A professor in philosophy is not a philosopher, but a scholar. He who quotes merely knows of the matter, not what it is.
And you're just a pseudo-intellectual 16 year old think-alike because you think such "insights" are incredibly profound.
A professor of philosophy can be a philsopher just as much as a bunch of angsty high school kids. What makes a person a philosopher? Just because you had a philosophy prof that was a tool, it doesn't mean that every professor of philosophy is one. I've met a lot of pseudo-intellectual assholes- should I assume you're one too?
Dude, my 11 year old brother called- he wants his brain back.
haha! the joke is on me, who forgot to go back to plain old text. anyway-
Turns out that lazy devs who go for the easy machines are also too damn lazy to make a product that's worth buying. PS2 won hands down.
Ha! So that is why the PS2 won huh? Not beacuse it was out first or because it had backwards comatibility with its hugely widespread platform that came before it or the ability to play DVDs- when the PS2 first came out most US and Canadian homes still didn't have DVD players. Do you know nayone who bought a PS2 because the games were harder to make?
"Hey Todd! My man! I just picked up Mega Mortal Death Blow 3000! I hear it was delayed for two years it was originally slated for the PSX, but it is such an awesome game that it took so much time and money! HELL YRAH!!!"
Yeah, that must be why Daikatana was such a kick ass game and it must be why it sold so damn well.
If devs aren't willing to put effort in the code, they aren't willing to put effort in anything else either.
WOW! That is the worst argument I've ever heard. Have you ever been a programmer? It works like this son... if you are working with an easy platform or API then you can put just as much effort in as the next guy, but in the end you end up with a helluva lot better product than him. You can put the same amount of time, money and work into it but because you didn't have to reinvent the wheel every twenty lines of code you got to spend a lot more time working on the important things- you know, like the game itself.
A shitty platform is a bitch to code for. Sony really does need to make the PSP easy to code for. In the case of the PS2 everyone just dealt with it- you see, developers are out to MAKE MONEY. So they followed the trail of money, and when the PS2 was the first next gen console out, they made games for it. WOW! They had such a great rep- and the first next gen console... it's a no brainer. The PSP on the otherhand... Coming into a market where there is existing domination, the GBA. though the PSP may be different enough that it won't matter. but if Sony wants to woo all of those developers who 1) really don't see why anyone would spend so much damn money on a PSP or 2) really don't see why they should shift resources away from already profitable operations pumping out GBA, PS2/GC/XBOX games to an unproven console they will have to push a good platform, one that is easy to code for.
think about it hard- my bro really does want his lil brain back ASAP, let me know when you're done using it.
Dude, my 11 year old brother called- he wants his brain back.
Turns out that lazy devs who go for the easy machines are also too damn lazy to make a product that's worth buying. PS2 won hands down.
Ha! So that is why the PS2 won huh? Not beacuse it was out first or because it had backwards comatibility with its hugely widespread platform that came before it or the ability to play DVDs- when the PS2 first came out most US and Canadian homes still didn't have DVD players. Do you know nayone who bought a PS2 because the games were harder to make?
"Hey Todd! My man! I just picked up Mega Mortal Death Blow 3000! I hear it was delayed for two years it was originally slated for the PSX, but it is such an awesome game that it took so much time and money! HELL YRAH!!!"
Yeah, that must be why Daikatana was such a kick ass game and it must be why it sold so damn well.
If devs aren't willing to put effort in the code, they aren't willing to put effort in anything else either.
WOW! That is the worst argument I've ever heard. Have you ever been a programmer? It works like this son... if you are working with an easy platform or API then you can put just as much effort in as the next guy, but in the end you end up with a helluva lot better product than him. You can put the same amount of time, money and work into it but because you didn't have to reinvent the wheel every twenty lines of code you got to spend a lot more time working on the important things- you know, like the game itself.
A shitty platform is a bitch to code for. Sony really does need to make the PSP easy to code for. In the case of the PS2 everyone just dealt with it- you see, developers are out to MAKE MONEY. So they followed the trail of money, and when the PS2 was the first next gen console out, they made games for it. WOW! They had such a great rep- and the first next gen console... it's a no brainer. The PSP on the otherhand... Coming into a market where there is existing domination, the GBA. though the PSP may be different enough that it won't matter. but if Sony wants to woo all of those developers who 1) really don't see why anyone would spend so much damn money on a PSP or 2) really don't see why they should shift resources away from already profitable operations pumping out GBA, PS2/GC/XBOX games to an unproven console they will have to push a good platform, one that is easy to code for.
