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Review: Burnout - Revenge

In a genre filled with lookalikes and ripoffs, the Burnout series stands as a very different kind of racer. Burnout 3: Takedown was a significant departure from previous games in the series. The sense of speed and impact that made Burnout 3 a landmark game of 2004 have returned in the next game in the series, Burnout: Revenge. By maintaining the good things about the last game, losing some of the annoying stuff, and adding new twists to the gameplay Criterion has given us another chance to make things go fast and fly far. Read on for my impressions of Burnout: Revenge.
  • Title: Burnout: Revenge
  • Developer: Criterion Games
  • Publisher: Electronic Arts
  • System: Xbox (PS2, 360)
  • Reviewer: Zonk
  • Score: 9/10
In Burnout 3 the main attraction was the sense of energy and speed that was injected into racing, and the sense of destruction imparted in Crash Mode. Burnout: Revenge runs with the destruction and speed, and refines the entire experience with UI improvements and gameplay streamlining. Revenge carries the series forward by taking everything up a notch. Every mode has had something added, there are new things to do and see, and the entire game is polished until you can see yourself in the hood.

Gameplay is basically the same as last year's offering. You race a vehicle in a series of events, trying to come in first, destroy other cars, and do as much damage as possible to others (roughly in that order). Most of the event modes from the previous game make a repeat performance, with crash mode and race mode being the two headlining events. In race mode, you fight it out with the other vehicles to reach the finish line first. Along the way you gain Boost by slamming the other vehicles into obstacles, earning Takedowns. Boost is the go-fast juice of Burnout, and slamming on Boost has a dramatic effect on your speed.

Boost is used in a different way in Crash mode, which has seen some significant overhauls. The purpose is still the same: throw yourself into a well-trafficked area with the purpose of destroying as many cars as possible. Upon starting a Crash event the changes are immediately obvious. There is now an acceleration bar that allows you to gain a fast start. A gauge on the bar rises and falls, waiting for you to hit a button. There are two green zones on the bar, and the idea is to hit the button in the middle of the top green zone and again as the gauge falls through the lower of the green zones. If you time it right you'll get a huge burst of speed, and consequently will be able to do that much more damage. While it takes a few tries to get the hang of it, the bar adds some thought to the mindless destruction. Another improvement is the removal of the iconography from Crash mode. While there were once (x3) and ($) symbols hanging in the air, there is now nothing between you and the cars. Scoring big in Crash mode now requires that you use your Crashbreaker on as many cars as possible. The Crashbreaker is an explosive device that goes off after you've passed a set amount of destruction. After a crash your score accrues while your Boost bar fills. Once you've maxed out your Boost bar, a quick tapping mini-game ensues until your Boost overflows. Then the shockwave hits. While before you received multipliers from the icons you hit during the crash, now you gain multipliers for each car affected by the blast. This can result in ludicrously high scores if you detonate in the middle of a large car pile. All these changes add up to a smarter, more entertaining Crash mode.

The other event modes have a lot going for them, too. Road Rage is a modified race that requires you to take down a certain number of cars. Eliminator is an exciting mode that starts like a normal race, with a 30 second timer running on the screen. At the end of the 30 second timer, the lowest ranked car is eliminated. The goal is to be the first place rank at the end of two and half minutes, leaving you the last car standing. Traffic Attack is a fast paced event where you utilize the new traffic check ability to rack up money and carnage. Burning Laps and Preview Races pit you against the clock, and ask you to beat certain times. All of the event modes present interesting challenges, and coupled with interesting track designs results in some extremely entertaining gameplay.

Track design in Burnout 3 tended towards atmosphere over innovation. Revenge tracks have all the atmosphere of previous title, but with more thought put into their layout. Tracks now have shortcuts laid running through them, allowing you the chance to cut off some curves and turns by diving between the convenient blue lights marking their entrances. These shave a lot of time off of your laps, and usually go through some interesting places you wouldn't otherwise be able to see from the main track. Courses have verticality to them now as well, with jumps and ramps being a part of the Burnout experience. There's even a new Vertical Takedown reward for managing to slam into someone from above.

Gameplay on the tracks has some new twists as well. Traffic checking is an entertaining activity that allows you to slam into NPC cars from behind and send them flying. Besides getting barriers out of the way, a checked car that flies into an opponent might net you a Takedown. Takedowns lead to the reason behind the word Revenge in the title of the game, as well. In a heated match if an opponent manages to take you out he earns the rival designation, and his marker indicator turns red. Taking out your new rival nets you more Boost than a normal Takedown otherwise would, and after a few Revenge Takedowns you'll start getting more recognition. The additional elements added to the basic gameplay make for a simple element of strategy, as you try to hit your opponents with checked vehicles and specifically target Takedowns at your rival NPCs. Which is more difficult than it used to be, because NPCs have gotten a mental facelift in the past year. They're smarter, and extremely aggressive. At the same time, they've also been given lessons in fairness. One of the frustrations of Burnout 3 was the occasional dead race, where you'd find yourself behind for the entire event because of one mistake early in the first lap. In a title like Burnout, which emphasizes collisions and entertainment over simulation, that was extremely frustrating. The opponents in Revenge are aggressive racers, but you'll never find yourself completely out of the pack. Races are always hard won, with the other racers making you earn every event you conquer.

All of these event modes come together in the World Tour, which is a trimmed down version of the three-map interface in Burnout 3. All events are gathered together under a certain rank designator. Your rank starts at 1, and as you complete events with varying medals you accrue stars towards higher ranks. Collect enough stars, and you move up to the next rank. Within each rank is a group of locations, and at each location is a series of events. Events can be run backwards or forwards, so you may find yourself running on a particular track several times over the course of a rank, each time doing a different event or going a different direction. As events are successfully completed, you earn higher ranks and unlock content within the game. New events are unlocked through your success, as are new vehicles, trophies, and mementoes of spectacular moves you've made. The feeling of movement and accomplishment on the track is transferred to the game's framework, as you move up in ranks and add notches in your belt.

The feeling of movement on the track is intense, and largely thanks to the graphical presentation of the title. Burnout is all about speed, and the game is very convincing in that department. Blurring, tumbling cars, streaking scenery, and violent explosions all convey the rate of movement the game is aiming for. The sense of speed most racers want to get across sometimes falls flat, and the success of Burnout: Revenge is a high mark to shoot for. The cars themselves are beautifully rendered, with reflections sliding around and off of the vehicle's lines. The signature bullet-time like effect called Impact Time utilized during a crash has been enhanced to provide a movie quality effect when you screw up. Burnout: Revenge is a gorgeous looking game, and pushes the limits of this generation of consoles. There are surprisingly few slowdowns, and I didn't have any problems with interrupted play because of a technical glitch. The only issue I ran across seemed to be related to loading objects into the gamespace. There is a crash mode event that puts you at the top of a hill on a two lane road with traffic in both directions. Once or twice I managed to slam into an invisible truck that had yet to be visible within the game, but whose collision detection caused me to lose before I'd barely begun. Aside from that quirk, the game is a smooth, beautiful experience to behold.

Revenge is also pleasant to listen to. The game's sound effects backup the sense of speed that the visuals portray, with revving engines, squealing tires, and grinding metal placing you squarely in the moment. The soundtrack has shared elements with Burnout 3, the popular music of today headlining with a slightly more metal edge than the pop-flavoured tunes of the previous game. To be honest, after an hour or two listening to the game's default soundtrack I started using the custom soundtrack feature. E.S. Posthumus's "Unearthed" is surprisingly appropriate for epic racing and car crashes. Thankfully, the most annoying aspect of Burnout 3's soundscape has been removed. There is no DJ radio announcer in the game. A woman's voice welcoming you to the game and giving you instructions during tutorials is the only voice-over work you'll have to deal with.

Burnout: Revenge is the fourth chapter in the series, and looks to be shaping up as another yearly EA release alongside Madden. While this game may not be innovative or indie, it's hard to argue with the sheer amount of fun you can have playing this game. The latest title in the Burnout line manages to capture the best parts of the previous games while adding on new elements, polishing the gameplay to a razor sharpness. The speed, the energy, and the variety of different ways to play will ensure that you'll have a hard time putting this title down. Multiplayer capability, in the form of split-screen and Xbox Live competition, is solid and engaging as well. In all truth, this game can hardly be called a racing game. It's a beautifully fun excuse to go fast and blow things up, and if you enjoy either of those activities you'll be hard pressed to pass this title by.

192 comments

  1. Burnout: Revenge by darth_MALL · · Score: 2, Funny

    Sounds like a game about my co-workers.
    I work at the post office.

    1. Re:Burnout: Revenge by Pleb'a.nz · · Score: 1

      Surely you mean, Postal: Revenge ? :P

      (excuse the pun)

  2. Screenshots by op12 · · Score: 4, Funny

    Those are some fantastic screenshots in the review. (Look for breaks in the text) Maybe they should have turned down the brightness.

    1. Re:Screenshots by mysqlrocks · · Score: 1

      Yea, and I'm sure blind people appreciate the alt attributes on the img tags.

    2. Re:Screenshots by AKAImBatman · · Score: 1

      Indeed. But I keep wondering, are they actual in-game screenshots? I mean, they look beautiful and all, but what's with the Batman camera tilt?

    3. Re:Screenshots by Anonymous Coward · · Score: 1, Informative

      I've put about 10+ hours into this game so far. Those are in-game screenshots (albeit at 480p). Some of the crash cutscenes have an artificial amateur quality to them (shaky zoom and focus) which adds to the realism. There are also blur and tinting effects to some of the other cutscenes.

    4. Re:Screenshots by jeblucas · · Score: 1

      The crazy angles happen during "Crash Time", when your car has wrecked. You can hold down a button to slow time down and guide your car into others for more bonus points. The angles are a pain in the ass, as you need to adjust your controls to keep your car moving in the same direction. E.g. If you enter Crash Time when viewing from behind, you guide left to take out that other car--but the camera switches to view from the front, you have to flip the control to the right. It's kind of dumb, but you get used to it.

      --
      blarg.
    5. Re:Screenshots by Anonymous Coward · · Score: 0

      Yeah - they probably won't enjoy the game at all as a result of that. And, you know, being blind.

    6. Re:Screenshots by rebelcan · · Score: 1

      One thing that's been improved about the angles over Burnout 3, however, is that the camera seems to have gotten smarter.

      In Burnout 3, 90% of the time, the camera would face any direction BUT where your opponents were coming from ( also known as "behind you" ). In Revenge, the camera seems to know where your opponents are coming ( from most of the time ), and lets you see them.

      --
      God is dead -- Nietzsche
      Nietzsche is dead -- God
      Zombie Nietzsche lives! -- Zombie Nietzsche
    7. Re:Screenshots by mysqlrocks · · Score: 2, Insightful

      Yeah - they probably won't enjoy the game at all as a result of that. And, you know, being blind.

      But they may still want to read the review. I read about things I don't or can't use and I'm sure you do too. Actually, this has been one thing that has annoyed me about Slashdot for awhile. They don't seem to care about accessibility. I run a web site that has about 200 users and at least on of them is blind. If my little web site with 200 users can be accessible, then why can't Slashdot get there act together when they have hundreds of thousands of users?

    8. Re:Screenshots by Zonk · · Score: 2, Informative

      I know this will come as a shock, but there aren't a lot of non-Mozz browsers over here. The inline images I use for reviews are an edge case on Slashdot, and they weren't checked in every browser. A very helpful person on the backend of things has resolved the problem, so images show now be visible all around. Sorry about the confusion.

