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User: Runesabre

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  1. Hipster COBOL on Join COBOL's Next Generation · · Score: 1

    COBOL is a hipster programmer's dream!

  2. Web Server development on Perl Turns 25 · · Score: 3, Insightful

    I remember when Perl was the workhouse behind all custom web server development. One of the few times I had "fun" writing code. Such a cryptic looking language that made perfect sense the moments you are writing it and completely alien days later.

  3. Real performance gained with multi-process arch. on Auto-threading Compiler Could Restore Moore's Law Gains · · Score: 1

    Multi-process is the scalable architecture of choice. You get the same advantage of utilizing all available cores within a given hardware context as well as the ability to expand across multiple hardware contexts. Hardware still gets limited eventually by memory, cores, network throughput, disk, etc. Multi-process allows you to utilize more pieces of hardware to scale up your system.

    Multi-threading unnecessarily complicates the ability to develop, debug and maintain a program and is still limited within the hardware context it's running. If you want real, scalable performance that isn't bottlenecked by cores, memory or other hardware context limitations, design for multi-process architectures.

  4. How many drop-out BioChemists or Doctors? on Just Say No To College · · Score: 1

    How many Bio-chemists or Doctors do you know that are college drop-outs?

    The whole "drop out" is a farce rationalization by people looking for an easy way to financial wealth. Almost always you have technologists, business or artistic type people used as "successful" examples of the whole "college doesn't matter" supporters which makes sense because the actual skill and resources used to be successful in those kinds of ventures can be learned outside of college with resources readily available for those interested in those particularly career paths. Bandwidth, paints, computing hardware, brushes, ideas are all readily available at the individual's fingertips; all that's needed is vision, passion, persistence and hard work.

    You can't and won't learn bio-chemistry or how to do surgical procedures at home as is true with many ventures. And the reality is most people won't have the fortune of great ideas, capital and luck timing to realize an amazing idea that turns them into independently wealthy, successful "drop out" examples.

    Yes, there are examples of people who have become wildly successful while being a college drop-out in certain fields. What will still be required for even those rare examples is hard work, focus, persistence in the face of adversity and fortuitousness timing which most "drop out" enthusiasts are most likely looking to avoid and skip to the "successful" part.

  5. Re:Standardized Remote Touchscreen API on The Coming Wave of In-Dash Auto System Obsolescence · · Score: 1

    Linux is free yet still hardly registers as a blip on the Desktop radar. It's only been recently with the standardization of Android as the smartphone platform of choice has Linux finally gained significance to the general consumer outside of the server room and enthusiast crowd.

    Widespread adoption requires standardization.

  6. Re:Standardized Remote Touchscreen API on The Coming Wave of In-Dash Auto System Obsolescence · · Score: 1

    I imagine something wireless that doesn't require a physical connection. I personally love my remote/keyless entry and start and want to extend that convenience to the interface with my smartphone to my in-dash output. I don't want to have to manually plug anything in or fetch a cable. Just simply the presence is enough to activate.

  7. Re:Standardized Remote Touchscreen API on The Coming Wave of In-Dash Auto System Obsolescence · · Score: 1

    Fair point. A voice activated UI system would complement this nicely for this particularly situation.

  8. Re:Standardized Remote Touchscreen API on The Coming Wave of In-Dash Auto System Obsolescence · · Score: 1

    I view it as something akin to HTML which is versatile and flexible without being company/brand specific. In this case, there are many different parties involved. Making it "free" like Linux just causes fragmentation and won't create the adoptive critical mass to make it useful for the general population.

  9. Re:Standardized Remote Touchscreen API on The Coming Wave of In-Dash Auto System Obsolescence · · Score: 1

    That was my original thought, but, that can just as easily become obsolete in the future when it's some other computing device we haven't imagined.

    The point I'm really pushing for is to create a useable interface with devices, known and known, that has a chance to resist obsolescence.

  10. Standardized Remote Touchscreen API on The Coming Wave of In-Dash Auto System Obsolescence · · Score: 2

    Car companies and tablet/computer/smartphone companies should work on a standardized touchscreen API. Car companies then install a general purpose touchscreen that is activated and controlled by whatever tablet or smartphone device the user currently has in her possession.

