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Are Modern Games Too Easy?

bippy writes "Game critic Brian Crecente's weblog Red-Assed Baboon asks if modern video games are too easy. He argues, after playing the new Pitfall game, that what made the games from the '70s and '80s such as the original Pitfall! so much fun to play was 'because the game is so hard - brutally, temper-tamper inducing hard' - Crecente goes on to conclude: 'I'm not saying we should go back to the days of Donkey Kong and [the original] Pitfall!, but maybe developers need to worry a little more about challenging a gamer, instead of plopping them into something that is little more than an interactive movie'."

179 comments

  1. Games not Hard!?!?!? by Dolemite_the_Wiz · · Score: 3, Insightful

    I STRONGLY suggest buying or Renting a copy of 'Wallace and Gromit - Project Zoo' and let me know how you do. This game, available on most consoles, is one of the hardest and most intense games ever made.

    Dolemite
    ___________________

    --
    Save the World! Use a Quote!
    1. Re:Games not Hard!?!?!? by Goldberg's+Pants · · Score: 5, Insightful

      And if you've not seen the movies, rent them too:)

      Games are what you make of them these days. You want hard? Load up Warcraft 3 and choose 11 AI, team them up against you... Now THAT is hard.

      All this whining about games these days is nostalgia and nothing else. Don't get me wrong, going back to the old 8 bit days, games like Auf Wiedersehn Monty were INSANELY hard, but games have gone from being the obsession of the stereotypical loser geek in his bedroom to being a leisure pastime for the majority of people who play them now. If the games were as tough as they were back then, games would not be as big as they are today I don't think.

      The fact of the matter is games are more well rounded these days and can be made excruciatingly hard if you want. (Try Doom on "Nightmare" level for an older example.)

      It seems every few month some cranky old bastard comes out of the woodwork, rattles his walking frame at you, puffs on his pipe, adjusts his glasses and says "Games were tougher in my day sonny" as if that somehow makes them better than newer ones.

      "Don't worry granpa, we'll get you all the help you need..."

    2. Re:Games not Hard!?!?!? by PainKilleR-CE · · Score: 4, Insightful

      I would recommend R-Type Final and Ikaruga. For comparison, pick up Gradius III & IV as well (the latter being available on one disc for the PS2). In general, there are easier difficulty levels available in the newer games, but the overall difficulty of the newer games is as hard as, if not moreso than, the older games.

      On the other hand, if you look at FPS games, the tendency has been in the opposite direction, with difficulty levels being removed from games and the "Nightmare" type difficulty levels almost completely gone. I think this is probably because these games are developed with the idea that multiplayer will make up most of the replayability, when in reality there are still plenty of people not playing these games online. If they focused more on replayability, that ability to change difficulty levels, and ramp it up to an extreme level of difficulty, could really help a lot.

      Other things that have helped reduce the overall difficulty of games are mostly simple features that reduce the confusion for the players. Indicators for what you're supposed to do next, auto-mapping in the game, and so on. A game is more difficult if you have to map it out by hand or keep the map in your head, but this is an artificial difficulty.

      Of course, arcade-style games also deal with the transition from coin-op, where you're trying to get people to pump more quarters into the machine by killing them quickly, but balancing that with a need to keep them playing. On consoles you don't need quarters, and the constant deaths either do nothing to slow down some players or turn them off of the game completely.

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      -PainKilleR-[CE]
    3. Re:Games not Hard!?!?!? by moonbender · · Score: 2, Insightful

      What FPS are you thinking of? Because most of the significant ones I know have in fact got a difficulty setting, and challenging ones at that. No matter though, since single player gaming is only one side of (FPS) gaming - if you're looking for the ultimate in difficulty, enroll in gaming tournaments and prepare for your unmaking. ;)

      Of course, multiplayer gaming isn't exactly a new idea, but the sheer scale induced by the Internet and the organisation behind it all makes for a different quality.

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      Switch back to Slashdot's D1 system.
    4. Re:Games not Hard!?!?!? by PainKilleR-CE · · Score: 2, Insightful

      What FPS are you thinking of? Because most of the significant ones I know have in fact got a difficulty setting, and challenging ones at that.

      I wouldn't be able to say exactly, because it's been a while since I replayed (or even played through) the single player of an FPS. In most cases the default difficulty is mind-numbingly easy or the game is just boring in general. On the other hand, the few I can remember had maybe 3 difficulty levels (which I wouldn't generally complain about), while older games like Doom had as many as 5 difficulty levels (though iirc the Nightmare difficulty was added later). The last FPS games I bought were RtCW, BF1942, and UT2k3, and the latter 2 had game-stopping bugs near or at load, so perhaps the real difficulty was in getting FPS games to play in the first place :) (and I am pretty sure all have been fixed, the UT2k3 problem was especially irritating because the demo worked fine).

      The UT series has a really nice answer to the problem, since the bots are extremely configurable in terms of behavior and difficulty (even being adaptive if you choose the option). I found the Q3 bots, on the other hand, to be far too easy, regardless of difficulty level, with only the final level of the game being a significant obstacle (though I'd have to say the last level of the first UT game was also very hard for me, and that 1-on-1 isn't my strong point).

      No matter though, since single player gaming is only one side of (FPS) gaming - if you're looking for the ultimate in difficulty, enroll in gaming tournaments and prepare for your unmaking. ;)

      Been there, done that, and unmade as much as I may have been unmade myself ;) On the other hand, I've been quite irritated lately at the praise heaped on Counterstrike and the tendency of games to move towards the model it used (I'd say based on Action Quake 2, but then someone would find an older mod that had the same model). I guess I've still got my breath held to see what TF2 will be, knowing all the while that they'll probably hose it up completely to try to appeal to the CS crowd and/or the mass-market (well, they bought TFS for exactly that reason, as TF was the most popular multiplayer FPS at the time). Anyway, at least the leagues were fun for a couple of years, and gave me my money's worth from Half-Life, which I thought was an absurdly boring, mindless, and definitely not challenging single-player game.

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      -PainKilleR-[CE]
    5. Re:Games not Hard!?!?!? by dillon_rinker · · Score: 1

      True dat. You haven't LIVED until you've beaten doom on nightmare. HINT: everything respawns. A level that doubles back on itself is deadly. Your only hope is a level that goes straight through.

  2. They still exist, just not in quantity. by Godeke · · Score: 5, Insightful

    Brutal games are being made today, but the serve a niche, not the mainstream. Mainstream gamers want to *have fun* playing a game, not necessary throw their controllers around in fits of rage.

    I used to have the time and focus to play games like Shadow of the Beast of the Amiga for hours, perfecting my timing. Today, I prefer something a bit less demanding. Prince of Persia was a hit with me due to the magic of the rewind feature: sure, you failed that jump, but you just pressed a button and rewound until *before* the failure, and tried again. Nearly instant "load game", without all the loading fuss.

    Meanwhile, Ikaruga (or however it is spelled) is a great shooter, but I don't think I will be imitating the demo play with perfect *MAX CHAINS* through the level. (I'm in awe of the recorded demos... freaking amazing talent displayed). Still, I can have a blast in two player mode, just trying to *survive* a few levels...

    Really, the reason the old games simply ramped difficulty up to the point of impossibility was they had *nothing else to offer*. With in game movies with semi-coherent plots, lots of variety in gameplay, cool levels and a bit of humor, why would I want to beat my head against the same level for hours on end? Games have moved on from challenge to entertainment, excepting the few titles (Contra for PS2 anyone) that specifically were designed for the hardcore "lets try that a hundred times" gamer.

    --
    Sig under construction since 1998.
    1. Re:They still exist, just not in quantity. by Jarlsberg · · Score: 4, Interesting
      The reason the old games simply ramped difficulty up to the point of impossibility was they had *nothing else to offer*.
      *SMACK* - you hit the nail on the head. In recent years I've replayed a lot of the older games that were nigh impossible to beat, but this time on an emulator with a savestate function, and it often amazed me how little the games really had to offer beyond the really crazy hard initial levels. Games like Bruce Lee, H.E.R.O. (still one of my faves), Jumpman Jr., Paperboy etc.

      Lack of memory was often the reason why they was made like this. Sure, it would have been great to have tons of different levels and enemies in a game like Bruce Lee, but there just wasn't enough memory to support all that. Making games harder was the only way to prolong the experience, short of multiloading disks/tapes, which really were a pain in the a**.

    2. Re:They still exist, just not in quantity. by Anonymous Coward · · Score: 0

      Contra was not that hard. I started pulling 100%'s in hard in just under 10 hours of gameplay, I still haven't beaten the last set of bosses though. The problem is that no one else seemed to want to play it past beating it that first time in easy and only beat the first 5 levels thinking that was it.

    3. Re:They still exist, just not in quantity. by rowanxmas · · Score: 1

      Or Halo.

      I play a lot of mutliplayer Halo, and trying to do the one-player one Legendary is frickin' hard. I think I maybe made it to the second level once. Even on Heroic the gameplay is excellent, when you have two groups of aliens killing each other, then trying to kill you...a truly great game.

    4. Re:They still exist, just not in quantity. by prockcore · · Score: 1

      I used to have the time and focus to play games like Shadow of the Beast of the Amiga for hours, perfecting my timing.

      Shadow of the Beast, one of the most beautiful (even by today's standards) and hard (especially by today's standards) games ever created.

      You had one life, no continues, no saves. I really don't think there has ever been a game as demanding as SotB.

    5. Re:They still exist, just not in quantity. by the_ed_dawg · · Score: 1
      Really, the reason the old games simply ramped difficulty up to the point of impossibility was they had *nothing else to offer*. With in game movies with semi-coherent plots, lots of variety in gameplay, cool levels and a bit of humor, why would I want to beat my head against the same level for hours on end?
      I agree completely. The question I would pose to the Slashdot audience is how many of those old-school games they've played lately. Some games still hold up really well (Metroid comes to mind), but some of those classic games are really annoying to the point I wonder what I ever saw in them. Final Fantasy I was complete trash by today's standards, and I say that as a huge FF fanboy.

      The gap is amazing. Go back and play some retro games like Chrono Trigger or Final Fantasy VII. Then, go back and try some older stuff like Final Fantasy I. I don't want the old game again. Two steps. Fight. Miss repeatedly due to targeting a dead creature. Two steps. Fight. Miss repeatedly due to not having Masamune or Xcaliber. Repeat as necessary. The story wasn't really all that good either. I played through the game again a couple of years ago and slugged it out for pride's sake. I may just be getting older, but now that I've seen the new stuff, the only reason I would play the really old ones is for nostalgic purposes.

      --
      There are two types of people: those prepared for the zombie apocalypse and those who will be eaten.
  3. Cinematic Trailers by notamac · · Score: 5, Insightful

    But how do you justify that kazillion dollar cutscene at the end if you don't expect anyone to ever finish the game?

    We've got to have something flashy there to keep the average consumer with a five minute attention span playing for a while!

  4. Stupid question = stupid answer by Creepy+Crawler · · Score: 5, Insightful

    Yes, they're getting easier.

    Easier games sell faster cause you have people reccomending games they beat.

    Back in the old days, there wasnt 128MB gfx cache or 2GHz cpu's. You made the games tough as nails.

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    1. Re:Stupid question = stupid answer by MoonFog · · Score: 1

      It certainly seems that way ...
      I beat "Call of duty" after just a couple of days playing, and that was even though I didn't sit in front of my comp all the time. The game was great, but I was really disappointed about the lack of real challeneg in it. Also, FFX ... you can play it for 150 hours and still there will be new challenges, but the game isn't really that hard, it's just very very big.
      I have not once actually died in combat in FFX, while older FF games would have you dead in a heartbeat if you hadn't collected enough experience on your way.

    2. Re:Stupid question = stupid answer by CashCarSTAR · · Score: 1

      FF X was actually pretty hard. It had some pretty hard fights that you needed to use strategy for that took a couple of tries.

