Your eyes are only capable of seeing 20-25 fps. This is why you do not see fluorescent links blink on and off. For this reason you will not notice when cimema projection will increase speed from 25-60 fps.
20-25fps are sufficient with motion blur, which naturally occurs on motion film with long exposures. Film can start looking jittery when filmed in very bright outdoor scenes.
60fps on computer games can look jittery because there is no exposure. It's just a rendered frame at that exact instant in time, and because of this your eyes can pick up on the sudden changes between frames. The effect is called temporal aliasing.
Adding a motion blur, or simply blending with the previous frame can smooth out this affect.
This generally should not be a problem with film images projected digitally.
Your eyes are only capable of seeing 20-25 fps. This is why you do not see fluorescent links blink on and off. For this reason you will not notice when cimema projection will increase speed from 25-60 fps.
20-25fps are sufficient with motion blur, which naturally occurs on motion film with long exposures. Film can start looking jittery when filmed in very bright outdoor scenes.
60fps on computer games can look jittery because there is no exposure. It's just a rendered frame at that exact instant in time, and because of this your eyes can pick up on the sudden changes between frames. The effect is called temporal aliasing.
Adding a motion blur, or simply blending with the previous frame can smooth out this affect.
This generally should not be a problem with film images projected digitally.