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Sony Presentation Reveals Further PSP Details

Thanks to PSPInsider for pointing to a Sony Technology Group information page, where they've recently posted the slides for a presentation on developing for the Sony PSP (PDF) given at the Australian Game Developers Conference last month. The slides re-iterate Sony's claim that the recently announced PSP will be "the Walkman of the 21st Century", and note the UMD optical disc format is "cheaper and faster to manufacturer than ROM", and thus "publisher-friendly". PSPInsider has extracted several of the more interesting slides, including an example of the hardware-assisted surface tessellation the handheld will be capable of, and pictures of the PSP emulator/debugger alongside some sample code.

97 comments

  1. For gamers... by Anonymous Coward · · Score: 0, Insightful
    And what does this mean for gamers? Until I see some serious developing support for the games, this is just N-Gage with Sony's name on it. There are better/cheaper alternatives available, NOW.

    And whats with some of the specs? 480*272 screen resolution? 16:9 "Cinema" screen? Wth? I don't need a "Cinema" screen to play video games!

    Performance compares favourably with PS2

    Wait, what? So your PSP is about as good as a PS2? Thats not exactly a good thing to say considering the PS2 is weaker than some budget PCs.

    1. Re:For gamers... by -kertrats- · · Score: 3, Interesting

      So you're complaining that a handheld system is weaker than a pc? Ever play a GBA?

      --
      The Braying and Neighing of Barnyard Animals Follows.
    2. Re:For gamers... by Gr33nNight · · Score: 4, Insightful

      Yes, but the GBA is under $100, the Sony machine is expected to retail for $300. Big difference

    3. Re:For gamers... by Babbster · · Score: 1, Interesting
      Nothing like being faux insightful, eh AC?

      1. Developer support for a Sony handheld is inevitable, particularly given the more cost-friendly disc format. If they have half the developer support of the PS2, the PSP will be in good shape.

      2. As was already stated above, your expectations for performance seem ridiculous in the extreme. How many true handhelds available today have the performance of a "budget PC" (before you answer, keep in mind that you can get a 2.4-GHz Celeron-based Dell Dimension desktop for $450).

      3. Who the hell complains about more screen real estate? It's nearly three-and-half times the resolution of the GBA (130,560 pixels for PSP versus 38,400 for GBA)! I can understand being miffed about the N-Gage screen considering it's a relatively awkard vertically oriented deal, but 16:9 is becoming the new standard.

      In short, nice troll. You got me. :)

    4. Re:For gamers... by __aailob1448 · · Score: 5, Insightful

      Wait, what? So your PSP is about as good as a PS2?

      No, Sony boasted that the PS2 was capable of spitting 75 Million Polygons / second. Now they boast that the PSP is capable of 33 MPS. Considering that the max resolution of the PSP is 480*272, I'd say the PS2 is roughly 3 times more powerful than the upcoming PSP.

      It's kind of funny that Sony says the PSP "favorably compares" to the PS2. It seems to me that they want to spin it that way so that people won't associate it with the PSX the same way people associate the GBA with the SNES.

      It's also interesting to note that they compare the cost of this UMD format to ROMs instead of mini-dvds (which would be considerably cheaper to manufacture).

    5. Re:For gamers... by omega9 · · Score: 4, Insightful

      No, Sony boasted that the PS2 was capable of spitting 75 Million Polygons / second. Now they boast that the PSP is capable of 33 MPS. Considering that the max resolution of the PSP is 480*272, I'd say the PS2 is roughly 3 times more powerful than the upcoming PSP.

      Maybe their intention was to state the PSP is proportionaly comparrable to the PS2. *Shrug*. Don't let pure numbers guide you. You can't make a direct comparison between G5 and P4 processors running at the same clock because they use different architecture. I'm not trying to say you're wrong, only exploring another avenue of thought. Also, this is a handheld device with a smaller screen. There aren't as many reasons to push pollys on a screen that small.

      It's also interesting to note that they compare the cost of this UMD format to ROMs instead of mini-dvds (which would be considerably cheaper to manufacture).

      They compare them to roms because that's what are on the market now. The've chosen a format and are comparing it to current practices, not to another format they could have chosen that isn't in wide use.

      --
      I'm against picketing, but I don't know how to show it.
    6. Re:For gamers... by Anonymous Coward · · Score: 1, Insightful

      Thats not exactly a good thing to say considering the PS2 is weaker than some budget PCs.

      Show me a new pc for 170.00, that can run games as high end as my ps2

    7. Re:For gamers... by Anonymous Coward · · Score: 0

      Well, first, I think we have to consider that the PS2 (at that $170 pricetag) does not include a network adapter or a hard drive. Should we also consider that the computer requires a monitor but the PS2 uses a television? I don't know.

    8. Re:For gamers... by Anonymous Coward · · Score: 0
      But the PS2 does not require the network adapter or hard drive to play games.

      You could factor in a TV if you want but you can get a 20" for ~$100 or so. So go find a $280 PC /w 20" monitor that will play games.

    9. Re:For gamers... by NanoGator · · Score: 1

      "Show me a new pc for 170.00, that can run games as high end as my ps2 "

      Apples to oranges. A PC needs components your PS2 doesn't. Moving a little closer towards equality, there are plenty of video cards well under that price that would blow the doors off the PS2. It ain't all that powerful. It doesn't help that Sony arrogantly installed bottlenecks in the system that keep the graphics nice and blurry.

      --
      "Derp de derp."
    10. Re:For gamers... by Anonymous Coward · · Score: 0

      Thats not exactly a good thing to say considering the PS2 is weaker than some budget PCs.

      What a moronic comment. This is a hand-held. You can get a faster system if you don't mind it being more expensive and being a desktop machine. Well, duh. I think Cray can sell you a nice VCR.

    11. Re:For gamers... by Anonymous Coward · · Score: 2, Insightful

      people associate the GBA with the SNES.

      People associate the GBA with the SNES because the GBA pretty much is a SNES, in a handheld shell.

      This system is a long way from being a PSX in a handheld shell. Like you say, it's in the same order of magnitude poly performance. Can you say that of the PSX?