      Especially if you wern't reading along with a strategy guide to give you the hints/equipment setups/turn strategy

      I've been playing RPGs for year. Every game has some tough bosses, FF X had just as many or more. FFIV had Odin, Bahamut, Borgan and Zeromus (if not playing the SNES US version where he was way toned down)

      FFVI didn't have many tough bosses at all. More tricks than anything Magi-Master you had to use Life3...

      That game was easy..

      FF X had the various Seymours which were tough, the fights with that dragon (Evrae?) and the fight with Yunalesca which is one of the toughest I've seen. (And would be a worthy last boss for any game)

      Anyway, just my opinion..

  5. Different kinds of hard. by BigZaphod · · Score: 4, Insightful

    There are different kinds of hard, though. Many of the older games seemed to eventually come down to pure reflexes and sense of timing. It didn't challenge your mind so much as your hand-eye coordination. So maybe this guy just prefers that sort of game over some of the more modern games with puzzles and mystery.

    1. Re:Different kinds of hard. by woohoodonuts · · Score: 3, Funny

      brutally, temper-tamper inducing hard

      this may be offtopic... but that Goddamn third level on Burger Time still pisses me off to this day when I think about it... How in the hell are you supposed to get the top bun all the way down? It's freakin impossible!

      I have wasted many... MANY hours of my life and still have yet to see level four...

    2. Re:Different kinds of hard. by Molt · · Score: 3, Insightful

      I do agree there's different kinds of 'hard', but in my opionion older twitch games (Paperboy etc) were more infuriatingly difficult than the modern twitch games, and the older puzzles and mystery games (Any Infocom, Magnetic Scrolls) games were also more infuriatingly difficult than the modern thinking and puzzle games. Two very different kinds of game, but both now a lot more approachable to the casual gamer.

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      404 Not Found: No such file or resource as '.sig'
    3. Re:Different kinds of hard. by Anonymous Coward · · Score: 5, Interesting

      I've never really had a problem with "hard" games. What really pisses me off (and I suspect others are the same), is when I start to think that a game is being unfair. For example, 99% of a level is fairly easy, but at one point, it just so happens that you need to make a jump to pixel-perfect precision, and it's not even a crucial part of the game. Or if 99% of a level is made up of tests of your skill, and then you get to the end of the level, and there's a 50% chance of something dropping out of the sky and killing you instantly, no matter what you do.

    4. Re:Different kinds of hard. by sindarin2001 · · Score: 2, Insightful

      I feel the same way. I also feel screwed over when rules that should apply to everybody involved end up only applying to the human player(s). I felt particularly upset with Soul Caliber 2 on the blade master missions. Some of the levels would have a combat rule in place, such as the edge of the arena supposidly sucks the fighters towards the end, or you and your enemy are sucked towards each other. Unfortunatelly, in the case of the arena edge, only YOU are sucked towards the edge. In the case of the fighters being sucked together, YOU are sucked towards the computer. Another example that comes to mind is the computer players in older RTS games. Why should the computer start with 15x the money that I start out with? I enjoy a challenge, but I do not enjoy a "oh, we need to make the game more difficult....well let's just add this here...oh...it's not fair for both sides....oh well, it's tougher" tactics.

    5. Re:Different kinds of hard. by L7_ · · Score: 2, Insightful

      Thats because it is more difficult to program good AI than it is to program adding 15x life. :)

    6. Re:Different kinds of hard. by Sylver+Dragon · · Score: 3, Insightful

      The thing that strikes me about the older puzzle games (ala Zork, Kings Quest, etc.) was the fact thet you generally had to type in the answer. This meant that you had to be pretty precise in guessing what the game designers wanted you to type. In fact, most of the puzzles were less challenging than trying to phrase it just right.
      For example, one of the earlier games I played was King's Quest 3, in it you had to give some gold over to a pirate to get passage on his ship. I had this figured out and tried every possible combination of english words that I could think of. In the end, I had to buy a hint book, just to get the exact right phrase to type in; once I got past that obsticle, the rest of the game was easy enough.
      I don't think games are getting any eaiser, the interface is. Everything is now point-and-click, instead of read the programmer's mind and type the anwser. Also, with the move away from sprites, movment seems less choppy. For example, in the original Prince of Persia games, you eventually got a feel for how far the character continued to run after you pressed the jump button, before he jumped. In the new Prince of Persia the character is a bit more responsive, and won't wait intil the end of the run animation to start the jump animation. Also, most games now have automapping, which is a bit of a change (and a nice one IMHO), how many of us remember taking up page after page of graph paper mapping the cities/dungeons/etc in the Bard's Tale series? Better yet, if you played the Gold Box D&D games, try mapping the outside in Secret of the Silver Blades, it was a nightmare, and a rather silly contrivance to make the game more difficult.
      As for the difficulty of FPS games, most of them simply involved making the monsters/enemies more accurrate or durable, or just added more of them, and this is still true today. Again, its just a quick hack to make the game harder, and is still done in some games, other have just decided to forego it.
      Also keep in mind that those that tend to think that games are getting eaiser have probably been playing them for some time now, they tend to be better at getting through games, as they have learned to adapt quickly to a changing interface/enemies/siituation. So, in a way, the games are getting easier, because the players are getting better at games in general.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    7. Re:Different kinds of hard. by Nimey · · Score: 1

      My favorite example of the unfairly hard pixel-perfect jump is That Jump in world 8-2 of Super Mario Brothers. You know, the one right after a pipe (so you can't get a good running start) with two tiny "islands" right after the pipe, followed by the big giant pit. Since 1986, I've gotten past that jump once, and died soon after, requiring that I restart the entire level.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    8. Re:Different kinds of hard. by PedanticSpellingTrol · · Score: 1

      Start running on top of the pipe, then tap left when you fall off so that you land on the first pillar. Keep running, and then jump from the second one. It's just there for the intimidation value.

    9. Re:Different kinds of hard. by Dread_ed · · Score: 1

      Hear hear...I had the same syntax problems with some early games. I think the Zork series was prety forgiving, but I remember in Kings Quest 1 there was this damnable bowl with the word "fill" written on the bottom. I typed "say fill" with and without quotes, every way I could think of. Turned out that the word "say" was unnecessary, go figure. Pretty lame actually that the game was not coded better.

      As for the mapping, I just got really good at memorizing directions and building the maps in my mind. To this day if you were to drop me in front of a pc and load up any of the games I played (Zork games, Bard's tale, Swords of Chaos, Dungeons and dragons, etc.) I could get you from one side of the world to the other from memory. I actually believe that text based adventure games like Zork are directly responsible for my sense of direction.

      As for the FPS game thing, I used to think that everyone was cheating in Quake when I first played online. I could not imagine people acquiring a targer and shooting accurately as fast as they do. However, after playing I learned that 1) your eyes and reflexes can be trained to do amazing things, and 2) many poeple are exceptionally predictable, given enough experence, and if you can predict what someone will do, you seem to have uncanny reflexes.

      What I have found after years of addictive game play is that playing against other people has supplanted my desire to just be challenged by a game. Playing against a program is now very easy for me. There always seems to be a way to circumvent or milk the game to get what you want without much effort. However, when you play Quake or counter strike against someome or a group of people who are well trained, and take pride in being on top of their ladder, the challenge is really worth it, and there are no easy ways to beat them.

      You have to learn, and then force yourself to apply those things that you have learned in order to get better. That is the basic difference between a computer and a person. Once you learn a trick that works agains a computer, it works again, and again, and again. Tricks work once on an alert and accomplished human. Sometimes not even once.

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      What is the matter officer? I have obeyed all of your silly Earth laws!

      --
      When the only tool you have is a claw hammer every problem starts to look like the back of someone's skull.
  6. Not Necessarily by leadfoot2004 · · Score: 5, Interesting

    It is easy to provide examples of modern games that are too easy compared to older games, but let me provide an example otherwise. Take some first-person shooters for example: Wolfenstein 3D vs. Return to Castle Wolfenstein. People may argue that the newer game requires a bit more strategic thinking and better skill at aiming players. Granted, players nowadays have much better video games skill than players 10 years ago. The game itself may be harder, but the improved skill level of players more than compensate the relative difficulty of the game. (Super Mario Bros. vs Super Mario Bros 3, where SMB3 is so much harder)

    1. Re:Not Necessarily by Anonymous Coward · · Score: 0

      SMB3 was easier to beat than SMB (for me, anyway), but I don't think it was because of skill. It was because they made the game better. Control was about 8 bazillion times easier in SMB3, for one thing, so even though more stuff was thrown at you, it was easier to avoid.

    2. Re:Not Necessarily by Westacular · · Score: 1

      Control was about 8 bazillion times easier in SMB3, for one thing, so even though more stuff was thrown at you, it was easier to avoid.

      Definitely. The hardest Mario game, without a doubt, is SMB2j ("Lost Levels" in North America), which combined the sluggish controls of SMB1 with obstacles that DEMANDED pixel-perfect precision. That's a game where you don't play, you learn the rhythm of a level and perform it.

  7. Money.... by wronskyMan · · Score: 5, Insightful

    In the 70s and 80s a good chunk of the money was made from video games in arcades, etc. or video game rentals - developers had an incentive to keep people playing as long as possible to pull in the quarters/late fees. Now with the advent of the $9.99 CD rack at CompUSA, programmers have a financial incentive to make games easy-keep the user coming back for more games after s/he is bored with the old ones

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    --- You shall know the truth, and the truth shall make you mad- Neal (not Cowboy) Boortz
  8. Games were simple back then by baywulf · · Score: 1

    Maybe not pitfall but many other games had few levels or different screens so they had to make it very hard to have long enough play value.

  9. Perfect Dark by 00420 · · Score: 4, Insightful

    Perfect Dark.

    Especially Challenges 25-30 in the "Combat Simulator".

    Beating challenge 30 may be the most fun I've ever had playing a video game (or close to it).

  10. Yes they are by schnits0r · · Score: 4, Funny

    Modern games, Like mario bros can be beaten in only a few minutes of playing, back in my day we had simpler games that would take HOURS and HOURS and yu still woulnd't beat it. I mean, ET: The Extraterestrial for Atari 2600 only had 6 different screens, but I don't tihnk anyone has ever beaten it.

    1. Re:Yes they are by josh+glaser · · Score: 5, Funny

      ET is widely considered the worst game of all time. I don't think anybody wants to beat it :-)

    2. Re:Yes they are by Zeromous · · Score: 2, Funny

      Ironically I tried-

      I spent a whole day on it, then let my dog chew it up. Later, I busted him trying to bury it in the back yard.

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      ---Up Up Down Down Left Right Left Right B A START
    3. Re:Yes they are by Anonymous Coward · · Score: 0

      Please learn the meaning of irony

    4. Re:Yes they are by Nos. · · Score: 1

      Busted him? You should have given him a treat while saying "Good Dog"

    5. Re:Yes they are by Anonymous Coward · · Score: 0

      Enemy Territory is an awesome free game. I don't know what you're smoking.

    6. Re:Yes they are by einTier · · Score: 1

      I actually did finish it on the basic level. It is my secret shame that I actually enjoyed playing E.T.

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      -------------------------------------------------- $665.95 -- retail price of the beast.
    7. Re:Yes they are by Night+Goat · · Score: 1

      Not the worst game, just the game that sunk Atari. They vastly overestimated the demand for the game and made way too many cartridges. I used to have the game, and there were worse games. ET wasn't super fun, but I beat it, it was moderately fun.

    8. Re:Yes they are by Sylver+Dragon · · Score: 1

      Wow, I feel like an outsider. I played, and beat ET for the Atari 2600 many times. In fact, I sort of liked the game. Once you got used to the infuriating controls, it was sort of fun.
      It was actually quite simple, really. Keep jumping in pits until you find all the radio parts, if you get low on health run around and collect the Reese's Pieces. Once you have all the parts, run around until you find the landing spot, then run around until you find the "transmit" spot, I forget the icon, push the button and run to the pick-up spot. Wait for the ship to pick you up, and then see a little animation of the kid running around his house looking for you.
      Oh ya, don't forget to look for the flower in the pits. Push the button next to it to revive it, IIRC this gives you an extra life if you die.
      Does that fact that I know this, and have done it repeatedly, make me unclean?

