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Half-Life 2 Deathmatch Confirmed

Satertek writes "Following up a previous post, a teaser was posted on the Steam website with the image HL2DM.jpg entitled 'Soon', confirming rumors of a Half-Life 2 Multiplayer Deathmatch game. It was also brought up on the forums by Valve. It will be released alongside the SDK sometime this week." Update: 12/01 13:49 GMT by T : Since this was written, "this week" has turned into "now"; the update was released last night.

470 comments

  1. The Details by Blackice912 · · Score: 5, Informative

    November 30, 2004, 8:05 pm valve
    A Half-Life 2 update has been released via Steam. Please restart Steam to apply the update.

    Included in this update:

    Half-Life 2: Deathmatch

    * New multiplayer game featuring physics simulation system

    Half-Life 2/Source SDK

    * Includes game code needed to create Half-Life 2/Source MODs

    * Ability to edit Half-Life 2 maps

    * Maya model exporter

    * 3d Studio Max model exporter source code

    * Sample MOD with vehicles

    Source Updates

    * HTTP and non-HTTP map auto downloading functionality

    * Enhanced dedicated server logging capabilities

    * Various tweaks and fixes

    *Also: A Half-Life 2: Deathmatch Map Making Contest has been announced. The winning entry will receive a cash prize of $5,000. Two runner up entries will receive a cash prize of $3,000.

    1. Re:The Details by Anonymous Coward · · Score: 0

      Is MOD really supposed to be an abbreviation?

      Sincerely,
      Nazi Pedant

    2. Re:The Details by Anonymous Coward · · Score: 0

      Mod is short for modification. I'm assuming you meant "is MOD really supposed to be an acronym" as acronyms are usually spelled in all caps. Abbreviations, on the other hand, are usually spelled with only the first letter capitalized..that is, depending on the abbreviation's location in the sentence.

      Sincerely,
      "Grammar-nazi" Nazi

  2. Was there any reason- by thewldisntenuff · · Score: 4, Interesting

    Not to include deathmatch in the original release? Doesn't seem to make much sense that a multiplayer deathmatch is not included, especially in a game like HL2.....

    -thewldisntenuff

    1. Re:Was there any reason- by Anonymous Coward · · Score: 0

      I would imagine it was so people would play through the single player rather than going straight to DM.

      It makes some sort of twisted, logical sense, anyway.

    2. Re:Was there any reason- by Anonymous Coward · · Score: 1, Interesting

      maybe they waited until they'd got all the 'pirates'.

      then released it steam-only.

    3. Re:Was there any reason- by Anonymous Coward · · Score: 0

      I think the main reason was that they didn't want to delay the release of the game again.

    4. Re:Was there any reason- by MindStalker · · Score: 2, Insightful

      They stated they had no plans for Deathmatch ever. So apparently they changed their mind after release.

    5. Re:Was there any reason- by The_great_orgazmo · · Score: 2, Interesting

      Easy enough:

      1. game gets released
      2. game gets cracked and dumped onto a gazillion ftp servers
      3. pirates play single player.
      4. multiplayer gets released through steam which renders the game crack patch for the original useless.

      5. ppl that play pirated single player still want deathmatch, a % of those wont be able to find new and updated hackes/cracks whateveryouwanna call it
      6 they buy the game.
      7 profit !

    6. Re:Was there any reason- by Ford+Prefect · · Score: 4, Insightful

      Doesn't seem to make much sense that a multiplayer deathmatch is not included, especially in a game like HL2.....

      They did include some completely revamped thing called 'Counter-Strike: Source', however. Apparently the original is fairly popular...

      --
      Tedious Bloggy Stuff - hooray?
    7. Re:Was there any reason- by packeteer · · Score: 1

      Sorry for my harse languadge but Counter-Strike Source is fucking retarded. CS-Source was named to be the official "online" version of half life but they got it all wrong. Nobody is switching over from the old counter strike which got the gameplay down so perfectly. I bought HL2 the day it came out and was dissapointed i was unable to play it in deathmatch becuase i think it would be potentially much better than CS-Source.

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
    8. Re:Was there any reason- by Zorilla · · Score: 1

      It's no surprise either. Remember when Team Fortress was big? Pretty much all the hardcore players stayed on the original Quake version of it because Team Fortress Classic's extremely subtle physics changes screwed up the ability to do neat tricks in the game in their minds.

      It's hard enough getting TF players to play better-looking versions of 2fort4 because there's always something wrong with it. Gotta stick with the one that looks like it was made by an 8-year-old.

      Sorry for my harse languadge...

      Yeah, your language is pretty harsh.

      --

      It would be cool if it didn't suck.
    9. Re:Was there any reason- by ShrikeDOA · · Score: 1

      I tend to disagree. I've played a lot of CS, and Source feels the same to me. Also looks infinitely better, and the physics engine adds a lot to the overall feel.

      I've unintstalled the old version and have no regrets.

      --

      You are not a beautiful and unique snowflake.
    10. Re:Was there any reason- by Iamdeusex · · Score: 5, Insightful

      That's bull. There are tons of people switched over to CS:Source. Just check the server list. It certainly isn't Half Life 2: Multiplayer, I'll agree with that, but that doesn't mean that CS:Source sucks. They made some graphical improvements, yes, but they also made some gameplay improvements as well, i.e. smoke grenades are actually really useful now, flashbangs are far superior to their counterparts in 1.6, you don't get damaged through walls and such by nades, etc. Now, the only complaint I have is that the headshots seem to be rampant in Source, but whether that's just crap or a valid observation, I have no proof for. Still, overall it's a great improvement over CS 1.6, and once the map support is there, and now that the SDK is out, it will definitely take over 1.6.

    11. Re:Was there any reason- by stupidfoo · · Score: 2, Interesting

      There were no plans, but soon after HL2 came out (and before the SDK was available) there was already a MOD supporting DM available.

      So, if it's that easy to support, why not just make that support official?

    12. Re:Was there any reason- by mcslappy · · Score: 1
      yep, that's most likely the reason.

      once the unofficial DM was setup, valve probably felt the need to release an official version.

      i never tried the hacked DM, i had hoped this would happen and behold!

    13. Re:Was there any reason- by timts · · Score: 0

      HL2 comes with CS:S which is using the same engine but an upgrade versin of the most popular multi-player version online fps counter strike. I think most people just play CS:S. Maybe HL2:DM will utilize the beautifully rendered urban scene which is not part of CS:S.

      vehicles in HL2 are not good in online fighting, IMHO, I guess I will try the DM part tonight (though I got mine updated this morning, but I had to go to work, no time to try)

    14. Re:Was there any reason- by The_great_orgazmo · · Score: 0, Offtopic

      actually, if you want to be a /. purist, its 1. X 2. ??? 3. Profit !

    15. Re:Was there any reason- by robertjw · · Score: 3, Insightful

      Should be: 6. Pirates wait three days for the new crack to appear. 7. pirates play multiplayer DM

    16. Re:Was there any reason- by Microlith · · Score: 2, Insightful

      Why do I get this rather annoying feeling that a rather large segment of slashdot is rooting for the warezers, as though they're doing something good?

    17. Re:Was there any reason- by hkmwbz · · Score: 3, Insightful
      "Why do I get this rather annoying feeling that a rather large segment of slashdot is rooting for the warezers, as though they're doing something good?"
      I guess that after the way Valve has treated its customers, a lot of people don't see the problem in screwing Valve. Corporations usually get away with screwing their customers, as Valve did here. And so, some people may find justice in the fact that they are screwing Valve back.

      The whole online activation thing for offline play, as well as lies and deceptions, and basically terrible treatment of loyal fans and customers, has led to a lot of ill will among geeks.

      --
      Clever signature text goes here.
    18. Re:Was there any reason- by robertjw · · Score: 1

      Personally it's not so much that I'm rooting for the warezers, but facing the facts of life.
      This little trick may have netted a few more licenses - which is OK, but it may also have done more to alienate their legit customers.

      IANAHCG (I am not a hard core gamer) but did play HL2 last weekend. The multiplayer mode for four people didn't include a co-operative mode, so we ended up playing the slayer game for a few hours. Seems to me, as a casual gamer, most of these FPS games are almost exactly the same. If HL2, that appearantly didn't even have a DM mode on release, is another rehash of the same old stuff I understand why crackers would break and post it. Of course, they would break it regardless.

    19. Re:Was there any reason- by Anonymous Coward · · Score: 0

      Steam is the spyware.
      Valve is 'The Man'.

    20. Re:Was there any reason- by drinkypoo · · Score: 5, Insightful

      It's basically the same thing that motivates ill will towards redhat. Well, besides the fact that it sucks. They provided us this single platform that came in different flavors and let us all beta test it for them, then they decided to make the enterprise level version a separate product and support the desktop version of redhat (now called fedora, of course) very poorly, making no effort whatsoever to make it stable.

      Quite similarly, Valve made a sequel to one of the best-loved first person shooters of all time, and it has ended up loaded with so-called copy protection that will turn out to be ineffectual in the long run (maybe not that long) and that has made it impossible for many of the people who are keeping them in business to actually play the game. Treating every customer like a potential criminal is a good way to chase people off towards someone who doesn't do so.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    21. Re:Was there any reason- by Nighttime · · Score: 0, Redundant

      Why do I get this rather annoying feeling that a rather large segment of slashdot is rooting for the warezers, as though they're doing something good?

      Ironically, it is because of the warezers that Valve have resorted to the authentification method.

      --
      I've got a fever and the only prescription is more COBOL.
    22. Re:Was there any reason- by Anonymous Coward · · Score: 0

      CS 1.6 is CRAP! CS Source is actually quite good compared. CS hasnt really been any fun since 1.3 or actually 7.2. All the stupid nerfs and randomizations are lame.

    23. Re:Was there any reason- by superpulpsicle · · Score: 2, Insightful

      They can max out on copy-protection I don't care. I just hated the inconvenience.

      The few days where I had the HL2 box sit 2-feet next to me, and I couldn't install it cause Steam doesn't let me. That was awefully unnecessary.

    24. Re:Was there any reason- by Cornflake917 · · Score: 0, Flamebait

      I am so upset about how Valve treated me. I had to wait a full 15 minutes to be able to play the game. I DEMAND MY MONEY BACK!!! And just think of those poor poor people who had to wait a full 2 hours to be able to play the game. This is a travesty. Don't let the rave reviews fool you, or Valve's quick response in terms of patching small bugs in the game. I am going to sue valve now.

    25. Re:Was there any reason- by Cornflake917 · · Score: 1

      IANAHCG

      Understatement of the day. Unless you made a typo. You were playing Halo2 (which nerds refer to as H2), not HL2, which is Half-life 2. Again sorry if you just made a typo, but my nerdyness is forcing me to call you out on that.

    26. Re:Was there any reason- by aronc · · Score: 4, Insightful

      They can max out on copy-protection I don't care. I just hated the inconvenience.

      The few days where I had the HL2 box sit 2-feet next to me, and I couldn't install it cause Steam doesn't let me. That was awefully unnecessary.


      Flip side of this: Half-life 2 is the only game I have that lets me play without digging out a cd and patches itself while I'm at work.

      --

      jello.
      aka aron.
    27. Re:Was there any reason- by Anonymous Coward · · Score: 4, Insightful

      "I guess that after the way Valve has treated its customers..."

      Have you used steam? I have had no problems with it whatsoever. The main complaints seem to be:
      1) I can't pirate the game as easily
      2) I couldn't play the game for a day because the Steam servers were overloaded on the first day.

      So at worst you had to "purchase" the game (oooh the horror!) and could not play on the first day. Wow, you've been terribly mistreated...... If you're pirating the damn game they have every right to ban you. Online activation is also very easy and the game says on the box that it requires you to be online.

      Honestly, the only people that I've seen that are mad about this are people that were trying to pirate the game. No matter what you seem to think, it's clear that recent online activation makes it much harder for normal users to pirate games. I see no problem in them wanting to stop piracy especially when it really barely affects you. Online activation, if you haven't noticed, has been a lot more difficult to crack in recent games.

    28. Re:Was there any reason- by AttilaB · · Score: 0

      "I guess that after the way Valve has treated its customers, a lot of people don't see the problem in screwing Valve."

      So as long as a company treats their customers "poorly", it's ok to steal from them?

    29. Re:Was there any reason- by Karn · · Score: 1

      Consider how many revisions of the original Counter-strike there have been, how many upgrades the Half-life 1 engine has seen.. Now consider that Source and CS:Source are essentially .0 releases. The only issues I have seen are minor ones, and those will be trivial for them to fix. The engine enhancements are well worth the minor annoyances that exist with these .0 releases.

      --


      Why do I keep typing pythong?
    30. Re:Was there any reason- by Anonymous Coward · · Score: 0

      "Nobody is switching over from the old counter strike which got the gameplay down so perfectly."

      The number of players on the Counter-Strike: Source servers would disagree with you. I play Counter-Strike: Source regularly and I even prefer it over the Half Life 2 death match. Where are you coming up with this garbage that no one is switching over? Tons of clans have now moved over and there are always tons of servers to pick from that are packed full of people. The sales numbers would also disagree with you since it has sold quite well.

    31. Re:Was there any reason- by Anonymous Coward · · Score: 0

      Flip side of this: Half-life 2 is the only game I have that lets me play without digging out a cd

      Flip side of this: Can you believe how totally whipped the industry has made us as gamers? "Insert the installation floppy disk" when loading games up was something I loathed a decade+ ago (paid good @#^#$ing money for a hard drive!) and we're still bending over and accepting it these days. Heaven forbid I actually want to play a variety of games every day.

      I'm sure the industry would like to outlaw the CD-ROM emulation I've been *forced into* as a means around the constant swapping nonsense (after all, emulated CD's mean images on the disk, and an image on the disk is an image they figure is waiting to be copied over the Internet).

      patches itself while I'm at work

      Cool, yes, but both OS'es I run do this (Linux and WinXP) so I can't say it's all that impressive.. They've both been doing it for a couple years now.

    32. Re:Was there any reason- by drinkypoo · · Score: 1
      I Literally have no-cd-check patches for every PC game I own, or I can get them pretty easily. The first thing I do after installing a game is check to see which versions a cd-check patch is available for. Then, I install, patch to an appropriate version, and apply the no-cd-check patch. Admittedly the games don't patch themselves but that's pretty minimal. Half-Life 2, on the other hand, only allows you to play without the CD if you install from steam (dialup users are screwed, it will take them ages to download HL2 over steam) and if you try to use a third party no-cd-check patch you will be banned.

      There are only benefits from Steam for users in an ideal situation, where the ideal situation is defined by valve. Seems to me like valve's model of content distribution would work a whole hell of a lot better for a game console than for PC users.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    33. Re:Was there any reason- by brkello · · Score: 2, Insightful

      Yeah, because they are. They make all these justifications..oh, Valve said it would be released earlier, Valve requires online validation, and these other little things that are meaningless. The vast majority bought the game, authenticated online, and then played. Was it tough the first few hours when it was released? Yeah, the authentication servers were overloaded, no surprise here.

      The fact is, no matter what Valve did, there is no justification to download the game illegally. Talk bad about Valve, don't buy their products, tell your friends not to buy their product, but you have no right or moral grounds to stand on to "copyright infringe" the game.

      The sad thing is, a lot of people here lack the maturity to understand that. They will make any excuse to not pay for these games, even if the company has done nothing wrong. Go ahead and don't pay for the game...just please, please...don't try to tell me you are doing the right thing.

      --
      Support a great indie game: http://www.abaddon360.com
    34. Re:Was there any reason- by eric_brissette · · Score: 1

      Counter Strike was never my style. I guess I'm just not much of a team player. Don't tell my boss. I like to shoot up my roomate and girlfriend once in a while, and three or four people don't make for a very fun game of Counter Strike.

    35. Re:Was there any reason- by Anonymous Coward · · Score: 0

      Yes.

    36. Re:Was there any reason- by Anonymous Coward · · Score: 0

      Vivendi would not allow them to enable Steam to allow you to play since the official release date was broken by retailers but not by Vivendi. It was obviously a ploy by Vivendi to punish Valve for attempting to obsolete them with Steam. It wasn't unnecessary, unless your idea of what Valve should do is violate its contractual obligations to Vivendi and open themselves up to multi-million dollar breach of contract lawsuit. Valve's only real peckerish move was lying last year that their game was near completion when it wasn't. The game delays are all Vivendi's doing as retribution.

    37. Re:Was there any reason- by databyss · · Score: 1

      When I get a game I plan on playing alot, rip the CD image and mount it with Daemon Tools.

      This lets me have my top 4 games "in the cd-drive" at the same time.

      And since I don't use any p2p stuff, I'm not at risk of sharing my images with people.

      --
      Hmmm witty sig or funny sig? Maybe elitest techy sig!
    38. Re:Was there any reason- by Anonymous Coward · · Score: 0

      Ironically, it is because of the warezers that Valve have resorted to the authentification method.

      B.S. Valve did this so they could cut VU out of some money and so that they can get some incremental sales by having users tied to them. Just wait for steam to start advertising the latest and greatest expansion every time you want to play the stand alone HL2. Screw Valve. I was waiting until I finished a large project to buy the game. Now, I'm not going to buy it. If I do end up playing it, I'll use a warez copy. So that is 1 lost sale they have incurred. I also refused to buy Turbo Tax a few years ago and have permanently switch to Tax-Cut because of the spyware crap. Once they loose a customer, he's lost for good.

    39. Re:Was there any reason- by Anonymous Coward · · Score: 0

      Yeah, that and the fact that they're paying out the astounding sum of $5,000 as a grand prize for their mod contest. How much has this game sold already? What % of that number = $5000?
      Cheap bastards.

    40. Re:Was there any reason- by leland242 · · Score: 1

      1) I bought this game. I don't like that I have to use Steam, but hey, thats what I signed up for.

      2) I can be pirated it very easily.

      3) Steam is *not* for preventing piracy.

      4) Online activation is no more difficult to crack than any others. See: random torrent sites, newsgroups, various p2p utilities

    41. Re:Was there any reason- by Blakey+Rat · · Score: 1

      And yet... that doesn't give you the right to pirate the game. So it doesn't really respond to the original question, does it?

    42. Re:Was there any reason- by robertjw · · Score: 1

      Understatement of the day

      Owww.. that's a little harsh, just because my use of the lingo is bad.

      Anyway, wasn't a typo, just not nerdy enough today. In the future I won't try to be a poser and use the abbreviations like the cool kids.

    43. Re:Was there any reason- by Bedouin+X · · Score: 1

      I'm mad at the fact that I've played through the game and I want to get rid of it (e.g. sell) but I can't. The multiplayer doesn't interest me.

      --
      Dissolve... Resolve... Evolve...
    44. Re:Was there any reason- by El_Smack · · Score: 2, Interesting


      "I guess that after the way Valve has treated its customers, a lot of people don't see the problem in screwing Valve."

      I really do see your point, but I think the logic it's predicated on is faulty.

      Valve can't *do* anything to you, unless you buy their product, and that's a decision* you get to make. And FWIW, I haven't bought a game in years, but I don't dress myself up in the shreds of a moral tit-for-tat. I just play the warezed version and enjoy them.


      * The only entity that can forcibly *do* anything to you is the Government. This anti-corporate nonsense is the best smoke screen corrupt leaders could ask for. "The best trick the Devil ever pulled was convincing people there is no Devil." The second best trick is to convince people that some other guy is the Devil.

      --


      There are 01 kinds of cars in the world. The General Lee, and everything else.
    45. Re:Was there any reason- by Tojo-Mojo · · Score: 1

      I often wonder if there was any reason to include deathmatch in the release of Doom3, considering it was broken and useless. I think waiting until it was done (or more done) was probably a good idea. Don't forget that hl2 was done a month before it hit the store shelves, so this was probably not a 2 week effort.

    46. Re:Was there any reason- by Anonymous Coward · · Score: 0

      One can also argue that Valve doesn't have the "right" to treat it's customers that way either.

      We all know that the law doesn't always reflect justice and true right vs wrong.

      So it always comes back down to the subjective issue of ethics and morality.

      Should Valve inconvenience it's customers? -Probably not.

      Should people pirate the Game? - Probably not.

      Do two wrongs make a right? *shrugs*

      Aggies

    47. Re:Was there any reason- by revoemag · · Score: 1

      "the way valve treated its customers"???? How did they screw you? They took their time making a great game. then they released it. if you wanted to play it then you paid and you can play it. Are you claiming lost fun during the years it was in development? BTW, there is NO game developer in the WORLD that gives so much back to their customers like Valve. I bought half life and as a bonus, I got deathmatch, Counterstrike, DoD and a huge number of netcode improvements and upgrades over a 6 year period. No other developer does that. I know, I'm one too.

    48. Re:Was there any reason- by The+Desert+Palooka · · Score: 1

      It's because if they released some half-assed version of DM there would be giant downside to cover in the reviews... This way they can pour thousands of manhours into the Single Player aspect of the game making sure it's perfect, release, get raving reviews, then later release enable DM and a couple demo levels while asking the community to make hundreds of levels for cash prizes...

      Brilliant if you ask me.

    49. Re:Was there any reason- by GarfBond · · Score: 2, Insightful

      Copy protection ineffectual? Sure, it's obviously already been cracked. However, it's effectual in other ways, such as was seen before the official release when they were able to keep a tightlid lock on the distribution of leaked copies beforehand. It's also effective in that if I want to buy a copy of HL2 and am too lazy to go to the store, all I need to do is go through Steam, buy it and download it there with little to no wait. But that's not important.

      You say that Steam has made it impossible for many people to play the game? Who, and how, I ask? The requirement of an internet connection is clearly stated on the box, and honestly, how many people don't have internet connections nowadays? If you have dialup, the sad state of affairs is that downloading updates is going to take a while, whether through steam or in the standard .EXE updater, but it'll work. Of course, you won't be able to download *all* of HL2 through Steam, but that's why there's the retail pack.

      Won't have an internet connection for a while? That's why there's offline mode, and it keeps your Steam login ticket for 30 days, which is more than enough for almost any occasion.

      Steam may take long to start up, but it's also a big game anyway. Get up, drink some water while it starts up.

      I have yet to hear of a widespread significant instance where Steam caused the game to be unplayable for many people. If you disagree with the game or their strategy and refuse to buy it, good for you, I respect that (and hope you aren't pirating it either).

    50. Re:Was there any reason- by The-Bus · · Score: 1

      Well, they have no issue with the product. They seem to enjoy playing it and trying it. If you want to boycott something, don't buy it, don't steal it, just ignore it. Stealing crap means you like crap.

      --

      Small potatoes make the steak look bigger.

    51. Re:Was there any reason- by chrish · · Score: 1

      This is exactly what I do. It beats the hell out of a no-CD crack because you can still download and install patches without needing to save/restore the original executable.

      Also, the "Is the CD in the drive/?!?!?1!!!1one!" checks go a lot faster.

      It's more user-friendly for the less computer savvy, too... they don't need to leave a dozen CDs laying on the desk.

      --
      - chrish
    52. Re:Was there any reason- by Politburo · · Score: 1

      You didn't address the GP's point at all. Even with your no CD patch, you still need a CD to install the game if you get a new system, your system is hosed, etc. Steam removes this requirement.

    53. Re:Was there any reason- by hkmwbz · · Score: 1
      I see your point, and I agree. I see no reason to try and justify pirating software or games. Either you think it's right or you don't.

      I am, however, explaining that this, to many, is an even better reason to get a warez version: Valve is trying to screw them. People tend to get hostile when corporations try to screw with them. I'm not saying what's right or wrong, I'm just explaining that Valve is becoming increasingly unpopular, and that means that people may warez their games just because they hate Valve (but still want to play their games).

      --
      Clever signature text goes here.
    54. Re:Was there any reason- by hkmwbz · · Score: 2, Insightful
      "Have you used steam? I have had no problems with it whatsoever."
      That doesn't mean that no one has problems. People did have problems. They just wanted to play offline. They shouldn't have to wait for hours or day for online activation for an offline game.
      "1) I can't pirate the game as easily"
      You can. It was pirated the day it came out.
      "2) I couldn't play the game for a day because the Steam servers were overloaded on the first day."
      Correct. When I buy a product, I expect to be able to use it without asking someone for permission. And when I first have to ask for permission, and they don't repond...
      "So at worst you had to "purchase" the game (oooh the horror!) and could not play on the first day. Wow, you've been terribly mistreated......"
      See my comment about using a product I've paid for.
      "If youre pirating the damn game they have every right to ban you."
      What are you talking about? Oh, you mean the Steam accounts? Why should I care? I don't use Steam, I don't need Steam. I don't give a rat's ass about Steam. I am talking about offline play.
      "Online activation is also very easy"
      Except it didn't work very well for a lot of people.
      "Honestly, the only people that I've seen that are mad about this are people that were trying to pirate the game."
      You haven't been paying attention then. Pirates are not having problems, customers are, which was my point if you had taken the time to actually read and comprehend my post instead of knee-jerk-posting.
      "No matter what you seem to think, it's clear that recent online activation makes it much harder for normal users to pirate games. I see no problem in them wanting to stop piracy especially when it really barely affects you. Online activation, if you haven't noticed, has been a lot more difficult to crack in recent games."
      You are completely wrong. Online activation is not hard to crack. A pirated release was out the same day of the release.

      This does nothing to prevent piracy. All it does is to cause problems for legitimate customers.

      Remember, it only takes one person to crack it, and everyone else can download it.

      You should probably get informed before posting again on this subject...

