University of Southern California computer scientist Franz Josef Och echoed one of the most famous boasts in the history of engineering after his software scored highest among 23 Arabic- and Chinese-to-English translatio systems, commercial and experimental, tested in in recently concluded Department of Commerce trials.
Maybe what Dr. Och should do next is write some software to double-check the work of whoever translates his press releases from the original Latin. The translator seems to have missed a few words here and there.
The land and the people that we call Greece and Greeks are in their own language Hellas and Hellenes. Greek is a form of the Latin Graecus, which in various modifications (grieche, grec, greco, etc.) is used in all Western languages. Graecus is Graikos, an older name for the people. Graikos was a mythical son of Thessalos. Or, since this should rather be understood as derived inversely (the person as an eponymous myth from the race), various other derivations have been proposed. Graikos (a form Hraikos also exists) is said to have meant originally "shaggy-haired", or "freeman", or "dweller in a valley" (W. Pape, "Worterbuch der griechischen Eigennamen", 3rd ed., Brunswick, 1870, s.v. Graikoi). The first people so called were the people of Dodona in Epirus, then the Greeks in general. After the common use of the other name, Hellene, this one still survived. It occurs occasionally in classical writers; after Alexander it became common, especially among Greeks abroad (in Alexandria, etc.). From them it was adopted into Latin. But in Greek, too, it lasts through the Middle Ages as an alternative name for the Hellenes of classical times (Stephen of Byzantium, about A.D. 400: Graikos, ho Hellen quoted by Sophocles in "Greek Lexicon of the Roman and Byzantine Periods", New York, 1893, s.v. Graikos). Latins and other foreigners, as well as Greeks writing to such people, use it not seldom for any Greek, as "Graecus" in Latin.
There are a few differences between an antimatter galaxy and a matter galaxy like our own. For instance, in an antimatter galaxy, the element Antimony is called "Mony". They use it as a means of facilitating the exchange of goods and services. Also, in antimatter England, they drive on the right side of the road.
How about if the number of attacks per turn is theoretically unlimited, but for each additional attack you make per turn, you must remove 1 army from the attacking country?
For instance, if I were to attack three countries in a particular turn, the first attack would be carried out as normal; for the second attack, I'd have to remove one army from the attacking country before the attack can begin; and for the third attack, I'd have to remove two armies from the attacker.
This rule, or something like it, would allow the number of attacks per turn to be left to the player's discretion, but would also discourage people from making "too many" attacks per turn.
Mabe cp30?
It can't be that, since water doesn't contain phosphorus.
C3PO:
C
|
C = C - P = O
It's an interesting idea, and might (in the long run) offer some answers to that age old question: who watches the watchmen?
I don't know... The Coast Guard?
When I saw the title, I assumed the article was about mods based on Scientology.
University of Southern California computer scientist Franz Josef Och echoed one of the most famous boasts in the history of engineering after his software scored highest among 23 Arabic- and Chinese-to-English translatio systems, commercial and experimental, tested in in recently concluded Department of Commerce trials.
Maybe what Dr. Och should do next is write some software to double-check the work of whoever translates his press releases from the original Latin. The translator seems to have missed a few words here and there.
The American Dictionary says that the work "Greek" comes "from Greek Graikos, tribal name."
The Catholic Encyclopedia says:
There are a few differences between an antimatter galaxy and a matter galaxy like our own. For instance, in an antimatter galaxy, the element Antimony is called "Mony". They use it as a means of facilitating the exchange of goods and services. Also, in antimatter England, they drive on the right side of the road.
I use Google. I know you can find articles at arxiv and citeseer with it...
They'll have to rename it "The Little Prince".
How about if the number of attacks per turn is theoretically unlimited, but for each additional attack you make per turn, you must remove 1 army from the attacking country?
For instance, if I were to attack three countries in a particular turn, the first attack would be carried out as normal; for the second attack, I'd have to remove one army from the attacking country before the attack can begin; and for the third attack, I'd have to remove two armies from the attacker.
This rule, or something like it, would allow the number of attacks per turn to be left to the player's discretion, but would also discourage people from making "too many" attacks per turn.
I bet it took them forever to build it...