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Xbox 2 - The Price of Compatibility?

Randy Lastimosa writes "1UP.com has an interesting article about the next Xbox, and whether it will support current Xbox games. They talked to a number of sources and got conflicting reports. For example, the CEO of Nvidia, who provided graphics chips for the current Xbox, said: 'It's virtually impossible on many levels,' he adds. 'On an intellectual-property level. On practical levels, too.'"

615 comments

  1. It better by Anonymous Coward · · Score: 1, Insightful

    If it doesn't, people will feel ripped off.

    Backward compatability is the key.

    4,900,345,546 post.

    1. Re:It better by Anonymous Coward · · Score: 0, Informative

      If it doesn't, people will feel ripped off.

      I don't know.
      Look at Nintendo's consoles. They've changed formats from one generation to the next.

    2. Re:It better by Anonymous Coward · · Score: 3, Interesting

      I worked at MSG Studios for three years on two projects one was a X-Box game the other was a port of a X-Box game to PC (you can guess which one) and I can tell you that if MS goes with a ATI GPU with the next Xbox then there is NO way they can have backward compatibility with games from the old Xbox. On the game we ported to PC we had to re-write whole sections of the graphics engine just to support non-NVIDIA chips and since the old Xbox games do not have this support then they won't work on the new one... so stop your bitching and moaning.

    3. Re:It better by kwanbis · · Score: 2, Insightful

      if games are writen to DirectX, i don't see that much problem ...

    4. Re:It better by Short+Circuit · · Score: 1

      The point is, they aren't, and weren't. Apparently, Microsoft didn't push DirectX on the X-Box.

    5. Re:It better by exick · · Score: 1

      That was true in the past, but look at the GBA. It supports the previous two incarnations of Gameboy games as well as the new format of GBA games. The PS2 plays PS1 games. They've already (mostly) confirmed that the PS3 will be backwards compatible. If Nintendo follows suit and has backwards compatibility with their next console, and Microsoft decides not to, they will be basically guaranteeing a third place finish. I'm not saying people won't buy XBox2s (or whatever they're called), I'm just saying people being able to play the games they currently have on new (i.e. not worn out) hardware is a selling point. It also immediately gives them a library of games on which to build, so when the hardware is initially released their customers don't have to sit around lamenting the fact that there are only 4 games out for XBox2 and only one of them is good. They can always go back and play whatever XBox1 games they have or can get their hands on.

    6. Re:It better by Golias · · Score: 2, Interesting
      If it doesn't, people will feel ripped off.

      Backward compatability is the key.

      Why?

      If I want to play my old games, I can play them on the old X-Box. If X-Box2 (Y-Box?) supports the old games, I probably would not be able to sell the old one for much money anyway.

      The key to getting me to buying a new-generation X-Box is not backward compatibility. It's making sure that there are fun games which take advantage of the better technology.

      Being backward compatible with existing USB controllers would be nice, though. I would hate to think that people who bought $100 DDR pads or fancy steering wheels would be unable to use them with the new system.

      --

      Information wants to be anthropomorphized.

    7. Re:It better by M0nkfish · · Score: 2, Insightful

      Why would people care if its backwards compatible or not? If you already own XBox games, then I'm guessing (unless you're a compulsive shopper) you have an XBox. If you don't have an XBox and get an XBox 2 the majority of people can't afford to finance buying games for what is essentially 2 platforms. Finally (and I know I'm only going from personal experience here) how many PS2 owners have bought a PS1 game specifically for their PS2? Certainly not me. If it would involve too many sacrifices to get the XBox 2 to be backward compatible. Please ditch the old games. Supporting old hardware/software has held the PC industry back for too long. Don't let the same happen to consoles.

    8. Re:It better by Anonymous Coward · · Score: 0

      Why not use OpenGL rather than DirectX?

    9. Re:It better by Roydd+McWilson · · Score: 2, Interesting
      Finally (and I know I'm only going from personal experience here) how many PS2 owners have bought a PS1 game specifically for their PS2?

      I've bought more PS1 games than PS2 games since I got my PS2. There's a lot of nice older, affordable games out.

      --
      THE NERD IS THE COMPUTER.
    10. Re:It better by abradsn · · Score: 1

      Directx is part of the development package for the xbox. Also it is optimized for the xbox. More primitives will work faster.

    11. Re:It better by bri_n33 · · Score: 1, Informative

      Along with the other reasons, it must be said that the XBOX was not successful enough (especially in Japan, where it counts) to need to be emulated in XBOX 2. It's a complete waste of money, if it's even possible.

    12. Re:It better by Anonymous Coward · · Score: 0

      Being backward compatible with existing USB controllers would be nice, though. I would hate to think that people who bought $100 DDR pads or fancy steering wheels would be unable to use them with the new system.

      I'm sure they'll be happy using them on their old system, just like their old games.

    13. Re:It better by DenOfEarth · · Score: 5, Insightful

      As it must be said a million times, if you have an Xbox, and the Xbox Next has backwards compatibility, then perhaps you might upgrade, keep both consoles...whatever. Now, If you have a PS2, and wanted to play some of the original Xbox games, then perhaps that might entice you to buy an Xbox Next with backwards compatibility for your next generation console, then you can check out all the old games and the new ones.

      Traditionally, it takes a while for games to get good on any console, so if the Xbox Next has backwards compatibility, you instantly get access to all the finely-tuned later cycle games released for the Xbox.

      It amazes me how many people have commented "I already have an Xbox, what would backwards compatibility do for me? Nothing", and then say that's why backwards compatibility isn't worthwhile. They should instead look at things from the point of view of the console maker trying to entice people over to their system, and maybe consider what the console maker would base their choice on.

    14. Re:It better by captain_craptacular · · Score: 1

      At some point the floor under your entertainment center will collapse, with the weight of the NES, SNES, N64, GC, PS1, PS2, PS3, Xbox, and Xbox2 on it....

      --
      They who would give up an essential liberty for temporary security, deserve neither liberty nor security
    15. Re:It better by CityZen · · Score: 1

      MS isn't getting just an "ATI GPU". They're getting ATI to do a custom GPU for them. It could include features such as an "Nvidia-mode" which understands Nvidia commands and formats directly.

      Or, if necessary to skirt legal issues, they could have a mode that understands commands and formats which are very similar to Nvidia's, but only slightly different, such that it would take very little processing to convert them at run time.

    16. Re:It better by Anonymous Coward · · Score: 1, Interesting

      Probably because most of the people who own PS2's and not X-Boxes have sworn many times that they would never buy an X-Box anyway, so missing that segment of the market is not really much of a loss.

    17. Re:It better by CyanDisaster · · Score: 0

      Mine's getting there...NES, N64, GC, GBPlayer, PS2...All I need now is to get my hands on the old Atari 2600 and SNES...

      Just a quick question though...is it wrong to buy NES games these days?

      Hope be with ye,BR Cyan

    18. Re:It better by VX1984rr3 · · Score: 1
      That is right on the money. Without backwards compatibility many game makers would hold off release of games for the current console (and all those eager consumers) so they would not have to spend the high expense of porting or having a short shelf life.

      Looking at the big picture can be hard, but it shows the reasons quite clearly.

    19. Re:It better by Acidic_Diarrhea · · Score: 1
      Are you buying new copies or used copies?

      I ask because if you are just buying used PS1 games, Sony isn't making profit off of you and their backwards compatibility.

      --
      I hate liberals. If you are a liberal, do not reply.
    20. Re:It better by Tuqui · · Score: 1

      If I know that actually the Xbox2 will not run Xbox games. I will wait Xbox2 release to buy more games from now. Most of the people will do the same. The Xbox games sales will stop totally.
      The Osborne PC effect.

    21. Re:It better by dbc001 · · Score: 1

      If you play a Playstation game on a PC using an emulator, it's possible to play at higher resolutions than the original Playstation (if I remember correctly, you could get better anti-aliasing as well, in addition to other goodies). Is that the case for PS2 and PS1 games as well? Do PS1 games look better when you play them on a PS2? If so, it's a pretty good argument in favor of backward compatability in consoles.

    22. Re:It better by Anonymous Coward · · Score: 0

      What about if your original XBox breaks in a couple of years? Surely Microsoft would prefer you to buy a replacement XBox Next, rather than a plain old XBox.

      If there isn't backwards compatibility, people will have to buy an XBox, rather than an XBox Next if they want to play their old game library.

    23. Re:It better by Lazyhound · · Score: 1

      It has texture smoothing and faster read times, though they cause problems in some games.

    24. Re:It better by Anonymous Coward · · Score: 0

      Backwards compatability


      One word... DirectX


      Microsofts Directx was designed to be portable. Nvidia doesn't realize that Microsoft never wrote the software for Nvidia they wrote it for Directx. Directx allows for different 3d hardware to run under Windows directly. DirectX provides a standard software layer to interface the 3d hardware. On standard PC hardware DirectX allows ATI Nvidia and Matrox to all support the same APIs despite radically different architectures. There should be no reason why DirectX couldn't support a translation layer of Xbox to Xbox2 Directx calls.


      A pixel shader shouldn't be a breakpoint for backwards compability. As long as DirectX has a standard shader API format it shouldn't matter how the hardware is interfaced to the API.

    25. Re:It better by rcamera · · Score: 1

      i also own a ps2. i currently own 3 ps2 games (ffx, gt3, lotr 1) and more ps1 games than i have room to store. i find that in general ps1 games temd to be much better than ps2 games. ps1 games are fun, ps2 games have good graphics. what do i care about the graphics if the gameplay sucks?

      i basically got the ps2 instead of the ps1 because i can watch my dvds on it.

      --
      Wave upon wave of demented avengers March cheerfully out of obscurity into the dream
    26. Re:It better by Cornelius+Chesterfie · · Score: 2, Interesting

      " it must be said that the XBOX was not successful enough (especially in Japan, where it counts)"

      What? We're not in the 90's anymore. The importance of the markets (in terms of size) goes in this order: North America, Europe, and THEN Japan.

      I remember when you'd be hard-pressed to find a good western console game. Now look at any "top ten rated games" chart for this generation, and 9 out of 10 are western. Tony Hawk, Halo, Splinter Cell, Prince of Persia, Metroid Prime, Project Gotham 2, etc etc ad nauseum, it's all western-developed games. Japan seems to have shot its load and passed out in fatigue after releasing Final Fantasy X and Metal Gear Solid 2 in 2001. I can't name a single AAA-status game they've released since then.

      I think Japan stopped counting long ago.

    27. Re:It better by danila · · Score: 1

      The nVidia Dawn demo runs on ATi hardware. A simple OpenGL wrapper achieves this. I believe, it should be relatively easy to do the same for the XBox 1->2 conversion, given that MS only needs to emulate ONE nVidia videocard on ONE ATi videocard.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    28. Re:It better by Anonymous Coward · · Score: 0

      Both, but mostly used, because the lower-volume good games are out of "print;" I would probably have bought them new if they were still available.

    29. Re:It better by Lehk228 · · Score: 1

      nintendo has always had reverse compatability in their gameboy line, but not console, and it is clear the effect this has on market share, GBC easily fended off more technologically equipped competitors such as neo-geo pocket without a flinch but N64 and GCN have had to struggle in the marketplace (not saying either did poorly, I love both systems) while Gameboy sits nearly untouchable yet nintendo continues to innovete(GBA-SP rocks), being able to still play all your old games (and being able to buy games used el-cheapo) is a major benefit to any system although i do admit that it is more important in portable systems to be reverse compatable.... what i would love to see is video passthrough so that setting up your new system along side existing units would be painless sort of like with the chainable RF adaptors for NES, SNES, and Sega Genesis...

      --
      Snowden and Manning are heroes.
  2. Not such a big deal by lake2112 · · Score: 5, Insightful

    I don't know I already have an Xbox to play Xbox games. If I didn't have one I'm sure you can pick one up when Xbox2 comes out for the about $50-$70. I'd rather my Xbox2 be alot cheaper with new functionality.

    1. Re:Not such a big deal by Gr33nNight · · Score: 3, Interesting

      And I would rather not have another console taking up space. If one console can play the games of an older console, then great. That is why I have my Dreamcast with all my NES games on a cd, instead of my NES hooked up (and yes I do own a NES).

    2. Re:Not such a big deal by SnappleMaster · · Score: 1

      Agree... If I was given a choice between a cheaper xbox2 that wouldn't play xbox1 games and no backwards compat I would take the cheaper xbox2. It doesn't seem like a big deal to me, but I have lots of space in my media room.

      --
      Be happy. Nothing else matters.
    3. Re:Not such a big deal by oGMo · · Score: 5, Insightful
      I don't know I already have an Xbox to play Xbox games. If I didn't have one I'm sure you can pick one up when Xbox2 comes out for the about $50-$70. I'd rather my Xbox2 be alot cheaper with new functionality.

      This is a short-sighted view. You're forgetting a few things:

      1. The XBOX doesn't have very large market penetration. Most people who might don't already have one.
      2. Microsoft wants to increase their share of the market
      3. People will look at the XBOX2 and say "yeah, so, there are a few games right now, but I can go buy a completely different console (XBOX) for even more money to tide myself over, or, I can by a PS3, which will play all the old PS2 games, and the few PS3 games there are, for one price."

      The choice is pretty obvious. This was a major selling point for the PS2, especially since it enhanced a few lacking aspects of PS1 games, and the PS3 is supposed to have comparable enhancements (load time was a big one, I recall).

      Basically, it's the choice between a 2-in-1 console with a very large existing game library and hot new titles, a GameSphere (or whatever) with Nintendo-exclusive titles (Mario, Zelda, Metroid, Pokemon), or an XBOX2, the successor to a rather unsuccessful XBOX that didn't have a lot of exclusive content in the first place. Plus, this round, Sony and Nintendo might not even let Microsoft have the technical advantage, either.

      When it all comes down to it, it's about the games, and the PS3 and Cube successor will provide many, many good reasons to buy in this category.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    4. Re:Not such a big deal by Osrin · · Score: 2, Insightful

      Correct, it's unlikely that you're going to have a bunch of xbox games you want to play unless you already have an xbox sitting around somewhere.

      One of Microsoft's big issues on the desktop is the constant need to interop with their legacy products. Let's not have that mentality trip over into my living room where I want the biggest, the best and the brightest toys I can get my hands on.

    5. Re:Not such a big deal by Anonymous Coward · · Score: 0

      >That is why I have my Dreamcast with all my NES games on a cd, instead of my NES
      >hooked up (and yes I do own a NES).

      Well, play your xbox games on a dreamcast then. Wait you can't - they're shit! Why did they fail again?

      An xbox doesn't take up that much room. How much game playing do you do? How many people play PSX games on a PS2?

    6. Re:Not such a big deal by someone247356 · · Score: 4, Insightful

      You asked; "How many people play PSX games on a PS2?"

      Well, not only do the kids play the PSX games as much as they do PS2 games (on the PS2) they have gone out an bought new PSX games nearly a year after we got the PS2.

      For myself, if the PS2 didn't play PSX games, we probably wouldn't have bought a PS2. Since Sony is going to build the PS3 with the ability to play PSX and PS2 games, as well as new PS3 games, it'll be a safe purchase.

      At least after the first price drop....

      --
      Just my $0.02 (Canadian, before taxes)
    7. Re:Not such a big deal by VividU · · Score: 1

      I Agree. I love my Xbox. I love Xbox Live even more.

      If I can get a Xbox2 cheaper because it doesnt have backward compatability, than even better. It's a trade-off I'll take anyday.

      If someone has a stack of xbox games, than they have a Xbox. It then becomes a issue of convenience.

    8. Re:Not such a big deal by tgibbs · · Score: 4, Insightful

      The choice is pretty obvious. This was a major selling point for the PS2, especially since it enhanced a few lacking aspects of PS1 games, and the PS3 is supposed to have comparable enhancements (load time was a big one, I recall).

      In reality, people almost never want to play the previous generation games on their new console. But when they buy the new console, "I can use it play all the old games" is one of those lies people tell themselves to convince themselves to buy an expensive new system with a limited games library. However, it may be less of an advantage for Microsoft. The PS1 had a huge library of quality games. The XBox just has a handful.

    9. Re:Not such a big deal by sqlrob · · Score: 1

      How much game playing do you do? How many people play PSX games on a PS2?

      They're still releasing PSX games (granted, not many)

      Personally, I'm playing FF:Origins right now on my PS2. I never had a PSX.

    10. Re:Not such a big deal by the_mad_poster · · Score: 1

      Plus, this round, Sony and Nintendo might not even let Microsoft have the technical advantage, either.

      Correct me if I'm wrong, but - while each system utilizes different resources to acheive their respective ends - aren't the GameCube and the XBOX usually in a neck and neck shootout when it comes to speed and visuals? Obviously each system has it's own specs on paper that can be touted or reviled, but when it really comes down to it, it seems like equally competent developers on each system can match one another pretty evenly.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    11. Re:Not such a big deal by rograndom · · Score: 2, Insightful

      Correct, it's unlikely that you're going to have a bunch of xbox games you want to play unless you already have an xbox sitting around somewhere.

      Yeah, but Blockbuster will have a bunch of xbox games sitting around that I might want to play.

    12. Re:Not such a big deal by Anonymous Coward · · Score: 0

      Word. The only reason I didn't buy a Dreamcast was that it didn't play my Sega Master System games. I was like, "You expect me to pay $150 for something that can't even play Alex Kidd and Zillian? You must be trippin.'"

    13. Re:Not such a big deal by Blakey+Rat · · Score: 1

      First of all, it has enough good games now that I could quite possibly still be playing in 2006.

      Secondly, if you think it has a handful of good games now, well, we're talking about YEARS before the XBox 2 is ready... there will be a much larger library by that time.

    14. Re:Not such a big deal by Anonymous Coward · · Score: 0

      It may not be a big deal to end users (who's technical skill is limited to plugging in a cartridge or CD, and pressing "ON").

      But it MAY be a big deal to the shlobs who do the game programming. I seem to remember that the ATARI JAGUAR was a major technical advance in the 90s (having something like 5 processors- only 1 was 64bit).

      Problem was the damn think was a nightmare to program (much less port anything to).

      Now- someone like Microsoft is going to jump into PowerPC(64bit), 3 way SMP- and hopefully port their base technology (Windows "whatever" Kernel, DirectX, etc). Make a mess of it (like they usually do), then expect the game manufacturers to port their games to it.

      Anyone remember Itanium?

    15. Re:Not such a big deal by Anonymous Coward · · Score: 0

      Picture this: Xbox2 and PS3 launch at the same time, each with 5 native games of similar quality.

      PS3 marketing says that it plays thousands of games already on shelves.
      Xbox2 can only claim 8 games.

      So what does the parent buy for the kid at christmas?

      What does the kid ask for?

      Keep in mind, Sony has been the only system to hold a lock on 2 successive video game generations, due in large part to backward compatibility.

    16. Re:Not such a big deal by Blakey+Rat · · Score: 2, Informative

      The additional RAM and HD give the XBox the edge. Without that, the VPU would only be a teeny notch above the one in the GC.

      But a game like Knights of the Old Republic would have been near-impossible to run on the meager allotment of RAM the Gamecube has and no HD to use as swap space.

      The other thing to remember is that the XBox renders *everything* at 480p resolution, then downscales it to 480i before it outputs to the (standard) TV. The Gamecube renders at 480i by default unless the specific game tells it to render at 480p.

    17. Re:Not such a big deal by Anonymous Coward · · Score: 0

      >This was a major selling point for the PS2

      No it wasn't. What's your evidence for such an assertion?

    18. Re:Not such a big deal by tgibbs · · Score: 1

      there will be a much larger library by that time

      So you seriously believe that by the time the XBox2 is released, the XBox's library will match in quantity and quality the library the PS1 had when the PS2 came out?

    19. Re:Not such a big deal by Anonymous Coward · · Score: 0
      Correct me if I'm wrong

      Okay.

      You're wrong.

      there will never be a GameCube title that looks nearly as good as HALO, because the GameCube is considerably weaker.

    20. Re:Not such a big deal by Jeff+DeMaagd · · Score: 2, Interesting

      I really don't understand what the problem is, and I don't think cost is a problem to make backward compatibility.

      Microsoft can port the APIs to the new chips.

      Microsoft can emulate x86 with a PPC through Connectix's VirtualPC technology. I'd think a G5 should be able to emulate a 733 PIII well enough, particularly if the use of API code clears a lot of CPU headroom to cover the non-API code.

      What graphics chip shouldn't matter either as that detail should have been covered by APIs.

      If they don't care to do it, that's fine, but I think they can probably do it without sacrificing any functionality.

    21. Re:Not such a big deal by PierceLabs · · Score: 1

      The large number of people who purchased them at launch, and the poor software tie ratio (the number of software titles sold per console) for nearly the 1st year and a half of the PS2s life?

      Seems to make sense to me.

    22. Re:Not such a big deal by Milkyman · · Score: 1

      Everyone seems to be forgetting that the current generation of consoles all have moving laser assemblies that will fail eventually. They arent like a Super Nintendo that will still work if properly cared for. I'd say by the time the XBOX2 hits shelves the first gen XBOXes will be on their laser's last legs.

      The PS2 came out just in time to to replace my first generation playstation which was so bad that I had to flip the whole thing upside down to play games.

    23. Re:Not such a big deal by BigKato · · Score: 1

      Then why buy a PS3 at all? Seriously, if your kids still play PSone games as much as PS2 games, I would see no purpose. At least wait until the PS4 comes out to buy the PS3 so you guys can catch up on PS2 games.

      Scratches head

      Hmmmm...
      Maybe I should take my own advice. I'll just be three or four years behind everyone when it comes to games and consoles. Think of the money I'll save.

      Scratches head

      No, I'm an addict and I'll buy whatever, whenever it comes out.

      --
      So we beat on, boats against the current, borne back ceaselessly into the past.
    24. Re:Not such a big deal by GTRacer · · Score: 1
      Not only that, but since the PS2 was backwards-compatible, my kids inherited the PSX, to supplement the N64. Two upgrades for one price!!!

      And yes, we have bought a number of PlayStation games after the PS2 launch - some were exclusively for the kids, and some were mine for PS2-use only.

      GTRacer
      - Even if PS3 does PS2, nobody's getting my Japanese PS2!

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
    25. Re:Not such a big deal by 1010011010 · · Score: 1


      Will the publishers release games for "XBox 1" and "XBox 2," or just ignore one or the other?

      --
      Napster-to-go says "Fill and refill your compatible MP3 player", which is a lie. It's not MP3. It's WMA with DRM.
    26. Re:Not such a big deal by grub · · Score: 1


      Sure, MS can do all that. As I recall, however, one of the keys for writing for the XBOX was the ease of porting over code from the PC game version (or from XBOX->PC)

      An entire new architecture will certainly scare away game designers when they have to invest in more developers to port to a console with a small market share.

      --
      Trolling is a art,
    27. Re:Not such a big deal by Jahf · · Score: 1

      "In reality" should be "In your reality". Perceieved reality is relative.

      I regularly play older games on my PS2, and we'd be alot more interested in a GameCube if it could run my wife's N64 carts. I never owned a PS1, so backward compatibility was a big selling point, since there were game on the PS1 that I really wanted to play (I spent about 90% of my PS2 time for the first few months playing FFIX, which was a PS1 game and better than FFX in alot of aspects).

      Of the few people I know with a PS2 (most of my friends are not console buffs), they also play PS1 games regularly. Probably 25% of the time.

      --
      It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
    28. Re:Not such a big deal by Anonymous Coward · · Score: 0

      PSX games ARE PS2 games. PSX is just PS2 with hard drive and video recording function.

    29. Re:Not such a big deal by oGMo · · Score: 5, Insightful
      But when they buy the new console, "I can use it play all the old games" is one of those lies people tell themselves to convince themselves to buy an expensive new system with a limited games library.

      For most people I know, this is anything but a lie. I still play PS1 games; I still buy PS1 games on occasion (when I can find something rare/interesting). Up until about 6 months ago I was buying PS1 games fairly regularly. Texture smoothing is nice (for instance, it makes DW7 actually look good), and reduced loads really help.

      Many gamers I know still play SNES, NES, Genesis, and other older console games. They were good games and that's the number one reason to play (or replay)... not because of flashy graphics.

      However, it may be less of an advantage for Microsoft. The PS1 had a huge library of quality games. The XBox just has a handful.

      This is true. As you can see, I have quite a few RPGs for the PS1, and a number of them I haven't even started. They'll provide many years of good gaming. If the current console makes them look 5x better and run 5x faster, who am I to complain?

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    30. Re:Not such a big deal by Blakey+Rat · · Score: 1

      It might. I dunno, I never owned a PS1. But why don't we wait until a bit closer to the deadline before we simply *declare* that the XBox library is vastly inferior to the PS1 library, or at least until the XBox has been out for an equal amount of time as the PS1.

    31. Re:Not such a big deal by Anonymous Coward · · Score: 0

      The kid asks for a Xbox1 (which, since Xbox2 is not backwards compatible, should still be available for sale at a reduced price).

    32. Re:Not such a big deal by AuMatar · · Score: 1

      Myself and everyone I know play PS1 games on their PS2 far more than they play PS2 ones.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    33. Re:Not such a big deal by jubei · · Score: 1
      I'm not too much of a gamer. The last console I bought was a PSX, and I've only enjoyed a few PC games since then. However, I am considering buying a Gamecube. Why? Because the price is right, and it has some titles that look interesting to me. I appreciate the fact that I can get the GameBoy player for it, further expanding the game library. I like the fact that Nintendo is re-releasing some of the good old games for the newer systems (Mario Advance series, and the Zelda Collection).

      Very few games appeal to me, and anything that a system can do to include a few good ones from previous consoles gets a thumbs up in my book.

      I realize I'm not necessarily in the target market, but I thought I'd give another data point.

      Besides with VirtualPC and the DirectX api, it shouldn't be too hard to make it backwards compatible (well, at least compared to not having VirtualPC).

      I didn't really understand what nVidia was talking about when they said the games used their shading technology. Isn't that all hidden behind Direct3d?

    34. Re:Not such a big deal by Anonymous Coward · · Score: 0

      Dude, that's cold. You make your kids use the crappy older system?

    35. Re:Not such a big deal by tgibbs · · Score: 2, Informative

      I didn't really understand what nVidia was talking about when they said the games used their shading technology. Isn't that all hidden behind Direct3d?

      Yes, but presumably they have some proprietary technology involved. So if Microsoft substitutes another shader, games won't look quite the same. And since designers of XBox1 games presumably optimized their titles to get the best possible results from the existing shaders, any change in shader behavior is likely to be for the worse.

    36. Re:Not such a big deal by bfree · · Score: 1

      Tell that to a family with 2-3 kids who can afford to buy them a game each a year. Do you think they don't want to keep playing their old games? A few games on every platform are classics, that we all wish we could keep forever (perhaps mame will ultimately provide a long term solution). I would love to be able to keep an atari ST, Amiga, nes, snes and ps2 around but in practice people have one platform they play games on. If your platform of choice links the games to the hardware then you wouldn't want to get attached to any games unless you want to be one of the minority who does keep multiple platforms around.

      --

      Never underestimate the dark side of the Source

    37. Re:Not such a big deal by kev0153 · · Score: 1

      This is way offtopic. When did all of these acronyms start to creep into the language. I think it started out on internet message boards like slashdot as time savers but I slowly see it leaking into mainstream media. Not picking on the parent post, but it did get me thinking.

      It is getting so that it is all most impossible to read some of these things. ROTK, TTT, H2G2, SW:NH, PSX, PS2 the list goes on.

    38. Re:Not such a big deal by wfberg · · Score: 4, Interesting

      I don't know I already have an Xbox to play Xbox games. If I didn't have one I'm sure you can pick one up when Xbox2 comes out for the about $50-$70. I'd rather my Xbox2 be alot cheaper with new functionality.

      No. Second hand XBox1s will not be as cheap as second hand playstations precisely because you need the old consoles to play the old games! They're not obsolete as soon as you've upgraded..

      --
      SCO employee? Check out the bounty
    39. Re:Not such a big deal by Lifewolf · · Score: 2, Interesting
      An xbox doesn't take up that much room.

      My wife is an avid console gamer, and she already has nine game systems connected to the TV in the living room. (Counting the Sega CD and 32x as part of the Genesis, despite their $#%!@$% separate video connections and wall warts.) She doesn't have a X-Box yet due to a lack of titles that interest her, but she'll likely get one eventually. And let me tell you, as the one who modifies the A/V cabinet and fights the wiring rat's nest behind it to accommodate these systems, I was thrilled when the PS2 completely replaced the original Playstation. (Okay, there's the multitap incompatibility, but that's relatively minor.)

      How many people play PSX games on a PS2?

      Not only is my wife still playing them, she's still buying titles off the long list of Playstation games she wants. Indeed, we pre-ordered and picked up the PS2 the morning it was released specifically to play Playstation games. Sure, we bought some launch titles, but that wasn't the point. (Thank goodness, as they weren't very good!) Her Playstation was dying and needed to be replaced anyway. The timing was perfect.

      Now, there probably won't be too many folks who have their X-Boxes die just as the X-Box 2 hits the shelves (cue conspiracy theories about destructive updates), but backwards compatibility can still be beneficial. The PS2 didn't launch with many titles, and the ones it had were generally not much to get excited over. However, it had an enormous back catalogue of Playstation titles, many available at discount or pre-owned. That helped its success substantially.

      --
      "Be Happy or Die." -- AoN
    40. Re:Not such a big deal by Cpt_Kirks · · Score: 0, Troll

      Word.

      Don't say that...

    41. Re:Not such a big deal by Cpt_Kirks · · Score: 3, Funny

      FU

    42. Re:Not such a big deal by Anonymous Coward · · Score: 0

      >An xbox doesn't take up that much room. How much >game playing do you do? How many people play PSX games on a PS2?
      >
      >
      More than you think. There are a number of PS1 games that I bought for my PS2 because I didn't
      own a PS1.

      The older Grand Turismo (PS1) games.
      The older Final Fanstasy (PS1) games
      Parasite Eve I & II
      Fear Effect I & II

      and a bunch of other PS1 games

    43. Re:Not such a big deal by TechniMyoko · · Score: 1

      dont be a dumbass, you know when people say psx they mean playstation 1

    44. Re:Not such a big deal by Dukael_Mikakis · · Score: 1

      Yes, people mostly likely don't want to play old generation games on a new console. But people might want to play them on a different console. This is the big deal with the mini PS (forget what it's called) or porting old NES/SNES games to GBA. It's true that people wouldn't care about whether N64 would paly these old games, but people would buy it if they can play old-school (fun) games wherever they go.

    45. Re:Not such a big deal by Cpt_Kirks · · Score: 1

      You don't have kids, do you?

      They are going to ask for whichever is more expensive...

    46. Re:Not such a big deal by Anonymous Coward · · Score: 0

      until the XBox has been out for an equal amount of time as the PS1.

      That will be tricky without some sort of time machine or wormhole.

    47. Re:Not such a big deal by Anonymous Coward · · Score: 0

      2 words:

      Metroid and Prime

      I know you are sorry, no need to apologize Troll.

    48. Re:Not such a big deal by tvykruta · · Score: 1

      There is one more consideration. Emulating PS1 games on PS2 is easy. There is no API, only a simple OS, and the whole PS1 fits on one chip. XBOX is far more complex, and comes with its own API (Basically DirectX8). To emulat XBOX1 games on XBOX2, they would have to clutter the new API with backwards compatibility. The hardware would also have to be backwards compatible. This transfers to higher development cost, higher maintenance, less stability, and less flexibility in design of xbox2. I say they scrap xbox1, and let the engineers create a system from scratch. In the end, it'll be a shorter dev cycle, the platform will be more powerful, the games will shine.

    49. Re:Not such a big deal by tgibbs · · Score: 1

      It might. I dunno, I never owned a PS1. But why don't we wait until a bit closer to the deadline before we simply *declare* that the XBox library is vastly inferior to the PS1 library, or at least until the XBox has been out for an equal amount of time as the PS1.

      Reality check: The PS1 was out for a decade before the PS2 was released. It accumulated a library of about a thousand games.

    50. Re:Not such a big deal by Queer+Boy · · Score: 1
      I bought my PS2 because it played PS1 games and was a DVD player. At the time it was the same price as buying the two. I'd had a PS1 before and had a bad unit that Sony wouldn't replace (it was 3 years old). PS2 games at the time didn't interest me (I didn't need another realistic driving game or fighter). For about a year all I bought were PS1 games. I think this strategy works better when you have a library of good games.

      Sony is the first vendor to create a next-gen console that played previous games without extra hardware and I think going forward it's going to be the de-facto standard of operation.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    51. Re:Not such a big deal by GTRacer · · Score: 1
      Well, bear in mind when I got my PS2 in 2000, my kids were 3.5 and 2...I think I gave them the PSX about 6 months after I was sure my PSX titles would play on the PS2 - Vagrant Story anyone?

      Now, three years later, they have a GameCube.

      GTRacer
      - Been gaming longer than many of you've been breathing!

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
    52. Re:Not such a big deal by VX1984rr3 · · Score: 1

      That is why Costco sells so many PS1 games. They are much less expensive. The simple economics of it is that if the next generation support the previous generation games then game publishers can get extended life out of the products. This is good!!! Do you realize that helps reduce costs, else each generation would have to fully support itself. These next generation games are not nearly as easy to program, the shaders alone are very complicated. Now with network programming and advanced human interfacing yet to come (advanced controllers), this stuff is going to be more costly to create. In the end, if a company can ship a few more thousand units of an old product they can afford to put the extra effort into the new games without charging the real cost of development.

    53. Re:Not such a big deal by holt · · Score: 1

      That the XBox has such low market penetration really surprises me. I have a PS2, myself, but most of the people I know who own consoles own XBoxes, with PS2 coming in second and Gamecube a distant third. (I'm only considering modern consoles.) I think that when I bought my PS2 (about 2 years ago now) it was definitely the right decision, but if I were to buy a console now (as my brother just did) I would pick up an XBox for sure (as my brother just did!) There are not that many games that come out only for one platform any more, and of the ones that do, it seems like XBox is getting the coolest ones (Halo (1 & 2), Morrowind, etc)

      I know, I know, anecdotal evidence is worthless, but after overcoming a long-time dislike of the XBox just because it was from Microsoft, I've started to realize that it really does kick ass. Especially if you mod the beast, which is really easy to do. <shrugs>

      Oh, and the GameSphere was from a South Park episode. Hilariously ironic one, at that.

    54. Re:Not such a big deal by sangreal66 · · Score: 1

      They're still releasing PSX games (granted, not many) Exactly why backwards compatability was a bad idea for Sony, and a bad idea for Microsoft.

    55. Re:Not such a big deal by oGMo · · Score: 0, Flamebait
      There are not that many games that come out only for one platform any more, and of the ones that do, it seems like XBox is getting the coolest ones (Halo (1 & 2), Morrowind, etc)

      Maybe it's just the games you tend to play, but:

      • Ape Escape 2
      • Arc the Lad 4
      • Contra
      • DDRMAX
      • Devil May Cry
      • Disgaea
      • Dragon Quest 8
      • Dynasty Tactics
      • Everblue 2
      • Final Fantasy X, X-2, XII
      • Frequency, Amplitude
      • Gran Turismo 3, 4
      • .hack
      • Ico
      • Jak and Daxter, Jak II
      • Kingdom Hearts
      • Klonoa 2
      • Ratchet and Clank, R&C 2
      • Red Faction, RF2
      • Rez
      • Shadow Hearts, SH2
      • Sly Cooper
      • Suikoden 3, 4
      • Twisted Metal Black
      • UNLIMITED Saga
      • Virtua Fighter 4, VF4 Evolution
      • WildARMs 3
      • Wipeout Fusion
      • Xenosaga

      These are the exclusive titles I have and/or can think of off the top of my head (mostly sequels to ones I have and can think of). For many people, including myself, Final Fantasy and Dragon Quest alone are console-selling franchises. Where Square-Enix goes is where I put my money. The fact there are a ton of other good, exclusive games doesn't hurt. XBOX has what, Halo? That's nice. But it's not enough, unless you're only an occasional gamer.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    56. Re:Not such a big deal by aliens · · Score: 1

      Nope, still play PS1 games all the time on my PS2. Great idea. If PS3 has a great launch title and lets me play PS1 & 2 games I might even jump in at launch.