      --
      Necessity is the mother of invention.
      Laziness is the father.
    9. Re:Yes they are by BTWR · · Score: 1

      ET: The Extraterestrial for Atari 2600 only had 6 different screens, but I don't tihnk anyone has ever beaten it.

      This is one of the biggest urban legends in nerd-gaming. E.T. is very beatable (and while it is a "bad" game, quite frankely it is nowhere near as bad as everyone whines). All you have to do it randomly run around in pits and find the radio parts and avoid the FBI. When you collect them all you call your ship, they pick you up, and you do it over.

    10. Re:Yes they are by Anonymous Coward · · Score: 0

      There, there. You're not alone. I didn't find out I was supposed to hate the game until years later. Oddly enough, I was terrified of E.T. back then, and I always had to close my eyes until the title screen with the big closeup of his face was gone. The blocks that were supposed to be E.T. in the game didn't scare me, though.

    11. Re:Yes they are by Zeromous · · Score: 1

      Umm get a clue. Its ironic because I bought it in order to give it a chance, and it ended up right where it would have, had I not bought it. Desert Landfill.

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      ---Up Up Down Down Left Right Left Right B A START
  11. It's about the money by ajd1474 · · Score: 4, Insightful

    People still play all the old games that provided so much of a challenge way back in the 80's. The fact that we like to keep challenging ourselves with these old games is BAD news for publishers.

    Why?

    Because a publisher wants you to buy the game, finish it within 3 months and then be buying a new game or (even better) the expansion pack. A publisher doesnt really care if you are challenged or not. They attempt to strike the perfect balance between "value for money" and "quick to complete". It works the same as Poker machines. You want people to shell out their money as quickly as possible, whilst still feeling like they are getting reasonable value for money.

    A game which you play for 12 months before you complete is good value for you, but not for the publisher.

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    I refuse to have a sig... dammit!
    1. Re:It's about the money by ooby · · Score: 1

      I've been playing Amplitude for 8 months now and still haven't beaten it. Actually, I just started playing at the "insane" difficulty. My friends and I have yet to beat Frequency as well, and that came out way before Amplitude.

    2. Re:It's about the money by WesternActor · · Score: 2, Interesting
      Maybe I'm wrong, but I think a big part of this also relates back to the days when producing games was a lot harder than it is today. I know people who spent a whole year playing Ultima V until they beat it, but it made sense, because there was, as I recall, more than a one-year gap between Ultima V and Ultima VI. Origin, for example, kept people interested enough in that game to keep their attention up until the next one came out, and so on down the line. When so many games today are cookie-cutter style or expansion packs--and with the sheer number of games being so much higher, that's a lot harder to do. So, as you say, the publisher is interested in getting as much money from the consumer as possible as fast as possible, and making difficult games doesn't fit well into that business model.

      I suppose it goes without saying I preferred the old days.

      --

      --Matthew
      "If the lights of Broadway blind me, I won't mind..."
    3. Re:It's about the money by Niomosy · · Score: 1

      Pretty bad for a company like Blizzard, then. A game like Diablo 2, which was realsed what... 3 years ago... is still going really strong. Especially with the 1.10 patch that turned out to be a mini-expansion.

  12. get an xbox by Anonymous Coward · · Score: 0

    and a copy of gunvalkerie and tell me games are not hard.

  13. My thoughts... by josh+glaser · · Score: 5, Insightful

    Yes, I do think that games, in general, have gotten easier since the old arcade and Atari days. But, well, remember that many arcade games didn't even have an end. They simply got harder and harder until they expected people to lose.

    Also, there are still lots of hard games around...I think some of the Myst-type games are tough, but maybe that's because I'm stupid :-)

    All in all though, I think it's just the price hardcore gamers must pay for having the gaming market "mainstream" (which is a very good thing for games, in the long run). Maybe the industry should adopt some sort of "difficulty rating" so people could see how hard a game was. Some major Japanese releases, such as Final Fantasy IV, were released in "Easy" and "Hard" Types. Perhaps that, too, could be a possible solution...but, really, I think (IMO) that it's a solution to a problem that doesn't really exist...it's not like I just breeze through all the games I buy. But then, I kinda suck at gaming, too :-)

  14. Who wants hard? by rrace · · Score: 5, Insightful

    There is a difference between a challenging game and a flawed game designed to infuriate the player. Honestly I've played MORE of the latter. Controls seem to be the biggest problem. Another reason older games were harder were because of the save system.

    I recently played Contra: Shattered Soldier on the ps2 which is supposed to be an old school 'hard' game. I rather a fun experience than a game that requires me the practice in order to have fun. I have stopped playing games simply because of the stress some games create. Aren't games suppose to be a relaxing fun experience?

    1. Re:Who wants hard? by josh+glaser · · Score: 2, Insightful

      I agree. I certainly want a challenge in a game, but some games are so hard that they're frustrating. And any type of "false difficulty" do to a bad in-game camera or cumbersome controls is instantly frustrating.

    2. Re:Who wants hard? by Soul-Burn666 · · Score: 1

      A game can be considered hard, in the good sense, if most people can beat the game in "easy" or "normal", but only the true pros can beat it on "hard", "insane", "impossible".

      For example in the FPS world Doom1 or Serious Sam. The former with "nightmare" mode and the latter with anything above "hard".

      And well.. games like NetHack are hard, but people keep coming back, to try to finish it. If it was just frustrating, they won't have come back.

      --
      ^_^
    3. Re:Who wants hard? by TC+(WC) · · Score: 1

      Wing Commander 4 is a great game to show how difficulty levels work... If you play as a rookie, it's hard for anyone to die, but on Nightmare, it's almost impossible to beat the game.

    4. Re:Who wants hard? by notamac · · Score: 1

      Maybe we should try to keep learning from non-computer-games... like Chess!

      It's easy enough to beat a new-comer, and its just dang hard to beat a grand-master.

      The game should allow you to ask it to play as a rookie or a grand master.

    5. Re:Who wants hard? by CompressedAir · · Score: 1

      Lots of people want hard.

      Why do games now always have to be a relaxing experience? When I play soccer, it's hardly relaxing. Racing sailboats isn't relaxing. It's intense, stressful, and often leaves me bleeding from cuts and bruises.

      That just makes winning all the better.

      I think games should be hard, intense, and stressful. The relaxation comes from kicking back afterwards, telling tales of your victory.

  15. maybe by __aaklfb6460 · · Score: 2, Interesting

    Well, maybe they're getting easier. When I played old rpgs like The Bards Tale or Ultima,I had to draw maps manually which was probably the hardest part but also most exciting.Nowadays,maps are a common feature in rpgs.Sure, it does save us a lot of pain but the challenge and excitement of mapping is being missed.

    In terms of difficulty of the games these days, I dont really see much of a difference.Some games like rpgs,fps are a lot easier whereas other genres like adventure,strategy are quite tough.

    these days they have diffulty settings wherein you can tweak the settings (ie easy,normal or hard).It started with Wolf3d if I remember.Before that it,all games were of default difficulty.

    1. Re:maybe by Anonymous Coward · · Score: 0

      the atari 2600 had difficulty switches on the back bywhere you plugged in the controllers.

      now that's an innovation i don't miss, plugs for controllers in the back of a console.

  16. Obviously you haven't played by Txiasaeia · · Score: 3, Informative
    F-Zero GX. Most difficult game EVER. Check out some of the speed record vids - it's frecking amazing what these guys can do with an analog stick. The nice thing is the game is *fun* on Novice or Standard, challenging on Expert, and just this side of impossible on Master; there's always more to learn.

    There's nothing more satisfying than boosting ahead of #1 racer at the end of the third lap of half-pipe in Emerald on Master (!), or nailing the turns and jumps on Serial Gaps. Unlocking racers, parts, even AX tracks (from the arcade machine) if you don't get arthritis first... It's even more fun tweaking your racer until the speed, weight, boost and accel are perfectly aligned with you and the universe.

    Ah, crap... I was going to go to bed too :) Who needs sleep anyway?

    --
    Condemnant quod non intellegunt.
    1. Re:Obviously you haven't played by KozmoStevnNaut · · Score: 1

      Agreed. F-Zero GX is absolutely awesome.

      But I still can't beat that goddamn Casino level on Story Mode :(

      --
      Eat the rich.
    2. Re:Obviously you haven't played by FlipmodePlaya · · Score: 1

      F-Zero indeed did recieve an outcry due to its difficulty. For every couple of people complaining that they couldn't beat it (as I'm sure I would), there was a person talking about the 'old days', when all games were hard to beat. I like the approach most games take. Variable difficulty. You play it on 'easy' the first time through, than come back for more on 'hard' or 'normal'. It keeps the frustrateable entertained, and those seeking challenges, as well.

    3. Re:Obviously you haven't played by Allison+Geode · · Score: 1

      I was stuck on that level for a couple weeks. the trick is taking advantage of the jumps using boost to cut corners of the track.... even then, that doesn't guarantee a win though. fzero gx is a truly great design: its hard as hell, but with enough practice, you'll get it, and when you do get it, you feel like you've accomplished something. which is a good feeling.

    4. Re:Obviously you haven't played by Txiasaeia · · Score: 1

      I was up until 2 or 3 in the morning trying to pass Story mode 2 (the linear race, one lap, limited booster) on Novice -- when I finally made it, I screamed at the top of my lungs, waking up my wife and causing my cat to jump three feet straight in the air. I've *NEVER* felt as good as I did in that moment (playing a video game, anyway)

      --
      Condemnant quod non intellegunt.
  17. BS by Mitaphane · · Score: 5, Insightful

    Modern games are not too easy.

    Modern games are made more with the non-hardcore gamer in mind nowadays.

    Modern games have much more complex controls thus requiring the game designers to focus more on a learning curve than brute challenges to keep the gamer occupied.

    Modern games have much much more content than 128Kb cartidges thus they don't have to rely on insane challenges to extend a game's length.

    Modern games have much more customizability to fit a gamer's skill level

    Modern games have branched out to different genres that have different challenges. Challenges that don't rely solely on dying over and over to figure out some pattern.

    And that's about all I have to say. If you still don't believe me try playing the original Devil May Cry on Dante Must Die mode then tell me that modern games aren't hard. Games with die-retry-die-retry challenges are still out there but they're shadowed by a ton of different options/genres/whatever. If you want to complaint about how new games are tough enough either change the difficulty or play a different game. I however enjoy the wide variety of games that are out there nowadays.

    1. Re:BS by DarkkOne · · Score: 2, Interesting

      A note about a few things, such as the customizability. Most games I've seen with difficulty levels still don't offer that level of "perfection or death" that some games challenged you to in the past.

      Whereas alot of "difficult" games nowadays depend alot on chance, and timing, the challenge in older games tended to be a learning issue. If you could recognize patterns, you survived. The development of modern AI has created more realistic and believable enemies, but at the same time, removed a factor of problem solving skills from most modern action games. Honestly, you mention dying over and over to figure out some pattern, but I didn't play terribly many games where you couldn't avoid shots/attack/whatever long enough to see the pattern.

      Most importantly, the question isn't the starting difficulty, but the ending. Alot of old games had a sharp difficulty ramp, where the beginning levels were (fairly) easy, but completing the game actually felt like a solid accomplishment. If you learned the skills, you could beat it on the first try, and that was something to BRAG about. And beating it at all still felt good. Now you have to beat it at least once, just to replay the same crud on a challenging difficulty, and most games I've completed have left me feeling grimy and bored, wondering what developer thought this would inspire any REAL sense of accomplishment.

      Beating a game should be like that final warning-free compile, it's done, there may be room for improvement, but at least this time nothing went wrong, and damn do you feel good about it.

  18. Video Games too easy? by SetupWeasel · · Score: 1

    Dig Dug: Joystick (digital) 4 direction. One button.

