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How Piracy Affected the Launch of Demigod

Demigod is an RTS/RPG hybrid developed by Gas Powered Games and published by Stardock, a company notable for their progressive and lenient stance on DRM. The game was set to be released on April 14th, and shipped without any form of copy protection. Unfortunately, retailer Gamestop broke the street date and released it earlier in the week. A day after pointing this out, Gas Powered Games posted some numbers about the players hitting their servers. Roughly 18,000 connections were made from legitimately purchased copies; over 100,000 were made from pirated copies. Meanwhile, the servers, which were not yet ready for that level of traffic, buckled under the strain, resulting in poor experiences for people trying to participate in multiplayer. While some reviews were positive, others criticized the game for the connectivity issues. After another day, they were able to stabilize the servers to the point they'd planned on for the original launch.

613 comments

  1. So much for pirate ethics by Norsefire · · Score: 5, Insightful

    There goes the argument that games are only pirated because companies insist on draconian DRM.

    1. Re:So much for pirate ethics by the_one(2) · · Score: 3, Insightful

      Yes but maybe the argument that people who do it mainly do it because they want to try before they buy still hold.

      PS. I'm not saying that I believe it. It will be interesting to see the stats in a month or so.

    2. Re:So much for pirate ethics by Urkki · · Score: 4, Funny

      Now now, let's not jump to conclusions. I'm sure all of those 100000 pirates just want to test the game before buying. All of them will either stop playing, or they'll buy a legal copy.

      What, you think they won't? Ooh, but that would be... stealing? They'd never!

    3. Re:So much for pirate ethics by Carrot007 · · Score: 2, Insightful

      That was never the argument.

      it was more, piracy will happen. Don't increase the no of dodgy copies by pissing off your legitimate customers with a substandard version pushing them onto piracy.

      --
      +----------------- | What is the question!
    4. Re:So much for pirate ethics by Anonymous Coward · · Score: 1, Insightful

      I'm about as pro-filesharing/anti-copyright as it gets, and I find this sickening. Stardock is a good company, we should support those who show the kind of courtesy to the paying customer that they do. Well, I guess that's human nature for you.

    5. Re:So much for pirate ethics by onion2k · · Score: 2, Interesting

      I don't think anyone has really argued that. The main argument "in favour" is that piracy doesn't affect sales - most of those who download the game wouldn't have bought it in the first place. This example is interesting for me in two ways:

      Firstly, and somewhat negatively, it demonstrates that people pirating your game can increase the cost of running the servers for it considerably. That is a strong argument in favour of anti-piracy techniques such as DRM (assuming the DRM costs less than the cost of additional servers).

      Secondly, and rather more positively, in the case of a online multiplayer game, having 6 times the number of players from the off is a bonus. A community of 18,000 would amount to empty servers a lot of the time especially if the game is available globally. A community of 118,000 would still be quiet in comparison to games like Counterstrike, but it might well be large enough to attract more players, at which point perhaps the game 'snowballs' into a huge community.

      As with everything regarding piracy there are two sides to the coin. Only a very detailed statistical analysis of the numbers could tell you if it was a good or a bad thing, and even then people would still argue with the result.

    6. Re:So much for pirate ethics by someone1234 · · Score: 4, Funny

      Eventually, they will stop playing. Just wait!

      --
      Patents Drive Free Software as Hurricanes Drive Construction Industry
    7. Re:So much for pirate ethics by someone1234 · · Score: 1

      For server based games, you can simply deny access for pirated copies.
      If your server is capable of handling the free copies, you could even let them have limited access with nag screens, messages etc. to buy the legal version.
      Just stomp down any pirate server versions of your game.

      --
      Patents Drive Free Software as Hurricanes Drive Construction Industry
    8. Re:So much for pirate ethics by aliquis · · Score: 1

      No, it wouldn't be stealing, it would be breaking copyright and eventually also breaking into their systems since they don't have legitimate access.

    9. Re:So much for pirate ethics by rolfwind · · Score: 5, Insightful

      Yes but maybe the argument that people who do it mainly do it because they want to try before they buy still hold.

      PS. I'm not saying that I believe it. It will be interesting to see the stats in a month or so.

      Use occam's razor and go with the simplest explanation: People pirate because they want free shit and it's easier in some cases than going to the store.

      If you've ever seen the breakdown of law & order (Iraq right after invasion, New Orleans after Hurrican Katrina, LA after the riots, false Craiglist ads), you should know a lot of people are freeloading scavengers as soon as they don't think their actions have any consequences.

      Do you think the internet, especially, which promotes the feeling of such an environment is immune from that? I don't think the explanation is complex at all.

    10. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      Only in the bizarre world of copyright/software politics is it a problem that there was huge interest from people trying out your game!

    11. Re:So much for pirate ethics by Andtalath · · Score: 1

      That has never been the only argument, just one of many.

      And one of the few which is fully legitimate.

      Another one which is quite as legitimate is artificial limitations of a market, meaning a lack of access to a finished product.
      Granted, this wasn't what happened here, but a lot of people might see it as such "Why shouldn't I get to play the games which other people can?".

    12. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      Not at all unlikely. In many games with a strong online component, competitive players in particular want to get in right from the start. Since only one retailer broke the street date, customers of other retailers were left with the choice of pirating the game or giving Gamestop customers an unfair 1 week head start.

      The argument against DRM is that it diminishes the value of the product for customers who get it legitimately. You effectively punish your customers for giving you money. Pirated versions don't have DRM and exist regardless of the DRM on the retail copies.

      (And no, copyright infringement is not stealing.)

    13. Re:So much for pirate ethics by Anonymous Coward · · Score: 1, Insightful

      Except that those people can't actually play online. They don't have serial numbers on their Impulse accounts that are required to play online.

      They're hammering the servers due to things like a version check on startup.

      The point is that the pirate arguments have just been proven to be all wrong. The game and publisher are very user friendly. So the pirates stole it more quickly and hammered the servers, causing paying customers to not be able to play at all.

      This entire situation is the single BEST argument for DRM on games that could possibly exist. If it took 3 days to crack the game, this wouldn't have happened, and they wouldn't now be getting so many negative reviews due entirely to pirate traffic making the servers overloaded. (Pretty well every unfavorable review has been entirely due to connection issues, they generally like the game quite a lot.)

      Sorry folks. For every pirate who says its "try before you buy" or "I'll buy it", there's 1000 others who are just cheap and want free shit.

    14. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      If you want to be that anal about term...tt least in the UK, breaking copyright is commonly referred to as 'copyright theft', and theft is the act of stealing.

    15. Re:So much for pirate ethics by sonicmerlin · · Score: 2, Insightful

      Did you even bother to read the summary? Their servers couldn't even handle all the people who connected. The ones who legitimately purchased the game ended up with a sub-standard, laggy experience. And Stardock's game suffered rating drops in the various gaming magazines and websites because of that. Obviously that affected their bottom line.

    16. Re:So much for pirate ethics by CarpetShark · · Score: 0, Redundant

      people pirating your game can increase the cost of running the servers for it considerably. That is a strong argument in favour of anti-piracy techniques such as DRM (assuming the DRM costs less than the cost of additional servers).

      Or yet another strong argument for encouraging third-party servers instead of legally PREVENTING others from doing so.

    17. Re:So much for pirate ethics by Daengbo · · Score: 0, Flamebait

      You should work for Blizzard.

    18. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      PMS is commonly referred to as mad cow disease, but those aren't the same either. Theft involves taking something *away*. That's not what happens: The owner of the copyright still has the copyright. If someone had taken the copyright away from its owner, then the owner would no longer be allowed to legally copy and sell the game; the person who took the right would be. (Since rights are intangible, that would still not be theft but fraud, but it comes a lot closer than mere copyright infringement.)

    19. Re:So much for pirate ethics by Computershack · · Score: 4, Insightful

      Yes but maybe the argument that people who do it mainly do it because they want to try before they buy still hold.

      Bullshit. If they've got a copy which seemingly works 100%, most of them won't bother buying it because whats the point? In a month or so, the stats will be even worse. Guaranteed. So already IN ONE SINGLE WEEK, Gas Powered Games and Stardock have lost 80% of the potential revenue of the game and had its reputation tarnished by the freeloaders because of the server load issue.

      --
      I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
    20. Re:So much for pirate ethics by Computershack · · Score: 1

      I don't know why you find it a surprise TBH. The ratio of honest paying customers to thieving scumbags is pretty much 1:5 for most software, music and videos.

      --
      I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
    21. Re:So much for pirate ethics by Urkki · · Score: 2, Insightful

      No, it wouldn't be stealing, it would be breaking copyright and eventually also breaking into their systems since they don't have legitimate access.

      It wouldn't be theft as defined in law, but it most certainly is stealing in the colloquial meaning of the word. Stealing can mean an awful lot of things, just consider "stealing time" or "stealing a girlfriend". Thinking piracy isn't stealing is just self-delusion, trying to justify ones immoral actions.

    22. Re:So much for pirate ethics by PhilHibbs · · Score: 1

      This example muddies the waters, though, because the non-purchasers are using the company's server resources without having paid them any money.

    23. Re:So much for pirate ethics by brit74 · · Score: 5, Insightful

      I don't think anyone has really argued that.
      Yes they have.

      The main argument "in favour" is that piracy doesn't affect sales - most of those who download the game wouldn't have bought it in the first place.
      That's not an argument "in favor" of piracy. Example: A company has zero piracy and 100,000 sales. Along comes piracy. Now, they have 1,000,000 pirates and 10,000 sales. In the second case, you can truthfully make the statement that "most of those who download the game wouldn't have bought it in the first place". In this imaginary example, 900,000 people wouldn't have bought it. But, another 90,000 people pirated it INSTEAD of buying it, causing sales to plumet 90%. Nobody's going to seriously accept the "most of those who download the game wouldn't have bought it" argument because even if it's true, it doesn't address what companies are REALLY concerned about: losing sales due to piracy. All "most of those who download the game wouldn't have bought it" really tells you is that each pirated copy wasn't a lost sale, rather, each pirated copy represents part of a sale - but that can still add-up to huge losses.

      A community of 18,000 would amount to empty servers a lot of the time especially if the game is available globally.
      Yeah, because 18,000 players means you'd never find anyone to play against. Anyway, the "enough players to play against" is the kind of argument a pirate might think is great (because it legitimizes their piracy), but no smart company is seriously going to accept that answer.

      Only a very detailed statistical analysis of the numbers could tell you if it was a good or a bad thing, and even then people would still argue with the result.
      In general, the people creating the media thinks it doesn't help. People who pirate like to pretend it does help.

      I can make a pretty good guess at who's more biased between those two groups. The companies want to maximize their profit. This means if piracy helps them, they will want piracy. If piracy doesn't help them, they won't like piracy. So, companies benefit by following the facts wherever they lead. They have an interest in finding out the truth - whatever it is. And most companies agree: piracy harms them.

      Pirates, on the other hand, benefit from piracy regardless of whether piracy hurts or harms companies. This puts them in a position where they should always claim (or convince themselves) that piracy helps companies - which makes them biased towards one single conclusion.

      In the end, I don't buy that there are two sides to piracy claim.

    24. Re:So much for pirate ethics by thetoadwarrior · · Score: 5, Insightful

      The whole try before you buy thing is a load of shit. You won't buy a game you've completed for free and quite often it's teenagers using this excuse. Do they expect me to believe they can actually afford the ass load of music, movies and games they steal without a decent paying job if they even have a job?

      I do know some people that have downloaded things and then bought them. It does happen but there is a huge amount of people that are just tight wads or think they deserve more entertainment than they can afford.

      If we want to save the internet from DRM we have to find a way to get rid of this dead weight so they don't ruin it for the rest of us.

    25. Re:So much for pirate ethics by brit74 · · Score: 4, Insightful

      Only in the bizarre world of copyright/software politics is it a problem that there was huge interest from people trying out your game!
      That's what demos are for. Anyway, the problem is not that they are trying out your game. The problem is that people have the full product and no longer gain anything by paying for it.

    26. Re:So much for pirate ethics by VinylPusher · · Score: 5, Insightful

      Yes but maybe the argument that people who do it mainly do it because they want to try before they buy still hold.

      Bullshit. If they've got a copy which seemingly works 100%, most of them won't bother buying it because whats the point? In a month or so, the stats will be even worse. Guaranteed. So already IN ONE SINGLE WEEK, Gas Powered Games and Stardock have lost 80% of the potential revenue of the game and had its reputation tarnished by the freeloaders because of the server load issue.

      You assume those 80% of people would have purchased the game, had it been impossible for them to obtain a pirate copy.

      I find this a difficult concept to accept. There are a whole bunch of digital media on my laptop and desktop that I would never have purchased, had free copies not been available.

      I buy things that are good. If I pay e.g. £24.99 for something, it's because I want to reward people with their hard work. I guess a lot of non-pirates pay for many things which they later feel were not worth the money? I'm not happy to accept this.

    27. Re:So much for pirate ethics by bluesatin · · Score: 2, Insightful

      So already IN ONE SINGLE WEEK, Gas Powered Games and Stardock have lost 80% of the potential revenue of the game and had its reputation tarnished by the freeloaders because of the server load issue.

      Who said the people that have downloaded the game would have bought it?

      I know at least one person that said specifically to me "I'd wish they'd bring out a demo for that, I really like DotA on Warcraft 3", but he didn't want to download it.

      I cannot fault you on your statement about their reputation being tarnished, and was very confused that they would let pirated people play online using their servers. Usually pirated copies of a game don't cost the company anything, while due to them letting them on the servers a pirated copy actually costs the company money.

      Generally one of the reasons to buy a game nowadays is so you can play it online, with a pirated copy you can generally only go on pirated servers (which have a tonne of cheaters on usually).

    28. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      Remember: pirate ethics are not a set of rules but a set of guidelines.

    29. Re:So much for pirate ethics by Hurricane78 · · Score: 1

      (Btw: Piracy has nothing to do with it. Copying stuff has.)

      I think if you do not hurt anyone, there's nothing bad in people copying stuff they would not buy anyway. Because that is the very point of all this.
      The only problem was, that the company created an open server that they had to pay for, and did not ask the players for any money. I would have made them have unique accounts. Accounts that do not require anything other than the code in the game box, an e-mail-address and a password. People could not give it to others because they then would lose the ability to use it themselves at the same time. And it would guarantee that someone actually payed that part of the server with its game. Who uses it in the end, does not matter.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    30. Re:So much for pirate ethics by ijakings · · Score: 2, Insightful

      Thats great, except in both of those "stealing" arguments, you are depriving someone of something tangeable by taking it away from them.

      With piracy you havent taken anything away from anyone.

      The argument that you have taken money away from the developers by pirating the game doesnt even hold, as you cant say with certainty that everyone who pirated the game would have purchased it.

    31. Re:So much for pirate ethics by Urkki · · Score: 1

      Not at all unlikely. In many games with a strong online component, competitive players in particular want to get in right from the start. Since only one retailer broke the street date, customers of other retailers were left with the choice of pirating the game or giving Gamestop customers an unfair 1 week head start.

      Let's hope this is the case.

      The argument against DRM is that it diminishes the value of the product for customers who get it legitimately. You effectively punish your customers for giving you money. Pirated versions don't have DRM and exist regardless of the DRM on the retail copies.

      Indeed, DRM is evil. I don't buy (or play) games with stupid DRM. Needless to say, I haven't bought or played many commercial PC games lately...

      (And no, copyright infringement is not stealing.)

      Yes it is, though not as defined in the law of a country (but I bet there are exceptions). "Stealing" means taking something you're not supposed to take or get. Piracy certainly meets this defintion, as do many other things named differently in the law, or not mentioned in any law at all.

    32. Re:So much for pirate ethics by Hurricane78 · · Score: 1, Insightful

      Wrong. They have legitimate access. The server did not ask for any unique account or identification. It just lets anyone in. Maybe ony those that send them some data, that is openly available for everyone. But that does not change a thing.

      You can't give 50 people on the street a piece of paper with a flower on it, let anyone in your club that shows you such a piece of paper (but is keeping it), and expect the people to not give that piece to anyone else or copy it. That is just a delusional unrealistic pipe dream.

      See my comment on a parent comment, for how it's done. (Hint: *unique* accounts for buyers!)

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    33. Re:So much for pirate ethics by Guspaz · · Score: 4, Insightful

      You, and everybody else, seems to be missing the point. The game wasn't OUT at the time. GameStop leaked it, pre-orders got activated, and the rest of the game buying public still couldn't buy it.

      When a game is only really available to pirates, of COURSE there will be more pirates than paying customers.

    34. Re:So much for pirate ethics by CarpetShark · · Score: 1

      It wouldn't be theft as defined in law, but it most certainly is stealing in the colloquial meaning of the word. Stealing can mean an awful lot of things, just consider "stealing time" or "stealing a girlfriend". Thinking piracy isn't stealing is just self-delusion, trying to justify ones immoral actions.

      You might have had a point there, if any of what you said followed in logical sequence.

      Next time, stick to "copying". Anything else is your interpretation.

    35. Re:So much for pirate ethics by thetoadwarrior · · Score: 1

      You are taking something away. You're taking money away from the developers because you're playing something you should be paying for and don't give me that bullshit excuse that they wouldn't have paid for it anyway. The fact is they played it and to legally do so you have to play a purchased copy. Either one you bought yourself or one your friend bought. Though in the future you may not be able to play a friends game thanks to all the cunts stealing software now.

      By taking money from the developer you're taking away opportunity for smaller developers and you're taking away variety and freedom from fellow gamers because no developer will want to make risky moves or release non-DRM software.

      So no, actually people are taking away quite a bit by continuing to steal shit they don't own.

    36. Re:So much for pirate ethics by IamTheRealMike · · Score: 1

      Doesn't matter if they wouldn't have bought it. It costs them money to have a player, in server costs and tech support costs. They'd much rather have no piracy and much less sales I'm sure - it'd just work out better financially.

    37. Re:So much for pirate ethics by Hurricane78 · · Score: 0, Troll

      Bullshit! Those people would not have bought the game, if they could not get it otherwise. They would have simply copied something else, or bought something that they could afford or would be worth it for them.

      The server issue is an issue of the delusional stupidity of living in a dream world. Would they have made the buyers have unique server accounts, this would not have happened.

      Go back to your **AA people, FUDspreader!

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    38. Re:So much for pirate ethics by Draek · · Score: 1

      Well, man, $39.99 and no demo, even *I* would look for a way to try it before I buy it and I generally loathe 'pirated' games both from an ethical as well as a practical standpoint (too many viruses in cracks, and shitty download speeds compared to Steam et al).

      Still, it does look cool, so if I ever see it for cheap ($20 or less) I guess I'll pick it up. 'Til then, however, I guess I'll be skipping it since I don't spend that much money blindly nor do I want to contribute to their 'piracy' statistics.

      --
      No problem is insoluble in all conceivable circumstances.
    39. Re:So much for pirate ethics by IamTheRealMike · · Score: 1

      It's not simple at all. Copy protection consists of two parts - detecting a pirated copy and then obfuscating/protecting the code that detects a pirated copy. That's pretty much it. Obviously, the cracked versions from the server side are going to look a lot like the regular versions. Blizzard put a ton of effort into this for WoW to find modified versions of the game from the server side, but they have enormous resources to throw at the problem.

    40. Re:So much for pirate ethics by Ma8thew · · Score: 4, Informative

      If you'd RTFS you'd see that the developer was hurt, by the huge number of bootleggers using their servers, deteriorating the experience for paying users.

    41. Re:So much for pirate ethics by eddy · · Score: 1

      Is that even an argument that's popular? I believe the popular argument is that DRM doesn't stop le pirates while it definitely hurt the legitimate customers. Don't see how this report say anything about that. My only conclusion here is that Gamestop hurt GPG.

      I'll also put forth the argument that people actually order games on-line AND download them if they can get them that way earlier (similar but not exactly like the try-before-buy argument). I do that all the time, and I assume I'm not unique in any way.

      If the game use online serials then what this proves is...er.. what exactly? I guess it could down the line prove that there are some xK amount of users who illegaly downloaded the game and then, even though they couldn't play it online, didn't think it good enough to buy?

      If you can shift 18K copies in one territory in a few days through one retailer who happened to release the game earlier than anyone expected, maybe you're not off to such a bad start after all.

      --
      Belief is the currency of delusion.
    42. Re:So much for pirate ethics by thetoadwarrior · · Score: 0, Troll

      That's just a fucking stupid excuse.

    43. Re:So much for pirate ethics by phoenix321 · · Score: 1

      Well said. Lenient stance on DRM doesn't need to mean no serial key protection for online play.

      What people do offline is lost revenue at max and therefore largely an academic question - most of the time not even that because many "pirates" cannot or do not want to buy it for more than a dollar. It doesn't increase costs for the publisher/programmer.

      What people do online matters much much more: it is servers and infrastructure that they are using. These things increase the costs for the publisher/programmer and can very well bankrupt them or alienate the paying customers. Even more, you cannot for the sake of God shut out and ban individuals harming the fun of the game, like the usual cheaters, crackers and griefers that predate virtual game worlds.

      To leniently forgo some revenue to increase customer satisfaction is a viable business plan - losing money on freeloaders harming your paying customers on the other hand is pretty foolish.

    44. Re:So much for pirate ethics by bluesatin · · Score: 2, Insightful

      Doesn't matter if they wouldn't have bought it. It costs them money to have a player, in server costs and tech support costs. They'd much rather have no piracy and much less sales I'm sure - it'd just work out better financially.

      I completely agree with the fact it costs them to run the servers, and it's very unusual for a games company to allow pirated copies on official multiplayer servers as it costs them money.

      As well as letting pirates on your multiplayer servers, multiplayer is the easiest way to reduce piracy (make users make an account linked to a cd-key, or make the installation have a cd-key (not required for off-line play)).

    45. Re:So much for pirate ethics by boaworm · · Score: 1

      Both stealing time and stealing a girlfriend means taking a _limited resource_ from someone. Making a copy of software is not the same, it does not affect any existing item. That is why it is not stealing / theft, but copyright violations.

      --
      Probable impossibilities are to be preferred to improbable possibilities.
      Aristotele
    46. Re:So much for pirate ethics by CODiNE · · Score: 1

      It wouldn't be murder as defined in law, but it most certainly is killing in the colloquial meaning of the word. Killing can mean an awful lot of things, just consider "killing time" or "the other team is KILLING us". Thinking killing isn't murder is just self-delusion, trying to justify ones immoral actions.

      --
      Cwm, fjord-bank glyphs vext quiz
    47. Re:So much for pirate ethics by Elrond,+Duke+of+URL · · Score: 1

      So already IN ONE SINGLE WEEK, Gas Powered Games and Stardock have lost 80% of the potential revenue of the game and had its reputation tarnished by the freeloaders because of the server load issue.

      No... it's still quite a bit more complex than that because you've included one of the other big piracy fallacies. These points are important to remember. Not all pirates are "trying" games before buying. Not all pirates are *ever* planning on buying the game they have copied.

      So, no, Stardock has absolutely not lost 80% of possible revenue on Demigod. Some revenue, yes. But figuring out what that real value is is probably close to impossible. Even if you could poll pirates, would they answer truthfully? There are any number of reasons why they wouldn't: just because, deliberately being dishonest, some semblance of conscious tells them they really are stealing but they'd rather not admit it, etc.

      In fact, Stardock's CEO recognizes this. Most DRM schemes operate on the premise that if pirates absolutely cannot copy your game, they'll come rushing back with cash thus making up for the cost in time and money for the DRM you used. But this doesn't hold up in real life.

      When I was younger, I copied many games. I was in junior high and high school in the days just before the Net became widespread (graduated HS in 97). My friends and I routinely shared games. Why did I do it? Because I had no money. What little I did have was usually spent on video games (almost all PC). So when I pirated a game, what was really lost? Absolutely nothing. If I hadn't pirated the alternative was that I would not have played the game at all because purchasing it was not an option. Sure, that was the "right" and legal thing, but, hey, I was young.

      If anything, the copying I did in my youth actually helped out the industry as a whole because I was exposed to a much wider variety of games, finding what I did and didn't like. Later, when I started to have more money, those genres/companies I liked got more money. I even bought some games that I had only copied in the past, including my all time favorite game, Star Control 2, when I finally found a re-release in stores.

      Anyway, the point is that this is a very complex subject and the economics of it are equally complex. Who copies what and how often all depends on age, income, and personal temperament. Same thing with how much money is lost. It's not zero, it's not equal to the number of pirated copies floating around, and it's definitely not 2000xCost using RIAA math.

      --
      Elrond, Duke of URL
      "This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max
    48. Re:So much for pirate ethics by sy5t3m · · Score: 1

      In the UK we have the Theft Act 1978 which defines obtaining services by deception as theft. There's probably similar in other countries.
      While I agree that having a copy of the game is not theft, obtaining the service from the servers could be.

      There is the counter argument though that the act (in the UK at least) requires there to be an understanding that the service has been or will be paid for. If the company knows which copies are pirated then there is no expectation of payment on their part.

    49. Re:So much for pirate ethics by Lloyd_Bryant · · Score: 1

      There goes the argument that games are only pirated because companies insist on draconian DRM.

      Now for the real question - how many of those 100k pirates *would* have paid for it legally, if they could have? Remember, the game wasn't available except from some retailers who jumped the gun on the release date...

      --
      Don't tell me to get a life. I had one once. It sucked.
    50. Re:So much for pirate ethics by aliquis · · Score: 1

      you're playing something you should be paying for

      What? Is it a chinese game or something? Everyone have to buy it? Thru the tax system or what?

      and to legally do so you have to play a purchased copy

      True, no-one have claimed it would be legal, just not theft or stealing property.

      Though in the future you may not be able to play a friends game thanks to all the cunts stealing software now.

      Oh, boho boho, because it's such a huge difference in me download a game and playing it for free or you borrowing it from your friend and playing it for free. Omg, that's also a loss, you must go buy it now! Everyone borrowing games would automatically had bought them if they couldn't borrow them!

      By taking money from the developer you're taking away opportunity for smaller developers and you're taking away variety and freedom from fellow gamers because no developer will want to make risky moves or release non-DRM software.

      We don't take anyones money, sure we may not give them additional money, but that's another thing ..

      DRM haven't got shit to do with this, there are lots of games with DRM, sort of all of them, and they are all copied. So no-drm or drm:ed doesn't make a shit of difference.

      So no, actually people are taking away quite a bit by continuing to steal shit they don't own.

      Copy...

      I get a haircut, you see it, you like it, you get the same haircut. I will still have mine ..

      Sure we could had laws where you could "patent" your hair cut and you would have to pay me to copy it, but even if you just copied it without paying I'd still have it, and just because you cut your hair the same way don't automatically mean that you would had accepted paying me $ 10,000 for the hair cut if you couldn't copy it ..

      (Retarded and completely useless example but anyway..)

    51. Re:So much for pirate ethics by jabithew · · Score: 4, Informative

      I'll be lenient, because of your sig and I've been caught out by odd word usage before.

      Piracy is on the high seas, it is also copyright infringement, a usage that dates back to Daniel Defoe in 1703.

      --
      All intents and purposes. Not intensive purposes.
    52. Re:So much for pirate ethics by damienl451 · · Score: 4, Insightful
      Only a very detailed statistical analysis of the numbers could tell you if it was a good or a bad thing, and even then people would still argue with the result.

      We should beware of physics envy. Do we really need pseudo-complex econometric studies that probably fail to control for many variables (most of which might not even be clearly identifiable in the first place)? I'm always amazed when people argue that a statistical analysis or econometric study is what we need, when all it takes is 5 minutes of rational thought.

      • The demand curve for video games is downwards sloping
      • Pirated video games are perfect substitutes for legit copies. The only exception would be games that derive most of their value from the multiplayer experience (e.g. UT, Quake III, etc.) AND have implemented an effective way to prevent pirated copies from accessing the multiplayer part of the game.
      • If the cost of pirated video games (including the opportunity cost of the time spent finding ways to bypass DRM, etc.) is lower than cost of legit copies, it is rational NOT to buy a legit copy.
      • The total cost of pirating video games is close to 0, since cracks are easy to find

      Maybe not everyone will always act rationally. Maybe *some* people will say "I've been playing for 1-hour, I should buy a legit copy". But most people will behave rationally and not buy what they can get for free. The precise percentage of people who will still buy video games is unknown, but it is lower than if piracy did not exist (the availability of free perfect substitutes causes the demand curve to shift to the left).

      I think the pro-piracy movement should learn more about economics. They seem to assume that people either would be willing to buy a game or would not. In the real world, people make decisions at the margin. Maybe you're not willing to pay $50 to play the game now but, in two years' time, when it costs $10, you'd be willing to buy it. Is it a lost sale or not? Perhaps not at current prices (thus, "I'd never have bought it anyway"), but a lost sale indeed at a lower price.

    53. Re:So much for pirate ethics by aliquis · · Score: 1

      But if someone consume my time I "lose it" for other things I could do.

      And well, girlfriends? That's real property. Imagine it, assisted girlfriend theft :D, Neil Strauss would be one poor m-f.

      I know it's immoral to copy things, I do it anyway, but it's not theft. In a few cases the developers/artists/.. get less money though.

    54. Re:So much for pirate ethics by thetoadwarrior · · Score: 1

      Yeah anything but stopping some spotty 13 year old form stealing games.

    55. Re:So much for pirate ethics by jabithew · · Score: 1

      How many people on /. have tangible girlfriends?

      (I couldn't decide on whether to go for the cheap joke or go an a tirade about how you can't steal girlfriends because they are, you know, PEOPLE)

      --
      All intents and purposes. Not intensive purposes.
    56. Re:So much for pirate ethics by thetoadwarrior · · Score: 1

      It is when you have to pay to maintain servers and those interested don't want to pay. Even a child could figure that's bad.

    57. Re:So much for pirate ethics by aliquis · · Score: 1

      Next time, stick to "copying". Anything else is your interpretation.

      Human cloning now! Leech Portmans DNA and roll your own copy.

      Who knows, maybe even he would see the difference in having Natalie stolen from you vs having everyone being able to get their own copy.

      In the best of worlds everyone can have Portman for free, and Photoshop also! :D

    58. Re:So much for pirate ethics by SWCommand · · Score: 2, Informative

      Well they didn't let them play online. From my understanding what happened is that the pirated copies all sent a request to the servers asking if there was an update. There was one but the pirated copies couldn't get it, nor play online. So while they could play single player it still dropped the servers to their knees just due to the shear number of update check requests the servers got. They only planed for ~50,000 on release and they had only planned on the beta testers to have access on Monday but Gamestop destroyed that plan.

    59. Re:So much for pirate ethics by aliquis · · Score: 1

      Even if you get an information screen which says "To use this service you must have bought your own copy of this game.

      [x] I've read and agree on bla bla...

      Setup new account:
      Name ______
      Password _____"?

      I've bought Warcraft III ROC and TFT, that don't guarantee me unlimited access to battlet net no matter what. When I connect I have to accept the rules for getting a account and if I break the rules I can have my key banned. I really doubt I could go to court saying that I somehow magically got the RIGHT to use the system.

    60. Re:So much for pirate ethics by argiedot · · Score: 1

      The people who pirated this game most definitely did lose the company money. They degraded the experience for legitimate players, thus reducing the opinion of the game, thus affecting future sales. Not to mention the cost of running the infrastructure for those internet games.

    61. Re:So much for pirate ethics by aliquis · · Score: 1

      Exactly, sometimes I download porn, I do that because at those moments I want to watch porn. I did get the porn because I could thought, that don't mean it was on my wish list for the next christmas, that I have ever heard of it or would had considered buying it.

    62. Re:So much for pirate ethics by Draek · · Score: 3, Insightful

      I agree with your second and third paragraph, which is why I believe your first paragraph is just a steaming pile of trolling crap. Yes, there's plenty of idiots that download anything that tickles their fancy and even many that don't (but hey, it had lots of seeders so it'd be fast anyways) and they should be taught the idiocy of their ways, mostly because they're driving the costs of broadband up for the rest of us, but the fact remains that both the prices of games have stayed way up, and the availability of demos has continued its trend down.

      Case in point, the game featured in TFA, looked cool, searched for the demo, nothing. Do you seriously expect me to shell $39.99 for something that I'm not sure I'll like? 'cause that money would pay for an awful lot of indie and even big-name games that do have demos available.

      Don't be so quick in blaming the BitTorrent-addicted idiots for this one at least. Plenty of reasons to go to TPB with this one, even if I won't. And yes, I'm one of those that download from TPB and, if I like it, buy retail and *then* buy on Steam again if its cheap enough (or the game was just *that* good), replaying it each time, and if I don't like it, trash can it is.

      --
      No problem is insoluble in all conceivable circumstances.
    63. Re:So much for pirate ethics by eulernet · · Score: 1

      And most companies agree: piracy harms them.

      It's mostly due to Microsoft.

      Windows had success thanks to piracy.
      When you start with computers by pirating your OS, it's difficult to realize that you have to pay for software later...

    64. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      With piracy you havent taken anything away from anyone.

      Only if the game you pirate has no multiplayer mode. Otherwise, you'd be taking server resources from a paying customer. In any case, it's only the economically naive who truly believe that copyright infringement does no harm to the artists or their corporate masters.

      Look at the example from the summary: 5 circulating copies for every purchased copy. If the developer thought they could get even half of the people using unpurchased copies to pay _something_, they could triple their sales and cut their price by half. The high price of games today is partly because it takes a lot of human time to produce them and partly because the developer can only hope to get paid by a small fraction of their audience.

    65. Re:So much for pirate ethics by dave420 · · Score: 1

      I think you've got it wrong - stealing isn't getting something you don't deserve, it's depriving someone of something they *do* deserve. Both of your examples seem to agree with my point.

    66. Re:So much for pirate ethics by Draek · · Score: 1

      And I'd argue that calling it stealing is a rape of the English language in order to garner more support than they'd have otherwise.

      So I'm as much of a thief as you are a rapist, my friend.

      --
      No problem is insoluble in all conceivable circumstances.
    67. Re:So much for pirate ethics by malkir · · Score: 0

      Why the fsck don't they just throw some advertisements in the multilayer lobby to cover the cost? ding ding 100 thousand hits

    68. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      If you're really deadset on making a profit off your game, maybe you should adopt a more Microsoft policy of selling downloadable content after the initial sale. It seems to be the best way to sell games nowadays. Let's forget the idea that you actually have to have a GOOD game before it will sell like every developer wants their game to. It would definitely help them to restrict their online play to licensed copies.

    69. Re:So much for pirate ethics by CarpetShark · · Score: 1

      A pitiful attempt to win the argument by equating copying of software with growing of slaves. Grow up.

    70. Re:So much for pirate ethics by Bert64 · · Score: 1

      If a game hasn't been officially released then piracy is the only way people can play it.
      The way companies hype up a product long before it becomes available is pretty cruel "here look at this, look how great it is but your not getting to touch it for x months"...

      --
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    71. Re:So much for pirate ethics by CarpetShark · · Score: 1

      Well, if anyone ever needed proof that your concern here isn't for people and society, you just gave it to them.

    72. Re:So much for pirate ethics by Dan541 · · Score: 1

      There is only a problem here because of the service that comes with the product.

      Software costs nothing to make a copy of but when you utilise a service, in this case a game server costs are incurred. Also realising a multiplayer game before the infrastructure is ready will obviously cause problems.

      --
      An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
    73. Re:So much for pirate ethics by Hal_Porter · · Score: 1

      Now now, let's not jump to conclusions. I'm sure all of those 100000 pirates just want to test the game before buying. All of them will either stop playing, or they'll buy a legal copy.

      What, you think they won't? Ooh, but that would be... stealing? They'd never!

      It's not stealing - stealing is taking something away from someone. The software house still have a copy of the game on their servers. And it's not piracy, that would be attacking ships on the high seas. Apart from that your post is accurate. Ever one of these non stealing pirates will buy the game eventually because they are all opposed to stealing and piracy. Oh wait it's neither, whatever it is they are opposed to it and that's why they're only doing for a short time, say a few years until they pay up or stop playing.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    74. Re:So much for pirate ethics by Mprx · · Score: 2, Interesting

      It doesn't matter how old that usage is -- it's still propaganda.

    75. Re:So much for pirate ethics by Dan541 · · Score: 2, Insightful

      Also when you have a copy of something there is a good chance that you will tell a friend and thus piracy is a promotional tool.

      --
      An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
    76. Re:So much for pirate ethics by Bert64 · · Score: 2, Insightful

      Or better yet, give the game away for free and charge for an account.
      The idea of a cd-key is stupid, people will brute force or copy them resulting in legit buyers having a non working key and tons of hassle trying to play the game they actually bought.

      Plus if you charge a subscription, people know they're paying for a service and won't expect to continue receiving that service when they stop. If you buy a game and it comes with access to a service, what happens when the publisher arbitrarily decides to shut that service down?

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    77. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      About Identity Theft and stolen passwords, recently I came across a site that uses Biometrics of finger, face and voice verification so the user just scans to log on. You can read more at http://www.mybiodentity.com

    78. Re:So much for pirate ethics by bluesatin · · Score: 1

      The idea of a cd-key is stupid, people will brute force or copy them resulting in legit buyers having a non working key and tons of hassle trying to play the game they actually bought.

      In all my years of buying PC games I haven't had a single game that the CD-Key was already in use when I bought them.

      Charging subscriptions is a different model that people aren't used to paying for normal games, generally it's only acceptable (by the general public) on MMORPG games.

      Personally I don't like paying for something over time, I'd rather just pay an up front cost and just have the object without having to worry about paying for it in the future, but that's my personal feelings.

    79. Re:So much for pirate ethics by Urkki · · Score: 1

      Thats great, except in both of those "stealing" arguments, you are depriving someone of something tangeable by taking it away from them.

      With piracy you havent taken anything away from anyone.

      Ideas aren't tangible. Most ideas won't ever be used. Yet those ideas can be stolen.

      The argument that you have taken money away from the developers by pirating the game doesnt even hold, as you cant say with certainty that everyone who pirated the game would have purchased it.

      No, that's not my argument. My argument is very simple: Pirating software is taking something you're neither supposed (as intended by the creator) nor allowed (as defined by law) to take without paying for it. Taking something in this way is stealing. Therefore piracy is stealing.

    80. Re:So much for pirate ethics by Hal_Porter · · Score: 1

      Actually if they are using the company's servers without paying then they are taking a limited resource.

      From what I've read the pirate copies are effectively DDOSing the servers so the people who paid can't play, and the company had to spend time and money improving their server infrastructure to let paying customers play.

      Funnily enough back in the 80's in the UK, before hacking into servers was illegal the hackers were prosecuted for theft of electricity because of the additional load they put on servers. Or trespass, or later on fraud.

      http://www.sincuser.f9.co.uk/048/hacker.htm

      The law surrounding hacking is vague. Two men were arrested in March last year, in connection with the long-running problems at Prestel involving hackers, and charged with forgery.

      The use of the Forgery and Counterfeiting Act of 1981 against the pair came as a shock to the hacking community, one of whom commented at the time: "Theft of electricity would have been a more appropriate charge. In the USA, hackers have been charged with theft of computer time and trespass, but nothing like this." The case has yet to come to trial.

