Not much was mentioned in the article and reviews about gameplay. They predominantly focused on the storyline, although important, is not the priority of most gamers.
They revolutionized gaming with bullet time. For Max Payne 2 to be truly successful, they have to do more than add a romance to the story line. They must progress the gameplay in a new area. Bullettime is now almost 4 years old, having been replicated in several games (sadly Enter the Matrix).
Microsoft was battleing offering a full rich version of Outlook along with a stripped down, and highly unsecure Outlook Express. They were faced with the task of providing a client that was stripped down enough as to warrant the cost ($0.00), provide some degree of difference with the full version of Outlook (with a hefty cost) and incorporating security into Express. I think it is a wise move on their part. If however, they see Hotmail or MSN as the equivalent alternatives, there, they are sadly mistaken.
Look for the evolution of the POP email to form a hybrid webmail with SSL.
PS2 is still fighting a weak multiplay. Having SOCOM as the only real game utilizing online play, the game won't survive based on this feature alone.
Not that Xbox's setup is all that.
The reason of Halo's success was it was the flagship game much hyped (due to Microsoft)console.
People bought an Xbox for Halo. People bought a PS2 for GTA. People bought a Game Cube for...someone else so they could buy a real system for themselves.
The point is, without a PC backing, a single console game will not live up to the success of the entry-point game.
Not much was mentioned in the article and reviews about gameplay. They predominantly focused on the storyline, although important, is not the priority of most gamers. They revolutionized gaming with bullet time. For Max Payne 2 to be truly successful, they have to do more than add a romance to the story line. They must progress the gameplay in a new area. Bullettime is now almost 4 years old, having been replicated in several games (sadly Enter the Matrix).
Microsoft was battleing offering a full rich version of Outlook along with a stripped down, and highly unsecure Outlook Express. They were faced with the task of providing a client that was stripped down enough as to warrant the cost ($0.00), provide some degree of difference with the full version of Outlook (with a hefty cost) and incorporating security into Express. I think it is a wise move on their part. If however, they see Hotmail or MSN as the equivalent alternatives, there, they are sadly mistaken. Look for the evolution of the POP email to form a hybrid webmail with SSL.
PS2 is still fighting a weak multiplay. Having SOCOM as the only real game utilizing online play, the game won't survive based on this feature alone. Not that Xbox's setup is all that. The reason of Halo's success was it was the flagship game much hyped (due to Microsoft)console. People bought an Xbox for Halo. People bought a PS2 for GTA. People bought a Game Cube for...someone else so they could buy a real system for themselves. The point is, without a PC backing, a single console game will not live up to the success of the entry-point game.