while I do agree with your reasoning, it is a little bit more complex due to the fact that by increasing the multiplayer population, the perceived "value" of the goods increases, therefore generating an increase in demand.
I do not think this increase in demand can offset the decrease caused by the "free substitute" though, but there's no easy way to find out (I would guess statistical analysis would be the "easy" way, and testing the product on different and unconnected [but at the same time similar in every related aspect] markets the definitive way)
if you understand the concept of verse, you know your query isn't quite understandable by humans either
I think you are completely missing the point. It's not about being able to sell or not, it's about how much you sell.
while I do agree with your reasoning, it is a little bit more complex due to the fact that by increasing the multiplayer population, the perceived "value" of the goods increases, therefore generating an increase in demand. I do not think this increase in demand can offset the decrease caused by the "free substitute" though, but there's no easy way to find out (I would guess statistical analysis would be the "easy" way, and testing the product on different and unconnected [but at the same time similar in every related aspect] markets the definitive way)