      --
      Clever signature text goes here.
    55. Re:Was there any reason- by Charcharodon · · Score: 1
      Let's see the guy comes out of pocket a million dollars a month for six years to make a game that is better than it's previous versions as well as just about anything out there and silly him (what a bastard) would like to make some money out of the deal inorder to be able to keep on making games.

      If I remember correctly from the orginal Half-Life I only recall about a half a dozen or so people I knew actually putting cash down to pay for it. Most everyone else just ripped a copy from somewhere else.

      Other than the crybabies (cheap bastards) hoping for a repeat of free lunch that was Half Life, Team Fortress, Counterstrike, etc, etc, etc I haven't heard back from any of my friends who plunked down the dollars on this one anything but raves.

      Steam is not the evil corporate monster everyone has made it out to be. It is box of rocks easy to use, so for those having problems that doesn't say much about your computer, your ISP, or your intelligence. As far as HL2 the single player kicks ass. Also the willingness to keep on bringing out the goodness on the part of Valve, in a very timely fashion (it's what been a whole three weeks?) especially when they had orginally said there would be no multiplayer is just simply cool.

      So other than the big stink of a BS release date the first time around, which by the way they have come clean on and when has any game ever come out on time? I just don't see why everyone is bitching so much about Valve and the very high quality product they've released.

    56. Re:Was there any reason- by El_Smack · · Score: 1

      You are right, Valve is becoming unpopular with some. I think the people getting mad at them don't have a legitimate reason, but they are mad.

      On another note, I think we just had a rational discussion on a web forum. We should be prepared to have our accounts closed if this leaks. :)

      --


      There are 01 kinds of cars in the world. The General Lee, and everything else.
    57. Re:Was there any reason- by ShawnMcCool42 · · Score: 0

      Pfft, you should be ashamed of yourself. Valve has treated me well, providing me with release after release of the products I desire. I love steam and it has worked great for me. I had HL2 the night of release and didn't have to stand in line. I swear... what you people will complain about. DOWN WITH MICROSOFT DOWN WITH SUCCESS UP WITH WHATEVER IS FREE whatever....

    58. Re:Was there any reason- by Anonymous Coward · · Score: 0

      Just to back up this comment. I pirated it and I haven't had any problems with Steam whatsoever. The main people having a tough time are the ones who bought it. For us morally corrupt types it's business as usual.

      The thing is, that's the case for _all_ anti-piracy measures. They never ever stop the pirates, they just add another level of anoyance to the genuine customers. No wonder people get upset about them.

    59. Re:Was there any reason- by Anonymous Coward · · Score: 0

      They are.

    60. Re:Was there any reason- by stuktongue · · Score: 1

      You say that Steam has made it impossible for many people to play the game? Who, and how, I ask?

      I, for one, cannot play the game. I have an always-on 3 Mbps Internet connection, but Steam won't log me on. Apparently this is due to overload on their network. Regardless, I cannot play the game I paid $60 for; I can't even log on to select offline play. Googling has turned up a lot of anecdotal evidence of this being a widespread problem.

      This is very annoying to a large class of users.

    61. Re:Was there any reason- by stuktongue · · Score: 1

      I think the people getting mad at them don't have a legitimate reason, but they are mad.

      As I indicated in an earlier post, I am one of many customers (I bought the retail game) who cannot play because I cannot log in via Steam; I cannot even log in to go offline. This, apparently, because of an overloaded Steam network.

      Then Valve releases DM, further increasing Steam load. To those of us who can't play what we paid for, the prioritization of releasing a DM update over fixing an overloaded network is maddening.

    62. Re:Was there any reason- by hkmwbz · · Score: 1
      "So as long as a company treats their customers "poorly", its ok to steal from them?"
      Why are you asking me? My opinion on this is irrelevant. I am explaining what I see in general. People are starting to hate Valve, and that makes it a lot easier for them to just download the pirate release.
      --
      Clever signature text goes here.
    63. Re:Was there any reason- by hkmwbz · · Score: 1
      "Copy protection ineffectual? Sure, it's obviously already been cracked. However, it's effectual in other ways, such as was seen before the official release when they were able to keep a tightlid lock on the distribution of leaked copies beforehand."
      How is copy protection relevant here? The reason it wasn't cracked before was that no one had gotten their hands on a copy. What was effective was that Valve made sure no one got the game until it was actually released. Online activation has got nothing to do with it. The effect would have been exactly the same if they had dropped the online activation for offline play.
      "It's also effective in that if I want to buy a copy of HL2 and am too lazy to go to the store, all I need to do is go through Steam, buy it and download it there with little to no wait."
      Little to no wait? We're talking gigabytes of data here, downloaded through Steam.
      "You say that Steam has made it impossible for many people to play the game?"
      It is silly to require online activation if you just want to play offline. It does nothing to stop piracy, and only serves to annoy legitimate customers.
      --
      Clever signature text goes here.
    64. Re:Was there any reason- by hkmwbz · · Score: 1
      ""the way valve treated its customers"???? How did they screw you?"
      Non-functional online activation for offline play, for many customers. Lies. Deception.
      "They took their time making a great game. then they released it. if you wanted to play it then you paid and you can play it."
      Or you can't be bothered with online activation for offline play, and simply download the cracked version.
      "Are you claiming lost fun during the years it was in development? BTW, there is NO game developer in the WORLD that gives so much back to their customers like Valve. I bought half life and as a bonus, I got deathmatch, Counterstrike, DoD and a huge number of netcode improvements and upgrades over a 6 year period."
      And it kept the money flowing into Valve's wallets. Do you really think they did this out of the kindness of their hearts? This online activation for offline play business shows that they didn't. Be glad that they don't have more power, because they would probably make a monopolist as evil as Microsoft.
      --
      Clever signature text goes here.
    65. Re:Was there any reason- by Anonymous Coward · · Score: 0

      Get a real serial number, n00b.

    66. Re:Was there any reason- by ash · · Score: 1

      Amen.

      The "I'm just pirating it to express my indignation" excuse is either intentionally disingenuous or unintentionally pathetic. If stealing it was to make a point, and not to enjoy the game, then they wouldn't be playing it. If someone is going to steal it, at least come clean that it is for pleasure.

      It is interesting to see a population who, while very intelligent or knowledgeable in technical dimensions, can be so ignorant or immature to tolerate this kind of behavior under the guise of "sticking it to The Man."

      Two wrongs still don't make a right.

    67. Re:Was there any reason- by hkmwbz · · Score: 1
      "You didn't address the GP's point at all. Even with your no CD patch, you still need a CD to install the game if you get a new system, your system is hosed, etc. Steam removes this requirement."
      I fail to see the problem. At least you have the installation files on the original CDs in that case. If you use Steam, you'll have to download the whole thing again.

      And now you'll probably say "but Steam allows you to burn a backup on CD". Er, right. Wasn't that what you just argued against? "No need for CDs" and all?

      Bah.

      --
      Clever signature text goes here.
    68. Re:Was there any reason- by drinkypoo · · Score: 1

      And yet... that doesn't give you the right to pirate the game. So it doesn't really respond to the original question, does it?

      Well, let's take a look at that question.

      Why do I get this rather annoying feeling that a rather large segment of slashdot is rooting for the warezers, as though they're doing something good?

      Now, let's look at my answer.

      Valve made a sequel to one of the best-loved first person shooters of all time, and it has ended up loaded with so-called copy protection that will turn out to be ineffectual in the long run (maybe not that long) and that has made it impossible for many of the people who are keeping them in business to actually play the game. Treating every customer like a potential criminal is a good way to chase people off towards someone who doesn't do so.

      What part of that was unclear? Just because I download an unauthorized version of the code doesn't mean I didn't pay for it. It might just mean that I don't want to deal with their crap. So, now we've arrived at the "knives can kill people so let's outlaw knives" thing, and we can have no further rational discourse.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    69. Re:Was there any reason- by kd5ujz · · Score: 1

      Half Life 2 No CD Patch Merry christmas.

      --
      -William
      God is everything science has yet to explain.
    70. Re:Was there any reason- by dcam · · Score: 1

      I am in exactly the same position. I run no-cd cracks for all my games.

      The suggestion I am hearing for HL2 is that after installing from the CD, uninstall and re-install from steam.

      I haven't tried it myself yet.

      --
      meh
    71. Re:Was there any reason- by drinkypoo · · Score: 1

      You didn't address the GP's point at all. Even with your no CD patch, you still need a CD to install the game if you get a new system, your system is hosed, etc. Steam removes this requirement.

      How did I fail to address it? Let us examine the GP's point.

      Flip side of this: Half-life 2 is the only game I have that lets me play without digging out a cd and patches itself while I'm at work.

      I addressed it just fine. He says that the benefits of steam are that he can play without a CD-check, and I said that I can do this with my games since I have no-cd-check patches. He talks about patching itself while he's at work - I don't allow my operating system to do that and I don't want to allow my games to do that. There have often been patches that have broken software, and not just windows... There was a patch for need for speed underground that broke the game pretty badly and there was no subsequent patch for a while. I might also not want to upgrade automatically if I had a mod that required a certain version for some reason. Applying a patch doesn't take long (or it shouldn't, anyway) and I can download them while I'm at work, and install them when I get home.

      However, the negative connotations of Steam are far more serious. First of all, if I want to install my game and play it somewhere that I don't have internet access, I can't, because I can't authenticate. I can't upgrade the game either, like I could with any other game - with a patch from a CD that I have burned. If I want to play the game with a hacked executable, for example to disable the cd check on a CD-installed version (maybe I'm someplace with dialup only, so I can authenticate) I can't do that either. And, of course, if something bad happens to Steam (maybe Valve is in violation of some stupid patent and the court case goes the wrong way) then I've got some truly screwed over software.

      Now you can say that valve would not abandon its users and its dying gasp would involve freeing their copy of hl2 from its shackles but that depends on a belief in two things; good will, and that the company won't change hands too fast to accomplish anything like that. Well, after this whole Steam debacle I no longer believe in Valve's good will, and I certainly never believe that serious logistical problems will change into trivialities though ridiculous litigation.

      Until these things change I'm going to be avoiding Half-Life 2 on PC. Unless I can get the full experience on a game console, including using a keyboard and mouse, and having the same quality as a fairly well-kitted PC, I won't be playing it on one of those, either. I have been waiting for this game with great excitement for a long time, but I'm going to skip it as long as I have to play it under these terms. I have seldom voted with my dollars because usually I am complacent to what companies are doing to me, for the most part, but I feel that this is going too far. As long as I can patch around stupidity I can usually handle it, and if I do play the game and it makes me wet myself and mutter incoherently, I'll probably buy it used from someone who got their ID banned, and then play a warez version that's patched not to suck.

      I have plenty of games to play on line and from what I hear the online experience of HL2 DM is less than stellar. My only fear is that someone will create the world's greatest mod and it will be on HL2. Hopefully people will have more sense and mod for the latest unreal engine instead :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    72. Re:Was there any reason- by ash · · Score: 1

      Corporations usually get away with screwing their customers, as Valve did here.

      LOL!

      First consider, what is your objective measure of most corporations screwing their customers? Blanket statements like that are dangerous.

      Second, consider how such an incredibly non-staple product as a video game could "screw" its customers. (Well, prostitution aside, but who's screwing whom there can be debated.)

      Back to the point, nothing is forcing you buy the product beside your own desire to play the game. If you don't feel $50 is a fair price for HL2, or you feel you are deceived, then don't participate. But I'm betting, in terms of utility-per-unit-time obtained, you're getting more for $50 on HL2 than half the stuff in your house.

      Come back and talk about "screwing" the customer when we're talking about a monopoly on a staple product or a medical item. Until then, you're just devaluing the statement.

      Sheesh.

    73. Re:Was there any reason- by ash · · Score: 1

      Can you believe how totally whipped the industry has made us as gamers? ...(paid good @#^#$ing money for a hard drive!) and we're still bending over and accepting [playing with the CD in the drive] these days

      We can't have te cake and eat it, too.

      The industry wouldn't be requiring the original CD to play if such a large portion of their so-called "whipped" consumer base found it perfectly acceptable to steal their product instead of pay for it. It's a fiscal requirement, not a technical one.

    74. Re:Was there any reason- by stuktongue · · Score: 1

      You know, normally I'd ignore an ignorant post such as yours, AC, but just so others don't get the wrong impression... I purchased the retail version of the game. So bugger off, a--hole!

    75. Re:Was there any reason- by bensafrickingenius · · Score: 1

      My favorite game of all time (until last month, anyway) was No One Lives Forever 2. Deathmatch add on was not released for weeks.

      --
      I am not left-handed, either!
    76. Re:Was there any reason- by bensafrickingenius · · Score: 1

      I think you're ignorant of the problems faced by many on the day of release. I have access to a T3 at work and 3MB cable at home, but was unable to play the game for 3 days (apparently -- my best guess) because the Steam servers were too busy processing registrations. That was utter torture, and it's a damn good thing the game turned out to be well worth the (many years and) 3 days wait.

      --
      I am not left-handed, either!
    77. Re:Was there any reason- by AJanuary · · Score: 1

      "No other developer does that. I know, I'm one too." CS and DoD began as unofficial mods. Which plenty of games allow you to do. But I do agree, the community and some of the support Valve have given the community is very unique.

    78. Re:Was there any reason- by AJanuary · · Score: 1

      The origional is very popular (depending on who you listen to, only among f*cktard n00bs. I don't play as I just don't like the game, so I can't *actually* make an opinion on this) but they don't seem to like CS:S so much, I don't know why. Also, as expressed, lot's of people don't like CS style of gaming. Deathmatch appeals to a much wider audience. Also, could someone confirm for me, was CS:S available from the retail version too?

    79. Re:Was there any reason- by Diabolus777 · · Score: 1

      Unreal tournament 2004 removed ALL the cd checks in their 2nd or third patch. Yes, I do own the original.

      --
      We should have been
      So much more by now
      Too dead inside
      To even know the guilt
    80. Re:Was there any reason- by Doc+Ruby · · Score: 1

      ENRON

      --

      --
      make install -not war

  3. Not what I wanted. by Anonymous Coward · · Score: 0

    Keep the deathmatch. When are they going to rip off Unreal Tournament 2004 Onslaught?

    Now THAT's on-line gaming goodness.

    1. Re:Not what I wanted. by Zorilla · · Score: 3, Funny

      When are they going to rip off Unreal Tournament 2004 Onslaught?

      You misspelled Tribes. Granted, Onslaught isn't an exact replica of Tribes' gameplay, it shares more in common than it differs.

      --

      It would be cool if it didn't suck.
    2. Re:Not what I wanted. by Firehawke · · Score: 1

      I'd say Planetside more than Tribes. It's a smaller, faster playing Planetside without the massive balance issues Sony still has with PS.

    3. Re:Not what I wanted. by Iamdeusex · · Score: 2, Insightful

      *Ahem*Battlefield 1942?*Ahem* /nuff said

    4. Re:Not what I wanted. by wheany · · Score: 1

      How about Battlefield: Enemy Territory. Take the good from Wolfenstein:ET and the good from BF. Joint Operations looked promising as well, but my machine doesn't have the horsepower for it.

      Hell, I'll do it myself. It's going to be "like BF1942, Wolf:ET, Joint Ops and Counter Strike, only better"

      Could someone make me some weapon models and crappy concept drawings that I could put on a web page?

    5. Re:Not what I wanted. by Jon_E · · Score: 1

      Planetside? .. wasn't that an Infocom game where you played a deckhand and were harrassed by an annoying robot named Floyd? .. no wait - Planetfall - i always get these things confused.

    6. Re:Not what I wanted. by Iamdeusex · · Score: 1

      I'd like to make a Rainbow Six style mod using the Source engine; I think that would be really fun. Kind of like office for CS:Source, only bigger maps and stuff. I know that there was a mod out there that was kind of Rainbow Six style, but I never played it and haven't kept up on whether they're going to port it to Source. T'would be fun though.

    7. Re:Not what I wanted. by Phantasmo · · Score: 1

      I know you were just joking, but I think that Onslaught is one of the most innovative game types I've ever seen.
      However, since the Vengeance team decided to piss in the face of the Linux Tribes players by failing to even produce a port of the dedicated server, my interest in and loyalty to Tribes has waned. :P

      --

      The US Army: promoting democracy through unquestioned obedience
    8. Re:Not what I wanted. by Specter · · Score: 1

      Anybody want to play hucka-bucka-beanstalk? Hey, that's a neat access card, I've got one just like it!

    9. Re:Not what I wanted. by Anonymous Coward · · Score: 0

      Joint Ops is great...if you like being shot by a camo'd sniper who's hidden in a bush half a mile away. People who complain about snipers in BF1942 are people who've never played Joint Ops...

    10. Re:Not what I wanted. by Zorilla · · Score: 1

      Not to mention Tribes: Vengeance's complete lack of open-ended bot play. The A.I. is there - I don't see what the problem is in implementing it for open, unscripted offline play.

      --

      It would be cool if it didn't suck.
  4. Hopefully all the server problems have been fixed by THESuperShawn · · Score: 1, Troll

    While the deathmatch servers will not be running on the same hardware as the authentication servers (hopefully, anyway), let's hope we don't have the same opening day problems.

    Lag is bad enough when it happens due to "normal" conditions...it would be pretty bad press if it happened because of server/networking problems at steam/valve.

    --
    Repant. Thy end is sheer.
  5. Too much lag... by Omicron32 · · Score: 5, Interesting

    I've been playing it this morning. I'm not too impressed to be honest.

    Whereas I'm getting around 60FPS in the single player game, the amount of crap (i.e. radiators, filing cabinates, chairs) that's being thrown around in the game really slows the game down and makes it jump around and stutter. I've also been experiencing quite bad lagging on the few servers I've tried.

    It also appears that there's only two maps included... Well, that or every server admin out there has already decided that they'll only put two particular maps on rotation. (I may be wrong, I haven't checked this out properly yet.)

    All in all, a nice addition, but either my computer or the game could do with some optimisation before it becomes playable.

    1. Re:Too much lag... by mzwaterski · · Score: 1

      The problem could be that you are only getting 60FPS in single player mode. Anything lower than this will be noticeable to most people. Your framerate is certainly going to drop in any multiplayer environment.

    2. Re:Too much lag... by Anonymous Coward · · Score: 0

      The human brain can process about 37 individual "pictures" per second..

      When you get 60 FPS the other 23 are actually not ever getting processed by your brain.

      The human brain discern noticable jerks in motion at about 19 or 21 (cant get a definate answer) "pictures" per second. Anything lower results in the "strobe" effect or jerky motion in the perception of the viewer.

    3. Re:Too much lag... by yetdog · · Score: 2, Insightful

      I disagee. I think anywhere from 30-60fps will be noticable ONLY to people with highly trained and experienced gaming eyes. Now don't get me wrong, according to this article, the human eye can see up to 72fps, but i compare it to an audiophile. Most likely you and I, and a lot of people here can hear the difference between a 128kbps MP3 file and a CD, but I think you'll find that most people just don't care enough to hear/see the difference.

    4. Re:Too much lag... by Remlik · · Score: 4, Funny

      Imagine that, only two maps. Maybe ValvE should have some kind of map making contest to help fill that void. They could offer a $5000 first prize and maybe two $3000 second prizes. That would be cool, and then you wouldn't have to complain about only two maps.

      I wish there was a moron filter on the interlink.

      --
      Apple free since 1990!
    5. Re:Too much lag... by WilyCoder · · Score: 0, Redundant

      There IS a map making contest. Its right there on the steam splash screen :)

    6. Re:Too much lag... by Derang() · · Score: 1

      There IS a map making contest. Its right there on the steam splash screen :)

      Yea...that was the point of his post. Sarcasm is hard to detect on the internet.

    7. Re:Too much lag... by Rirath.com · · Score: 1

      Despite the fanboys lining up to flame this poor poster, he's absolutely right about the lack of FPS. I have a midrange system, and a substantial drop in FPS in important. I get great FPS in CS:S and HL2, but horrid (5-15) FPS in HL2:DM. If I do a clean boot with absolutely nothing else running, I can get it playable. (Same thing I have to do to fix the studdering problem in HL2.) Quite simply, the amount of polish is, again, nil... it's just another 0.1 release in Valve's forever-beta known as Half Life 2. The good news is, depsite all this, it's hilariously fun regardless. I look for the community to make it playable.

    8. Re:Too much lag... by Anonymous Coward · · Score: 1, Informative
    9. Re:Too much lag... by Anonymous Coward · · Score: 0

      That is actually incorrect.

      The human brain can distingush patterns at 72HZ (FPS). The human eye can actually see over 200 distinct FPS.

      Look for yourself.

    10. Re:Too much lag... by DrSkwid · · Score: 0

      The human brain can process about 37 individual "pictures" per second..

      then how come I can see a single field error in video running at 50 fields per second ?

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    11. Re:Too much lag... by Anonymous Coward · · Score: 0

      You can't

      You can see the effect fo the error on one of the frames you did process.

      IE you see the change in consistancy, not the actual error

    12. Re:Too much lag... by Anonymous Coward · · Score: 0

      i run a ded. CSS server, and the physics cause my machine quite enough grief as they are thank you. 16 people hurling radiators at each other may well be (c'mon, it blatantly is) really funny, but I can't imagine there are all that many servers up that can seriously handle the load.

    13. Re:Too much lag... by WilyCoder · · Score: 1

      [sarcasm]

      Indeed it is.

      [/sarcasm]

    14. Re:Too much lag... by antiMStroll · · Score: 1

      Valve continues to screw up the once impeccable HL multiplayer experience. I don't know what they're doing to Steam, and apparently neither do they, but games such as Day of Defeat get more and more lag with each release. Minus 56K modem performance from a plus 2.5 Meg DSL and an AMD64 3500. A perfect case of a navel gazing company taking dead aim at their own feet.

    15. Re:Too much lag... by DrSkwid · · Score: 0, Flamebait


      nonsense

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    16. Re:Too much lag... by Anonymous Coward · · Score: 0

      It also appears that there's only two maps included.

      Thats an improvement over counterstrike and de_dust

    17. Re:Too much lag... by Digital11 · · Score: 1

      I disagree. I can very accurately tell you at what refresh rate a CRT is running if its below 80hz.

      --
      I am a leaf on the wind. Watch how I soar.
    18. Re:Too much lag... by deltagreen · · Score: 2, Interesting

      Perhaps the low FPS in death match is why they released it as an add-on download instead of in the initial release? Think about it, if it was in the retail box (or Steam purchase), the feature would almost certainly be advertised in promo material and everyone would expect performance to be good (or at least decent) if the system requirements were met. Finding out this was not the case would have made a lot of people complain, including reviewers, who might have subtracted from their scores.

      The way it is now, HL2 gets reviewed only on what was advertised and was in the box. Valve is happy and so is everyone who bought the game. Now, when death match is released, some will be a bit disappointed about performance, but as it was never part of the initial game, Valve will get credit for releasing a free extra instead of complaints about a product they charged money for.

      Note: I don't have anything against Valve, and this is not an attempt to bash the company, but simply an attempt so see things from a marketing POV. And, of course, there's always the possibilty that they weren't able to finish DM-mode in time for the release.

    19. Re:Too much lag... by KDR_11k · · Score: 1

      The eye's receptors catch light for the whole duration of the "frame", if more than one screen frame is rendered in that time they blend together (motion blur). Since in real life everything has a fluid movement you get motion blur on everything. A motion displayed on a computer screen isn't fluid enough for this blurring to occur and the eye can discern the individual frames displayed. The brain's post-processing strips the continuous movement from the error so you remember only the error.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    20. Re:Too much lag... by Anonymous Coward · · Score: 0

      Idiot.

    21. Re:Too much lag... by Anonymous Coward · · Score: 0

      ...an attempt so see things from a marketing POV.

      I think the reason for the add-on release has nothing to do with what you wrote, and that you don't know shit about marketing.

      You're like a dog who sees his master take food out of the refrigerator and thinks, "Hey! That box makes food! If I could control that box I would never be hungry again!"

    22. Re:Too much lag... by Anonymous Coward · · Score: 0

      I think the reason for the add-on release has nothing to do with what you wrote
      Fair enough, what is the reason in your opinion?

      You're like a dog who sees his master take food out of the refrigerator and thinks, "Hey! That box makes food! If I could control that box I would never be hungry again!"
      I don't understand your metaphor. Care to explain?

    23. Re:Too much lag... by Anonymous Coward · · Score: 0

      And these maps will be around... when?

      I think the poster was commenting on what's available in the download, not what might be available in the future.

      I really don't think they're being a "moron" for evaluating what Valve is distributing as it is.

      I think it's time that more people start actually evaluating what Valve themselves are actually producing. It's a sad thing that people are considered "morons" for doing so.

    24. Re:Too much lag... by nicksthings · · Score: 1

      I had read about a lot of people experiencing similar issues, but I've played a few times on a bunch of servers this morning and it runs like a dream. It's an absolute blast and I look forward to seeing more maps and game modes released. For the record, I'm only running a PIV 2.4ghz, half a gig of ram, with a GeForce 4 MX. Hardly optimal, but everything runs super smooth. I, for one, am impressed.

    25. Re:Too much lag... by mschoolbus · · Score: 1

      Maybe ValvE should have some kind of map making contest to help fill that void. They could offer a $5000 first prize and maybe two $3000 second prizes.

      I think they should offer a registered copy of Half Life 2 to whoever wins as well, just to see ;-)

    26. Re:Too much lag... by humina · · Score: 2, Insightful

      UT 2004 launched with more than 2 multiplayer maps. Almost any serious online game has more than 2 maps. Contest or no contest, there should be more maps.