  11. Re:A great time to be an aspiring engineer! on Rise of the Online Code Schools · · Score: 1

    Uvlad Brolaf?! lol j/k :-)

    There's definitely things I'd like to go back and do better on every project I've been on (UO, TR, SWG, DDO, LoTRO, LoL).

  12. Re:A great time to be an aspiring engineer! on Rise of the Online Code Schools · · Score: 1

    My "semester of C" was actually a "Data Structures and Algorithms" class that happened to be taught in C whereas every other class I took was related to COBOL, JCL, CICS on the mainframe (also with a semester in IBM 360 Assembly which was pretty cool!).

  13. Rote lecturing is dead on Rise of the Online Code Schools · · Score: 2

    Rote lecturing as the primary education tool is hopefully on the way out. Teachers in the form of Coaches and Mentors are needed more than ever to help guide and inspire the future generations. I agree with you, this should be a hands-on, two-way interaction and for engineering, can definitely be that way even regardless of geography.

  14. Re:A great time to be an aspiring engineer! on Rise of the Online Code Schools · · Score: 1

    As a follow-up...

    I remember doing some proof-of-concept testing on a new exotic piece of hardware for running Ultima Online servers in 1999. It was an 8 CPU (the idea of "cores" wasn't a common notion then) machine costing close to $100,000. We decided to stick with our existing configuration of using four quad-CPU machines which were far cheaper comparatively speaking.

    Today, I can easily purchase and build my own 24+ core server machine at a fraction of that price and that's assuming I don't simply just rent some "cloud space" (yes, I feel a little dirty saying that haha) for my back-end processing needs. Mindblowing!

  15. A great time to be an aspiring engineer! on Rise of the Online Code Schools · · Score: 3, Interesting

    I've been in the game development industry for 18 years now having had the honor of being a major part of great projects like League of Legends and Ultima Online. My original training from the university was COBOL on big iron mainframes but as soon as I started coding professional, I knew I wanted to be a game developer. The public Internet was only accessible if you knew a local ISP and could get your Trumpet Winsock or equivalent configured correctly, Linux was just a quirky, novel whisper, Windows was still 3.11 and a TERRIBLE gaming platform, game publishers controlled the funding (and thus controlled the developers) and games were, for the most part, sold in boxes at brick and mortar store.

    Despite having only had one semester of C in college (and never even heard of C++), I would rush home each night to hack away learning game programming from Andre Lamothe's Tricks of the Game Programming Gurus on my Gateway P90 (The Cow!) and landed my first job pretending to know C++ with a crappy demo I created for the interview.

    Fast forward 18 years. Nearly unlimited bandwidth and online distribution capabilities, cheap hosting, many open platforms (from the point of view you don't have to get Publisher buy-in or permission) like Windows, Mac, Linux, Facebook, Android, iPhone for which to develop and run games. High quality game engines, tools and backends are available (Unity, Allegro, SDL, Apache, Glassfish, JBoss, MySQL, Flash, CSS/Javascript, etc). Even funding is now democratic and open with Kickstarter and YCombinator and not gated by publishers. The only limitation is one's ability to inspire people with a great idea. And for those wanting to delve further into hardware, we even have Arduino.

    For me personally... I'm on the verge of launching my own personal cross-platform MMO built from the ground up that will run on just about any and every possible comuting platform on the planet and have the potential to reach anyone and everyone around the globe. I never would have dreamed that was possible 18 years ago! It's breathtaking...

    Truly an amazing time to be an aspiring engineer!

  16. Re:incorect header on What Nobody Tells You About Being a Game Dev · · Score: 1

    Have to admit this made me chuckle! +1

  17. Re:Sensationalist and stereotyped on What Nobody Tells You About Being a Game Dev · · Score: 1

    Any and every job can feel like you describe when you're only in it for the money or simply don't have the right skills.

    I've routinely hired new engineers in their late teens/early 20s straight out of college for $70K+. There's not many, if any, career paths that can boast entry level jobs with that starting point that don't require graduate level education or specialized training.