    9. Re:Screenshots by op12 · · Score: 1

      Ah, then I wouldn't have noticed if I were at home using FF rather than at work dealing with IE. Which begs the question: how are there enough people on Slashdot still using IE to find this thread funny?!? Oh, the humanity!

      BTW, the screenshots look good!

    10. Re:Screenshots by Gulthek · · Score: 1

      E.g. If you enter Crash Time when viewing from behind, you guide left to take out that other car--but the camera switches to view from the front, you have to flip the control to the right. It's kind of dumb, but you get used to it.

      You actually have to think about switching control perspectives? I didn't even realize that it worked that way until you just described it. Back to remedial Mario 64 for you! :-)

    11. Re:Screenshots by Trillan · · Score: 1

      Burnout 3 did screens like that, so I'm sure they're in-game snaps.

    12. Re:Screenshots by Anonymous Coward · · Score: 0

      It's IMPACT TIME, PEOPLE! IMPACT TIME!

      Crash time....HAH.

      OK...I needed to let that out.

      Great game, though....just got my last gold medal last night....time to shelf it!

  3. Burnout - Revenge by Anonymous Coward · · Score: 0

    I hate the level where my buddy rips into my stash and eats every one of my double stuffed oreos and peanut butter kandy kakes.

    1. Re:Burnout - Revenge by Anonymous Coward · · Score: 0

      Is there going to be a fire?

  4. Load times? by jeblucas · · Score: 2, Informative

    What are the load times like? They are looooooooong in Burnout 3 on the PS2. You wait to load the level (even a small "Crash" Level), you wait to see your replay, you wait to get your bonus car, &c. The game was fun, but I really hoped they managed to tone those intervals down. It's difficult to maintain that heightened energy level when there 15 seconds of waiting between each interesting part.

    --
    blarg.
    1. Re:Load times? by shokk · · Score: 1

      I think the load time was about the same as BO3. It took just as long to load the level as you spend in actual crashing. As long as you stay in that same map and do it over and over you're OK. We like to pass the controller around the room and see who can get the highest score with a particular vehicle, so we tend to stay in a single map for a while.

      --
      "Beware of he who would deny you access to information, for in his heart, he dreams himself your master."
    2. Re:Load times? by quacking+duck · · Score: 1

      Played in on a PS2 over the weekend, with two others in a turn-based Crash level. Despite being the exact same map, with the same car, for over half an hour (we really sucked at first), it still took over 15 seconds to reset the level for the next player's attempt.

      Bar none, it was the solitary (but big) complaint in an othewise awesome game.

    3. Re:Load times? by Control-Z · · Score: 1

      Playing the game using HDLoader helps. I would estimate load times are only 5 seconds or so from the hard drive.

    4. Re:Load times? by jdonnis · · Score: 1

      They seem a bit shorter this time around.
      The main irritant is the incessant saving of progress which takes forever after each race.
      I haven't tried to install it to the hdd tho, that might speed things up a bit, although the save/load progress is still hampered by the memory card.

    5. Re:Load times? by Blkdeath · · Score: 1
      What are the load times like? They are looooooooong in Burnout 3 on the PS2. You wait to load the level (even a small "Crash" Level), you wait to see your replay, you wait to get your bonus car, &c.

      Played on the XBox, the level load times seem a tad longer to load than BO3 but once you're in it's quick. The only complaint I have is the "rewind" camera view in crash mode. When you pan forward through the track, it gives you the same picture only flying in reverse. As far as I can tell there's no way to disable it, either.

      As for the between load times, I only use the HDD so I have no basis for comparison between platforms, but overall they seem to be fairly quick.

      --
      BD Phone Home!

      Shameless plug. Like you weren't expecting it.

    6. Re:Load times? by orderb13 · · Score: 2, Informative

      Turn off autosave. The annoying save times really got to me too and after turning off autosave I only save when I want to now, which is much better. The save times still takes the same length, but it doesn't happen as often.

    7. Re:Load times? by purple_cobra · · Score: 1

      Count me in for another player who dislikes that silly reverse fly-by; what was wrong with the old loading screen? The three-way cut-up on the new loading screen is crap too.
      I still like the game, though another week or two of play-testing (using *real* players, not test-lab monkeys) would have given them more chance to polish the game.

    8. Re:Load times? by NFN_NLN · · Score: 1

      And they say a hacked XBox is only useful for pirates. I loaded the game onto the XBox HDD... load times aren't a problem :)

    9. Re:Load times? by ScUmM_BoY · · Score: 1

      I agree. Both games respond much faster off the HD. My beef with Revenge is that the autosave feature seems to take WAY longer than it used to in Burnout 3.

    10. Re:Load times? by GmAz · · Score: 0

      If you are playing on the XBOX, you can reduce the load times by first buying a modchip (about $35 - $60), and then put the game on the Hard Drive (check out www.xbox-scene.com and www.teamexecuter.com for info). I do this with whichever game I am playing a lot of. It reduces the load dramatically and you don't have to worry about swapping the game discs. If you are using the factory hard drive, expect about 2 games on it. Or you can put in your own larger hard drive. And yes, I own the games that are on my XBOX.

      --
      Click Click Bloody Click PANCAKES!
    11. Re:Load times? by Anonymous Coward · · Score: 0

      first buying a modchip (about $35 - $60)

      Forget that.. Softmod is cheaper, no?

    12. Re:Load times? by HonestPlowBoy · · Score: 1

      Wow, I completely agree that crash mode is the childhood toy I've always wanted... BUT, the annoying restart design (menu, load time, etc) really ruins the experience. You would think that someone would be aware of this and fix it in the 4th version of the game.... Oh Well...

  5. Better than Burnout 3, but... by stupidfoo · · Score: 1

    This game is better than the previous version, but I don't know if it's worthwhile owning both of them (as I do). And I can't stand the new career mode interface and the car selection.

    If you own neither, I'd pick up Burnout 3. I've seen it at best buy/circuit city for $19.99.

    1. Re:Better than Burnout 3, but... by Saige · · Score: 1

      I'd say the decision should be influenced by whether or not you play on Xbox Live. Burnout 3 is much cheaper and still a ton of fun, but there's really nobody left online to play against, and those that are, are really good at the game.

      Revenge, on the other hand, has a lot more people playing, and a nice variety of skill levels to make sure you're not going to get crushed by others. Besides, the game seems to handle online play a heck of a lot better in general - still nowhere near as good as Halo 2's amazing implementation, but good enough. And Live really is fun enough to make it worth playing online.

      --
      "You know your god is man-made when he hates all the same people you do."
    2. Re:Better than Burnout 3, but... by bigman2003 · · Score: 1

      Burnout Revenge does have a nice Halo 2-like ladder system. So you play against other people who are somewhere in the same realm as you skill-wise.

      Actually, in the review when Zonk says that this 'isn't really a racing game' I totally agree with him.

      I tell people it's a lot like Halo...but with cars.

      --
      No reason to lie.
    3. Re:Better than Burnout 3, but... by EntropyEngine · · Score: 1

      I've played Burnout 3 and have really enjoyed it. But what I will say is, there's something weird about the 2 player game.

      As player 2, you nearly always start behind player 1. With this in mind, you usually can't get in front of player 1 and as player 2, you end up dodging all of the wreckage that player 1 kicks up and hardly ever get any of the booster / nitro thing.

      My nephew didn't believe me until we swapped over for a while and player two gets hammered nearly every time.

      The other major annoyance is when you're trying ram some car into the sides, they just grind & crunch for an age without being killed.

      This happens no matter the weight of the car. If you're player 2 .. you get this a lot.

      And the longer this goes on, the more likely you are to get other cars coming in for a multi-duel, which usually ends up with player 2 getting killed.

      I hope they've got this lot sorted because it's just insane...

  6. They BROKE crash mode. by Anonymous Coward · · Score: 0

    They BROKE crash mode. It's certainly NOT as fun. That said, the game is great, but I'd rather have my OLD crash mode back.

    1. Re:They BROKE crash mode. by DrStrange66 · · Score: 1

      Personally I think they totally improved the crash mode. It used to be (Burnout 3) pretty static. The main goal was to hit the multipliers with some car wrecks. This task was pretty repetitive and very 2D.

      Now the crash mode adds an element of initial speed plus the added fun of "Car Checking" (New feature of Burnout 4 to launch small vehicles by impact) Plus the new vertical elements such as cliffs, ramps, wind resistance. Also the added fun of having a crash breaker based on the level of explosion the vehicle can produce. Plus you can have multiple crash breakers if you get enough boost. You get more points by causing vehicles to explode... not just wreck. There is also the "target" car that you aim to destroy for bonus points. There is also some limited camera control where before you couldn't do anything about it.

      I thought Burnout 3's crashing was okay... Burnout 4 made it sweet.

    2. Re:They BROKE crash mode. by yerfatma · · Score: 1
      Oh thank you. I bought the game yesterday and played for about an hour. In Burnout 3 I thought both modes were equally enjoyable. I'm not feeling the new crash mode. It's slow and boring (though there's a good chance I don't know what I'm doing yet). The start meter is a nice idea, but it sucks to sit through the stall or the blowout. I didn't like the load time when we first got to the level; why do I need to enjoy it again?

      Again, this is based on an hour's playing. Opinions expressed may not have any relationship to reality.

  7. We need new editors by zoloto · · Score: 0, Flamebait

    no more game ads on the front page, or at all.
    good grief!

    1. Re:We need new editors by Anonymous Coward · · Score: 0

      I AGREE, What is up with game reviews, did our editors become 12 year old children?

    2. Re:We need new editors by AKAImBatman · · Score: 2, Funny
      Bah, you're just jealous. You know as well as I do that games give the editors an excuse to play games while on the job.
      [CmdrTaco sees Zonk playing X-Box]
      CmdrTaco: "Just what do you think you're doing, Zonk?
      Zonk: "Who, me?" [fumbles the controller a bit] "I'm, uh, reviewing a new game. Yeah, that's it."
      CmdrTaco: "Oh, well that's okay then. Make sure it's a good article with plenty of screenshots!"
      Zonk: (grumbling under his breath) "rastafrastanogood now i have to do a writeup"
      Don't we all wish our jobs were so great? :-P
    3. Re:We need new editors by Anonymous Coward · · Score: 0, Offtopic
      And then he completely fucks up the HTML to post the images.

      Is it me or is Zonk a completely incompetent fuck-tard?

    4. Re:We need new editors by Samedi1971 · · Score: 2, Funny

      Zonk: (grumbling under his breath) "rastafrastanogood now i have to do a writeup"

      Not a problem. Zonk will post the review at least 3 or 4 times. Taco will put it on the main page at least twice.

    5. Re:We need new editors by MyLongNickName · · Score: 0, Offtopic

      Is it me or is Zonk a completely incompetent fuck-tard?

      Why does it have to be an either/or proposition?

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    6. Re:We need new editors by Anonymous Coward · · Score: 0

      Because it's an opinion question.

      He said: Is it me or is Zonk a completely incompetent fuck-tard?

      Not: Is Zonk completely incompetent or a fuck-tard.

      It seems that you are the only completely incompetent fuck-tard here.

    7. Re:We need new editors by Anonymous Coward · · Score: 0

      The proper way to read it would be "Is the AC an incompetent fucktard or IS Zonz a fuctkard"

      *woosh*

    8. Re:We need new editors by Anonymous Coward · · Score: 0

      Oh looky, another right-wing fucktard nutjob cowardly attacking Zonk as an AC. You're pathetic, in case you didn't know that already.

    9. Re:We need new editors by prator · · Score: 4, Insightful

      What a bunch of whining jerks. If you don't like games and/or Zonk, go into your preferences and turn them off. I did this when Katz was still around and was much happier.