    Grand Theft Auto Vice City: 13 trillion analog buttons, and 15 analog joysticks (approximation)

    Some games are just glorified interactive movies, but the good ones aren't. Remember Dragon's Lair. The amount of coordination necessary for most modern games is prohibitive. I have played video games all my life, and I still have trouble with some, especially games that use the Playstation controller. I have never been able to use 2 finger buttons for each hand with any skill.

    Hell, THE JOYSTICKS ARE BUTTONS TOO.

    Now that the industry is seen as very profitable, there is a lot more crap then there used to be, and there are a lot more "gamers" that play video games to be cool.

    Back in the day, games didn't have endings. Pitfall! had a timer, if you survived 20 min then the game stopped. Your only goal was to get more points. Games were impossible to win, but much easier to play.

    1. Re:Video Games too easy? by Naffer · · Score: 1

      Hell, THE JOYSTICKS ARE BUTTONS TOO.

      I honestly really despise this trait. The analog sticks feel like a very hollow click and are quite difficult to push down on and get to respond with any degree of consistancy. Any game that makes me push down on them bugs the hell out of me.
      But Anyway, buttons aren't always bad. I played an old Falcon game a while back on my computer that used the whole damn keyboard. Each button had some specific (and very rarely used) function. I had fun with it. Look at that Xbox game with the massive funky control setup. Thats the most fun I've ever had sitting in a video game store playing a demo model.

    2. Re:Video Games too easy? by Anonymous Coward · · Score: 0

      Bah. I hate those things. Dunno how many times in SOCOM 2 I've accidently doubleclicked one of them accidently and set my gun to single shot instead of automatic or burst. I don't even noticed until I get into a fight, and by then I'm dead.

    3. Re:Video Games too easy? by bigman2003 · · Score: 1

      OCCASIONALLY the joystick 'buttons' get used in a way that makes sense.

      The best use I have seen, is when the joystick that controls movement, also makes your player crouch when pushed. That just makes sense.

      --
      No reason to lie.
    4. Re:Video Games too easy? by Anonymous Coward · · Score: 0

      What the hell's an analog button?

    5. Re:Video Games too easy? by SetupWeasel · · Score: 1

      L and R buttons on GameCube controller. I believe every button on the ps2 controller has 255 levels of sensitivity.

      Buttons aren't just 1 and 0 anymore, and if 0 and 255 isn't exactly "analog" you are splitting hairs. My point is valid.

  19. Hard games? by Cecil · · Score: 2, Informative

    Try Chromatron if you're interested in a hard game. The best part? When you get bored of trying to beat level 50 (or 39, for that matter), there are two sequels of (I'm told) even more sleeplessness-inducing, head-banging, "this is god damn impossible, there's no way..."-mumbling fun.

    That game has stolen countless hours of my life away, and I refuse to move on to the sequels until I complete levels 39 and 50. So there.

  20. content is inversely proportional to difficulty by jimmcq · · Score: 1

    Games of yore had much less overall content than modern games, but they needed to have the same duration of playability.

    With a game that consists of 3 or 4 levels each consisting of one screen of barrel lobbing monkeys course the game needs to be extremely difficult or else you will finish it in a few minutes.

    But when a game has a humongous world spanning dozens of expansive maps it needs to be easier or the user will never see all of its content.

  21. But they ARE difficult.... in context anyways by jtpalinmajere · · Score: 5, Insightful

    Those of us that have been playing games for 10+ years have for the most part become very adept at playing the games we play. However the newcomers don't have our vast vaults of knowledge with which to rely on and find them very difficult. Case in point: both my little brother and my father are fairly new to the gaming scene and they have a great deal of trouble playing many games to completion because they find them too difficult... however I can play through the whole game in a matter of minutes. If developers constantly made games more and more challenging on par to the existing players, they'd never really latch onto newer players in any significant way. They would basically limit their market to one generation of gamers... and then die out because after a while no one is left that can even approach succeeding at any game that is put out. If the company wants to stay in business they have to create games at a fairly predictable level of difficulty and occasionally include an uber hard difficulty that assuages even the most 1337 gamers out there.

    1. Re:But they ARE difficult.... in context anyways by the_ed_dawg · · Score: 1
      Those of us that have been playing games for 10+ years have for the most part become very adept at playing the games we play. However the newcomers don't have our vast vaults of knowledge with which to rely on and find them very difficult.
      Case in point... my younger brother was playing Ratchet and Clank 2 and was hopelessly stuck. He spent the better part of Christmas morning trying to get through some part of the game. I sat down with my lifetime (literally, I was playing Pac-Man on Atari well around 2 yrs) of experience with gaming and cleared the whole level on my second try. The first was ruined because I didn't know what button jumped.

      He tried Final Fantasy X and was having a hard time with the whole process of character development. Incidentally, this was the same problem that I had with Final Fantasy I and Dragon Warrior when they were released. I agree with the parent. It just takes time to learn the game types.

      Want hard games? They still exist. Try playing online multiplayer games where the skill level is entirely dependent on your competition. It is amazing how badly I can get raped in Starcraft or UT: 2003 despite lots of practice.

      --
      There are two types of people: those prepared for the zombie apocalypse and those who will be eaten.
    2. Re:But they ARE difficult.... in context anyways by dillon_rinker · · Score: 1

      Those of your who have been playing games for 10+ years ARE newcomers. We old skool types welcome you, but really...unless you were astonished by Adventure on the Atari 2600, you are a babe in the woods.

  22. Vintage game musings.... by gringo_john · · Score: 5, Insightful
    I would agree that it's easier to finish modern games now. But you have to keep in mind that when you get stuck, you can just go online and google for a walkthrough or hint. Hell, you can even use cheat codes to get past where you're stuck.

    In contrast, back when I was playing "Infocom" games. I remember getting stuck in "hitchhiker's guide to the galaxy" and having to go out to the public library to look in a computer-game-hint-compilation book to get past a point in the game. If the internet was available back then as a resource, it would have been a trivial solution.

  23. and we walked up hill... by flabbergast · · Score: 3, Funny

    both ways to get to work! In snow! With no shoes on! With a bag full of rocks on our backs! And we crawled over jagged broken bottles with our zippers open! And we liked it! =)

    I'm just a little too young to remember Pitfall! and such, but I think simplying saying "yesterday's games were harder than today's game" is an insult to good designers. One of the author's complaints, that we can save every few seconds, is true in many games, but some games, Splinter Cell comes to mind, have preset save points. And it should, because the game is friggin' long. I doubt most people could finish Splinter Cell in one sitting, no matter how hard they tried.

    Other's here on Slashdot have commented on joysticks and their bazillion buttons. They have those buttons because the real world has more control in it than one button can offer. For instance, Pole Position for Atari 2600 could get away with just the joystick because push forward you go accelerate, back to brake, left and right. And that was a fairly simplistic simulation. Project Gotham Racing 2 has accelerate, brake, hand-brake, upshift, downshift, horn, and view change, along with an analog stick for turning. Splinter Cell also uses both sticks well, one to control world coordinate motion, another so you can rotate Sam around, as well as crouch, open/use, turn thermal cam on, etc etc. They're not there to be useless.

    1. Re:and we walked up hill... by bigman2003 · · Score: 1

      Splinter Cell controls are awesome- probably the best camera I have seen in a third-person game.

      It uses most of the buttons on the controller (except the pushing down of the joysticks and maybe the 'back' button) and puts all of them to good use. Even the much-maligned black and white buttons get used.

      And this game IS hard.

      Not hard in the same sense of Robotron 2024 was hard. That game had your blood pressure up by about level 5- which was about 2 minutes after putting your quarter in the machine.

      But, in Splinter Cell, you need to think..a lot. I spend half the game sitting in a dark corner, trying to figure out what to do. The 'action' is only about 1/20th of the game- but it still ends up being a great, fun, and very hard game.

      I can't imagine what it would be like if there was wave after wave of idiotic enemy swarming towards me. But then again, I don't have a laser with unlimited ammo...

      If anyone out there is looking for one of the harder games that are out right now- go with Metal Arms. This game is great, and very hard. It's also got an 'insane' mode called Nuts of Steel. Just 2 or 3 of these strange grass-hopper looking robots from beyond-the-grave is like a crazy onslaught from games of yore. But these are smarter, faster, and a lot more frightening.

      --
      No reason to lie.
  24. The effect of Loading Times on difficulty by neostorm · · Score: 3, Insightful

    Nowadays the causal gamer audience isn't the only thing driving the difficulty lower in mainstream titles.
    This is just personal observation, and your perspective may differ, but I think the loading times in games are what make difficult titles more unbearable.

    A decade ago you would run off a cliff and the longest you would have to wait was for the screen telling you how many lives you had remaining to fade away. Instant death was around every corner back then. Today most designers caution against any pitfalls in a game that are unexpected to the player, and don't offer a way out. This is reasonable for easing the amount of frustration, but the frustrating element here isn't the difficulty of the game, as much as the duration of time it takes to get back on ones feet after death.

    After looking over so many modern games this way, I really think we could get away with todays games having a much higher difficulty if we were able to load back into the level only a few seconds after dying and try again. I'd say that todays easier games are just a way to offset the frustration of the waiting.

    1. Re:The effect of Loading Times on difficulty by FinestLittleSpace · · Score: 1

      having said that, the old games took ages to restart sometimes, but there was a cetain 'ONE MORE GAME' aspect that made you WANT to wait.. i dont ge tthat with many new games...

    2. Re:The effect of Loading Times on difficulty by gauauu · · Score: 1

      I was just musing on this recently....with the new games, if you have to restart an area, you get annoyed that you have to replay that whole area, WHAT A WASTE OF TIME.

      Older games, instead, had you thinking: dang it, ONE MORE TRY, I can do it, just ONE MORE GAME

      What's the difference? I propose an answer: Newer games are cooler, have neater environments, etc. People don't want to redo parts, because the fun of the game comes from seeing new places, more story....basically uncovering more content. The older games' fun came from the PLAYING. It was just fun trying to make this jump, dodge this bullet, and kill this guy without dying. You were on the edge of your seat trying to survive.

    3. Re:The effect of Loading Times on difficulty by Sylver+Dragon · · Score: 1

      Also, consider level length. The older games tended to have short levels, a few screens, a handful of monsters, and then on to the next. Newer games have expansive levels, if they are level based at all and not a contigious world. Playing through a level again on older games didn't take very long; with games now, a level can consist of an hour or more to get back to the point where you died.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    4. Re:The effect of Loading Times on difficulty by Neo-Rio-101 · · Score: 1

      Tomb Raider 4 suffered from this problem. Lara would fall to her death and then you'd have to wait about 60 seconds for the whole map to reload to try again. The experience drove me insane.

      But even that was much better than rewinding and loading the start level from cassette on the Commodore 64

      --
      READY.
      PRINT ""+-0
  25. Saved Games! by Frostbeard · · Score: 4, Interesting

    If there's one thing that makes a game seem much easier, it's the ability to save your progress frequently. For me, it was never the individual challenges presented in a game that made it thoroughly difficult. What presented the real challenge was playing a near-flawless game up until those challenges, and then passing them without a crash and burn scenario. It's a matter of mounting pressure and exhiliration - frustration and glee. Having the ability to save your game eliminates the need to repeatedly have the near-flawless run - once you've done it once, you can just reload from that point and carry on. It also takes all of the pressure off. If you feel like you're too far into it, you can set the game down, dry your palms and come back in a couple hours without losing any of your progress. I still thoroughly enjoy the old twitchy pulse-pounder style of game, but I've also learned to love the modern start and stop style. *shrug*

    1. Re:Saved Games! by Rallion · · Score: 1

      Of course, with such games one can always try some iron-man play. (In case it's unfamiliar, it means saving ONLY at the end of a playing session, and loading ONLY at the start of one. You die, you start over.) Still, the fact that you COULD reload if you wanted to somehow takes off a lot of pressure.

  26. "NES Hard" by Pluvius · · Score: 2, Insightful

    That's the term I use as the superlative of gaming difficulty, simply because many of the games for the NES were exactly that. Some of them would make much better examples of difficulty than Pitfall does. Remember Ghosts 'n' Goblins?