      IQ on PS1 is highly addictive, give it a shot.

      --
      -- taking over the world, we are.
    57. Re:Not such a big deal by holt · · Score: 1

      Yeah, like I said, "the coolest ones" are on XBox... ;)

      It's probably just the games I play, but to be honest, the only game on your list that I might spend money on is Jak 2, and probably only if it ends up as a greatest hit (ie, I can pick it up for $20)

      Square-Enix being on PS2 is a good point, but I don't think that the latest games they've put out have been as good as they used to be. I enjoyed FFX, but the newer PS2 FF games haven't been as good in my opinion. I dunno. (I can just imagine my PS2-owning friends getting ready to kill me if they ever read this... LOL)

      You should look into Morrowind, though. I guess it's not exclusive to XBox (it's on PC, also) but that's the only console that has enough power to run the game world. I've not played it for a great deal of time, but my brother and one of my best friends have played it a lot and from what I've seen and heard, it really kicks ass.

      Also, I think you're underestimating just how awesome Halo really is (I don't think I've had a better gaming experience than playing with one of my best friends and my little brother in the co-op mode on the toughest difficulty. Of course before Halo came out it was playing multi-player Doom, so that might tell you something)

      Finally, some of the intangibles also come into play. The fact that Microsoft was bright enough to use standard ethernet cables as the built-in way to hook up multiple boxes is sooo much better than Sony's ridiculous iLink or the network adapter, both of which are ridiculously overpriced. And yeah, you don't get the DVD player by default, but that doesn't bother me personally because I have three other DVD players I can use. The smaller controllers are pretty good as well (although this is probably just a matter of taste, because I like the PS2 controllers too.) Add in the built-in hard drive and all the awesome stuff you can do if you mod the system (emulated games, media center, etc) and the XBox really shines in my opinion.

      (Just a note - is there any real reason that controllers shouldn't be interchangeable between systems? The PS2 and XBox controllers have the same number of buttons, D-pads, and analog sticks. This makes me think it would be really cool if someone made an adapter so that people who like one particular controller form could use it on any system they want.)

    58. Re:Not such a big deal by SpectreGadget · · Score: 1
      "...Connectix's VirtualPC technology..."


      Plus, since it's now "Microsoft's VirtualPC" technology, there's no licensing issues!
      --
      Jim Harry
    59. Re:Not such a big deal by Anonymous Coward · · Score: 0

      That's what I do. I bought a Dreamcast when they dropped the price to $35. I spent a total of $150, then copied a spindle of games from my fanatic friends. So for $150, I got a complete system, extra memory cards, force-feedback controllers, and a library of about 100 games. I'll probly buy an XBox in the next year or so.

      It turns out that the *really* good games don't ever go bad. They don't spoil, or rot either. They stay good.

    60. Re:Not such a big deal by freeweed · · Score: 1

      "I can use it play all the old games" is one of those lies people tell themselves to convince themselves to buy an expensive new system with a limited games library.

      For most people I know, this is anything but a lie.


      Ask those people if they ever bought an Atari 7800. Or the Sega Master System adaptor for the Sega Genesis. Or a Super Gameboy, for that matter. Or, to the other end of things, a Sega 32X expansion unit. The net result of any of these purchases would be a console that plays both the newest games, plus all of your older games as well. All of these items failed miserably in the marketplace.

      Fact is, right or wrong (and I'm with the "I love to play old games" crowd here), backwards compatibility has never influenced people's purchasing decisions, until very recently. Hell, people are (were) so used to switching console manufacturers (Atari->Nintendo->Sega->Sony, all in less than 20 years) that backwards compatibility was never even considered an issue.

      Yup, us oldsters love to play older games even today. But for most of the gaming market, for almost the entire history of the market, no one else cared enough. Until Sony convinced everyone that it was suddenly an essential component. And no, their "market penetration" isn't the reason why. Sony isn't the first console manufacturer to have a virtual lock on the videogame industry.

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    61. Re:Not such a big deal by sqlrob · · Score: 1

      I don't follow your reasoning. Before you answer, remember this - SONY *MUST* approve every game that is released for PSX or PS2. Why haven't they yanked approval for PSX? They can very, very easily say "No new PSX games". These aren't open platforms like the PC.

    62. Re:Not such a big deal by freeweed · · Score: 1

      Second hand XBox1s will not be as cheap as second hand playstations precisely because you need the old consoles to play the old games!

      Actually, the used Playstation market has thrived for some reason. I guess everyone who couldn't afford one at the time saw their chance once the PS2 was out. So the price never really has dropped on the damn things. I've been into older/obsolete consoles for over a decade now, and I've NEVER seen a console system keep its value like the PS1. 9 years after it was introduced, and you still see them selling for $40 (cdn). That is quite simply astounding; the only other consoles that get anywhere near that much here are rare items like the Atari Jaguar. Hell, I think PSOne's are still being sold for $70 or so new. Unprecedented. I can't remember a console still on the shelves 9 years later. There may have been some 2600 jr overstock kicking around in 1986, but not much of it. And I'm not talking about your local EB or specialty shop. Virtually every electronics place I go to still sells PSOne's.

      The more cynical side of me thinks this might have something to do with the fact that CD-based consoles have a much shorter lifespan than cartridge-based, so we're simply seeing what happens when 90% of a console base is no longer functional.

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    63. Re:Not such a big deal by LSD-25 · · Score: 1

      The PlayStation was introduced in 1995 and the PS2 came out in 2000. That's five years, not ten.

    64. Re:Not such a big deal by aonaran · · Score: 1

      When I was making the decision of which to buy, PS2 or Xbox, #1 on my list of reasons for going PS2 was Better RPGs, many of those were PS1 games that I hadn't played yet. (I wasm't a console guy until this generation, I always prefered PC, but now consoles aren't much different from PCs)

      Backwards compatibility made the decision a no-brainer.

    65. Re:Not such a big deal by Cpt_Kirks · · Score: 1

      Troll?

      Some moderators obviously don't watch "Fairly Odd Parents"...

    66. Re:Not such a big deal by Blakey+Rat · · Score: 1

      Uh... what? The guy was asking whether the XBox had beefier graphics hardware than the Gamecube or not. It does.

      I'm not saying that it's a better console because of it, or that the graphics quality matters more than the games, or some other ridiculous thing that you seem to think I am.

      Look, you don't need to *defend* the Gamecube. I was just stating facts. I couldn't care less if you like a Gamecube better or an XBox better, but the simple fact is that the XBox has more RAM, lots of swap space, and a slightly better VPU. That's it.

      Back away from the computer and get a grip, man. You don't need to rabidly defend the Gamecube when I'm not even attacking it.

    67. Re:Not such a big deal by danila · · Score: 1

      If the current console makes them look 5x better and run 5x faster, who am I to complain?
      Are you sure you really want them to run 5 times faster? You must have really good reaction and perfect motor functions then. Honestly, I find it really hard to play some old XT-era games on my P4 1.6...

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  3. shooting themselves in the foot by Cheeze · · Score: 4, Interesting

    not being backwards compatible will just push everyone to playstation. Hopefully, the playstation 3 will still play playstation 1 games. sure, those games won't look as cool as the newest games, but being able to play them is the point in having a game system.

    --
    Why read the article when I can just make up a snap judgement?
    1. Re:shooting themselves in the foot by FortKnox · · Score: 1

      Umm, that's what people said with the Playstation 2. The X-Box would have no shot, cause the PS2's backward compatability.

      Note, GC and XB are still in the hunt. Would it be nice to have backward compatability? Sure. Is it a must have? Not really. Remember, XB made its popularity with a better online gaming scene. Something tells me MS has some more tricks under their sleeves to compete with backward compatability.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    2. Re:shooting themselves in the foot by Acidic_Diarrhea · · Score: 2, Insightful

      The numbers on XBox Live fail to impress. I wouldn't say that online gaming is moving that many units. I haven't checked current numbers but XBox sales haven't shot up recently due to XBox Live getting better market penetration. If anything, I would say that XBox Live offers a nice service but Halo was what made XBox the console it is today.

      --
      I hate liberals. If you are a liberal, do not reply.
    3. Re:shooting themselves in the foot by Ass,+Ltd.+Ho! · · Score: 1, Informative
      You're an idiot. Why the fuck would a lack of backward compatibility on the xbox "push everyone to playstation" ???

      Obviously the PlayStation3 is not going to play xbox games, so how is it going to solve the problem for someone who wants to play old ass xbox games? The only people who will give a shit about backward compatibility are current xbox owners. And guess what they all have in common... AN XBOX. Besides the PS2, has there ever been a game console in history that was compatibile with previous generation products by the same manufacturer? Certainly not in the modern age of consoles (NES through current).

      Get a grip, people. Backward compatibility means nothing except to the dozen morons here who are so stupid they have shitty jobs and can't afford a place to live that is big enough for two game consoles. Besides, who even plays old games once the new console has been out a while? Losers and idiots, that's who.

      --
      HO
    4. Re:shooting themselves in the foot by Moofie · · Score: 1

      The xBox is popular? What an interesting perspective.

      --
      Why yes, I AM a rocket scientist!
    5. Re:shooting themselves in the foot by badasscat · · Score: 5, Insightful

      not being backwards compatible will just push everyone to playstation. Hopefully, the playstation 3 will still play playstation 1 games. sure, those games won't look as cool as the newest games, but being able to play them is the point in having a game system.

      Being able to play PS1 games is the reason for having a PS3? Sorry, I don't buy it - I think being able to play PS3 games is the reason for having a PS3. Backwards compatibility is extremely overrated, and the only reason people think about it at all is because of the PS2 - which would have been successful with or without it. In fact, the only reason Sony included it is because they could - not because they had to. It just so happened that they could manage to use a PS1 CPU for the I/O functions of the PS2, which made backward compatibility very easy to include. Otherwise, they wouldn't have done it.

      There has only been one other home console I can think of offhand with backward compatibility built in: the Atari 7800. And we all know what a great success that system was. Mind you, this is in an industry that now has nearly a 30 year history, and has seen upwards of 100 programmable home console systems (both major and minor) released in various territories.

      If MS can lower costs and include better functionality in the Xbox 2 at the expense of backward compatibility, they should do it. People with short memories and/or attention spans always look at whatever's successful in the current generation and automatically think it's suicide if every other company doesn't follow the exact same template - this industry has never worked that way. There's no such thing as a "standard feature" in the game console industry and even if there was, with only two major systems to have it, backward compatibility wouldn't even come close to being one of those standards.

    6. Re:shooting themselves in the foot by fireduck · · Score: 1

      Note, GC and XB are still in the hunt.

      If, by in the hunt, you mean sales almost an order of magnitude lower, then yes. To date, 70 million PS2 have geen sold, while only ~13 million Xbox and GC each (source)

      PS2 got to market first, by a about a year, if I remember correctly, and it had backwards compatibility. So, while you can't really separate those 2 properties into which contributed more to sales, you can say that neither of them hurt.

    7. Re:shooting themselves in the foot by merlin_jim · · Score: 4, Insightful

      not being backwards compatible will just push everyone to playstation. [...] being able to play them is the point in having a game system.

      Ummm how do you figure?

      The modern console gaming industry has been around for 15 years (dating from NES). Console gaming as a whole has been around for much longer than that.

      In all that time, the only game console that was backwards compatible before the release of the PS2 was the Atari 2600/5200/7800, and AFAIK the 5200 and 7800 did pretty poorly. I'm not counting the Sega Master System here because both versions were a simultaneous release; it wasn't backwards compatibility so much as it was a pricing point.

      Yet you speak like backwards compatibility is a staple of the console gaming industry?

      Could I put my NES games into my SNES? Nope. SNES games into N64? Nope. Genesis Carts into my Dreamcast? Nope.

      Did that deter me from buying any of the above systems?

      Nope.

      Why would I buy them? Because they offered a compelling gaming experience that I couldn't get elsewhere. Just because XBOX2 won't support the previous gen's games doesn't mean that it won't be able to offer an equally compelling and unique experience...

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    8. Re:shooting themselves in the foot by PainKilleR-CE · · Score: 1

      I haven't checked current numbers but XBox sales haven't shot up recently due to XBox Live getting better market penetration. If anything, I would say that XBox Live offers a nice service but Halo was what made XBox the console it is today.

      I would agree that Live didn't make the XBox what it is today. On the other hand, Live is really impressive with current games, especially Crimson Skies and PGR2 (with the latter really showing why consoles should be online). Still, with the subscription model and the lack of Live enabled titles until very recently, Live was almost holding the XBox back. Now, it looks to be a model of what the next generation of consoles could bring, and, at the very least, where the XBox will be pulling ahead until that next generation is on the shelves.

      --
      -PainKilleR-[CE]
    9. Re:shooting themselves in the foot by Urkki · · Score: 1

      The point of backwards compatiblity is that if it's non-existent, current owners of XBox have no particular reason to prefer XBox2 over PS3 (for example). Believe it or not, but XBox has enough installed base that this will be a factor. And just a few million units one way or another is a big deal during the first year of a console's life.

    10. Re:shooting themselves in the foot by Ass,+Ltd.+Ho! · · Score: 1
      Ok, I'll buy that. But "have no particular reason to prefer..." is very different than "push everyone towards..." That's all I'm sayin'.

      And I'm also not convinced that "a few million" buyers care. At least half of the user base will probably be happy to keep their xbox 1 for those games. And people like me, who have never owned an xbox, are going to be much more likely to buy one the cheaper it is, not the more out-dated games it can play.

      --
      HO
    11. Re:shooting themselves in the foot by Ranger96 · · Score: 1
      Besides the PS2, has there ever been a game console in history that was compatibile with previous generation products by the same manufacturer? Certainly not in the modern age of consoles (NES through current).
      Actually, the Sega Genesis had an add-on module that let you play old 8-bit Sega Master System games on the Genesis. Not exactly the same thing, but still in the ballpark.

      Ranger96
      --
      What has been will be again, what has been done will be done again; there is nothing new under the sun.-Ecclesiastes 1:9
    12. Re:shooting themselves in the foot by Anonymous Coward · · Score: 0

      As an owner of both an X-Box, a Playstation and a Playstation 2 I have to agree. I don't have many PS2 games as I prefer the X-Box version of games when it exists but if the X-Box 2 isn't backward compatible I won't be buying it. I love that I can play all of my old Playstation games on my Playstation 2. It was one of the main reasons I bought one after already buying an X-Box. I figured what the heck. I can play all my old games on it and move my old Playstation to the basement and if any cool PS2 games come out that are exclusive to the PS2 or just play better on the PS2 then I can get them. If the X-Box 2 isn't backward compatible I won't buy it. I think the gap in preformance between the PS3 and X-Box 2 will be pretty much nonexistance. In fact, the PS3 may preform better than the X-Box 2. I guess the bottom line is that I'm either going to buy the X-Box 2 or the PS3, not both. I'm getting a little older now and have other things to spend my money on. If the X-Box 2 isn't backward compatible then it's out right off the bat. If it is then it's going to be a tough decision.

    13. Re:shooting themselves in the foot by gandy909 · · Score: 1

      As someone who has young (and old) kids, as well as myself, but not a boatload of cash to blow, I can tell you that on this issue backward compat IS important. The younger one, although he plays Vice City, etc, still likes to get out the old ps1 games on occasion and spend a week playing them. I play a lot of Madden, but once in awhile I get a urge for the original Tomb Raider for a few hours.

      I certainly don't want to try and maintain several versions on PSx on top of the tv. Not only that, but IMHO, the one real advantage that Nintendo has always had over PSx/XB is *no moving parts* to wear out.

      Don't tell me backward compat is that hard. Geez almost 20 years ago Commodore did it with their C128 by putting a couple of chips inside so that you had a full C64 on call.

      --

      (Stolen sig) Remember: it's a "Microsoft virus", not an "email virus", a "Microsoft worm", not a "computer worm
    14. Re:shooting themselves in the foot by martingunnarsson · · Score: 1

      The Sega mega drive could play Sega master system games with a special adaptor cartridge.

      --
      Martin
    15. Re:shooting themselves in the foot by iminplaya · · Score: 1

      There's no such thing as a "standard feature" in the game console industry...

      How about the power cord? Maybe just the plug on the end of it.

      --
      What?
    16. Re:shooting themselves in the foot by DdJ · · Score: 1
      The only people who will give a shit about backward compatibility are current xbox owners.
      Absolutely not true.

      I will not buy any console unless there's a large body of cheap used games for it. I just recently bought a GameCube because the used shops are now carrying a bunch of cheap used games. I bought most of my PS1 games after I owned a PS2 (preordered my PS2 before it came out in the US).

      I do not yet own an XBox. If the next generation of XBox were to be compatible with first-gen XBox titles, I would probably buy one, and I would probably then go out and buy a metric buttload of old, cheap, used XBox 1 titles. If it's not compatible, I will probably ignore both the XBox and XBox 2, buy a Sony PS3 almost as soon as it comes out, and buy the next generation Nintendo console a few years after it's introduced (assuming Nintendo still has some compelling exclusive content by then).
    17. Re:shooting themselves in the foot by Anonymous Coward · · Score: 0

      "not being backwards compatible will just push everyone to playstation..."

      Backwards compatibility is a new thing. The only systems that support such a thing is PS2 and the gameboy.

      It's a nice thing to have backwards compatibility. Gives you a nice warm feeling that you didn't splurge your money away for a system that was only going to be around for a relatively small period of time.

      But, Microsoft may have a better chance starting a-new by distancing themselves from the xbox1. In the console world, you expect to lose out in the beginning and hope it pays off on the long run.

      Honestly, you're not going to be playing your xbox 1 games a lot. Plus, you're not going to purchase more xbox 1 games if you own an xbox2. The same thing happened once ps2 came out. PS2 games were far and scarce, but people still bought um, despite backwards gameplay.

      Oh, and people won't be running to the "ps3". It's also rumored to have an IBM PPC chip. Likely the architecture will be completely different to support two totally differnt chips.

      Main point, ps2 and gameboy sp can do backwards gameplay because the previous system is relatively simple. It was easy as dropping the components of the previous system along with the core system. Xbox is a little more complicated than that.

    18. Re:shooting themselves in the foot by Jagasian · · Score: 1

      The Gameboy Advance is backwards compatible with the Gameboy Color, Super Gameboy, and Gameboy. In fact, many people think that Nintendo's Gameboy line has remained #1 partly because of their backwards compatibility.

    19. Re:shooting themselves in the foot by Anonymous Coward · · Score: 0

      Which power plug? The US plug? The British plug? the European plug? The Australian plug? I think the power chord plug is the most non-standard plug in existence.

    20. Re:shooting themselves in the foot by Fuzzle · · Score: 1

      And the gameboys have all been backwards compatible.

    21. Re:shooting themselves in the foot by kisrael · · Score: 1

      It's not a "home console" but GameBoy is hardcore backwards compatability...even surviving the screen and cartridge shapes changing.

      By some measures, the 2 most dominant dynasties in gaming both featured backwards compatability, Game Boy and PlayStation. Coincidence? Perhaps.

      It's funny how expectations are shaped...I've always been "surprised" when I hear about backwards compatability for consoles, but my non-techie relatives are surprised when it's not, since they don't realize what an engineering challenge it can be.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    22. Re:shooting themselves in the foot by PainKilleR-CE · · Score: 1

      Backwards compatability isn't just about getting people that already own your system to upgrade early. It's also about expanding your launch library to include all of your previous titles. What Sony proved with the PS2 was that the people that never owned a PS1 and bought a PS2 early would buy a couple of PS1 titles at some point in the system's life. Additionally, it allowed developers to continue putting out PS1 titles knowing that the market wouldn't disappear when the PS2 came out (Square probably took more advantage of this than anyone else, releasing FFIX as a PS1 title near the launch of the PS2 and porting several older FF titles to the PS1 near and after the PS2's launch).

      Get a grip, people. Backward compatibility means nothing except to the dozen morons here who are so stupid they have shitty jobs and can't afford a place to live that is big enough for two game consoles.

      Try someone that already has 5 consoles (would've been 6 if the PS2 wasn't backwards compatable, 7 if I hadn't accidentally left the TG-16 in San Diego). If I can get an XBox 2 that plays XBox 1 games and a PS3 that plays PS2 and PS1 games, the number doesn't have to go up, and I can trade in the older consoles to knock a little off the price (most likely to buy another game).

      Besides, who even plays old games once the new console has been out a while?

      Given that I have 1 PS1 title that was released in the past year (making it newer than about 2/3 of my PS2 titles), I'd say backwards compatability is more than just old titles. That being said, why toss your old games just because a new system is out? The old games aren't worse just because there's another system out there, and not every game gets a sequel worthwhile on the new system (or a sequel that's a real replacement of the older game).

      What's better? Buying a port of an old game for your new system or being able to simply play that old game on your new system? If all there is to a game is flashy graphics and good sound, then I can see the point of not playing old games when a new system comes out, but realistically, I try not to waste too much of my time with games like that.

      --
      -PainKilleR-[CE]
    23. Re:shooting themselves in the foot by ceswiedler · · Score: 1

      Were the Ataris actually backwards compatible? I had a 5200 but I never thought I could play 2600 games.

    24. Re:shooting themselves in the foot by alphaseven · · Score: 2, Interesting
      It just so happened that they could manage to use a PS1 CPU for the I/O functions of the PS2, which made backward compatibility very easy to include. Otherwise, they wouldn't have done it.

      True, but I'd reckon the PS2 still has enought power to emulate the Playstation in software, even if it didn't have the PS1 CPU. Like the Dreamcast could play Playstation games with an emulator and that was less powerful than the PS2.

      Sure they shouldn't spend too much on backwards compatibility (it would have been dumb for the Gamecube to have a N64 port built in) but if it's done just in software the cost should be relatively cheap. This is assuming the XBOX 2 will still use DVDs.

    25. Re:shooting themselves in the foot by Godeke · · Score: 1

      While I doubt PS1 games will drive PS3 sales, due to the dismal initial lineup for the PS2, I was thankful that when I bought it I could by classic PS1 games out of bargin bins. I doubt I was the only one who said "what the heck, I can play the old games too (and some of those are great games)" and was influenced by that feature. I bought as many PS1 games as PS2 games when I first had the machine.

      If the PS3 doesn't have backwards compatibility, then my library of over 40 PS2 games (and 20 odd PS1 games) isn't a factor in my looking at PS3 vs XBox vs Nintendo. If it isn't a factor, then I would probably just skip picking it up, at least until it drops price considerably and has a substantial library of *good* (not *launch*) games. I didn't buy a game cube until they dropped to $99, and then I picked up 7 games on the cheap. Same with the XBox... I'm only interested because of the rumored upcoming bargin bin prices.

      Likewise, my affinity for the Gameboy Advance (last refuge of turn based gaming) is due to its ability to run earlier games. I have ignored other attempts at portability, simply because I have an investment in games.

      Surely I'm not alone in wanting some value out of my gaming dollar? A PS3 without backwards compatability could just as well be the XYZ console. The fact XBox 2 won't have a hard drive and won't be backwards compatible has basically told me that buying an XBox is a purchase without a future, so I might as well just hold off until it's ultra cheap, or skip it altogether.

      --
      Sig under construction since 1998.
    26. Re:shooting themselves in the foot by Anonymous Coward · · Score: 0
      not being backwards compatible will just push everyone to playstation.

      Why would it? If I bought a Playstation 2/X/whatever instead of an X-Box2, I still would not be able to play old X-Box games without an old X-Box, and I would not be able to play X-Box2 games either!

      Thanks to the good people at Rockstar Games, every PS title I even give a crap about has now been ported to the X-Box. You enjoy your inferior graphics chipset and your vast library of PS1 games, I'll stick with the console that has the best games, thank you very much.

    27. Re:shooting themselves in the foot by QQ2 · · Score: 1

      m not counting the Sega Master System here because both versions were a simultaneous release
      Genesis Carts into my Dreamcast? Nope.

      But you are missing one, for the genesis there was a special adapter that let you play master system games on the genesis.
      Ass I recall all the games I triend with it worked.
      However I bought it because my mastersystem died by a lightning strike.
      I didn't buy the genesis so I could keep playing mastersystem games. I bought it because I liked sega games better than Nintendo games, it didn't have anything to do with compaitbillity.

      The real reason I think the XBOX2 will fail has nothing to do with compatibillity but with speed.
      Look at the PS2 and the XBOX, allthough the XBOX is nearly twice as fast allmost all games released for the XBOX are also released for the PS2.

      Now let's say Microsoft releases a XBOX2 a year before the PS3,
      that means that all games will either use all the availlable options and be XBOX and PC only thus missing 50% of the market
      or will be released for the PS2, GC, PC and XBOX2 and will only look slightly better on an XBOX2 thus negating the reason to buy an XBOX2


      Just my 0.00182 Euro

    28. Re:shooting themselves in the foot by Hagakure · · Score: 1

      The THPS franchise new this too, and THPS3 and THPS4 bot came out after the PS2 was released but were available in PS1 versions as well.. Not having a PS2 at the time, I bought the PS1 version of THPS3.. and then the PS2 version when I acquired one.. I stuck with PlayStation 'cuz of the backwards compatability.. I want to be able to play STRIDER!

      --


      If this is Heaven I'm bailin out! I cant tolerate this ol tin-tub, so fulla trash and rats...
    29. Re:shooting themselves in the foot by tuffy · · Score: 1

      The 7800 was mostly backwards compatible with the 2600, but the 5200 was not. Of course, by the time the 7800 actually arrived, that wasn't much of a selling point anymore.

      --

      Ita erat quando hic adveni.

    30. Re:shooting themselves in the foot by Golias · · Score: 1
      If, by in the hunt, you mean sales almost an order of magnitude lower, then yes. To date, 70 million PS2 have geen sold, while only ~13 million Xbox and GC each

      Oooo! Sony controls about 72% of the market! I guess everybody else should just lie down and let them have the rest of it!

      News flash: Nobody who owns an X-Box or GC gives a shit about Sony's market share.

      If Apple can survive with 4% of the PC market, I'm sure the 2nd and 3rd place game console companies can find a way to soldier on.

      I didn't buy an X-Box to join the bigger side of some ass-hat console war. I bought it because of superior graphics, a controller that fits my grown-up sized hands, and some really fun games that are available for it. Even if Sony "wins" by driving Nintendo out of business and MS out of the market, I'll still have my X-Box and all my games.

      When the next generation of consoles come out, and if I am ready to move on to a new console, the only factor I will consider is: Do the games for this console make it worth buying? If the answer if "yes" for the X-Box2, I'll buy it. If the answer is "yes" for the PSX, I'll buy that. If I'm loaded at the time, those evaluations might not even be mutually exclusive.

      Platform bigotry went out with the Commodore Amiga. Get with the 21st Century.

      --

      Information wants to be anthropomorphized.

    31. Re:shooting themselves in the foot by log0n · · Score: 1

      What's up with you allowing your younger kid to play Vice City?

    32. Re:shooting themselves in the foot by drinkypoo · · Score: 1

      The PSX (original) and the PS2 are both based on MIPS cores so emulating the PSX's R3000 would be trivial. However, actually including the hardware was a great move, because an R3000 core costs you basically nothing, and then you don't have to deal with emulation.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    33. Re:shooting themselves in the foot by DR+SoB · · Score: 2, Interesting

      "Backwards compatibility is extremely overrated" That's what Microsoft thinks too.. Guess what, the only thing that kept mainframes alive since 1962 has been it's amazing backwards compatibility. That's why I still believe, despite microsoft's money, and influence, that any _real_ player (i.e. Linux) truly has the ability to take over M$ market share, all pre-windows versions are obsolete, and could be replaced (and MUST be replaced) every x years, so why does it _HAVE_ to be replaced by M$? For a mainframe, there are MILLIONS of source code that date back to the early 70's that are STILL IN USE TODAY, you couldn't simply make them obsolete and discontinue software support, which means also, that the mainframe will not die for a VERY long time.

      --
      Mod +5 Drunk
    34. Re:shooting themselves in the foot by grub · · Score: 0


      I will not buy any console unless there's a large body of cheap used games for it.

      Mod chips? ;)

      --
      Trolling is a art,
    35. Re:shooting themselves in the foot by Zeelan · · Score: 1

      The Sega Game Gear can play Sega Master system games with a addapter cartrage. The Sega Genesis could play Sega Master System games with a power base converter. (It would change the voltages used for the Master system cartrages). The adapters were relitivly cheap and easy to use.

      If only they had continued that tredition with the Sega Satern. (Play Genesis cartrages and SegaCD games.)

      Then again... coleco Vision could play atari 2600 games. If bleem had ever been alowed to exist DreamCast could have played Playstation games.

    36. Re:shooting themselves in the foot by metroid+composite · · Score: 1
      Point 1: the GBA is backward compatible, and indisputably a massive success.

      Point 2: The PSX breaks down. Want to keep playing your old games? Fork out the cash. This is why my friend bought a PS2. More to the point, the PS2 memory card can be used to store hundreds of PS1 memory slots; when I get a PS2 I'll basically have all the PS1 memory space I'll ever need, and I'm tempted to get one purely for this purpose.

      Point 3: X-Box backward compatibility would offer...what, exactly? The X-Box has essentially no good games (yes I'm exaggerating a little) and was bought primarily by people who wanted the newest, shinest, most powerful console. In addition, extra storage just isn't a bonus (though I hear that hard drives don't last forever). In the case of the X-Box, why would you want backwards compatibility?

    37. Re:shooting themselves in the foot by triumphDriver · · Score: 1

      A lot of people are going to upgrade to the PS3. ( myself included ) Being backwards compatible is not just a good idea but could actually help Sony's market peneration grow. A lot of those existing PS2 consoles will go onto the second hand market. Those people are also going towant to buy games. So Sony will have a double wammy stripping the cream off the top with the PS3 and still keep it's PS2 sales until the PS3 takes over the market.

      --
      I grew up in the Fulda Gap, where did you?
    38. Re:shooting themselves in the foot by Anonymous Coward · · Score: 0

      When (not if) the PSX fails to contain the same PSOne hardware that was rolled into the PS2, I wonder of all you PS fans will continue singing the same tune, or just fall back to the real reason you are rooting against the X-Box, which is that it's put out by an eeeeevil company.

    39. Re:shooting themselves in the foot by default+luser · · Score: 1

      Actually, it is the same thing. The Master Converter was just that - a cartridge pinout converter.

      The Genesis contained a fully-functional Z80 processor and PSG capable of running Master System games. When a Master System cart was inserted, the 68000 main processor and the Yamaha FM synth chip sat idle. Much the same as the PS2's PSOne hardware, the Z80 played a supporting role in I/O and sound control while playing Genesis games.

      Sega didn't want to ship all Genesis units with the converter because the cost would be too high...Nintendo came to a similar conclusion when they considered building NES compatibility into the SNES ( which was abandoned ).

      The thing with the PS2 is, backward-compatible 5-inch optical formats have made hardware converters a thing of the past. Hardware compatibility is easy to add because your mass-produced DVD-ROM can already read CDs.

      To put it in perspective on this discussion: the Genesis had easy backward-compatibility for those willing to pony up a small fee ( much like you had to pay extra for the remote to watch DVDs on the X-Box ). Still, even though it was cheap, the Master Converter didn't sell well. It's not as if there weren't some excellent games for the Master System, it's just that there wasn't a large enough library to justify the investment ( as say, compared to the NES library of the time ).

      This leads us to a precarious position, because nobody has ever attempted this before. Sure, Sony had success with backward-compatibility, but Sony also had over 50% market share with the PSX, which made their available library much more valuable a selling point.

      The Master Converter was a failure, but would it have been a success if it were FREE? Would complete access to the existing game library of a not-so-successful console really be a selling point?

      We don't know because it's never really been attempted. And no, we cannot count the ATARI 7800 ( had 2600 compatibility out-of-the-box ), as it was doomed from the start by a 3-year delay.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    40. Re:shooting themselves in the foot by DdJ · · Score: 1
      Mod chips? ;)
      That's another thing I won't consider. I want my console to be under manufacturer warrantee, and I have no interest in playing imports, and I'm not a thief.
    41. Re:shooting themselves in the foot by Anonymous Coward · · Score: 0
      The younger one, although he plays Vice City, etc, still likes to get out the old ps1 games on occasion and spend a week playing them. I play a lot of Madden, but once in awhile I get a urge for the original Tomb Raider for a few hours.

      You let your young child play Vice City!?

      Pardon me for saying so, but I think your opinion of nearly everything is suspect now. I love that game, but I wouldn't let any kid in my family anywhere near it!

      Not to mention, the kid plays PS1 games for a week at a time!?

      Next time you get an "urge" for Lara Croft, maybe you should spend a little less time staring at digital cartoon boobs, and a little more time thinking about how you're raising your kids. Maybe take the kid outside of the house and play catch or something. It would probably do you both some good.

    42. Re:shooting themselves in the foot by dead+sun · · Score: 1
      Well, from my point of view owning a PS2 but neither a Gamecube nor Xbox, I'm hoping that one or the other next generation consoles from Nintendo or MS will have backwards compatability. Then I can get one of those machines, plus any of the back catalog on the cheap, plus a few of the newer games, and have room to grow the games for that console as well.

      However, not having backwards compatability won't push me to the PS3. I can already play that console's back catalog, so unless there's some set of killer games on the PS3, it just isn't going to happen. It would, though, push me towards the Gamecube 2 if it is backwards compatable. And why not? I can't play GC cames right now, though there are a few I would love to have.

      Newcomers to buying consoles might buy based on backwards compatability, but all it does for me is let me skip a generation of hardware without worrying that I'll miss out on a bunch of good games down the road. So basically if a console maker creates a backwards compatabile system, I'll not buy their hardware at least once every two systems.

      --
      If not now, when?
    43. Re:shooting themselves in the foot by Anonymous Coward · · Score: 0

      You don't have to be a thief to have a mod chip. It will allow you to try games before you buy. P2P has increased my CD and DVD purchases because of this.

    44. Re:shooting themselves in the foot by clontzman · · Score: 1

      The X-Box has essentially no good games (yes I'm exaggerating a little)

      You're actually exaggerating a lot... looking at the average rating for the top 200 games on GameRankings gives the PS2 an 84%, the Xbox gets an 81% and the GameCube a 78%. The no. 200 game for GameCube gets a 65%, the Xbox is a 72% and PS2 has a 78%.

      My point? All three consoles have good games -- PS2 has the most games with good reviews (making sense, because it has the most games overall), GameCube has the least. Xbox is right in the middle.

    45. Re:shooting themselves in the foot by _newwave_ · · Score: 1

      The Intellivision 2 was backwards compatible with the Intellivision

    46. Re:shooting themselves in the foot by bigman2003 · · Score: 1

      So, if Microsoft wants you to buy used Xbox games- then they need to make the Xbox 2 compatible with the original Xbox.

      And how much money will Microsoft be making when you purchase that metric buttload of used Xbox games?

      Yes- Microsoft should spend a lot of money developing emulation in the NextBox, so that you can purchase used games. I see the logic in that...it's a SOCIAL PROGRAM...not a business.

      --
      No reason to lie.
    47. Re:shooting themselves in the foot by Neon+Spiral+Injector · · Score: 1

      Which was a Master System minus the power convert, joystick ports, and video out.

      As a matter of fact you could use your Genesis controllers on a real SMS, but a few games Activision's Shanghai comes to mind, had compatibilty problems. Those same games played on the Power Base Converter showed the same issues.

      The Master Gear Converter for the Game Gear would be a better example. The GG actually had seperate video modes for compatibitly with SMS games. If you pulled a GG game out of the system while it was on, it would switch to the SMS video mode (the screen would shrink).

    48. Re:shooting themselves in the foot by DdJ · · Score: 1
      And how much money will Microsoft be making when you purchase that metric buttload of used Xbox games?
      More than you might think. With the PS1, compatibility drives up the resale value of games, which makes people more willing to buy them to begin with, which drives up the price of the games for first-time buyers. Market forces work.