      Since no ruling on hacking has yet reached the statute book, it is hard for hackers to know where they stand. What are they allowed to do? We asked Scotland Yard.

      Spokesman Nick Jordan says: "We have a problem with this sort of query as we have one man who is an expert in hacking and he has a list of queries the length of his arm. He is a detective inspector in the fraud squad and all queries go to him."

      Maggie Adams, at Scotland Yard, comments: "There is no specific legislation to cover hacking, so it's very much a grey area. The view of the police is that they consider hacking a crime rather than a prank, and if anyone was found to be indulging in it we would charge them with a criminal offence.

      "People would be charged under existing legislation, like forgery or false accounting. We consider hacking very much a crime, as do many other people. We discourage it altogether."

      Eventually the Computer Misuse Act was passed to make unauthorized use of a server explicitly criminal

      http://en.wikipedia.org/wiki/Computer_Misuse_Act

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    81. Re:So much for pirate ethics by Bert64 · · Score: 4, Interesting

      Similarly for me...
      I started off buying games based on reviews in magazines, i would get maybe 1 new game every couple of months... Some of those games i bought turned out to be lousy and a complete waste of money (they all had positive reviews), while some kept me entertained for weeks.
      After a while i realized i could copy games, so i started doing that, trading games with friends, buying copied games off a guy on a local market stall. I still spent most of what limited cash i had on computers, but now i bought less games (only the ones which would actually provide me weeks of entertainment), more blank disks and was able to upgrade my hardware.

      So yes, some game companies lost out, the ones producing lousy games and paying off reviewers... But because of that, the only games i ever bought were ones i knew to be good, so those publishers making good games actually got more sales from me because my available funds weren't being conned out of me by publishers of crap games.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    82. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      Apparently the game includes access to their servers. The people who did not pay for the game stole bandwidth, CPU and Memory resources on the servers. That is theft. And this theft led to problems for the developers.

    83. Re:So much for pirate ethics by Bert64 · · Score: 1

      Demos are often quite poor indications of a game... As an example, i played the lion king game many years ago...
      The demo was the first level, and the first level was pretty good. The full game had subsequent levels which were seriously lacking, plus there was no way to save your progress so you had to do the early levels over again each time.

      Some stores used to let you play games in store before you bought them, but that's rare these days, they will typically only let you play one or two "showcase games"...

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    84. Re:So much for pirate ethics by koiransuklaa · · Score: 1

      This was just classic. Urkki, you just lost the argument fair and square.

    85. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      It's fascinating, but the "get it before release date" seems to be a powerful influence on the results of this unintended experiment, so I'm not sure it is representative of a typical situation. If things had gone according to plan it would be much more instructive. Also, it isn't clear that more sophisticated DRM would have done anything other than smooth out/delay the peak a bit (which would have been a good thing, but at what cost -- DRM isn't free either, and your legitimate customers have to deal with it and any support issues related to it).

      There is one thing this outcome clearly demonstrates: retail stores need DRM for the release date.

    86. Re:So much for pirate ethics by Ma8thew · · Score: 4, Informative

      Or wait for the game to go on sale, at the date they originally thought it would? And additionally, Stardock offered it for sale online, after the sale embargo was broken. There's not really an ethical excuse.

    87. Re:So much for pirate ethics by Bert64 · · Score: 1

      Only the game was not released yet, so unless you happen to live near one of the stores that released it early and know that it was released there early, the only way for you to play it was to download it.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    88. Re:So much for pirate ethics by sy5t3m · · Score: 1

      Turns out this is a moot point. Their usage of the word "online" turns out not to mean people playing online, but simple update checks.

    89. Re:So much for pirate ethics by Haeleth · · Score: 4, Insightful

      The vast majority of people who wanted to play this game had no alternative but to download it.

      Or, you know, maybe they could have waited for the fucking release date?

      This is the voice of America: "Me, me, me! Now, now, now!" Makes you proud, doesn't it?

    90. Re:So much for pirate ethics by Narpak · · Score: 0, Redundant

      I pirated Demigod (before the official release date); played it single player for about three hours; on the fourteenth I bought the game through Stardocks Impulse service (like Steam).

      The game seem to be very nice, gotten some really funny games now to (though there are still issues that need to be rectified; though things are much better than they were just a few days ago). Also as I understand it they are working hard on completing a demo so people can try it out legally.

    91. Re:So much for pirate ethics by Jah-Wren+Ryel · · Score: 2, Insightful

      If we want to save the internet from DRM we have to find a way to get rid of this dead weight so they don't ruin it for the rest of us.

      Or, to put it more realistically and less pejoratively, companies need to come up with business models that don't rely on scarcity of non-scarce commodities.

      --
      When information is power, privacy is freedom.
    92. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      > too many viruses in cracks

      You are getting your cracks in the wrong places.

    93. Re:So much for pirate ethics by Bert64 · · Score: 1

      5 circulating copies for every purchased copy...
      Purchased copies could only be obtained from a single retailer which only operates in a limited number of areas... Now what level of marketshare does this retailer have? And how many of those users with downloaded copies were located in areas not serviced by this retailer?
      I don't have a gamestop store anywhere near me, i don't even think they operate any stores whatsoever in this country, my only way to play this game would have been by downloading it. (and no, i didn't download it, i didn't even know it existed until i read this story).

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    94. Re:So much for pirate ethics by malkavian · · Score: 5, Interesting

      In this case, occam's razor says they wanted the game, but could not buy it... These stats were produced before the legitimate release date in all shops, so the purchase vs copied ratio is going to be very seriously skewed. Be interesting to see what they are a month or so post official release...

    95. Re:So much for pirate ethics by Narpak · · Score: 2, Informative

      Wrong. They have legitimate access. The server did not ask for any unique account or identification. It just lets anyone in.

      That's obviously wrong since Demigod asks for my Impulse logon name and password then I select Mulitplayer/Internet play.

    96. Re:So much for pirate ethics by f()rK()_Bomb · · Score: 1

      Buyers do have unique accounts. All those pirated copies cant actually play the game. It wont let them play or update. Just the sheer volume of numbers hitting the server is what brought it down, those pirates werent actually playing the game.

      --
      "The space elevator will be built about 50 years after everyone stops laughing." - Arthur C. Clarke ~1980
    97. Re:So much for pirate ethics by Bert64 · · Score: 1

      Screw that, give the game away and sell accounts, problem solved.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    98. Re:So much for pirate ethics by Ihmhi · · Score: 2, Interesting

      Stardock is known for being very open about the piracy issue - even lackadaisical. What I'm wondering is why they even bother distributing games anymore.

      No, this isn't a "They should just give up" post. We all know that the physical media isn't all that important considering that it can be ripped and uploaded.

      So why bother with distribution at all? Put your game up for free. Let people download it. And sell the serials. Boxed copies come with some sort of physical extra to make it worth it along with the CD-Key.

      Example situation: a college student torrents a Stardock game and finds that he's playing it a lot. He decides to buy a license/serial so he can play on the official servers. He pays via CC and gets his serial. That serial is tied to his CC info in a secure database (to allow for recovery in case of theft, much like what Steam permits), and the serials are generated in the "allowed serials" database for servers at the same time they are sold (so keygens wouldn't work).

      Some games such as WoW are ridiculously easy to pirate. There's emulated (private) servers floating around where people can get a simulacrum of the official experience, but it's never as good. When a company wraps its head around this fact - that it's the service they provide to the player that will get them the money, and not necessarily the game design - things will work out better for everyone.

    99. Re:So much for pirate ethics by commodore64_love · · Score: 0, Offtopic

      Ooops. This obviously doesn't belong here. Sorry. My bad.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    100. Re:So much for pirate ethics by Bert64 · · Score: 1

      You are also potentially in violation of the computer misuse act, for obtaining unauthorized access to a computer system.
      Give the game away for free, sell accounts.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    101. Re:So much for pirate ethics by Bert64 · · Score: 1

      How?
      The game was only available legitimately at Gamestop, not everyone knew that and not everyone even has access to a gamestop store. Would you suggest people wait? 1 week is a long time for an online game like this, coming along a week late puts you at a significant disadvantage.

      --
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    102. Re:So much for pirate ethics by spyrochaete · · Score: 1

      Stardock never claimed their games would be pirated less by removing DRM. Their goal is to not piss off legitimate owners.

      Plus, how TFA prove anything? These statistics show piracy rates before the game was supposed to be for sale. There was really no other way to get the game at that time.

    103. Re:So much for pirate ethics by Bert64 · · Score: 1

      So don't care about pirate copies, change the distribution model.
      Release the game for free and let torrents distribute it for you...
      Charge money for people wanting an account, when someone signs up give them a user/pass or some other form of unique authentication which they use to access the service.
      One payment, one account, simple. If you get more people sign up than your servers can handle, then you better use some of that cash to buy more powerful servers.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    104. Re:So much for pirate ethics by andreicretu · · Score: 1

      while I do agree with your reasoning, it is a little bit more complex due to the fact that by increasing the multiplayer population, the perceived "value" of the goods increases, therefore generating an increase in demand. I do not think this increase in demand can offset the decrease caused by the "free substitute" though, but there's no easy way to find out (I would guess statistical analysis would be the "easy" way, and testing the product on different and unconnected [but at the same time similar in every related aspect] markets the definitive way)

    105. Re:So much for pirate ethics by andreicretu · · Score: 1

      I think you are completely missing the point. It's not about being able to sell or not, it's about how much you sell.

    106. Re:So much for pirate ethics by obarel · · Score: 1

      "When I use a word," Humpty Dumpty said in a rather a scornful tone, "it means just what I choose it to mean - neither more nor less."

    107. Re:So much for pirate ethics by jayhawk88 · · Score: 5, Insightful

      Yeah it's a promotional tool for your friend to pirate it too. Doesn't exactly help the developer does it? Oh but you got something for nothing so it's all OK isn't it?

    108. Re:So much for pirate ethics by tepples · · Score: 1

      Do they expect me to believe they can actually afford the ass load of music, movies and games they steal without a decent paying job if they even have a job?

      Your gripe is not only with poor enforcement of copyright law but also with child labor law.

    109. Re:So much for pirate ethics by stonewallred · · Score: 1

      TPB doesn't have it up, or at least I could not find it. Too lazy to google TPB(which works better than TPB's own search function) Hit a private tracker for copy, will post review when I check it out. See fairuse, reviewing copy of game so people will know to buy/not buy.

    110. Re:So much for pirate ethics by Sardak · · Score: 1

      I'm sure all of those 100000 pirates just want to test the game before buying.

      I haven't seen this mentioned yet, so I figured it was worth adding to the discussion. I think connections to the server is a fairly poor metric for determining pirated copies in this particular case. I could imagine the following scenario happening quite easily for someone who pirated the game:

      1. Download a copy of the game to try out.
      2. Determine you like the game and purchase a legitimate copy.
      3. Since the game already works in every important capacity, don't bother uninstalling the downloaded copy and installing the new boxed copy.
      4. Continue to be shown as an illegitimate user, even though you have the game sitting on the shelf and have spent your $50+.

    111. Re:So much for pirate ethics by tepples · · Score: 1

      Release the game for free and let torrents distribute it for you...
      Charge money for people wanting an account, when someone signs up give them a user/pass or some other form of unique authentication which they use to access the service.

      Then how do you draw revenue from the people who only want to play the single-player or split-screen multiplayer or LAN multiplayer part of the game?

    112. Re:So much for pirate ethics by Anonymous Coward · · Score: 1, Funny

      This is the voice of America

      Everyone who pirated Demigod were in the USA?

      That was kind of a dopey thing to say, Haeleth.

    113. Re:So much for pirate ethics by tepples · · Score: 1

      That's what demos are for.

      Where is Demigod's demo?

    114. Re:So much for pirate ethics by ikkonoishi · · Score: 1

      It could just be a temporary thing with people that are going to buy it downloading it to start playing it that much earlier.

    115. Re:So much for pirate ethics by tomhudson · · Score: 0

      . So already IN ONE SINGLE WEEK, Gas Powered Games and Stardock have lost 80% of the potential revenue of the game and had its reputation tarnished by the freeloaders because of the server load issue.

      You assume those 80% of people would have purchased the game, had it been impossible for them to obtain a pirate copy.

      Psst. What part of the word "potential" don't you understand?

      Someone who steals the game (and let's not get into the semantics of "I didn't steal it - they still have their copy", because we know that it also means taking something that doesn't belong to you without the owners' permission) is a potential lost sale. More importantly in this context, because they and their ilk have overloaded the servers, they may have given the game a bad name, and the potential lost sales (if you include people who hear "it's lousy because you can't connect to the game servers blah blah blah") are actually greater ...

    116. Re:So much for pirate ethics by Ren.Tamek · · Score: 1

      Example: A company has zero piracy and 100,000 sales. Along comes piracy. Now, they have 1,000,000 pirates and 10,000 sales.

      Wow, thanks for that brilliant and useful example. How can you seriously expect to form a valid point using made up statistics actually wrapped over an impossible scenario?!

      Firstly, computer programs are infinitely copyable by their very nature. There has never been a time in the history of disk media where software could not be pirated. So you can never point to a time when there was no piracy and compare it to a time when piracy was rampant. There are no real statistics available to support your claim, and there never will be!

      Secondly, in what scenario would software sales actually go down in a way thats wholly due to piracy and nothing else? Do they all find the torrents and return the legitimate software? Or are those week 1 and week 2 sales in your example? Because you know, software sales always go down over time, and usually the first week sales are the best regardless of piracy or anything else.

      Now heres a hypothetical situation for you: lets say a load of people buy the game, and a load of people download it for free. It's an inevitable consequence of software don't forget - you can copy it, so people do, and theres nothing you or I can do about it. Now, if even 1% of people who pirated the software like it enough to purchase it, hasn't piracy contributed 1% to the sale of the product? If you eliminated piracy (I need to stress again at this junction that this is IMPOSSIBLE), how do you know that even 1% of pirates would buy the product instead of never trying the software in the first place?

      People need to realise that the comparison is not piracy vs no piracy, it's businesses that fight piracy vs businesses that use piracy. People will pirate Demigod. Lets wait and see what happens after that shall we?

      --
      "If you want a vision of the future, Winston, imagine a boot stamping on a human face forever." - George Orwell, 1984
    117. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      They have something to gain - a legit version. I pirated a lot up until last year, when I got a job. Now I can afford to buy the games I want, and I do. I'm even slowly replacing the last copied games I have with legit versions. Especially store-bought copies I really love. Having the official boxes up for display makes me happy. So that's a gain too. I also recognize that it supports the developers and will give them better chances to continue game series I care for, which is also a gain, even if it's a long-term one.

      Admittedly unfortunately a lot of people don't care, though.

      But then, I know how it was when I was younger, and I know that none of that resulted in what would be called lost sales (in fact, like I said, it's actually resulting in sales in the long term in my case). I still like to hope the same is true for most people... then again, most people are dicks, so, eh.

    118. Re:So much for pirate ethics by nanamin · · Score: 1

      Since piracy is not the only way to get the game for free (eg. I could share a friend's legit copy when he's not playing it -- because it's not like there are so significantly few sales that you can't find someone who has it), I would still say it holds true that piracy isn't hurting sales.

      Even if there were a magic bullet to end piracy, there are ways to easily avoid paying, and therefore I highly doubt that 90% of revenue is lost due to piracy.

    119. Re:So much for pirate ethics by Repossessed · · Score: 1

      I can make a pretty good guess at who's more biased between those two groups. The companies want to maximize their profit. This means if piracy helps them, they will want piracy. If piracy doesn't help them, they won't like piracy. So, companies benefit by following the facts wherever they lead. They have an interest in finding out the truth - whatever it is. And most companies agree: piracy harms them.

      A lot of the piracy analysis has been done by companies selling DRM solutions, or who like the RIAA, represent content creators, but aren't one themselves, in both cases, it's in their interest to say piracy hurts even when it doesn't, because if the content creators believe this they profit.

      There is also an additional facet of piracy that people tend to ignore, which is that piracy hurts your competition even more than it hurts you 9assuming you have a dominant position). Take away piracy, and some of the tightwads will look for better deals, all that looking means they might find out about a cheaper game/program/band etc, word of mouth takes over from there, and limits the amount your bigger marketing department helps you keep market share.

      --
      Liberte, Egalite, Fraternite (TM)
    120. Re:So much for pirate ethics by Ash-Fox · · Score: 1

      Pirated versions don't have DRM and exist regardless of the DRM on the retail copies.

      All the pirate copies of "X3: Terran conflict" have DRM. The files have not been modified in the slightest. The DRM is circumvented by using daemon tools/alcohol 120% optical drive emulation software. Egosoft, has had great success with it's previous attempts at DRM, where "X3: Reunion" remained "uncracked" until they removed the DRM in a future release (Egosoft remove the DRM on their software after a year). During that time, the only way to play the game was by using optical drive emulators such as the ones mentioned while disconnecting your physical drive - It is believed this deterred piracy of the game as it made it an annoyance for pirates to use pirated copies.

      In summary, the issues you came up aren't necessary true for all games and DRM does have a working effect depending on the circumstance.

      --
      Change is certain; progress is not obligatory.
    121. Re:So much for pirate ethics by ScentCone · · Score: 1

      Or, to put it more realistically and less pejoratively, companies need to come up with business models that don't rely on scarcity of non-scarce commodities.

      How is bandwidth and server capacity non-scarce?

      --
      Don't disappoint your bird dog. Go to the range.
    122. Re:So much for pirate ethics by oogoliegoogolie · · Score: 1

      Ethics-schmethics! Of those 100000 users, how many do you think would have purchased it if they couldn't copy it? It sure the hell isn't all of them!

      1 pirated copy != 1 lost sale; it's probably more like 10000 pirated copies = 1 lost sale.

    123. Re:So much for pirate ethics by omglolbah · · Score: 1

      My treshold for buying something is quite high. And most of the time buying the product after trying out a pirated version bites me in the ass.

      Case in point:

      I spent about 3 months playing "Command and Conquer - First Decade". The big dvd pack with all the games. I figured I would finally buy it as it was promoted at a local game store (yep, I still visit those occationally). I bought it at full price which is about 80 USD or so here in Norway.

      Got home, nuked the pirated version off my drive, installed the bought one... and guess what...

      "Please insert the original game disc in your cd rom"
      Yeah.. it is fucking in.
      Next game
      "Please insert the original game disc in your cd rom".........
      Third game
      "Please insert the original game disc in your cd rom".................
      Fourth game
      "Plea.."... yeah, you see where I'm going..

      I ended up having to apply the same damn cracks to my legally purchased game as I had to apply to the pirated version.

      While I do get the satisfaction of owning the game and having the spiffy box on my shelf the game discs themselves are fairly useless. They can not be used on a lot of machine because of virtual drives etc.

      I love buying games, but I hate having to spend time cracking the fuckers to play them. That is why I now never buy a game before having tried it.

      I ask myself "Is this worth the hassle of getting to work if I buy it?"
      I also download the pirated version of the games that I -do- own so that I dont have to go looking for the discs when I want to play. Believe it or not, my apartment is small and I do not want to allocate place there for all the game discs. This is 2009... Having a physical archive should not be needed for damn games.

      Meh...
      I downloaded Demigod because it looked interesting but have yet to install it, maybe it is good? If it is I might actually buy it. If it -isnt- good, I will nuke it off my drive and delete the iso as usual... 99% of what I download ends up in the "great harddrive in the sky".

      While a lot of people are cheap, especially young teenagers consider the following: How much money does the average teenager have?... Paying 75-90 USD for a game is a fairly big investment for a 15 year old... (and games do cost that here).
      For a student it is a painful purchase for sure.

      After I started working and actually had spending money that didnt end up in food or rent I bought a hell of a lot more games and media in general.

      Consider that before calling everyone cheap ;)

    124. Re:So much for pirate ethics by anothy · · Score: 4, Informative

      Use occam's razor and...

      ...try not to cut yourself. occam's razor is a prohibition against needlessly multiplying entities. your version of explanation does nothing to remove any entities from the parent's explanation. instead, you simply substitute one set of motivations for another.

      i actually agree with your argument. but it's more compelling because the motivation is more base, not because the explanation is less complex.

      i wish people would stop abusing poor old occam. his razor's getting dull from misuse. i blame Contact.

      --

      i speak for myself and those who like what i say.
    125. Re:So much for pirate ethics by KDR_11k · · Score: 1

      Use occam's razor and go with the simplest explanation: People pirate because they want free shit and it's easier in some cases than going to the store.

      Especially in Europe where going to the store and paying the 50€ they're asking for also requires waiting until next month for the game to actually be released.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    126. Re:So much for pirate ethics by bentcd · · Score: 1

      Yeah it's a promotional tool for your friend to pirate it too. Doesn't exactly help the developer does it? Oh but you got something for nothing so it's all OK isn't it?

      It does since there is now one additional promoter of the game. Of all the people who learn of it from their pirating friends, some percentage is actually going to buy it and this /does/, obviously, directly benefit the publisher. Whether this percentage is 1% or 90% or somewhere in between is open to conjecture, of course, but since the publisher has no cost associated with pirates making copies of the game the percentage is pure profit.

      If the publisher was silly enough to include some per-copy cost to itself without properly doing the loss-leader maths on it (e.g. have each game connect to its servers each time it is run) then this changes the calculation. It is not clear that it necessarily leads to a net loss, however, this would depend on the percentage above and the processing cost per connection. If the cost per game being run is such that it actually matters at all then the publisher would probably be well advised to run with some sort of paid subscription model to those services.

      --
      sigs are hazardous to your health
    127. Re:So much for pirate ethics by mjensen · · Score: 1

      from "Example: A company has zero piracy and 100,000 sales. Along comes piracy. Now, they have 1,000,000 pirates and 10,000 sales."

      Except that companies never state such precise numbers, even to themselves. Its always against projected numbers, which brings up if their projections were accurate in the first place.

    128. Re:So much for pirate ethics by bentcd · · Score: 1

      let's not get into the semantics of "I didn't steal it - they still have their copy", because we know that it also means taking something that doesn't belong to you without the owners' permission

      It does not. When you copy a game from a friend, the disc you are copying from does not belong to the publisher, the bits on it do not and the disc you are copying to also do not. All the publisher has is a small set of exclusive rights regarding the content. In violating these rights you are not stealing from him anymore than you would be stealing from someone by trespassing on their physical property. (Note, the latter is trespass, also not theft.)

      --
      sigs are hazardous to your health
    129. Re:So much for pirate ethics by bentcd · · Score: 1

      Or better yet, give the game away for free and charge for an account.

      I expect there are some very difficult economic decisions involved here. The "buy a boxed game" and the "buy a game subscription" markets are most likely two very different ones and while undoubtably some segment of the buying population is in both of them there is more than likely a whole lot of people who just stick to one.

      Stardock is presumably here trying to tap the "buy a boxed game" market with an online multiplayer game of some sort. If they had gone for wholesale competition with WoW et.al. the economics of the situation might have looked much different. This decision is therefore not a copyright-based one and so I doubt such considerations would have any impact on it.

      --
      sigs are hazardous to your health
    130. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      Media shouldn't have release dates. When it's shipped from the manufacturer to the stores, they should sell it. There shouldn't be an assumption of withholding. Everything works out better that way. The company should, once the CDs are shipped, expect them to be bought.

      Ideally, Stardock would have had their digital version up a day or two after they shipped CDs to ensure that there'd be no break when sales would have had a good chance of being lost. If the game wasn't ready to be posted online for purchase, then it sure as hell wasn't ready to have been pressed and shipped out in the retail version!

      Also, I'm sick of games (pretty much all of them) that push "use our server!" to play multiplayer. What's so wrong with direct TCP/IP connections, allowing people to host their own servers? That *always* yields a better multiplayer experience. The problem is especially multiplied when you have to create a user name and password for each game, forced to patch to a version you might not find the best experience, can't play a LAN game...

      That's actually why I don't plan to buy the huge release that will be Diablo3: they've removed the vital LAN play feature. I'll buy it once the 'net develops private servers I can set up, perhaps.

    131. Re:So much for pirate ethics by bentcd · · Score: 1

      No, that's not my argument. My argument is very simple: Pirating software is taking something you're neither supposed (as intended by the creator) nor allowed (as defined by law) to take without paying for it. Taking something in this way is stealing. Therefore piracy is stealing.

      Is this some sort of ethical argument based upon the idea that the law is always ethically correct?

      --
      sigs are hazardous to your health
    132. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      How then is piracy different than game rentals and used games? Admittedly I'm not entirely sure about the rental side of things, but when someone buys a title used from Gamestop et al. the developers don't get a cent.

    133. Re:So much for pirate ethics by tiananmen+tank+man · · Score: 1

      I can play this word game too. Let's replace buying music (or any other digital information) with getting rapped.

      Technology has made reproducing digital information cost almost nothing, yet we get to pay the same price for music as when they cost a lot more to reproduce.

    134. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      it's a tradeoff - you have losses on individual sales but make it up in volume because of greater exposure. It's a viable strategy when you are not into wishful thinking.

    135. Re:So much for pirate ethics by Anonymous Coward · · Score: 1, Insightful

      This is the voice of America: "Me, me, me! Now, now, now!" Makes you proud, doesn't it?

      This is the voice of a human being. People having desires isn't a phenomenon restricted to the USA.

    136. Re:So much for pirate ethics by bentcd · · Score: 1

      It wouldn't be theft as defined in law, but it most certainly is stealing in the colloquial meaning of the word. Stealing can mean an awful lot of things, just consider "stealing time" or "stealing a girlfriend".

      But by this very loose colloquial meaning, pretty much anything can be theft. For instance, by provoking me into writing this reply you have stolen of my time, does this mean that your post was unethical? By writing this criticism of your post, I have stolen from you whatever time you needed to determine whether to waste any /more/ time on writing a response and if you /do/ write that response I have stolen even /more/ time from you. Is this post therefore unethical because it steals your time?

      When copyright defenders use the term theft it is quite clear that they are using it in the most derogatory manner that they know how - they do not, in my opinion, refer to the harmless colloquial meaning that you describe above but they refer directly to unethical theft that robs someone else of their lawful property. It is therefore this meaning that needs to be attacked.

      --
      sigs are hazardous to your health
    137. Re:So much for pirate ethics by theillien · · Score: 1

      (Pirating is stealing shit on the high seas, and murdering people!)

      Really? You're going to get into semantics this late in the game?

    138. Re:So much for pirate ethics by theillien · · Score: 2, Insightful

      The vast majority of people who wanted to play this game had no alternative but to download it.

      You're basing this on what data? And at what point does not having a brick and mortar store make illegally downloading the game legitimate?

    139. Re:So much for pirate ethics by Hurricane78 · · Score: 1

      You mean it was a (unintentional) DDOS-attack? Now that would be another thing of course. Do you have some proof of this, because I thing you are talking out of your ass (no offense plzkthx). ^^

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    140. Re:So much for pirate ethics by tomhudson · · Score: 0
      The disk might not belong to the pubisher ay more, but the content does. As you yourself point out, they have a set of exclusive rights to that content, and you don't have the right to copy it. The arrangement of the bits is theirs, and you don't have the legal right to copy that arrangement.

      Copying the content falls under the "taking something that doesn't belong to you" aspect of stealing. Or did your mother not teach you not to take that which doesn't belong to you without asking first?

      ou are not stealing from him anymore than you would be stealing from someone by trespassing on their physical property. (Note, the latter is trespass, also not theft.)

      If you're "trespassing" inside a movie theatre, it's called theft of service. The movie theatre is providing the service of showing a movie, and your trespass is so that you can steal their service (watching a movie) without paying. In other words, the law has recognized for a long time that you can steal intangibles, such as long distance service (blue boxes phone phreaking), cable tv, etc.

      All the people trying to justify/rationalize stealing - what are you going to call it when someone steals your identity? "Identity infringement?" After all, you still have your identity. They didn't "really" steal it ... (but they did).

    141. Re:So much for pirate ethics by xtracto · · Score: 1

      Bullshit. If they've got a copy which seemingly works 100%, most of them won't bother buying it because whats the point?

      What is the point in buying a used car after you have "tried it" (take it for a ride for testing), when you can just go to back home with your freely obtained car?

      The point is that if you did that, you are 100% sure that police will go knocking at your home and you will take some shit.

      Whereas people do not buy the software/music/movies because the chance of getting caught is very slim.

      Note that I am *NOT* equating thief with copyright infringement. Although they are two different crimes, they are still CRIMES. However, we do not agree with copyright infringement being a crime ...

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    142. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      Aah, Slashdot. Where no hair is too small to split, no hoop is too high to jump through, and no twisty maze of logic is too complicated to navigate, all in the service of justifying getting things for free for which the creator is asking a price. It's okay, though. Just keep telling yourself that you're "promoting" the software by announcing to the world that "this game is *so* awesome I can't be bothered to pay for it!"

    143. Re:So much for pirate ethics by Anonymous Coward · · Score: 1, Interesting

      Whether piracy (copyright infringement) is good or bad, is, if anything, the wrong argument. The reason for this is simple - copyright infringement is in HUMANITY'S favour - but not in the favour of certain people/groups/companies. This is why copyright is, and always has been, a double-edged sword - (which is now going so far out of balance in favour of certain people/companies and against humanity it's getting ridiculous).

      No - the problem we have now, is that INFORMATION (in itself), because of the invention of the internet, (i.e. the worlds greatest ever information distribution, storage and copying system), is now worth VERY LITTLE.

      This has caused two main problems:

      1) Too many people/groups/companies etc. still value their own information/content FAR too highly, without understanding or accepting why it's not worth as much any more.

      Which leads to:

      2) Too many people/companies etc., because of the over-valuation of their own information/content, are refusing to identify and use other methods of generating value by USING the fact that their actual information and content isn't worth as much. I.e. giving away a game for free, (the information), but charging for access to a server in order to play it etc..

      Piracy is NOT a problem, UNLESS your company is stupid enough to try and make money PURELY from selling information itself, but if you ARE that stupid, then when should you DESERVE to be in business?

    144. Re:So much for pirate ethics by Jaysyn · · Score: 1

      Why do you think it's just Americans pirating this game? Pretty sure other countries have internet access.

      --
      There is a war going on for your mind.
    145. Re:So much for pirate ethics by Hurricane78 · · Score: 2, Informative

      Now tell me. How can they use the server that much, without having an account on the server? Hm? Was it a login DDOS? Or did they just not check if the person bought the game? Hm? I think it was the second. And if it was the first, it definitely was underpowered even for the legitimate users.

      By the way. As a sibling post quoted, there is no such thing in the article.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    146. Re:So much for pirate ethics by Hurricane78 · · Score: 1

      No. It's not. Some 4 companies saying it, and some idiots parroting their propaganda does not change it. Still for 99.9% of the world, piracy is stealing shit on the high seas.
      So stop being and arrogant **AA parrot or I'll return you to the pet shop. Yes. THAT pet shop! ^^

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    147. Re:So much for pirate ethics by KDR_11k · · Score: 1

      So already IN ONE SINGLE WEEK, Gas Powered Games and Stardock have lost 80% of the potential revenue of the game

      That's only if you count everyone who cares enough to download the game as potential full price revenue (downloading has a very low threshold, much lower than even "I'll wait for a pricedrop", so that's not really potential revenue in a realistic sense, merely as a theoretical optimum) and assume that the game will not sell afterwards.

      Besides, they stated the hit was from automatic update features, the warez versions cannot play online and from what I've read so far the game's singleplayer mode is practically nonexistent and it's entirely meant for online multiplayer, thus the value of the warez version is significantly lower than that of the legal version so "upgrading" is likely for those people who want to really play the game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    148. Re:So much for pirate ethics by KDR_11k · · Score: 1

      I cannot fault you on your statement about their reputation being tarnished, and was very confused that they would let pirated people play online using their servers. Usually pirated copies of a game don't cost the company anything, while due to them letting them on the servers a pirated copy actually costs the company money.

      It was an update server apparently, the warez versions cannot enter the multiplayer server.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    149. Re:So much for pirate ethics by beav007 · · Score: 3, Funny

      Makes me proud to be Australian, yes.

    150. Re:So much for pirate ethics by Xaoswolf · · Score: 1

      someone quoted another article that stated that it was update checks, news posts, and the like being delivered to the users. That happens even for single player games if they are connected.

    151. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      What's the problem with Kenny Glenn? It's not like killing one cat *really* reduces the number of available cats. As long as that cat's parents fuck again then there will still be just as many cats as there were before. Cats, like bits, are an infinitely reproducible resource, so I find your sig to be completely hypocritical and in service of the cat-copyright conglomerates.

    152. Re:So much for pirate ethics by KDR_11k · · Score: 1

      The idea of a cd-key is stupid, people will brute force

      Er, only if the guy who designed your key system failed his cryptography exam really badly. If your key validation consists of storing the issued keys on a server, randomly generating them (with a good RNG) when you issue them and using the full key space (no algorithm to limit it down except maybe for a 1-2 character checksum at the end if you need clientside catching of bad inputs) any attempt to brute force the keys should be clearly visible to your server and, if you set the server up to have a minimum delay between two validations from the same client (1-2 seconds would already work), should not be doable in reasonable time provided your keyspace is sufficiently large compared to the number of issued but unactivated keys.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    153. Re:So much for pirate ethics by f()rK()_Bomb · · Score: 1

      Yup, i have a link directly from Frogboy's blog, stardocks CEO :)

      Heres the quote:"But what happened was that we ended up with 140,000 connected users, of which about 12% were actually legitimate customers. Now, the roughly 120,000 users that weren't running legitimate copies of the game weren't online playing multiplayer or anything. The issue with those users was as benign as a handful of HTTP calls that did things like check for updates and general server keep alive. Pretty trivial on its own until you have 120,000 of them. Then you have what amounts to a DDOS attack on yourself. "

      --
      "The space elevator will be built about 50 years after everyone stops laughing." - Arthur C. Clarke ~1980
    154. Re:So much for pirate ethics by Lehk228 · · Score: 1

      every single DRM'd game I have ever seen is on the torrent lists on the day of release or the day after, so stardock didn't lose jack shit over their decision to skip the DRM, but they did gain the licensing costs of the DRM software by not buying any.

      --
      Snowden and Manning are heroes.
    155. Re:So much for pirate ethics by tkrotchko · · Score: 1

      "Stardock's game suffered rating drops in the various gaming magazines and websites because of that. Obviously that affected their bottom line."

      I suspect gaming magazines only wished they had that kind of impact.

      And the summaries said nothing about how Demigod's "bottom line" was affected. The way I read the articles, after a few days, their infrastructure was finally completed and there were no further issues. Presumably the illegitimate copies are still being used, too.

      --
      You were mistaken. Which is odd, since memory shouldn't be a problem for you
    156. Re:So much for pirate ethics by horza · · Score: 1

      These days it seems if it's a big games publisher that the magazine wants to cozy up to the game automatically gets 90%+. I don't run pirate games so these days for me no demo = no sale. Vendetta Online has the right idea. You can download the client freely on any platform, set up an account for free and play for a few hours, and if you are happy then subscribe for $10/month. Very fair imho.

      Phillip.

    157. Re:So much for pirate ethics by Xaoswolf · · Score: 1

      Yeah, I get those promotional bumps all the time, "Hey, you should download this game, it's awesome"

    158. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      So if you're admitting that teenagers cannot afford to purchase the game they are pirating, how exactly does piracy hurt the developers?

      It seems like your outrage should be directed at those with disposable income but who don't purchase, rather than those who "think they deserve more entertainment than they can afford."

      Are you seriously telling me that your "them pirates who're enjoyin' stuff that only I should be able to enjoy because I make more money than they do" ends with a plea to "save the internet"!?

      Riiiight.

    159. Re:So much for pirate ethics by DittoBox · · Score: 2, Insightful

      Then wait a week and buy it like everyone else. I can sort of maybe understand "sticking it to the man" when it comes to DRM but infringing copyright just because they didn't release it when you wanted is a bullshit cop-out.

      I buy all my music (I like mostly indie, non-big-label stuff), movies, games and other forms of entertainment. I also voted with my dollar for a very long time and never bought music online music when it was DRM'd, nor did I download it. I avoided CDs on RIAA labels. I told them with my dollar that if they were going to be asshats I didn't want anything from them, even if I downloaded it for free.

      You should be applauding Stardock and buying their game for not using the same heavy-handed techniques that the rest of the corrupt industry uses, instead of coming up with very thin excuses for all the lazy, cheap morons that are torrenting it instead of buying it.

      The problem with reductionism and Occam's Razor is that you're trying to remove the part that makes people guilty while simultaneously adding the excuse that it's just people who wanted it before the release date, so all's well.

      It's very saddening that people who are trying to use the internet to do their business, are doing so without imposing artificial restrictions like DRM and are not "suing their fans" are still getting this "gimme gimme gimme gimme gimme now now now now" attitude. It's entitlement taken way to fucking.

      Now, get off my lawn!

      --
      Good. Cheap. Fast. Pick Two.
    160. Re:So much for pirate ethics by Ma8thew · · Score: 1

      It was underpowered because they only had capacity for beta testers, since they were not expecting regular users to hit them until the official release date.

    161. Re:So much for pirate ethics by KDR_11k · · Score: 1

      People are still more willing to buy a game when they can't get almost the same thing for free without any legal or moral issues (and yes, for many people taking a game for free when you're supposed to buy it is wrong). I don't think distributing it for free and selling serials would make sense unless they go the shareware route where the key also unlocks some singleplayer material and such. They can offer a demo for free if they want (and for a multiplayer game like Demigod it probably makes more sense anyway since multiplayer tends to be more fun than playing against bots and what amounts to an advertisement should show the most fun parts of the game).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    162. Re:So much for pirate ethics by bentcd · · Score: 1

      The disk might not belong to the pubisher ay more, but the content does.

      No, it does not. He has certain limited exclusive rights to it but it does not in any way belong to him.

      Copying the content falls under the "taking something that doesn't belong to you" aspect of stealing. Or did your mother not teach you not to take that which doesn't belong to you without asking first?

      The air that I breathe does not belong to me, yet I breathe it all the time and don't at all feel guilty about it. Please explain how you reconcile this with the notion that "taking something that doesn't belong to you" is necessarily unethical.

      If you're "trespassing" inside a movie theatre, it's called theft of service.

      And only because you are actually taking something away from the owner: one seat he could have sold to someone else. There is no such cost to the copyright holder when you make a copy of a copyrighted work.

      All the people trying to justify/rationalize stealing - what are you going to call it when someone steals your identity? "Identity infringement?" After all, you still have your identity. They didn't "really" steal it ... (but they did).

      When someone steals your identify you do in practice lose it since you will soon find that companies and institutions disbelieve you when you try to explain who you are. If all an identify theft resulted in was theft of your money (from your bank account most likely) then calling it identify theft would be unwarranted, but this isn't what usually happens with a truly stolen identity. Victims of such activity invariably need to put in some real hard work to regain their identity so they can get on with their lives.