    As for the difficulty of today's games, it's pretty obvious that it's lower in general. I don't think that necessarily makes modern games "too easy," though.

    Rob

    1. Re:"NES Hard" by funked · · Score: 1

      Just hearing the name "Ghosts n Goblins" brought back a lot of repressed memories.

      That f*cking game pissed me off, I could never get the "perfect game" you needed to win. I could make it to the last level, just in time to get wiped out. I hate everything about that game - they way you jump, the way you only have to barely nick someone with the edge of your toe in order to lose all your armor, all bullsh*t. I loved having to start over every time, too.

      What was their developer's problem anyway? Could it have been too hard to cut people some slack? Just one save halfway through, that's all I want.

      AAAAAAAHHHH!, I had finally forgotten all about that game, Thanks for bringing it all back. I still have it saved away, I could set it up and try some more. If I quit my job and play full time, maybe I will beat it one day...

    2. Re:"NES Hard" by GregoryD · · Score: 1

      Ghost N Goblins is the hardest game of all time. Hands down. Not only did you have to go through the game at its mindknumbing difficulty, to actually beat it you had to go through it TWICE.

    3. Re:"NES Hard" by prockcore · · Score: 1

      Remember Ghosts 'n' Goblins?

      I picked up Super Ghosts 'n Goblins for the SNES a few months ago.. I can't even get past the graveyard.

      Games today are still challenging, they're just not pound-your-head-against-the-wall impossible anymore.

      I'd say that was a good thing. I can't be wasting my time playing the same level over and over again like I could when I was a kid.

  27. Hard games by yoyhed · · Score: 2, Interesting

    This article doesn't really touch on the fact that there are VERY hard games out there today. Take Frequency for the PS2: how many games have YOU lost 6 months' worth of contact lenses to because you can't blink without losing? (by the way, if you've played frequency, and want some manly scores to compare yours to: here's mine (the ALEX column.) I could cite MANY games, but I'll just stick with Frequency, as most people that pick it up won't even beat one of the 27 songs. Brian's article, however, was right about one thing: some games are little more than an interactive movie (read: the ENTIRE Final Fantasy series), with you moving along a linear path with pre-rendered backgrounds and then watching a half-hour cutscene only to run back across the same path for another 10 seconds...

    --
    WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
  28. Pointless Article by mrshowtime · · Score: 2, Interesting

    Are there easy games out there today? Yes. Are today's games "easier" than yesteryear's games? No. Why? It's like comparing apples and oranges. Games of the golden years were designed around the 'arcade' mindset, giving the player a fun time, but making it hard enough so that they would have to keep putting their quarters in. Home systems, up to the release of the nes, were just platforms for people to play ARCADE games on, which by their very nature, designed with an (usual) high curve of difficulty. Also, if you were around at the time of the original pitfall you have, oh, almost TWENTY FIVE YEARS of experience with videogames by now and should be much, much, better than you were back then. Personally, I miss the old arcade days, those were really great times. It was great to grow up concurrently with the entire development of videogames and playing videogames back in the 80's was great, but I personally welcome the "movie style" videogames. In a way, it's what I've always wanted out of videogames; to be like interactive movies. Games like the new Pitfall and Tomb Raider are easy because the designers decided to tread the same path that's already been done, over and over. You already know what to do, where to look and how to beat it! A lot of games today just suck, it has nothing to do with difficulty. BUT, I do not want to go back to the days of incredible difficulty to make up for bad gameplay. I destroyed the 2600 cart "DragonFire" because it was too fucking hard and became the antithesis of fun. I also destroyed "Ghost's and Goblins"; a good game, but hard, but after beating it you find out that you have to beat the entire game AGAIN at a much harder difficulty to truly win. Fuck that, Ghosts and Goblins has been "sleeping with the fishes" ever since. :)

    --
    "Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
  29. *Ahem* by psxndc · · Score: 1
    --

    The emacs religion: to be saved, control excess.

  30. Games too easy? by addaon · · Score: 1

    Games too easy? Play nethack.

    --

    I've had this sig for three days.
    1. Re:Games too easy? by Duty · · Score: 1

      As roguelikes go, I'd say ZAngband. 142 players posted on the Angband Ladder, and only three of them won. Haven't played it myself, but I've played Hengband, a derivative which also only has three winners (out of 126.)

  31. No game balance is just hard to do right. by SmallFurryCreature · · Score: 4, Interesting
    I can't speak for console games as I don't play them. However PC games are a mixed bag. UFO Aftermath was widely considered to be impossible while say Deus EX 2 was a cakewalk. Call of Duty on normal settings can be completed in a couple of hours with only a few reloads for when you get hit by mortars or walk face first into a machine gun. On veteran every mistake is lethal and it becomes almost a platform with you learning were enemies are coming from.

    Of course this is just how I experienced those games. Other players may rate them completly differently.

    A good example is perhaps the C&C series. Despite the fact that it is now in its 1 millionth release the games still follows the exact same structure. First mission 2 units. Second mission 3 units. Third mssion 4 units. And so on. Frustating for seasoned players who already know how to play the game but needed to not alienate new players. Some games use tutorials for this. C&C wastes the first few missions on this.

    I recently played the platformer Prince of Persia. Well partially. Upto the second timed bit. 2 tries and then I gave up. To fucking hard I am not a 12 year old boy anymore. That game for me was totally wrongly balanced. To much work to little fun. However the owner of that game had no troubles with it. Faster reflexes the timed bits were easy for him.

    I seen only a handfull of games that really had good difficulty settings. Good difficulty settings go further then just easy normal hard. They allow you to say disable certain aspects of the game that you may find annoying. Flightsims are usually very easy to setup. Don't like blacking out? Disable it. No rudder? Disable drift. The ancient System Shock allowed you to alter the amount of puzzles vs combat vs exploring. If only some designer had thought of allowing me to disable timed sequenzes from Prince of Persia. Had thought of making the first game started in UFO Aftermath not to be on the highest difficulty level or even better have presented the selection screen to the user. Deus EX 2 is probably beyond saving.

    Games that are to hard are usually the fault of the designers being unable to fathom that gamers perhaps do not have the experience with the game that they do. Games that are to easy are either trying not to alienate new players or just lack good coding to have effective AI.

    Oh well thank god for the PC and modding. UFO Aftermath has a lot of mods out that rebalance the game. Making your weapons just a tad more powerfull and the aliens weapons just a little bit less. If you played it then you should be able to appreciate slower alien rockets with less power while your guns generally do more damage. The offical patches also address the game balance but don't go far enough. Perhaps this is the future? Rather then get it right out of the box games will be balanced by playtesting by the gamers?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:No game balance is just hard to do right. by Blakey+Rat · · Score: 1

      Uh. Timed "jumping puzzles" is pretty much all Prince of Persia is... not just the new one, but both the older games as well. (Ignoring that terrible PoP 3D.) I had the exact opposite opinion: Screw the swordfights, I want to solve another "jumping puzzle." The swordfights were boring in my opinion.

    2. Re:No game balance is just hard to do right. by Deliveranc3 · · Score: 1

      /me cries for you.

      I knew this conversation would end with someone getting hurt, "it's like a platformer" ;(

  32. FYI by Anonymous Coward · · Score: 1, Informative

    The Demon Statue possesed Ryu Hayabusa's father, and Ryu kills him.

    The problem isn't difficulty. Jumping over bottomless pits is in fact played out. As it turns out there is a difference between challenging and tedious. The originals are still fun because they're more than just the set of limitations to be excceded. They're also a time capsule, that allows us to reflect not only on the way things used to be but who we used to be before we grew up.

  33. The best of both worlds by foidulus · · Score: 4, Interesting

    What I really liked about FFX was that the main game was pretty easy(had to be since it was like a movie!) and somewhat straightforward. This allows even the most casual gamer to get some enjoyment out of it.
    However, there were a decent amount of very difficult mini games(chocobo taming?) and all sorts of extra aeons, ultimate weapons, etc that entertained the hardcore gamer. I never bothered with most of this, but I know people who have just insane amounts of this stuff and can beat those monsters in the arena. I think that the main game should be easy, but there should be enough optional, challenging(and of course rewarding!) side quests/mini-games etc to satisfy the more hardcore gamer like this author.
    Kudos to Square.

    1. Re:The best of both worlds by sweede · · Score: 2, Interesting

      FFX-2 had many more mini-games, sidequests and other adventures for you to go on than FFX. I beat FFX pretty easily without getting killed until much later on in the game, almost near the very end.

      FFX-2, if you're not very good with your dress spheres or are just plain to slow, you'll get stomped very quickly.

      I think i was killed more times in FFX-2 than any other FF series, including the original :)

      oh, and want to talk about a hard game! the first FF !!

      --
      I follow the SDK and GDN principles.. Spelling Dont Kount, Grammer Dont Neither
  34. A Million Broken Controllers Can't Be Wrong by armaghetto · · Score: 1

    Gamegirladvance disagrees with you.

    1. Re:A Million Broken Controllers Can't Be Wrong by Anonymous Coward · · Score: 0

      Well that author is just naming one game (Jak II (whatever that is)) where it seems the programmers forgot to add the barbie difficulty.. err, I mean the easy mode. SCNR, I love you girls *ducks*

  35. What? by Anonymous Coward · · Score: 0

    Pitfall and Donkey Kong are perhaps the easiest games from that period I can think of. I guess this guy has never heard of Robotron or Defender II.

    1. Re:What? by Gleng · · Score: 1

      Robotron was/is completely manic.

      I dig that out on an emulator every now and then to see if I can still do it. More as a test of my age and reflexes than anything.

      I used to be able to go through level after level of that in the arcades, but now I'm lucky to get past the third level!

      To quote Maddox: "Save points are for pussies."

      --
      "Proudly Posting Without Reading The Article"
  36. MDK2 by wheresdrew · · Score: 1

    I only played it on the Dreamcast and could never finish it. Great game, but evilly hard.

    1. Re:MDK2 by johnwroach · · Score: 2, Interesting
      Where did you give up? I gave up at the part where you had to fly the dog up the tower with the jetpack...

      ...after a MONTH of trying.

      I do agree somewhat with the article. The new Metroid (Zero Mission) is WAY too easy, because of the automap and the helpful "Hey, go here now" messages. Luckily, it has the original on it, so I can get butt-lost for days again.

    2. Re:MDK2 by wheresdrew · · Score: 1
      Where did you give up? I gave up at the part where you had to fly the dog up the tower with the jetpack...

      I gave up at the exact same spot. I just couldn't do it. And it's a shame really. The game had great visuals, some kick-ass gameplay (Using the dog with 4 machineguns ruled) and innovative game mechanics. But some parts of it were just too damned difficult. I really liked the game, but quit before I got to where I hated it. I'd even buy it all over again if I could change the difficulty level to get past that part.

      Then again, I did just order a Gameshark for DC off of Ebay. Oh, and look! There are codes for :

      Inf. Health Max B5963C7F00008905
      and
      Inf. Jet Pack Fuel B63E3C7B00000009

      I may have to track a copy down after all....

    3. Re:MDK2 by August_zero · · Score: 1

      I had it on the PC, and my was that a fun game. Hard as all hell but rewarding because you felt like a god when you actually pulled it off. The first Maximo has a perfect difficulty level in my book, it seemed impossible but you could definately get good at it once you learned how to utilize the game mechanics to their fullest. The new Maximo is pretty slick too, though I am only a couple hours into it so I can't say for sure if it is harder or easier (no continues and enemies hit harder, but you get to keep power ups after death, healing items seem more plentiful as well)

      --
      On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  37. The difference is... by linklater · · Score: 1

    Older games had very little content compared to modern games, so designers had to do something to stop the player exhausting the game in 10 minutes flat.

  38. Hogwash! by Domini · · Score: 2, Insightful

    Due to limited code space and a small market of extreme gamers these may have been the only type of games out there.