      --
      check out the best blog ever:
      http://oehlberg.com
    27. Re:Too much lag... by junkgrep · · Score: 1

      The lag is because of the same reason all initial releases are laggy: most of the servers you see are listen servers started up by people with bad net connections that wanted to play right away. Dedicated servers take a lot longer to get set up, and they are updated far less often (since most admins just leave them running with set gametypes they've chosen, and they have to decide to switch.

      I've had extremely laggy games (look pretty cool) on 32 player servers that were obviously on an ADSL connection with a Pentium2 CPU, and I've had fantasticly smooth 14 person games on good servers. As time goes on, the server pool will improve.

    28. Re:Too much lag... by junkgrep · · Score: 1

      They didn't release it because it wasn't done. The lagginess is from the same reason all initial releases are laggy: lousy server pools.

    29. Re:Too much lag... by TheLink · · Score: 1

      And so 50Hz is not good enough at least for one person.

      Because it means having the video at 25Hz could have a 50% chance of not displaying the error at all - the frame just goes undisplayed. Whereas with the video at at least 50Hz he might perhaps notice the error 90% of the time - especially if he's paying attention.

      It's probably even uglier if you have the FPS intermodulated with the monitor refresh rate.

      So I'd say it'd be best to have the monitor refresh rate as high as possible and the FPS the same or a integer multiple faster than the monitor refresh rate.

      I don't know what the upper limit for human eyes is, but it DEFINITELY is much faster than 24Hz or even 50Hz (at least more my eyes).

      --
  6. Wow.... by Anonymous Coward · · Score: 0

    Wow.. /. is another HL2 fanboi haven.
    Oh well, at least maybe someone will start up a dedicated linux DM server since there aren't any right now :|

  7. After playing the game... by SwedeGeek · · Score: 5, Funny

    I know why they call it HalfLife. Spend any amount of time playing this thing and you have half the life you did before. In my case, that wasn't very much, but not it's even less... :(

    1. Re:After playing the game... by Mikail · · Score: 0

      Actually the term "half-life" comes from the amount of time it takes radioactive materials to decay by half. See the Wikipedia article for more information. </PedanticDolt>

      Seriously, though, I know what you mean. :-)

      --
      If life is a waste of time and time is a waste of life, let's all get wasted and have the time of our lives.
    2. Re:After playing the game... by oexeo · · Score: 0

      You stole this line from me. Karma whore.

    3. Re:After playing the game... by Anonymous Coward · · Score: 0, Informative

      You don't get karma for funny mods.

    4. Re:After playing the game... by Anonymous Coward · · Score: 0

      No, really? Tell us more, o wise one.

    5. Re:After playing the game... by oexeo · · Score: 1, Informative

      > You don't get karma for funny mods.

      I know but a lot of the time they get modded insightful or interesting also

    6. Re:After playing the game... by EvilGrin666 · · Score: 1

      I'm splitting my time between HL2 and EQ2 at the moment. If your theory is true, I died last Thursday.

    7. Re:After playing the game... by Anonymous Coward · · Score: 0
      Spend any amount of time playing this thing and you have half the life you did before.

      "Any amount of time"? surely you mean half your time

    8. Re:After playing the game... by SwedeGeek · · Score: 1

      Hey, you had your fun, now let me have mine. Besides, it's rather difficult to steal something that I was not aware of it existing before... :p

    9. Re:After playing the game... by SwedeGeek · · Score: 1

      "Spend any" implies at least half... just didn't want to sound too sad.

    10. Re:After playing the game... by oexeo · · Score: 2, Insightful

      Fair enough. I lost more karma complaining, so I've learnt my lesson.

    11. Re:After playing the game... by Anonymous Coward · · Score: 0

      But not this time so the comment is still unwarranted.

    12. Re:After playing the game... by Kinlan · · Score: 1

      I would have thought that you would have 3/4 less life, rather than losing all your life.... 1 - (1/2 * 1/2) = 3/4 rather than 1/2 + 1/2!

      What am I saying we all have no life! :)

      Eep

      --
      As cunning as a fox, which has just been appointed professor of cunning at Oxford University. http://www.kinlan.co
  8. HL2DM by Eeknay · · Score: 5, Informative

    For those who haven't had a chance to try it out yet, it's a mixed bag. The two levels included (the Prison [Nova Prospekt] level in SP, and the sniping part of City 17) are fairly small, and they allow you to use the Gravity Gun. They've smattered the levels with lots of throwable objects, so "throw and catch" isn't uncommon, but for those with only half-decent machines or connections, it starts to lag quite fast, especially with 16 players.

    Weapons are pretty much the same as HL2SP/HL1DM. You've got your machine gun, grenades, crossbow (hell yeah). The only new one like I say is the Gravity Gun so you can mess with the physics.

    It's a nice alternative to CS:S for those who don't enjoy it. However it's quite fast paced, and I think we need bigger levels before we can fully appreciate it. But, nice one Valve.

    1. Re:HL2DM by Zorilla · · Score: 1

      Seeing the complaints of CS:S, I'm hoping this will bring players back to deathmatch. I always found vanilla deathmatch and Deathmatch Classic in HL1 to be quite fun, but there were 5E200% times as many Counterstrike servers as there were deathmatch servers at any given time, making it impossible to play due to lack of availibility (I then resorted to bots).

      Just the thought of a spinning space heater speeding towards my face at 60 MPH makes me laugh.

      --

      It would be cool if it didn't suck.
    2. Re:HL2DM by Anonymous Coward · · Score: 0

      Are there bots?

      Honestly, I'm glad Valve is releasing DM, but I've always thought their multiplayer was sort of pathetic. HL1 DM was fun when it was released, but it got old, especially with the release of UT99, Q3, and other multiplayer games. I think part of the appeal of HL1 was the existence of a non-Doom/Quake multiplayer FPS.

      I mean, really--just DM?

      Just compare that to UT2004, which has DM,TDM,LMS, INV,DOM,ONS,MUT,CTF, not to mention other mods. With bots. Also consider the large Battlefield community, Halo2, RTCW (whatever it is), and so forth.

      I really am glad Valve is releasing this, but I get the feeling that they are not "getting it" when it comes to multiplayer. CS is, of course, wildly popular, but it's already been out there, and DM is sort of pitiful.

      It would be nice to see additional gametypes, with bots. I know that there are community bots, but I always found them to be subpar compared to bots developed as part of the game, as in UT2004.

      Perhaps Valve has all of this planned, but it would be nice to know. Given their history, I doubt it.

    3. Re:HL2DM by ceeam · · Score: 1

      Who cares about guns, can you grab a fully physical chair and throw it into your opponent? Heck, can you grab the said opponent and do a piledriver?

    4. Re:HL2DM by Eeknay · · Score: 1

      Uh, yeah. With the Gravity Gun you can pick up chairs, tables, radiators, lockers, and throw them at your opponents (the Gravity Gun is actually a bit more powerufl than normal, but it's not as powerful as the Super Gravity Gun you get at the end of the game).

      Also, you can't throw other players.

    5. Re:HL2DM by Kithraya · · Score: 1

      I'm anxiously awaiting bots for Counter Strike. They're in the game, but Valve disabled the ability to add them because of a couple of minor bugs (for example, the bots don't seem to understand that windows must be broken before they can run through them). I could enjoy the Counter Strike game, but my internet connection is a bit too laggy. The half a dozen servers with less than 200 ping to me are constantly having problems with speed hackers and other forms of cheating, so even when I find a server it's not worth playing on.

      Yay HL2 multiplayer, but I would rather Valve have enabled the bots for Counter Strike.

    6. Re:HL2DM by Lumpy · · Score: 1

      Weapons are pretty much the same as HL2SP/HL1DM.

      if it doesnt have a bag of headcrabs for me to fling then it's worthless.

      nothing like hearing someone giggle that they pressed the airstrike button and sealed you out start screaming because you flung as many headcrabs as him under the door as you could.

      you are dead, but he's scraming like a little girl and wasting all his ammo...

      THAT is priceless at a lan party.

      --
      Do not look at laser with remaining good eye.
    7. Re:HL2DM by Lawbeefaroni · · Score: 1

      Counter Strike: Condition Zero has bots. It's a single player stand alone version of CS but there is the option to set up a multi-player game. Bots are a server option. So if you want to play with bots, just throw a bunch in a LAN game and play away.

      They are good, but not spectacular.

      Why they haven't added them to CS:Source I don't know. Maybe they want you to buy Condition Zero (or a HL2 package that includes it).

      --
      "When it rains, it pours." --Morton's Salt
    8. Re:HL2DM by Kgreene · · Score: 1

      You say headcrab but I think that you're really talking about the HL1 Snarks.

    9. Re:HL2DM by Lumpy · · Score: 1

      yes same thing, but most people called them head crabs at lan parties.

      it was the first thing I went for, and it usually pissed off everyone.

      the snarks were the absolute most fun weapon in any FPS game..

      --
      Do not look at laser with remaining good eye.
    10. Re:HL2DM by HAKdragon · · Score: 1

      As a student studying electronics, I must say that killing somebody with a function generator has a decent amount of satisfaction, altough explosive barrels are fun too.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    11. Re:HL2DM by eric_brissette · · Score: 0

      That super gravity gun thing at the end of the game was bad ass.

    12. Re:HL2DM by Anonymous Coward · · Score: 0

      Hate to burst your bubble, it's speedhacking, it's using your SHIFT key to sprint.

      Looks like everyone is wearing an HEV suit in the DM .. Heh

  9. totally humiliating by Hank+Chinaski · · Score: 5, Funny

    i hate being killed by a grav-gun fired toilet. ooooh da p41n!

    --
    IAAL
  10. Huge performance drop- in single player! by Lord+Bitman · · Score: 5, Interesting

    Since the latest update, I havent had any of the crashing problems I had previously been experiencing (yay). But I have also seen a performance hit of over 40fps! (previously >90fps, now mere 50fps)
    I havent had any of the problems I see others mentioning about multiplayer performance hits- deathmatch has run just as smoothly for me as singleplayer, but all at only 50fps. I dont understand this, performance has been cut sharply in half, and the framerate is now noticeable :/
    Anyone else experience this?

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
    1. Re:Huge performance drop- in single player! by kmmatthews · · Score: 1

      And just think, your eyes can't differntiate much between 30 fps and 90 fps. ;)

      --
      feh. stuff.
    2. Re:Huge performance drop- in single player! by Anonymous Coward · · Score: 1, Insightful

      Have you ever actually tried this?

      Yes, you CAN tell the difference between 30 and 90.

      Why do you think monitors have changeable refresh rates? Why dont they have a 30Hz option?

    3. Re:Huge performance drop- in single player! by BlackHawk-666 · · Score: 1

      I know a lot of people seem to quote 30fps as being the maximum the human eye can see, but I have a feeling this is simply the minimum required to make a projected film look smooth. I know that all games look choppy to me until they get above 60fps, and around 85fps they look smooth. I think this link goes a long ways to explaining it.

      --
      All those moments will be lost in time, like tears in rain.
    4. Re:Huge performance drop- in single player! by Anonymous Coward · · Score: 0

      Um, right. Speaking from experience, of course.

    5. Re:Huge performance drop- in single player! by cozziewozzie · · Score: 1

      Why do people believe this stupid myth. Dude, go to a cinema and watch LotR on a big screen. During panning scenes, you will literally see the landscape jump around the screen because 24 fps is not enough to make it smooth. 24 fps is enough to make Mickey Mouse look like he's moving, but it's not enough for a fast paced game where (by its very nature) the world gets panned around.

    6. Re:Huge performance drop- in single player! by gothzilla · · Score: 1

      The eyes limit is around 60Hz, which is why some people can see florescent lights flicker while others can't. (Where you have 60Hz power)
      That's also why they can give you a headache. You're sitting with a strobe light that's at the same frequency you see at.

      With games it's a little different. If you play a game at 60fps then your eyes and the game are 1:1 with frames. 30fps gives your eyes two cycles to see one frame of the game. You won't necessarily notice jumpiness but it's obvious that it's not "real" even though it looks pretty smooth. Less than 30fps and it looks more and more jumpy. I think 10fps is the low limit on what's playable. (Remember TFC on dialup? I was pretty good at 10fps and 56k) :)

      90fps gives your eyes more than one game frame to view at a time which is more like reality. If someone throws a ball at you, the ball doesn't have an fps, unless you count infinity. The higher the framerate, the more real it looks.

    7. Re:Huge performance drop- in single player! by Anonymous Coward · · Score: 0

      Start the game with -console, and set mat_forcemanagedtextureintohardware to 0. This option was included in the patch to alleviate stuttering, but can lead to lower frame rates. If it gets worse, set it to 1 again.

    8. Re:Huge performance drop- in single player! by RanmaSan · · Score: 2, Informative

      I've been following this new slowdown problem on my Half-Life 2 Stuttering Page. I am experiencing this issue as well and have received many reports of others with this problem.

      I have posted an analysis of this issue with some performance graphs illustrating the problem and have forwarded it all to Valve.

    9. Re:Huge performance drop- in single player! by Anonymous Coward · · Score: 0

      Standard crappy fluorescent lights flicker at twice the supply frequency. 120Hz in our case.

      -Pedantically yours, AC

    10. Re:Huge performance drop- in single player! by Kgreene · · Score: 1

      Can't say what the absolute minimum is but movies are shown at 30 frames a second but regular TV is actually 24 frames per second.

    11. Re:Huge performance drop- in single player! by Ashyukun · · Score: 1

      You've got that reversed (at least in the US, framerates for TV are different in Europe, but still higher than film, if not by much)- TV is 30fps (well, being are video geek, technically 29.97fps), and film is 24fps.

    12. Re:Huge performance drop- in single player! by Kgreene · · Score: 1

      Yep, as soon as I read that I realize your completely correct. My bad.

    13. Re:Huge performance drop- in single player! by jaydee77ca · · Score: 1

      Frames per second (fps) is different from refresh rate (hz). You can have a game rendering 30 frames per second while the monitor is refreshing the screen at 60 hz.

    14. Re:Huge performance drop- in single player! by |/|/||| · · Score: 1
      I think it's the other way around. Video is 30fps (this is a slight simplification, since it's interlaced), film is 24fps. Both of these rates are a bit too slow, too. Ever notice the choppyness during a quick pan in a movie? I don't know why we don't double the frame rate for film.

      As for games, choppyness becomes a *lot* more obvious when you're the one controlling the camera. 60fps is probably the minimum allowable for "smooth" gameplay. You can play at less than that, but you'll notice the chop.

      --
      [javac] 100 errors
    15. Re:Huge performance drop- in single player! by |/|/||| · · Score: 1
      Absolutely right. Why don't we bump the standard up to 60fps for film? It would be a huge improvement.

      --
      [javac] 100 errors
    16. Re:Huge performance drop- in single player! by TheLink · · Score: 1

      So it's not only me who noticed that. It looked a bit like "tearing" - picture was flowing down the screen or something like that.

      I was going - wow nice res, lighting and texturemaps, pity about the FPS ;).

      I doubt our eyes are above average.

      --
    17. Re:Huge performance drop- in single player! by gothzilla · · Score: 1

      Depends on how you look at it. Each end of the bulb flashes alternately with each cycle of AC, one end on the positive peak and the other end on the negative peak. Each end of the bulb flashes at 60Hz but added together it's 120Hz.
      Kinda like having two strobe lights both set at 60Hz. You're either seeing two 60Hz flashes or one 120Hz flash, depending on how you look at it. Some people can see the flicker because it actually is two 60Hz strobes.

    18. Re:Huge performance drop- in single player! by big+daddy+kane · · Score: 1

      doubeling the rate of film gets expensive, film stock aint cheap buddy.

    19. Re:Huge performance drop- in single player! by kmmatthews · · Score: 1
      During panning scenes, you will literally see the landscape jump around the screen because 24 fps is not enough to make it smooth

      Wow, you just completely misunderstood the process of animation. I'm proud.

      --
      feh. stuff.
    20. Re:Huge performance drop- in single player! by cozziewozzie · · Score: 1

      Can you please clarify how your comment makes any sense whatsoever?

  11. 1st Prize $5000, 2nd-3rd $3000 Map competition by CheesyPeteza · · Score: 1

    Considering you have to give Valve all the rights to any map you create for HLDM, you're basically being paid to create a HL DM map for them. Could some professional map designer tell us if thats a reasonable fee to be paid?

    1. Re:1st Prize $5000, 2nd-3rd $3000 Map competition by OgreChow · · Score: 5, Insightful

      I would see this as more of a way to get your name out there and as a resume-builder than an opportunity for cash.
      Map-making can be a great way to show off your design skills if you want to break into the gaming industry.

    2. Re:1st Prize $5000, 2nd-3rd $3000 Map competition by vaporakula · · Score: 1
      OgreChow got it bang on the head there. Map making like this is a great way to break into the industry - it's how you break the "they wont hire me without experience / can't get experience cause they wont hire me" cycle. You build your skills, you build your value.

      On the original point - Could some professional map designer tell us if thats a reasonable fee to be paid? - I'd say yes and no. It really depends on your toolset, the purpose of the map, and the quality level you're trying to achieve.

      Assume you are nice and comfy with the tools. A multiplayer map, which is much simpler than a singleplayer map, you're looking at least 2 man-months to create the geometry, texture it, and populate it with objects at a professional level.

      You can bash highly *fun* levels together much, much more quickly, and if you're using an existing library of objects + textures it'll be quicker to tart it up as well.

      So - if you go to the effort of making your own objects + textures, and finely craft every seam + light fixture, it probably wouldn't be worth it. But, if you make a level using their existing assets and make it fun enough to win the competition (proviso: I'd hope that's what the comp is about) you could almost certainly make it worth your time. As long as you have what it takes to win..

    3. Re:1st Prize $5000, 2nd-3rd $3000 Map competition by Serapth · · Score: 1

      Actually, it should be much quicker then the time frame you specified, as one of the limits of the competition is that you much use only their textures.

      Texture's actually take up a much larger chunk of time, atleast in "pro" level mods.

    4. Re:1st Prize $5000, 2nd-3rd $3000 Map competition by Mazem · · Score: 1

      I've heard that it takes Valve 1 man-month of work to make one of their maps start to finish. This includes all the art, layout, textures, models, level design, etc. On that count, no $5000 is really low for a professional quality map.

      On the other hand, there are many ametur mappers who can and do create professional quality maps for fun and would be more than happy to recieve some money in return.

      Actually the biggest motivator for many people, myself included, (yes, I am a mapper entering this contest) is the opportunity for one of their maps to be officially included in the game since this guarantees it will get massive playtime. As it is now custom maps (excluding the 10kb box levels like killbox and iceworld) don't get played very much, and it kind of sucks to spend months perfecting a map only to have it played once a week on a few custom map servers.

    5. Re:1st Prize $5000, 2nd-3rd $3000 Map competition by justins · · Score: 1
      Considering you have to give Valve all the rights to any map you create for HLDM, you're basically being paid to create a HL DM map for them.

      Incidentally, mappers give up the rights to their maps when they use Unrealed to make maps for ut2k4 (or whatever), unless the Epic EULA has changed recently. I don't think this is true of Radiant or whatever the editor for d3 is called, but I don't really know for sure.
      --
      Now before I get modded down, I be to remind whoever might read this that what I am saying is FACT. - bogaboga
    6. Re:1st Prize $5000, 2nd-3rd $3000 Map competition by eric_brissette · · Score: 0

      And some people (like myself) just do it for fun, but a cash prize would be a bonus.

  12. Doom III by Uukrul · · Score: 5, Informative

    What happened to Doom 3? Doom 3 SDK was released a long time ago and there are few mods.
    The mod maker Orange Smoothie has done nothing with the Doom 3 engine:
    D3M: In general the whole Doom3 community is eagerly awaiting a modification that will bring Doom3 to the well known glory of Q3A for example. From your personal view, are you convinced to fulfill this task?
    derean: Absolutely not, OSP for Quake3 has had hundreds and hundreds of man hours put into it by rhea and there is no way I could hope to put as much time into Doom3 as he did in Quake3. We can however provide a solid basis for future work and that's what we've set out to do.

    May be 3D engines and SDKs are too complicated? Or was every body waiting the Half-Life 2 SDK?
    I don't have a clue.

    --
    My city: Barcelona.
    1. Re:Doom III by Anonymous Coward · · Score: 0

      Doom 3's pitiful single and multi player modes probably contribute to this.

    2. Re:Doom III by jonwil · · Score: 1

      Not to mention the HUGE system requirements for the thing.

      Perosnally, I am waiting for ID software to release the source code to Quake III (and presumably anything else on the same engine that they have the rights to release), although the engine is a little dated it would probobly be a very good base point for anyone wanting to build an FPS.

    3. Re:Doom III by ZipR · · Score: 1

      And hardly any user-created levels, either. Is it just too complicated or too time consuming to make stuff with the D3 engine?

      Perhaps it has something to do with the way that id doesn't seem very connected to their community anymore. They don't seem to be as interested in fostering a relationship with the community as Valve or the UT people are...

    4. Re:Doom III by Tibor+the+Hun · · Score: 0, Redundant

      I believe that it would be fair to say that we are all in the dark regarding this issue.

      Thank you, thank you, I'll be here all week.

      --
      If you don't know what AltaVista is (was), get off my lawn.
    5. Re:Doom III by Rirath.com · · Score: 1

      There is the issue that the game, for a vast amount of reasons, just wasn't very good.
      Modders have better choices to work with.

    6. Re:Doom III by zapp · · Score: 1

      I would say doom 3 is irrelevant compared to Half Life 2. The only reason id got any sales out of it was due to their being smart enough to release it before HL2, but after the dx9 video cards became widely available.

      Doom3 basically served as a "so this is what a DX9 game looks like, neat. Can't wait for HL2 to come out"

      --
      no comment
    7. Re:Doom III by Anonymous Coward · · Score: 0

      Doom3 basically served as a "so this is what a DX9 game looks like, neat. Can't wait for HL2 to come out"

      Utter bollocks. Doom 3 uses OpenGL, not DirectX.

    8. Re:Doom III by Anonymous Coward · · Score: 0

      DirectX releases correspond to a standardized level of visual capability that is used as a metric for comparison because of the way video card manufacurers target functionality to it. Doom 3 uses OpenGL for its rendering backend but it is nevertheless a DX9-level game meant to run on DX9-level hardware using extensions that expose DX9-class features.

      Doom 3 however does use DirectX for input and sound on Win32.

    9. Re:Doom III by junkgrep · · Score: 1

      Actually, it's mostly akin to DX8, not DX9. But at the moment, there aren't too many obvious differences other than a bit better speed and optimization in DX9.

  13. Re:Hopefully all the server problems have been fix by Anonymous Coward · · Score: 0

    Ehm what? You don't know much about online gaming, do you? Valve don't run any game servers as far as I know. Servers are run by regular users, internet cafes, gaming centers etc, either by running a listenserver or by downloading and running a dedicated server.

    One high end pc can host maybe one game of up to 30 players (without any lag), valve would have to have a huge server farm to be able to host games for all of its users.

  14. Re:Yeah but... by Eeknay · · Score: 1

    Right, but of the two, UT2k4 is vastly superior when it comes to multiplayer. Doom 3 multiplayer is a joke. I don't think I know anyone who plays it.

    Also; Remember that UT2k4 has been out for quite a long time now. While it has a very strong community, a lot of people have lost interest, so HL2DM could be quite a refreshing change for them.

  15. Running out of steam by technogogo · · Score: 3, Insightful
    Looks to me like the Steam distribution mechanism could turn out to be quite a cool thing. It did get some fairly negative press due to the performance issues and being associated with the policing of HL2 licences, but its looking to me more like a games distribution channel now. I know thats probably not exactly news, but its quite cool to see how Steam has started to add value.

    I bought a retail copy of HL2. But I've ended up with HL2, the other game the name of which escapes me at this moment, an SDK and now HL2 multiplayer with the hope of future map downloads, map editors plus additional games and demos. I think thats quite neat.

    BUT... if every computer games company starts doing this it won't be so neat - trying to work out which of the dozen client programs do what!

    1. Re:Running out of steam by Anonymous Coward · · Score: 0

      After the pain I had with Steam vs the gameplay of HL2.. I haven't gone back to HL2 since I beat the game (took 12 hours).

      Cute graphics, but not worth it. A lot more games out there with better game play and longer playability that don't require you to jump through hoops to play.

    2. Re:Running out of steam by Anonymous Coward · · Score: 0

      The thing that bothers most people about Steam is that it tries the authenticate your game every single time you go to play it. There is no way to disable this behavior except by using a software firewall to block the steam client from accessing the network.

    3. Re:Running out of steam by Rirath.com · · Score: 1

      Depends on your firewall. Blocking it with most firewalls won't work, Steam will simply wait forever for a responce.

      You actually have to disable your network adapter just to get Steam to give you an offline mode, and that more than anything is what ticks me off.

    4. Re:Running out of steam by Anonymous Coward · · Score: 0

      Zonealarm lets you block it and then Steam throws up a box offering to go into offline mode.

    5. Re:Running out of steam by Rirath.com · · Score: 1

      Yes, "most firewalls" IE, Sygate and Kerio for example. Zonealarm is pretty solid, but it's complete lack of options I want bugs me.

    6. Re:Running out of steam by Anonymous Coward · · Score: 0

      Steam is stupid crap and doesn't offer anything that hasn't previously been offered as a downloadable patch. Excepting, of course, corporate control over my use of the program I bought, a method by which I can be pestered to buy something, and other aspects a salesman would like to have that I would not like to give him.