      --
      sigs are hazardous to your health
    163. Re:So much for pirate ethics by Dan541 · · Score: 1

      I often do download reccomendations wich is why I Know that this type of promotion works.

      mIRC

      Battlefield 1942

      Flight Simulator X

      are just 3 most memorable examples of software I have paid for after having downloaded for free.

      --
      An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
    164. Re:So much for pirate ethics by KDR_11k · · Score: 1

      Fair use for criticism means you can put excerpts of the thing you're criticising into your article, it doesn't mean you can warez the game you're reviewing.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    165. Re:So much for pirate ethics by Zerth · · Score: 1

      While the demand curve is generally downward sloping, you will find that between about $1 to $20 it is upward sloping, excluding games for phones.

      Next, pirated copies are not a perfect substitute, even ignoring multiplayer. A pirate copy generally cannot be patched until the patch is also cracked(which may never happen).

      Also, pirated software increases the risk of virus/malware, as the majority of pirates are neither sufficiently careful nor close enough to the source, so must both risk the software being infected(somewhat unlikely) and infectious advertisements(extremely likely).

      Lastly, you discount the possibility of buying the game after prices drop, which seems reasonable(haven't bought it months, why would one do so now), but you cannot make that assumption. The majority of people I know don't buy PC games until the first price drop, both because they are stingy and because they don't want to wait days or week for the patches to make their legitimately bought games work right.

      Lately, they've been doing the same to console games as well. Quality control sure drops when you can fix it after release.

    166. Re:So much for pirate ethics by Darkness404 · · Score: 1

      For anything online, that really isn't going to make people happy. For example, if person A is able to afford super-ninja-1337 weapons that are able to destroy any other player in one hit because person A happens to be rich in real-life currency, then everyone else is going to feel that the game is unbalanced.

      --
      Taxation is legalized theft, no more, no less.
    167. Re:So much for pirate ethics by Walkingshark · · Score: 3, Informative

      The vast majority of people who wanted to play this game had no alternative but to download it.

      Or, you know, maybe they could have waited for the fucking release date?

      This is the voice of America: "Me, me, me! Now, now, now!" Makes you proud, doesn't it?

      Not just the voice of America. Thats the voice of humanity.

      --
      The world you experience is only a close approximation of reality.
    168. Re:So much for pirate ethics by Nick+Ives · · Score: 1

      But most people will behave rationally and not buy what they can get for free ... I think the pro-piracy movement should learn more about economics.

      I think economists should learn more about human behaviour. A large number of people don't act rationally; the idea of the rational self-interested individual who makes rational purchase decisions based on the information available to them is a myth. It's seductive because most economists are geeks (like us) and that's how most geeks behave and it also makes modelling behaviour much simpler but people out there in the real world do all sorts of crazy things for utterly ludicrous reasons.

      If you disagree with that then I'd urge you to download the Adam Curtis documentary series' "The Trap" and "Century of the Self". They were paid for by the BBC and I'm not aware of them being available on DVD so I'd say it's ethical to download them.

      The biggest selling MP3 album on Amazon last year was Nine Inch Nails "Ghosts I-IV" which you could download, for free, in better quality, from nin.com [source]. Most people will pay for what they can get free.

      The simple fact is that you can't stop piracy. The only sensible business decision you can make when faced with that reality is to target markets where the people are more likely to act as irrationally as NIN fans and, in the case of video-games, you do that by creating great, addictive experiences that people become emotionally attached to.

      Don't worry about the pirates, they are irrelevant.

      --
      Nick
    169. Re:So much for pirate ethics by KDR_11k · · Score: 1

      Oh come on, you can't rape the English language, that slutty bastard will give you consent if you so much as look at it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    170. Re:So much for pirate ethics by Darkness404 · · Score: 1

      Yah, the minimal cost of putting up a webserver that searches for updates.

      Those who did not have a CD key (those who "pirated" the game) could not play online. They only pinged the server to look for news/updates. The only thing is, their server was not ready to deal with the people who connected before the official release. Saying that is losing them profits is similar to if a beta gets a lot of traffic and is hosted on crappy server that because some people couldn't access it because it was down due to traffic that because you went on there you are to blame if it doesn't catch on.

      --
      Taxation is legalized theft, no more, no less.
    171. Re:So much for pirate ethics by KDR_11k · · Score: 1

      If you're going for narrow definitions at least get them right, piracy can also involve aircraft.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    172. Re:So much for pirate ethics by Darkness404 · · Score: 1

      And if you actually read some of the articles or the comments. The "pirated" versions had no multiplayer mode! All the server issues was caused by a simple HTTP request of looking to see if there were updates or news something that just about every other game does. The only reason it caused a slow down is because they did not have a decent webserver running it because they were waiting for the real release. Heck, Tap Tap Revenge 2 for my iPod touch had the same issue when you downloaded it in the first week of its release, their webserver couldn't handle the traffic so online play wasn't possible.

      --
      Taxation is legalized theft, no more, no less.
    173. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      Yeah, while I hope in many cases that this will be turn into "try before you buy" I'm guessing that in many cases this will just be a case of "kids will be kids". I'm not defending them, but high-school to college aged people are generally prone to steal/copy/illegally distribute things (not equating the three) they want. I always laugh at that MPAA notice they play at theaters now that that says "You wouldn't steal a DVD from the store, downloading it is illegal too." (erroneously equating copyright violation with theft, BTBTP). I laugh because I have stolen DVDs from the store and so has practically everyone I know. I knew a guy once that walked into CVS and stole a box cutter, then walked across the parking lot and used said stolen box cutter to steal Perfect Dark and the extra memory pack needed for it to run properly on the N64.

    174. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      What a bunch of dramatic hyperbole.

      If you'd RTFS/A, you'd see the "deterioration" of their servers lasted for only a short amount of time before they were stabilized. The problem would have still occurred had all users paid for the game since it was released a day early, presumably without their consent, and their servers weren't ready. It may have still been a bit laggy with the initial 18,000.

      .. And how did they get into the multiplayer servers if they were using cracked copies? There's not a single retail game with a multiplayer option that I can think of that allows cracked copies(which they detected but weren't restricting) into official servers. That's not DRM either, that's a basic restriction that's been around for decades. If they allow it, then why are they complaining?

    175. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      That makes the broad assumption that each of these freeloaders would otherwise have bought the game.

      It's like saying that if I didn't have an expensive TV, the burgler who robbed my house would have gone to Best Buy and bought one for himself.

    176. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      I've bought The Elder Scrolls: Oblivion three times.

      Your argument is "a load of shit".

      On the other hand, I pirate both things I've owned, and things not worth paying for.

      Games don't have a litmus test of good or bad, because a lot of reviewers are paid to say they're good. Remember the Kane and Lynch debacle?

      So yes. Some of us do try before we buy.

    177. Re:So much for pirate ethics by Snaller · · Score: 1

      "Use occam's razor and go with the simplest explanation: People pirate because they want free shit and it's easier in some cases than going to the store."

      Occam stopped cutting himself and bought an electrical shaver. A lot of people are getting something because its free, not because they want it. Just face it, most in games, music and tv is rubbish. It might just be worth to try once, but if the only choice was to pay for it, people wouldn't because it wouldn't be worth it.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    178. Re:So much for pirate ethics by MobileTatsu-NJG · · Score: 1

      Use occam's razor and go with the simplest explanation: People pirate because they want free shit and it's easier in some cases than going to the store.

      So why do we only see occasional cases of measurable effects on it?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    179. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      So I think I count as "people who make decisions at the margin." I pirate. I've pirated a lot of media. I've also purchased the entire Baldur's Gate series around 12 times (no hyperbole) because the a disk malfunctioned and I wanted an actual physical copy and the game was of such high quality that it was worth it for me to purchase it again and reward the developer. In fact, every game that I've ever gotten a large amount of enjoyment out of, I've purchased at least once, probably 2 or 3 times. And this is a substantial amount of games. Point is, you can call me an outlier or whatever but it seems like any time anyone offers a personal counter-example the response is "well, that's just you, you're ethical, you don't count." which is just silly.

    180. Re:So much for pirate ethics by caladine · · Score: 1

      So already IN ONE SINGLE WEEK, Gas Powered Games and Stardock have lost 80% of the potential revenue of the game and had its reputation tarnished by the freeloaders because of the server load issue.

      This is exactly the same garbage that the **AA spouts. They didn't lose anything. Your assertion is that all of those pirated copies were lost sales, and I'd challenge you to prove that most pirates would actually buy said items if they couldn't pirate them.

      Only the part about "having its reputation tarnished" has any merit at all, and even Stardock admits that problem was their fault. RTFA.

    181. Re:So much for pirate ethics by Zerth · · Score: 1

      I do know some people that have downloaded things and then bought them. It does happen but there is a huge amount of people that are just tight wads or think they deserve more entertainment than they can afford

      .

      You left off "can't buy it for any amount of money, because it wasn't available"

      I bought Demigod as soon as they let me(not having a Gamestop). I played the pirated version until then. Similarly, an increasing number of games have region coding to prevent imports. When game makers knock that shit off, I'll not pirate any games at all.

    182. Re:So much for pirate ethics by Zerth · · Score: 1

      He also assume that all those people would have pirated the game, had it been available. Some of us are impatient jerks that didn't have a Gamestop nearby.

    183. Re:So much for pirate ethics by Blakey+Rat · · Score: 2, Insightful

      The vast majority of people who wanted to play this game had no alternative but to download it.

      I suggest that they did have an alternative: they could have NOT downloaded it.

      Seriously, "no alternative?" This isn't a life-giving drug, or people on the edge of starvation, it's a fucking VIDEO GAME. They could have shrugged their shoulders and gone back to Warcraft III for a few more days. "No alternative" my fat ass.

    184. Re:So much for pirate ethics by chammy · · Score: 1

      Case in point, the game featured in TFA, looked cool, searched for the demo, nothing. Do you seriously expect me to shell $39.99 for something that I'm not sure I'll like?

      This is exactly why a lot of people I know pirate. I have a lot of PC gaming friends, and all of them pirate -- they also all buy games quite regularly. When games cost $40 or $50, you have to be sure you like it. It's not like you can take it back to the store!

    185. Re:So much for pirate ethics by Ash-Fox · · Score: 1

      Some people went to all of that effort just to copy the game to find out the game sucked anyway.

      I liked the game and I don't think they care if pirates like the game or not some how.

      --
      Change is certain; progress is not obligatory.
    186. Re:So much for pirate ethics by chammy · · Score: 1

      1) There is no demo.
      2) Noone could even buy it at the time.
      3) Successful games offer more than just a "game." Paying customers usually get some kind of service as well.

    187. Re:So much for pirate ethics by Blakey+Rat · · Score: 1

      If *every* pirate did what you did, I probably wouldn't have as much a problem with it. (I still think it's wrong, but it would be a lot less damaging to the rest of us.)

      The problem is, you represent maybe 1% of software pirates, max. You're by far in the minority.

    188. Re:So much for pirate ethics by tomhudson · · Score: 0

      The disk might not belong to the pubisher ay more, but the content does.

      No, it does not. He has certain limited exclusive rights to it but it does not in any way belong to him

      Actually, the content - the particular pattern of bits - DOES belong to them - that's the only reason they're entitled to license it out. You bought a license to use those bits - you don't own them, and you have no right to copy them extant an agreement to the contrary.

      The air that I breathe does not belong to me, yet I breathe it all the time and don't at all feel guilty about it. Please explain how you reconcile this with the notion that "taking something that doesn't belong to you" is necessarily unethical.

      The air you breathe doesn't have an owner. If we were in a space station, or on the moon, you can be damn sure that you'd have to earn your allotment.

      Also, even though the air doesn't have an owner, we still have pollution laws, so you can't just treat the "commons" like a sewer any more.

      If you're "trespassing" inside a movie theatre, it's called theft of service.

      And only because you are actually taking something away from the owner: one seat he could have sold to someone else. There is no such cost to the copyright holder when you make a copy of a copyrighted work.

      You just made my argument for me. The only reason there's an empty seat is because they didn't sell out - so it was a "potential" sale. And yet, you argue that you have actually taken something away from the owner - one seat he could have (but didn't) sell to someone else.

      Also, even if you remained standing the whole movie, you're still stealing, it's still theft of service - the law doesn't care for your position - sitting, standing, or whatever.

      All the people trying to justify/rationalize stealing - what are you going to call it when someone steals your identity? "Identity infringement?" After all, you still have your identity. They didn't "really" steal it ... (but they did).

      When someone steals your identify you do in practice lose it since you will soon find that companies and institutions disbelieve you when you try to explain who you are.

      You "in practice" lost it the same way that the game publisher "in practice" lost their money ... you still have your identity, it's just worth less, same as game publishers lose financially when people steal their shit.

      Anything else is hypocritical.

      Then again, what can we expect from a culture that has produced the biggest crime wave ever - millions of people routinely committing fraud to the tune of hundreds of thousands of dollars so they can buy a pile of bricks. Fitch analysed a batch of mortgages from the housing bubble - not ONE didn't involve fraud. As a nation of individuals, millions of you did the crime, but we ALL end up "doing the time", thanks to the "I want mine, and I want it NOW" entitlement attitude.

      Easy way to fix the housing bubble bust - anyone who committed mortgage fraud gets an automatic 10-year suspended sentence. They also forfeit their pile of bricks - no bail-out. The ratings agencies and banks that were complicit are nationalized, liquidated, and their shareholders and bondholders also wiped out for being complicit.

      It would be cheaper than the current bail-out scheme, which just rewards the thieves and crooks.

    189. Re:So much for pirate ethics by Jah-Wren+Ryel · · Score: 1

      companies need to come up with business models that don't rely on scarcity of non-scarce commodities.

      How is bandwidth and server capacity non-scarce?

      They aren't.
      Stardock relied on scarcity of the game software to limit consumption of bandwidth and server capacity.
      Except the game wasn't scarce, so it didn't work out so well.

      Thanks for being the straight man. Don't give up your day job for snarking.

      --
      When information is power, privacy is freedom.
    190. Re:So much for pirate ethics by _Sprocket_ · · Score: 1

      The whole try before you buy thing is a load of shit. You won't buy a game you've completed for free and quite often it's teenagers using this excuse. Do they expect me to believe they can actually afford the ass load of music, movies and games they steal without a decent paying job if they even have a job?

      So wait a minute. They have more content than they could possibly afford? Am I assuming this is some sort of support for the argument that "piracy" is a direct correlation to lost sales?

    191. Re:So much for pirate ethics by Pentium100 · · Score: 1

      And the creators themselves said that they made a mistake making the game update automatically.
      quote from http://forums.demigodthegame.com/347467

      But had we looked at what other publishers have said, we would have known that itâ(TM)s not unusual for there to be hundreds of thousands of warez copies in use. And if we had, we could have simply had the retail version not have any HTTP calls in it and instead just had an update button on the main menu to check for updates and voila, problem solved.

      And yes, I agree with you about using the servers. And usually the creators make so that only legal copies can access the servers to play or update. Then the pirates either use their own servers or only play the single player mode (if the game has one). Just look at Valve games and non-Steam servers. If you have a pirated copy of some Valve game, you have to use non-steam servers and get your updates from somewhere else. No load on official game and update servers.

    192. Re:So much for pirate ethics by lagfest · · Score: 1

      What you have totally failed to consider, is the fact that Demigod is designed as a multi player game. So single player just means you can only play vs. the AI.

      Since you can't play online without a legitimate copy of the game. A pirated copy of the game could be viewed as simply being a demo.

    193. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      No you don't... they just told you they can TELL when the copies aren't legit.

    194. Re:So much for pirate ethics by petermgreen · · Score: 1

      stopping pirate games logging in to the online service is easy enough, just enforce a "one online session per key" policy. Do some very basic key checking (maybe a check digit) in the client but leave the real checking to the server so the pirates can't dissasemble it. Maybe even consider not having an algorithm at all and just comparing the key against a DB of valid keys.

      Stopping people who do have valid unique keys using modified clients is much harder but that is an anti-cheat issue not an anti-pirate issue.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    195. Re:So much for pirate ethics by _Sprocket_ · · Score: 1

      I think the pro-piracy movement should learn more about economics. They seem to assume that people either would be willing to buy a game or would not. In the real world, people make decisions at the margin. Maybe you're not willing to pay $50 to play the game now but, in two years' time, when it costs $10, you'd be willing to buy it. Is it a lost sale or not? Perhaps not at current prices (thus, "I'd never have bought it anyway"), but a lost sale indeed at a lower price.

      Back when I was a voracious little warez monkey, I had hundreds of software tittles all squirreled away and cataloged on external media. Most of it never saw my machine after it was moved to media. Why? It's because I was a packrat obsessed with HAVING illicit data. And to some extent I was curious as to what stuff did / looked like. I knew many others in the warez scene that were like that as well. I don't see this being reflected in your rational economic analysis. It's probably too irrational.

    196. Re:So much for pirate ethics by blahplusplus · · Score: 1

      For some it is about ethics, many people don't buy into the cult of property and copyright that has been stifling the their civil rights and fair use for decades. Companies today are downright abusive in all forms, looked at your credit card rates lately? You have to consider people's sentiment towards business's and corporations in GENERAL when they are being nickled and dimed by the bad kinds of companies. Maximizing profit is not a virtue if you are screwing your workers and customers.

      We could view the whole economics from other perspectives beyond the excessive american kind of capitalist perspective.

      So please don't paint all pirates as thieves or unethical - because that's just your perspective.

      Just because you think copying stuff that isn't scarce for free is stealing and unethical, doesn't mean it is. You're confusing a physical product which is scarce (costs much for everyone to produce) like a car, with one that is not scarce.

      According to supply and demand software shouldn't be profitable at all, since it's supply exceeds demand driving the cost of software towards zero. So why exactly is it that companies still make games or software for instance?

      Lastly.. pirates buy games! There is no "Stereotypical pirate". I really hate this kind of crap. I was not interested in the playstation 2 nor many of its games. So I waited 4-5 years or so until it was nearing the end of its life cycle and got a PS2 slim. Then I got games on the cheap and I also modded it and used swap discs to burn a bunch of games... let me tell you that 90% of the games for the PS2 were crap and most were rentals at best. After I got my PS2, I went out and bought God of War, God of War 2, Gradius V... since those were the only games I really felt deserved my $, the rest I would have just rented or burned checked out briefly and threw away.

      Let's also not forget what it was like for us to be kids - we didn't buy games, we rented 100% of the games and got our parents to buy us games for our birthdays/christmas. Piracy is the new kind of try before you buy, like rentals of console games during the semi pre-internet days.

      This is how it is for 90+% of young kid and teens, and they are going to be the largest pirates by definition but also counter intuitively some of the largest buyers through parents gifts/holidays, etc, and when they finally get jobs and grow up.

      Every person has their own reasons or lack of them. Do you think the average person in the 80's and 90's pirating windows 3.1 and windows 95

      Finally the last issue is scarcity, game's are not scarce, if I were a game developer I would be glad that people found my game enjoyable enough to play pirated or not. I want to know that my games are so good people buy lots AND pirate them. It's got to feel good when you make a well selling game and EVERYONE pirates included is enjoying it.

      Most everyone has pirated at some point in their life, or "played something for free, or neligable cost"

      The people who are most vocal against piracy I bet pirate just as much or more so then other people, has some other unethical flaws in real life I bet.

      So it really is just a bunch of hypocritical moral posturing.

    197. Re:So much for pirate ethics by shmlco · · Score: 1

      "Just face it, most in games, music and tv is rubbish. It might just be worth to try once, but if the only choice was to pay for it, people wouldn't because it wouldn't be worth it."

      Fine by me.

      And your "logic" doesn't fly, by the way, as the MOST popular best-selling games, movies, and music are the items stolen the most. Just check the top downloads list on any site.

      Just another rationalization for theft. Pirates are SUCH an insecure lot...

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    198. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      "I taped a song off the radio. I no longer have any reason to to buy it... it will destroy the music industry" (circa 1979). Oh wait...

      The company has a PR opportunity. It whinges. If "piracy" is a problem, then you are relying on making money in a stupid, broken way.

    199. Re:So much for pirate ethics by gmuslera · · Score: 1

      Losing? You had a time machine and saw those 80% person actually buying the game if it wasnt pirated in an alternate reality?

      The game was played because there was pirated by all those people. Probably most would not buy it anyway, and maybe even some that pirated it would go after a successful try to buy it.
      And maybe more important, it could have created a critical mass of players that could had made the game more interesting or popular, leading to actually more sales in the future.

      Of course, all of this if the game was actually playable in the pirated form.

      Lots of game do extremelly well giving for free (i.e. no need to pirate) the game, either in little limited form or giving extras for actually paying users (code is free fully for all users, the paying ones get advantages). But that income could be slow at the start.

    200. Re:So much for pirate ethics by blahplusplus · · Score: 1

      "The whole try before you buy thing is a load of shit."

      Bullshit. Empire total war on release was full of bugs, I'm glad I 'tried before I bought', the AI was broken (sending out 1-3 units at a time to get killed by a full stack of 12+), the game had severe pauses late game and the movement of ships was severely bugged on tradeports where ships would get trapped and could not be moved around the map. I'm holding off purchasing until the patches are released that fix all that BS, as well as fixing the AI to make it a challenge, right now the faction AI is so broken it's was shameful to release it in it's current state. Not to mention the insanely long AI turns which are for the most part too lengthly given how poor the AI really is.

      I could go on but game developers give us PLENTY of reason to try before we buy.

      Also lets not forget on consoles when most of us were younger we RENTED 100% of the games, teh publishers didn't see jack unless we got our FAVORITE GAMES we RENTED (no direct revenue) for our birthday / Christmas, etc.

      Adults are not the only one's who play games, I think most people here FORGET THAT and just look at piracy numbers and go "omg pirates!".

    201. Re:So much for pirate ethics by thetoadwarrior · · Score: 1

      Uh yes it does hurt people. Part of the reason we're getting all sorts of BS DRM is to stop people from thieving. Soon we won't even own out media as it'll all be kept on a server somewhere rather than your local machine to stop thieving and sharing games between friends won't happen.

      Used game sales will go away and we'll only be able to play what they want us to play all because cheap twats couldn't be bothered to pay for decent software.

      And on the subject of needing to try it first. Why is it no one pirates shitty games? For instance, GTA: China Town has the best meta critic score of any DS game ever yet the sales are exceptionally low and thanks to thieves we probably won't get another GTA game on the DS (thanks!)

      It's no wonder why Nintendo prefers causal gamers. They're more likely to buy their software. Where as "core" gamers are spotty teens who think it's their god given right to jeopardise someone's career by no paying for their games because it's not theft it's copyright infringement which some how makes it ok.

      All they're doing is killing console gaming. Just like they killed PC gaming. Part of me welcomes this so these twats are left with nothing.

      This sort of gamer brings nothing of value to gaming. They shit all over the hand that feeds them, they hate anyone that doesn't think like them and they can hardly talk without using fag or homo in every conversation.

      So no they don't deserve any entertainment because they don't appreciate it and they're killing it. They're the reason we have less variety and why companies feel the need to save costs by shipping jobs over seas. Hopefully they'll disappear soon.

      It's amazing how socialist people get when it involves them getting free stuff and it only negatively affects others.

    202. Re:So much for pirate ethics by thetoadwarrior · · Score: 1

      If space is *that* much of an issue then buy games from Steam and various online services.

      If you have a CD/DVD drive then do you really need to use a virtual drive when you know what is going to happen?

      Look, I don't object completely to people downloading games. What I object to is when they play games they like for free or use their financial situation as justification as if there is some constitutional right that says people must be able to have things they like but can't afford.

      It's all well and good to claim you're not hurting anyone because you don't take a physical item but gaming is changing because of piracy and it's not for the good.

      Casual gamers don't have a clue how to steal games, most of the time, so companies will continue to chase them and start putting things on systems like steam making it either harder to steal or less desirable to steal and you'll end up in the same situation you would have been, when poor and couldn't afford games, but without the opportunity to buy the sort of games you want once you do have the money. That or all the games you do want will be full of adverts and require online connections.

      So yeah it does suck when you see a game you want and can't afford it but when everyone decides they'll just download it then they're just making things worse.

    203. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      Cost to reproduce != cost to produce. You're paying for the second one, not the first. Posted anonymously because of previous modding. Sorry.

    204. Re:So much for pirate ethics by alelade · · Score: 1

      I will have to disagree with ou on the first paragraph. People will pay for games they completed for free if the game has a semblance of a replay value, and stardock games are a dying breed trying to have that replay value. In fact this aspect is the most important reason why current game releases and business model is crap. In order not to compete with themselves, or out of sheer incompetence, most companies release short, play and forget games. As a result even though game costs rise and game prices remain steady, the value offered constantly declines. Add in the ease of torrenting a game and the low value you gain by buying an overpriced item, copyright infringement runs rampant naturally.

    205. Re:So much for pirate ethics by Jah-Wren+Ryel · · Score: 1

      Uh yes it does hurt people. Part of the reason we're getting all sorts of BS DRM is to stop people from thieving.

      With that attitude you might as well blame the woman who is raped for being too sexy. It isn't like game manufacturers lack free will, their actions are their responsibility.

      You might argue that 3rd parties could take action to reduce the attractiveness of DRM, but that does not lay blame for DRM on those people. Especially when, just as in most rapes, the real reason for DRM is power and control.

      --
      When information is power, privacy is freedom.
    206. Re:So much for pirate ethics by thetoadwarrior · · Score: 1

      Because it says to developers that people want their games but they're not willing to pay for them. So rather than putting money towards making games better they put money towards DRM and various methods to stop people from stealing them.

      This is why we're left with less variety and very samey games full of shitty DRM. There is no benefit to the community as a whole when people download games.

      It has and will continue to lead to companies cutting corners to save money which includes shipping jobs over seas. So all these teens thinking they can get into a job making something they love (games) will lose their opportunity because of their actions.

      As more jobs go to India, then Indians will have more money and buy more games and games sales will continue to grow over there as they have already (by 300%). http://www.edge-online.com/news/scee-india-grew-300-percent-200809

      Then those teens will find themselves with no games to buy anyway. Not because of money but because no one will cater to them anymore.

      And it just goes to show how lazy teens are. I was able to afford tons of NES/SNES games. Some that I rarely played even because I just bought them because I might like them. It's not because my parents were rich but because I went out and earned money. When you don't pay taxes or have bills you'd be amazed how far a little money goes and it doesn't kill kids to go out and mow lawns or do various odd jobs to earn cash and as an added bonus maybe obesity wouldn't be a problem in the states.

      Thanks to my odd jobs I was able to have the games I want as well as, clothes, cigarettes and alcohol and it feels much better to have more things than your fellow students through hard work than being a thief.

    207. Re:So much for pirate ethics by thetoadwarrior · · Score: 1

      It's not my fault you're dim enough to buy a game three times. :P

      Yes I do remember Kane & Lynch. I also know why that happened and it's in part due to piracy. Any little sign of weakness in a game can result in fewer sales than it would have had a decade ago. That would be fine if it meant no one was playing it. But people are playing the game by stealing it. That says to developers that they don't have to improve games because people are obtaining the game one way or another so it must be good enough. It just means they need to increase DRM and other methods to make people pay because piracy is just implying, quite rightly, that people are cheap.

    208. Re:So much for pirate ethics by thetoadwarrior · · Score: 1

      I have no problem with pirating games you can't legally buy. In fact in that instance it might make developers realise that they need to release games worldwide.

      However when people pirate a game that is available there is no reason to make better games. It would appear that the game's quality is good enough but that people are just lazy and cheap. So the money is spent on DRM rather than innovation.

      As a result, despite new genres having been invented since the SNES era, we actually have less variety than we did in those days. You can hardly get a 2D fighter (or even 3D fighter) on a console these days and they used to release fighters on the PC even. They don't even dare consider that now and it's because all publishers focus on a handful of genres that seem to make loads of money and even then rather than make the best game in that genre, they save money by sending jobs over seas and paying reviewers to lie. So to say there is no negative effects to piracy is a complete lie.

    209. Re:So much for pirate ethics by thetoadwarrior · · Score: 1

      Yes it is.

      Part of the reason is because teens will download the games which says they want them and the dev is on the right track. They just need to stop them from thieving and then they'll buy their game over the competitions.

      Where as if teens couldn't download games they couldn't afford then devs would have to look to other markets and create new games and try new things. But as it is they don't do that and instead we lose variety as publishers focus more and more on a handful of financially sound genres and sequels to these games.

    210. Re:So much for pirate ethics by Ifandbut · · Score: 1

      Stardock and GPG will be releasing a demo in the next month or so. They did not want to spend dev time on makeing a demo before the game was released so they could focus all effort on the actual game.

      If you really want the demo then get the torrent and you will have the single player part. The 'real' game is multiplayer.

    211. Re:So much for pirate ethics by mongrol · · Score: 1

      That's in Idaho ain't it?

    212. Re:So much for pirate ethics by syousef · · Score: 1

      There goes the argument that games are only pirated because companies insist on draconian DRM.

      I think you're confused. I don't know any sensible person that's ever made that argument. I have heard of people making the argument that high prices and lack of availability contribute to the increase of piracy. I've also heard the argument that draconian DRM puts people off buying the game, or causes problems that requires people who have bought the game to then crack it.

      What is of interest here is 2 things:

      1) How different would these numbers have been if DRM was included? If it's cracked as 0 day warez and you still have similar numbers the company has put money into a protection that did not work. If the number of people who legitimately buy the game is decreased because people were put off that's a further loss.

      2) What will the long term numbers look like. Initial uptake of software by people trying it out is one thing. The software is instantly available through illegal channels. How many will then buy legitimate copies? How many will stop using it once it's an old release? (ie. older than a week or 2) How many people will buy it once it's been in the stores for a few weeks?

      --
      These posts express my own personal views, not those of my employer
    213. Re:So much for pirate ethics by Patch86 · · Score: 1

      Occam's Razor is irrelevant in this circumstance. I don't think that either the view that people download because they want a free game or the view that people download because they like to know what they're buying are inherently "simpler".

      And for that matter, Occam's Razor only applies where no evidence exists affirming one possibility or another. We know for a fact that people like to try things before they pay comparatively large sums for something. It's the reason you're allowed to test drive cars, and the reason you look around houses, and the reason that music shops have those little demo-headphone points.

      Since there is evidence for both possibilities, Occam's Razor can't be used. You have to assess the evidence and decide on a possibility on its merit.

    214. Re:So much for pirate ethics by bentcd · · Score: 1

      Actually, the content - the particular pattern of bits - DOES belong to them - that's the only reason they're entitled to license it out. You bought a license to use those bits - you don't own them, and you have no right to copy them extant an agreement to the contrary.

      You do not buy a license when you buy a copyrighted product - you buy the product. You only need a license if you want to do something with it that copyright law doesn't already let you do. For most people this is not necessary.

      You just made my argument for me. The only reason there's an empty seat is because they didn't sell out - so it was a "potential" sale. And yet, you argue that you have actually taken something away from the owner - one seat he could have (but didn't) sell to someone else.

      In the hypothetical case where there was a free seat and the theatre has no actual expenses resulting from one additional guest, there is just trespass.

      Also, even if you remained standing the whole movie, you're still stealing, it's still theft of service - the law doesn't care for your position - sitting, standing, or whatever.

      A theatre isn't limited just by the number of physical seats. Other qualities such as ventilation, fire safety and acoustics also tend to be sensitive to the size of the audience. Again, in the hypothetical case where no such limitation is compromised by the trespasser there is no cost involved.

      This is rapidly turning into a very theoretical theatre though.

      You "in practice" lost it the same way that the game publisher "in practice" lost their money ... you still have your identity, it's just worth less, same as game publishers lose financially when people steal their shit.

      It seems to me you drastically underestimate the consequences of having one's identity stolen. When this happens then, no, you do /not/ have it yourself any more because you will find that when you try to use it, it doesn't actually work. This is in stark contrast to copyright infringement, which a publisher doesn't at all notice is happening until they spend tremendous resources trying to measure it.

      --
      sigs are hazardous to your health
    215. Re:So much for pirate ethics by coryking · · Score: 1

      Well, how about I just steal your GPL code and embed it in my application without following it's terms? In fact, I plan to sell it and make a million bucks off your GPL code!

      Does that make you hot and bothered? If it does, you now have a reason to be pissed about piracy too. Both are the *exact* same thing.

    216. Re:So much for pirate ethics by mabhatter654 · · Score: 1

      it's the publisher's government given RIGHT to release the game for sale when they damn well please! The fact that some store released some copies early without permission doesn't change that fact. Just because YOU couldn't get it when somebody else could (money, proximity to store, bandwidth, etc) is no reason to TAKE it without permission. In this case they wanted to release the game to all their SELLERS at the same time to be fair to their business partners helping them pay the bills. The game has a simple code key as the only "DRM" involved. There's 100,000 childish people out there.

      Personally, I think a game publisher should do something like this on purpose. Change the URL at the last minute in the retail version to catch all the people with pirated copies... then post their IP addresses on your website!!

    217. Re:So much for pirate ethics by mabhatter654 · · Score: 1

      it's the same law that makes "unauthorized taking" of your car, or your wireless, or your social security number and bank information, or all the money in your bank... you mean that law? Whether you agree with the length or terms is irrelevant.. this is piracy before the company even officially offered the product for sale.

      A better example for piracy might be trespassing on your fenced property, or breaking and entering in to your home. After all, it's just your "space" somebody in your house at 2am hasn't actually STOLEN anything yet, maybe they are just lost or sick and don't know better. but I'd bet you have a problem with that... or are you against people's right to go wherever they wish, whenever they wish if they "do no harm". How about when I take your place in line for food or when I lie to get a job before you do... after all you "wouldn't have got it anyway".

    218. Re:So much for pirate ethics by mabhatter654 · · Score: 1

      it's more like breaking into your house while your gone with a few of my friends to watch your TV and use your internet. After all, you're downloading torrents all day, so my using your service isn't taking any bits away from you. And your TV uses mostly the same electricity turned off versus turned on. All I'm doing is borrowing some "intangible space" that your not using at the time, as long as I'm gone before you get home, you haven't "lost" anything, just like companies aren't victims of "piracy".

    219. Re:So much for pirate ethics by EvilIdler · · Score: 1

      The Demigod channel gets pirates all the time who brag about playing for free. I guess you could say piracy works like advertising - the returns on banner ads are usually worse than 1 in 10000 views.

    220. Re:So much for pirate ethics by bentcd · · Score: 1

      Well, how about I just steal your GPL code and embed it in my application without following it's terms? In fact, I plan to sell it and make a million bucks off your GPL code!

      Well, first of all it's difficult to steal a copyright and the code itself is not an object that /can/ be stolen - if you succeed in robbing me of it it's because my backup procedures suck. If you can make a million bucks off my code it will be because you are a world class salesman, not because you had any particular need for my code.

      Does that make you hot and bothered?

      Eh, no.

      If it does, you now have a reason to be pissed about piracy too.

      And what if, as it happens, it does not?

      --
      sigs are hazardous to your health
    221. Re:So much for pirate ethics by bentcd · · Score: 1

      it's the same law that makes "unauthorized taking" of your car, or your wireless, or your social security number and bank information, or all the money in your bank... you mean that law?

      Except it's not. Those are entirely different laws altogether.

      A better example for piracy might be trespassing on your fenced property, or breaking and entering in to your home. After all, it's just your "space" somebody in your house at 2am hasn't actually STOLEN anything yet, maybe they are just lost or sick and don't know better.

      If you break and enter you have destroyed property, which is different from both trespassing and from copyright infringement. People's homes also have very special status in our laws and traditions and it's entirely unclear how this relates to copyright at all.

      Following the above quote you appear to veer off into completely uncontrolled ranting. If you could please point out how your rant relates to my original post I shall attempt to address it.

      --
      sigs are hazardous to your health
    222. Re:So much for pirate ethics by kz45 · · Score: 0, Flamebait

      "Technology has made reproducing digital information cost almost nothing, yet we get to pay the same price for music as when they cost a lot more to reproduce."

      You lose on two counts.

      1) it's "getting raped", not "getting rapped".

      2) Technology may have made reproducing digital information cost nothing, but the cost of producing it is still the same (if not more). This is what you are purchasing.

      Reproduction was never a really high cost (CDS, cassettes, records, all pretty cheap compared to the production cost).

      So, stop using it as an excuse to download stuff for free, it just makes you look foolish.

    223. Re:So much for pirate ethics by kz45 · · Score: 1

      "It does since there is now one additional promoter of the game. Of all the people who learn of it from their pirating friends, some percentage is actually going to buy it and this /does/, obviously, directly benefit the publisher. Whether this percentage is 1% or 90% or somewhere in between is open to conjecture, of course, but since the publisher has no cost associated with pirates making copies of the game the percentage is pure profit."

      It's closer to counterfeiting currency than it is stealing physical property. Think about what happens when fake currency is injected into an economy (inflation..or..the devaluation of the said currency).

      This is exactly what happens to software that is pirated. It's devalued...which is worse than stealing. At least with stealing, there is only a loss of that individual item.

      We don't know how many more sales a software company would have had if not for piracy.

    224. Re:So much for pirate ethics by kz45 · · Score: 1

      "It seems to me you drastically underestimate the consequences of having one's identity stolen. When this happens then, no, you do /not/ have it yourself any more because you will find that when you try to use it, it doesn't actually work."

      Your identity will work, you just might owe lots of money or have trouble getting a loan.

      "This is in stark contrast to copyright infringement, which a publisher doesn't at all notice is happening until they spend tremendous resources trying to measure it."

      They might notice when they see a dramatic decrease in sales for a month and wonder why. I have worked with a few small software companies and have seen the direct effects of piracy (and the direct increase in sales after releasing patches). Big companies like Adobe and Microsoft can afford the loss..it can put a small company out of business.

      Another issue with piracy is search engine traffic. If a pirated site gets better keywords than you in the search engines, people will more than likely download the free one before purchasing your legitimate version (a direct loss in sales).

    225. Re:So much for pirate ethics by kz45 · · Score: 0, Troll

      "With that attitude you might as well blame the woman who is raped for being too sexy. It isn't like game manufacturers lack free will, their actions are their responsibility."

      You are mixing up the victims here. The company is the victim, not the people pirating. DRM is a means of protecting against piracy (IE: so the companies profits don't get raped).

      DRM is a direct result of the vast increase in copyright infringement on the Internet. Eventually, companies will start moving everything on a server.. and there won't be any software to take.

      Companies like turbotax and Adobe (they have a new online version of photoshop) are already testing out the waters with this concept.

      I suppose you can always play open source games.

    226. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      I'll buy it once the 'net develops private servers I can set up, perhaps.

      This will almost certainly never happen.

      Blizzard will sue them out of existence. I know a lot of gamers love Blizzard, but they've shown that they are willing to use the DMCA to harm their users time and time again.

    227. Re:So much for pirate ethics by Jah-Wren+Ryel · · Score: 1

      You are mixing up the victims here. The company is the victim, not the people pirating.

      No I'm not. Thetoadwarrior made that explicit claim, I addressed it and said it was bogus.

      --
      When information is power, privacy is freedom.
    228. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      At this hour. 35-36% of the people on the torrent i am downloading are from recognizable australian isps.

      2nd only to US isps.

      3rd is various eu isps.