      Also, I won't buy the XBox 2 unless I can buy a metric buttload of cheap used games, but that doesn't mean that's all I'll buy. If they want me to buy any new XBox 2 games, they have to build in compatibility with XBox 1.
    49. Re:shooting themselves in the foot by angle_slam · · Score: 1

      If you're that cheap, buy an XBox 1 when the Xbox 2 comes out. It will be a lot cheaper than a brand new XBox 2.

    50. Re:shooting themselves in the foot by MarsCtrl · · Score: 1
      There has only been one other home console I can think of offhand with backward compatibility built in: the Atari 7800. And we all know what a great success that system was.

      The Atari 7800 backwards compatability takes a whole different slant if you recognize the motivation behind it.

      Atari didn't have a licensing policy for their games. So they only made money when they personally sold someone one of their products. Unfortunately, they also didn't have a copyright on their hardware architecture: so other platforms began to include Atari 2600 support alongside their own cartridge. When the Atari 5200 came out, it was one of the only machines in its class that wasn't backwards compatable with the 2600. The 7800 was, among other things, an attempt to address that problem.

      The lesson to be learned: Backwards compatability can be good, or it can be bad. Nowadays, people don't necessarilly expect backwards compatability between systems, but they certainly appreciate it when it's there.
      --

      I was going to put a sig here, but I had already submitted the message.
    51. Re:shooting themselves in the foot by metroid+composite · · Score: 1
      I'll explain the angle that I'm arguing from; I just didn't want to break the flow of my post by adding in a two paragraph tangent.

      To start off...200? I don't think I own more than 15 games for any system. Having 20 quality games is more important than having 200 fairly good games.

      What are the "good games" on the X-Box supposedly? Halo, another First Person Shooter. My first complaint is that shooters tend to be more or less all the same these days. My second complaint is that I've heard repeatedly that Half Life is better anyway. So...not being a diehard shooter fan I just can't bring myself to care.

      So...the second game that's been spouted at me a good repeatedly is KotOR. Well that's all dandy and everything, except everyone seems to be more keen about the PC version. Same with Morrowind which an X-Box fan was trying to sell to me a while back. Don't get me wrong, I want to play KotOR and all that, but why buy a whole console for it?

      By contrast, the PS2 and the GameCube both have nice exclusives to pull them along. In the case of the PS2, the Squaresoft games, along with any developer who's too lazy to develop for multiple systems and just picks the one in the lead. The GameCube has several uniques, and not having played most myself I can't do it justice, but the ones which make me vaguely want to buy the system personally are SSB:M, Metroid Prime, Viewtiful Joe, Eternal Darkness, and a few others to a lesser extent. Well, the others are games I might buy if I had the system lying around, but aren't system-buy material, which I can't personally say for any XBox-unique title in particular despite the ones I've been exposed to.

    52. Re:shooting themselves in the foot by mod_parent_down · · Score: 1
      not being backwards compatible will just push everyone to playstation

      When the PS1 first came out, it wasn't compatible with its predecessors games... like Little League baseball and Youth Soccer. Kids still bought it like mad, and ditched those old games forever.

    53. Re:shooting themselves in the foot by festers · · Score: 1

      If you consider the Gameboy a console (which I do), then it is another platform which continues to play every game that was ever released.

      --


      -------
      "Every artist is a cannibal, every poet is a thief."
    54. Re:shooting themselves in the foot by Anonymous Coward · · Score: 0

      You let your young child play Vice City!?
      Pardon me for saying so, but I think your opinion of nearly everything is suspect now.


      You're a fucking idiot. The games his child plays severely impedes his credibility? Grow up.

    55. Re:shooting themselves in the foot by Fjord · · Score: 1

      You cannot use a PS2 memory card with a PS1 game. You may be able to copy from a PS1 to a PS2 memory card out of game (never tried), but a PS1 game will not recognize a PS2 memory card as being present.

      --
      -no broken link
    56. Re:shooting themselves in the foot by justforaday · · Score: 1

      In all that time, the only game console that was backwards compatible before the release of the PS2 was the Atari 2600/5200/7800, and AFAIK the 5200 and 7800 did pretty poorly

      the 5200 advertised the ability to play 2600 games. what few people realize, however, is that this involved purchasing a cartridge adapter [which i believe ran about 100 bucks] as well as atari 2600 controllers to hook up to the adapter. for people who still had usable 2600 controllers, this was fine. however, all in all, it typically ended up costing more than just buying a 2600 to continue playing your 2600 games.

      --
      I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
    57. Re:shooting themselves in the foot by DdJ · · Score: 1
      You don't have to be a thief to have a mod chip.
      That's true. You can also use them to play imports, and to write your own code to run on a console. That second point is very interesting to me.
      It will allow you to try games before you buy.
      However, if what you mean by this is that you play an illegally-produced copy before deciding whether to buy your own copy then, by my standards at least, you are in fact stealing. Even if the vendor ends up with more of your money than they would if you weren't doing this. It's something I won't even entertain the possibility of tolerating.
    58. Re:shooting themselves in the foot by Anonymous Coward · · Score: 0

      I let my kid play Vice City. He likes it. So do I, but, maybe it's because I am a drug dealing pimp that steals cars. Also, I train my kid to beat the living shit out of your kid, so, I guess we vary a little on our stance on parenting.

      Grow up Mormon boy. This isn't Utah.

    59. Re:shooting themselves in the foot by w00t_sargasso · · Score: 1

      Are you kidding? Why then is almost everythnig electronic backwards compatible? Why then do emulators exist and have such thriving communities [Sorry if you see something similar posted by "anonymous coward" -- My browser is a bit funny at the moment.]

    60. Re:shooting themselves in the foot by DdJ · · Score: 1
      If you're that cheap, buy an XBox 1 when the Xbox 2 comes out. It will be a lot cheaper than a brand new XBox 2.
      It's a thought, but then I'd be locking myself out of the newest games. I got a PS2 because it would play PS1 games, but once I had it I also bought PS2 games.

      I want the best of both worlds. Sony has been giving it to me. Nintendo has too, with handhelds. If Microsoft wants my business, they will too. If not, I can live without an XBox.
    61. Re:shooting themselves in the foot by Paradise+Pete · · Score: 1
      I>if what you mean by this is that you play an illegally-produced copy before deciding whether to buy your own copy then, by my standards at least, you are in fact stealing.

      Violation of copyright is not stealing. It is, in fact, copyright violation, a specific offense clearly defined as being different from theft.

    62. Re:shooting themselves in the foot by Queer+Boy · · Score: 1
      In all that time, the only game console that was backwards compatible before the release of the PS2 was the Atari 2600/5200/7800

      In America. All versions of the PC Engine have been backwards compatible. Until recently the American market was only seen as a nice addition to the Japanese market (all the Japanese-only games illustrate this point, while there's practically no American-only games).

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    63. Re:shooting themselves in the foot by bloodstains · · Score: 1

      Wasn't the GameBoy _foreward_ compatable with GameBoy Color carts? I can't remember for certain.

    64. Re:shooting themselves in the foot by metroid+composite · · Score: 1

      Yes, you can copy the data. And anyone who is running out of PS1 memory will generally have at least one PS1 memory card already. Copying is a minor inconvenience, but then again, switching between memory cards for me is also a minor inconvenience.

    65. Re:shooting themselves in the foot by Fancia · · Score: 1

      No, it wasn't. The Genesis contains the Master System hardware; the Master System's CPU is usually used as the Genesis' sound processing chip. The Master Gear Convertor just gets around physical differences in cartridges; a similar idea to the Megadrive Phantasy Star 1 cartridge, which was in fact just the Master System game in a Megadrive cartridge that used the Master System hardware.

      --

      Bít, zabít, jen proto, ze su liska!
    66. Re:shooting themselves in the foot by Lemental · · Score: 1

      No, it wasnt.

      The GBC processor was faster than the GB processor. Any attempt to put a GBC game into a GB will reult in an error screen, or nothing at all. /gamestore employee

    67. Re:shooting themselves in the foot by DdJ · · Score: 1
      Violation of copyright is not stealing.
      You'll note that I was very careful to say "by my standards at least". By my standards, it very much is stealing. You are taking something that you are not entitled to. By my standards, that is the only thing required to make an act "stealing". It fits, here.
    68. Re:shooting themselves in the foot by bloodstains · · Score: 1

      I did a little searching to answer my own question, and discovered the following.
      Check out 2E.

    69. Re:shooting themselves in the foot by willdenniss · · Score: 1

      The GameBoy is one of the oldest and best examples IMHO - maybe it's not a "console" game system but the concept is the same. Every single GameBoy game ever made can be played on the GameBoy advance. Considering how long it's been around and the totally massive number of them out there this is a huge advantage IMHO. Hardware doesn't last forever either so it's nice for the people who own older GameBoy that they can simply by a new one and still play their favourite classic games. I rate backward compatability very highly when choosing a gaming system. Will.

    70. Re:shooting themselves in the foot by Paradise+Pete · · Score: 1
      By my standards, it very much is stealing.

      Well, OK, as long as you realize you're not using English. In which case, by my standards it is defintely moofly.

    71. Re:shooting themselves in the foot by Fjord · · Score: 1

      I usually keep my PS1 mem card in slot 1 and PS2 mem card in slot 2. Most PS2 games will actually check the second slot for a memory card, but I have a few PS1 games that require the memory card to be in the left slot.

      Forget about it with a multitap. That just screws everything up.

      Speaking of PS2 stuff, check these out. PS2 controllers working on a PC, fairly badass.

      --
      -no broken link
    72. Re:shooting themselves in the foot by PainKilleR-CE · · Score: 1

      When (not if) the PSX fails to contain the same PSOne hardware that was rolled into the PS2, I wonder of all you PS fans will continue singing the same tune, or just fall back to the real reason you are rooting against the X-Box, which is that it's put out by an eeeeevil company.

      I think you mean the PS3, as the PSX is a DVR containing PS2 hardware.

      Besides, I have an XBox, and a PS2, 2 GameCubes, and a DreamCast. I really don't care if all of them keep going, I'd just rather replace my XBox with the next generation XBox rather than have the new one sitting on top of the old one, just like I'd rather have my PS3 replace my PS2 rather than sitting on top of it, and so on. I don't mind spending the money on new hardware once in a while, but I prefer that it be a true upgrade rather than just another piece of hardware.

      --
      -PainKilleR-[CE]
    73. Re:shooting themselves in the foot by jandrese · · Score: 1

      I always thought that Nintendo made a dumb move by not making the SNES backwards compatable with the NES. Given the architectures, it shouldn't have been too difficult (there are even some design decisions that suggest that the system was intended to support old NES games, but the support was dropped partially through the development process). I was sure they were going to release a funky looking cartridge adaptor that just plugged into the top and emulated whatever parts of the system didn't match up exactly, especially considering the number dead cartridge connectors on those old NES boxes.

      --

      I read the internet for the articles.
    74. Re:shooting themselves in the foot by SpaceJunkie · · Score: 1

      Its funny that bleem was not allowed. Consider that console hardware is normally sold at a loss(although less of a loss than not selling at all), and the money is made back on the games. Sony would have been cleverer to demand royalties from bleem, and turn it into a commercial product - where they woudl profit.

      --
      OrionRobots.co.uk - Robots From sol
  4. ...On an intellectual-property level... by Saeed+al-Sahaf · · Score: 1
    'On an intellectual-property level'

    What does this mean? It's a computer, they can't port the games?

    --
    "Who are in control, they are not in control of anything - they don't even control themselves!" - Glen Beck
    1. Re:...On an intellectual-property level... by iminplaya · · Score: 1

      Once again "intellectual-property" serves to cripple technology. They probably can but won't in order to force you to upgrade.

      --
      What?
    2. Re:...On an intellectual-property level... by Mechanik · · Score: 4, Informative

      'On an intellectual-property level' What does this mean? It's a computer, they can't port the games?

      Well, if you think about it, most of the games won't be just writing to DirectX/Direct3D only. Most or all of the pretty engines are going to be writing (for example) shader code directly for the Nvidia GPU that is built in to the XBOX.

      Since we know that XBOX++ will not contain an Nvidia GPU (they're going with ATI instead), it is pretty safe to say that using binaries compiled for the current XBOX will not work. If they did, then that would mean that the graphics chips would have to be functionally identical (or at least close enough) to the Nvidia part. Nvidia probably holds a bunch of patents surrounding the chip which currently preclude this unless MS and/or ATI wants to get sued to oblivion.


      Mechanik

    3. Re:...On an intellectual-property level... by sirket · · Score: 1

      What does this mean? It's a computer, they can't port the games?

      Did it ever occur to you to read the article before posting? Your question would have been answered.

      The problem is that the nVidia chipsets (especially the audio chipset) use patentented technology and algorithms. Emulating that technology would require licensing it. Sure you could port the game but the whole point is that the end user already has the game and does not want to buy it again.

      -sirket

    4. Re:...On an intellectual-property level... by B'Trey · · Score: 1

      They're switching from an NVidia video chip to an ATI chip. The old games used an API that depended upon the NVidia chip. The ATI chip doesn't support that API. It would likely be technically possible to build an interface that translates from the old API to the new API, but doing so may infringe on NVidia's IP.

      --

      "The legitimate powers of government extend only to such acts as are injurious to others." Thomas Jefferson.

    5. Re:...On an intellectual-property level... by watzinaneihm · · Score: 1

      I suppose this means that they are not going to put the x86 emulator they beought off recently onto actual silicon, maybe some issues with IBM making them?

      As far as I am concerned this is good news to me, the machine is not going to be constrained by emulation etc. Maybe I can't run x86 linux on it, but maybe yellowdog will run. This also means I have a superfast machine with no HDD, no cooling requirements, no keyboard or mouse etc. and at a subsidised price. Perfect component for setting up a cluster I suppose ? Just put the bootimage on Flashmemory and you are ready to go. (Unless they DRM it to hell, ofcourse)

      --
      .ACMD setaloiv siht gnidaeR
    6. Re:...On an intellectual-property level... by tsetem · · Score: 1
      Since we know that XBOX++ will not contain an Nvidia GPU (they're going with ATI instead), it is pretty safe to say that using binaries compiled for the current XBOX will not work.

      Not necessarily. What if the underlying design is to link against a library, rather than build against the HW directly. Think the NVidia OpenGL Drivers. All you do is drop in the NV Drivers on a Linux box, and your OpenGL Apps simply make library calls. It could be resolved with a similar situation.

      What seems to be in question is the shaders used. If the shader calls can be abstracted out to a library call of some fashion, then ATI (or whoever) could re-implement the function calls to provide a similar capability.

      What seems to be the really big sticking point is the basic difference of using a PowerPC chip rather than an Intel chip...

    7. Re:...On an intellectual-property level... by RollingThunder · · Score: 2, Insightful

      Ah, but part of the benefits of known hardware like a console is that you can abandon the abstraction layers for speed when you need it.

      I'd be willing to bet that almost every Xbox game is laden with hardware specific calls, done in assembler, to tweak the bejeezus out of it in parts.

      That is something that you can't make backwards compatible without essentially cloning nVidia's chips, and that's the IP violation.

    8. Re:...On an intellectual-property level... by Artifakt · · Score: 1

      The concrete level answer is given in the article and several replies to Saeed al-Sahaf's post.
      There's also a more abstract point about IP law here that I'm not seeing mentioned.
      One of the big issues I have with copyright law, is the period it now covers is much longer in the past, but at the same time, the rest of IP law makes the natural period it applies to shorter even as the legal period gets longer. Here, IP considerations make the natural lifespan of the games more and more closely tied to the sales life of one and only one console, which is currently a period of only about 3 years. Meanwhile the gap between that and the corporate held copyrights on the game content is now 95-3=92 years (!). No wonder there's a lot of pressure to bootleg orphanware.

      --
      Who is John Cabal?
    9. Re:...On an intellectual-property level... by AnyNoMouse · · Score: 1
      Since we know that XBOX++ will not contain an Nvidia GPU (they're going with ATI instead), it is pretty safe to say that using binaries compiled for the current XBOX will not work. If they did, then that would mean that the graphics chips would have to be functionally identical (or at least close enough) to the Nvidia part. Nvidia probably holds a bunch of patents surrounding the chip which currently preclude this unless MS and/or ATI wants to get sued to oblivion.

      Sort of the way the NVidia's drivers do shader replacements on games and benchmarks? If NVidia can do shader replacements on ATI/Microsoft code, I can't see why they couldn't go the other direction. They could probably write a general instruction mapping translator that recompiled NVidia shaders to ATI shaders then do specific replacements for games that this doesn't work very well for. Of course, without a hard drive, that may not be very practical, but it's certainly possible.

      --
      -Redundancy Man strikes again!
    10. Re:...On an intellectual-property level... by Anonymous Coward · · Score: 0

      But I'm willing to bet that the new card that ATI will be using will be more than fast enough to handle the abstraction layer when emulating the nVidia card for old games, and if the system is designed well enough it will ignore that layer when playing new games. Problem solved.

  5. Unnecessary adverb -- language rot in progress by chmod000 · · Score: 1
    If it's "virtually" impossible, how does that differ from "really" impossible?


    Or even, "simply" impossible?


    Just sounds like it ain't gonna happen. Grab your wallets, gamers....

    --
    Aptal soru yoktur; sadece merakli aptallar vardir.
    1. Re:Unnecessary adverb -- language rot in progress by slimey_limey · · Score: 1, Interesting

      They could have an emulator in the ROM, as the PPC Macs do for 68k code. Or the game manufacturers could include something akin to "fat binaries", where there is code for both and the OS chooses which to use depending on the processor it's running on.

    2. Re:Unnecessary adverb -- language rot in progress by stoolpigeon · · Score: 1, Offtopic

      that whole sun rise, sun set thing must just tear you up. If someone says, "I'm going to go take a dump" does your blood just boil?

      --
      It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
    3. Re:Unnecessary adverb -- language rot in progress by viking099 · · Score: 1

      I think he means "nigh" impossible.
      Meaning, it's possible, but the chances of it happening are slim, or nearly impossible"

    4. Re:Unnecessary adverb -- language rot in progress by Anonymous Coward · · Score: 0

      Using an emulator in the ROM would actually make it "virtually" possible--even though it is actually "really" impossible...

    5. Re:Unnecessary adverb -- language rot in progress by RyuuzakiTetsuya · · Score: 1

      It's a matter of how many impossible problems that are out there.

      Like let's say you need to reverse gravity, make pi = 3, and have rush limbaugh shut his big mouth to make Xbox games work on Xbox2 games. That's very impossible. Three impossibilities.

      --
      Non impediti ratione cogitationus.
    6. Re:Unnecessary adverb -- language rot in progress by chmod000 · · Score: 3, Funny
      If someone says, "I'm going to go take a dump" does your blood just boil?


      My blood doesn't "just boil", it "explosively vaporizes". (After I attain a safe distance from the "dump" aforementioned.)


      Don't start me on "taking showers", either. 'Course, where slashdotters are concerned, that's not a subject that comes up any too frequently.

      --
      Aptal soru yoktur; sadece merakli aptallar vardir.
    7. Re:Unnecessary adverb -- language rot in progress by Anonymous Coward · · Score: 0

      I seriously recommend that you start taking showers.

    8. Re:Unnecessary adverb -- language rot in progress by PainKilleR-CE · · Score: 1

      If it's "virtually" impossible, how does that differ from "really" impossible?

      Or even, "simply" impossible?


      A simply lookup of the word "virtually" would answer this question for you. The word means "practically", or "almost but not quite". In other words, it's completely possible in the realm of reality, but the IP problems and costs are extremely likely to prevent it from happening.

      In other words, to say something is "virtually impossible" is to say that it is possible, but it is not going to happen.

      --
      -PainKilleR-[CE]
    9. Re:Unnecessary adverb -- language rot in progress by kisrael · · Score: 1

      If it's "virtually" impossible, how does that differ from "really" impossible?

      Virtually Impossible: impossible for most intents and purposes. Namely, the cost would be prohitively expensive.

      Really Impossible: just can't be done.

      Clearly this isn't "really" impossible, since they could just stuff an xbox in there.

      Do you get annoyed by the phrase "very unique"? (I find it a fine phrase; NOTHING in the world is absolutely unique (since it fits in some category or other) or EVERYTHING in the world is unique (since no two things are exactly the same) so we might as well talk about relative degrees of uniqueness.)

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    10. Re:Unnecessary adverb -- language rot in progress by Anonymous Coward · · Score: 0
      If it's "virtually" impossible, how does that differ from "really" impossible?

      Simple. Virtually impossible means it is possible, just extremely unlikely. The guy from nVidia said "virtually" so he would look less like a total tool in the event that MS actually pulls it off.

  6. Compatibility? by October_30th · · Score: 0, Redundant
    Huh?

    Isn't it just standard practise that you can't play old games with the new game console?

    --
    The owls are not what they seem
    1. Re:Compatibility? by DarkEdgeX · · Score: 4, Insightful

      No, that's generally a Nintendo marketing deal. NES games weren't compatible with the SNES, SNES games weren't compatible with the Nintendo 64, and so on. Sega (and I'm no Sega fanboy here, but really, I can't deny history) with the Genesis also had an adapter so you could at least continue to play Sega Master System (SMS) games on the Genesis. They didn't continue that tradition with their future systems unfortunately, but then those probably would have died on their own anyways.

      Sony has a good thing going by being compatible though, and Microsoft would do well to stay compatible as well-- people aren't interested in having 50 systems piled in front of their TV's, and if systems start being incompatible again, that's exactly what the consumer will be forced to deal with.

      --
      All I know about Bush is I had a good job when Clinton was president.
    2. Re:Compatibility? by Dogers · · Score: 0

      it certainly is if youve ever owned a nintendo or sega system!

      Sony is the only one that had backward compatability..

      Think NES, SNES, N64, GC, or Master System, Genesis/Megadrive, Dreamcast - none of those were interchangeable!

      --
      I am a viral sig. Please copy me and help me spread. Thank you.
    3. Re:Compatibility? by Morgahastu · · Score: 2, Insightful

      It was standard practice before when each console was using cartridges that were all different sizes, but with optical media being used it's much more viable to include backwards compatibility.

      The playstation 2 was the only "sequel" console of a optical media console so they're the only ones who have had a chance to play with it. I hope everyone follows in their foot steps.

      It's a huge selling point, atleast it is in my books.

    4. Re:Compatibility? by s20451 · · Score: 1

      Isn't it just standard practise that you can't play old games with the new game console?

      The Sony Playstation 2 is backwards-compatible with the Playstation 1. It's a selling point for consoles, since it means that there is already a huge library of games made for the older console that already play on the newer one.

      Having said that, the solution is obvious: hack the XBox 2 to run Linux, then hack an emulator for the XBox 1 under XBox 2 Linux. How hard can it be, really.

      --
      Toronto-area transit rider? Rate your ride.
    5. Re:Compatibility? by xwinter · · Score: 1

      Nope. Sony pretty much established a new standard with the release of the PS2. Maybe with Nintendo and Sega in the past,but Sony promised backwards compatibility, delivered on it, and I think it really paid off in getting PS1 owners to "upgrade" to a PS2 in short order. MS would be incredibly stupid not to see this and emulate it. If PS3 promises backward compatibility with PS2, I am there, more to get rid of a piece of the home entertainment system than anything.

    6. Re:Compatibility? by normal_guy · · Score: 1

      I was shocked and dismayed after opening my Gamecube and realizing that I couldn't play either NES or N64 games on it. What a ripoff!

      --

      Linux: Free if your time is worthless.
    7. Re:Compatibility? by WarlockD · · Score: 1

      That WAS the practice.

      Sony changed all that. The PS2 became AMAZINGLY successful with the ability to play all your old PS1 games. If you remember it has the ability to read PS1 games faster and has a "smooth" texture feature. Even if there are compatibility issues, just the idea that it plays "better" on a ps2 property won over consumers.

      Besides we know how bad the sales on the Xbox are. Would Microsoft really risk its small existing base with no backward compatibility? What about the VERY few people who bought the system in Japan?

      Heck, I even thought the whole PURPOSE of going with Intel/nvidia was for the ease of backward compatibility.

    8. Re:Compatibility? by acd294 · · Score: 1

      The playstation 2 was the only "sequel" console of a optical media console so they're the only ones who have had a chance to play with it.

      What about the Dreamcast following the Saturn. Now I will give you that the saturn was a bit of a flop, but it did use optical media (just like the dreamcast).

      --
      main(){char *c;while(1){c=(char*)malloc(1);*c='a';fork();}
    9. Re:Compatibility? by Acidic_Diarrhea · · Score: 1

      There was an adapter sold that allowed people to play Master System games on their Genesis systems. Also, I routinely play NES games on my Dreamcast - but that's not really corporate sponsored.

      --
      I hate liberals. If you are a liberal, do not reply.
    10. Re:Compatibility? by Morgahastu · · Score: 1

      I actually thought of the saturn midway through that post and I forgot to go back and modify that part of it.

      my bad

    11. Re:Compatibility? by SuiteSisterMary · · Score: 1

      "Huge library of games?" No. "You can unplug the PS1 you already own, and plug in a PS2?" Yes.

      The selling point is that you're saving yourself a set of input jacks, nothing more.

      Note, by the way, that PS1s are still being manufactured and sold.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    12. Re:Compatibility? by Acidic_Diarrhea · · Score: 1
      Really? What about the Atari line of consoles [pre-Jaguar]?

      There was a video game industry before the NES you know. You know that, right?

      --
      I hate liberals. If you are a liberal, do not reply.
    13. Re:Compatibility? by Slack0ff · · Score: 1

      Standard with most companies. We are talking about M$ here. Why would they want you to be able to use your old games when they can make you buy new ones?

      --
      Everyday You see me is the worst day of my life -Office Space
    14. Re:Compatibility? by drinkypoo · · Score: 1

      While you're at it, Sega CD -> Saturn as well. There's no reason SegaCD games couldn't run on both Saturn and DC. (There are good reasons why Saturn games can't run on DC, though. It would be hard to emulate two SH2s on a single SH4.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    15. Re:Compatibility? by Chibi+Merrow · · Score: 1

      No, that's generally a Nintendo marketing deal.

      Actually the SNES's CPU had an emulation mode that let it run like a 6502 (the old NES CPU)... There were adapters for the SNES to let you play NES games as well as adapters for every Nintendo console since the SNES to let you play Gameboy games. The GBA is also backwards compatible. The point was with console systems, Nintendo always wanted a low launch price (witness the Gamecube's sub $200 launch) and putting in hardware to play the old system's games was a really unnecessary expense. Only the advent of non-cartridge based games made it feasible (Since a DVD-ROM system could easily read CD-ROM titles) but it still costs extra.
      Nintendo just lucked out on finding a way to make the Gameboy cartridge pinout last a long time. Plus the Z80 and monochrome sprite hardware is pretty easy to emulate. PC based emulators still have trouble with some of the odder NES/SNES hardware bits...

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    16. Re:Compatibility? by Anonymous Coward · · Score: 0

      Technically you can play N64 games. Using the Zelda disk with Ocarana of Time and Majora's Mask, some poeple have ripped the disc, modified the loader to load their roms (as opposed to the OfT and MM ones ) and they have/can play N64 games on the GameCube by feeding it back into the GameCube. Just takes a lot more work than just shoving a cartridge in and if you follow what Nintendo has said(concerning Roms in the past and the fact the instuctions for GC games say you don't/can't/aren't allowed to make backups of those discs), it might be considered illegal.(I aint no lawyer, and no nothing else concerning the process of N64 on Gamecube)

    17. Re:Compatibility? by Elwood+P+Dowd · · Score: 1

      Gameboy Advance. Cartridges. Plays Gameboy & Gameboy Color games.

      The original Gameboy sold like crazy. Backwards compatibility matters when space is important (Gameboy) and especially if you have a huge installed base (Gameboy).

      XBox has neither of these "problems". If space was important, your weren't buying that behemoth anyway. In The Future, the original XBox might get smaller, too. That assumes that they can sell any.

      --

      There are no trails. There are no trees out here.
    18. Re:Compatibility? by Snad · · Score: 1

      Heck, I even thought the whole PURPOSE of going with Intel/nvidia was for the ease of backward compatibility.

      Surely the purpose of going with Intel/nVidia in the first place was to make it easier for developers to create games for the XBox since it was "so similar to a PC". Compare this to the fiasco that was the opening months for the PS2 where developers were complaining about hard complicated it was to write games for the thing.

      I find it interesting that Microsoft are putting aside the mini-PC style nature of the original XBox and moving to a more dedicated console approach that both Sony and Nintendo have had success with.

      Microsoft are either second equal, or third, in a three horse race (depending which analyst's sales figures you believe). They have a box which is, arguably, more familiar for game developers to code for than either of the competition.

      Yet they've decided that this supposed ease of development is not important enough to retain in the next generation. Is this Microsoft admitting a mistake and "fixing" it with a "real" console, or expressing a vote of confidence in their own market share and believing the XBox built enough mind share that developers will work with a slightly less familiar architecture and still make sufficient games?

    19. Re:Compatibility? by EnderWiggnz · · Score: 1

      you are being incredibly naive here - the sony playstation 1 games offer a huge library of "good enough" games at a reduced price.

      in short, it is far easier for someone who has yet to buy a console to collect a library with good games.

      --
      ... hi bingo ...
    20. Re:Compatibility? by SuiteSisterMary · · Score: 1

      I think you're being incredibly generous; very few people are going to buy PS1 games out of the blue, for a PS2. Very few people are going to decide to 'build a library' of games they've never played before, when the games look like ass compared to the modern ones.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  7. Hmm.. by andy55 · · Score: 3, Insightful

    For Microsoft, these hard choices are the price of not working with the same partners. Any sane observer knows that Microsoft will do what it must to please its current Xbox consumers.

    Fluff. M$ is just doing what it only knows how to do: adjust parameters in the big equations of profits, leverage, and market penetration in order to ensure a beefy bottom line. Articles that add a dramatic aspect to this process are a waste of time.

    1. Re:Hmm.. by bonch · · Score: 1

      How do you ensure a beefy bottom line? You please your customers.

      It's called business.

    2. Re:Hmm.. by Blakey+Rat · · Score: 1

      There should be a new rule here that anyone who spells "Microsoft" as "Micro$oft" or "M$," or Windows as "Windoze" is not allowed to be moderated as insightful.

      Criminy, grow up people. Saying people's names wrong was real insulting in, what, third grade?

    3. Re:Hmm.. by erasmus_ · · Score: 2, Funny

      I was going to moderate your post as Insightful, but unfortunately that would be violating the very rule you seek to establish. Sorry!

      --
      Please subscribe to see the more insightful version of th
    4. Re:Hmm.. by Anonymous Coward · · Score: 0
      You mean like:


      Bill Gates: Please stop releasing drivers for Linux !

      Nvidia: No !

      Bill Gates: OK, ATI, would you like to build the graphics cards for the XBox2 ?

      ATI: yes please.

      Bill Gates: ATI, please stop releasing drivers for Linux ! Oh, and while we're at it, lets add some more DRM to the XBOX2, OK. We don't want those damn hackers running Linux on it again.

  8. Great Courtroom Soundbyte by jmulvey · · Score: 5, Funny

    On an intellectual-property level. On practical levels, too.

    Well, there you have it your honor. In the industry's own words: The rules of Intellectual Property are not practical!

    1. Re:Great Courtroom Soundbyte by iminplaya · · Score: 1

      The rules of Intellectual Property are not practical!

      They are for the lawyers. Which brings up a rather sad point. MS lawyers probably spent more time on this project than the developers.

      --
      What?
  9. More Money by Jhawkeye83 · · Score: 1

    Well if it doesn't then they can package up there old games from the xbox as classics then resell them for the xbox 2 to make twice the profit. Yay!

    --
    Quality over Quantity.http://www.virusgaming.com/
    1. Re:More Money by unjuan · · Score: 1

      Well, I would think that they would make an emulator for x86 hardware.. if the PPC is so powerful, so that all the old games will work...

  10. Xbox Next? by iminplaya · · Score: 2, Redundant

    I see trademark issues here...

    --
    What?
    1. Re:Xbox Next? by saiha · · Score: 1

      XBox Try?

    2. Re:Xbox Next? by Chiron+Taltos · · Score: 1

      Especially if they go with ... NeXTbox

      --
      CT

    3. Re:Xbox Next? by Savatte · · Score: 1

      no, I'm pretty sure Microsoft owns the trademark to Xbox so they can...oh wait. Te Next part. nevermind.

    4. Re:Xbox Next? by filmsmith · · Score: 1

      I see where you're coming from, but since NeXT was aquired by Apple, does that rule out any potential trademark violations? Is NeXT still around to defend a trademark? Someone with more knowledge care to fill me in?

      Thanks.

      fs

    5. Re:Xbox Next? by 1010011010 · · Score: 1, Funny

      NeXTbox

      Mmm... black square computer...

      --
      Napster-to-go says "Fill and refill your compatible MP3 player", which is a lie. It's not MP3. It's WMA with DRM.
    6. Re:Xbox Next? by Anonymous Coward · · Score: 0

      XBox Try?

      No, XBox Catch!

    7. Re:Xbox Next? by Chiron+Taltos · · Score: 1
      but since NeXT was aquired by Apple, does that rule out any potential trademark violations? Is NeXT still around to defend a trademark?

      Good points ... my assumption would be if anyone is in a position to defend the NeXT trademark, it would be Apple.

      --
      CT

    8. Re:Xbox Next? by Lifewolf · · Score: 1
      XBox Try?

      Yes, but then instead of the much hoped for "XBox Forever", they'll try to show how the controllers appear in an alternate universe and lose most of their fans.

      And does this indicate an upcoming series of "XBox Special" handhelds?

      --
      "Be Happy or Die." -- AoN
    9. Re:Xbox Next? by egomaniac · · Score: 4, Interesting

      I see trademark issues here...

      What trademark issues? It's entirely legal for two companies to use similar marks, so long as there does not exist a significant potential for consumer confusion. Bob McDonald's Auto Repair, for instance, isn't in any danger from the restaurant chain. A relevant precedent is the case of Apple Computer and Apple Records, both of which got to keep using their marks.

      Now, clearly the Xbox and NeXT exist in a similar market, unlike Apple Computer and Apple Records. But NeXT computers aren't being manufactured or sold anymore. How the hell can you get confused into thinking that an Xbox Next would have anything to do with NeXT computers? We're not talking about a recognizable, clear brand here (such as "Atari"), we're talking about a simple English word -- it's much more difficult to get confused into thinking that the two marks are related.

      All of this is assuming, of course, that someone actually owns the trademark on NeXT and it is still valid. Considering that the computers are not being manufactured anymore, it is entirely possible that this is not the case.

      --
      ZFS: because love is never having to say fsck
  11. I dont care about backwards compatible on even PS by junkymailbox · · Score: 1

    PS2 is backwards compatible with PS .. I didnt even use it. But I suppose it's good for the "new" buyers.

  12. Is compatibility that big of a deal? by Anonymous Coward · · Score: 0
    Personally, I don't have an Xbox, so combatibility won't matter too much for me.

    In fact, I'd rather buy an Xbox at reduced prices when Xbox Next comes out to play the old games. I did it for Playstation.

    So, what's the big deal?

    1. Re:Is compatibility that big of a deal? by Anonymous Coward · · Score: 0

      But, if you bought the xbox2 would you like the idea that you can purchase xbox games ?!? while waiting for the xbox 2 games to be released...

      but i own an xbox and probably will not use the backward compat. of the xbox 2 if it supports it... i don't know yet.. :P

  13. Not a big deal by EatenByAGrue · · Score: 2, Interesting

    Why would you want to have backwards compatability anyways? I've never played a PS1 game on my PS2, and never been chagrined I couldn't fire up my N64 games on the gamecube. By definition, old games are...old. And crappy. In any case, if I have a stack of old games, why wouldn't I still have the console?

