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User: Mike+Lemmer

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  1. Re:"MegaWhoops" on Paranoia RPG Returns in New Edition · · Score: 1

    If you had read the press release like a good citizen, you would've seen that everything from the Crash onwards have been deemed unproducts. History is currently being rewritten to ensure they never happened.

  2. Re:Ah, Paranoia... on Paranoia RPG Returns in New Edition · · Score: 1

    Not really. It all depends on giving them plenty of backstabbing assignments and the means to do them. It's a lot of work to start, but once you get them started, they're like homicidal Energizer bunnies. They just keep killing and killing and killing... They have so much screwing with each other that you eventually have to nudge them on their way with weapon muzzles measured in feet.

  3. Re:Extreme Paranoia on Paranoia RPG Returns in New Edition · · Score: 2, Interesting

    I have all 3 Paranoia books. Capsule reviews will follow: 1.Extreme Paranoia is THE Paranoia book to get. Although the Troubleshooting team in it doesn't die as often as in real games, the R&D equipment, layers of conspiracy, mishaps, and sick, twisted ingenuity of our hapless Troubleshooters are all on the mark. 2.[Title Deleted for Security Reasons] is okay. The Secret Societies are more involved, but there's a curious lack of death, destruction, and mishaps. It doesn't really pick up until the end, which includes inspired chases through a bureaucratic processing center, R&D, and a nuclear reactor. 3.Stormshooters & Troubleknights is Torg/Paranoia crossover filled with short stories. They're pretty hit & miss (most of them miss). The best one is where the ninja assassins discover the joys of cloning. ("He's looking pretty healthy for someone we just beheaded.") Mediocre at best.