      Also, they compare the UMD price to ROMs because that's what they're competing against (they want Nintendo developers to develop for PSP ... well, duh).

    12. Re:For gamers... by Anonymous Coward · · Score: 0

      Doofus. The poster is responding to someone comparing PS2 to PC. If that is "apples to oranges" you're responding to the wrong post.

    13. Re:For gamers... by Anonymous Coward · · Score: 1, Funny

      But the PS/2 is a PC. I mean, okay, it runs on that weird MCA bus, and it uses funny little round mouse and keyboard connectors that nobody will ever take seriously, but it's pretty similar otherwise.

    14. Re:For gamers... by Jesselovesscripts · · Score: 1, Insightful

      "It's also interesting to note that they compare the cost of this UMD format to ROMs instead of mini-dvds (which would be considerably cheaper to manufacture)."

      this is sony, maker of the memory stick (ultra proprietary) and the same company that tried to re-name firewire (which it is officially) to iLink. what would make you think that they would go for a easily ripp-able standard like a dvd?

      make it incompatible, add one more step for the pirates.

  2. These ambitious specs... by suyashs · · Score: 5, Insightful

    may not really make it to the final product...remember when Sony announced the PS2? They claimed progressive scan support....and that has finally been delivered...a few years after the original machine was launched... take the PSX for example, no MP3 support and other crippled specs make it to the final machine under the guise that they will be added later through a firmware update...same thing they said for the PS2 (progressive scan support via new firmware), yet now Sony wants you to buy a whole new PS2 (Model 5000).... I won't beleive the Sony's specs till I see the final product...this may just be marketspeak for PocketStation 2...

    --
    http://chrono.posterous.com/
  3. Am I just an old fart... by HotNeedleOfInquiry · · Score: 1, Funny

    Or did anyone else wonder why Sony was concerned about Program Segment Prefixes?

    --
    "Eve of Destruction", it's not just for old hippies anymore...
    1. Re:Am I just an old fart... by NanoGator · · Score: 1

      "Or did anyone else wonder why Sony was concerned about Program Segment Prefixes? "

      Well I wasn't concerned until this was marked as funny. Thanks a lot! Now explain it.

      --
      "Derp de derp."
    2. Re:Am I just an old fart... by Anonymous Coward · · Score: 0

      Now explain it.

      GIYF.

    3. Re:Am I just an old fart... by YomikoReadman · · Score: 1

      I think you need to curl up with a COBOL programming book. You'll find your explanation there.

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
  4. Mmmm....NURBS... by voice+of+unreason · · Score: 4, Insightful

    What I'm intrigued by is PSP's hardware based support for Nurbs. Traditionally, a lot of processing in games is devoted to high polygon counts in order to simulate curved shapes. If the support is really there, this could lead to some really interesting effects. It could also mean that the graphics wouldn't be as bad as the processor speed implies. If NURBS are done quickly, and they cause a reduction in the polygon count, you could see pretty good performance, particularly when the system has to show lots of organic looking objects, like people.

    1. Re:Mmmm....NURBS... by neostorm · · Score: 5, Interesting

      Sony successfully raised a lot of press about the inclusion of NURBS compatible hardware with their original PS2 announcements (Ooh! Such a powerful machine!) and are just trying to recreate the same hype around the PSP.
      The PS2 supported them all this time as well, but NURBS are inefficient and not the best for real-time 3D. I still have yet to see/hear of any PS2 games that use NURBS either, but correct me if I'm wrong.

    2. Re:Mmmm....NURBS... by NanoGator · · Score: 1

      "What I'm intrigued by is PSP's hardware based support for Nurbs."

      Don't get too excited. This system doesn't push enough polys for NURBS to be interesting.

      --
      "Derp de derp."
    3. Re:Mmmm....NURBS... by Anonymous Coward · · Score: 0

      The ps2 has support for parametric curves? I wasn't aware of this. Maybe I misunderstood your message, but on current consoles (including the ps2), you need to tesselate your surfaces yourself. There is no hardware support for that.

      A good reference on the subject is "Visuals of SSX" available on gamasutra.

    4. Re:Mmmm....NURBS... by Anonymous Coward · · Score: 0

      This was a big topic when the PS2 was announced. Something Sony threw at Segas Dreamcast. I remember it well, so unless they backed out on it and never said anything the PS2 does indeed support this.

  5. Mindshare matters by BortQ · · Score: 2, Insightful

    If Sony wants this thing to be a big success they should put all their focus on making it developer-friendly. The easier it is to develop for = more games = more sales = more money...

    --

    A Multiplayer Strategy Game for Mac OS X, Windows, and Linux
    1. Re:Mindshare matters by Citizen+Kaine · · Score: 1

      I disagree. While having a developer friendly system will help, the developers will follow the userbase first and foremost. No matter how easy a game was to code, it wont make a difference if noones there to buy it. Kaine

    2. Re:Mindshare matters by Anonymous Coward · · Score: 0

      The userbase will be there, no doubt. Although you are correct, it's not like they have to 'sacrifice' the user-base just to make the system more developer-friendly. They don't go hand-in-hand. Thus i think your argument is irrelevant.

      My .02

    3. Re:Mindshare matters by NanoGator · · Score: 2, Insightful

      "f Sony wants this thing to be a big success they should put all their focus on making it developer-friendly. The easier it is to develop for = more games = more sales = more money... "

      The cost of the system is more important. If the system retails for $300'ish, then game developers are going to have a 'wait and see' approach. The rules of making a portable system are quite specific. It doesn't help that Nintendo has a de-facto monopoly in this area. However, if Sony gets the machine down to $150, then yes I agree, the developer support would be a big win.

      --
      "Derp de derp."
    4. Re:Mindshare matters by Scrameustache · · Score: 2, Insightful

      If Sony wants this thing to be a big success they should put all their focus on making it developer-friendly. The easier it is to develop for = more games = more sales = more money...

      Dude, the year 2000 called, they want their console-war argument back.

      Back when nobody knew who would win, everyone predicted that Sony would be the big loosers because their console was harder to program for, and therefore the pc-ina-box would have tons more games and the "here, we've done most of the work for you" nintendo approach would mean more developpers spending more time on game play.