      -prator

    10. Re:We need new editors by Anonymous Coward · · Score: 0

      I vote for AC being the incompetent fuck-tard!

      Oh wait...

    11. Re:We need new editors by Anonymous Coward · · Score: 0

      Because Katz was limited to opinion pieces and Zonk posts half the actual news for the day sometimes. Turning off Zonk doesn't help.

    12. Re:We need new editors by Anonymous Coward · · Score: 0

      Oh looky, another something-wing somethingtard somethingjob cowardly attacking some AC attacking Zonk, as an AC. You're a negative adjective, in case you didn't know that already.

  8. Why oh why not on pc? by notbob · · Score: 1, Insightful

    Why do such great sexy games not come out on PC?

    I know piracy is a big concern, but as a PC only gamer I really do hate missing out on a few great titles.

    By a great margin do I prefer PC gaming mainly because of not having a pile of generations of hardware to replace constantly and the ability to download / update games with patches & fixes etc... and adding content

    I don't care how great a console gets, I got over a grand into my computer why do i need another grand sitting under the tv??

    1. Re:Why oh why not on pc? by Anonymous Coward · · Score: 0

      Yeah, I mean you never have to replace the graphics card on your PC as regularly and for pretty much the same cost as a games console . . . and personally I prefer to play games like Burnout from the sofa.

      Sad to hear that the soundtrack sounds as bad as Burnout 3 . . .

    2. Re:Why oh why not on pc? by Anonymous Coward · · Score: 0

      I prefer console gaming to computer gaming, for the exact reverse reason. There are so many things that can screw up the execution of a computer game. When I buy a game, I buy the game. I expect it to work for as long as I have the hardware. How many times does having an older/newer graphics driver screwed up a game from working? What happens when the developer goes under and can't/won't update to make it work with the latest service pack? I also like not having to worry about performance. The game will perform exactly like the developers intended since the hardware I am using is exactly the same as what they developed the game for. If my ps2 breaks, I can just go buy another one, and my games still work exactly like they did.

    3. Re:Why oh why not on pc? by badboy_tw2002 · · Score: 1

      "By a great margin do I prefer PC gaming mainly because of not having a pile of generations of hardware to replace constantly and the ability to download / update games with patches & fixes etc... and adding content"

      I bought my Xbox around the same time I bought my PC. The PC cost 3 times as much. I can't play the latest crop of PC games at a decent framerate, however, I can play the above mentioned game. Also, I played the previous title for this game. I was able to download new content and patches for it.

      Where's the benefit again, besides having invested the cost of a good graphics card in the console?

    4. Re:Why oh why not on pc? by WidescreenFreak · · Score: 1

      I bought my Xbox around the same time I bought my PC. The PC cost 3 times as much.

      There's the main catch. You bought your PC. For people who have plenty of spare PC hardware around, upgrading a PC to act as a console can easily cost less than a new console + accessories. A new GeForce 6x00 with S-Video/TV-out can be bought for less than $150 (5x00 series for less than $100) and a new wireless keyboard/mouse combo can be bought for $50-60. That's still less than the cost of a new console + controllers.

      So, just because you bought your PC new does not mean that comparing a new console with a new PC is the only viable comparison.

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    5. Re:Why oh why not on pc? by Zangief · · Score: 1

      Well. I guess the problem is that PC gamers simply do not buy this kind of games. Most Racing games for the PC are about simulation. Sega's port of Daytona USA, did not sell well. EA's NFS Underground did not sell as well as on the consoles.

      Whenever there is a port of a console game to the PC, I have read a lot of complains about how these games have not the complexity PC gamers are used to. They want level editors, mods, a lot of replayability, etc. So publishers have learned to not port arcade-ish games over there.

    6. Re:Why oh why not on pc? by badboy_tw2002 · · Score: 1

      Right, but mainly I was replying to the grandparent's implication that console gaming leaves a pile of hardware laying around, where your own post confirms that plenty of people have hardware laying around for PC gaming. The fact is that to get a consistantly good experience on a PC you have to upgrade every 2-3 years as opposed to 4-5 for consoles.

    7. Re:Why oh why not on pc? by WidescreenFreak · · Score: 1

      I'll meet you half-way. There are still somewhat brisk sales of PC steering wheels. I just recently saw a PC steering wheel set that ran for over $1,000!! And people buy the damned thing! So, there is a market for racing games, but it's one of the smaller segments. You're correct on that.

      The main mistake that I see most ported games run into is that they're often full-price. Most PC gamers will scoff at that, myself included. I'm not going to pay $40-50 for what is nothing more than a console port. I could just as easily rent a console and the game for a few days and pay 1/2 of that or less.

      In cases where the game is a direct port, the price should be 1/2 of the normal game cost or less because most of the development is already done. This is particularly true when the PC port comes out some time after the console game is released. Case in point: Bloodrayne 2. Not a great game by any standards and the PC version came out six months or so after the console version. But it was brand new in Best Buy for $19. That as far as I'm concerned is a fair price. There was nothing special for the PC; the game was already out for months on consoles; so a less-than-$20 price tag was fair. Unfortunately, many game companies, like EA, think that they still should sell the game for $40 or $50 even if it's nothing more than a port. Then they wonder why it doesn't sell well?

      Yes, yes, I know. Well, why shouldn't they charge full price? Most PC gamers also have consoles. I know a lot of PC/console gamers who say flat out (understandably) that if the PC version doesn't take advantage of the extras that the PC can offer, they might as well just get the console version.

      Makes sense to me, and I'd probably do the same thing myself.

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    8. Re:Why oh why not on pc? by Anonymous Coward · · Score: 0

      But when I do have to upgrade my PC, I don't have to buy all the games over again. I still have my ORIGINAL 3 1/2" diskette for SimCity and the game still runs just fine on Windows XP. I paid $50 for that game 15 years ago and I can still play it on current tech. You can't say that about the Mario Bros. cart that came with the NES, emulators not withstanding. And I'm not an Anonymous Coward, I'm just sick of having to create an account just to post once in a while. I'm a Lazy Ba__ard!

    9. Re:Why oh why not on pc? by WidescreenFreak · · Score: 1

      I disagree with your last statement completely. I went over 4 years before I upgraded my PC. Yes, the only reason why I upgraded was to play the newest games. But as long as the upgrade price is where the price/benefit curve starts to bend upwards, you can still get a good four years or so out of that system. Even then, the cost of upgrading to support new games can still be substantially less than a console + accessories as long as you upgrade the right components.

      Of course, there's the whole side-topic of all of the other bazillion things that can be done with a PC that you can't do with a console, but I don't want this thread to go off on that tangent. It tends to bring the extremist fan-boys out. Realistically though, that has to be added into the value of using a PC as a console replacement.

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    10. Re:Why oh why not on pc? by Stormy+Dragon · · Score: 1

      Standardization. Every X-Box or PS2 has pretty much the exact same hardware as every other X-Box or PS2. So the developers don't have to deal with the frustration and expense of designing their software to work with umpteen bazillion different combinations of hardware like they do on PC's.

    11. Re:Why oh why not on pc? by Zangief · · Score: 1

      I'd like to argue with you, but you used up all my arguments!

      You want games for the PC, but you don't want to pay full price! EVEN if there are some people will buy a steering wheel for more than US$1000, for playing those very games.

      AND

      You recognize that there are few people who buy racing games for the PC

      AND

      You recognize, that it is easier for you to rent a console and the game.

      AND

      You accept that a lot of gamers, even if they have a PC, have a console for their gaming.

      Yes, I take your point that a lot of games that are ports should just cost 20 or 30 dollars, BUT, you are talking about selling games to people who spent $200 in their new video card, and that buy said cards every year, or 2 years. So you cannot blame the companies if they try to squeeze out more money out of them than the people who buyed a $200 Playstation 2, and will kept it for three or more years.

      In short, you are screwed, and it is your fault (well, your pc gamers fellows in general). Keep playing World of Warcraft, because that game isn't going to consoles any time soon.

    12. Re:Why oh why not on pc? by Zangief · · Score: 1

      I disagree with your last statement completely. I went over 4 years before I upgraded my PC. Yes, the only reason why I upgraded was to play the newest games. But as long as the upgrade price is where the price/benefit curve starts to bend upwards, you can still get a good four years or so out of that system. Even then, the cost of upgrading to support new games can still be substantially less than a console + accessories as long as you upgrade the right components.

      Yes, but, when you buy a new gaming level PC, you spend $500 and upwards. Maybe $500 is not even enough. When you upgrade your console (at least before this gen, with the $400 Xbox 360) you spend around $300, maybe less.

      And you have to know what components to buy in the first place, to be able to upgrade your pc at all after 3 years. Maybe you cannot upgrade your processor because the sockets changed, or memory. If I buy an AGP motherboard today, will I be able to buy a good video card in 2008? or I have to go PCI-Express? You have to be a lot more tech savvy to be a pc gamer, and you end up spending more, no matter what.

  9. A Dissenting View by CerebusUS · · Score: 5, Informative

    Personally, I'm not sure how much I like some of the changes to the game. Specifically:

    Crash mode - In B3, Crash mode was like a puzzle on speed. Finding those x3 and x4 tags and figuring how to hit them while still causing a pileup was the goal. Now the goal is more like Dance Dance Revolution (time that start correctly) followed by Microsoft Olympics (mash that B button like a monkey on meth to make the explosion happen) Driving? not really that important. Placement of wreck? important, but if you fail on the other two "skill" tests, it won't matter.

    Car checking - There's now very little danger in driving on the proper side of the road. Anything you hit that is smaller than you and travelling in the same direction just bounces out of the way, barely slowing you down, adds an interesting play mechanic, but takes some of the skill out driving some of those courses. Also, it's applied a little strangely, as cross traffic still causes crashes... sometimes.

    Finally, it's no longer good enough to just get a gold medal on each event in the game, you also have to get a gold medal while being "stylish" enough doing it.

    It's a good game, certainly, but I prefer B3. I'd only give B4 a 6 or 7 out of 10.

    1. Re:A Dissenting View by CcntMnky · · Score: 1

      Agreed, the challenge is missing from the new one. It's boring and EA-ified. We went back to B3 and got more life out of it, and we played it nonstop last year!

    2. Re:A Dissenting View by Miniluv · · Score: 2, Informative
      In B3, Crash mode was like a puzzle on speed. Finding those x3 and x4 tags and figuring how to hit them while still causing a pileup was the goal. Now the goal is more like Dance Dance Revolution (time that start correctly) followed by Microsoft Olympics (mash that B button like a monkey on meth to make the explosion happen) Driving? not really that important. Placement of wreck? important, but if you fail on the other two "skill" tests, it won't matter.
      I don't entirely agree. The challenges are definitely different, however I've found I have to think significantly more about how to trigger the wrecks and pileups I want so I can achieve gold. I found the crash mode levels in B3 ridiculously easy until the last couple which were much more difficult, B:R has much better pacing and the difficulty steadily elevates.
      I also really like the addition of wind drift, and the weight factor of various vehicles, something I really don't remember from B3.

      I agree the glitches with sometimes checking not working quite as expected oughta be fixed, but overall I find that element to be a lot more fun than the way it was in B3. Games like this aren't about weaving through traffic, and the developers recognized that and heightened the smash-shit-up quotient. I personally play B:R to relax, and nothing relaxes me like checking traffic all over the place.

      Finally, it's no longer good enough to just get a gold medal on each event in the game, you also have to get a gold medal while being "stylish" enough doing it.
      Thats just not true. Winning a gold on an event gives you an automatic five star rating, thats the beauty of it. Just like winning a bronze automatically deducts a star.
    3. Re:A Dissenting View by CerebusUS · · Score: 1

      I also really like the addition of wind drift, and the weight factor of various vehicles, something I really don't remember from B3.