  18. Sensationalist and stereotyped on What Nobody Tells You About Being a Game Dev · · Score: 5, Insightful

    After reading through the first couple paragraphs, the tone of his whole article feels sensationalist and stereotyped to the point I really didn't care what he had to say. While it's fun to spout of hyperbole like "my computer illiterate producer who's only game play experience is Bejeweled" as if it represents what one thinks a whole industry is like regardless of reality, it's not very useful or constructive except for generating page hits.

    I've spent 18 years in the game development industry (LoL, UO, TR, SWG, LOTRO, DDO) and while there are those occasional low points, it's not the norm.

    One piece of advice he has which all budding indie game developers need to take to heart is do it for love and passion and don't expect to make any money out of it. If you do it for love and passion, players will notice and provide the greatest possible path to financial gain if your product is worth it. Regardless of financial world, you will have something that you created with that's genuinely yours and can leverage to land you bigger and better paying game gigs down the road. The key is to create something you love.

  19. Incentivizing innovative litigation on USPTO Head: Current Patent Litigation Is 'Reasonable' · · Score: 4, Insightful

    The current patent ecosystem, at least in regards to computer technology in general, has incentivized an environment of innovative litigation schemes rather than incentivizing true product innovation. Too many businesses and lawyers making money from schemes that do not produce (and never intended to produce) tangible results other than to sue for money on white paper ideas that never saw (and never expected to see) the light of day until some other entity actually (often unknowingly) puts in the effort of true innovation while tripping over hidden patent traps.

  20. Re:Red herring on Meg Whitman Says HP Was Defrauded By Autonomy; HP Stock Plunges · · Score: 2

    Thanks for the reply and +1 for giving me inspiring my personal education today as I looked up "bike shedding". Pretty informative and usable for future reference!

    http://en.wikipedia.org/wiki/Parkinson's_Law_of_Triviality

  21. Re:Red herring on Meg Whitman Says HP Was Defrauded By Autonomy; HP Stock Plunges · · Score: 1

    Regulators don't have the same skin in the game that company executives have with their own company. Oversight committees and regulators will never have the same level of motivation to ferret out every little detail because frankly there's no financial incentive to do so. It's not like regulators will make any more money working harder and longer by discovering fraud than if they just put in their 9-5. C-level execs, on the other hand, stand to make huge windfalls with these kinds of large deals and will know every little detail, risk and reward of the deal and leverage every resource to discover every little detail before making a decision. HP management either was grossly incompetent at evaluating this multi-billion dollar purchase or willfully negligent for who knows what reason.

  22. Red herring on Meg Whitman Says HP Was Defrauded By Autonomy; HP Stock Plunges · · Score: 5, Insightful

    I find it hard to believe that the management of HP failed to uncover fraud of this magnitude during their evaluation in the purchase of Autonomy. What this really means is management failed to do their due diligence in evaluating Autonomy and now need to to distract from poor financial performance due to a lack of competence at the executive level.

  23. Re:Software Patents are mostly a scourge on Richard Stallman: Limit the Effect of Software Patents · · Score: 1

    In those cases, the inventor can profit without the need of legal protection and patents. They've created something novel which can easily be kept secret unless they give the source code away at which point they are knowingly and willingly sharing with the rest of the world their invention. If it's that useful to society, companies will pay for it since they can't simply copy it since there's nothing to "see" to copy except assembly code in a binary blob. Copyright will also still be in full effect.

  24. Re:Software Patents are mostly a scourge on Richard Stallman: Limit the Effect of Software Patents · · Score: 1

    In those cases, the inventor can profit without legal protection. They've created something novel which can easily be kept secret unless they give the source code away at which point they are knowingly and willingly sharing with the rest of the world their invention. If it's that useful to society, companies will pay for it since they can't simply copy it since there's nothing to "see" to copy except assembly code in a binary blob.

  25. Re:Software Patents are mostly a scourge on Richard Stallman: Limit the Effect of Software Patents · · Score: 1

    All great points! Yes, laws are hard to do especially in a way that produces the result you intend without a bunch of unintended side effects. And discussion of those details is how we arrive at details. I've thought a lot today about this just from this thread alone. Compounding the problem with coming up with generic laws are the reality that people's motives aren't always for the good of the whole but simply the good of themselves but they misrepresent or conceal their real intentions or distract from the real issues with strawman arguments.

    You've given more to think about which I hope we all continue to do.