It made them money and it was a critical success. Unfortunately it was the machine that came out in the period in which they lost market dominance so it's tainted by that.
I don't think Rockstar games has ever quoted piracy numbers for its products. They've expressed disappointment every time the game has leaked but they don't seem to be in the BS numbers game.
Maybe because they can walk out of the store with the console for less than it costs to buy the worst PC in the electronics store? Are you the kind of guy who sneers at people buying the ordinary toilet paper and not your preferred $10 super-quilted variety?
That's my point. Many large, previously successful games companies released high-profile, expensive disasters and went broke in the past decade. The games industry has a blockbuster problem.
"Digital laser" is what the leader of the research group has dubbed it, and he's not the first optics researcher to call his invention a digital laser. "English major". Jesus Christ.
I'd love to live in a world where AAA games were just 8 hours long. Completing even something like Alan Wake took me months. I'm always on the lookout for something like an MGS or Resident Evil game that I can thoroughly explore within a week or two with a minimum of padding.
Taking time is a necessary but not sufficient condition for doing a good job. I'm not sure what platform the first GTA game came out in matters to this discussion; as a game completed for MS-DOS and latterly ported to other platforms it's hardly relevant to the multiplatform development of a modern game..
It's conventional in the entertainment business to do these comparisons with unadjusted dollars, but given that the previous record holder came out just a few years ago, and this has beaten it by almost a factor of two, it's moot.
Unless inflation has suddenly got a lot worse than I thought.
Various independent estimates (presumably based on Rockstar's public financials and staff numbers) put it in at $200-$300m. That means it was about as expensive as Avatar too, assuming they both have similar marketing spends.
You can have a refined, bug-free, well-performing PC release after the console versions are done, or you can have a crappy, poorly optimised version day-and-date with the console release, but you can't have both. Rockstar North favour the former. EA has you well served with the latter, if for some reason you prefer it.
Unless you're suggesting they should've just sat on the finished console versions for a few months while they finished the PC release, just to save you from feeling slighted.
While I understand that the US has a major panic problem, those seem to be trade embargoes pushed through on the premise of an emergency, and not the kinds of states of emergency that are causing us problems here and now.
Re:One button to the main screen! Is that changed?
on
Ars Technica Reviews iOS 7
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· Score: 3, Informative
It's been conventional to keep all settings in the app, except for seldom-needed or particularly technical settings, for several years now. I don't know what apps you're using but I only need to drop out into Settings once every few months unless I'm modifying something system-wide.
The idea of not including physical "back" and "menu" buttons is:
1) Nobody's quite sure where "back" should go back to, and what menu "menu" should open 2) You're using up space on the device on functions that not every app needs
Of course, a side effect of that is that it's possible to get a contract that's not subsidising a phone sale, usually for a pittance. From what I hear the US doesn't have those: you can get a contract with no phone, but you'll pay the same. T-Mo seem to be an exception?
You're assuming that the objective of terrorism is to cause generalised harm. If that was the goal it'd be even easier for them to just stay at home and punch each other in the face.
A man can dream.
Anyway, to complete the thought: terrorism is about retribution, and about conveying a political message. Those actions have specific targets, and raising the price of memory does not necessarily affect those targets to the extent or with the specificity demanded.
If we knew anything about the streaming system it'd be up here. As it stands the only extant "news for nerds" story surrounding the boat is the engineering challenge.
I imagine that people who already own a lot of PSP and PSone games will just play them on their PSPs and PSones. I haven't had the latter since the early '00s and never owned the former so they're actually a big part of the Vita's appeal.
Yes, because Europa Universalis is outselling Borderlands right now.
The leadership at Nintendo really won't commit to gaming? Because they're throwing so much money into making potatoes, and automobiles right now?
It made them money and it was a critical success. Unfortunately it was the machine that came out in the period in which they lost market dominance so it's tainted by that.
I don't think Rockstar games has ever quoted piracy numbers for its products. They've expressed disappointment every time the game has leaked but they don't seem to be in the BS numbers game.
