Slashdot Mirror


User: ACS+Locutus

ACS+Locutus's activity in the archive.

Stories
0
Comments
3
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 3

  1. Re:From the README: on Activision Releases Call to Power 2 Source · · Score: 1

    The comments were stripped by Joe (Rumsey). He had to do that on his own, and for one man to go through ~2 million lines of code to find and remove any inappropriate comments would just take waaay too much of his time (his own time, that is, as he no longer works for Activision). So to save time, he just deleted everything (well, almost everything, there are still some remnants there).

  2. Re:Almost open source on Activision Releases Call to Power 2 Source · · Score: 1

    Aw, crap, messed up the layout. Apologies for that... (Guess I should've used that preview, huh?)

  3. Re:Almost open source on Activision Releases Call to Power 2 Source · · Score: 2, Interesting

    Me, Locutus of Apolyton (ouch, that sounds lame ;-)) again. Okay, having read through the EULA carefullly (again), here's the deal: The EULA makes a clear distinction between "Call to Power II Source Code" (i.e. the archive file available from Apolyton) and "New Game Materials", which is not explicitly defined but is clearly implied to mean 'fixed' (possibly compiled) versions of the game. The EULA forbids anyone from distributing the "Call to Power II Source Code" without express consent from Activision. Apolyton has this consent, so Apolyton is (AFAIK exclusively) allowed to distribute the code. It doesn't say anything like this about the "New Game Materials". In fact it says quite the opposite: the EULA explicitly mentions that you can distribute "New Game Materials" to other gamers, as long as you do so free of charge and meet a couple of other demands (mostly mark it clearly as a non-Activision product). This means that you're perfectly allowed to make "New Game Materials" from the source code and, once you've done so, you can distribute and copy those however you like (as long as the terms in the EULA are met of course). You don't even have to change anything about the game, just clearly mark it as non-Activision "New Game Material" in the documentation (and in the start-up screen, if it's compiled as an executable), slap your name and email on it, and you're good to go. If you want to interpret the EULA very strictly, you could argue that a modified yet uncompiled version of the source code doesn't qualify as "New Game Material" but should rather be seen as "Call to Power II Source Code". In that case it can only be distributed through Apolyton. So in theory you might be violating the EULA if you distribute your own 'fixed' source code through any channel other than Apolyton, but I doubt Activision would sue you over that... As Apolyton staff member, I would actually think it would be rather cool if they did ;)