      Steam is bullshit and is the reason I haven't bought Halflife2.

    7. Re:Running out of steam by Rirath.com · · Score: 1

      Just tried and ZoneAlarm does in fact get the job done. Dang... surely there's something out there, preferably free, as powerful that's more advanced than ZoneAlarm? It's a shame Sygate and Kerio both fail to make Steam give up.

      Anyone had success with any others?

    8. Re:Running out of steam by apostrophesemicolon · · Score: 1

      dont tell me the name COUNTER-STRIKE escaped you as you were writing the post. CS:Source is many people's reason to buy HL2!

    9. Re:Running out of steam by Anonymous Coward · · Score: 0

      Steam does *NOT* add value. As a "games distribution channel", or otherwise. Valve could just as easily provide the software through traditional means like FTP or d/l from a web page. There is ABSOLUTELY NO REASON to have customized software to do this. That is, unless you like bloatware.

    10. Re:Running out of steam by AJanuary · · Score: 1

      Or alternitivly we could all bug Valve for a commanline option of -offline or something to force it into offline mode without firewalls and such trickery?

    11. Re:Running out of steam by AJanuary · · Score: 1

      Shock shock, horror horror. You mean that *just* because of Steam you got multiplayer, what can be argued an official multiplayer mod, and an SDK, aaaall bundled in for free? I mean, no other company has done that without the need for something like Steam, not even....ooooh....Valve themselves with Half-Life 1?
      Seems like the beginings of an "IE came with Windows, isn't that neat" situation to me.
      Don't get me wrong, I love Valve and all the cool stuff they've done. I also love Steam, I personaly think it's a great idea when it works, it just needs more flexibility. But what I don't like is having the SDK integrated so solidly into Steam. I know it makes it ALOT easier to code, but VHE4 (the editor) takes up enough of my resources without Steam running as well, and taking aaages to load (I have actualy just gone and got a drink everytime it's begun to load, before someone repeats the suggestion)

  16. LET DOWN by Acid-F1ux · · Score: 1

    This release was a complete ledt down. It just seems like the only reason they released it was becasue people kept complaining about the lack of DM. 2 levels, not much thought put into them either. They are straight from the game. I guess they are counting on everyone else to design the levels for them.

    1. Re:LET DOWN by Eeknay · · Score: 1

      You're half right. Although they claimed that they wouldn't be working on a multiplayer at all, and that "CS:S would be HL2's multiplayer", it was pretty obvious that they would release at least some functioning version that would work with Steam.

      Having said that, I agree with you about the levels. I've told my friends again and again that when it comes to multiplayer, Valve will just leave it to the community, because they're not *that* dedicated. They can make great SP games (case in point; HL1 and, uh... HL2), but they have to rely on other people for multiplayer (Counter-Strike was originally an independent mod they snapped up due to it's popularity).

    2. Re:LET DOWN by DeathByDuke · · Score: 0

      could say lack of spellcheck too :P

    3. Re:LET DOWN by Anonymous Coward · · Score: 0

      The reason they released it is to help the HL2 fans wait until some actual mods come out (fanmade ones). Not everyone that bought HL2 wants to play CS:S.

    4. Re:LET DOWN by eric_brissette · · Score: 0

      I wouldn't care if it didn't ship with ANY maps. It's nice to have a single official Half-Life deathmatch rather than a dozen un-official mods floating around that wouldn't be compatible with eachother. Not only that, but the community can but more energy into creating content for HL2DM rather than creating the mod itself.

    5. Re:LET DOWN by Anonymous Coward · · Score: 0

      Valve negotiated a deal so that mod authors could use SoftImage to make mods for HL2. They made export filters for a number of programs that were not even used to construct the game so that mod authors could reuse their talents in their own respective tools for HL2 mods. They released source code and pledged to make available all information necessary for the construction of tools for making mods for HL2. They'd pledged to have Steam function as a distribution model for mods. They're going to setup "warehouses" for prefab items that can be used for creating maps and mods.

      For HL1 Valve released TFC months after its release.

      What Valve doesn't do is everything everyone ever wanted for them when they wanted it. They're a business not a nanny. They will rely on the HL2 playerbase to construct maps and mods for the game; that's precisely what they've intended to do for over the last year. And you can be certain that they'll look to employ the authors of and buy the most popular mods that originate for the game, just like they did for HL1.

  17. Re:Yeah but... by John_Booty · · Score: 1

    Unreal Tourneyment 2004 beat it and Doom3 out the door, so when it comes to multiplayer:
    who cares?


    Uh... the several million people who have already bought HL2 or are considering it? I don't think anybody's buying HL2 strictly for the HL2 DM multiplayer, but it's a fun bonus.

    I already own UT2004, Doom3, and HL2 - and I definitely care.

    --

    OtakuBooty.com: Smart, funny, sexy nerds.
  18. Re:Hey, tell me if this is sufficient by Kurrurrin · · Score: 1

    My friend has been playing HL2 on a 950 duron and a 9800pro just fine. And when he upgraded to an 1800+ athlon, it just ran all around better.

    As for the geforce, you'll be fine as well. I've been using an ATI 8500 rather well, so your 5700 ultra should be more than enough.

    --
    -Doug
  19. Team Fortress 2 by kaleco · · Score: 2, Informative

    Damn, I was really hoping it would be a Source update to TFC. I know it would be too much to ask for TF2, but I was also hoping for some news on how it's coming along, if at all.

    --
    Prosperity is only an instrument to be used, not a deity to be worshipped. Calvin Coolidge
  20. Re:Team Fortress by cassidyc · · Score: 1

    Hell Team Fortress Classic Source would be good (as well as a mouthful)

    CJC

  21. Re:Yeah but... by zarthrag · · Score: 1

    I've got them all too, but I must point out that "quite a long time" is actually just a couple of months. It's amazing how fast people move on.

    HL1 lived quite a long time, but I don't know that 2 will last as long, especially with the way it acts with nvidia cards in dx9. It's kinda sad. Multiplayer is an afterthought in alot of these games, and I've yet to see any real efforts to put together "structured" cooperative games. (I'd love to play through HL2 with a friend.)

    Sigh

    --
    Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
  22. Who is Zonk? by SuperBanana · · Score: 1, Interesting

    Who is Zonk, out of curiosity? First time I've seen that name. I'm also kind of curious why this is front page news.

    1. Re:Who is Zonk? by Anonymous Coward · · Score: 0

      Could it be the co-creator of the infamous Quakeworld?

    2. Re:Who is Zonk? by justins · · Score: 1

      Only if he's changed his name from "zoid" to "zonk."

      --
      Now before I get modded down, I be to remind whoever might read this that what I am saying is FACT. - bogaboga
    3. Re:Who is Zonk? by saitoh · · Score: 1

      slashdot.org/authors.pl

      my question is, who is "vroom"? But yes, its the first time I've seen him post also.

      and why is it front page news? Well, might be a slow news day, who knows... ;-p

      --
      We don't need an "overrated" so much as we need a "you completely missed the parent's point, dumbass..."
    4. Re:Who is Zonk? by Anonymous Coward · · Score: 0

      Don't know about you, but I had a big HalfLife2 advertisement on one of the pages on this story, so you do the math.

  23. Re:Hey, tell me if this is sufficient by RossyB · · Score: 1

    I've a Athlon 2000XP, nVidia 5700 and it's rocking along at 1024x768. Sure, I've no AA and the textures are only at middle quality, but IIRC you need more than 512M of video RAM before the high quality textures will fit.

  24. 15 minute review by PIPBoy3000 · · Score: 1

    I played for 15 minutes this morning and found it to be okay. I managed to get a game without too much lag, though admittedly few people were playing with the gravity gun. Virtually everyone was simply running around with SMGs and the constant rat-tat-tat was everywhere.

    I miss the limpet mines from HL1. There was something magical about planting them in out of the way places, waiting for that special little boom.

  25. Re:Half-Life 2 Help by Anonymous Coward · · Score: 0

    I don't want to because I recognize this could be something I want to buy, plus Valve has hinted that they've released marked copies of HL2 onto warez sites to ferret out the pirates and invalidate Steam accounts people use to play the pirated copy of HL2.

  26. If only... by Anonymous Coward · · Score: 0

    ...HL2DM hadn't destroyed my STEAM.

  27. To all those decrying it by webrunner · · Score: 4, Insightful

    Yes, it's just deathmatch
    But some people LIKE death match. And it's a solid foundation for modders.

    Yes, it's not as refined as UT2K4 or whatever
    Do any of these other games have a GRAVITY GUN? No? Well let's continue then.

    Yes, it's pretty laggy
    Play with less people or on a really good server. I played one where the lag was good enough to be able to toss grenades back, and that was pretty awesome.

    Yes, there are two maps out there
    They're leaving it to the community here. I'm planning on making a map myself in a little while, actually.

    remember, HL2 only came out two weeks ago, and we didn't even know that HL2DM existed for certain until last night.

    --
    ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
    1. Re:To all those decrying it by PeDRoRist · · Score: 1
      Do any of these other games have a GRAVITY GUN? No? Well let's continue then.

      Well actually, there are Far Cry LUA scripts out there that enable the player to do the same (lift objects, and throw them), and it is fairly simple to implement according to the author, aarbro. So there could be a gravity gun in Far Cry, it only needs a model. See here
      As a Far Cry modder, I find it promising, and I'd like it to be included in the FC mod I'm working for, provided it isn't too harsh on bandwith (this needs to be tested)
      Yes, I admit this post was a way to pimp my mod... sorry about that.
      --

      Anything you do can get you slashdotted, including nothing.
    2. Re:To all those decrying it by PeDRoRist · · Score: 1

      And i forgot the link to my mod..

      Worst.Pimp.Ever.

      --

      Anything you do can get you slashdotted, including nothing.
    3. Re:To all those decrying it by Anonymous Coward · · Score: 0

      Oooh weee--a gravity gun. My life is complete.

      The problem as I see it is that if this was any other developer, people would be dismissing it as half-baked.

      Because it's Valve, and they developed the original HL, we're willing to overlook every problem they have, one after another.

      The fact that you have to go through and dismiss one thing after another (just deathmatch, not as refined as ut2004, laggy, only two maps) is evidence that there's some sort of weird lack of critical objectivity about it.

      Think about it: if this was a no-name developer, would any of this fly? No way. People would think it was a joke.

      Does this particularly matter? Well, it does if you consider the sort of stranglehold Valve is pushing on its customers.

      I'm just concerned about the fact that the community is so willing to bend over backwards to let Valve screw them over.

      Is it good that Valve released DM? Sure. I'm glad to see it, and it definitely increases the probability I might buy the game.

      But releasing only DM, with only two maps, that is laggy, is something that's worth complaining about.

      I'm getting tired of hearing people condone and forgive Valve for the crap they pull. If Valve wants to be treated like the second messiah of gaming, they better act like it.

      So far, they're acting like a mediocre, if successful developer who is asking everyone to kiss their ass.

      Sorry for being a troll, but I'm tired of Valve getting off easy.

    4. Re:To all those decrying it by eric_brissette · · Score: 0

      I don't care who developed the game. I don't have any brand loyalty here, I like to play what I think is fun. Playing HLDM with friends is the most fun I've had with a FPS. I'm not even sure what exactly made it so fun for me, I just enjoyed it more than any of the others. I haven't played HL2DM yet, but if it's anywhere near as fun as the first one, I'll enjoy it.

  28. Re:Travel Sickness by bgeek · · Score: 0

    i had a break from FPS's for a few years and then borrowed a friends Xbollox to play Halo, and suprisingly I started feeling dizzy and had a real problem standing up after only an hour. these games should come with a health warning... oh, they do. doh! they should ban them! yada yada yada...

  29. Re:Huge Performance Drop In SP! by EngineeringMarvel · · Score: 2, Informative

    When in multiplayer mode, your computer system now has to handle everything it was handling in single player, plus network traffic. The network traffic includes your computer now using your network card to the fullest, plus the added CPU time of the source engine computing that information into all the pretty graphics.

    You do not just have one object being thrown around, but 2-20 now. The physics calculations the source engine was doing before has now gone up over 1500%. This all adds up to more CPU and RAM usage on your computer.

    In MP, turn down your "Texture Detail" and hop down the resolution one notch. See how it plays, then gradually increase the settings until you hit the FPS rate you don't want to deal with. Tweaking is important. You cannot expect to run the MP of this game at the same settings you did as the SP, especially if you had the SP maxed out, due to MP requiring more resources than SP. In other words, it's completely normal to get FPS drops between MP and SP. Just downgrade your graphics. Not what you wanted to hear, but it is the facts.

    --
    I couldn't think of anything witty to say, so...you're stuck with this.
  30. brought down all other VALVe games... by n0mad6 · · Score: 2, Insightful

    I downloaded the update for HL2 DM over steam last night around midnight and after it said everything was done, I tried to launch the game, but nothing would happen. Then I tried running HL2 and CS:S, neither would run anymore (tried restarting steam, rebooting machine, etc.). Then I headed on over to the steam forum and noticed that I wasn't the only one having the problem. Was this simply a matter of steam secretly continuing to download the game even though it told me it was done? Or was it some major bug they didn't find? I realize that whatever the problem was, it was fixed just a few hours later, but it seems like even if it was still updating the game, it shouldn't have any bearing on your ability to play other games.

    1. Re:brought down all other VALVe games... by zorg50 · · Score: 1

      HL2 and CS:S were updated last night as well; maybe they hadn't finished downloading either.

    2. Re:brought down all other VALVe games... by steeef · · Score: 1

      Yeah, like the other replier stated, they updated Source stuff as well. I was mightily pissed last night when my roommate was able to play but I wasn't. Looks like they issued a fix sometime last night, since I can play all Source games fine now.

    3. Re:brought down all other VALVe games... by slycrel · · Score: 1

      It was a real bug. I had the same thing happen, and I noticed that steam went up and down as a whole a few times last night as well as all of the source games becoming unplayable for me. I looked for some crash logs, and found some memory dumps in the same folder as hl2.exe. Elsewhere these memory dumps have been associated with crashes. In the steam forums I also found out that people with this problem had a different size install than those who didn't. (22 megs IIRC was the small size) I re-updated this morning and everything was fine, including the downloaded size.

  31. Comment removed by account_deleted · · Score: 0, Troll

    Comment removed based on user account deletion

  32. Re:Hopefully all the server problems have been fix by Solder+Fumes · · Score: 3, Interesting

    I knew about this an hour before the content actually appeared on Steam. I tried to install it: nothing. Not only did Deathmatch not work, but single-player and CS:Source would not load. Their patch broke everything. I hit the forums and nearly everyone else was having the same problem. I don't know if they've fixed it since last night, I was up until 3am trying to get it to run.

    I never had problems with Steam before, but now those complaints from two weeks ago hold a lot more weight. I couldn't even play single-player or Counterstrike.

  33. Re:Hopefully all the server problems have been fix by Anonymous Coward · · Score: 0

    They didn't... I couldn't even play regular half-life or half-life 2 while the release went on. It might have been the new patch they released though. Funny thing my computer downloaded the patch twice and the game seems to work now where before none of the source engine games would start up (even in offline mode).

    I must say I enjoy the games themselves (although I beat half-life 2 much faster than the original). I just find this log on every time you play to be a real pain.

  34. CS:S Map downloads by Tetsugaku-San · · Score: 0

    More importantly auto map download has been turned on for Counter Strike SOurce \o/
    Bring on all those ovely new maps :D

  35. I just want to play hl2 by bman08 · · Score: 0, Troll

    Finally a spare couple of hours and now I've got to wait twenty minutes to download a feature I don't want.

    1. Re:I just want to play hl2 by TheJaff · · Score: 1

      Doesnt turning off the "auto-update" feature fix this?

      --
      28 days, 6 hours, 42 minutes and 12 seconds... that is when the world will end.
  36. Steam Subscription Fee? by ObsessiveMathsFreak · · Score: 4, Insightful

    How long before Valve start charging a subscription to play Half-Life 2 online through Steam and then disable users accounts of those who refuse to fork over the cash, hand over fist?

    Valve and their ridiculous Steam system can take their business elsewhere. My brother bought half-life 2 and had to wait six hours over a 50k to even play the damn game. Now he can't have a no CD crack, can't resell the game, and (so he tells me) can't get unofficial mods for the game without being booted). He bought an over the shelf game, no EULA at all( That legal joke in the manual does not count. "By opening the box containing this agreement you agree to all these terms etc...." WTF! Not to mention he was too young to be party to any such agreement). Valve seem to want it both ways. They want the ease of an over the counter product, and yet still wish to licence this product once the sale is made. They are two completely different things. I can understand the need for security against warez, but you can't just apply an essentially illegal practice either(i.e. get kids to sign EULAs, after they buy the product). It's just dishonest.

    Not to mention that the EULA is ridiclously open ended anyway. Valve can disable unofficial modders accounts, disable people they don't like(i.e. people who complain), disable people who exploit bugs etc... . And how easy will it charge a subscription fee for online play and then disable users to play on "unofficial"(free) servers where Valve isn't getting a slice.

    Will Valve do all this? Maybe.
    Will companies who follow Valves' example do this?

    I can feel the fans flames beginning to rise. Just because Half-Life 2 is good doesn't excuse this. Remember, this is why so many moved to FOSS. EULAs and their ilk. As a long time game player, I'm personally deeply offended by this kind of anti-player, anti-consumer behaviour creeping into the industry. I guess in some ways, I still want the games I purchased over the counter to actually belong to me, and not just own a (possibly temporary) licence.

    --
    May the Maths Be with you!
    1. Re:Steam Subscription Fee? by Serapth · · Score: 4, Insightful

      Two major flaws in what you just said...

      Valve and their ridiculous Steam system can take their business elsewhere.

      Um... actually, no, its you who can take your business elsewhere... and since from the sounds of things, you've already bought the game... or atleast your family member did... guess that part aint true either.

      Not to mention he was too young to be party to any such agreement

      Hmmm... if thats the case, he wasnt old enough to buy the game in the first place ( it is rated M ).

    2. Re:Steam Subscription Fee? by inkdesign · · Score: 3, Insightful

      The situation is frustrating, but about the best thing you can do is vote with your dollars. Specifically though, Valve seems to be among the few companies that is responsive to the community that surrounds their games, and unless you want to see them scooped up by EA or something along those lines, I would give them a little benefit of the doubt and support a game which you already said is good.

    3. Re:Steam Subscription Fee? by Anonymous Coward · · Score: 0

      This is the reason I have not purchased this product. I'll stick with ut2004, FO and AOT..

    4. Re:Steam Subscription Fee? by Anonymous Coward · · Score: 5, Insightful

      And yet these games are still widely copied by people who justify their activity with vague talk of 'freedom' and 'rights' (ie right to pirate).
      I can feel the Publishers' ire beginning to rise. Just because Half-Life 2 is good doesn't excuse this copying. Remember, this is why so many publishers moved to copy protection, EULAs and their ilk. As a long time game publisher, I'm personally deeply offended by this kind of anti-publisher, anti-creative behaviour creeping into the players' actions. I guess in some ways, I still want the games I try to sell over the counter to actually be bought by more than 50 percent of the people who play them, and not just sell a licence to hundreds of people at a time.

      Ever wondered why the copy-protection measures are so much more draconian in games than elsewhere? It's because people who play games are quite happy to copy them, and it's extremely difficult to make money from them.

    5. Re:Steam Subscription Fee? by Rew190 · · Score: 1, Insightful

      How long before Valve start charging a subscription to play Half-Life 2 online through Steam and then disable users accounts of those who refuse to fork over the cash, hand over fist?

      Hah... please take off your tinfoil hat. How many customers do you think this would piss off? Do you think Valve is so out of touch (clearly indicated by how terrible the game is... cough) that they would do that sort of thing to their customers?

      y brother bought half-life 2 and had to wait six hours over a 50k to even play the damn game.

      If you're that impatient, you should've perhaps not bought one of the most anticipated PC games ever during the first few days it was put out. Steam is relatively new, and I'm sure that the money they're saving from the publisher will be put back into the Steam servers. I'm sorry, but if six hours for a game given the circumstances really offends you that much, then you need to chill out.

      no EULA at all( That legal joke in the manual does not count

      You've definitely got a point there, and I think Valve should've done something there.

      alve seem to want it both ways. They want the ease of an over the counter product, and yet still wish to licence this product once the sale is made.

      Besides the CD thing, which can be overcome by using your CD-Key to download a CD-less copy over Steam, what makes this feel like the game is being licenced?

      Not to mention that the EULA is ridiclously open ended anyway. Valve can disable unofficial modders accounts, disable people they don't like(i.e. people who complain), disable people who exploit bugs etc...

      Yes, and if they do that on a level that would be detrimental to a normal, paying customer, there'll be a huge backlash from it. I sorta think Valve is aware of this. Tinfoil hat type stuff.

      And how easy will it charge a subscription fee for online play and then disable users to play on "unofficial"(free) servers where Valve isn't getting a slice.

      Valve isn't getting a slice, really. We're using their servers, right? there's no monthly subscription, right? And seriously, do you understand just how badly Valve's fanbase would look on them if suddenly they decided to make us pay a subscription charge? Do you REALLY see this happening? Hell, you were talking about open-ended EULAs yet don't realize how illegal something like that would be. Come on, dude.

      I'm personally deeply offended by this kind of anti-player, anti-consumer behaviour creeping into the industry. I guess in some ways, I still want the games I purchased over the counter to actually belong to me, and not just own a (possibly temporary) licence.

      Luckily, Valve hasn't been able to take away your right to not buy it.... YET.

    6. Re:Steam Subscription Fee? by Anonymous Coward · · Score: 0

      Well, if by "unofficial mods" you mean "aimbot" or "wallhack", then probably not. But as far as I've been able to see, I can play Natural Selection just fine. The only difference is that it doesn't auto-install with a single button.

    7. Re:Steam Subscription Fee? by billo · · Score: 5, Insightful

      Frankly, I love Steam.

      I love that I can buy a game without going to a store.

      I love that I can download the game to as many computers as I want (at work, at home) and play it anywhere with my personal license (username and passowrd.)

      I love that I can run a linux-based game server myself, modify the rules on it myself with perl scripts, and not pay extra money for that right.

      I love that STEAM creates an authentication mechanism so I can uniquely identify 1337 h4x0r 12-year-old idiots and ban them for life when they cause trouble on my server.

      I love that a small software company can break the large game publishers channel control and sell direct. Guess what, Vivendi? You're dead, and you just don't realize it yet. Muhahaha.

      Cheers.

    8. Re:Steam Subscription Fee? by Microlith · · Score: 1

      Wah wah wah!

      All I see is whining about Steam, with every possible evil prediction tacked on Valve.

      The problem here is that people like to bitch because Valve has found a solution that works to enable easy distribution direct to gamers and gives warezers a hard time.

      I like how people here immediately assume the worst and do nothing but bitch. As if every company was by default evil, and will always act with evil intentions against their users.

      Gimme a fucking break.

    9. Re:Steam Subscription Fee? by horza · · Score: 1

      I agree with everything you have to say. I'm holding off buying in the hope they'll change. Any ideas on how the system could be improved? Personally I would be prepared to buy if the Valve authentication servers could not be contacted it gave you the benefit of the doubt and let you play. If Valve went belly-up and the servers went down then I would still be able to play the game I bought. The problem with that system is it would encourage DDoS attacks on the Valve authentication servers. OTOH it would mean DDoS attacks wouldn't inconvenience customers.

      Phillip.

    10. Re:Steam Subscription Fee? by 91degrees · · Score: 1

      The problem here is that people like to bitch because Valve has found a solution that works to enable easy distribution direct to gamers and gives warezers a hard time.

      I'm sorry? Did you read the comment?

      The problem here is that Valve have decided to inconvenience the people who buy the product, and refuse to let people play it unless they agree to terms and conditions that are totally skewed in the favour of the company.

    11. Re:Steam Subscription Fee? by Anonymous Coward · · Score: 0

      Hmmm... if thats the case, he wasnt old enough to buy the game in the first place ( it is rated M ).

      Irrelevant. Minors not being able to agree to a contract like an EULA is law. Videogame ratings are not (yet).

    12. Re:Steam Subscription Fee? by justins · · Score: 1
      disable people who exploit bugs

      Among competitive gamers there is a shorthand for these people, they're often called "cheaters." In the estimation of a large part of the user community, banning these people is just fine, and having a looming threat of these people losing their $50 or whatever is also just fine.

      I agree with most of the remainder of what you said. I don't think fears of Steam suddenly changing to a subscription model and pulling existing HL2 users into this model are very well-founded, though. Even if they were completely amoral and contemptuous of their user community, (and their strong support for modders indicates this is not the case) it wouldn't be a very smart business move for Valve.
      --
      Now before I get modded down, I be to remind whoever might read this that what I am saying is FACT. - bogaboga
    13. Re:Steam Subscription Fee? by The+Only+Druid · · Score: 1

      "Hmmm... if thats the case, he wasnt old enough to buy the game in the first place ( it is rated M )."

      No. The M Rating is an optional system without any legal basis. It is entirely an 'honor system'. Contracts, on the other hand, are highly statutory, and very specific on issues of age. Children who are "infantile" are not capable of agreeing to contracts. That said, any child for whom HL2 is appropriate should be more than old enough to meet the requirement.

      The truth though is that the contract will be enforceable.

      Incidentally, where were his parents, if he's so young? How'd he get $50?

