I disagree. The public must make educated decisions on many other things, why not their product consumption? It's a bit pessimistic to say that the average person can't think for themselves in simple situations such as this. Granted, the public doesn't want to go very in-depth with their decision making, but a level of self-interested investigation can be assumed if making an important decision on what to buy.
The problem with the networks that have failed is that they have not been able to improve on the status quo enough. A technology may be superior to the current standard, but it must overcome the laziness of the general public; they don't want to switch unless there is a clear and overwhelming advantage to be had by doing so. I refer to the rotary engine... The advantage of experience and existing support for a technology can overwhelm all but a clearly superior alternative.
This illustrates a growing inadequacy in our laws to cover internet crime. The widespread nature of the internet necessitates a new legal approach to maintain consistant rulings and treatment.
Who are we to determine what constitutes a habitable zone? Our schema of what is habitable includes one example, namely ourselves. Attributing our standards to things beyond our experience is arrogant and unwise.
An interesting feature of those zones was that races that traveled beyond their own zone tended to destroy themselves, either through misuse of technology or dependence on technology, depending on the direction of travel.
I would think that the atmosphere in China is more conducive to MMORPG's and such because:
-The socioeconomical atmosphere in China is perfect for the type of mass escapism that online gaming offers.
-Most people in China do not own personal computers, but instead use public, gaming-oriented computer rooms, making gaming somewhat more social than in the west.
So, it's no real surprise that it's catching on like it is.
Even though spyware may be annoying, it's the price that must be paid to allow for a more user-friendly computer. The more we automate our PC's, the less control we have over what runs on them. Or, one could buy a Mac and forget about it entirely...
Destructive viruses won't disappear, but will instead get smarter. Even though a virus too destructive for its own good may not work, there are other ways to be malicious, such as a virus that remains hidden, spreading until a certain date, and then...
I disagree. The public must make educated decisions on many other things, why not their product consumption? It's a bit pessimistic to say that the average person can't think for themselves in simple situations such as this. Granted, the public doesn't want to go very in-depth with their decision making, but a level of self-interested investigation can be assumed if making an important decision on what to buy.
The problem with the networks that have failed is that they have not been able to improve on the status quo enough. A technology may be superior to the current standard, but it must overcome the laziness of the general public; they don't want to switch unless there is a clear and overwhelming advantage to be had by doing so. I refer to the rotary engine... The advantage of experience and existing support for a technology can overwhelm all but a clearly superior alternative.
This illustrates a growing inadequacy in our laws to cover internet crime. The widespread nature of the internet necessitates a new legal approach to maintain consistant rulings and treatment.
Who are we to determine what constitutes a habitable zone? Our schema of what is habitable includes one example, namely ourselves. Attributing our standards to things beyond our experience is arrogant and unwise.
An interesting feature of those zones was that races that traveled beyond their own zone tended to destroy themselves, either through misuse of technology or dependence on technology, depending on the direction of travel.
Is it possible that the popularity of the game boy in connection with CompactFlash connectivity could boost the CF cards ahead of their competitors?
I would think that the atmosphere in China is more conducive to MMORPG's and such because: -The socioeconomical atmosphere in China is perfect for the type of mass escapism that online gaming offers. -Most people in China do not own personal computers, but instead use public, gaming-oriented computer rooms, making gaming somewhat more social than in the west. So, it's no real surprise that it's catching on like it is.
Even though spyware may be annoying, it's the price that must be paid to allow for a more user-friendly computer. The more we automate our PC's, the less control we have over what runs on them. Or, one could buy a Mac and forget about it entirely...
Destructive viruses won't disappear, but will instead get smarter. Even though a virus too destructive for its own good may not work, there are other ways to be malicious, such as a virus that remains hidden, spreading until a certain date, and then...