Activision Releases Call to Power 2 Source
An anonymous reader writes "After some lobbying from Internet fans, Activision has released the source code for its Civilization-related PC strategy sequel "Call to Power 2". Fan-site Apolyton have announced this today, and the 8mb source code can be downloaded here . The readme notes that they could not distribute the Miles Sound library with the code, and that you need to have bought a copy of the game to use its data directory - there's plenty of discussion over at the CtP2 open source forums."
i'm sure some home made games will be made out of this but having to own the code won't mean much if you don't own the game.
here you can see the fun spelling and the laying out of plans for developing the code base further. towards the top you can see that there is a call to arms for C++ programmers.
I don't have a copy of the game, but I'm downloading the source anyway. I would have expected that any open sourcing of a well known commercial software product would be front page material, but I guess someone disagrees.
This would be truly great, if not for the fact that the EULA is extremely restrictive.
For example: You agree not to make copies of the Call to Power II Source Code or any part thereof, except for back up or archival purposes, or make copies of the materials accompanying the Call to Power II Source Code.
So that rules out distributing it, or any derivations. I guess you could distribute patches, but the main code would have to come from the original source.
You are explicitely allowed to distribute "New Game materials" (which I read as home-produced media files). But the source doesn't help in that regard anyway. You could always create new media based on evaluation of the original file formats.
I am disappointed...
Pretty much.
bleah bleah TEST!
Having worked on the original CTP it's nice to see how much of my original code made it into the second iteration. It's also embarassing looking at 6 year old code.
[The source code] has been stripped of comments
;)
;)
Ah, so they have learned from SCO
Seriously, though, I'd be more than interested to see what the community will do with the code. The first CtP was available for Linux, and there is already Freeciv. Maybe the latter will integrate a few ideas (personally, I think not, since they are very well underway on their own!).
Now, Sid, how about the Civ3 source?
My cats ate my karma. They also wrote this comment.
me thinks they just care that whatever is made with the code is free and needs a $5 copy of ctp2 to play. that's fine by me... :)
If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge.
New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of Call to Power II. New Game Materials may not be designed to be used as a stand-alone product.
if you're saying that they didnt release the source code to anyone wanting to make any kind of game(e.g. give up their property), well, no, you dont have that
They released the source code a long time ago, for LokiHack 99.. For those of you who don't remember, Loki (the now dead Linux game company) had a contest where the brought in a bunch of open source hacker dudes to try to make the coolest mod to Civ:CTP in 3 days time. (This was in Atlanta during some Linux Expo-- I actually met Hemos there (and had no idea who he was) and ESR (had no idea who he was either)
I was one of the particpants. I had never played Civilization anything AND was still wet behind the ears from my first years in college. It was embarassing how little I knew of C++.
Anyway, I putzed around with the source code for 3 days, while sleeping in my car every 16 hours or so.