You can push things around in HL1 and create barricades. With a little bit of work you can impliment picking up objects and moving them around in HL1 (several mods have implimented decent physcis engines) Yet CS never really utilised pushing tables and stuff in front of doors. In fact, it never really utilised doors. Go figure.
I'm not going to toaly slate CS, despite the urges to. It's just not my cup of tea (especialy since I only drink coffee) It is a pseudo-realism mod that, for me, get's boring after a while. I'll be rooting for DOD:S all the way. DOD is a great game, and fixes all the ircks I have with CS. So hopefuly DOD:S will just plainly kick arse.
I could have told you they were working on TF2 before the source:) If you open one of the programs in the SDK bin directory (I forget which), it says something about setup, giving TF2 as an example.
Shock shock, horror horror. You mean that *just* because of Steam you got multiplayer, what can be argued an official multiplayer mod, and an SDK, aaaall bundled in for free? I mean, no other company has done that without the need for something like Steam, not even....ooooh....Valve themselves with Half-Life 1? Seems like the beginings of an "IE came with Windows, isn't that neat" situation to me. Don't get me wrong, I love Valve and all the cool stuff they've done. I also love Steam, I personaly think it's a great idea when it works, it just needs more flexibility. But what I don't like is having the SDK integrated so solidly into Steam. I know it makes it ALOT easier to code, but VHE4 (the editor) takes up enough of my resources without Steam running as well, and taking aaages to load (I have actualy just gone and got a drink everytime it's begun to load, before someone repeats the suggestion)
Or alternitivly we could all bug Valve for a commanline option of -offline or something to force it into offline mode without firewalls and such trickery?
The origional is very popular (depending on who you listen to, only among f*cktard n00bs. I don't play as I just don't like the game, so I can't *actually* make an opinion on this) but they don't seem to like CS:S so much, I don't know why. Also, as expressed, lot's of people don't like CS style of gaming. Deathmatch appeals to a much wider audience.
Also, could someone confirm for me, was CS:S available from the retail version too?
"No other developer does that. I know, I'm one too."
CS and DoD began as unofficial mods. Which plenty of games allow you to do. But I do agree, the community and some of the support Valve have given the community is very unique.
Finally someone they can talk to without getting confused. I mean, have you tried talking to old people?
"Hello"
"Hello"
"How are you?"
"My fish are pink"
"I asked how are you"
"Yes, it ate too much food colouring and has now turned pink"
"wtf???"
With the bot it would go more like
"Hello"
"Hello"
"My fish are pink"
"Why are your fish pink?"
"Too much food colouring"
"Why have they got too much food colouring?"
"I put too much in"
"Why did you put too much in?"
"Because I like pink fish"
"Why do you like pink fish?"
You get the picture.
One thing I don't agre with though, it says it checks it's internal clock to say "It's a lovely Autumn day" What if it's not a lovely Autumn day? Poor old granny's going to get soaked!
You can push things around in HL1 and create barricades. With a little bit of work you can impliment picking up objects and moving them around in HL1 (several mods have implimented decent physcis engines)
Yet CS never really utilised pushing tables and stuff in front of doors. In fact, it never really utilised doors. Go figure.
Indeed. EULA are the 15+ etc. style ratings.
I'm not going to toaly slate CS, despite the urges to. It's just not my cup of tea (especialy since I only drink coffee)
It is a pseudo-realism mod that, for me, get's boring after a while. I'll be rooting for DOD:S all the way. DOD is a great game, and fixes all the ircks I have with CS. So hopefuly DOD:S will just plainly kick arse.
I could have told you they were working on TF2 before the source :) If you open one of the programs in the SDK bin directory (I forget which), it says something about setup, giving TF2 as an example.
Shock shock, horror horror. You mean that *just* because of Steam you got multiplayer, what can be argued an official multiplayer mod, and an SDK, aaaall bundled in for free? I mean, no other company has done that without the need for something like Steam, not even....ooooh....Valve themselves with Half-Life 1?
Seems like the beginings of an "IE came with Windows, isn't that neat" situation to me.
Don't get me wrong, I love Valve and all the cool stuff they've done. I also love Steam, I personaly think it's a great idea when it works, it just needs more flexibility. But what I don't like is having the SDK integrated so solidly into Steam. I know it makes it ALOT easier to code, but VHE4 (the editor) takes up enough of my resources without Steam running as well, and taking aaages to load (I have actualy just gone and got a drink everytime it's begun to load, before someone repeats the suggestion)
Or alternitivly we could all bug Valve for a commanline option of -offline or something to force it into offline mode without firewalls and such trickery?
The origional is very popular (depending on who you listen to, only among f*cktard n00bs. I don't play as I just don't like the game, so I can't *actually* make an opinion on this) but they don't seem to like CS:S so much, I don't know why. Also, as expressed, lot's of people don't like CS style of gaming. Deathmatch appeals to a much wider audience. Also, could someone confirm for me, was CS:S available from the retail version too?
"No other developer does that. I know, I'm one too." CS and DoD began as unofficial mods. Which plenty of games allow you to do. But I do agree, the community and some of the support Valve have given the community is very unique.
Finally someone they can talk to without getting confused. I mean, have you tried talking to old people? "Hello" "Hello" "How are you?" "My fish are pink" "I asked how are you" "Yes, it ate too much food colouring and has now turned pink" "wtf???" With the bot it would go more like "Hello" "Hello" "My fish are pink" "Why are your fish pink?" "Too much food colouring" "Why have they got too much food colouring?" "I put too much in" "Why did you put too much in?" "Because I like pink fish" "Why do you like pink fish?" You get the picture. One thing I don't agre with though, it says it checks it's internal clock to say "It's a lovely Autumn day" What if it's not a lovely Autumn day? Poor old granny's going to get soaked!