damned lies, and statistics.
    8. Re:ya but by neverkevin · · Score: 1

      Well, I assume you mean just the processor, because Motorola discontinued their Mac clones in 1997 (which may seem like a billion years ago) but IBM never made a "Mac"

      Now, if you are just talking about processors, then if you are running the game on a brand spanking new Mac Mini, eMac, iBook, or PowerBook then it would still have a Motorola processor*.

      * G4 processors are designed by Motorola with help from Apple and IBM, the so called AIM Alliance.

  2. Any Good? by superpulpsicle · · Score: 3, Interesting

    Anyone know if this is as good or better than WoW now that it isn't in beta?

    On the other hand isn't this the only MMORPG that doesn't feature wizards, medieval and sci-fi theme, making it alittle unique?

    1. Re:Any Good? by JVert · · Score: 4, Funny

      Not a fair comparison at this point, WoW is still in beta.

    2. Re:Any Good? by BlueHands · · Score: 1, Flamebait

      So,the matrix isn't sci-fi? And there is always City of Heros which is none of those,or all of those I suppose....

      --
      I mod everyone down who says "I'll get modded down for this." I hate to disappoint.
    3. Re:Any Good? by AndrewRF · · Score: 1
      On the other hand isn't this the only MMORPG that doesn't feature wizards, medieval and sci-fi theme, making it alittle unique?

      City of Heroes

      --
      ./a.out
    4. Re:Any Good? by Paul+McMahon · · Score: 2, Interesting

      Anarchy Online was one of if not the first Sci-Fi themed MMORPG.

    5. Re:Any Good? by Anonymous Coward · · Score: 0

      There.com, Sims Online, Motor City Online (defunct), Second Life, Puzzle Pirates.

      --matt

    6. Re:Any Good? by Anonymous Coward · · Score: 0

      Forget those - I'm waiting for Tokimemo Online! Packed with Japanese schoolgirly goodness!

    7. Re:Any Good? by Anonymous Coward · · Score: 0

      Which gives it an unfair advantage in the comparison against TMO.

    8. Re:Any Good? by white1827 · · Score: 1

      WoW is the best MMO game you can play. Pretty much makes all the rest look like 2 bit hookers.

    9. Re:Any Good? by ebrandsberg · · Score: 1

      Eve Online, awsome game.

    10. Re:Any Good? by Anonymous Coward · · Score: 0

      Uh...I beg to differ...WoW is an OK MMO but nothing special. It is also very far from a finished game and after the first few months of playing it grows stale really quickly.

    11. Re:Any Good? by zerkon · · Score: 1

      it has a lot of potential, I've been playing since beta, started in December. It is still buggy, and there are quite a few... ideosyncracies(sp?) but if they ever get them worked out (which so far they've shown quite a bit of improvement) then it will be a fantastic game. I think pushing back the release date like a month would have really helped them.

    12. Re:Any Good? by thesandtiger · · Score: 1

      City of Heroes - super-hero themed, and quite good.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    13. Re:Any Good? by Ymiris · · Score: 1

      Are you really still under this assumption? WoW has never felt massive, you can reach lvl cap in a month or two and then what? How many alts will you create before you too decide that WoW isn't ....well WoW.

      --
      **It runs through my veins like radioactive rubber pants! Do not deny my veins!**
  3. I took the blue pill by schnits0r · · Score: 4, Funny

    I took the blue pill

    1. Re:I took the blue pill by NanoGator · · Score: 5, Funny

      "I took the blue pill"

      Break out the puncture repair kit, and unpack Rachel!

      --
      "Derp de derp."
    2. Re:I took the blue pill by OAB_X · · Score: 1

      I took the moldy yellow one! Vevitra!

    3. Re:I took the blue pill by Anonymous Coward · · Score: 0

      you smegging git

  4. Had a couple friends in the beta.. by SocialEngineer · · Score: 5, Informative

    ..And one leaked screenies. It pretty much sucks, according to everybody I've heard of who did the beta test. Not a whole lot of innovation gameplay wise.

    YMMV.

    --
    "Better to be vulgar than non-existent" -Bev Henson
    1. Re:Had a couple friends in the beta.. by Pxtl · · Score: 1

      Not surprised - I think the gaming world has to accept that Monolith can't code multiplayer games to save their lives. The monolith titles have been improving (I think they did AvsP 2) for story and graphics, but they have always sucked in terms of multiplayer game design and innovation. They're "shiny things" designers. They do stuff that is neat, but not fun.