      Turns out that lazy devs who go for the easy machines are also too damn lazy to make a product that's worth buying. PS2 won hands down.

      Yeah, the Sega and Nintendo games on the Cube are super neat, and Xbox has SW:KOTOR, but PS2 has the lead and is not about to loose it.

      If devs aren't willing to put effort in the code, they aren't willing to put effort in anything else either.

      --

      You can't take the sky from me...

    5. Re:Mindshare matters by daftmonk · · Score: 1

      Dude, my 11 year old brother called- he wants his brain back. Turns out that lazy devs who go for the easy machines are also too damn lazy to make a product that's worth buying. PS2 won hands down. Ha! So that is why the PS2 won huh? Not beacuse it was out first or because it had backwards comatibility with its hugely widespread platform that came before it or the ability to play DVDs- when the PS2 first came out most US and Canadian homes still didn't have DVD players. Do you know nayone who bought a PS2 because the games were harder to make? "Hey Todd! My man! I just picked up Mega Mortal Death Blow 3000! I hear it was delayed for two years it was originally slated for the PSX, but it is such an awesome game that it took so much time and money! HELL YRAH!!!" Yeah, that must be why Daikatana was such a kick ass game and it must be why it sold so damn well. If devs aren't willing to put effort in the code, they aren't willing to put effort in anything else either. WOW! That is the worst argument I've ever heard. Have you ever been a programmer? It works like this son... if you are working with an easy platform or API then you can put just as much effort in as the next guy, but in the end you end up with a helluva lot better product than him. You can put the same amount of time, money and work into it but because you didn't have to reinvent the wheel every twenty lines of code you got to spend a lot more time working on the important things- you know, like the game itself. A shitty platform is a bitch to code for. Sony really does need to make the PSP easy to code for. In the case of the PS2 everyone just dealt with it- you see, developers are out to MAKE MONEY. So they followed the trail of money, and when the PS2 was the first next gen console out, they made games for it. WOW! They had such a great rep- and the first next gen console... it's a no brainer. The PSP on the otherhand... Coming into a market where there is existing domination, the GBA. though the PSP may be different enough that it won't matter. but if Sony wants to woo all of those developers who 1) really don't see why anyone would spend so much damn money on a PSP or 2) really don't see why they should shift resources away from already profitable operations pumping out GBA, PS2/GC/XBOX games to an unproven console they will have to push a good platform, one that is easy to code for. Takes a lot of thunkin to get this so excuse me.

    6. Re:Mindshare matters by daftmonk · · Score: 0, Redundant

      Dude, my 11 year old brother called- he wants his brain back. haha! the joke is on me, who forgot to go back to plain old text. anyway- Turns out that lazy devs who go for the easy machines are also too damn lazy to make a product that's worth buying. PS2 won hands down. Ha! So that is why the PS2 won huh? Not beacuse it was out first or because it had backwards comatibility with its hugely widespread platform that came before it or the ability to play DVDs- when the PS2 first came out most US and Canadian homes still didn't have DVD players. Do you know nayone who bought a PS2 because the games were harder to make? "Hey Todd! My man! I just picked up Mega Mortal Death Blow 3000! I hear it was delayed for two years it was originally slated for the PSX, but it is such an awesome game that it took so much time and money! HELL YRAH!!!" Yeah, that must be why Daikatana was such a kick ass game and it must be why it sold so damn well. If devs aren't willing to put effort in the code, they aren't willing to put effort in anything else either. WOW! That is the worst argument I've ever heard. Have you ever been a programmer? It works like this son... if you are working with an easy platform or API then you can put just as much effort in as the next guy, but in the end you end up with a helluva lot better product than him. You can put the same amount of time, money and work into it but because you didn't have to reinvent the wheel every twenty lines of code you got to spend a lot more time working on the important things- you know, like the game itself. A shitty platform is a bitch to code for. Sony really does need to make the PSP easy to code for. In the case of the PS2 everyone just dealt with it- you see, developers are out to MAKE MONEY. So they followed the trail of money, and when the PS2 was the first next gen console out, they made games for it. WOW! They had such a great rep- and the first next gen console... it's a no brainer. The PSP on the otherhand... Coming into a market where there is existing domination, the GBA. though the PSP may be different enough that it won't matter. but if Sony wants to woo all of those developers who 1) really don't see why anyone would spend so much damn money on a PSP or 2) really don't see why they should shift resources away from already profitable operations pumping out GBA, PS2/GC/XBOX games to an unproven console they will have to push a good platform, one that is easy to code for. think about it hard- my bro really does want his lil brain back ASAP, let me know when you're done using it.

    7. Re:Mindshare matters by Anonymous Coward · · Score: 0

      Haha!

      (hehehe too)

      Two for one, SuckerZ! Bulk retards available today on slashduh!! Da Monk und Da Scrotummustache in the steal of the century!!

    8. Re:Mindshare matters by Scrameustache · · Score: 1
      Dude:
      and

      .

      Use them.

      Might want to throw in some <I> and <BLOCKQUOTE> too...

      Then maybe I'll read your lil' opinions.
      Until then, I'm not parsing through your huge block of unformatted text.

      --

      You can't take the sky from me...

  6. "The next walkman" by Anonymous Coward · · Score: 3, Interesting

    I used to work for Sony Electronics doing development for the Sony CLIE. The "Walkman" phenomenon was referred to quite often and the CLIE was frequently referred to as "The Walkman of the next century" by our overseas counterparts.
    Since that didn't boil over the way Sony had planned I guess they're going to give it another shot with the PSP, but I really hope Sony has some other gameplan in mind rather than trying to recreate a success story from ~15 years ago. (That seems like a trend best left to washed up pop-stars).
    I'm looking forward to seeing what this system can do, but it all comes down to reminding yourself not to willingly believe the hype, and don't wow yourself with their fancy numbers (unless you really know what they mean).