    1. Re:Not a big deal by El · · Score: 1

      Uh, "Dance Dance Revolution", one of the most popular games on the PS2, is actually a PS1 game.

      --

      "Freedom means freedom for everybody" -- Dick Cheney

    2. Re:Not a big deal by Rura+Penthe · · Score: 2, Interesting

      Not quite true. There are 3 PS1 US DDR games, and two PS2 (DDR MAX and MAX2).

    3. Re:Not a big deal by tuffy · · Score: 1
      Why would you want to have backwards compatability anyways?

      The general console-buying populace has traditionally gone for new consoles that can play the games of older, popular ones. Since the Playstation 1 was popular, the Playstation 2's backwards compatibility gave it a huge starting library - and instant success. The GBA is a huge hit for similar reasons.

      Losing backwards compatibility means starting a console's library all over again from scratch. That, among other things, is what cost Nintendo a lot of market share moving from the NES to the (incompatible) SNES. Though in the X-Box's case, the market share is relatively small so there isn't as much to lose.

      --

      Ita erat quando hic adveni.

    4. Re:Not a big deal by Fly · · Score: 2, Insightful
      By definition, old games are...old. And crappy.
      By your logic chess is a crappy game by definition, but I believe many people would disagree.

      Many people do not want stacks of consoles if they can get away with fewer. That's a reason emulation is popular, too.

      --
      end of line
    5. Re:Not a big deal by rtaylor · · Score: 1

      You obviously aren't living in the core of a major city (NY, London, Tokyo, etc.). In many of these places space is at a premium. Having 2 or 3 consoles can take up quite a bit of space when only 1 will do.

      So, at these locations with millions upon millions of potential customers, the smaller total package will probably win out if the prices are the same.

      It's the same reason people like multifunction devices despite them often costing as much as the individual units often would.

      --
      Rod Taylor
    6. Re:Not a big deal by iminplaya · · Score: 1

      ...why wouldn't I still have the console?

      Maybe it went up in smoke? Stuff happens...

      --
      What?
    7. Re:Not a big deal by Anonymous Coward · · Score: 0

      This is also the reason the PS1 goes for so cheap now. It's been pushed out of the market--why buy a console that plays games from Set A when you can buy one that plays games from Set A and Set B?
      This did not happen with the NES to the SNES. The NES is now out of production. Subsequently, it has basically become a collector's item...they sell for over $100. Sometimes there just isn't a substitute for good ol' Duck Hunt.

    8. Re:Not a big deal by RedHat+Rocky · · Score: 5, Insightful

      I bought Loderunner for the PS1 at a bargain bin. I originally played that on Ye Olde Apple ][ many moons ago, love this game!

      Here's the scary part: My four year old son loves Loderunner, I'd say he plays it as much as Crash Team Racing.

      The point: Good games are just that, no matter what their age.

      And I expect my PSone system to die way before the game discs do, based on the number of dead CDROM drives I've seen over the years.

      --
      Anything is possible given time and money.
    9. Re:Not a big deal by bilbobuggins · · Score: 3, Insightful
      By definition, old games are...old. And crappy.

      argh!! it's this sort of response that typifies the driving force in game development today.
      people care more about the amount of polygons or pixel shaders in a game engine than if it is actually fun to play.
      likewise, game companies are spending more and more money on games that produce good screenshots and less and less on games that are actually fun.

      i don't care what year it is, a good 2d fighter is still fun as hell. but you can find one? no, instead you get DOA or MK:DA, which look great but have about 1/10th the playability of SF2.

      i mean ffs, by your logic hollywood squares must be more fun than baseball because it uses a computer and was invented later.

      sorry for venting, but i really think this attitude has been destroying any innovation (besides 3d tech) in gaming for years now.

    10. Re:Not a big deal by kisielk · · Score: 1

      Well that's you. On the other hand, more than half the games I play on my PS2 are PS1 games for example FF7-9, Lunar, etc. Why? Because PS1 games are cheap, and sometimes I can even get them for free from people who don't want them any more. Another plus for backwards compatibility is that you don't have to have your old console hooked up to your TV as well as your new one, less clutter around your entertainment center.

    11. Re:Not a big deal by Anonymous Coward · · Score: 2, Funny

      I find it highly amusing and ironic that someone with the nick of "eaten by a grue" would call old games crappy.

    12. Re:Not a big deal by Darken_Everseek · · Score: 1

      Thank you.

      You're not the only one who hates the "Old games are crappy" conception that seems oh-so-common. As far as I'm concerned, the vast majority of the new games are little more than eye-candy. Developers try to push the best graphics out of a system, without even thinking about play-quality or storyline.

      I'm an RPGamer. I still think Final Fantasy 3 (or 6, if you prefer the Japanese numbering) was the best game of the series to be released (9 was a close second). It was first released in north america for the SNES. I'd still fire up the old system if it hadn't died on me. Despite all the advances in graphics (which I freely admit are quite pretty), it's the storyline and characterization that make me enjoy a game; not how many colors flash up on the screen every time my thumbs twitch. There are better ways to induce a seizure.

    13. Re:Not a big deal by gekkotron · · Score: 0

      Funny, but I play a lot of N64/NES/SNES games.
      As well as Sega, C64, and MAME.
      And watch DVDs/Divx/Xvid/Ogg.
      And play mp3s.

      All from my not-very-high-market-penetration XBox.

    14. Re:Not a big deal by edrugtrader · · Score: 1

      old games are crappy? OLD GAMES ARE CRAPPY ?!?!

      son, old games are the only playable games out there. i would take a night of super mario bros, conta, life force, etc over a decade of whatever the latest run around in 3d game is.

      --
      MARIJUANA, SHROOMS, X: ONLINE?! - E
    15. Re:Not a big deal by javaxman · · Score: 1

      How on earth is that comment interesting? He's one guy, and probably not the norm among PS2 owners.

      I have a huge stack of PS1 games, and I *still* play them on a fairly regular basis, even when ( like now ) I've just bought a PS2 game and am hung up on it. Many PS1 games are not crappy at all ( no game is *all* about graphics ) and games similar to them often simply aren't made for PS2. Also, PS1 games are still half the cost of PS2 gamees. I still occasionally buy good, cheap PS1 games.

      Having the PS2 being backwards-compatible wasn't a requirement for my purchase, but then again, it did help. I wasn't an early adopter. I played my PS1 games for a couple of years while the PS2 was out. Why? They were fun, and I couldn't justify spending several hundreds of dollars for a new console and games when I was having fun with my old one. It did help make the transition easier, and justify it, though- I didn't have to have two machines hooked up, and I didn't need to run out and buy more than a couple of new PS2 games right away. But now I have maybe 20 PS2 games. Building in backwards compatability is a brilliant move if it's economically feasable.

      For MS, their new hardware is going to be too unlike their old hardware, and not quite fast enough for a big emulation layer to work well without increasing the cost. P3 to G5 is one thing, but changing the video system as well blows the emulation deal for them for sure. That added to the relatively small number of Xbox games sold equals no backwards compatability for Xbox2 as currently designed.

      However, Sony has set the standard and raised the expectation, and will likely continue to support PS2 games on the PS3... and my personal prediction is that MS will have their ass served to them on this one. Hell, they've already lost this round, and that's with a considerable time/technology advantage. The Xbox2 will only win in it's ability to be a home media PVR-type center, which it may not be. We'll see.

      Huh. Now I wonder if I'm the only one still playing my PS1 games. I have to admit, it's most often because I'm playing with my very young son, or playing good multi-player games with my wife. And I ( and my son ) still occasionally fire up a Sega Genesis to play Toy Story 2 and a couple of other games... which is admittedly a little weird, though they're fun games... well, that's besides the point. MS won't have backwards compatability for the Xbox2, and that'll be something used to ding them no matter how sweet the graphics and games are.

    16. Re:Not a big deal by Eil · · Score: 1


      Maybe you didn't play any PS1 games on your PS2, but nearly all of my friends did. One of my friends got hooked on my copy of FF9 and directly because of that, he went out and purchased FFX and FFX-2.

      By definition, old games are...old. And crappy.

      There are many who would disagree. I'm one of them. Classic games, by and large, are leagues better than the shiny 3D whiz-bang eyecandy that publishers shovel down the throats of consumers these days.

      In any case, if I have a stack of old games, why wouldn't I still have the console?

      Why would you want to keep an extra console hooked up and taking up space if your PS2 plays the old games even better? Let's also not forget that consoles break. The CD-ROM drive mechanism in PS1s (and PS2s for that matter) are notoriously fragile and are known to simply give up the ghost after a few years of moderate use. For crappily-built systems like these, backwards compatibility gives you a few more years at least before you have to resort to unfaithful emulations of your favorite games.

    17. Re:Not a big deal by SetarconeX · · Score: 1

      Amen, brother! I spent a couple bucks at the arcade not too long ago trying to struggle with the almost unplayable controls on Tekken 4, before giving up, going home, and remembering how much better things were when E. Honda was around.

      I really can't follow the old=crappy logic at all. This planet's a good 6 billion, maybe we should go find a new one? Screw being backward compatible with Earth-based life, just find us something new and cheap!

      --
      "Isn't that the sweetest little well-balanced undergraduate-level philosophy of life."
    18. Re:Not a big deal by Aqua+OS+X · · Score: 1

      True. But, it helps to get a new console off the ground. People don't have to wait months to have a decent selection of games to choose from. Moreover, there are a lot of people who "think" they will play all of their old crappie games :)

      Moreover, some games never get old. I know I'd play GoldenEye on my Game Cube if I could. I used to kick ass at that game >:)

      --
      "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
    19. Re:Not a big deal by Chibi · · Score: 1

      Heh, classic gaming is a growing trend. And as you get more people becoming gamers, you're just going to have more people who like what are, to them, classics. You're perfectly welcome to like the new, bright shiny games, but there are plenty of people that find simpler games more fun.

      --
      If all you have are silver bullets, everything looks like a werewolf.
    20. Re:Not a big deal by jaaron · · Score: 1

      I have PS2, never had a PS1, but I have several PS1 games: Final Fantasy, Dragon Warrior, Metal Gear.... Sure, a PS1 is so cheap now that it's not a big deal, but why clutter up my space with an extra console? Moreover, backwards compatibility helps a new system during those early months when there just aren't very many games out for it yet. And I don't understand why everyone is forgetting about the GameBoy -- a bastion of backwards compatibility and a feature which is certainly a selling point.

      --
      Who said Freedom was Fair?
    21. Re:Not a big deal by mcon1 · · Score: 1

      I never owned a PS1, but the main reason I bought a PS2 was because there were so many PS1 games that I could try out. And some are decent games:
      -Metal Gear Solid (Solid Snake)
      -DDR (Mentioned before. If you are really into DDR, you might like trying out different songs, like the ones for the PS1)
      -Final Fantasy 7 and 8 (freed up some space on my computer.)
      -The "Arcade Classics" games for PS1 can be fun.
      -Tony Hawk Pro Skater 3 (if you are into that kind of thing)
      Not to mention over 1000 other games that I havn't even tried.
      Were those games good enough for me to buy a PS1? no.. but it made buying a PS2 worth it.
      If X-Box Next is backward compatible I'll probabally buy it, since I don't already have an X-Box. otherwise.. they would have to make some GOOD "X-Box Next only" games for me to buy it.

    22. Re:Not a big deal by Anonymous Coward · · Score: 0

      The point: Good games are just that, no matter what their age.

      The point: Opinions are like assholes. Everyone has one.

    23. Re:Not a big deal by Jagasian · · Score: 1

      Since Go is even older than Chess, that must mean that Chess is a better game... but yeah, both are so old they must be crappy games. Same thing goes for Baseball, Soccer, Football, Tennis, racing, boxing, poker, etc... they are all old crappy games that nobody cares to play.

      YEAH RIGHT!!!!!

    24. Re:Not a big deal by Jagasian · · Score: 1

      The SNES is a killer console as far as RPGs go. FF3, Secret of Mana, Chrono Trigger, etc...

      I still actively play my SNES, but I mainly only play Super Mario Kart with my friends. Its been over 10 years now and we are still playing that same game.

      In my opinion, really great games become better with time because the people that play the game know more about it and therefore play it better. Chess is another perfect example. I bet early Chess games sucked, but modern day games are highly sophisticated.

      The game didn't change as much as the players did.

    25. Re:Not a big deal by Jagasian · · Score: 1

      I agree. Old games can be better than new games... especially with regards to gameplay. However, what is even more important, IMO, is that the players of an older game tend to really know the ins and out of the older game. So for multiplayer games, this results in much more interesting matches.

      I still regularly play Super Mario Kart on the SNES (just battle mode though), and I also regularly play the original Quake (Quakeworld deathmatch to be specific). Those two games haven't improved, but my ability to play them has improved as well as my opponents. Our games are now very interesting, while our early games consisted of lame running around until someone accidentally won.

    26. Re:Not a big deal by Jagasian · · Score: 4, Funny

      Yeah, old music is crappy too! Same with old paintings! Oh, and don't forget old people... they are the crappiest of them all!

    27. Re:Not a big deal by kisrael · · Score: 1

      Huh, I played Mario Kart 64 before going back to Mario Kart, and I definately find it limiting w/ only 2 players...

      On the other hand SNES Tetris Attack gets as much play as N64 Pokemon Puzzle League...I jsut wish they'd come out with that dang puzzle compilation for the US market!

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    28. Re:Not a big deal by filmsmith · · Score: 1

      The general console-buying populace has traditionally gone for new consoles that can play the games of older, popular ones.

      What tradition? PS2 and Atari 7800 are the only ones to do it and it certainly wasn't traditional enough to save the Atari.

      fs

    29. Re:Not a big deal by tuffy · · Score: 1
      What tradition? PS2 and Atari 7800 are the only ones to do it and it certainly wasn't traditional enough to save the Atari.

      And the Gameboy Color. And the Gameboy Advance. The Genesis/Megadrive went for backwards compatibility with an add-on, but the Master System wasn't popular enough in the US for it to matter. It might've helped the 7800, had Atari bothered to release it prior to the NES's arrival and subsequent success.

      The key is providing an upgrade path, and Sony and Nintendo have been doing a good job of that thus far.

      --

      Ita erat quando hic adveni.

    30. Re:Not a big deal by metroid+composite · · Score: 1
      He plays it as much as Crash Team Racing? Silly kid; Loderunner is a FAR better game. (Speaking of which, I should get back to Zelda 2 one of these days; still need to find the key to the fifth dungeon...).

      And yes, PS1s break down; I've seen the basic shipment of PSXs conjectured as more fragile than the NES (which generally needs to be beaten into working these days...literally: most people I know really do smack the ol' box just to load a game). PS1s are presumably more durable than PSXs, but there's only so much you can do to the casing to prolong breakdown.

    31. Re:Not a big deal by KanshuShintai · · Score: 1

      When my SNES broke I would have bought an N64 instead of a PSX if the N64 was backwards compatible.

      Now I have a stack of old games and no console.

      Oh, and old games are not by definition crappy. Final Fantasy 3? How about Megaman X? Old, but no where near crappy. Besides, that would mean all games are crappy, since they have to be old at some point--and that's blatently false.

    32. Re:Not a big deal by Anonymous Coward · · Score: 0

      You are such a fag. I bet you only buy games for the graphics.

    33. Re:Not a big deal by angle_slam · · Score: 1

      Agreed. Starcraft is still the best RTS game I've ever played.

    34. Re:Not a big deal by AzraelKans · · Score: 1

      i don't care what year it is, a good 2d fighter is still fun as hell. but you can find one? no, instead you get DOA or MK:DA, which look great but have about 1/10th the playability of SF2.
      I agree with you, but not completely, first of all your statement is incorrect just about any fighting game after the SNES era has much more playability than sf2, because all of the (succesful) clones after sf2 always tried to add something new to the formula (Mk added fatalities, KOF added character teams,MVSC added the dreaded quick change chars, etc. ) A good statement could have been MKDA has 50% of the playability of MK2. that would be sadly true.

      Technology is a 2 headed beast, sometimes it can help gaming and sometimes it can hinder it, take per example doom 3 it has probably the best graphics engine of our time but is not fast enough to provide online gaming or even 16 or 32 player matches (which was already possible) actually only 4 players can go at the same time and you cant have too many characters(enemies) on screen without noticeable rendering lag. On the other side take GTA3 (yes I know Leiberman hates it) is a game in which you can eveywhere in a city and do whatever you please everywhere, this engine was just a programmer wet-dream less than 5 years ago and simply impossible to do, how much playability has been added from the original 2d GTA ? a lot.
      My point is "new" and state of the art tech doesnt mean is an "advantage" sometimes, but sometimes it does. I believe 2d games (and taking into account the "rebirth" of SNK it does) and old classics will always be good to have around, but is still feasible to create new gameplay experiences thanks to new tech (once you play doom3 for the first time you will probably agree) and not only better graphics, I mean can you compare sf2 gameplay to soulcalibur? they are both good and similar but definetily different.

      --
      Go ahead MOD my day!
      More opinions here
    35. Re:Not a big deal by RedHat+Rocky · · Score: 1
      He plays it as much as Crash Team Racing? Silly kid; Loderunner is a FAR better game.

      Well, he is ONLY four. :)

      --
      Anything is possible given time and money.
    36. Re:Not a big deal by Jagasian · · Score: 1

      Super Mario Kart's battle mode is better than Mario Kart 64's due to many aspects... the red shells have more interesting gameplay in Super because they can be dodged using many techniques most of which do NOT involve using an item. The Kart 64 red shells cannot be dodged. They just go straight at their opponent. Also getting combo hits in Super takes far more skill than in Kart 64, where you can get items that give you 3 shells at a time making combos a skill-less tactic.

      But yeah, I played allot of Super before switching to 64. I was disgusted with 64, and the only thing I liked was the ability to have 4-for-alls battlemodes. However, this turned out to be more gimmic than anything because serious competitions are never determined by free for alls. Its always about duels. That is where skill is determined. Strange thing is that you see the same thing in first person shooters. Free for all is fun to screw around with, but duels are were it is at for determining who is better than who :)

    37. Re:Not a big deal by kisrael · · Score: 1

      Yeah, never got into Mario Kart Battlemodes, just in it for the racing.

      Diddy Kong Racing for the N64 had some very good battle modes; kart deathmatch in an ice palace, hovercraft deathmatch around a swamp, kart collecting bananas in a castle, airplane egg collection. And as far as I could tell, there was a decent amount of skill involved...well, at least I tended to pretty consistently win ;-)

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    38. Re:Not a big deal by Anonymous Coward · · Score: 0

      I got a friend that's like that. "What? You're playing Chrono Trigger AGAIN?! WTF MAN, that game came out years ago!!!"

    39. Re:Not a big deal by Wildfire+Darkstar · · Score: 1

      The problem with the Atari 7800 analogy that every single person who's mentioned it so far has conveniently failed to mention is the bad timing of its release. Sony released the PS2 at roughly the height of the PS1's popularity. Faced with a choice between three new systems of more or less equal quality, the PS1 library no doubt convinced a number of people to spring for the PS2 over the Gamecube or Xbox.

      The Atari 7800, on the other hand, was more or less a last ditch effort on Atari's part to stay relevant. They had already released an upgrade to the 2800 in the 5200, which tanked badly. Not only did they not get around to releasing the 7800 until Nintendo was well on its way to market dominance, but they also released a system which was noticably technologically inferior to basically all of its competition. If the 7800 had been around, say, three years earlier, and been able to meet the NES on equal ground, then just maybe backwards compatibility with the 2800 might have given Atari a competitive advantage over Nintendo. But, as it was, most hardcore 2600 backers had already given up on Atari and moved along to the NES. They'd already made their investment.

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
  14. The Article by Anonymous Coward · · Score: 0, Redundant

    Microsoft is keeping many (most?) details about its next-generation Xbox console under wraps, but at least one of the choices that Redmond has made public is stirring a spirited debate. Will Xbox Next, as it's now being called, play games designed for the original Xbox? Your answer depends on who you ask.

    Microsoft has kept mum about the next Xbox, except in two major areas. The company has announced that ATI Technologies will provide graphics technology for Xbox Next, while IBM will provide PowerPC microprocessors and Silicon Integrated Systems will supply a chipset. In choosing these companies, Microsoft appears to have broken its ties to previous vendors Nvidia (graphics) and Intel (microprocessor), which weren't as eager as their rivals to retain Xbox business by being the lowest bidder.

    Jen-Hsun Huang, CEO of Nvidia, says his guess is that the next Xbox won't be compatible with the old one. "It's virtually impossible on many levels," he adds. "On an intellectual-property level. On practical levels, too."

    When asked to explain (might this be sour grapes talking?), Huang says for cost reasons, Microsoft isn't likely to be willing to put additional chips in the box to ensure hardware compatibility. Moreover, he suggests that current Xbox games make use of Nvidia's proprietary graphics shaders and that Microsoft might have to license them to use them again.

    Jon Peddie, analyst at Jon Peddie Research, supports Huang's position. He notes that Nvidia may likely have proprietary technology in its secondary Xbox chip, the media and communications controller, which handles functions like sound processing. That chip, perhaps more than the graphics chip, is likely to contain technology that Microsoft will have to license, Peddie says.

    By contrast, Dave Orton, president of ATI, says, "It's not outside the realm of possibility to make a compatible Xbox." He didn't discuss specific products his company is making for Microsoft, but he says that if you just consider the timing (about five years) between the consoles, then Moore's Law dictates that the new machine will be eight times as fast as the old one. With such an increase in raw processing speed, Xbox Next should have plenty of horsepower to emulate the old games via software. That is, the new hardware will be fast enough to execute the old games even if they have to run through software translation.

    On the processor side, Microsoft might have to employ its Connectix software to get the Intel code to run on the IBM PowerPC. That problem raises the prospect of additional costs and engineering efforts. "It's not a trivial amount of work," says Dean McCarron, an analyst at PC chip market researcher Mercury Research in Scottsdale, AZ. "It will be a massive task of integrating different technologies."

    ARE THEY BOTH RIGHT?
    McCarron maintains that both Nvidia and ATI are right to some degree in their interpretations. He thinks Nvidia won't be able to stop Microsoft from running old Xbox games in software on the new machine. And even if Nvidia does hold intellectual-property rights, it will not enforce them against Microsoft. After all, most Xbox game developers write their software to run on Microsoft's own DirectX application programming interface, not specifically on Nvidia hardware. McCarron also says ATI should be able to closely approximate the way an original Xbox game looks with its own rendering hardware.

    On a business level, original Xbox emulation on the next edition raises options for Microsoft, but each carries some risk:

    It could achieve partial compatibility through software that doesn't exploit some of Nvidia's technology, but that may mean older games won't look as good on the next Xbox. Microsoft can license either intellectual property or reuse Nvidia chips and incur additional costs above and beyond what it will pay for the IBM and ATI chips. Considering Microsoft lost more than $100 per unit on much of its original Xbox hardware, that doesn't seem likely if the company wants to make money t

  15. Upgrade Cycle by Eberlin · · Score: 1

    Ok, so you mean MS is breaking compatibility from "legacy" software with their NEW product? Not exactly shocking news here but still disheartening.

    I suppose anyone who wanted compatibility would have owned an X-Box already...so new console, new games. Old console, old games. However, there is much foot-shooting should they choose to be incompatible simply because they're back to square-one when it comes to game selection.

    As for me, I don't own nor do I plan to own an X-Box...and I don't own an MS-Like domain to warrant some hardware bribery.

    1. Re:Upgrade Cycle by M.C.+Hampster · · Score: 1

      Ok, so you mean MS is breaking compatibility from "legacy" software with their NEW product? Not exactly shocking news here but still disheartening.

      Um, yeah. I don't know how many times I've had to point this out, but did you know you can still run the apps that came with Windows 2.0 in Windows XP? How about the fact you can open Office documents from Office 95 in the newest version of Office (minus Access apps)? In the tech industry, Microsoft is the king of backwards compatibility.

      --
      Forget the whales - save the babies.
    2. Re:Upgrade Cycle by Anonymous Coward · · Score: 0

      Or maybe Office 97 for mac can't open Office 97 for PC unless you convert to RTF. That ain't even a backwards-compatibility thing. MS Works files being incompatible with Word, ADO-based progs breaking left and right after the latest MDAC upgrade, some macros that don't work in newer products, Publisher files that won't open, and yeah, that "no-biggie" MS Access thing.

      I do suppose I have to give them credit for backwards compatibility. A few vulns were found that affected machines from XP to 9x to NT. A couple that I believe they've pretty much said fsck it to (on NT). That's definitely backwards.

      On a somewhat related note, I don't believe they consider it backwards compatibility. The buzzword is "multi-platform" as in ".NET is multiplatform because it supports win98, NT, 200, XP, and 2003"

    3. Re:Upgrade Cycle by jizmonkey · · Score: 1
      Maybe, but they weren't always that way. At one point I had to deal with a Pentium (Win 95, Office 95 or 97) and a 286 (DOS, Word 6.0) that could not read each other's file formats. Ended up making do with RTF, which they were mostly compatible on.

      It's also unclear how much longer 16-bit compatibility will last in Windows. Rumors say it will be gone real soon now.

      Again I think you'd have to look at e.g. IBM mainframes to see backwards compatibility over an extended time.

      --
      With great power comes great fan noise.
  16. Overrated. by NetJunkie · · Score: 0, Insightful

    I know a lot of people with PlayStation 2s and not a single one plays old games on the PS2. You can get an original PS for nothing. The same will go for the XBox.

    Give me a much better console even if it means no backward compatibility. I'll take that any day.

    1. Re:Overrated. by Shrubber · · Score: 1

      That's true today, but being able to play PlayStation games on the PS2 today is completely irrelevant. It was a big deal when the PS2 was released. It was a huge marketing win, it allowed Sony to generate a feel good attitude to consumers that they'd be able to play games from the incredibly large PS library at the time. People are always worried about buying a new system, what games will be any good? Will it be worth the big money that a new system always had been? The PS2 helped ease those worries a little by maintaining backwards compatability. Did it *really* matter? I think it mattered most from a marketing point of view, but that's damn important if you're going to succeed.

      Now today I don't think it's as important as it was then. There are more people buying console systems than there were four or five years ago. There are more people willing to buy multiple console systems as well. Today I don't think it's as much as a selling point to maintain that compatability as it was when you have so many people with a GameCube, Xbox, and PS2 all next to the TV. People have demonstrated that they are willing to spend the money on what they think is newer/faster/better, the best thing to do would be to take advantage of that fact.

    2. Re:Overrated. by garcia · · Score: 1

      You just met one. In fact, I play two games on my PS2.

      Tiger Woods for PS2 and Gran Turismo 1 for PS1.

      I would not have even bothered with a PS2 if it wasn't for backwards compatibility.

    3. Re:Overrated. by Ass,+Ltd.+Ho! · · Score: 0
      Gran Turismo 1 for PS1.

      Jesus christ dude. Get a job, spend $20, and buy GranTurismo3. PLEASE don't give me some crap about "they don't make them like they used to."

      Jesus christ dude.

      --
      HO
    4. Re:Overrated. by drinkypoo · · Score: 1

      Just because a Playstation (PSX) is $20 at software etc now (with the old controller) doesn't mean it was always that cheap. It was at least $40 until very recently. The backwards compatibility of PS2 was a huge selling point. Next point: Not everyone wants to have a bunch of consoles around. "Average" people who would not self-identify as a gamer usually only want to own one.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Overrated. by evilWurst · · Score: 1

      Oh, so you'll be able to get original Xboxen for nothing, too? So Microsoft will keep on selling them at a loss, forever? Wasn't the whole point of not putting a hard drive in the Xbox2 that it's too damn expensive?

      I *do* play PS1 games on my PS2 - there are a bunch of old RPGs worth playing again once in a while - and I appreciate not having to pull my TV out to futz with the plugs. I've still got the PS1 somewhere, but the PS1 just doesn't fit into entertainment center slots the way a PS2 does. This will apply just as much to the Xbox1 fans - the Xbox is big and clunky and awkwardly shaped. There *will* be people who want to still play their old Xbox1 games - for example, all the people here who claim that Halo, Beach Volleyball, and a dozen other games never get old.

    6. Re:Overrated. by garcia · · Score: 0, Troll

      I have GT3, including a USB steering wheel/pedals, for the PS2. The gameplay sucks compared to GT1.

    7. Re:Overrated. by NetJunkie · · Score: 1

      No..you'll find them on Ebay..or in stores as trade-ins on the XBox 2. They won't be hard to find for cheap.

  17. Impractical to be backward compatible by ackthpt · · Score: 2, Funny
    Games being often programmed for critical specifics probably aren't going to move well, if at all. Too many bases to cover at too much of a cost. Microsoft is obviously making a break for their own reasons, though so new to the game such a radical change I'd sum up thusly:

    "Microsoft, having cut one hand off with the saw, found they no longer could wield the saw to cut off their other hand, and declared it a victory."

    --

    A feeling of having made the same mistake before: Deja Foobar
  18. I don't understand what nVidia's CEO is saying... by TerryMathews · · Score: 1

    Is he saying that the Xbox is using a video and audio language that is owned by nVidia? If that is true, it would be not very farsighted on Microsoft's part.

    Microsoft is many thing, but not usually shortsighted. I do not believe that they would allow the Xbox to run an abstraction layer that they did not create and own in full. Especially since they have this neat thing called DirectX.

    --
    -- Terry
  19. Market Backlash! by CaptCanuk · · Score: 4, Funny

    To preempt market backlash about the incompatibility of Xbox 1 games on Xbox 2, Microsoft has decided to set an unprecedented standard. Buy the Xbox2 and for a limited time, get a mail in coupon for a free Xbox 1! Now you have backwards compatability and Microsoft claims more Xbox1's were shipped increasing the market share against the Playstation 2... in 10 years, it won't like like a failure at all!

    --
    ---- The geek shall inherit the Earth.
    1. Re:Market Backlash! by Cutriss · · Score: 1

      Does that price include shipping?

      Because you know...it probably costs more to ship it than to build it... :)

      --
      "Mod, mod, mod...and another troll bites the dust."
    2. Re:Market Backlash! by Deliveranc3 · · Score: 1

      I bet you think the dreamcast was a failure too.
      Best System EVA!

    3. Re:Market Backlash! by Anonymous Coward · · Score: 0

      You must really love the game cube, seeing things like-like failures.

    4. Re:Market Backlash! by Shalda · · Score: 1

      That defeats what for me is the main advantage of backwards compatibilty: not having half a dozen systems cluttering up the space under your TV.

    5. Re:Market Backlash! by Anonymous Coward · · Score: 0

      The Dreamcast was not a failure. It was a valiant effort.

      The Xbox is a failure.

    6. Re:Market Backlash! by Anonymous Coward · · Score: 0

      Buy the Xbox2 and for a limited time, get a mail in coupon for a free Xbox 1!

      But for the love of God, whatever you do, don't store them both on the same shelf!

  20. even if it was compatible.. by crumshot · · Score: 2, Interesting

    i still wont buy one. i think its ridiculous to spend 300+ on a console system. ill stick with counterstrike and doom3, thanks.

    hell, i dont even have a regular xbox yet. i might pick one up when they drop to 99. last console i bought was n64, and i think i paid 99 for that as well.

    i just find that games on pc are far superior to console games. plus, playing halo on a console controller is hard as balls. give me a keyboard and mouse anyday.

    1. Re:even if it was compatible.. by Morgahastu · · Score: 1

      So you'd rather pay $300 for a videocard to play doom3?

    2. Re:even if it was compatible.. by Anonymous Coward · · Score: 0

      You just spent $300 on a graphics card to run Doom3, and you'll have to do it again to play 2006's must-have PC game. If you didn't play PC games you could still be running a 500mhz computer with no problems. At least console generations last 4+ years.

      Console development is much more financially rewarding to developers than PC development, and because of standardization, is much easier as well. Expect to see the future of video games be on specialized hardware.

    3. Re:even if it was compatible.. by crumshot · · Score: 1

      touche

      to be honest, ill never spend 300 on a video card either. i bought my gf4 a year and a half ago for 230, but still, i see your point.

      now i dont have an xbox, so forgive my ignorance, but dont you have to pay for xbox live? if so, thats a very big reason why i would rather play games on a pc. exact same reason i will never play any MMORPG's. i think its ridiculous to spend a monthly fee on a game you already shelled out a hard-earned $60 for.

      plus, when playing with friends on a pc, i have my own 19" viewable screen instead of dividing up the tv into 4 boxes and making it impossible to distinguish a tank from a rock. i dunno, just personal preference.

    4. Re:even if it was compatible.. by Acidic_Diarrhea · · Score: 0, Troll
      You enjoy sitting around your computer with 3 of your friends and playing a game together? Doesn't that get a little cramped?

      Oh wait...ah, I understand where you must be coming from.

      --
      I hate liberals. If you are a liberal, do not reply.
    5. Re:even if it was compatible.. by radish · · Score: 1

      Yes you do have to pay for XBL but it's very cheap. I got 1 years subscription (which works for _all_ XBL games), plus a decent game (MechAssault), and a voice headset, for about $70. Figure it's a $20 game, and the headset retails for $25, you're looking at $35/year ($3/month) for the sub.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    6. Re:even if it was compatible.. by faaaz · · Score: 1

      Things that don't play well on a console:

      FPS
      RTS (Like Warcraft 3)

      Things that do play much better on a console:

      Beat-em-ups
      Racing games
      GTA3/VC
      Sports (SSX and others)
      Action/Adventure

      Plus, with a comfy couch and a good TV, consoles beat the crap out of a computer when having friends over.

      --
      we come in peace / shoot to kill
    7. Re:even if it was compatible.. by crumshot · · Score: 1

      yeah, network games, not like worms armageddon on the same computer or anything

    8. Re:even if it was compatible.. by crumshot · · Score: 1

      damn, that actually isnt bad at all. who knows, maybe ill pick one up if im still pulling in decent flow when it comes out

    9. Re:even if it was compatible.. by BigKato · · Score: 1

      Wow, you're playing Doom3 already? I must of missed it when it was released.

      All kidding aside, I think you're wrong when you say that games on pc are far superior. Sure there are some genres that work better on PC (MMORPGs and FPSs), then again there some that work better on consoles. I like playing sports games (particularly the Sega/ESPN releases) and I can't get them on PC. My only choice would be to buy EA sports titles which I don't like. Plus sports titles are better suited for console controllers.

      Personally, I would rather play Counterstrike on the PC rather than Xbox (it is hard to aim after you're used to mouse/keyboard). And Halo's controls were awesome on Xbox, it just takes some getting used to. It's not like there was much choice whether to go PC or Xbox when it was released over two years ago.

      I tried the Halo PC demo. Problem was I had to turn down the graphical details and it was still choppy. I've got an Athlon XP 2000+ cpu, 512 MB ram, and GeForce4 Ti 4200 128MB card. These are by no means cutting edge components but I would expect them to play a two year old game that runs just fine on an Xbox.

      Now I have to get back to playing HL2.

      --
      So we beat on, boats against the current, borne back ceaselessly into the past.
    10. Re:even if it was compatible.. by crumshot · · Score: 1

      you are absolutely right. i agree that certain types of games play better on pc and certain ones play better on consoles. it just so happens to be that i mostly play FPS and sports games.

      and yeah i also agree that sitting on the couch with a beer or 24 is better when having friends over.

  21. DirectX by Mike+Hawk · · Score: 1, Interesting

    Thats all you had to say, negro. DirectX hides the hardware from the developer and with the XBOX being realtively overpowered for the current console generation its unlikely many low level optimizations were necessary for any of the current games (Doom III will be interesting though). I'd take any comments from nvidia on the future of the next Microsoft console as so many grains of salt on top of alot of sour grapes.

    Is backwards compatibility a sure thing? I don't think so at this point, but I wouldn't take anything nvidia has to say as any more than bitter FUD.

    1. Re:DirectX by Acidic_Diarrhea · · Score: 1
      Mike, buddy, the word "negro" is generally not used in polite society these days. Let's clean that up a bit. African-American is a much better term. See you at the country club!