    This does not mean they do not exist, just that modern games must cater for all types of players, and thus they are made scalable.

    Has this person tried playing a multiplayer Warcraft III game against a single insane AI computer opponent? How about tried to beat all the Quake 3 Arena levels on Nightmare? There's hours of trying right there!

    Most games have a Hard/Nightmare/Insane setting which is meant for pitfall/rick dangerous/aztec challenge -like games.

    Also, does pitfall have a PvP setting? No! So once pitfall becomes too easy, where's the challenge? It's boring! I've had the remarkable pleasure of losing countless Quake games to awsome world-ranking players... wanna learn real anguish? ;)

    Anyhow enough ranting... I'm tired of people trying to cling on games "that they just don't make anymore" or "It's not fun" or "It has no story" or "Blah blah blah". Rubbish! Modern games are as good and in MOST cases better!

    Sure I enjoyed finishing Mercenary, Druid, Bard's Tale 1-3, Elite and many more on my Vic20/C64/ZX Spectrum/Spectravideo/Acorn/BBC A/B/Amiga/Atari ST. But I'm happy those days are past and I could play competitive games like Quake/Counterstrike/Starcraft/Warcraft III/Ghost Recon/ etc etc.

    Anyway... enough raving... :)

  39. game play by Anonymous Coward · · Score: 0

    Too many game designers think difficulty is the same as game play. Just because it is hard does not mean it is fun. If it's not fun then why bother.

  40. Old games were hard to make them last longer by EnglishTim · · Score: 3, Insightful

    Those older games were hard so that you couldn't complete them in half an hour. As result you had to continually play parts of it over and over again until you could complete them. Nowadays as games have much more content they can allow the player to progress faster as there is more game to get through.

    In my opinion this is a Good Thing, I certainly don't believe that Harder == More Fun. This is why I like different difficulty levels - you can tailor the game to the way you like to play. Those with lots of time and few responsibilities are welcome to spend five hours every night on 'Bastard Hard' - however, with a wife and three kids I just don't have that kind of time to play levels over and over again until I can do them. If I play at 'Normal' or 'Easy' I can still progress in the game with only a few hours per week.

    1. Re:Old games were hard to make them last longer by Thrymm · · Score: 1

      This is so true. The old games, you actually felt like something was accomplished when you finished them, after weeks or months of agaonizing pain of getting past a boss, or level. The past 8 years or so, with the advent of the internet, cheats are all over the place, and once one gets fustrated they load up www.gamefaqs.com or other like site. Also a lot of games today are more about the eye candy, than replayability/difficulty. The only real difficulty today is learning how to deal with a million buttons on the controllers!

    2. Re:Old games were hard to make them last longer by einTier · · Score: 1
      This is a good point. The original Contra (on the NES) gave me hours and hours of game play. Lots of fun. Fantastically difficult too. However, there came a day when I could play from the first level to the end in one sitting and without using continues or the cheat codes. It would take all of about an hour.

      By contrast, I just finished the most recent Prince of Persia. I clocked in at 15 hours, and I really don't think that I could get under 10 hours if I replayed the game start to finish. That's considered an abysmally short game in today's world. So short, in fact, that it's mentioned in nearly every review. Can you imagine a game company releasing a game with just one hour of gameplay today?

      Couldn't be done. Couldn't even really be done back then, but a few hours of gameplay was typically all you had room for on the cart. To make the game last longer than that, the difficulty was artificially high.

      Also, as an adult, I don't have time to play games for hours on end and weekends at a stretch like I did when I was 13. I like the games being a bit on the short side, and I don't have time to fight through the latest Contra: Shattered Soldier. I'd love to play it, but there are other games that I want to play as well, and they don't punish me the way C:SS does. I can play for an hour and feel like I accomplished something. I can actually use the game to relax, as opposed to feeling more stressed and irritable at the end of it all.

      But, if you really want difficulty, it is there if you look for it. I loved GTA3 (and Vice City) so much that I played until I had 100% in both games. Do you know how hard it is to get to 100%? To make matters worse, I added an extra challenge to GTA3, and I have all the bulletproof cars in my various garages, along with the car with a dead body in the trunk.

      As the above author said, harder != more fun. I'm sure we all had the experience in the early days where we didn't know how to get past Boss #4 and none of our friends did either, or what we were supposed to do next in Metal Gear, and since there wasn't an internet or gamefaqs, we never finished the game.

      --
      -------------------------------------------------- $665.95 -- retail price of the beast.
  41. Ninja Gaiden by Anonymous Coward · · Score: 1, Interesting

    Has anyone played the new Ninja Gaiden for Xbox? Am I the only one who thinks this is hard? Definitely a throwback to its NES/Famicon game roots....

    1. Re:Ninja Gaiden by gauauu · · Score: 1

      I was hoping it would be difficult. Ninja Gaiden on the NES had, in my opinion, the best challenge level of any game ever. It was insanely hard, yet you kept wanting to try. You HATED level 6-2 so bad you wanted to destroy your nes, but you kept playing. And eventually, you won, and felt like a big stud.

      New games don't tend to have challenge like that, but maybe the new ninja gaiden will fix that

    2. Re:Ninja Gaiden by Anonymous Coward · · Score: 0

      I have had it for 2 days and it's killed me close to 45 times now. And these are not just your average die with 60 seconds of starting deaths either. This is you die 5 times trying to get to the boss and then the boss mops the floor with you 5 times type of game. You spend 10 minutes killing badies and then you left your guard down just a little and you have to start all over again. Truly this is an old school, totally bad ass, very hard game.

      Every level I find my self having to improve my technique just to get passed the next group of ninjas with some health left. It's forcing me to continually improve. I have not faced this kind of challenge sense the original game.

      Not to mention sweet graphics, excellent play control, and very cool enemies.

    3. Re:Ninja Gaiden by Anonymous Coward · · Score: 0

      Yes! And damn is it hard. The first boss is beating me down quite badly. The control scheme is amazing though, and so this is a game that requires real practice to master a good set of moves. If you like a substantial challenge, check it out. The gameplay reminds me of Devil May Cry, but with the depth (as far as character moves) of a good fighting game. Looks real nice too.

    4. Re: Ninja Gaiden by geminidomino · · Score: 1

      In my experience with it, it's not bad. More button mashing than anything else. The first boss is a sonofabitch, but I suspect it's because I haven't figured out the "trick" to beating him rather than him being genuinely hard. I just ended up using all my life potions.

      Still can't beat the 2nd boss.

  42. Hells Yes by Apreche · · Score: 2, Interesting

    Me and my friends have a phrase that we have been using for years. "Nintendo Hard" Most games today just aren't Nintendo Hard. That's not to say they are bad games, look at something like Wind Waker, fantastic game too easy.

    There are other types of games where the lack of difficulty ruins the game. But I must also note that the wrong kind of difficulty can ruin a game also.

    Look at FF:CC. The game is great and all, but only because its multiplayer gameboy element makes up for what it lacks elsewhere. All the best items and secret happenings can only be found in stupid arbitrary ways. They aren't a puzzle you solve like in Wind Waker, they are something you have to know. Information you can't possibly have unless you read a FAQ or strategy guide or come across completely by accident.

    Another thing I think is that sometimes game quality is not the top priority of game designers. Why make a great game that is hard? People will keep playing it and take all year to beat it, they sure as heck wont give up. If they're still playing that one why would they buy a new one? If people beat their games they'll stop playing them and buy new ones.

    Pretty much I agree with this guy a whole lot. In my /journal somewhere there is an article about RPGs and how they have become movies and not games. That is very relevant.

    --
    The GeekNights podcast is going strong. Listen!
  43. Too easy and too hard... by fredrikj · · Score: 1

    Games are either too easy or too hard, or too far in between. What I mean by this is that they're either hard-too-impossible, or way-to-simple to easy. Why not offer the whole spectrum?

    One of my favorite games ever, Doom, is straightforward on the lowest difficulty setting. On Nightmare! (the highest), it's nearly impossible for mortals. I remember that someone at id Software (Romero?) even stated that he didn't think beating Doom 2 from start to end without dying on Nightmare! was possible. He was eventually proven wrong, though :) I hope they make DOOM 3 similar.

    I think the biggest problem with modern games is lack of non-linearity and choice, though. The rise of advanced scripting has led to increasing linearity, with games possibly being more fun the first time through but then losing all replay value. It was more fun when the games were laid out complexly and allowed sequence breaking. Some still do, but scripting is usually harder to bypass than buggy collision detection :)

  44. Maybe I'm old by Deanasc · · Score: 1
    If you'd like harder games then that's fine. Just so long as there are cheat codes to get me beyond some infuriatingly complex task that's holding up an otherwise fine story line. I'm still trying to smash up all the god damned stores at the mall in Vice City. And I mean still as in I've pretty much given up on playing the game and just fly the helicopter around and snipe cars from the tall buildings.

    One of the things I hated about the early games was the fact that they are so unforgiving. At some point the reward loses it's appeal and other games come along.

    --
    I've hit Karma 50 and gotten a Score:5, Troll... I win!
  45. Hmm.. by hookedup · · Score: 1

    I believe the worst video game experience I've had was playing 'sewer rat' for SegaCD.

    Now for the time this game had amazing graphics, until you realzied the whole thing was a movie, and all you had to do was press up down left or right, and shoot a couple things the entire time.

  46. Some games are, some games aren't by fozzmeister · · Score: 1

    Seems obvious really. On my xbox I've been trying to get through Rainbow Six (Veteran Difficulty) for about 4 weeks on and off, i've nearly done now but it isn't too bad, Splinter Cell (Hard), PGR2(Silver all the way through) and Voodoo Vince all took me a > 3 weeks very active play but I breazed through XIII in a few days.

    Yes there are some easy games with no difficulty level. Infact most games that I would class as hard include difficulty levels (and I put it up quite high).

    I bet a lot of the winers use the low difficulty levels.

  47. Text Adventures by Anonymous Coward · · Score: 1, Funny

    Now those games from Infocom... They were HARD! Heck, you had to use almost every key on the keyboard just to win those games! And the Grue. Oh, the Grue! One wrong step in the dark, and you'd have to reload every time.

  48. Cheat Codes by MacBrave · · Score: 1

    One of the things I dislike about most of todays games is that any difficulty or challenge can be circumvented by cheat codes or those Game Shark things.

    I don't use cheat codes ('old school' gamer I guess), but my 12-year old son does. Whenenever we get a new game one of the first things he does is search the net for cheat codes. I alwasys ask him 'why do you want to cheat?' and his response is usually 'because the game gets too hard otherwise.' Sigh.........

  49. Re:Temper Tamper???? by Anonymous Coward · · Score: 0

    I was thinking the same thing. wtf is a temper-tamper?

  50. Boredom with todays games by beefness · · Score: 2, Interesting

    I grew up in the 80's with my C64, despite the fact that the games took about half an hour to load, I loved them, because they were really challenging.

    I also really liked playing games on the Master system, games like Alex Kid were really quite challenging, the controller wasn't great, you had to have real good finger control on the D-pad to be able to get Alex to do a full height running jump, I remember spending literally hours playing that game with a group of friends and we all used to watch each other and cheer each other on.

    These days I find games are too easy, the movement is perhaps too slick, too smooth, too automated. It's gotten to the point where I dont really play games anymore, I cant be bothered with them.

    A good example I can think of... Street Fighter 2 (back on the NES or SNES). SF2 was challenging because you had to practice the moves, pulling off a good combo was an art that was hard to master.

    Now, the latest SF game on the Game Cube is the complete opposite, you just change the groove and you can pull off any of the special moves by pushing a single button, there is nothing challenging about that, it just means that there are more button hammering newbies that think they are the dogs doo-dahs.

    When it comes to FPS games, I dont really hold much with the current crop, games like UT or Quake 3, you run around and shoot, jump in the air a bit and do some circling, it's not really a test of how good at a game you are, it's just set of strategies that anyone worth their salt knows how to use, you can move from one game to the next and not much will have changed, you just have similar controls, similar functions, similar weapons and similar opponents.