  7. Wrong Question by Guppy06 · · Score: 4, Interesting

    "and note the UMD optical disc format is "cheaper and faster to manufacturer than ROM", and thus "publisher-friendly""

    But is it more important that the media be more publisher friendly, or more crush-test friendly? What about media that's jiggle-friendly? I know it's been said a million times before, but is Sony really going in the right direction media-wise on a device you're supposed to be able to use wherever, whenever? This isn't something that's supposed to sit on a shelf somewhere and collect dust.

    There's also the fact that optical media can be easier to pirate/crack. Nintendo seems to have done it right with the GameCube, but is Sony going to be able to do that as well or is there a rude Nokia-esque wake-up call for them in the future?

    Oh, and one more question about Sony's handheld all-in-one media device: Are we to expect a device that plays movies about as well as a PlayStation 2?

    1. Re:Wrong Question by bigbigbison · · Score: 4, Insightful

      Remember that sony has had a lot of experience with portable media as a result of the minidisc. Those are loved by a great many as being jog-proof and in a hard plastic case and pretty durable.

      One would have to asssume that they are taking a lot of that tech and applying it to this new venture

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    2. Re:Wrong Question by Inda · · Score: 1, Offtopic

      GameCubes have been chipped. Games can be copied to [many] little 210MB CDRs (8cm). Nitendo made things hard but not too hard.

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
    3. Re:Wrong Question by Guppy06 · · Score: 1

      "Games can be copied to [many] little 210MB CDRs (8cm). Nitendo made things hard but not too hard."

      How many 8 cm CD-Rs? Would you say $30.00 worth? And what about the aggrevation of changing discs a bajillion times, how much is that worth? I'd say they made it hard enough...

    4. Re:Wrong Question by readpunk · · Score: 1

      I don't think "doing it right" by anyone's definition falls under, network with computer, download game image, play through the network. Less work than all the X-Box hacking going on.

      --

      ./revolution
    5. Re:Wrong Question by Anonymous Coward · · Score: 0

      well, thats not quite right.

      The games are loaded in through the broadband adapter and images are stored on a PC 'server' (though I guess you could burn the files to mini dvds and serve them through your PCs dvd drive)

    6. Re:Wrong Question by Anonymous Coward · · Score: 0

      Completely wrong.

      It is impossible to load mini CDRs on a GameCube. GameCube disc images cannot be split across multiple CDRs and loaded directly into a GameCube's disc tray.

  8. Well, they desparately need another Walkman by HotNeedleOfInquiry · · Score: 4, Interesting
    They are phasing out all CRT manufacturing, cheap Chinese CD-RW drives are more reliable than theirs, their Broadcast division is in shambles because what once took $1,000,000 worth of Sony equipment now can be done with a $1,000 camcorder and a PC.

    Sony is in a world of hurt, with massive layoffs in progress and on the way.

    The next Walkman myth undoubtably helps Sony execs sleep better at night.

    --
    "Eve of Destruction", it's not just for old hippies anymore...
    1. Re:Well, they desparately need another Walkman by iainl · · Score: 1

      Quoth the Troll "You must work for Nintendo".

      More probably Matsushita is the rather obvious reply to that one, as the original poster was mainly pointing out that Sony's delay at jumping on the flatscreen bandwagon has hurt them, rather than denying the rather obvious fact that the PS2 division is supporting the rest of the corporation currently.

      --
      "I Know You Are But What Am I?"
  9. Cheaper for us? by sofakingl · · Score: 5, Insightful

    It may be cheaper for the publisher, but will it be cheaper for the consumer, or will they use a comparable price to GBA games (or more)?

    1. Re:Cheaper for us? by Anonymous Coward · · Score: 0

      Probably more expensive since developing fully fledged 1.8 gig 3D games with FMV, CD soundtrack etc costs a tad more than a 8 meg gba game.

    2. Re:Cheaper for us? by p-p-pom · · Score: 1

      I don't think it will be a problem of media. Seeing the specs, the PSP will be much more powerful than the GBA, and thus will have games with a much more ambitious scope, which will cost much more to develop. Besides, even if it is a great success, the PSP will have a much smaller user base for a while, which means lower potential sales. It is likely that the unit AND the games will be more expensive than the GBA and its games.

    3. Re:Cheaper for us? by KyolFrilander · · Score: 1

      Yeah, I kind of expect the games will be similar in cost to current home console prices ($50) instead of the portable prices ($30). Am I bothered? Only if the games aren't worth it. But if I can get a home-console experience portably? I would pay up, sure.

      --
      Buddha says, "Shut your karma hole."
    4. Re:Cheaper for us? by gornar · · Score: 1

      Well, this is up to the publishers. However, I can say right now, standing atop my ivory tower, lord of all I survey:
      No.

      They will cost as much as any portable game ever has. Lowered manufacturing costs do little to affect prices. The great transfer to optical media kicked prices down by $10 in some instances, but the market showed that a $50 price point was acceptable. $40 for portables is where they'll stay.

  10. Dev Kit includes a software emulator? by blincoln · · Score: 2, Interesting

    Did I misread that PDF, or does the development kit include an emulator for running PSP games on the developer's PC workstation?

    If so, was something similar included with the PS1 and PS2 dev kits? That would have been fun to play with.

    --
    "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    1. Re:Dev Kit includes a software emulator? by Anonymous Coward · · Score: 1, Insightful

      Judging by current amateur PS2 emulators, which barely scrape 5 FPS in the BIOS on the latest hardware, I consider it unlikely that even Sony managed to produce a software emulator for the PS2 which ran at anything approaching a usable speed on the hardware which was available back when the thing was released. Back when the PS1 was released, meanwhile, PCs didn't even have 3D hardware, and software rendering was dog slow even several years later when the first usable amateur PS1 emulators appeared.

      On the other hand, Nintendo's GBA devkits did include software emulators - which were leaked, leading to widespread piracy of GBA games even before the system was launched. I doubt Nintendo will make that mistake again... do you expect Sony to?

    2. Re:Dev Kit includes a software emulator? by blincoln · · Score: 1

      Judging by current amateur PS2 emulators, which barely scrape 5 FPS in the BIOS on the latest hardware, I consider it unlikely that even Sony managed to produce a software emulator for the PS2 which ran at anything approaching a usable speed on the hardware which was available back when the thing was released.