    2. Re:Had a couple friends in the beta.. by Anonymous Coward · · Score: 0

      Shogo multiplayer was great! It had nice fast-paced fps action and had both on foot maps and mecha maps, which added variety. It was never very popular, though. When I played it online, there was only one or two servers.

    3. Re:Had a couple friends in the beta.. by Legion55 · · Score: 1

      I guess it depends on when your friends were on. I had a blast in the beta and even was able to run the game using a 56k modem as a test. The combat animations are some of the better ones that I have seen. The one big new thing is that you can change your abilities on the fly. Just run to a hardline and you can change to a coder to make something, then in a minute change to a martial artist to go out and kick some butt. The end off beta was one of the more unique that I played in. All thru the day Agents that you were able to fight were spawning and eyes were looking down on you from the sky. Near the end some harder agents spawned that required teamwork, but you could still defeat them. The matrix movie characters joined in the fray and at times even joined people's teams. Now there are still some problems at the launch, but what game does not have problems when it launches.

  5. No Matrix for me, thanks. by Seumas · · Score: 2, Interesting

    Too bad you have to buy a physical copy of the game from a store. If you could download it and play immediately, I'd be logging in right now and giving it a shot. Even if I had to pay $20 for the download. But I'm sure not going to bother paying $50 for a box copy, wait several says, install it, find out (like every other MMORPG) that it doesn't keep me interested very long and then dump it after a couple weeks.

    1. Re:No Matrix for me, thanks. by _xeno_ · · Score: 4, Interesting

      Yeah, I know. The only reason I got World of Warcraft when it was released was because they released a downloadable open beta that allowed me to try the game out for free. If I hadn't played it then, I probably never would have gotten it. Likewise my brother has a friend who's going to get it after playing the game on my brother's account for a while.

      Unfortunately they aren't doing something similar at release. (Although they do have the "trial passes" that Collector's Edition owners can give out.) It really would be nice to see free trials for MMORPGs. (I think a couple of smaller ones offer downloadable trials, but I can't remember any details and don't really want to go searching. :)).

      I'm not willing to shell out $50 for a game that I can then only play a month without shelling out more cash. Since I got the free trial with WoW via the open beta, I was willing to pay for it at launch.

      --
      You are in a maze of twisty little relative jumps, all alike.
    2. Re:No Matrix for me, thanks. by PedanticSpellingTrol · · Score: 1
      There's a cheap-as-free EQ2 trial through fileplanet, they had a free SWG trial last summer.

      SOE is a niche player, though...

    3. Re:No Matrix for me, thanks. by Seumas · · Score: 1

      That's why I like games like Rubies of Eventide, A Tale in the Desert and EVE-Online. You can get the game immediately and it costs less (for all involved, including the customer). I'm a big fan of games that are distributed online. Even to the point where I rarely consider buying physical games - unless it's something like Unreal. Hell, even CounterStrike/Half Life comes this way, now.

    4. Re:No Matrix for me, thanks. by Winterblink · · Score: 1

      I wonder why developers haven't clued in to this. I can only assume it's the publisher's fault.

      CCP, developers of EVE Online, dumped their old publisher and got themselves the right to distribute their own game. They put the client up for download (a few hundred megs) and bam, instant international release. No delays due to localization of packaging, etc. It worked amazingly well for them, but for some reason the big boys like physical media better.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    5. Re:No Matrix for me, thanks. by Legion55 · · Score: 1

      Actually there was something like that. There were a small box that I got for $0.99 that was a pre-order key that allowed you to get into the beta and have fun testing it out. It also allowed you 3 days early entry when the retail game launched and you get to play till 3/25 without buying a retail copy

  6. Comic Link (You know there was one coming!) by soleblaze · · Score: 4, Funny

    And it's not form PA :o

    WHOA

  7. all signs point to crap by say__10 · · Score: 2, Interesting

    got a friend who did the beta, said the graphics were sub par and the combat system was pathetic. So ill take the pill to save me money from shitty MMORPG's and keep on with CoH...

    --
    Home of the midwest loser - www.say-10.net
    1. Re:all signs point to crap by Legion55 · · Score: 1

      Well seems like you friend must of been running on a sub par system, graphics are pretty sweet and I do not have a great system. Combat is different and there were some problems n the beta but it is fun now, just different from the other games.

    2. Re:all signs point to crap by say__10 · · Score: 1

      nope amd64 and the 6600 nvidia card, so that is a non issue, who knows, who cares, ill never play it.