      Yeah, there was no wind drift in B3, and I do like that as an addition.

      Thats just not true. Winning a gold on an event gives you an automatic five star rating, thats the beauty of it. Just like winning a bronze automatically deducts a star.

      Nope, getting a gold adds a star, getting a bronze removes one, and a silver leaves it alone. All the events have 5 stars possible, but the only way to get 5 is to get the highest rating _and_ score a gold in the event.

    4. Re:A Dissenting View by Anonymous Coward · · Score: 0

      I'd have to agree about crash mode. I loved the crash mode in Burnout 3 where you had to find just the right combination of cars to hit, then manuevering your car into a tanker for a big explosion while picking up the multipliers. I also liked having the goals to work up to, getting the new big busses and such to use in crash modes.

      Now in Burnout Revenge, I can't even figure out any consistent way to pass a crash level. I just ram into something and hope for the best. You can barely manuever your car after you crash OR explode, so you can't hit other traffic easily.

      I do like the car checking, although it is getting a little old about half way into the game. Makes things a little too easy. Overall the racing is still fun, but they should have left crash mode alone.

    5. Re:A Dissenting View by Miniluv · · Score: 1
      Nope, getting a gold adds a star, getting a bronze removes one, and a silver leaves it alone. All the events have 5 stars possible, but the only way to get 5 is to get the highest rating _and_ score a gold in the event.
      I'll have to play again tonight, but I'm almost positive this hasn't been my experience with the game.
    6. Re:A Dissenting View by Quarters · · Score: 1
      100% totally agree. It feels like Burnout got "EA'd". They made the game easier and removed challenges? Why? I hope it wasnt for EA's oft-mistaken idea to make the product more accessible.

      B4 is a good game. B3 was better, though.

    7. Re:A Dissenting View by LSD-OBS · · Score: 1

      Look at the rating on the right side of the screen. That's the amount of stars you are awarded. Awesome is 4 stars. To get a higher rating, you need to be aggressive (eg, check lots of traffic, pull off HUGE drifts, get lots of air and takedowns).

      If you finish first, or beat the score target, you get gold, which adds one more star for a "Perfect".

      --
      Today's weirdness is tomorrow's reason why. -- Hunter S. Thompson
    8. Re:A Dissenting View by radish · · Score: 1

      Well it is the case. I've got gold a number of times and only ended up with 3 stars, because I didn't do enough fancy stuff. Awesome is 4 stars, Gold is +1, Bronze is -1, the only way of getting 5 (=Perfect) is Awesome + Gold. No stars at all for no medal, regardless of rating.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    9. Re:A Dissenting View by Anm · · Score: 1

      While I haven't played Revenge, I really hated what they did with Crash mode in 3. The stupid x2 and x4 were basically a series of connect the dots. As long as you could make it from point A to B to C, you won without thinking. Childsplay. Even if you wanted to ignore the multipliers, they made the medal scale so steep, there is no way to achieve the gold without them.

      In B2 you actually had to thinking about the physics and car interaction without the shiny little hints littering the road. This also leaves more possible solutions to pic from and opens up a little bit of replay value. It sounds like Revenge is a step in the right direction, but I won't know until I play it.

      As for the car checking, I thik I agree. Why bother steering if you can just run through everything. While I like the idea of utilizing other cars, it sounds like it needs a little skill invovled (like only allowing side-to-side checking, or requiring a opposite direction flick at the last second).

      I'm not sure what you talking about button mashing, as it doesn't jive with what I've read about the reviews.

      Anm

    10. Re:A Dissenting View by zeroduck · · Score: 1

      I think it's pretty hard to not end up with 4 stars at the end, except in the real short preview laps where you only have less than a minute, and no opponents to crush.

    11. Re:A Dissenting View by rebelcan · · Score: 1

      Personally I like the car checking. It was highly annoying to be traveling at top speed and slam into a car simply because since the taillights are red, and I didn't see them. I ended up alwasy driving in the oncoming traffic lane simply because I could see the cars.

      --
      God is dead -- Nietzsche
      Nietzsche is dead -- God
      Zombie Nietzsche lives! -- Zombie Nietzsche
    12. Re:A Dissenting View by Gulthek · · Score: 1

      No it's as stated by the grandparent.

      You get ranked up to awesome (four stars) by racing well (doing lots of things like oncoming driving, drifting, boosting, checking). The gold medal adds one star to achieve a perfect 5 star rating.

      In my experience, getting a gold means that you almost always have an awesome rating because you have to drive well to win. So in practice, getting a gold almost always means a perfect 5-star rating, but not always.

    13. Re:A Dissenting View by willisachimp · · Score: 1
      Re. Car checking

      Sorry - I disagree on this one. I see where you're coming from though. In the early parts of the game, it certainly seems that driving on the proper side of the road is made easier through use of checking. However, get to the later portions of the game and you'll find it's more complicated than that. Whenever you're 'checking', it reduces your visability of the road, and the game uses that in the later sections, by increasing the number of trucks and the compexity of the road to catch you out if you use it too heavily.

      I see what you're saying, but I think the balance of the game tilts the other way as you get to the more difficult levels.

      W.

  10. I agree by fimbulvetr · · Score: 4, Insightful

    I give this game a 9.5 out of 10, with BO3 getting a 9.2 or thereabouts. BO3 sucked in crash mode, mainly because there were SO many of them, they got incredibly boring after a while. I didn't finish the game because of the boring crashes. Another thing that sucked was how incredibly long it took to go back and do the crash again! I didn't feel like wasting another 30-45 seconds between crashes.
    Revenge seems to fix this, it's crash mode is both more entertaining and faster loading.
    Revenge is a great game, I especially enjoy the "career mode" stuff. Instead of like BO3 where you either hadn't won the game or you had, Revenge gives you 10 different levels, and AI gets smarter and races get harder as you progress.
    This game is a keeper. It's also a good "casual" game to have around so when your non-gamer friends come over, it's easy to pick up the basics (gas, brake, boost).

    1. Re:I agree by Jordan+Catalano · · Score: 1
      I didn't feel like wasting another 30-45 seconds between crashes. Revenge seems to fix this
      Whaaa? If anything, revenge is much worse. It seems like the slow rewind back to the beginning of crash events is to discourage you from repeating the event ad infinitum to get the highest possible score.
    2. Re:I agree by mrpotato · · Score: 1

      Another thing that sucked was how incredibly long it took to go back and do the crash again!

      I played both on the PS2 and on the XBOX, an I suppose you played on the PS2. You're right, the wait betweem crashes was neverending. It's much, much better on the XBOX, though. The interface still sucks a bit, because the default option after you've tried a crash is to 'continue' (ie leave the crash), while it would be better to propose you to do it again. Anyway, great game. Much better load times on the XBOX.

      --

      cheers
    3. Re:I agree by fimbulvetr · · Score: 2

      I thought about putting something like this, just to let others know I was aware of the slow motion - but to be honest, I find it helpful. The slow motion back lets me look at where other traffic was, so I can get a good idea of how the traffic is moving. Assuming you mess up in the first few seconds - which is me, usually:) - then it's just a short 1-2 second jog back to beginning.

    4. Re:I agree by Anonymous Coward · · Score: 0

      I disagree. Crash mode was the best part of BO3. It was a puzzle game hidden inside a race game. I LIKED the multipliers since it added to the gameplay. You had to crash your car in a certain way to hit the multiplier and get the gold medal. You could do more physical damage by plowing into the crowd, but it took precision timing to get the multipliers.

    5. Re:I agree by fimbulvetr · · Score: 1

      Nope, I have the xbox, the graphics on the PS2 version are horrible for this game. Although load times on the xbox are much better vs. the ps2, I still think they're too long, seeing as it takes that long to load the same crash you just did! I may have exagerrated on the "-45" seconds part, but it's nothing shorter than 20 seconds when it's a small map. I own two xboxes, so I know it's not hardware specific (I.e. The POS thomson drive).

      p.s. I guess I can't complain, after seeing the load times from Morrowind, these times are _FAST_!

    6. Re:I agree by Jarnis · · Score: 1

      BO3 was unplayable on PS2 without hard drive. We used to call it Burnout 3: Loading...

      Now once ya plug in the HDD and use HDLoader, crash mode retry takes just a couple of seconds, and the game becomes muuuuch more fun to play.

  11. A great game by hattan · · Score: 1

    I'm really glad they didn't call this game Burnout 4, because its more like Burnout 3.5. None the less the game is still pretty amazing and improves on the game play success of its predecessor. If you enjoyed Burnout 3, then Burnout revenge is a more refined version that adopts new elements while improving existing mechanisms.

  12. Do these really pass for "reviews"? by Anonymous Coward · · Score: 0, Insightful

    I know it's not cool to harsh someone's mellow or something but seriously, these game reviews are pretty much pathetic rewrites of press releases with no critical eye cast towards the product. Did he even play on Live? Does it resolve those issues with Burnout 3? What about the fact that traffic checking makes many of the races far too easy [as mentioned in every other review of the game I've read so far]. How are the load times? Are the cars actually different from each other this time?

    Seriously guys, if this is one of your new revenue streams you should stick to selling banner ads. This is either the worst astroturfing I've ever read or Zonk simply doesn't have the ability to actually review games.

    Either way this review sucks.

    1. Re:Do these really pass for "reviews"? by Anonymous Coward · · Score: 0

      Look girls! It's a dissenting opinion! Let's mod it "Troll" and then head out to the gay bar and spank each other!

  13. heh funny by CiXeL · · Score: 4, Funny

    I originally thought this article had to do with IT worker burnout and the resulting revenge on the company. I was hoping to find tips and techniques. I'm sadly dissappointed.

    1. Re:heh funny by ylikone · · Score: 1

      This was also my first thought upon reading the headline. Pitty that it's just about a game.

      --
      Meh.
    2. Re:heh funny by The-Bus · · Score: 1

      No, you've misunderstood. This is one of those murder simulators and is in fact a valuable tool on extracting revenge on co-orkers. The simulation is obviously a lot more accurate if your coworkers all drive debadged Maseratis, of course.

      --

      Small potatoes make the steak look bigger.

  14. Lack of Music in Multiplayer by ecliptik · · Score: 1

    I love the Burnout series, especially with Takedown and Revenge's awesome soundtracks (with the Xbox version ripping your own music is a huge plus), but the one pet peeve I've had about them is the lack of music in multiplayer mode. The game is so much more fun when you have a pulse-pounding high energy track to go along with the speed and intensity that playing two player just feels kinda, well dull.

    Is this a limit of the X-Box/PS2 hardware or what? I know it's rendering two sceens, but could it really be that much strain on the hardware to play a soundtrack?

    Other than that the game is amazing and one of my favourites, and the previous Revenge title is only 20$ new, so if you don't have it already pick it up.

  15. Oops... by Anonymous Coward · · Score: 0

    I saw "Review Burnout Revenge" and I thought it was talking about IT working conditions.

  16. Time to prove your metal by adamwright · · Score: 4, Insightful

    Remember, this is an EA published game. All those people who posted that they've never give EA another cent in the "EA are Evil" stories (eg http://games.slashdot.org/games/04/11/11/0031259.s html?tid=98&tid=10) can look, but they can't touch!

    1. Re:Time to prove your metal by NumberOneFan · · Score: 1

      But isn't it even better to pirate the game? Then you can really sock it to EA.