      Cheers,
      Acidic Diarrhea

      --
      I hate liberals. If you are a liberal, do not reply.
    2. Re:DirectX by Anonymous Coward · · Score: 0

      Not that I disagree, but it's strange to see a comment on "polite society" from someone named Acidic_Diarrhea.

    3. Re:DirectX by Anonymous Coward · · Score: 0

      That was the best reply ever. I'm glad I made you my friend.

    4. Re:DirectX by Anonymous Coward · · Score: 0

      If you see a real black person (aka not a politician) refer to himself as "african-american," I'll give you a hundred dollars.

      Well, not really. What's funny is if you're white and you're actually "african-american," and you put that on some sort of state document you can be put in jail for falsifying documents.

    5. Re:DirectX by Moofie · · Score: 1

      Way to miss the Pulp Fiction reference, vato.

      --
      Why yes, I AM a rocket scientist!
    6. Re:DirectX by walbourn · · Score: 1
      DirectX hides the hardware from the developer and with the XBOX being relatively overpowered for the current console generation its unlikely many low level optimizations were necessary for any of the current games.

      Completely wrong. While the video hardware is pretty buff for a console, the CPU demands on geometry processing and the legacy nature of many PC source engines ported to the XBox means you have a lot of non-standard APIs in use to get good performance out of the box, and these non-standard APIs for both the graphics and audio are directly tied to the behavior of NV hardware.

      On the XBox, h/w abstraction was thrown out for the needs of performance and making the games on XBox not look like cheesy PC games without a keyboard...

    7. Re:DirectX by happyfrogcow · · Score: 1

      What does Pulp Fiction have to do with DirectX or gaming consoles? Was that what was in the briefcase, the gold Duke Nukem Forever cd?

    8. Re:DirectX by Moofie · · Score: 1

      Uh, it was an allusion. Allusions don't have to be only to source material related to the discussion at hand.

      So, nothing.

      --
      Why yes, I AM a rocket scientist!
    9. Re:DirectX by happyfrogcow · · Score: 1

      uh, that was a rhetorical questions. rhetorical questions don't need to be answered.

      phtt.

    10. Re:DirectX by Acidic_Diarrhea · · Score: 0, Flamebait
      How does my response prove that I missed the reference? My response, first of all, was meant as a joke. You might have figured that out if you had two brain cells to rub together. Sadly, this is not the case. Second of all, assuming that you didn't understand that I was making a joke and you thought I was serious, even if you are making reference to pop culture, someone may still take you to task for using offensive words [yes, even if those offensive words were used in the original source].

      Next time you want to show everyone how cool and hip you are, remember that you are not and that, in fact, you are lame. Oh, also -- eat shit and die.

      --
      I hate liberals. If you are a liberal, do not reply.
  22. Availability of Games by ParadoxicalPostulate · · Score: 3, Interesting

    You know, the most common argument people have made against X-Box in the past is "Microsoft is new to the video console world, and as such there are no good game developers making games for Microsoft."

    It just strikes me as odd that they would have this sort of debate. Is Microsoft now in a significantly better position to entice video game offers from companies, or do they still need time to develop a presence in the console video game market?

    One could even joke that since Microsoft doesn't expect any game developers to make games for them, they should make XBox Next backwards compatible :)

    But on a general note, I don't see why video game consoles need to be backwards compatible. With new Operating systems/hardware and computer software the issue is that people like to preserve existing data, and you can never be sure if everyone who wants to use your product is sufficiently upgraded.

    In this case, I agree that Microsoft shouldn't bother with an extroadinary effort for backwards compatibility. Emulators are the way to go for nostalgics.

    1. Re:Availability of Games by Anonymous Coward · · Score: 0

      Emulators are nice and all but you may end up getting sued for reverse-engineering or whatnot when you try to play X-Box games outside of an X-Box.

      If your marketoids are as great as they should be, there's a lot of goodwill in making something backwards compatible. Not to mention a bit of QA in going against poor emulation. If you've got a good name to protect, you do so. If you don't care, you can leave your old customers behind. Which scenario does MS fit in?

  23. Not a matter of debate by nil5 · · Score: 1

    Since they're using the IBM processor, it's pretty much guaranteed not to be backwards compatible. I seriously doubt they will emulate the old platform, and if so, do you really think it would be fast enough? I doubt it.

  24. it's the game, not console by maliabu · · Score: 1

    i think console game consumers are driven by games, not console.

    i have a PSOne right now, and i'm not rushing out to get a PS2 because it can still play my PointBlank-1, i'll only buy it if i really want to play that WRC Extreme.

  25. IP Insight by Jaysyn · · Score: 1

    This just in...

    Intellectual Property isn't practical.

    News at 11

    Jaysyn

    --
    There is a war going on for your mind.
  26. BW compatibility on consoles is overrated.. by stratjakt · · Score: 4, Insightful

    I don't know who bought a PS2 to play PS1 games. Most people I know with a library of PS1 titles have a PS1, and even if they didnt, they can be found for 19.99 used at EB these days.

    PS2 got a years jump on the competition, lined up some good exclusives, and generally swamps the shelves with games. It just looks to consumers like the best, most supported console. This, IMO, is why it's at the top of the heap. Even so, it had a shaky start.

    Backwards compatibility is nice and all, but I doubt a major selling point. I know I've never bothered once to play a PSX game in the PS2.

    The GBA being backwards compatible with GB, however, seems more an intelligent idea. There's less space in my pocket to carry both around. Even so, I haven't played any GB games in the GBA so far either.

    I'll buy an XBox2 because(if) it has games out that I want to play, not because of some spec or feature listed on the display.

    I'm sure for plenty of folks, myself included, the single biggest factor in deciding whether to buy a piece of video game hardware is - "does it have games that I want to play?"

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:BW compatibility on consoles is overrated.. by cens0r · · Score: 1

      I didn't get a ps2 to play ps1 games. However, in my media room I have: a reciever, a dual tape deck, a vcr, a dvd player, a cable box, a tv, a turntable, and a playstation 2. Not to mention the speaker wire, etc. I don't want another console clogging things up. In fact I was able to move the playstation upstairs to the bedroom. Now I can play ps1 games in two places. I bought a PS2 because it has games I want to play. But remember how things are on the launch. There where about 2 games for either the x-box or the ps2 that I cared about (madden, halo, SSX). It made it nice that I had a huge library of ps1 games that I could play, rent, and purchase cheaply.

      --
      Jack Valenti and Orrin Hatch will be first up against the wall when the revolution comes.
    2. Re:BW compatibility on consoles is overrated.. by swv3752 · · Score: 1

      Think back to when the PS2 was just released. For the first year there were not many titles out, and not many peripherals.

      Many people picked up an extra PS1 controller or a couple of PS1 games.

      --
      Just a Tuna in the Sea of Life
    3. Re:BW compatibility on consoles is overrated.. by gl4ss · · Score: 1

      ps1's have a habit of dying..

      also people(normal people) don't like to have too many extra boxes under their tv set.

      but the main reason why ps1 compatibility is worth being in there is KIDS, KIDS PLAY PLAYSTATION 1 GAMES ON PLAYSTATION 2'S ALL THE TIME, also you can pickup kids games for ps1 for very cheap and the kids will be happy with them..

      --
      world was created 5 seconds before this post as it is.
    4. Re:BW compatibility on consoles is overrated.. by Fjord · · Score: 1

      I didn't buy my PS2 to solely play PS1 games, but it was a nice feature at the time I bought it. I didn't have a PS1, and I wanted to play the FF games I had missed. Later on, I was happy with the backwards compatibility since there were games like Dance Dance Revolution that were PS1 only. I also heard abotu this great series called Silent Hill and was able to play the first game in the series with my console. I briefly went on a classic game stint, where I would play games from the PS1 era that were considered to be the best of the best (e.g. Metal Gear Solid). This is all the while also playing PS2 games. It's good to be able to go back.

      I don't have an XBox, and if it had backward compatibility, it would be a bigger sell to me if XBox 2 could play XBox 1 games. I might switch to XBox for that generation, knowing I could pick up the PS3 games with my PS4.

      This is just crappy.

      --
      -no broken link
  27. Not the first time. by Doesn't_Comment_Code · · Score: 5, Funny

    I'm still pissed from the time I tried to put my Mario/Duck Hunt cartridge into my friends new SuperNES and it didn't work!

    I blew on that cartridge until I passed out. I got nowhere. I turned the SNES on and off a bunch of times too.

    If they keep up this type of practice of backward incompatability, there will be a whole new generation of angry, confused kids out there.

    --

    Slashdot Syndrome: the sudden, extreme urge to correct someone in order to validate one's self.
    1. Re:Not the first time. by Darken_Everseek · · Score: 1

      .. have you walked through a high school recently? angry and confused doesn't even -begin- to describe it.

    2. Re:Not the first time. by Morgon · · Score: 1

      Man, that just gave me images of blowing away the ducks with that Bazooka-like SuperScope 6.

      Hunting, military-style.

      --
      [DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
    3. Re:Not the first time. by Bryan+Gividen · · Score: 1

      That's nothing compared to me trying to put GameCube Discs into my GameBoy Advance... Seriously, screw backwards compatibility... I wan't FORWARDS compatibility.

  28. Don your tin-foil hats once again by mattgreen · · Score: 1

    Remember on Slashdot, everything MS does is to screw the whole world over. Thats all they're made to do, right? So feel free to continue to whine about how this will 'kill' XBox 2 and other similarly wild conjectures that the Internet is home to.

  29. I don't get this mentality by That's+Unpossible! · · Score: 1

    Let's see ... you obviously own a playstation 1, or you would not have games for that system that you want to play. So why does the playstation 3 need to play those games? Play them on your playstation 1. Let the ps3 break some new ground and avoid the layer of old code necessary to keep old games running on it.

    --
    Ironically, the word ironically is often used incorrectly.
    1. Re:I don't get this mentality by brandorf · · Score: 5, Informative

      I just thought that I'd clear up the common misconception that there is a performance or innovation cost for including the PS2's backward compatibility. There wasn't. The PS2 contains the entirety of the PSOne hardware, PSOne games are played natively, not emulated, and the PSOne hardware controls I/O when a PS2 game is running. Because Sony already had chip fabs and such for the PSOne chips, repurposing those chips in the new system actyally saved them money. Being able to play the old games was just a benefit of this route.

      --


      Bork Bork Bork!!
    2. Re:I don't get this mentality by Short+Circuit · · Score: 1

      I'd hate to have to keep out an extra box in order to play FF 7-9. I've been meaning to try out "Carnage Heart", for a while now, too.

    3. Re:I don't get this mentality by swv3752 · · Score: 1

      What old code?

      The PS2 plays PS1 through having the actual PS1 hardware onboard.

      Sony is alread able to shrink down the PS2 so that it will be no problem to repeat with the PS3.

      BTW, I was one of those that had PS1 games but did not own a PS1. My brother-in-law had one, and I owned Bleem. I also owned a PS2 DualForce controller. When the PS2 came out, I had a small collection of games and a second controller.

      I still play some of the PS1 games like Krashkart and Risk.

      --
      Just a Tuna in the Sea of Life
    4. Re:I don't get this mentality by PainKilleR-CE · · Score: 1

      When the PS2 was released, the PS1 titles dropped in price dramatically. A lot of people that never owned a PS1 have picked up at least a couple of PS1 titles since buying a PS2, either because they purchased the console early (which was rare among people that did not own a PS1), or because the capability was there and the number of launch titles was somewhat low.

      Backwards compatability also had a great deal to do with the PS2's win over the DreamCast, even before the PS2 launched.

      As for a 'layer of old code', that's hardly needed. The PS2 used a chip that combined the functionality of the I/O and the PS1. The only code needed was to determine whether the disc was a PS1 or PS2 disc and start the system appropriately. Once the disc was detected as a PS2 disc, the PS1 functionality wasn't in the picture (the I/O portion of the chip was all that was used). On the other hand, if the PS3 doesn't support PS1 games, I'll simply play them on my PS2. Either way, even with the next XBox, I'll hold off on purchasing a new console until there are enough titles that I want to justify the purchase, just as I did with this generation. If the PS3 doesn't have a strong launch lineup, full backwards compatability can make or break early sales, and the same can be said for the next MS and Nintendo consoles. In the long term, it only makes a difference on software sales, and I'm sure most of the PS1 titles sold today (though not in the early PS2 days) are used (besides the FF games released since the PS2 was released).

      --
      -PainKilleR-[CE]
    5. Re:I don't get this mentality by derF024 · · Score: 2, Interesting

      Let's see ... you obviously own a playstation 1, or you would not have games for that system that you want to play.

      I don't own a PS1, just a PS2. The PS1 backward compatability is a huge plus because I can get any of the thousands of PS1 games for like $3 each at gamestop or Electronics Boutique. Beyond that, there are tons of fun games for the PS1 (not available on any other console) that didn't stop being fun when the PS2 came out.

    6. Re:I don't get this mentality by jmauro · · Score: 1

      Backwards compatability also had a great deal to do with the PS2's win over the DreamCast, even before the PS2 launched.

      I'm a firm believer that the Dreamcast died for the singular reason that they released it at the wrong time. If they released it a year later in 2000, it would of done well against the PS2, but since they released it in 1999, it was being compared to the PS2 which didn't exist so everyone was comparing it to the PS2 in their heads without comparing it to real hardware. The backwards compatablity didn't play into it, it was the comparison between the "ideal" PS2 to the "real" Dreamcast. As a result, most consumers just sat around waiting for the PS2 to ship (in order to do a proper comparison so they didn't get stuck with a loser) and Sega proceeded to hemorage so much money that they decided to exit the console market entirely before the PS2 even launched. It's sad though, because the Dreamcast compared favorablely to all three of the current systems.

    7. Re:I don't get this mentality by Anonymous Coward · · Score: 1, Funny

      hello, man.

      I work at Sony, make games you like. we make many chips that go fast in PS2 to make PS1 make like real PS1 not slow PS1. Spend many yen on product and make Sony very wealthy place to be happy. Show respect and admire PS2 for what it make like PS1 do not like slow PS1--

      S. Li.

    8. Re:I don't get this mentality by Golias · · Score: 1
      I just thought that I'd clear up the common misconception that there is a performance or innovation cost for including the PS2's backward compatibility. There wasn't. The PS2 contains the entirety of the PSOne hardware, PSOne games are played natively, not emulated, and the PSOne hardware controls I/O when a PS2 game is running.

      Quite correct. Thank you for exposing this myth!

      Anybody who understands how the PS2 is designed knows that it's pathetically inferior performance has nothing whatsoever to do with it's support for a dead platform from the same company, known as PSOne.

      The better graphics, load times, FPS, etc. which X-Box owners enjoy is only a result of using better hardware, not the fact that it was unfettered from the "need" to support Final Fantasy 0.5 and a bunch of "classic" side-scrollers.

      --

      Information wants to be anthropomorphized.

    9. Re:I don't get this mentality by Anonymous Coward · · Score: 0


      Mr. Li,

      Thank you for that most insightful and informative post.

      A Fan.

    10. Re:I don't get this mentality by Anonymous Coward · · Score: 0

      Mr. Fan,

      Thank you for kind word of respect. I extend hand to shake for you to enjoy same firm respect.

      S. Li.

    11. Re:I don't get this mentality by Anonymous Coward · · Score: 0

      Actually, you're wrong. Graphics (and I assume other chips, I don't have the board in front of me) are routed directly to the new GPU. That's why you have the options to smooth textures and such in the system menus.

    12. Re:I don't get this mentality by Daetrin · · Score: 2, Interesting
      There's one area you haven't hit. I've heard rumors and some pretty good arguments for this, but no firm proof. The story is that the reason the PS2 has only two controllers is because the I/O chip is the PSX emulator. It was designed to handle the two controllers the PSX had, and the Sony engineers decided it was too dificult to work in 4 controller compatibility while still using the same chip as a pseudo-PSX.

      It's a rather strange disadvantage, but a disadvantage none the less. (If it's true of course.) Presumably with more time to work on the issue, and (hopefully) having seen the importance of four controllers for the GameCube and XBox, they'll have figure out a way around this issue for the PS3. (Perhaps having a seperate chip or two for the backwards compatibility, rather than trying to merge functionality with the I/O process?)

      --
      This Space Intentionally Left Blank
    13. Re:I don't get this mentality by brandorf · · Score: 1

      Hmm, Honestly my technical documents can't confirm or deny that. It's possible, but again, the PS2 (and the PSOne) does support more that 2 controllers when you add the Multi-taps. I'd say that this was more a design decision than a design limitation, so that they could sell $30 accessories to those who want to play 4 player games.

      --


      Bork Bork Bork!!
    14. Re:I don't get this mentality by Theaetetus · · Score: 1
      That, plus maybe a market research decision. Maybe a large number of gamers are individuals or pairs (i.e. kids with one sibling?), and not many gamers play 4-player simultaneous games? Particularly since most people still don't have giant TVs, and 4 player on one screen tends to get tough to see. So, since you only need 2 controllers to satisfy 80% of your audience, you only need to put on two controller ports (and thus save a couple of dollars per machine).

      As for technical ability - each controller port is a fast enough buss to handle 4 controllers simultaneously, and the I/O can handle 8 at once... as I can attest to with 989 Sports Gameday 2003 (which can have 8 players at once on a single PS2)

      -T

  30. Big surprise? by Alizarin+Erythrosin · · Score: 1

    I mean, come on... who woulda thought Microsoft would have kept backwards compatibility?

    But on a serious note, they can't just apply their usual "They'll upgrade if we force them to" standards to video game consoles. They'll lose their shirt. Look how well the PS2 sold, probably in part because of backwards compatability. Now that Nintendo is using disc-based games, maybe their next console will be backwards compatible. If the Xbox isn't backwards compatible, it's almost like putting out an entirely new console again.

    But based on hardware specs I've seen, it probably won't happen unless they already have the games seperated from the hardware layer (which from what I've read about hardware clocks and stuff they don't). Good luck Microsoft.

    --
    There are only 10 kinds of people in this world... those who understand binary and those who don't
    1. Re:Big surprise? by SuiteSisterMary · · Score: 1

      WTF? Microsoft is all about the backwards compatibility. This is one of their things. This is why I can still run Word 2.0 on an XP machine, if I so choose.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:Big surprise? by Moofie · · Score: 1

      Yeah, the Sarcasm Express just blew over your head at about Mach 2.

      --
      Why yes, I AM a rocket scientist!
    3. Re:Big surprise? by Thag · · Score: 1

      Now that Nintendo is using disc-based games, maybe their next console will be backwards compatible.

      I doubt it. Nintendo's version of backwards compatibility seems to be to release updated versions of the best of the old games for the new platform.

      Jon Acheson

      --
      All opinions expressed herein are my own, and not those of my employers, who are appalled.
    4. Re:Big surprise? by SuiteSisterMary · · Score: 1
      But on a serious note, they can't just apply their usual "They'll upgrade if we force them to" standards to video game consoles

      And on a serious note, they don't HAVE a 'they'll upgrade if we force them to' stardard. Hell, a lot of their problems would be solved if they DID.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    5. Re:Big surprise? by Anonymous Coward · · Score: 0

      Yeah, I mean you can't play any of the GB or GBC games on a GBA. Oh wait, you're a fucking moron.

    6. Re:Big surprise? by Thag · · Score: 1

      I was talking consoles, not handhelds. Asshole.

      --
      All opinions expressed herein are my own, and not those of my employers, who are appalled.
  31. Re:I dont care about backwards compatible on even by pjl5602 · · Score: 1

    You may not have used it, but initially, it was a very important selling point for Sony. The PS1 owners were happy to know that their existing investment was still useable on the new console.

  32. grab our wallets for what? by SweetAndSourJesus · · Score: 1

    How is this going to cost you more money? You can still play your old games on your Xbox 1.

    --

    --
    the strongest word is still the word "free"
  33. Graphics card compatiibility by 91degrees · · Score: 1

    Microsoft isn't likely to be willing to put additional chips in the box to ensure hardware compatibility. Moreover, he suggests that current Xbox games make use of Nvidia's proprietary graphics shaders and that Microsoft might have to license them to use them again.

    Doesn't the X-Box use the same shaders as all other nVidia cards? i.e. The DirectX ones. All recent ATI cards have run these natively. As far as I can see, assuming the games use DirectX only, there should be no features that aren't supported by ATI.

    Then they just need enough processor speed to emulate the CPU effectively.

    1. Re:Graphics card compatiibility by walbourn · · Score: 1
      XBox games use custom NV extensions to the shader language, and the Direct3D APIs on the XBox expose h/w functionality in the NV that doesn't exist on other platforms. If desired, a game can go so far as to manually create the command code byte stream to feed the NV GPU. Almost all games have the shaders compiled into NV-specific byte-code.

      Once you move past the PC DirectX abstraction, the NV and ATI hardware are not that similar.

    2. Re:Graphics card compatiibility by stratjakt · · Score: 1

      The games dont use DirectX only. It's a console, not a PC, there's no reason developers need to stay within the confines of the DirectX standard. There's a ton of low level tweaking going on, and more will be happening as XB1's life goes on.

      Even so, ATI cards can NOT run all of nVidia's proprietary shader programs natively, even on PC. TRON 2.0 on an ATI card lacks the "glowing" effect present on nVidia, Splinter Cell on ATI lacks smooth shadows, and so on..

      XBox developers haven't been sitting there thinking "OK lets make sure that this will work fine with the Radeons rendering path"..

      The next XBox probably will be compatible. This article is really just speculating about challenges that may or may not be present. And nVidia is just trying to badmouth MSFT, miffed that they've been dumped for XBox2.

      Or maybe it wont be, but not because of nVidia liscenses or CPU speed, but because XBox2 uses a new and totally incompatible media format, something akin to BluRay.

      All I know is I'll buy one for the new games it has to offer, not the ones I've already played.

      --
      I don't need no instructions to know how to rock!!!!
    3. Re:Graphics card compatiibility by Anonymous Coward · · Score: 0

      Actually, no. The shaders are written in microsofts HLSL or nvidias's CG, and then compiled to super proprietary++ shader languages for the various graphics cards. There's SOME stuff that will run on both, but for the high end stuff you're either waiting for standards that aren't here/supported yet or using proprietary extensions.

  34. This was the same CEO... by Anonymous Coward · · Score: 0

    ...that said the NV30 was going to kick ATI's ass, and you were smoking hallucinogenic mushrooms if you thought otherwise.

    1. Re:This was the same CEO... by Anonymous Coward · · Score: 0

      You must ingest the hallucinogenic mushrooms some other way, usually orally.

      Smoked mushrooms do nothing.

  35. XBOX Live by Anonymous Coward · · Score: 2, Insightful

    Hasn't anyone considered the possibility that they will offer new binaries for old games for download via their Live-service ?

    If the games use their API:s it'll mostly need a recompile.

    1. Re:XBOX Live by NormalVisual · · Score: 1

      Where are those new binaries going to live with no hard disk? Are we supposed to download a gigabyte of data every time we want to play an old game?

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
  36. Virtually impossible != impossible by SkankhodBeeblebrox · · Score: 3, Funny

    'It's virtually impossible on many levels,'

    If something is 'virtually impossible', let's just say that it is 'possible'

    1. Re:Virtually impossible != impossible by NaugaHunter · · Score: 1

      If something is 'virtually impossible', let's just say that it is 'possible'

      Well, yeah; if you have a hot cup of tea around, and not just a cup of something almost, but not quite, entirely unlike tea.

      --
      R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
  37. Re:FIRST COCKSUCKING POST by Anonymous Coward · · Score: 0, Troll

    Idiot, he never claimed to be the first post. Just the first cock sucking post.

    It wouldn't suprise me if it were Sir Sucksalottacock.

  38. Lost a sale by darkmayo · · Score: 1

    Backward compatiblity for me is a big sales point imo. My playstation one died hard when I was playing Suikoden II never got it replaced or repaired instead I just played my PSone games on the PS2. Now I am person who keeps all his old games and I get nostaligic alot so I'll fire up some old games and finish them again.

    Now I don't think the Xbox has the same library of games that would I would replay (maybe KOTOR and a few others) but having that option is a strong selling point to me.

    --
    "I am a kernel in the linux army"
  39. Doesn't seem like a big deal. by BigZaphod · · Score: 2, Insightful

    Isn't it true that before the PS2 all consoles basically started over each generation? SuperNES didn't natively play NES games as far as I remember and that didn't hurt sales or adoption at all. I think the history of breaking compatibility is one of the strengths of the console market.

    1. Re:Doesn't seem like a big deal. by stratjakt · · Score: 1

      No, they did at one time consider making SNES backwards compatible. Genesis was compatible with Master System (Genesis co-CPU the z80 was the same cpu used in the SMS, so there was a little adaptor you could get)..

      Anyhow, I remember reading an article way back at the SNES launch where Nintendo was saying they just simply decided it wasnt worth it. They'd have had to water down the SNES hardware just to make it compatible with NES, and they would have rather created a better product.

      By the time SNES was out a couple months, a NES was 20 bucks or so. By the time PS2 came out, a PS1 was 20 bucks or so. By the time XBox2 comes out, an Xbox will be 20 bucks or so.. Not a big deal, IMO.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:Doesn't seem like a big deal. by Anonymous Coward · · Score: 0

      The Atari 7800 could natively run 2600 games, and the 5200 could run 2600 games with an adapter.

    3. Re:Doesn't seem like a big deal. by Cutriss · · Score: 1

      One word: Gameboy.

      --
      "Mod, mod, mod...and another troll bites the dust."
    4. Re:Doesn't seem like a big deal. by tgibbs · · Score: 1

      the 5200 could run 2600 games with an adapter

      If memory serves, the 5200's "adaptor" was basically a 2600 that you plugged into the 5200's cartridge slot.

  40. Backwards-compatible only matters for large-seller by javaxman · · Score: 5, Interesting

    Short answer : The XBox ( and it's games ) didn't sell well enough to justify keeping any next-generation XBox compatible with previous games.

    For Sony, it made sense to build in PS1 emulation to the PS2 because the original Playstation was so popular and sold so many games. Heck, they're *still* selling orginal Playstations, and people are still buying shrink-wrapped Playstation 1 games, to a lesser extent.

    Will Microsoft piss off the majority of the console-game users if they release a new game console which doesn't play Xbox games? No, because most of us don't _have_ Xbox games...

    MS may ( correctly ) figure that the current crop of Xbox owners will buy the latest and greatest game machine no matter what, "because it plays Halo5" or whatever...

  41. Compatibility and the short life of X-box ver. 1 by Steve525 · · Score: 3, Insightful

    I think backwards compatibility will be even more of an issue for the X-Box 2, since they are coming out with it so soon. In some sense the short time between X-Box versions 1 and 2 is Microsoft saying, "Hey, we screwed up, let us try again." However true, that is not exactly the message you want to give. Having backwards compatibility gives the impression that you are building on previous success rather than trying to start over again.

    In the practical sense backwards compatibility gives you two things: 1- for people who don't own the older system it means access to an instant library of old games for a new system. 2- For those who do own the older system, you don't need to keep that old system around anymore to play your older games. I think both these issues are worse when the two generations are so close together. 1- because the games aren't out of date yet, so they are still worth buying. 2- because "I just bought this console a couple years ago and now you want me to replace it. What and I can't even use it to play the games I just bought, so I have to keep the old box around, too!"

    (On the other hand, if your first system truly is a flop, then backwards compatibility may not be as much of a big deal. If there's not much a library of games, and no one bought the console, then neither of the 2 points above matter. I don't think the X-box was enough of a flop for this to be true, though).

  42. OK I'VE HAD IT by Anonymous Coward · · Score: 0

    Seriously. I'm papering the town with resumes tomorrow. I gotta get out of here this is the worst job I've ever had. Pathetic. I can't stand it anymore!!!

  43. XBox Backwards Compatability by walbourn · · Score: 1
    With the exception of the PS2 and GBA, no console in history has had full backwards compatibility. This is more of a technological trick than a demanded feature. Who wants to play an old PS1 game on their PS2 if there are more compelling PS2 games available?

    Since the XBox Next isn't going to use an nVidia graphics/audio chipsets, that pretty much nukes any chance of backwards compatibility. XBox games are written with many assumptions and nearly direct communication with certain aspects of the graphics (and sound) hardware. Add the fact that they are tuned for a fixed Intel P3 CPU running at 733 Mhz with MMX/SSE instruction support, and you'll have a hell of a time simulating exactly this behavior on a PowerPC core.

    And really, if XBox 1 had that many compelling games it would be doing better. Any title that is worth a damn on the XBox that the marketing boys care about will get redone for XBox Next.

    What will determine if the PS3 or XBox Next or Nintendo is a market success will be the next-gen GAMES.

    I only wish M$ had a clue what the hell they were doing in the game industry (in terms of marketing) because working on the XBox hardware is a thousand times easier than the PS2 (to the point that many studios cannot get gigs doing PS2 games because they are so damn hard to write), and all indications are that the PS3 is even harder.

    1. Re:XBox Backwards Compatability by stratjakt · · Score: 1

      The Sega Genesis was backwards compatible with the SMS, it needed an adaptor which really only fit the different shaped cartridges, and flipped some switch to make the Genesis to run the code on the Z80 (the SMS' native CPU) rather than the 68k.

      My point being the Genesis was hardware compatible - there was no real silicon in the SMS adapter, AFAIK.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:XBox Backwards Compatability by Anonymous Coward · · Score: 0

      " With the exception of the PS2 and GBA, no console in history has had full backwards compatibility"

      The Atari 7800 could run 2600 games without an adapter, and the 5200 could run 2600 games with an adapter. Ok, so out of a library of some odd 500 games, there were 2 or 3 2600 games that had compatibility issues with the 7800, but that's not too bad really...

    3. Re:XBox Backwards Compatability by Anonymous Coward · · Score: 0
      working on the XBox hardware is a thousand times easier than the PS2 (to the point that many studios cannot get gigs doing PS2 games because they are so damn hard to write), and all indications are that the PS3 is even harder.

      That's why God invented PS2 middleware. How do you think the PS2 went from a few titles to hundreds in a matter of months? The same thing will happen with the PS3. It'll start out slow until the middleware companies make a splash.

  44. Who cares? by GoMMiX · · Score: 1

    Like there are any good xbox games anyway...

    If there are, I've got them all... I have 14 xbox games... I don't play the damn thing AT ALL. In fact, I've played it a grand total of 7 times. All seven times were when my brother was visiting.

    Even if the games were cross-compatable - I wouldn't want to play them on an Xbox2 because the vast majority of them had major features cut to ship the game faster.

    More simply put, even the good Xbox games suck compared to their PS2 cousins. Why on Earth would I want to take that crap to a new console? Or hell, even buy the Xbox2 at all for that matter.

  45. it was nice on the PS2 by saiha · · Score: 1

    It was nice having the compatibility on the PS2 so I could play games like FF7,FF9,MGS, etc even though I never bought a PS1. PC Emulation would work I guess, but that is not as good if you play games with more than one person.

    Anyway if they don't do it, it will be interesting to see if it has any impact on there sales

  46. Re:I dont care about backwards compatible on even by Anonymous Coward · · Score: 0

    Also, the games that were released when the ps2 was first released weren't exactly steller games.

  47. Im not suprised. by djpandemonium · · Score: 0

    I see buisness ethics at play. just how microsoft sells shitty versions so people pay for tech support.. why sell a xbox that pays both systems games.. this forces people to buy both systems if they want the games

  48. Compatablity? Microsoft? _HARD DRIVE_ by Linus+Sixpack · · Score: 1

    From what I've heard this thing won't even be compabable with hard drives. EVERYTHING is going to be in flash ram or you're going to have to pay M$ to get it back from their network.

    Backwards compatability with games is not my concern -- forward compatability with value and utility.

    ls

  49. Great old games have long lives! by occam · · Score: 1

    My gaming group and I still play CTR (Crash Team Racing) for the PS1. Yes, there's a new version (for which we waited expectantly) but it's a total dog (new developer, poor game). The original CTR is so tightly programmed, it's still a classic. Old arcade classics don't die either. So, the backwards compatibility can be a strong feature, and I use it for CTR still.

    1. Re:Great old games have long lives! by swv3752 · · Score: 1

      Apply the filters and the games still looks real good too.

      --
      Just a Tuna in the Sea of Life
  50. Emulator for x86 by unjuan · · Score: 1

    I would think that they would make an emulator for the x86 hardware..... what do you guys think..

  51. Re:I don't understand what nVidia's CEO is saying. by Steve525 · · Score: 1

    What guarantees that all developers are using the abstraction layer? Some might be programing to the metal to get better performance, unique functionallity, etc. (I don't know if this is true, but I certainly wouldn't write off the possibility).

  52. Re:shooting themselves in the foot...? Really? by Anonymous Coward · · Score: 0

    I just don't understand the whole backward-compatibility thing. Why is this at all an issue? Why do you need the PS3 to be backward compatible with the PS2 or PS1? Why do you need the Xbox2 to be backward compatible with the Xbox1?

    If you have Xbox1 games that you want to play, don't you already have an Xbox1? Why do you need to play them on your Xbox2? Why not just use the Xbox1 you already have?

    I have a PS2, I don't have a PS1, and I don't have any PS1 games. Anyone who has a library of PS1 games presumably already has a PS1 to play them on. Wasn't the PS2's backward-compatibility more for people like me, who want to play the occasional classic PS1 game we come across without having to buy a PS1? And just how many people like me are there?

  53. Re:I don't understand what nVidia's CEO is saying. by walbourn · · Score: 1

    Actually, the XBox version of DirectX (specifically Direct3D and DirectSound) are highly optimized for the h/w in use to the point that the API is not compliant with any PC version of DX. Many features of the NV hardware that are abstracted or hidden on the PC are explicitly used by games on the XBox.

  54. predictions from ignorance by subjectstorm · · Score: 0, Flamebait

    from the article:

    "...if you just consider the timing (about five years) between the consoles, then Moore's Law dictates that the new machine will be eight times as fast as the old one..."

    lovely. Moore's law orignates in 1956 as a more or less casual observation of a trend in integrated circuit technology. It's not a law of the universe.

    Even if it were, that doesn't mean microsoft is obligated to put the fastest crap they can find in their console. Maybe they will, maybe they won't.

    This entire article reads like a gossip column.

    --
    ** Chigusaaa!!! You're the coolest girl in the WORLD!!! **
  55. Well... by cparisi · · Score: 1

    Its a good thing the games are inexpensive...

  56. Consoles & Famous Marriages ... by Hotbeef · · Score: 0
    I would have to say that Xbox is the best console that I've had, and I've had quite a few. Intellivision was my first, anybody remember that? I used to love playing baseball and sea battle. I still feel like firing the thing up once in a while. I got burned with the 3D0, it was expensive but we got it anyway. It had some great games and looked promising for the future when 3D0 decided to dump the console and concentrate on games (or some damned excuse like that). I was left holding the bag. The next one we got was the N64. You can't go wrong with Nintendo, they support their user base. I still play my N64 all the time. Quake and Bond are great shooters. Lastly, we got the Xbox. I got this one because at the time I believed that Microsoft was going to be a player, and they weren't going to dump out of the market after a year or two and leave me stuck again with an unsupported platform. I can say I'm happy with that so far, and if recent rumors are true, they may drop the price of the Xbox to $99 by year end. How can you beat that? Sure, they're losing money, but Microsoft hasn't planned to turn a profit with Xbox for the first few years of operation.

    And in other game related news, famed game developer John Romero (37) marries his hot looking 18 year old girlfriend. You gotta believe his 15 year old teenage son has got to be bummed about that one. Here's more on the wedding: The Happy Couple

  57. Re:I don't understand what nVidia's CEO is saying. by WarlockD · · Score: 1

    The problem is that DirectX is like its own language. If you know the hardware, aka Nvidia, and you have problems rendering something, you just change the order of rendering, change the DirectX command ordering, etc. Though I am not sure about XBox programming, DirectX is just a layer. I bet some programmers thought "Since its not going on any other platform, lets open this Nvidia up!" and used some customer API's. I am sure Nvidia would of loved to give them a license to do that. But, in theory, any pure DirectX implemented games should run fine on the ATI. I mean they *are* DirectX 9 hardware driven.