      You are number 2.

    229. Re:So much for pirate ethics by westyx · · Score: 1

      Sure, i'll tell you - read the articles where it explains what happened and why (you were wrong, btw).

    230. Re:So much for pirate ethics by _Sprocket_ · · Score: 1

      Part of the reason is because teens will download the games which says they want them and the dev is on the right track. They just need to stop them from thieving and then they'll buy their game over the competitions.

      Your proof that the "try before you buy" excuse is a lie is the fact that they have more content than they could possibly afford. Then you say that there is some content that they could afford. Somewhere there's a disconnect in this proof.

      And the idea that teens downloading games they can't afford is any kind of incentive to devs to continue feeding that market seems a little odd as well. Are you implying that devs are chasing the elusive "pirate" market? Wouldn't they be paying attention to their sales and then feeding whatever market it is that generates sales?

    231. Re:So much for pirate ethics by Urkki · · Score: 1

      Both stealing time and stealing a girlfriend means taking a _limited resource_ from someone. Making a copy of software is not the same, it does not affect any existing item. That is why it is not stealing / theft, but copyright violations.

      If somebody copies my code into their own without my permission (or a more special case, without following GPL or BSD license if my code is licensed that way), I'll certainly call it "stealing my code", no matter what it's called in the law.

      Do you disagree with this, do you think that I'm wrong to think they stole my code? What would you call it, please fill in the blank: "you bastard, you ____ my code".

      If you agree that copying my source can be called stealing, then how can you disagree about compiled code, or all the art (graphics and music) included in a game?

    232. Re:So much for pirate ethics by omglolbah · · Score: 1

      I need to have virtual drives on my machine for non-gaming related things. Installing from disc images is a hell of a lot faster than burning out discs and installing from them.

      Some of the later DRM schemes also throw hissy fits if I have debuggers installed... I do a lot of coding, I need the damn debuggers and find it outrageous that I would have to disable, reboot, play, reboot, enable, reboot for game to work.

      I used to buy a lot of games from steam, then they decided to abuse their position by raising the prices of all games by over 25% in a cockbag move of changing from USD to Euro. Prices stayed the same in terms of numerics but with the change in currency it got a whole lot more expensive...

      And when it comes to the economy of things..

      I didnt buy a single game while a student. I plain couldnt afford it. Food and a place to live was more important..

      After I graduated and started working though I have spent a rather sizable chunk of my pay buying games and media. I personally do not have any ethical/moral issue with copyright infringement for students. I do expect a 'starving student' to pay for shit when they graduate though. With a tiny income fine, but when you join the rest of the world and actually make enough to spend on stuff you dont need to survive you pay for games and media.

      I'm sure we disagree on this but my view wont change due to someone claiming it destroys the industry (which I do not think it does).

    233. Re:So much for pirate ethics by pmarini · · Score: 1

      here comes the argument that everyone wants to watch the Superbowl when it's broadcasted live instead of watching a repeat later...
      the current generation-X is "novelty addicted" and just wants to try-out the shining-new stuff out there, but the interest quickly fades or transforms:
      in this specific case, gamers simply didn't want to walk in the shop or go for the the demo (bear in mind that some forms of DRM are "preventing simultaneous release in other countries" or "preventing downloads based on random factors" - I would be interested to see what was the origin of those 100k illegitimate players), so they went for a quickly obtained copy before they simply throw it in the bin or purchase it for the medium-term

      --
      Can I put a spell on those who can't spell?
      Your wheels are loose and they're losing their grip, good you're there.
    234. Re:So much for pirate ethics by pmarini · · Score: 1

      hold-on ! are you saying that those websites shouting "free registration" don't really mean "legitimate access"?
      it's like asking if you are connecting from a legitimate wireless point before you can search Google...

      (and before you answer, some countries allow connecting from "open" access points)

      --
      Can I put a spell on those who can't spell?
      Your wheels are loose and they're losing their grip, good you're there.
    235. Re:So much for pirate ethics by pmarini · · Score: 1

      last time I tried to report a real theft to the UK police, they told me "well, we can't be sure that it has been stolen until you are permanently deprived of the use" to which I replied "how long is permanent?" and they didn't know how to answer that...

      --
      Can I put a spell on those who can't spell?
      Your wheels are loose and they're losing their grip, good you're there.
    236. Re:So much for pirate ethics by JaumPaw · · Score: 1

      Do you think the internet, especially, which promotes the feeling of such an environment is immune from that? I don't think the explanation is complex at all.

      Well, the upside to that is the internet, which "created" the problem also holds the solution, i.e. server-based games such as WoW, which is doing fine the last time I checked.
      The technological environment has changed and now the industry has to adjust, this is the same old story that happens again and again throughout history.

    237. Re:So much for pirate ethics by bentcd · · Score: 1

      It's closer to counterfeiting currency than it is stealing physical property. Think about what happens when fake currency is injected into an economy (inflation..or..the devaluation of the said currency).

      This is exactly what happens to software that is pirated. It's devalued...which is worse than stealing. At least with stealing, there is only a loss of that individual item.

      How do you conclude that it's devalued? The value of a game depends upon the perceived quality of the entertainment it provides and not actually being a unit of currency, the value of a copy of a game does not depend on how many other copies of the game that exist. Are you thinking of the second-hand market?

      --
      sigs are hazardous to your health
    238. Re:So much for pirate ethics by Mista2 · · Score: 1

      I've got a chipped XBox, but I still bought most of the games I play, even if they are second hand. Where I did make copies was to play on both my XBoxes 8)
      I also have an iPhone, now this is hacked, but I still buy apps from the app store. Why, becuase I get just as much fun out of some of the games as I did on my XBox, but the games only cost $6 instead og $100.
      I used to browse the Gamesman store and think, "Nice games, but will I really get $100 work of fun out of this for the limited amount of time I actually spend playing computer games?" Usually the answer was no.

      On my laptop, I've downloaded nearly all of the software on it, but then It's Linux 8) I also have a Mac Mini, apart from the initial purchase, I have spent $0 on software thanks to opensource. Not a single pirated app in site. (just about everything great in Linux is usually also ported ot the Mac)

    239. Re:So much for pirate ethics by tomhudson · · Score: 1

      You do not buy a license when you buy a copyrighted product - you buy the product. You only need a license if you want to do something with it that copyright law doesn't already let you do. For most people this is not necessary.

      Nope - you're buying the media the copyright product came on, and you have a combination of rights - those granted by copyright law, and those granted by the author by license (as per copyright law).

      You do NOT get the right, even under copyright law (except by permission of the rights-holder), to make and distribute additional copies.

      In the hypothetical case where there was a free seat and the theatre has no actual expenses resulting from one additional guest, there is just trespass.

      A theatre isn't limited just by the number of physical seats. Other qualities such as ventilation, fire safety and acoustics also tend to be sensitive to the size of the audience. Again, in the hypothetical case where no such limitation is compromised by the trespasser there is no cost involved.

      No, it's still theft of service, in addition to trespass. Your argument is akin to someone stealing donuts because "they were going to be thrown out anyway at the end of the shift, since nobody bought them." It's not a zero-sum game. Unless you have permission, you ARE stealing. Get over it.

      Also, your argument completely fails in the case of cable services theft, where the incremental cost to the distributor is zero - you're still a thief.

      In the case of the people stealing the game, theat they are stealing the game via the route of copyright infringement is just one of the modalities of theft, same as they could have stolen it by defrauding the vendor (fake credit card, etc), or stealing a computer with the game already on it. Stop trying to justify it by saying it's "only" copyright infringement. It's both copyright infringement AND theft. One doesn't preclude the other.

    240. Re:So much for pirate ethics by FractalZone · · Score: 1

      >Use occam's razor and go with the simplest explanation: People pirate because they want free shit and it's easier in some cases than going to the store. > >If you've ever seen the breakdown of law & order (Iraq right after invasion, New Orleans after Hurrican Katrina, LA after the riots, false Craiglist ads), you should know a >lot of people are freeloading scavengers as soon as they don't think their actions have any consequences. > >Do you think the internet, especially, which promotes the feeling of such an environment is immune from that? I don't think the explanation is complex at all.

      If I had mod privs ATM, the above post would score +6. :-) The fact that the writer is at least as typing impaired as I am doesn't hurt. :-) I wanna see a Hurrican't!

      --
      "You're young, you're drunk, you're in bed, you have knives; shit happens." -- Angelina Jolie
    241. Re:So much for pirate ethics by aliquis · · Score: 1

      Except I was pro copying software and pro cloning Portman, not against either ..

      And I wouldn't consider her a slave, unless that's what she wanted to be threaten like ..

    242. Re:So much for pirate ethics by bentcd · · Score: 1

      Nope - you're buying the media the copyright product came on, and you have a combination of rights - those granted by copyright law, and those granted by the author by license (as per copyright law).

      If the author chooses to grant an automatic license for some use beyond what copyright law allows automatically then, sure. Most customers will not need this however.

      You do NOT get the right, even under copyright law (except by permission of the rights-holder), to make and distribute additional copies.

      For this you /would/ definitely need some additional license. Again, most people will not particularly need this.

      Stop trying to justify it by saying it's "only" copyright infringement. It's both copyright infringement AND theft. One doesn't preclude the other.

      I'm not trying to justify it, I am pointing out a factual error. Copyright infringement is not jaywalking, it is not genocide, nor is it littering or even assault with a deadly weapon. Finally, it is not theft. It is copyright infringement or, as has become an established usage, it is piracy.

      --
      sigs are hazardous to your health
    243. Re:So much for pirate ethics by kz45 · · Score: 1

      "How do you conclude that it's devalued? The value of a game depends upon the perceived quality of the entertainment it provides"

      When it comes down to it, currency is just a piece of paper with ink on it. It has a perceived value. If people think it's worthless, it's worthless. Just like software.

      The value of a game (the value we are talking about here) is how much money somebody is willing to pay for the game. As it becomes more readily available online for free (through torrents, google, etc.), this value approaches 0 (because more and more people know that they can get it for free and think that it's not worth anything).

      It will never be exactly 0, because some people will not know about the free methods for getting the game, and purchase it legitimately (some people will also pay..even though they got a free version, but this is a very small percentage).

      The entertainment value is always the same, because if it wasn't entertaining, people wouldn't be trying to download it in the first place.

    244. Re:So much for pirate ethics by kz45 · · Score: 0, Troll

      "No I'm not. Thetoadwarrior made that explicit claim, I addressed it and said it was bogus."

      well, you are wrong again.

      DRM wasn't just created because the companies wanted to control you. Why would they make things more difficult for the end-user with copy protection if they didn't have to?

    245. Re:So much for pirate ethics by bentcd · · Score: 1

      The value of a game (the value we are talking about here) is how much money somebody is willing to pay for the game. As it becomes more readily available online for free (through torrents, google, etc.), this value approaches 0 (because more and more people know that they can get it for free and think that it's not worth anything).

      But this isn't caused by piracy, this is the very nature of digital information. The cost, and value, of one extra copy is always going to be negligible now that we have ubiqutous and efficient machinery for producing such.

      --
      sigs are hazardous to your health
    246. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      sell them at a cheap price nothing in it for pirates and then the masses buy the game, much more to be made by good pricing.

    247. Re:So much for pirate ethics by kz45 · · Score: 1

      "But this isn't caused by piracy, this is the very nature of digital information. The cost, and value, of one extra copy is always going to be negligible now that we have ubiqutous and efficient machinery for producing such."

      you aren't producing anything, you are making digital copies. It is still just as difficult to create the original.

      If you purchase a video game in the store, would you like to get a blank cd in the box? Or do you want the actual content on the cd too? You are saying that it is only worth the media it is printed on, which is just not the case.

      And yes it is caused by piracy.

      If you want to take a look at the world of games without commercial backing, look at tuxRacer. It will be the future of the industry if companies know they will not be able to make a profit.

    248. Re:So much for pirate ethics by Urkki · · Score: 1

      No, that's not my argument. My argument is very simple: Pirating software is taking something you're neither supposed (as intended by the creator) nor allowed (as defined by law) to take without paying for it. Taking something in this way is stealing. Therefore piracy is stealing.

      Is this some sort of ethical argument based upon the idea that the law is always ethically correct?

      No.

      Ethics doesn't have very much to do with this. There are circumstances where stealing is ethically acceptable (IMHO, YMMV), but that doesn't change it being stealing.

    249. Re:So much for pirate ethics by Urkki · · Score: 1

      Act of copying can be act of stealing (colloquial). Of course you're free interpret this differently, but that's just your interpretation.

    250. Re:So much for pirate ethics by Urkki · · Score: 1

      "the other team is KILLING us"
      "the other team is MURDERING us"

      I see no difference in meaning.

      What's your point?

    251. Re:So much for pirate ethics by Urkki · · Score: 1

      I think you've got it wrong - stealing isn't getting something you don't deserve, it's depriving someone of something they *do* deserve. Both of your examples seem to agree with my point.

      If somebody copies my code and puts it into their software without my permission, I'd say they're stealing my code, even if I'm not deprived of anything I'd have if they didn't copy it.

      If somebody copies my school work or part of it and present it as their own, I'd say they're stealing my work, even if I'm not deprived of anything I would have if they didn't copy it.

      Do you think I'm wrong to call either of these acts stealing?

      I might even get something out of a similar case, yet I'd still say they stole my code/essay/results/whatever.

      Final example: If I let somebody copy digital photos of my girlfriend I know I have no right to give away, I and my friend are stealing those photos. And if the stuff being copied isn't digital photos but software, then it doesn't stop it from being stealing.

    252. Re:So much for pirate ethics by bentcd · · Score: 1

      "But this isn't caused by piracy, this is the very nature of digital information. The cost, and value, of one extra copy is always going to be negligible now that we have ubiqutous and efficient machinery for producing such."

      you aren't producing anything, you are making digital copies. It is still just as difficult to create the original.

      How is this relevant to the cost of creating copies? In this day and age it is the inherent nature of information that the full cost is in creating the first copy, all subsequent copies are effectively free of cost.

      Publishers like to pretend that this is not the case so that they may amortize their expenses over millions of copies but this pretense comes at the cost of flying in the face of reality, and this inevitably causes them some difficulties.

      If you want to take a look at the world of games without commercial backing, look at tuxRacer. It will be the future of the industry if companies know they will not be able to make a profit.

      Publishers will need to find a means of getting customers to finance the first copy, it is only a matter of time before the amortization scheme finally keels over and dies.

      --
      sigs are hazardous to your health
    253. Re:So much for pirate ethics by Urkki · · Score: 1

      When copyright defenders use the term theft it is quite clear that they are using it in the most derogatory manner that they know how - they do not, in my opinion, refer to the harmless colloquial meaning that you describe above but they refer directly to unethical theft that robs someone else of their lawful property. It is therefore this meaning that needs to be attacked.

      Um... How is software piracy ethically different from stealing material goods? Or for that matter, different from copying (I'd say stealing) somebody's code or art by copying it without permission? I'd say they're all in the same class, ethically speaking (material theft can be very minor too, like stealing candy or pocket change or a cigarette).

    254. Re:So much for pirate ethics by Urkki · · Score: 1

      It's not stealing - stealing is taking something away from someone. The software house still have a copy of the game on their servers.

      So if you copy my code and put it into your own software without permission, I'm wrong to say you stole my code? Well, you're free to have that opinion, but I'll still call anybody stealing my code like that a thief.

    255. Re:So much for pirate ethics by MBraynard · · Score: 2, Interesting
      You don't understand distribution or software. The perspective of a very, very tiny and childish mind.

      It's a waste of money to have servers ready to go before people have the game.

      And stores need time to distribute their stock to all their locations so they can start selling at the same time, otherwise some will have an advantage over others. If GS cant' distribute as fast as Best Buy, then Best Buy would have an advantage of being able to sell the game out and sell it first, and then GS would decide not to carry the game at all.

      Release dates are for a reason.

    256. Re:So much for pirate ethics by bentcd · · Score: 1

      Um... How is software piracy ethically different from stealing material goods?

      On an ethical scale, that remains to be seen. The wholescale and unquestioning labelling of copyright infringement as theft is an attempt to circumvent any debate of the matter, however, which is a problem.

      I do have a suspicion that when the previous attempt along these lines (co-opting the word "piracy") was as much of a failure as it was(*), this new effort is probably doomed also. But these are different times so who knows.

      Or for that matter, different from copying (I'd say stealing) somebody's code or art by copying it without permission? I'd say they're all in the same class, ethically speaking

      Sounds to me like copyright infringement also and absent other distinguishing characteristics is presumably much the same thing.

      * The term stuck, but by taking on this meaning lost its sting which was presumably not the intention of the pro-copyright lobby at the time. If the modern public also sees copyright infringement as a relatively benign activity, the net effect will probably be to water down the unethicality of "stealing" and "theft".

      --
      sigs are hazardous to your health
    257. Re:So much for pirate ethics by kz45 · · Score: 1

      "How is this relevant to the cost of creating copies? In this day and age it is the inherent nature of information that the full cost is in creating the first copy, all subsequent copies are effectively free of cost."

      The first person to purchase a game isn't charged $1,000,000. Each person pays a small amount so the original company can make up the cost of creating it (and hopefully, a profit).

      "Publishers will need to find a means of getting customers to finance the first copy, it is only a matter of time before the amortization scheme finally keels over and dies."

      I guess if you want to see the entire gaming industry destroyed, you can keep promoting your ideals.

      The people copying and sharing digital IP aren't actually creating anything new and in the long run, are only hurting themselves (if they actually enjoy playing good games).

      The "scheme" is a good business model. A company creates something of value, and if you like it, you pay for it (and if you don't like it..you don't download it or pay for it).

      Don't worry, eventually all software will be service-based.

    258. Re:So much for pirate ethics by Hal_Porter · · Score: 1

      Hi, sorry I was joking - I was just pastiching all the standard arguments you see here about how copyright infringement isn't piracy and it isn't stealing and in any case all pirates are just 'trying before they buy'

      I actually agree with you.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    259. Re:So much for pirate ethics by Jah-Wren+Ryel · · Score: 1

      You lack reading comprehension skills. Please continue to display that to the world.

      --
      When information is power, privacy is freedom.
    260. Re:So much for pirate ethics by bentcd · · Score: 1

      The first person to purchase a game isn't charged $1,000,000. Each person pays a small amount so the original company can make up the cost of creating it (and hopefully, a profit).

      And it's not necessary for the first person to be charged $1M, of course. It's just that selling copies to obtain that money is increasingly going to fail.

      I guess if you want to see the entire gaming industry destroyed, you can keep promoting your ideals.

      I rather expect the creativity of authors, game designers, publishers and their partners to be able to overcome your gloom and doom scenario.

      The "scheme" is a good business model.

      It was until it started failing.

      A company creates something of value, and if you like it, you pay for it (and if you don't like it..you don't download it or pay for it).

      But that was not the business model. The business model was to sell copies of digital information through high-cost distribution networks. This model has started to fail and it won't be long until it does so rather spectacularly.

      Don't worry, eventually all software will be service-based.

      Perhaps, but that does require something of a change in the expectations of the buying public. If they can pull that off and can provide services with acceptable uptimes this may be a winner.

      --
      sigs are hazardous to your health
    261. Re:So much for pirate ethics by LanMan04 · · Score: 1

      I buy all my music (I like mostly indie, non-big-label stuff)

      Suuuuure you do.

      --
      With the first link, the chain is forged.
    262. Re:So much for pirate ethics by LanMan04 · · Score: 1

      Do they expect me to believe they can actually afford the ass load of music, movies and games they steal without a decent paying job if they even have a job?

      Who cares! If they couldn't have afforded the music/games/movies ANYWAY, then why does it matter? The developer/artist didn't lose any money because the "pirate" was broke in the first place.

      Or does it just bother you that people with no money get to experience something you paid money to experience? Artificial scarcity at it's finest.

      --
      With the first link, the chain is forged.
    263. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      No one (with any braincells) argues its the CAUSE of piracy. The argument is that DRM doesn't PREVENT piracy. And DRM punishes legitimate customers.

    264. Re:So much for pirate ethics by Sj0 · · Score: 1

      Would the thieves have bought it otherwise?

      I'm not sure I care. This looks like a cool game. I'm probably going to pick it up because of this news story, and unlike games from EA, I'll have no worries about DRM making my day bad.

      --
      It's been a long time.
    265. Re:So much for pirate ethics by dave1791 · · Score: 1

      Uh yes it does hurt people. Part of the reason we're getting all sorts of BS DRM is to stop people from thieving.

      With that attitude you might as well blame the woman who is raped for being too sexy.

      I'll twist your analogy a bit. A woman gets blamed for dressing too sexy when she is raped. So the response of women is to dress less sexy to lower their "perceived" risk. So those raping bastards take away the enjoyment of the rest of us who like to look, but know better than to touch.

      Except that the woman is the game company here...

    266. Re:So much for pirate ethics by F'Nok · · Score: 1

      Do you disagree with this, do you think that I'm wrong to think they stole my code? What would you call it, please fill in the blank: "you bastard, you ____ my code".

      "you bastard, you plagiarised my code".

      Can we move on from the stealing concept please. Ideas, works of art, intangibles, cannot be stolen.

      It doesn't mean it's ethical to copy software; in most cases it's not.
      But it's not stealing, it's copyright violation.

      Copyright is the legal right to determine who is allowed to make and distribute copies. This is not stealing and shouldn't be considered the same for two very good reasons.

      1. It doesn't deprive the original owner.
      Yes it's a tired point now, but when I make copies of stuff I did pay for, it should be fine. (Making copies of stuff not paid for is a different matter)

      2. It can cause MORE harm than stealing.
      If I copy your game and sell it to 50 people, I AM affecting your sales, as those people DID pay for it, and that money would have gone to you had I not done so.
      In that case, the damage is 50 copies, NOT ONE. Stealing implies only ONE copy of damage.

      Copyright infringement is different because context matters when dealing with it. Case 1 is ethically okay, while case 2 is not.

      Stealing is NEVER okay, because you're taking something from someone, and they no longer have it!

      Please resist combining these both under the name of stealing, because in case 1 it's unfair to the consumer, and in case 2 it's unfair to the producer!
      Calling it stealing is bad for EVERYONE; so call it what it is and move on.

    267. Re:So much for pirate ethics by Hecatonchires · · Score: 1

      Yes. Come and see a lovely pair of potatoes. They're natural food of our indigenous kangaroos and wombats.

      --

      Yay me!

    268. Re:So much for pirate ethics by ravenshrike · · Score: 1

      He does not purchase a license to the content, whatever the EULA may say(seeing as the EULA's violate the concept of a first sale doctrine) and so may do anything with that particular disc that he wants. Copying the disc infringes on the copyright of the creator, but does not invalidate the first person's ownership of the disc.

    269. Re:So much for pirate ethics by ravenshrike · · Score: 1

      Supreme commander, Vampire:bloodlines, starcraft, Warcraft 2, Portal, F3, and BG1/2 were all games that I pirated and later bought and that's only off the top of my head.

    270. Re:So much for pirate ethics by B1oodAnge1 · · Score: 1

      And you obviously didn't notice that the act of running the game is what is sending the server requests, not the act of attempting to play online.

      --
      RUGBYRUGBYRUGBY
    271. Re:So much for pirate ethics by SendBot · · Score: 1

      When your society's shape is held in place by an authoritarian government with a monopoly on violent force, then "freeloading scavenging" occurs when that container is removed. Metaphorically, water does something similar when the glass it is contained in is removed.

      But when your society is shaped by people living in direct contact with one another, working without the layers of isolation found in our modern social constructs, then the concepts of "law and order" are much more natural and formed by the people themselves rather than a subset of the people who are given badges, guns, and limited accountability with inadequate oversight.

    272. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      Yes it is as a matter of fact...yes it is. After having spent well over 1000$ on bullshit that was not worth 10$ combined I get the right to test something and then base my purchase on that. Tried left 4 dead and bought it afterward. Tried counter strike and I bought it. You just can't seem to accept that not everything is worth the price on it.

      It gets even worse with movies and music. Dragon wars: Bought it, watched it, hated that piece of shit, shot it with a shotgun, and sent the shards to Korea.

      avp2: Watched it, loved it, bought it, and told everyone I know to buy it.

      True story.

    273. Re:So much for pirate ethics by OeLeWaPpErKe · · Score: 1

      Makes you proud to be human . This has nothing to do with America.

      Actually just about all animals, plants, microbes, viruses and prions will behave in the same way.

      Only humans sometimes reject the impulse for a better one. Sometimes. Not nearly as often as everyone keeps telling themselves. But sometimes, yes, sometimes.

      What this has to do with America is anyone's guess.

    274. Re:So much for pirate ethics by AtomG · · Score: 1

      And the voice of every other species, too.

    275. Re:So much for pirate ethics by sFurbo · · Score: 1

      I think economists should learn more about human behaviour. A large number of people don't act rationally; the idea of the rational self-interested individual who makes rational purchase decisions based on the information available to them is a myth. It's seductive because most economists are geeks (like us) and that's how most geeks behave and it also makes modelling behaviour much simpler but people out there in the real world do all sorts of crazy things for utterly ludicrous reasons.

      Actually, economists are learning that, and are trying to make models of it. A lot of the people who think they know economy don't know that, though.

    276. Re:So much for pirate ethics by orclevegam · · Score: 1

      You don't understand the fact that reality does not need to conform to business models, it's the other way around. The reality of the software industry is that the first copy of a digital work (be it music, movie, or program) is where all the cost is incurred (in the current system the producer pays this cost up front), all subsequent copies cost nothing to produce (or very nearly nothing, depends on the distribution medium).

      There are really two problems here. First the way software is currently sold (the business model) defies reality by assuming that all copies beyond the first one have a production cost that is a significant fraction of the production cost of the first copy. The second problem is that virtually all existing economic systems (E.G. Capitalism) are first and foremost a system of managing scarcity, which is a property that IP inherently lacks (it is by definition impossible to physically own IP, therefor it is not property in the traditional sense). Piracy is a direct result of the fact that you're attempting to map a non-scarce resource onto a system designed to regulate and manage scarcity.

      --
      Curiosity was framed, Ignorance killed the cat.
    277. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      Thanks!

      Note to self:

      Add Australia to "that" list. Ooo, look, you're going to be right under France.

    278. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      Not to mention the whole Gamestop releasing it a week earlier than it was supposed to, but hey, lets blame the pirates for everything. They're the new terrorists of the web.

    279. Re:So much for pirate ethics by SatanicPuppy · · Score: 1

      Do you seriously expect me to shell $39.99 for something that I'm not sure I'll like?

      So, when you go out to eat, you expect them to give you free food, and only decide afterward whether it was good enough for you to pay for it?

      Do you go to a play or a live concert, and only decide afterward if you want to pay for it?

      There is a certain amount of risk in going out for entertainment. Deal with it.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    280. Re:So much for pirate ethics by Jah-Wren+Ryel · · Score: 1

      Huh?

      My point is that blaming the woman for getting raped is misallocation of blame.
      You've "twisted" my point 180 degrees and said that the woman accepts the misallocated blame and thus others "suffer."
      The blame is still misallocated.

      --
      When information is power, privacy is freedom.
    281. Re:So much for pirate ethics by snuf23 · · Score: 1

      In all my years of buying PC games I haven't had a single game that the CD-Key was already in use when I bought them."

      I had this happen with a key from SimCity 3000. It was after the game had been out for over a year though. The company (Maxis?) completely ignored my email requests to fix the problem.

      --
      Sometimes my arms bend back.
    282. Re:So much for pirate ethics by dave1791 · · Score: 1

      Perhaps I missed the context of what you intended to say. My analagy was that companies like Stardock, who previously resisted using DRM on idealogical grounds, might conclude that being nice simply does not pay. They are not accepting blame any more than the woman who dresses conservatively because she can't be bothered dealing with asshats who take clothing as licence to grope is accepting blame.

      I'll use game theory and try a better analagy: coming to a rural intersection with no predefined right of way.

      In some countries, notably in continental Europe, if you indicate to someone that they should take the right of way, they'll thank you. In others, notably the US, Canada and Scandinavia, they'll likely offer the right of way to you first. In India, if someone raises a hand, it is to indicate to the other that they should yield the right of way to the hand raiser; and they never thank you if you offer it. In game theory, this would be called defection.

      If you habitually offer the right of way to someone who habitually demands it, you are screwed. Not packaging media with DRM is offering the right of way. Both pirating and shipping with obnoxious DRM are demanding the right of way; i.e. are defection. Packaging with DRM is based on the presumption that people are asshats and defect.

      So the question is whether you can take the risk that people won't defect.

    283. Re:So much for pirate ethics by Jah-Wren+Ryel · · Score: 1

      Perhaps I missed the context of what you intended to say. My analagy was that companies like Stardock, who previously resisted using DRM on idealogical grounds, might conclude that being nice simply does not pay. They are not accepting blame any more than the woman who dresses conservatively because she can't be bothered dealing with asshats who take clothing as licence to grope is accepting blame.

      Yes, you missed the context. They are not "accepting blame" - they are not the woman in the analogy, they are the rapist - it is their decision to implement DRM - regardless of their rationale. Just as it is the rapist's decision to rape regardless of their justification.

      --
      When information is power, privacy is freedom.
    284. Re:So much for pirate ethics by dave1791 · · Score: 1

      ugggghhhhh THEY (meaning Stardock et. al.) are not "the rapist" here. That was why I tried to shift from an inherently ambiguous metaphor (the rapist metaphor can be twisted either way) to game theory.

      In the case of most game companies (e.g. EA), BOTH parties (the company and pirates) are defectors.

      If Stardock gets screwed - or perceives that they got screwed â" by piracy and defects next time, you canâ(TM)t blame them. They still went with a âoedonâ(TM)t defect first approachâ. Anyone who defects against someone using a no first defection policy is an asshat.

    285. Re:So much for pirate ethics by Jah-Wren+Ryel · · Score: 1

      ugggghhhhh THEY (meaning Stardock et. al.) are not "the rapist" here.

      Yes they are. WTF? I wrote the analogy, I know damn well who is what.

      If you can't wrap your head around that simple analogy, then you've been drinking way too much kool aid.

      --
      When information is power, privacy is freedom.
    286. Re:So much for pirate ethics by dave1791 · · Score: 1

      You chose an analogy that was inherently ambiguous; you could use it to mean whatever you wanted by slipping either party into the role of the rape victim.

      WTF? I wrote the analogy, I know damn well who is what.

      If you can't wrap your head around that simple analogy, then you've been drinking way too much kool aid.

      sigh..... I've been trying to argue nicely. Must we hurl invective? I know it is pointless. I'm just an object in your periphery. You are just an object in my periphery and for all I know, you could be a piece of software. I'm also aware of the fact that on the internet, there are no repercussions to not arguing nicely and no incentive not to needlessly insult.

      But it is possible and you never know. If your argument is solid and you are not insulting, perhaps you can change a mind sometime.

    287. Re:So much for pirate ethics by Jah-Wren+Ryel · · Score: 1

      You chose an analogy that was inherently ambiguous; you could use it to mean whatever you wanted by slipping either party into the role of the rape victim.

      It's only ambiguous if you ignore the post I was responding to.

      --
      When information is power, privacy is freedom.
    288. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      What a strawman. Who seriously thought games were only pirated because of DRM? This doesn't really even comment on a more legitimate question of if games are pirated more because of DRM.

      Not that I think that argument against DRM is true, either, but its at least a little more reasonable.

    289. Re:So much for pirate ethics by Anonymous Coward · · Score: 0

      So when does Iraq get its oil fields back then?

    290. Re:So much for pirate ethics by mpathetiq · · Score: 1

      If Best Buy is more efficient in their stock distribution, why shouldn't they be allowed to sell that stock first? Seems like they're running their business better and should be able to reap the benefits. After all, does the publisher really care what retail outlet is selling their wares, as long as they're being sold?

  2. Lack of bandwidth? by Tenebrousedge · · Score: 0

    No problem! Just use bittorrent!

    --
    Those who advocate genocide deserve every protection afforded by law, and none afforded by common human decency.
    1. Re:Lack of bandwidth? by Anonymous Coward · · Score: 0

      Actually, interestingly enough, the multiplayer portion of Demigod is p2p (no server->client model). However, the way the updates to Demigod are pushed out is by servers which are pinged on startup. These servers were unfortunately hammered by all the copies of the game that were out at the same time.

  3. 18K legitimate copies, 100K pirated... by mi · · Score: 1

    Anybody still doubting, that piracy is a real threat to content-producers?

    --
    In Soviet Washington the swamp drains you.
    1. Re:18K legitimate copies, 100K pirated... by broken_chaos · · Score: 5, Insightful

      100K pirated because it was not legitimately available at the time to most people. You can't draw any other conclusions from this.

      This is GameStop's fault for breaking the street date by such a large margin, and it's invalid as a measure of the effect of piracy.

    2. Re:18K legitimate copies, 100K pirated... by Tenebrousedge · · Score: 1

      Non sequitur.

      It may be true, but please provide a more meaningful argument.

      --
      Those who advocate genocide deserve every protection afforded by law, and none afforded by common human decency.
    3. Re:18K legitimate copies, 100K pirated... by MindlessAutomata · · Score: 1

      While I'm not saying that piracy doesn't hurt content-producers, or that all the people that pirated wouldn't have bought it, a lot of people pirate games to play them risk-free, games they wouldn't have bought otherwise. Those numbers don't really tell us what the lost sales are, because many pirates were never going to purchase the game to begin with.

      A worthless anecdote that says NOTHING, though: I randomly downloaded Neverwinter Nights when it came out because I was bored and wanted to play an RPG. I soon went out, bought the game, later, each expansion back when they came out, and bought NWN2 and its expansions as well.

      I do think my case was not the norm. But piracy is an odd thing; freely distributing something can act almost like word-of-mouth and give it success it didn't have. So many music groups, smaller ones, benefit from online distribution by getting the word out. Surreal British comedy show The Mighty Boosh recently came to Adult Swim; if not for clips and episodes being uploaded to youtube (illegally), I doubt it'd have any American fanbase at all and certainly wouldn't be on TV here in the States. Instead, some nerdy Americans actually know who Old Gregg is!

      But of course, like I said, that does not mean that is true in every case, or even most.

    4. Re:18K legitimate copies, 100K pirated... by aliquis · · Score: 1

      How many do you think they would had sold without pirates? 30.000?

    5. Re:18K legitimate copies, 100K pirated... by IgnoramusMaximus · · Score: 3, Interesting

      Why, oh why is it that everyone is so gullible around here and just assumes that the data, as presented, has any relationship whatsoever to reality? Can any one of you verify this claim of hundreds of thousands of "pirates"?! Isn't the man telling you this a rather biased source, who has, based on his Stardock forums posts long since regretted not putting DRM in his stuff and has been increasingly draconian about the updates, activations, use of Impulse update software and what not? How is it that no one bothers to ask these questions before simply taking these dire proclamations at face value?

      Do you guys start pulling your hair out and beating your chests in penitence every time some Sony or Warner announces that they "lost" 20 times the GDP of France to "piracy" last week?! Do you?

    6. Re:18K legitimate copies, 100K pirated... by SupremoMan · · Score: 1

      As far as I know Stardock has open beta policy for all games. That means if you preordered you could have been playing the BETA for months.

      Now on a side note, I hope they sue the shit out of GameStop for this

    7. Re:18K legitimate copies, 100K pirated... by loonycyborg · · Score: 1

      I do still doubt it. Piracy existed for like forever and 'content-producers' weren't bankrupted by it. 'Content-producers' fight piracy not because they're threatened by it, but because they want to increase their profits.

    8. Re:18K legitimate copies, 100K pirated... by Anonymous Coward · · Score: 0

      You're missing the point. Server upkeep costs a lot of money. At this rate they probably operate at a loss.

    9. Re:18K legitimate copies, 100K pirated... by Computershack · · Score: 1, Redundant

      So you're telling me that most of those 100,000 people will go out and buy it? I've got a bridge for sale if you're interested.....

      --
      I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
    10. Re:18K legitimate copies, 100K pirated... by IamTheRealMike · · Score: 1

      No, it indicates a piracy rate of around 80-90% which is in line with what other game developers report, regardless of ship dates.

    11. Re:18K legitimate copies, 100K pirated... by Joce640k · · Score: 2, Insightful

      How many "pirates" were foreigners who have no way to buy the game legally even if they wanted to?

      --
      No sig today...
    12. Re:18K legitimate copies, 100K pirated... by Delkster · · Score: 4, Insightful

      Well, if these guys really used to have a more lenient stance on DRM and have only moved towards stricter attitudes over time, you'd think there might be a reason for that.

      The main reason why people wouldn't trust Sony or Warner making such a claim is that they tend to believe the motivation these companies have for pushing DRM isn't the piracy figures alone; they're also used as an excuse for schemes that give the big corps more control over the market and ways to milk the same product for more cash. The motivation was always there regardless of the piracy figures, and thus there's also more incentive to make the figures support those other motives.

      If Stardock indeed used to have a lenient stance at least in the past, clearly they didn't have these motivations. If their opinion has changed, they've either picked up these ulterior motives over time (which, I suppose, is also a possibility), or they've actually come to believe that it's necessary due to the piracy figures. If they believe in that themselves and also state it as the reason in public, they would seem to have less incentive to forge the figures than the big corps who also have completely different reasons for wanting to yell "omg pirates!111".

    13. Re:18K legitimate copies, 100K pirated... by IgnoramusMaximus · · Score: 2, Insightful

      Well, if these guys really used to have a more lenient stance on DRM and have only moved towards stricter attitudes over time, you'd think there might be a reason for that. ... If Stardock indeed used to have a lenient stance at least in the past, clearly they didn't have these motivations. If their opinion has changed, they've either picked up these ulterior motives over time (which, I suppose, is also a possibility), or they've actually come to believe that it's necessary due to the piracy figures.

      Actually this is quite common. Small, hungry companies start out with the promise to be "different" and "gamer friendly" etc, some get successful and more successful they get, more money the owners see filling their bank accounts, greedier they get. Soon after the Ferraris and the yachts get purchased, the greed becomes a burning, unquenchable desire that soon is overshadowing everything. Paranoia sets in that some "thieves" are looking to take it all away, the government "goon" tax-men, the undeserving uppity employees, the "pirates" etc and so on.

      Stardock is just a latest example of this.

      If they believe in that themselves and also state it as the reason in public, they would seem to have less incentive to forge the figures than the big corps who also have completely different reasons for wanting to yell "omg pirates!111".

      See above. Also, in this particular case, there are other possible motivations, such as a dispute with business partners over launch dates or a possible cover-up for a screwup with the multi-player servers that was discovered too late to fix before launch and Stardock was seeking excuses as to why they will not be operational and many other possibilities like simple incompetence ...

    14. Re:18K legitimate copies, 100K pirated... by jabithew · · Score: 1

      You should head over to the Pirate Bay trial threads, there's hundreds.

      --
      All intents and purposes. Not intensive purposes.
    15. Re:18K legitimate copies, 100K pirated... by thetoadwarrior · · Score: 1

      It would be dumb to think there is no way a company that has to maintain servers for multi-player won't know how many people are playing online or that they don't know how many titles they shipped.

