The first release of Thief was accepted by Eidos - this is pretty rare in the games industry. Usually the publisher will ask for revisions / fixes etc and wait for a new copy.
Having played the game and having hung out on TTLG.com, this is pretty much the only major problem anyone has reported - and it isn't game breaking or anything. You can still play fine.
And it does only affect those playing on Expert difficulty. All in all, it's a very polished game. Ignore what people are saying about Invisible War (which I liked btw) - it's a very different game.
We don't get Jolt in the UK, but my flatmate (heya Xugu) just spent £23 on shipping to get some of it over here - he spent about £7 on actual goods. It's got a buzz, but we all agreed it tasted like paint stripper. I think we're better off not having it, really.
Ouch, Red Bull. That stuff is lethal. I'd go for Lucazade anyday.
From someone actually at St.Andrews doing CompSci, I lived in the hall you refer to (actually called New Hall, btw) last year. We paid £50 for the whole year for the resnet access, which is 24/7 unless the DNS is dead (which happens waaayyyy too much - we blame the jaNet and the ITS department). I had the access in my room, and due to the closeness of the CS building, I got up at 8:55 for my 9:00 lectures. Great place.
Now I think every Hall is linked (I live the furtherest away now from said CS building) and in my student house (Albany Park, if anyone's bothered) 4 out of the 6 living here are linked, and we do while away too much time playing Quake, Halflife, Tiberian Sun and System Shock 2. We also have the routing cupboard for the entire park in our upstairs corridor:) ).
No idea whether this was y2k or general screw-up, but I tried to call parents at about quarter-past midnight, and my mobile phone dialed, then promptly hung up. I tried calling other people, including those on mobiles, and that had the same problem. I thought it might be that the network was busy, but I'm sure that the last time that happened the phone said 'Network Busy' on the screen. Oh, and my sister, also on Vodafone (UK), reported the same thing.
I tried to call the message centre - which failed. Although it did call me back 5 minutes later to deliver a message.
I personally think it was the rush of everyone to call their relatives - seeing as I'm having trouble with the idea y2k interferring with the networks. Anybody else have the same problem?
One of my flatmates is usually a nice, calm individual, however, put him in front of a playstation with a copy of Tekken 3 and he becomes rapidly fustrated, often waking up the rest of the flat in the early hours of lunchtime with yells of anger and hate.
He is now no longer invited in our Quake deathmatches due to his yelling at the players, telling them that he will come over there and 'kill them in person' if they kill him again in the game. On a similar note, he also does this in our table-top roleplaying games out of character (i.e., once again yelling at the player, rather than character).
He claims that he plays these games to relieve his anger - we find he shifts his anger onto us rather than his daily woes. Again, whilst not playing these games he's perfectly calm and rational - put him in front of one, and he's gone.
The rest of our group who play far too often, never raise our voices except in jest. We're all from similar backgrounds, in a similar situation (all 2nd and 3rd year Uni students), and mostly male. The difference in game attitudes (during game) are drastically different - but either way, I won't expect any of us to find a gun or kill someone. After the game, he calms right back down - but he can be terrifying during - and at times, he does make me think that people who write about connections with games and violence do have a basis with some people.
Like I said, this guy just snaps. I don't think Quake gives him the skills to do this, but I do think it could give someone the motivation.
The first release of Thief was accepted by Eidos - this is pretty rare in the games industry. Usually the publisher will ask for revisions / fixes etc and wait for a new copy.
Having played the game and having hung out on TTLG.com, this is pretty much the only major problem anyone has reported - and it isn't game breaking or anything. You can still play fine.
And it does only affect those playing on Expert difficulty. All in all, it's a very polished game. Ignore what people are saying about Invisible War (which I liked btw) - it's a very different game.
We don't get Jolt in the UK, but my flatmate (heya Xugu) just spent £23 on shipping to get some of it over here - he spent about £7 on actual goods. It's got a buzz, but we all agreed it tasted like paint stripper. I think we're better off not having it, really.
Ouch, Red Bull. That stuff is lethal. I'd go for Lucazade anyday.
Kokij
From someone actually at St.Andrews doing CompSci, I lived in the hall you refer to (actually called New Hall, btw) last year. We paid £50 for the whole year for the resnet access, which is 24/7 unless the DNS is dead (which happens waaayyyy too much - we blame the jaNet and the ITS department). I had the access in my room, and due to the closeness of the CS building, I got up at 8:55 for my 9:00 lectures. Great place.
:) ).
Now I think every Hall is linked (I live the furtherest away now from said CS building) and in my student house (Albany Park, if anyone's bothered) 4 out of the 6 living here are linked, and we do while away too much time playing Quake, Halflife, Tiberian Sun and System Shock 2. We also have the routing cupboard for the entire park in our upstairs corridor
Kokij
No idea whether this was y2k or general screw-up, but I tried to call parents at about quarter-past midnight, and my mobile phone dialed, then promptly hung up. I tried calling other people, including those on mobiles, and that had the same problem. I thought it might be that the network was busy, but I'm sure that the last time that happened the phone said 'Network Busy' on the screen. Oh, and my sister, also on Vodafone (UK), reported the same thing.
I tried to call the message centre - which failed. Although it did call me back 5 minutes later to deliver a message.
I personally think it was the rush of everyone to call their relatives - seeing as I'm having trouble with the idea y2k interferring with the networks. Anybody else have the same problem?
Kokij
One of my flatmates is usually a nice, calm individual, however, put him in front of a playstation with a copy of Tekken 3 and he becomes rapidly fustrated, often waking up the rest of the flat in the early hours of lunchtime with yells of anger and hate.
He is now no longer invited in our Quake deathmatches due to his yelling at the players, telling them that he will come over there and 'kill them in person' if they kill him again in the game. On a similar note, he also does this in our table-top roleplaying games out of character (i.e., once again yelling at the player, rather than character).
He claims that he plays these games to relieve his anger - we find he shifts his anger onto us rather than his daily woes. Again, whilst not playing these games he's perfectly calm and rational - put him in front of one, and he's gone.
The rest of our group who play far too often, never raise our voices except in jest. We're all from similar backgrounds, in a similar situation (all 2nd and 3rd year Uni students), and mostly male. The difference in game attitudes (during game) are drastically different - but either way, I won't expect any of us to find a gun or kill someone. After the game, he calms right back down - but he can be terrifying during - and at times, he does make me think that people who write about connections with games and violence do have a basis with some people.
Like I said, this guy just snaps. I don't think Quake gives him the skills to do this, but I do think it could give someone the motivation.
Kokij