true , it seems unlikely now... but 20 years from now (when high speed internet is as common as having phone service) , it'll be the norm. the article really is off track in that no real solution is presented (or even wanted ?)
Most RGPs tend to suck if you only play them for 5 mins... but how people you know that play RGPs for 5mins ? Also this is the easist RGP to play & satifies most gamers abroad & somewhat hardcore at the same time. The shear scale of such an idea must have frightened you.
Cheating in Counter-Strike has been a major problem (The most cheated online game ? Who knows , but I'm sure it'll be in the top 10 for years to come.) Xbox Live does check for inconsistencies in packets & data (to what extent will see) but this is good news to any of us that tired of cheaters ruining the game. If Microsoft can drasticly reduce cheating with it's Live service , there will be more entertaining games (knowing the person kicking your arse is really that good... or not) & for serious players , more realiable matches , more tournaments & more competitions can be held. And that is good for everyone.
Mini Games are a must . Gambling , Fishing , Hunting (not for XP or Combat) , card games , etc... would keep people online with RPGs. there.com is pretty user end controlled & the whole game is like one big "mini" game. I mention there.com because in general its way ahead of the pay-to-clicky-clicky-kill games of EQ , AC etc... but very easy user controller economy unlike EVE Online (which shoulda been called Trade Wars Online , now in SPACE!)
MMORPG needs to be easier to play & they need to have easy & fun distractions to do (your paying to have fun , incase everyone forgot that games are entertainment) MMORPGs also need to be 90% player controlled. Most people like to follow the KISS (keep it simple stupid) rule of running things. Just like Mini Games;)
true , it seems unlikely now ... but 20 years from now (when high speed internet is as common as having phone service) , it'll be the norm. the article really is off track in that no real solution is presented (or even wanted ?)
Most RGPs tend to suck if you only play them for 5 mins ... but how people you know that play RGPs for 5mins ? Also this is the easist RGP to play & satifies most gamers abroad & somewhat hardcore at the same time. The shear scale of such an idea must have frightened you.
Cheating in Counter-Strike has been a major problem (The most cheated online game ? Who knows , but I'm sure it'll be in the top 10 for years to come.) Xbox Live does check for inconsistencies in packets & data (to what extent will see) but this is good news to any of us that tired of cheaters ruining the game. If Microsoft can drasticly reduce cheating with it's Live service , there will be more entertaining games (knowing the person kicking your arse is really that good ... or not) & for serious players , more realiable matches , more tournaments & more competitions can be held. And that is good for everyone.
Mini Games are a must . Gambling , Fishing , Hunting (not for XP or Combat) , card games , etc... would keep people online with RPGs. there.com is pretty user end controlled & the whole game is like one big "mini" game. I mention there.com because in general its way ahead of the pay-to-clicky-clicky-kill games of EQ , AC etc... but very easy user controller economy unlike EVE Online (which shoulda been called Trade Wars Online , now in SPACE!) MMORPG needs to be easier to play & they need to have easy & fun distractions to do (your paying to have fun , incase everyone forgot that games are entertainment) MMORPGs also need to be 90% player controlled. Most people like to follow the KISS (keep it simple stupid) rule of running things. Just like Mini Games ;)