      Nor would they want to advertise how easy it is to pirate their game is no one is doing it.

      From one source alone, I can see 4,348 have downloaded the game with 1,350 in the process of getting it. I'm certain if you wanted to spend the time getting, stats from various sources of the game, you can prove their numbers.

      But if you're so certain they're full of shit, why don't you gather the numbers and prove them wrong?

    16. Re:18K legitimate copies, 100K pirated... by thetoadwarrior · · Score: 1

      They would still benefit since their server costs would be much lower.

    17. Re:18K legitimate copies, 100K pirated... by Anonymous Coward · · Score: 0

      Keep in mind that most of those 100,000 physically couldn't buy the product at the time of piracy. If I was a fan of the company, or just really looking forward to this game I would've been one of those 100k.

      Maybe most won't buy it, but you can bet that more than a few will. If stardock waits a week and starts denying access to servers for pirated copies, then you can bet that few, will turn into, "Everyone that liked the game."

      IMHO that is the best outcome.

    18. Re:18K legitimate copies, 100K pirated... by Anonymous Coward · · Score: 0

      To add to this - in the UK I couldn't even find a shop that had heard of the game let alone stocked it. Despite Game having it on their website (not for delivery, just pricing details) their staff had no clue about it - let alone when they would get some copies.

      I've actually held of from pirating it cause I really want to show support for their method - but to be honest my interest in the game itself is decreasing daily while I can't find it :(

    19. Re:18K legitimate copies, 100K pirated... by IgnoramusMaximus · · Score: 1

      From one source alone, I can see 4,348 have downloaded the game with 1,350 in the process of getting it. I'm certain if you wanted to spend the time getting, stats from various sources of the game, you can prove their numbers.

      Those numbers are also unreliable. There are trackers out there reporting 200k peers for some idiotic C-grade 10 year old movies. A quick scan of the top aggregate sites shows total peers/seeds well below 10k. With an exception of some loony tracker reporting 20k peers to 44 seeds - which is a joke given a multitude of other trackers with sane ratios.

      But if you're so certain they're full of shit, why don't you gather the numbers and prove them wrong?

      Because the onus of proof is on those who make the original proclamation, not on the skeptics. That is a basic rule of scientific discovery. Also, showing the real numbers using the torrent trackers is impossible. Torrent sites frequently show bogus numbers (like that 20k above) or torrent tracker stats are routinely, purposefully poisoned by the likes of Media Defender. Just as you cannot trust Stardock's numbers, you also cannot trust the torrent trackers.

    20. Re:18K legitimate copies, 100K pirated... by Fumus · · Score: 2, Informative

      You can buy the game online via StarDock's Impulse system. Works just like Steam and accepts the same payment forms from what I know.

    21. Re:18K legitimate copies, 100K pirated... by Ant+P. · · Score: 1

      Anybody still doubting that GameStop is a real threat to content producers?

    22. Re:18K legitimate copies, 100K pirated... by ShadowEFX · · Score: 2, Insightful

      Yes. Prove to me that, of those 100k pirated copies, enough people would actually have purchased the game to make it worth the cost and frustration of the DRM itself. Every pirated copy is NOT a lost sale...it applies to the *AA, and it applies here.

      This just proves they made a game a lot of people wanted to play, and a lot of those people are cheapskates.

    23. Re:18K legitimate copies, 100K pirated... by msormune · · Score: 1

      So what you're saying there would have been 120k sales if it would have been available? :)

    24. Re:18K legitimate copies, 100K pirated... by funkatron · · Score: 1

      They could always import it. They'd need to be careful not to get taxed on it but apart from that importing should be ok.

      --
      "Welcome to our world. We are the wasted youth. And we are the future too." Yes, I know these are stupid lyrics.
    25. Re:18K legitimate copies, 100K pirated... by interkin3tic · · Score: 1

      Gamestop: doing our best to stop the game industry.

    26. Re:18K legitimate copies, 100K pirated... by Ifandbut · · Score: 1

      Also, there is no way for Stardock to tell the difference between a pirated copy and a UNPATCHED Retail copy.

    27. Re:18K legitimate copies, 100K pirated... by 0111+1110 · · Score: 0

      This just proves they made a game a lot of people wanted to [try], and a lot of those people are [cautious about wasting money on a game they won't like during the second greatest worldwide recession in last 100 years.]

      Fixed.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    28. Re:18K legitimate copies, 100K pirated... by mabhatter654 · · Score: 1

      the game wasn't supposed to be for sale. The people connecting weren't Contractually supposed to have the game yet. By default that makes nearly all of the attempts pirates. It's the serial number server being hit so many times and they have logs showing how many passed the check and how many didn't. It's pretty clear cut.

    29. Re:18K legitimate copies, 100K pirated... by dave1791 · · Score: 1

      Well, if these guys really used to have a more lenient stance on DRM and have only moved towards stricter attitudes over time, you'd think there might be a reason for that. ... If Stardock indeed used to have a lenient stance at least in the past, clearly they didn't have these motivations. If their opinion has changed, they've either picked up these ulterior motives over time (which, I suppose, is also a possibility), or they've actually come to believe that it's necessary due to the piracy figures.

      Actually this is quite common. Small, hungry companies start out with the promise to be "different" and "gamer friendly" etc, some get successful and more successful they get, more money the owners see filling their bank accounts, greedier they get. Soon after the Ferraris and the yachts get purchased, the greed becomes a burning, unquenchable desire that soon is overshadowing everything. Paranoia sets in that some "thieves" are looking to take it all away, the government "goon" tax-men, the undeserving uppity employees, the "pirates" etc and so on.

      Stardock is just a latest example of this.

      The cynical bastard appraisal runs something like - ideals don't pay the bills while money does and as soon as these starry eyed companies realize this, they turn "evil".

    30. Re:18K legitimate copies, 100K pirated... by IgnoramusMaximus · · Score: 1

      The cynical bastard appraisal runs something like - ideals don't pay the bills while money does and as soon as these starry eyed companies realize this, they turn "evil".

      The cynical bastard would be at fault for lacking an ability for nuance. There is a whole scale of settings from "no money to pay bills but full of great hope" via "break even", followed by "making moderate profit", then onto "getting rich" all the way to "making a fucking blind killing". The problem with the cynical bastard's assessment is that the ultra-greed-overdrive kicks in usually somewhere between "making moderate profit" and "getting rich", not at the "no money to pay bills but full of great hope" stage - as that is when the company is usually "small and hungry".

      If anything, the cynical bastards should muse about the propensity of money to corrupt the human soul.

  4. Authentication by Anonymous Coward · · Score: 0

    Authentication, it works!

    1. Register user
    2. Sell Game
    ??? == Authenticate
    4. Profit!!!

    Steam figured this out. you can too.

  5. Idiot run server then. by Carrot007 · · Score: 4, Insightful

    And they could not have the server respond with a message built into the game.

    This would not be DRM. Just sense.

    1. Game asks server for connection.

    2. Server responds. game not released, kindly piss off. (and this could not be interfered with since they server knows the time and then closes connection with failure message)

    3. Customer goes back to doing something else for a week and returns when server is working and it mildly mad at retailer for selling game early.

    --
    +----------------- | What is the question!
    1. Re:Idiot run server then. by mwvdlee · · Score: 4, Insightful

      Even though gamestop were the evildoers here, some 18.000 customers DID buy a legal version of the game.
      Most likely most of them didn't know it was sold before the official release date.
      Would you, as the company selling this game, want to deny your customers access to the server because somebody else broke the rules?

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    2. Re:Idiot run server then. by CarpetShark · · Score: 1

      Even though gamestop were the evildoers here

      And what, pray tell, is so evil about supplying a product you have when customers want it? This game release date thing is no better than DVD regional release dates, which everyone rightly hates.

    3. Re:Idiot run server then. by Antique+Geekmeister · · Score: 3, Interesting

      Irritating the few legitimate purchasers at that date is guaranteed to irritate those legitimate customers, who have personally done nothing wrong.

      An announcement that "GameStop released early, my god a lot of people jumped on, we're bringing the rest of our servers online ASAP" would be reasonable.

    4. Re:Idiot run server then. by Draek · · Score: 1

      They did something similar to that with Dawn of War 2 on Steam, one day before release. The bitchfest that followed on the forums was monumental. A full week, for an indie game developer? are you fucking kidding me!? I believe the technical term is "suicide" for that.

      --
      No problem is insoluble in all conceivable circumstances.
    5. Re:Idiot run server then. by Anonymous Coward · · Score: 2, Insightful

      Because the game-in-the-box is NOT all there is to being able to play this game. The publisher has to physically distribute something far and wide ahead of time to allow those customers to get it WITHOUT waiting for regional release dates, but the server backend and support services aren't necessarily available until the date set by the publisher.

      Gamestop *did* do the wrong thing.

    6. Re:Idiot run server then. by argiedot · · Score: 1

      As they said, the servers were not ready for release. That is the harm done.

    7. Re:Idiot run server then. by CarpetShark · · Score: 0

      No, that is a bunch of servers not being ready.

    8. Re:Idiot run server then. by CarpetShark · · Score: 0

      That's probably the most twisted logic I've ever seen.

    9. Re:Idiot run server then. by argiedot · · Score: 1

      Yes. That's what I said.

    10. Re:Idiot run server then. by Anonymous Coward · · Score: 0

      because the companies running the servers aren't prepared for people to start connecting to them?

    11. Re:Idiot run server then. by qwerty360 · · Score: 1
      The servers were probably partially up for testing, reviews etc.

      There were no doubt some people who NEEDED access.

    12. Re:Idiot run server then. by Anonymous Coward · · Score: 0

      No it's not, they didn't have the servers ready, they should have had additional time to firm up their servers in time for the release date. If you tell people "you can sell this on the 15th, we will be ready then" and people sell it earlier then you will encounter problems and get poor reviews. I agree with DVD release staggering being dumb, but often games with online content have reasons for them.

    13. Re:Idiot run server then. by Anonymous Coward · · Score: 0

      Of course you would deny customers access because someone else broke the rules.

      You wouldn't go to a restaurant a week before the grand opening, because the servers wouldn't be ready. If the restaurant opens at noon, you wouldnt go at 10 am and expect service either. There may be people preparing for the opening time, but until you hit that point, the restaurant is not ready for you.

      Why should a game be any different?

    14. Re:Idiot run server then. by mwvdlee · · Score: 2, Insightful

      And WHY weren't the servers ready? Because the game was not supposed to be released yet.
      You can't expect something to work properly before it's released, otherwise it'd probably been released earlier.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    15. Re:Idiot run server then. by Anonymous Coward · · Score: 0

      1) GameStop gets ahead of all of the other retailers by selling ahead of time. If Target, Best Buy, and all those other retailers were also going to sell the game at the release date how do you think they would feel when they hear that GameStop enjoyed a week's worth of sales before they could? Of course, you'd find nothing wrong with that and I bet you're one of those few people who hound store employees to release their stock earlier than the release date.
      2) If a company planned for players to start playing on their servers a week later (and thus, were not done preparing according to schedule), you wouldn't like it if the servers go down and players think "Man, this is a shitty server/game"
      3) This has nothing to do with regional release dates.

    16. Re:Idiot run server then. by neomunk · · Score: 1

      How? That was actually one of the more concise and straightforward arguments -I've- seen in this whole thread. What part of it is "twisted" to you?

    17. Re:Idiot run server then. by tiananmen+tank+man · · Score: 1

      >Would you, as the company selling this game, want to deny your customers access to the server because somebody else broke the rules?

      Exactly, so why piss off paying customers with DRM when non-paying cutomers are breaking the rules? (this hypothetical question is not directed at Demigod producers)

    18. Re:Idiot run server then. by Blakey+Rat · · Score: 1

      The problem is that the servers weren't ready, and I'm pretty sure a laggy, shitty, multiplayer environment isn't what the customers on the pre-order list want.

      Are you an idiot, or did you just completely ignore the point of the article?

      Now, reading into this a bit more, I think Stardock screwed up in several fundamental ways:

      1) The game pings the update server *before* showing the main menu, and apparently in the same UI thread. This means if the update server isn't responsive (which is what happened), the game will just freeze at a black screen. Plain bad coding here, but it is a PC game, so you pretty much expect that.

      2) Not using the production-ready server configuration for the beta test. Apparently, they were beta-testing on the development multiplayer servers? Also, did they never do a stress-test on the game?

      3) Hooking the multiplayer servers into several other systems, when they should have remained separate. For example, the blog entry mentions that the forums stopped responding when the multiplayer servers were being hammered-- lolwut? Also, the update issue mentioned above-- why would checking for an update hammer the multiplayer servers?

      In short, I think most of their problems were due to inexperience with multiplayer games.

      THAT ALL SAID, I also think Starduck is being very naive with their anti-DRM stance. As far as I'm concerned, it's a *fact* that a PC game without DRM will end up with 50%+ of the copies being pirated. We've seen report after report of this.

      Stardock's space game was the exception to the rule, not the rule. (And of course, they don't have an accurate measure of how many copies of it were pirated anyway, so it's hard to claim success without data.)

    19. Re:Idiot run server then. by CarpetShark · · Score: 0, Troll

      Pretty much the whole thing. But you don't seem to get it, so never mind.

    20. Re:Idiot run server then. by neomunk · · Score: 2, Insightful

      Don't just blow me off as foolish, back up your claims or withdraw them. I asked a simple question and instead of either answering it or properly blowing me off by ignoring it you chose snide derision. Well, I -DO- get it, and your factless (and tactless) claim notwithstanding, the OP seems to as well.

    21. Re:Idiot run server then. by CarpetShark · · Score: 1

      I was really hoping you'd be able to think it through for yourself, but I'll try to break it down then.

      What the guy I replied to said was "The publisher has to physically distribute something far and wide ahead of time to allow those customers to get it WITHOUT waiting for regional release dates". So he's saying that, to allow customers to get something "without waiting", the items should be distributed "ahead of time". "Ahead of time" implies that some fake, future time will be set, whereupon customers can actually buy the item (and indeed, this agrees with the flow of the arguments beforehand). So his "twisted logic" is quite clear: he's saying that a false delay should be imposed, so that people don't have to wait.

    22. Re:Idiot run server then. by neomunk · · Score: 2, Insightful

      Your problem is that you believe the game to be contained in the box (an idea that the OP was trying specifically to nullify). If you consider the server-side backend to be a part of the product, and it is, then there is nothing "false" about the delay imposed. One part of a multi-part product being in place does not magically make the other part(s) irrelevant. The "ahead of time" you chose to put in quotes is the date the server portion would be in place. There is nothing at all twisted about that.

      You seem like a reasonably bright person, (though not as bright as your rude dismissals indicate you think you are) this concept isn't that hard. The game is a complete package, client and server, without the server, there is no complete game and therefore Gamestop was selling something that didn't technically exist at that point. Because there DID exist the physical portion of the game many people who couldn't see the difference (you're on slashdot so I'll assume you're not one of those people) thought that they actually had a working game.

      Have I managed to untwist the mystery or what?

    23. Re:Idiot run server then. by CarpetShark · · Score: 0, Flamebait

      If you consider the server-side backend to be a part of the product, and it is,

      I don't, and you're wrong. If that came for free, for life, with what was in the box, then yes. But it doesn't. It's sold seperately, and can be implemented seperately, just like any other client/server architecture. They may package them together and force you to use them together, but that is simply false scarcity. Additionally, it is possible to play demigod in single-player mode.

      Have I managed to untwist the mystery or what?

      In your own words, you're not as bright as you think you are. But since we both think that of each other, it's probably best to just agree to disagree and drop it. I really don't find the topic of yet another MMO's failure that interesting anyway.

  6. Figures! by BikeHelmet · · Score: 5, Interesting

    This is so typical.

    The same thing happened to the game Titan Quest. I've never seen a game so stable and masterfully crafted before. The devs listened to the community and actually added features and tweaks to the game just for them.

    Yet all the reviews I saw were negative. "Yet another Diablo II rehash", "plagued with crash problems - can't even get past the cave in the starting area". Well, it's a rehash in the way WoW is a rehash of EQ or UO, I suppose.

    Unfortunately for them, the guy cracking their DRM failed and didn't care, so every torrented copy crashed 5 mins in. Also, he released it 1 month before TQ went on sale, giving time for thousands of people to download it (millions if it hadn't crashed 5 mins in :P )

    Ever since I bought three games that wouldn't run because of DRM, I've been a bigger supporter of Piracy - but seeing my favourite companies go down because of it makes me less happy. :/

    1. Re:Figures! by Zironic · · Score: 1

      I think it only shows that the person designing TQ's DRM didn't think it through, all the people downloading TQ assumed it was the developers fault that it was so buggy and spread really bad PR leading to poor sales.

    2. Re:Figures! by Lonewolf666 · · Score: 3, Interesting

      Possible. But if the cracker released the game a full month before the official launch, there could have been other reasons for the problems. For instance, he somehow got his paws on a beta that was not fully debugged.
      And then there are games where the bugs are the fault of the developers, or even the fault of uncracked DRM. My copy of X2 (original without any cracks) went from stable to reproducably crashing when I installed the patch to version 1.4. In the same patch, the copy protection was upgraded to a new, more aggressive version of StarForce. Coincidence?

      --
      C - the footgun of programming languages
    3. Re:Figures! by IamTheRealMike · · Score: 1

      How are they supposed to avoid that?

    4. Re:Figures! by Anonymous Coward · · Score: 0

      Post-hoc fallacy if anything.

    5. Re:Figures! by Jah-Wren+Ryel · · Score: 2, Insightful

      Unfortunately for them, the guy cracking their DRM failed and didn't care, so every torrented copy crashed 5 mins in. Also, he released it 1 month before TQ went on sale, giving time for thousands of people to download it (millions if it hadn't crashed 5 mins in :P )

      Ever since I bought three games that wouldn't run because of DRM, I've been a bigger supporter of Piracy - but seeing my favourite companies go down because of it makes me less happy. :/

      Isn't what happened with Titan Quest precisely DRM working as designed? The bootleg copies didn't work right, thus making the game unplayable for pirates. Seems like the publisher got bit in the ass by unintended consequences of DRM doing exactly what it was designed to do.

      --
      When information is power, privacy is freedom.
    6. Re:Figures! by msormune · · Score: 1

      So why don't you buy the game and THEN download a crack for it if the DRM fails?

      Or do you justify the downloading by "oh it has DRM in it"?

    7. Re:Figures! by ErikZ · · Score: 1

      You liked Titan Quest?

      I thought it was incredibly boring. And I actually *did* pay for it.

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
    8. Re:Figures! by neomunk · · Score: 1

      Either that or a legitimate reason why AT LEAST one customer (make that 2, Starforce ate one of my DVD burners, now I crack software that I've bought, not that I buy very many games anymore (apt-get is sufficient for me)) will be hesitant to buy anything with DRM on it.

      Yeah, go with post-hoc fallacy, that'll make the sales numbers look better somehow. *shakes head*
       

    9. Re:Figures! by BikeHelmet · · Score: 1

      I played through it once.

      I enjoyed it, but I do enjoy hack'n'slash games. What I enjoyed the most was analyzing how and why the devs did stuff. I've been creating small 2D games(platformers, etc.) as a hobby, so I appreciate how much effort must have gone into the game.

      The class system was impressive, but the minor details are what really did it.

      TQ was released pretty much bug-free. Around that time most other games were released in crash-prone states, making them unplayable until a patch comes out a month later.

      Hellgate London(released ~1 year later) is a perfect example of that era. That thing could crash in 30 minutes in multiplayer on a 32bit system.

    10. Re:Figures! by Blakey+Rat · · Score: 1

      Yes, but you're just repeating the problem. What's the fix? It's not like the people cracking the game are going to put in an error-reporter dialog that says, "My crack encountered a problem! But the game is fine."

      It's the same issue Microsoft has with bad drivers. Windows bluescreens... sure we (geeks) all know it's because of some third-party driver doing something stupid, or coded like shit, but the first thing the user says is, "wow, Windows crashes a lot."

      Part of me feels sorry for Stardock, but more of me just wants to say, "what the hell did you THINK would happen?" I mean, the same thing happens every time a game with no DRM comes out. Remember all the press about when Halo was released for Macintosh, over 50% of the copies playing online were pirated? It's not news.

    11. Re:Figures! by blahplusplus · · Score: 1

      "Yet all the reviews I saw were negative. "Yet another Diablo II rehash", "plagued with crash problems - can't even get past the cave in the starting area". Well, it's a rehash in the way WoW is a rehash of EQ or UO, I suppose."

      Titan's quest picked the wrong theme and was released WAY AFTER diablo, not to mention the 3D hardware requirements let's not forget - TQ has a system hog, diablo 1 and 2 were 2D games!!! People keep forgetting this!

      Whenever you limit your market to high hardware requirements you're going to narrow your market considerably.

      If you're going to do a clone you have to get in when the market is "HOT" and also don't radically change the THEME (like th TQ team did). I played TQ and to be honest I got bored quickly, it wasn't diablo, everything seemed so forced in titan's quest. They basically built a game that COPIED diablo without being able to generate interest in the player.

      It was a well crafted game, but it wasn't fun, nor very interesting. And come on we've Seen GREAT GAMES tank before just because there is lack of interest

      Just because a game is "ok" compared to diablo doesn't mean it is as GOOD as diablo. Clones really need to raise the bar and be BETTER then what they are cloning and know why it was successful. Most importantly if you're going to do a clone you better pick the right theme thematically or you will screw yourself over for the average buyer without a clue.

      See: Planescape torment, Freespace 2 and Descent 3 for evidence of good to ok games (d3, wasn't quite as good as d2 and had hq requirements most of descents audience didn't have).

    12. Re:Figures! by 0111+1110 · · Score: 1

      And how does DRM help exactly? Name a single (commercial) game that wasn't cracked and uploaded to the intertubes in the first week (or maybe 2) of release? DRM has not yet been able to solve the problem. If it could then a lot of these arguments would have a lot more validity. I would support some version of completely non-intrusive DRM that was good enough that it couldn't be cracked. Of course, I probably would buy fewer games if none of them could be tried first. The misleading part about free downloads is that you don't have to give anything up to get them. 99.9% of the games I download I have never played and probably will never play. And 99% of the other 0.1% I don't like enough to play for more than 30 minutes. It's easy to please bored 12 year olds, but they don't typically have a lot of money. Creating a game that appeals to adult gamers is much harder and most developers aren't even trying anymore. Again, such download statistics or even server request statistics are utterly meaningless. Sure, there are people who play the cracked version, like the game, but don't bother to (or can't afford to) go out and buy a copy. But there are plenty of others who fall into quite a different category and they are very difficult to categorize. Every time I download a 700MB version of a film I could be counted among the free riders who just want to watch movies for free, and yet EVERY single movie that I like I buy on DVD or Blu-Ray. Not because of some moral issue, but because I want to own an actual physical copy of it. In the case of Blu-Ray it is also higher quality than anything available on the internet. Among internet "piracy" I think there really is a lot more of try-before-you-buy going on than people realize. All you really know for sure are your sales numbers. Everything else is nothing but speculation. Even some people who purchase the game will want to download a cracked version due to the intrusiveness of most DRM. The cracked version is usually a superior version. I think a lot of people would pay even more money for the cracked version than the DRM poisoned one.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    13. Re:Figures! by Blakey+Rat · · Score: 1

      Please point out where, in my post, I claimed DRM helped the situation.

      Or, continue to reply to something I never said-- if you want to waste more time. Make sure your post is a single gigantic impenetrable block of text.

    14. Re:Figures! by Anonymous Coward · · Score: 0

      "Yet another Diablo II rehash"

      The acts in TQ are pretty damn similar in structure and theme to D2. I enjoyed the game, but when I reached the desert area and had to find the right temple, it was just D2 deja vu all over again.

      Unfortunately for them, the guy cracking their DRM failed and didn't care, so every torrented copy crashed 5 mins in.

      I never had that issue with the torrent copy I played...

    15. Re:Figures! by CompassIIDX · · Score: 1

      Titan Quest was awful. It didn't have stability issues, but "another Diablo II rehash" is exactly what it was, except far, far worse than Diablo II (and Diablo I for that matter) in every single way but visuals.

    16. Re:Figures! by SatanicPuppy · · Score: 1

      Whatever. It looked okay, but it played like crap. I had rubberbanding from day one on a machine that had better than the "recommended" (as opposed to "minimum") stats. I certainly would have liked to play it, but I'm not going to tolerate that sort of lag in a game that I was playing in single player mode (and this is with the latest patches as of like 2 months ago).

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  7. How would DRM have helped? by corsec67 · · Score: 4, Interesting

    If one person who could crack the game had gotten it a week early, would DRM have helped prevent this?

    One store sells early, and then there are a bunch of downloads.

    One person breaks the DRM, and then there are a bunch of downloads.

    --
    If I have nothing to hide, don't search me
    1. Re:How would DRM have helped? by Anonymous Coward · · Score: 0

      Screw DRM. How about people just stop being freeloading scumbags (me included).

    2. Re:How would DRM have helped? by Anonymous Coward · · Score: 0

      Nobody is claiming it would, and further, Stardock don't even blame piracy for the problems - if you RTFA:

      But here's the thing: While piracy is annoying, you can't blame piracy for this problem. Let's face it, there's plenty of data out there about how many pirated games are being played. We should have looked at that. We assumed since Sins of a Solar Empire and Galactic Civilizations, both of which sold extremely well and got great reviews, that the # of pirated copies of Demigod in use would probably be in the same ballpark, maybe twice as much. But had we looked at what other publishers have said, we would have known that it's not unusual for there to be hundreds of thousands of warez copies in use. And if we had, we could have simply had the retail version not have any HTTP calls in it and instead just had an update button on the main menu to check for updates and voila, problem solved.

  8. Difference between purchase and service? by MichaelSmith · · Score: 3, Interesting

    In this case does having a copy of the game entitle you to use the servers? Maybe they should charge for the service and use the revenue to expand their server farm.

    1. Re:Difference between purchase and service? by rhizome · · Score: 1

      Maybe they should charge for the service and use the revenue to expand their server farm.

      This is what I was thinking too. Treat the whole operation as a razors-blades model, charging and giving away the game in order to make money off of game hosting.

      --
      When I was a kid, we only had one Darth.
    2. Re:Difference between purchase and service? by Skrynkelberg · · Score: 1

      I don't understand. Most games prohibit you from playing online on official servers unless you have a valid cd-key. This check is easy to implement and not intrusive at all, and provides a benefit for paying customers. So why haven't they done so in this case?

    3. Re:Difference between purchase and service? by Ash-Fox · · Score: 1

      I don't understand. Most games prohibit you from playing online on official servers unless you have a valid cd-key. This check is easy to implement and not intrusive at all, and provides a benefit for paying customers. So why haven't they done so in this case?

      They did, they were just getting DDoSed by the sheer amount of requests hammering their servers.

      --
      Change is certain; progress is not obligatory.
    4. Re:Difference between purchase and service? by tepples · · Score: 1

      Treat the whole operation as a razors-blades model, charging and giving away the game in order to make money off of game hosting.

      And what about the people who only want to play single-player or split-screen?

    5. Re:Difference between purchase and service? by rhizome · · Score: 1

      And what about the people who only want to play single-player or split-screen?

      They don't wind up paying as much as someone who plays online.

      --
      When I was a kid, we only had one Darth.
  9. Once again by stonewallred · · Score: 1

    the trailer is awesome, while the game itself is so-so in the graphics department. Also the trailer makes the game look exciting and cool, while the tutorial shows it is a sucky(IMNSHO) hybrid with all the fail of both RPG and RTS. That is probably a bigger reason for piracy than free as beer type excuses. My money is tight, and I have been ripped off too many times by great reviews and stellar gameplay articles. Until I try the game, there is no buying it from my perspective.

  10. just bad design ! by MxMatrix · · Score: 1

    To be frankfully bold, it is their own game design fault! Why you may ask if it was intended to be pirated in the first place. A case of how to legimate draconian drm. What they should have done is this: - release without any form of copy protection. - make registration of your copy with a key code mandatory, issue a login name with password - to play the game login with your name and password So this is the way RIAA tries to prove their right. Too bad greedy cheapasses took the bait.

    --
    Bach says it all.
  11. +1 Star Trek! by TaoPhoenix · · Score: 5, Insightful

    Forget ... the William Shatner jokes.

    Star Trek nailed it right on the money here.

    "Oh, we don't work directly for material things. The Replicators can make almost anything. So we live for other values".

    So, we have a Replicator for Books/Music/Movies/Games/Software.

    Give it 20 more years for the 3-D form printers.

    IANAE (I am not an economist) but Trek portrayed a kind of Location Meritocracy. You worked to get good, and earned the right to be on the group that could make you better. (Enterprise). All the niceities became De Minimis Fringes.

    Dr. Who aside, *physical premises* are not replicatable, so that became the new equation.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
    1. Re:+1 Star Trek! by maroberts · · Score: 1

      Yes, but then along came the Ferengi and crrupted everyone's morals...

      --

      Donte Alistair Anderson Roberts - hi son!
      Karma: Chameleon

    2. Re:+1 Star Trek! by brit74 · · Score: 3, Insightful

      Star Trek nailed it right on the money here.

      "Oh, we don't work directly for material things. The Replicators can make almost anything. So we live for other values".

      So, we have a Replicator for Books/Music/Movies/Games/Software.

      The problem with that is the fact that you still have to design things. Design can be a major investment. The basic business model for (say) software is invest X dollars and sell Z copies for Y dollars in profit (each). Essentially, you'd splitting up your development costs into Z parts and having each customer pay for a single chunk. You'd better have X smaller than Y*Z, otherwise you just lost money. Of course, if everyone treats software like it's freely replicatable, the whole things falls apart because no one contributes to the development cost, the software won't get written (because it's too easy for people to rip-you off), and society is worse-off for the it's selfishness on an individual level.

    3. Re:+1 Star Trek! by laederkeps · · Score: 2, Insightful

      the whole things falls apart because no one contributes to the development cost, the software won't get written (because it's too easy for people to rip-you off), and society is worse-off for the it's selfishness on an individual level.

      Now, I agree that commercial software has brought some pretty radical innovations in software, but surely everyone on /. knows of people who write software intended to be free and for free.

      The folks at freenet have this snippet in their philosophy statement:

      9. But how will artists be rewarded for their work without copyright? Firstly, even if copyright were the only way that artists could be rewarded for their work, then I would contend that freedom is more important than having professional artists (those who claim that we would have no art do not understand creativity: people will always create, it is a compulsion, the only question is whether they can do it for a living).

      This has already been proven for software.

    4. Re:+1 Star Trek! by zippthorne · · Score: 1

      Yeah, but those "other values" were intellectual property. Stories, "holonovellas," part designs, scholarly articles about history. Authors, engineers, researchers, etc. were held in high honor, and the DRM was atrocious. Just look at all the difficulty the voyager crew had because they couldn't copy the doctor program. They couldn't even make a tape backup, and when the program became corrupted due to excessive seg faults, they had to mangle the only backup they did have.. they could only use it once .

      --
      Can you be Even More Awesome?!
    5. Re:+1 Star Trek! by derblack · · Score: 1

      But you forget (or do not realize) that Star Trek is a sort of mirror of society. Of course we have no intergalactic space ships and transporters/beamers, but the problems they deal with are real. You can look at almost any series/episode and discover hints towards problems we have in todays world (if you allow yourself to think about it for a second). It also depicts something we as humans should long for: peace amongst each other and the smart use of technology to make life better. Star Trek also teaches us that there are other values in life to strive for than just "earn.. much.. money". Caught in the rat race much? When 3d scanners become mainstream we will face huge problems if we don't work out where the limit to suing people blind for a copy is. Regarding TFA, there is no denying that piracy reduces sales (if you stick to the conventional model of "I produce then sell"). However, if you come up with a method to provide your customers with a special service (that is essential to enjoying the game) you might start noticing a change... nothing new I'm saying I know, but I felt like posting today...

      --
      cat /dev/null > sig
    6. Re:+1 Star Trek! by bhunachchicken · · Score: 1

      I think what you're really referring to is a Post Scarcity Society, as seen in Ian M Banks' Culture. It's the concept of moving away from a material society because everything is either free or practically free, meaning that people would ultimately focus on... well, their culture instead.

      Unfortunately, whilst it's a nice idea, I don't think the human race is capable of attaining such a leap to this kind of society, because we are all inherently selfish, and there would always be someone out there who would want to control it all, ultimately always butt fucking the good guys.

    7. Re:+1 Star Trek! by neomunk · · Score: 1

      IMHO by the time Voyager hit the screen the whole Star Trek franchise had been run through the commercialization mill back and forth so many times that whatever was the original spirit of the show was completely replaced by a profit motive. I'm not claiming that The Original Series wasn't created to make money, I'm just saying that it was about more than that, closer to "art" than to "product". When you have scenes with Starfleet officers sitting in front of personal piles of gold-pressed latinum, something has been lost in translation. The very prevalence of gold-pressed latinum on the show demonstrated (to me at least) that the newer authors had forgotten how Federation economics worked.

    8. Re:+1 Star Trek! by finity · · Score: 1

      Would power over other human beings still be scarce? People could still be selfish with that...

    9. Re:+1 Star Trek! by Bios_Hakr · · Score: 1

      It's already coming. In the 3d model (rc models) world, most of the kits come in the form of 5mm foam sheets pre-cut to the shape of the model. Then these guys came along:

      http://www.phlatboyz.com/

      You cna now scan the model kit and import it into Sketchup and then send that to the printer and it'll print copies all day long.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    10. Re:+1 Star Trek! by Anonymous Coward · · Score: 0

      The problem with the system you are embracing is the closest thing we have had is Communism. It failed miserably. People didn't gain from their labors so they stopped trying and the government had control of everything since they largely paid for everything. It was a disaster that collapsed. The only surviving communist country is Cuba and they are dirt poor. Most people are by nature lazy so if they don't have to work they won't and if they can get stuff for free they will. It's nice to use replicators as an example but with intellectual property some one has to design it and if they aren't paid to design it they probably won't since they need to eat. If they are given a living allowance as in a Communist system they probably won't try all that hard. I've used a variety of Russian equipment mostly cameras and they are all crap. Utopia is an ideal not a place.

    11. Re:+1 Star Trek! by seebs · · Score: 1

      That only works if the necessities are free.

      If music is free, and food isn't, it's hard to get food if you make music.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    12. Re:+1 Star Trek! by petermgreen · · Score: 1

      What I think would happen though if copyright were to disapear is that certain things will dissapear or at least become far less common (some may be produced through subsidies).

      Think of the staff involved in the production of a convincing movie or a story based 3D game. A large staff is required, some creative but often the majority doing gruntwork to realise the vision of those leading the project.

      The same applies in the software world, some types of software are mostly gruntwork to produce and unsurprisingly such areas are often poorly served by FOSS (particularlly when the grunt work has to be done by people other than programmers, e.g. tax software)

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    13. Re:+1 Star Trek! by mabhatter654 · · Score: 1

      of course they also have 100% taxes because Federation citizens only have personal possessions of "emotional" value. Nobody likes a world where artists are valued the same as CEOs!

    14. Re:+1 Star Trek! by sonicmerlin · · Score: 1

      When I said "it wasn't possible" I was referring to their concensus attitudes towards how people think and act. It was ridiculous and idiotic, and insanely biased (especially Voyager). It was also intensely self-serving and strongly suggested a form of neo-imperialism, in which one nation believes its ideals are supreme and should be spread around to the rest of the world, invading other cultures and doing away with old traditions. Just because *you* believe your values are the right ones, doesn't mean they are. I could get into specifics of what I disliked, but that would only result in a contentious and drawn-out argument half-filled with inane comments. I prefer to stick to my previous statements about how it ripped out ideals from Eastern cultures, twisted and mutilated them, and self-servingly applied it to its own screwed up and impossible world. People don't act or think the way Star Trek's universe depicts. Men and women are not the same, the same kind of government doesn't work everywhere, the western version of responsibility and guilt/blame is not a universal one. To think otherwise is extremely narrow-minded and idiotic, which is exactly what Star Trek was.

    15. Re:+1 Star Trek! by SatanicPuppy · · Score: 1

      In Trek, the replicators removed the need for things like "food" and "shelter"...Those could be created at need for zero cost, so everyone had enough to eat, minimal luxury items, decent place to live, etc.

      Right now, we still need to get those things. They're still a scarce resource. And there are people who make music and games and software who depend on their products producing some revenue...Which becomes impossible if everyone replicates that product without giving back to the creator.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  12. High piracy numbers by Phydeaux314 · · Score: 1

    Were probably caused by the game type - basically DotA with a new graphics engine. Multiplayer/skirmish only, no story, no campaign, hell, the game didn't have a tutorial!

    Having skirmish multiplayer as the only play type makes people less willing to throw down $50. Sure, if you like that game type it's awesome, but if you don't you're out you $50 and you have another game for the shelf.

    --
    Never underestimate the stupidity inherent in all human beings.
  13. Early releases by Andtalath · · Score: 4, Insightful

    Actually, it's not that weird that people want to try a game at the earliest possible moment.
    The problem here was that the game was leaked.

    A leaked copy will naturally spread, people are interested in new games they can't get their hands on.

    The sad part is that some will se this as proof that DRM is necessary, nevermind the fact that this would've happened even if they had DRM.

    1. Re:Early releases by Maelwryth · · Score: 1

      Actually, it's not that weird that people want to try a game at the earliest possible moment. The problem here was that the game was leaked."

      Or perhaps the problem is that the game was advertised? Perhaps this is just a side product of good advertising. 118,000 people were on the edge of their seats waiting for this game to be released due to advertising. After it was leaked, the advertising worked so well that only 18,000 people felt they could wait until it hit the shops? Perhaps the moral of the story should be don't advertise games until you have a game.

      --
      I reserve the write to mangle english.
  14. Oh come on. by Hinhule · · Score: 1

    Not using DRM is a good ideological standpoint.
    Going so fanatic about it to not require a valid serial number activated account to play on your server (like battle.net or steam) is good idiotic standpoint.

    1. Re:Oh come on. by Anonymous Coward · · Score: 0

      Seriously? They didn't require a serial number for online play and slashdot posting a sob story about people playing online for free? Wow, they left that part out of the summary.

  15. The game DOES use a key. by dr_wheel · · Score: 5, Informative

    You can't play multiplayer without a valid one. Just like most other online games these days. The problem with Demigod is that it runs some other http requests (checking for updates, querying system info, etc.). This is why the launch was borked. Not because there are tons of players with pirated copies trying to play on legit servers, but because their servers were effectively getting DDoS'ed by a level of traffic that they were not expecting or ready to serve.

    1. Re:The game DOES use a key. by fast+turtle · · Score: 1

      The vendor who released the game so far in advance of the agreed upon street date has a problem because Legally, G.P.G. can claim those pirated copies were in fact sold and demand reimbursement for them. What will probably happen is that G.P.G. and the vendor will agree to reimbursement for 1/4 of those games while G.P.G. disables the pirated keys, forcing the original individual to purchase another copy and all the pirates (try before buying folks) to actually buy the game if they want to continue playing.