    2. Re:Time to prove your metal by Gulthek · · Score: 1

      So it's EA, so what? If it's a good game, I'll play it. If it isn't, I won't.

      If enough people choose to work there, then the games will be good. If enough people don't choose to work there, it won't.

      BTW, it's a Criterion game.

    3. Re:Time to prove your metal by Blakey+Rat · · Score: 1

      Well, right now EA has something like 65-70% of the gaming market. I think the point is that if you give them less money, they won't become "The Microsoft Of Games" in the near future. i.e. you can stop a monopoly before it really has a strong foothold. Of course, probably 30% of that is Madden alone, and that'll only get worse now that they have an exclusive contract with the NFL.

      The problem is that not enough people care about monopolies to bother doing anything about it, and even if everybody reading Slashdot boycotted EA games, I doubt it'd make a dent.

      But I still don't buy from EA, and in 5 years when they own 95% of the gaming market, at least I can say I did my part.

    4. Re:Time to prove your metal by KillShill · · Score: 4, Insightful

      whenever someone (inevitably) mentions that boycotts don't work , i am reminded of this quote by a relatively unknown person:

      Whatever you do will be insignificant, but it is very important that you do it.

      -Mahatma Gandhi

      --
      Science : Proprietary , Knowledge : Open Source
    5. Re:Time to prove your metal by Anonymous Coward · · Score: 0

      Well, that sounds like a valid reason... but it's not MY reason.

      I don't buy EA games anymore because I've noticed that the last few I bought had some pretty severe quality issues that EA never fixed or took so long to fix that I stopped playing anyway. They'd be beautiful and fun to play, but nothing kills fun like having the game crash while saving. Or randomly crash-to-desktop (with no error message at all) while in-game. Then there's the interface: the interface of NFS: Porsche Unleashed turned me off of that game, even though it was mostly stable. Waiting for long interface animations to finish is NOT ideal. Cool (for the first few minutes), but annoying as hell forever thereafter.

      I understand that the game will probably have faults when it's released. That's expected in software, and it's why patches and patching services/programs get so much attention. It's one area where 'installed' games (PC) have a real advantage over 'run-from-CD' games (consoles). But I have played one too many EA games where EA simply abandoned the game shortly after launch.

      That's why I like Blizzard. The quality is there, in more than just the graphics.

  17. Harder and easier than BO3 by neafevoc · · Score: 5, Interesting

    Revenge is both harder and easier than Takedown. Wait... what?

    We have two Xboxes. One of them has Takedown on it that has over 80% completed. The other Xbox didn't have Takedown on it. I started playing Revenge on the latter Xbox. I managed to get to Elite (Rank "11") less than two weeks. Now I'm struggling to complete events in rank 10 and 11.

    We started playing Revenge on the Xbox that has the Takedown save on it. We found out that you get a few extra cars if you have EA saved games on it (Madden 06 and Takedown were our saved games). The extra crash cars made it easier for the Crash mode...

    However, the game is MUCH harder. We're at Rank 4 with this Xbox (the Takedown Xbox) and the AI in those events are equivelant to Rank 9 and 10 on the Xbox that doesn't have Takedown on it.

    Pretty challenging (and frustrating). I was wondering why Revenge was so easy when I first played it. I thought this varied difficulty depending on the gamer's history was pretty clever on Criterion's part. :)

    1. Re:Harder and easier than BO3 by fimbulvetr · · Score: 1

      I have a comment above, detailing what I like about that game, but I have an idea of why it's so much harder for Takedown. Background: I rented Revenge and had lvl 11 in about 2 days. I'm only about 85% done with Takedown.

      Takedown had much "harder" crashes, and not harder from a "oh, land on this 4x and then explode next to this semi", but harder from a "Why do I have to wait another 30 seconds for this same crash to load again?" and "Why are there 30 races, 5gps, 15 Eliminations and 15 roadrages and 100 crashes?". The game was 80% boring, timesucking crashes. Revenge, despite eliminating the obvious "puzzle" aspect of crashing, is much more fun.

      I think crashing is still puzzle-like, just not as much as Takedown. I'd choose Revenge anyday. Even the AI is significantly better.

  18. Stryker struck! by fonetik · · Score: 1
    "There is no DJ radio announcer in the game."

    Stryker is off the game finally. Now if we could only get him off the airwaves here in L.A.

    1. Re:Stryker struck! by xjerky · · Score: 2, Interesting

      Wait - that douchebag was a real guy????? I pity you folks in L.A. then. The first thing I did in B3 was shut him up in the settings.

      --
      A sentence you'll never see on an Internet discussion board: "You know what? You're right."
    2. Re:Stryker struck! by rebelcan · · Score: 1

      Agreed. Every time he interupted a good song I felt like strapping him to the front of my car ( in Burnout ).

      --
      God is dead -- Nietzsche
      Nietzsche is dead -- God
      Zombie Nietzsche lives! -- Zombie Nietzsche
    3. Re:Stryker struck! by lupinstel · · Score: 0

      I have never played the game, but if he is a real DJ in Los Angeles he is probably this guy. http://www.kroq.com/stryker/

      --
      Don't blame me, I voted for Cthulhu.
    4. Re:Stryker struck! by xjerky · · Score: 1

      Wow - he even LOOKS like a douchebag!

      --
      A sentence you'll never see on an Internet discussion board: "You know what? You're right."
    5. Re:Stryker struck! by gullevek · · Score: 1

      actually in the japanese version that DJ was kind a fun ... for the first 10 rounds ... then you got bored and turned him off :)

      --
      "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
  19. CRASH MODE!! by RUFFyamahaRYDER · · Score: 1

    I played the Burnout: Takedown game a lot, and I could never get sick of the crash mode... I just wish they would add pedestrians into the mix. *evil laugh*

    1. Re:CRASH MODE!! by Anonymous Coward · · Score: 0

      You should try Carmageddon. Apparently there's a new version in the works for the XBox (the first two were PC games; not sure about the third one).

  20. Not a ripoff? by Anonymous Coward · · Score: 0

    > In a genre filled with lookalikes and ripoffs [...] Burnout 3

    'nuff said.

  21. Where's the PC version? by werelnon · · Score: 1

    I've wanted to play the Burnout series for a while now, but I'm not going to buy a console to do it.

    Why does this series not come out on PC?

  22. Soundtrack by ewhac · · Score: 1, Flamebait
    B3's soundtrack sucked. Not a single good tune, with the possible exception of the music behind the game's opening logo and "Press Start" screen (right after the opening music video). My sweetie's 16-year-old son agrees; none of the music in Burnout 3 was really any good, and certainly not what could be called driving music.

    It appears from the review that EA made the same error with Burnout Revenge: They "did a deal" with some music studio to get some "big name" artists, thereby "adding premium value" to the game. And like Burnout 3, we'll probably be turning the music completely off, because it's just so annoying.

    Schwab

    1. Re:Soundtrack by jdonnis · · Score: 1

      Huzzah!
      I am not the only one hating the horrible soundtrack. If EA does not want to spend the dough on real bands (with licensing fees, and pr. copy fees and whatnot), then hire a composer to do a soundtrack instead of this horrible cacophony of crap.

    2. Re:Soundtrack by Obiwan+Kenobi · · Score: 1

      FYI, here was the soundtrack list for Burnout 3. I've highlighted what I consider the best of the bunch:

      Apologies for the terrible formatting, /.'s "average characters per line" spam filter had to be worked around

      1208 - "Fall Apart", Amber Pacific - "Always You"
      Ash - "Orpheus", Atretyu - "Right Side of the Bed"
      Autopilot Off - "Make a Sound"
      Bouncing Souls - "Sing Along Forever"
      Burning Brides - "Heart Full of Black"
      Chronic Future - "Time and Time Again"
      Donots - "Saccharine Smile"
      Eighteen Visions - "I Let Go"
      Fall Out Boy - "Reinventing the Wheel"
      Finger Eleven - "Stay in Shadow"
      Franz Ferdinand - "This Fire"
      From First to Last - "Populace in Two"
      Funeral For A Friend - "Rookie of the Year"
      Futureheads - "Decent Days and Nights"
      Go Betty Go - "C'mon", Jimmy Eat World - "Just Tonight"
      Letter Kills - "Radio Up"
      Local H - "Everyone Alive"
      Maxeen - "Please", Midtown - "Give It Up"
      Moments In Grace - "Broken Promises"
      Motion City Soundtrack - "My Favorite"
      Mudmen - "Animal"
      My Chemical Romance - "I'm Not Okay"
      New Found Glory - "At Least I'm Known"
      No Motiv - "Independence Day"
      Silent Drive - "4-16"
      Sugarcult - "Memory"
      The D4 - "Come On!", The Explosion - "Here I Am"
      The Fups - "Lazy Generation", The Lot Six - "Autobrats"
      The Matches - "Audio Blood", The Mooney Suzuki - "Shake That Bush"
      The Ordinary Boys - "Over the Counter"
      The Von Bondies - "C'Mon C'Mon"
      Yellowcard - "Breathing"

      Here is the Burnout 3: Revenge soundtrack list:

      Andy Hunter - Come On, Animal Alpha - Bundy
      Apocalyptica - Life Burns!, Asian Dub Foundation - Flyover
      Avenged - Sevenfold Beast..., Billy Talent - Red Flag
      Bloc Party - Helicopter, Bullet For My Valentine - Hand Of Blood
      The Chemical Brothers - The Big Jump
      CKY - As The Tables Turn, Comeback Kid - Wake The Dead
      The Dead 60s - Riot Radio, Dogs - Tuned to a Different Station
      The Doors - Break On Through (To The Other Side) BT vs. The Doors Remix
      Emanuel - The Hey Man!, Fall Out Boy - Dance, Dance
      Finch - Ink, Funeral For A Friend - All The Rage
      Goldfinger - I Want, Infusion - Better World (Adam Freeland Mix)
      Junkie XL - Today
      LCD Soundsystem - Daft Punk is Playing at My House (Soulwax Shibuya Mix)
      Maximo Park - Apply Some Pressure
      Mindless Self Indulgence - Straight To Video (KMFDM Remix)
      Morningwood - Nu Rock, MxPx - Heard That Sound
      Nine Black Alps - Shot Down
      OK Go - Do What You Want
      Pennywise - Stand Up
      The Academy Is... - Almost Here
      The All-American Rejects - Top Of The World
      The Black Velvets - Fear And Loathing
      The Bravery - An Honest Mistake (Superdiscount Remix)
      The Outline - Shotgun
      The Starting Line - The World
      Thrice - Lullaby
      Timo Maas - First Day (General Midi Remix)
      Tsar - Band-Girls-Money
      Unwritten Law - F.I.G.H.T.
      We Are Scientists - The Great Escape
      Yellowcard - Lights And Sounds

      The Bravery and Tsar are fantastic, not sure of many others.

    3. Re:Soundtrack by Saige · · Score: 1

      Actually, the music in Revenge is much more tolerable than the crap in Takedown. I haven't really hit anything that I just felt the need to turn off yet, and some of them are even growing on me. It's still music befitting EA shovelware, but it would be much worse.

      --
      "You know your god is man-made when he hates all the same people you do."
    4. Re:Soundtrack by orderb13 · · Score: 1

      I thought most of the music from 3 was bad, but there were a few really good songs there. Most of them were from bands that were major yet but have since then made a break through.

    5. Re:Soundtrack by apoc06 · · Score: 1

      i think rockstar usually has the right take on in game music. they give you a couple of different playlists in several genres to choose from. i think midnight club3 has the best soundtrack overall. albeit its a lil heavy on the hiphop and reggae; considering the game, it is quite fitting. it was frustrating to have to cycle through the entire playlist to get to the one specific song you wanted to hear. custom playlists are definitely the way to go though.