      --
      Home of the midwest loser - www.say-10.net
  8. That's awesome! by Anonymous Coward · · Score: 1, Funny

    Yes! Everyone has been waiting so much for this game!

    Oh wait, it's not 1999 any longer?

    Noooo!!!

  9. Wrong about uniquely non-D+Dish by talaphid · · Score: 1

    City of Heroes.

  10. My impressions from beta by aztektum · · Score: 4, Interesting
    I started beta testing last Nov. and the gameplay is nothing special. Although the simplicity and familiary work in its favor by avoiding a steep learning curve.

    The community is probably one of the better ones, based on past MMPGing experiences. Not too much snobbery from players that reached the top echelon. It's bringing in a lot of the "Fast N Furious" type crowd too, compared to alot of the "I got a lvl. Uber Dragonslayer in D&D" crowd I've run into in other games.

    Their big "whiz bang" feature, "Interlock" combat, was still really nothin' special and performed terribly when I last "jacked in" (a week before beta shut down). Basically you buff up your character in close combat skills/modifiers and in melee combat the camera goes on auto pilot, zipping around to give you "Matrix-like" views of the action. There were terrible lag issues still, where you and your opponent would some times stand there facing each other with nothing happening, then suddenly one of you is dead.

    Visually the game is pretty good. It looked more polished and runs better than SWG did on my computer when I played that, but doesn't perform as well as City of Heroes. Although unlike CoH, there aren't "instanced" mission areas. You just walk in and out of buildings w/ no load time.

    I was disappointed playing as a hacker. It just doesn't seem hacker enough to me. Your special attacks are visualized as lightning bolts and weird glyphs that spasm around your target. I would have preferred seeing the characters twitch or blur or do something more in line with the movies. It feels a little more magical and less like you're actually hacking The Matrix.

    I never got passed lvl 20 before a big update which would see a character wipe, so I don't know how hard it is to advance after that, but it's easy to get into and level up at lower levels. It isn't as lean as CoH, but it also isn't constant maintenance and grinding like SWG.

    If fills a niche for those that aren't into swords and sorcery without breaking any fresh ground.

    --
    :: aztek ::
    No sig for you!!
    1. Re:My impressions from beta by Legion55 · · Score: 1

      Ok, couple things you are wrong on. There are "Instanced" missions, but there are not instanced exisle hideouts (Dungeons). The camera needs to be adjusted better in the Close combat feature because sometimes it goes in too close, but you can still work with it. Many of the special moves in the close combat has some great animations. Best one that I saw was shooting a Lupine (werewolf) with a silver bullet. At the end of the beta they had taken care of many ofthe lag issues, but there are some that came back and are being worked on. I have yet to get the one in combat that was mentioned before. One of the big points in the game is that you are able to change your abilities on the fly. Just run to any Hardline and you can change from a Martial Artist to a hacker, or a coder (you make things). There are still some problems in the release that crop up from time to time and hopefully they will be fixed soon. Sometimes the gangs that you fight are hard, but if you use some smart tactics when doing missions and fighting gangs then you should be ok.

  11. A players review, complete with screenshots by Cherveny · · Score: 2, Informative

    I found this review at http://forums.evercrest.com/cgi-bin/ultimatebb.cgi ?ubb=get_topic&f=1&t=063745 to be pretty decent. Gives a pretty good sense of what the game is like.

    --
    --- It's not my fault this post looks redundant. I just type too slow.
  12. Talk about shoddy writting... by Walkiry · · Score: 3, Funny

    From one of the screenshots:

    The machines stole a computer virus of ours last night and it must be returned. We need the computer virus recovered and a bomb put in it's place as a...friendly reminder...that taking what is ours will not be tolerated.

    Go to this location and pick up the bomb from Heron. When you have the bomb, I will send you the targeted location for the bomb and where the virus will be recovered
    . (What was that about a bomb?)

    Jeez, maybe they could hire someone who can write to do this kind of stuff...

    --
    ---- Take the Space Quiz!
    1. Re:Talk about shoddy writting... by Jakeypants · · Score: 2, Funny

      "Which is why we have called on you, N30. We need somebody to set up us the bomb."

  13. Matrix Online by Anonymous Coward · · Score: 2, Informative

    MxO has a crucial flaw that seperates it from most RPG games.

    Your attack roll is the same as your defend roll. Other games have a seperate difficulty check for attack and defend, so that if you fail a defend roll, you can still land an attack.

    However, in MxO only one side may win a roll comparison.

    All special abilities require that you win the roll comparison. To increase your roll comparative to the enemy via buff or debuff, you must first win a roll.