    Now, think of a more advanced game... e.g CounterStrike, this is a much more challenging game, because you have things like smoke bombs and flash bangs which you can use more strategically, the game goes at a slower pace, but it allows for a better development of your skills, I have always seen Half Life as by far the best First Person game as yet developed, HL2, when it's realeased will probably be the first game that'll interest me in quite some time, I just hope they dont make it too easy.

  51. Oracle by InsaneCreator · · Score: 2, Funny

    He should try "playing" Oracle. It's full of cryptic messages which rarely mean what they say, and every time you think you finally know what's going on, it throws another challenge at you - just like that.

    For an added bonus, the documentation is also one big puzzle full of twisty passages, all alike.

    The fun just never stops...

    (Somebody, please kill me. I hear they use Postgres in heaven...)

    1. Re:Oracle by johannesg · · Score: 1
      You need a cheatbook. I recommend "messages and codes", which explains quite a few of the puzzles.

      Of course "messages and codes" has its own puzzles, completely separate from the main game! I especially love those where it says "this error code is system specific, look in your platform documentation" (as if...).

      I've been playing "Oracle" for a long time. Gameplay has undergone a lot of development during those years. For example, in the past I was playing on a Novell system which ran out of memory at the drop of a hat. Nowadays I have upgraded to a Linux box, on which I have recently completed the "installation" level. The difficulty of that level is phenomenal, combining all the tricks the Oracle developers have learned over the years: misleading messages, incorrect documentation, missing files, bad advice, etc. Of course it was merely a prelude to the "Pro*C" level...

      Despite all the development the game is still fully text-based (reports of graphical interfaces have not been substantiated at this time). And unlike other game styles, the difficulty level has not dropped over the years. It is still a very difficult game, perhaps too difficult for novices. But like Nethack, I keep coming back.

  52. My take by shoptroll · · Score: 2, Interesting

    I think this is fairly true.

    I'm currently playing Final Fantasy IX (I'm a little behind the times still). If you're diligent the game is wicked easy, as you're gaining skills and abilities that make the party incredibly strong.

    I'm also playing Earthbound Zero, which is incredibly hard as the random battles are fairly numerous, and there are a lot of modern conveniences not present in the game due to its age (1990).

    But there are still some games with challenge. F-Zero GX is by far one of the harder games I've acquired recently. I would also put the Zelda: Oracles pair in there as well.

    But in all honesty, I think difficulty is sacrificed for length or story. Who wants to try and beat a 40 hour game if it's going to take you 60 - 80 hours overall due to Game Over screens and reset button hits?

    --
    Insert Sig Here
  53. Viewtiful Joe by _iris · · Score: 1

    Play Viewtiful Joe. It puts you in the most difficult movie ever.

    1. Re:Viewtiful Joe by CashCarSTAR · · Score: 1

      VJ isn't that hard on the default levels...

      Now, once you get to V-Rated, it's extremly difficult.

      But I think the point of the article is that it kind of ignores difficulty settings. I think it's assuming that everybody plays on easy..

      Blech..

    2. Re:Viewtiful Joe by spoodie · · Score: 1

      I know I'm guilty of starting most games on the easiest setting, depending on the type of game; i.e. there's not much point always playing one-on-one fighters on the easiest setting. Personally I prefer being able to get through a whole game without having to do certain section over and over again, until I get it right. And the majority of games will provide enough of a challenge even on the easiest setting.

      --
      I don't need a compass to tell me which way the wind shines.
  54. Read Tex's article. by misfit13b · · Score: 3, Informative

    Another article about the topic (focusing on quicksave/load) here.

  55. prince of persia was waaay too easy. by AntiNeutrino · · Score: 3, Interesting

    I used to play a *lot*.

    back when I was in school I used to play 3 hours or more every day.

    Now I havn't played properly on almost 3 years and was greatly looking forward to playing Prince of Persia after the glowing reviews it had received.

    It was a walkthrough!

    I don't mean to say that I never needed more than one attempt, but the jump sequences were ALL too easy. (I needed 6 attempts only once - the timed run with the collapsing floor outside the tower walls - for those who played it).
    The riddles were not riddles but wastes of time... (who ever thought of having a character in the game tell you whenever you were gong wrong - like in the 'arming the palace' sequence).

    I only needed ONE attemt for the last fight.
    :-(

    but I have not had so much fun playing a game for ages and I can't wait for a mission/add-on pack that is hopefully a bit harder.

    cheers

    AntiNeutrino

    --
    I can't even remember what it was I came here to get away from - Bob Dylan
  56. Nice Generalization by ArmenTanzarian · · Score: 2, Funny

    ArmenTanzarian says that all generalizations made are too broad and that everything that's green tastes like sour apple.

  57. Here's a tip by Torgo's+Pizza · · Score: 1

    Brian, stop playing on "Easy". Try switching the difficulty to "Nightmare". There ya' go.

  58. too easy? by DjMd · · Score: 1

    after playing the new Pitfall game

    Well there is your problem... You played the new Pitfall game. Come on....
    It's a clear case of PEBKAC
    or in this case PEBCAC

    thats console

    --
    DJMD - The fourth man - Planetary
  59. Ways of increasing difficulty by devilsadvoc8 · · Score: 1

    Old school arcade games (Robotron, Defender and the like increased the difficulty simply by placing more enemies on the screen and making them faster. Eventually, there is a point where a human cannot possibly succeed. Simple way of making a game impossible to beat.

    With more advanced programming and hardware capabilities you see increased AI for example to make the opponents in the game "smarter". However I have seen several examples of "smarter" AI that is not. For example, in AOE at the harder levels there may be some additional intelligence by the computer but that is supplemented by having the computer players simply start at an advantage in resources, etc. This is hardly advanced AI and is similar to the old school game strategy I mentioned above.

    There are two main ways to make a game more difficult without using the robotron approach: (1) truely sophisticated AI and (2) adaptive puzzles/riddles that cannot be solved with a quick Google. I am fairly confident that no game has come up with #2. What are some games that have excellent AI?

    --
    B O R I N G
  60. Games today ARE different... by WebGangsta · · Score: 3, Insightful
    ...from back in the day. For the most part, the focus has moved entirely away from creating a good game to creating an "immersive player experience". Some of this was touched in the earlier /. thread about 25 years of gaming.

    Yes, there was a time when arcade players loved being able to play forever on a single quarter. How many levels could you go on Donkey Kong? Could you get the high score on Galaga? Did SpyHunter ever end? Sure the levels became repetitive and often insane, but you could play as long as you could survive.

    Games today have morphed into ones with 20 different "missions" or time runs with limited long-play appeal. Granted, there are specific games where this makes some sense because of the nature of the game (you reached the bottom of the mountain) but there's no reason why all games have had to go that route. Don't you love going to Jillians/D&B and blowing $0.75 for 1 minute of entertainment, as is the case with practically all arcade games these days? It's a shame that kids today don't appreciate pinball (what few pinball machines there are anyway), where skilled play usually awards players with a replay.

    Of course home consoles with the ability to save your location have changed games considerably, but (as an example) SSX3 did an admirable job of taking the "race to the bottom of the mountain" concept and throw it on its ear. Lots of variety and ease of going back to the top to rerace as part of the game (instead of having to start over from the main menu) make it seem as if you're continuing one run.

    Publishers need to take into consideration that there are some gamers who don't want games that end. Mission-based games, side-scrollers, and the like are only a subset. The Sims (and various Tycoon/sim games) is popular on the PC because the game is continually changing and infinitely replayable.

    The original MYST was a huge seller for various reasons, one of which was that it took so long to figure out exactly what/how to do *anything*. With the Internet now and all the cracks/cheats/walkthroughs, MYST probably wouldn't have the same sales rate now as it did 6 years ago.

    Should games have difficulty levels to make games harder for more skilled players? Sure. But GOOD games shouldn't need skill levels, cracks, cheats to make the games interesting to all players.

  61. Difficulty vs. Intensity.. by CashCarSTAR · · Score: 1

    I like intense games..

    No, I love intense games...give me games where I'm surrounded and overwhelmed and activty is everywhere..and when I actually have the firepower and the ability to fight my way through it..

    Viewtiful Joe, Ratchet and Clank:GC, Destiny Warriors, F-Zero GX, Ikaragua..etc

    What I don't like is frustrating games...and most of those older games are simply frustrating. They either rely on memorizing patters, or simple luck. As well, often times the controls are just not good enough to handle what they're asking you to do.

    Even my favorites..

    Galaga can feel silly at times when the aliens decide to trap you in a corner...

    Robotron 2094 only shoots in 8 directions..it needs more..

    Bubble Bobble just gets insane at higher levels

    Designers these days are able to do more and ARE doing more with it.

    Oh, and one last thing. I'm guessing he's referring to the original Atari Pitfalls. That game wasn't hard. It was downright frustrating. Just for the reasons mentioned, the gameplay is near random, and the hitboxes are terrible, making some of the jumps downright impossible.

    The point of a game isn't to have you chuck your controller at a wall. It's to give you challenges that challenge your skill...and not your patience..

    Ironic considering some of the choice of words..

  62. I don't agree at all by EnglishTim · · Score: 1

    I don't think the amount of time I spend on a particular game has chaged a huge amount, actualy - modern games are much better at keeping me interested - the endless repetition of the older games tended to put me off after a while, and to be honest I finished very few of them.

    1. Re:I don't agree at all by Thrymm · · Score: 1

      I still put a lot of time into certain genres of games such as FPS online shooters. The interaction is what keeps the interest for me there. But the zillion clones of Resident Evils and the like are old hat and for me (I know not others) boring to me and repititious. How many times does one have to go back to Silent Hill???? The older games now sure dont hold my interest as easily either, I only load up the emu's from time to time. Guess im getting old too :) !

  63. Thief 1 & 2 on Expert by UnknownSoldier · · Score: 2, Insightful

    Oldies but goodies...

    Thief is extremely rewarding when you finish it on expert.

    Rogue Spear - single player custom mission with 50 terrorists. Yeah the AI have sniper abilities with pistols, but it's also a lot of fun.

  64. Hard to do right universally... by op51n · · Score: 1

    I thought PoP had it just right.
    I got stuck on the occasional bit - am now in fact, but I give it a break for a few days, go back and I can manage it. Even some of the puzzles - one in particular took me a bit of thought as to how to get through.
    This is great, 'cause it means I don't complete it in a day.

    Call of Duty also - fucking difficult on even regular in some places. It is a stunningly well balanced game, getting harded all through, but basing all the difficulties on how you handle situations.

  65. Temper-Tamper? by BizidyDizidy · · Score: 1

    That's not a phrase. Temper-Tantrum. Ahh, journalism these days.

    --
    The safest way to approach lava is to have another person with you and he goes first.
    1. Re:Temper-Tamper? by Anonymous Coward · · Score: 0

      It's a very rare phrase, actually...

      http://www.google.com/search?sourceid=navclient& ie =UTF-8&oe=UTF-8&q=%22temper%2Dtamper%22

  66. Games that get easier if you're not very good... by spoodie · · Score: 3, Interesting

    Slightly off topic but I've noticed in two games which I've come across that certain puzzles will become simplified or even completed for the player if they're struggling.

    For example in Broken Sword 3 I failed a small stealth puzzle (I've never been good at stealth) about 3 times so I got to see a cutscene of my character completing the puzzle without my assistance. And then in another game which involved memorising a sequence and then duplicating it, the sequence became increasingly simplified until it was virtually impossible to get wrong. Have any other slashdotters experienced this?

    --
    I don't need a compass to tell me which way the wind shines.
  67. Arcade vs. Home Play by spreer · · Score: 3, Insightful

    I think you've hit the nail on the head here. In the late seventies and well into the eighties, the place to play games was the arcade. Sure there were (wildly popular) home systems, but many of the most popular games tried to be faithful copies of the arcade version. When you make your money from a machine you put quarters in, you want to make the game hard hard hard. You want to keep people losing and keep them putting quarters in.