      That's true, but my interest isn't really playing PS2 or PSP games at full speed on my PC. It would be really cool to have one that ran at all and let you use debugging functions though. I like to make cheat device codes when I have time, and being able to watch the program as it runs would let me do a lot more.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    3. Re:Dev Kit includes a software emulator? by Sage+of+Lightning · · Score: 1

      these ev kit emulators were meant for the ulta-high end work stations though.

  11. Why its sounding worse than GBA, but will make $ by BTWR · · Score: 3, Interesting

    This is sounding like a product that will be inferior to the GBA overall, but I'm willing to bet it makes a lot of money regardless...

    The GBA never has EMPHASIZED graphics as its selling point. True, they tout its 32-bit (NOT 16-bit, people) architecture, but nowhere near the level that Sony is touting the PSP's specs. They emphasize fun gameplay. Look at the best selling GBA games: Wario Ware, the Mario Advance games, Pokemon, Advance Wars. These are all pretty low on the graphics scale (Hell - Mario Advance 1 and 4 are ports of 8-bit nes games!), yet together these games have sold millions of copies.

    That being said, PS2 has a great namebrand and this will likely carry over to the PSP. We'll see...

  12. One big problem (at least how I see it) by BTWR · · Score: 4, Insightful

    I kept thinking about what a previous poster said before... how PSP will cost $300 yet the GBA will cost $100. I knew it made me think of something, yet I couldn't pinpoint it. You see, I disregarded that argument because the $100-cheaper price of the Gamecube never really helped it much, so I figured that people are willing to shell out money for a handheld the same way. Then it hit me...

    Anyone ever know anyone with a Turbo Express? Those things were awesome. Amazing graphics (possibly rival GBA's graphics, not hardware-wise but overall result-wise), but the one thing I remember about anyone I ever knew with one - they were petrified to bring it anywhere! They were so scared they were going to break it that it always was stored in a lunchbox-sized foam case, if they even brought it anywhere (2-3 of the them just used it at home - why not just have a turbografx 16 then?). A $300 toy for a 12 year old is a fortune.
    Not that anyone "tried" to break their gameboys, but i mean, people left them on the side of the gym during recess, they threw them in their backpacks without cases, even today I put my gameboy SP right in my pocket a lot of times.

    I just don't see a $300 handheld being truly embraced by the avg american elementary school child the same way their gameboys are casually handled. Who knows...

    1. Re:One big problem (at least how I see it) by buffer-overflowed · · Score: 1

      I won't pay $300 for a handheld. I'll buy it when it hits $100 though.

      But that's not the problem I see with the PSP. The problems I see with the PSP are as follows:
      1. The disc format means moving parts(which reduce life-length), it also means anti-skip tech is going to need to be incorporated. Even the best anti-skip tends to die if you move a device around a lot over a prolonged period. Which is precisely what you do with a handheld. A handheld I need to hold as still as possible and probably can't use on an airplane... ehh, no thanks.

      2. Sony does not have a reputation for making gaming hardware that has a long life. Many PS2s burn out under heavy use rather quickly. The laser-assemblies are cheap and just die. Neither Nintendo or MS have this reputation. My original gameboy still runs, and I've only heard of one GCN and one X-Box having similar problems(and this was on slashdot) versus the hundreds of PS2s I've heard of that died, and more that died in the first generation. $300 for a piece of hardware that might die in one year is definately an issue(It's also going to keep me from getting a PS3 for a while).

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    2. Re:One big problem (at least how I see it) by schapman · · Score: 1

      as far as i can tell, sony has pretty much conceded the kids games to nintendo, they have a strong presence in the late-teen to adult range and I think thats where this device is going to be focused. Kids dont mind playing games w/ cartoony graphics, so the 100 device is perfect for them.. many adults want realism in their games, so they can go the sony route... of course, Im an adult now, and have no problem breaking out the GBA in front of others :) but it helps that all my friends have their geek side and break theirs out to join in. I'm thinking the real competition will be the tapwave zodiac (if they can get a large number of development studios on for gaming), as it looks now, I think the zodiac might be a better platform for the older market. Awsome PDA abilities + gaming = I want one... I'll probably buy the PSP, but thats just cause I'm a hardcore gamer.

      --
      Wouldnt you like to be a pepper too?
    3. Re:One big problem (at least how I see it) by incubusnb · · Score: 1
      "Many PS2s burn out under heavy use rather quickly. The laser-assemblies are cheap and just die."

      quick, tell me why my launch PS2 runs perfectly fine, even though i've spent countless thousands of gaming hours on it, and i've never sent it back to sony for anything. not to mention the fact that none of my Friends have had any problems with any of their PS2s. the Problem really isn't as big as the media likes to hype it up to be

      "Neither Nintendo or MS have this reputation"

      i've heard just as much complaining about the X-Box's reliability as i have for the PS2. the GC is pretty solid though.

      --
      /. is overrun by bed-wetting elitist nerds
      let it be known, for anything other than servers, a *nix OS sucks
    4. Re:One big problem (at least how I see it) by buffer-overflowed · · Score: 1

      You got lucky. A lot of launch PS2s(and other PS2s) die. They had a lot of problems with them.

      I'll be on my 3rd whenever I get around to replacing my burnt one.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    5. Re:One big problem (at least how I see it) by Babbster · · Score: 1

      Portable CD players, portable MP3 CD players, portable MiniDisc players, portable DVD players...Portable consumer-level optical media readers are nothing new.

    6. Re:One big problem (at least how I see it) by Yorrike · · Score: 2, Insightful
      ...Kids dont mind playing games w/ cartoony graphics, so the 100 device is perfect for them.. many adults want realism in their games, so they can go the sony route...

      I must disagree with this. As an adult who's played games through a good 80-85% of my life, I must say that realistic graphics are the least of my concerns. It would, in fact, be more accurate to say I don't give much weight at all to the graphics in handhelds.

      Warioware Inc is a perfect example. The graphics are, for lack of a better word, terrible, but does anyone complain? No, because it is quite possibly the most frantic, fun game to ever grace a handheld.