  58. As a horribly biased playstation 2 and cube owner, by Epyn · · Score: 1

    I have to say that even though i generally don't like the moves microsoft has made with the xbox, this time I feel more justified in thinking this sucks. The Xbox isnt even that old yet, and considering this is their FIRST console gaming system they need to show more concern for their gamers. How long did the first playstation float around? Or the first nintendo even. I would even assume this ties with their cost issue, since they probably would have to sell under cost if they implemented back compatibility, hard drive and all, whereas they can make a newer simpler system they can sell for a profit.

    And I am one of those people who uses the ps2 to play ps1 games, i dont have infinite storage/desk/table space next to the tv.

  59. The price of change... by PerpetualMotion · · Score: 1

    Without backwards compability emulators will charge at a stack of xbox roms a mile high. And once there is a decent emulator, Microsoft might as well discontinue games and xboxes; start selling from the iXbox.

  60. Maybe no the target audience, but by wizarddc · · Score: 5, Funny

    I see a lot of people here saying they'd sacrifice backwards compatibility for a better/cheaper system, and that "no on they know" plays ps1 games on ps2. Well, I know someone who does. Me, specifically. I bought my PS2 so I could play GTA when it came out, but I also never got around to playing all the FInal Fantasy's that were on PS1, so I thought it was neat that I could. But I'm not even the big target.

    I remember for years mom griping about how all these games she had already bought for us were useless on our new system. And guess who was paying for the new systems? You guess right, Mom and her purse. You might say, she did keep buying them, right? Didn't your mom love you? Yeah, mom loved me, but not enough to line nintendo's pockets with cash for the SUPER! Nintendo. The nintendo was the last system she bought for me and my bro. Afterwards, we saved up dearly to get the Super Grafx, Sega Genesis, Sega Saturn, and Sega Dreamcast. Obviously, me and my brother were bad gamblers as systems go. We he left for the Navy, I bought him a Neo Get Pocket color to bring with him on the ship. That sealed my title as worst video game purchaser ever. If you want to know which system is going to last, don't ask me. The only caveat is that I bought a PS2, but that wasn't until 3 years after it came out.

    --
    Th
    1. Re:Maybe no the target audience, but by hambonewilkins · · Score: 1

      The Genesis and Dreamcast were good choices, my Dreamcast is still my only "next-gen" system and gets a lot of play.

      There is a very active DC emulation circle, you can emulate many a classic game system, do VCD, MP3, etc.

      The Neo Geo Pocket, however... well, it sounds like you learned your lesson.

      A good tale of who is actually buying these machines (the 'rents).

      --

      God Bless America. Why? Did it sneeze?
    2. Re:Maybe no the target audience, but by tgibbs · · Score: 1

      I remember for years mom griping about how all these games she had already bought for us were useless on our new system.

      Yes, it's really the parents who are the target, because the kid knows better than to say, "I'm not going want to play the $500 worth of old games that you gave me ever again, anyway." On the other hand, the XBox is aimed at an older market, so it may be less of an issue.

    3. Re:Maybe no the target audience, but by Thrakkerzog · · Score: 1

      Does your old console simply vanish when you buy a new one?

      Being compatable with old systems is nice for handhelds (so you do not have to carry two of them) but less than necessary for home consoles.

    4. Re:Maybe no the target audience, but by happyfrogcow · · Score: 1

      We he left for the Navy, I bought him a Neo Get Pocket color to bring with him on the ship. That sealed my title as worst video game purchaser ever. If you want to know which system is going to last, don't ask me. The only caveat is that I bought a PS2, but that wasn't until 3 years after it came out.

      So are you going to buy an the XBox 2? I just want to know if you will doom it to failure or if it will succeed. So tell us all, what will you buy next? ;)

    5. Re:Maybe no the target audience, but by fondue · · Score: 1
      "Afterwards, we saved up dearly to get the Super Grafx, Sega Genesis, Sega Saturn, and Sega Dreamcast. Obviously, me and my brother were bad gamblers as systems go. We he left for the Navy, I bought him a Neo Get Pocket color to bring with him on the ship. That sealed my title as worst video game purchaser ever."

      You need to be hurt in so. many. ways.

      Perhaps if you'd bought some games for any of those excellent machines you would have learnt to appreciate them.

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    6. Re:Maybe no the target audience, but by Sailsa · · Score: 1

      I can think of another market where backwards compatibility does matter. I have several siblings and we have all bought games for our XBox. However, now I am moving out to go to college and my other siblings will follow as the XBox 2 comes out. The XBox will be staying with my parents since they bought it for the family and there will be younger siblings who can still play it. However, I could take the games I bought with me. If I could play all my games on the XBox 2 then that would be an added incentive to buy it.

    7. Re:Maybe no the target audience, but by tc · · Score: 1

      No, but the space in my entertainment center does. With all the audio, TV, and console stuff in my entertainment center I'm basically out of space, and the spaghetti of cabling is starting to get unruly. If I get a new console, I'll probably have to ditch an existing one (or at least move it to another room, which pretty much means it won't get played).

      Yes, I could just let it sprawl all over my living room floor, but my girlfriend tends to get crabby about that kind of thing, especially when we have guests.

    8. Re:Maybe no the target audience, but by Anonymous Coward · · Score: 0

      Those systems are all awesome, with excellent games on all of them. If you had trouble finding good games for them, you should be issued a white cane and declared legally blind.

      I do think you spent a little too much if you bought a SuperGrafx, though. A vanilla TG w/CD or a Duo & springboard would have gotten you the vast majority of PCE games cheaper than playing them on a SuperGrafx.

      Maybe if you'd bought more Nintendo systems and games, you'd be a happier and smarter person today. just kidding, I don't know that for a fact.

    9. Re:Maybe no the target audience, but by Anonymous Coward · · Score: 0

      Damn right! Everyone seems to be assuming that all the people buying an Xbox2 will already own the original machine, but for those of us that don't backwards compatibility is a major issue.

    10. Re:Maybe no the target audience, but by Anonymous Coward · · Score: 0
      On the other hand, the XBox is aimed at an older market, so it may be less of an issue.


      Only if you consider frat boys to be an older market.
    11. Re:Maybe no the target audience, but by Anonymous Coward · · Score: 0

      Please PREORDER a XBOX Next! :) If you see it careuflly you have a gift, not a curse! :)

    12. Re:Maybe no the target audience, but by wizarddc · · Score: 1

      You, sir, a few other people, are insinuating that my brosef and I didn't purchase games, or enough games, to make the system last, or perhaps that we weren't happy with out system purchases by my original post. Quite the contrary. I think we had at least half of the games for the TurboGFX, meaning at least 20 or so. We still have a closet full of genesis games, which admittedly wasn't a bad system by any stretch, I just included it to make my list longer and complete. I think we played Sega Saturn more than any other game system we owned, simply because of some excellent games, namely, Panzer Dragoon Saga. And I still play my Dreamcast, quite often. As for the NGPC, we only COULD by a few games for that. I think when it came out, there might have been 10-20 games, most of which were bunk. So, if you're looking for a scapegoat for the demise of those machines, don't point the finger my way. I loved all of those systems.

      --
      Th
  61. Off course it is possible, but is it probable? by Fallen+Kell · · Score: 1

    Of course it can be done. The XBox used an OS designed by Microsoft. All MS needs to do is write an emulator driver that reads the standard API that the games used and have functions that do the same or similar effect on the new ATI GPU. All they have to do is basically write all the function calls that were issued to the GPU. This is not hard to do especially since EVERYTHING here is a "standard" for coding games on XBox and thus all graphic functions are fully documented on their API's and overview of thier output/result. Now if NVidia claims they have sole ownership to the API then we have a new ballgame, but usually this API is not owned by the graphics company (but this is a console, so I don't know for fact), but by the OS or Standard Group (i.e. DirectX, OpenGL, etc.).

    --
    We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
    1. Re:Off course it is possible, but is it probable? by king-manic · · Score: 1

      thats not generally enough. Have you tried some of the PS1 emulators. they try the same idea as that, shoe horning Ps functions into comparable open Gl/ Direct X functions and you'll notice almost everygame has soem sort of glitch graphically. Because if the function call doens't do exactly what the original did, you will have errors. FOr a free emulator thats fine. But for a consumer product that is not fine.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  62. Re:I dont care about backwards compatible on even by Ass,+Ltd.+Ho! · · Score: 1
    The PS1 owners were happy to know that their existing investment was still useable on the new console.

    Their existing investment was also useable on the PS1 they probably still had sitting around. Why spend ANY money on backward compatibility??? In the PS2's case, there was a simple and cheap way to maintain that compatibility, so why not keep it? In the xbox next's case, they're adding all sort of power and fundamentally changing the architecture. It's just not worth extra money to enable this thing to play games made for old hardware, when anyone who already owns those games already owns hardware to play them on!

    --
    HO
  63. Re:I don't understand what nVidia's CEO is saying. by walbourn · · Score: 2, Interesting
    No game written for the XBox runs on a 'pure DirectX' implementation. The XBox libraries do not include DirectInput at all, and use custom APIs instead. DirectPlay doesn't exist, and instead a custom WinSOCK API is used. Direct3D is an 8.0 API with custom functions, and the shader languages have NV-specific instructions. The 'best practices' for the XBox means a lot of things that are not possible on PC DirectX.

    In short, the libraries for the XBox are intended to be familiar and somewhat source compatible, but any production XBox game is far from that and would be incredibly difficult to duplicate on a binary level.

  64. PowerPC processors by Anonymous Coward · · Score: 0

    One thing I'm wondering:

    Will the X-Box 2 benefit Apple?

    I've always been an Intel person, but mostly because (1) PowerPC (say, Apple) computers were always so much more expensive, and because (2) some of my favourite apps and games never got ported to that architecture.

    But, I was thinking that a PPC-based X-Box may serve to decrease chip/architecture costs, and also bring some new interest (by way of games, etc) to this platform. I dunno, though.

    One thing's for sure: I recently saw my friend's brand new PowerBook and it's sweet, both in terms of hardware and software. Seriously makes me consider switching from Intel to Apple for my next box. And, if X-box could help to lower the costs over the next few years, the deal would be all that much better.

    1. Re:PowerPC processors by Hoser+McMoose · · Score: 1

      But, I was thinking that a PPC-based X-Box may serve to decrease chip/architecture costs,

      It may help in this regard, certainly it gives IBM another source of revenue for their processors. However, it's still likely to be a LOT smaller than the revenue Intel brings in for their x86 chips, at least at the high-end of things (IBM sells a lot of cheaper PPC chips for the embedded market).

      and also bring some new interest (by way of games, etc) to this platform. I dunno, though.

      And just how many Macs do you know of that run Windows and DirectX? Just because it uses a PowerPC processors does not, in any way shape or form, make the system a Mac. Cisco uses PowerPC processors in their routers, but you sure as hell don't see Macs being better routers because of any technology Cisco put into IOS!

      The XBox2, despite running a PowerPC processor, will be a LOT more like a PC than it is like a Mac. It will run some version of Windows (WinCE and WinNT have both existed for PowerPC at various times) and DirectX, and that's what's important in terms of software compatibility.

  65. Everything's backwards compatible by maxbang · · Score: 1

    WITH MAME! And it works on Linux to boot!

    --
    I also reply below your current threshold.
    1. Re:Everything's backwards compatible by hambonewilkins · · Score: 2, Funny

      I thought you were going to write: "Everything's backwards compatible... simple turn the machine 180 degrees!"

      --

      God Bless America. Why? Did it sneeze?
  66. Compatibility is a mindgame by StarBar · · Score: 1

    Sony is marketleading and has an impressive track record and is the only one that has backward compatibility. They didn't enter the console market first either. It must be the key to console gamers minds (and wallets) that they don't waste the old collection of games. The old console still sits around so why do you need to play the old game on the new console? Just switch the cables!

  67. Re:I dont care about backwards compatible on even by RyuuzakiTetsuya · · Score: 1

    I use it. Well, I did use it, and I still use it when ePSXe doesn't work as well as it can.

    --
    Non impediti ratione cogitationus.
  68. Books by Anonymous Coward · · Score: 0

    The author of the article has written two books on X-box hacking: Hacking the XBOX: An Introduction to Reverse Engineering and Opening the XBox.

  69. X-Box Live and Peripherals Are The Real Contention by EXTomar · · Score: 1

    Backwards compatibility would be a nice thing if X-Box had a large library of games worth playing. By all indications (casual player opinion to raw numbers) there are very few games worth playing now let alone years from now. Cutting that string might sting for a little bit everyone will quickly forget the crappy games on X-Box for X-Box 2 games.

    The thing I see burning many X-Box fans is X-Box Live. If you can't take the hardware forward people are forced to buy new X-Box Live for XB2? Not to mention the hardware in general was a very nice thing to make backwards compatible. The arcade stick I had for PS1 works for PS2. XB1 hardware would have to abandoned for XB2.

    To each their own. X-Box clearly isn't selling in their proper configuration so changing the system fundementals is probably a good idea. However that also has problems so be set for the bumpy ride.

  70. Backward compatibility - actually used! by SetarconeX · · Score: 1

    I'm seeing a lot of comments on here claiming they don't actually play PS1 games on a PS2.

    Well, let me take a stand and say, I do.

    And quite frankly, I'm not swayed by the argument that "as soon as the new system is released, you can pick up an old one for almost nothing." It would fall subject to a problem I have right now, that being "physical space."

    I can't physically shove another game system into the corner of my room devoted to consoles without unplugging an old one. It's a small space. If I had to have a PS1 and a PS2, that would mean unplugging my old Dreamcast. Yes, horror of horrors, I actually do still use that old Sega box. Hate to say it, but Grandia II and Code Veronica looked like crap on their PS2 ports.

    I might unplug that box if I could run both Xbox 1 and 2 games though. I just need Microsoft to give me the reason.

    And this "intellectual property" argument smells a bit fishy. I was under the impression that MS had such tight control over the games on the Xbox that if Bill Gates asked, they'd sprout legs, get out of their cases, and jump through flaming hoops. I think Billy just wants me to pay for stuff twice.

    If the Xbox2 isn't backward compatible, how much do you want to bet a handful of the more popular games will get remade with "special features" and released again on Xbox2?

    --
    "Isn't that the sweetest little well-balanced undergraduate-level philosophy of life."
  71. "virtually impossible" or "virtual machine" by supun · · Score: 1

    What about a VM to runs the old XBox games? With the fast chip, you might be able to achieve the same speed.

    --
    :w!
    1. Re:"virtually impossible" or "virtual machine" by moof-hoof · · Score: 1
      I'm sure you're not the only one thinking about this. Microsoft recently bought a bunch of VM-related intellectual property from Connectix, who previously made a PPC-based Playstation emulator and a PPC-based x86 VM, Virtual Playstation and Virtual PC, respectively.

      I don't think it would be technically difficult for them to create an Xbox(1)VM for the Xbox2.

      Whether or not it would be a "good" business choice for a profit driven monopolist is a different issue altogether.

  72. Re:T ANONYMOUS COWARD by Anonymous Coward · · Score: 0

    It is when it comes out Pingular's ass.

    There's so much old spunk in there, it's insane!

  73. Is it worth it? by jmpoast · · Score: 1

    I for one still enjoy many older games from the previous generation of consoles (Final Fantasy VII and Zelda, Ocarina of Time for example) I still enjoy playing them on the new consoles. They may not have as good of graphics as new games but they are games that I have, and will always love.

    That being said if the Playstation 2 wasn't backwards compatable I would still play Final Fantasy VII, I would just have an extra console. Backwards compatability is nice for those who already own the previous generation consoles and many games to go with it, but if that is the case, then you already have the old console so the point it moot.

    If, on the otherhand, you do not already own the previous console, I can't see you shelling out $300 for a brand new one then buying outdated games for it. So again backwards compatability is not real necessary.

    What I did like about the PS2 was that the controllers were also compatable, saved a lot in hardware costs.

    My point is while backwards compatibility seems nice and can save room and eliminate more wires, I don't think its as important as getting a well functioning, advanced new console with it's own great new games. The only time I can see someone really needing them to be compatable is if the old console dies and you don't want to buy a new one.

  74. Re:shooting themselves in the foot...? Really? by cens0r · · Score: 2, Insightful

    Lets say I have a PS1 and 10 or 15 games. I buy a playstation 2. Now i can remove my playstation from my media room (move it to a bed room perhaps?) and still play all my old games. If there's a classic game for ps1 I can still buy it and play it no problem. Used PS1 games are cheap. It's a great feature to have, and it's not very difficult to implement (at least not in the playstation), so I say go for it.

    --
    Jack Valenti and Orrin Hatch will be first up against the wall when the revolution comes.
  75. Get this mentality by RLW · · Score: 1

    When the PS2 came out I sold the old PS because the new one could run the old games. When the PS3 comes out I'll want to ditch the PS2. I don't have room for all the boxes it would take to run all the old games if Sony breaks compatibility with the PS3. Between the PC, the GC and PS it's getting crowded in the game room. I plan to get an Xbox and if the XB2 breaks compatibility with the XB then forget it. I don't think I get either one at least for a while.

    1. Re:Get this mentality by WNight · · Score: 1

      And there's a market for old consoles. I'll buy em with a few games. I've occasionally had people over and wanted to play a racing game or whatever and I don't want to go to the trouble of installing one and rebooting a few times, etc.

      If I could pick a PS2 up with 3-4 games (the ones that have sequels out for the PS3 at that time) for $100 or so it's worth it.

      The XBox, if #2 isn't compatible, won't be for sale like that because people will need to keep them. That means I won't end up buying an XBox because they won't hit the used market.

      That may not mean much to the companies directly, but the $100 for ditching an old system can be directly applied to purchasing a new one, meaning that backwards compatible systems sort of come with a $100 rebate.

  76. I can hardly wait ... by vlad_petric · · Score: 1

    For the regular Xbox to get under a 100$. Combined with xbox media player, it's basically the ultimate media box. You'd have to shell out ~200$ to get a DVD player which does just divx, with an Xbox you can pretty much play anything, don't have to worry about DVD zoning, etc (and it does support HDTV and Dolby Digital, although you need speakers capable of decoding it)

    --

    The Raven

  77. Re:I dont care about backwards compatible on even by enrico_suave · · Score: 1

    because they probably:

    A: traded in there PSone towards the purchase of the ps2

    B: traded in there PSone to pay for some new fangled PS2 game

    Decided to keep the better games in their PS1 library..

    *shrug*

    E.

    --
    Build Your Own PVR/HTPC news, reviews, &
  78. Speaking as a Xbox developer by Ryu2 · · Score: 5, Informative
    It'd say it's actually easier on the Xbox to achieve compatibility via software emu than other consoles, because Microsoft stipulates, as a condition to get a game certified by them, all Xbox games must access the hardware the DirectX APIs and XTL libs, rather than writing direct to hardware registers/ports.

    The only area where I can see problems is that Xbox vertex and pixel shaders can be (and often are) compiled to nVidia's proprietary binary format (which represents a much more hardware-specific mapping than the standard DirectX hardware-agnostic binary token format). If this issue is solved, or nVidia turns a blind eye, there should be no major technical obstacles to software emulation. Legally, I think it may be OK, as the specifics of the nVidia shader format is not disclosed even in the Xbox SDK itself, so Microsoft could very well write a layer that just translates the nVidia format to whatever internal scheme ATI's silicon will use.

    Other consoles, like PS2 allow much more low-level access, so compatibility via software emulation only is more of a pain.

    --
    There's 10 types of people in this world, those who understand binary and those who don't.
    1. Re:Speaking as a Xbox developer by Anonymous Coward · · Score: 0

      Since you have MS's ear, perhaps you could suggest to them that X-Box2 not be so noisy and that it not insert 2 seconds of silence between tracks on Pink Floyd's "The Wall" when one track should flow smoothly into another.

    2. Re:Speaking as a Xbox developer by Anonymous Coward · · Score: 1, Interesting

      Um, as an Xbox developer, how can you be so utterly wrong?

      "because Microsoft stipulates, as a condition to get a game certified by them, all Xbox games must access the hardware the DirectX APIs and XTL libs, rather than writing direct to hardware registers/ports"

      There are no such stipulations. Plenty of people have written custom code that accesses, for example, the GPU directly (look at Halo). Carmack was talking about using OpenGL for the Doom 3 port. Yes, the SDKs push DirectX, and MS highly recommends using it, but you're free to use whatever libraries you want for your software.

    3. Re:Speaking as a Xbox developer by CTho9305 · · Score: 1

      all Xbox games must access the hardware the DirectX APIs and XTL libs, rather than writing direct to hardware registers/ports.

      But the rest of the code will still be x86 - everything BUT the API calls will have to be translated / emulated. It would be the same amount of work as running an x86 linux binary of an OpenGL game on a PowerPC linux box.

    4. Re:Speaking as a Xbox developer by Anonymous Coward · · Score: 0
      Microsoft stipulates, as a condition to get a game certified by them, all Xbox games must access the hardware the DirectX APIs and XTL libs, rather than writing direct to hardware registers/ports.

      Yeah, right, but how many developers actually do that? Many developers will hit the metal to get a few more ounces of performance. This is a pain for the emulator writers. Sony's PS1 emulation software on the PS2 includes patches for specific PS1 games that bypassed the Sony libraries and hit the metal.

      There were demos on the Amiga that did things like start a DMA blit, do some processing, then use NOPs to pad out the waiting period for the next blit (rather than poll the blitter to see if it was finished). Unless the emulator is cycle-perfect (which it usually isn't for performance reasons), it doesn't properly handle these kinds of optimizations. Despite MS's rules prohibiting low-level access, they're still going to have to deal with this kind of stuff if they ever decide to include an emulator.

      Oh, and while I'm here, let's correct a few things in other threads:

      1] Backwards compatibility was always planned in PS2, although they didn't know if they could successfully do it until a few months before launch. The PS1 CPU did not just "happen to be there", and they didn't do emulation "just because they could".

      2] The reason why backwards compatibility is so important? Put it this way: on launch day, what games were available for PS2? Around ten games? Wrong. It was at least 510 games, because each territory had at least 500 PS1 titles already out.

      There's also the factor that mainstream consumers expect devices that look the same to 'just work'. If a device looks like it accepts a CD-sized media, then many average people would expect it to play CDs. (And this is true - most DVD players and consoles can also play CDs.) Similarly for console games, if it looks like a PlayStation game, then it should work in a PlayStation. Mainstream consumers and kids are savvy enough to understand that PS2 games don't work in a PS1, but would be confused if PS1 games didn't work in a PS2. Think of it this way: if you bought an HDTV, you'd still expect it to display regular TV, right? If it didn't, you'd be pissed.

  79. Did anyone actually read the article? by Jarlsberg · · Score: 2, Informative
    According to the article, the next Xbox will play current Xbox games. It's just that right now it's one of those obsctacles MS has to clear before finishing up the Xbox 2 design.

    Nvidia is playing for the press right now. They're peeved at MS for the original Xbox deal, and now that they've been shafted for Xbox 2, they're going to try to make it as difficult as possible for MS to build backward compatability into Xbox 2. It'll happen, Nvidia will make a buck on it, and they'll tone down the criticism. Standard fare.

  80. The real question is... by raphae1 · · Score: 1

    ...can you run Linux on it??? No, really. Anyone?

  81. Virtual PC by Anonymous Coward · · Score: 0

    well, if they have multiple PPC chips in there it probably wouldn't be too difficult for them to do. Virtual PC runs on mac - PPC.... With mutiple PPC processors it could probably be quick enough to not suck and have backwards compatibility.

  82. Sega Saturn & Dreamcast by SamBaughman · · Score: 1

    Sega had its second (third, if you count Sega CD for the Genesis) "optical media console" out before the PlayStation 2. Remember Saturn and then Dreamcast?

    Compatibility is a bigger selling point for people who haven't owned the prior console. The weak point of any new system is the lack of games right at introduction. Compatibility lets you play some of those older games that you haven't played before (i.e., Spyro) while you wait for all the nice, shiny new "next-gen" games for your brand new console. Dreamcast might have done a lot better if it could have piggy-backed on the (pitifully small) Saturn library while its own (pitifully small) software library was being developed.

    1. Re:Sega Saturn & Dreamcast by Deliveranc3 · · Score: 1

      Compatibility is a bigger selling point for people who haven't owned the prior console. The weak point of any new system is the lack of games right at introduction. Compatibility lets you play some of those older games that you haven't played before (i.e., Spyro) while you wait for all the nice, shiny new "next-gen" games for your brand new console.

      Well since backwards compatibility applies to people old enough to have owned two consoles they may not have the space for two consoles. Also in this case Xbox is the most powerful system of it's generation and it seems like Next will be first out, so Xbox 1 games will still be the best around even with no enhancements.

  83. Re:shooting themselves in the foot...? Really? by Greger47 · · Score: 2, Informative

    I know atlest 2 families where the children got PS2s for presents and the kids then went out and bought PS1 games. Two reasons:

    There weren't a PS2 version available (yet?) of that must have game.

    The games are cheaper and there are also lots of dirt cheap second hand stuff available which equals more games to play.

    I'm sure the backward compatibility influenced their wishlists and that the kids are a lot happier with their PS2s than if they had been given xboxes.

    /greger

  84. Low price vs. high cost by alispguru · · Score: 1

    Any sane observer knows that Microsoft will do what it must to please its current Xbox consumers. In doing so, the company may learn that a low price can come at a high cost.

    Low price versus high cost - so Microsoft is thinking the same way Windows customers do!
    --

    To a Lisp hacker, XML is S-expressions in drag.
  85. Looks to me like... by smittyoneeach · · Score: 1
    current Xbox games make use of Nvidia's proprietary graphics shaders and that Microsoft might have to license them to use them again.

    They shoulda used Open Source. Oh, wait...
    --
    Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
  86. Shoot your own head off and save us the babble. by RLW · · Score: 0, Flamebait

    Some of the old games have great plot line or unusual play. Only an idiot (such as yourself) would assume that older games are not worth having. If I had to start keeping all the old consoles around just because some dickless half wit (like yourself) wanted to orphan prior games in order to save a few cents per console then I'd have racks and racks of consoles. That's not a reasonable propasisition.

  87. Potential problem by 0verkill · · Score: 1

    I don't know if this has been addressed already but here goes. Despite that anyone might not actually want to play an original Xbox game on an Xbox 2, this could be damaging for other reasons. Many console purchases are made by the parents of the children who play them. These parents do not possess a wealth of knowledge when it comes to making this buying decision. Therefore when a salesperson says that the older games cannot be played on a system it could have a detrimental effect. A parent might think "Oh, so all the games I bought before are useless?!" this could cost Microsoft a sale. It doesn't matter if it really is a problem or not, the perception of the problem is what can cause the most damage in that situation. Food for thought....

  88. MS, Sony, Nintendo...it doesn't matter... by Frennzy · · Score: 3, Funny

    I'm buying the first console that is backwards compatible with my old IntelliVision games.

    TRON!

    1. Re:MS, Sony, Nintendo...it doesn't matter... by Blakey+Rat · · Score: 1
  89. Comment removed by account_deleted · · Score: 0, Offtopic

    Comment removed based on user account deletion

  90. So by Cyno · · Score: 1

    You can't play your old games on your new game machine because of Intellectual Property, eh?

    Perhaps now is a good time for some of you to reconsider the national and global ramifications of current IP and patent laws.

  91. Xbox Buyer's Descision by Deliveranc3 · · Score: 1

    I decided to buy the Xbox over the PS2 because I knew the PS3 would have backwards compatibility, so I patiently waited for PS3.
    Xbox live has been quite succesful and it would set a bad precident if MSoft didn't have backwards compatability on this one (Stupid Cube). I'm sure they will.

  92. Re:I don't understand what nVidia's CEO is saying. by GeLeTo · · Score: 1

    ...And all these APIs are staticaly linked in the executable.
    This means that the game does not call some Direct3D API on the XBox firmware or loaded from the game CD that can be replaced on XBox2.
    The API/driver code is embedded in the executable which means that it accesses the hardware directly as a driver would do.

  93. Software emulation? by Anonymous Coward · · Score: 0

    "That is, the new hardware will be fast enough to execute the old games even if they have to run through software translation."

    Bull. There still isnt a decent N64 emulator that works for every game and that was, what, 1/128 as powerfull as hardware is now. Heck, probably even less.

  94. Another reason... by gandy909 · · Score: 1

    Yet another reason to stay away from the XBox. Now MS wants to get all the gamers started on their upgrade treadmill!

    --

    (Stolen sig) Remember: it's a "Microsoft virus", not an "email virus", a "Microsoft worm", not a "computer worm
  95. Backwards Compatibility is... by WebGangsta · · Score: 3, Insightful
    ...one of the main reasons that most people (and by "people", I really mean "parents") purchased the PS2 when it originally came out. It is certainly less of a factor today now that we're reaching market saturation, but it is still something to be considered.

    Parents who have already sunk a few hundred dollars into the PS2 should be pleased to know that the money they spent on games won't go to waste if those games could still be played on the PS3. Granted, the kids may continue to keep the PS2 hooked up to the TV, but maybe they won't. It's a selling point.

    How many people were able to convince their wives/girlfriends/significant others/parents that buying a PS2 was a good thing because it ALSO was a DVD player? It may not have been the best DVD player available, but it does the job. And at the time, DVD players were going for $150 or so [numbers out of a hat], which made the "real" cost of a PS2 that much cheaper in the minds of the purchasing decision makers.

    Sony's already announced that the PS3 will be able to play PS2 games. When the PS3 is released, even if the initial set of games aren't wonderful kids could still tell their parents that they can still play GTAx on it. Not that they will or won't, but they could if they wanted to.

    And you know what? There were some PS1 games that were never released for the PS2, and for people who never had a PS1 in the first place, this was a good thing. (You Don't Know Jack, various pinball games, Caesars Palace Casino - to name a few).

    I see backwards compatibility as being really important as we move forward with the next series of game consoles. Imagine the uproar if Win95/98 couldn't run DOS programs. Or WinME couldn't run Win98 programs. Or needing a completely new version of Office just because you went to WinXP. Microsoft's been down this road before -- they MUST know what they're talking about, right?

    1. Re:Backwards Compatibility is... by Darth+RadaR · · Score: 1

      How many people were able to convince their wives/girlfriends/significant others/parents that buying a PS2 was a good thing because it ALSO was a DVD player? It may not have been the best DVD player available, but it does the job. And at the time, DVD players were going for $150 or so [numbers out of a hat], which made the "real" cost of a PS2 that much cheaper in the minds of the purchasing decision makers.

      <aol>Me too!</aol> That's exactly the excuse that I used to get SWMBO to get me a PS2 a couple of years ago. :) You're right on another count: it's a crummy DVD player and I ended up having to buy a real DVD player after a few frustrating months.

      Backwards compatibility was also pretty important in my decision on the PS2. There's some really fun PS1 games out there that I like playing. I *really* liked Tenchu and found the sequels made for the PS2 pretty lame.

      --
      /*drunk.. fix later*/
    2. Re:Backwards Compatibility is... by KornGod · · Score: 1

      Good Points Plus The thing I see happening is excactly what I did. The PS2 is in the main living room we bought a little 19 inch tv and hooked my PS1 to it in the computer room. It still sees action as do PS1 games on my PS2. When the PS3 is released. The PS1 will be retired for good and the PS2 will take it's place. I probably wouldn't buy a X-box 2 even if it DID have Back-Compat. Sony has done a lot to please its fans and unless MS and the big N hope to keep up. They better start doing the same.

  96. Linux? by Anonymous Coward · · Score: 0

    The only compatibility that matters is with linux. If it runs linux, what else could you ask for. =]

  97. Re:shooting themselves in the foot...? Really? by Anonymous Coward · · Score: 0

    Okay, I see the problem here: there are two groups of posters right now.

    Type number one, we'll call them, "The idiots like the guy I'm replying to", say that you already have a PSX, and an Xbox. And then, with irresistable logic, say:

    If you have Xbox1 games that you want to play, don't you already have an Xbox1? Why do you need to play them on your Xbox2? Why not just use the Xbox1 you already have?

    Then there's group number two, otherwise known as, "Guys like me, a/k/a people over the age of 20." We don't actually have all our video game systems spread out on the carpet of our room at mom's house. We actually have say, a living room, where the idea of having 8 "set top" boxes really annoys us.

    Seriously, I've got a DVD, VCR, Cable Box, Xbox, PS2, Stereo Receiver, and probably some other annoying box I can't think of. Can you imagine if I also had to have a PSX and an Xbox 2? What the hell do I tell my wife?

    Honey, we have to buy another freakin' entertainment center if you ever want to play Final Fantasy Tactics again!

    Um, no. That's just not the way people in group two would prefer things, thanks.

  98. I'll be happy... by Anonymous Coward · · Score: 0

    if X-Box2 doesn't sound like a jet engine and insert 2 seconds of silence between every track on Pink Floyd's "The Wall."

  99. Compatibility, the dangers of outsourcing by PenguinOpus · · Score: 1

    I predict Xbox2 _definitely_ won't be compatible with Xbox1 based on Jen-Hsun's comment.

    Microsoft buys all of its technology for game consoles nearly off-the-shelf. The Xbox1 graphics was a slightly modified (and slightly early) GF3 and the CPU was an OTS Intel P3 733. This allowed them to have vendors bidding against each other and get a very good price (AMD and Gigapixel got screwed last time).

    Now that they have chosen ATI and IBM for graphics and CPU, respectively, any technology used in the prior generation is not only hard to emulate but runs into IP land mines.

    Sony likes backwards compatibility, owns all of its graphics technology, and works hard to built a cheap version of last-gen into next-gen. The interesting question will be whether PS3 plays PS1 games :-).

    Nintendo just doesn't care. They face a similar problem to Microsoft, but have better contracts with their suppliers _and_, in this case, GameCube2 seems to have the same corporate suppliers as Gamecube did (ATI and IBM). Even so, I would guess that the blow off compatibility.

  100. Correct me if I'm wrong... by Anonymous Coward · · Score: 0

    Aren't the games for the XBox written using DirectX or OpenGL APIs?

    If so, even though the DirectX/OpenGL APIs may have been optimized for 1 video solution (nVidia) on the Xbox, couldn't they just put the generic DirectX/OpenGL API on the Xbox 2 and have the backwards compatibility for the old games.

    The old games would run slower with a generic DX/OGL API on the original XBox, but this would be counter-balanced by the performance boost of the new technology in the Xbox 2, so there shouldn't be any noticible performance hit on the old games.

    Now if game developers didn't use DirectX or OpenGL then backwards compatibility would certainly be in trouble.

  101. Re:Backwards-compatible only matters for large-sel by Anonymous Coward · · Score: 0

    Will Microsoft piss off the majority of the console-game users if they release a new game console which doesn't play Xbox games? No, because most of us don't _have_ Xbox games...

    Exactly! I mean, I just downloaded all mine!

    Err..

  102. Backwards compatible with XBox 1 security holes? by ikewillis · · Score: 1

    How far would backwards compatibility with XBox 1 go? Backwards compatibility with XBox 1 would mean that the XBox hacking community immediately has a means by which to run arbitrary code on the XBox 2... by utilizing the buffer overflows in MechAssault and 007: Agent Under Fire. Is this really how Microsoft wants to start out? Could they really sandbox something like VirtualPC well enough to prevent users from booting illegal copies of games, or modifying the contents of their hard drives?

  103. Yes, yes, graphics compatibility, but... by Junta · · Score: 1

    Isn't the XBox2 also a PPC box? Isn't that a rather *significant* obstacle even if video chipset problems are resolved? I have never seen a 700 PIII emulated in software at a gaming-acceptable rate anywhere. Anyone more informed about this?

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:Yes, yes, graphics compatibility, but... by gordguide · · Score: 2, Informative

      Although some games do work under x86 emulation, you're right that many do not really perform all that well.

      However, it's obvious why this is if you look at the two issues behind it:

      VPC for PPC does not really use the Mac's video card. For versions up to VPC5 it emulates onboard shared video, and sends that to the Mac to deal with by drawing the Windows desktop inside an ordinary application window.