      --
      "Stumble before you crawl"
    14. Re:Steam Subscription Fee? by Anonymous Coward · · Score: 0
      Not to mention he was too young to be party to any such agreement

      Hmmm... if thats the case, he wasnt old enough to buy the game in the first place ( it is rated M ).

      There's a prompt for this during the signup process, too, so he's also a little lying rugrat.
    15. Re:Steam Subscription Fee? by Anonymous Coward · · Score: 0
      > I love that I can download the game to as many computers as I want (at work, at home) and play it anywhere with my personal license (username and passowrd.)

      I love that you live in an area where you have access to broadband and can "download" a 4-gigabyte single player game whenever you damn well please.

      Not everyone is so fortunate.

      Yes, your cock really is bigger than mine. Feel better? Good.

      Now - fuck you. And fuck Steam.

    16. Re:Steam Subscription Fee? by Anonymous Coward · · Score: 0

      Ever wondered why the copy-protection measures are so much more draconian in games than elsewhere? It's because people who play games are quite happy to copy them, and it's extremely difficult to make money from them.

      Ah, yes. That's why the computer game industry is making more money than Hollywood. Now I understand.

    17. Re:Steam Subscription Fee? by Anonymous Coward · · Score: 1, Insightful

      I would like to point out that just b/c the grandparent is raving a bit incoherently, does not mean that steam is good.

      How many customers do you think this would piss off?

      Well, how many customers were pissed off about steam? Lots of 'em. No, I don't think Valve is about to start charging a subscription or anything drastic like that. But the idea that they'll do things the players don't like is not far fetched at all. Tivo is disabling all sorts of features.

      If you're that impatient, you should've perhaps not bought one of the most anticipated PC games ever during the first few days it was put out.

      While I'm not suprised that the initial rollout of the steam business was laggy early on I don't think you can blame someone for being upset about it. Is it really wrong to expect that the product released should work when it was purchased?

      Besides the CD thing, which can be overcome by using your CD-Key to download a CD-less copy over Steam, what makes this feel like the game is being licenced?

      Perhaps the fact that I can't run it without ongoing assistance from Steam/Valve? (Note: I don't run it at all)

      Valve isn't getting a slice, really. We're using their servers, right? there's no monthly subscription, right?

      Valve isn't getting a slice? Don't think that they are doing this just for the hell of it. Piracy prevention is just one aspect. Advertising revenue is another possible one. Vendor lock in is another aspect, or that of charging other publishers to use their system.
      And we're using their servers..? Not by choice! Are hosted games on their servers? I don't think so. The idea that the player is held hostage to Valve/Steam's desires is an entirely valid one. What do you think would happen if a player mod came out that bypassed the built-in steam advertising? (There's no advertising in steam? Just wait...) Or bypassed the steam splash screen (advertising in and of itself)?

      Luckily, Valve hasn't been able to take away your right to not buy it.... YET.

      Knock on wood.

    18. Re:Steam Subscription Fee? by Anonymous Coward · · Score: 0

      And you made more money last year than some kid flipping burgers at Wendy's down the street. Your point would be...?

    19. Re:Steam Subscription Fee? by hkmwbz · · Score: 1
      "How many customers do you think this would piss off? Do you think Valve is so out of touch (clearly indicated by how terrible the game is... cough) that they would do that sort of thing to their customers?"
      Didn't they just do it with the activation for offline play farce? And everyone trying to activate the game they bought, only to fail? Having to wait until Valve was ready for it before they could play the single-player game they bought?

      And what about the lies from valve? The deception? The terrible way they treat their customers?

      Valve already pissed a lot of people off, simply by lying about things like "the game is done" over a year before it was actually released, showing a pre-recorded demo on E3, claiming that it was part of the finished game, and that the AI was real, and so on.

      --
      Clever signature text goes here.
    20. Re:Steam Subscription Fee? by gingerTabs · · Score: 0, Redundant

      oh for mod points. Mod this guy up people

    21. Re:Steam Subscription Fee? by Anonymous Coward · · Score: 0

      Oh come on... as a long time game publisher you should know that a person that really likes a game will purchase it. If your game has a shelf life of half an hour for the average gamer, how can you possibly expect for it to really sell? I swear, publishers have it all backasswards... Start giving a quality demo out, get your gamers hooked...
      As an anon coward I'm not afraid to admit I download all sorts of software that I am not entitled to.. the things I find useful and fun, I purchase...
      I dl movies to see if they are worth buying the dvd.. same with music..
      The whole software/media industry needs to GWTFP...it's a new age, either learn to adapt or we'll keep right on doing what you don't want...
      anti-creative...crock...

    22. Re:Steam Subscription Fee? by asdfghjklqwertyuiop · · Score: 1

      Not to mention he was too young to be party to any such agreement

      Hmmm... if thats the case, he wasnt old enough to buy the game in the first place ( it is rated M ).


      Most places will sell a teenager under 18 a rated M game. There's no law that says they can't.

      Not that EULAs mean anything anyway...

    23. Re:Steam Subscription Fee? by naoursla · · Score: 1

      At some point, after sales have trickled off, I suspect they will release a patch that turns off the authentication requirement. That patch, along with one that lets you install from the CD, will be available online without steam. Of course, this is only speculation.

    24. Re:Steam Subscription Fee? by Anonymous Coward · · Score: 0

      Oh come on... as a long time game publisher you should know that a person that really likes a game will purchase it.

      Tell that to LookingGlass, Legend Entertainment, and about 200 other publishers of titles that are still respected by almost everyone who ever played them.

    25. Re:Steam Subscription Fee? by asdfghjklqwertyuiop · · Score: 2, Insightful

      Frankly, I love Steam.

      I love that I can buy a game without going to a store.


      Do you love the fact that Valve can break your copy of the game after you've purchased it any time they like?

    26. Re:Steam Subscription Fee? by asdfghjklqwertyuiop · · Score: 1

      Among competitive gamers there is a shorthand for these people, they're often called "cheaters." In the estimation of a large part of the user community, banning these people is just fine, and having a looming threat of these people losing their $50 or whatever is also just fine.


      When valve disable's the steam account or cd key or whatever belonging to someone who actually bought the game but cheated online, does it also prevent them from activating the game after installing it again, or downloading updates? Or can they continue to activate it, play single player and lan, and download fixes?

    27. Re:Steam Subscription Fee? by Rew190 · · Score: 1

      Well, how many customers were pissed off about steam? Lots of 'em.

      A lot of us were pissed off because we couldn't play it immediately (I personally had zero problems installing it the day it came out at around 6 PM Eastern). OK, Steam choked because of everyone hitting it at once. I really don't think that should have come as a surprise. Inconvenience? Yes. Something a paying customer shouldn't have to deal with, especially since they bought a box copy? Yes. Is it normal Steam behaviour? No. With that said, was it really that big of a deal that some of the early buyers of the game had some problems? Not really. I'd also like to note that HL2 has sold a rather massive amount of copies, and although the Steam problems are most definitely there, they don't seem to be something prevalent for every user.

      Perhaps the fact that I can't run it without ongoing assistance from Steam/Valve? (Note: I don't run it at all)

      That's simply not true. I don't know if you're thinking that you can't play the single player game without Steam online, but that's been absolutely beaten to death here. You don't need to be connected.

      Valve isn't getting a slice? Don't think that they are doing this just for the hell of it.

      Of course not, the context for my comment was that it wouldn't make much sense if Valve wouldn't allow HL2 mods to run without Steam authentication, because if anything, it's saving Valve bandwidth costs.

      Piracy prevention is just one aspect. Advertising revenue is another possible one.

      Yup, and once again, if Valve mis-treats that, they're going to piss their customers off. I doubt they'd really need to slap ads all over Steam, however, because with Steam they're getting MUCH more money since they've cut out the publisher. That's how they're making their money. And please, let's not forget about the benefits of Steam... I can completely lose my CDs, and as long as I have a temporary internet connection, I can get to my game. I can play CS or whatnot without having to worry about prevalent cheaters. My games will be updated automatically IF I CHOOSE TO DO SO, which is nice. I'll also have the satisfaction of knowing that I've cut out the middle man and that my money is going towards the guys who actually put blood/sweat/tears into the whole thing.

      And we're using their servers..? Not by choice! Are hosted games on their servers? I don't think so. The idea that the player is held hostage to Valve/Steam's desires is an entirely valid one. What do you think would happen if a player mod came out that bypassed the built-in steam advertising? (There's no advertising in steam? Just wait...) Or bypassed the steam splash screen (advertising in and of itself)?

      Oh please. No, we're not actually playing games on their servers, but their servers are authenticating our games, patching them/keeping them up to date, making sure we're not running cheats, etc. "Held hostage?" OK, write a mod if you feel your digital freedom or whatnot is at stake.

      This sensationalism of how Steam is the Antichrist of software is rather humorous.

    28. Re:Steam Subscription Fee? by Senobyzal · · Score: 1

      Steam is an early version of digital distribution; there are bound to be problems. I DLed the game on the release day, and when I couldn't play due to the overloaded servers, I was pissed, I admit. But on Day 2 I got on without difficulty and haven't had a problem since. I hope that Valve learns from their mistakes and that other publishers take up this model of distribution. Publishers just get in the way, IMHO.

    29. Re:Steam Subscription Fee? by MMaestro · · Score: 1, Informative
      I love that I can buy a game without going to a store.

      See : Amazon.com. I've been buying games online for years, where have you been?

      I love that I can download the game to as many computers as I want (at work, at home) and play it anywhere with my personal license (username and passowrd.)

      Sorry but not everyone lives/works at a place with broadband or better internet connection.

      I love that I can run a linux-based game server myself, modify the rules on it myself with perl scripts, and not pay extra money for that right.

      Games that let you run Linux servers, modify the rules (we've all seen the no-grav, insta-gib, melee-weapon only servers) and all for free have been around for a long time. (Quake series, Half-Life 1, Counter-Strike...)

      I love that STEAM creates an authentication mechanism so I can uniquely identify 1337 h4x0r 12-year-old idiots and ban them for life when they cause trouble on my server.

      'Uniquely' ID people? You're linking people with Steam accounts. Big deal. Valve doesn't exactly ask for your credit card when signing up.

      I love that a small software company can break the large game publishers channel control and sell direct.

      And I love how Valve managed to screw over everyone who bought the game outside of their Steam service. Thats gonna be great publicity to encourage new people to buy direct from them. /sarcasm

    30. Re:Steam Subscription Fee? by brkello · · Score: 4, Insightful

      I don't understand people like you. You are countering his points...but they are weak at best. He is not claiming that Steam is the second coming of Jesus and it does all these things that has never been done before, he is just stating why he likes Steam. Amazon.com let's you buy games online...sure, but not the way Steam does, so I don't understand what your point is. So what some people don't have broadband? Tough shit, some people don't have food, does that make my ability to enjoy a steak any less? Most gamers have broadband, and if they don't, they can get the cds. Any additional protection against people who have hacked the game is a good thing...so if you can ban by account IDs, good, it certainly isn't hurting anything. And Valve did not screw over everyone who bought the CDs. A few people had problems, a few people got caught using CRACKS, but the vast majority have no problems. Your hatred towards steam is misplaced...it gives more money to the people who actually made the game, it makes it easier and quicker to distribute patches to all its user, and if online authentication makes the game more difficult to pirate, good for them.

      --
      Support a great indie game: http://www.abaddon360.com
    31. Re:Steam Subscription Fee? by festers · · Score: 0

      And I don't understand people like you. Why would I buy a single-player game where I'm dependent on the company staying in business if I want to continue playing? Good thing System Shock 2 didn't use Steam. Why would I buy a single player game I couldn't resell? I've bought countless used games off of ebay that were out of print, but Steam eliminates this option. And don't give me any of that "copyright, you only bought a license" crap. All the books I've ever bought have been protected under copyright (I don't 'own' the words on the page), but I never have any problems reselling them to a bookseller. There is no misplaced hatred for Steam...you've been sold a bill of goods and are too blind to realize your own plight.

      --


      -------
      "Every artist is a cannibal, every poet is a thief."
    32. Re:Steam Subscription Fee? by Anonymous Coward · · Score: 0

      >>Why would I buy a single-player game where I'm dependent on the company staying in business?

      Because you want to play it? If you dont want to play it, or dont like the rules, dont buy it! Nobodys forcing you.

      If you want to play online, steam is no different from any other free (no sub) online game (there are lots of games that auth at a central server - nobodys crying about it like they are with steam, if they go down so does the mp aspect of that game).

      When you are "sold a bill of goods" it's up to the consumer to check out what they are buying! "internet connection required"

      What you seem to really be complaining about is the fact you cant re-sell it? Sorry, try re-selling your last visit to the cinema! So the world changes, things aint like they used to be.

      THe previous poster is right, being able to log in at home and work, wherever, is great. A totally new way of doing something that's tedious at best which solves all the version, patch problems that can arise for MP local games.

      You have to auth to play the single player game? Aww, the only people i've seen compain are online anyway, so so what? And it took 6 hours on day 1? Aww, well, it's been fine since then? Get over it.

    33. Re:Steam Subscription Fee? by andr0meda · · Score: 1


      The industry has discovered that people like to play games to the extend of them getting cracked or hacked with all kinds of no-cd patches and keygens etc... When in 10 years time, all games require an on-line presence for gaming, and people are used to it, the cracking will be a whole lot less, and people will still be playing games. SO it's only logical that the industry resorts to these kind of measures. They may seem impracticle to the one buying the game, but you can also buy something else or make your own, then.

      Valve is not the first one who does this, there's also been Sierra and other publishers who had cummunity tools that can download updates for your game. Valve just took it one step further, coupling content to subscription. Which is a business model that delivers better than your average PC top title would yield.

      --
      With great power comes great electricity bills.
    34. Re:Steam Subscription Fee? by billo · · Score: 1

      Ah, the witty rejoinder has cut me to the quick.

      Kudos to you, Mr Coward. :)

    35. Re:Steam Subscription Fee? by billo · · Score: 1

      Why would any business want to do that to a paying customer?

      Amazon.com could sell my credit card number to criminals.

      My doctor could inject me with cyanide instead of a flu shot.

      Not everyone who can get you is actually out to get you.

    36. Re:Steam Subscription Fee? by billo · · Score: 1

      I can definitely see your point here: I bought a game, and the online validation of the license could certainly break at some point in the future; either because the company goes out of business, or whatever.

      But, realistically, I doubt I'll still be interested in playing this game by the time that happens. There will be new games out.
      In the very long term (10 years), it's unlikely that I'll even have an OS that can run the game properly. Just like I have nothing that can run my old copy of Crystal Quest. :(

      My hope is this: once the game is old, and valve doesn't want to support the licensing infrastructure for it, don't you think they would just release a permanent unlocking patch? I'm either naive, or an optimist, or both, but I think they probably would just make the game free at that point. It would create good will with their customers, and save them headaches supporting old stuff.

    37. Re:Steam Subscription Fee? by delus10n0 · · Score: 1

      Just because the ability exists.. people freak out.

      If Valve went to a subscription system, they'd instantly piss off 90+% of their fan base. Or if they went under, I'm sure themselves or another intelligent programmer will release a patch so that Steam can run without connecting to the master servers.

      --
      Not All Who Wander Are Lost
    38. Re:Steam Subscription Fee? by delus10n0 · · Score: 1

      And I love how Valve managed to screw over everyone who bought the game outside of their Steam service. Thats gonna be great publicity to encourage new people to buy direct from them. /sarcasm

      Thank Vivendi for that, not Valve.

      If you bought it through Steam, you're sailing smooth, baby! Vivendi was retarded and added in the ridiculous CD-check, CD key, etc.

      --
      Not All Who Wander Are Lost
    39. Re:Steam Subscription Fee? by delus10n0 · · Score: 1

      Valve already pissed a lot of people off, simply by lying about things like "the game is done" over a year before it was actually released, showing a pre-recorded demo on E3, claiming that it was part of the finished game, and that the AI was real, and so on.

      You can't really fault them for the delays. I mean, there are a lot of games that get pushed back further and further, but you see people bitching about those companies, do ya? Not to mention the fact that Valve is sort of an exception.. they had their systems comprimised.. etc.

      The demos they showed at E3 were done with the engine, and the AI was real. Many of the locations in the E3 demos, though, were not included in the retail game. A lot of people are speculating that they'll make appearances in a Half-Life 2.5 type add-on, or Half-Life 3. I don't know.

      --
      Not All Who Wander Are Lost
    40. Re:Steam Subscription Fee? by delus10n0 · · Score: 1

      If your SteamID is banned for cheating, you can still download updates and play your game single player.. but if you try to play it multiplayer, you are usually booted right away, saying your SteamID is banned.

      Now, if you got banned banned.. like your account was banned from Steam, you wouldn't even be able to logon/authenticate with Steam.

      --
      Not All Who Wander Are Lost
    41. Re:Steam Subscription Fee? by NemesisEnforcer · · Score: 1

      I believe the M rating is from the ESRB. I'm not 100% sure about this, but I don't believe they have any legal authority. The game industry is currently practicing self-regulation, and I have yet to be carded when I purchase a game.

    42. Re:Steam Subscription Fee? by hkmwbz · · Score: 1
      "You can't really fault them for the delays. I mean, there are a lot of games that get pushed back further and further, but you see people bitching about those companies, do ya?"
      When I buy a product (say, a game), and bring the product home, I expect to be able to use it right away, as I can with all other products.

      However, many couldn't.

      Delays are irrelevant. The game isn't out anyway. But the fact is that people couldn't play the game they bought even after it was released!

      --
      Clever signature text goes here.
    43. Re:Steam Subscription Fee? by BobSutan · · Score: 1

      By and large I agree with you. First sale doctrine has been completely bypassed with product-activation and after-the-fact EULAs like HL2 has brought about. And I still don't understand how people are buying into this product activation bullshit. It does nothing to stop illegal use and only punishes the legit customers. Now some may ask, "what punishment?" Well, if you can't play the damn game for days after purchase because the game's manufacturer or publisher's network has gone bonko that's a start. And if you modify the game in any way, they think they can just lock you out from it completely, nevermind the fact that its no longer their property. The entire notion that IP is licensed and isn't sold is hogwash that only the unwashed sheeple seem to have fallen for. Its a crock-o-shit and we know it. Why its going still being accepted is beyond me. In the case of Valve locking people out of the single player, consider this: if you buy a car, does GM have any rights to disabling your keys to it if you change out the stock radio for a Kenwood? I think not!

      Its also funny that you mention the monthly fee for Steam as I feel its only a matter of time. In fact we were just discussing this at lunch today. Just imagine how pissed people will be when they can't play a game they paid for because they don't have the subscription that goes with it. Its like buying a Vivendi movie on DVD, but then not being able to play it in your DVD player because you don't have Vivendi's cable service. Talk about the corporations having their cake and eating it to!

      When push comes to shove, I'd love to be part of the class-action lawsuit once it rolls around. Then again, I'm not eligable since I'm not going to buy the friggin game.

      --
      "On a scale from 1 to 10, people are stupid"
    44. Re:Steam Subscription Fee? by space_jake · · Score: 0

      Major inconvience! I hate Steam I bought HL2 in October and all I got was that lousy Counter-Strike Source game to tide me over. And when Nov 16 FINALLY rolled around it took ALMOST 15 minutes to get into the game!! What outrage! If Bestbuy were open at 3 am to insta-release the game I would've gotten it there. And they've made the game so inconviencing to play I mean I have to click on this icon on my desktop (WHICH I HAVE PLACE THERE!) and then wait for the game to start up. Then I have to click through all of these menus like "Load Game" and then find my save game file. I'm telling you guys back in the day with CDs and Ms-dos prompts....oh those were the days.

    45. Re:Steam Subscription Fee? by davew2040 · · Score: 1

      Interesting.

      I see large messageboards clogged with posts from people who bought the game and can't play it (even now, with this latest release). Yet, a friend of mine who never seems to pay for games was playing HL2 a day or two after its release.

      Maybe Valve should stick with Steam as a content delivery system, and not screw around with single player authentification.

    46. Re:Steam Subscription Fee? by Anonymous Coward · · Score: 0

      "The truth though is that the contract will be enforceable. "

      I hate it when people say things like this so matter-of-factly. You DON'T KNOW that. Just because it's written in a contract, doesn't make it legal. The courts strike down contracts or parts of contracts quite often.

      It's a crap shoot as to whether anything in the eula is binding, and I'm sure it would even depend on the judge you got in court.

    47. Re:Steam Subscription Fee? by Anonymous Coward · · Score: 0

      Pffft, you fail it with a stupid analogy. Get out.

    48. Re:Steam Subscription Fee? by Anonymous Coward · · Score: 0

      "Get over it"? Ah, the typical useless response of a fanboy who is to blind to see the screwjob that's happening in front of his very eyes.

      I pirated the game and valve didn't get their $50.

      But hey, they can "get over it", right?

    49. Re:Steam Subscription Fee? by brkello · · Score: 1

      The other people have it spot on. If you don't like Steam and what they make you do, don't buy it. No one is forcing you to buy the game. Yeah, if you want to resell the game, I can see that being a problem, you need to take that in to account too. I am not going to give you any stupid copyright arguments, I never give those arguments. I bought the game on Steam, I played the game, I enjoyed the game. Tell me how horrible that is? I am not blind at all. I guarantee you I know more about Steam and its license than you do. I still chose to buy the game...and guess what? I am a happy customer and would trust Steam in the future. Just because I don't wear a tin foil hat, it does not make me blind.

      --
      Support a great indie game: http://www.abaddon360.com
    50. Re:Steam Subscription Fee? by Anonymous Coward · · Score: 0

      Thank you for telling that whinging bitch where to go.

    51. Re:Steam Subscription Fee? by The+Only+Druid · · Score: 1

      "I hate it when people say things like this so matter-of-factly. You DON'T KNOW that. Just because it's written in a contract, doesn't make it legal. The courts strike down contracts or parts of contracts quite often."

      God, have you ever studied law? EULAs have been ruled enforceable repeatedly by the courts.

      For examples, see the following cases:
      Hewlett-Packard Co. v. Intergraph Corp., 2004 U.S. Dist. LEXIS 17601 (D. Cal., 2004)
      Davidson & Assocs. v. Internet Gateway, 334 F. Supp. 2d 1164 (D. Mo., 2004) (you should recognize this: its the bnetd decision)
      Microsoft Corp. v. V3 Solutions, Inc., 2003 U.S. Dist. LEXIS 15008 (D. Ill., 2003)

      Tell you what, you find ANY cases that are still valid today - where EULAs have been stricken down as a whole, as opposed to a particular EULA - and I'll back down. However, I've now shown how the current common law standard is that in several states, and in federal court, EULAs are enforceable. So yes, I do know that unless there is a complete reversal of an established trend in law, the contract will be enforceable. Your turn.

      --
      "Stumble before you crawl"
    52. Re:Steam Subscription Fee? by greystormcloud · · Score: 1
      and it's extremely difficult to make money from them

      For a while now the video game industry has been larger than Hollywood. I think there are plenty of people making big money off games.
    53. Re:Steam Subscription Fee? by PygmySurfer · · Score: 1

      When in 10 years time, all games require an on-line presence for gaming, and people are used to it, the cracking will be a whole lot less, and people will still be playing games.

      More likely the cracking will be a whole lot more sophisticated, and people will still be playing games illegally.

    54. Re:Steam Subscription Fee? by Anonymous Coward · · Score: 0

      Steam would be okay if they fixed the stinking bugs.

      When it did my downloading for me last night, it was too busy with its 41 threads (no exaggeration) that it didn't have one spare to launch the GUI that told you it was downloading stuff. polish!

    55. Re:Steam Subscription Fee? by AJanuary · · Score: 1

      Indeed. EULA are the 15+ etc. style ratings.

  37. I wouldn't say so by Llevar · · Score: 2, Insightful

    Looking at a commercial grade project is probably a pretty bad starting point for someone who wants to build an FPS. The amount of code is overwhelming to say the least and since they don't usually provide you with their design docs you basically have to figure the whole thing out on your own, which is no small task. If you're only getting into the area I would suggest building the engine from scratch as the constituents of a 3d engine are pretty well known. Of course, your project won't have all the bells and whistles but you'll probably have a much better grip on the whole thing by the end.

  38. Re:Hey, tell me if this is sufficient by Rirath.com · · Score: 1

    I play on a AMD XP 2000+, Geforce 3, 512MB ram and it runs great. 1024x768, high everything except medium textures. Get some custom video drivers with improved image quality, and you won't mind medium textures at all.

    HL2:DM on the other hand, could use some serious tweaking. It's quite playable though if you do a clean boot in XP. (Google it, MS has page about how to set msconfig.)

  39. The reason is (Ob Ren and Stimpy) by The+Ape+With+No+Name · · Score: 1

    >then how come I can see a single field error in video running at 50 fields per second ?

    Because your parents are aliens and when you leave the house, they shed their human skins and breathe dryer lint.

    --
    Comparing it to Windows will be a moot point, since El Dorado is going to have a 40% larger code base than XP.
  40. Mods by Taulin · · Score: 2, Insightful

    How can people actually complain about being provided HL2-DM? Valve gave us CS first because they realized the popularity of it, and I am sure happy they provided DM finally. HL DM was the best version of any DM simply because it was far more than just running around and shooting, and brought back memories of DukeNukem DM. The variety in the types of weapons is what makes it fun, and knowing how to use them effectively in a heated battle is an incredible experience. What's more is Valve annouced a DM map competition.

    1. Re:Mods by Anonymous Coward · · Score: 0

      What's more is Valve annouced a DM map competition.