    The use of equipment can increase your roll.

    This means that if their equipment allows their rolls to overpower yours, the abilities you use are much less relevant since they are defeated before they begin. It's not to say that your abilities are never used, it's that they are used far less frequently than in other games. Many games have equipment that influences the outcome of duels, but the nature of the roll comparison is that even slight advantages in the base roll will create large discrepancies in the effectiveness between two players.

    Most games working off the seperate attack and defend rolls allow for an exchange of abilities that will work sucessfully more often than not. This allows player skill in applying abilities to be important. (Not singling out City of heroes, but just as a n example, the base hit chance against an even level enemy is 75%, whereas in MxO, you'd have a 50% chance to hit an enemy since it's a comparison between two equally probably roll victories)

    However, with MxO's single comparison, the frequency of an ability to land is drastically reduced. When your selections of power applications are drastically reduced in this manner, your skill in choosing which powers is much less relevant.

    Aside from this crucial flaw, MxO performs suprisingly well in many respects. I expected to instantly dislike the game. But as it turned out, I enjoyed the game immensely until I had to accept the fact that this flaw in the combat system is not something plausible to change. If it were not for this mechanism that removes player involvement in combat, I'd be recommending this game.

    1. Re:Matrix Online by Winterblink · · Score: 1

      Just wanted to get clarification on the last bit. Are you saying there's no "player involvement" or "player skill" as an affector in combat? I haven't played MxO but from what I've seen you're still involved in deciding what to do, even though the success of your doing it is based on a chance roll.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    2. Re:Matrix Online by Anonymous Coward · · Score: 0

      In a game, does it matter if you chose to hit an enemy with a weak spell, or a strong spell if you miss in the end anyway? It doesn't, but when you /do/ hit, it makes a big difference.

      It's too much to say that there's a total lack of involvement. It's just that it's much less involvement than other RPGs.

      What is happening is that there is a large reduction in the value of your choice in powers. The reason is that the odds of you managing to activate a power is very low compared to other games. If 2 combatants face off, a 50% hit chance is fair. But if those odds are tilted, the involvement of the other is severely restricted. In other games, even if you're losing, you can still hit back to try to reverse the tide via skill. In this game, if you're losing, you can only sit back and hope for an opportunity to play.

      The key problem is that since the attack and defend results are the same comparison, only one player affects the outcome of the battle at a time. If that player wins, he can debuff the enemy or buff himself so that he's more like to win the next roll outcome, and so on. The other player must simply wait until luck favors him to allow him to make a choice.

  14. Does the Hall Standard Apply to Matrix Online? by superultra · · Score: 3, Interesting

    Remember how Jason Hall, once founder of Monolith (devs of Matrix Online - MO) and now head of the WB games division, went on some tirade about quality games a year ago?

    Reviews haven't hit the web yet, but I wonder if Hall will hold his former company to the same standards he threatened. From advance press, my guess is that the Matrix Online will be sufficiently underwhelming to get any kind of decent score. So what happens then? Will Jason withhold royalty to his own friends and former co-workers?

    Postscript: Ironically, didn't WB also just announce a second Matrix game by Shiny? Hall is still in charge right?

  15. And No One Cares by tjhanley · · Score: 1

    unless i can level up enough to make the last 2 movies better.

    focus

    --
    --- /. is like tivo for news
  16. Graphics? by justinkim · · Score: 1

    What's with the graphics? They're so six years ago.

  17. can we talk about it now? by Distributor · · Score: 5, Funny
    When the Matrix Online was first announced, back in June '03, a Slashdot story was posted. In the comment thread was posted the following:
    no point talking about it because... (Score:1) by Omroth (673505) on Monday June 02, @08:29AM (#6094759) Mark my words, this game will *never* be released.
    http://games.slashdot.org/comments.pl?sid=66215&ci d=6094759

    Well, Omroth, I *did* mark your words.

    You see, I have been a developer on the Matrix Online project since its onset. I'm not generally thin-skinned, particularly about what people post on Internet forums. But for some reason, your ignorant, casual dismissal of the nearly two years of work my teammates and I had already put into this project plus any and all of our future efforts, well, it just really stuck in my craw.

    Now the game has released, got any more words of wisdom? Any more predictions to share, perhaps?

    You know, I suppose I really ought to thank you. Whenever the project faced a setback or a delay, whenever the grueling work schedule seemed especially endless, whenever I could not find an elusive bug despite hour upon hour of searching - in short, whenever I felt like we could never get this big, complicated game out the door - I only had to think of your comment here. Any frustrations and hopelessness would fade away, and my level of motivation would surge.