      On the server melt-down issue, this worked in their favor as they got a serious load test done before the release date of the game and the many problems were fixed, thus ensuring that those who purchased the game legally (after the release date) didn't have any problems activating.

      On a related note: One thing I'd love to see and many have suggested this, is that these many games quit using dedicated updaters and such. Instead switch to using the Windows Update mechanism and update the damn games in the background when the system checks for normal windows updates. For those who don't care to run Windows update in Automatic mode (check for updates only) you can force them to update in game as usual. What this would do is smooth the load on the update servers while ensuring that users have any required updates/fixes that are required to play.

      --
      Mod me up/Mod me down: I wont frown as I've no crown
  16. Brought this on themselves..... by carterhawk001 · · Score: 0

    This is GPG's own fault, I've read the post and the comments, and having the game connect to the servers on launch was a mistake. War3 doesn't check for updates until I get signed on to battlenet, and that's how it should have been here. The pirate/customer ratio does indeed suck, and they have my condolences, but this problem isn't entirely of the pirate's making.

    1. Re:Brought this on themselves..... by ThePhilips · · Score: 1

      Considering that number of games in past experienced all sorts of save game corruptions - due to bugs - I find it OK that a game to checks for updates always.

      I would really prefer if they simply add some nag screens when game played without key. That way I can try game before purchase - and most importantly I can try an up-to-date game. (N.B. I would strongly suggest to include actual street price of the game onto the nag screens. List of stores carrying it would be also great.)

      Recent example: Sacred2 demo has the same patch level as one distributed on DVD. (And this is a standard for game demos.) In demo, within first ~20 minutes I found couple of glitches. In first month, Ascaron (game dev) released IIRC 2 patches. But I can't try demo with patches applied - I can't know whether the problems I have experienced are fixed or not. So how can I justify sending $50 to Ascaron for what appears to be another glitch-fest?

      I think updates are important but GPG/StarDock simply didn't expected that level of interest (quickly inflated by piracy) in the new game which put pressure on their servers. I'm sure they'll learn the mistake.

      --
      All hope abandon ye who enter here.
  17. Patriotism by sonicmerlin · · Score: 2, Insightful

    This situation reminds me of the 9/11 blood donation issue. For a few months after the attack, people were extremely willing to donate blood, more than the Red Cross even needed. But after the initial passionate feelings faded away, the Red Cross found itself having severe shortage issues once again. People claim that they only pirate because of DRM, and when a company like Stardock makes a big PR splash by releasing a DRM-free game they encounter a great deal of initial success. But once the feverish anti-DRM banter dies down people return to their ever inconsiderate, selfish, and pirating ways. IIRC, when Bethesda released Oblivion, over 1/3 of the people who called customer support for help had pirated the game and thus had no registration to account for. People are greedy. Not just the rich, but the poor, the middle-class, the sick, the paraplegic, they're *all* opportunistically greedy. Life in a nutshell folks.

    1. Re:Patriotism by Anonymous Coward · · Score: 0

      IIRC, when Bethesda released Oblivion, over 1/3 of the people who called customer support for help had pirated the game and thus had no registration to account for.

      Source for this? Also worth noting that I bought the PC version of Oblivion at launch(and have the collectible coin to prove it!), and I myself have no registration to account for.

    2. Re:Patriotism by sonicmerlin · · Score: 1, Informative

      Here: http://multiplayerblog.mtv.com/2008/10/13/bethesda-deals-with-pirates/ Last week, âoeFallout 3âproduct manager Pete Hines told me that some development studios now calculate that up to half of their customer support calls involve dealing with people who have pirated copies of the game.

    3. Re:Patriotism by Anonymous Coward · · Score: 0

      But how can they tell they're running pirated copies of the game? Do they ask them and put them on their honor? Do they ask for serial numbers or something? If that's the case, then that's some pretty bad methodology - I have my copy of the disk sitting on a shelf in front of me, but all the books and packaging that came with it are in a landfill somewhere. Do they assume that, for instance, people with no-CD cracks or disk imaging software are running pirated copies? I don't understand how they could come to the conclusion that the person they're talking to is running a pirated copy over the phone.

  18. skomak by Anonymous Coward · · Score: 0

    This art is kindly piss off, it doesn't come with any valuable information.

  19. Re:Yes! And we should believe them because ... by Anonymous Coward · · Score: 5, Insightful

    Ugh, another one of these idiotic comments.

    It's not a made up lost sales number. It's a server connection count. It's an absolute, easy to measure metric. You're REALLY going to sit here and say that Stardock isn't capable of counting connections to their own servers, or that they made up a bunch of connection numbers randomly, while spending the entire Easter Weekend working overtime to try and get things working due to Gamestop breaking the street date?

    Why don't you show me your numbers showing how his numbers are wrong? Oh wait, thats right. You're just making shit up to fit your little preconceived world view.

  20. Some more Information by sonicmerlin · · Score: 5, Informative

    From arstechnica: Correction: Stardock contacted us to say that the 18,000 number referred to concurrent users, not sales. We have corrected the sentence accordingly. Brad Wardell also released some new information that clarifies the issue. On Day 0 there were around 140,000 concurrent users, with 18,000 validated users. The pirates couldn't update their game or play online, but they could still "touch the servers." "So over the first 24 hours, we had to essentially scrap together a doppleganger of the infrastructure dedicated to Demigod's multiplayer network needs, release an update to legitimate users to point them to it..." he wrote. "Now today, day 3, it's pretty much taken care of. Users are connecting in multiplayer, the servers are pretty responsive and we're adding more in preparation for the weekend."

  21. In a word by CarpetShark · · Score: 1

    Yes.

    In more words: it's funny how more people on slashdot seem to be suddenly anti-piracy after the pirate bay verdict. I can't help wondering if these people would be against eating, if the media told them it was bad.

  22. Arrr! by Hurricane78 · · Score: 1

    Pirate Mr. T says: Stop usin' the word "piracy" fo' somethin' that is not piracy, ya foolish landlubbers!

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  23. Re:Yes! And we should believe them because ... by IgnoramusMaximus · · Score: 0, Troll

    It's an absolute, easy to measure metric

    Err, easy to measure by whom, exactly? Certainly not us, the audience of these proclamations. Why, by the same token, my toilet-bowl-based Cold Fusion reactor produces easy to measure 2MW of electricity ... except it seems to stop working as soon as someone else than me or my employee researchers get into close proximity ... but because it is easy to measure you will just have trust me on that one!

    You're REALLY going to sit here and say that Stardock isn't capable of counting connections to their own servers, or that they made up a bunch of connection numbers randomly, while spending the entire Easter Weekend working overtime to try and get things working due to Gamestop breaking the street date?

    Or perhaps they fucked up something and are now covering their butts by pointing fingers at their business partners and "pirates". There are other motivations possible here other then the one you are asked to sheepishly believe, you know...

    Why don't you show me your numbers showing how his numbers are wrong? Oh wait, thats right. You're just making shit up to fit your little preconceived world view.

    The stupidity of this statement can only be demonstrated by a demand for you to disclose your "numbers" showing that my "numbers" of UFO spaceships infecting my dog's anus are wrong ... oh wait, that's right, you cannot ...

  24. Perspectives on reality by CarpetShark · · Score: 1

    Look, Star Trek was an idiotic series... None of what it espouses is possible or real. *None of it*.

    Thanks for that insight, "Merlin".

  25. Pirates... for an online *server controlled* game? by myxiplx · · Score: 0

    So how did that happen exactly? No DRM I can understand. No control over who connects to your servers is just dumb.

    It's not exactly difficult to have a serial number inside each copy of the game, and register that to the user account. It's even possible to build that mechanism in a way that allows resales.

    Voila! No DRM, and no pirates on your servers either.

  26. Re:Yes! And we should believe them because ... by brit74 · · Score: 1

    Because this wholly disinterested, neutral, completely uninvolved party has announced that their unverifiable "data" is a wholesome and complete "justification" for the change in their DRM policy.
    Companies have a financial incentive to follow the facts where they lead. If piracy helps them or harms them - they benefit by accurately perceiving the situation. Pirates, on the other hand, are always biased towards legitimizing piracy.

  27. Bad launch, not piracy by kripkenstein · · Score: 1

    For server based games, you can simply deny access for pirated copies.

    Yes, this is clearly the right thing to do. Frankly, it's amazing that they didn't do it, and furthermore, that their servers collapsed under the load.

    It sounds to me like shoddy preparation for the launch. Blaming the pirates is just a convenient way to ignore that.

    1. Re:Bad launch, not piracy by mrchaotica · · Score: 1

      It sounds to me like shoddy preparation for the launch.

      They were ready for the launch! What they weren't ready for was Gamestop moving up the deadline!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  28. 6 week delay on EU release? by Anonymous Coward · · Score: 0

    It was widely recognised that this game was going to be pirated heavily since they decided to release it in the US an entire 6 weeks before the EU release. Madness.

  29. Lack of distributed servers, yes by CarpetShark · · Score: 1

    No problem! Just use bittorrent!

    You're not too far off the mark here. Most MMO game servers are very restricted, and deliberately so, in order to force players to pay over and over again for a subscription. Third parties have attempted to write their own servers. This would allow more freedom, creativity in world design/rules/etc., and would reduce or even eliminate the need for game companies to run their own servers. But the game companies don't like that, and CHOOSE to force people to use their (often relatively limited) servers instead, eventually phasing them out, and the game's existence along with it.

    It's the same old problem: greedy companies trying to control something, and making a mess out of it.

    1. Re:Lack of distributed servers, yes by Hal_Porter · · Score: 1

      No problem! Just use bittorrent!

      You're not too far off the mark here. Most MMO game servers are very restricted, and deliberately so, in order to force players to pay over and over again for a subscription. Third parties have attempted to write their own servers. This would allow more freedom, creativity in world design/rules/etc., and would reduce or even eliminate the need for game companies to run their own servers.

      It would also let people who hadn't paid play, if these third party servers didn't check for genuine copies

      But the game companies don't like that, and CHOOSE to force people to use their (often relatively limited) servers instead, eventually phasing them out, and the game's existence along with it.

      Imagine that!

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    2. Re:Lack of distributed servers, yes by TheRaven64 · · Score: 1

      There is a business model that would work for this kind of situation. Release the server and client code, let them both be freely distributed, but make the content (which is stored server-side) proprietary. Anyone can get the game for free (and improve it), but only people who pay can access the company's game world. Some people may prefer to use free servers, but how many free servers will have people working full time to provide a rich environment?

      Note that I don't endorse piracy of the game in any way. If the game publishers want to impose restrictions on their product they should be free to do so, and if they are unpopular restrictions they should be free to go out of business. Piracy often does more to prop up obsolete business models than anything else and is a danger to innovation.

      --
      I am TheRaven on Soylent News
  30. the game had connection issues before launch. by Anonymous Coward · · Score: 0

    during beta, many reported the same connection issues.
    was that because of piracy as well?

  31. Re:Yes! And we should believe them because ... by Anonymous Coward · · Score: 0

    Err, easy to measure by whom, exactly? Certainly not us, the audience of these proclamations. Why, by the same token, my toilet-bowl-based Cold Fusion reactor produces easy to measure 2MW of electricity ... except it seems to stop working as soon as someone else than me or my employee researchers get into close proximity ... but because it is easy to measure you will just have trust me on that one!

    It's funny how when Google says they have a few million Gwhatever users, we don't get a bunch of posts in here saying they're making the numbers up.

    You're trying to tell me that the CEO of Stardock is making up the number of connections to Stardock's servers, which is easy for them to measure.

    Sorry, but I'm going to need more then "he said it, it must be wrong!" to buy that. He's the only one in this conversation with the actual data to count.

    Or perhaps they fucked up something and are now covering their butts by pointing fingers at their business partners and "pirates". There are other motivations possible here other then the one you are asked to sheepishly believe, you know...

    They did, and he outlined all that quite nicely in his journal entries on the subject.

    http://forums.demigodthegame.com/346815

    What they did wrong is put a version check in on game startup. So all those pirate copies were hitting the servers. They're pretty open that they screwed that up. But it also wouldn't have been a real problem without the pirate traffic being five times more then the legitimate traffic.

    The stupidity of this statement can only be demonstrated by a demand for you to disclose your "numbers" showing that my "numbers" of UFO spaceships infecting my dog's anus are wrong ... oh wait, that's right, you cannot ...

    I also don't really care about spaceships in your dogs anus. If you're going to say that someone elses numbers are wrong when they're the only ones in a position to have the actual numbers, you need to back that up.

    Or at least, in an intelligent discussion you would. Here on the Internet it's a lot of "well piracy is okay because I'm a cheapskate, so I'm sure the person who knows the real count is lying!"

  32. Re:Yes! And we should believe them because ... by IgnoramusMaximus · · Score: 1

    Companies have a financial incentive to follow the facts where they lead. If piracy helps them or harms them - they benefit by accurately perceiving the situation. Pirates, on the other hand, are always biased towards legitimizing piracy.

    Hahahahahahah! Snort!

    Follow what?! Facts?! Wherever they lead?! Whatever it is you are smoking, it must be really strong!

    But back here in the non-pharmaceutically-altered-reality however companies follow profits to wherever it takes to get more profits ... but then again it is the sole purpose of companies. If lying, cheating and thieving will get you more profits, many, if not most, companies would perform a quick risk-to-profit computation and then if it came positive, engage in whatever the activity with no second thought whatsoever. For more information, see also under: Enron, WorldCom, AIG, etc etc etc.

  33. Developers: Bring back shareware before release! by dr_wheel · · Score: 2, Interesting

    While I'm somewhat disappointed by the staggering number of pirated copies vs. legit copies of Demigod, I'm not at all surprised. I fully support their stance on DRM and while I do admit to pirating some video games, I went out and bought Sins of the Solar Empire. It's a terrific game.

    Now, I have a friend who I was trying to coax into buying Sins. He didn't have the money at the time, so he downloaded the full game. We were able to play online together with no problems. Did he eventually buy the game? No. Why not? Like the rampant movie and music piracy that we see online, I think the answer is simple:

    People, in general, have no moral issues with not paying for something that is readily available for free. After all, if you've already received the full product and "gotten away with it", why should you pay for it?

    Now, Stardock has smartened up regarding Sins. You can no longer receive updates and play on the legit servers unless you register a legit CD key. In this way, most online games are safer from piracy in that they require a valid cd-key to play on legitimate multiplayer servers.

    But here's my question to developers... whatever happened to releasing a partial shareware demo of your games before retail release? This is the business model that seems to have worked so way back in the day and got me to buy games like Doom, Quake, and the like. When did it become so important to get the game out the door that a game demo became a crippled, afterthought that might be released several months after launch?

    Game developers really need to rethink their strategy on this one. Stardock has the right idea and should be applauded for their efforts to cater to the gaming community, but more can be done. Bring back shareware before release. Allow users to trying a full episode or 2 of your game, or maybe even grant temporary cd-keys to everyone at launch and let people play the full game for a few days and then lock them out. I want to buy your games. But show me that they are good and worth buying first.

    Side note: I'm still goading said friend into buying the game so that we can play the new Entrenchment expansion online. We'll see how that goes.

  34. Asshole moderator. by blind+biker · · Score: 0, Flamebait

    My post above was 100% on topic. Moderators, don't be assholes.

    --
    "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    1. Re:Asshole moderator. by Anonymous Coward · · Score: 0

      If you're allowed to be an asshole, why aren't the mods?

  35. Hypocrisy.. by Anonymous Coward · · Score: 1, Insightful

    ... you should know a lot of people are freeloading scavengers as soon as they don't think their actions have any consequences.

    ... and the really irritating part of it is not so much the fact that they are ripping off stuff you poured a lot of sweat and money into creating, it's hearing them justify the act by citing the most outrageous examples of RIAA, MPAA, etc... abuse or hiding behind some false ideals about wanting to fight for peoples right to free exchange of information. I'm all for free exchange of information but when that means that products are being widely distributed free of charge on P2P networks even before you have had time to get them to market properly then something is wrong. Mind you big studios and software houses have the moolah and political clout to protect them selves against this to some extent. Piracy tends to hurt most badly people like small independent Music/Movie producers and small software companies particularly and trust me those people have very little stake in mafias like RIAA, and MPAA and analogous groups for the software industry.

    1. Re:Hypocrisy.. by Bert64 · · Score: 3, Insightful

      The larger RIAA/MPAA groups would still be forcing out the smaller producers regardless of the level of piracy, infact if piracy were zero then they would be concentrating on killing the smaller producers as it would be the only way to increase their profits.

      Copyright is an artificial construct designed to benefit the few at the expense of the many.. And the more draconian it gets the more people will fight against it.
      Current rules are extremely detrimental to our culture, a work can remain copyrighted long enough that the original customers of the work are dead before the term expires, and for things like software that rapidly becomes obsolete the terms are just insane - many applications completely vanish long before their copyright terms would expire.
      If copyright terms were more sensible, then the people standing up against them would be fewer in number and less credible in their message.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    2. Re:Hypocrisy.. by xouumalperxe · · Score: 4, Informative

      Copyright is an artificial construct designed to benefit the few at the expense of the many..

      Let me fix that for you: Copyright is an artificial construct designed to benefit the few at the expense of the many on the short term, in a gambit to maximize the many's benefits in the long term. Of course, at this point in time short term means "life of author plus however many years", but that's a problem with the implementation, not the concept.

    3. Re:Hypocrisy.. by Anonymous Coward · · Score: 1, Insightful

      I'm all for free exchange of information but when that means that products are being widely distributed free of charge on P2P networks even before you have had time to get them to market properly then something is wrong.

      You are absolutely correct that something is wrong.
      But that wrong started long ago, and isn't what you think it is. Here is a relevant quote:

      "At present the holder of copyright has the public feeling on his side. Those who invade copyright are regarded as knaves who take the bread out of the mouths of deserving men. Everybody is well pleased to see them restrained by the law, and compelled to refund their ill-gotten gains. No tradesman of good repute will have anything to do with such disgraceful transactions. Pass this law: and that feeling is at an end. Men very different from the present race of piratical booksellers will soon infringe this intolerable monopoly. Great masses of capital will be constantly employed in the violation of the law. Every art will be employed to evade legal pursuit; and the whole nation will be in the plot. On which side indeed should the public sympathy be when the question is whether some book as popular as Robinson Crusoe, or the Pilgrim's Progress, shall be in every cottage, or whether it shall be confined to the libraries of the rich for the advantage of the great-grandson of a bookseller who, a hundred years before, drove a hard bargain for the copyright with the author when in great distress? Remember too that, when once it ceases to be considered as wrong and discreditable to invade literary property, no person can say where the invasion will stop. The public seldom makes nice distinctions." (Emphasis mine)

      That was from Thomas Babington Macaulay in a speech he gave to Parliament in 1841. The unintended consequence of arbitrarily extending copyright beyond all rationality is the public's complete disregard for any worth in copyright.

      I believe the only way you will ever get people to respect copyright again is if you reduce it to something draconian and punitive, such as 2 years. Otherwise, the long term trend is that the number expensive works of art (such as multimillion dollar movies, games, and some music) will eventually diminish and you will get an explosion of public works. The question then becomes: is the collective value of works of art by the common man better than the value of one expensive work of art? Are all the free flash games combined better value than one Diablo V? Are all the homegrown computer animated movies of more value than Toy Story 7? I don't know, but when the public finishes taking back what should have been rightfully theirs decades ago, I suspect I will surely see a richer world than the one we have today.

    4. Re:Hypocrisy.. by PopeRatzo · · Score: 1

      Piracy tends to hurt most badly people like small independent Music/Movie producers

      I'm not sure I believe that. Can you provide any evidence that does not come from the RIAA, MPAA or one of the big corporation-sponsored enforcement agencies?

      --
      You are welcome on my lawn.
    5. Re:Hypocrisy.. by PopeRatzo · · Score: 4, Insightful

      in a gambit to maximize the many's benefits in the long term.

      Didn't work out that way, though, did it?

      It got misused, mislabeled and mistaken for something that "helps creative people" when it really is just a way to accumulate wealth and power, and to create artificial scarcity.

      When I see copyrights being enforced on stuff where all the creative people involved have been dead for decades, it kind of shows it to be the scam that it is.

      --
      You are welcome on my lawn.
    6. Re:Hypocrisy.. by Firethorn · · Score: 2, Insightful

      Didn't work out that way, though, did it?

      Doesn't change that it was designed to benefit the few, in the short term, to encourage them to produce their hard to create but easily copied goods, in order to benefit the masses in the long run.

      It's why I personally call for reforming copyright, not eliminating it. Eliminating copyright completely would do just as much damage, personally I think it'd do more damage, than what the current system is doing.

      Like it or not, but piracy is creating a pushback effect on the current system. It effectively puts a limit on copyright for everything.

      --
      I don't read AC A human right
    7. Re:Hypocrisy.. by KDR_11k · · Score: 1

      2 years is way too short, less than the evelopment time on many games, I'd say it does have to be at least 10 minimum (it's not a long time except for very short lived media and well, limits like 17 years for patents do seem to be fair enough with plenty of public domain inventions now available, make it too short and people will just wait a bit to get it for free) and I'd actually make it usage dependent (something like 2-3 years after the work or a fairly close derivative* is no longer available for new purchase by the public after it was first published, possibly even with a very high upper limit if it is kept available in order to encourage preservation of older works). Almost all works fall out of relevance within a few years and as such would probably no longer be kept available by the publisher and a usage scheme would then allow the public to utilize them and preserve them. Some works archieve so much popularity that they remain relevant for decades and IMO that should be rewarded in some form because it really requires a stroke of genius to make it for that long.

      *=To be fair to serial works. It'd suck to end up with some key characters in a long running series being public domain and ending up with tons of knockoffs, it'd suck even more for the average joe who wouldn't keep a clean enough distinction between the parts that have expired and those that haven't and might reference a too recent event in the series' plot which would then be infringing despite other parts of the series no longer being covered and no matter how short your term is, as long as it's above zero that problem remains.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:Hypocrisy.. by Anonymous Coward · · Score: 0

      (I'm the AC you responded to). I agree that 2 years would likely be too short. Even so, for the public to finally say, "You're right, copyright has value, and we're not going to tolerate infringement", you'd need to have a massive shift back towards the public interest. I don't believe moving it even to 10 years would get the people to believe in copyright again.

      I think the whole system is broken beyond repair, honestly. At this point there is one side claiming "intellectual property" and the other side is retorting with "eminent domain". I think the public will win out in the long run simply because of time and numbers.

    9. Re:Hypocrisy.. by Anonymous Coward · · Score: 0

      > > Piracy tends to hurt most badly people like small independent Music/Movie producers

      > I'm not sure I believe that.

      Believe it. A long time ago, I used to be an indie software developer. I made a package that was well reviewed and well received by users. It cost years of my life to develop. I put no DRM on it, because I thought that if you buy something, it should be yours. However, there was strong evidence the ratio of pirated copies in use to legitimate copies was over 25 to 1. It was not economically viable for me to keep doing it; a new version would instantly be available on torrents with tens of times more seeders than I ever sold legit copies. I had to shut the business down because it would not even pay my living expenses, although if even 20% of the pirate numbers were legit sales, I would have been fine - not rich, but able to keep making the software.

      The explanation of piracy is nothing noble. People just want stuff for free, that's all, and if that destroys the source, well tough lucks. A huge company can absorb the losses. A small one often can't.

    10. Re:Hypocrisy.. by TriezGamer · · Score: 1

      I largely agree with your viewpoint, but I think America -- particualarly America's current youth -- have been conditioned to the point where even a 20 MINUTE copyright would fail to be respected.

    11. Re:Hypocrisy.. by Anonymous Coward · · Score: 0

      Actually it also helps creative people. Your polarized notions are childish.

    12. Re:Hypocrisy.. by Anonymous Coward · · Score: 0

      You're probably right. We got here because it's been generations since anything has fallen out of copyright. After giving the issue some more thought, I've come to the conclusion that we'll probably have to go many years with zero copyright before the public is willing to accept that there is any value in it. Even then, it may work out better for society as a whole to have no restrictions on art.

      As an off-topic aside, I'm still browsing the Pirate Bay thread from a day or two ago and there was an interesting discussion about ethics and incentive to produce works. The argument is that without copyright there would be little incentive to produce new art. I'd disagree with this and say that there would be more incentive, not less. Take Harry Potter, Star Trek or Doctor Who, for example. There are people who go violate copyright to write fan-fiction based on the copyrighted characters. I'd argue that some people are deterred from doing so because of the penalties of copyright infringement. In a world with no copyrights, I'd also argue that it is probable you'd get less initial masterpieces, but more works of art from the masses of fans. In other words, less high-budget up-front items, but more items overall with a chance of some of those being of superior quality.

      It's unfortunate that Demigod was released early and that there was a fair amount of copyright infringement involved. It's an unintended consequence of the larger copyright war currently being waged.

    13. Re:Hypocrisy.. by KDR_11k · · Score: 1

      I think copyright encourages creativity because it tells people to get their own ideas. If someone wants to write Harry Potter fan fiction maybe first he should think about why he wants to use that particular setting. In the Spring community we have people with various levels of respect for copyright, the ones with little tend to simply rip their material straight from existing games, contributing very little new stuff while those who respect it are forced to create their own material, thus contributing more new stuff overall (and mind you, the ripped stuff is from a game that predates proper 3d acceleration so it looks like shit and we really need new material).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    14. Re:Hypocrisy.. by Anonymous Coward · · Score: 0

      Without getting too heavily into the issues of DRM, et al- copyright law, in general, is about 20 years behind the technology curve. That creates some problems that we have to try to deal with while we wait for the legislature(s) to address the issues. What bothers me more than anything else right now is that the copyright has shifted from protecting intellectual property from duplication to protecting potential loss of profits. Despite the similarities, they are not the same thing. By claiming you're protecting potential profit, there is no real limit to what measures you can take to protect your product. If you take a minute and apply the same ideas of copy protection software developers use to the automobile industry, you can see how absurd they really are (Apples to oranges, I know, its an example though.)

    15. Re:Hypocrisy.. by anarche · · Score: 1

      Copyright is an artificial construct designed to benefit the few at the expense of the many..

      The only reason you are vaguely right about this, is because 'the many' do not have the motivation to create a work of art of sufficient appeal to derive an income of it. Laziness, lack of ability or facility does not make piracy morally correct. Yes copyright laws as they stand are overly complicated. But they are there so that when the day comes that you decide to create a work of imagination, rather than sitting on your ass stealing other's ideas, you will have legal protection to do what you want with your creation.

      --
      Wait! Whats a sig?
    16. Re:Hypocrisy.. by servognome · · Score: 1

      The larger RIAA/MPAA groups would still be forcing out the smaller producers regardless of the level of piracy, infact if piracy were zero then they would be concentrating on killing the smaller producers as it would be the only way to increase their profits.

      How exactly would they kill the smaller producers? Certainly they could try, but unlike piracy they won't have legal leverage.

      Copyright is an artificial construct designed to benefit the few at the expense of the many.

      Copyright is really just a subtopic of the longstanding conflict between individual rights and those of society.
      ALL rights are artificial constructs to benefit the few at the expense of the many.
      They address the natural divergence between organizations and constituents. Ideally, what is best for the community would be best for every single member, unfortunately that rarely is the case. To prevent the tyranny of the masses, we establish our most important individual principles (rights), then mold the rest of society around them.

      Current rules are extremely detrimental to our culture

      I would disagree. As you say the more draconian the music cartels become, the more people will fight against it. The backlash along with technology opens up more opportunities for individuals and unique artists. If I don't want to spend $15 for a CD, there's a universe of free legal music to explore.
      World culture is losing its diversity, and file sharers are a part of the problem. The big label marketing machines encourage the same uninspired clone pop everywhere, and file sharers happily feed it to other countries. I want to hear native Brazilian or Indian music... not Britney or Hanah Montana with different accents.
      By sticking to legal music downloads, I've been able to experience a greater spectrum of music.

      If copyright terms were more sensible, then the people standing up against them would be fewer in number and less credible in their message.

      I agree copyright terms should be more sensible, but the hypocrisy of those standing up isn't helping. Instead of protesting by downloading, just don't listen. Don't give the execs the easy excuse. Investors will notice indies making money while the big labels go into the red, and trotting out the piracy boogeyman just won't cut it.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  36. Piracy? Bonus! by Aladrin · · Score: 5, Insightful

    I read this from a developer's perspective and I see something different than most of you: Piracy helped them!

    (I can hear the collective 'What!?', so you can save those replies.)

    They were only prepared for dismal sales. They said the server initially ran 'less well' with 10s of thousands of people online at once. They sold 18,000 copies. All of those people will want to be online at once at the start, so they weren't even really prepared for the real sales they got.

    Then they got 5x that amount because of the piracy. This let them see exactly where the system needed to be improved to handle the load.

    They managed this improvement -in a single day-.

    In my world, anything that can help me make that kind of improvement is a massive help.

    And lastly, I'm a -very- avid gamer and I had never heard of this game. Now it's on Slashdot's front page. You cannot -buy- that kind of advertising.

    Last note: Anyone that publishes an online game without a serial code is a fscking moron. Most crackers will not write a keygen for an online game specifically because it costs the developers money when they do so. They only write keygens for offline games.

    And 1 more: Note that there are only 6,000 players on the rankings for the tournament. http://pantheon.demigodthegame.com/rankings/tournament/8/page/182 Are we really supposed to believe that only 6% of the people playing an online strategy game are interested in its first tournament? Or maybe that 100,000 was pulled out of their ass.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  37. Strategize by definate · · Score: 1

    I've talked about this topic quite a lot and it comes down to strategy. It's bad to degrade the quality of your product with DRM, but it's equally bad to degrade the quality of your service by making it completely open.

    The solution?

    Implement an account login for servers run by the company, or certified companies associated with them. This way you're giving away the game, at LANs it can be plaid for free, give away the server client as well, so if you want to play it somewhere else for free you can. But have a quality service (perhaps a monthly fee?) for use on the servers, then track stats, etc.

    Differentiate between paid for clients and un-paid clients.

    Your goal is to provide a valuable product, connect with your audience, and value add to the product for money.

    That's the name of the game and it's simple.

    It's the Linux model, hell even Microsoft uses this model (to some extent).

    This was bad strategy on their behalf, since this is somewhat easy thought.

    In other news, I'm a business strategist if this company or any other gaming company wants someone to analyze strategies and develop ideas like this, get in contact with me. :-)

    --
    This is my footer. There are many like it, but this one is mine.
    1. Re:Strategize by neomunk · · Score: 1

      Offtopic, but I can't help but reply to your sig.

      I'll give you 3 that jumped into my head in less than 1 second, I've already thought of more, but these 3 are pretty convincing to me (as well as being examples from my own government).

      1: Emancipation Proclamation
      2: Eisenhower Interstate System
      3: ARPANet.

    2. Re:Strategize by slothman32 · · Score: 1

      I do agree with the second and third but not the first.
      The EP didn't do anything.
      It didn't release a single slave in the North and the South would ignore it.
      It is also illegal for the executive branch to remove property which what slaves were at the time.

      --
      Why don't you guys have friends or journals?
    3. Re:Strategize by neomunk · · Score: 1

      I believe it was a wonderful thing precisely due to your last point. People were property at the time, the EP served to end that state of affairs in the eyes of the law, with the full backing of the government. In the end, the South was forced to comply with its edict, in my opinion a very good thing. Treating people as property because it can be justified as the natural state of things is, well, more wrong than the government forcing someone to give up people that they consider property.

  38. Re:Yes! And we should believe them because ... by IgnoramusMaximus · · Score: 1

    It's funny how when Google says they have a few million Gwhatever users, we don't get a bunch of posts in here saying they're making the numbers up

    There are no such posts because these numbers are meaningless to anyone but possibly some shareholders of Google, who by the way would be idiots to believe them without verification.

    You're trying to tell me that the CEO of Stardock is making up the number of connections to Stardock's servers, which is easy for them to measure.

    No, what I am saying is that we have no way to tell if he is full of it. And so we should view his statements through the lens of that inability. Then if you add to this his previous statements and other possible explanations ...

    Sorry, but I'm going to need more then "he said it, it must be wrong!" to buy that. He's the only one in this conversation with the actual data to count.

    I never said that he is wrong, I only said that we have no way to tell and that others with similar motivations were caught making implausible statements very much along the line of his. For example, some believe, with a good reason, that 100k "pirates" is not a plausible number given the popularity of these games. Very similar to the implausible multi-billion dollar "losses" of the music industry, of which we too have no method of verification.

    What they did wrong is put a version check in on game startup. So all those pirate copies were hitting the servers. They're pretty open that they screwed that up. But it also wouldn't have been a real problem without the pirate traffic being five times more then the legitimate traffic.

    Or some malicious ex-employee used a bot-net to bring them down or .... etc and so on. Look, "piracy" (even if we take the numbers at face value) is not the only, not even the most likely explanation.

    If you're going to say that someone elses numbers are wrong when they're the only ones in a position to have the actual numbers, you need to back that up.

    You got it precisely backwards. The onus of proof is on the person proclaiming their "numbers" as accurate, not on the skeptic that challenges them. My example illustrated that quite nicely, although it seems to have went over your head at orbital altitude.

    Or at least, in an intelligent discussion you would. Here on the Internet it's a lot of "well piracy is okay because I'm a cheapskate, so I'm sure the person who knows the real count is lying!"

    See above. What I demanded is precisely what any empiricist would do. I used logic and an established procedure for verification of data. What you demand is that we apply the "arguments" of the Creationists to everything, which goes something like "There are 27 and a half Angels on the end of a pin and it is up to you to prove me wrong! You cannot? Hah! It's only right that you Heathens would be so powerless against the Glory of my Divine Knowledge!!!" ...

  39. Just because the wrong word has been used for a lo by SmallFurryCreature · · Score: 1

    Just because the wrong word has been used wrong for a long time doesn't make it right.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  40. You managed to get that wrong too by Anonymous Coward · · Score: 0

    Piracy in copyright is COMMERCIAL infringement of copyright.

    Not noncommercial.

    That's why there's the statutory damages and they are so high: an empty warehouse where once were CDs doesn't let you know how many were sold before you caught them.

    Strange how people who rail against people calling piracy "theft on the high seas" don't actually correct their own mistakes on what piracy is.

    Just like the ones saying it's not piracy, you lie about what it means because that lie supports your preconcieved notion.

  41. These comments are absurd by Anonymous Coward · · Score: 0

    Why is everything obscenely black and white in any topic about piracy?

    People who are pro P2P claim that the company is evil, or that the people who obtained it illegally aren't real sales numbers.

    People who are pro company claim that the pirates would have bought it, and that the company's nose is 100% clean.

    Can't we just agree that -some- of those people would have bought it, and that -no- company is pure?

    Although, if it was an early release not truly intended to happen, I imagine bittorrent browsers would have found out about the torrent before the official release...

    And you can wildly guarantee that no one knows the true sales numbers of -any- company if no one torrented it. Why? That's (let's just say) 100,000 people who didn't buy it. Can you assume that every single one of those people only stole it because they could? What if the reason they didn't buy it was because the shit was too expensive? If bittorrent didn't exist, what would companies complain about this time?

    Keep in mind that the gaming industry was one of the few industries to make a profit last year. If bittorrent didn't exist, would they even -notice- the lost sales?

  42. So much for ethics by Ostracus · · Score: 5, Informative

    http://forums.demigodthegame.com/347467

    Well, what a dramatic week it's been. The teams at Stardock and GPG have been burning the midnight oil this week.

    As those of you who have the game can already see, the server issues are gone. We've recreated a duplicate of the server infrastructure we had but dedicated to users who have the most recent version of the game and a valid CD key (serial #).

    Based on the logs, we are seeing lots of games being played on-line now. Yay. Average game has approximately 4.7 humans in it which is a good sign.

    Some clarifications

    I've seen a lot of news articles this week and a lot of confusion about what occurred this week. The issue isn't terribly complicated.

    Ars Technica had a good article that describes what happened. But still, a lot of people seem to think warez users are able to play multiplayer games. No, they can't. Even the retail box has a serial # in it that users have to use and be validated to play online. What brought down servers was a lot more benign than that. It was the HTTPS requests to inform users if there was a new version along with checking the community features for info (friends lists, chat channels, etc.) and things like that. Things like that are pretty piddly. It's only when you get a ton of users doing that at the same time that it becomes a problem as we saw.

    But here's the thing: While piracy is annoying, you can't blame piracy for this problem. Let's face it, there's plenty of data out there about how many pirated games are being played. We should have looked at that. We assumed since Sins of a Solar Empire and Galactic Civilizations, both of which sold extremely well and got great reviews, that the # of pirated copies of Demigod in use would probably be in the same ballpark, maybe twice as much. But had we looked at what other publishers have said, we would have known that it's not unusual for there to be hundreds of thousands of warez copies in use. And if we had, we could have simply had the retail version not have any HTTP calls in it and instead just had an update button on the main menu to check for updates and voila, problem solved.

    The second misconception is the argument that because Demigod's retail version is heavily pirated that it costs massive sales. But that, again, puts the blame on the wrong parties. If you want to talk about the horrible multiplayer experience on launch day, well, that's our fault because of what I said above. If you want to say that the horrible day 1 multiplayer experience resulted in negative game reviews which will seriously damage the game's sales then I say again, that's our fault too because of what I said above OR we could have just sent out the review copies on release day (Tuesday) and reviewers wouldn't have had it until Thursday by which point the problem had largely been resolved and the review scores would have been fine. But in either case, it's still our fault.

    So now what?

    Now that the servers are working fine we're moving away from the "#$R@#@# Demigod sux!" posts and into the regular new game release issues.

    So what issues are we seeing and working on? Here are a few at the top of our lists:

    1. Players getting disconnected during games. Demigod's lag tolerance is fairly low resulting in disconnects if a player lags out a bit. This is fairly easy to fix. You get a player in Australia playing a user in Europe and there will be times when there's a hicup in their connection and POW, disconnect and it's extremely frustrating. I played all day today and it happened to me. This is a very high priority.

    2. NAT negotiation. For users outside the United States in particular using DSL, this is a problem. This is a case where player A can't see player B and thus they can't play together. This is something we will be aggressively looking at next week. If we hadn't had the server overload, we likely would have this addressed already.

    3. Panthe

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
    1. Re:So much for ethics by PopeRatzo · · Score: 5, Insightful

      you can't blame piracy for this problem [this from Stardock!]...we could have simply had the retail version not have any HTTP calls in it... problem solved.

      So, if Stardock doesn't think the problem was piracy, why are so many people here using this opportunity to bash people who tried warez versions of the game?

      --
      You are welcome on my lawn.
    2. Re:So much for ethics by gbjbaanb · · Score: 4, Interesting

      because they barely read the summary, not the article and especially not the Stardock blog entry.

      This is the modern world, shaped by headlines and soundbites. Did you really expect anything else. Fortunately we have people like the the parent poster who take the time to put us right.

    3. Re:So much for ethics by ThePhilips · · Score: 5, Insightful

      People who buy games feel being hurt by those who pirate games. What is obvious load of crap.