Takes a lot of thunkin to get this so excuse me.
regarding your sig-
A professor in philosophy is not a philosopher, but a scholar. He who quotes merely knows of the matter, not what it is.
And you're just a pseudo-intellectual 16 year old think-alike because you think such "insights" are incredibly profound.
A professor of philosophy can be a philsopher just as much as a bunch of angsty high school kids. What makes a person a philosopher? Just because you had a philosophy prof that was a tool, it doesn't mean that every professor of philosophy is one. I've met a lot of pseudo-intellectual assholes- should I assume you're one too?
Dude, my 11 year old brother called- he wants his brain back. haha! the joke is on me, who forgot to go back to plain old text. anyway- Turns out that lazy devs who go for the easy machines are also too damn lazy to make a product that's worth buying. PS2 won hands down. Ha! So that is why the PS2 won huh? Not beacuse it was out first or because it had backwards comatibility with its hugely widespread platform that came before it or the ability to play DVDs- when the PS2 first came out most US and Canadian homes still didn't have DVD players. Do you know nayone who bought a PS2 because the games were harder to make? "Hey Todd! My man! I just picked up Mega Mortal Death Blow 3000! I hear it was delayed for two years it was originally slated for the PSX, but it is such an awesome game that it took so much time and money! HELL YRAH!!!" Yeah, that must be why Daikatana was such a kick ass game and it must be why it sold so damn well. If devs aren't willing to put effort in the code, they aren't willing to put effort in anything else either. WOW! That is the worst argument I've ever heard. Have you ever been a programmer? It works like this son... if you are working with an easy platform or API then you can put just as much effort in as the next guy, but in the end you end up with a helluva lot better product than him. You can put the same amount of time, money and work into it but because you didn't have to reinvent the wheel every twenty lines of code you got to spend a lot more time working on the important things- you know, like the game itself. A shitty platform is a bitch to code for. Sony really does need to make the PSP easy to code for. In the case of the PS2 everyone just dealt with it- you see, developers are out to MAKE MONEY. So they followed the trail of money, and when the PS2 was the first next gen console out, they made games for it. WOW! They had such a great rep- and the first next gen console... it's a no brainer. The PSP on the otherhand... Coming into a market where there is existing domination, the GBA. though the PSP may be different enough that it won't matter. but if Sony wants to woo all of those developers who 1) really don't see why anyone would spend so much damn money on a PSP or 2) really don't see why they should shift resources away from already profitable operations pumping out GBA, PS2/GC/XBOX games to an unproven console they will have to push a good platform, one that is easy to code for. think about it hard- my bro really does want his lil brain back ASAP, let me know when you're done using it.
Dude, my 11 year old brother called- he wants his brain back. Turns out that lazy devs who go for the easy machines are also too damn lazy to make a product that's worth buying. PS2 won hands down. Ha! So that is why the PS2 won huh? Not beacuse it was out first or because it had backwards comatibility with its hugely widespread platform that came before it or the ability to play DVDs- when the PS2 first came out most US and Canadian homes still didn't have DVD players. Do you know nayone who bought a PS2 because the games were harder to make? "Hey Todd! My man! I just picked up Mega Mortal Death Blow 3000! I hear it was delayed for two years it was originally slated for the PSX, but it is such an awesome game that it took so much time and money! HELL YRAH!!!" Yeah, that must be why Daikatana was such a kick ass game and it must be why it sold so damn well. If devs aren't willing to put effort in the code, they aren't willing to put effort in anything else either. WOW! That is the worst argument I've ever heard. Have you ever been a programmer? It works like this son... if you are working with an easy platform or API then you can put just as much effort in as the next guy, but in the end you end up with a helluva lot better product than him. You can put the same amount of time, money and work into it but because you didn't have to reinvent the wheel every twenty lines of code you got to spend a lot more time working on the important things- you know, like the game itself. A shitty platform is a bitch to code for. Sony really does need to make the PSP easy to code for. In the case of the PS2 everyone just dealt with it- you see, developers are out to MAKE MONEY. So they followed the trail of money, and when the PS2 was the first next gen console out, they made games for it. WOW! They had such a great rep- and the first next gen console... it's a no brainer. The PSP on the otherhand... Coming into a market where there is existing domination, the GBA. though the PSP may be different enough that it won't matter. but if Sony wants to woo all of those developers who 1) really don't see why anyone would spend so much damn money on a PSP or 2) really don't see why they should shift resources away from already profitable operations pumping out GBA, PS2/GC/XBOX games to an unproven console they will have to push a good platform, one that is easy to code for. Takes a lot of thunkin to get this so excuse me.