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I think the actual boid rules are:
Rule 1: Don't overcrowd near-by boids Rule 2: Move closer to near-by boids Rule 3: Move in the general direction of the other boids
At least they're the 3 rules I used to implement boids in Python, using PyGame.
It was great fun to write, and you can easily tweak the values to get quite different results.
I think the actual boid rules are:
Rule 1: Don't overcrowd near-by boids
Rule 2: Move closer to near-by boids
Rule 3: Move in the general direction of the other boids
At least they're the 3 rules I used to implement boids in Python, using PyGame.
It was great fun to write, and you can easily tweak the values to get quite different results.