    6. Re:Soundtrack by rebelcan · · Score: 1

      You missed Billy Talent "Red Flag", which IMHO is the best song to listen to while pushing other cars off cliffsides.

      --
      God is dead -- Nietzsche
      Nietzsche is dead -- God
      Zombie Nietzsche lives! -- Zombie Nietzsche
    7. Re:Soundtrack by rebelcan · · Score: 1

      Or not, I just can't read. Sorry 'bout that.

      --
      God is dead -- Nietzsche
      Nietzsche is dead -- God
      Zombie Nietzsche lives! -- Zombie Nietzsche
    8. Re:Soundtrack by squidsoup · · Score: 1

      My favourite track would have to be Futureheads - "Decent Days and Nights"..

      But yes I agree, B3's soundtrack was dreadful, and from my perspective the biggest problem with the game.

      There's only so much pop-punk a grown man can take.

    9. Re:Soundtrack by Anonymous Coward · · Score: 0

      The content on B3 was part of the problem. Another part was the track selection engine. I couldn't even go to my own music in B3 on my xbox b/c

        - I'd start a race, and a song would start
        - I'd smash into something
        - Cool impact time, and impact time sound
        - Return to regular gameplay -> New track!

      I don't know if you've noticed, but this game is all about smashing into crap. That means that I never got to listen to more than 15 or 20 seconds of a song before it was interupted by 'impact time' and then a new track started. This on top of the fact that the included music was ear-bleedingly awful. Llama. A much better system is to turn the music off (thankfully an option!) and play your own music on the stereo nearby.

      I recommend Van Halen, "Running With the Devil"...

    10. Re:Soundtrack by hobbesx · · Score: 1

      Were there different versions of the game shipped with different soundtracks in Burnout 3? I see a few tracks there that I don't recognize from my copy, and (unless I'm blind) it's missing a track by Blindside there too...

      --
      This rating is Unfair ( ) ( ) Fair (*) Funny
      Sigh... If only. Modding would be so much more fun.
    11. Re:Soundtrack by jchernia · · Score: 1

      Actually, I really like the B3 soundtrack. The kids still like the angry/angsty music I guess. I have one question though - is the soundtrack still disabled in multiplayer mode? It was my one complaint w/B3.

    12. Re:Soundtrack by brkello · · Score: 1

      Way to review the music before you even know what it is...brilliant!

      --
      Support a great indie game: http://www.abaddon360.com
    13. Re:Soundtrack by NMerriam · · Score: 1

      I always thought the big problem with Burnout's soundtracks were that it was CONSTANTLY restarting the songs. It might have 300+ songs for all I know, but I knew the first 30 seconds of every damn one of them and never heard a single one all the way through.

      PGR was muach better about that, partly because the races were longer but also because every menu selection didn't start a whole new song.

      --
      Recursive: Adj. See Recursive.
  23. Burnout 3 + Destructable Traffic by OneFix+at+Work · · Score: 2, Insightful

    It's pretty much just Burnout 3 + Destructable Traffic. Not that this is bad, but it's not a huge change from Burnout 3. The "Traffic Checking" mode is ok. The new addition to Crash Mode makes playing it more like playing a game of golf (knock traffic into other cars to avoid crashing your own).

    If the Burnout series turns out to be like the Need for Speed series, then we will probably see a new game every 1-2 years (many based on an older engine). EA tends to recycle old engines into at least 1 sequel. This is of course as opposed to what Acclaim did which was pretty much a complete redesign for every sequel...

    1. Re:Burnout 3 + Destructable Traffic by Zangief · · Score: 1

      That maybe why EA is the biggest publisher (followed only by Nintendo) and Acclaim went broke.

  24. Repost? by Gizmoguy · · Score: 0

    Hasn't this been posted before somewhere? Either that, or I'm having a bad case of de ja vus today...

    --
    -- There are 10 types of people in the world: Those who understand binary, And those who don't.
  25. Still missing system link? by Anonymous Coward · · Score: 0

    If so you can count on me never buying it.

    I like to play games with friends in the same room, and no system link means none of that, which means I won't buy the game.

  26. Why not REAL ingame screenshots? by British · · Score: 1

    The screen shots shown in the article look like in-game between-level movie snapshots.

    I don't want to see those. I want to see the ones the player sees during the game. The HUD, the 3rd person(or 1st) perspective. What is it with game reviewers rarely showing real in-game shots, instead going for glamorous movie shots, which are not representive of the actual game?

    I have Burnout:revenge for the PSP, and it's more or less Burnout 3, stripped down a bit, and not as frustrating. I was even able to get a bronze on the burning lap(with the formula 1 race car). In the PS2 Burnout 3, the load times were frustrating, as well as attempting to drive the F1 racecar without crashing every 2 seconds. While I mastered burnout 2(beat the game and was able to drift real well), I gave up on BO3 due to difficulty, and never getting the timing of the drifts right.

    1. Re:Why not REAL ingame screenshots? by prockcore · · Score: 1

      In the PS2 Burnout 3, the load times were frustrating

      I don't know how long the load times were on the PS2, but the PSP load times are definitely *worse* than the load times on the xbox version.

    2. Re:Why not REAL ingame screenshots? by Blkdeath · · Score: 1
      The screen shots shown in the article look like in-game between-level movie snapshots.

      Actually, those are in-game takedown shots. The first one is basically driver view, the rest are the slo-mo shots you see when you takedown a car.

      Make no mistake; the graphics in this game are phenominal.

      --
      BD Phone Home!

      Shameless plug. Like you weren't expecting it.

    3. Re:Why not REAL ingame screenshots? by Anonymous Coward · · Score: 0

      These are in game screenshots :) Welcome to the now!

    4. Re:Why not REAL ingame screenshots? by radish · · Score: 1

      As others have pointed out, those are ingame screens (xbox anyway, I haven't seen it on other consoles). I agree it would be nice to include some from the regular race mode with HUD etc, but they're not that different.

      As for the PSP, you don't have Burnout: Revenge for the PSP, because it doesn't exist. You have Burnout: Legends. Legends is billed as a combination of the best bits of Burnout 1, 2 and 3. It doesn't include the new stuff from Revenge (Burnout 4).

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    5. Re:Why not REAL ingame screenshots? by British · · Score: 1

      As for the PSP, you don't have Burnout: Revenge for the PSP, because it doesn't exist. You have Burnout: Legends. Legends is billed as a combination of the best bits of Burnout 1, 2 and 3. It doesn't include the new stuff from Revenge (Burnout 4).

      Now it makes sense. The near-simultaneous released made me think they were one and the same. guess I should read the fine print better. Either way, Legends seems to be nicer than 3. I guess I'll rent Revenge and see how it goes from there.

  27. Mostly improvements over an already great game by BillBrasky · · Score: 1

    I really liked Burnout 3. With burnout 4, they've managed to improve most aspects (traffic checking is nice-- you don't crash from every little nick in traffic). Load times are down too (especially in crash mode) but there are a few things that stood out for us when playing:

    - The loading screen is annoying with the three blocks that keep slamming together.
    - The 'rewind' when restarting a crash is awfully annoying, especially on some of the longer courses. You can't skip it! Reminds me of the limit breaks in FF 8 that couldn't be skipped :P
    - The totalling up of damage in the crash isn't nearly as exciting now since you get the realtime update during the crash. In my mind, waiting for the total until after everything was done added to the suspense of "did I get it!!?!"

  28. Oh noes! by Anonymous Coward · · Score: 0, Offtopic

    But I thought we were didn't like rehashed sequels? Granted I haven't played any of the Burnout games since Burnout 2, but I find it hard to believe that the series has revolutionized itself anymore than Madden has over the last 2 or 3 incarnations. Plus, as someone else mentioned, this game is published by EA so none of us will be buying it, right? *silence*

    I don't see what makes Burnout 4 so special that it gets a front page review. I also think it is HIGHLY SUSPICIOUS that Slashdot so vocally criticized EA for its employee work policies and is now giving them free advertising AND FAVORABLE RECOMMENDATIONS FOR THEIR PRODUCTS on the front page. Then again, Slashdot has aboslutely no problem taking money from Microsoft...why not take a little money from EA?

    Sometimes I wish that Slashdot would grow a spine and stand up for what it believes in. "LOL BOYCOTT THE RIAA! zOMG NEW U2 ALBUM!" *buys it* or "ROFL BOYCOTTING THE GREEDY MPAA! zOMG WTF TEH MATRIXES!!!" *buys it* (Hint: It's not a boycott if it is selective, dumbass.)

    I know this is a gross simplification and generalization, but that is more or less what it looks like.

    1. Re:Oh noes! by Anonymous Coward · · Score: 0

      /. represents the opinions of many people. You get to choose what you like and what you don't. That's the point, innit?

  29. for a truly disturbing crash experience by m487396 · · Score: 3, Funny

    You could play this game between readings of J.G. Ballard's "Crash" and watch Cronenburg's movie on DVD.

    Vaughan died yesterday in his last car crash. During our friendship he had rehearsed his death in many crashes, but this was his only true accident. Driven on a collision course towards the limousine of the film actress, his car jumped the rails of the London Airport flyover and plunged through the roof of a bus filled with airline passengers. The crushed bodies of package tourists, like a hemorrhage of the sun, still lay across the vinyl seats when I pushed my way through the police engineers an hour later. Holding the arm of her chauffeur, the film actress Elizabeth Taylor, with whom Vaughan had dreamed of dying for so many months, stood alone under the revolving ambulance lights. As I knelt over Vaughan's body she placed a gloved hand to her throat.

    - J. G. Ballard. Crash. (1984)
        http://www.researchpubs.com/books/ballexc2.shtml

    1. Re:for a truly disturbing crash experience by Anonymous Coward · · Score: 0

      Yes, that will really mess your head in. I was halfway through reading Crash when my flatmate brought Burnout 3 home and it really messed with me.

  30. I like it by JoelMartinez · · Score: 1

    But then, my tastes can easily be described as open-minded :-)

  31. Gamecube by Spytap · · Score: 1

    I'm a little confused as to why neither Burnout 3 or Revenge came out on gamecube. Is it a power issue, or a rights issue?

    1. Re:Gamecube by taylor_venable · · Score: 1

      I heard that Acclaim went bankrupt shortly after releasing Burnout 2, and the Burnout distribution rights were purchased by EA. Why EA doesn't release the Burnout series for GameCube, I don't know (they offer plenty of other games for it, so it may be a Criterion thing). The first two were so awesome, it's sad that single-system Nintendo owners like myself haven't gotten a chance to play the latest and greatest.

  32. "mettle" vs. "metal" by Anonymous Coward · · Score: 0

    The word to use here is mettle (referring to the quality of one's temperament). Using metal for mettle is a common error, however, because the phrase "test one's mettle" is often misunderstood to mean testing the quality of a sword (= "metal") in battle. In such a context, the phrase actually refers to testing the quality of the sword's wielder.

  33. Does making it easier really imply better? by Warlock7 · · Score: 1

    In Burnout 3, the F1 style racers were very difficult to drive. In Revenge, they're very easy to drive.

    It seems that most of the difficulties have been removed from the game in order to reach a broader spectrum audience. Burnout 3 made people frustrated and many would just stop playing it at a certain point while with Revenge it just keeps going and going...

    Don't get me wrong, I like the game, but it seems like a much easier game than the last one.

    I have to disagree with Zonk about the gameplay being the same, as it's much easier than in the previous incarnation.