    When you are selling games that are to be played on the PC or console, you want people to play them, enjoy them, and then buy your next game. You don't make another dime if takes them 4 times as long to beat the game.

    spreer

  68. Games are too easy. by ledow · · Score: 1

    I complete just about every PC game that I buy, assuming I don't get bored first. It used to be very different.

    On my spectrum, I only ever completed ONE game, Nonterraqueous, and that took me, my dad and my brother, carefully plotting a map and playing for days on end.

  69. Metroid vs. Metroid: Zero Mission by mv2s · · Score: 1

    I recently finished the new Metroid remake for GBA, Metroid: Zero Mission, and when you finish the game, you can play the original Metroid. So I did just that... and the original Metroid was extremely frustrating by comparison. Assuming you deal with manually mapping the areas on paper (which I did), once you get past a certain point, you will die very quickly unless you are very lucky and very careful (since after you die, you restart with only minimal health). I don't remember it being that hard when I played it in 1988 or so... but maybe my skills aren't what they used to be.

    Metroid: Zero Mission, on the other hand, was much more streamlined and enjoyable (yes, easier). Automapping is a must for this type of game, but more important you are never in a position where extreme care or lots of luck is required to advance. But for the folks who demand punishment, you can finish the game faster, or find all of the hidden powerups, or as few powerups as possible, and you'll get different endings for your hard work. (And getting some of the powerups definitely requires many repeated attempts.) For the lazier folks among us... you can see the endings at The Video Game Museum (spoilers!).

    But if you just want a fun, relatively stress-free time, you can see maybe 80% of what Metroid: Zero Mission offers without any sleepless nights. So as for me... I'm just glad that modern developers have discovered how to put a good difficulty balance in their games.

  70. Depends on where you look. by WorkEmail · · Score: 1
    Play through The Elder Scrolls III : Morrowind and both expansions without getting outside help, that will keep you busy for about..uhhh.... 5 months. It depends on the type of game, any of the action adventure games are fairly simple nowdays, the RPG's are still pretty intense for the most part, and the FPS games depend on who you play against online.

    Personally, I love games that I play against other real people, and am a shooter junky. I haven't even played the one player game in any of the FPS's that I play for hours a day. Real human competition is the best, there is no substitute.

  71. Apples and Oranges by Anonymous Coward · · Score: 0

    Comparing Pitfall to today's games is ridiculous. Apples to Oranges. No, actually, it's small tiny unripen apples to big luscious juicy sweet oranges.

    Games like Pitfall HAD to be "hard" cuz all you got was screen after screen of the same damn thing. Lasting more than a few seconds WAS the challenge. In today's games, we have storylines and ever-changing locales to work through. We don't need the same level of hardness... (can you imagine, most of us who bought Final Fantasy X would still be trying to get past the first 10% of the game).

  72. I did by HomerJ · · Score: 1

    I actually finished E.T, as much as one could anyways...

    You had to get the phone pieces from the pits, hardest part was getting OUT of them.. I forget if raising the flower was a requirement to finish, or if was just bonus..

    Then gets to the part few know how to do, actually phoning home. You had to keep walking around, until the symbol at the top of the screen looked like a frog. It actually kinda looked like a hall monster from Venture. then you raised your head, and that phoned home.

    You then went to a screen with Elliot's house, and the ship came back and picked you up. It calculated a score, and then you did it all over again, and again, and again.

  73. Proof that Pitfall was tough by rigmort · · Score: 3, Interesting

    When I was a kid, I got a Pitfall sew-on patch through the mail from Activision. You had to actually take a photo of your TV displaying your score -- I think it had to be over 100k, or maybe 200k points.

  74. definition of fun? by spir0 · · Score: 3, Interesting
    the original Pitfall! so much fun to play was 'because the game is so hard - brutally, temper-tamper inducing hard'

    I don't see that as fun at all. When a game is so difficult that I want to smash things, I typically do. If I'm angry, then I'm not having fun.

    Frustrating != fun

    Impossibly hard != fun

    however, if you do want impossibly hard, MOST games have Easy, Medium and Hard modes. Try changing them. Some games have a Nightmare/Insane mode. I think that's what you're after. Quoting one game as being too easy and using that to justify your statement of all modern games being too easy is just bullshit.

    --
    The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
  75. Ninja Gaiden was just released... by DeadScreenSky · · Score: 2, Informative

    ...so cease any complaints about games being too easy nowadays and go buy it instead. :D

    (The best thing is how fair it feels, too.)

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  76. I couldn't agree more by rabbot · · Score: 1

    There is way too much emphasis on graphics these days. I don't care how good a game looks, all I care about is how challenging and fun it is.

  77. Two more by metamatic · · Score: 1

    "Jak II" and "Wipeout Fusion".

    Wipeout starts easy enough, but quickly gets harder than the previous games in the series. (Speaking as a long time Wipeout series player...)

    Of course, it doesn't help that they fscked up the neGCon controller setup so you have to use the dual shock...

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    1. Re:Two more by Anonymous Coward · · Score: 0

      There's also F-Zero:GX, which even beginner races are pretty easy to screw up if you miss a turn.

  78. The problem is built-in cheat codes. by still_sick · · Score: 3, Insightful

    Go to any GameFAQs message board, and half of them will be about codes and GameShark codes and whatever.

    Most games have selectable difficulty levels - and for whatever stupid reason idiots like to pick the easiest one, cheat their way through it, and then cry about how much the game sucked because it was too easy.

    As with most things in life, the problem is people are idiots.

    --
    ...Also, I didn't know Buggalo could fly.
  79. My secret pleasure... by Karem+Lore · · Score: 1
    The problem is consoles, especially for FPS games. With the little joystick for directional viewing, one cannot get the same accuracy and speed that you can from a mouse (or preferably trackball for those spin moments...thumb control is ace).

    So why blame consoles? Well, developers tend these days to develop for console and then port to PC. As console controls are as above, the difficulty is reduced to compensate. When it is ported, the difficulty always seems to low. However, I do prefer to be able to ACTUALLY finish a game before I get bored of it or devoting my entire existance to it (wife comes to mind) so I'm kinda torn.

    --
    When all is said and done, nothing changes...
  80. Wrong side of the bell curve? by redog · · Score: 1

    Try madden 2004 online, hard as hell, but mabe I am on the wrong side of the bell curve.

  81. CAPTAIN OBVIOUS IS IN DA HOUSE by PaganRitual · · Score: 1

    im amazed that this got modded funny. its like someone making a joke about something, then someone else explaining why it was a joke in the first place, then everyone laughing just as hard.

  82. no one wants a challenge anymore by PaganRitual · · Score: 1

    people dont want to play the games anymore, they just want to finish them. no on wants to get owned by a game anymore, they dont want a challenge. they dont want to have to actually have to play to get better at the game, they just want to get thru to the end and be entertained by some flashy graphics and story on the way.

    crap like prince of persia and ratchet and clank gets rave reviews and everyone loves them, because they are easy pieces of shit that you can just sit down for however long, and never have to get better at anything. hell, even if you do die in PoP you dont actually die, you just get to do those last few seconds again until you get it right. there isnt even any real penalty for dying, you just repeat the tiny little bit you werent any good at the first time thru. its the console version of an auto save thats pressed every 5 seconds.

    no one wants a game where you actually have to be good at it get anywhere anymore. where you have to actually improve your skills at the game, or learn patterns, or understand game mechanics more completely. peoeple just want easy games that they can say they have finished. i think this is most evident in the amount of cheating magazines and sites and stuff that is popular. no one wants to actually get good at a game and finish it, they just want to actually reach the end.

    people dont want games anymore, they want slightly interactive movies. games with an interesting story line where they just have to press a few buttons along the way. the world of the hardcore gamer, someone who relishes a challenge, and likes to actually get better at stuff, is fading fast i fear.

  83. Modern games are right by WWWWolf · · Score: 2

    Modern games are starting to get the amount of challenge right.

    The old games weren't great entertainment. The challenge was mostly based on the fact that to succeed you had to try to play through the thing a lot of times.

    I used to understand this kind of games. Nowadays, if I can't get through some spot in a game with 10 or 15 deaths and reloads (or less, depending on the temper), I'm going to curse the developers to lowest pits of hell for not balancing the game properly, then Enable the Cheat Mode.

    When playing games, it's important to Do Things. Doing Things should not be too easy but also not too hard - reasonable. If Doing Stuff is getting more frustrating than it should, it's time to consider whether or not it's a good thing or not. Probably not.

    Game designers should start thinking what "challenging" really means. It doesn't have to mean "you just die more often because you're just as slow as yesterday". When Challenge is in attaining the objective, it's good, if it's in the fundamental structure of the game, it's bad.

    It's 4:30 in the morning. I need to go to bed. Hope I won't get nightmares about load screens on Normal Difficulty.

  84. Seems to be headed that way... by MacInCube · · Score: 1

    Take a look at the latest Zelda installment, the WindWaker. Excellent gameplay, story, along with a nice new twist on the graphics (which I thought were awesome), but the # of dungeons and the difficulty of the game was a huge disappointment. A Link to the Past, and Ocarina of Time both had around 10-12 dungeons each, if I remember correctly. I'm not sure the WindWaker had half that many. And when you beat every boss on the first try, it doesn't make you appreciate finishing the game @ the end. I think the final boss was the easiest one of the whole game. Moral of the story: Please Nintendo, on your next Zelda release, do what you've been doing with the gameplay, story and graphics, but pretty, pretty please add more dungeons, more puzzles, and more difficulty.

  85. I have a suggestion by betelgeuse68 · · Score: 1

    Go pick up an Atari 2600 and play the original PITFALL and see if you feel the same way. Then come back and tell me how uninteresting it was... much like the subject of this thread.

    It's all relative, hasn't this subject already been hashed on here?

    And no, personally I don't like insanely hard games. Games are supposed to be fun, I have no interest in replaying an area OVER and OVER to stroke a gaming ego that no one else cares about (including me).

    -M

  86. He's right!!! Save games should be criminalized!! by mr.+squishie · · Score: 1
    I'll die before I let anyone else play games in any other way than the way I want to play them!!!!

    Down with freedom in video games!!!

  87. slight problem with the proof. by Tired_Blood · · Score: 1

    According to the manual: "A perfect score is 114,000 points (reached by collecting all treasures. without losing any points by falling down holes or tripping on logs)." Getting over 100k would mean very close to a perfect score - which is a tough challenge for any/all games, not just Pitfall.

    One of the problems with Pitfall was that it was single player and wasn't as entertaining for spectators. Perhaps Pitfall was interesting to watch wrt the relatively decent graphics, but Tetris (in the right hands) is an example of a simple single player being somewhat spectator-friendly. One of my friends is an expert at it and scares the hell out of everyone watching. The difficulty level will plateau at some point (I think level 20) so he can continue forever. Seeing level 60 isn't as disturbing as witnessing the constant flawless placements. He also manages to blink his eyes!

    I recently told him that he's "faster than the Matrix". Funny thing about that - we also called him "Neo" years before the movie was a concept. Whatever, I seemed to be rambling now - a bit sleep deprived today.

    --
    This is not my sig.
  88. Better controls by KeeperS · · Score: 1

    A lot of games are easier these days because the control isn't as bad.

    For example, Zelda 1 is a lot more difficult than it could have been because of limited movement. You can't move very accurately or diagonally, and your sword has a very tiny poke range. In the later Zeldas, you can move any direction, dash if needed, and Link actually swipes his sword. Similarly, Super Metroid would be a lot harder if your movement was as limited as it was in the original Metroid.

    This isn't true for all games, but I'm sure it's a factor for many.

  89. It is not that they aren't hard by Anonymous Coward · · Score: 0

    It is that they do not put limitations on the gameplay such that strategic thinking must be employed. Traditional games were more like realtime board games than what we have now. We've lost sight of this and we're stuck with confused notions of what gameplay like "interactivity," "immersion," "story," and "realistic physics." A game is a closed track with certain limitations and that is what must be tinkered with to alter gameplay. Not anything else.