I guess something should be said about the game, since it didn't get a lot of press when it was released in 2001: it's a unique action/adventure title for PS2 that got great reviews (91% average), and was nominated for or won a bunch of awards, but didn't sell very well. It's still available, though getting harder to find.
How will it help them to delay the release? In fact, they should try to release the game sooner to beat the potential pirates.
And it's not like they can't ship out another CD right away. (Unless burning a "gold master" somehow involves wiping out all of the company's hard drives and backup tapes.)
I recently finished the new Metroid remake for GBA, Metroid: Zero Mission, and when you finish the game, you can play the original Metroid. So I did just that... and the original Metroid was extremely frustrating by comparison. Assuming you deal with manually mapping the areas on paper (which I did), once you get past a certain point, you will die very quickly unless you are very lucky and very careful (since after you die, you restart with only minimal health). I don't remember it being that hard when I played it in 1988 or so... but maybe my skills aren't what they used to be.
Metroid: Zero Mission, on the other hand, was much more streamlined and enjoyable (yes, easier). Automapping is a must for this type of game, but more important you are never in a position where extreme care or lots of luck is required to advance. But for the folks who demand punishment, you can finish the game faster, or find all of the hidden powerups, or as few powerups as possible, and you'll get different endings for your hard work. (And getting some of the powerups definitely requires many repeated attempts.) For the lazier folks among us... you can see the endings at The Video Game Museum (spoilers!).
But if you just want a fun, relatively stress-free time, you can see maybe 80% of what Metroid: Zero Mission offers without any sleepless nights. So as for me... I'm just glad that modern developers have discovered how to put a good difficulty balance in their games.
You didn't ask, but I will get off your lawn anyway...
From the "press release":
The US Patent 6,665,797 is written in plain English, even a layman can read and understand it.
Too bad the press release isn't in plain English.
A British author with a "canon of work" behind him? This guy better be on the list.
I guess something should be said about the game, since it didn't get a lot of press when it was released in 2001: it's a unique action/adventure title for PS2 that got great reviews (91% average), and was nominated for or won a bunch of awards, but didn't sell very well. It's still available, though getting harder to find.
How will it help them to delay the release? In fact, they should try to release the game sooner to beat the potential pirates.
And it's not like they can't ship out another CD right away. (Unless burning a "gold master" somehow involves wiping out all of the company's hard drives and backup tapes.)I recently finished the new Metroid remake for GBA, Metroid: Zero Mission, and when you finish the game, you can play the original Metroid. So I did just that... and the original Metroid was extremely frustrating by comparison. Assuming you deal with manually mapping the areas on paper (which I did), once you get past a certain point, you will die very quickly unless you are very lucky and very careful (since after you die, you restart with only minimal health). I don't remember it being that hard when I played it in 1988 or so... but maybe my skills aren't what they used to be.
Metroid: Zero Mission, on the other hand, was much more streamlined and enjoyable (yes, easier). Automapping is a must for this type of game, but more important you are never in a position where extreme care or lots of luck is required to advance. But for the folks who demand punishment, you can finish the game faster, or find all of the hidden powerups, or as few powerups as possible, and you'll get different endings for your hard work. (And getting some of the powerups definitely requires many repeated attempts.) For the lazier folks among us... you can see the endings at The Video Game Museum (spoilers!).
But if you just want a fun, relatively stress-free time, you can see maybe 80% of what Metroid: Zero Mission offers without any sleepless nights. So as for me... I'm just glad that modern developers have discovered how to put a good difficulty balance in their games.