    So, I sincerely hope you pick up a copy of Matrix Online and check out what we've accomplished. Because in your own small, cynical way, *you* actually helped make it possible!

    1. Re:can we talk about it now? by Anonymous Coward · · Score: 0

      My mod points all went away, so I'll just say, 'props.' I make games in my free time, and I know I shouldn't let it get to me, but it drives me nuts when people who just flat out don't know what they're talking about try to tell me about my work, where I'm going, whether I'll ever release another binary. So, on a smaller scale, I know what that feels like. I'm not an MMO fan (because I haven't tried them, because of my absurdly addictive personality), so I won't be playing Matrix Online. I don't know if it'll live up to all the nifty things I heard about it, but regardless, it's something huge to be proud of just that you finished something, that you got a huge project completed, and that you've got all that experience under your belt now.

    2. Re:can we talk about it now? by AuMatar · · Score: 1

      Alright, if you're a dev, lets see if we can get an answer without the marketdroid speak. What do you think your game gives that WoW doesn't. I speak as someone who does NOT like pointless leveling and grinding, and who doesn't want to be forced into teams of 40 to enjoy the high level content. Does your game have anything for me, or should I not bother looking?

      --
      I still have more fans than freaks. WTF is wrong with you people?
    3. Re:can we talk about it now? by Anonymous Coward · · Score: 0

      The important thing is that you don't let it get to you.

      People are inherently cruel people when it comes to dealing with people they don't know.

      I say 'fuck 'em and let 'em hang'. They don't know what it's like. They try to sound all high and mighty like they could do no wrong but if they took two seconds to truely think about it they would know that they could never, ever, come close to even getting *started* on something as ambitious and creative as making a game.

      So, again: fuck 'em.

    4. Re:can we talk about it now? by Anonymous Coward · · Score: 0

      Interactive live story-telling.
      Maybe not your thing, but it was a lot of fun during the end of beta event to be running around picking up clues and following Seraph and Morpheus. Fighting agents, etc.

      I feel very disconnected from the story in WoW which is sad because the previous warcraft games (and starcraft) are very story driven and have rich plots. WoW just doesn't pull me in the way actually interacting with and talking to real people does.

    5. Re:can we talk about it now? by Winterblink · · Score: 1

      Excellent post. :) Just fyi, I intend to give MxO a try today. I've played quite a few MMOs in my time, and am a long time EVE Online player. Ever since I played City of Heroes, I always said to myself about that game, "this is great, but it would be awesome if it was The Matrix". :) So I'll give it a shot, I doubt it will be money wasted. :)

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    6. Re:can we talk about it now? by AuMatar · · Score: 1

      That could be interesting. My question is how often would that really occur. I remember Shadowbane had much the same promise, which is what originally drew me to it. I think there were all of 5 events total, of which I managed to be in 1. That was total for all servers. Is Matrix promising a certain frequency for those events, or is it a "we promise to do it sometime" deal?

      --
      I still have more fans than freaks. WTF is wrong with you people?
    7. Re:can we talk about it now? by Firewheels · · Score: 1

      Distributor, regardless of any of these other (rather sparse) comments, I'd like to thank you for your efforts. I, who previously laughed at MMORPG players, got sucked right in and now it's sucking up every bit of my free time. *grin*

      That being said, I'd like to agree with someone who posted upthread. I'd like to see at the very least an x86 Linux version, if not an OSX version.

    8. Re:can we talk about it now? by Anonymous Coward · · Score: 0

      im sorry to here this
      perhaps your next employment opportunity will be more fruitful

    9. Re:can we talk about it now? by Winterblink · · Score: 1

      Pfft, a better question would be "What does WoW give that other games don't?" Because as far as I could tell after playing it, there was nothing there I couldn't get from playing EQ, DAoC, *insert fantasy MMO here*

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    10. Re:can we talk about it now? by AuMatar · · Score: 1

      Fast leveling and interesting classes. Quest based leveling. Good PvP (exists in a few games, but not many). Not having to spend months->years to hit the level cap is a big plus.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    11. Re:can we talk about it now? by Winterblink · · Score: 1

      Making 60 fast just means you're suddenly wondering what else there is to do faster than in other games. That doesn't make for interesting or long lasting gameplay. The quest system IS nice, I'll give you that, but PvPing with someone 30 levels above you is not enjoyable at all. That being said, had they shipped with battlegrounds stuff in place I think things would have been a lot more interesting.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    12. Re:can we talk about it now? by Anonymous Coward · · Score: 0

      BURNED! You are the insult master.

