The only positive feeling I get when I die in any game, be it Team Fortress 2, Unreal Tournament, Half Life, STALKER, Max Payne, or Halo, is the one I get when I imagine the other guy swearing at the computer when I spawn again and finally clean him out of that camping spot or off our capture point.
The streamlined monsters are an absolute godsend for DMs. Others have already mentioned that now you won't have to hunt through huge spell lists for exact definitions of weird one-shot abilities, but I think the best part is that any monster you choose isn't going to have wasted abilities. All monsters should boil down to "do this, then this, then this, lather, rinse, repeat", as you said, but the tactical points are in how you apply those monsters and the terrain they're in. Monsters do not need to be complicated, especially with the encounter focus moving to larger groups of weaker monsters.
I'm not even going to mention the original source of the Pit Fiend.:)
The only positive feeling I get when I die in any game, be it Team Fortress 2, Unreal Tournament, Half Life, STALKER, Max Payne, or Halo, is the one I get when I imagine the other guy swearing at the computer when I spawn again and finally clean him out of that camping spot or off our capture point.
The streamlined monsters are an absolute godsend for DMs. Others have already mentioned that now you won't have to hunt through huge spell lists for exact definitions of weird one-shot abilities, but I think the best part is that any monster you choose isn't going to have wasted abilities. All monsters should boil down to "do this, then this, then this, lather, rinse, repeat", as you said, but the tactical points are in how you apply those monsters and the terrain they're in. Monsters do not need to be complicated, especially with the encounter focus moving to larger groups of weaker monsters. I'm not even going to mention the original source of the Pit Fiend. :)