    1. Re:Does making it easier really imply better? by Mike+Keester · · Score: 1

      I agree with this post as I've become very frustrated with BO3:Takedown recently. I've been playing Takedown off and on for a couple of months and have some thoughts:
      1. Load times between events suck balls
      2. Some events are impossible to win such as F1 series (hell, it's impossible to drive it much less win)
      3. Boosting doesn't seem to really help much. The NPC cars seem to be able to catch up to you no matter how fast you go. Conversely, once you get 6+ seconds behind, it's almost impossible to catch up.
      4. Crash mode just got boring. You basically do the the same thing over and over: Drive, Crash, Repeat
      5. You can unlock 300 different cars but you only use the same 1 or 2 for all the events. Honestly, why choose the base level car once the Dominator is available for that series?

      However, BO3 is still the best driving game I've ever played. Crashing into shit has a certain kind of therapeutic quality to it that keeps me playing and the gameplay is awesome. Compared to shit titles like Gran Turismo, BO3 just plain rocks.

      I'm hoping to play Revenge soon to see if it improves on the experience. If it does, I'll be buying it.

  34. Worth owning but only just by TapestryDude · · Score: 4, Informative

    Switching from Burnout 3 to Burnout Revenge was, well, interesting. They've changed a few things that were broke, introduced a few new things that are partially broken, and created a different but not better game.

    The revamp of crash mode is fun but also broken. First off, the launch is stupid ... you quickly master this and you won't get gold unless you get a perfect start. Games should be rewarding, not frustrating and missing a perfect start (and then having to reset) is just frustrating. Likewise, the rapid-tap of the B button to provoke a crashbreaker is nasty, and penalizes my wife who can't hit the button as quickly.

    The new environments for crash mode partially upset this, as well as the wider selection of vehicles. The fun part of crash mode now is finding both the right path and the right vehicle ... Burnout 3 crash mode was just about the one, single path.

    What's dissapointing is that there's no longer a crash replay! That makes it harder to determine how to "improve" your rating since you see just the aftermath of your run, rather than the run itself. And the target car is silly, since it is almost guaranteed to be involved in any reasonably sized crash. Additionally, it would be nice if two vital statistics were displayed at the end of the crash in addition to dollar damage: number of cars wrecked and explosion multiplier. These can be dug out with a few button presees, but they are critical to levelling up and should simply be displayed.

    A side note: you can see the hand of the developers clearly in crash mode; not only do cars NOT try to avoid crashes, but you can see cars hit a "radius of control" at which point they accelerate into the crash. Despite this, the physics of crash mode is improved in many subtle ways. Cars tend to twist and roll in a much more realistic manner.

    In terms of new things that are broke, being able to rear-end cars is a total mistake. It randomizes the races, since you just plow through traffic, with your vision obscured by the vehicles you've slammed ahead of you, until eventually you hit a bus or wall. It's very common, because of this (and shortcuts) to see you position shift constantly between first and last. When I first heard about this feature, I assumed you'd be able to side-check, not rear-end, vehicles ... and I think that would have been a more tactical, more controlled, less random approach.

    Opponents do not avoid you as well during aftertouch; it's much easier to score an aftertouch takedown in Burnout Revenge than in Burnout 3, but it's much harder to score an ordinary takedown. "Psyche-out" takedown are even more rare.

    The new race crashbreakers (the ability to explode when taken out) are generally a good idea; you have to be tactical about them, since detonating without taking out an opponent leaves you with no boost at all. However, your opponents do NOT have this ability ... only you! This is an example of how they've made the game easier, but not necessarily better.

    The "stars" system is another broken change. Despite the fun feedback you get during a race for reaching new levels ("OK", "Good", "Awesome") ... you are unlikely to finish the race before getting the maximum of four stars and I can't see you ever getting gold without earning four stars. So the stars are just window dressing on top of the ordinary medals you receive anyway. If stars were harder to earn, so that you could finish with a Gold but only two stars, for example, it would be a different story.

    The 10 levels of unlocking progression is more confusing and less satisfying than Burnout 3's approach of unlocking classes of cars. You unlock a huge number of cars, sometimes it feels like one per race. The cars are all fast (many blindingly fast) but run together as well, the names are less memorable than Burnout 3's, and all seem to handle the same. The differentiation between cars (outside of top speed) is even less in Burnout Rev

    --
    Howard M. Lewis Ship -- Independent J2EE / Open-Source Java Consultant -- Creator, Apache Tapestry and HiveMind
    1. Re:Worth owning but only just by rebelcan · · Score: 1

      I've been wondering about the psyche-out takedowns in Burnout 3. Most of the time it just seemed like the developers had gotten lazy.

      Developer 1: Why did that car just crash?
      Developer 2: Good question, let's look into that.

      **Two hours later**

      Developer 2: Screw it, let's just call them psyche-out takedowns, ok?
      Developer 1: .....Sure. Why not.

      All in all, though, I think Burnout:Revenge is a better game than Burnout 3.

      --
      God is dead -- Nietzsche
      Nietzsche is dead -- God
      Zombie Nietzsche lives! -- Zombie Nietzsche
    2. Re:Worth owning but only just by Zatar · · Score: 1

      The AI cars crash into things constantly. If they are clearly in your field of view when this happens, you get a "pysche-out" unless they can attribute the crash to a different NPC car. However, if they crash while not in your field of view (you can still watch this happening in the corner of the screen or when viewing aftertouch) they just warp around the obstacles and keep going at full speed.

      I think if it wasn't for this the NPCs would never keep up with you. :)

    3. Re:Worth owning but only just by rebelcan · · Score: 1

      That's one thing that had me laughing out loud in Burnout:Revenge...

      After I'd crash, I'd watch every car behind me pile into a wall.....and then mysteriously stop inches from the wall, and reapear in the middle of the track. Or slowly slip around the wall ( literally. They'd slowly move left untill they could move forwards again ).

      Very strange. But it didn't piss me off too much, because they'd often end up running into me anyways, so I'd still get an aftertouch takedown anyways =D.

      --
      God is dead -- Nietzsche
      Nietzsche is dead -- God
      Zombie Nietzsche lives! -- Zombie Nietzsche
  35. Bumout by Anonymous Coward · · Score: 0

    The font settings really made the title look like "Bumout".

  36. No reason to restrict PC gaming to a desk chair. by WidescreenFreak · · Score: 1

    I prefer to play games like Burnout from the sofa.

    ...which is why most graphics cards nowadays have an RCA or S-Video connection on the back - to allow you to connect your PC to a TV. A wireless keyboard/mouse combo (preferably a wireless keyboard/trackball combo) would then allow you play any PC game from your sofa on a much larger screen than just about any PC would otherwise have, unless you have a 21" monitor but a 13" TV. :)

    This is exactly why gaming companies have no excuse for putting these games out only for consoles. Any PC can become an über-console for less than the cost of a new console.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  37. Re:Buy it here by Anonymous Coward · · Score: 0

    Who are you trying to fool with the reference ID in that link?

    If you're going to do that, at least come out of AC.

  38. Re:love your sig! by thatguywhoiam · · Score: 1
    Calling OSX secure is like calling the 2nd fattest girl in the bar "skinny".

    Nice sig... although the difference is about 350 lbs. And she doesn't have gonorrea. And herpes.

    --
    If Jesus wants me it knows where to find me.
  39. Burnout 1 and 2 NOT EA Burnout 3 and 4 by Anonymous Coward · · Score: 0

    I played Burnout 1 and 2, 2 being the best IMHO, as it was simply an arcade racer with great graphics, physics, and the occasional specatular crash. Just racing, that's all. Burnout 3, EA adds in the kill your other racers for fun and profit feature. Joy! Why not give the car a laser canon and suggest that I have a few drinks while plaing the game for extra murderous effect! I'll not be buying Burnout 4 after playing 3. I just want to race, not mame.

    1. Re:Burnout 1 and 2 NOT EA Burnout 3 and 4 by Anonymous Coward · · Score: 0

      Goi play Gran Torizmo then n00b!

  40. No Techno/Trance tracks? by xjerky · · Score: 1

    I don't see the appeal of racing to rock music. Thank god the X-box allows for custom soundtracks, so I can insert my more appropriately themed music instead. You defininely need some fast thumping bass for this game.

    --
    A sentence you'll never see on an Internet discussion board: "You know what? You're right."
    1. Re:No Techno/Trance tracks? by jupiter909 · · Score: 1

      You are killing other players/cars. Doof doof music to the thought of pilled up sweaty people does not set the vibe for a violent game. Dirty Metal heads with tattoos and DEATH SKULL \o/ shirts sort of fits the mood for this type of game alot more.

    2. Re:No Techno/Trance tracks? by Fex303 · · Score: 1
      The game is about speed far more than violence. I find pretty much all rock boring these days and would certainly prefer some electronic stuff to get my heart pumping.

      EA has done some great soundtracks with the SSX series. Lots of different genres to choose from (mostly rock or electronic stuff), and great sound design (EQ out the bass as you go over a massive jump to really make the music feel like it's a part of the ride). It's a shame they didn't do it again with Burnout 3 and 4.

  41. Sounds like this game needs...... by 8127972 · · Score: 1

    ..... A hot coffee mod.

    --
    This is my opinion. To make sure you don't steal it, it's covered by the DMCA.
    1. Re:Sounds like this game needs...... by rebelcan · · Score: 1

      I'm pretty sure it already does: the Vertical Takedown.

      --
      God is dead -- Nietzsche
      Nietzsche is dead -- God
      Zombie Nietzsche lives! -- Zombie Nietzsche
  42. b3.5 3 by dosle · · Score: 0

    I personally love this game. After reading some people's thoughts it did bring to light some problems with it, but I would consider the new 'features' a great improvement to the Burnout saga. Some of the music does suck but thats the case with any game featuring real artists (real? lol), thankfully EA put in the customize soundtrack feature which has been standard for many of the games (SSX for example). I find myself constantly yelling to my roommate 'zOMG, did you see that?!', or 'GET OUT OF THE WAY I CAN NOT SEE!', usually more the first than the latter. One of the things I've noticed across the board from friends is a reluctancy to get the newest Burnout. I don't know what EA were thinking with the promotional aspect of things but it doesn't really sell itself as being very different. My roommate, who was doubting B3.5, now completely agrees it was worth the purchase (it was my money anyway).

    All in all it is a fun game and there is certainly nothing else like it out there, i give it a 9 out of 10.

  43. 9.9/10 by jupiter909 · · Score: 1

    I've only got their demo disc with one race track on. Great to play. Can't wait till I get the 'real' version. Visually stunning :)

    1. Re:9.9/10 by Anonymous Coward · · Score: 0

      The demo disk is about 50 times better than the actual game. Keep your receipt.

  44. Re:love your sig! by fimbulvetr · · Score: 1

    The point of the sig is to illustrate the absurdity in calling OSX secure. It's not secure, it just happens to be more secure than windows, which merits some recognition, but it doesn't belong in the "secure" camp until they decide to put some *real* work into the security of it. That is to say - quit allowing the stupid shit - you know, not checking the sanity of files read/written to, daemons not dropping privleges, etc. At the rate they're going, they're going to catch up to Microsoft.

  45. 360 by zeroduck · · Score: 1

    Now what I'm wondering is what they're going to add to the game to make me want to buy it for the 360, as its supposed to be released either at launch or in the second wave of games. It would be nice if they toughened up the game a bit. Almost every comment has said the game is way too easy. It'd also be nice if some of the graphics glitches were ironed out. . . it's really annoying when you takedown someone and you see... not what you're supposed to see.

