I work with transport engineers and to them "dual carriageway" simply means a road where the two directions are separated by a barrier or strip of land. It could have any number of lanes in either direction, although 2 lanes each way is probably the most common design.
If your employer won't fix a security vulnerability then notifying them (especially with a paper-trail) only increases their liability. You will have harmed your employer. Your employer will notice this and they will care.
I really liked Unreal Tournament's persistent rating system (other deatmatch games must be using something similar?)
Firstly you could see the ratings of all players on a server before you joined it.
Secondly the rating rewards/penalties for a frag depend on the rating differential.
This mitigates the pick-on-the-newbie incentives - they are only worth decent points to a newbie. Plus when the newbie does frag some demi-god they are showered with a huge reward - all of which comes straight off the demi-gods rating.
A game where you are fragged 5 to 1 is still fun if you rating goes up and your opponents ratings go down - the game is saying "well done newbie - that was some vicious competition".
I know what you mean. After all those problems and emergencies pile one on another you can start to get foolishly desperate. Desperate enough to enter the crumbling mansion to borrow their phone. Or even in some cases desperate enough to buy your audio cable at a shop with bad service.
I work with transport engineers and to them "dual carriageway" simply means a road where the two directions are separated by a barrier or strip of land. It could have any number of lanes in either direction, although 2 lanes each way is probably the most common design.
If your employer won't fix a security vulnerability then notifying them (especially with a paper-trail) only increases their liability. You will have harmed your employer. Your employer will notice this and they will care.
I really liked Unreal Tournament's persistent rating system (other deatmatch games must be using something similar?)
Firstly you could see the ratings of all players on a server before you joined it.
Secondly the rating rewards/penalties for a frag depend on the rating differential. This mitigates the pick-on-the-newbie incentives - they are only worth decent points to a newbie. Plus when the newbie does frag some demi-god they are showered with a huge reward - all of which comes straight off the demi-gods rating.
A game where you are fragged 5 to 1 is still fun if you rating goes up and your opponents ratings go down - the game is saying "well done newbie - that was some vicious competition".
A less pissweak analogy would be a Jiffy-Lube store called "Phawd".
Thanks for the in-depth analysis, but my GF was only asking you if you'd recommend the 9600 over the 9200PRO.
I know what you mean. After all those problems and emergencies pile one on another you can start to get foolishly desperate. Desperate enough to enter the crumbling mansion to borrow their phone. Or even in some cases desperate enough to buy your audio cable at a shop with bad service.