      Well I'm going to announce a FPS competition. Download gcc and start coding. Screw them if they are trying to use the community to do their work. If they are going to advertise DM as part of the package then they can make the levels themselves. "Here's 2 levels, go write some more for us to use".
      Geeze, the Valve fanboys are out in force today.

  41. Possible solution.. by om3ga · · Score: 3, Insightful

    For those of you who are having problems starting Source based games after installing HL2DM (eg.. start game, hear CD spin [if retail] and nothing happens), a possible fix I found somewhere is to load the following URL in a browser:

    steam://validate/320

    it will get Steam to validate your HL2DM files, it fixed the problem on mine.. may take a little while though!

    1. Re:Possible solution.. by seb249 · · Score: 1

      Hmmm tried that last night validating the files - but i must admit that i did it through the menu options and not as the url. Still dont work now so am slightly pissed. Will try the url method tonight.

  42. Half life 3 by PhuckH34D · · Score: 2, Funny
    And they are also already working on half life 3! see here for details! That site even got some screenshots from an pre alpha build!

    --
    You're old school? I beta tested the motherf***ing abacus!
    1. Re:Half life 3 by DrZombie · · Score: 2, Insightful

      After reading their idea for the plot, I didn't think it was half-bad. Lot's of idea for plot twists and intrigue. Then I realized it was satire... {sigh}

  43. Re:Yay by Rirath.com · · Score: 1

    Because disagreeing with anything Valve / Steam automagically makes it wrong these days, believe it or not. Tis the current mentality, and I do fear the future of gaming at the rate we're going.

  44. I Want CO-OP by rubz · · Score: 1

    Co-operative gameplay is what halflife 2 really needs. Co-op is what makes halo (1 & 2) fun and, for me and my brother, worth playing. So i want to see half-life 2 co-op.

  45. Re:Hey, tell me if this is sufficient by Anonymous Coward · · Score: 0

    It should work fine using the DX8 path; the Geforce 5 series reportedly takes a pretty big performance hit when trying to run HL2 using the DX9 path.

  46. Re:Party Pooper by Danse · · Score: 2, Insightful

    I much prefer CS:S. I hadn't played CS in over 2 years, but it's all coming back now, and it's just as much fun as ever :)

    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  47. Rocket Crowbar! by JeTmAn81 · · Score: 1

    Everyone is missing a very important point...where's Half-Life 2 Rocket Crowbar!?!? :) In all seriousness, Rocket Crowbar for the original Half-Life was one of the most entertaining and least played mods of its time. I hope somebody does a sequel.

    --
    "Me? Lady, I'm your worst nightmare -- a pumpkin with a gun."
    1. Re:Rocket Crowbar! by Anonymous Coward · · Score: 0
    2. Re:Rocket Crowbar! by Myrmi · · Score: 2, Informative
      --
      "I think everyone is an agnostic but just doesn't know" - Frazz
    3. Re:Rocket Crowbar! by JeTmAn81 · · Score: 1

      Excellent! Now all I have to do is wait two years for a graphics card that can actually run Half-Life 2 to get cheap enough.

      --
      "Me? Lady, I'm your worst nightmare -- a pumpkin with a gun."
    4. Re:Rocket Crowbar! by kyhwana · · Score: 1

      Auctally, since Valve did a good job with the Source engine, it has DirectX 7/8/8.1/9 codepaths, so you can even play the game with acceptable framerates on a geforce4mx card.
      It runs pretty decently on a 1.3ghz athlon with a geforce4mx 420, WAY better than doom3 did. (Slideshow city!)

      see http://www.anandtech.com/video/showdoc.aspx?i=2281 &p=10

      --
      My email addy? should be easy enough.
  48. Weapon balance? by Rirath.com · · Score: 1

    Well heck, it's pointless fun but it seems to me weapon balance is just laughable. Folks can take more than a whole clip of the machine gun pumped into them, but whack em with a filing cabinet and they're out cold.

    It's like Valve had a meeting...
    "I think we need to add some weapon balance for the DM."
    "Weapon balance? What's kind of physics is that?"

    Oh well, still fun. Oh, and quick tip: Grenades + Grav gun = grenade launcher. Don't know why more folks don't make use of this. Drop a grenade in front of you with alt, pick it up with the grav and wait a few ticks, then launch it like a rocket. Or fling one waaay long at the people who think they can just run.

    1. Re:Weapon balance? by TheLink · · Score: 1

      If you're talking about realism, if you have pretty good body armour, you might actually survive being shot by bullets.

      Coz you'd be reasonably fine as long as the bullets don't penetrate your body and cause bleeding. Just some bruising I suppose.

      The actual momentum of a bullet fired from a gun isn't very much (otherwise the person shooting the gun will have to deal with a lot of recoil and flying backwards).

      But you're definitely going to feel a filing cabinet slamming into you, unless your body armour is one of those mechas... Or that "anti-grizzly" suit that crazy canadian made.

      --
    2. Re:Weapon balance? by Rirath.com · · Score: 1

      Somehow I sincerely doubt one could take a clip from a machine gun pumped into them, armor or no. It would probably break enough ribs or cause enough internal damage either way. Aside from that, I don't even consider armor a factor considering the massive blood stains that splatter the wall. Filing cabinet was merely an example. Feel free to replace with one of any number of objects... chairs, for example. But the point wasn't realism, the point was weapon balance. See, for example, the far overpowered magnum.

    3. Re:Weapon balance? by thrash242 · · Score: 1

      I prefer realism over balance any day. Of course, HL2 is far from realistic, but that's not the point.

      First, it's magazine, not clip, and it's sub-machine gune, not machine gun. You may think that's nitpicking, but there are *major* differences between those two pairs of terms. SMGs generally shoot 9mm rounds, which aren't that powerful (they're the minimum size that's generally used in any sort of combat/defense role). Magnums, on the other hand are *quite* powerful.

      Now, I'm not arguing that HL2 is realistic by any means, just that I'd rather it be more realistic, even at the expense of balance.

    4. Re:Weapon balance? by Script_God · · Score: 1

      The standard pistol is even better than the SMG.

  49. Re:Huge Performance Drop In SP! by Anonymous Coward · · Score: 0

    When in multiplayer mode, your computer system now has to handle everything it was handling in single player, plus network traffic

    minus AI. i have no sexy or exciting internet articles to back myself up, but i would have thought that dropping AI for a game like Halflife would bump the framerate up rather than down. i can run CSS at a higher resolution than HL2 on my 3ghz p4/9500pro, i had assumed that AI was the factor.

  50. It's not an automatic download by eberry · · Score: 3, Informative

    You can NOT download DM by NOT clicking on Half-Life: Deathmatch in the game list. And by NOT clicking download.

    You have to put in some effort to download it, it's not automatic.

    --
    Whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa. Lois, this isn't my Batman glass. - Peter
    1. Re:It's not an automatic download by I+am+Liquidity · · Score: 1

      This is not true. The steam auto-update that broke every single game for over 3 hours last night as well as the HL2DM package was auto-downloaded and auto-installed as soon as I booted my computer last night. I was given no choice. Perhaps in order to play HL2DM you actually have to 'activate' it, but the code is already on your machine unless you have specifically set options NOT to download it.

  51. Valve can.... by Bret540 · · Score: 0

    create a game like Half-Life 2, but SOMEONE PLEASE TELL ME why they can't write a reliable instant messenger client!!

    (Friends program used with steam)

  52. Sven Co-op by eberry · · Score: 1

    Did you ever try Sven Co-op for original Half-Life?

    They are suppose to come out with a version for HL2.

    --
    Whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa. Lois, this isn't my Batman glass. - Peter
  53. shut up with the stupid acronyms by Anonymous Coward · · Score: 0

    Half-Life 1 "only" had deathmatch when it came out. Big fucking deal. Just wait for the mods over the years like you did last time.

  54. Re:Hey, tell me if this is sufficient by billo · · Score: 1

    HL2 runs surprisingly well on an older machine. It looks pretty great on my 512MB 1.8 P4 with geforce4/4600.

    This is quite unlike doom3 which looked like garbage (i.e. worse than quake 3) unless I ran it my newer machine that has a 6800 card.

  55. When do we get object manipulation in CS? by Peter+Cooper · · Score: 1

    When I saw the tech demos of HL2, I was getting excited at the concept of a CounterStrike game where you could move items around and build barricades, etc. So okay, putting the gravity gun in a multiplayer game is over kill, but being able to drag crates around to set up ambushes or jump up to certain areas of the level would improve CS a lot.

    I'm finding CS:S just doesn't hold a candle to games like RTCW when it comes to variety.. every run is identical with little strategy involved (might be different in a clan, I don't know).

    1. Re:When do we get object manipulation in CS? by Jakhel · · Score: 1

      You can actually do this on the CS_Office map in CS:S. If you're a terrorist, go into the board room and shoot the chairs so that they are in front of the door creating a barracade. Drop a grenade into the corner by the file cabinets and they blow up,blocking the other entrance. Trust me, it works.

      I was on a server with 32 people (16 ct's, 16 t's). We managed to get all 16 t's into the board room building barracades and dropping smoke grenades. It was ridiculously fun when the ct's tried to storm the board room and rescue the hostages. All you saw was smoke and flashes of light as the sound of gunshots and explosions came through the speakers. Definately the most fun I've had in cs in a moment.

      You have to improvise with the physics system and use some creativity, but it can be done.

    2. Re:When do we get object manipulation in CS? by AJanuary · · Score: 1

      You can push things around in HL1 and create barricades. With a little bit of work you can impliment picking up objects and moving them around in HL1 (several mods have implimented decent physcis engines)
      Yet CS never really utilised pushing tables and stuff in front of doors. In fact, it never really utilised doors. Go figure.

  56. Re:Party Pooper by TheRealStyro · · Score: 1

    As far a fun gaming goes, CS ranks pretty low on my scale. I would rather play MOO (original) than CS. As far as team-based action is concerned, CTF, team-DM, Tribes, team-fortress (whatever happened to this?) are so much more fun than CS it is amazing to me that anyone even plays CS.

    --
  57. Re:Travel Sickness by Digital11 · · Score: 1

    Turn your graphics down until you get a reasonable framerate. Far Cry did the same thing for me because I was trying to run it at a setting my machine wasn't equipped for. Turn it down until you get 60fps or so and it will help tremendously.

    --
    I am a leaf on the wind. Watch how I soar.
  58. Replying to some previous posts... by kennycoder · · Score: 2, Interesting

    Today i've tryed hl2dm, and personally i prefer hl1dm, its much more fun.It seems like Valve wanted to make a surprise without working much, well that's a good intention :).
    Some dude said that no other game has a gravity gun, well doom3 has it, just download the mod from planetdoom.com
    Now about doom3 modding and mapping check doom3world and take a look at this very interesting project.

    --
    Fucking a fat girl is like riding a scooter... it's fun 'til someone sees you.
  59. Re:Hey, tell me if this is sufficient by Anonymous Coward · · Score: 0

    ... IIRC you need more than 512M of video RAM before the high quality textures will fit.

    I think YRIncorrectly. The game runs a system probe when it's started the first time and sets the initial recommended preferences accordingly. With my 128MB Radeon 9600XT, HL2 selected "high" texture quality as default.

  60. Re:Huge Performance Drop In SP! by kfg · · Score: 3, Insightful

    When in multiplayer mode. . .

    He isn't complaining about a frame rate hit in multiplayer compared to single player. He's complaining about a frame rate hit in single player since installing death match.

    The physics calculations the source engine was doing before has now gone up over 1500%.

    You only want to be told where things are.

    Your local machine only calculates your local physics. The machine of each other player calculates their local physics. It's distributed computing. No need for everyone to calculate everything and then try to snyc the results. A location grid is sent to the server (just a triplet of numbers for each object), which colates them, then sends the results to the client machines, which merely have to display them. There's the issue of lag, so you are running a predictive algorithm, and some error correction, but that's a far easier task on the cpu than actually doing the physics calculations. This will, indeed, result in a frame rate drop at times, but generally only when things are getting really messy. And the physics involved in a shooter are pretty simple anyway. You should see what they look like in a high end flight or driving sim. Framerate in those is physics limited because of the load on the cpu. Shooters are video limited because of the load on the GPU.

    Of course in multiplayer you eliminate the overhead of AI calculations.

    In other words, it's completely normal to get FPS drops between MP and SP.

    But not 50% all the time, and certainly not in single player mode as well.

    KFG

  61. Backups by FuzzzyLogik · · Score: 0, Offtopic

    I have a question about the backups you can make with Steam. Is it possible for me to burn the HL2 files to a dvd, and then have my friend able to install HL2 using that dvd (he has his own steam account and bought the game but is on dialup so downloading the game is well.. rough)... not sure how valve handles this..

  62. I Want good console CO-OP by robertjw · · Score: 0, Offtopic

    This brings up a good point. Does anyone know of a really good multiplayer, four person, co-op game for a console (PS2, gamecube, xbox)? Can be any genre - doesn't have to be fps.

    My brother-in-law has a 96" projector screen in the basement and it's a blast to play on, but we would like to have a cooperative game to play. Played Halo 2 last weekend, but the co-op was only two people.

    Any suggestions???

    1. Re:I Want good console CO-OP by Anonymous Coward · · Score: 0

      Here is a good list:

      http://shadowpanther.net/co-op.htm

    2. Re:I Want good console CO-OP by Anonymous Coward · · Score: 0

      xmen: legends

    3. Re:I Want good console CO-OP by itchyArse · · Score: 1

      Time Splitters 2 has a pretty good co-op for PS2 also.. IIRC one of the 007 games for N64 has good coop too

    4. Re:I Want good console CO-OP by rubz · · Score: 1

      That sounds like a good ask /. question. because i'm interested in the answer too. The SNES game secret of mana is up to 3 players i think.

  63. Re:Hopefully all the server problems have been fix by THESuperShawn · · Score: 1

    Yea- mod me troll. Did you even read the post? More than half of us who have paid for this game cannot get it to work properly because of server/network problems on their end. Their tech support even CONFIRMS this.

    I did not slam them in any way, I just said I hoped they got the issues ironed out before they added more fuel to the fire.

    --
    Repant. Thy end is sheer.
  64. well VALVe forgot... by Anonymous Coward · · Score: 0

    to update linuxreadme.txt

    gg valve

  65. What I'd like to see added... by Anonymous Coward · · Score: 1, Interesting

    In response to the guy who said he, and a bunch of people on the Valve message boards were having problems with the download - they must have fixed it pretty promptly, I grabbed it and was playing with no issues around 3am Eastern time.

    It is a simple deathmatch, and for now that's fine by me - I never really got into Counterstrike, and I tried CS: Source but the problem with CS being "the most popular online game in the world" is that many of the people you wind up playing with play a LOT. To say they know the maps and strategies well is a major understatement. I don't much care for that kind of learning curve in a team game, to fail as an individual is one thing, to bring down a team with you is quite another. Same reason I hated Little League - my own team wanted to kill me for missing easy catches and not being able to hit even the easiest pitch.

    Anyway, that's the nice thing about a simple deathmatch, if I stink up the place (at first - I'm actually fairly decent at these sorts of games) no one gets pissed but me.

    Having said that though, it is a bit too simple, so I really hope that Valve keeps improving it, or some industrious modders do. Here's what I'd like to see (very minor and vague spoiler warning for the single player game):

    The option to give everyone the gravity gun and ONLY the gravity gun. It's a nice weapon but if someone has the missile launcher, RPGs or any other powerful weapon it kinda sucks in comparison - however a match with everyone on equal footing, no extra weapons, just a lot of objects to throw around and optionally some health and shield packs.

    Smaller explosives to throw with the GG. You can hurl exploding barrels at people, but they fill up the field of vision, so if you find a barrel running around with it isn't really an option. On a side note - this game really makes the best use of fiery barrels since Donkey Kong. It takes the exploding barrels that have been standard issue in every game of this type since Doom 1 and makes a couple simple changes that make them so much more interesting.

    Also like to see an option for vehicles. Can we get drivable versions of those Combine gun-trucks? Maybe the flying vehicles too?

    I'd like to be able to make a custom deathmatch which uses a modified versions of the Super Gravity Gun - modified so it can't grab other players but can grab their corpses. It'd work like this - you get one point for killing another player with an object, two points for killing another player with a player corpse and five points for killing another player with their own corpse. When killed a player respawns but their corpse stays as an object in the game. If they're killed again the first instance of their corpse disintegrates. Each round is to 40 points by default, but this should be definable on the server.

    Lastly - more maps - two are fine for now but they'll get old quick. This is the one thing I have complete confidence I will see however, so no worries there.

    One additional thing, I don't have a great deal of experience running servers for FPSes but I tried it out tonight, both the create game option in HL2: DM, and the Source Dedicated Server - however I did not see my server show up on the list in either case. I was able to join other open games with no problem. Anyone know if there is a trick to this, or can I not run the server and play on it at the same time?

    If you've got some info on this please email me at zippyzero@yahoo.com - thanks

  66. Re:Huge Performance Drop In SP! by Anonymous Coward · · Score: 0

    Your local machine only calculates your local physics. The machine of each other player calculates their local physics. It's distributed computing.

    Wrong. The network latency is too high for all physics to be run on the server and transmitted to players. Client-side prediction is required.

    To ensure responsiveness, the players' PCs must do the physics calculations locally, re-syncing with authoritative server updates whenever availible. That kind of programming is a difficult art.

    It would be sad for a 60hz framerate to be wasted because tumbling debris only updates at 9 hz.

    some error correction, but that's a far easier task on the cpu than actually doing the physics calculations.

    No. It requires all the work of doing the full physics calculations, and then some additional work to decide when to override with server updates.

  67. Re:Hopefully all the server problems have been fix by THESuperShawn · · Score: 1

    No, I don't "know much about nothing". READ THE POST. If Valve/Steam already has problems with authenticating- and don't pretend they don't- what's going to happen when more players are added as more people buy for the multi-player option? Think about it, if you build a highway, and that highway is immediately overwhelmed by traffic, would you add more features to make more people want to use that highway before trying to fix the problem? If you have played HL2 multiplayer (I have, so have other posters), you would see that they ARE having problems with lag as more players enter a room. I am not the only one with this problem, look at dedicated HL2 forums- there are lots of problems with the multi-player mode already.

    --
    Repant. Thy end is sheer.
  68. Re:Hey, tell me if this is sufficient by RossyB · · Score: 1

    Ah, maybe it's based on the AGP bus speed or something, and decided that it can shuffle them back and forth fast enough.

  69. Netcraft confirm it ... by Anonymous Coward · · Score: 0

    ... in north Korea, old people are dying.

  70. Wonderful by Turn-X+Alphonse · · Score: 1

    So now us on 56k without HL yet have even more things to download.... they really need to make good old .exe patchs so we can use download managers and such.

    --
    I like muppets.
    1. Re:Wonderful by Anonymous Coward · · Score: 0

      Welcome to the 21st century.

    2. Re:Wonderful by superultra · · Score: 2, Funny

      Remember the good ole days of calling the Sierra BBS in California, when long distance was like $10 a minute?

    3. Re:Wonderful by Anonymous Coward · · Score: 0
      Steam is the download manager.

      And it uses BITS which actually works quite well. My next door neighbor actually downloaded Windows XP SP2 over a 56K modem without even realizing it. Don't know how long it took, but it came down all by itself in the background...

    4. Re:Wonderful by AJanuary · · Score: 1

      Indeed, I don't entirely get what people complain about. It's not like Steam is forcing you to download it in one big, broadband only chunk. Indeed, it's quite the opposite. You can leave it to download in the background, and if I'm not much mistaken (I've never used the feature) limit the bandwidth it uses. You have control over what it downloads when. It has all features of downloading any patch off any site with 56k. The only benifit (and imho a big one) to seperate installer downloads is that you can store them, back them up, but them on cover CDs. I think Valve should seriously consider investing in making some package format that you can then load with steam that will install it.

  71. Split teh hairs by Mulletproof · · Score: 1

    "You misspelled Tribes. Granted, Onslaught isn't an exact replica of Tribes' gameplay, it shares more in common than it differs."

    Tribes:Vengance, UT2k4... It's so hard to tell them apart these days, y'know?

    --
    You need a FREE iPod Nano
  72. My favorite part of hl2dm by crimrOw · · Score: 1

    Is the physics engines' power over the weapon spawns. Since everyone spawns with the gravity gun, it is a no brainer to fill up on a weapon and next time it spawns, fire it up onto a building where no one can get it. Weapon spawn entities do not expire and refresh after they have been moved. Good stuff!

  73. Re:Hey, tell me if this is sufficient by Spaceman40 · · Score: 1

    I'm playing on an Athlon XP 2200, only 256MB of RAM, a GeForce4 Ti, and it flew - I'm amazed.

    Doesn't look as pretty as everyone else, but with the movements so realistic, I'm still dragged into the suspension of disbelief.

    --
    I [may] disapprove of what you say, but I will defend to the death your right to say it.
  74. Because Steam is a mess by ShamusYoung · · Score: 3, Insightful

    I can't speak for everyone, but here is one possible reason people are behind the hackers:

    Once you pay for the game and bring it home...

    * It REQUIRES YOU to create a steam account just to install. They were honest and revealed in the EULA that they required an email and that they would share "some information" with third parties. So... You just gave them over $50 and they are now trying to hustle you for an email so they can sell it for a nickel?

    * Once the game is "installed", you must "unlock" it in order to play. On my system, this took bloody ages. This is in addition to the usual business of typing in CD keys the size of nuclear launch codes just to prove to the software you own the game.

    * You must be online to play the game so steam can log in and "verify" blah blah. Note that this is for a SINGLE PLAYER game you must be on line, just to make sure you're legit. If Steam goes down, you can't play. (Okay, there is an "offline" mode, but its more of a hack than a feature, as it involves copying files around just to trick Steam into acting like you're signed on)

    * Steam runs in the background, updating stuff, ALL THE TIME (unless you disable it). Imagine if everyone did this. Your system tray would cover half of your desktop, and a large portion of your system memory and bandwidth would be consumed by all these busybody apps running in the background, updating, and bringing "special offers" to your attention.

    * Despite all this security, the game STILL REQUIRES that you have the CD in the drive.

    * Just for fun, go to Steam's website and try to figure out how to submit a bug. Last night (Nov 30) Steam stopped working while the patch came out. I couldn't play my game. I went to the website to find out why, and there was no way to let them know I was having a problem. No email links, no bug report form, and the forums were down.

    * All of this hassle, and Steam really doesn't offer ANYTHING for the end user. If you download the game, they don't even give you a break on the price. In fact, if you download the game, you can't get a refund for any reason. All of this, and what's in it for us?

    So yeah, I do hope the hackers are able to crack the game. Then I can download the crack and play the game without needing to use Steam. The LAST THING I want to see is other game companies following Valve's example.

    Wal-Mart could nearly eliminate shoplifting (which I'm sure costs them millions) if they just frisked everyone as they came out of the store. Yet they don't. Steam is the software equivalent of giving you a pat-down when you leave the store with your paid-for merchandise. They need to knock it off.

    --
    --This sig is in beta. Please let us know abut any errors you find.
    1. Re:Because Steam is a mess by jpmahala · · Score: 1
      You just gave them over $50 and they are now trying to hustle you for an email so they can sell it for a nickel?

      How about $80 for the Commemorative Edition? Am I allowed to be that much more pissed off at Valve/Steam?

      Great descriptive post concerning all of the headache that retail customers have gone through. Do I smell Class Action Lawsuit?

    2. Re:Because Steam is a mess by EastCoastSurfer · · Score: 1

      Why even buy the game then? I read about most of these issues before the game came out, and no matter how good or cool the game is I refuse to buy it(I won't pirate it either). The only way companies will change their policies is by people telling them with their wallets that they won't stand for it.

      Sheesh, vote with your wallets people!

    3. Re:Because Steam is a mess by hookah · · Score: 1

      100% agreement with all of the complaints - they mirror my experience precisely. I have not had a single positive interaction with Steam.

      I'm not sure about hoping warezers break the security, but I sure as hell don't want this bullshit to continue.

      The sudden "unavalability" of the forums at the moment the updates disabled a huge number of games was really quite stunning. If you're going to fuck up a large portion of your customers, at least stand up and take the beating you've earned.

    4. Re:Because Steam is a mess by ShamusYoung · · Score: 1
      Sheesh, vote with your wallets people!

      You are right. As someone who paid for the game, I do feel a certain level of guilt over supporting this awful beast. The only excuse I can give is that the game (when Steam "allows" you to play it) really is fantastic. However, I'd rather spend $100 for a Steam-free version of the game than give $50 to Valve and encourage more of this.

      If someone had done this with ANY other game - even DOOM 3 - I bet the public would have rejected it, and sales would have suffered. Instead, they attach it to HL2, and everyone buys it anyway. People have waited a very long time for this game, and giving it up because of Steam would be a bitter way for things to turn out for most of us.

      Instead: We bitch. We moan. We get used to it. Pretty soon every damn game on the shelf will have something like this. I doubt it will reduce piracy by much, but it does give publishers that "hook" - that one app that they get to run on your system, collect data, sell you stuff, update software at their leisure, and generally cause problems for end users.

      And I just gave them $50 to make it all happen.

      --
      --This sig is in beta. Please let us know abut any errors you find.
    5. Re:Because Steam is a mess by Slime-dogg · · Score: 2, Insightful

      By your logic... what is this:

      * It REQUIRES YOU to create a user account.

      * You need to *install* the game, which takes as long as installing & unlocking HL2

      * You must be online to play the game, because that's where the content is

      * The updates are distributed through a bittorrent client, which sucks your bandwidth dry.

