one reason (yes, didn't read the article, in a hurry) why open source games don't work is that there are too many people with too many ideas working on a same project.
but how about the storage size then? storing two versions of the same models might mean that the games do no fit into one disc. two discs, one for old cube and one for the new?
the games could use algorithms to scale down the models and the textures from the high quality versions on the old cube, but this would make the old cube games slower (at least the loading and level init times).
but would it be worth it? the new cube v1.5 might be killed by the next generation sony and m$ consoles...
so now the make makers should spend _more_ time on making the games: high resolution textures, models, etc. are only extra. as the games have to run on the "old cube" as well...
Chant the mantra:
There is no SCO, there is no SCO, there is no SCO...
Let's all just ignore SCO and they will stop their bullying. Ok? Don't write any more about SCO. They don't exist.
As long as there are many languages in the world (I'd love only one universal language, though) forcing everything to be in e.g., French, is the same as sticking your head in a bush. Here in Finland we get most of our software and games in English, but it hasn't stopped us from playing them. In fact, i dare to say that my English skills have gone up because of the English games I've been playing since I was a kid (and using English Linux and Windows). I'm actually pretty happy that not everything is in Finnish. Original English TV shows have only Finnish subtitles, so it's easy to learn English by watching the TV, too! Don't forget the educational value of foreign software.
Because with such awful looking rubber buttons
(any fans of the rubber keyboards of the 80's?) no-one would want to play with it. And if they manage to put all those chips and that disc drive into it, how many minutes will the batteries last?
GameBoy, even though its different incarnations have had the worst hardware (don't get me wrong, I'm a Nintedo-freak!) in every generation, they have always been the least hungry machines when it comes to battery usage. Perhaps that has been one reason why GameBoy is so popular even today (not forgetting the high number of games).
But if the batteries last, say 10 hours, and fix those buttons, I'll be getting one ASAP!;)
one reason (yes, didn't read the article, in a hurry) why open source games don't work is that there are too many people with too many ideas working on a same project.
Groovy! So now we know who bought the third N-Gage in OZ!
but how about the storage size then? storing two versions of the same models might mean that the games do no fit into one disc. two discs, one for old cube and one for the new?
the games could use algorithms to scale down the models and the textures from the high quality versions on the old cube, but this would make the old cube games slower (at least the loading and level init times).
but would it be worth it? the new cube v1.5 might be killed by the next generation sony and m$ consoles...
so now the make makers should spend _more_ time on making the games: high resolution textures, models, etc. are only extra. as the games have to run on the "old cube" as well...
so, is it worth the extra development cost?
Chant the mantra: There is no SCO, there is no SCO, there is no SCO... Let's all just ignore SCO and they will stop their bullying. Ok? Don't write any more about SCO. They don't exist.
As long as there are many languages in the world (I'd love only one universal language, though) forcing everything to be in e.g., French, is the same as sticking your head in a bush. Here in Finland we get most of our software and games in English, but it hasn't stopped us from playing them. In fact, i dare to say that my English skills have gone up because of the English games I've been playing since I was a kid (and using English Linux and Windows). I'm actually pretty happy that not everything is in Finnish. Original English TV shows have only Finnish subtitles, so it's easy to learn English by watching the TV, too! Don't forget the educational value of foreign software.
Because with such awful looking rubber buttons (any fans of the rubber keyboards of the 80's?) no-one would want to play with it. And if they manage to put all those chips and that disc drive into it, how many minutes will the batteries last? GameBoy, even though its different incarnations have had the worst hardware (don't get me wrong, I'm a Nintedo-freak!) in every generation, they have always been the least hungry machines when it comes to battery usage. Perhaps that has been one reason why GameBoy is so popular even today (not forgetting the high number of games). But if the batteries last, say 10 hours, and fix those buttons, I'll be getting one ASAP! ;)