It's the first time I hear someone complaining about configuring a server from a webbrowser...
And err.. You don't burn disks, you just copy content onto them and vice-versa usually.
File System Model? You mean POSIX? I do believe DVD/RW drives behave correctly to POSIX standards.
I typed "man The DVD/CD - RW application" and no manual could be found... So then I looked in my package repository database using 'urpmq'.. Still found nothing, then I googled. Still couldn't find it.
There is no particular newbie area, you're probably referring to the welcome area. Which is in my opinion one of the worst places to be in, because a lot of a 'n00bs' like to show off really badly made stuff there. Which tends to bog down many people.
As for 'including' the welcome area. It's not really possible since things do change, there is no 'static' content on the game believe it or not, which is why the game cannot using things like prerendering.
And yes, there is a cache built in, but as all caches, things get overwritten or expire.
Either way, the welcome area is not a particulary good place to hang out for people who have little bandwith.
I've seen people play on secondlife on ISDN, their only issue is that it tends to be a bit slow at display textures, and a bit slow obviously. As for content. How do you expect them to ship a executable that has all the content when at any moment someone can create new, original content, or absolutely change what they've created into something completely different. A bit difficult, no?
If you read the IE blog, you'd see they've apparently done a lot of work on that. For example active X components now require a flag that states they're for 'internet' use. So you don't get system core active x components loaded on malicious sites to give full access to the system. There are enhanced security configurations for IE7 apparently under Windows Vista too.
I'm in no way saying that what they've done helps, as I haven't personally tested it. But it appears they have done some work on the matter.
On Secondlife, you have things called primatives, these are simple shapes like cubes, cones, spheres, that you can manipulate the size, cut them, holo out etc.
You need to use a combination of such things to build the house, spaceship, sword or whatever your heard desires. Textures aren't predefined, but there are many 'texture packs' you can get on secondlife for building things. However Secondlife lets you upload your own textures, sounds for your creativity.
There is really no particular limit to what you can build, but there are restraints: If you want to build a statue/home or such that you wish to stay in a static area, you will need to rent a allocation of land or buy some land. Depending on how much land you have determines how many primatives you can have on that land. Although that doesn't restrict you from how many prims on things you wear, and things that continiously move from one place to another (usually scripted flying objects).
The other limit is where you may upload a texture/image/sound per 10 linden (the currency of secondlife), basic accounts, that don't pay anything, get 50 linden a week, free. Provided they were logged on that week. While premium get 500 a week. There is however no restrictions to how many times you use that texture, on how many prims and such. And there is no limit (Except for the land limit you're currently standing on) to how many prims you can create.
Your first Secondlife account is availible for free by the way. The only thing is that they require a creditcard for verification that you're not some made up person.
Believe it or not, There.com doesn't even come close to 1% of the customizability of things I can do on secondlife. Project Entropia is a MMORPG, and is pretty limited.
In secondlife for example, I can build a weapon from scratch, or make a look-alike of something if I wish. Like a phaser from Star Trek lets say. I can script the entire weapon to shoot out a beam then push a target far away, or 'kill' them or such (I won't get into how secondlife deals with damage etc. in certain areas and doesn't have effect in others). You could counter the weapon by developing a shield of sorts. You can create aircrafts from scratch, you can make them look like they're from your old favorite games like privateer or frontier: elite II, to something off a TV series. Or even just create something new and original.
There are many things you can do on Secondlife. Those 'alternates' you've mentioned, really don't even compare.
And I have to say, I prefer the gimp under Gnome or XFCE4 a lot more than I do under Windows.
And I have to really agree with this:
Windows users expect a Windows interface, software that places emphasis on a good UI and that can do everything that 'normal' Windows software can do (for example the file open dialog being able to see the network)
It's the first time I hear someone complaining about configuring a server from a webbrowser...
And err.. You don't burn disks, you just copy content onto them and vice-versa usually.
File System Model? You mean POSIX? I do believe DVD/RW drives behave correctly to POSIX standards.
I typed "man The DVD/CD - RW application" and no manual could be found... So then I looked in my package repository database using 'urpmq'.. Still found nothing, then I googled. Still couldn't find it.
I honestly haven't seen any 'average' user that uses bluetooth.
Because, as we all know, this one person who represents the entire Linux community, and every single developer, the attitude of the community. ...