  46. Yearly? let's hope. by kinglink · · Score: 1

    Burnout revenge freaking rocked this year, it's not more of the same.. well it is, but that's ALL you need. More crashes, more areas, and more cars. That alone made this game a 10/10 in my book, the fact it's agressive high octane driving just gets my juices flowing every time I play a game in the series.

    If it does go yearly the big improvements might get cut down but if the amount of tracks and type of tracks stay at this level it won't be bad.

    The only problem it has is difficulty being low. but overall it was a very solid follow up to Burnout 3.

    The other option is that it's going how some games go. MainGame, expansion, new MainGame, expansion. Similar to how GTA sorta did for the first and third game (if you call VC a expansion which it is in many ways)

  47. What needs to change? by Kadin2048 · · Score: 1

    Just wondering, what do you think needs to be improved?

    I've browsed ./ using Lynx from time to time, and found it rather annoying, but not impossible to manage. I would imagine that a Braille terminal (which I've only ever seen once in my life) would 'see' the internet in about the same way that Lynx does, one text line at a time.

    I suspect if I switched over to simple HTML mode, it would make the Lynx experience more bearable also. Certainly it would be better than a lot of other sites -- after all, ./ is mainly a lot of plain text, without in most cases even inline graphics. It's really just the navigation that's a bit of a pain in the ass.

    Anyway, I'm not taking issue with you, I'm just curious what would need to change to make the site really accessible to someone who's blind and uses some sort of alternative input device (Braille terminal or screenreader) to access it.

    --
    "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    1. Re:What needs to change? by mysqlrocks · · Score: 2, Informative

      Good question. I don't claim to be an expert but the few things I've noticed are around missing or inconsistent alt attributes on images. Seeing a "*" as the alt attribute is pretty common on Slashdot. This doesn't help to describe the image very well. Also, I've noticed alt attributes missing from images all together. In addition, I've seen images that contain text and then the alt attribute for the image is a different string of text. Maybe there's an expert on accessibility reading this who can expand/clarify on these points a bit? One thing I will say is that a few of the problems I've noticed seem to have been fixed when Slashdot updated it's CSS. Also, you make a good point when you say that Slashdot is very text based. Perhaps Slashdot is more accessible than I am giving it credit for. I don't directly know anybody who is visually impaired that reads Slashdot, they could probably help with this discussion.

  48. Re:No reason to restrict PC gaming to a desk chair by shidoshi · · Score: 1

    They have a perfect excuse - not wanting to have to take into account the hundreds of different possible hardware combinations the end user has. You make a game for a console, you know EXACTLY what hardware the end user has, what resolution they are running, the full power they can get from the hardware, etc.

    If I were making games, I'd have no interest whatsoever in having to deal with making games for the PC. But, then again, I'm a console gamer anyhow, so I'd have no interest in making PC games before that point anyway.

  49. Sorry to break it to you by grungefade · · Score: 0

    I actually just got this game this week. And to all anticipation and excitement for the next release of Burnout, this one was so very highly disappointing. I have Burnout 2, Burnout 3, and Burnout Revenge. So i can say i know a little about this game since i am a huge fan.

    I got home, put it in and the first level comes up. I'm all excited. It says this challenge is 'Traffic Check'. I just need to hit into the back of cars going my way, to launch them forward and make them crash. My time is slowly running out, and the way to gain more time, is to hit the back of more cars...... Lets just say that, thank god the timer will only let you collect time up to 20 seconds. I had to actually put the controller down to let my time run out. It went on forever. I was just constantly running into thousands of cars, over and over and over. It got so boring and i racked up so many points that i passed the requirements by 20x. In the previous burnout, you were unable to run into the back of cars, because if you did it hard enough, it would make you wreck.

    So i am very disappointed in this title. They tried way to hard to bring more excitement and entertainment to a game that already had all the elements it needed. They have gone past the point of some realistic feel to the game and introduced entertainment that only someone under the age of 12 could enjoy.

    As for me, im going to stick to Burnout 3. Yes, it has things that are completly unrealistic. But it stayed a lot closer to reality. Which made it fun by letting you crash a car in the middle of a freeway, and watch 18 wheelers tip over carrying a load of fuel. It let you do things that you would love to see happen in real life. Its sad to see this game go the way that most great things do, into the over commercialised.

  50. Burnout 3 is a tough act to follow by sedgemonkey · · Score: 1

    I've never been a racing game fan (my favorite "racing" games are probably Mario Kart and Excitebike), but Burnout 3 is the major exception. It sounds like all the crappiness (annoying announcers, weak music, unbearable AI) have been addressed in version 4. The one glaring issue from Burnout 3 I would like to eliminate is the way it pulls you from the race everytime you take someone out. It would be nice if you could turn it off for racing. After the first 1000 opponents have been mashed it starts to get old.

    1. Re:Burnout 3 is a tough act to follow by Anonymous Coward · · Score: 0

      You can turn it off, It's in the options(in the PS2 version, at least)

  51. curious experience by praxis22 · · Score: 1

    I played revenge first, which was fun for the 15 mins or so that I played it, I crashed into a lot of stuff, went fast, earned points and prizes, etc. But my initail thought 30 seconds into my first race was how much fun it would be to avoid the cars rather than hit them. I say I played revenge first, as at home I have takedown, which I bought cheap second hand. I played it, it's harder, I never completed the first race in the standings the twice I tried, You have to avoid the traffic, or get oh so close to it, and for that it's a better game, and one I'll return to. There is no challenge in hitting everything, and you feel that revenge is being nice to you so you don't feel like a loser first time out of the gate.

    Revenge is nice and all, and I prefer the female DJ, vaguely reminiscent of the DJ in Warriors, "big news boppers..." but for all that I prefer the challenge of the third game. Number 4 is all flash and no substance, on first impressions at any rate.

  52. There Is No "We" by chromatic · · Score: 1
    Sometimes I wish that Slashdot would grow a spine and stand up for what it believes in.

    Slashdot is a website. It doesn't believe anything.

    Metonymy partially aside, it's irresponsible to believe that the opinions of some commentors are the same as all commentors, the site editors, and all Slashdot readers. If you make the mistake of basing your self-worth on having lots and lots of people agree with you (or worse, on being able to find apparent hypocrisy of overgeneralized groups of people that don't agree with you), you're in for a lot of disappointment.

    If you want to boycott EA, do it. I do. If someone asks, I'll explain why. It's not worth it to me to throw a fit and try to find conspiracies in everyone who doesn't, though.

  53. Re:No reason to restrict PC gaming to a desk chair by WidescreenFreak · · Score: 1

    That excuse doesn't have a lot of validity any more. You design your game to DirectX or OpenGL, and the hardware manufacturers are expected to by compliant with those. It's the customer's responsibility to make sure their their system meets the requirements that you specify. If they don't that's their responsibility, not yours. Look at the box for most games any more. Most games state that the hardware must be DirectX 9.0 compliant and that is at least be a minimum type so that a common set of features are available. If you want to take advantage of specific attributes of specified hardware, that's your business, but you are under no obligations to do so, particularly if the game is a console port more than anything else.

    The DOS and Windows 3.1 days of having to code games and apps for specific pieces of video and audio are for the most part long gone. Your statement about needing to code for hundreds of different combinations is very weak if not irrelevant nowadays.

    Jeez. I just put DirectX in the "beneficial" category. I need a shower now.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  54. I will continue to be bored by this genre until... by CAIMLAS · · Score: 1

    I will continue to be bored by this genre until they give the cars guns, mines, and possibly other weapons ala "James Bond". They had this figured out, to some degree, in the 1990's, as I remember playing several games in the arcades and on game systems (Rock 'n' Roll Racing, one of my all-time favorites) that fit this bill. What's wrong with game developers that they don't do that now? Anyone know of such games?

    NFS + missile launchers, oil slicks, and mines would rock my face clean off its bone. C'mon, people! If you can upgrade an engine, you can upgrade a weapon system...

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  55. Video Torrent by droleary · · Score: 1

    I saw this a few days ago. It sure seems like it'd be a lot of fun to play, but as a Mac user I'll never know. Back to UT2004 vehicle maps, I guess. "Road Rage!"

  56. Great Game by gullevek · · Score: 1

    I played it (xbox version) last week when I was over at a friends. Direct compared to Burnout 3 it has a lot of plus and almost no minus. You don't crash with you bump into traffic on your side, they made the crash courses so much better and more fun. The courses have shortcuts and its fund to find them and use them. They have some new parts, like the "crash cars on your side and get the money limit before the time runs out and the time goes down if you don't crash any car".
    I love it and I can't wait until it comes out for japanese PS2 ...

    --
    "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
  57. Re:love your sig! by Anonymous Coward · · Score: 0
    The point of the sig is to illustrate the absurdity in calling OSX secure

    I don't know if its absurd. In fact I don't think I'd say that. Maybe its not secure enough for you. Seems pretty damn secure for the vast majority of Mac users I know, who don't run or care about antivirus/firewall/etc. I'm sure you can point to several vulnerabilities. Real world, it doesn't seem to be an issue. Thanks for calling.

  58. Here's hoping by ColonBlow · · Score: 1

    I haven't played the new one, but I hope they keep my favorite feature in the game (strangely enough) where the game makes you completely invincible while it is showing an opponent crashing in slow motion (if you caused it). I could be heading into a tractor trailer at 180 mph, but if they cut away to the other car right before I hit it, I will basically plow right through it without damage.
    One time I was heading for a support beam at about 170, they cut away to a wreck I caused, and when it flashed back, I was going a suspicous 5 mph, but completely unharmed. Oh sweet realism.

    --
    free online diet tracking.
  59. Re:love your sig! by fimbulvetr · · Score: 1

    Let me know when you have something worthwhile to add to the discussion; until then, enjoy wanking it to the latest black turtleneck.

  60. Re:I will continue to be bored by this genre until by Anonymous Coward · · Score: 0

    try the Twisted Metal series

  61. Re:I will continue to be bored by this genre until by GMontag451 · · Score: 1

    You mean like the Twisted Metal and Vigilante series?

  62. You want the Spy Hunter games by AmazingRuss · · Score: 1

    Spy Hunter 1 and 2 on xbox are pretty damn good. They hosed the control scheme, but it has all the things you require.

    Hang on to your face, eh?

  63. Re:No reason to restrict PC gaming to a desk chair by NMerriam · · Score: 1

    It's the customer's responsibility to make sure their their system meets the requirements that you specify. If they don't that's their responsibility, not yours.

    In Marketing-land, yes. In the real world of development, you have to deal with the irregularities of hardware and their different support for different standards, and bugs that pop up when things interact. And your company still has to have tech support people answer the phones when someone calls up with hardware that doesn't work, even though your company has nothing to do with it.

    --
    Recursive: Adj. See Recursive.
  64. Re:love your sig! by Anonymous Coward · · Score: 0

    I'm wanking it right now!

  65. Radio DJ by MadMoses · · Score: 1

    Thankfully, the most annoying aspect of Burnout 3's soundscape has been removed. There is no DJ radio announcer in the game.

    I'm pretty sure that you can turn off the radio announcer in Burnout 3 (at least in the PS2 version).

    --

    Do not be alarmed. This is only a test.
  66. Structure? by Sockatume · · Score: 1

    My only real criticism of Burnout 3, shared by a few people I've spoken to, was the game's structure- an unguided morass of near-identical tasks for near-identical cars. The handling model and track design weren't a problem. Anyone know how Revenge has turned out in this regard, seeing as the review (like most) doesn't cover it?

    --
    No kidding!!! What do you say at this point?
  67. Re:I will continue to be bored by this genre until by mink · · Score: 1

    We need to get back to the old school of the 80's with Deathtrack.

    --
    Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.