      You can keep your realistic graphics, the only thing I care about is having fun on the go.

      --

      Looks can be deceiving. Or CAN they?

    7. Re:One big problem (at least how I see it) by NanoGator · · Score: 4, Interesting

      "quick, tell me why my launch PS2 runs perfectly fine, even though i've spent countless thousands of gaming hours on it, and i've never sent it back to sony for anything. not to mention the fact that none of my Friends have had any problems with any of their PS2s. the Problem really isn't as big as the media likes to hype it up to be"

      You got lucky. If your machine broke down, Sony'd find a way to tell you it was your fault, and charge you for them to fix it.

      Piece of advice: When people start saying a machine is commonly defective, the lamest thing to do would be to go defending them. People don't just get up and say "I hate Sony!" and then start spreading stories that their machine broke down. If the machines are breaking down, then you should be paying very careful attention. Why? Because you need to think about what could happen when you buy your next system from them. I can't speak for the PS2, but the original PS1s were crummy pieces of garbage, and Sony treated their customers like shit over it. They just refused to admit they built faulty machines. Do you really want to gamble $300 of your hard earned money with a company that behaves like that? I won't, and I didn't. I'm personaly boycotting Sony over it. I'm not telling you to go do the same. Far from it. What I am telling you, though, is to not ignore people's complaints. Caveat emptor.

      --
      "Derp de derp."
    8. Re:One big problem (at least how I see it) by buffer-overflowed · · Score: 1

      And none of it works well under sustained movement. Hold a new-era portable CD player like you would a handheld, move it around a lot. A good analogy would be jogging with it.

      Listen to what happens. Or try listening to a CD during sustained turbulence on an airplane. Anti-skip has limits.

      See also: the popularity of solid-state media players because they are never affected by movement.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    9. Re:One big problem (at least how I see it) by Anonymous Coward · · Score: 2, Insightful

      >Kids dont mind playing games w/ cartoony graphics, so the 100 device
      >is perfect for them.. many adults want realism in their games, so they
      >can go the sony route...

      As far as I can see, it's just the other way around. Kids need to proof how tough they are by playing realistic, bloody games. Adults are above that and play what's fun.

    10. Re:One big problem (at least how I see it) by PainKilleR-CE · · Score: 1

      quick, tell me why my launch PS2 runs perfectly fine, even though i've spent countless thousands of gaming hours on it, and i've never sent it back to sony for anything.

      I'm wondering the same thing, as I've never had a problem with mine, but I've heard enough to worry about it. My question, though, is do you have a DVD player? I'm guessing that most of the problems have been coming from people that are using their systems for more than just gaming, and I'm obviously worried because instead of just buying a cheap DVD/CD player to replace some broken items, I've just been using the PS2 (I have a DVD player in the bedroom, but I bought it to replace a broken VCR, as it's a VHS combo player).

      not to mention the fact that none of my Friends have had any problems with any of their PS2s. the Problem really isn't as big as the media likes to hype it up to be

      One of my friends rigged up a filter because he found that if he played the same game for a long time he would get dust and scratches on his disc, even though it had only been in the PS2 the whole time. My step-brother's first PS2 wouldn't read DVDs, so he traded it in for another one. Neither my friend nor I have a launch PS2, but the one my step-brother bought that couldn't read DVDs was a launch PS2, and it was a factory defect. Frankly, I don't see a lot of media hype, I heard about the problems when I spent a good part of a day hanging out in a game store (my girlfriend works at a mall and I was waiting for her). 4 people bought either a new PS2 or an XBox within a few hours mentioning that their PS2 had been getting disc read errors. The person working at the store even mentioned that if it worked even once in a while it might be worth bringing in because the store would buy it from them if it worked when they tested it.

      i've heard just as much complaining about the X-Box's reliability as i have for the PS2. the GC is pretty solid though.

      Maybe I missed it, but it really doesn't seem as pervasive. Part of that is probably just the simple fact of numbers, since the PS2 has been out longer and has sold so many more consoles. Then again, I work in a weird mix of people, so I actually know more XBox owners than PS2 owners (by a significant margin, too).

      --
      -PainKilleR-[CE]
    11. Re:One big problem (at least how I see it) by PainKilleR-CE · · Score: 1

      See also: the popularity of solid-state media players because they are never affected by movement.

      The interesting thing about this, imo, is that I have an MP3 CD player that I bought specifically to use in my car, and it is completely useless for normal CDs (my car is not exactly a smooth ride), but has never had a problem when playing back MP3s (it uses something like a 2MB buffer, which is quite a bit for an MP3 file, but is ~1/10th as effective for standard CD playback). I've certainly used much better portable CD players in my time, even significantly older ones, so I'm not sure if this is going to be a problem or not.

      --
      -PainKilleR-[CE]
    12. Re:One big problem (at least how I see it) by Zed2K · · Score: 1

      Portable CD players are completely different from minidisc players which this new sony device will resemble most as far as the game medium going.

      I've run, shaken, flown, and driven with my minidisc player with zero skips. Skipping will not be a problem with the new sony portable.

    13. Re:One big problem (at least how I see it) by Zed2K · · Score: 2, Insightful

      "People don't just get up and say "I hate Sony!" and then start spreading stories that their machine broke down."

      Actually they do. The same as people get up and say they hate microsoft or any other big company. They'll hear about a few folks or even a thousand folks having a problem with a device that sold 10s of millions and assume that it is a defect in the overall device instead of just bad luck in getting a broken one. I've had one since launch also and have had zero problems.

      People complain much louder than they praise, its just how it works. No one logs online and says they are having zero problems with a device because they are too busy using it. But as soon as one thing breaks people will log in and be the most vocal group you have ever seen. Even if their numbers are an extremely small percentage of the total ownership.

      You shouldn't ignore completely peoples complaints but you should take their complaints with an extremely small grain of sand.