      * A disk drive is probably not necessary, but HL2, if purchased through steam, does not either.

      * Just for fun, go to their web site and try to figure out how to submit a bug.

      * All of this hassle, and you only get a freaken game to play.

      * Oh, and you have to *pay* as long as you play.

      It's WoW. I don't know why people chooses to bitch about Valve, when there are bunches of MMORPG's out there with the same "problems." I have no problem with Valve, Steam, or HL2. It's their product, and they can dictate how it is to be distributed.

      If you don't like the terms, don't buy the game. It's that simple.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    6. Re:Because Steam is a mess by delus10n0 · · Score: 2, Insightful

      If you had bought the game directly through Steam, you wouldn't have had half of those problems. You can thank Vivendi for treating you like a criminal, and tacking on lame anti-copy measures (like the "CD in drive", CD keys, etc.)

      --
      Not All Who Wander Are Lost
    7. Re:Because Steam is a mess by crashmstr · · Score: 2, Informative
      * Once the game is "installed", you must "unlock" it in order to play. On my system, this took bloody ages. This is in addition to the usual business of typing in CD keys the size of nuclear launch codes just to prove to the software you own the game.
      Ok, this is true. Valve is not the first to do this (Can you say M$FT?). And would you rather have to open up page XX of manual and type in the YY word of paragraph ZZ each time to play?
      * You must be online to play the game so steam can log in and "verify" blah blah. Note that this is for a SINGLE PLAYER game you must be on line, just to make sure you're legit. If Steam goes down, you can't play. (Okay, there is an "offline" mode, but its more of a hack than a feature, as it involves copying files around just to trick Steam into acting like you're signed on)
      Yes, there is an ofline mode, and yes it works fine: I have used it. You do not have to be online to play, just to activate.
      * Steam runs in the background, updating stuff, ALL THE TIME (unless you disable it). Imagine if everyone did this. Your system tray would cover half of your desktop, and a large portion of your system memory and bandwidth would be consumed by all these busybody apps running in the background, updating, and bringing "special offers" to your attention.
      Ok, let's see: Windows Update, Anti-Virus Update, Virus Scan, Google Desktop?

      If you don't want it, turn it off. If you don't like how it works, stop using it.
    8. Re:Because Steam is a mess by thrash242 · · Score: 1

      Don't forget that it (the boxed version) comes with neither a manual nor a case for the CDs. The only other game I've gotten that came with paper sleeves was a minor niche-game, not a big, mainstream, hugely anticipated game like HL2. I've never bought a game that came with no manual. I can't even find a PDF or HTML manual on the hard drive anywhere--maybe I'm looking in the wrong place?

      So for $55, I got a box with a quick reference card, an advertisement for a Video card, and some CDs in cheap paper sleeves which contained a game that took 5 (five) hours to install and required me to sign up for an account and run some crappy program in the background *every* time I run the single-player game. I haven't even touched the CS component and I'm not going to, as the games I play online have enough 12 year-olds playing.

      So despite how awesome the game is once it is actually playable, I don't think I'll be purchasing any Valve games in the future. And for the record, I pay for *all* the games I play, except for demos, obviously.

    9. Re:Because Steam is a mess by thrash242 · · Score: 1

      Well, for the record, had I known about these issues, I would not have bought the game. I had heard of the fact that you needed Steam, but I didn't know that the installer was very buggy and that it would take 5 hours to install and then another day to get it unlocked so I could play it. I also had no idea that the CDs had no case and there was no manual in the box.

      In fact, after I spent an hour or two without even getting the install program to start, and then getting it to start and then lock up the system, I strongly considered taking it back, but the fact that the store wasn't open at the time led me to keep struggling until I got it to run and forgot momentarily about the huge pain in the ass that getting this game to work was.

    10. Re:Because Steam is a mess by Anonymous Coward · · Score: 0

      Because Half-life 2 isn't an MMORPG, you twit. Since WoW does not have a single player mode, you're comparing apples to refrigerators.

      I would have bought Half-life 2 just to play the single player mode, but then they changed their minds and required Steam as well as online activation (repeatedly!) to play single player mode.

      I will not install a game that phones home whenever I play it. I may reconsider it if they remove this draconian policy. Until then, I find their terms insulting, even demeaning, and I choose not to buy the game, as you and so many others suggest. However, how do you suppose Valve will know people aren't happy with their terms if we all keep quiet about it? Complaining gets the word out. How do you think I came to the decision not to buy the game? Telepathy?

  75. What about XSI:EXP? by Mantrid · · Score: 1

    Somewhere I have (several) discs containing XSI:EXP 3d software, have never installed it, but as I understand it was to be the app used with HL2, so are Maya and 3ds in addition to XSI, or instead of it? Apparently part of the delay way back when was Valve suddenly switching their whole workflow to the XSI platform.

    (XSI:EXP is free by the way!)

  76. Servers by The+Tyro · · Score: 2, Interesting

    Don't know what servers you picked, but I only had the problem you're describing with one of them... maybe your comp or connection need some tuning? Just a thought...

    Honestly, I had a blast playing it this morning... lots of action... people improvising with the gravity gun all over the place; there's nothing quite so cool as getting kills with a thrown filing cabinet. People were very good-humored about it too. Getting fragged with a filing cabinet is new/different/cool... without the humiliation of getting knifed in the original CS).

    Tip: get the RPG launcher and camp on the roof... you'll rack up some serious frags.

    --
    Even if a man chops off your hand with a sword, you still have two nice, sharp bones to stick in his eyes.
    1. Re:Servers by humina · · Score: 1

      I played on servers that had too many people. I think more than 10 is too many for the size maps that they have. With that many people I had serious lag. I tried a server with 5 people and it was fine.

      --
      check out the best blog ever:
      http://oehlberg.com
  77. I think a lot of people have missed the point... by El+Camino+SS · · Score: 5, Interesting


    This multiplayer and movable objects is really what HL2 is all about. The build options are really very striking.

    I played deathmatch, but it really isn't what it is all about. Deathmatch is a taste to show the community what it is really all about. Imagine a capture game with breachable walls and doorways, and people slapping up chickenwire and "nailing" wall objects to keep the windows from getting naded, things like that. The piles of junk to keep the attacker options down, and the attackers blowing debris to get to it. rfare, they are urban-like warfare on a map that only looks like urban warfare on the outside. When you can use a couch for cover and move it to hide, then we will be happier. Much happier. Deathmatch is too fast. Counter Strike is aggavatingly fast. It gives you no time to give an option about outplaying your opponent. With objects and physics, you will soon be able to do it.

    Look, most of you are crabbing this one... but if it was team deathmatch with liftable steel plate barriers, and sticky mines, you would be screaming like a monkey at the top of your lungs with joy. Don't worry. It's coming. Either by Valve in a week or two or by some modders. Some things are just downright obvious. Movable barriers, wall covers, breachable areas, and everything like that is coming, it is just a matter of who is going to do it.

    But why stop there?

    The good news is it isn't going to stop there. With an independent physics based system, imagine the "space marine" fantasies that we always had as a kid. You and some buddies online blowing out an airlock and gravity catapulting your way through a chain of asteroids to infiltrate a stranded mothership.

    Right now we are playing with standard physics settings, what is going to happen when they start messing with those settings? "Woot, I say, my good fellow, woot indeed."

    IMHO, Valve solved the largest problem and my biggest gripe with 3D video games when they made a physics engine that wasn't so wonky it made me laugh. It is simply a matter of time before the next killer multiplayer comes out, and it isn't going to look like CS. I personally can't wait to flip someone's minitank with my little Somali street trash barrier. But hey, keep griping, you'll shut up soon enough when you throw someone through a building in a superhero mod.

  78. very very good reason by l4m3z0r · · Score: 2, Interesting

    umm yeah a very good reason... If you incrementally add features through a service that checks to see if you have pirated software it makes pirated junk less and less useful encouraging you to actually buy the game instead of yanking it off of kazaa..

    1. Re:very very good reason by 0mni · · Score: 1

      It also adds bloat to the code, takes more resources from the computer, means less people are actually able to play the game, causes more chance of bugs to show up. And generally pisses the end user off. Remember this isn't like the one time activation of Windows XP, this kind of draconian piracy checking is bad business policy. A great game shouldn't have things tacked onto it that make it worse, it should just be a great game.

    2. Re:very very good reason by pnuema · · Score: 1
      It also adds bloat to the code, takes more resources from the computer, means less people are actually able to play the game, causes more chance of bugs to show up. And generally pisses the end user off. Remember this isn't like the one time activation of Windows XP, this kind of draconian piracy checking is bad business policy. A great game shouldn't have things tacked onto it that make it worse, it should just be a great game.

      You obviously never played Counter-Strike, the game that kept the original HL engine alive for years.

      The best reason to do draconian pirate checking is to cut down on cheaters, not pirates. Nothing ruins a multiplayer game faster than some assshole with an aimbot. I suspect that Valve realized that the people willing to pirate software were also more likely to cheat. All the extra Steam stuff makes cheating a serious PITA, and if you catch someone doing it, you can ban them all the more easily - CD keys are harder to come by. As an honest player and purchaser, I welcome Valve's efforts to enforce honesty in their world. It doesn't piss me off in the slightest.

  79. Re:Huge Performance Drop In SP! by moonbender · · Score: 1

    A location grid is sent to the server (just a triplet of numbers for each object), which colates them, then sends the results to the client machines, which merely have to display them.

    So you think the server trusts the data it gets from the client? I would hope not...

    --
    Switch back to Slashdot's D1 system.
  80. Re:Hey, tell me if this is sufficient by mikeage · · Score: 1

    I'm running basically the same system (double the ram, but a GeForce2MX400, and it also plays great! Visual quality is as good as I've ever seen on this card, too (which is not saying much, but still).

    --
    -- Is "Sig" copyrighted by www.sig.com?
  81. Toilet? by taradfong · · Score: 5, Funny

    Huh...I didn't think you could gravity gun the toilet. I must return to the john and try it! My personal favorite gravity gun implement had been, of course the devastating, indestructible and semi-transparent radiator, but I may now have a new favorite.

    --
    Does it hurt to hear them lying? Was this the only world you had?
    1. Re:Toilet? by Anonymous Coward · · Score: 0

      What about the saw? Sure, you can't use it as a shield, but man... Severing zombies in half in Ravenholme was just awesome.
      I wonder if they were included in the DM?

    2. Re:Toilet? by barcodegirl · · Score: 1

      I couldn't find the grav gun either. Please lemme know how you get it. On a sidenote, I purchased the game about a week ago from Frye's in the Dallas area. I noticed that the box had two barcodes on it, one was the standard UPC code and the other was the new 13-digit code. I don't know which one they actually scanned because I didn't see the codes until I was installing the program, but I was wondering if anyone else noticed both codes on their box.

    3. Re:Toilet? by raygundan · · Score: 1

      If you mean in single-player, it shows up later in the game. You can't miss it-- it's a plot element. People will talk to you about it and teach you to use it. Just keep playing.

    4. Re:Toilet? by ZorbaTHut · · Score: 1

      I got great use out of concrete blocks. Lots of damage and they don't obstruct your vision nearly as badly . . . although you can't use 'em as a shield.

      --
      Breaking Into the Industry - A development log about starting a game studio.
  82. Re:Hey, tell me if this is sufficient by Fortyseven · · Score: 1

    I dunno, I run with full textures on my 128 meg GeForceFX 5600 card. Game runs good too with everything turned on. Full water, textures, shaders, shadows, etc. Surprised the hell out of me. Athlon 1.7ghz, 1 gig of RAM.

  83. Re:Party Pooper by Chyeld · · Score: 1

    The fun part of CS is that if you are on a good server with good players, you get to think tacticly and strategicly instead of just going in guns a'blazing. The fun part of DM is that if you are on a good server with good players, you can go in gun a'blazing and not have to think about tactics or strategy. Both are good in moderate quality doses. But both will also suck if the people you play with or the server itself sucks.

  84. Re:Huge Performance Drop In SP! by Anonymous Coward · · Score: 0

    > Shooters are video limited because of the load on the GPU.

    :)
    Unless they're limited by the CPU first, UT2004 being a prime example on my machine. Which probably doesn't send position vectors back to the server. Angle vectors, sure, when 'fire' or 'move forward' etc. events are sent.

  85. Toilet tries by raygundan · · Score: 1

    I haven't found a toilet in single-player I could pick up and toss, yet. I'm in the citadel now, and I'm guessing everybody in there either craps in their little man-pod or has had their colon removed and replaced with the air filter from an '82 chevette, so I'm not holding out hope of finding one I can try the super-grav-gun on.

    1. Re:Toilet tries by hashashin · · Score: 1

      The sinks and toilets in Nova Prospekt can be torn out of the wall and thrown with the grav gun. They do shatter on impact, though, so the radiator remains more useful since you can reuse it.

    2. Re:Toilet tries by raygundan · · Score: 1

      I stand corrected! I'll have to go back and enjoy the shoddy plumbing in Nova Prospekt. You'd think the combine could bolt 'em down better than those ramshackle apartments earlier in the game where you couldn't rip 'em up.

  86. But is it enough? by MMaestro · · Score: 1
    Yeah map-making is a great way to break into the industry, but you also have to keep in mind the side-effects. $5000 is pocket change to corporations like this. If Valve made just 1 million dollars this year, $5000 is just .5% of their yearly income. Big whoop for map makers. The problem that would occur is other companies mimicing this.

    "Well Valve did this contest so if you want to keep your job you have to take a huge pay cut or we'll fire you and just do a similar contest for a fraction of what we're paying you."

    1. Re:But is it enough? by FoolishBose · · Score: 1

      It's almost a month's salary for me. If I could design maps I would personally find it a large enough incentive to do so.

    2. Re:But is it enough? by Senzei · · Score: 1
      The only problem with that line of logic is that game development shops will never simply do away with their map makers and other content developers in that way.

      The level content of most games is almost always made in groups. The days of one developer per map are long gone. Especially when your mappers are working on alpha/beta tools to begin with you need them right there at the office working as a group to be able to accomplish anything in an efficient timeframe.

      --
      Slashdot: Where anecdotes and generalizations can be freely substituted for facts, logic, or intelligence
  87. Re:Party Pooper by atriusofbricia · · Score: 2, Interesting
    You know, I hate to shoot the sacred cow of CS, but there really is not anything special about it. When it first came out, okay maybe. But, now?!

    I have no idea how anyone can claim it's better than any of the more recent FPSes. If you want variety, options, and not just boring kill everything modes, then CS does not deliver. Compare CS and Desert Combat. DC has real world vehicles, excellent weapons, a real need for coordinated attacks and movements.. and CS has... ummm.... errr..... nothing but the weapons. You want to talk team-based action? Come back to me when you can call in an air strike, artillery barrage, or naval bombardment when you get pinned down.

    --
    I was raised on the command line, bitch

    "Nemo me impune lacesset"

  88. Re:Party Pooper by atriusofbricia · · Score: 1

    I'll have to agree with you there. To me, CS is a joke. With the far better games available in the same genre, I have no idea why anyone plays CS either.

    --
    I was raised on the command line, bitch

    "Nemo me impune lacesset"

  89. Don't expect them to be as good as CZ bots by mconeone · · Score: 1

    Counter-Strike Source is a port of CS 1.6, not Condition Zero. Unfortunately, for some crazy reason Valve decided to port over the older, crappier hostage AI from CS 1.6 instead of the interesting, semi-realistic behaviour of the condition zero ones. Don't expect the bots to be any better.

  90. Re:Huge Performance Drop In SP! by kfg · · Score: 1

    The network latency is too high for all physics to be run on the server and transmitted to players.

    Who said anything about running physics on the server? The server doesn't run any physics at all, it simply collates the data, which is why servers are often older machines sitting off in a corner somewhere. The server is the device that needs maximum bandwidth, not cpu power.

    Client-side prediction is required.

    I said that.

    To ensure responsiveness, the players' PCs must do the physics calculations locally, re-syncing with authoritative server updates whenever availible.

    To insure maximum framerate (responsiveness is an entirely different issue) it must do something more complicated than that. It must decide when it is necessary to approximate doing the full physics locally and when it is unnecessary. When server data is nearly sufficient and when it isn't. It needs to predict the degree to which it needs to predict and only perform that degree of prediction which it needs to.

    An object that has been traveling straight and level at 200 mph for the past week and a half needs the calculation of no physics to predict where it will be 0.1 of a second from now. In fact, you might well suspend predicting its behavior completely until you recieve data indicating that it's no longer safe to do so, thus relieving the local cpu entirely.

    Conversely 20 cubes tumbling through the air and impacting each other requires a greater local calculation to make a prediciton of their behavior, even in the next 0.1 second.

    Things not within the realm of the local player need not be overtly dealt with at all client side, whereas in single player mode they often require the continuous running of some sort of physics.

    One assumes there will be a server update coming along in a fraction of a second, or the player is out of the game. This affects the degree to which one must calculate physics locally.

    That kind of programming is a difficult art.

    Calculating all the physics locally and re-syncing with server data when available is barely more difficult for the programmer than writing the physics of the game in the first place.

    Proper online gaming predictive programming is beyond a difficult art. It is black.

    If some game architects take the easy way out and place the difficulty on the client's cpu instead of their own programming ability, I understand, but it costs the client framerate, making for a poorer online gaming experience.

    It requires all the work of doing the full physics calculations. . .

    Error correction (in game data terms, as opposed to raw data terms which is handled by your network card) doesn't require the calculation of any physics at all. It needs to calculate the difference between the current local behavior of an object and the server data, and present it to the gamer in as "pretty" a manner as possible. Hopefully without fucking things up royally in the process.

    . . .and then some additional work to decide when to override with server updates.

    Server updates are authoritative. The server is the only thing in the whole bloody mess that has any idea of the actual state of the system. Even when it's wrong it's still authoritative. Kinda like the judge who sent you up for something you didn't do. One may, up to a point, test that authority, (and I hope your lawyer at least tried to), but only up to a point.

    One applies server updtates, and in their absence one must, of necessity, make a prediction, but one always regrets having to do so.

    Lord knows, we shall always be full of regret, shan't we?

    KFG

  91. I can top that... by Anonymous Coward · · Score: 0

    "Flaming horse damage table"

    Some AD&D types may understand ;-)

  92. Re:Huge Performance Drop In SP! by kfg · · Score: 1

    I would hope not...

    As would I.

    However, I also hope it has at least reasonable trust in the data it sends, or the whole online gaming thing comes apart at the seams (which does not mean I hope my client trusts the data from the server either, but, ultimately, someone has to be in charge, and that's the role, and the only role, of the server).

    KFG

  93. Re:I think a lot of people have missed the point.. by MMaestro · · Score: 1
    I personally can't wait to flip someone's minitank with my little Somali street trash barrier. But hey, keep griping, you'll shut up soon enough when you throw someone through a building in a superhero mod.

    Except for the fact that you're violating your own physics. If you can build a road block why the hell can't I destroy it with a minitank?! Great physics there, I'm sure you've taken into account the huge hardware stress a player's GUI will experience when hes picked up by another player and then flung using the game's physics engine too.

    Valve created a digital sandbox with excellent physics but worthless balance. The gravity gun basicly nullified every other gun in these two maps. Machine gun? Too weak and inaccurate. Rocket launcher? Miss once and you're owned. Grenades? Too long of a fuse and you can't 'cook' them. But the gravity gun can pick up a DUMPSTER and use it as a SHIELD and as a ONE HIT KILL WEAPON. Way to balance Valve.

  94. Re:Hopefully all the server problems have been fix by Khuffie · · Score: 1

    They had a problem authenticating because of the mad rush of people that logged on to their server at once. Imagine the slashdot effect, imagine that 1000x worse, and thats what probably hit Valve. It happened to Blizzard and WoW too. If you authenticate now, you're not gonna have any problems.

  95. Wow, I was confused by pclminion · · Score: 1

    At first, I thought the headline read "Half-Life 2 Deathmarch" and I was trying to figure out how in the hell a product which has been successfully released already could be on a death march :-)

  96. Re:I think a lot of people have missed the point.. by Rirath.com · · Score: 1

    "MHO, Valve solved the largest problem and my biggest gripe with 3D video games when they made a physics engine that wasn't so wonky it made me laugh." Valve didn't make the physics, so far as I know. Valve made Source. Havok made the psychics engine. It's also used in Max Payne 2, Psi-Ops, PainKiller, and more.

    Yes, a lot of changes were made and Source physics aren't just cookie cutter Havok code, but Valve keeps on getting credit for something folks should be singing the praises of Havok for. Havok, and it's proven cross-platform, cross-genre usages are way better than a single good FPS engine.

    If I'm wrong, I'd be glad to hear the reasons why.

  97. Re:Hey, tell me if this is sufficient by lgw · · Score: 1

    The single-player plays fine on my 800MHz P3 system (with GF4 TI card, and 1GB of main memory) with medium detail settings at 1024*768. I was *stunned*. This is the first FPS I've ever been able to play at 1024. The game is merely good, but the engine is awesome.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  98. Re:I think a lot of people have missed the point.. by Rirath.com · · Score: 2

    "IMHO, Valve solved the largest problem and my biggest gripe with 3D video games when they made a physics engine that wasn't so wonky it made me laugh."

    http://havok.com/
    http://havok.com/clients/valve.php

    Havok physics is at the heart of the eagerly awaited Half Life 2 from Valve Software. Physics gameplay is considered one of the key new departures in the sequel and is an integral part of the game experience.

    "Making a game with the complex physics interactions and physics gameplay of Half-Life(R) 2 is really hard - but it would have been impossible if we hadn't started with robust fundamental physics technology from Havok." Jay Stelly, Valve

    "Havok has been working with Valve for almost three years to deliver breakthrough physical gameplay. Havok 2, launched at GDC 2003 incorporates all that we have learned from working with each other, particularly in the area of character control and ragdolls"
    Dr. Steven Collins CTO, Havok

    Can we please not give all the credit to Valve?

  99. Re:I think a lot of people have missed the point.. by Deadbolt · · Score: 1

    Wrong.

    Come on, the guy was using EXAMPLES, not saying that all of the examples would be in the same mod.

    As for your supposed gravity gun "imbalance": you cannot pick up a dumpster or, indeed, anything larger than a file cabinet or book case. Second, it actually takes some aiming skill to kill someone with a thrown file cabinet -- it's not a skill-free weapon. Finally, there aren't always throwables lying around, and even when there are, they don't jump into your gun instantaneously. I must have killed 100 people with the SMG or the Magnum from close range while they desperately tried to suck up a file cabinet from 50 yards away.

    Basically, the balance is great and allows players a real freedom that just isn't in any other game. So stop being wrong.

    --
    "Honey, it's not working out; I think we should make our relationship open-source."
  100. Re:Party Pooper by eric_brissette · · Score: 0

    I don't like team based games. Maybe it's because I don't have any friends.

  101. Gravity Gun Only Servers by fbg111 · · Score: 1

    $100 to whoever can most accurately estimate the number of gravity-gun only servers. And you're not allowed to hold the jar.

    --
    Flying is easy, just throw yourself at the ground and miss. -Douglas Adams
  102. Game Design Trends - Declining Interest in the New by dcr · · Score: 1

    Unreal Tourneyment 2004 beat it and Doom3 out the door, so when it comes to multiplayer: who cares?

    Uh... the several million people who have already bought HL2 or are considering it? I don't think anybody's buying HL2 strictly for the HL2 DM multiplayer, but it's a fun bonus.

    I'm not buying HL2 because of the lack of multiplayer options that interest me (no co-op, no 'bots). HL1 was an interesting game, but I didn't find it to be very fun without friends to share the game with - share being the operative and important word. To be more explicit, deathmatch isn't sharing - at least to me (and the folks that I play with). I played it for a couple of hours and went back to Quake II - an inferior game in every way except the one that mattered to me - it had co-op.

    I realize this puts me in the minority, but, sooner or later, I think that most of us will begin to tire of blasting our buddies. I think it is part of the maturing process, but maybe that's just me... Of course, with new players picking up games all the time, the trend won't be recognized by the gaming companies.

    As I sit here and type this, I realize that a few design trends are shutting me (and people like me) out of the gaming market. I see them and I hope that things will shift back, but I suspect that they won't...

    One factor that has influenced design trends with many recent games is the growth of console games. I think this has dumbed down designs. Designers look for a way to make a cross-platform (console/computer - not the same as Windows/Mac/Linux) design, and they design for the lowest common denominator. Things that work well on computers, but do not work well on consoles (like co-op or interesting multiplayer modes) get axed. Call of Cthulhu originally was supposed to have a co-op mode. Now that a cosole port is being made, all mention of the co-op mode has vanished from the previews, website, etc. It is not alone in this trend.

    A second trend is the rise of the massively multiplayer on-line game. I think that the co-op market in standard games is being abandoned because the designers assume that those who desire co-op play are being catered to by the MMOGs, and they will gravitate there. This might be true for some, but I can say with conviction that it is not true for everyone. Some of us don't enjoy the MMOG game. This is certainly true for me.

    The third design trend that I see, is what I will call the "beauty over brains" trend. The graphics in games are so much better than they were, but so much is being invested in the development of the graphics that the actual design of the game is being neglected. Doom 3, based on the reviews that I have read, certainly suffers from this (no, I did not buy it, either). Half Life 2 has a better story than Doom 3, I'm sure. I'm not so sure that any improvement of the underlying game actually happened, though.