I could play generalizations from a few users I've met too if I wanted, but I see this as pointless.
There is no particular newbie area, you're probably referring to the welcome area. Which is in my opinion one of the worst places to be in, because a lot of a 'n00bs' like to show off really badly made stuff there. Which tends to bog down many people.
As for 'including' the welcome area. It's not really possible since things do change, there is no 'static' content on the game believe it or not, which is why the game cannot using things like prerendering.
And yes, there is a cache built in, but as all caches, things get overwritten or expire.
Either way, the welcome area is not a particulary good place to hang out for people who have little bandwith.
I've seen people play on secondlife on ISDN, their only issue is that it tends to be a bit slow at display textures, and a bit slow obviously. As for content. How do you expect them to ship a executable that has all the content when at any moment someone can create new, original content, or absolutely change what they've created into something completely different. A bit difficult, no?
Lindows/Linspire is for the masses.
If you read the IE blog, you'd see they've apparently done a lot of work on that. For example active X components now require a flag that states they're for 'internet' use. So you don't get system core active x components loaded on malicious sites to give full access to the system. There are enhanced security configurations for IE7 apparently under Windows Vista too.
I'm in no way saying that what they've done helps, as I haven't personally tested it. But it appears they have done some work on the matter.
9) Lawsuits are evil! Counter sue for going against public promise.
Page rank, related sites, spell checker, auto fill, translation support...
Pretty useful for me.
The previous version didn't have a sidebar to my knowledge...
The replacement is called x.org.
There have been advantages shown to the server/client model for GUI display... I have yet to see the problems with it that cannot be addressed.
Strange you say that... I've always been given URLs to documentions rather than "RTFM", which was really helpful.
Possibly Jabber... or IRC.
Yep.
On Secondlife, you have things called primatives, these are simple shapes like cubes, cones, spheres, that you can manipulate the size, cut them, holo out etc.
You need to use a combination of such things to build the house, spaceship, sword or whatever your heard desires. Textures aren't predefined, but there are many 'texture packs' you can get on secondlife for building things. However Secondlife lets you upload your own textures, sounds for your creativity.
There is really no particular limit to what you can build, but there are restraints: If you want to build a statue/home or such that you wish to stay in a static area, you will need to rent a allocation of land or buy some land. Depending on how much land you have determines how many primatives you can have on that land. Although that doesn't restrict you from how many prims on things you wear, and things that continiously move from one place to another (usually scripted flying objects).
The other limit is where you may upload a texture/image/sound per 10 linden (the currency of secondlife), basic accounts, that don't pay anything, get 50 linden a week, free. Provided they were logged on that week. While premium get 500 a week. There is however no restrictions to how many times you use that texture, on how many prims and such. And there is no limit (Except for the land limit you're currently standing on) to how many prims you can create.
Your first Secondlife account is availible for free by the way. The only thing is that they require a creditcard for verification that you're not some made up person.
Average joe doesn't want additional computers consuming power.
Believe it or not, There.com doesn't even come close to 1% of the customizability of things I can do on secondlife. Project Entropia is a MMORPG, and is pretty limited.
In secondlife for example, I can build a weapon from scratch, or make a look-alike of something if I wish. Like a phaser from Star Trek lets say. I can script the entire weapon to shoot out a beam then push a target far away, or 'kill' them or such (I won't get into how secondlife deals with damage etc. in certain areas and doesn't have effect in others). You could counter the weapon by developing a shield of sorts. You can create aircrafts from scratch, you can make them look like they're from your old favorite games like privateer or frontier: elite II, to something off a TV series. Or even just create something new and original.
There are many things you can do on Secondlife. Those 'alternates' you've mentioned, really don't even compare.
I suggest using biometrics such as... Smell, to identify a person.
Real numbers ;)
Free and opensource x-chat for windows.
Too bad it doesn't work with the new version of secondlife.
GIMP 2.2.9
And I have to say, I prefer the gimp under Gnome or XFCE4 a lot more than I do under Windows.
And I have to really agree with this:
Windows users expect a Windows interface, software that places emphasis on a good UI and that can do everything that 'normal' Windows software can do (for example the file open dialog being able to see the network)
Wasn't Linux originally a clone of the way Unix operated?
Guess they were promoting propriety unix APIs too in a sense.
No, Windows users should buy their software.
And the problem with installing the compilers is..?
After all, you can always download them for free.