    14. Re:One big problem (at least how I see it) by KyolFrilander · · Score: 2, Insightful

      Yeah, but anyone who has ever done any sort of support knows that generally speaking, the only people you hear from are people who are having a problem. The vast majority of people who don't have a problem and probably never will have a problem don't usually pop up to go "Hey, just to report, my PS2 is running fine 2 years later!" Saying "commonly defective" requires numbers from Sony.

      Does it matter if the failure rate is only say 0.1% or lower? When you have a product that has sold tens of millions of units (exact numbers not at hand), yeah, you're still going to have a large number of people with bum-from-the-factory or mistreated hardware. As a percentage of units actually out there, though, it might not really be that much.

      --
      Buddha says, "Shut your karma hole."
    15. Re:One big problem (at least how I see it) by KyolFrilander · · Score: 1

      Yeah, I suspect a lot of it will boil down to how large the cache is. If it is constantly streaming data off the drive, it might be a problem, sure. But if it has a 32meg cache, the only time that skipping might be apparent would be, say, during movies.

      Additionally, physically speaking, the disc is only what, half the diameter of a CD? Less? That helps because any sort of shock doesn't get to be projected across a 5" disk, amplifying the original shock.

      Something else that's being overlooked is that, at least as a gaming medium (not counting audio or "other" uses), it'll probably take a _lot_ less shock than a CD player is subjected to. If you're playing the game in a moving vehicle, you'll be unconsciously stabilizing the device already so your eyes don't have to track a moving picture. Walking has never given me much trouble with CD players, and I can't picture jogging and playing a game. I mean, unless if'n you want to get intimate with that tree, like.

      Me, I'm looking forward to a portable that can break the 16M barrier. Yeah, companies can do a lot with the limited storage on a GBA, but suddenly having an optical drive means that a lot of doors are opened. Better soundtracks, more varied images, FMV to get plot across instead of talking sprite bubbles, etc. It'll sting the hardcore oldschoolers, sure, but I enjoy it. (Compare FFX's FMVs to extend the plot to FF6's Nintendoized sprite conversations. The FMV is worse _how_?)

      --
      Buddha says, "Shut your karma hole."
    16. Re:One big problem (at least how I see it) by euxneks · · Score: 1

      eople don't just get up and say "I hate Sony!" and then start spreading stories that their machine broke down

      As a slashdot reader you should know better. =D

      People say some pretty weird things about consoles they don't even own.. It's a strange phenomenon in the gaming industry. Those of us who are happy with the systems we buy know enough to ignore the people who say things like that and move on. I've never had any problems with my PS2 and I'm not worried about it failing. The original Playstation never really gave me any problems either, except in it's last years of life, but I mean, I played that thing like a bat outta hell. Just learn to take what people say with a grain of salt and spend your money on what _you_ want. I'm interested in the PSP because I want a new portable music player, as well as a new handheld gaming system. Although, 300$ would be a bit steep for that.. I'll wait a bit until it goes down in price, which it always does.

      --
      in girum imus nocte et consumimur igni
    17. Re:One big problem (at least how I see it) by warnerve · · Score: 1

      YOu had me until you said "hard earned". Then I just started laughing.

    18. Re:One big problem (at least how I see it) by Stormwatch · · Score: 1

      > Sony does not have a reputation
      > for making gaming hardware that
      > has a long life.

      Indeed. I'll tell you how crappy Sony's hardware is...

      Where I live we use 220V electricity, so anything imported needs a voltage converter. I once used my Sega Saturn without it; it worked well for a few minutes, then it'd get real hot and the image would get distorted. I wondered if it was broken, until I realized the converter was not plugged.

      I've plugged it correctly and had no problem with that machine, ever again.

      Sony, on the other hand... the lady at the local game rental store told me what happened when she plugged a PSOne without a converter: *POOF* It stopped working immediately, and black smoke came from it. Pathetic!

    19. Re:One big problem (at least how I see it) by Anonymous Coward · · Score: 0

      you'll be unconsciously stabilizing the device already so your eyes don't have to track a moving picture.

      I call bullshit on this. You'll move your eyes to track what you are watching. I mean, come on, it's easier to stabilize something moving randomly with (relatively) big clumsy appendages, or smooth moving little balls?

    20. Re:One big problem (at least how I see it) by ssstraub · · Score: 1

      3 of my close friends own PS2's. 3 of them had problems. Mostly with reading DVDs. One would just stop intermittently and another would not play them at all. The third just stopped working altogether.

    21. Re:One big problem (at least how I see it) by ear1grey · · Score: 1

      Well, in Europe at least, there's evidence that such cost-driven fear can be overcome, viz the mobile phone market. The cost of such hardware, often several hundred Euros, is offset by the revenue it generates. Consequently we see a surprisingly high number of children carrying (and not being particularly gentle with) small digital devices of high value.

    22. Re:One big problem (at least how I see it) by Matrix272 · · Score: 1

      Sony, on the other hand... the lady at the local game rental store told me what happened when she plugged a PSOne without a converter: *POOF* It stopped working immediately, and black smoke came from it. Pathetic!

      Two points. First, it was her own fault that she plugged it into the wrong type of outlet. If you live somewhere weird like that, BUY CONVERTERS FOR EVERY OUTLET IN THE HOUSE AND NEVER TAKE THEM OUT. I did it when none of the outlets had a ground, so you can do it too.

      Second, you seem to be amazed that it stopped working when you plugged TWICE the amount of power into it. No shit, Sherlock. Obviously you're not an electrical engineer. Here's a good test. Stick a fork in a 110 outlet, then stick another one in a 220 outlet, and let me know if you feel twice as dead. No offense or anything, but if you fry your hardware because you try to fit plug A into socket B, you deserve not to have the hardware.

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    23. Re:One big problem (at least how I see it) by KyolFrilander · · Score: 1

      It might not have been the best way to explain it - it's actually moving at a different rate than your head, which causes eyestrain and headaches much like reading while driving. Color me crazy, though, because I know that back when I had a non-buffered portable CD player for my car, it'd skip like mad if I set it on the seat (on bad roads), but rarely skipped if I held on to it, and I wasn't even trying to stabilize it, I was just holding it up in the air.

