Additionally, remember that headers can give away info on your IP address, even from webmail.
For example:
If I send a mail from hotmail to gmail, something like the following is embedded in the headers:
(google.com: domain of myhotmailaccount@hotmail.com designates 12.34.56.78 as permitted sender)
If I traceroute 12.34.56.78, it resolves to a machine owned by my company.
Slightly off-topic, but if you get the Nightly Tester Tools plugin, you can over-ride the version restrictions on plugins. I've found most of them to work perfectly fine with FF3.
Very little has changed, tbh, but I'd heartily recommend it anyway.
About a month ago, the 1.x version i was running was being somewhat flakey, when I read an entry from a firefox developer's blog, saying he'd been using the 1.5 beta for some time now, and he found it much quicker and more stable than the 1.x release.
So I switched over, and have been using it constantly, and it hasn't crashed on me once. It rules:)
Sorry - I disagree on this one. I see where you're coming from though. In the early parts of the game, it certainly seems that driving on the proper side of the road is made easier through use of checking. However, get to the later portions of the game and you'll find it's more complicated than that. Whenever you're 'checking', it reduces your visability of the road, and the game uses that in the later sections, by increasing the number of trucks and the compexity of the road to catch you out if you use it too heavily.
I see what you're saying, but I think the balance of the game tilts the other way as you get to the more difficult levels.
I remember someone saying that some IBM thinkpads that have this feature.
He told me about a friend that had one - unfortunately, through many years of (ab)use and cycling to work with it every day, the motion sensor broke, and became *far* too sensitive.
Now, he has to use his laptop is on a completely flat surface - if you so much as knock the table it's on, it powers down the harddrive.
Oops:)
Actually, I work with the guy who wrote the 'gavin' (the best of show this year), and know for a fact that the final version you see is *very* similar to his development version.
Pretty much the only difference is shorter, meaningless variable names and running it through indent (thus giving no information in the indentation, by using a standard indentation tool)
What you see is how he wrote it - he really is that sick:-D
I'm so glad he doesn't write like this when he's working. Well, not often, anyway.
Additionally, remember that headers can give away info on your IP address, even from webmail.
For example:
If I send a mail from hotmail to gmail, something like the following is embedded in the headers:
(google.com: domain of myhotmailaccount@hotmail.com designates 12.34.56.78 as permitted sender)
If I traceroute 12.34.56.78, it resolves to a machine owned by my company.
Slightly off-topic, but if you get the Nightly Tester Tools plugin, you can over-ride the version restrictions on plugins. I've found most of them to work perfectly fine with FF3.
Has anyone told Marvel comics about this guy yet?
W.
Yup. Just so long as you haven't published it on a public forum, or anything silly like that.
About a month ago, the 1.x version i was running was being somewhat flakey, when I read an entry from a firefox developer's blog, saying he'd been using the 1.5 beta for some time now, and he found it much quicker and more stable than the 1.x release.
So I switched over, and have been using it constantly, and it hasn't crashed on me once. It rules :)
W.
Sorry - I disagree on this one. I see where you're coming from though. In the early parts of the game, it certainly seems that driving on the proper side of the road is made easier through use of checking. However, get to the later portions of the game and you'll find it's more complicated than that. Whenever you're 'checking', it reduces your visability of the road, and the game uses that in the later sections, by increasing the number of trucks and the compexity of the road to catch you out if you use it too heavily.
I see what you're saying, but I think the balance of the game tilts the other way as you get to the more difficult levels.
W.
I remember someone saying that some IBM thinkpads that have this feature. He told me about a friend that had one - unfortunately, through many years of (ab)use and cycling to work with it every day, the motion sensor broke, and became *far* too sensitive. Now, he has to use his laptop is on a completely flat surface - if you so much as knock the table it's on, it powers down the harddrive. Oops :)
What you see is how he wrote it - he really is that sick :-D
I'm so glad he doesn't write like this when he's working. Well, not often, anyway.