    The only recent releases I can see innovation and improvement happening is in the Unreal engine games (UT2004 was a massive improvement over UT2003) and Red Storm's multiplayer games (not Splinter Cell). In fact, at the last LAN party I attended, we played NeverWinter Nights more than anything else. The fact that we're still playing two year old games at LAN parties speaks to the lack of interest in modern designs.

    Anyhow, back to the subject of the original posting... Adding two DM maps to HL2 does nothing to increase my desire to purchase the game. I hope that, as some point, we'll see a real, fully functional (all of the levels, all of the encounters) co-op mode added to the game.

  103. Here is one that bought the box and is pissed... by Zhirem · · Score: 1

    I bought the box. Amazed it plays on a Toshiba Satellite that is a couple of year old. However, I will say as an avid gamer, this is the worst distribution mechanism I have ever seen.

    The thing took me over 3 hours to install, patch and attempt to play. I had not used Steam before, no reason to. Then, insult to injury, I have to be ONLINE(?!) to play the SINGLE PLAYER(?!). WTF?

    The game is amazing, they did a fantastic job. But I expect a better experience from my gaming companies than what I found. After all, I BOUGHT THE FRIGGIN GAME, like I buy ALL the games I play.

    Valve is pushing the envelope with them, and I cannot blame them for attempting to cut down on piracy, but the inconvenience caused by their distribution or unlocking mechanism is beyond what I had previously thought a gaming company might do. There were literally thousands if not tens of thousands who awaited this game with slobbering anticipation, and then they take one in the poop even if they bought the box version!

    If they were going to make it so much better to do a totally online download and install, I wish they would have at least TOLD us the preferred method, and WARNED the general public that their box version would need significantly more patience than doing the online purchase.

    Yes I am still pissed about this even though I love the game.

    I am not bitter... I am alum-flavored...

  104. CD Protection issues == Vivendi? by DJ+Wipeout · · Score: 1

    After seeing all the bashing of Valve over things like the media being required to be present, did anyone stop and think that maybe the reason there is such draconian protection measures in the retail version is because Vivendi required it as part of the distribution contract? There is *no* logical reason for Valve to require a physical disc to be present once you've registered the product in Steam. So the only logical reason I can come up with for why it's there is because they were required to by their distribution contract. Yes, there is also the conspiracy theory that Valve wanted to people to buy it via Steam so they added media protection to generate unrest. I don't buy that though.

  105. Re:Huge Performance Drop In SP! by Some_Llama · · Score: 1

    "The server is the device that needs maximum bandwidth, not cpu power."

    Heh well then i guesss you ahven't been running any Sources servers lately.

    Ever since the addition of steam the requirements for the server has gone up quite considerably...

    Right now we have a clan server (dual p3 650s, 768 of ram, 1mb/sec or more of bandwidth)that runs CS:Source with 18 player limit, at 14 players the cpu utilization is at 88% constant...

    But pre-steam we could run 2 CS 1.5 or earlier servers with a maxplayer limit of 20 (so 40 clients total) and maybe hit this level of utilization but usually it was at about 20-30% per server...

  106. Re:Huge Performance Drop In SP! by moonbender · · Score: 1
    Who said anything about running physics on the server? The server doesn't run any physics at all, it simply collates the data, which is why servers are often older machines sitting off in a corner somewhere. The server is the device that needs maximum bandwidth, not cpu power.

    You say that, even though you seem to acknowledge that the server should not trust client data in a reply to my post below.

    The fact is that the physics are probably calculated (in whatever manner or precision I don't care) on the server as well as on the clients: the latter so that the client can display something while waiting for the server, the former because the server must never trust any client to do any real work for it. In fact, given a sufficiently fast connection, clients might drop processing physics, but the server has to do it, simply because there is no other way.

    And in fact, older machines might not be up to the task anymore these days, I just did some searching around and here is from a post on the srcds.com forums:
    again, a 2.4ghz p4 and 256mb ddr266ish memory

    8 person HL2DM running maxed on dm_lockdown
    CPU: 20% - 28%
    Memory: ~25%

    16 person CS:S (i bumped it up) running maxed on de_dust
    CPU: 20% - 35% (stays higher during heavy firefights)
    Memory: ~22%
    I guess it's worse with games like T:V and UT2004 that sometimes have 20 to 30 players on. The days when you could have three dedicated servers running simultaneously on a an old P2 are gone...
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  107. Re:I think a lot of people have missed the point.. by DigitalRaptor · · Score: 1

    The point is in real life, with real physics, both things happen, depending on the situation.

    Minitanks and real tanks do destroy road blocks, and road blocks do destroy and disable tanks.

    Most games, in the past, haven't been able to support this level of flexibility. Half-Life 2 has given this flexibility, even if it hasn't been taken advantage of yet.

    I think the mods he has suggested sound great!

    --
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  108. w00t! by WeAzElMaN · · Score: 1

    Subject says it all.

    I have no doubts that the goodness of Half-Life Deathmatch will be as good or better than the original in the Source Engine Flavor.

    -WeAz

  109. Re:Huge Performance Drop In SP! by kfg · · Score: 1

    There has been one critical, logical flaw in all of my reasoning which no one has previously pounced upon.

    I have been talking generically, while the subject was specifically Half Life, and I'm afraid I'm utterly ignorant of Half Life, let alone Steam.

    In my defense I might point, however, that your server does, indeed, meet most people's definition of the sort of old box that they wouldn't want to play single player on, but functions well as a 14 player server.

    KFG

  110. Re:Party Pooper by thrash242 · · Score: 1

    There are at least 20 other and mostly better games that are tactical. Get out of the mid-90s. CS may have been cool then, but there are many other games that do the tactical thing much better. And they don't have quite as many 12 year-olds either.

  111. Re:I think a lot of people have missed the point.. by kindbud · · Score: 1

    Yeah, but will the modders own their work, or does Steam get to decide when and for how long you can enjoy the fruits of your own efforts modding the game?

    --
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  112. Why so angry? by Jormundgandr · · Score: 1

    What I don't understand about this thread is why so many people are bitching and complaining about a new feature, provided for free, which wasn't listed anywhere on their box/license agreement.

    How can so many people be so whiny and selfish? Valve repeatedly said the only multiplayer they were releasing with HL2 was CS:S. Now you've got another form of online play, completely free! So the first thing you do is get on Slashdot and bitch about it? Do you somehow retroactively feel you were entitled to this free update, and should have received better?

    I know, welcome to the intarweb.

    --
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  113. when I saw the title by Khashishi · · Score: 1

    I imagined two geeks strapped in front of computers in a big cage with lethal syringes at their necks, playing half-life 2

  114. Moral Software Piracy by halr9000 · · Score: 1

    Not that I'm accusing the poster, but I think that people predisposed to steal simply like to make excuses to appease their conscience. It's about taking responsibility for your own actions versus blaming others for them.

    Me? I'm a reforming pirate. I'm *mostly* legal and the big OSS movement has helped in a big way because I'm a cheap SOB. :D But did I pirate to get back at a company I think slighted me? Of course not! I did it because it was easier and cheaper than going out and buying it!

    However let me add that Valve has done things I don't like. For example the Steam client has some glaring bugs that have existed for a long time. The "friends" feature for exmaple would rock if it worked, but 90% of the time I cannot connect to the friends server. But I respect the work that has gone into the game and I don't encourage anybody to steal it. Besides, a friend who doesn't play FPS games gave me his ATI HL2 coupon so I still got the game for free. ;)

    I say that moral pirates are fooling themselves. Robin Hood my ass.

  115. When Furniture Removalists Attack! by Paraplex · · Score: 1

    I've only played one map, and it largely consisted of me throwing tables at fellows and them dodging and then throwing office chairs back at me...
    Sort'of like some game of furniture pong (shiny anistropic shaded pong, but pong none the less)

    I've always maintained that in the land of FPS, they made just one game (Mario's swat the fly game) and the graphics gave just got better over the years...

    'plex

  116. Re:Huge Performance Drop In SP! by Some_Llama · · Score: 1

    yah it "works" for 14 people but I wouldn't call it well, as a server also needs headroom for spikes in activity, pings, connections, downloads (in game, etc) and logging... so everytime that 88% hits 100% even for a few seconds it creates lag for players which is detrimental to keeping a server populated.

    I have run multiple gaming platform servers on this same machine (quake3, ut2003/4, bf1942, etc..) and only lately with steam have we seen it brought to it's knees... alot of people on the HLDS (half life dedicated server) mailing list seem to have come to the same conclusions...

    So just FYI, not bashing your game server knowledge ;)

  117. Check the SDK source code! by Trimbo2 · · Score: 1

    Checkout the SDK code released today, it has loads of references to TF2:

    (77): // Only support prediction in TF2 for now
    C:\MyMod\src\game_shared\baseviewmodel_shared .h(78 ):#if defined( TF2_DLL ) || defined( TF2_CLIENT_DLL )
    C:\MyMod\src\game_shared\gamemovement.cpp(3990) :// Purpose: TF2 commander mode movement logic
    C:\MyMod\src\cl_dll\in_camera.cpp(434):// Do allow third person in TF2 for now

    1. Re:Check the SDK source code! by AJanuary · · Score: 1

      I could have told you they were working on TF2 before the source :) If you open one of the programs in the SDK bin directory (I forget which), it says something about setup, giving TF2 as an example.

  118. Cheers to Valve! by Staplerh · · Score: 1

    This was a great move. They recognized that they had alienated a section of their fan base, and moved accordingly to capitalize on it and theoretically profit by selling more copies.

    Bravo, Valve!

    --
    "There's no success like failure, and failure's no success at all."
    - Bob Dylan
  119. Re:Game Design Trends - Declining Interest in the by John_Booty · · Score: 1

    I'm not buying HL2 because of the lack of multiplayer options that interest me (no co-op, no 'bots). HL1 was an interesting game, but I didn't find it to be very fun without friends to share the game with - share being the operative and important word. To be more explicit, deathmatch isn't sharing - at least to me (and the folks that I play with). I played it for a couple of hours and went back to Quake II - an inferior game in every way except the one that mattered to me - it had co-op. I realize this puts me in the minority, but, sooner or later, I think that most of us will begin to tire of blasting our buddies.

    I think there are some fundamental design reasons why cop-op is tough to implement. Most games that tell a story attempt to do so through scripted events. HL2's scripted events happen in real-time, inside the game engine. How do you handle these when two players are in there at once? They could be in totally different parts of the level. One person would see all of the scripted stuff, and one wouldn't.

    What happens if one player's actions make part of the level impassable to the other player? The environments in HL2 are pretty dynamic and having completed the game, I can forsee a lot of instances when a player could be "cut off" if he were lagging behind the other player, with no way to proceed through the level. I guess you could have some sort of "teleport" function to let the other player catch up to the first player, but.... that's kind of corny.

    I mean, co-op is a lot of fun, but I don't think companies are willing to sacrifice the design of their single-player game to make it compatible with a co-op play mode. I can see how a simple blast-em-'up like Serious Sam (god, I loved that game) or Q2 works well for cop-op, but I can't see it working too well for a "richer" game like HL2.

    The third design trend that I see, is what I will call the "beauty over brains" trend. The graphics in games are so much better than they were, but so much is being invested in the development of the graphics that the actual design of the game is being neglected. Doom 3, based on the reviews that I have read, certainly suffers from this (no, I did not buy it, either). Half Life 2 has a better story than Doom 3, I'm sure. I'm not so sure that any improvement of the underlying game actually happened, though.

    In a sense, yeah. HL2 is the same old FPS, executed very well in terms of story and graphics. However, the use of physics in HL2 is pretty revolutionary. Objects fly around like actual, well... objects and it's not just eye candy - a lot of the puzzles in the game depend on the clever manipulation of those objects.

    For example, at one point, there's a ramp you need to drive your hovercraft over. But it's too low, and it's partially submerged in water. I found some floaty plastic barrels and placed them in the water under the ramp. Their buoyancy caused the ramp to rise to the proper angle. I was then able to drive my hovercraft over it and continue with the level.

    There are a lot of puzzles like that, and even when you're not doing puzzles like that, most of the objects in the environment act in a "realistic" physical manner which adds to the fun when things are being thrown about by explosions.

    --

    OtakuBooty.com: Smart, funny, sexy nerds.
  120. Gamecube by sbszine · · Score: 1

    Gamecube has Final Fantasy: Crystal Chronicles and Zelda: Four Swords. But you need 4 GBAs (you can sub in GB Player + small TV also).

    --

    Vino, gyno, and techno -Bruce Sterling

  121. How do you spell lag? by Anonymous Coward · · Score: 0

    Oh yea I remember, ist LAG!!!!

  122. Re:Huge Performance Drop In SP! by kfg · · Score: 1

    You say that, even though you seem to acknowledge that the server should not trust client data in a reply to my post below.

    As I also said the client should not trust data from the server. Nonetheless trust must be assigned to the untrusted, just as in the Real Word (tm).

    As a result of this the Real World (tm) does not run as we might like. Neither do online games. We have to be a bit "Zen" about this, or else the road runs to madness. We must both strive to reduce imperfection, but also know when and where to cease striving and accept that imperfections are inevitable.

    The fact is that the physics are probably calculated (in whatever manner or precision I don't care) on the server as well as on the clients:

    Given your paranthetical I acknowledge that this is wise, and sometimes even necessary, in certain games. It depends upon the nature of the game universe.

    . . .the latter so that the client can display something while waiting for the server, the former because the server must never trust any client to do any real work for it.

    No, because the client is authority on what happens locally. When I move my controller, that is what happens. I, the gamer himself, is authority of my actions. Only my local machine can be trusted to calculate the effects in real time. What is displayed to me must be as close as possible to a true instantaneous reaction to my inputs. I cannot brake from 200 mph into a hairpin by sending my controler inputs to the server, having the server calculate the physics and sending the results back to me. What's more my local machine can calculate these physics just as accurately and trustedly as the server can, and can do so without also having to calculate the physics of the car behind me at the same time. The server must accept these calculations as "true" (it may have some algorithm to verify that trust before it "trusts" it, but that's an AI issue, not a physics issue) and there isn't a high end gaming machine in the world that wouldn't be brought to its knees by a three car race, let alone a 40 car race, if it had to do all of the primary physics itself.

    Yet my 900mhz box with 128mb PC133, which can be brought to its knees by a single car without AI if I crank the effects up to max, can run 20 client cars without a hitch because the clients are computing what each car is doing.

    In fact, given a sufficiently fast connection, clients might drop processing physics, but the server has to do it, simply because there is no other way.

    c, not just a good idea, it's the law. There will never be such a sufficiently fast connection. It's the reason I have to give up gaming online entirely when and where I have to rely on satellite for my internet connection, even with the primary physics being computed client side.

    Where the server does properly handle physics is in the universe at large, as that is where it is authority. Most of the time, most of this stuff, is adequately handled by AI though. Bots. Canned Goods. A train doesn't need real physics. It just needs to go down the track at the right speed in the right direction. More complicated behaviors of more complicated objects may need more complicated pseudophysics, asymptotically approaching game physics as needed.

    But yes, the server is the proper place to calculate this and the proper authority over reporting its location. And the client has to trust it.

    At the interface between the local world and the universal world there will be some level of AI to try smooth over the rough edges, which you can see by playing different games is done with either more or less success.

    And in fact, older machines might not be up to the task anymore these days, I just did some searching around and here is from a post on the srcds.com forums:

    This appears to be an issue with Steam specifically, not game architecture (or even Half Life architechture) generically, and just what Steam is doing, well, I admit I haven't a clue.

    KFG

  123. Re:I think a lot of people have missed the point.. by ash · · Score: 1

    You're a "trees" kind of guy, missing the forest and the point.

  124. Re:Huge Performance Drop In SP! by moonbender · · Score: 1

    This appears to be an issue with Steam specifically, not game architecture (or even Half Life architechture) generically, and just what Steam is doing, well, I admit I haven't a clue.

    It's not an issue with Steam. All dedicated servers for current generation multiplayer FPS games have similar hardware requirements. When Tribes: Vengeance was released this was quite an issue, if I recall correctly.

    And as for server-sided calculation, well, shrug, I think you're wrong. All modern games calculate all gameplay-related physics on the server, no input from the client is required apart from the relayed/interpreted user input (ie mouse, keyboard, etc.). Calculating the physics for a 32-player game of T:V is possible, as are the physics of a 10 car race - both should be obvious, since a single computer can and does handle both in single player games. It's non-trivial, which explains the relatively higher system requirements.
    It can't be too hard though, since the client has to be able to calculate the physics and still leave most of the system free to create graphics and sound and remain responsible, which entails that the physics we have in today's games are still fairly simplistic by comparison to what scientific, non-realtime simulations can do. But then, we just need corpses toppling over comically, not atoms and or muons. And I'd hope that car manufacturers have better traction simulations than those of say, Richard Burns Rally - which are already really good as far as PC racing games are concerned.
    Whether the client "trusts" the server is immaterial in this context - it better adapt to what the server says, or else the game just isn't playable, but this is stricly a one way adaptation, they don't meed in the middle. No trust is necessary since the server is in the position of power, metaphorically speaking.

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  125. WHERES MY RED BAR OF LOVE by mpaon · · Score: 1

    I was trying out hl2dm, and it wasn't too bad. Ignoring the fact that i only get about 9 fps, I was doing decent, up until i came up close to someone. When i'm a foot away from an enemy, my first instinct is to whip out my crowbar and start smacking him in the face. but wait... they don't give you a crowbar! arrrgh.

  126. Re:I think a lot of people have missed the point.. by El+Camino+SS · · Score: 1


    Alright, you're right.

    Havok definitely deserves some props for this one.

    Biggie 'em up!

  127. Re:Sorry valve... by symbolic · · Score: 1


    After reading quite a bit about the authentication stuff, I've decided not to purchase the game. I *never* pirate games, not only because it's wrong, but because I have a great deal of respect for the resources that are required for a game of such high quality. Fortuanately, there *are* other games available, and I will be looking to one of those instead.

  128. Re:Huge Performance Drop In SP! by kfg · · Score: 1

    . . .as are the physics of a 10 car race - both should be obvious, since a single computer can and does handle both in single player games.

    No auto racing simulation does this, not even the "hard core" sims. Real physics are only computed on the player's car. The rest are bots. Bots don't need to know the exact torque on their left driveshaft ("You" do, however). Only where their next waypoint is. This is trivial.

    It's non-trivial, which explains the relatively higher system requirements.

    It's nontrivial because computing the physics of a single car in a "hard core" sim such as Papyrus's or the more advanced noncommercial projects is nontrivial.

    And I'd hope that car manufacturers have better traction simulations than those of say, Richard Burns Rally. . .

    Be careful what you wish for, you might end up disappointed. I've done some work in this field. I have chosen to focus on racing sims because it's the field where as a physicist I have done orginal research, written scientific simulations, both non-realtime and realtime, done real automotive engineering and worked on "games," as well as playing them.

    I'm hardly the world's foremost expert on any of these things, but I'm not just pulling shit completely out of my ass either, and I know some of the world's foremost experts on these things.

    Look, try this. Download the code of one of the open source racing or flight sims. Read it. I have. You'll find the physics are nontrivial. You'll also find they're computed client side and only trivial state data is sent to the server so it can relay to the other players where you are. The server has no need to know the exact torque on your left drive shaft, and neither do the other players. "You" do, however.

    This is the reason why FPSs have been the leader in game graphics. Racing and flight sims cannot spare the computing power for graphics, the physics eats it all.

    World data, however, is trivial. Which is to say nonexistant, because there are no objects in the world that require physics other than the player cars.

    What the hell the "latest generation" FPSs are doing server side that requires so much work, well, I don't know. They don't have to make the pretty pictures. They don't have to make any pictures at all. I've never so much as seen one run. I obviously haven't read their code either. I'm stuck with older generations for that, as are you.

    Go, read code.

    Then maybe try writing a nontrivial driving sim with your all on the server side idea. Show it to me. If it works I owe you a beer or something, because I'm betting you won't even be able to drive your own car around the track with a ping of .20.

    KFG

  129. Re:Huge Performance Drop In SP! by moonbender · · Score: 1

    Okay, since you claim to be fairly knowledgeable, I'll give you the racing sims. You brought them up in the first place, and it probably wasn't too smart of me to address them considering the fact that I don't even play them online very often. But first-person shooters are what this discussion started out with, and with them all relevant and authoritative computations are done on the server side. You claimed the opposite.

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  130. Re:Party Pooper by AJanuary · · Score: 1

    I'm not going to toaly slate CS, despite the urges to. It's just not my cup of tea (especialy since I only drink coffee)
    It is a pseudo-realism mod that, for me, get's boring after a while. I'll be rooting for DOD:S all the way. DOD is a great game, and fixes all the ircks I have with CS. So hopefuly DOD:S will just plainly kick arse.

  131. Re:Yeah but... by AJanuary · · Score: 1

    HL1 lives so long partly because of the modding community. So while official HL2DM maybe won't last so long, the mods will still be around for a while to come. There are several mods aiming to do co-op. It may even become a part of BM:S (http://forum.leakfree.org/index.php?c=7&sid=629a4 2bbd709745ea4b071f7ae3570d5

  132. Re:Team Fortress by AJanuary · · Score: 1

    Or perhaps TF2, which is already in the works? ;)
    But yah, thats bound to be different. TFC:S would be quite nifty, but I think my above logic is all you'd get from Valve :)

  133. Re:Game Design Trends - Declining Interest in the by dcr · · Score: 1

    I think there are some fundamental design reasons why cop-op is tough to implement. Most games that tell a story attempt to do so through scripted events. HL2's scripted events happen in real-time, inside the game engine. How do you handle these when two players are in there at once? They could be in totally different parts of the level. One person would see all of the scripted stuff, and one wouldn't.

    What happens if one player's actions make part of the level impassable to the other player? The environments in HL2 are pretty dynamic and having completed the game, I can forsee a lot of instances when a player could be "cut off" if he were lagging behind the other player, with no way to proceed through the level. I guess you could have some sort of "teleport" function to let the other player catch up to the first player, but.... that's kind of corny.

    Agreed and understood. This is the classic argument made against making co-op friendly games. I'm not sure that it is entirely valid. Yes, cut scenes make it hard to do a co-op game, but are they truly necessary? Maybe I'm the atypical player, but I always found cut-scenes to be more annoying than helpful. I dislike situations that I can't interact with, affect, or prevent. They are intended to help the sense of immersion in the game world/story, but, to me (at least), they snap me back to the realization that this is just a game and I can't do anything about some things...

    I mean, co-op is a lot of fun, but I don't think companies are willing to sacrifice the design of their single-player game to make it compatible with a co-op play mode. I can see how a simple blast-em-'up like Serious Sam (god, I loved that game)

    I agree. Simple game, but a ton of fun with some buddies to share it with... not pulitzer prize stuff, but more fun than I have had in many other games...

    or Q2 works well for co-op, but I can't see it working too well for a "richer" game like HL2.

    And I counter that HL2 is, in reality, poorer for it. It can be done - Valve chose not to do it (just as they did for HL1). I refuse to buy the argument that a game can not be co-op friendly and immersive (or "rich" as you term it).

    The third design trend that I see, is what I will call the "beauty over brains" trend. The graphics in games are so much better than they were, but so much is being invested in the development of the graphics that the actual design of the game is being neglected. Doom 3, based on the reviews that I have read, certainly suffers from this (no, I did not buy it, either). Half Life 2 has a better story than Doom 3, I'm sure. I'm not so sure that any improvement of the underlying game actually happened, though.

    In a sense, yeah. HL2 is the same old FPS, executed very well in terms of story and graphics. However, the use of physics in HL2 is pretty revolutionary. Objects fly around like actual, well... objects and it's not just eye candy - a lot of the puzzles in the game depend on the clever manipulation of those objects.

    For example, at one point, there's a ramp you need to drive your hovercraft over. But it's too low, and it's partially submerged in water. I found some floaty plastic barrels and placed them in the water under the ramp. Their buoyancy caused the ramp to rise to the proper angle. I was then able to drive my hovercraft over it and continue with the level.

    There are a lot of puzzles like that, and even when you're not doing puzzles like that, most of the objects in the environment act in a "realistic" physical manner which adds to the fun when things are being thrown about by explosions.

    Sounds like they did do some interesting work, but not enough to make me change my mind, or negate my remarks about their design choices. BioWare, in explaining their choices for NeverWinter Nights expansions, used the term "zots". Zots represent programming/design effort to make something work. In any project, there are a fixed

  134. Re:Huge Performance Drop In SP! by kfg · · Score: 1

    But first-person shooters are what this discussion started out with, and with them all relevant and authoritative computations are done on the server side. You claimed the opposite.

    Aha! Now you have finally nailed me on what I have already admited in another post is the critical flaw in my argument.

    We were not discussing games in general, or even FPSs in general, but Half Life 2 specifically. :)

    And, as stated, I have not even seen HL2 run.

    I'll still stand you a beer (seriously) if you prove to be correct though.

    KFG

  135. Valve did NOT make the physics engine by emarkp · · Score: 1
    They licensed it from Havok.

    HL2 is a great game. But give Havok its proper credit.

  136. Re:I think a lot of people have missed the point.. by Ford+Prefect · · Score: 1

    ... you cannot pick up a dumpster or, indeed, anything larger than a file cabinet or book case.

    Unless, of course, you're Dog. ;-)

    --
    Tedious Bloggy Stuff - hooray?
  137. Re:Sorry valve... by junkgrep · · Score: 1

    This won't stop them: they have a device that sees RIGHT THROUGH your tinfoil hat!