      Your big, clumsy, relatively massive forearms carry quite a chunk of inertia (compared to a, what, maybe 8 oz device) that damps down the sudden accelerations your body feels through the suspension. Your ass, spine, neck and head go up when you hit a bump, but your arms lag for a second. That should reduce the "instantaneous" G's that your drive has to cope with. As long as the passed acceleration is low enough that the mechanism can handle it, you won't get a skip.

      Personally, playing a portable in a car is a great recipe for a migraine, though, so it's a moot point for me. If it doesn't skip while I'm shuffling from foot to foot while I'm out having a smoke, I'm good.

      --
      Buddha says, "Shut your karma hole."
  13. Re:Why its sounding worse than GBA, but will make by wcbarksdale · · Score: 1

    I think that even if Nintendo was able to remake Mario 64 for the GBA, it would not sell very well, simply because massive 3-d graphical environments really require a larger screen. In fact, I think the low-end graphics on the GBA do a lot to encourage creativity; the number of RPGs and puzzle-type games is at its highest now since the days of SNES.

  14. Re:Why its sounding worse than GBA, but will make by NanoGator · · Score: 1

    " (Hell - Mario Advance 1 and 4 are ports of 8-bit nes games!)"

    No, they were ports of 16-bit games. 1 and 4 were remade on the SNES using it's 16-bit capabilities , and the GBA version was a port of those.

    Not that it defeats your point or anything, just felt the need to nitpick. :)

    --
    "Derp de derp."
  15. Re:Why its sounding worse than GBA, but will make by BTWR · · Score: 3, Insightful

    Well, to be precise, they're 32-bit ports of a 16-bit port of an 8-bit port :)

    I know what you were saying, and you knew what I was saying. In the end, I don't think there is anyone who bought Mario Advance 1 or 4 because of the enhanced graphics (by that reasoning, no one would have bought Mario Advance 2 or 3 because those were originally 16-bit to begin with). The idea I was getting at (i know you knew this, just repeating) is that it is the simple gameplay which made these fun, not the flashy graphics. Sony would be wise to follow this (not that bad graphics hurt...)

  16. Re:Why its sounding worse than GBA, but will make by Guppy06 · · Score: 3, Insightful

    "That being said, PS2 has a great namebrand and this will likely carry over to the PSP. We'll see..."

    You mean like the Game Gear carried over the Genesis' great namebrand?

  17. Re:Why its sounding worse than GBA, but will make by BTWR · · Score: 1

    a) Yes. People only bought the Game Gear because of Sega's name.
    b) After the first wave of buyers, a second wave didn't come forth because of the problems with the unit (blurry, short battery life) plus the fact that EVERYONE has a gameboy. In my school, you werent cool unless you had a gameboy. A Lynx or a Game Gear wouldn't cut it.
    c) That's why I said "we'll see," i.e. I'm aware that a name brand doesn't ALWAYS guarantee sucess.

  18. ...and? by SuperMo0 · · Score: 1

    Sony has basically revealed nothing new or interesting about this new gadget. Calling it "the Walkman of the 21st century" is like calling Phantom "the M2 of the 21st century". Just because it's really fucking awesome doesn't mean people will use it.

  19. Re:Why its sounding worse than GBA, but will make by SuperMo0 · · Score: 1

    Well, it's the simple gameplay AND the fact that it's easier to put a GBA in your pocket than an SNES.

  20. Neither.... by HotNeedleOfInquiry · · Score: 1

    I have a good friend deeply embedded in Sony middle management and I spent an afternoon listening to his concerns.

    --
    "Eve of Destruction", it's not just for old hippies anymore...
    1. Re:Neither.... by iainl · · Score: 1

      To be honest I didn't really think you worked for either - its just that the troll seems to be under the impression that the only people with bad things to say about Sony simply /must/ be owners of a different console. Even without any Sony contacts myself its exactly what every market analyst (and indeed Sony's last profits statement) have been saying for a while now.

      --
      "I Know You Are But What Am I?"
  21. Sounds reasonably fair by nobodyman · · Score: 4, Insightful

    I agree that the phrase "compares favorably" raises an eyebrow, but in looking at the stats I'd say that that the overall performance will resemble a PS2 than a PS1. Doesn't the ps1 have something like 2mb of ram and a 66mhz cpu. Plus, it looks like the psp has a alot of hardware assisted tricks that the ps2 doesn't have.

    One thing that concerns me is ram -- only 8 mb seems like a bad idea. True, it's way more than you see in any portable, but it seems like it's crippling the potential of the other hardware that's going into this thing. Plus, when you have a cartridge you can get by with low ram because of the relatively fast rom transfer times. In the case of the psp, You either load everything into ram to (which would eliminate in game load times but diminish overall graphics) or transfer/spool in-game (and watch your batteries dry up in minutes).

    I'm definitely intrigued to see what happens. The first press-releases made this thing sound like a complete fantasy but now it's getting tangible, the only question now is cost and battery life.

  22. No they won't. by shione · · Score: 1


    1-800-345-7669
    and sony will fix it for free even if it's out of warranty.

  23. Why not clamshell? by Anonymous Coward · · Score: 0

    I just really hope that the PSP prototype isn't the final design. I'm thrilled with the clamshell design of the GBA SP.

    There is a LOT to be said for assuring that the screen won't be scratched while the GBA SP is in my pocket. It also makes for a nice, compact package.

  24. The only things that matter by Anonymous Coward · · Score: 0

    Sub 100 pound price point

    10 hours plus battery life

    That is all.

  25. Re:FAGOTRY by Anonymous Coward · · Score: 0

    Real men suck Bill Gates' cock.

    Right?

    Right?

  26. The unfinished PS2 Abe game by Anonymous Coward · · Score: 0

    I talked to the company behind the Abe games (can't remember the name) at the GDC when they were still developing the next abe game for the PS2, and they claimed that they were making it all in nurbs. Not that it was a released game, with them going to the x-box, but the footage they had (which they claimed was real-time from the ps2) looked awesome.

    I'm guessing that the PS2 technically has nurbs support, but it's a total pain to work with, and that added to how hard the PS2 is to program for normally is what caused them to switch consoles. Perhaps the PSP will be easier to work with.