      In fact, the video card must draw both the Mac desktop and the Windows desktop in real time. Any game that expects to see a PCI/AGP card sees only an el-cheapo PC with 4MB of onboard (shared in RAM) video.

      So, right from the get-go, the emulator is not compatible with most games any more than it would be with a bare-bones PC with no video card installed and game performance would be properly compared to such a PC. Anyone who's serious about games on x86 uses a decent video card to help things along.

      VPC 6 does emulate a PCI/AGP card, but again it's in emulation; the video card in the Mac is never detected as such and doesn't get the hardware calls it would with an actual x86 box. Video is processed by the PPC CPU and ordinary motherboard RAM in the emulator, then sent to the video card to be drawn onscreen.

      The other issue which isn't as big a deal with XP (it's not allowed, really) but is a big deal with Win95/98 games is that many games make "sneaky" calls to the hardware to overcome various bottlenecks in Windows itself. Games who make those calls to the emulator don't find what they expect to see (not real hardware) and fail.

      VPC has always been a business/productivity solution and never a game solution; Connectix's sales literature, product boxes, and web sites always said quite openly that it's not recommended as a solution for x86 gaming and game issues are not supported.

    2. Re:Yes, yes, graphics compatibility, but... by gordguide · · Score: 1

      I meant to add:

      So, it's not the PPC chip itself that makes for bad emulated games, it's the way Connectix chose to emulate the hardware. All MS has to to is allow the legacy games to call directly to the video chipset instead of Connectix's solution which was to emulate video as well.

      Since MS's xBox2 will have a fixed video system (ie no worries trying to deal with a plethora of user-installable video cards) that shouldn't be a big problem to fix. The emulator will be simpler as well (less hardware to emulate).

  104. Xbox Emulator by SanLouBlues · · Score: 1

    If they were smart, they'd just release an XBox emulator for Windows with XBox2. Or better yet, for Windows Media Center Edition only.

  105. Cost of compatiablity vs. cost of porting by Anonymous Coward · · Score: 0

    This article seems to be focused on competting with *one* aspect of the Sony Playstation consoles.

    Factors that it has not taken into account:

    1) PS2's emulation is only about 98% complette. There are still several games that do not work or aren't playable on the PS2 emulator.

    2) PS2 emulator does not maintain backward compatiblity for new hardware. Even in cases where it would seem natural for an emulator to maintain compatiblity (emulating a PSOne memory card on a PS2 memory card), it fails too. So, if your PSOne joystick or light gun breaks, you can't just use the PS2 one. The mem/joystick swapping commonly involved in using the emulator makes it less desirable.

    3) Consoles classicly do not provide backward compatiblity or emulation. Sega's Dreamcast provided no backward compatiblity and Nintendo has never designed any of the consoles to be backward compatible with the previous.

    This all leads to the true bottom line question, which will have more marketing value:

    A) Providing PS2 style limited emulation/useablity for older games.

    B) Providing Nintendo style "free" bonus ports of the previous console games.

    For those not familar with Nintendo Gamecube marketing, previous console games have become thrown-in items as parts of other games. So, for example, if you buy Metriod Prime and Metriod Fusion then you get access to original Metriod for free. Also, if you buy three out of five new titles or subscribe to nintendo power mag then you get the classic Zelda games for free.

    So... considering that Sony owned all the IP for PSOne (well, except the trademark "PlayStation"), adding limited emulation was the cheapest cost item for Sony. But since Microsoft is licensing third-party IP for their console makes them more similar to Nintendo. Also, Microsoft owns the majority of popular titles for Xbox1 or can buy rights to them cheaper than licensing nVidea IP and porting Connectix. Therefore, I think the cost of porting "free" bonus Xbox1 games as part of Xbox-NG titles will provide more marketing power per dollar then having true compatiablity. By porting they can convert the games to use ATI shaders and Xbox-NG sound thus avoiding nVidea IP complettely retaining similar or "enhanced" look-feel.

  106. Donald Duck by Anonymous Coward · · Score: 0

    Donald Duck is going to have a SCREAMING ORGASM when he gets his XBOX 2.

  107. ROFL! by Anonymous Coward · · Score: 0

    It could risk broadly interpreting its prior deal with Nvidia by using Nvidia's technology and not paying for it. That would risk a lawsuit.

    Since when has Microsoft cared about lawsuits? I mean, c'mon, this is the company that took on the DOJ and got nothing more than a slap on the wrist!

    And IP? Since when have they cared about anybody (else)'s IP?

    It could choose to simplify matters, forget about compatibility, and endure the wrath of consumers.

    Since when has Microsoft cared about the wrath of its consumers?

  108. proprietary by Per+Wigren · · Score: 1

    Moreover, he suggests that current Xbox games make use of Nvidia's proprietary graphics shaders and that Microsoft might have to license them to use them again.

    That's what you get for using proprietary technology.

    --
    My other account has a 3-digit UID.
  109. Re:shooting themselves in the foot...? Really? by PainKilleR-CE · · Score: 1

    I have a PS2, I don't have a PS1, and I don't have any PS1 games. Anyone who has a library of PS1 games presumably already has a PS1 to play them on. Wasn't the PS2's backward-compatibility more for people like me, who want to play the occasional classic PS1 game we come across without having to buy a PS1? And just how many people like me are there?

    I've purchased more PS1 games after I sold my PS1 than I did when I had it. If the PS2 didn't have backwards compatability, I would've waited a little longer (I didn't buy it at launch, though) to buy it, and would've kept my PS1. At this point, though, I've got enough consoles in my living room that I'd be a bit irritated to have to increase the number of boxes sitting next to the TV.

    I don't know if "shooting themselves in the foot" is accurate, but I do believe it could make a very big difference in early sales if one of the three consoles has it and the other two don't.

    --
    -PainKilleR-[CE]
  110. Why would they have backwards compatibility? by gergi · · Score: 0, Troll

    I'm sure they could port Halo, the XBox game, to the XBox2 for much cheaper than including the backwards compatibility in hardware! Just recently Halo was ported to the PPC chip.

    I mean, really... why build the backwards compatibility hardware when you only have to port one game? Oh wait... I haven't checked in a few days... Did they released something else for the XBox?

    --
    Nosce te Ipsum
  111. XAPI by RomSteady · · Score: 3, Informative

    Personally, I think that backwards compatibility could still be done without trampling all over nVidia...as long as they keep the hard disk or a disk-like storage mechanism.

    Xbox developers are specifically prohibited from writing to the metal. For any graphics calls, sound calls, I/O calls, or any hardware call, they have to go through the API. In that way, developing on the Xbox is rather like developing against a system abstraction layer. Change the kernel but keep the entry points the same, and you should work fine. After all, most games use the vertex shaders (which are well-documented and implemented on ATI's cards), so I don't see a problem.

    As for the IP issues, the only issue I can see is implementing some nVidia-specific texture formats, but since most of them were not supported or recommended by Xbox Developer Services, few (if any) games use them.

    The possible flipside is that VirtualPC technology may not work on the IBM processors. VirtualPC will not work on the G5 due to the elimination of a certain addressing mode. If that addressing mode is still gone in the processors made for MS, then backwards compatibility just got 100's of times harder to implement.

    --
    RomSteady - I came, I saw, I tested. GamerTag: RomSteady / http://www.romsteady.net
    1. Re:XAPI by gordguide · · Score: 1

      VPC7 will support G5s and is expected to ship by mid-year. That's a long way away from the launch date of the next xBox, so I don't see a big issue with that.

      It would also seem that emulating the 1st generation xBox with it's closed hardware would be simpler than emulating a complete Intel-based computer (onboard AC97 sound, onboard video or virtual PCI/AGP video with VPC6, networking cards, i/o, etc) which is what VPC does. An x86 application in PPC/VPC sees everything as if it really existed in hardware, complete with the expected drivers.

      Finally, Connectix has long shipped VPC for x86 along with it's PPC variant (it's what MS really wanted in the first place, Connectix was MS's second choice; they would have preferred not to have to send VPC to the MacBU at all).

      So, I think most of the pieces are there already, or awfully close to being there very soon.

    2. Re:XAPI by Anonymous Coward · · Score: 0

      X-Box Halo will not run on anything but an X-Box because it has a _lot_ of hard coded graphics routines.

      It was the only way they could get it to run at a decent speed at the time as they were scrambling to port it from the PC.

    3. Re:XAPI by Anonymous Coward · · Score: 0

      Not sure about Halo having hard coded graphics. But, it's the other way around, Halo on X-box 1st, then the PC port. You are smokeing crack.

  112. I'm one of those that never owned a PS1... by IANAAC · · Score: 1

    but when the PS2 came out, I bought it. After getting a few good PS2 games, I started looking at the older PS1 games as well. Bought a couple of those and enjoy them every bit as much as the PS2 games. So, backwards compatability, per se, wasn't an issue, it is nice having the choice of basically two libraries to choose from.

  113. Re:shooting themselves in the foot...? Really? by Phil+Wilkins · · Score: 1

    Let me guess, the first Harry Potter game? Someone fucked up the PS2 one, which meant that the only Playstation Potter that christmas was the PS1 version.

  114. Why not call it.. by Anonymous Coward · · Score: 0

    Next Box.

  115. Re:shooting themselves in the foot...? Really? by Luscious868 · · Score: 1

    Because as much fun as it is to have 100 consoles laying around, I actually do need room for other things. I've got a Nintendo, a Super Nintendo, a Sega Genesis, a Playstation 2 and an X-Box. If Playstation 3 and X-Box 2 aren't backward compatible then the list of consoles that need to be in my game room jumps by two. I'm running out of room in the gameroom man. It's nice when the next generation of a console can play the previous generatoins games for space purposes. I can get rid of the old consoles cause they are no loger necessary. It also has to do with sales. I'm not going to fork out the money for an X-Box 2 or PS3 unless there is a very strong line up of titles for those platforms at launch time. There never usually is and when that's the case then I wait to buy. Now if a system is backward compatible and I can play all my old games on it, I'll probably preorder the thing. Even if there is only one new game I want, I can still justify the purchase because I can play all my old games on it. When new stuff comes out I can snap it up if I want it. If there isn't backward compatibility it's going to hurt sales at launch because I know I'm not the only one who is going to pass because they can't justify the cost if there isn't a bunch of cool new games that will be available at launch time to buy. I've heard other people in this talkback say the exact same thing. Also, just because backward compatibility had never really happened before the PS2 doesn't mean that it shouldn't happen in the future and that it's not necessary. Cars didn't used to have any interchangable parts. Should we have kept it that way? Heck no. Intechangeable parts, where possible, makes things a ton easier on the consumer for a variety of reasons. Same with backward compatibility. It makes sense and it makes things easier for the consumer who doesn't want to have to keep 100 consoles around so he can play his old games.

  116. Absolutely wrong by bonch · · Score: 5, Insightful

    Backwards compatibility is extremely overrated, and the only reason people think about it at all is because of the PS2 - which would have been successful with or without it.

    Completely, 100% wrong. People had vast game libraries after owning their Playstations for so long. Buying a Playstation 2 meant they could continue playing their entire game library while still adding onto it. You're being moronic if you think that's not a benefit. It's the same advantage the Gameboy Advance had--you didn't have to abandon your old game library. You could keep playing it on the new system, and now with a backlit display and other advantages.

    Don't be silly. Backwards-compatibility is a HUGE advantage to a console's success. People don't feel like they're replacing anything--they feel like they're merely upgrading to the next best thing, and can keep on playing their old games alongside the new ones.

    1. Re:Absolutely wrong by Galvatron · · Score: 3, Insightful
      People had vast game libraries after owning their Playstations for so long. Buying a Playstation 2 meant they could continue playing their entire game library while still adding onto it.


      This is an argument I've never understood. Did a Sony rep come into their house with a baseball bat and bash apart their old Playstations when they bought at PS2? My family owned the NES, SNES, N64, Playstation, and Gameboy. None of them were compatible with one another, yet we could still play all the games we owned for each system. If you already own a Playstation, what possible benefit is there (aside from a marginal space savings) to having the PS2 be backwards compatible?

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    2. Re:Absolutely wrong by _newwave_ · · Score: 1
      People had vast game libraries after owning their Playstations for so long. Buying a Playstation 2 meant they could continue playing their entire game library...

      So, what the hell happened to their original Playstations? Not buying a PS2 ALSO meant they could continue playing their entire game library. I'm not buying it...the backwards compatibility of the PS2 was minimal to it's success at best. The 2 YEAR headstart on the XBox was the greatest factor.

    3. Re:Absolutely wrong by Anonymous Coward · · Score: 0

      I don't think backward compatability makes a difference to anyone owning the former console. I mean, you're gonna buy the new console, so therefore you have both consoles, so what does compatability matter. I think compatability is more for the people who don't have a console, then they get all those games available to them with one console.

    4. Re:Absolutely wrong by YomikoReadman · · Score: 1

      No, there was no Sony rep that destroyed my PSOne when I bought a PS2. However, when I bought mine, it was on my own dime, as a High School student, and being able to afford it included trading in the PSOne and around a dozen games that I had beaten and held no interest in ever playing again. This is where the value lies, in that while you can hold on to the old system, you are under absolutely no influence to do so.

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    5. Re:Absolutely wrong by festers · · Score: 1

      Nobody destroyed my PS1. Butw hen space is limited and you don't want 100 things hooked up to your TV, having just one console to play your collection of games is a huge benefit.

      --


      -------
      "Every artist is a cannibal, every poet is a thief."
    6. Re:Absolutely wrong by Daetrin · · Score: 1
      This is an argument I've never understood. Did a Sony rep come into their house with a baseball bat and bash apart their old Playstations when they bought at PS2? My family owned the NES, SNES, N64, Playstation, and Gameboy.

      A: No, the Sony engineers built a product that was starting to have some serious issues about the time the PS2 came out. (At least in my case.)

      B: Marginal space savings can be important. I had a lot of older systems too, and the space around my tv was starting to get pretty cluttered. I'd retired the NES when i got the N64 to save space. (Still played the NES games in emulation even though i prefer the actual console better.)

      Backwards compatibility meant that i could get rid of a console without giving up the games (and without having to put up with an on the fritz PSX.) It also meant that i didn't have to buy a new switcher (had a 4 channel one with PSX, SNES, N64 and Dreamcast hooked up.) It also meant i had something to use my PS2 for once i'd exhausted the only two worthwhile games in the initial lineup.

      --
      This Space Intentionally Left Blank
    7. Re:Absolutely wrong by Queer+Boy · · Score: 4, Insightful
      If you already own a Playstation, what possible benefit is there (aside from a marginal space savings) to having the PS2 be backwards compatible?

      I have a Sony Wega TV with 3 RCA ports (one can be used as either RCA or S-Video) and one Component Input. If I wanted to play all of my current systems on the same TV, despite the fact they'd take up a buttload of space, I'd have to buy MORE cables as well as an input swithcher. The fact that I can elliminate a console is a big factor on whether to buy one next-gen console or another when they debut.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    8. Re:Absolutely wrong by ZX-3 · · Score: 2, Insightful

      If you already own a Playstation, what possible benefit is there (aside from a marginal space savings) to having the PS2 be backwards compatible?

      The original PS and the PSOne are both top-loading, so you couldn't stack anything on top of them. The PS2 is front-loading, so the effective space saved is significantly greater than the volume of the PS/PSOne.

    9. Re:Absolutely wrong by Derekloffin · · Score: 1

      Another thing that others haven't already mentioned is a pure marketing matter. When I bought my PS2, I had PS. PS2 could do both's functions so it was more convenient to have it hooked up all the time. I then gave away my PS. Well, to me, this isn't all that important, but from a business standpoint that is another system in another customer's hands who will want games for it where the real money is to be made.

    10. Re:Absolutely wrong by Anonymous Coward · · Score: 0

      This is an argument I've never understood. Did a Sony rep come into their house with a baseball bat and bash apart their old Playstations when they bought at PS2?

      Well, there are a large number of people who have bought PS2s when their PS1s have broken. Rather than buying a new PS1, they pay a little extra to get a PS2 and can play their old games, plus a whole range of new ones.

      My cousin did this several months ago, and he still only has the one PS2 game that came with his system, and is happy playing his large library of PS1 games.

    11. Re:Absolutely wrong by dourk · · Score: 1

      If you already own a Playstation, what possible benefit is there (aside from a marginal space savings) to having the PS2 be backwards compatible?

      The PS2 gets connected to my big tv, and the PSone goes into the kids play room. Right next to my old vcr, and connected to my old tv, with my older dish receiver on it. We can share tv, movies, and video games with ease.

      --
      Wake up.
    12. Re:Absolutely wrong by freeweed · · Score: 1

      Backwards-compatibility is a HUGE advantage to a console's success.

      It looks like things are heading that way, but have you ever wondered why, in the 24 years of programmable home videogames leading up to the PS2, it never mattered? If it is such a big deal, surely one of the console makers out there would have tried it, and succeeded in all that time?

      People had vast libraries of Atari 2600 games. Same with the original NES. Same with the Genesis, and Super Nintendo. No one seemed to care before, what's so special about Sony's unit that it matters now?

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    13. Re:Absolutely wrong by asb · · Score: 1

      If you already own a Playstation, what possible benefit is there (aside from a marginal space savings) to having the PS2 be backwards compatible?

      None of the Playstations are stackable. They must be placed side by side. Two Playstations take twice the space that one takes. And the PS1 was a top loader too, so it had tGot rid of old tech, got new in replao be placed on a desktop. I guess you'd say a tad bit over twofold increase in processing power is marginal too, right? :-)

      And I gave my PS1 to my inlaws' kids. Replaced old tech with new and became the Nice Guy. How convenient is that?

      --
      Antti S. Brax - Old school - http://www.iki.fi/asb/
    14. Re:Absolutely wrong by jandrese · · Score: 1

      Well, you can stack any Playstation on top of a Playstation 2, assuming there is enough room over top of it to let the lid open.

      Still, I probably wouldn't have bought the PS2 when I did if it didn't come with the PSx support. I was actually more interested in a few PSx games, but figured it was a dead end and went for the PS2 instead. Had there been no backwards compataiblity, I doubt I would have a PS2 at all now (especially since there hasn't been much on the PS2 that I would count as "buy the whold game system" worthy, at least not like Final Fantasy: Tactics on the PSx :)

      --

      I read the internet for the articles.
    15. Re:Absolutely wrong by Allison+Geode · · Score: 1

      with an xbox, the advantage to backwards compatibility is that hard disk drives don't last forever, and with a new "upgraded" xbox, that problem is tackled. I'll always be able to bring my save files and games to the next system.
      this also assumes the new xbox has a hard drive (i've seen rumors to the contrary), and a way to copy my saves over... in my opinion it would be a travesty if these features weren't there, as that is one of the systems strongest suits. Nintendo is the perfect example in FAVOR of backwards compatibility. they have a system doing remarkably well (game boy) and a system doing fairly mediocre (gamecube). while they both have great games, nintendo's home consoles aren't faring as well, likely in part due to lack of backwards compatibility. its certainly not because of a lack of quality games! however, one only need look at the gameboy: the very first game I popped in my game boy advance SP was my original tetris that came with my original Game Boy Brick. Your kidding yourself if you think the fact that the system's library extends all the way back to games originally released for the platform in 1989 doesn't have something to do with its continued success.

  117. Re:Backwards-compatible only matters for large-sel by Blakey+Rat · · Score: 1

    Short answer : The XBox ( and it's games ) didn't sell well enough to justify keeping any next-generation XBox compatible with previous games.

    Uh, you might have a point in your post, and personally I'd be a *lot* more concerned if they decided to remove the HD than to not make it backwards-compatible... but I have to ask...

    Why the past-tense? The XBox is still current, and the XBox 2 won't be ready for years. (For instance, they're still talking about issues like this... it's not like XBox 2 is being released tomorrow.)

  118. Re:Backwards-compatible only matters for large-sel by Anonymous Coward · · Score: 0
  119. Shorter memories than /. editors... by toggles · · Score: 1

    Have nvidia forgotten about Dawn sleeping with the enemy already?

    http://www.rage3d.com/content/articles/atidawnin g/

  120. PS2 == inexpensive DVD player w/ games by blackchiney · · Score: 5, Insightful

    I think a lot of people forget the biggest thing going for the PS2 when it debuted wasn't the games but the builtin DVD player. At the time DVD players were going for ~$200-300 by themselves. A $300 PS2 that could play PS2 games, PSOne games, and DVDs must have been a real bargain for a lot of people. In fact, if I remember some gamezine article from a few years back Sony was afraid the PS2 would cannibalize sales of their standalone DVD players. It was a hit in Japan not because of the games, admit it the first batch of PS2 games were crap, but due to the small living quarters the PS2 fit 3 devices in one.

    1. Re:PS2 == inexpensive DVD player w/ games by oGMo · · Score: 3, Interesting
      I think a lot of people forget the biggest thing going for the PS2 when it debuted wasn't the games but the builtin DVD player.

      This is true as well. Unfortunately most people find that the DVD player has one major flaw: compatibility. This is unfortunate, because (at least with the later drivers) the interface and remote were very high-quality.

      (Oddly, compatibility isn't a PS2-specific problem. The XBOX has problems as well, and so do most dedicated DVD players! I found this out pretty quickly when shopping for one. I ended up with a $70 Samsung, which has no reported issues, and even played most of the way through a cracked DVD, but I like the PS2's UI much better.)

      However I don't think any of these things were the "biggest". I think the biggest thing going for the PS2 was Sony hype, riding on the success of the PS1. :-) Fortunately for Sony they were able to back it up with a great library. And hopefully they will continue the trend with the PS3.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    2. Re:PS2 == inexpensive DVD player w/ games by Anonymous Coward · · Score: 0

      That was one of my selling points at the time. The dvd players cost the same, if not more then a PS2 that played games aswell!

      And the PS2 played the dvds without having to spend addition money to access to the dvd feature!

    3. Re:PS2 == inexpensive DVD player w/ games by Anonymous Coward · · Score: 0

      The DVD player has worse problems than that. To avoid competing with itself, Sony crippled the software player. Ever notice that the volume level of DVD movies is about 1/3 of what the games put out?

  121. P.S. Atari 7800 by bonch · · Score: 2, Insightful

    There has only been one other home console I can think of offhand with backward compatibility built in: the Atari 7800. And we all know what a great success that system was. Mind you, this is in an industry that now has nearly a 30 year history, and has seen upwards of 100 programmable home console systems (both major and minor) released in various territories.

    Riiight. The backwards-compability of the Atari 7800 had a factor in the downfall of Atari in the 80s. What crack are you smoking?

  122. What? by theparallax · · Score: 1

    Correct me if I'm wrong, but isn't the XBOX running Windows? Therefore, for any game not to run on the XBOX 2 that ran on the XBOX, wouldn't XBOX 2 have to be running an OS that isn't backwards compatible with previous versions of Windows? I suppose that's possible - or maybe they're just making the switch to Linux.

    Seriously though, even if they have a lot of inline functions (which doesn't seem real likely - but I don't make XBOX games, so I may very well be wrong), is the hardware change going to be so radical that they go to a different chipset? Perhaps they anticipate going to 64-bit hardware, but I doubt that would be a serious impediment either.

    Just guessing, but I think maybe it has something to do with the encryption scheme they use to encode the games. They probably want to radically change it, in case someone cracks (has it already been done?) it. If it's done at a hardware level, I can imagine that they wouldn't be too keen on adding support to unencode original XBOX games. That motivation could partially explain what he means by 'intellectual property'. Maybe.

    Sorry if I got something (or everything) grossly wrong here, which is quite possible as I don't know much about the XBOX, and I'm a little shakey on some of the other issues.

    1. Re:What? by theparallax · · Score: 1

      yeah, forget that about the chipset...remind me to RTFA.

  123. The obvious answer to this problem: Virtual PC by Anonymous Coward · · Score: 0

    they own it, it runs on PowerPC, end of story.

  124. Re:first post by Anonymous Coward · · Score: 0

    It's interesting because YOU FAIL IT, lamer!

  125. Market for Aftermarket by grunt107 · · Score: 1

    If it is SUCH a big deal, allow another vendor to create emulator hardware. Then the truly de-evolutionists can buy the extra parts and leave us cheap bastards to the 'new only' consoles.

  126. With 3 G5's and VirtualPC -- could it emulate? by olsonjj · · Score: 1

    With a total of three G5 processors and Microsoft now owning VirtualPC, how outrageous would it be for MS to provide Xbox emulation using a variant of VirtualPC?

  127. XBOX++? by Anonymous Coward · · Score: 0

    Please! Everyone knows that it's XBOX#

    1. Re:XBOX++? by Anonymous Coward · · Score: 0

      Don't complain about Xboxen or I'll you'll get lots of virii :)

  128. -1 Stupid (n/t) by Anonymous Coward · · Score: 0

    n/t

  129. ROFLMAO by Lodragandraoidh · · Score: 1

    I have to laugh at this. Anyone who ponied up their hard earned cash for a product from Microsoft expecting *not* to have a forced upgrade is very funny. Thank god there are alternatives in the game console market-space.

    --

    Lodragan Draoidh
    The more you explain it, the more I don't understand it. - Mark Twain
    1. Re:ROFLMAO by Blakey+Rat · · Score: 2

      Dude, relax.

      It's no different than Nintendo consoles not including backwards compability... or are you laughing at Nintendo buyers, also?

      I mean, you can be anti-Microsoft if you like, but that comment was plain stupid.

    2. Re:ROFLMAO by Rallion · · Score: 1

      Then again, Nintendo's stated that their next-gen console will, finally, be backwards compatible.

    3. Re:ROFLMAO by demon · · Score: 1

      Did anyone really care about backward compatibility with N64 titles? As I recall, the N64 was something of a bust in general, so I don't think it really would have mattered in that case. With their current system, yeah, it might be more of an issue - it may be at the bottom of the "big 3" console pile, but it's got a much better following than the N64 ever did.

      --

      Sam: "That was needlessly cryptic."
      Max: "I'd be peeing my pants if I wore any!"
  130. Emulator, eh? by TheSpoom · · Score: 1

    Just use one of the other Xbox emulators. One will probably be good enough by the time the Xbox Next comes out ;^)

    --
    It's better to vote for what you want and not get it than to vote for what you don't want and get it.
    - E. Debs
  131. Super Compatibility mode!!! by Anonymous Coward · · Score: 1, Funny
    I could care less whether M$ supports backward compatibility with the XBox2.

    Right now, my XBox is compatible with:

    Nintendo/N64/SNES/Gameboy/GBA
    Sega Genesis
    PS1
    NeoGeo
    C64
    Intellivision
    Atari
    x86 (Using Bochs)
    MAME
  132. Long answer: solution with profitable sales pitch by PortHaven · · Score: 1, Insightful

    There is a tremendous amount of dumb thinking going on here...

    First off, people claiming that "Backwards Compatibility is worthless..." really have no clue do they?

    Okay, how many games are available during a new console's release, on avg.???

    Usually 8-20 games....

    How many of those are GOOD???

    Usually 3-4....

    It take a while to get an installed base of games. And as so many claim "it's all about the games"

    Now, PS2 made gold by being BWCompatible. If it wasn't, Christmas would roll around and a child would receive a new fangled console with what...one game...maybe two??? And with many kids beating games within a weak and most early games being sub-standard. That amounts to a short amount of fun. Then comes the re-hooking of the old system. The swap between the two. Trying to fit multiple systems in the entertainment center (especially if you own a PS2, Gamecube and Xbox, and now have to fit a PS3, Gamecube, Gamecube 2, Xbox, and Xbox2. Yeah...alright...now I need a room just for game consoles. Sure I can toss out my old unit. But wait, I've got a few games that I really like, say like Morrowind or Fable, etc. that aren't out for Xbox2. Now how do I get my game fix?

    No...this is a concern...but Microsoft could pull off a mastermind.

    1. Continue with this "no backwards compatibility fud"...don't state such. Just NEVER answer the question...keep dodging it. This will make SONY think they have an edge. Heck, they might even decide to save some money and drop compatibility if they know Xbox won't be compatible.

    2. As the game console will have around 10x the processing power. Write an emulator. State that NOT all games will work properly (make no guarantees). But get it to the point where 90% of games work without a hitch and that less than 2% of games are incompatible to the point of preventing game play.

    3. Now here's the real catcher....add features to the emulation. Particular FULL SCREEN ANTI-ALIASING. You've got 10x the power of the old. To emulate you probably only need 4x the power. You've still got overheard and you've got a processor that can do full-screen anti-aliasing. When coding the 'emulator' code it so that it can automatically take advantage of such advanced function. (In other words, anti-alias all Xbox1 games...). Have a setting so that said feature can be both 'disabled' and temporarily 'de-activated'.

    Now you've got a killer marketing gimic. Get XboxII and play the future....not only does the XboxII allow you to game like never before....but it also allows you to play the past. Drop in an original Xbox game and don't be surprised if it's clearer and crisper than ever before. That's right, not only does XBoxII play games for the original Xbox system but with full-screen anti-aliasing your old games will look better than ever before.

    All this is coding in software (sure, it requires a fair amount of investment in coding time)...but it also negates any cost for additional hardware. Thus they gain the feature of backwards compatibility but do not raise actual manufacturing costs. And the advertising gimic alone of being able to play old games in higher visual quality than before should help show Microsoft is really in for the long-term and on the cutting edge. It's one thing to add features and improvements for new games on a new platform. It's another apple when you can take and improve on older games. (Think of it akin the line doublers for HDTV's to improve older broadcasts. Are they as good as an actual HDTV signal? NO WAY...but they're WAYYYY BETTER than the original signal was.]]]

    - Jason
    theSaj@porthaven.com

  133. Ok, nothing to see here. Move on. by Awptimus+Prime · · Score: 2, Insightful

    For starters, the specs are still rumor. Nothing is near being final, as far as official statements are concerned.

    You can speculate until you are blue in the face, but that will not change the end product. I would suggest waiting until a bit closer to the XB2 launch date. Actually, let's even wait until there is a launch date. :)

    I'm just not going to get excited about this product until it is actually a product. We'll know for sure what is coming later on. Until then, just chill and mod your original XB. It's got a couple of years of being useful left in it.

    BTW, microsoft does not care what you think regarding backwards compatibility. They do not seem to mind losing money on things like this. From everything I have read, MS has yet to even turn a profit on the original XB. I see this as more of a 'betting on the future' thing, much like it's slow domination of the browser market. They just want their product in your entertainment console for now, and will do whatever it takes. Profit comes later.

    Peace out

  134. It's all about the $$$ by Anonymous Coward · · Score: 1, Interesting

    Backwards compatibility will being in more customers than may be expected I think, because of the money advantage. I don't have an X-Box because I keep waiting for it to drop to gamecube levels (which incidently, I waited for with the gamecube too) I'm not really keen on paying $200 for a system that's going to be replaced in a year or so and for which no new games are going to be produced. However, I would be more inclined to buy an X-Box 2 at slightly higher prices if I knew that I could pick up all the old X-Box games for cheap and still be able to get the new hits.

  135. History... by Pizzop · · Score: 0

    Not to flame or anything, but the only console to have anything resembling backwards compatability so far is the PS2. And that was only when the original game coders followed the instructions and didn't cut shortcuts. If you are wondering about shortcuts, try playing an original version of FFVII on your PS2, you miss 3/4's the cut scenes. Backwards Compatability is really needed to have people buy right away, but shouldn't better versions of games come out?

  136. Xbox for birthday by totallygeek · · Score: 1

    It is my birthday this week and I was given an XBox early. With all this talk, I am wondering if that was a poor investment (for the other person). Also, I have just two games, with plans to purchase more, so what should I do? When will this Xbox 2 even be coming out?

  137. This is why I buy only PC games by mikeswi · · Score: 1

    In a perfect world, these companies would realize they'd make a hell of a lot more money selling games instead of consoles.

    Rather than making a kick ass game for the Xbox and being able to sell it only to those who buy an Xbox, why not make a kick ass game that works on anything? Then you are selling to gamers, not Xbox gamers.

    This is why I don't buy anything but PC games. I'm not paying $300 or thereabouts for a console to play one game I like, and hope to hell there are other games worth playing.

    If they won't make a version that works on my PC, then I assume they aren't interested in selling it to me anyway. I'll spend my money elsewhere in that case. Or wait for someone to make an illegal ROM and play it on an emulator (hint, if we're willing to break the license to play it on unauthorized equipment, you're snubbing potential buyers.)

    1. Re:This is why I buy only PC games by RatBastard · · Score: 2, Insightful

      And then you have to deal with constant upgrades to get the new games to work. And then there are the constant driver installes to get that shiny new game to work. But, let us not forget that half of your old games stop working because of said hardware a driver updates and you spend more time than it's worth to try to get them to work.

      I have had PC games die becuase I upgraded the following:
      - Video card
      - Video card drivers
      - Soundcard
      - Motherboard
      - Added RAM to system (I'm not kidding)
      - Win 98, Win 2K

      And let us not forget the games that work, but are unplayable because the computer is just too damned fast and you die before you realize that the game has started.

      All of my old PSX games still work just like the day I bought them. All of my DreamCast games also still work. All of my XBox games still work. They will all keep working until either the discs or the consioles fail. Almost none of my PC games I bought when the PSX was new still works.

      Sorry, but I'm tired of playing that game.

      As for the price of the unit, how much was your last video card upgrade? How about the one before that? And the one before that? My PSX and my DC will never need to be upgraded. They will always play any game released for them. Since I bought my Xbox I have not upgraded my PCs video card. Hell, if it wasn't for the motherboard failure, I wouldn't have upgraded anything on my PC since I bought my XBox.

      --
      Boobies never hurt anyone. - Sherry Glaser.
  138. heh, look who quotes it.. by Awptimus+Prime · · Score: 2, Insightful

    Jen-Hsun Huang, CEO of Nvidia, says his guess is that the next Xbox won't be compatible with the old one. "It's virtually impossible on many levels," he adds. "On an intellectual-property level. On practical levels, too."

    I wouldn't listen to him at all. I recall him promising the 'next generation' nVidia chipset and it arriving over a year late. I, along with many of my friends, waited for this new FX, cinematic experience, then proceeded to buy year old 9700Pro's due to nVidia's terrible performance.

    This guy isn't honest to his loyal consumers, thus can not be trusted with comments regarding a company that (he feels) burned him.

    I'm a reformed nVidia fanboy. I had 5 of their cards over the years, and will not buy another one until they actually produce a 'next generation' card that is actually 'next generation', as in being the fastest thing to come to market. They can forget me waiting on them while they 'finialize' or 'optimize' it before release.

    I'm no fanboy, but ATI has done me well. The old 9700Pro overclocks very well. Enough that it scores the same as my former roomie's 9800Pro in 3Dmark.

  139. Did you read the article? by cgenman · · Score: 3, Informative

    No where is it written that the next XBox will play current XBox games.

    According to the title the Xbox2 will play current XBox games. No where does the article provide any supporting evidence to this claim, and in fact largely runs counter to it. Nvidia says all but no, an unknown independent analyst agrees, ATI says that it is statistically possible, and some other unknown agrees with them. Microsoft says... Nothing. According to other sources Microsoft is "not guaranteeing" backwards compatibility, and if they decide not to include a hard drive such compatibility may not be possible at all.

    nVidia may very well be playing to the press, but that doesn't mean such a thing wouldn't be difficult or expensive. Most systems achieve backwards compatibility by finding uses for the extra hardware. Software emulation for compatibility has never been attempted professionally in the console arena, but amature software emulation tends to lag two systems behind. You can push an XBox to do a meaningful SNES, but Dreamcast emulation is right out. With the right software the SNES could emulate the 2600, but not the NES.

    Personally, I don't see why they don't just include a detachable Xbox chipset as a free add-on with an overpriced "premium" system with two controllers, and sell a regular setup with one controller for 100 dollars less.

    But, as I mentioned before, no such thing has been announced yet.

    1. Re:Did you read the article? by Anonymous Coward · · Score: 0

      That's not true:

      - Nintendo released a special edition Zelda from the N64 for the Gamecube. And it runs under emulation software.