      The actual PC game crisis was projected long time ago and number of PC market journalists have predicted that PC gaming is going to experience huge shake up. No, not because of piracy which was there since day one. But because of many many good games were already released are all are still playable. New games and ideas have to compete with huge existing catalog. Consoles have the problem to lesser extent, as they are refreshed after some time fixing bunch of technical issues, so there are more incentives for console gamers to buy new version of the same game compared to PC counterpart. Video consoles are still evolving, PC gaming is pretty much came to its plateau.

      What the journalists called gamer for was to buy new games to essentially sponsor PC game developer to continue their work. Now enter DRM. As PC gaming came out of its dark BBS ages, it grew into huge business. Managerial decision to deploy DRM as a way to fend off piracy and maximize profits is only logical - from pov of manager. But it actually back-fired: gamers skipped many new DRMed games and reinstalled some 10yo classical games of the same genre.

      What StarDock now tries to do is worth all support and praise we can give: they try to return PC gaming to its roots, when distance between gamers and developers was very very thin. The glorious times when publishers were actually doing what their name stands for: publishing, only publishing and no DRM non-sense.

      After reading the StarDock comments, I actually want to go and buy Demigod off Impulse. Not to play - my PC barely meets recommended system requirements nor do I like GPG games - but probably as a way to support them both in their aspiration.

      --
      All hope abandon ye who enter here.
    4. Re:So much for ethics by rezza · · Score: 2, Insightful

      It's actually well worth giving it a try, if your machine will handle it at a playable frame rate - the game is really well done and great fun.

    5. Re:So much for ethics by PopeRatzo · · Score: 1

      Thank you rezza. Your review is more valuable to me than any of the gamespots or 1ups.

      I will try it out.

      --
      You are welcome on my lawn.
    6. Re:So much for ethics by crazyjimmy · · Score: 1

      After reading the StarDock comments, I actually want to go and buy Demigod off Impulse. Not to play - my PC barely meets recommended system requirements nor do I like GPG games - but probably as a way to support them both in their aspiration.

      You'll probably have pretty good frame rates. To quote Stardock's Gamers' Bill of Rights:

      5) Gamers shall have the right to expect that the minimum requirements for a game will mean that the game will play adequately on that computer.

      I imagine they'll follow that. :)

    7. Re:So much for ethics by Anonymous Coward · · Score: 0

      So, if Stardock doesn't think the problem was piracy, why are so many people here using this opportunity to bash people who tried warez versions of the game?

      Anyone without a pro-copyright agenda would have picked up quickly that this wasn't a piracy problem.

      So.. trolls?

    8. Re:So much for ethics by Blakey+Rat · · Score: 1

      Yeah, the real problem is shitty coding and godawful QA, the only thing killing off Windows games faster than piracy is. Whee, I feel a lot better.

    9. Re:So much for ethics by Toonol · · Score: 1

      Even in the comment quoted above, it's obvious that piracy had a large negative impact on the company and the people that purchased the game. Read it. Yes, the company is accepting the blame... for not accurately taking into account the effect of the piracy. Yes, they could have coded around it so that the pirated copies didn't drag the servers down, but the ultimate fault rests with the people illegally downloading copies they didn't pay for.

      No, I'm not a plant or "pro-copyright activist". Copyright law is far too draconian. But intellectual dishonesty is worse.

    10. Re:So much for ethics by _Sprocket_ · · Score: 2, Informative

      So, if Stardock doesn't think the problem was piracy, why are so many people here using this opportunity to bash people who tried warez versions of the game?

      There's a meme that shows up quite often whenever we discuss copyright reform, DRM, or other related topics. It goes along the lines of when so many /. readers make their livings from "intellectual property", how could we possibly support any concept that challenges it? Now before we get caught up in the debate of the meme, keep in mind that the fact that it surfaces shows that there are (trolls aside) people who do believe in the idea. There are undoubtedly those who see these issues as linchpins to their industry and livelihood.

    11. Re:So much for ethics by Gnavpot · · Score: 1

      2. NAT negotiation. For users outside the United States in particular using DSL, this is a problem. This is a case where player A can't see player B and thus they can't play together. This is something we will be aggressively looking at next week. If we hadn't had the server overload, we likely would have this addressed already.

      Please tell me that GPG did not reuse the faulty network protocol from Supreme Commander. There were two of us in their forums trying to explain them in detail why it didn't work and what they would need to change to make it work. And they have had two years to fix it.

      The problem back then was that they tried to penetrate NAT routers by letting client A connect to client B on the same port as client B had used as source port when contacting the server. With a little luck, client B's router would treat the packet from client A as a response from the server and forward it to client B.

      On the surface this seems very clever, but there are pitfalls and the developers simply did not understand how to avoid them. If client B's router was only accepting inbound responses from the destination ip address of an outbound connection, it would obviously not work. This means that any decent stateful inspection firewall implementation in the router would block the traffic from client A.

      This would not be much of a problem, if the players could just setup port forwarding in the router. But to make that work, you will need to know which port to forward. Unfortunately, the game ignored the fixed listening port announced by the clients and only tried to connect to the above mentioned source port used for the connection to the server. This source port was fixed on the game PC, but some NAT routers use dynamically allocated source port numbers when rewriting the packets.

      In short:
      The network protocol in Supreme Commander - and perhaps now in Demigod - was build on several assumptions about router behaviour. If your router behaves as GPG assumes, you are lucky. Otherwise not.

    12. Re:So much for ethics by ThousandStars · · Score: 3, Informative
      No, not because of piracy which was there since day one. But because of many many good games were already released are all are still playable. New games and ideas have to compete with huge existing catalog.

      Incidentally, what you're describing here is the book market: in English, virtually everything published since 1800 is still readable. Granted, most 19th Century books aren't of much interest to anyone, but a few are, and many, many used copies of books wander about the globe. (Gabriel Zaid wrote some about the literary plenitude/plethora in So Many Books: Reading and Publishing in an Age of Abundance, which I describe in the post at the link).

      You can see more on the subject at the bottom of this post, which links here:

      Exact data on how the used book market is eroding the market for new books is hard to come by but the consensus is -- it ain't helping.

      The Wall Street Journal predicted in 2005: "While the market's size is still modest -- about $600 million, or 2.8% of the $21 billion that readers spent on consumer books in 2004 -- it is growing at 25% annually. Jeff Hayes, group director for InfoTrends Research Group, suggests that it could reach $2.25 billion in U.S. sales by 2010, or 9.4% of a projected $23.9 billion in consumer book sales."

      Amazon, Abe Books, and the like make buying and selling used books easier than ever. Many good books have been released and are still readable. The internet makes coordinating the exchange of them easy. Hence, part of the problem the publishing industry faces today: competition from its old stock. Computer games, welcome to the world of books.

    13. Re:So much for ethics by mabhatter654 · · Score: 1

      because the problem was caused by all the unauthorized versions trying to access stuff they wouldn't have permission for anyway. So yes, the problem is caused by the Warez crowd.. but was quickly fixed IN SPITE of all the people trying to go where they didn't have permission.

    14. Re:So much for ethics by Anonymous Coward · · Score: 0

      You're over simplifying things.

      Stardock does think the problem was caused by piracy. They claim if there was no piracy, the problem wouldn't have been there.

      They are realistic and sensible though in that they could have predicted the piracy and taken steps to ensure the problems wouldn't have happened.

      Personally, I think putting automatic internet usage that the user cannot see and does not have the ability to disable is an incredibly bad practice and they deserve a little kicking for that.

      I also have played the game a bit on a LAN and can say that there's more problems than just the servers being overworked. The UI regularly locks up for a long period of time (I'm talking up to and slightly exceeding a minute) in the menu system, the server browser is not reliable (and there's no connect to IP option) there are issues getting the players to connect to each other well and if you ever try to play a full 10 player game you're in for a world of hurt and lag and drop outs.

      I am fairly confident they'll fix all that stuff, but as of right now, it's pretty balls and I doubt pirates have any impact on a LAN game

    15. Re:So much for ethics by Anonymous Coward · · Score: 0

      Yup, I did go out and purchase it yesterday after reading this thread! Of course a friend had been pushing me to buy it anyways but hearing this just sold me and I wanted to support the developers for not pushing all the stupid DRM.

    16. Re:So much for ethics by Anonymous Coward · · Score: 0

      Computer games can compete with the catalog without doing anything revolutionary other than making the same game prettier. Maybe book publishers should consider going back to illuminated manuscripts?

    17. Re:So much for ethics by Anonymous Coward · · Score: 0

      I so agree with you. Most of today's games are done with planned obsolescence in mind, having uber short main plot and no replayability at all. Died are the times of Master of Magic, even Civilization spawned off it's Colonization short version. Only some blockbuster maintain a huge quality, as GTA4 with its long campaign, Total War which provides replay values having lot of factions and doesn't compete with itself covering different historical periods and very few of others.

    18. Re:So much for ethics by DAldredge · · Score: 1

      Because those people are thieves.

    19. Re:So much for ethics by Hecatonchires · · Score: 1

      But it actually back-fired: gamers skipped many new DRMed games and reinstalled some 10yo classical games of the same genre.

      I've done a bit of this lately. These games _scream_ along now. Amazing framerates, a million units on screen, etc etc. Give it a go.

      --

      Yay me!

    20. Re:So much for ethics by YouWantFriesWithThat · · Score: 1

      heh. i have tried to play a few games at minimum requirements before, after you finally turn off all the options and get it to stop chopping it looks like super huey

    21. Re:So much for ethics by Taevin · · Score: 1

      Yes it had a "negative impact" on the company in the sense that they did not account for the amount of pirated copies in terms of their effect on the server. However, they would have had the same problem had all those pirated copies been legally sold ones from the retailer that released early. Thus, it is not "piracy" which caused the problem but rather a developer oversight (not planning for so many hits to their server), an oversight the CEO took responsibility for.

      By the way, we all know that when people talk about the negative effect of "piracy," they're talking about the supposed impact on sales and profits, not some esoteric bug that just happens to correlate with a high number of "pirated" copies. I rather think it's intellectually dishonest to suggest otherwise.

  43. Lemons to lemon-aide enlightenment by SpzToid · · Score: 1

    These folks do seem relatively enlightened about their stance on DRM; and having been bitten by the downsides, seem to be spinning their plight and position rather positively in the internet press for the last few days.

    They certainly seem realistic, and willing to adapt. I'm going to pay attention to them now. I don't game much at all, but I'd consider being their customer for sure, just because they are interesting.

    --
    You can't be ahead of the curve, if you're stuck in a loop.
    1. Re:Lemons to lemon-aide enlightenment by neomunk · · Score: 1

      You say they've been "bitten" by piracy, but I'm of the opinion that Stardock in particular would not be 1/10th the company it is now if not for their DRM stance.

      Some people aren't going to want to hear this, other people will point at this for justification for far and away more than it implies, but Stardock boomed BECAUSE of piracy. it went like this: Stardock games are easy to pirate, so people do. Pirates played their free games, and talked about them to their friends. A certain percentage of these friends wanted to play too, and acquired the games somehow. Some (maybe most) of these people downloaded the game, but some of them bought it. Some people that would have never heard of this tiny company bought games from them due to the piracy of their friends. In fact, enough people bought games from them that they grew into a midsized gaming company, complete with fancy amenities for executives and everything.

      Is it fair to say this wouldn't have happened without them being so copyfriendly (or at least copyneutral)? No, but I fully believe (especially in this particular case) that it's fair to say that it wouldn't have happened anywhere close to as quickly as it did.

      I'm not one to make personal anecdotes a statistical analysis, but I wouldn't have bought that game that looked like a Masters of Orion or Civilization knock off, but I might (and did) download it to check it out at no cost. I WOULD (and did) buy the excellent game that is Galactic Civilizations 2. That's exactly one sale gained DUE to piracy. Not much in the way of a sample size, but it's a datum to ad to the pile.

      Good commercial games get bought, and they always will. Piracy will A) take some sales from people that would have paid, B) let some people who wouldn't have paid play AND C) get some people who wouldn't have paid due to sheer lack of information (either about the game itself or its quality) to pay for the game. The actual breakdown of those numbers can only be done on a case-by-case basis, and in THIS case, I would guess that category C greatly offsets or even exceeds A.

  44. .. but is it any good? by martijnd · · Score: 1

    Millions of predicatable comments on Pirates vs DRM and nobody comments on whether the game is any good.

    Figures.

  45. Re:Verifyable numbers? by thetoadwarrior · · Score: 1

    What benefit is it to basically advertise to gamers that their game is piss easy to download?

    Requiring a server for matchmaking, statistics tracking, player rankings, etc is not DRM. It's building a way to get all the data they require and allow people to find to play with and it's not an excuse to be a complete pikey and steal the game.

  46. Let's separate the issues by Nephrite · · Score: 1

    We have two part system: a client and a server. The client is just a program. I think it's ok to pirate that. But the server is not just a program. It needs hardware to run it and the company is providing that. So by connecting with a pirated client you use a service you didn't pay for.
    I think the company should give away client software or sell without DRM or whatever, but there should be subscription fee on company servers. That'd be fair. I don't know why they didn't think of that in the first place.

  47. Re:Piracy? Bonus! by Anonymous Coward · · Score: 0

    You cannot -buy- that kind of advertising.

    Oh, are you sure? There's been many "articles" on Slashdot that are so obvious ads you couldn't even call them "veiled ads" anymore, simply because they aren't veiled.

    It's usually blamed on the incompetence of editors who don't even read stories, but who knows - how do you know e.g. timothy or kdawson don't approve stories occasionally because they got some extra jink in their paypal accounts? How do you know the rest don't?

    I'm not saying it's the case; I'm just saying that I'd be careful with statements like "you cannot".

  48. Re:Just because the wrong word has been used for a by TheRaven64 · · Score: 4, Informative

    Yes it does. That's how the English language has evolved. You may have a point about French, where the language is governed by L'Académie franÃaise (Slashdot will no doubt mangle those accents), but English has no such guiding authority. English is governed entirely by how it is used. The only case you may have against a particular use is if it harms comprehension, for example the recent American use of 'I could care less' instead of the more accepted 'I couldn't care less.' In the case of a term that has been used for three hundred years, and which is unlikely to cause any confusion, the only people who complain are those who dislike English for the exact reason that has made it so popular; its ability to evolve and adopt neologisms.

    --
    I am TheRaven on Soylent News
  49. Re:Developers: Bring back shareware before release by Ash-Fox · · Score: 1

    But here's my question to developers... whatever happened to releasing a partial shareware demo of your games before retail release?

    Speaking from knowledge with people I've worked with -- It proved to not have much of a significance when sales was concerned.

    This is the business model that seems to have worked so way back in the day and got me to buy games like Doom, Quake, and the like.

    Doom and Quake were the exception, not the rule.

    --
    Change is certain; progress is not obligatory.
  50. Re:Piracy? Bonus! by DerekLyons · · Score: 1, Insightful

    I read this from a developer's perspective and I see something different than most of you: Piracy helped them!

    That has to be the most masterful and gentle re-phrasing of the "them darkies don't want freedom, they enjoy slavery" argument I've ever read.
     
    But it's still bullshit.

  51. We pirate because we want shareware back. by w0mprat · · Score: 3, Insightful

    Shareware games were how stuff like Wolfenstein/Doom and others pretty much built the PC game industry as we know it in the 90s. So I ask whatever happened to shareware? You'd download what was pretty much the full game without significant limitations (for example the shareware version would have only the first episode of several) and you paid a comparatively small fee to get the full version. If you didn't like the shareware game you were neither likely to pirate the full version nor end up with a regrettable purchasing decision. It was a great business model and it grew the market.

    --
    After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
    1. Re:We pirate because we want shareware back. by soupforare · · Score: 1

      Nevermind shareware, we hardly ever even get a demo these days. IF one comes, it's usually well after launch. It's ridiculous!

      --
      --- Do you believe in the day?
    2. Re:We pirate because we want shareware back. by Ifandbut · · Score: 1

      Maybe the Devs want to get the actual game done and get good reviews before working on a demo that may or may not improve sales.

  52. Beating a dead horse. by nloop · · Score: 1

    Piracy is unstoppable. Not trying to troll here, I just feel like people are beating themselves up over an unsolvable problem. This is just the end of an era and people are reluctant to admit that their entire industry needs to change.

    Either accept the fact that far more people will use your product illegally and be happy with the few sales you get, or be a free, as in beer, developer. It's what it is.

    1. Re:Beating a dead horse. by seebs · · Score: 1

      You're right, people shouldn't make games that are too expensive to develop as a hobby, we should just live with Solitaire.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    2. Re:Beating a dead horse. by 0111+1110 · · Score: 1

      You seemed to be missing his point. Do you have an effective solution to the problem?

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
  53. Piracy = Copyright Infringement. Stop Fighting It. by RobotRunAmok · · Score: 4, Interesting

    Just because the wrong word has been used wrong for a long time doesn't make it right.

    Uh, that's *exactly* what makes it right. I am old enough to remember when "hacker" used to mean "computer enthusiast," and did not have any pejorative connotations. I am even so old as to remember when "hacker" meant "a bad golfer," before the word was co-opted by computer use entirely.

    Seriously, "Piracy" now equals "Copyright Infringement." Stop fighting it, you're embarrassing the rest of us.

    Like it or not, media influences language, and it's completely legit. If you want a fascinating and telling lesson in the process, look up the history of the word "geek."

  54. Duh by Anonymous Coward · · Score: 0

    Piracy will just drive GAS (Games as a Service)more prevalant.

    You will get games structured as a monthly service with the game itself free. WoW seems to be doing just fine.

    Then someone after about 2 years will figure out how to write an emulator (ArcEMU for instance) and people will set up their own hacked servers. Then the emu host can listen to 100+ players complain and after 6 months of screwing around with emu servers come right back, plop down $15 a month for quality service.

    As we see a lot on slashdot, the idea for paying for imaginary property is idiocy. You cannot STEAL if there is no loss. A copy is a copy. If someone makes a clay pot and I make a copy who in their right mind would.. oh wait... knock off purses... Copyright law is the fantasy of the greedy. Period. I DO NOT BELIEVE IN IMAGINARY PROPERTY!

    Even more so Copyright law was to protect an author from having a company publish his works and sell them. There was never a witch hunt against someone transcribing the book by hand and giving it away... Copying the information wasn't an issue, it was profiting from it was the issue...

    MY God Gutenberg would have been arrested in todays... err.. wait...

    Service is future of gaming. Online accounts you pay $5 a month to maintain and $5 each game you want to play that month, or a $40 a month unlimited subscription. It will come to that... Gaming will turn to Cable TV's model. Once they start storing save data, etc in the digital distribution channels that will signal the start if this... err wait what is Steam doing now?

  55. Another strategy 18000:100000 by pancakegeels · · Score: 2, Interesting

    Although these were exceptional circumstances, if we imagine that the ratios they experienced were true 18000/118000 is about 15% are payers... If they reduced the price to 15% of $40 = $6 ...Would that ratio change by much? Would more people buy the game overall?

    1. Re:Another strategy 18000:100000 by artor3 · · Score: 1

      Maybe, but they don't give a damn how many copies they sell. What they care about is profit. There's going to be very little of that at $6 a copy. Hell, server infrastructure and digital distribution will eat up most of that. And that's before you try to amortize the cost of development.

  56. They should've blocked pirates from servers by paziek · · Score: 0

    If they knew when pirated copy of game was trying to connect (like Blizzard does?), they should have blocked that connection and perhaps temp_ban that IP.

    This looks like "We are stupid, but we blame for our problems our no-DRM policy and would like to switch. See how bad no-DRM is?".
    Wonder who they gonna blame after they switch.

  57. Microsoft's future without piracy? by h00manist · · Score: 1

    What would be of Microsoft, if piracy was completely eliminated?

    --
    Build your own energy sources from scratch. http://otherpower.com/
  58. Re:Pirates... for an online *server controlled* ga by tepples · · Score: 2, Insightful

    It's not exactly difficult to have a serial number inside each copy of the game, and register that to the user account. It's even possible to build that mechanism in a way that allows resales.

    But it is difficult to keep your authentication server from getting slashdotted by copyright infringers' repeated failures to authenticate.

  59. If your business model... by Tikkun · · Score: 1

    ... does not take into account the fact that the people that want information will find a way to get it for free, you do not have a business model.

    This doesn't mean freeloading is a good thing, just that we're passed the "don't copy that floppy" stage and piracy happens regardless of how much or how little DRM you put in your product.

  60. Reformed Pirate by XMode · · Score: 1

    This is for all the 'piracy is good/bad' people..

    I like to think of myself as a reformed pirate. Back in the day I used to download everything I could get my hands on and I rarely paid for a game. I mean why should I when I can just download them?

    Then I got a well paying job and I thought to myself, I can actually afford these games now, I should give my money to the people that have worked hard on these games so they they can continue to make them.

    Then something interesting happened. As the games were now woth actual money to me, I started to get picky about what I was going to buy. Read reviews, didn't get things on day 1, played demos. The end result is now I don't download games OR buy them. I have a few games that I bought that I am still interested in, and I pay a subscription on an MMO, but I pretty much no longer pay or play any other games.

  61. It's stealing ... by tomhudson · · Score: 1

    You can steal something non-physical. Just try to steal cell-phone air time or cable tv service. Theft of service is still theft, that's what the law calls it, and that's how the courts treat it.

    Or how about identity theft. You still have your original (though now much tarnished) identity, don't you?

    It's theft when you appropriate something (a good or service or anything else) for your own or some others' use, without the person's permission. Give it up already.

    1. Re:It's stealing ... by drinkypoo · · Score: 1

      It's theft when you appropriate something (a good or service or anything else) for your own or some others' use, without the person's permission. Give it up already.

      No, not "anything else". Copying copyrighted material is not theft, it is copyright infringement.

      Receiving services for which you know you have to pay, and not paying, however... that is theft because someone has been directly deprived of their time. Violating copyright can happen without them having to lift a finger. There IS a difference, and the difference was substantial enough to encode in the law.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:It's stealing ... by tomhudson · · Score: 1
      Copyright infringement may be the crime, but the underlying act is theft.

      Receiving services for which you know you have to pay, and not paying, however... that is theft because someone has been directly deprived of their time.

      Bullshit - there is NO difference. How is someone "directly deprived of their time" by people blue-boxing? They're stealing phone service, and yet nobody has been directly deprived of their time. Ditto with cable TV service theft. You can't even argue the indirect costs are increased, since they're broadcasting the same signal along the wire whether you tap into it or not, so their costs haven't risen. What HAS happened is that you have taken something that doesn't belong to you, without permission.

      That's theft. Or are you going to try to claim that it's really only "copyright infringement" because they weren't deprived of their copy? So if someone goes and pays for a duplicate of your drivers' license and steals your identity, it's also "not theft" because you haven't been deprived of ANYTHING? Get real.

      You want something so much, beg, borrow, or buy it. Don't steal it.

      If I "borrow" something from you every night after you go to sleep, without yur permission, and return it in the morning before you awake, is that not repeated theft? Even though you didn't know about it? Or are you going to argue that, as long as it was returned and you didn't know, it wasn't theft because you weren't deprived of it ... in which case, I guess it's also okay by you for your spouse to cheat on you, as long as YOU don't know about it ... after all, the sex they had with someone else was an intangible that you "weren't deprived of" - unless you want to have sex with whoever they were having sex with, or wanted to watch, or whatever.

  62. Re:Just because the wrong word has been used for a by PopeRatzo · · Score: 2, Informative

    English is governed entirely by how it is used.

    An argument mainly put forth by people who don't know how to use It.

    The important point that SmallFurryCreature makes is that language is political, and has often been used as tool of tyrants. Notice the use of the language of the American Right: "The Patriot Act" for a set of laws that run counter to the Constitution. "Right to Life" for people who would deny the rights of women. "Defense of Marriage Act" which would deny the rights of a significant portion of the population to marry.

    Calling someone who downloads a copy of Skip Spence's Oar from 1969 using a TPB torrent a "pirate" at a time when there are real pirates doing violence and holding human hostages is purely propaganda and a misuse of La Lingua. It was thus in Daniel Defoe's day and it is thus today. If the RIAA wants to use the term "pirate" that's fine, because they are engaged in a propaganda campaign. We don't have to accept their usage however, and we certainly don't have to adopt it.

    BTW, there may also be examples of the American Left using English in a way that bends meaning, but since I'm one of them, I'm not going to go out of my way to cite examples, although George Bush was Hitler.

    --
    You are welcome on my lawn.
  63. I will be unpopular... by kklein · · Score: 1

    I am sick to death of hearing the incessant whining from anti-DRM "copyfighters." Sick sick sick.

    Okay, are you happy now? A bunch of people worked really hard on a product that was extremely expensive to make, they trusted people, and people did what people do: Act like miserable, selfish shits. And the people who did the work had to foot the bill, not only in lost sales, but in bandwidth and bad reviews. It's shameful.

    Same thing happened when Trent Reznor helped Saul Williams make their first foray into online distribution. No one paid. Piracy doesn't hurt MS (helps it, actually), it doesn't actually hurt NIN (too big--if only a small percentage of NIN fans buy, that's still a lot of money, and most of us are in our 30s and 40s now and have the money), but someone like Saul Williams or this game company I've never heard of? Kills them.

    A blowhard like Cory Doctorow can go on all he wants about how he succeeded because everyone got his horrible high-school-level science fiction for free, but the truth is that he got a blogging gig with the most popular English-language blog in the world and hijacked it into an endless stream of self-promotion and vilification of the evil idea that if people aren't paid for what they do, they won't do it. There is a 1-person-sized niche market for writers who advocate robbing content creators blind, and he's filled it. But that doesn't stop him from telling every other creator to join in, regardless of their craft, ignoring entirely the fact that his could be done with a pad of legal paper and a stubby pencil.

    DRM sucks. I hate it. But unfortunately, I understand exactly why it exists.

    1. Re:I will be unpopular... by 0111+1110 · · Score: 1

      DRM sucks. I hate it. But unfortunately, I understand exactly why it exists.

      Could you possibly explain it to me then? Because I don't understand it. Usually when something doesn't work I try something different. Is it out of spite or revenge? The crackers love a new challenge. Gives them a chance to be badass and have bragging rights. I can only assume that it is motivated by a secret desire to poke your paying customers in the eye and add value to the cracked version at the same time.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
  64. Lets just get one thing straight by Haileri$ · · Score: 1

    Stardock are not "progressive and lenient" on DRM. I cannot sell on a game I purchase from them. Likewise, I cannot download updates / fixes from Stardock for a 2nd hand game of theirs I bought from ebay. When they introduce a system such that you can pass on ownership of a game through their drm system (hell they can take a small cut if they like!) then I'll start buying their games again. Of course, if things have changed recently pardon me and put me right.

    1. Re:Lets just get one thing straight by greenreaper · · Score: 2, Insightful

      We're working on it. See recent releases about "Goo" and our second-hand game market. It's just not easy to do it in a way that satisfies all the stakeholders (gamers, us, the developers), and on a technical level (how do you stop someone playing a game that they have installed?).

    2. Re:Lets just get one thing straight by Haileri$ · · Score: 1

      The point is that how do you stop someone downloading and playing games anyway - simple answer is you can't at the moment (as the Demigod experience has proven yet again) and it ain't going to get better. I would argue you are in no worse condition if there were no technical checks (and the seller wouldn't be able to d/l fixes etc or play online so there would be an impact). So I guess the analogy is keep on thinking whilst the city burns around you?!?

  65. Who cares? by sshuber · · Score: 1

    Piracy will never be stopped. Every possible security measure companies take will 100% be broken. They might as well save their money they'd use for implementing some nasty DRM and spend it on making a better game. The only way to make sure this doesn't happen is to do something like an MMO where you have to log in to a server with a legitimate account. Also, any heavy multiplayer game people will more than likely buy anyways so they can actually experience the fun of how the game is meant to be played.

  66. Re:Piracy? Bonus! by Anonymous Coward · · Score: 0

    The pirates can't play in the tournament, since it requires a serial number. So those 6000 are paying customers.

    The sales number is also wrong. It wasn't 18000 sales, it was 18000 online users at the time the number was taken. Actual sales numbers haven't been given out, but are higher then that.

    It's kind of sad how a comment gets +5 insightful with this much wrong information in it.

  67. Re:Piracy? Bonus! by Haileri$ · · Score: 1

    Someone please mod this reply up...

  68. Pirates are Users by drfool · · Score: 1

    Is it a user's fault that software is poorly developed

    A pirate, is a user, and as a software developer, it is their responsibility to ensure that their product is suitable for many kinds of use, including use by pirates.

    However they choose to do this is up to them, if they want to tie up their product with DRM, then they deserve to be criticized for it, it hampers usability. Stardock has the right idea here. Sure they made a few misguided development choices, but at least they have the integrity to lay blame where it belongs, with themselves.

    1. Re:Pirates are Users by Carbon016 · · Score: 1

      seeing how Stardock puts patches behind Impulse "DRM" they do that worse, not better, than most major publishers

    2. Re:Pirates are Users by Ifandbut · · Score: 1

      Did you ever thing that only customers should get patches because they paid the money the publisher is using to make the patches.

    3. Re:Pirates are Users by Carbon016 · · Score: 1

      That makes no sense because the publisher pays to make the game too, there is a tradition behind stand-alone patches, and the amount of work that goes into a patch is substantially less than an entire game. That also has nothing to do with parent's post which emphasizes that pirates are users, and further emphasizes it as failing to provide patches to pirates ultimately results in more calls to your support team.

    4. Re:Pirates are Users by Ifandbut · · Score: 1

      NO! Pirates do not deserve to be able to patch the game. They got it ILLEGALLY. I dont want to get into if pirating *should* illegal but untill it is not, then pirates have no right to bitch. The single player of Demigod was fully functional, you only run into proublems playing online, and playing online with a pirated game is just stupid.

      Frankly, I pirated Assassin's Creed. It was buggy as hell but I figured I had no reason to complain cause I got it for free and there could have been proublems with the crack. A few days later I went out and bought a actual copy and started posting on the forums for help and I got it solved.

  69. Re:Piracy? Bonus! by Haileri$ · · Score: 1

    Maybe you could let everyone know what you develop - maybe you can send out a few keys if its protected, let the internet masses test your application, sure your employer will be very grateful :)

  70. Re:Piracy = Copyright Infringement. Stop Fighting by bentcd · · Score: 1

    Seriously, "Piracy" now equals "Copyright Infringement." Stop fighting it, you're embarrassing the rest of us.

    Ah, but if language could change once it can change again, and once the number of people who think "piracy" is a silly term for copyright infringement crosses some magic threshold, it will lose that meaning.

    Of course, for this to happen one shall have to find some more convincing argument than "but it didn't have this meaning three centuries ago".

    --
    sigs are hazardous to your health
  71. Re:Just because the wrong word has been used for a by bentcd · · Score: 1

    Calling someone who downloads a copy of Skip Spence's Oar from 1969 using a TPB torrent a "pirate" at a time when there are real pirates doing violence and holding human hostages is purely propaganda and a misuse of La Lingua. It was thus in Daniel Defoe's day and it is thus today.

    Indeed, but that is not particularly relevant. What is relevant is that the use of "piracy" for copyright infringement has gained widespread pulic support and so has become part of the modern language. The use of e.g. "right to life" for anti-abortionism at present only has rather narrow support and has not become part of the language's vocabulary. Maybe it will some day, but it has not happened yet.

    --
    sigs are hazardous to your health
  72. They can identify them by billcopc · · Score: 1

    If Stardock was able to identify which connections were from illegitimately acquired copies, why didn't they just shut them out ?

    The argument for piracy is that file sharing brings no extra cost to the developer/producer, but when a central multiplayer server is involved, that is considered an extra service and thus is NOT cost-free.

    What they could have done in this case, is what many others have done for over a decade: have the user create a multiplayer account that is tied to their CD key, only one account per key. That shuts out the pirated copies, avoids the use of intrusive DRM, and keeps the game servers uncluttered for the benefit of paid users.

    --
    -Billco, Fnarg.com
    1. Re:They can identify them by greenreaper · · Score: 1

      Yes, but that doesn't help if it's merely the constant requests for entry (which are denied) that are bogging down the servers.

  73. Re:Piracy? Bonus! by trawg · · Score: 1

    And lastly, I'm a -very- avid gamer and I had never heard of this game. Now it's on Slashdot's front page. You cannot -buy- that kind of advertising.

    advertising saying "look at this free, easily copyable-for-free game"?!

  74. Would DRM have helped? by Anonymous Coward · · Score: 0

    I don't think anyone would say piracy isn't an issue, especially when someone breaks a street date and pirates are getting their copies a week early.

    The question is if DRM would have prevented that in the least. My opinion is that 98% of that piracy would of happened no matter how draconian the DRM was. Even the best DRM really only stops casual piracy, which IMO doesn't explain 100k copies in the 1st week.

    With that said though, they are especially complaining about pirates hitting their online servers in multiplayer....isn't that one area where drm-like methods (i.e. registered & verified accounts) are effective?

  75. I bought it by Alari · · Score: 1

    I read this story, then read about half a paragraph of the game description on their website, and bought it immediately.

    --
    I use Windows... like a two dollar wh.. why don't I just go ahead and not finish that sentence.
  76. Re:Just because the wrong word has been used for a by c_forq · · Score: 1, Offtopic

    "Right to Life" for people who would deny the rights of women.

    I actually think their name is right on. They care about a right to live, not about gender rights or suffrage. They view the growing organism as separate and living, though dependent on its host it is not part of its host. There is nothing in the name "Right to Life" that suggests they support women's rights any more than gun rights.

    --
    Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
  77. And here's the impressive part everyone is missing by tpz · · Score: 1

    GS broke the street date, it has no DRM, and yet it has a completely average piracy rate (approx 12:1 in this case.) compared to titles with DRM.

    One couldn't ask for better proof that DRM wastes everyone's time and money and gains no one anything.

  78. Re:Just because the wrong word has been used for a by Hurricane78 · · Score: 1

    That's how the English language has devolved.

    There. Fixed that for ya... ^^

    And "I couldn't care less" is sarcasm.

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  79. Re:Piracy? Bonus! by neomunk · · Score: 1

    You've just invoked a vision of the most well-paid slaves EVER! Gucci manacles... priceless.

    Your analogy is stretched so thin as to be transparent. Try harder next time.

  80. Re:Just because the wrong word has been used for a by theillien · · Score: 1

    In the case of a term that has been used for three hundred years, and which is unlikely to cause any confusion, the only people who complain are those who dislike English for the exact reason that has made it so popular; its ability to evolve and adopt neologisms.

    English: the Original Open Source Programming Language.

  81. Re:Just because the wrong word has been used for a by Xaoswolf · · Score: 1

    If a word means two things, then it means two things. Just because something terrible happens, it doesn't mean that it suddenly has lost one set of definitions...

  82. Re:Piracy? Bonus! by Anonymous Coward · · Score: 0

    well, you don't have to like it, but it's a valuable lesson nevertheless. I respect these guys because they admitted their design could have been better and they would easily avoid the problem. They weren't running around screaming 'omg, pirates are melting our serverz!!'

    Even WoW servers sucked balls at the release. They got hit hard with traffic and people had to wait for minutes/hours to log into the game.

  83. Insightful?????? by Anonymous Coward · · Score: 0

    "and they wouldn't now be getting so many negative reviews "

    Nobody has even heard of the game save a small fraction of the world.

  84. Er, welcome to adulthood, you old fart !! by Anonymous Coward · · Score: 0

    Old age has hit. Silly old fart, games are for kidz !!

  85. Re:Just because the wrong word has been used for a by Ma8thew · · Score: 1

    What are you talking about? 'I couldn't care less' means 'I don't care about that at all'. 'I could care less' is a mangling of that phrase. If you think about it, it almost means the opposite. Taken at face value it means 'I care about this a tiny bit'. No one in the UK says 'I could care less', so I assume it is an American phenomenon.

  86. Re:Just because the wrong word has been used for a by Anonymous Coward · · Score: 0

    Don't forget, we have 4 types of english. British English, Canadian English, East Indian English and Australian English.

    Americans don't speak english. They mangle it beyond believe and people *hate* it.

  87. Re:Yes! And we should believe them because ... by Anonymous Coward · · Score: 0

    Your comments give me one word - see: bigotry. Yes, it applies for peoples' opinions on companies too.

  88. Re:Piracy? Bonus! by artor3 · · Score: 1

    Man, you didn't read ANYTHING, did you? Your entire post seems to be conjecture to support your own pre-conceived notions.

    1) Having to increase server capacity to support non-paying "customers" is not a bonus.

    2) Terrible reviews due to connectivity issues caused by piracy is not good advertising.

    3) This has nothing to do with a serial code - the pirates couldn't log into the servers, but they would still communicate, resulting in a sort of DDoS.

    4) "Most crackers will not write a keygen for an online game specifically because it costs the developers money when they do so." Hahahahahahahahahahahaha!

    5) Yes, you should believe only 6,000 people are in the tournament. Pirates can't join, because they can't log into the servers.

  89. And DRM helps? Since when? by Anonymous Coward · · Score: 0

    Hmm... why do people get the impression that DRM makes any difference. The deal isn't about condoning piracy or ignoring the problem. The deal is that piracy will happen no matter what, and no DRM will save a game from it, only make customers irate for actually paying for a game that doesn't work or that fiddles with their computer without their permition. Stardock isn't being naive, they're just trying to not piss off their customers. What happened with Demigod's launch was just bad luck and assholish behavior from the retail stores.

    The best proof I can think of is Spore. It had one of the most Draconian DRM ever conceived, and, yet, the game was pirated even before the release date. A lot of people bought the legitimate game game and still prefered to take a pirated copy afterwards for being fed up with the DRM.

    Either way, it was just poor judgement to launch the game without a free demo for download. Odd because both Supreme Commander and Sins of a Solar Empire had demos (and both these demos convinced me to buy these Stardock games). I only took Demigod because I already had an idea of what I'd get because of DotA.

  90. Yep by Sycraft-fu · · Score: 1

    DRM doesn't hurt pirates, it hurts legit users. I mean really, you think Demigod was pirated because it has no DRM? You are real naive then. Go search TPB sometime. It is chock full of DRM software. Hell, there's stuff for DRM'd systems like the PS3 and Xbox 360 on there. The warez groups have no problems cracking DRM. Goes double for games these days since they all use off the shelf DRM packages. Thus the crackers know what to look for and have a much easier time removing it.

    But DRM can and does hurt legit users. When Civ 4 Beyond the Sword came out, I headed over to Target and bought it. Installed it, it refused to run, said my CD was invalid. Well I took it back in case I had a damaged disc (that happens sometimes) but no, the version of SafeDisc 4 it used was incompatible with my drive. Pissed me off, of course, and I debated what to do since the store won't let you get a refund on open games. I mean I could force the issue, leave it in the store and block the CC charge, but they could then ban me from shopping there. I eventually settled on just downloading a crack.

    In terms of Demigod, well I preordered this game. Why? A number of reasons but the lack of DRM was one. I like Gas Powered Games and in particular their RTS titles. So I figured it'd probably be fun. I like Stardock games. Given that there was no DRM, and thus no problems, I said "The hell with it," and preordered it. Now funny enough, I'm kind of the opposite of the pirates in that I have it legit, and haven't played it. I've installed it and fired it up, but haven't played really at all because I'm busy with other things.

