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User: tvykruta

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  1. Re:Not such a big deal on Xbox 2 - The Price of Compatibility? · · Score: 1

    There is one more consideration. Emulating PS1 games on PS2 is easy. There is no API, only a simple OS, and the whole PS1 fits on one chip. XBOX is far more complex, and comes with its own API (Basically DirectX8). To emulat XBOX1 games on XBOX2, they would have to clutter the new API with backwards compatibility. The hardware would also have to be backwards compatible. This transfers to higher development cost, higher maintenance, less stability, and less flexibility in design of xbox2. I say they scrap xbox1, and let the engineers create a system from scratch. In the end, it'll be a shorter dev cycle, the platform will be more powerful, the games will shine.

  2. Re:MaBell Will Stop This on 802.16 WiMax Wireless Broadband on the Horizon · · Score: 1

    I too disagree with this statement. Your arguement is invalid, because this will not "kill" 802.11x. Just like 802.11g does not kill 802.11b, instead cleanly replaces it. This will not kill nor replace broadband, rather offer an alternative where it's needed. Execs in AT&T Broadband department will see this for what it is: a long term solution for a long term problem, that they too can get their hands on. Nothing is stopping them from adopting this tchnology. Vive la revolution!

  3. rewrite, but do it correctly on Rewrites Considered Harmful? · · Score: 2, Interesting

    As a video game developer, I've been involved in many "code upgrades", as well as rewrites. As long as the rewrite is being done by people who wrote the original code, and they invest time in some preproduction carefully thinking through what they did right and wrong, the rewritten product will always be faster, more stable, easier to maintain, etc. etc. In the end it's always been a clear winner.