Maybe because they can walk out of the store with the console for less than it costs to buy the worst PC in the electronics store? Are you the kind of guy who sneers at people buying the ordinary toilet paper and not your preferred $10 super-quilted variety?
That's my point. Many large, previously successful games companies released high-profile, expensive disasters and went broke in the past decade. The games industry has a blockbuster problem.
"Digital laser" is what the leader of the research group has dubbed it, and he's not the first optics researcher to call his invention a digital laser. "English major". Jesus Christ.
http://ntww1.csir.co.za/plsql/ptl0002/PTL0002_PGE157_MEDIA_REL?MEDIA_RELEASE_NO=7525990
I'd love to live in a world where AAA games were just 8 hours long. Completing even something like Alan Wake took me months. I'm always on the lookout for something like an MGS or Resident Evil game that I can thoroughly explore within a week or two with a minimum of padding.
One successful $200m+ game does not mean you can ignore dozens of $100m+ failures.
Taking time is a necessary but not sufficient condition for doing a good job. I'm not sure what platform the first GTA game came out in matters to this discussion; as a game completed for MS-DOS and latterly ported to other platforms it's hardly relevant to the multiplatform development of a modern game..
Yes, console gamers would never buy something as complicated as Final Fantasy Tactics for example.
It's conventional in the entertainment business to do these comparisons with unadjusted dollars, but given that the previous record holder came out just a few years ago, and this has beaten it by almost a factor of two, it's moot.
Unless inflation has suddenly got a lot worse than I thought.
Various independent estimates (presumably based on Rockstar's public financials and staff numbers) put it in at $200-$300m. That means it was about as expensive as Avatar too, assuming they both have similar marketing spends.
You can have a refined, bug-free, well-performing PC release after the console versions are done, or you can have a crappy, poorly optimised version day-and-date with the console release, but you can't have both. Rockstar North favour the former. EA has you well served with the latter, if for some reason you prefer it.
Unless you're suggesting they should've just sat on the finished console versions for a few months while they finished the PC release, just to save you from feeling slighted.
Hold on, do you actually pronounce it "we-blog" and not "web-log"? If so that's hilarious.
Hey, I'm just saying what the explainations are, I'm not saying they're necessarily ideal but they are rational.
FWIW I hold my iPhone on what you view as "wasted" space when it's in landscape, so buttons - especially capacitive - are no go.
While I understand that the US has a major panic problem, those seem to be trade embargoes pushed through on the premise of an emergency, and not the kinds of states of emergency that are causing us problems here and now.
It's been conventional to keep all settings in the app, except for seldom-needed or particularly technical settings, for several years now. I don't know what apps you're using but I only need to drop out into Settings once every few months unless I'm modifying something system-wide.
The idea of not including physical "back" and "menu" buttons is:
1) Nobody's quite sure where "back" should go back to, and what menu "menu" should open
2) You're using up space on the device on functions that not every app needs
It'll be on general availability today, in about two hours if previous releases are any indication. IIRC it'll show up in this order:
1) Manual update in iTunes
2) Manual update in iOS settings
3) Prompted update in iOS settings
4) Prompted updated in iTunes
I assume that your home computer is a laptop with a 10" screen, then?
Of course, a side effect of that is that it's possible to get a contract that's not subsidising a phone sale, usually for a pittance. From what I hear the US doesn't have those: you can get a contract with no phone, but you'll pay the same. T-Mo seem to be an exception?
You're assuming that the objective of terrorism is to cause generalised harm. If that was the goal it'd be even easier for them to just stay at home and punch each other in the face.
A man can dream.
Anyway, to complete the thought: terrorism is about retribution, and about conveying a political message. Those actions have specific targets, and raising the price of memory does not necessarily affect those targets to the extent or with the specificity demanded.
If we knew anything about the streaming system it'd be up here. As it stands the only extant "news for nerds" story surrounding the boat is the engineering challenge.
I imagine that people who already own a lot of PSP and PSone games will just play them on their PSPs and PSones. I haven't had the latter since the early '00s and never owned the former so they're actually a big part of the Vita's appeal.
Five thousand kilometers. Or, y'know, much less than the other two dimensions, from context.