    So I personally feel that DRM sucks because it makes life more difficult for me, and I am extremely unconvinced it prevents copying. Look at Spore. That thing was protected by the new SecuROM, supposedly the bestest DRM EVAR, and when it came out there were tens of thousands of people in the torrent on TPB. So wht the hell is the DRM doing for you, other than pissing off the people who paid for it?

  91. Re:Just because the wrong word has been used for a by Anonymous Coward · · Score: 0

    And "I couldn't care less" is sarcasm.

    You're an idiot

  92. +$40 by Myji+Humoz · · Score: 1

    Interestingly, I would never have found and bought the game if it weren't for the piracy inspired headline on Slashdot. To the extent that word of mouth is a fairly effective way of promoting legit copies (online multiplayer with friends on vent is very fun for me), I like Stardock more and more with each of these stories.

    --
    Signatures are the new names.
  93. Re:Just because the wrong word has been used for a by geekboy642 · · Score: 1

    "L'Académie franÃaise"
    C'mon, Slashdot. This is the 21st century, and you're stuck on ASCII. What is this, a monocolor terminal? Catch up to the fucking present already.

    --
    Just another "DOJ fascist authoritarian totalitarian bootlicker" -- Zeio
  94. Re:Piracy = Copyright Infringement. Stop Fighting by SupremoMan · · Score: 1

    I would say I agree with you. However, there is the little case of actual pirates. What do we call them?

  95. The other problem by Sycraft-fu · · Score: 1

    Is people need to eat. They need to pay the rent. They need to buy electronics. So people have to get money somehow. If you take the idea of "All information is zero cost, you can't charge for it," well then nobody can have a job creating information. While some OSS heads think that'd be great, they forget that this causes a situation where all information will be hobby generated only. There's some problems with that:

    1) People can't spend as much time on it. I work for 8 hours a day, I sleep for 8 hours a day. That leaves 8 hours for everything else. That includes eating, cleaning, home maintenance, etc. Thus the amount of time I can spend on something that's a hobby is MUCH less than what I can spend on something that's a job. If you are paying me I can spend 8 hours a day, maybe more depending on, working on it. If it is a hobby I probably have 4 hours max that I even could spend on it and I'm not likely to since I want to spend time goofing off on other things.

    2) People won't do things they don't like. You discover that often people are skilled at doing something that they don't particularly enjoy doing. Well, if you pay them, they'll be willing to do it. If you want it for free, they probably won't. For example I'm skilled in desktop Windows support. I am good at figuring out why there's a problem, hardware or software, and fixing it. However I don't really enjoy doing it. So for my employer, who pays me, I'll do it, even if there's other thigns I'd rather do. As a hobby, I won't.

    3) You won't get things that have big physical costs. For example you won't get movies that have special effects that require expensive items in the real world. Since people aren't getting any money, they can't afford to throw a lot of money at it. While people certianly do throw money at their hobbies, it is never as much as a business can throw at their product.

    So if you want the "No info costs anything," model, you have to be prepared for a lot of things to simply stop existing, and a lot of others to take way longer to come to life. Anyone who is currently employed doing something creative like that will have to find new employment doing something else and only work on their creative stuff as a hobby. Unless you have a way to get them all the material things they need and want, they've got to have a job that will.

  96. Re:Just because the wrong word has been used for a by jabithew · · Score: 1

    You forgot some fairly widely spoken varients.

    Singlish, easily the most incomprehensible dialect, which is an unholy meld of Mandarin and English.

    Nigerian English is quite tricky too, though I believe it's technically a pidgin instead of a dialect, most people call it a dialect.

    There's Indian English, which when spoken correctly is more elegant than British English, albeit often hidden in an impenetrable accent.

    Finally, British English hides a range of confusing and difficult dialects, such as (the nearly-extinct) Cockney, Scouse, Geordie and Scots dialects.

    Because English is a non-centralised language, all of these dialects are equal and legitimate uses of English.

    --
    All intents and purposes. Not intensive purposes.
  97. Re:Piracy = Copyright Infringement. Stop Fighting by Anonymous Coward · · Score: 0

    Stop fighting it, you're embarrassing the rest of us.

    He can continue to fight it if he wants, it may help to push the term "piracy" meaning "copyright infringement" into uncommon usage. The english language does drop words periodically.

  98. Since you like calling others names by Anonymous Coward · · Score: 0

    http://it.slashdot.org/comments.pl?sid=1198841&cid=27622135 take a look there and see who the stupid one is (you).

  99. Mod parent down by Snaller · · Score: 1

    "There goes the argument that games are only pirated because companies insist on draconian DRM."

    Except nobody says that only you - so by inventing a bullshit postulate you got some idiot to mod you up.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  100. Well no by g2devi · · Score: 1

    Occam's razor isn't the one true measure of truth. If it were, then Quantum mechanics and General Relativity would never have been accepted.
    But in this case, Occam's razor doesn't apply because prepositionally, your statement is equivalent (or even more complex) to the grandparent post.
    Compare:
    . "People Pirate" Because "Try before buy"
    . "People Pirate" Because ("People want free" or "People are lazy")

    WRT disasters, it's a different phenomenon. It's more an example of the tragedy of the commons (http://en.wikipedia.org/wiki/Tragedy_of_the_commons). You need food and supplies, and if you don't get it first, someone else will. If you believe others will steal to get it, and you'll only follow the rules if other people will (i.e. you're more concerned about fairness than morality), then you will steal whatever you need and feel justified. This is basic game theory.

    Given that open source works, and given that music sales actually increased when Napster and their successors came on the scene, I think that the grandparent's hypothesis is likely correct for a large number of cases.

    But it's easy to test out -- follow the DOOM model. Provide a fully functional version that includes a "typical" game for free and encourage copying, then provide advanced levels that are worth purchasing and ask people not to pirate because a good enough free version exists.

    Will there be piracy in this model? Sure, but I'd be surprised if it were anywhere near as big as it is now.

    I know that in this age, cynicism is considered more wise than realistic optimism, but the movers and shakers in any age are not the cynics, they're the realistic optimists like RMS, who can see objectively why something is not working and find a way to make it work the way it should.

    1. Re:Well no by ultranova · · Score: 1

      Occam's razor isn't the one true measure of truth. If it were, then Quantum mechanics and General Relativity would never have been accepted.

      Actually, at least as far as General Relativity goes you're wrong. Special Relativity began as a thought experiment: what would you see if you could move along a beam of light? You would see a stationary sinusoidal variance of electric and magnetic fields. However, Maxwell's equations prohibit this; you can derive the speed of light from them, and it's non-zero - and more importantly, it has the specific value without it being relative to anything. Special Relativity takes it as granted that all observers observe the same laws of physics (specifically Maxwell's equations) and explains the logical consequences. General Relativity further generalizes this to accelerating observers and shows that inertial and gravitic mass are actually the same entity.

      TL;DR: A universe where General Relativity holds is simpler (has (much))less entities) than one without it. General Relativity is logically equivalent to stating that everyone observes the same laws of physics, and that they don't change just because you start running or floor the gas pedal. In other words, General Relativity is logically equivalent to stating that physical reality is consistent.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    2. Re:Well no by shmlco · · Score: 1

      "WRT disasters, it's a different phenomenon... You need food and supplies, and if you don't get it first, someone else will."

      Right. That's why all of those hungry people are smashing windows and making off with plasma TVs...

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
  101. Re:Piracy = Copyright Infringement. Stop Fighting by Anonymous Coward · · Score: 0

    Seriously, "Piracy" now equals "Copyright Infringement."

    That's so last year, gramps.

    Brb, gonna go pirate myself a sandwich from the fridge.

  102. Re:Yes! And we should believe them because ... by IgnoramusMaximus · · Score: 1

    Your comments give me one word - see: bigotry. Yes, it applies for peoples' opinions on companies too.

    Yes, yes, and it was us the deniers of Corporate Divinity, unbeliever heathen "bigots" who caused the banking meltdown too, whereby hundreds of the wealthiest and most respected corporations engaged in gambling on credit to the tune of trillions ... but we are just dumb and "do not understand" the "sophistication of CEOs"! Surely!

    I mean if billion dollar corporations with tens of thousands of employees and 100 floor sky-scrapers in Manhattan could engage in all kinds of such fun, a rinky-dinky game company just must be Angelically Pure As Driven Snow .... no?

  103. Re:Just because the wrong word has been used for a by Anonymous Coward · · Score: 0

    Yes, I know, seriously off topic:

    Anyway, Right-to-Lifers do support the woman's Right-to-Choose. The thing is, they made their choice already.

    If you don't want the baby, don't murder it, give it up for adoption. There are plenty of women who desire to be mothers and can't have babies the "normal" way.

  104. You call others names & you're the stupid one by Anonymous Coward · · Score: 0

    Hey big mouth, take a look here http://it.slashdot.org/comments.pl?sid=1198841&cid=27622135 and see how stupid you are.

  105. Re:Piracy? Bonus! by Blakey+Rat · · Score: 1

    So, to sum up, you're saying:

    Piracy is good, because their QA was so shitty they never bothered to stress-test their multiplayer servers, and now the pirates have forced them to do it?

    Uh. Yah.

  106. Live and learn by Bobtree · · Score: 1

    From what I've gathered, Stardock and GPG made some goofs that they're paying the price for.

    Piracy is expected, and that's not really their primary concern. The pirates are not their customers. The lack of DRM shenanigans is applaudable, but a good number of them probably just want to demo the game before buying, so releasing a demo much later (supposedly in a month or so) inflates these numbers.

    The retail shipments to GameStop purportedly did not have release dates included, so they were sold early. If that's the case then Stardock shares the blame here, otherwise chalk it up to GS being evil and backstabbing their online competition.

    The unexpected early player volume (retail and pirates) bombed their servers because only enough for beta players were online. They expected that volume the next week and spent the weekend ramping up in response.

    Launching the game executable immediately checked online for updates, even for pirated copies that cannot get them, since they cannot log in to Stardock's Impulse service! This furthered the multiplayer connectivity problems by severely choking up the NAT-handshaking servers, which should have been restricted to multiplayer matchmaking only, and not hit with every connection.

    In this case, they probably should release a tiny patch for the pirates (presumably any unpatched retail copy), because it's the only way to cut down on those connections. They can't otherwise ID the pirates because the default retail versions behave the same way.

    Here's how to avoid this in the future:

    1) No release/street dates. When it's done and the servers are all online, then you ship.

    2) Games that focus on multiplayer shouldn't attempt an update without being logged in.

    3) Demo builds should be a proper subset of the full game, so there's no extra work to do when you ship except make one more release for the demo.

    I don't know what the sales look like, but paying gamers everywhere wish Stardock the best. Demigod is currently $40 download-only and $50 for a download + boxed copy (collectors edition maybe?) on Impulse from Stardock. Retail copies are already $35 with free shipping on both Amazon and Newegg.

    1. Re:Live and learn by seebs · · Score: 1

      Release dates are useful -- if you don't have them, people freak out because they can't find the game, but someone else got it, or whatever.

      So there is a purpose to them, and the only way to ensure that everyone can sell the game Tuesday is to aim to ship it to them all by Thursday of the previous week or so. (As in, it should have reached nearly everyone on Thursday. Some stores will need a day or two to ship it from a central office to retail outlets, it has to be unpacked, and so on.)

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    2. Re:Live and learn by Captain+Chaos · · Score: 1

      I ordered the download + boxed copy from Stardock and received the collector's edition. From what I read, that will be the case as long as they last and is the only way to get the collector's edition. I haven't gotten a chance to even open the box yet, so I can't comment on the launch issues. I do wish them well though, DRM sucks and has stopped me from buying many games. I regret buying some games that use nasty DRM because I didn't wait to find out what they used or research them enough.

  107. Let's do the math: by DaveV1.0 · · Score: 1

    18,000 connections were made from legitimately purchased copies; over 100,000 were made from pirated copies.

    18,000 legitimate copies @ US$40.00 each = US$720,000.00
    118,000 copies @ $US40.00 each if they had all be legal copies = US$4,720,000.00
    Only 15% of copies are legal copies.

    Direct revenue lost due to illegal copies: $4,000,000 plus revenue lost due to bad reviews and bad player experience caused by the illegal copies.

    There goes the argument that illegal copies are harmless and don't cost anyone anything.

    --
    There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
  108. Re:Just because the wrong word has been used for a by saiha · · Score: 1

    "I could care less" is Irony (a very good example of it too).

  109. Re:Just because the wrong word has been used for a by Belial6 · · Score: 1

    Which is why I say that all companies and CEOs whos companies use DRM should start being called 'child molestors' for molesting our internal child. Once that has been done for a little while, then it will be entirely legitimate to call the heads of most software companies child molesters.

  110. Parallel launch by jwhitener · · Score: 1

    It is too bad we can't rewind history and release the game again, all conditions being equal, but this time, strong DRM in place.

    I would guess we'd see less than 18,000 legit copies connecting, and some number less than 100,000 pirated copies connecting.

    Net loss for the company most likely.

  111. Stardock's fault for underanticipating piracy by im_thatoneguy · · Score: 1

    If you read the blog post they say it's their own dumb fault for not expecting so many pirates.

    In other words it is still sort of the pirate's fault. But they're taking responsibility for not planning adequately for the level of illegal behavior.

    Both sides I would say are on a pretty safe footing. 1) Cause was Piracy 2) Cause was Stardock not planning for piracy.

    Still that's a bit like blaming the victim. "Oh my we should have planned to get robbed and put better locks on our doors on opening day. Our bad."

    1. Re:Stardock's fault for underanticipating piracy by houstonbofh · · Score: 1

      Still that's a bit like blaming the victim. "Oh my we should have planned to get robbed and put better locks on our doors on opening day. Our bad."

      Or, "I shouldn't leave my date's purse on the front seat when I park on the street outside a club." Some crimes are predictable, and the precautions are reasonable.

    2. Re:Stardock's fault for underanticipating piracy by CaptainDefragged · · Score: 1

      It seems to me that Stardock would have still had the same problem without the pirated copies had the embargo not been broken.

      --
      Don't tailgate - the end is near!
    3. Re:Stardock's fault for underanticipating piracy by Anonymous Coward · · Score: 0

      That argument gets you more DRM, not less, you idiot.

    4. Re:Stardock's fault for underanticipating piracy by houstonbofh · · Score: 1

      That argument gets you more DRM, not less, you idiot.

      Other than DRM has proven to be the now totally ignored car alarm, and you still leave her purse on the seat... No help, and it annoys your neighbors.


      you stellar genius...

  112. Re:Piracy? Bonus! by Requiem18th · · Score: 1

    Never heard of this game either. It might be a huge publicity stunt. A better question is, how many "pirates" are from outside the US?

    --
    But... the future refused to change.
  113. Re:Piracy = Copyright Infringement. Stop Fighting by Anonymous Coward · · Score: 0

    The problem is that now that high seas piracy is on the rise it is getting a little confusing. I couldn't figure out how those kinds of pirates interrupted the release of a downloadable game. Unless they hijacked a container ship full of dump trucks going across the undersea tubes?

  114. Re:Piracy? Bonus! by Justus · · Score: 1

    They were only prepared for dismal sales. They said the server initially ran 'less well' with 10s of thousands of people online at once. They sold 18,000 copies. All of those people will want to be online at once at the start, so they weren't even really prepared for the real sales they got.

    Saying they were only prepared for "dismal sales" is a bit misleading. They expected that the initial launch wouldn't have a huge number of people—it is an independently published game in a niche market with almost no advertising budget, after all—but that the numbers would continue to grow as word-of-mouth spread. This would've given them plenty of time to worry about scaling issues as they started to appear.

    It's true that this scaling would've needed to happen eventually if the game took off, but there's no disputing that the launch has suffered a bit from the unexpected popularity. If they were all paying customers, that would be one thing; however, as it stands, the developers had to go out of their way to support a bunch of freeloaders and deal with criticism saying they're unprepared for a launch. It's a pretty rotten way to treat a company that's been very customer-friendly and supportive in the past.

    Not only that, they also have to put up with these absurd justifications. "The website didn't tell me enough, I don't trust reviews, and there's no demo—piracy is my only option!" "The pirates helped them identify their scaling issues!" "If only they'd had a serial code then we would've respected their rights!"

    I don't mean to single you out—the first quote there isn't even something you said—but we really don't need more people trying to spin piracy as "not so bad" or whatever. 100,000 people are assholes who probably weren't customers anyways, and there is no romantic "sticking it to the man" tale to be had here. I hope that this doesn't discourage Stardock and Gas Powered Games from making PC games in the future.

  115. Price fixing by Thaelon · · Score: 1

    I bet part of it is because the MSRP is the price for most new games. Period.

    You either pay, $40, $50, or $60 for a game.

    There's no negotiation, no discussion with the market with respect to what is a reasonable price due to a natural monopoly.

    I would buy more games if they weren't so expensive.

    Why don't they offer differing versions of multiplayer games with a pricing scheme? Not something that gives players an advantage over others in combat or against NPCs. That way combat of the moment is level no matter how much you paid. But maybe something that makes you progress faster, or gives you more inventory space or something.

    Make it so you can upgrade to these higher priced version later if you want.

    Get freaking creative with your business model instead of this stone stupid scheme of:

    It's $40 to get in, and $14.95 a month thereafter, period.

    You have the power to make more money and make your customers happier with something like I mentioned above.

    For example I just today learned that there's an item that makes you level faster, but the only way to get it is to recruit four friends into becoming subscribers. And I'm considering setting up 4 new accounts temporarily just to get it. Lucky for me I'm gainfully employed and not living in my parents' basement or something, so the cost doesn't amount to much compared to my existing expenditures on eating out.

    --

    Question everything

  116. Power struggle by Anonymous Coward · · Score: 0

    Most of us, if we can get something for free, we probably will, if we don't like it we'll throw it away. Throwing something away, something that didn't cost anything, is no sweat off our backs.

    To claim that all those that got something for free and like it would have bought it is quite wrong.

    Would there be more people buying? seems likely, would it be all these 80% 90%+ figures? doubtful.

    The "lost revenue" argument has some ground, but the revenues lost would be quite small. If I'm a cheapskate, I would not part with my money to buy some 3 out of 5 stars game, no way. So really, what would entice me? an awesome game! who decides what an awesome game is? me!
    Would that make me biased towards myself? could it be that if I get tons of games for free, and thus have a wide selection of decent games I would only think the very best are worth money?
    I think so.
    So really, IF I get that 3 out of 5 star game, play it for a couple of days and say "Eh, it's so so, not worth my money" I'm not being fair.
    On the other hand, I could have gotten the demo, right?
    How many demos convinced me the game is worth money only to change my mind after I bought the game? PLENTY!
    You see the trailer, the trailer looks amazing, you play the demo, game seems cool, you buy it, turns out to be a flop. Heard this story before?

    So, let's ASSUME I'm really a potential buyer, because well, everyone is. I use a product which I got for free, a product that I would not have bought PRIOR to using it. Now it's about my subjective, biased judgement.

    Or maybe, let's ASSUME I'm not a potential buyer, just a free-loader, because well, there is a free-loader in all of us. Maybe you, whoever you are do not free-load games, maybe it's beer? maybe you're always bumming off someone else's smokes? ARE YOU THE A-HOLE THAT ALWAYS TAKES MY GREEN TEA IN THE OFFICE?? (nevermind)
    So I'm a free-loader (allegedly), I get stuff for free and I do not pay for it, would I buy it if I would not get it for free? OF COURSE NOT, I'M A FREE LOADER, GEDDIT? (Play it at a friends house, god some people are cheap)

    So really, the argument is valid for the in betweens, the people who USUALLY, or PARTIALLY download games & do not pay for them. Because they pay for some, why not pay for all? Cause some people pay for none, and they would never consider changing that. And there are those that always buy, the zealots. They get the worst of both worlds, they get DRM, they get the crap games that are not worth money etc etc...

    So, back to the start, are companies LOSING MONEY>? yes. Is that 90% of what they should be getting>? no. Does that make it right? no, it doesn't. Is justice an ideal or a reality? (DUH)

    There is good and bad in everything. If you couldn't download fully working copied of games, would there be a sales increase? yes, would people get ripped off? yes. Do these facts negate each other? not really.

    Everyone wants to have it their way...this is a complex problem. There is no clear answer on who's "fault" it is...because really, both sides are not always playing fair.

    I have a middle ground, personally. Is my middle ground fair? no, is it just? no, can anyone do anything about it? no.

    I play games, LOTS and LOTS of games. I probably play an average of 7 games a month. Most of the games I play, I dislike, and that does not get money. You can tell about how much time it took to develop and how much this and that and the other, if I don't like it I'm not paying.
    Do I own games? do I regularly pay for them? yes.
    I own the total war series. (Empire, Medieval 2, Rome, Medieval 1, Shogun), I own the GTA series (Didn't buy 4 because it SUCKED). I own guitar hero, starcraft, pax imperia, ascendency, Spliter cell series, hitman series (Except hitman 2, which was WAY TOO BUGGY), Fallout 3 + Anchorage DLC (The pitt SUCKED), Mass Effect, Knights of the old republic (Please god, make a KoTR 3!!)
    Well... the list does go on quite a bit... I have HUNDREDS of PURCHASED games. (Been gaming for a while now). So, game company, you want my money? would you like me to not be a lost sale? make a game that I deem worthy. These days, the PC game consumer is almighty. IS IT UNFAIR? YES, IT IS!

     

  117. Shut THE FUCK up. by GuloGulo2 · · Score: 0

    "I don't have a gamestop store anywhere near me, i don't even think they operate any stores whatsoever in this country, my only way to play this game would have been by downloading it. "

    Or, as you've been told repeatedly, stop whining like a fucking brat and wait til the actual release sate, or download it from the developers who PUT IT ON LINE AS SOON AS THEY BECAME AWARE THE RELEASE DATE WAS BREACHED.

    Get it?

    EVERY SINGLE FUCKING POINT YOU MAKE IS WRONG.

    Patently, undeniably, inavoidably WRONG.

    And the sad part is, you're so fucking stupid, you make the same retarded argument several times. It's not enough for you to look like a fucking child once, no, you have to spread your stupidity far and wide, reiterating that not only are you a blathering moron, but that you don't even bother to follow up, so you understand how fucking idiotic your "point" is.

    Kill yourself. No one who says "I HAD to pirate it, I had no other choice (but wait for the release date, or pay and download it online from the developers, but who's counting...).

    God you're a fucking loser.

    1. Re:Shut THE FUCK up. by F'Nok · · Score: 1

      Attacking someone as such only indicates that you're unable to convey your point in a civil manner.

      I have the game on pre-order with a store here, but they won't have it for a few more weeks.

      I've put my money down, I'm supporting the developer, and I want to play the game now.

      I do not harm anyone by downloading the game to play NOW. I don't have to pirate it, but it's absolutely not harming anyone.

      If my actions harm no one, what's the point of being a damn arse about stupid points like, "The release date".
      Who cares about that?
      I know the company don't care, they demonstrated so by offering it up immediately for download when the date was breeched.

      I however don't want to punish my local stores by withdrawing my pre-order so I can take up the legitimate download from the distributor.

      By downloading it now, I can play it now, as the company has shown they wish to allow me to do.

      GPG have done the right thing, and I'm very impressed by their ethical approach to this.
      They don't wish to punish people because of idiotic rules around making copies, they wish to reward the people that CONTRIBUTE back to them. This is the best, most ethical approach.

      Heck, have you read the manual for the game, or are you just trying to be a complete arsehole online?
      The manual states that for LAN play, they don't care if you make copies for your mates, so you can enjoy a game together.
      We're talking about a company that care enough about the people that SUPPORT them, that they want us to be able to play a multiplayer game in the comfort of our homes, because we PAID for the game.

      At no point in any of this was piracy a concern for them, and nor should it be. Just ignore the fucking pirates, they aren't important.

      The only mistake was that they put in an auto-update that meant pirates could impact the legitimate users. This was their mistake, and they've tried to address it.

      GPG are right, and have likely earnt a lot of respect from the people that matter; the gamers like myself that buy their games.
      And guess what... we downloaded it too.

      In addition, by downloading it via BT, I saved the developer the bandwidth. Now I need only download the updates from them.

      Get it?

      EVERY SINGLE PERSON ON THE INTERNET IS NOT THE SAME; So your generalisation is WRONG.

  118. Re:Developers: Bring back shareware before release by 0111+1110 · · Score: 1

    Regarding demos at this point in time I believe we have a bit of a vicious circle going on. Why bother with the effort of producing a crippled version of your software as a demo version when anyone with a broadband internet connection is going to just download the cracked version if they want a taste. At this point everyone (with the possible exception of the obscenely clueless publishers) realizes that every game will be cracked and made available for download within the first few days of release. So why waste even more money making a demo version? Including all the bandwidth for people to download the crippled version from your servers. It's sort of like all software nowadays is essentially shareware. You can always try the game first before you buy it. Of course, due to bizarrely restrictive DRM, publishers like EA are trying to just rent copies of their games instead of selling them. Not a very smart thing to do when your product is easily available for free. Frankly I think it's time that game developers starting asking for donations from fans. Or maybe trying a ransom method for releasing new titles. You can't crack something that hasn't been released yet.

    --
    Quite an experience to live in fear, isn't it? That's what it is to be a slave.
  119. Release dates are set for a reason by Anonymous Coward · · Score: 0

    based on what they are saying, the issue was not the pirated copies, but more so the fact that gamestop decided to release the game before they were entirely ready for the traffic. had gamestop not released the game before the intended date, many more valid connections could have been counted on release date and no paying customers would have had a poor experience as a result of overloaded servers. the pirated copies and the lack of DRM seems to be a secondary item to this story, but being written as the core of all evil.

    its possible the poor performance as a result of the game being released early, could result in less paying customers as a result.

  120. Try before you buy by Anonymous Coward · · Score: 0

    Interestingly enough,
          If I could return software I had purchased,
          which I found unappealing after buying.

    Then,
        I would not need to
        "copyright infringe" it first
        to get the same effect.

    However,
        It is pretty nice
        to just be able to download a game,
        rather than go to a store.

    Especially if you end up "returning" it

  121. Re:Piracy = Copyright Infringement. Stop Fighting by Anonymous Coward · · Score: 0

    Uh, that's *exactly* what makes it right. I am old enough to remember when "hacker" used to mean "computer enthusiast," and did not have any pejorative connotations. I am even so old as to remember when "hacker" meant "a bad golfer," before the word was co-opted by computer use entirely.

    Ok, fess up... who let grampa on the PC again? He's always like this until he's had his pills.

  122. dont believe the figures by Anonymous Coward · · Score: 0

    This shit never sold even 18000. Its a publicity stunt.

  123. shareware? That's so '90! by freaker_TuC · · Score: 1

    Do remember the time when shareware was big, while the Internet was small and physical distribution was big ...

    I remember packaged shareware cd's costing an arm and a leg (atleast 200 euro) to just get the SHAREWARE - non registered; while seperate packages could be bought for about 12-15 euro as single package...

    The cat is out of the bag, we cannot stop the growth of Internet Distribution, it's 2009 and we need to follow ...

    --
    --- I am known for the ones who want to find me on the net. Is that a privacy risk or a privilege? One might wonder..
  124. Wolvenstein, Commander Keen, ... by freaker_TuC · · Score: 1

    Did work great for Wolvenstein, Commander Keen, Duke Nukem and others ...

    Of'course, we are still waiting for that one delayed edition of forever to come out ;)

    --
    --- I am known for the ones who want to find me on the net. Is that a privacy risk or a privilege? One might wonder..
  125. Re:Just because the wrong word has been used for a by SL+Baur · · Score: 1

    Hacker.

  126. Too Damn Expensive by BrianF81 · · Score: 1

    Games are way overpriced. When you take that and put it against the fact that the ratio of quality games versus horrible games is probably something like 1:300, paying $50 per title is a bit much to swallow. Game reviews are fairly terrible, so it's hard to use any of them as a basis for whether I should, or should not, purchase something. I've played many games after reading horrible reviews that I enjoyed quite a bit, and vice versa. Anyone remember that data Valve released maybe a month back where they showed that by lowering the price 50% they actually increased sales of Left 4 Dead by about 400%, or whatever. And that's for a game that had already been out for a few months. If a game was only, say, $25 or so, I'd be much more willing to take a chance on it and just buy the stupid thing. I'm sure I'm not the only one. Games are too expensive. Period. I'm not trying to legitimize piracy, but it'd be nice if someone would actually look at the problem from a perspective that's not "zomg people are thieves!!"

    1. Re:Too Damn Expensive by CronoCloud · · Score: 1

      Overpriced? Taking inflation in account they cost LESS than they did 30 years ago, and they contain "more stuff"

    2. Re:Too Damn Expensive by BrianF81 · · Score: 1

      30 years ago? Games were just beginning to emerge at that time. New technologies are always on the pricey side when they first come out. As far as "more stuff" goes, who cares? Does "more stuff" automatically equal a better game? No, of course not. Let's look at production costs here... http://most-expensive.net/video-game http://most-expensive.net/movie-ever-made And yet, movies still only cost somewhere between $5-12 (depending on where you live)if you go to the theater as soon as it's released. Despite the amount of "stuff" included in the film, you pay much less than what you would for any video game that's not in a bargain bin. Doesn't matter if it's a cheap 1 1/2 hour comedy, or a 4 hour long epic. I stand by my argument that devs would probably have much better sales, and thus profits, if their customers didn't feel like they had to bleed their wallets just to purchase the game.

  127. Re:Piracy? Bonus! by Anonymous Coward · · Score: 0

    Now it's on Slashdot's front page. You cannot -buy- that kind of advertising.

    Actually..... http://slashdot.org/faq/advertising.shtml

  128. Re:Yes! And we should believe them because ... by brkello · · Score: 1

    You have a company willing to listen to the crazies on Slashdot and not put any DRM in their games. And what do people do? They go out and pirate the game in numbers that interfere with legitimate customers. And then you have the nerve to question the numbers they put out? Seriously, what is wrong with you? I am so sick of hearing the piracy deniers on here. You finally have a game company giving you what you want and you all still act like juvenile little pricks.

    --
    Support a great indie game: http://www.abaddon360.com
  129. Re:Piracy? Bonus! by brkello · · Score: 1

    Give me a break. You are stretching so hard to make piracy seem like a good thing. These guys had servers prepared to handle the initial load. But Gamestop and the pirates forced them to work a weekend to scrap together a solution. This caused many legitimate users to have a degraded experience. How is upsetting your legitimate customers a good thing? How many aren't going to buy the game because a friend said they couldn't log in? How many customers won't bother buying another game because of this? This is a perfect example of how piracy is bad for a company and yet there are still so many people on here arguing that it is a good thing. These guys have no DRM and you are still screwing them over. What do you guys want? Obviously you just don't want to pay for software.

    --
    Support a great indie game: http://www.abaddon360.com
  130. I bought Demigod last year by Anonymous Coward · · Score: 0

    I've been playing beta since it was out. It's a good game that's likely to become niche, I suspect the sheer weird factor of it lead to the piracy levels. It's a lot like the Warcraft 3 mod, Defense of the Ancients (DotA).

    Many pirates are going to pirate, end of story. I always make sure Stardock games that are published w/o DRM get my money. This game uses Impulse for multiplayer, so in that way it's like steam and I am somewhat ambivalent about that, luckily they saw fit to include LAN play and, iirc, you can host a over the net game, so if Impulse ever poofs, you merely loose rated matches.

    The main problem was that people were banging on the main servers for multiplayer, if you are going to have a game where the multiplayer is more or less channeled through these central severs, then you're going to have to lease capacity for the initial hammering you're going to get from pirates and new players that will play it a couple times and not come back.

    I'm sorry this happened to this game, but it's actually brought on by iffy menu design and decisions about how to work with multiplayer.

    It's also worth noting, without a valid key, I'm not sure the pirates could do anything other than try and create an account, not play. If that was bringing the servers down, then they vastly underprepared.

  131. Re:Just because the wrong word has been used for a by DAldredge · · Score: 1

    If pirates spent half as much time earning money as they spent justifying their actions they would be able to afford to buy the content they are stealing.

  132. I'm not so sure DRM was necessary to fix this by Benfea · · Score: 1

    All they had to do was publish "product keys" with the CDs. No need to use invasive DRM to ensure that a particular CD is associated with a particular product key, just make sure the product key is associated with a particular online account. That way, if you find several online accounts associated with a particular product key, you can just ban all of those accounts at once without having to interfere with legitimate players, and without having to install a rootkit on the computers of legitimate paying customers.

  133. Re:Piracy = Copyright Infringement. Stop Fighting by Homer1946 · · Score: 1

    Ah, but if language could change once it can change again, and once the number of people who think "piracy" is a silly term for copyright infringement crosses some magic threshold, it will lose that meaning.

    Don't hold your breath.

  134. Already done by vecctor · · Score: 1

    Example situation: a college student torrents a Stardock game and finds that he's playing it a lot. He decides to buy a license/serial so he can play on the official servers. He pays via CC and gets his serial. That serial is tied to his CC info in a secure database (to allow for recovery in case of theft, much like what Steam permits), and the serials are generated in the "allowed serials" database for servers at the same time they are sold (so keygens wouldn't work).

    This is already how Stardock's digital distribution works (at least for their other games). The only thing they don't do is outright let you download it for free - but with no DRM you get a fully "official" game client just by going the torrent route.

    You can install and play the game without entering a key.

    You can buy it for digital download, which gives you a key that you can enter into the game and it will be activated and "legit" as far as Impulse (Stardock's version of Steam) is concerned. You can go directly from the "pirate" version to fully licensed legitimate version without even reinstalling.

    You can also then use your stardock account to re-download the game at any time and update it at any time.

    The unactivated versions have a much harder time updating (if they can update at all) and patches for games are frequent and include additional content as well (the "service")

    The "selling a service" line has actually been used explicitly by Stardock.

    The future is now :-)

    --
    Why, yes I have been touched by His noodly appendage. And I plan to sue.
  135. Re:Just because the wrong word has been used for a by ravenshrike · · Score: 1

    *headslam* The phrase "I could care less" is a sarcastic version of "I couldn't care less". Implicit in the former is the second part of the sentence which is "but I'm not sure how."

  136. Re:Just because the wrong word has been used for a by ravenshrike · · Score: 1

    All sarcasm, taken at face value, pretty much means the EXACT opposite if it's intended meaning.

  137. Re:Developers: Bring back shareware before release by Anonymous Coward · · Score: 0

    Regarding demos at this point in time I believe we have a bit of a vicious circle going on. Why bother with the effort of producing a crippled version of your software as a demo version when anyone with a broadband internet connection is going to just download the cracked version if they want a taste

    Because by not having a demo, you're forcing them into downloading the torrent edition or skipping the game completely (won't buy something they haven't tried). And once they have the cracked full version, you are no longer able to provide any incentive for buying the full version.

    In short, you are relying on the "but I'll buy it if I like it" crowd. Are they honest? It doesn't matter. If they're not, they would get the cracked copy anyway. And if they are, you don't need to care about selling to them. So, either way, they don't matter. Relying on a group that doesn't matter is just bad business.

    For everyone else, you want to give them a chance to try the game without wasting money on a game they don't like, and you need to give them an incentive to buy the game, when they found out that they do like it. A demo or shareware game does both. Having no demo, gives them the choice between avoiding the game (won't buy something they haven't tried), or getting the torrent edition.

  138. Hypocracy / Reality by Anonymous Coward · · Score: 0

    Intellectual Property: a legalized monopoly for exploiting creative people [reference "Intellectual Property Owners" vs. "Creators"]

  139. Horrible Implementation by teh.f4ll3n · · Score: 1

    They were asking for it to be honest... No unique client key to confirm with the game server, just a huge free-for-all. If you are not going to secure multiplayer for legit players only in a game like this, well... I wouldn't need a second guess to tell you what's going to happen.

    --
    Given the choise between Hitler and RIAA/MPAA I'd go for the first one - at least he knew when to shoot himself.
  140. You're a special kind of stupid by GuloGulo2 · · Score: 0

    "Attacking someone as such only indicates that you're unwilling to convey your point in a civil manner."

    FTFY

    And of you weren't such a blathering retard, you'd realize he made the same points several times, and was refuted, with quite a bit of civility, SEVERAL TIMES.

    Yet he continued to drone on moronically, then YOU chimed in with your idiotic intro, which, sadly for you, is TOTALLY REFUTED by the ACTUAL CONTENT of my post.

    See, asshole, I ATTACKED AND REFUTED HIM. You see that whole line of text talking about "waiting" or "downloading"? Yeah? You can read that?

    Yeah, exactly, it DIRECTLY ADDRESSES HIS POINTS AND DESTROYS THEM.

    And your imbecil ass COMPLETLEY IGNORES IT so you can trot out the oh so tired and wrong "Attacking someone as such only indicates that you're unable to convey your point in a civil manner."

    "I have the game on pre-order with a store here, but they won't have it for a few more weeks.

    I've put my money down, I'm supporting the developer, and I want to play the game now."

    You purchase and DOWNLOAD IT, so YOUR idiotic points are also moot.

    It must be very difficult for you to be such a fucking idiot.

    1. Re:You're a special kind of stupid by F'Nok · · Score: 1

      You have again ignored many of the important points, so I'll point it out for you.

      I said:

      I however don't want to punish my local stores by withdrawing my pre-order so I can take up the legitimate download from the distributor.

      It was released EARLY for download because ONE store broke release date.

      I don't want to punish the store I placed my order with, because they respected the release date the distributor set.

      A preorder from a B&M store does NOT include a download.

      It must be very difficult for you to be such a fucking idiot.

      It must be very difficult to ignore key points in a post, so that you can rationalise abusing the poster.

  141. Re:Yes! And we should believe them because ... by IgnoramusMaximus · · Score: 1

    You have a company willing to listen to the crazies on Slashdot and not put any DRM in their games. And what do people do? They go out and pirate the game in numbers that interfere with legitimate customers. And then you have the nerve to question the numbers they put out?

    One has nothing to do with the other. One can put all the DRM on the planet in a game and then fib about the "piracy" rates to justify the costs to investors. One can decide to shift the whole business to online-delivered, phone-home activated "non DRM" as Stardock have done and then one can proceed to fabricate an "example" to "justify" such an unpopular change which is vehemently opposed by some customers. So the fact that one has DRM in the first place or is just on his way to put it in, or have none at all, bears no relationship on the desire to fabricate the piracy "numbers". In all cases there exist some motivations to do so.

    Seriously, what is wrong with you? I am so sick of hearing the piracy deniers on here. You finally have a game company giving you what you want and you all still act like juvenile little pricks.

    Err, Stardock was on its way to online-activated DRM "non DRM" solution long before this. Which was vocally opposed by some of its customers. Whom this "example" is possibly meant to "shut up". If being skeptical of corporate PR mumbo-jumbo, irrespective of what company it comes from or how genial and "hip" the CEO is, if demanding objective analysis and an ability to verify bold pronouncements of businessmen means to be "juvenile pricks" then many of us will wear the badge proudly.