      So software compatibility with one system behind es totally possible.

    2. Re:Did you read the article? by EduardoTheBastard · · Score: 1
      I actually think they can get the best of both worlds by offering backwards-compatibility as an add-on. Find a source for cheap hard drives (always a problem, I know), and make a unit that plugs into the back that provides the HD and a ROM with the CPU and GPU emulation software.

      That way, a customer who wants backwards compatibility pays $40 or whatever and can justify their purchase. For everbody else, the box is cheaper. Microsoft doesn't lose money on every box because of the HD and licensing fees.

      As others have speculated, I don't believe that all the hardware has to be included. Just the things that can't be emulated. The only things I can think of are the hard drive and possibly the sound chip, since it had a couple of ultra-powerful DSPs on it that nobody used.

  140. Re:first post by Anonymous Coward · · Score: 0

    True dat

  141. Re:Backwards-compatible only matters for large-sel by Dragoon412 · · Score: 3, Interesting

    For Sony, it made sense to build in PS1 emulation to the PS2 because the original Playstation was so popular and sold so many games. Heck, they're *still* selling orginal Playstations, and people are still buying shrink-wrapped Playstation 1 games, to a lesser extent.

    The PS2's backwards compatibility has practically nothing to do with the success of the PS1, and almost everything to do with Sony trying to save money. The PS2 actually includes most of the PS1's hardware. The PS1 processor actually handles I/O for the PS2, and since Sony already has fabrication facilities designed to produce those chips, it was a no-brainer. The backwards compatibility was just added because A) it was convenient and easy, and B) it's one more feature they can hype.

    MS may ( correctly ) figure that the current crop of Xbox owners will buy the latest and greatest game machine no matter what, "because it plays Halo5" or whatever...

    As opposed to what, buying an Xbox2 because it plays the original Halo? Yeah, that'd make sense...

    I'm not arguing that backwards compatibility is a non-issue; it'd be nice. But ya know what? It's way overstated. I already have an Xbox, and anyone that doesn't will be able to get one dirt cheap by the time its successor rolls out. If Microsoft can include enhanced functionality in the Xbox2 and cut costs at the cost of losing backwards compatbility, I'm all for it. I'd rather my Xbox2 play Xbox2 games well, rather than cost a fortune with medicore performance because 5 people out there want it to play Xbox games, too.

    Man... you're carrying the anti-Microsoft sentiment way too far. They may be greedy, law-breaking bastards, but they didn't get to where they are by being stupid and making a lot of poor business decisions.

    And a personal rant: As an owner of all 3 consoles (well, two now... traded the Gamecube in), I'd easily put the Xbox as my favorite. It doesn't have the volume of good games that the PS2 does, but the (mostly exclusive) good titles it does have are just as high-quality, if not better. And honestly, I don't give a rat's ass about Dragon Ball or Final Fantasy or whatever the rage is with all the pre-teens with ADD these days; you take away those games (which are more "commercially successful" than "good" - heh, kinda like Windows), and there really isn't a whole lot left on the PS2. PS2 has SOCOM, Jak, Ratchet & Clank, and Armored Core, and the Xbox has Halo, Rainbow 6, Steel Batallion, and Crimson Skies. They're both great consoles, but when you take Xbox Live and upcoming games like Sudeki, Fable, and TFLO into account, I'd definitely give the edge to the Xbox. And the Gamecube? It was great for a while, but none of the games on that system have even the slightest bit of replayability except for Smash Bros. and Double Dash, both of which require a bunch of friends around to have a good time. Besides... these days, Nintendo's first-party characters are the $2 whores of the video game industry. They may not be as bad as Sega with Sonic, but...
  142. Re:I dont care about backwards compatible on even by pjl5602 · · Score: 1

    I agree that ditching backwards compatability might not be a bad idea, but until suitable momentum is achieved for X-Box Next (or whatever it's going to be callled) the lack of backwards compatability is going to be a perceived strike against it...

  143. Backwards compatibility is important now. by automaticlarynx · · Score: 0

    Lots of people seem to be saying that backwards compatability doesn't matter now because it never mattered before. It's true that in the past, people bought their Super Nintendos and Sega Genesises and they liked it.

    However, the fact is that the market has changed. The Super Nintendo was bought for kids who were to young to know any better by parents who didn't get it.

    Now that adults own and play so many gaming systems, frugality and long-term play is a great deal more important that it was 20 years ago. A kid won't think "if my new console won't play my old games, it's like I've wasted hundreds of dollars on them, and I won't stand for that.", but an adult will.

  144. high level emulation by Anonymous Coward · · Score: 0

    If a 2001-era x86 PC can do HLE of a 1996-era N64, what stops a 2006-era PowerPC from doing HLE of a 2001-era x86 PC?

  145. People VirtualPC doesn't make a difference! by Anonymous Coward · · Score: 0

    It is unlikely that they would be able to emulate the XBOX 1 hardware using something like VirtualPC. The system is to advanced. Emulating system calls in software is Extremely slow. Which is why Super Nintendo couldn't be emulated well until processors reached If I recall corretly somewhere around the 400mhz range. And that is using assembly to speed up emulation. The Super Nintendo's processor was extremely slow.

  146. Reality Chek for Curent XBOX Owners by Crypto+Gnome · · Score: 1

    Microsoft makes zero profit off the XBOX hardware.

    Microsoft makes ALL its XBOX profit from the games.

    Therefore the likelihood that XBOX2 will force you to buy NEW games is 100%.

    This is not a technology issue, Microsoft didn't NEED to dump NVIDIA. This is purely a marketing and profit making exercise which includes their typical "we're in the business of raping our customers for cash" practices.

    At least their stockholders will be happy.

    --
    Visit CryptoGnome in his home.
    1. Re:Reality Chek for Curent XBOX Owners by Anonymous Coward · · Score: 0

      They didn't need to drop nVidia but seeing as how ATI makes better hardware now, it makes more sense to move to them.

    2. Re:Reality Chek for Curent XBOX Owners by dougnaka · · Score: 1
      I think Nvidia refused to take less payment than promised for their chips, and this is why M$ parted ways with them.

      I think the technical term is "breach of contract"

      --
      My Linux Command of the Day site : LCOD
    3. Re:Reality Chek for Curent XBOX Owners by Crypto+Gnome · · Score: 1
      Microsoft didn't NEED to dump NVIDIA. This is purely a marketing and profit making exercise which includes their typical "we're in the business of raping our customers for cash" practices.

      OK, to paraphrase - Microsoft violated the terms of their contract with NVIDIA so that they could make XBOX2 non-backwards compatible (by leveraging ATI instead of NVIDIA) which leads to GREATER profit for Microsoft because
      1. gamers MUST have the latest hardware
      2. Microsoft profits from the sales of the software, not the hardware


      The fact that this royally screws the gamers themselves is merely the icing on the cake to Microsoft.
      --
      Visit CryptoGnome in his home.
  147. Backwards Compatibility by superultra · · Score: 1

    I'm (again) falling back on my EB experience during the PS2 launch, and while it may have been a selling factor at first, I think most people realized that it really wasn't that big of a deal.

    Someone here said that their kids played PSX games on the PS2. That might be true now, what with a system costing below the $200 waterline. The early adopters (at that $300 price point) though are generally people who are not kids, and if they are kids and rich enough to buy one, already own an Xbox anyway. With the exception of some hardcore RPG fans who collected the old PSX games, I can't think of anyone who, after having bought the PS2, really used to it sufficiently enough for it to have been a selling point. Generally, a large portion of these people came back and said how they'd forgotten how crappy the PSX graphics were and moved on.

    If you've got Xbox games, you have an Xbox now. What good will an Xbox2 with backwards compatibility do for you except save space and cords on the entertainment center? If you don't own an Xbox now, you're probably not going to be the one preordering it at the $300 price point. By the time the Xbox2 reaches sub-$200, Xboxes will be found for $50 at your local gamestore anyway. So what gives?

    I'm not saying it's not an issue. However, if I were designing the Xbox2 and the cost of backwards compatibility was lower performance, I'd take better performance anyday.

    The backwards compatibility of the PS2 was overrated and a moot selling point anyway, and the same will be said of the next gen systems (if they have this feature at all).

    What I think is a much more important issue is this talk of a year before the PS3. Sounds dangerously Sega-esque to me.

  148. Backwards compatibility.. by CashCarSTAR · · Score: 1

    It's nice being able to pop-in any of the old Square games for some playtime when the feeling hits you. Right now I'm playing through FFIV for the PS2 again.

    My PS1 is sitting in the Den awaiting my DDR dance pad for some good exercise...

  149. X-Box a failure? by DonGar · · Score: 1

    I see the sales figures for PS/2 versus X-Box, and the X-Box looks like a failure. But whenever I talk to people about Console gaming they are ALL talking about the X-Box and it's games. It seems to be assumed that you wouldn't play on anyting else, and they get kinda freaked out if I mention that I will not buy an MS game of any kind.

    This isn't just one group of friends, but includes people a coffee shops that I meet while traveling, on planes, and all kinds of locations.

    How is the X-Box doing versus the PS/2 is console sales recently? Who outsold who during Xmas this year?

    I just seems wierd that the stats I hear are so out of whack with personal experience.

    --
    plus-good, double-plus-good
    1. Re:X-Box a failure? by VividU · · Score: 2, Interesting

      Interesting post. You have in a way confirmed what must have been Microsofts original game-plan: Make a super-charged pure gaming-machine and the gamers will follow.

      I don't own a PS2 or a GC but I can't imagine being without my Xbox. And my reasons?

      1) Xbox Live (truly amazing)
      2) Best graphics/sound
      3) HDTV/5.1 with 16x9 (Halo2 will support 16x9 1080i)
      4) Ripping CD's for jukebox & music during games
      5) High quality exculsive games

      If your a gamer but your staying away from Xbox because of your anti-MS politics than your not really a gamer.

    2. Re:X-Box a failure? by DonGar · · Score: 1

      I stay away from the Xbox because I believe that if MS ever dominates gaming, then the whole market will stagnate.

      5) High quality exculsive games

      The only game exclusive to the XBox that I've been interested in is Halo. However, Halo offers a good example of why MS control would be horrible for the game market. The game was mostly finished and ready for release many years ago. I saw my first demo video of it in '96 (maybe '95?). MS bought the company producing it, and sat on it until their console was ready.

      They continued to sit on the PC and Mac versions until they had Halo 2. They are using control of the game to push the console, not producing the game for it's own sake. I like my games, but don't like it when people try to lead me around by them.

      But as a secondary note, I (being old fashioned) really consider console games to be generally weaker than PC games. I consider it unfortunate that the PC game market is moving to consoles and less is being done for PCs. In fact, a lot of what is being done is dumbed down enough to fit a console's limitations (sigh).

      --
      plus-good, double-plus-good
  150. So you admit it! by Brad+Mace · · Score: 1
    For example, the CEO of Nvidia, who provided graphics chips for the current Xbox, said: 'It's virtually impossible on many levels,' he adds. 'On an intellectual-property level. On practical levels, too.'"
    Aha! So intellectual property isn't practical!
  151. VPC could do it by Aqua+OS+X · · Score: 1

    Well, they are using 3 64 bit IBM processors. They will not be using the same CPUs Apple has dubbed the "G5." IBM makes a LOT of different semiconductors.

    Moreover, the new xbox will not have 3 CPUs. It'll probably have 1 (perhaps 2), and the other 64 bit semiconductors will be used for other purposes.

    Nevertheless, I agree, a 700mhz p3 shouldn't be too hard to emulate with a good a IBM CPU. VPC could probably pull off a 700mhz P3 on a modern dual1.8 or dual2ghz g5. Considering that the xbox will not have to run MacOS and a butt load of system services, they should have plenty of room to play.

    --
    "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
  152. knashing of teeth pulling of hair department by Anonymous Coward · · Score: 0

    3 advanced G5's at say 3GHz + Darwin + Virtual PC + exclusive ATI graphics board design =
    XBOX emulator

    Sure Virtual PC and the interface to the graphics board have to be re-designed but Microsoft has full access to the former and ATI has full access to the the latter. Everyone has full access to Darwin.

    No matter how "patented" the Nvidia stuff is all they have to do is achieve the same result using 3 generations later Video graphics capability and approximately 15 times the integer performance of whatever Intel crap they have in the Xbox. This does not even start to touch the Atlivec Vector processing available in 3 G5 chips!

    It looks like Microsoft finally realizes that if you want high-end performance you go with something that was designed originally to use more than 64K at a time. (Hyperbole referring to ancient history is acceptable in most polite company).

  153. If you care by piznut · · Score: 1

    If you are a person who cares about backward compatibility with current xbox titles, chances are you already have an xbox to play those on. Kind of a moot point if you ask me.

  154. Plan by H8X55 · · Score: 4, Interesting

    Right before, we, Microsoft reduce the price on our current model X-Box from $179.99 to $99.99 we leak rumors that, maybe, the new console won't support the old X1 games.

    We know that if we said otherwise, some folks may be willing hold off on buying an X1. Waiting for an X2, and forgetting about the current X1 saves the purchase price of one X1 unit, but one must wait until X2 is released.

    However, by indicating that the X2 will not support X1 games, we essentially tell the customers to go buy one now, b/c you may never get to play Halo otherwise. Oh, and by the way, we're offering a great deal on Mr. X1 right now. $80 off what your friends just paid a few months ago to buy one for X-mas.

    This may just be all about moving more Generation One X-boxes between now and the actual realase of the Gen Two.

  155. on the other hand... by bigbigbison · · Score: 1

    If they do not offer backwards compatability, then they can go the Nintendo route and offer remake games.

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
  156. Re:Backwards-compatible only matters for large-sel by Anonymous Coward · · Score: 1, Interesting

    Out of curiousity, how does 10,000,000 machines consititute a failure? Is GameCube a failure then? Is Tivo a failure because it doesn't even approach VCR numbers?

    Sony is a firmly-entrenched and formidable competitor. If MS is still selling 1/5 the systems in a few year, then yeah, by all means I'd expect MS to back out. Right now, though, they did pretty decent considering the dismal selling in Japan (now THAT was a failure).

  157. Software solution by 1000101b · · Score: 1

    Everybody has a computer. Microsoft could sell a official software version of Xbox that runs on a modern PC. They could even give that software away with an Xbox Next.

    How could anybody compete with that?

    --
    Live wrong, impostor.
  158. Why not better games? by Anonymous Coward · · Score: 0

    When I first got my Xbox, I loved it. Halo and Morowind were great games. As a few months wore on, I sold my Xbox and never regretted it. I keep track of the games at times but mostly for Gamecube. So far, I had a better experience.

    The real problem is, why can't they make better games for Xbox? Simple, it's purty lookin' graphics. That is all that matters to Xbox owners. I couldn't find any more good, fun games for Xbox. For Gamecube, I'd be bankrupt getting all the ones that are fun.

    Fanboys are upset but it's true. If a game had OK grpahics but fun as hell, Xbox losers would never buy it. So stop the whining over backward compatibility already.

  159. The real reason it's not backwards compatible by ross.w · · Score: 1

    Is probably to prevent things like X-Box Linux and other unauthorised code from working on the new systems, thus preserving the royalty stream from the game developers.

    New Digital Restrictions Munging will no doubt be in force to make sure the only thing you can put in your X-Box 2 is X-Box 2 games authorised by Microsoft.

    --
    If my call is important, why am I talking to a recording?
  160. I'm a bit late, but......... by wanderers_id · · Score: 0

    Why not have MS just plop the nvidia chip in there for legacy? It could handle....I/O...or something.

    Oh, wait.... nevermind.

  161. I'd like to see backwards compatibility by Catharz · · Score: 1

    I had a PS1, own a PS2 I still occasionally play Time Crisis (PS1 game) on my PS2. I don't own an X-Box and I personally don't think the one or two outstanding games released for it would compel me to buy one. I will be buying a PS3 though (even if only for the next gen of Gran Turismo games).

    But I will consider getting an X-Box Next if they have backwards compatibility. Then I'd get the X-Box next and pick up the decent X-Box games to play on it (in conjunction with the new titles for the X-Box 2).

    --
    To know that you know what you know, and that you do not know what you do not know, that is true wisdom. --Scooby Doo
  162. Re:Curious about ages... by cayenne8 · · Score: 1
    Interesting...I picked up on you mentioning your wife. I usually still picture mostly kids playing these games...but, from the conversations here, I'm getting that much older people are really into this?

    What are the avg. ages of those here playing Xbox, PS and other games...say on a daily or at least multiple time a week basis?

    I used to love playing them when I was younger, but, that mostly faded when I hit last two years of high school. I guess back then, when I got a car, discovered beer and women in a big way...just didn't have time for them anymore. Now, with job and other responsibilities in life...I do good to stay awake a few hours in front of the tv before crashing and starting a new day....

    Anyway, just curious about the age thing and how often you play...and how much $$'s you might spend on gaming...

    --
    Light travels faster than sound. This is why some people appear bright until you hear them speak.........
  163. Kids these days.... by raygundan · · Score: 1

    Remember your roots, man!

    Atari 7800 could play 2600 games.
    Sega Genesis could play SMS games with an adapter.
    Gameboy Color played Gameboy games, and Gameboy Advance plays both.
    Commodore 128 played Commodore 64 games. (not quite a console, but it took cartridge games and used atari joysticks)

    Among these examples are some colossal failures (the 7800) and some all-time successes (the Gameboys). It's neither fair to say that the PS2 is the first, or that going the backwards-compatibility route leads to failure OR success.

  164. That's pretty funny by brokeninside · · Score: 1
    If I might paraphrase, with the exception of the two most popular consoles in all of gaming history, no console in history has had full backwards compatibility.

    I think that perhaps you're drawing the wrong conclusion from the data.

    1. Re:That's pretty funny by walbourn · · Score: 1

      It hasn't been demonstrated to me that the primary reason the PS2 is popular is because it run PS1 games. It is popular there have been a lot of very cool games, which causes good sales of PS2, which in turn drives more publishers to fund games for the PS2. For the hand-held games like GBA, GB backwards comp ability is a major bonus given that there is not a huge library of hand-held games or a flood of publishers funding titles for them...

    2. Re:That's pretty funny by Anonymous Coward · · Score: 0

      For the hand-held games like GBA, GB backwards comp ability is a major bonus given that there is not a huge library of hand-held games or a flood of publishers funding titles for them...

      hahaha

  165. Backward compatibility mattered (and still does) by Tsu-na-mi · · Score: 1

    To many people perhaps, backward compatibility for the PS2 was not a big deal. They would never play the dozen or so PSX games they had, opting instead to play the newer, better PS2 games coming out. These games were mostly in the sports, racing, fighting, and action/adventure genres. They'll go on to their Metal Gear 3s, their Silent Hill 4s, their Sport XYZ 2005 and love the improvements in graphics, physics, and play quality. And more power to them.

    The people who appreciate backward compatibility are the ones who play games in the other genres. RPGs were a big draw for PSX, and people still pay big money for certain titles on ebay. Many would argue the PS2 has yet to field a better RPG than the best PSX RPGs. They would claim the PS2 has simply made them more 'movie-like' (FFX,X-2).

    Puzzle games are another draw, as there are very few puzzle games on PS2. Puzzle games are not graphically demanding, and there are a TON of good, cute anime-like puzzle games from Japan. I still Play Puzzle Fighter, Magical Drop 3, the Puzzle Bobble series (aka Bust-a-Move in the US), and others.

    But the one I am thinking most of these days are the dance/rythym games. Dance Dance Revolution (DDR) is extremely popular, but it's not the only game out there. Konami's other bemani games such as beatmania and Pop'n Music (DJ/keyboard games) or the DrumMania and Guitar Freaks games, the Parappa series, the Bust-a-Groove series, and the many other lesser-known rythym games (PacaPaca Passion and Dance!Dance!Dance! just to name a few). I was an early entry into this segment (1998), and have been playing these games ever since. Only a few games (A few DDR games, a couple beatmania and DrumMania games, and a ParaPara game) in this genre are PS2 games.

    Personally, I still use my PSX to play these (many are imports and my PS2 isn't modded), but plenty of others don't.

    --
    I've built up so much character I have an alter-ego
  166. Virtually possible by oldstrat · · Score: 1


    Appaerently the CEO of NVidia isn't in the loop.
    About a year ago Microsoft sucked up Virtual PC [ http://maccentral.macworld.com/news/2003/02/19/mac bu/ ] .

  167. OT - obSouthPark by GTRacer · · Score: 1
    Basically, it's the choice between a 2-in-1 console with a very large existing game library and hot new titles, a GameSphere...

    Stan: There it is, the Okama GameSphere...
    Kyle: Dude, it's got 128GHz DRAM.
    Stan: What's that?
    Kyle: Don't know, but it kicks ass!

    GTRacer
    - It's Japanese slang or something...

    --
    Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
  168. HALO was a damn expensive game by thnmnt · · Score: 1

    i bought the XBOX 1 for halo. it ruled. and for a fleeting moment, i confused halo ruling for the XBOX ruling. it cost 50 bucks for the game, $349 bucks for the xbox, and $30 bucks for an additional controller. That's $500 bucks.

    I've since bought about 3 more games for the XBOX, all of which were horrible. I've rented a dozen more..more awful games.

    Then there were the promises. good games on the horizon! then when the horizon appeared, more crap. (note: i don't play sports games but i hear they're pretty good)

    meanwhile, all my friends with PS2's were playing really excellent games while XBOX was dreaming up more ways of taking my money (XBOX Live).

    guess what M$. fool me once - shame on you. fool me twice? PS3.

    My XBOX now runs linux.

    --
    Go read some bible: nubible.com
    1. Re:HALO was a damn expensive game by Anonymous Coward · · Score: 0

      I can't wait. Halo 2. and i hope the next Xbox is compatible with the first. system link Halo made easy !

  169. History Lesson by Daetrin · · Score: 1
    That's kind of the way technology works. First no one can do it (or it's not cost effective) then someone tries it out and experiences success, so the other companies start copying them, and pretty soon it's hard to imagine (or sell) the product without that feature.

    The Model-T didn't have seatbelts, airbags, or crumple zones. However the fact that early cars didn't have those features isn't a good argument not to include them now. I certainly wouldn't want to get in a car without them (well, no airbag would probably be okay) Or if you want something a little more analogous, there weren't any car radios or CD players back then, but they're sure popular now.

    --
    This Space Intentionally Left Blank
  170. To those who dont understand by TechniMyoko · · Score: 1
    Let me put it in perspective for the ones who say "I dont understand why someone would want a feature to extent the capabilities of a new system". Lets change one word.

    I dont understand why youd want your next pc to play old pc games. Surely if you have old pc games you have an old pc to run it, so why play them on a new pc?

    Does it still make sense?

  171. It better Not! by SsueCmeOplease · · Score: 1

    I don't know about you, but I DO NOT want to play my crappy old Xbox games on the Xbox2! I trade my old games in at Gamespot before they lose all of their value. I expect the new games to be a thousand times better than the junk most developers are puttin' out right now. MS should be putting its resources into making a kick-@ss gaming platform. We don't need old crappy game compatibility limiting the resources and FORWARD thinking design prospects for the Xbox2. So, If you expect the XBox2 to be a kick-@ss platform and you've got a library of lousy Xbox games that most likely you will never be playing again(because their old and they s~ck), I suggest you sell them while you still have a chance.

    First of all... We are talking Microsoft! They want market share. It is likely they will release their XBox2 system early with a hardware/software package that you can't refuse. "If" MS were smart they would add new useful features for hardcore gamers, hackers as well as couch potato's (ie. PS2 DVD player). I am talking about an optional-keyboard/mouse for gamers, HiDef DVD player, HDTV ATSC Tuner, Tivo, OSX & Linux distro, built in wireless, and every other gadget you may want but may never purchase seperately. Many cool hardware features can be integrated with little additional cost (time and money) and may actualy benefit the XBox2's primary function(gameplay). Now lets talk about saving space. Just like everyone who bought the PS2 for the DVD player,,, if I was in the market for any of the above mentioned items I would first consider the XBOX2.

    Let's see what features XBOX2 and PS3 will actually have before we quickly rush to judgment.

  172. Ever heard of CXBX and CXBE? by BenJeremy · · Score: 1

    You haven't? CXBX is an emulator for the Xbox. It's not perfect (well, it doesn't play many games yet - but does work with my own homebrew Xbox title, X-Marbles), but nothing prevents Microsoft from hiring Caustik, or someone as talented and creating a legal emulator for the system. If there's enough power, the DirectX layer can easily be re-written to support the ATI chipset.

    FYI: There are actually two emulators out (the other emu's name eludes memory right now) - the "other" emu can actually bring Halo up.

    All that from the part-time efforts of two enthusiasts who aren't even working together. Imagine that.

  173. They will have backward compatibility by drjenk · · Score: 1

    Rest assured, MS is working hard on an emulated solution. If not by launch, sometime after.

  174. Re:Curious about ages... by Captain+Splendid · · Score: 1
    Interesting...I picked up on you mentioning your wife. I usually still picture mostly kids playing these games...but, from the conversations here, I'm getting that much older people are really into this?

    Yep, 30 and 35 for my wife and I and most of our (gameplaying) friends.

    I used to love playing them when I was younger, but, that mostly faded when I hit last two years of high school. I guess back then, when I got a car, discovered beer and women in a big way...just didn't have time for them anymore. Now, with job and other responsibilities in life...I do good to stay awake a few hours in front of the tv before crashing and starting a new day....

    There's your big mistake: Who has time for TV when you hve the Internet, an Xbox, and LAN parties? Speaking of which, I've seen plenty of beer, drugs and women at these events.

    I feel sorry for those who "grew up" as they left high school/entered college. Sure, there's always new things on the horizon, but it doesn't mean having to give up what you like doing.

    --
    Linux, you magnificent bastard, I read the fucking manual!
  175. Oh that's convenient... by spoco2 · · Score: 0, Redundant

    OK, I want to play this XBox game... let me just unplug the XBox2 here... put it over in the cupboard, and get out the XBox untangle the cords, plug it all in and play my game.

    OK... sick of that game now... I want to play that new one I just bought for my XBox2... let me just... etc. etc.

    What a royal pain in the arse, and it means I can't really have all the cables hidden like I prefer as I wouldn't be able to easily access them to switch the machines over... how very narrow minded you are. And don't talk to me about signal switch boxes and the like, it still means I have to find somewhere to put two hulking great consoles, with two sets of more-than-likely incompatible controllers and accessories. BAH!

    And, like many people... I DON'T HAVE an XBOX 1! And I'm not going to buy and XBox2 unless it comes with an impressive catalogue of games for it on launch... and what's the best way of ensuring that? Make it backwards compatible with the XBox1.

    By not having backwards compatibility you have to fork out more money (For the XBox1) and have a HUGE increase in inconvenience in usage just so you can access the games that already exist.

    I think the PS3 may be for me...

  176. VirtualPC is owned by micro$oft and it runs on... by slowtonejoe75 · · Score: 1

    IBM PPC stuff (G5's) with ATI video. I read (macosrumors.com) they were expecting very good (fast) emulation in the next version (VPC) that makes use of G5 vector goodies...

    Isn't that what people think he's using (PPC and ATI) for the XBOX 2?

    slow down and stay off the spank my brethren...

  177. Microsoft, by Anonymous Coward · · Score: 0

    Oh no! my xbox BSOD'ed!

    Microsoft can't even make stable software. I'm surprised they can produce hardware that doesn't blow up or catch fire.

    Kill Bill vol.1 --- Reference to Mr. Gates??

    I THINK SO!

  178. Backwards... by wizz0bang · · Score: 1

    I still play old DOS games like Kings Quest 3 on my XP box :) Yup, that was sure a selling point for my Wintel PC. (removing tongue from cheek)

  179. Rumors, release dates and whatnot by JFMulder · · Score: 1

    I don't know what you guys think, but there has been a lot of news surrounding the Xbox 2 these past few days. First talk about a mid 2005 up to very early 2006 release to jump start Sony, afterwards there were rumors about no HD, then speculation on the hardware and now this.

    I don't remember how it was a year and a half before the PS2 came out or the Xbox came out, but these guys only have a year and a half, two at the most to sign all the deals (if they haven't been done yet) with the different partners, decide on the actual configuration (are we talking one, two threee CPUs? how much RAM? should we include an HD?) make emulation of Xbox games reality (if they are ion fact considering it) ship dev kits to developpers let them learn to play with the system and deliver launch titles. And don't forget testing the hardware to make sure everything is working correctly...

    All this (and a lot more I probably forgot) in 18 to 24 months? Now, there's two scenarios :
    1) either Microsoft is very late in their schedule
    2) they are way further in the system spec than they would let us believe

    The games, well, they can be made now on top of DirectX on Windows and then fine tuned and ported to the Xbox2 a couple of months before the system launch, so that hurdle is removed.

    As for the hardware, they have a few months to set a spec that won't cost them too much. (last time I checked, buying 3 CPUs cost a lot, 512 megs of RAM, even 256 is still at least 50$, but I'm sure they'll get some sort of deal. Oh, and a GPU is always expensive. And don't forget the HD!). G5 CPUs are relatively new if I'm not mistaken, so they must be pretty costly. This paragraph doesn't really make sense, so let me rephrase it in a simple sentence : judging from all the specs we are seeing right now, has anyone bothered even thinking about cost? 3 CPUs? 512 megs of RAM?

    I'm really intrigued to see what cards Microsoft has in it's hands right now. Hopefully they'll show them at E3.

  180. Virtual PC by Col+Bat+Guano · · Score: 1

    Perhaps that's one of the reasons why Microsoft purchased Virtual PC. If you put enough horsepower into the problem (and the neXBox is going to have 3 64 bit processors) then my guess is that it could emulate it reasonably.

  181. MS Trolls by Lord_Dweomer · · Score: 1
    To all those bashing M$ for doing this, would you still bash them if it was Nintendo instead? Because they've done that with every single console (not GB) system.

    And besides, if I didn't have so many machines, what would I have to sell on eBay to support myself when I can't hold a job due to extreme arthritis?

    --
    Buy Steampunk Clothing Online!
  182. Virtual PC by Anonymous Coward · · Score: 0

    Is someone thinking about Virtual PC that is now controled by M$. Clearly there is no reason why you cannot have backward compatibity using virtualization since the specs for X2 ie, 3 dual core ppc processors will be able to run X1 games faster than X1 itself since X1 has only an intel PIII. If you don't believe me look at:
    http://usuarios.lycos.es/hernandp/articles/vp cvs.h tml

    More interesting for me would be to know how is M$ going to finance X2 since you are going to have 3 dual core processors(read = 3 intel P4 ht's = $500, yes i am being generous) and an ATI R500(read $200-300) plus the other specs. The X2 will cost m$ atleast $1000 to make. Clearly, even if they sell it in the $200-250 range, the loss will be too huge for them to make up merely using the $10-15 they get on each game.

  183. Re:Curious about ages... by Anonymous Coward · · Score: 0

    Well I'm 29, my girlfriend is 26 and we both play on our PS2. Besides, try EyeToy at party after you had few drinks :-) ... that's what I call fun.

  184. Re:Backwards-compatible only matters for large-sel by Anonymous Coward · · Score: 0

    Microsoft lost 100$ for each console sold (even said in the article).

    10,000,000 * 100 = 1 billion

    They lost 1 billion $.

    Can this be considered as a failure ? I guess so.

  185. PS3 PS2 Emulation doubtful by EnglishTim · · Score: 1

    In my mind PS2 emulation by the PS3 is unlikely as well, simply because I can't see them including a PS2 CPU ('Emotion Engine') in the PS3, meaning it'll have to all be done in software, which is considerably harder.

  186. Backwards compatibility, not needed for an Xbox. by Zangief · · Score: 1

    Microsoft is aiming to sell the Xbox2 to the masses, to have a market share of 60% or more (just as Nintendo or Sony are aiming). So, if they have to drop backwards compatibility to do this, they will leave their 10% of market share without BC.

    Nintendo has announced that the N5 will be BC with the Gamecube, but Nintendo would adopt the same position of Microsoft if this would increase by $50 dollars the N5 price. Do note that Nintendo is using a gamecube-like architecture for their N5.

    I am not usually a Microsoft fan, but this is a good move. The Xbox2 will be too diferent to the Xbox to have any BC beyond the demo level. The people affected by it will be so little, and the advantages can be huge.

  187. Why is it then by Snaller · · Score: 1

    that PS2 owners say that the ps1 games look better?? If it was just the same hardware they should look the same, no?

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    1. Re:Why is it then by brandorf · · Score: 1

      The graphics output of the PSOne hardware gets passed on to the PS2's GS, so they can run a smothing filter on the textures. That's the limit of the graphical improvments the PS2 offers. On some games I've heard this make a world of difference.

      --


      Bork Bork Bork!!
  188. So what about Gamecube emulation ? by Anonymous Coward · · Score: 0

    The hardware is also PPC/ATI, Nintendo already showed plenty of interest to license their technology which will be obsolete by the time the Xbox2 comes out, and Microsoft is the last company not to have a whole deck of cards up their sleave.

    just a thought.

  189. "On an intellectual-property level" by Snaller · · Score: 1

    Meaning: We are greedy bastards.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  190. Re:Backwards-compatible only matters for large-sel by javaxman · · Score: 1

    I realise I'm replying a day late, but I had to answer the question about verb tense : are XBox yearly console sales percentages trending upwards? No? Ok. And yea, if rumors are to be believed, the HD on Xbox2 will be an external add-on. Probably available in a bundle with other online-gaming-stuff that anyone serious will get anyway, but it will be an add-on, to make the machine cheaper in it's base configuration without hurting the bottom line so much.

  191. Re:Backwards-compatible only matters for large-sel by javaxman · · Score: 1

    I didn't say M$ were greedy or making poor business decisions. Quite the opposite. They're brilliant in the marketing department. Ignoring compatability is a fine decision for them in the Xbox line.

    What I said is that it makes *no* sense for them to worry about backwards compatability with Xbox2. People who bought this round of Xbox will buy it regardless. Others will make the decision to buy Xbox2 v.s. PS3 based largely on what games they want to play, and the MS strategy there is/was to buy Bungie and make other exclusive games.

    I have to say, though, I wonder if the majority of consumers want to have more than one console. It might just be me, but I think two consoles is one too many. No, I don't really count as a 'gamer'. Truthfully, if I had no previous games, I might buy an Xbox now that they have the GTA games. But I had previous PS games, and like the idea of having a lot of games to choose from, so I picked PS2, and would do so again, even though I know the Xbox is a better game machine in some respects. Actually, when I bought my PS2, Xbox was over a year from being introduced... but still having the previous games, I'd like to protect that investment, as I still play them. If I didn't play them, that'd be a different matter. I'm not hung up on my Sega Genesis games, let's put it that way.

    Sony's backwards-compatabilty was, as you actually point out, quite by design- a design they're sticking with for PS3. For previous console owners, it helps make the decision of what to buy very easy, thus lessening defectors. Don't think Xbox- think Sega DreamCast ( remember that? Better graphics than PS2, before PS2, no backwards compatability, higher price, fewer games... dead ). Compatability isn't everything, but it isn't nothing either, especially for the leader.

    Some posters have taken my comments a bit too far. Xbox isn't dead... it also isn't an instant market leader, and it's sales figures aren't trending upward. Neither of these facts means that it won't continue to have some good games- Microsoft will see to that. But it is a bit of a disappointment in terms of what some gamers and industry types had predicted. To gamers who love graphics and 'the best' above all else, of course the choice is Xbox... er, actually, the choice is a $4k computer...

  192. Good points. Don't forget free advertising. by demonic-halo · · Score: 1

    Plus by making things backwards compaitble, you get a lot of free press. Imagine after the Xbox next comes out, a game company makes a new game for the orginal XBox. In their advertisements, they will say, "Now available for the XBox and the XBox Next. Bingo.. Free advertising.

  193. Xbox System link by Anonymous Coward · · Score: 0

    System Link. I will buy another copy of Halo, and maybe Brute Force etc.

    If i can system link both Xbox and the next Xbox, and play 8 player Halo, that will be well worth it