Every game of Starcraft I've ever seen has been nothing but a single type of unit thrown across the map as fast as they can be built. Please don't try to say it has more depth than TA.
Further, when people are complaining about the AI (which was bad, yes) I notice those same people never seem to know about the hundreds of AI patches for the game. There are some DEVILISHLY hard AIs out there.
#1 on the list... hell yeah. I still have over a gigabyte of TA stuff, and I play it more than any other strategy game out there to this day. Finally they get something correct:D
Freespace 2 has long been my favorite game, and I hold that it's been something of a huge underdog. A re-release of such an amazing game is really refreshing coming from a company that has made so many boneheaded decisions lately.
Every game of Starcraft I've ever seen has been nothing but a single type of unit thrown across the map as fast as they can be built. Please don't try to say it has more depth than TA. Further, when people are complaining about the AI (which was bad, yes) I notice those same people never seem to know about the hundreds of AI patches for the game. There are some DEVILISHLY hard AIs out there.
"Mass and attack has very little strategy to it." It's amazing you say this and later that you're a Blizzard fan. That's all Starcraft is based on.
#1 on the list... hell yeah. I still have over a gigabyte of TA stuff, and I play it more than any other strategy game out there to this day. Finally they get something correct :D
Freespace 2 has long been my favorite game, and I hold that it's been something of a huge underdog. A re-release of such an amazing game is really refreshing coming from a company that has made so many boneheaded decisions lately.