    13. Re:can we talk about it now? by AuMatar · · Score: 1

      I'd rather be to 60 fast and wondering what to do than spend rl days grinding. I can *find* stuff thats fun to do at 60, or play another game for a while. There's *nothing* fun about grinding- I'd rather not plat the game than do that. SO fast leveling is the #1 feature I look for in an MMO. If it doesn't have it, I'm out. My ideal MMO would have no leveling (or skilling up, Ultima style skill grinding is the same as leveling) whatsoever.

      Making leveling slow doesn't make for "interesting or long lasting gameplay". Its filler. It means the devs didn't have enough real content, so they had to make the content they did have take longer to experience. Its annoying, it serves no purpose, and its not fun. Its a hack that SoE and Turbine managed to make you think was a feature.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    14. Re:can we talk about it now? by Winterblink · · Score: 1

      Admittedly we're getting a bit offtopic here, but where's the content in WoW? Other than a bunch of zones and bunch of standard-fare quests, what have they really done that's better than anyone else? Letting you level fast is it?

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    15. Re:can we talk about it now? by AuMatar · · Score: 2, Insightful

      PvP is good. Its fairly balanced and a lot of fun.

      The classes are interesting. Its the first game I've seen to get a hybrid right (shaman).

      The quest system isn't standard fare. The closest to its quest system I've seen is FFXI, which has way too much grind.

      YOu can solo 90% of it. Thats great, I hate waiting for groups to form up and needing perfectly balanced groups to do anything.

      I like a lot of their world design. Maybe not better than everyone else (FFXI was good, for example), but I like the feel of the differnt zones.

      Its pretty standard Blizzard wise- they rarely do anything amazingly new, but they do an amazing job of eliminating the boring parts and polishing the fun parts.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    16. Re:can we talk about it now? by Winterblink · · Score: 1

      I DO like the soloability of the game. I'm with you that I hate waiting to form a group only to have it fall apart when the key tanker has to go to bed or something, and then everyone's stuck either waiting for a new guy to take his place or logging off. EQ2 was horrible for that, still is, and will always be. The world design is nice, and overall eliminates much of the travel grind that is around in most games (FFXI being one of the WORST for that). To each his own, maybe it's the subject matter that doesn't interest me. But I've seen so many fantasy MMOs, and my take on it is if it's going to get my money it had better be doing something amazing compared to everyone else, and that's in the *gameplay* department, not just in the superficial graphics type department.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    17. Re:can we talk about it now? by Anonymous Coward · · Score: 0

      FFXI has, flat out, the worst world design in any game I've ever played. Every zone is one of the following: beige cavern, green cavern, puke-green forest, dusty desert, or gray stone building.

      That's it.

      It's the blandest, most dull world I've ever played in. Combined with the complete lack of any form of decent transportation, means you'll be seeing the same zone over and over and over and over and over again while trying to get from one place to another.

      WoW's world is much, much, much better. Each area has it's own "theme", and each area is basically unique.

  18. I wonder... by All_Star25 · · Score: 1

    How long will it take Monolith to abandon THIS game?

  19. IE dependency by SanityInAnarchy · · Score: 1

    When my proxy died, IE was the last program to be told about it, and my brother said he thought the ETM used IE in some way. Is this true, or is it just using the IE settings? Either way, I would rather run it under VirtualPC (or qemu) than trust IE for Mac, if the IE bindings are even that portable.

    --
    Don't thank God, thank a doctor!
  20. I think you CAN d/l it. by SanityInAnarchy · · Score: 1

    I think my bro bought it online, had to get a box copy, but he was able to download it once he was properly registered.

    But the game is damn disappointing. I could do a better one all by my self.

    --
    Don't thank God, thank a doctor!
  21. Hmm well... by FoXDie · · Score: 1

    Well, I'd just like to say that I really enjoy this game. As someone said earlier, I'm more into guns and kung fu than Wizards and Magic. Alot of people have been knocking the Interlock fighting, but I really like it. At first I didn't like it as much, but I saw some "training" videos and I started experimenting with it, and so I've gotten the hang of it and really think it is brilliant. Just Tuesday I saw Seraph in game (an actor). We were having a duel tourney, and Seraph came to watch. After the tourney, Seraph asked to spar with the victor. That right there is the biggest accomplishment of the game. [Foxxdie on the Regression server]